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ipv6b |
Has it happened before that you were playing on a server whose accounts got reset and as a result a malicious or malicious users started taking over accounts that had good rep and started wreaking havoc? |
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* Sokomine |
waits for paramat to show up |
01:11 |
Sokomine |
ipv6b: that sounds rather unlikely. what happens sooner or later on many servers is that they're taken down and disappear. so keep local map saving on |
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bleak_fire_ |
hi |
01:49 |
bleak_fire_ |
what is the mod to give the see-through crystal blocks |
01:56 |
VanessaE |
there are a number of mods that have such things |
01:56 |
VanessaE |
glooptest and stainedglass are two such |
01:57 |
VanessaE |
caverealms has something similar too |
02:05 |
bleak_fire_ |
caverealms is the one |
02:05 |
bleak_fire_ |
tthat i was thinking of |
02:05 |
bleak_fire_ |
because i accidentally found a "secret area" in pizzaserver i only told a few people about |
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Sokomine |
bleak_fire_: pizzaserver has a creative day today - so you can get ressources for free. useful if you intend to build something |
02:57 |
bleak_fire_ |
ok |
02:57 |
bleak_fire_ |
thanks for telling |
02:58 |
bleak_fire_ |
i'm thinking of doing that with my server at different points |
03:20 |
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Sokomine |
it may be pretty destructive for any economy...but i havn't really checked |
03:22 |
Sokomine |
i found a nice place last time and built a cafe there |
03:24 |
Sokomine |
hmm. anyone speaking french present? seems there's someone on the forum having problems with posting |
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pilcrow |
is there something wrong with inventorycube? When wielding default:water_source, I keep getting ERROR[main]: generateImagePart(): Failed to load image "[inventorycube{default_water.png{default_water.png{default_water.png" for [combine |
05:38 |
pilcrow |
^it doesn't actually affect the visuals at all; default:water_source and others still look fine, as if they worked correctly, but my minetest spits out that error whenever a node uses minetest.inventorycube... |
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MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Update German translation and minetest.pot b711d90 http://git.io/jTci (2015-03-25T09:04:54+01:00) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7a 284fefb http://git.io/jTCX (2015-03-25T09:08:17+01:00) |
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10:02 |
JamesTait |
Good morning all; happy Tolkien Reading Day! :-D |
10:12 |
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10:25 |
Megaf |
Hi all |
10:25 |
stormchaser3000 |
hi Megaf |
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10:34 |
meldrian |
hi ther |
10:34 |
meldrian |
e |
10:59 |
Megaf |
VanessaE: |
10:59 |
Megaf |
6:58:27: WARNING: Undeclared global variable "moretrees_new_leaves_waving" accessed at ...minetest/MegafServer/bin/../mods/moretrees/node_defs.lua:304 |
10:59 |
Megaf |
06:58:27: WARNING: Undeclared global variable "moretrees_new_leaves_waving" accessed at ...minetest/MegafServer/bin/../mods/moretrees/node_defs.lua:331 |
10:59 |
Megaf |
and |
10:59 |
Megaf |
06:58:27: WARNING: Assignment to undeclared global "override" inside a function at ...Server/bin/../mods/plantlife_modpack/vines/functions.lua:97. |
10:59 |
Megaf |
Should we worry about that? |
11:05 |
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11:11 |
Megaf |
And also, vines are growing from regular trees again |
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11:51 |
Calinou |
made new Fedora and Debian builds |
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12:01 |
stormchaser3000 |
Calinou: nice |
12:04 |
Megaf |
I'm working on removing non freetype stuff from Minetest |
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luizrpgluiz |
hi |
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16:35 |
Megaf |
how do I revert my git to a commit again? |
16:35 |
Jordach |
git revert <commit shorthand> |
16:36 |
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16:38 |
Megaf |
Thanks, That's is what I was doing, but at the wrong directory... |
16:42 |
xenkey |
Commit shorthand ? |
16:43 |
est31 |
like for example HEAD^ |
16:43 |
est31 |
or deadbeef1337 |
16:43 |
est31 |
ok, bad example |
16:43 |
est31 |
you know, hex stuff |
16:44 |
xenkey |
Right |
16:44 |
xenkey |
Nice to know my server is keeping players |
16:45 |
xenkey |
It was that 1000w essay and bullet points + broad analysis which helped mosr |
16:45 |
xenkey |
Most* |
16:48 |
VanessaE |
if you want to roll back to a specific point in the history, git reset <commit ID> |
16:48 |
VanessaE |
git revert <commit> is for backing out some commit from the code, but it still keeps you where you were, minus the effects of that commit |
16:52 |
Megaf |
PID USER PRI NI VIRT RES SHR S CPU% MEM% TIME+ Command |
16:52 |
Megaf |
12561 minetest 20 0 331M 153M 6124 S 6.0 30.0 31:46.00 bin/minetestserver |
16:52 |
Megaf |
VanessaE: I can't reproduce the rollback memory leak |
16:52 |
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16:53 |
Megaf |
wait, maybe I can |
16:56 |
Megaf |
we do have a severe leak on the client |
16:56 |
VanessaE |
it happens when you do a rollback check with a large enough (=5+ GB) log, and especially if you actually do the rollback action to revert someone's griefing once found |
16:56 |
Megaf |
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND |
16:56 |
Megaf |
8512 reglnx 20 0 2149976 1.270g 24436 R 73.1 39.0 1:46.90 minetest |
16:57 |
VanessaE |
memory will rise during the check, and it'll spike heavily during the actual rollback/revert action when you do that. |
16:57 |
Megaf |
client just started, no shaders, particles, fancy stuff, everythign is off |
16:57 |
Megaf |
VanessaE: ok |
16:58 |
VanessaE |
plus the act of doing a rollback check is horrendously slow with huge rollback logs |
16:58 |
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16:58 |
VanessaE |
a tens-of-gigs log should not be slow, that's not how databases are supposed to work |
16:58 |
Megaf |
VanessaE: here during check the server memory use actually was lower |
16:59 |
Megaf |
but my rollback file is small, I have to clean it every week or so |
16:59 |
Megaf |
1.8G MegafServer/worlds/world/rollback.sqlite |
17:00 |
VanessaE |
I gave up using rollback at all on some of my servers |
17:00 |
VanessaE |
it just isn't worth it |
17:02 |
Megaf |
Yep, disabling rollback can even increse servers performance |
17:02 |
Megaf |
in my server I have disabled the log writing |
17:03 |
Jordach |
VanessaE, why'd you think i prefer areas for resolving playermade structires |
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17:06 |
VanessaE |
Jordach: yep. That's where I stand now with those servers |
17:06 |
VanessaE |
protect your structures or suffer the consequences :P |
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17:08 |
Zytum |
hi |
17:09 |
Megaf |
Hi there |
17:10 |
Megaf |
hm, I believe I managed to get a very good configuration for my server, with little to no lag at all |
17:10 |
Megaf |
!server Megaf |
17:10 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/1 | Version: 0.4.12-dev / MegafXploreNext | Ping: 6ms |
17:11 |
Megaf |
you should try riding a boat there |
17:13 |
Zytum |
I visit your world Megaf |
17:14 |
Zytum |
media 50% |
17:15 |
Zytum |
90 |
17:15 |
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17:17 |
Zytum |
my f***ng connection!! |
17:17 |
Megaf |
Zytum: heh, lots of stuff to be loaded |
17:17 |
Zytum |
aha, ok |
17:17 |
Zytum |
I can't wait |
17:25 |
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17:27 |
Jordach |
!server Jordach |
17:27 |
MinetestBot |
Jordach: Jordach's Public Server | jordach.net:30001 | Clients: 4/15, 1/6 | Version: 0.4.11-dev / minetest | Ping: 6ms |
17:27 |
Jordach |
two can play the 6ms ping game |
17:28 |
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17:28 |
cd2 |
zeno |
17:29 |
cd2 |
are you here? |
17:33 |
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17:53 |
xenkey |
!server zenith |
17:53 |
MinetestBot |
xenkey: Zenith - The Second Coming | mt.3tm.net | Clients: 11/32, 4/20 | Version: 0.4.12-dev / zenith | Ping: 18ms |
17:53 |
xenkey |
Almost |
17:54 |
xenkey |
Players > ping :3 |
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18:22 |
neti_netwalker |
hello |
18:22 |
stormchaser3000 |
hi |
18:22 |
neti_netwalker |
anypne here who can tell me how to use fast move in the android version? |
18:23 |
neti_netwalker |
i can active an deactive it but i cannot find a way howto use ist |
18:23 |
neti_netwalker |
it |
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19:25 |
Nihao |
Greetings, protectors of the cubes! |
19:26 |
Nihao |
VanessaE: I forgot to ask you yesterday, if I shall enter the issue document for what we talked about. |
19:26 |
VanessaE |
I forgot what we talked about :D |
19:27 |
Nihao |
bugs... |
19:27 |
Nihao |
http://pastebin.com/zvcVGJE3 |
19:28 |
Nihao |
spigot |
19:29 |
VanessaE |
OH |
19:29 |
VanessaE |
that |
19:29 |
VanessaE |
I have a tab open for that already |
19:29 |
VanessaE |
did you try new_flow_logic yet? |
19:30 |
Nihao |
That was point 3. I just come back from work, I will ask. |
19:30 |
Nihao |
No, we did not try that. Is it the approved solution to our problem? |
19:32 |
Nihao |
But we do use the latest technics. |
19:34 |
Nihao |
We will put it. Won't be long to activate it, as the server reboots all the time :( |
19:34 |
Nihao |
Here is tonights bug: http://pastebin.com/LxsjFDmj |
19:35 |
Nihao |
mods/mesecons_detector/init.lua:251: in function <...e/minetest/.minetest/mods/mesecons_detector/init.lua:250> |
19:36 |
Nihao |
As the experimental Hud modification pretty muuch messed up the behaviour of thee game, we entirely deactivated Hud. To avoid that problem. |
19:39 |
Nihao |
VanessaE: I have to correct what I wrote: new_flow_logic was already activated. |
19:40 |
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19:40 |
VanessaE |
file that one against mesecons. |
19:40 |
Nihao |
OK. |
19:41 |
Nihao |
There are some other points: The problem of the Quarry is still there. |
19:41 |
Nihao |
it seems it would be wise to deactivate it by default. |
19:41 |
VanessaE |
Nihao: new_flow_logic is a total rewrite of all of the water reflow logic, and it also contains a few bugfixes. the spigot and entry panel glitches you reported are already fixed there (or should be) |
19:41 |
VanessaE |
problem is some people don't like the new behavior |
19:42 |
VanessaE |
so it still needs tuning |
19:42 |
VanessaE |
I forgot, what's wrong with the quarry? |
19:45 |
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19:50 |
Nihao |
VanessaE: Quarry was tested in singleplayer mode and still crashes the server. |
19:52 |
Nihao |
I have the log but it came by IRC, I have to clean it first. |
19:55 |
VanessaE |
ok |
19:56 |
Nihao |
VanessaE: Here it is: http://pastebin.com/J2sRgtbu |
19:57 |
VanessaE |
Nihao: that's a bug in the bones mod. |
19:57 |
VanessaE |
it doesn't know how to handle when the digger is nil |
19:57 |
VanessaE |
sfan5: ^^^^^^6 |
19:57 |
VanessaE |
-6 |
19:57 |
Nihao |
Lets remove bones then :) |
19:58 |
VanessaE |
(apparently it's not spelled out in the API whether digger is allowed to be nil or not in certain things like can_dig, so it's unclear how it should be handled) |
19:58 |
Nihao |
Just kidding. Our concern is that we can not stabilise the server any more. |
19:58 |
VanessaE |
no, go ahead and delete bones mod. |
19:58 |
VanessaE |
you can always re-enable it later after it's fixed. |
19:59 |
sfan5 |
VanessaE: ? |
19:59 |
Nihao |
sfan5: It seems you are about to deliver a fix of bones? |
20:00 |
VanessaE |
sfan5: fix bones mod in minetest_game. it doesn't like digger = nil in its can_dig functionsd |
20:00 |
VanessaE |
-d |
20:00 |
sfan5 |
the actual problem is that the api docs don't say whether digger may be nil |
20:00 |
VanessaE |
yep I know |
20:00 |
sfan5 |
Nihao: all you can do to fix it right now is to delete the bones mod like VanessaE said |
20:01 |
Nihao |
This is not just an API problem. It is a decision what the target is. |
20:01 |
Nihao |
Is the target a running server? |
20:02 |
Nihao |
We will delete bones mod. Side impacts? |
20:02 |
sfan5 |
there will be no bones |
20:02 |
Nihao |
inventory lost? |
20:03 |
sfan5 |
when you die you keep your inventory if there is no bones mod iirc |
20:03 |
Nihao |
ok. |
20:05 |
Nihao |
Our server is a good laboratory for bringing mods together. But we are losing even highly motivated players due to the recurrent crashes. The admin is a bit upset and I do not know how to handle that. Sincerely, when I stumbled on the comments "experimental" of the Hud, I was about to explode. How could that be published? |
20:06 |
Nihao |
Now, my concern s the following: |
20:06 |
Nihao |
Satbilise the situation. |
20:07 |
Nihao |
We remove the Hud, the bones, deactivate mesecons, the new seeds messed up the landscape and had to be removed, what will remain? |
20:09 |
Nihao |
Sad. |
20:09 |
sfan5 |
what problems did mesecons cause? |
20:10 |
Nihao |
--> Here is tonights bug: http://pastebin.com/LxsjFDmj |
20:13 |
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20:18 |
Nihao |
sfan5: server crash, if that is the answer you waited for. |
20:18 |
Nihao |
like 15 in 3 minutes |
20:25 |
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20:32 |
Nihao |
Here is the issue document. Tell me if it needs updates: https://github.com/Jeija/minetest-mod-mesecons/issues/228 |
20:34 |
Nihao |
If anybody has some good advise, how to stabilise the server, I take it. |
20:37 |
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20:50 |
sfan5 |
Nihao: the mesecons crash seems to be caused by a detector node with an invalid param2 |
20:51 |
Nihao |
sfan5: How can I get rid of that? |
20:52 |
sfan5 |
Nihao: you can get rid of it using worldedit, please don't get rid of it right now, though, it might be useful for the fix |
20:54 |
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21:01 |
sfan5 |
Nihao: please apply this patch http://meow.minetest.net/i/18827e48da5a6955.patch and try to reproduce the problem again (it should not crash but give you a debug message in the log/stdout) |
21:02 |
Sokomine |
Nihao: there are plenty of stable servers out there, but it might take time to get started and find the right combinations of mods. which server is yours, and what are your goals for it? |
21:04 |
Nihao |
Holà Sokominé: game.minetest-france.fr |
21:05 |
Nihao |
The target is to find a way to have a bit of PvP, a lot of building and collaboration. |
21:06 |
Nihao |
It mostly works. The problem is that when there are say 14 people connected and we get 10 consecutive reboots, only 4 come back. |
21:09 |
Sokomine |
hmm. frequent crashes are of course not a good idea |
21:09 |
Sokomine |
er, are not good |
21:10 |
Sokomine |
i'm not sure how far "a bit of pvp" works. i'm in general not using such servers. though there is one that manages to do the fighting against mobs pretty well. wouldn't have thought that was possible in mt some time ago |
21:10 |
Nihao |
Sokomine: I am not changing server. I am changing the server.... |
21:11 |
Nihao |
But as a good example, I would like to see it. Do you know our server? |
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21:17 |
Sokomine |
Nihao: yes, i understood you that way. but it sometimes helps to talk to other server owners as they've got their own experience |
21:19 |
Nihao |
OK. I am always listening. Sorry, I am a bit tense. |
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MinetestBot |
[git] paramat -> minetest/minetest_game: flowers/mapgen.lua: Register flower decorations for mgv6 8a8712e http://git.io/jq7D (2015-03-25T21:28:15Z) |
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21:57 |
Pilcrow_ |
Hey guys. I asked this last night, but is there something wrong with minetest.inventorycube? I've noticed that the nodes that use it seem to have no problems (inventory image and wield image are still normal), but the server spits out an odd error when it encounters them. default:water_source, for example: 'ERROR[main]: generateImagePart(): Failed to load image "[inventorycube{default_water.png{default_water.png{default_water.png |
21:58 |
est31 |
yes, it has been noted by paramat too I think. |
21:58 |
Pilcrow_ |
^ my internet went out last night, so I'm asking again. sorry. |
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21:59 |
Pilcrow_ |
alright, just thought I'd point it out in case nobody had noticed it yet. the odd thing is that it doesn't actually seem to cause any graphical problems at all... |
21:59 |
est31 |
aw sorry no it was you |
22:00 |
est31 |
http://irc.minetest.ru/minetest/2015-03-25#i_4200491 |
22:00 |
est31 |
^ use that site to confirm if you aren't sure :) |
22:02 |
Pilcrow_ |
ah, haha. I forgot all about the logs! this is a build from a few days ago though, FYI. I <just> finished compiling a new binary today, so I will test it again in a second. |
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MinetestBot |
[git] paramat -> minetest/minetest_game: flowers/mapgen.lua: Remove unnecessary double quotation marks 21c874a http://git.io/jmUM (2015-03-25T22:03:53Z) |
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22:17 |
luizrpgluiz |
hi |
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22:22 |
Pilcrow_ |
ah, est31, that error still happens. it's only when you -wield- an item that uses inventorycube. also, it seems some recent update really wrecked Wuzzy's hudbars mod. the way it should look: http://i.imgur.com/GHqPuEH.png ... the way it looks in the latest build: https://i.imgur.com/IHC1j9J.png |
22:23 |
est31 |
Pilcrow_, can you create issues for both of your problems? |
22:23 |
est31 |
https://github.com/minetest/minetest/issues |
22:23 |
est31 |
that way they don't get lost :) |
22:25 |
Pilcrow_ |
I'll try. I've never done it before, but it seems to just look similar to a forum post... :P |
22:26 |
est31 |
Its really just the same. you can even drag+drop images into the editfield :) |
22:30 |
Pilcrow_ |
alright. also, I suppose wuzzy's hudbar mod is probably not the only one that has problems (seems like some kind of texture scaling problem) |
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22:42 |
Pilcrow_ |
est31, I've created both issues. Thanks for the help. :) |
22:47 |
est31 |
thanks for reporting :) |
22:48 |
Pilcrow_ |
On an unrelated note, my friend and I have been talking about upgrading his old server from 0.4.8 to 0.4.12. He wants to stay with "stable" releases, and it seems his old mods will work fine in the new version (with some slight modification), but we were wondering if it would be better to wait for 0.4.13, or just do the upgrade now? He probably won't want to upgrade again for a long while, knowing him... :P |
22:49 |
est31 |
0.4.12 was a bugfix release, fixing many bugs with 0.4.11. I don't know whether there will be a 0.4.13 release, or directly a 0.5.0 release, which will feature perhaps unstable changes. |
22:50 |
est31 |
AFAIK that hasnt been decided, but I'm not sure... |
22:51 |
Pilcrow_ |
ah, alright. From other talk that has been going around here on irc and in the forums, it sounded like a 0.4.13 would be released and then 0.5.0 |
22:51 |
hmmmm |
heh |
22:52 |
hmmmm |
http://blog.erratasec.com/2015/03/x86-is-high-level-language.html#.VRM7gC6vBhE |
22:52 |
est31 |
!title |
22:52 |
MinetestBot |
est31: Errata Security: x86 is a high-level language |
22:52 |
est31 |
O.O |
22:52 |
est31 |
next step: microcode optimisations. |
22:54 |
Pilcrow_ |
curious, what big changes will there be with 0.5.0? I've only really heard about the network changes that will supposedly reduce lag but make it impossible for 0.4.x clients to connect to 0.5.x servers (and vice versa?) |
22:55 |
hmmmm |
that's a single new developer's imagination |
22:55 |
hmmmm |
there's no way incompatibility like that will fly for real |
23:00 |
Pilcrow_ |
I see. sorry for misunderstanding then. that's the only -big- news I'd heard. Is there perhaps some kind of roadmap page outlining what is intended to be done before a 0.5.0 release? |
23:01 |
est31 |
there is: https://github.com/minetest/minetest/issues/2370 |
23:03 |
Hirato |
It's best to break the network protocol sooner rather than later, if it does need a radical redesign |
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23:04 |
est31 |
many parts need it |
23:04 |
est31 |
problem is: there are apps out there with ~10 mio users, and they are not under the control of the dev team |
23:04 |
est31 |
forks |
23:05 |
est31 |
major problem for your question is now that they don't update |
23:05 |
est31 |
so, statistics show that most people haven't left 0.4.10 |
23:05 |
est31 |
although its quite old now. |
23:06 |
werwerwer |
official android build isn't ready yet? |
23:06 |
est31 |
it is |
23:07 |
est31 |
http://www.minetest.net/download#android |
23:07 |
Hirato |
haha, can't believe I made freemienr siwtch to enet |
23:07 |
werwerwer |
don't see problem then. break compatibility |
23:07 |
Hirato |
I wonder how it went |
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23:15 |
Pilcrow_ |
well, the roadmap for 0.5.0 is definitely an interesting read. I gotta say, I'm very interested in the idea of redesigned formspecs, as well as speeding up inventory actions. maybe we'll finally have completely lag-free movement of items from a player's inventory to chests/furnaces and vice versa? heh. maybe not. I can dream... :P |
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23:50 |
stormchaser3000 |
does anyone know if optical mouses are compatible with debian testing? |
23:51 |
stormchaser3000 |
or do i need to install proerietary firmware? |
23:51 |
stormchaser3000 |
properiatery* |
23:52 |
stormchaser3000 |
darn i can't type that |
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23:52 |
Sokomine |
why not? mice are pretty normal input devices. they ought to work without problem (unless they have special buttons or such) |
23:53 |
VanessaE |
stormchaser3000: these days, a mouse is a mouse is a mouse. |
23:53 |
VanessaE |
doesn't matter if it uses a ball or optical |
23:54 |
VanessaE |
debian uses the same X as everyone else does, I'm pretty sure :-) and optical mice work fine, no proprietary* drivers needed |
23:54 |
stormchaser3000 |
VanessaE: i plug the mouse in and nothing |
23:55 |
stormchaser3000 |
the mouse does close to nothing |
23:55 |
VanessaE |
"close to" |
23:55 |
VanessaE |
? |
23:55 |
* stormchaser3000 |
wonders if there is operating system restrictions |
23:55 |
stormchaser3000 |
um |
23:55 |
Sokomine |
what kind of mouse did you have before? |
23:56 |
stormchaser3000 |
well i seem to be able to get a light to shine when i press the right click button i think |
23:56 |
stormchaser3000 |
Sokomine: atm i am using a laser mouse but i want to use optical |