Time |
Nick |
Message |
00:00 |
Pulec |
are there also isometric maps? |
00:00 |
Pulec |
like map.majncraft.cz |
00:00 |
VanessaE |
onomotopea. |
00:00 |
VanessaE |
xyz's mapper |
00:00 |
VanessaE |
but it's rather outdated now |
00:00 |
VanessaE |
https://github.com/xyzz/onomatopoeia |
00:01 |
VanessaE |
http://marktest.co.uk/2014/01/python-onomatopoeia-minetest-mapper/ |
00:01 |
VanessaE |
example in active use ^^^^ |
00:01 |
VanessaE |
(it doesn't know how to render nodeboxes or meshnodes though) |
00:02 |
VanessaE |
(note that the guy whose site I linked to is not well-received by the minetest community. that's just the first link that had a working example) |
00:03 |
est31 |
he's forked it too? |
00:03 |
VanessaE |
he's probably just linking back to the original example site |
00:03 |
VanessaE |
embedding, etc |
00:04 |
Pulec |
ook |
00:04 |
VanessaE |
someone needs to fork that code and bring it up-to-date |
00:04 |
est31 |
the tiles are hosted on minetest.ru |
00:04 |
Pulec |
but somebody needs to update it, right? |
00:04 |
CryptoNaut |
I should start making plans for screenshotting my tilted rhombic dodecahedron prototype |
00:05 |
est31 |
lol |
00:05 |
VanessaE |
afaik, that code also relies on a very interpreted mapper, python or some such |
00:05 |
VanessaE |
very slow* |
00:05 |
CryptoNaut |
using the cubic symmetry of minetest, building a rhombic dodecahedron cell with a tilted floor =P |
00:05 |
Wayward_One |
<x0> I'm having trouble booting up a single player world with Mesecons. |
00:05 |
Wayward_One |
<x0> I get this error in debug.txt http://pastebin.com/7YKnA31U |
00:05 |
Wayward_One |
<x0> And it will display on the minetest window "ModError: Failed to load and run /home/x0/.minetest/mods/Jeija-minetest-mod-mesecons-eb41647/mesecons_movestones/init.lua" |
00:05 |
VanessaE |
no idea, Wayward_One |
00:06 |
|
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00:06 |
FreeFull |
Cool, a new mapper |
00:06 |
est31 |
x0 thats because minetest is outdated |
00:06 |
x0 |
Is it? |
00:07 |
x0 |
0.4.9? |
00:07 |
est31 |
yes |
00:07 |
VanessaE |
way outdated |
00:07 |
est31 |
you should update to 0.4.12 |
00:07 |
VanessaE |
0.4.12 is current |
00:07 |
VanessaE |
0.4.9 is like, a year old |
00:07 |
VanessaE |
:) |
00:07 |
x0 |
This is the version in my package manager. |
00:07 |
est31 |
that version didnt have table.copy |
00:07 |
VanessaE |
don't rely on your package manager, get it from git, "stable-0.4" branch |
00:07 |
VanessaE |
or from the "stable" PPA |
00:07 |
x0 |
I will do that. |
00:07 |
x0 |
Thank you all very much, I had no idea I was so out of date. |
00:08 |
VanessaE |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable/+packages |
00:08 |
VanessaE |
https://github.com/minetest/minetest/tree/stable-0.4 |
00:08 |
est31 |
x0, as another option you can ofc take the mesecon version of one year ago |
00:08 |
est31 |
that should work |
00:08 |
|
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00:08 |
est31 |
but I'm not reccomending that |
00:08 |
x0 |
Well I'm planning on setting up public server so that might be a bad idea. |
00:08 |
VanessaE |
yeah. :) |
00:08 |
est31 |
yes |
00:09 |
x0 |
Again, thanks. |
00:18 |
Pulec |
anyone running minetest server in a different screen? |
00:18 |
Pulec |
I forgot how you use screens |
00:18 |
Pulec |
I used it long time |
00:18 |
Pulec |
ago |
00:19 |
Wayward_One |
different screen? |
00:19 |
Pulec |
so you can switch to screen where server is running and then back to shell |
00:20 |
Wayward_One |
ah, ok |
00:20 |
Wayward_One |
alt tab, if you're on ubuntu or a derivative, i believe |
00:20 |
LazyJ |
I used gnu-screen for almost two years. Recently I switched to tmux. |
00:21 |
Wayward_One |
oh, *not* switching from window to window... |
00:22 |
LazyJ |
I'm guessing that's what Pulec was referring to. |
00:22 |
Pulec |
oh, I dont use any kind of X |
00:22 |
Pulec |
just ssh to server |
00:23 |
LazyJ |
http://youtu.be/BHhA_ZKjyxo |
00:23 |
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00:23 |
Pulec |
but I like to use https://i3wm.org/ |
00:23 |
LazyJ |
"Basic tmux Tutorial - Windows, Panes, and Sessions over SSH" |
00:24 |
Pulec |
which is fairly similar to tmux as I see |
00:24 |
Pulec |
oh, but that could replace my uxvrt |
00:25 |
Pulec |
btw i have big expectation about this http://www.rockpapershotgun.com/2015/02/17/hands-on-cities-skylines/ |
00:26 |
Pulec |
paradox is my favorite company when games are conserned |
00:31 |
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00:34 |
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00:37 |
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00:50 |
Pulec |
ok so there is serious money flow https://www.indiegogo.com/projects/flow-hive-honey-on-tap-directly-from-your-beehive |
00:55 |
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00:56 |
VanessaE |
Pulec: saw that on facebook. neat huh? |
00:56 |
Pulec |
awesome |
00:56 |
Pulec |
I wanted to set up beehives |
00:57 |
Pulec |
but since I was always in town I didnt |
00:57 |
est31 |
more innovation than exploding kittens |
00:57 |
Pulec |
yeah :D |
00:57 |
Pulec |
how much % is it now? |
00:57 |
est31 |
what |
00:57 |
Pulec |
10m ago it were 371% |
00:57 |
Pulec |
the goal on the indiegogo |
00:57 |
Pulec |
5m ago it was 471% |
00:57 |
Pulec |
yeah almost another 100% up |
00:58 |
Pulec |
its crazy |
00:58 |
est31 |
508 |
00:58 |
Pulec |
so 42 days, 100% every 5 minutes... |
00:58 |
est31 |
lol |
00:59 |
est31 |
hope they have patented it |
00:59 |
Pulec |
thats a lot of percent right there |
00:59 |
Pulec |
they worked 10 years on it, I am sure they had a thought |
01:00 |
Pulec |
well I think they will make something close about 1 000 000 000 |
01:01 |
Pulec |
but since the hype before the launch it will be not more then 5 000 000 |
01:04 |
|
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01:05 |
VanessaE |
well the video says this thing's 10 years in the making and 3 years of testing with this final prototype |
01:05 |
VanessaE |
I wish them well |
01:05 |
|
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01:05 |
VanessaE |
oop, you already said that |
01:07 |
est31 |
USPTO returns 0 results :( |
01:07 |
|
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01:09 |
Pulec |
whatever, I am going for Flow Light |
01:13 |
Pulec |
http://www.indiedb.com/downloads/the-universim-early-prototype |
01:13 |
Pulec |
cool |
01:17 |
VanessaE |
I'm too afraid to keep bees |
01:17 |
VanessaE |
aside from the fact that I know I'll eventually get stung, sooner or later I'll have to tear the hive apart to service it in some manner and to do that, I'll need full beekeeping gear. |
01:19 |
|
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01:20 |
FreeFull |
Getting stung is inevitable |
01:21 |
|
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01:22 |
Wayward_One |
so, what happened to semantic versioning? |
01:23 |
est31 |
? |
01:24 |
Wayward_One |
i was under the impression, due to a previous discussion, that the next release would be 1.0, yet now everyone's talking about it being 0.5.0 |
01:24 |
Pulec |
VanessaE, if you have good bees and you dont smell or have a paranoia from bees they are pretty allright |
01:24 |
Pulec |
with flowhive you dont have to tinker with them that much |
01:25 |
VanessaE |
Pulec: well I mean sooner or later you have to take the hive apart, remove excess wax, excess dead bees, that sort of thing, no? |
01:25 |
Pulec |
of course |
01:25 |
VanessaE |
that's where I would have to step away |
01:25 |
Pulec |
but that will be easy as to have another box |
01:25 |
VanessaE |
no way in hell could I do that |
01:25 |
Pulec |
then you will put all the frames there |
01:25 |
Pulec |
clean it up |
01:26 |
Pulec |
its super easy :-) |
01:26 |
Pulec |
if you do not throw the frames around its cool |
01:36 |
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01:45 |
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01:47 |
x0 |
Anyone here know what the RDF was? |
01:54 |
|
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01:57 |
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01:58 |
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02:06 |
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02:11 |
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02:52 |
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02:53 |
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03:04 |
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03:12 |
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03:14 |
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03:31 |
CryptoNaut |
For pipeworks mod to work, do I need mesecons? |
03:32 |
CryptoNaut |
it has a suspiciously low rating, the latter |
03:32 |
est31 |
mesecons is good |
03:32 |
est31 |
dont rate the rating high :) |
03:34 |
LazyJ |
Some of Pipeworks won't fully function or will seem useless without Mesecons and Technic. |
03:34 |
LazyJ |
Pipeworks is more of a support mod to Technic. |
03:34 |
CryptoNaut |
technic isn't listed as depends =\ |
03:35 |
CryptoNaut |
ah, the other way around? |
03:35 |
LazyJ |
Pipeworks doesn't need Technic. |
03:35 |
LazyJ |
But some of Pipeworks functions won't be all that useful by themselves. |
03:36 |
LazyJ |
Setup a test world in creative mode, use only minetest_game and Pipeworks and try out all of Pipeworks stuff. |
03:36 |
CryptoNaut |
I'm just curious about it, I saw that the in game mods repo doesn't list "sponge" |
03:36 |
CryptoNaut |
=\ |
03:37 |
LazyJ |
It all depends on what you want to do with a mod. Some mods do more than you want, some work better with companion mods. |
03:37 |
LazyJ |
The best way to figure out the right combination of mods is to setup test worlds and evaluate the mods individually. |
03:38 |
LazyJ |
Then when you are familiar with the individual mod's capabilities and functions, then start combining them to find a mix that works for you. |
03:39 |
LazyJ |
Some of *my* favorite mods wouldn't even get 1/8th of a star rating from other players. |
03:39 |
CryptoNaut |
thanks for all the tips |
03:40 |
LazyJ |
Like est31 said, don't give the ratings too much weight. Stuff depends too much on personal tastes. |
03:40 |
LazyJ |
yw ;) |
03:41 |
LazyJ |
If you know a bit of Lua, try tinkering with the mods' code and you can tweak them even further to suit your preferences. |
03:52 |
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03:53 |
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04:39 |
ShadowNinja |
Wayward_One: Jumping to 1.0 would be contrary to semantic versioning unless we decide it's the final stable API release. |
04:40 |
ShadowNinja |
According to semver the major version is only incremented on api-breaking changes after the 1.0 release. |
04:41 |
ShadowNinja |
The 0 release is allowed to break things whenever and increments the minimum version. |
04:41 |
ShadowNinja |
Minor, rather. |
04:42 |
Zeno` |
"If you have a stable API on which users have come to depend, you should be 1.0.0." |
04:42 |
Zeno` |
I think that we certainly have a stable API on which users have come to depend... |
04:43 |
Zeno` |
We hardly ever change the API in a way that breaks backwards compatibility |
04:43 |
Zeno` |
I can't think of any instance actually... |
04:44 |
Zeno` |
well, no deliberate ones heh |
04:48 |
Wayward_One |
ShadowNinja: ah, ok. thanks for clarifying :) |
04:50 |
ShadowNinja |
Zeno`: I'd still like to fix a few issues with it though, like the use of globals. |
04:51 |
Zeno` |
ShadowNinja, of course. I suppose there is the security that needs to be merged as well |
04:52 |
ShadowNinja |
^ that too. |
04:53 |
ShadowNinja |
And it's not quite stable, things are deprecated and eventually dropped. That's why there's an "Old mods" section on the forum. |
04:54 |
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04:55 |
ShadowNinja |
And, eg, node_ownership still works -- I think, but /help won't recognize it's commands and the command won't work in a command block for example. |
04:55 |
ShadowNinja |
(it uses the ancient method of using on_chat_message directly) |
05:00 |
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05:13 |
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05:23 |
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05:23 |
bas080 |
Kaeza, you left your TV on > Share link: https://www.dropbox.com/s/hfmmwjelqv9m56c/screenshot_3034724489.png?dl=0 |
06:10 |
Zeno` |
waste of power that is |
06:11 |
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06:29 |
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06:39 |
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06:52 |
MinetestBot |
[git] 4Evergreen4 -> minetest/minetest: Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore 51057a5 http://git.io/AwZe (2015-02-23T16:50:28+10:00) |
06:52 |
MinetestBot |
[git] kahrl -> minetest/minetest: Disallow object:remove() if the object is a player 38cf080 http://git.io/AwZv (2015-02-23T16:49:48+10:00) |
07:04 |
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07:15 |
sofar |
Feb 22 23:14:25 htpc minetestserver[10523]: 23:14:25: ERROR[main]: Assignment to undeclared global "override" inside a function at ...test/.minetest/mods/plantlifemodpack/vines/functions.lua:97. |
07:15 |
sofar |
Feb 22 23:14:24 htpc minetestserver[10523]: 23:14:24: WARNING: Undeclared global variable "adv_spawning" accessed at /home/minetest/.minetest/mods/adv_spawning/init.lua:13 |
07:15 |
sofar |
tip of git |
07:16 |
sofar |
(mobf is just the worst, not even listing that... is that even maintained?) |
07:20 |
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09:01 |
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09:10 |
crazyR |
guys is it possible to remove a player by doing "minetest.auth_table["playername"] = nil" then removing his file from /players directory? |
09:11 |
crazyR |
what i mean is when minetest updates the auth file will it remove the player auth details if i use the above aproach |
09:15 |
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10:06 |
VanessaE |
wait for it... |
10:08 |
* VanessaE |
looks at JamesTait |
10:08 |
JamesTait |
:D |
10:09 |
JamesTait |
Good morning all; happy Monday, and happy Banana Bread Day! :-D |
10:09 |
VanessaE |
there it is ;) morning James. |
10:25 |
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10:35 |
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10:37 |
JamesTait |
Ugh, Monday mornings. It's not the getting up and going I have a problem with, it's the "ZOMG HOW MANY EMAILS???!!?!?!!eleven!" |
10:39 |
VanessaE |
heh |
10:39 |
VanessaE |
not many for me |
10:53 |
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11:16 |
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11:16 |
VanessaE |
est31: what are you doing up? :) |
11:16 |
est31 |
?? |
11:17 |
VanessaE |
damn it |
11:17 |
VanessaE |
there we go |
11:17 |
VanessaE |
est31: nothing, I was kidding :) |
11:18 |
* est31 |
doesnt understand the joke |
11:18 |
VanessaE |
nevermind :) |
11:18 |
est31 |
k lol |
11:18 |
VanessaE |
"up" as in "awake", out of bed :) |
11:18 |
est31 |
ah |
11:18 |
est31 |
and why "there we go"? |
11:20 |
VanessaE |
because I kit a key and my irc client did something stupid |
11:20 |
VanessaE |
took a sec to figure out how to undo it |
11:20 |
est31 |
k makes more sense now |
11:36 |
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12:34 |
est31 |
formspecs broke again |
12:34 |
est31 |
got even larger |
12:34 |
Zeno` |
yay |
12:34 |
est31 |
especially the usernames |
12:34 |
Zeno` |
from what commit? |
12:34 |
est31 |
change of the last 5 days |
12:34 |
est31 |
bisecting... |
12:34 |
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12:35 |
Zeno` |
man, this font issue really needs to be sorted out properly :( |
12:36 |
VanessaE |
est31: that's expected. 4d744cf8 |
12:36 |
VanessaE |
that would be where it "broke". |
12:36 |
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12:36 |
VanessaE |
the main menu just needs to be scaled down to 84 percent of its default size. |
12:37 |
Zeno` |
4d744cf8? |
12:37 |
est31 |
even in-game? |
12:37 |
VanessaE |
est31: wait, some new issue then? |
12:38 |
VanessaE |
(that commit should only affect the pause and main menu) |
12:38 |
est31 |
three issues: 1. the mainmenu is larger, 2. the esc menu is larger 3. usernames are drawn larger. that can however be debated whether its more readable, but it should be the same size as chat |
12:38 |
VanessaE |
user names are commit aa31e3c7 |
12:38 |
Zeno` |
I would not have committed (3) myself, but.. hmmm |
12:38 |
VanessaE |
the main menu and pause menu are 4d744cf8 |
12:39 |
Zeno` |
aa31e3c7 make, in my mind, the playernames too large |
12:39 |
est31 |
yes |
12:39 |
est31 |
I agree that this is a valid issue: https://github.com/minetest/minetest/issues/2363 |
12:40 |
VanessaE |
they could stand to be made a *little* smaller, or be made configurable, or perhaps auto-scale by player distance |
12:40 |
est31 |
but playernames should have the same fontsize as chat |
12:40 |
VanessaE |
but it's a damn sight better than what it was :P |
12:42 |
* est31 |
just realized that the font size is the same as chat now |
12:42 |
VanessaE |
haha |
12:43 |
VanessaE |
!next |
12:43 |
MinetestBot |
Another satisfied customer. Next! |
12:43 |
Zeno` |
maybe it should not be white |
12:43 |
est31 |
!rainbow usernames |
12:43 |
MinetestBot |
4us7er8na3mes |
12:43 |
Zeno` |
well, no... not that either lol |
12:43 |
Zeno` |
maybe a very light grey |
12:44 |
VanessaE |
light grey usernames with a white box around them? |
12:44 |
est31 |
you are right 'm never getting when you are serious and when youre joking |
12:44 |
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12:44 |
sfan5 |
!cat |
12:44 |
MinetestBot |
http://i.imgur.com/qYdPjox.jpg |
12:44 |
VanessaE |
(as in a frame, not a solid field) |
12:44 |
Zeno` |
I'm always serious |
12:45 |
VanessaE |
now mind you the player font now uses the freetype "drop shadow" effect also |
12:46 |
sfan5 |
!cat |
12:46 |
MinetestBot |
http://i.imgur.com/TC7fv.jpg |
12:46 |
est31 |
meh I think this is even something I can get accustomed to |
12:46 |
VanessaE |
sfan5: awwww |
12:46 |
sfan5 |
:3 |
12:48 |
est31 |
!doge |
12:48 |
MinetestBot |
http://i.imgur.com/F2vYL4j.gif |
12:51 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix wrapDegrees family of functions 3b6480c http://git.io/Ar5O (2015-02-23T22:50:32+10:00) |
12:56 |
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13:08 |
crazyR |
can anyone think of a way to remove a players account via ingame command.... Ive tried "minetest.auth_table["playername"] = nil" to clear the user from the auth table/file but that doesnt work |
13:08 |
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13:09 |
VanessaE |
no idea |
13:09 |
brothersome |
crazyR, It looks like a database 1-N, do normally it is not possible |
13:10 |
crazyR |
maybe il have to create a modified version of the authentication handler |
13:10 |
crazyR |
add it in there |
13:11 |
crazyR |
i was hoping it wouldnt come to that though |
13:12 |
brothersome |
crazyR, with a duplicate or lost key a user cannot login anymore, perhaps that is a solution |
13:13 |
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13:13 |
crazyR |
brothersome i think you mis understand me, i dont want to stop people from accessing the game. i can do that with bans.... i want to make it possible to remove a user entirely via command from within the game |
13:14 |
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13:14 |
brothersome |
crazyR, what about the chests of the user? pedestals? doors? |
13:15 |
crazyR |
thats contain in /players directory and can be deleted by delting the player file. but the auth file is a little more delicate |
13:18 |
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13:21 |
est31 |
crazyR, you can actually open the file and edit it:) |
13:21 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Optimise MapBlockMesh related functions 577701c http://git.io/Arj8 (2015-02-23T23:20:31+10:00) |
13:22 |
est31 |
and when you're cautious, you can even do sed on that file |
13:22 |
Zeno` |
you can only really edit the file when minetestserver is not running |
13:22 |
est31 |
as in sed -i auth.txt '/\:playername\:/d' |
13:22 |
est31 |
thats true |
13:23 |
crazyR |
est31 i know i can.... but as i siad above im looking to create a way to do it from within a minetest mod. and also if i do it whilst its running i have to refresh the auth |
13:24 |
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13:25 |
tim_flatus |
Is there any way of deleting mapchunks from the database? |
13:25 |
crazyR |
maybe this should be a core feature... with an api to allow mods to do things via function like: register_on_delete_player(player) |
13:25 |
est31 |
tim_flatus, yes |
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13:25 |
est31 |
try the /deleteblocks command |
13:25 |
est31 |
there is also a worldedit variant //deleteblocks |
13:25 |
tim_flatus |
est31: you make me happy. Is it documented? |
13:25 |
est31 |
yes |
13:26 |
est31 |
should be |
13:26 |
tim_flatus |
OK deepjoy |
13:26 |
est31 |
tim_flatus, be cautious, only run it in non-inhabited areas |
13:27 |
est31 |
because removing the mapblock triggers mapgen which triggers mud reflow and cavegen |
13:27 |
est31 |
and those two things can affect areas outside of the mapblock |
13:27 |
tim_flatus |
0.4.12 broke mah mapgen - actually it didn't completely. It works fine in a new world, but has b0rked in the existing one. I know how to fix that, however. |
13:28 |
tim_flatus |
Thanks for the warning est31 |
13:28 |
est31 |
crazyR, why not minetest.delete_player ? |
13:28 |
est31 |
tim_flatus, I had to clean up the spawn area of my server. mud reflow isnt like real mud flows. it doesnt just cover stuff in mud it also removes it. |
13:29 |
tim_flatus |
Fortunately the problem is not in developed areas |
13:29 |
* Zeno` |
wonders what commit caused that |
13:29 |
tim_flatus |
And there is usually a mapblock between |
13:30 |
est31 |
tim_flatus, thats not enough |
13:30 |
est31 |
read the docs for the deleteblocks command |
13:30 |
tim_flatus |
Zeno`: was that ironic / rhetorical? |
13:30 |
crazyR |
est31: what i mean, is the core should do the deleteing, as described above. register_on_delete_player(player) basically allow mods to clean there own files up in the event that a player is deleted. and yeah minetest.delete_player could be used as a way for mods to delete a player. but i cant see a reason for a mod to do that if its already built into the core |
13:31 |
Zeno` |
anyway if someone wants to write a deleteuser or rmuser command that requires server privs I'll probably merge it |
13:31 |
tim_flatus |
est31: naturally - in fact I will make a copy of the world, which is now offline and test first |
13:31 |
est31 |
great :) |
13:31 |
Zeno` |
delete_player* |
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13:34 |
est31 |
crazyR, it would be great however to have a lua api function too, then you can do things like VanessaE's removal of stale users inside lua. |
13:35 |
crazyR |
yeah thats true.. |
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13:54 |
MinetestForFun |
Hi everybody, please someone can help me with a bash script which launch my server in a loop but in a screen window, it doesn't work for the moment... (the crontab : http://zerobin.qbuissondebon.info/?2e2825ef2c2ba9fa#qG0TT386vdEvlkP7xYx9rddfKeoCHbuZKvL1PVC0xko= script : http://zerobin.qbuissondebon.info/?dd2b2c02d9400bd3#gxByUUi50/9TaJHPY2H1tI6u5ab87q5jtDbPtd05Ack= |
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14:00 |
sfan5 |
MinetestForFun: "screen -S foobar" is waiting for input |
14:01 |
sfan5 |
MinetestForFun: try this in a shell: "screen -S foobar; echo test" |
14:01 |
sfan5 |
MinetestForFun: it will not echo test until you exit the screen |
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14:21 |
* tim_flatus |
is deliriously happy to report that /deleteblocks appears to be doing exactly what is required at this point. :-) |
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14:39 |
tim_flatus |
I am investigating the possibility that mapgen is b0rked for multiplayer/survival mode but not in singleplayer/creative, which doesn't make much sense. |
14:40 |
tim_flatus |
The simple answer to that is to pre-gen the map as my players aren't great explorers. Apart from Xanthin who discovered the bug. |
14:40 |
shadowzone |
How y'all doing? |
14:41 |
tim_flatus |
Mapgen bugs aside, great :-) |
14:43 |
tim_flatus |
In an odd kind of way it's actually a pleasant break from dealing with squabbling teenagers ;-) |
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tim_flatus |
can anyone point me to some documentation for /deleteblocks or a usage example. I'm not sure I have the syntax right. |
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15:43 |
tim_flatus |
est31: I haven't found any docs for /deleteblocks - can you point me to a usage example - I'm not sure I have this right. |
15:44 |
tim_flatus |
I'm assuming it's a wrapper for minetest.delete_area() |
15:45 |
tim_flatus |
Ah - d'oh |
15:46 |
tim_flatus |
No that doesn't help much |
15:47 |
est31 |
tim_flatus, it is a wrapper |
15:47 |
est31 |
https://github.com/minetest/minetest/blob/49f84b76bcacb6de9544ebaf0a05c9f76ccf33b1/builtin/game/chatcommands.lua#L406 |
15:47 |
tim_flatus |
It's possible that I simply asked it to delete too large an area and crashed the game. |
15:48 |
tim_flatus |
Thank you :-) |
15:48 |
est31 |
yea it is crashy |
15:48 |
est31 |
thanks for confirming :) |
15:48 |
tim_flatus |
Right. lol |
15:48 |
est31 |
I didn't have the time to do actual research on it |
15:49 |
tim_flatus |
Yep I didn't get the return false message |
15:50 |
shadowzone |
What is a wrapper? |
15:51 |
est31 |
its a minimal piece of code that doesn't do much more than call to something else |
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15:59 |
tim_flatus |
Interesting. It seems like it's doing it, but crashing the game before delivering any success / fail message. I'll try it on a smaller area. /deleteblocks here works fine |
16:00 |
tim_flatus |
I guess that could be a memory issue on my machine |
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tim_flatus |
Case in point. minetestmapper confirms that /deleteblocks deleted about the same number of mapblocks each time before crashing. |
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tim_flatus |
We can work with that. I'll just chunk it down |
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16:16 |
* tim_flatus |
resorts to graph paper |
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minehippie |
Heyho :D |
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tim_flatus |
est31: My other suspicion is that /deletebocks is crashing when it tries to delete an ungenerated chunk. So I'm going to fly the map in noclip and use /deleteblocks here. |
16:49 |
tim_flatus |
Once I've got the map back in shape I could test this properly if that's of any use. |
16:50 |
est31 |
tim_flatus, that suspicion would be very easy to test |
16:50 |
* est31 |
is testing... |
16:53 |
* Zeno` |
is resting... |
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16:56 |
est31 |
ok wasnt that easy :( |
16:57 |
est31 |
I've tried to call the api function twice from the wrapper |
16:57 |
est31 |
and I was horribly stupid |
16:57 |
est31 |
if core.delete_area(p1, p2) or core.delete_area(p1, p2) then |
16:57 |
est31 |
ofc this only calls the method once |
16:58 |
tim_flatus |
est31: it's a fine line. You make me feel so much better. :-) |
16:59 |
tim_flatus |
That is exactly the sort of thing I would do :-D |
16:59 |
est31 |
ok even when I run it twice it still works |
17:00 |
est31 |
might be some other reason |
17:00 |
est31 |
I'll look at it when I have more time |
17:00 |
tim_flatus |
OK, I'll go back to the memory limitations theory. Thanks. |
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17:01 |
\er |
change p1 and p2 to semi-random values :P |
17:01 |
tim_flatus |
Let me know if you need someone to try doing Really stupid things with ti ;-) |
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17:02 |
est31 |
\er, yet another place where you could use those proposed MAP_MAX constants |
17:02 |
\er |
est31, those should be added |
17:02 |
est31 |
future-proof deletion |
17:02 |
\er |
I think I said so in the PR? |
17:02 |
est31 |
yes |
17:02 |
\er |
phew |
17:02 |
\er |
I sometimes forget |
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17:03 |
est31 |
it was more meant as a joke :P |
17:05 |
Calinou |
you should use minetest., not core. |
17:05 |
Calinou |
core. is internal (builtin) only |
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17:17 |
est31 |
Calinou, I've changed builtin/chatcommands.lua for my tests. core is ok for that isnt it :) |
17:18 |
Calinou |
yes |
17:19 |
Krock |
meow |
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17:42 |
Calinou |
http://lichess.org/rNKYx1Ym – chess anyone? (first one to click plays) |
17:45 |
Calinou |
http://lichess.org/ocHzTG1H |
17:45 |
Calinou |
try again, I was afk :P |
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17:55 |
tim_flatus |
I might try hacking /deleteblocks here to affect the blocks above and below at the same time. I think that may be a better behaviour. |
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18:04 |
rubenwardy |
Hi all! |
18:04 |
Calinou |
hi rubenwardy |
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20:07 |
rubenwardy |
Compiling takes soo long... |
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20:16 |
Pulec |
whats the best way to run dedicated server on debian and the like? |
20:16 |
Pulec |
i used init.d script from github I tried yesterday, but it seems buggy |
20:16 |
Pulec |
I am thinking of using screen https://wiki.archlinux.org/index.php/GNU_Screen |
20:17 |
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20:22 |
_schism_ |
anyone runing a server on ubuntu? |
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20:25 |
Pulec |
its like debian, what is your problem _schism_ |
20:25 |
Pulec |
I really wish I chose centos anyway |
20:26 |
Pulec |
with debian its best to build everything |
20:26 |
Pulec |
and arch is too complicated to run :-/ |
20:26 |
_schism_ |
Pulec, Im not the brightest bulb in the pack but I can't find the server config file anywhere. |
20:27 |
rubenwardy |
Amaz, https://github.com/minetest/minetest/issues/2383 |
20:27 |
_schism_ |
Pulec, if you are looking for a arch based one look at manjaro. I am oving machines to it right now. Kind of like ubuntu for arch :) |
20:27 |
rubenwardy |
That was the ctf bug |
20:38 |
Pulec |
oh i meant arch based vps |
20:38 |
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20:38 |
Pulec |
but thx for the tip, I will be installing arch based distro to my mothers netbook soon |
20:38 |
Pulec |
installed windows there but updates got stuck and are in infinite loop now, causing perfomance hell |
20:42 |
Pulec |
_schism_, just pass the minetest server --config parameter and link it |
20:42 |
Pulec |
or just use find ~ -name minetest.conf |
20:43 |
_schism_ |
yeah tried the find command no love which is odd considering the server is running |
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21:02 |
sfan5 |
Pulec: i hope you don't want to install arch for your mother to maintain |
21:03 |
Pulec |
yeah I would explain the whole pacman problematic... |
21:03 |
Pulec |
what is the problem |
21:03 |
Pulec |
you just do pacman -Syu |
21:03 |
Pulec |
and its done |
21:03 |
Pulec |
sometimes you accept pacmans recommendations |
21:03 |
sfan5 |
except when you don't look at archlinux.org and everything breaks |
21:03 |
Pulec |
in worst case it tells you to run upgrade db |
21:04 |
Pulec |
sorry, but I didnt have that experience yet |
21:04 |
Pulec |
I use arch just about year or so |
21:04 |
sfan5 |
me neither |
21:04 |
Pulec |
everything runs fine |
21:04 |
Pulec |
I am not going to build system from scratch though |
21:04 |
exio4 |
"everything works until it stops working" |
21:04 |
Pulec |
I will probably use antergos |
21:04 |
sfan5 |
when pacman told me to upgrade the db i did not understand it because the german translation was bad |
21:04 |
Pulec |
german translation? :D |
21:05 |
sfan5 |
exio4: "everything breaks until it works"? |
21:05 |
sfan5 |
yes |
21:05 |
sfan5 |
pacman uses german translations because my LANG is de_DE.UTF-8 |
21:05 |
Pulec |
as I look on minetest help, I see difference between what it prints to console, what is recommended, --info or --trace? |
21:06 |
Pulec |
ah |
21:06 |
Pulec |
why dont use us then? :D |
21:07 |
sfan5 |
I'm actually not sure why I'm using german $LANG when I understand english just as good |
21:08 |
Pulec |
I mean only some programs take translations from your locale, right? |
21:08 |
exio4 |
the ''problem'' with archlinux for a normal average user is that you need to babysit it sometimes, like, not always, but _sometimes_ because that's how archlinux is, other distros are more conservative when it comes to upgrading the whole system so the software changes less => you don't need to reconfigure anything |
21:08 |
Pulec |
and its mostly the stuff you have no problem understanding in english |
21:09 |
Pulec |
archlinux is growing |
21:09 |
Pulec |
lets hope we will not have so many problems in the future |
21:09 |
exio4 |
what I said can't be avoided |
21:09 |
Pulec |
but who knows where systemmd is going |
21:09 |
exio4 |
systemd is crap, but that is a different thing :> |
21:09 |
Pulec |
whats better then? |
21:10 |
Pulec |
I am quite happy with what I have |
21:10 |
exio4 |
openrc |
21:10 |
Pulec |
googling it for first time |
21:10 |
Pulec |
what about BSD then? |
21:10 |
exio4 |
the main problem with systemd is that it being an 'init' is like 1% of what it is actually doing now |
21:10 |
exio4 |
BSD isn't linux |
21:11 |
Pulec |
its not, but it can do a lot too |
21:11 |
exio4 |
yes |
21:11 |
Pulec |
and from what I heard I see its a bit ¨cleaner¨ |
21:11 |
exio4 |
maybe |
21:11 |
exio4 |
have you used it Pulec? |
21:11 |
exio4 |
fbsd, obsd, netbsd? |
21:12 |
Pulec |
never, I just read stuff, but I would lik to try |
21:12 |
* Menche |
uses fbsd |
21:12 |
Pulec |
minetestserver --config /home/minetest/.minetest/minetest.conf --logfile /var/log/minetest/minetest.log --info so that should do |
21:13 |
exio4 |
Pulec: btw, Archlinux having 'problems with upgrades' is a natural thing, let's say tomorrow minetest starts using json for the config file, you get the new version in archlinux, ?? |
21:13 |
exio4 |
it's like, if you follow upstream you can't have more than what upstream gives you |
21:13 |
Pulec |
yeah, but I am using debian on my vps now and its hell |
21:14 |
exio4 |
(I am using an extreme example, the 'common thing' would be removed settings, and so on) |
21:14 |
Pulec |
I have to build everything |
21:14 |
exio4 |
why? |
21:14 |
Pulec |
because the versions are too old |
21:14 |
Pulec |
or I cant just use sources.list well |
21:14 |
exio4 |
_are_ they? |
21:14 |
Pulec |
minetest server was 0.3.3 or so |
21:14 |
Pulec |
python is like 3.2 |
21:14 |
Pulec |
its debian 7 wheezy 64 minimal |
21:14 |
Pulec |
I dont know whats wrong :D |
21:14 |
Pulec |
bact to arch |
21:14 |
Pulec |
*back |
21:15 |
exio4 |
I am using a lxc with debian sid for my desktop |
21:15 |
Pulec |
when you hit pacman -Syu |
21:15 |
Pulec |
you get a list and you have to know what could get wrong |
21:15 |
Pulec |
you would probably have backups |
21:15 |
Pulec |
or at least read some info about minetest using json configs |
21:15 |
exio4 |
yes |
21:15 |
Pulec |
but that does not work for everybody |
21:16 |
exio4 |
I wouldn't want to 4have to upgrade the system every a few weeks (and restart the system, and fix stuff) because upstream decided the setting X isn't cool enough and is now called Y |
21:16 |
Pulec |
yeah for server its a bit crazy |
21:17 |
Pulec |
I dont mind rebooting often on my desktop |
21:17 |
exio4 |
sfan5: btw, I checked last week, I actually haven't used archlinux for 4+ years |
21:17 |
Pulec |
I use dual boot anyway |
21:17 |
Pulec |
thats a long time |
21:17 |
exio4 |
Pulec: I actually do mind rebooting, I don't have any reason to reboot |
21:17 |
exio4 |
at worst, I'll restart the container |
21:17 |
Pulec |
I would mind rebooting my server a lot |
21:17 |
Pulec |
container, ahh |
21:17 |
Pulec |
I am still noob you know |
21:18 |
exio4 |
my setup is a bit weird, but not so much, it's just a debian host + "bleeding-edge" distros in containers |
21:18 |
Pulec |
well --info prints quite a lot |
21:18 |
Pulec |
ah, virtualization then? |
21:19 |
exio4 |
no, lxc |
21:19 |
exio4 |
linux containers, nothing fancy |
21:20 |
_schism_ |
can minetest run without a conf file? |
21:21 |
ElectronLibre |
If there is no conf file it will generate a default one and use it. |
21:21 |
ElectronLibre |
So no. |
21:21 |
ElectronLibre |
But yes in a way. |
21:22 |
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21:23 |
_schism_ |
grr cant find the freaking thing. Time for a beer and come back and look some more |
21:24 |
Pulec |
does minetestserver somehow flushes it memory sometimes? |
21:24 |
Pulec |
i had a server running for a day, few users connected, about 80mb ram eated up |
21:24 |
Pulec |
even when there was nobody online |
21:25 |
Pulec |
after starting it up again, almost zero MB |
21:27 |
Pulec |
are there must have plugins for server? |
21:28 |
Pulec |
like border plugins and stuff like that |
21:29 |
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21:30 |
Pulec |
_schism_, why not beer at pc? |
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farfadet46 |
bonsoir |
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21:54 |
farfadet46 |
hi |
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22:27 |
coagen |
hello |
22:27 |
coagen |
whats the news lately? |
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22:28 |
coagen |
VanessaE: how are things? |
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23:07 |
_schism_ |
pulec had to go start cooking supper lol |
23:08 |
Pulec |
yaah, beer while cooking |
23:09 |
whtemple1959 |
hello room, my son has been watching these minecraft youtube videos and the game sounds entertaining. During my research I found Minetest. What a joy free and Open Source. I would like to create a closed local system so he and I can play together as he learns the game. In my Mint synaptic I have the option to install PCs?mods. but in my debian server they are not available. |
23:10 |
Pulec |
PCs?mods? |
23:10 |
whtemple1959 |
Sorry about that typing snafu. In my Mint synaptic I have the option to install mods. but in my debian server they are not available. |
23:11 |
Pulec |
I am a begginer myself, how did you install mods in Mint? |
23:11 |
est31 |
whtemple1959, best way to get mods is to check them out from git |
23:11 |
whtemple1959 |
My question. do these mods get installed to the server or the clients? |
23:11 |
est31 |
on server only |
23:11 |
Menche |
the server only |
23:11 |
est31 |
client side are only texture packs and password manager mods |
23:12 |
whtemple1959 |
est and Menche... thank you for that advice...off to finish up but I am sure I will be back as I am the clask new guy |
23:12 |
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23:12 |
whtemple1959 |
and my chubby fingers just will not type |
23:13 |
Pulec |
is there a page about mods on servers on wiki? |
23:13 |
Menche |
page about what? |
23:13 |
est31 |
whtemple1959, also its best to download minetest itself from git and compile it yourself or to use the ppa. if you check out the newest mod versions you might have problems with minetest being too old |
23:14 |
est31 |
or use the ppa if you prefer that |
23:14 |
est31 |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
23:14 |
Pulec |
oh, mods are run along with world? |
23:14 |
Pulec |
how clever |
23:14 |
whtemple1959 |
est31..now you want miracles...I am just learning Linux...my cimpiling skills leave much to be desired |
23:16 |
est31 |
then do the ppa |
23:16 |
est31 |
but dont use minetest 0.4.9 or so |
23:16 |
est31 |
newest is 0.4.12 |
23:16 |
Pulec |
this might help you whtemple1959 http://www.webupd8.org/2014/10/how-to-add-launchpad-ppas-in-debian-via.html |
23:18 |
whtemple1959 |
thank you Pulec and again est31...I shall return tpo discuss my victories...optimistic that I am. |
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23:19 |
Pulec |
and he left, ah |
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23:26 |
whtemple1959 |
hello again room. I left too quickly |
23:26 |
whtemple1959 |
est31 you gave me a ppa address for ubuntu I am using debian will there be a conflict? |
23:29 |
whtemple1959 |
researching debian ppa possibilities now |
23:29 |
VanessaE |
https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
23:32 |
whtemple1959 |
I found info at https://packages.debian.org/sid/i386/minetest/download that points to deb http://ftp.us.debian.org/debian sid main to install minetest_0.4.10+repack-3_i386 is this what I want? |
23:33 |
est31 |
no whtemple1959, 0.4.10 is old. |
23:33 |
VanessaE |
whtemple1959: just build or use the PPA I just pointed to. |
23:35 |
whtemple1959 |
VanessaE first during my research I did see reverences to your work. as a new guy I get confused. I am using debian will ubuntu packages work on debian? |
23:36 |
VanessaE |
I don't know |
23:36 |
VanessaE |
but if you're on debian, you should just compile it. |
23:36 |
VanessaE |
it's easy to do, only takes a few commands |
23:37 |
VanessaE |
(I read your previous comment as you being on ubuntu, sorry about that) |
23:37 |
whtemple1959 |
as I told est31 earlier my compiling skills...well suck. my son is calling I will be back so do not be offend if I do not respond quickly |
23:40 |
est31 |
whtemple1959, see this http://dev.minetest.net/Compiling_Minetest |
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