Time |
Nick |
Message |
00:00 |
Nihao |
We emptied the sickle on use function.... |
00:01 |
LazyJ |
By "sickle" do you mean the "hoe" for tilling the soil? |
00:01 |
Nihao |
but the danger is on all servers using dryplants I suppose. |
00:01 |
Nihao |
negative |
00:01 |
Nihao |
sickle is a tool apart |
00:01 |
est31 |
which mod? |
00:01 |
LazyJ |
Ah... Plantlife mod. |
00:02 |
Nihao |
....dryplants |
00:02 |
LazyJ |
Hold on, let me check. |
00:02 |
Nihao |
yes please. |
00:02 |
est31 |
does anybody know how to sit down in minetest? |
00:02 |
LazyJ |
"DryPlants" was incorporated into Plantlife awhile ago and some things were changed in the mod. |
00:03 |
Nihao |
LazyJ: I removed iron door and locked chests with it. |
00:05 |
Nihao |
LazyJ: From the logs we know that it somehow bypasses the restrictions coming from iron doors (only owner ca use it) and it seems that locked chests of other users can be removed, too. |
00:06 |
est31 |
Nihao, can you try to check rollback log? |
00:06 |
LazyJ |
est31, check the most recent version of HomeDecor in GitHub. kilbith wrote code for the player to sit in HomeDecor's (not Living Room Furniture's) armchairs. Also check the code for the default boat. Players sit on that too. |
00:06 |
Nihao |
LazyJ: And I confirm: We use modpack plantilife, which includes dryplants. |
00:06 |
est31 |
somehow people manage to sit down client side, might be because they use custom android clients? |
00:06 |
Nihao |
est31: What should I check for? |
00:07 |
est31 |
they just spontaneously sit down |
00:07 |
est31 |
Nihao, do /rollback_check 3, and punch a node close to the removed chest |
00:08 |
LazyJ |
Testing sickle... |
00:09 |
Nihao |
est31: We mount a test server. |
00:09 |
Nihao |
est31: We do not intend to reactivate "sickle" on the official one. |
00:10 |
Nihao |
LazyJ: When I use the sickle on my wheat plants, it just removes them and nothing goes into the inventory. |
00:10 |
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STHGOM joined #minetest |
00:10 |
STHGOM |
quick question: where is the "interact" priv made? |
00:11 |
est31 |
Nihao, how is this related to my suggestions? |
00:11 |
est31 |
STHGOM, what do you mean with made? |
00:11 |
est31 |
for new players? |
00:11 |
est31 |
or do you want to take it away from somebody? |
00:11 |
STHGOM |
i want to copy the code form it |
00:11 |
Nihao |
est31: It means that I can not do it right away, but it will be done. Just takes some time. |
00:12 |
STHGOM |
from* |
00:12 |
est31 |
STHGOM, code that does what? |
00:13 |
STHGOM |
that makes the priv |
00:13 |
ipv6b |
O |
00:13 |
est31 |
what is making for you? |
00:13 |
est31 |
"makes" can mean alot :( |
00:13 |
ipv6b |
Ooops sorry. I'm excited. swaaws just announced we'll be getting a new server in 5 days with some mods enabled, and it will be IPv6 ready just as the old one :) |
00:14 |
STHGOM |
where is the "minetest.register_privilege" for it |
00:14 |
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00:14 |
ipv6b |
Do really servers have to cost 11 euro a month to host a minetest server? |
00:14 |
LazyJ |
Confirmed that the sickle *does* destroy a steel door set by another player. |
00:15 |
LazyJ |
The locked chest, however, was not affected by the sickle. |
00:15 |
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00:16 |
LazyJ |
Nihao, post an "issue" on Plantlife's GitHub repository, with details, and relevant parts of the log. |
00:16 |
Nihao |
LazyJ: I removed my own locked chest even though it was not empty. |
00:16 |
LazyJ |
Because the chest was owned by you, that is possible to do. |
00:16 |
Nihao |
LazyJ: OK, I will look for that. |
00:17 |
Nihao |
LazyJ: You normally can not remove non-empty objects. |
00:17 |
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00:17 |
LazyJ |
I started a localhost server and a second Minetest as the "client". As the "admin" of the localhost I set a steel door and a locked chest with items in it. |
00:18 |
LazyJ |
Then in the "client" I used a sickle on LazyJ-admin's door and it broke the door but not LazyJ-admin's locked chest. |
00:18 |
Nihao |
ok, understood. |
00:18 |
LazyJ |
Thanks for reporting the bug. |
00:19 |
LazyJ |
Hopefully VanessaE, kaeza, or t4im can figure it out. |
00:19 |
Nihao |
Maybe you all want to do as we did: Empty the interaction part of "sickle". |
00:20 |
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00:20 |
LazyJ |
Hehehe... my server doesn't use Dryplants so there is no sickle for the griefers. ;) |
00:20 |
Nihao |
good for you. but that patch should be "promoted" |
00:20 |
est31 |
STHGOM, https://github.com/minetest/minetest/blob/70074800a207974a0c1383275186cefe6955f297/builtin/game/privileges.lua#L28 |
00:21 |
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00:21 |
LazyJ |
Nihao, that's what the "issue" report on GitHub is for. But you are right, for the time being disable the sickle's use function. |
00:22 |
LazyJ |
"Issues" are the promotion of bugs, glitches, problems, etc. |
00:22 |
LazyJ |
If you have a code fix, then those are submitted as "pull requests". |
00:23 |
STHGOM |
thanks, est31 |
00:23 |
Nihao |
LazyJ: We test on a test server and hopefully can add some useful logs to the Issue. |
00:23 |
LazyJ |
Thanks from all of us. ;) |
00:24 |
Nihao |
Welcome and thanks for your support. |
00:24 |
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00:25 |
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shadowzone joined #minetest |
00:27 |
ipv6b |
LazyJ, is a sickle a farming "hoe"? |
00:28 |
est31 |
https://github.com/VanessaE/plantlife_modpack/blob/b914e5395ba1a5900254e57b29e31f8890972a67/dryplants/init.lua#L32 |
00:28 |
Nihao |
ipv6b: not at all. different tools |
00:28 |
LazyJ |
No. I miss read what Nihao had typed. I saw "farming" and thought the hoe is what was being referred to since it looks like a sickle. |
00:28 |
LazyJ |
*misread what... |
00:29 |
LazyJ |
The "sickle" comes from "Dryplants", a sub-mod of the "Plantlife" modpack. |
00:30 |
LazyJ |
Phtt... I've got my old farm tools mixed up again. |
00:30 |
init |
hi weird people |
00:30 |
init |
how are my favourite random people going |
00:31 |
LazyJ |
The default how looks like a "scythe", like what the grim reaper is depicted as holding. |
00:31 |
LazyJ |
*The default hoe looks like... |
00:31 |
LazyJ |
Ugh... can't type, can't spell,... time for a fresh brew of coffee. |
00:34 |
|
chrisf joined #minetest |
00:46 |
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ecutruin joined #minetest |
00:48 |
VanessaE |
ok, so...what do I need to fix in the sickle exactly? |
00:48 |
VanessaE |
someone got a patch, since I didn't originally write this? |
00:49 |
* est31 |
looks at LazyJ |
00:49 |
Nihao |
VanessaE: Patch, yes. |
00:49 |
Nihao |
VanessaE: We just emptied the interact function. Like that the sickle does nothing at all. |
00:50 |
VanessaE |
er |
00:50 |
Nihao |
I will bring a log, we are preparing it right now. |
00:50 |
* LazyJ |
LazyJ stays hidden behind the curtain eating donuts. |
00:50 |
est31 |
dont think we want that |
00:50 |
est31 |
perhaps do some basic protection checking |
00:50 |
Nihao |
we do |
00:51 |
est31 |
as in can_dig |
00:53 |
Nihao |
est31: I think the patch is essential because one lonely person can mess up an entire server in very short time if the sickle is maintained as it is. |
00:54 |
est31 |
yes it must be fixed I agree on that, the question is whether to disable the tool or to fix it. |
00:54 |
VanessaE |
something is needed to replace the code from line 65 to 79 to just process the dig action the *normal* way |
00:54 |
VanessaE |
https://github.com/VanessaE/plantlife_modpack/blob/b914e5395ba1a5900254e57b29e31f8890972a67/dryplants/init.lua#L65 |
00:54 |
Nihao |
diable right now, fix whenever possible. |
00:54 |
VanessaE |
here is where it fails |
00:55 |
est31 |
yea that would work too I guess |
00:55 |
VanessaE |
(presuming a locked door is "snappy") |
00:55 |
est31 |
but I'm not sure what you mean with normal way |
00:55 |
VanessaE |
how a tool would normally operate on a node |
00:56 |
VanessaE |
e.g. the dig_node() call or something |
00:56 |
* est31 |
looks up how the pickaxe does it |
00:57 |
est31 |
bad idea |
00:57 |
est31 |
pick only does register_tool |
00:57 |
Nihao |
VanessaE: We found out that sickle can collect doors, chests, wool, akacia wood, ... |
00:57 |
VanessaE |
I never said it was a perfect plan ;) |
00:57 |
est31 |
there is no special logic |
00:58 |
LazyJ |
The sickle will take anything that has a "snappy" group property, Nihao, so those items and more are affected. |
00:58 |
est31 |
dig_node would work it seems |
00:58 |
VanessaE |
so then a quick check at line 103 for ownership and can_dig etc then |
00:58 |
Nihao |
LazyJ: Why does it dif Acacia, but not aple tree? |
00:58 |
est31 |
103 is no good |
00:58 |
Nihao |
apple* |
00:59 |
est31 |
you modify 2 nodes |
00:59 |
LazyJ |
Checking for ownership would work because the sickle is a one-use-per-click tool. |
00:59 |
est31 |
and that would only catch one |
01:01 |
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01:01 |
LazyJ |
What is the sickle meant for outside of DryPlants? |
01:01 |
VanessaE |
beats me, I didn't code it :) |
01:02 |
est31 |
then it should behave like a normal snappy tool |
01:02 |
LazyJ |
Maybe adding a group property "sickle=1" to the plants the sickle was intended for and then use that property to limit the sickle's effectiveness? |
01:02 |
est31 |
at least the code looks like that |
01:02 |
VanessaE |
I'm not sure what it's supposed to do that a sword or shovel can't do |
01:03 |
Nihao |
Sickle is supposed to act on grass and wheat at least. But not permit to remove the earth they grow on. |
01:03 |
LazyJ |
The sickle seems to be a specialized tool limited to only one mod; not like the default tools. |
01:04 |
est31 |
didnt even know there existed dryplants:grass_short |
01:04 |
* est31 |
starts his dreambuilder world and tests the tool |
01:04 |
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01:04 |
LazyJ |
So if the sickle is unique to one mod, adding a group property for just that mod's items is reasonable. |
01:05 |
est31 |
The sickle does more than simple removal, doesn't it? |
01:06 |
gorilla |
Hey. I just downlaod 0.4.12 and noted that v7 of the mapgen doesn't have trees and the like.. just grasses. Any time line for plants. I prefer the v7 worlds. |
01:06 |
LazyJ |
if minetest.get_item_group(under.name, "sickle") > 0 then |
01:06 |
LazyJ |
gorilla, mapgen v7 is still being worked on. |
01:07 |
LazyJ |
There are a couple mods specifically for mapgen v7 that add plants and trees. |
01:07 |
gorilla |
LazyJ: Ahhh.. no worries then. |
01:07 |
LazyJ |
Until late 0.4.11, mapgen v7 by itself just produced stone, ores and water. |
01:08 |
est31 |
this abm looks broken too: https://github.com/VanessaE/plantlife_modpack/blob/b914e5395ba1a5900254e57b29e31f8890972a67/dryplants/init.lua#L174 |
01:08 |
est31 |
it replaces short_grass with dirt? |
01:08 |
* LazyJ |
goes back to hiding behind the curtain to finish his box of donuts. |
01:09 |
gorilla |
hmmmm donuts... :-P |
01:09 |
est31 |
btw the grass_short texture is pretty ugly |
01:09 |
VanessaE |
yeah, that seems to be its purpose... |
01:10 |
est31 |
its just weird: you have grass, you sicke it, then it becomes grass_short, which then becomes dirt |
01:10 |
VanessaE |
well no, it becomes default:dirt_with_grass |
01:11 |
VanessaE |
(that's normal "grass") |
01:11 |
Nihao |
just test the tool on grass, that part works. |
01:11 |
Nihao |
but if you use it on wheat, you loose your wheat. |
01:11 |
est31 |
lol it even isnt in rollback |
01:12 |
Nihao |
yep |
01:12 |
VanessaE |
stupid tool :-/ |
01:12 |
VanessaE |
better way to do it would have been an on_punch callback for the "short grass" node, check the tool being used |
01:12 |
VanessaE |
if it's a scythe, then do stuff |
01:13 |
VanessaE |
the scythe itself being a totally average tool |
01:13 |
VanessaE |
anyone feel like coding that? my brain is totally useless today |
01:14 |
LazyJ |
Out of my league atm. |
01:15 |
est31 |
just dont know what should happen |
01:15 |
est31 |
because the current function of the tool is broken |
01:15 |
* LazyJ |
hands VanessaE a donut and pours her a french press of Deadman's Reach coffee. |
01:15 |
VanessaE |
sounds good |
01:16 |
* est31 |
leans toward disabling it |
01:16 |
Nihao |
:) |
01:18 |
LazyJ |
My two-cents, I've had DryPlants in my main singleplayer world almost since Mossmanikin authored it but I've never used the sickle. The mod has been entirely for looks, so if the sickle were removed, it may not be a major loss. |
01:19 |
VanessaE |
I'm inclined to just disable it |
01:19 |
est31 |
ah now I least get for what its intended |
01:19 |
est31 |
I can fix the protection problems, then it should work |
01:19 |
VanessaE |
oh ok |
01:20 |
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01:20 |
est31 |
patch plantlife, or is there a dryplants repo somewhere? |
01:21 |
VanessaE |
plantlife |
01:21 |
VanessaE |
moss's old mod is dead |
01:21 |
VanessaE |
he's been out of minetest for ages |
01:21 |
est31 |
ok |
01:23 |
Nihao |
VanessaE: I entered the issue. Please tell me if it is correctly written. |
01:24 |
VanessaE |
Nihao: it's good |
01:24 |
VanessaE |
est31: done yet? ;) |
01:24 |
Nihao |
thanks |
01:26 |
Nihao |
See you soon, I got to get some sleep :) bye! |
01:26 |
est31 |
no |
01:26 |
est31 |
I've tried githubs online editor, is a mess :/ |
01:27 |
VanessaE |
est31: I was kidding :) |
01:28 |
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01:28 |
est31 |
Nihao, you can try to do some detective work and find out which players crafted that tool |
01:28 |
est31 |
meh too late :( |
01:37 |
est31 |
why cant those stupid files not have sane linebreaks? |
01:37 |
est31 |
first worldedit, now this |
01:37 |
VanessaE |
? |
01:38 |
VanessaE |
lemme guess, they're all CR+LF? |
01:38 |
est31 |
I'm not sure, perhaps LF+CR... |
01:38 |
est31 |
worldedit was LF+CR |
01:39 |
NekoGloop |
how about FGAsDSGEWSdgwsnak |
01:39 |
NekoGloop |
///disappears for another month or so |
01:39 |
VanessaE |
heh |
01:39 |
Hirato |
most editors normalise it |
01:39 |
est31 |
my editor just autodetects them, and thinks "ah it seems to be good tone around here" and then places its own CRLFs |
01:39 |
Hirato |
and as far as I know, git converts it to the native format unless told not to |
01:40 |
Hirato |
assuming the line breaks are consistent |
01:40 |
est31 |
dunno, I'll code this as if they weren't there |
01:43 |
est31 |
is there a way to add node actions to rollback logs? |
01:43 |
VanessaE |
nope |
01:44 |
VanessaE |
and there's no way to remove an action that's being logged, either (short of using some other function to accomplish the same task) |
01:44 |
est31 |
meh, thats bad |
01:45 |
est31 |
I'm getting : 02:32:38: ACTION[ServerThread]: singleplayer uses dryplants:sickle, pointing at [node under=-30,18,48 above=-29,18,48] |
01:46 |
est31 |
that should be enough |
01:46 |
T4im |
afaik, the broken line ending thing is the fault of windows users not using the autocrlf option right btw :( |
01:47 |
T4im |
if they would enable it, it would convert crlf->lf on commit and lf->crlf for them on checkout |
01:47 |
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01:47 |
Hirato |
isn't that on by default? |
01:48 |
T4im |
I don't know.. on linux it isn'T |
01:48 |
T4im |
but there it shouldn't be anyway |
01:49 |
Hirato |
a .gitattributes willl fix it too |
01:49 |
est31 |
ok there is http://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing |
01:49 |
est31 |
but what does above and under mean? |
01:50 |
T4im |
Hirato: not really, as it would not be able to differentiate between os'es would it? |
01:50 |
Hirato |
you'd just specify crlf=native ? |
01:50 |
T4im |
it should only be set to true on windows.. linux shold have it set to default (off) or "input" |
01:50 |
T4im |
native is an option? |
01:50 |
Hirato |
sorry, auto |
01:50 |
T4im |
hm |
01:51 |
T4im |
that could work, indeed |
01:52 |
T4im |
est31: when you point at something, you have something underneath what you point at and the thing over (towards you) |
01:52 |
T4im |
like you point at the ground.. underneath would be the dirt node, and above the air on top of it.. placement is usually done above, unless underneath is buildable_to (like a flower) |
01:52 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv5: Remove blobgen. Remove crumble and wetness noises 38e6280 http://git.io/A8XU (2015-02-21T01:43:25Z) |
01:53 |
est31 |
T4im, so which is the "real" one? |
01:53 |
T4im |
depends on what you want to do with it |
01:53 |
T4im |
:) |
01:53 |
T4im |
digging is usually the underneath, placement above |
01:53 |
est31 |
the one that has the highlight-box |
01:54 |
est31 |
underneath then |
01:54 |
T4im |
if you point at a wall, above would be the node towards you, not really on top |
01:57 |
VanessaE |
under is what you're pointing at, above is the node between you and that. |
01:59 |
T4im |
well if you would have a bucket, you would point at the above :P |
01:59 |
VanessaE |
well that aide. :) |
02:00 |
* est31 |
copies this code into a helper function... https://github.com/minetest/minetest/blob/efa977518a60c47f3c409449be202298900372e8/builtin/game/item.lua#L425 |
02:00 |
est31 |
this section: https://github.com/minetest/minetest/blob/efa977518a60c47f3c409449be202298900372e8/builtin/game/item.lua#L425-439 |
02:01 |
est31 |
there really should be a can_dig function in the lua api |
02:01 |
T4im |
hmm |
02:01 |
est31 |
that does precisely that |
02:01 |
T4im |
why does that code not check def for nil? O_o |
02:02 |
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02:02 |
est31 |
I had it often, server crashes on trying to dig unknown nodes |
02:02 |
T4im |
wouldn't that mean, that node_dig would crash when digging unknown nodes with it? where is it used again |
02:02 |
est31 |
or doesnt it? |
02:03 |
T4im |
not sure what that itemstack method does there |
02:04 |
T4im |
maybe it guarantees a definition.. but doubt it |
02:10 |
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02:10 |
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02:11 |
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02:14 |
est31 |
whats weird, its already calling node.name... |
02:21 |
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02:29 |
T4im |
node.name afaik never is nil |
02:37 |
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02:42 |
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ghyis joined #minetest |
02:43 |
ghyis |
hey |
02:43 |
ghyis |
? |
02:44 |
VanessaE |
hi |
02:44 |
domtron |
hello |
02:45 |
bit_shifter_ |
I've compiled the ogl-es branch of libIrrlicht, and compiled the latest minetest (0.4.11-242-g109f0ff) with -DENABLE_GLES=1. When I run it with "video_driver = ogles1" (or ogles2) in the conf file, I get "Irrlicht log: Fatal error, could not get visual." Here's my full output: http://sprunge.us/ATFU . Thoughts? |
02:46 |
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02:46 |
est31 |
VanessaE gone ?! |
02:47 |
bit_shifter_ |
This is on an Odroid C1 with a Mali 450 MP. How can I troubleshoot it? |
02:47 |
est31 |
bit_shifter_, can't help sorry :) |
02:48 |
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02:49 |
VanessaE |
bit_shifter_: try just "opengl" for the driver |
02:50 |
est31 |
VanessaE, https://github.com/VanessaE/plantlife_modpack/pull/32 |
02:51 |
VanessaE |
est31: ah |
02:52 |
bit_shifter_ |
VanessaE: I get horrible framerates because I don't have an openGL stack on this embedded chip. |
02:52 |
bit_shifter_ |
It's like 1-3 FPS -- pretty unplayable, unfortunately. |
02:53 |
VanessaE |
est31: it's suitable to merge then? |
02:53 |
est31 |
yes |
02:53 |
VanessaE |
bit_shifter_: hrm. well better ask the guys in -dev |
02:53 |
VanessaE |
est31: ok, merged. |
02:53 |
bit_shifter_ |
VanessaE: #minetest-dev? |
02:53 |
est31 |
comment was just to document |
02:54 |
VanessaE |
bit_shifter_: yes |
02:54 |
bit_shifter_ |
VanessaE: Thanks. I'll give it a shot. |
02:55 |
VanessaE |
bit_shifter_: if you don't get a response (it may take some time), file a github report about it |
02:57 |
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02:58 |
est31 |
VanessaE, sorry for the second PR, found some further issues. |
02:58 |
est31 |
minor ones |
02:59 |
VanessaE |
no worries, I'll put it in right away |
03:09 |
est31 |
VanessaE, that minor issue didnt get resolved for steel doors, but I guess thats a bug with the door. |
03:09 |
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03:10 |
VanessaE |
you mean adding wear? |
03:10 |
est31 |
yea |
03:10 |
VanessaE |
oh well :) |
03:10 |
VanessaE |
sucks to be the idiot who keeps trying to dig a steel door :P |
03:10 |
est31 |
however, it got resolved for other protections |
03:10 |
VanessaE |
with a SICKLE yet. :P |
03:10 |
est31 |
like with areas |
03:10 |
est31 |
yea :D |
03:12 |
VanessaE |
ugh I hate this... I am so dead tired I can't do anything useful... but not quite tired enough to sleep (and anyway it's too early) |
03:13 |
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03:16 |
est31 |
VanessaE, third and last PR |
03:17 |
* est31 |
closes editor |
03:17 |
est31 |
cd .. |
03:17 |
* VanessaE |
glares |
03:17 |
VanessaE |
:) |
03:17 |
est31 |
lol |
03:18 |
* est31 |
exits all test instances where he could play around and find further issues |
03:18 |
est31 |
(how minor they might be) |
03:18 |
VanessaE |
haha |
03:21 |
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03:32 |
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03:37 |
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03:43 |
EnB |
make the irc mod also work on windows os... :) |
03:44 |
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03:50 |
bas080 |
Water your plants |
03:54 |
bas080 |
https://github.com/openstenoproject/plover |
03:54 |
bas080 |
I wrote that using plover |
03:55 |
bas080 |
It took my a while. |
03:57 |
ShadowNinja |
EnB: It does. |
03:57 |
est31 |
hmmmm, what becomes of client side scripting? that was your project once? |
03:57 |
ShadowNinja |
EnB: (At least AFAIK) |
03:59 |
hmmmm |
est31: I don't care what you guys do |
04:00 |
EnB |
ShadowNinja, can you help me for that? :D |
04:00 |
est31 |
hmmmm, could you at least share what youve got, unfinished and so on? |
04:00 |
hmmmm |
est31: no |
04:00 |
hmmmm |
if I somehow become inspired to finish it, I will |
04:00 |
ShadowNinja |
EnB: Yes, go to ubuntu.com and install it :-P |
04:01 |
hmmmm |
but don't expect me to contribute back, don't expect me to provide any support for it whatsoever, answer questions, etc. |
04:01 |
est31 |
nono just your work, so that it wasnt duplicate |
04:01 |
est31 |
doesnt even have to compile |
04:01 |
hmmmm |
client side scripting is one of those things you don't really code for personal enjoyment. it's an architectural design decision that has a much greater impact to the community at large, so I don't think I'll be working on that |
04:03 |
EnB |
haha... ok ge me a cmd for install the minetestserver + luasocket... |
04:05 |
EnB |
* ge - help me with a |
04:06 |
EnB |
and will it installed the newest ver, of minetest? |
04:06 |
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04:07 |
est31 |
wow: https://chocolatey.org/packages/minetest |
04:07 |
ShadowNinja |
EnB: For my distro: pacman -Sy minetest-server lua51-socket -- but it's a lot harder on Windows. |
04:08 |
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04:08 |
ShadowNinja |
est31: Oh cool, a windows package manager? |
04:09 |
Zeno` |
What's yellow and looks like a pie with a slice taken out of it? |
04:09 |
Zeno` |
pacman |
04:09 |
EnB |
ShadowNinja : actually i already have ubuntu installed as dual boot... :) v14.04 |
04:09 |
Zeno` |
lol! I make a good funny |
04:09 |
est31 |
ShadowNinja, yes, and oneget will even be added to win 10 |
04:10 |
Zeno` |
nobody laughed at my incredibly witty joke |
04:10 |
est31 |
~tell nobody to stop laughing |
04:10 |
ShadowBot |
est31: O.K. |
04:11 |
ShadowNinja |
~later remove nobody |
04:11 |
ShadowBot |
ShadowNinja: O.K. |
04:11 |
Zeno` |
Does that mean they'll laugh later? |
04:12 |
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04:13 |
ShadowNinja |
Zeno`: https://youtu.be/_Rav9ijyyZk |
04:14 |
EnB |
please, i need help for install the minetestserver + luasocket... :( |
04:15 |
ShadowNinja |
Zeno`: More like this please :-D: <Zeno`> Before you say I must be old consider the alternative solution: that I learned C before I was born. <Zeno`> although I guess that's unlikely |
04:16 |
VanessaE |
a windows package manager....now I've seen everything. |
04:16 |
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04:19 |
Zeno` |
Did I write that? |
04:19 |
Zeno` |
I think I did |
04:19 |
ShadowNinja |
Zeno`: Yes, when you talked about C objects. |
04:19 |
Zeno` |
But that wasn't a joke |
04:20 |
Zeno` |
People laugh when I am serious and remain straight faced when I make a joke |
04:20 |
EnB |
why mt updated faster on Windows than Linux? |
04:20 |
Zeno` |
This is tragic |
04:20 |
ShadowNinja |
EnB: Wut? |
04:21 |
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04:21 |
EnB |
ShadowNinja : i mean the version updates... |
04:21 |
ShadowNinja |
EnB: You mean distro package repositories? |
04:21 |
EnB |
yeah... |
04:22 |
ShadowNinja |
EnB: Windows has no official repository, and that unofficial one is still at 0.4.10. |
04:22 |
ShadowNinja |
Hardly faster. |
04:23 |
ShadowNinja |
Linux builds are available via Git within milisecinds of release. |
04:23 |
EnB |
how to get the official latest ver. of mt on Ubuntu? |
04:23 |
ShadowNinja |
There just aren't any archives for Linux because distros handle that. |
04:24 |
ShadowNinja |
EnB: apt-get install minetest probably. |
04:24 |
ShadowNinja |
EnB: If you want latest there's a daily version too. |
04:25 |
ShadowNinja |
And there's a stable repo that's updated within a day or so. |
04:25 |
EnB |
how about mintest server packaged? |
04:36 |
ShadowNinja |
EnB: minetest-server. |
04:53 |
Zeno` |
might have to release 0.4.13 this week |
04:53 |
Zeno` |
xD |
04:58 |
est31 |
why |
04:58 |
est31 |
ah |
04:58 |
est31 |
xD |
04:59 |
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05:04 |
est31 |
hmmmm, so, do you share it? |
05:04 |
Zeno` |
fix mem leaks and performance issues |
05:05 |
est31 |
who has the fixes? |
05:05 |
Zeno` |
what fixes? |
05:05 |
est31 |
<Zeno`> fix mem leaks and performance issues |
05:05 |
Zeno` |
Nobody has them yet :) |
05:05 |
est31 |
ah |
05:07 |
Zeno` |
They are like the unicorn |
05:08 |
Zeno` |
except more real |
05:08 |
Zeno` |
:3 |
05:08 |
Zeno` |
so, they're not like the unicorn at all |
05:09 |
Zeno` |
they're like the unicorn that was real and not legend |
05:09 |
VanessaE |
bbl |
05:09 |
Zeno` |
I scared VanessaE off. \o/ |
05:12 |
est31 |
there is a drawing of an unicorn on her homepage. perhaps you have insulted it by claiming it wasn't real, and she has to calm it down now |
05:12 |
est31 |
:D |
05:12 |
Zeno` |
oh dear |
05:12 |
Zeno` |
you're right |
05:12 |
* Zeno` |
apologises profusely to VanessaE |
05:16 |
Zeno` |
well mem leaks will just have to stay for now |
05:30 |
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05:42 |
MinetestBot |
[git] Uberi -> Uberi/MineTest-WorldEdit: Merge pull request #74 from est31/deleteblocks https:/ http://git.io/A4tj (2015-02-21T00:42:05-05:00) |
05:42 |
MinetestBot |
[git] est31 -> Uberi/MineTest-WorldEdit: Add //deleteblocks command https:/ http://git.io/A4qe (2015-02-20T22:30:34+01:00) |
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06:15 |
BluebirdGreycoat |
Is VanessaE on? |
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08:06 |
JakubVanek |
Wuzzy: yes, run updatepo.sh first and then run git checkout -- on minetest.pot + locales you'll not translate |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Unit tests must be done at integration process. b3aeba6 http://git.io/A41V (2015-02-21T11:04:19+01:00) |
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10:14 |
Gael-de-Sailly |
Hello everyone |
10:14 |
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10:15 |
Gael-de-Sailly |
What is the difference between glasslike, glasslike_framed and glasslike_framed_optional ? |
10:15 |
Krock |
glasslike is transparent only, still with a cobic look |
10:15 |
Krock |
*cubic |
10:15 |
Calinou |
glasslike_framed has a frame, customizable |
10:15 |
Krock |
glasslike_framed is with a 3d-frame |
10:15 |
Calinou |
glasslike_framed_optional has a toggleable frame (by the client) |
10:15 |
Calinou |
like allfaces_optional is |
10:16 |
Krock |
you steal my words :< |
10:17 |
Zeno` |
give them back! |
10:18 |
Nihao |
Hello everybody. Does anyobody use the technics "chainsaw"? It does not chopp acacia trees....weird. |
10:18 |
Gael-de-Sailly |
So, I'm trying to make the glasses of the mod stained_glass connecting them (sorry if I mistake words or grammar), which drawtype should I take ? |
10:19 |
Calinou |
glasslike_framed_optional |
10:19 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Update Japanese Translation 81930b1 http://git.io/A4y6 (2015-02-21T11:17:52+01:00) |
10:19 |
Calinou |
note that glass of different types never connects |
10:20 |
Gael-de-Sailly |
Yes I know, but with glasslike, 2 glasses of the same color don't connect either |
10:20 |
Gael-de-Sailly |
And is it normal that it don't connect either with glasslike_framed_optional ? |
10:22 |
Calinou |
for “real†connecting glass, you need two textures. |
10:22 |
Calinou |
see the default game's default:glass for an example |
10:22 |
Calinou |
a “detail†part and a “frameâ€Â part |
10:22 |
Nihao |
Gael-de-Sailly: Isn't there a configuration setting "connected glass" in the client? |
10:22 |
Gael-de-Sailly |
? |
10:22 |
Calinou |
there is too, Nihao, but it only works on glasslike_framed_optional |
10:22 |
Gael-de-Sailly |
Oh yes ! |
10:22 |
Calinou |
it does not affect glasslike or glasslike_framed nodes |
10:23 |
Nihao |
Thanks, Calinou. |
10:24 |
Gael-de-Sailly |
I've made a detail tile for each color, it's the same texture without bright borders |
10:25 |
Gael-de-Sailly |
I think there is a problem |
10:25 |
Gael-de-Sailly |
I'm taking a screenshot |
10:27 |
Gael-de-Sailly |
http://i.imgur.com/QY4L8cf.png |
10:27 |
Gael-de-Sailly |
I get this ugly result |
10:28 |
Calinou |
strange |
10:28 |
Calinou |
I guess it's a bug |
10:28 |
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10:29 |
Gael-de-Sailly |
Is it due to the texture which is partially transparent ? |
10:30 |
Gael-de-Sailly |
There isn't any problem with default glass and moreblocks glass |
10:34 |
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10:50 |
Gael-de-Sailly |
Is it normal ? http://i.imgur.com/QY4L8cf.png |
10:52 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Use proper CMakeLists.txt for network and client directories cf4045f http://git.io/A45u (2015-02-21T11:51:12+01:00) |
10:58 |
Nihao |
Does anybody use the technics "chainsaw"? It does not chop acacia trees....weird. |
11:39 |
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12:34 |
MinetestBot |
[git] BlockMen -> minetest/minetest: Use skin font for usernames (fixes #2363) aa31e3c http://git.io/ABGZ (2015-02-21T13:31:42+01:00) |
12:42 |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Move sha1.hpp and base64.hpp to util/ 3998a1f http://git.io/AB48 (2015-02-21T14:03:27+01:00) |
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MinetestBot |
[git] BlockMen -> minetest/minetest: Fix particles draworder c09d026 http://git.io/AB0O (2015-02-21T14:11:00+01:00) |
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13:33 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move hex.h to util/ 5a5854e http://git.io/AB2v (2015-02-21T14:32:35+01:00) |
13:45 |
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13:55 |
Krock |
http://imgs.xkcd.com/comics/parking.png |
13:59 |
CWz |
Wow the furnaces stopped work on redcrab again |
14:03 |
CryptoNaut |
So here's a newb question from me: how deep is the sky, how high can you build |
14:04 |
CryptoNaut |
that link is missing some text, so I FTFY: https://m.xkcd.com/562/ |
14:07 |
FreeFull |
CryptoNaut: You can build up to about 30,000 |
14:08 |
CryptoNaut |
ah, so sea level is at the 0 point of the figures for the map size in the faq |
14:08 |
CryptoNaut |
http://wiki.minetest.net/FAQ#How_big_is_the_map.3F |
14:08 |
CryptoNaut |
( http://wiki.minetest.net/Maps is unhelpfully low on info ) |
14:09 |
FreeFull |
Yeah, the height range is about -30000 to 30000 |
14:10 |
FreeFull |
Vastly greater than what minecraft ever offered |
14:10 |
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14:13 |
CryptoNaut |
there's these scattered references to below sea level and such in the wiki, without a precise reference to the definition of sea level, etc |
14:14 |
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14:15 |
CryptoNaut |
and I wonder if stackability 99 means you can only build 99 cubes tall |
14:17 |
twoelk |
nope |
14:17 |
CryptoNaut |
30 thousand then? =D |
14:17 |
twoelk |
stacks of 99 in inventory |
14:17 |
twoelk |
yep |
14:18 |
CryptoNaut |
oh |
14:18 |
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14:18 |
CryptoNaut |
I'm gonna start building geometry lessons in nyan, and that other bright thing |
14:18 |
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14:19 |
twoelk |
there is a menger cube on the VanessaE creative server |
14:19 |
CryptoNaut |
the cubes are the wrong way around, so I'm going to use minetest to re-learn some arithmetic, so I can craft cubes standing on vertex |
14:20 |
twoelk |
you can program turtles for nice effects |
14:20 |
CryptoNaut |
I think programming > arithmetic |
14:21 |
CryptoNaut |
turtlegraphics turtles, right? |
14:21 |
twoelk |
sortof |
14:22 |
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14:24 |
twoelk |
there are some links in this post of mine that just might be useful in an educational way: https://forum.minetest.net/viewtopic.php?p=170115#p170115 |
14:41 |
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14:43 |
Krock |
sfan5, would it be possible for you to add a command like !mod <mod name> to MTB to search a mod, using my API? rubenwardy came with that idea and I'm not sure what you think about it. |
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15:13 |
Krock |
BlockMen, <3 master http://i.imgur.com/XdKs1DW.png |
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sfan5 |
Krock: ofc thats possible |
15:30 |
Krock |
would you? |
15:31 |
sfan5 |
meh |
15:31 |
sfan5 |
maybe |
15:31 |
* Krock |
holds a cookie in his hand |
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15:47 |
CryptoNaut |
nice looking village |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Fix some memory leaks on packet sending. 009149a http://git.io/AR4L (2015-02-21T17:27:31+01:00) |
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16:39 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix android build a0affa4 http://git.io/ARRP (2015-02-21T17:37:48+01:00) |
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17:02 |
CryptoNaut |
Question: does Minetest Bot announce anything other than source changes? |
17:03 |
LazyJ |
I've seen a few announcements for updates to WorldEdit. |
17:04 |
CryptoNaut |
thanks |
17:05 |
Krock |
it also announces stuff about mesecons |
17:05 |
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17:06 |
CryptoNaut |
that might be useful, altho the rest... I doubt my distro's repo updates quite as often, should be safe to filter out that bot's messages, or at least the activity level |
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17:20 |
Krock |
LOWERCASE is a wrong word. |
17:20 |
MinetestBot |
[git] kaeza -> minetest/minetest: Add mod.conf file support This new file only permits to specify a mod name for now c5defe7 http://git.io/ARP0 (2015-02-21T18:18:06+01:00) |
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MinetestBot |
[git] apoleon -> minetest/minetest: Improve FindIrrlicht.cmake module 47d9b4d http://git.io/ARP5 (2015-02-21T18:21:10+01:00) |
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CryptoNaut |
this red line is green |
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18:18 |
Calinou |
www.phoronix.com/scan.php?page=news_item&px=Mir-C-Plus-Plus-14-Etc |
18:18 |
Calinou |
and here we are sitting with not-even C++11… (-: |
18:20 |
init |
it's still 2015 and we're still using C++ |
18:20 |
Calinou |
too bad our CPUs are not powerful enough to run large Python or Lua programs |
18:20 |
init |
Python is crap |
18:20 |
init |
I am talking about functional languages |
18:21 |
init |
Calinou: powerful type systems, pure functions... |
18:22 |
init |
Calinou: I am not saying lexical scoping, because any decent language is lexical scoped by default, but python |
18:23 |
init |
Calinou: dynamic types are known to end in a mess as the program grows larger too |
18:24 |
init |
try refactoring any JS/Python/Ruby app that is more than 1000 lines (which isn't much, but already enough to "need some care to not fuck up anything") |
18:26 |
init |
Calinou: and, another problem with imperative programs, is that you can't just throw more and more cores and run in parallel, because programs are sequential |
18:26 |
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18:26 |
init |
Calinou: and mutable data makes it harder |
18:26 |
init |
so yeah, lovely |
18:27 |
Calinou |
but functional programming is an insult to most people's brains |
18:27 |
init |
Calinou: it isn't |
18:28 |
init |
Calinou: I said that 4 years ago when I first looked at it |
18:28 |
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18:28 |
init |
"haha what the fuck is this you are kidding right" |
18:28 |
init |
when I stopped saying "it's shit" and _tried_ to learn "it", everything made sense |
18:28 |
init |
it was just logical |
18:28 |
init |
Calinou: it's like learning programming again though |
18:29 |
init |
you need to "forget" what you already know, because you need to rethink everything |
18:29 |
init |
Calinou: I bet you didn't even spend more than 5 minutes checking any FL :P |
18:32 |
rubenwardy |
Hi all! |
18:35 |
Calinou |
hi rubenwardy |
18:36 |
rubenwardy |
Functional programming doesn't seem practical for anything other than models to me |
18:36 |
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18:37 |
init |
hi rubenwardy |
18:37 |
init |
rubenwardy: which FP languages have you learnt? |
18:37 |
rubenwardy |
Haskell |
18:37 |
rubenwardy |
I imagine they vary, though |
18:37 |
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18:37 |
init |
how far did you get with it? |
18:38 |
rubenwardy |
attempting to make a login system |
18:38 |
rubenwardy |
before that was recursion and ! |
18:38 |
rubenwardy |
factorials |
18:39 |
init |
uhm, login system ala getty? |
18:39 |
rubenwardy |
user input for username/password, storing that in memory |
18:41 |
init |
rubenwardy: doesn't seem that far |
18:41 |
rubenwardy |
no, I didn't want to waste anymore time |
18:41 |
init |
I started feeling productive after 4-5 months with it |
18:42 |
init |
I don't want to go back now :P |
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18:53 |
rubenwardy |
Spent hours last night and this morning configuring my router. I managed to disable the settings website at 192.168.1.1 and so I had to use telnet to turn it back on. I didn't know the ISP username/password, so I couldn't reset the router. |
18:54 |
rubenwardy |
(telnet is a CLI way of configuring routers and networking, I believe.) |
18:54 |
rubenwardy |
It is practically undocumented |
18:54 |
init |
telnet is basically getty over netcat |
18:54 |
rubenwardy |
I wanted to port forward to my computer, but it didn't seem to work. |
18:54 |
est31 |
telnet is bad |
18:54 |
est31 |
horrible |
18:55 |
rubenwardy |
Turns out that port forwarding only works externally |
18:55 |
est31 |
when used over the internet |
18:55 |
rubenwardy |
It is horrible, I hope I never have to use it again. |
18:55 |
est31 |
in local networks however its more or less ok |
18:55 |
init |
>local networks ok |
18:55 |
est31 |
ssh is far more better |
18:55 |
rubenwardy |
ssh wasn't enabled on the router |
18:56 |
rubenwardy |
Only telnet, tftp and ICMP. |
18:57 |
est31 |
tftp is horrible too |
18:57 |
est31 |
ICMP is ok |
18:57 |
rubenwardy |
Yeah, no directory listings |
18:57 |
rubenwardy |
Would ICMP have been better than telnet? |
18:57 |
est31 |
ICMP is for ping to work |
18:57 |
est31 |
dont know whether it has more uses |
18:57 |
rubenwardy |
Oh, okay. Yeah, that's what I researched. |
18:57 |
est31 |
perhaps traceroute |
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19:13 |
tim_flatus |
One of my younger players managed to crash markers somehow http://pastebin.com/ULcDFWfd - I can't make head nor tail of it. |
19:15 |
Wayward_One |
i think that's a known bug, caused by right-clicking and left-clicking on a marker simultaneously, iirc |
19:17 |
rubenwardy |
How can I see if a minetest server is up with Php? |
19:18 |
rubenwardy |
I can't be bothered to install modswgl or whatever |
19:18 |
Nitori |
try connect to it? |
19:18 |
tim_flatus |
Ah ok Wayward_One thankyou. That makes sense. |
19:18 |
rubenwardy |
It uses UDP not TCP, so not sure |
19:18 |
rubenwardy |
I'll try |
19:19 |
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19:19 |
Nitori |
well, then send some udp packages |
19:19 |
sfan5 |
rubenwardy: there literally is example code in PHP in doc/protocol.txt |
19:19 |
rubenwardy |
lol |
19:19 |
rubenwardy |
sorry |
19:21 |
Wayward_One |
tim_flatus: you're welcome :) |
19:22 |
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19:22 |
tim_flatus |
I see what she's done - placed one on top of the other. I've protected her house and removed the markers. |
19:26 |
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19:28 |
rubenwardy |
http://home.rubenwardy.com/ |
19:28 |
rubenwardy |
Yay! |
19:28 |
rubenwardy |
!up home.rubenwardy.com |
19:28 |
MinetestBot |
home.rubenwardy.com:30000 is up (39ms) |
19:28 |
Calinou |
rubenwar.dy.fi |
19:29 |
rubenwardy |
Cool. I'm not Finnish though |
19:34 |
Krock |
rubenwardy, a local host or what? |
19:34 |
rubenwardy |
Shut down server |
19:34 |
rubenwardy |
I was just testing |
19:34 |
rubenwardy |
That points to my home computer |
19:34 |
rubenwardy |
*minetest server |
19:34 |
Wuzzy |
Has somebody seen eugeno lately here or in the HEdgewars game server? |
19:34 |
Wuzzy |
oops |
19:34 |
Wuzzy |
wrong channel |
19:38 |
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19:49 |
est31 |
hmmmm, how far did you get with client side scripting? I'm sorry I dont want to bug you, but its also wasted work if now sb else does duplicate, or stalled work if nobody starts work because they wait for you :) |
19:49 |
hmmmm |
no comment |
19:49 |
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19:54 |
rubenwardy |
Okay, port forwarding works, and now I have a script to automatically update my DNS when my public IP address changes! |
20:00 |
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22:28 |
haiku |
Hey Megaf !! |
22:28 |
haiku |
There're too many users on your server :P |
22:31 |
Calinou |
https://duckduckgo.com/?q=mese&t=canonical |
22:31 |
Calinou |
today I tried searching for “mese†|
22:32 |
Calinou |
nothing Minetest-related :( |
22:34 |
haiku |
Megaf, !!! |
22:34 |
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22:35 |
VanessaE |
Calinou: sure there is. 23rd entry, |
22:35 |
VanessaE |
"mese crystal" |
22:36 |
Calinou |
I don't use Google :P |
22:36 |
VanessaE |
um, that was your ddg link. |
22:39 |
Calinou |
it's from old wiki (wiki.minetest.com) |
22:40 |
Calinou |
also it appears only when localization is off |
22:46 |
nore |
"Mese Block - Minetest Wiki" too |
22:46 |
nore |
(in the same link) |
22:46 |
nore |
on the new wiki this time :) |
22:47 |
haiku |
Megaf |
22:54 |
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23:44 |
iio7 |
I have dl minetest from Github and have compiled both version 0.4.11 and 0.4.12. When I run the game I get the following error: |
23:44 |
iio7 |
00:42:26: ERROR[main]: ...n/bin/../games/minetest_game/mods/default/mapgen.lua:705: attempt to call field 'get_mapgen_params' (a nil value) |
23:44 |
iio7 |
This is from the default mod, what am I missing? |
23:45 |
iio7 |
The entire error is posted here: http://pastebin.com/7MBt693S |
23:46 |
iio7 |
Sorry, this paste: http://pastebin.com/s8wQDcNi |
23:53 |
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