Time |
Nick |
Message |
00:04 |
Lugal |
ok |
00:04 |
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00:07 |
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00:07 |
ant___ |
hi |
00:08 |
ant___ |
i'm playing with minetest's android version |
00:09 |
ant___ |
and i'm trying to find an use with 3D printing, wich i did with the linux version |
00:09 |
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00:09 |
ant___ |
is it possible to host a game while on the android version , can't find out right now? |
00:18 |
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00:19 |
H-H-H |
hi guys would anyone happen to know if its possible to make a formspec non editable by any one but the creator |
00:20 |
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00:38 |
bas080 |
H-H-H: Who is the creator? |
00:38 |
bas080 |
A person in game or the modder? |
00:38 |
bas080 |
nvm, he's gone |
00:40 |
bas080 |
mutt is awesome! \o/. I cleaned up my Inbox without clicking checkboxes! |
00:45 |
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00:47 |
tim_flatus |
OK, I'm going to compile minetest on debian - I haven't done this in a while, so ... |
00:48 |
tim_flatus |
I want to install it in /usr/share/games/ - will make install do that? Or do I have to pass it some option |
00:50 |
tim_flatus |
Neither tinoesroho's guide nor Calinou's script make that completely clear |
00:54 |
tim_flatus |
I suppose I could just run make and copy it to the right place |
00:57 |
Jordach |
!rtfm tim_flatus |
00:57 |
MinetestBot |
tim_flatus, Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. |
00:57 |
Jordach |
[x] rekt [ ] not rekt |
00:58 |
tim_flatus |
I am |
00:58 |
tim_flatus |
The README.txt suggests that it will be installed to /usr/bin |
00:58 |
tim_flatus |
tI don't want it there |
00:59 |
tim_flatus |
and so does http://dev.minetest.net/Compiling_Minetest |
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01:58 |
sythe |
Hey, you guys like sandbox games; I'd really appreciate it if some of you filled out my 1-question survey on the design of mine: https://www.surveymonkey.com/s/G273HKF |
01:58 |
sythe |
You'll get a free download code when it's released |
01:59 |
chrisf |
"1-question" |
01:59 |
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01:59 |
chrisf |
also, hi sythe... been a while! |
02:00 |
sythe |
chrisf: Haven't seen you in ages |
02:00 |
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02:05 |
shadowzone |
hi, Menche. |
02:05 |
shadowzone |
hi Zeno` |
02:07 |
Menche |
hello |
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05:39 |
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05:39 |
devvy |
hey im working with the minetest engine and was wondering how to change the version number |
05:39 |
devvy |
it seems its the function core.get_version() |
05:39 |
Zeno`` |
change it? |
05:40 |
devvy |
yes |
05:40 |
Zeno`` |
in C++? |
05:40 |
devvy |
or wherever possible |
05:40 |
devvy |
what file say 0.4.12 or something? |
05:41 |
devvy |
says* |
05:41 |
devvy |
im trying to make a fork and Minetest 0.4.12 at the top isnt what i want :P |
05:43 |
Zeno`` |
hmm |
05:43 |
Zeno`` |
http://dev.minetest.net/Releasing_Minetest |
05:44 |
Zeno`` |
where is your fork hosted? |
05:44 |
devvy |
not completed |
05:44 |
Zeno`` |
can I see it when it is? |
05:44 |
devvy |
its more of a fun project that will just be for me and my friends, but sure u can |
05:45 |
Zeno`` |
anyway, that URL I gave you should give you the info you need |
05:45 |
devvy |
im not active here but when im done ill come here and share it with you |
05:45 |
Zeno`` |
cheers |
05:46 |
devvy |
wait, that page doesnt let me set it manually... |
05:49 |
Zeno`` |
if you set it manually you'll have to change it every time you run cmake |
05:50 |
devvy |
how do i reset the version? |
05:50 |
Zeno`` |
I assume you cloned the repo with git? |
05:51 |
devvy |
yes |
05:51 |
devvy |
well, kinda, i just downloaded the source |
05:51 |
Zeno`` |
just revert the changes then |
05:51 |
Zeno`` |
hmm |
05:52 |
Zeno`` |
should have used git :( |
05:52 |
Zeno`` |
anyway you can sort of hardcode a version number |
05:55 |
Zeno`` |
just change it in version.cpp |
05:56 |
Zeno`` |
not a great way to do it, but *shrug* |
05:58 |
devvy |
what folder is that in? |
05:58 |
devvy |
nvm its in src |
05:58 |
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09:37 |
MinetestBot |
[git] nerzhul -> minetest/minetest: update README.txt 109f0ff http://git.io/AZLM (2015-02-20T10:35:39+01:00) |
09:47 |
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11:45 |
ipv6b |
I begin to like vanilla |
11:46 |
ipv6b |
no mods whatsoever... |
11:50 |
ipv6b |
As a basic idea...locked chests and door are still ungriefable so, that makes vanilla minetest not totally griefable :) |
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13:20 |
MattJ |
!seen iqualfragile |
13:20 |
MinetestBot |
MattJ: iqualfragile was last seen at 2014-12-19 17:41:29 UTC on #minetest |
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14:03 |
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14:10 |
LazyJ |
Where is the code that determines the size of the playername's above their avatars? |
14:13 |
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15:05 |
rubenwardy |
Hi all! |
15:05 |
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15:06 |
rubenwardy |
A friend gifted me Medieval Engineers on steam - I don't think he knew what computer I have |
15:07 |
LazyJ |
Zeno`, any ideas how to fix this: |
15:07 |
LazyJ |
https://github.com/minetest/minetest/issues/2363 |
15:07 |
LazyJ |
*this?: |
15:08 |
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15:11 |
ipv6b |
cooldude are you there? |
15:12 |
ipv6b |
!seen cooldude |
15:12 |
MinetestBot |
ipv6b: Sorry, I haven't seen cooldude around. |
15:29 |
ipv6b |
Does anybody know swaaws the minetest server from a long time back or has it just launched? |
15:36 |
VanessaE |
LazyJ: your homedecor is outdated :P |
15:36 |
VanessaE |
(those chains have since been replaced) |
15:37 |
VanessaE |
about that font.. dammit I used to know how to fix that |
15:37 |
VanessaE |
xyz showed me once |
15:40 |
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15:40 |
LazyJ |
VanessaE, that's Zeno`s server, but still LG's HomeDecor hasn't been updated for a few months - too many chanes; I've been waiting for HomeDecor to settle down. ;) |
15:41 |
VanessaE |
you'll be waiting a month of sundays fopr that :) |
15:41 |
VanessaE |
for* |
15:41 |
LazyJ |
mHmm. |
15:41 |
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15:41 |
LazyJ |
One of my biggest concerns are the new, writable books. |
15:42 |
LazyJ |
The text is not recorded in the logs and I don't want players leaving threatening, abusive book messages. |
15:42 |
VanessaE |
ok, make an issue for that and I'll poke kilbith about it |
15:42 |
VanessaE |
that's his department :)( |
15:44 |
LazyJ |
Awhile back we had an unsavory character trying to setup a thieves' guild. He was encouraging some players to befriend other players and then steal/grief them. |
15:44 |
LazyJ |
He thought he was being clever by using PM's and leaving signs in secret places. |
15:46 |
LazyJ |
kilbith may not agree to having the books logged. He has a history on our server and believes I am a puritanical tyrant. I don't expect any help from him. |
15:47 |
VanessaE |
heh |
15:48 |
VanessaE |
[Nickname: LazyJ, classification: "puritanical tyrant" ,.. .. .. ERROR...ERROR..... DOES NOT COMPUTE] |
15:48 |
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15:48 |
shadowzone |
VanessaE: Lol |
15:49 |
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15:49 |
VanessaE |
speak of the devil :) |
15:49 |
kilbith |
LazyJ, kilbith is agree to log the content. |
15:49 |
VanessaE |
someone is always reading the logs :) |
15:51 |
kilbith |
indeed, and may not appreciate incrimination in back |
15:55 |
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16:05 |
LazyJ |
<VanessaE> LazyJ: your homedecor is outdated :P |
16:05 |
LazyJ |
<VanessaE> (those chains have since been replaced) |
16:05 |
LazyJ |
When will the chandeliers match the new chains? |
16:05 |
VanessaE |
I don't yet know |
16:06 |
LazyJ |
Are mesh nodes able to handle animations (the flames on the chandeliers)? |
16:06 |
kilbith |
when i'll feel motivated to |
16:06 |
VanessaE |
yep, that's easily done |
16:07 |
VanessaE |
as long as "animations" can be done without moving parts of the model (in the case of the flames, that's a yes) |
16:11 |
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16:18 |
ipv6b |
No but seriously, you never heard of swaaws before? |
16:18 |
VanessaE |
nope |
16:19 |
ipv6b |
That proves the point that it is a new server...I was misinformed. |
16:19 |
VanessaE |
not necessarily |
16:20 |
ipv6b |
!seen swaaws |
16:20 |
MinetestBot |
ipv6b: swaaws was last seen at 2014-12-15 21:14:47 UTC on #minetest |
16:20 |
ipv6b |
but I talked to the admin just yesterday |
16:20 |
ipv6b |
VanessaE, how so? |
16:21 |
VanessaE |
there's always that possibility of some really old-ass server existing that no one's ever heard of, because it's not advertised |
16:22 |
ipv6b |
I have no clue why so many people join it. Many are on tablets and maybe they run some app that only connects to this server. Has such a thing happened before or is my imagination running wild? |
16:23 |
VanessaE |
I dunno |
16:23 |
VanessaE |
but, |
16:23 |
VanessaE |
that "just test" server gets a ton of activity for some reason |
16:23 |
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16:23 |
VanessaE |
even though, from what I'm told there's nothing to see there |
16:24 |
shadowzone |
VanessaE: there isn't anything that happens there. |
16:24 |
shadowzone |
It's the fact that it's an anarachy server that gives it some popularity. |
16:24 |
VanessaE |
shadowzone: case in point. |
16:24 |
ipv6b |
I found just test totally awesome. Anarchic but you can build a protection pretty easily, though I think mese is required. |
16:24 |
VanessaE |
ipv6b: and yet, my FreeForAll server just sits there fallow. |
16:25 |
VanessaE |
what does "just test" have that I don't? :P |
16:25 |
shadowzone |
VanessaE: maybe set up an anarchy server, or adapt VE-FreeForAll into an anarchy server. |
16:25 |
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16:25 |
shadowzone |
VanessaE: no rules, that's what. |
16:25 |
VanessaE |
shadowzone: it already IS anarchy |
16:25 |
ipv6b |
well the server I'm on now is the only server I think that supports IPv6. That's why I'm on it. I'm sorry if that looks like a stupid reason to you :D |
16:25 |
shadowzone |
just test has no rules whatsoever |
16:25 |
VanessaE |
there are no rules there except what the users themselves create |
16:26 |
ipv6b |
but I think that has nothing to do why so many players connect to it. |
16:26 |
shadowzone |
VanessaE: maybe they think "VanessaE set it up, must be boring cause of all her rules and stuff" |
16:26 |
VanessaE |
:-/ |
16:26 |
ipv6b |
the servers advertises in its description about IPv6 so that peeked my curiousity... |
16:26 |
shadowzone |
I don't get any players on my server. |
16:26 |
* shadowzone |
burst out laughing |
16:27 |
shadowzone |
ATP what a funny name. |
16:27 |
shadowzone |
makes me think of A Toilet Paper, not sure why, but it does. |
16:28 |
ipv6b |
VanessaE, don't you have any regulars on any of your servers? |
16:28 |
VanessaE |
sure, plenty of regulars |
16:28 |
ipv6b |
well, at least some people. |
16:28 |
VanessaE |
but for any one server, not all that one |
16:28 |
LazyJ |
Quantity of players is not necessarily a good thing. |
16:28 |
VanessaE |
not all that many I eman |
16:29 |
shadowzone |
VanessaE: My server got shut down. |
16:29 |
VanessaE |
why |
16:29 |
VanessaE |
? |
16:29 |
shadowzone |
server machine was powered off why the host was away. |
16:29 |
ipv6b |
Also swaaws uses a version of minetest that doesn't have jungle trees. |
16:29 |
VanessaE |
ipv6b: wow, old server |
16:29 |
LazyJ |
I haven't checked yet, but does "Just Test" have a lot of mods or just a minimum? |
16:29 |
ipv6b |
I compared with my version of minetest, it generated exact same terrain but all jungle trees were normal trees. |
16:30 |
VanessaE |
oh, just a modified game? |
16:30 |
shadowzone |
It's using v7 |
16:30 |
shadowzone |
Mapgen v7 |
16:31 |
* shadowzone |
pokes #minetest |
16:31 |
ipv6b |
Most people I ask on the server, not only this one but also on just test use tablets to play. |
16:31 |
shadowzone |
anyone alives, did I kill chat? |
16:31 |
shadowzone |
I use a PC |
16:31 |
shadowzone |
always. |
16:31 |
ipv6b |
I had a hard time finding somebody using a computer. |
16:32 |
shadowzone |
unless I get a tablet and use the official version. |
16:32 |
ipv6b |
and Vikings was all about hiding the activity from their parents. |
16:32 |
shadowzone |
the what? |
16:32 |
ipv6b |
by using mobile phones or tablets. |
16:32 |
shadowzone |
Oh.. |
16:32 |
ipv6b |
There was a server called VikingCrafters. |
16:32 |
shadowzone |
I remember that. |
16:33 |
shadowzone |
I don't hide it from my parents that I play Minetest |
16:35 |
shadowzone |
I killed chat again. :/ |
16:36 |
ipv6b |
I'm trying to understand why these servers are so popular. The server I'm on is pure vanilla. |
16:36 |
ipv6b |
and its old, like VanessaE mentioned. I know it also because there are no jungle trees and no cotton. |
16:37 |
ipv6b |
and more than 1 player plays it on their Ipads |
16:37 |
ipv6b |
"survival craft" I think it was called. So far I've stumbled upon "buildcraft", "worldcraft". They always invent new names for the app stores. |
16:38 |
ipv6b |
and the reviews seem to be mostly 5 stars. |
16:39 |
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17:26 |
ipv6b |
Somebody managed to bring down the server |
17:27 |
ipv6b |
I should talk to admin later today to see if I'm to blame for this, and what we should do. I hope we can at least upgrade to latest version of minetest. |
17:28 |
* ipv6b |
will also try suggest disabling fire and boats |
17:29 |
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17:33 |
ipv6b |
at least fire |
17:38 |
* ipv6b |
thinks it's time for some IPv4 gaming |
17:39 |
ipv6b |
at least until we get back online... |
17:43 |
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18:28 |
Krock |
hi? |
18:29 |
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18:36 |
ipv6b |
Hi Krock |
18:42 |
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19:13 |
ipv6b |
Has anyone noticed that boats can cause lag? |
19:15 |
STHGOM |
network lag or frame per second lag? |
19:23 |
ipv6b |
Hmm...yes now I realize my question wasn't very specific. |
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19:31 |
ipv6b |
Has anybody noticed the issue that if you place 4 boats exactly next to each other in a 2x2 area with water and you walk on top of them, a repeating 'walking' sound is heard. Like my character is walking repeatedly and very quickly although it is standing completely still on the boats. |
19:31 |
ipv6b |
(was trying to find a way for others to easily reproduce this issue) Maybe a minor issue. |
19:32 |
ipv6b |
or just a "glitch" that causes no harm. |
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19:35 |
STHGOM |
it does for me too |
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19:37 |
Dartmouth |
its probably a glitch, boats have a few. Try placing a boat while dirving one and "swtiching" to the one you just placed :P |
19:37 |
Dartmouth |
driving* switching* |
19:37 |
STHGOM |
ive noticed "tap dancing" other times too |
19:37 |
STHGOM |
dont remember exactly when tho |
19:39 |
ipv6b |
brb |
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20:53 |
rubenwardy |
http://wiki.mcrcoderdojo.org.uk/index.php/Make_Your_Own_Easter_Egg |
20:53 |
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20:55 |
rubenwardy |
comments in here may be interesting: https://groups.google.com/forum/#!forum/manchestercoderdojo |
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21:02 |
ipv6b |
The boats really bounce up and down when hitting running water... |
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21:21 |
Jordach |
rubenwardy, thought it was unrelated m8 |
21:22 |
rubenwardy |
Heh? |
21:22 |
rubenwardy |
The group is about a gathering which want to include MT |
21:22 |
rubenwardy |
Oh, the egg |
21:22 |
rubenwardy |
http://wiki.mcrcoderdojo.org.uk/index.php/Make_Your_Own_Easter_Egg in Minetest |
21:24 |
est31 |
" Minetest -- it is like Minecraft but much better for programming. " |
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21:32 |
rubenwardy |
What do you think about a project to provide resources for con (as in con in Comicon) to show off Minetest? |
21:32 |
rubenwardy |
Leaflets, videos, subgames |
21:32 |
rubenwardy |
Focused around getting kids to code |
21:35 |
* Amaz |
wonders who is moving his mod topics withou him asking... |
21:36 |
rubenwardy |
Lol. The last few times Vanessa E I think has moved them without me asking, as I always ask for them to be moved. |
21:36 |
VanessaE |
not me. |
21:37 |
rubenwardy |
Meh |
21:37 |
Amaz |
I'm not cross or anything, just curious at this phenemona! The magic mod moving mod. |
21:37 |
rubenwardy |
automagikally |
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22:56 |
Calinou |
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=778853 |
23:01 |
est31 |
how can you sit down? |
23:01 |
paramat |
hi hmmmm, i'd still like to see you contribute mgv8, if you want to and it's fun for you of course =) |
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23:48 |
LazyJ |
VanessaE, BlockMen posted the avatar font problem fix as a pull request. I tried it out using your bitmap fonts and it works! The playername above the avatar's head is readable from a distance and gets smaller in proportion as you get closer to the player but still remains a legible size when standing near the player. File:line to edit: src/content_cao.cpp:965. Change getBuiltInFont to getSkin()->getFont |
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23:54 |
ipv6b |
Hi Sokomine. I saw you connect. |
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23:55 |
Nihao |
Hello Minetesters! |
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23:57 |
Nihao |
I encounter a strange thing with a (for me) new tool: The sickle. |
23:57 |
Nihao |
I like the idea, not to destroy the earth whilst farming. |
23:58 |
Nihao |
The point is that it does not farm that well on my server -- and that it can be used to remove doors and chests. |
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23:58 |
Nihao |
It removes even chests with content, the content is lost in that case. |
23:59 |
LazyJ |
Hmm... That's not supposed to happen. |
23:59 |
Nihao |
LazyJ: Sure not. |
23:59 |
Nihao |
But server logs are formal. |
23:59 |
Nihao |
Somebody knew that and used the tool for stealing and destroying. |