Time |
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Message |
00:12 |
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01:22 |
coihue |
Hi everyone! |
01:33 |
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03:45 |
Inocudom |
The terrible winds are gone, thank goodness. They reached their maximum during the morning. Constantly sounded like a train. |
03:46 |
Inocudom |
By the morning, I mean 8:00 AM. I guess the sun really revs things up like nothing else. |
03:47 |
Inocudom |
Now, it is just the cold and what Winter Storm Octavius could do. |
03:49 |
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03:56 |
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03:57 |
thefamilygrog66 |
Hey, how do I replace the default sun and moon images, on the server side? |
03:58 |
Inocudom |
I don't know how to do that, but VanessaE would. |
03:58 |
thefamilygrog66 |
I know OldCoder did it for moontest. |
04:13 |
Zeno` |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2384 |
04:17 |
Zeno` |
So I'm guessing register an on_joinplayer() function and in that function do minetest.after(0, functionToSetTheCustomSkyBox) |
04:30 |
Zeno` |
Apparently CIA thinks a foreign government is controlling the weather |
04:41 |
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05:01 |
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05:02 |
tim_flatus |
Does anyone have a clue why my server might occasionally start up in server mode, when the configuration explicitly states creative = false? |
05:03 |
tim_flatus |
The config isn't called minetest.conf |
05:04 |
tim_flatus |
Is it possible that minetest.conf is getting read as well? |
05:04 |
tim_flatus |
I actualy don't know how to turn it off now |
05:05 |
tim_flatus |
Is there anyway of debugging it? |
05:07 |
tim_flatus |
It's not like I've even been into creative mode recently - I mean not deliberately |
05:07 |
tim_flatus |
minetest.conf also reads creative_mode = false |
05:10 |
tim_flatus |
I'll leave the server down and go to bed |
05:11 |
tim_flatus |
And probably raise an issue in the morning |
05:13 |
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05:13 |
tim_flatus |
ych y fi |
05:13 |
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06:08 |
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06:18 |
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06:18 |
jericho1 |
I'm having issues with my client, cheapie thinks it's an engine bug, any help? |
06:19 |
cheapie |
jericho1: OK, now pastebin the error and put the link here... |
06:20 |
jericho1 |
http://pastebin.com/i0KAWGNQ |
06:22 |
jericho1 |
cheapie, everyone died |
06:23 |
cheapie |
You may just want to report it as a bug then. |
06:23 |
cheapie |
https://github.com/minetest/minetest/issues |
06:35 |
Zeno` |
what version of minetest? |
06:37 |
Zeno` |
https://github.com/minetest/minetest/issues/2037 |
06:38 |
Zeno` |
I'm adding a blocker tag |
06:39 |
Zeno` |
jericho1, cheapie ^^^ |
06:39 |
Zeno` |
hopefully be fixed soon |
06:39 |
Zeno` |
I think it just got lost :/ |
06:40 |
jericho1 |
The latest version |
06:41 |
Zeno` |
Can I add your pastebin to the issue? |
06:41 |
Zeno` |
(or if you have github account you can add yourself) |
06:46 |
jericho1 |
I was gonna say sure, but you kinda left |
06:53 |
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09:35 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix minetest.item_eat's replace_with_item, fixes #2292 efa9775 http://git.io/NSCF (2015-02-16T10:24:19+01:00) |
09:38 |
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09:43 |
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09:45 |
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09:46 |
vitaminx |
hi everyone! as admin, how do i change the spawn coordinates of a player? |
09:46 |
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09:50 |
Zeno` |
for everyone of for a particular player? |
09:50 |
Zeno` |
if for a particular player you'll have to write a mod |
09:51 |
vitaminx |
the thing is that i have set a spawn in minetest.conf - but for some strange reason some players respawn somewhere else |
09:51 |
vitaminx |
even me as admin i respawn somewhere in a cave where i was only once long time ago |
09:54 |
vitaminx |
i have no idea what controls individual spawns and where the coordinated are stored |
09:56 |
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09:58 |
vitaminx |
i'm running standard minetest-game with TNT disabled + these mods: 3d_armor beds food_sweet landup memorandum mobs moreores pyramids travelnet u_skinsdb bakedclay carts diet homedecor_modpack laser_mod mesecons mobs_old moretrees plantlife sea unifieddyes bamboo caverealms food hud mccarpet moreblocks mtfoods protector snow unified_inventory worldedit-mp |
09:58 |
vitaminx |
well, minus "snow" mod, it's disabled currently |
10:00 |
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10:01 |
vitaminx |
even though i dont know what causes the spawn to change, i need to reset it for these players and i dont know how :P |
10:03 |
MinetestBot |
[git] nerzhul -> minetest/minetest: [Patch 2/4] Network rework: packet writing, sending and cleanups ed04e8e http://git.io/NSgl (2015-02-16T11:00:55+01:00) |
10:10 |
vitaminx |
also i wonder what the last value in auth.txt means - for some players its there, for some not: |
10:10 |
vitaminx |
LuLuKins2304:<passwd>:interact,home,shout,teleport:1423962063 |
10:10 |
vitaminx |
554442:<passwd>:interact,home,shout,teleport: |
10:10 |
vitaminx |
like this |
10:11 |
vitaminx |
has "1423962063" maybe something to do with stored coordinates? |
10:13 |
Zeno` |
it's a unix timestamp |
10:13 |
Zeno` |
last login |
10:13 |
vitaminx |
ok, so its not it |
10:14 |
Zeno` |
you've set static_spawn? |
10:14 |
vitaminx |
yes |
10:15 |
Zeno` |
hmm |
10:15 |
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10:15 |
vitaminx |
static_spawnpoint = -187, 2, -130 |
10:15 |
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10:18 |
vitaminx |
when i die i respawn at -97.2 -597.5 -338 |
10:18 |
vitaminx |
which is veryyyy weird |
10:20 |
sfan5 |
vitaminx: i use this spawnpoints mod on my server: http://meow.minetest.net/tmp/spawnpoints.tar.gz |
10:20 |
sfan5 |
vitaminx: you can add a spawnpoint with /addspawn <x> <y> <z> if you add multiple spawns it teleports the player to a random one |
10:20 |
sfan5 |
vitaminx: it also adds a /spawn command |
10:21 |
vitaminx |
sfan |
10:21 |
sfan5 |
~seen sapier |
10:21 |
ShadowBot |
sfan5: I saw sapier in #minetest 30 weeks, 4 days, 13 hours, 58 minutes, and 13 seconds ago saying "does anyone know martin_devil? I'd like to know how he managed to run an arm version on a mips device ;-)" |
10:21 |
sfan5 |
hm? |
10:21 |
vitaminx |
sfan5: yes i tried it, but why does the build-in spawn doesnt work? |
10:22 |
sfan5 |
i don't know |
10:22 |
vitaminx |
sfan5: i use my own little script for /spawn command ;) |
10:23 |
vitaminx |
and /spawn *always* tp's me to the right spawn location, only if some players die, they respawn at a weird position |
10:28 |
sfan5 |
does the mod use register on respawnplayer? |
10:29 |
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10:29 |
vitaminx |
minetest.register_on_respawnplayer(function(player, pos) |
10:29 |
vitaminx |
player:setpos(spawn) |
10:29 |
vitaminx |
return true |
10:29 |
vitaminx |
end) |
10:29 |
|
vitaminx was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
10:30 |
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10:31 |
vitaminx |
hmm, wanted to c&p 4 lines and got kicked :P |
10:31 |
vitaminx |
minetest.register_on_respawnplayer(function(player, pos) player:setpos(spawn); return true; end) |
10:31 |
vitaminx |
thats 4 lines, separated with ; |
10:35 |
vitaminx |
ok i think i just found it |
10:36 |
vitaminx |
it's the "beds" mod which also uses "register_on_respawnplayer" |
10:36 |
vitaminx |
seems like i need to file a bug :) |
10:38 |
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10:38 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Performance Improvement: Use a cache which caches result for getFacePositions. 7c8793c http://git.io/NSMl (2015-02-16T11:27:44+01:00) |
10:53 |
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10:57 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add LevelDB and redis to Travis Linux builds f1fd0f7 http://git.io/NSQc (2015-02-16T11:55:12+01:00) |
10:57 |
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10:59 |
vitaminx |
bye |
10:59 |
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11:54 |
mazal |
Ag nee I give up on this slow mo thing , nothing I try works :( |
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15:28 |
Jordach |
WAT |
15:28 |
Jordach |
http://a.pomf.se/ciewwx.png |
15:38 |
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15:41 |
alket |
yeah Jordach, its good to MEAT a christian like you |
15:41 |
VanessaE |
HUH??? |
15:41 |
alket |
wonder how much food do you provide |
15:43 |
tim_flatus |
Eating Christians is wrong |
15:45 |
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15:49 |
* tim_flatus |
reflects on how logical and different things look in the cold light of day ... |
15:50 |
Jordach |
VanessaE, i ain't eve christian |
15:50 |
Jordach |
even |
15:50 |
VanessaE |
Jordach, Good. :) I assumed not. |
15:50 |
Jordach |
i ain't backwards |
15:51 |
shadowzone |
VanessaE, what do you mean by that? |
15:51 |
VanessaE |
shadowzone: don't ask. |
15:51 |
shadowzone |
Okay, just making sure, I am a Christian and wondered what you mean by that. |
15:52 |
VanessaE |
what I mean by it is offtopic for here, and doesn't generally apply to you anyway. |
15:52 |
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15:53 |
yamanq |
How do I squash git commits into one, git rebase -i doesn't seem to be working |
15:54 |
JakubVanek |
git rebase -i HEAD~<count of commits> |
15:56 |
JakubVanek |
then it opens editor, on commits that you want to be squashed change the "pick" to "squash", leave >1 commit as "pick" |
15:56 |
JakubVanek |
>=1 commits |
15:56 |
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15:57 |
yamanq |
yes, that happened when I tried the command git rebase -i <after-this-commit> |
15:57 |
MinetestBot |
[git] yamanq -> minetest/minetest: Add player direction to on-screen debug text 98d80e2 http://git.io/NHMh (2015-02-17T01:56:21+10:00) |
15:57 |
yamanq |
wut |
15:58 |
yamanq |
Thank you Zeno |
15:59 |
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16:00 |
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16:04 |
Zeno` |
np |
16:04 |
Zeno` |
I modified it a bit, but it's your code |
16:04 |
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16:09 |
VanessaE |
you missed. :) |
16:10 |
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16:10 |
blumenkranz |
Hello. I am using Ubuntu's Minetest 0.4.9 and I have had a little problem when trying to open the "Online Mod Repository". Apparently, the game crashing instantly after opening this in Minetest Debian builds is a known issue, but for some reason mine completely froze the first time for almost a minute, consuming all of my CPU. The second time it simply crashed in a few seconds. I have tried cleaning my |
16:10 |
blumenkranz |
~/.minetest folder to replicate the bug, and even rebooting, but it doesn't crash hard anymore. Does anyone have any idea about why it doesn't freeze for almost a minute anymore? |
16:11 |
VanessaE |
0.4.9 is obsolete. |
16:12 |
VanessaE |
wait a bit for 0.4.12 to come out, release is pending in the next several days I think |
16:12 |
VanessaE |
and don't use the online mod store, it's just busted. download mods from the forums instead. |
16:12 |
blumenkranz |
Yeah, I have to update my Minetest. |
16:13 |
blumenkranz |
Could it have been some sort of buffer overflow exploit? |
16:13 |
VanessaE |
nope, it's just the mod store being broken :) |
16:13 |
blumenkranz |
Where is the Online Mod Repository list downloaded to? |
16:13 |
blumenkranz |
Ah well. |
16:14 |
VanessaE |
I'm not sure off the top of my head, but most users just install mods manually. download from the minetest forum, unzip, rename, put in ~/.minetest/mods and enable in the world config screen |
16:15 |
blumenkranz |
That I will do, but I would like to replicate the mod to know what exactly went wrong. |
16:15 |
blumenkranz |
I think it has something to do with a bugged JSON library, according to some bug reports, but said reports say nothing about a hard crash. |
16:16 |
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16:16 |
blumenkranz |
And I find very strange that it has just crashed like that for the first time even though I have cleared everything in my .minetest folder. |
16:17 |
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16:33 |
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16:35 |
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16:36 |
coihue |
So, hello everyone! |
16:36 |
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16:37 |
blumenkranz |
Alright, found the problem. Didn't realize the first crash generated a log at /var/crash that didn't generate during subsequent crashes. |
16:38 |
blumenkranz |
While not as long as the first crash, I assume it had something to do with being running other applications at the same time, probably consuming disk IO or CPU time. |
16:39 |
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17:32 |
Levan |
So people do I get them with Carbone mod ?? |
17:32 |
Levan |
If not can you recommend a good mode |
17:32 |
Calinou |
there are no creepers in Carbone |
17:32 |
ElectronLibre |
Oh it smells funny, like a reconnection netsplit. |
17:32 |
VanessaE |
you don't need creepers to make a game interesting |
17:32 |
Calinou |
I don't think there is any creeper mod, in fact |
17:32 |
VanessaE |
this. is. not. minecraft. |
17:33 |
VanessaE |
we couldn't make creepers if we wanted to - that's a minecraft trademark and would probably be illegal. |
17:33 |
Levan |
@Calinou No I do not want them I just want something to fear in this game |
17:33 |
rubenwardy |
Vombies |
17:33 |
ElectronLibre |
Calinou: There are pink blobs exploding in animal_modpack called "Creeper" and that's it, you're right, no creepers in Carbone. |
17:33 |
rubenwardy |
Mobf has bombs |
17:33 |
Levan |
ok Vombies are they good |
17:33 |
VanessaE |
oh hell there are tons of hostile mobs in carbone_mobs and mobf |
17:34 |
Calinou |
then any mob mod will do |
17:34 |
Calinou |
we have many |
17:34 |
Levan |
So thats great, something will try to eat/kill me in carbone mode. |
17:34 |
Levan |
but by default are there anything hostile in this game ?? |
17:35 |
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17:35 |
VanessaE |
sure - don't fall in lava. |
17:35 |
ElectronLibre |
No. |
17:35 |
ElectronLibre |
Nothing alive. |
17:35 |
VanessaE |
if you wanna call a passive, death-pool "hostile" :) |
17:36 |
Levan |
:) Ok thank you everyone for the help I will greb that mode and restart the game :) |
17:36 |
ElectronLibre |
^ But yes lava, fire and falls from big buildings are funny. |
17:36 |
rubenwardy |
The philosophy of this game is customisation and modding |
17:37 |
Jordach |
things that piss me off about BFD: http://a.pomf.se/cfjarg.png |
17:37 |
VanessaE |
haha |
17:37 |
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17:37 |
VanessaE |
when even the game's dev is pissed off at his own game |
17:37 |
VanessaE |
:D |
17:37 |
VanessaE |
brb |
17:38 |
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17:39 |
Jordach |
it is my fault i increased the spawn rate to stupidity |
17:40 |
Jordach |
and if VE actually noticed you can see moretrees textures |
17:44 |
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17:46 |
VanessaE |
oh yeah |
17:46 |
VanessaE |
cool :) |
17:48 |
VanessaE |
rubenwardy: you should adjust your website code, don't try to create scrollbars all the time |
17:49 |
VanessaE |
(in the modding API site you're working on) |
17:49 |
* Jordach |
doesn't even have apache running on his server yet |
17:49 |
VanessaE |
Jordach: use nginx |
17:49 |
Levan |
The mode did not loade so should I ask on forums or you can help me |
17:49 |
Levan |
ModError: ModError: Failed to load and run C:\Users\Levan\Desktop\minetest-0.4.11-win64\bin\..\mods\calinou-carbone\init.lua |
17:49 |
Levan |
Right now running on windows 8 not ubuntu |
17:49 |
VanessaE |
Levan: please read the instructions in the forum post |
17:50 |
Calinou |
rename calinou-carbone to just carbone |
17:50 |
VanessaE |
I think that's supposed to be the mobs mod actually |
17:50 |
rubenwardy |
!title https://github.com/rubenwardy/minetest_modding_book/commit/a2e41f497e7e09073b760164973aa576882b6293 |
17:50 |
MinetestBot |
rubenwardy: Style: only show scrollbar on code elements if needed. · a2e41f4 · rubenwardy/minetest_modding_book · GitHub |
17:50 |
VanessaE |
https://forum.minetest.net/viewtopic.php?t=9656 |
17:50 |
Levan |
usually I get that in readme but now that thing is almost empty |
17:51 |
VanessaE |
rubenwardy: better. |
17:51 |
rubenwardy |
:) |
17:51 |
Levan |
https://forum.minetest.net/viewtopic.php?t=9033 I tried this one is that not that good :) |
17:51 |
VanessaE |
rubenwardy: also, try to vertically align the text inside the box with its surroundings if you can |
17:52 |
VanessaE |
[ RUN_IN_PLACE=1 ] (Windows release, local build) |
17:52 |
VanessaE |
the [ RUN_IN_PLACE=1 ] part is displaced vertically |
17:52 |
VanessaE |
(same for all others) |
17:53 |
rubenwardy |
oh, for lua_api.html |
17:53 |
VanessaE |
yeah |
17:53 |
* Jordach |
tries to make the player animations more natural |
17:54 |
VanessaE |
Jordach: hah, good luck with that since you can't combine animations. |
17:54 |
Jordach |
VanessaE, i mean keeping the current system |
17:54 |
Jordach |
it just looks less, robotic |
17:54 |
jin_xi |
pls add /facepalm animation |
17:55 |
VanessaE |
Jordach: please start with stu's elbows/knees model :) |
17:55 |
VanessaE |
(and no capes!) |
17:55 |
Jordach |
fuck off |
17:55 |
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17:55 |
VanessaE |
D: |
17:55 |
VanessaE |
you suck :) |
17:56 |
twoelk |
Levan: you can find more mods with mobs listed here http://wiki.minetest.net/Mobs (/wikipromote) |
17:56 |
twoelk |
and do take notice that the game carbon goes into the games folder not mods |
17:57 |
Levan |
@twoelk thank you :D I will give that a try |
17:57 |
VanessaE |
Levan: this ain't twitter, don't prefix usernames with @ |
17:57 |
VanessaE |
(or facebook, or whatever that comes from) |
17:58 |
Levan |
|I will be honest here I am not that old to know how to properly reply to on irc |
17:58 |
VanessaE |
there's not much of a "proper" way, there's just some conventions to be aware of, that's all |
17:59 |
VanessaE |
^^^ that is one of them :) |
17:59 |
Levan |
how do I do that how can I reply to you ?? on Irc ? |
17:59 |
VanessaE |
you just type. if you need to highlight someone, write their name without @ |
17:59 |
VanessaE |
their IRC client will probably notify them. |
18:00 |
Levan |
That is nice :) |
18:00 |
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18:01 |
twoelk |
actually the @ in front of a name may disable pinging that name |
18:01 |
twoelk |
so it is the opposite effect of what you wanted |
18:02 |
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18:04 |
VanessaE |
yep, might indeed. (doesn't on hexchat though) |
18:04 |
Levan |
twoelk Just throwing the files in the main directory I think worked, but I am not sure how do I know if it worked or not ?? |
18:05 |
VanessaE |
Levan: the correct way to install a mod is to put the folder that contains "init.lua" and friends into <minetest folder>/mods and rename it to whatever the instructions say. |
18:06 |
VanessaE |
each mod has instructions somewhere - either in the README or on the forum post that goes with it, describing how to name ity |
18:06 |
VanessaE |
-t |
18:06 |
VanessaE |
-y* |
18:06 |
twoelk |
^that applys to mods, for games throw the stuff into the games folder |
18:06 |
VanessaE |
yes |
18:07 |
VanessaE |
then just enable the mod for the world you want to use it in |
18:07 |
Levan |
VanessaE but the read me says this: install: Unzip the archive an place it in minetest-base-directory/mods/minetest/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide |
18:07 |
VanessaE |
(Main menu, select the world, click "Configure") |
18:07 |
twoelk |
mods need to be enabled in the main menu before starting a world and likewise games have to be chosen before generating a world |
18:08 |
Levan |
yes and now enable all right but they do not get highlighter |
18:08 |
VanessaE |
Levan: that instruction is outdated |
18:08 |
VanessaE |
there's no mods/minetest anymore |
18:08 |
Levan |
So I do not have to press enable all ??? they will just work |
18:08 |
twoelk |
read this http://wiki.minetest.net/Getting_Started |
18:09 |
VanessaE |
you have to enable the mod yes, but you don't try to put it in <minetest base dir>/mods/minetest, you just put it in <minetest base dir>/mods |
18:09 |
twoelk |
and this http://wiki.minetest.net/Getting_Started |
18:09 |
VanessaE |
do what twoelk says |
18:10 |
twoelk |
and for games study this http://wiki.minetest.net/Games |
18:11 |
twoelk |
and as a newbie take notes of what is not explained well, sign up and improve it |
18:12 |
Levan |
twoelk I know how wikis work :) been part of open source communities for ages but the problem is that I have no idea how this thing works and the wiki needs improving |
18:14 |
twoelk |
yay, c'mon in and help |
18:15 |
Levan |
Of Course if I learn how this thing works I will try my best to help out the community but right now I am the scale of not knowing anything :) |
18:16 |
twoelk |
what was your os? |
18:17 |
Levan |
Right now I am using my W8 pc but I can switch to ubuntu |
18:18 |
twoelk |
ok so you got one of the win builds |
18:18 |
Levan |
Yes I am using the windows x64 builed right now |
18:18 |
Levan |
:) |
18:18 |
twoelk |
they differ somewhat in content |
18:19 |
twoelk |
Krocks does not include the default game for example |
18:20 |
twoelk |
to get an idea just connect to a public server and study the mods in action |
18:20 |
Levan |
That is a great idea :) I think I installed the mode correctly just I am not skilled enough to see the difference :D |
18:21 |
twoelk |
if you go to this list http://servers.minetest.net/ and hover over the entry under version,blabla a list with installed mods will pop up |
18:22 |
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18:24 |
Levan |
Thank you tweolk I will try those things out :) thank you for the help |
18:25 |
twoelk |
hmm, just looking at that list I sort of get the impression ... there are more servers with hostile mobs at the top and those with better buildings in avaerage at the bottom :( |
18:25 |
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18:32 |
rubenwardy |
Jordach: can you achieve high FPS in Minetest? |
18:33 |
jentron |
would someone be so kind as to point me at the wieldview and wield3d mods? Are they on github somewhere? |
18:33 |
rubenwardy |
!g minetest wield3d mod |
18:33 |
MinetestBot |
rubenwardy: http://irc.minetest.ru/minetest-dev/2013-11-25 |
18:33 |
rubenwardy |
!g minetest wield3d mod site:forum.minetest.net |
18:33 |
MinetestBot |
rubenwardy: https://forum.minetest.net/viewtopic.php?id=8338 |
18:33 |
rubenwardy |
!g minetest wield3d [Mod] site:forum.minetest.net |
18:33 |
MinetestBot |
rubenwardy: https://forum.minetest.net/viewtopic.php?id=8338 |
18:34 |
jentron |
thanks. Didn't know about the bot |
18:34 |
rubenwardy |
Not working |
18:34 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?id=6407 |
18:34 |
rubenwardy |
https://github.com/stujones11/wield3d |
18:34 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=6407 |
18:34 |
VanessaE |
damn, ninja'd |
18:34 |
rubenwardy |
XD |
18:34 |
VanessaE |
note that it's glitchy |
18:35 |
rubenwardy |
!g minetest mod wield3d |
18:35 |
MinetestBot |
rubenwardy: http://irc.minetest.ru/minetest-dev/2013-11-25 |
18:35 |
VanessaE |
last time I used it, it left indestructible entities around the map as you moved around |
18:35 |
rubenwardy |
Stupid bot |
18:35 |
VanessaE |
!g minetest mod wield3d stu |
18:35 |
MinetestBot |
VanessaE: http://irc.minetest.ru/minetest/2013-12-01 |
18:35 |
VanessaE |
fuck |
18:36 |
VanessaE |
must be google's profiling or something. |
18:36 |
jentron |
Is the 3d armor mod equivalent? |
18:36 |
VanessaE |
(the forum link is the first one for me) |
18:36 |
Krock |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=wield3d |
18:36 |
VanessaE |
jentron: no, but they're supposed to be compatible |
18:37 |
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18:37 |
rubenwardy |
Krock, does that have an API? |
18:37 |
rubenwardy |
!mod wield3d |
18:38 |
Krock |
rubenwardy, do you wish one? |
18:38 |
rubenwardy |
^ so you could do that |
18:38 |
rubenwardy |
Yes. Something that MinetestBot could use. |
18:38 |
Krock |
yeah sure |
18:38 |
rubenwardy |
!help |
18:38 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:38 |
rubenwardy |
It only needs to return the first result |
18:38 |
Krock |
nothing easier than that |
18:39 |
rubenwardy |
MinetestBot uses JSON to get things from google |
18:40 |
rubenwardy |
Thank you in advance XD |
18:40 |
Krock |
eww. JSON |
18:40 |
rubenwardy |
Lol |
18:40 |
Krock |
gonna make a pseudo-JSON script |
18:41 |
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18:51 |
jentron |
I think I got it... |
19:04 |
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19:07 |
Krock |
rubenwardy, http://nimg.pf-control.de/MTstuff/modSearchAPI.php?q=mapgen |
19:07 |
rubenwardy |
Excellent |
19:08 |
rubenwardy |
I'll make a pull request to MinetestBot |
19:08 |
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19:08 |
Krock |
"error" appears when there's not enough text or nothing has been found |
19:13 |
jentron |
How do I 'wear' armor? |
19:16 |
Krock |
inventory. |
19:17 |
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19:22 |
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19:22 |
jentron |
Sometime I see a different inventory view, but not always? |
19:23 |
rubenwardy |
!tell sfan5 https://gist.github.com/rubenwardy/e1ff2467100ff9b242ec |
19:23 |
MinetestBot |
rubenwardy: yeah, sure, whatever |
19:24 |
rubenwardy |
!help |
19:24 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
19:24 |
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19:44 |
Jordach |
http://a.pomf.se/ibmeei.ogv |
19:45 |
rubenwardy |
No, you can't remove the humping! |
19:46 |
Jordach |
rubenwardy, it's still there |
19:46 |
rubenwardy |
Not quite in the same way :'( |
19:46 |
rubenwardy |
:) |
19:52 |
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20:09 |
* Jordach |
starts motion tracking his arms |
20:18 |
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20:37 |
tim_flatus |
Jordach: have you made any good toad models recently? |
20:37 |
Jordach |
which sort |
20:37 |
tim_flatus |
:-) |
20:38 |
tim_flatus |
any sort really |
20:38 |
tim_flatus |
I thinking of a player model :] |
20:39 |
tim_flatus |
I want to be able to perform public toadings, in the traditional sense |
20:39 |
tim_flatus |
I can code the rest |
20:42 |
tim_flatus |
I could just reskin them temorarily |
20:42 |
tim_flatus |
^p |
20:42 |
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20:44 |
tim_flatus |
was it something I said? |
20:49 |
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20:55 |
Joluall |
I love the game, ty for the port for android is awesome :) |
21:14 |
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21:23 |
Inocudom |
You ready for Winter Storm Octavia, VanessaE? Ice could impact where you live. |
21:23 |
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21:24 |
VanessaE |
meh |
21:24 |
VanessaE |
just getting a bit of snow and sleet ehre |
21:24 |
VanessaE |
here* |
21:24 |
VanessaE |
nothing I haven't seen before |
21:24 |
Inocudom |
My region will get 3-6 inches of snow. |
21:24 |
VanessaE |
expecting 3 inches here, got between 1/8 and 1/4 so far, mostly as sleet |
21:24 |
Inocudom |
Quite fortunate you are then, cause other areas did get freezing rain. |
21:26 |
Calinou |
there is no snow here |
21:28 |
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21:33 |
Inocudom |
Don't forget about these Carbone errors, Calinou: https://forum.minetest.net/viewtopic.php?p=168984#p168984 |
21:33 |
Inocudom |
There are still servers that use that subgame. |
21:34 |
est31 |
can minetestmapper create the map while the server is running? |
21:34 |
Inocudom |
But you do live in France, so it probably would not snow there much (especially not in the south.) |
21:34 |
est31 |
or does it need to be down |
21:34 |
sfan5 |
? |
21:34 |
sfan5 |
argh |
21:34 |
sfan5 |
MinetestBot's tell doesn't work again |
21:35 |
sfan5 |
~tell rubenwardy did you use https://github.com/sfan5/phenny ? |
21:35 |
ShadowBot |
sfan5: O.K. |
21:36 |
est31 |
sfan5, seen my question |
21:36 |
sfan5 |
est31: yes it can |
21:36 |
est31 |
cool great |
21:36 |
sfan5 |
est31: don't do that with sqlite3 though, it can corrupt your worlds i think |
21:37 |
Calinou |
Inocudom, takes a lot of time to fix |
21:38 |
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21:44 |
est31 |
thats bad |
21:44 |
est31 |
I mean, its just reading, not writing |
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21:48 |
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21:56 |
Calinou |
I realized More Blocks and More Ores are more than 4 years old |
21:56 |
Calinou |
3 |
21:58 |
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22:02 |
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22:03 |
catninja |
(onlyswedishthings; having an unisex sauna but no signs telling you) |
22:07 |
catninja |
old man butt in face. |
22:07 |
catninja |
have a nice evening guys |
22:16 |
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22:31 |
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22:43 |
sofar |
VanessaE: can you make trunks:moss groups = flammable=3 ? |
22:43 |
VanessaE |
possibly. :) |
22:43 |
sofar |
VanessaE: it's weird to see moss floating in air after a forest fire ravages |
22:44 |
sofar |
twigs etc. all burn OK already, so it should be more consistent |
22:49 |
VanessaE |
there, try that |
22:49 |
VanessaE |
(it's not in dreambuilder yet, just in plantlife) |
23:00 |
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23:00 |
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23:02 |
VanessaE |
bbl |
23:03 |
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23:03 |
H-H-H |
hi guys :) does anyone know if its possible to change the description of a node in lua ? |
23:04 |
est31 |
yes |
23:05 |
shadowzone |
just edit description = "something", |
23:05 |
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23:05 |
est31 |
and if you want to change it later, just change its metadata |
23:05 |
est31 |
meta:set_string("infotext", infotext) |
23:05 |
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23:05 |
H-H-H |
i meant at runtime :) |
23:05 |
est31 |
local meta = minetest.get_meta(pos) |
23:06 |
est31 |
thats you get the metadata |
23:06 |
H-H-H |
so for example i could click it get a formspec and then use the output of the formspec to change the node description |
23:06 |
est31 |
see what I said |
23:06 |
est31 |
once its called description once infotext I know its weird |
23:07 |
H-H-H |
i see i can save the return as the infotext |
23:07 |
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23:08 |
H-H-H |
ty :) |
23:17 |
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23:38 |
est31 |
anybody there knowing mapgen? |
23:38 |
est31 |
does cavegen and mud reflow areas larger than chunks? |
23:47 |
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