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IRC log for #minetest, 2015-02-13

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All times shown according to UTC.

Time Nick Message
00:03 Inocudom Half of the earth could be covered in lava and people would still think that things were normal. The following could happen and people would still think that things were normal: http://youtu.be/bTa_CSGlbMY
00:04 Inocudom You see, mankind is lost. Foreverly, eternally lost. The whole issue of them using illegal ports of Minetest is solid proof of that.
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00:12 luizrpgluiz because it would be really cool if it goes to use python to invez to use LUA
00:12 luizrpgluiz ops
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00:19 thefamilygrog66 Can anyone tell me what the array structure is for a player's inventory?
00:20 thefamilygrog66 I would like to be able to generate a string, containing the items (and their quantity), from minetest.get_inventory
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00:47 Inocudom Concerning the rest of winter in the northeast, you could say that the groundhog's shadow was pitch-black, just like Saturn's dark side is.
01:03 Fritigern Inocudom: Winter in the northwest however is more like spring or early summer. That's right, 54F here today!
01:37 Xenoth Inocudom: I don't mean to start a flamewar, but if you're trying to base a doomsday theory off of a bunch of photoshop from people with nothing better to do...
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01:45 Inocudom Fritigern: Yes, that is true. The United States is reinacting the alchemy of fire and ice/red pillar and blue pillar.
01:46 Inocudom Did you even watch the entire video, Xenoth? What about the later parts?
01:47 Xenoth Eh, I'm still watching.
01:48 Inocudom By the way, that is the reason why red and blue are common team colors in multiplayer games. Add green and yellow and you have the Windows logo/cycle from birth to death.
01:51 Inocudom Green is birth (go green,) yellow is childhood, blue is adulthood, and red is ELderhood/death. Now you know why green means go and red means stop.
01:58 Inocudom Yes sir, you don't really, really experience winter until the oh-so nasty month of February. The winds be blowing like the Devil out there right now.
01:58 thefamilygrog66 can anyone help me create a string out of the list of items (and their quantities) in a player's inventory?
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02:08 Sokomine thefamilygrog66: usually a string is what you get anyway? what do you have at hand?
02:18 thefamilygrog66 Sokomine, thanks.
02:18 thefamilygrog66 http://pastebin.com/7Yajyg38
02:19 thefamilygrog66 stk is not a string
02:19 thefamilygrog66 though I'd like it to be!
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02:31 Sokomine mom plaese
02:33 thefamilygrog66 ?
02:33 Sokomine thefamilygrog66: you can call stk:to_string()   to get the stack as a string
02:34 Sokomine what do you have in mind in general?
02:35 thefamilygrog66 I'm trying to create a function that lists a player's entire inventory
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02:36 Sokomine ah. wouldn't it be easier to just show that inventory?
02:36 Sokomine hi twoelk
02:36 thefamilygrog66 probably, how do I accomplish that?
02:37 Sokomine by using a formspec. let's see how easy that'll be...
02:37 thefamilygrog66 oh, I see what you mean
02:38 Sokomine ah. easy. just use  player:nameofplayer   instead of  current_player
02:39 Sokomine could be useful for moderators if players report stolen items, or if players are suspected of having items they're not supposed to have
02:39 thefamilygrog66 ^^^ nail on the head
02:40 Sokomine no problem :-)
02:40 thefamilygrog66 thanks again
02:40 * Sokomine streches out on some of thefamilygrog66's comftable sofas
02:40 * twoelk|2 waits for the client to time out
02:40 twoelk|2 ah
02:40 * Sokomine wonders if two twoelks will build more than one. could be worth it
02:41 twoelk moin moin
02:41 * Sokomine puts twoelk into a cloning machine
02:41 twoelk nah, not building much lately
02:41 Sokomine that's a pity
02:41 Sokomine do build more :-)
02:41 twoelk added more to my mushroom house on Xanadu
02:42 twoelk still missing the little tower that is planned
02:42 twoelk will try a simple appartement building on VEC
02:45 twoelk will still have to convince cheapie to move that ugly block away frome my entrance to Marlinspike hall ;-P
02:47 Sokomine i've given up on xanandu but will eventually come back for some sightseeing
02:47 Sokomine better build on vec :-) that server is reliable
02:48 twoelk yeah, still my favorite
02:48 Sokomine on ves, there's an ugly box next to my villa as well. guess i'll ask vanessa one day if i can sink that into the ground
02:48 twoelk although the settlements are moving closer to my realm
02:48 Sokomine it's blocking all shipside traffic!
02:49 twoelk some duck spoiled most of the waterfall scenery on ves
02:54 Xenoth Sokomine: I can take a look at it if you'd like - I'm an admin there.
02:55 twoelk I guess that's the way spawn develops
02:55 Sokomine Xenoth: on which server?
02:56 twoelk not much to be done anymore
02:56 Xenoth Sokomine: It's VE-S, is it not? I'm an admin on all of VE's servers.
02:56 Sokomine if it's xanandu...after my house was griefed and there was no option to rollback the damage, we mutually agreed on tearing it down. i do have a local copy that is saved on my disk
02:57 Sokomine ah. on ve-s, i could do it myshelf i think :-)
02:57 Xenoth Ah. :)
02:57 Sokomine but i'd like to ask first. vanessa does put emphasis on keeping buildings - which is good
02:58 Sokomine but that huge boulder out of junglewood has to be sunk eventually :)
02:58 * Sokomine secretly drills a hole into it
02:58 twoelk actually the way spawn development on VES is rather interesting
02:59 * twoelk still has screenshots of Dan's first shop at spawn on VES
03:11 Sokomine hm, that's right. it has been changed multiple times
03:11 Sokomine it's not bad how it's now. but a diffrent style than before
03:15 Inocudom Jordach lives in England. Well, I know someone else who lives there too, and he lives on a farm: http://youtu.be/WrFQr-jD7_8
03:16 Inocudom Yes, I do find his words to be inspiring and truthful.
03:18 Zeno` Old MacDonald?
03:18 Zeno` I've never met him but I hear a lot about his farm
03:18 Inocudom No, his name is RoundSaturn'sEye.
03:18 twoelk oh so have I ;-P
03:19 twoelk oh old RSE, never heard of him except from ...
03:19 Zeno` Doesn't sound much like a farmer's name, but I guess name != profession
03:20 Zeno` Old RoundSaturn'sEye had a farm, E-I-E-I-O
03:20 Zeno` nope... doesn't work for me
03:21 twoelk but that old McD, that was a farm, took all the schoolbus ride to name all his livestock
03:21 Zeno` yeah!
03:21 Zeno` Dr Doolittle for sure
03:23 twoelk the other guy we used to sing about was some poor drunken sailor, he didn't have much to laugh
03:24 Zeno` :(
03:41 * thefamilygrog66 is frustrated with formspecs, and is therefore headed to the tavern.
03:42 Inocudom I guess that is why Linux programs tend not to have formspecs.
03:42 thefamilygrog66 I would like to punch formspecs in the throat.
03:47 Inocudom I am ready for the gods and goddesses of this world to kill me, for I am prepared for the afterlife. I love not my fleshly life.
03:50 * twoelk thinks it is good to be prepared but too much focus on whatever comes next lets one miss the due respect for what is now
03:51 Inocudom What is now is terrible. Extreme cold and extreme winds in the northeast. Worst I have ever seen, in fact.
03:51 Inocudom I can't wait till the day that I finally leave this hellish matrix and return to the Heavenly Father.
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03:55 Inocudom I am 28 years old. That is long enough on this planet. I am ready to perish and go back home when my time comes.
03:55 twoelk and you think said heavenly father created all this beauty even in it's tiniest detail just as a transition place?
03:57 Inocudom twoelk: You should watch the following videos: https://www.youtube.com/channel/UC5EtLmidKchvadyrEotfENg/videos
03:57 twoelk well I'm some decades older and still wonder in awe at what is just outside my front door
03:57 Inocudom They explain why this world is the way it is. Why I hate the planet Saturn. Why I don't like it here.
03:59 * twoelk has learnt to always make the best of life and enjoy the fun
03:59 Inocudom The Heavenly Father did originally create this world, but Saturn hijacked/stole it, thus it is now a matrix/evil place. That curse is what Christ came to defeat.
04:00 Inocudom Saturn was once our sun, not the current one that is in the sky. Thus, you now know where the term purple dawn comes from.
04:02 Inocudom The big bang can be viewed as when our current sun and Jupiter caused Saturn to go nova, float away, and become what it is now. You have heard of Noah's Flood, I am sure?
04:03 Inocudom And Lucifer uses Saturn (Satan) to rule this world. That is why it is worshipped above and beyond any other planet and is shown so often.
04:04 Inocudom Ever heard the sounds that were picked up from Saturn? Very scary stuff there.
04:17 twoelk gtg bye
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04:24 Tesseract I've had no particular complaints about this Winter.   There was that one storm with 2.3-meter snow, but the power didn't go out or anything, so we just stayed home for a few days.
04:25 Tesseract Now the October storm, THAT was something.
04:37 Inocudom Where do you live, Tesseract?
04:38 Tesseract Inocudom: New York state.
04:38 Inocudom Then it will be very cold and very windy where you are real soon.
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06:43 Inocudom Yep, those winds are still raging out there. This month is rotten to the core. Groundhog's shadow was pitch black.
06:47 Inocudom I just hate it when it blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows aaaaaaaaall niiiiiiiiight loooooooooooooong.
06:59 sofar hmm, I kinda miss the wind. Lived just behind dunes until my 30s and now in a valley between 1km high hills on all sides... barely get any real wind anymore
07:09 thaostra Would be nice if the onslaught of snow here would just stop
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12:46 luizrpgluiz hi
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13:55 MinetestBot [git] Zeno- -> minetest/minetest: Suppress CGUITTFONT build warnings d44cb54 http://git.io/Nu0U (2015-02-13T23:54:05+10:00)
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15:17 alket whats the command for minegeld
15:17 alket like /giveme minegeld
15:23 mazal its /giveme currency:minegeld
15:23 mazal its always modname:itemname
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17:08 alket how to get MineGeld with /giveme
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17:08 luizrpgluiz hi
17:11 shadowzone alket, /giveme currency:minegeld
17:12 alket thanks shadowzone
17:12 shadowzone You're welcome.
17:12 alket do you know why my renderin happens very slow, like when i go to another area, it takes a while for blocks to load
17:12 alket i have pretty good computer
17:15 STHGOM !online OldCoder
17:15 Xenoth alket: Your internet is the problem then.
17:15 STHGOM !seen OldCoder
17:15 MinetestBot STHGOM: oldcoder was last seen at 2014-12-23 12:28:54 UTC on ##minebest
17:17 OldCoder Hi
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17:21 STHGOM hi
17:21 STHGOM didnt see you there
17:22 OldCoder o/
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17:28 LazyJ Does anyone know if normalmaps in texture packs are better or worse than using Minetest's normalmap setting?
17:30 alket Xenoth: the server is just 500m away
17:30 Xenoth alket: I'm not takling distance, I'm talking speed.
17:31 alket yes, speed is good too
17:31 alket I have 50mbps download
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17:33 JakubVanek from that server? if yes, there is something odd
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18:06 mazal Hi , how do you create a new world on a minetest server using command line ? Or must you first start the game in gui mode to create the world ? (OS is ubuntu )
18:06 ElectronLibre The easiest way is to open the gui, and create the world.
18:07 mazal k , thanx
18:07 ElectronLibre You can do it on your own computer, then send the folder in ~/.minetest/worlds (or your worlds directory, using scp), or create manually the folder, and the default files, but it's complicated and takes time >_>
18:08 JakubVanek wow, I'm able to run Minetest HEAD on HP XE3 GC with 800MHz processor, 256 MB RAM, 64GB SSD, OS Lubuntu 14.04 (so no hardware acceleration, mesa is too new), but i have FPS around 0.5 - 1, so it's not playable. extra compiler flags are -march=native -msse -mfpmath=sse
18:09 mazal And how do one get past the problem of the player hosting ( when in server mode ) being stuck in creative mode ? Creative mode is not marked at startup , in minetest.conf it's set to false , and /revoke playername creative does nothing
18:11 ElectronLibre Are you running a mod modifying something about creative on your server?
18:12 mazal Nope
18:12 mazal Not that I'm aware of anyway
18:13 ElectronLibre When you checked the minetest.conf file, was the server shut down?
18:13 mazal I only have control over creative if I run the server in console mode and connect to it from other pc's. Then I can grant and revoke successfully
18:13 mazal Yes it was
18:14 ElectronLibre If I remember correctly, to enable some players to use creative feature, you have to activate it and the give the privilege.
18:15 mazal That what I mean't in above line
18:15 mazal When server in dedicated command line mode it function as it should
18:16 ElectronLibre I mean creative_mode should be true in minetest.conf.
18:16 mazal But when I start it in gui mode , then that player using it is stuck in creative
18:17 ElectronLibre You mean you're trying to switch creative off for players without restarting the server?
18:17 mazal No
18:17 mazal How can I explain this better..uhm
18:18 ElectronLibre Sorry, could you please explain again the exact problem I don't understand exactly what you're trying to do..
18:18 mazal Normally , my server runs in command line mode , without anybody using that pc and everyone joining from other pc's
18:19 mazal Then creative rights works as it should for all players. Can grant and revoke , no problem
18:19 ElectronLibre Ok, then?
18:20 mazal But when I want to play on the server pc as well , then I have to start in gui mode because I want to play but at same time it must be server. So I start the game in gui mode and select server , put in my username and start it up
18:20 mazal Following so far ?
18:21 ElectronLibre Yep, but finish, and I have questions.
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18:22 ElectronLibre Ok, first, are you connecting on your server or running the same map/config on another server?
18:22 mazal Then , my player I am playing with , on that hosting machine , is stuck in creative. Neither config setting , or menu setting or revoke command removes it
18:22 alket http://i.imgur.com/nWDi4iH.png :)
18:22 mazal Yes , exactly same world
18:23 JakubVanek run server from command line and connect using client gui
18:23 ElectronLibre ^ Yes, it's quite depricated to launch twice the same map.
18:23 mazal It's not launced twice
18:24 mazal When using gui mode , only gui mode is used and command line not used
18:24 ElectronLibre Oh, so the map is launched only once then, but command line server's turned off.
18:24 mazal yep
18:25 ElectronLibre And when you connect, creative_mode is disabled, but you're still in creative. I suppose, as admin, you have creative privilege, but for other players, I have maybe an idea.
18:26 ElectronLibre Perhaps, joining the server with creative privilege make you able to use creative, even if creative is turned off, or the privilege is revoked.
18:26 mazal When I connect from client I don't have creative , is always of. But if I play like that in server mode on te server pc creative is locked on
18:26 ElectronLibre That's the only rational reason I see.
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18:27 ElectronLibre But who has creative privilege then? When you connect from gui you have all privs. You said you tried revoking, from who? Did they have creative when joining your gui-launched server?
18:27 mazal I assume it's because I play on the host machine , my user automatically becomes the server user , and then automatically have all rights , and is locked that way.
18:28 ElectronLibre ^ Maybe.
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18:28 mazal So I was hoping there is a way to revoke it
18:28 ElectronLibre And other players joining are stuck in creative? Do they have creative priv when joining?
18:28 mazal Cos now when one is host , you are stuck in creative , and that's not good
18:29 ElectronLibre (I have to go away a moment I'm back in about 15 minute, sorry...)
18:29 mazal No other players joining is fine , just the host user is stuck
18:29 ThatGraemeGuy start your server with a different "name =" value to your normal player
18:30 ThatGraemeGuy and only use that admin player if you need to do admin stuff
18:30 ThatGraemeGuy that's in minetest.conf, obviously
18:30 Krock hi
18:31 mazal I already tried that ThatGraemeGuy
18:31 ElectronLibre mazal: Then if only the host is stuck there is only one thing to do, the one which has been said up there by ThatGraemeGuy, but it's strange, I'm never stuck in creative when running gui.
18:31 mazal It then automatically changes the name in the minetest.conf file to the player name hosting
18:32 ThatGraemeGuy oh, you start it usign the GUI server thing?
18:32 mazal Very rarely yes , and it's only then that the problem occur
18:32 ThatGraemeGuy then don't do that and the problem won't occur ;-)
18:32 mazal In console mode connecting from other pc I have no problems
18:33 mazal Sometimes , very rarely I have to. It happens sometimes that only 1 pc is available. That's when the problem is.
18:34 ThatGraemeGuy then start the server separately from the command-line with its own config file
18:34 ThatGraemeGuy e.g. minetestserver --config ~/mt/minetest-30000.conf --worldname my_world
18:34 mazal If there is no way to disable creative for a host player then I will just not have to use gui and not play at all when the problem 1 pc occurs
18:34 ThatGraemeGuy where "my_world" is the directory name under ~/mt/worlds in my case
18:34 Krock Jordach, I've lost the link to the infinite music site :(
18:36 Krock nvm :) found it again http://labs.echonest.com/
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18:37 SylvieLorxu >Only supports MP3s
18:38 SylvieLorxu How the fuck do I even get MP3 files, what the hell
18:38 Krock use AudaCity with LameEnc
18:38 sfan5 mp3 sucks
18:38 mazal That's a great idea thanx ThatGraemeGuy. That might work , cos then it should keep the server username as is and not switch to mine when gui starts
18:39 ThatGraemeGuy np
18:40 mazal Or I must just sort out this mess here and get permanenet server back :)
18:40 SylvieLorxu It doesn't even work
18:40 SylvieLorxu :/
18:44 JakubVanek avconv -i <badfile> <output.mp3>
18:46 sfan5 >avconv
18:47 JakubVanek or ffmpeg ;)
18:53 ElectronLibre ThatGraemeGuy, I've never had problems like mazal's one, have you?
18:55 mazal ElectronLibre: You run server mode in gui without that problem ?
18:55 ElectronLibre Yes.
18:56 ElectronLibre Let me try again to check.
18:56 mazal And you play on it , with that user , without stuck in creative ?
18:57 ElectronLibre Indeed I do.
18:59 ElectronLibre That's why at the beginning I wasn't understanding your statement.
18:59 mazal Wonder why mine is doing it then
19:00 ElectronLibre To me, server started in gui with creative disabled = no creative.
19:00 ElectronLibre Mazal: Are you using 0.4.11?
19:00 mazal 0.4.11-dev
19:00 ElectronLibre Ah, maybe there is the answer, try to update it.
19:00 mazal It is the newest one
19:01 mazal Updated it about 2 hours ago
19:02 ElectronLibre Mt_game and/or mt itself?
19:02 mazal I use subgame dreambuilder
19:03 mazal But I don't know if the subgame is relevant for this issue , unless it has something in it forcing server user to creative that I don't know about
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19:05 ElectronLibre The subgame IS relevant to me, creative is a mod from minetest_game and all its code is in minetest_game. Maybe changing the subgame is not the problem, but the problem is probably in the subgame..
19:07 mazal Well then it's possible that it has a modified creative ( I thought that was part of the engine )
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19:08 mazal That's easy to test though , I can just start a game on a new map with minetest_game and see
19:08 ElectronLibre A modified creative mod could explain everything.
19:11 mazal Ok now this is interesting:
19:12 mazal I started new world , with minetest_game
19:12 mazal creative privilage doesn't even exists there
19:13 ElectronLibre There use to be a creative privilege in mt_game if I remember correctly, but in fact, because now you said it I remembered : yes there is no "creative" provilege in minetest_game.
19:13 ThatGraemeGuy ElectronLibre: I've never run a server that way
19:14 mazal So it seems , but there is a mod called creative in the mods list
19:14 mazal So in minetest_game it looks like it is not managed by the privs system
19:15 mazal Interesting
19:17 ElectronLibre By gui? It happens 0.1% of the time for me.
19:17 mazal Oh well , is not that important. I have bigger problem to sort out
19:17 ElectronLibre But there are some moments I don't want to open a shell window, `cd` to minetest's directory, and write the commande to start a server I will probably stay on about 30 seconds to check something quickly.
19:17 mazal It is really very very rarely that I need to use it in gui mode. Mostly it runs in console mode and then there is no issue
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19:19 mazal I much rather want to find and fix the problem of my slow mo problem
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19:52 Sokomine hmm...odd feeling...running through the landscape and crashing into a few idling sheep :-)
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20:13 Wayward_One lol xD
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20:13 est31 ?
20:14 ElectronLibre => "<Sokomine> hmm...odd feeling...running through the landscape and crashing into a few idling sheep :-)"
20:16 est31 o
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20:43 tim_flatus I'm not a mac user - are there really no binaries for OSX?
20:45 tim_flatus Oh hang on. I think my most intelligent friend has overlooked something obvious
20:46 VanessaE OS-X builds exist but are not up-to-date
20:46 VanessaE I think we lack a maintainer for that OS
20:46 init mostly because no core dev owns a mac
20:47 VanessaE I'm no core dev, but I own a mac...that I never even turn on :)  (an old PPC iMac)
20:49 tim_flatus How are the kids getting on using iphones? Multicraft?
20:50 VanessaE yeah, one of the buildcraft clones
20:50 tim_flatus I actually don't understand mobile tech either.
20:50 VanessaE those the only iOS builds I know of
20:50 VanessaE +are
20:50 tim_flatus Ah ok thanks.
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20:57 tim_flatus This looks the most hopeful https://github.com/mdoege/minetest/releases/
20:57 tim_flatus But I may start telling people that OSX isn't really supported.
20:58 est31 It is supported AFAIK, there are just no builds
20:58 VanessaE better to work toward official support imho
20:58 VanessaE ==making builds
21:04 tim_flatus Sure, but if the one computer-savvy friend who has an IQ greater than mine can't get it to work on a Mac the support is slightly theoretical. Sorry, I'm just feeling rather frustrated.
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21:05 tim_flatus I can't afford one.
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21:14 thefamilygrog66 howdy folks
21:15 STHGOM howdy
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21:18 thefamilygrog66 I've created a chat command that displays, using formspec, a player's inventory. However, it only works when I type in my username, and just has blanks for any others. Can someone take a look at this and advise, please?
21:18 thefamilygrog66 http://pastie.org/9945419
21:19 est31 perhaps thats because you are not logged in as them?
21:20 thefamilygrog66 Yes, but is is possible to override that, as the server admin?
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21:20 est31 either you modify the core, to send the inventory to all players, or you send the inventory manually in lua.
21:21 est31 you can also modify the core to send the inventory just to the person that made the show_formspec command
21:22 est31 but I guess this is a bug
21:24 luizrpgluiz someone works with mapgen?
21:24 est31 when its working, you should try to get the command into core.
21:24 thefamilygrog66 Yes, that seems like a bug.
21:25 est31 Its usefil
21:25 est31 ul*
21:25 thefamilygrog66 est31, sorry I don't understand what you mean by that
21:25 est31 https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua
21:25 thefamilygrog66 oh you mean the core minetest
21:26 est31 yes
21:27 thefamilygrog66 I just wanted to make a really simple mod...
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21:35 thefamilygrog66 est31: How would I change that code to "send the inventory manually in lua"?
21:37 est31 load it, create a fake node which contains that inventory, and set its inventory
21:37 est31 "inventory inspection node"
21:38 est31 whatever I'm currently trying to fix this in the engine
21:40 luizrpgluiz hmmmm: can you please help me? I wanted to make a simple mod to generate a world
21:42 luizrpgluiz I really wanted someone could help me create a map generator with at least one biome
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22:06 est31 thefamilygrog66, you can also create detached inventories
22:10 thefamilygrog66 est31: can you point me to an example of detached inventories?
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22:12 est31 you do minetest.create_detached_inventory("name", {callbacks})
22:13 est31 and then you fill it like a normal inventory
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22:51 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #221 from MT-Modder/remove-from-group 14281a1 http://git.io/NVeH (2015-02-13T23:51:42+01:00)
22:51 MinetestBot [git] MT-Modder -> Jeija/minetest-mod-mesecons: Remove insulated t-junction and crossover from craftable group 1d93a51 http://git.io/NVeQ (2015-02-13T17:02:09-05:00)
22:52 luizrpgluiz can someone help me create a block basement an area of at least 5x5x5x5?
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23:04 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Fix #219, do not try to override unregistered doors 8bf5b7d http://git.io/NVTa (2015-02-14T00:02:19+01:00)
23:10 Sokomine thefamilygrog66: my morechests mod also works with detached inventory (in bags)
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23:17 Sokomine luizrpgluiz: best talk to paramat about that. or take a look at existing mapgens. i'm not up to date as to the most current development
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23:18 Sokomine est31: ah, ok, seems logical that the server does not send all inventories to all players. yet - what is that (documented!) inventory location for in that case?
23:20 est31 I dunno
23:20 est31 there is even some code in client.cpp that parses it, but it just doesn't work that way
23:22 est31 the inventory location itself is useful, as it enables to change the inventory
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23:43 thefamilygrog66 Sure makes things complicated, when they could be extremely simple (like my original chat command).
23:44 thefamilygrog66 Sokomine: it's only logical if all players have access to a way to show others' inventories, so it's not really logical at all.
23:44 est31 Why is there an extra button to close the window?
23:44 est31 why?
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23:44 est31 inventories arent public
23:45 est31 I've thought your command was intended for server owners only
23:45 thefamilygrog66 why aren't they public, when players have no way to see them anyway
23:45 thefamilygrog66 my command is intended for owners only
23:45 est31 ok, you'll add the priv requirement
23:45 thefamilygrog66 exactly
23:46 thefamilygrog66 though that doesn't really matter, since there's no quick and clean way to list a player's inventory apparently
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23:46 est31 current design is to have no close buttons where they aren't neccessary
23:47 est31 you have the esc key for that
23:47 est31 and android clients should have a way to exit it otherwise
23:47 * twoelk wonders wether this is to list the monsters in the pockets
23:47 thefamilygrog66 est31, android clients do not have a way to exit certain formspecs - unified inventory comes to mind
23:48 est31 yea, they should get some
23:48 est31 one*
23:48 est31 most of them are illegal anyway
23:48 thefamilygrog66 when I use my phone, I can't get into my inventory on certain servers without having to restart the client.
23:48 thefamilygrog66 ^ I use the official android client
23:49 est31 you mean leave it?
23:49 thefamilygrog66 yes, once it's opened (it's larger than the screen, and the back "button" doesn't work)
23:50 est31 the back button should work
23:50 thefamilygrog66 I assure you that it does not.
23:50 est31 this isnt a problem of the formspec, its a problem of the engine
23:50 thefamilygrog66 At least with unified inventory.
23:51 thefamilygrog66 I'm having a heck of a time trying to figure out these detached inventories...
23:51 MinetestBot [git] Jeija -> minetest/minetest_game: Clean up trapdoors code and make them more flexible, so custom trapdoors 03c00a8 http://git.io/NVW7 (2015-02-14T00:48:28+01:00)
23:52 est31 dont know more about them as you do
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23:54 est31 thefamilygrog66,  do you know how to build it for android?
23:54 thefamilygrog66 compile a client for android? no.
23:55 est31 ah wiki has it
23:58 est31 sfan5, Is this up to date? http://dev.minetest.net/Android#Building

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