Time |
Nick |
Message |
00:03 |
Inocudom |
Half of the earth could be covered in lava and people would still think that things were normal. The following could happen and people would still think that things were normal: http://youtu.be/bTa_CSGlbMY |
00:04 |
Inocudom |
You see, mankind is lost. Foreverly, eternally lost. The whole issue of them using illegal ports of Minetest is solid proof of that. |
00:11 |
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00:12 |
luizrpgluiz |
because it would be really cool if it goes to use python to invez to use LUA |
00:12 |
luizrpgluiz |
ops |
00:13 |
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00:19 |
thefamilygrog66 |
Can anyone tell me what the array structure is for a player's inventory? |
00:20 |
thefamilygrog66 |
I would like to be able to generate a string, containing the items (and their quantity), from minetest.get_inventory |
00:36 |
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00:47 |
Inocudom |
Concerning the rest of winter in the northeast, you could say that the groundhog's shadow was pitch-black, just like Saturn's dark side is. |
01:03 |
Fritigern |
Inocudom: Winter in the northwest however is more like spring or early summer. That's right, 54F here today! |
01:37 |
Xenoth |
Inocudom: I don't mean to start a flamewar, but if you're trying to base a doomsday theory off of a bunch of photoshop from people with nothing better to do... |
01:44 |
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01:45 |
Inocudom |
Fritigern: Yes, that is true. The United States is reinacting the alchemy of fire and ice/red pillar and blue pillar. |
01:46 |
Inocudom |
Did you even watch the entire video, Xenoth? What about the later parts? |
01:47 |
Xenoth |
Eh, I'm still watching. |
01:48 |
Inocudom |
By the way, that is the reason why red and blue are common team colors in multiplayer games. Add green and yellow and you have the Windows logo/cycle from birth to death. |
01:51 |
Inocudom |
Green is birth (go green,) yellow is childhood, blue is adulthood, and red is ELderhood/death. Now you know why green means go and red means stop. |
01:58 |
Inocudom |
Yes sir, you don't really, really experience winter until the oh-so nasty month of February. The winds be blowing like the Devil out there right now. |
01:58 |
thefamilygrog66 |
can anyone help me create a string out of the list of items (and their quantities) in a player's inventory? |
01:59 |
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02:08 |
Sokomine |
thefamilygrog66: usually a string is what you get anyway? what do you have at hand? |
02:18 |
thefamilygrog66 |
Sokomine, thanks. |
02:18 |
thefamilygrog66 |
http://pastebin.com/7Yajyg38 |
02:19 |
thefamilygrog66 |
stk is not a string |
02:19 |
thefamilygrog66 |
though I'd like it to be! |
02:28 |
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02:31 |
Sokomine |
mom plaese |
02:33 |
thefamilygrog66 |
? |
02:33 |
Sokomine |
thefamilygrog66: you can call stk:to_string() to get the stack as a string |
02:34 |
Sokomine |
what do you have in mind in general? |
02:35 |
thefamilygrog66 |
I'm trying to create a function that lists a player's entire inventory |
02:36 |
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02:36 |
Sokomine |
ah. wouldn't it be easier to just show that inventory? |
02:36 |
Sokomine |
hi twoelk |
02:36 |
thefamilygrog66 |
probably, how do I accomplish that? |
02:37 |
Sokomine |
by using a formspec. let's see how easy that'll be... |
02:37 |
thefamilygrog66 |
oh, I see what you mean |
02:38 |
Sokomine |
ah. easy. just use player:nameofplayer instead of current_player |
02:39 |
Sokomine |
could be useful for moderators if players report stolen items, or if players are suspected of having items they're not supposed to have |
02:39 |
thefamilygrog66 |
^^^ nail on the head |
02:40 |
Sokomine |
no problem :-) |
02:40 |
thefamilygrog66 |
thanks again |
02:40 |
* Sokomine |
streches out on some of thefamilygrog66's comftable sofas |
02:40 |
* twoelk|2 |
waits for the client to time out |
02:40 |
twoelk|2 |
ah |
02:40 |
* Sokomine |
wonders if two twoelks will build more than one. could be worth it |
02:41 |
twoelk |
moin moin |
02:41 |
* Sokomine |
puts twoelk into a cloning machine |
02:41 |
twoelk |
nah, not building much lately |
02:41 |
Sokomine |
that's a pity |
02:41 |
Sokomine |
do build more :-) |
02:41 |
twoelk |
added more to my mushroom house on Xanadu |
02:42 |
twoelk |
still missing the little tower that is planned |
02:42 |
twoelk |
will try a simple appartement building on VEC |
02:45 |
twoelk |
will still have to convince cheapie to move that ugly block away frome my entrance to Marlinspike hall ;-P |
02:47 |
Sokomine |
i've given up on xanandu but will eventually come back for some sightseeing |
02:47 |
Sokomine |
better build on vec :-) that server is reliable |
02:48 |
twoelk |
yeah, still my favorite |
02:48 |
Sokomine |
on ves, there's an ugly box next to my villa as well. guess i'll ask vanessa one day if i can sink that into the ground |
02:48 |
twoelk |
although the settlements are moving closer to my realm |
02:48 |
Sokomine |
it's blocking all shipside traffic! |
02:49 |
twoelk |
some duck spoiled most of the waterfall scenery on ves |
02:54 |
Xenoth |
Sokomine: I can take a look at it if you'd like - I'm an admin there. |
02:55 |
twoelk |
I guess that's the way spawn develops |
02:55 |
Sokomine |
Xenoth: on which server? |
02:56 |
twoelk |
not much to be done anymore |
02:56 |
Xenoth |
Sokomine: It's VE-S, is it not? I'm an admin on all of VE's servers. |
02:56 |
Sokomine |
if it's xanandu...after my house was griefed and there was no option to rollback the damage, we mutually agreed on tearing it down. i do have a local copy that is saved on my disk |
02:57 |
Sokomine |
ah. on ve-s, i could do it myshelf i think :-) |
02:57 |
Xenoth |
Ah. :) |
02:57 |
Sokomine |
but i'd like to ask first. vanessa does put emphasis on keeping buildings - which is good |
02:58 |
Sokomine |
but that huge boulder out of junglewood has to be sunk eventually :) |
02:58 |
* Sokomine |
secretly drills a hole into it |
02:58 |
twoelk |
actually the way spawn development on VES is rather interesting |
02:59 |
* twoelk |
still has screenshots of Dan's first shop at spawn on VES |
03:11 |
Sokomine |
hm, that's right. it has been changed multiple times |
03:11 |
Sokomine |
it's not bad how it's now. but a diffrent style than before |
03:15 |
Inocudom |
Jordach lives in England. Well, I know someone else who lives there too, and he lives on a farm: http://youtu.be/WrFQr-jD7_8 |
03:16 |
Inocudom |
Yes, I do find his words to be inspiring and truthful. |
03:18 |
Zeno` |
Old MacDonald? |
03:18 |
Zeno` |
I've never met him but I hear a lot about his farm |
03:18 |
Inocudom |
No, his name is RoundSaturn'sEye. |
03:18 |
twoelk |
oh so have I ;-P |
03:19 |
twoelk |
oh old RSE, never heard of him except from ... |
03:19 |
Zeno` |
Doesn't sound much like a farmer's name, but I guess name != profession |
03:20 |
Zeno` |
Old RoundSaturn'sEye had a farm, E-I-E-I-O |
03:20 |
Zeno` |
nope... doesn't work for me |
03:21 |
twoelk |
but that old McD, that was a farm, took all the schoolbus ride to name all his livestock |
03:21 |
Zeno` |
yeah! |
03:21 |
Zeno` |
Dr Doolittle for sure |
03:23 |
twoelk |
the other guy we used to sing about was some poor drunken sailor, he didn't have much to laugh |
03:24 |
Zeno` |
:( |
03:41 |
* thefamilygrog66 |
is frustrated with formspecs, and is therefore headed to the tavern. |
03:42 |
Inocudom |
I guess that is why Linux programs tend not to have formspecs. |
03:42 |
thefamilygrog66 |
I would like to punch formspecs in the throat. |
03:47 |
Inocudom |
I am ready for the gods and goddesses of this world to kill me, for I am prepared for the afterlife. I love not my fleshly life. |
03:50 |
* twoelk |
thinks it is good to be prepared but too much focus on whatever comes next lets one miss the due respect for what is now |
03:51 |
Inocudom |
What is now is terrible. Extreme cold and extreme winds in the northeast. Worst I have ever seen, in fact. |
03:51 |
Inocudom |
I can't wait till the day that I finally leave this hellish matrix and return to the Heavenly Father. |
03:54 |
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03:55 |
Inocudom |
I am 28 years old. That is long enough on this planet. I am ready to perish and go back home when my time comes. |
03:55 |
twoelk |
and you think said heavenly father created all this beauty even in it's tiniest detail just as a transition place? |
03:57 |
Inocudom |
twoelk: You should watch the following videos: https://www.youtube.com/channel/UC5EtLmidKchvadyrEotfENg/videos |
03:57 |
twoelk |
well I'm some decades older and still wonder in awe at what is just outside my front door |
03:57 |
Inocudom |
They explain why this world is the way it is. Why I hate the planet Saturn. Why I don't like it here. |
03:59 |
* twoelk |
has learnt to always make the best of life and enjoy the fun |
03:59 |
Inocudom |
The Heavenly Father did originally create this world, but Saturn hijacked/stole it, thus it is now a matrix/evil place. That curse is what Christ came to defeat. |
04:00 |
Inocudom |
Saturn was once our sun, not the current one that is in the sky. Thus, you now know where the term purple dawn comes from. |
04:02 |
Inocudom |
The big bang can be viewed as when our current sun and Jupiter caused Saturn to go nova, float away, and become what it is now. You have heard of Noah's Flood, I am sure? |
04:03 |
Inocudom |
And Lucifer uses Saturn (Satan) to rule this world. That is why it is worshipped above and beyond any other planet and is shown so often. |
04:04 |
Inocudom |
Ever heard the sounds that were picked up from Saturn? Very scary stuff there. |
04:17 |
twoelk |
gtg bye |
04:18 |
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04:24 |
Tesseract |
I've had no particular complaints about this Winter. There was that one storm with 2.3-meter snow, but the power didn't go out or anything, so we just stayed home for a few days. |
04:25 |
Tesseract |
Now the October storm, THAT was something. |
04:37 |
Inocudom |
Where do you live, Tesseract? |
04:38 |
Tesseract |
Inocudom: New York state. |
04:38 |
Inocudom |
Then it will be very cold and very windy where you are real soon. |
04:59 |
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06:43 |
Inocudom |
Yep, those winds are still raging out there. This month is rotten to the core. Groundhog's shadow was pitch black. |
06:47 |
Inocudom |
I just hate it when it blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows and blows aaaaaaaaall niiiiiiiiight loooooooooooooong. |
06:59 |
sofar |
hmm, I kinda miss the wind. Lived just behind dunes until my 30s and now in a valley between 1km high hills on all sides... barely get any real wind anymore |
07:09 |
thaostra |
Would be nice if the onslaught of snow here would just stop |
07:23 |
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12:46 |
luizrpgluiz |
hi |
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13:55 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Suppress CGUITTFONT build warnings d44cb54 http://git.io/Nu0U (2015-02-13T23:54:05+10:00) |
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15:17 |
alket |
whats the command for minegeld |
15:17 |
alket |
like /giveme minegeld |
15:23 |
mazal |
its /giveme currency:minegeld |
15:23 |
mazal |
its always modname:itemname |
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17:08 |
alket |
how to get MineGeld with /giveme |
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17:08 |
luizrpgluiz |
hi |
17:11 |
shadowzone |
alket, /giveme currency:minegeld |
17:12 |
alket |
thanks shadowzone |
17:12 |
shadowzone |
You're welcome. |
17:12 |
alket |
do you know why my renderin happens very slow, like when i go to another area, it takes a while for blocks to load |
17:12 |
alket |
i have pretty good computer |
17:15 |
STHGOM |
!online OldCoder |
17:15 |
Xenoth |
alket: Your internet is the problem then. |
17:15 |
STHGOM |
!seen OldCoder |
17:15 |
MinetestBot |
STHGOM: oldcoder was last seen at 2014-12-23 12:28:54 UTC on ##minebest |
17:17 |
OldCoder |
Hi |
17:21 |
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17:21 |
STHGOM |
hi |
17:21 |
STHGOM |
didnt see you there |
17:22 |
OldCoder |
o/ |
17:22 |
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17:28 |
LazyJ |
Does anyone know if normalmaps in texture packs are better or worse than using Minetest's normalmap setting? |
17:30 |
alket |
Xenoth: the server is just 500m away |
17:30 |
Xenoth |
alket: I'm not takling distance, I'm talking speed. |
17:31 |
alket |
yes, speed is good too |
17:31 |
alket |
I have 50mbps download |
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JakubVanek |
from that server? if yes, there is something odd |
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18:06 |
mazal |
Hi , how do you create a new world on a minetest server using command line ? Or must you first start the game in gui mode to create the world ? (OS is ubuntu ) |
18:06 |
ElectronLibre |
The easiest way is to open the gui, and create the world. |
18:07 |
mazal |
k , thanx |
18:07 |
ElectronLibre |
You can do it on your own computer, then send the folder in ~/.minetest/worlds (or your worlds directory, using scp), or create manually the folder, and the default files, but it's complicated and takes time >_> |
18:08 |
JakubVanek |
wow, I'm able to run Minetest HEAD on HP XE3 GC with 800MHz processor, 256 MB RAM, 64GB SSD, OS Lubuntu 14.04 (so no hardware acceleration, mesa is too new), but i have FPS around 0.5 - 1, so it's not playable. extra compiler flags are -march=native -msse -mfpmath=sse |
18:09 |
mazal |
And how do one get past the problem of the player hosting ( when in server mode ) being stuck in creative mode ? Creative mode is not marked at startup , in minetest.conf it's set to false , and /revoke playername creative does nothing |
18:11 |
ElectronLibre |
Are you running a mod modifying something about creative on your server? |
18:12 |
mazal |
Nope |
18:12 |
mazal |
Not that I'm aware of anyway |
18:13 |
ElectronLibre |
When you checked the minetest.conf file, was the server shut down? |
18:13 |
mazal |
I only have control over creative if I run the server in console mode and connect to it from other pc's. Then I can grant and revoke successfully |
18:13 |
mazal |
Yes it was |
18:14 |
ElectronLibre |
If I remember correctly, to enable some players to use creative feature, you have to activate it and the give the privilege. |
18:15 |
mazal |
That what I mean't in above line |
18:15 |
mazal |
When server in dedicated command line mode it function as it should |
18:16 |
ElectronLibre |
I mean creative_mode should be true in minetest.conf. |
18:16 |
mazal |
But when I start it in gui mode , then that player using it is stuck in creative |
18:17 |
ElectronLibre |
You mean you're trying to switch creative off for players without restarting the server? |
18:17 |
mazal |
No |
18:17 |
mazal |
How can I explain this better..uhm |
18:18 |
ElectronLibre |
Sorry, could you please explain again the exact problem I don't understand exactly what you're trying to do.. |
18:18 |
mazal |
Normally , my server runs in command line mode , without anybody using that pc and everyone joining from other pc's |
18:19 |
mazal |
Then creative rights works as it should for all players. Can grant and revoke , no problem |
18:19 |
ElectronLibre |
Ok, then? |
18:20 |
mazal |
But when I want to play on the server pc as well , then I have to start in gui mode because I want to play but at same time it must be server. So I start the game in gui mode and select server , put in my username and start it up |
18:20 |
mazal |
Following so far ? |
18:21 |
ElectronLibre |
Yep, but finish, and I have questions. |
18:21 |
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18:22 |
ElectronLibre |
Ok, first, are you connecting on your server or running the same map/config on another server? |
18:22 |
mazal |
Then , my player I am playing with , on that hosting machine , is stuck in creative. Neither config setting , or menu setting or revoke command removes it |
18:22 |
alket |
http://i.imgur.com/nWDi4iH.png :) |
18:22 |
mazal |
Yes , exactly same world |
18:23 |
JakubVanek |
run server from command line and connect using client gui |
18:23 |
ElectronLibre |
^ Yes, it's quite depricated to launch twice the same map. |
18:23 |
mazal |
It's not launced twice |
18:24 |
mazal |
When using gui mode , only gui mode is used and command line not used |
18:24 |
ElectronLibre |
Oh, so the map is launched only once then, but command line server's turned off. |
18:24 |
mazal |
yep |
18:25 |
ElectronLibre |
And when you connect, creative_mode is disabled, but you're still in creative. I suppose, as admin, you have creative privilege, but for other players, I have maybe an idea. |
18:26 |
ElectronLibre |
Perhaps, joining the server with creative privilege make you able to use creative, even if creative is turned off, or the privilege is revoked. |
18:26 |
mazal |
When I connect from client I don't have creative , is always of. But if I play like that in server mode on te server pc creative is locked on |
18:26 |
ElectronLibre |
That's the only rational reason I see. |
18:26 |
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18:27 |
ElectronLibre |
But who has creative privilege then? When you connect from gui you have all privs. You said you tried revoking, from who? Did they have creative when joining your gui-launched server? |
18:27 |
mazal |
I assume it's because I play on the host machine , my user automatically becomes the server user , and then automatically have all rights , and is locked that way. |
18:28 |
ElectronLibre |
^ Maybe. |
18:28 |
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18:28 |
mazal |
So I was hoping there is a way to revoke it |
18:28 |
ElectronLibre |
And other players joining are stuck in creative? Do they have creative priv when joining? |
18:28 |
mazal |
Cos now when one is host , you are stuck in creative , and that's not good |
18:29 |
ElectronLibre |
(I have to go away a moment I'm back in about 15 minute, sorry...) |
18:29 |
mazal |
No other players joining is fine , just the host user is stuck |
18:29 |
ThatGraemeGuy |
start your server with a different "name =" value to your normal player |
18:30 |
ThatGraemeGuy |
and only use that admin player if you need to do admin stuff |
18:30 |
ThatGraemeGuy |
that's in minetest.conf, obviously |
18:30 |
Krock |
hi |
18:31 |
mazal |
I already tried that ThatGraemeGuy |
18:31 |
ElectronLibre |
mazal: Then if only the host is stuck there is only one thing to do, the one which has been said up there by ThatGraemeGuy, but it's strange, I'm never stuck in creative when running gui. |
18:31 |
mazal |
It then automatically changes the name in the minetest.conf file to the player name hosting |
18:32 |
ThatGraemeGuy |
oh, you start it usign the GUI server thing? |
18:32 |
mazal |
Very rarely yes , and it's only then that the problem occur |
18:32 |
ThatGraemeGuy |
then don't do that and the problem won't occur ;-) |
18:32 |
mazal |
In console mode connecting from other pc I have no problems |
18:33 |
mazal |
Sometimes , very rarely I have to. It happens sometimes that only 1 pc is available. That's when the problem is. |
18:34 |
ThatGraemeGuy |
then start the server separately from the command-line with its own config file |
18:34 |
ThatGraemeGuy |
e.g. minetestserver --config ~/mt/minetest-30000.conf --worldname my_world |
18:34 |
mazal |
If there is no way to disable creative for a host player then I will just not have to use gui and not play at all when the problem 1 pc occurs |
18:34 |
ThatGraemeGuy |
where "my_world" is the directory name under ~/mt/worlds in my case |
18:34 |
Krock |
Jordach, I've lost the link to the infinite music site :( |
18:36 |
Krock |
nvm :) found it again http://labs.echonest.com/ |
18:37 |
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18:37 |
SylvieLorxu |
>Only supports MP3s |
18:38 |
SylvieLorxu |
How the fuck do I even get MP3 files, what the hell |
18:38 |
Krock |
use AudaCity with LameEnc |
18:38 |
sfan5 |
mp3 sucks |
18:38 |
mazal |
That's a great idea thanx ThatGraemeGuy. That might work , cos then it should keep the server username as is and not switch to mine when gui starts |
18:39 |
ThatGraemeGuy |
np |
18:40 |
mazal |
Or I must just sort out this mess here and get permanenet server back :) |
18:40 |
SylvieLorxu |
It doesn't even work |
18:40 |
SylvieLorxu |
:/ |
18:44 |
JakubVanek |
avconv -i <badfile> <output.mp3> |
18:46 |
sfan5 |
>avconv |
18:47 |
JakubVanek |
or ffmpeg ;) |
18:53 |
ElectronLibre |
ThatGraemeGuy, I've never had problems like mazal's one, have you? |
18:55 |
mazal |
ElectronLibre: You run server mode in gui without that problem ? |
18:55 |
ElectronLibre |
Yes. |
18:56 |
ElectronLibre |
Let me try again to check. |
18:56 |
mazal |
And you play on it , with that user , without stuck in creative ? |
18:57 |
ElectronLibre |
Indeed I do. |
18:59 |
ElectronLibre |
That's why at the beginning I wasn't understanding your statement. |
18:59 |
mazal |
Wonder why mine is doing it then |
19:00 |
ElectronLibre |
To me, server started in gui with creative disabled = no creative. |
19:00 |
ElectronLibre |
Mazal: Are you using 0.4.11? |
19:00 |
mazal |
0.4.11-dev |
19:00 |
ElectronLibre |
Ah, maybe there is the answer, try to update it. |
19:00 |
mazal |
It is the newest one |
19:01 |
mazal |
Updated it about 2 hours ago |
19:02 |
ElectronLibre |
Mt_game and/or mt itself? |
19:02 |
mazal |
I use subgame dreambuilder |
19:03 |
mazal |
But I don't know if the subgame is relevant for this issue , unless it has something in it forcing server user to creative that I don't know about |
19:04 |
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19:05 |
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19:05 |
ElectronLibre |
The subgame IS relevant to me, creative is a mod from minetest_game and all its code is in minetest_game. Maybe changing the subgame is not the problem, but the problem is probably in the subgame.. |
19:07 |
mazal |
Well then it's possible that it has a modified creative ( I thought that was part of the engine ) |
19:07 |
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19:08 |
mazal |
That's easy to test though , I can just start a game on a new map with minetest_game and see |
19:08 |
ElectronLibre |
A modified creative mod could explain everything. |
19:11 |
mazal |
Ok now this is interesting: |
19:12 |
mazal |
I started new world , with minetest_game |
19:12 |
mazal |
creative privilage doesn't even exists there |
19:13 |
ElectronLibre |
There use to be a creative privilege in mt_game if I remember correctly, but in fact, because now you said it I remembered : yes there is no "creative" provilege in minetest_game. |
19:13 |
ThatGraemeGuy |
ElectronLibre: I've never run a server that way |
19:14 |
mazal |
So it seems , but there is a mod called creative in the mods list |
19:14 |
mazal |
So in minetest_game it looks like it is not managed by the privs system |
19:15 |
mazal |
Interesting |
19:17 |
ElectronLibre |
By gui? It happens 0.1% of the time for me. |
19:17 |
mazal |
Oh well , is not that important. I have bigger problem to sort out |
19:17 |
ElectronLibre |
But there are some moments I don't want to open a shell window, `cd` to minetest's directory, and write the commande to start a server I will probably stay on about 30 seconds to check something quickly. |
19:17 |
mazal |
It is really very very rarely that I need to use it in gui mode. Mostly it runs in console mode and then there is no issue |
19:17 |
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19:19 |
mazal |
I much rather want to find and fix the problem of my slow mo problem |
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19:52 |
Sokomine |
hmm...odd feeling...running through the landscape and crashing into a few idling sheep :-) |
19:58 |
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20:00 |
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20:13 |
Wayward_One |
lol xD |
20:13 |
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20:13 |
est31 |
? |
20:14 |
ElectronLibre |
=> "<Sokomine> hmm...odd feeling...running through the landscape and crashing into a few idling sheep :-)" |
20:16 |
est31 |
o |
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20:43 |
tim_flatus |
I'm not a mac user - are there really no binaries for OSX? |
20:45 |
tim_flatus |
Oh hang on. I think my most intelligent friend has overlooked something obvious |
20:46 |
VanessaE |
OS-X builds exist but are not up-to-date |
20:46 |
VanessaE |
I think we lack a maintainer for that OS |
20:46 |
init |
mostly because no core dev owns a mac |
20:47 |
VanessaE |
I'm no core dev, but I own a mac...that I never even turn on :) (an old PPC iMac) |
20:49 |
tim_flatus |
How are the kids getting on using iphones? Multicraft? |
20:50 |
VanessaE |
yeah, one of the buildcraft clones |
20:50 |
tim_flatus |
I actually don't understand mobile tech either. |
20:50 |
VanessaE |
those the only iOS builds I know of |
20:50 |
VanessaE |
+are |
20:50 |
tim_flatus |
Ah ok thanks. |
20:51 |
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20:57 |
tim_flatus |
This looks the most hopeful https://github.com/mdoege/minetest/releases/ |
20:57 |
tim_flatus |
But I may start telling people that OSX isn't really supported. |
20:58 |
est31 |
It is supported AFAIK, there are just no builds |
20:58 |
VanessaE |
better to work toward official support imho |
20:58 |
VanessaE |
==making builds |
21:04 |
tim_flatus |
Sure, but if the one computer-savvy friend who has an IQ greater than mine can't get it to work on a Mac the support is slightly theoretical. Sorry, I'm just feeling rather frustrated. |
21:04 |
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21:05 |
tim_flatus |
I can't afford one. |
21:08 |
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21:14 |
thefamilygrog66 |
howdy folks |
21:15 |
STHGOM |
howdy |
21:16 |
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21:18 |
thefamilygrog66 |
I've created a chat command that displays, using formspec, a player's inventory. However, it only works when I type in my username, and just has blanks for any others. Can someone take a look at this and advise, please? |
21:18 |
thefamilygrog66 |
http://pastie.org/9945419 |
21:19 |
est31 |
perhaps thats because you are not logged in as them? |
21:20 |
thefamilygrog66 |
Yes, but is is possible to override that, as the server admin? |
21:20 |
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21:20 |
est31 |
either you modify the core, to send the inventory to all players, or you send the inventory manually in lua. |
21:21 |
est31 |
you can also modify the core to send the inventory just to the person that made the show_formspec command |
21:22 |
est31 |
but I guess this is a bug |
21:24 |
luizrpgluiz |
someone works with mapgen? |
21:24 |
est31 |
when its working, you should try to get the command into core. |
21:24 |
thefamilygrog66 |
Yes, that seems like a bug. |
21:25 |
est31 |
Its usefil |
21:25 |
est31 |
ul* |
21:25 |
thefamilygrog66 |
est31, sorry I don't understand what you mean by that |
21:25 |
est31 |
https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua |
21:25 |
thefamilygrog66 |
oh you mean the core minetest |
21:26 |
est31 |
yes |
21:27 |
thefamilygrog66 |
I just wanted to make a really simple mod... |
21:34 |
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21:35 |
thefamilygrog66 |
est31: How would I change that code to "send the inventory manually in lua"? |
21:37 |
est31 |
load it, create a fake node which contains that inventory, and set its inventory |
21:37 |
est31 |
"inventory inspection node" |
21:38 |
est31 |
whatever I'm currently trying to fix this in the engine |
21:40 |
luizrpgluiz |
hmmmm: can you please help me? I wanted to make a simple mod to generate a world |
21:42 |
luizrpgluiz |
I really wanted someone could help me create a map generator with at least one biome |
21:45 |
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22:06 |
est31 |
thefamilygrog66, you can also create detached inventories |
22:10 |
thefamilygrog66 |
est31: can you point me to an example of detached inventories? |
22:10 |
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22:12 |
est31 |
you do minetest.create_detached_inventory("name", {callbacks}) |
22:13 |
est31 |
and then you fill it like a normal inventory |
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22:51 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #221 from MT-Modder/remove-from-group 14281a1 http://git.io/NVeH (2015-02-13T23:51:42+01:00) |
22:51 |
MinetestBot |
[git] MT-Modder -> Jeija/minetest-mod-mesecons: Remove insulated t-junction and crossover from craftable group 1d93a51 http://git.io/NVeQ (2015-02-13T17:02:09-05:00) |
22:52 |
luizrpgluiz |
can someone help me create a block basement an area of at least 5x5x5x5? |
22:55 |
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23:04 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Fix #219, do not try to override unregistered doors 8bf5b7d http://git.io/NVTa (2015-02-14T00:02:19+01:00) |
23:10 |
Sokomine |
thefamilygrog66: my morechests mod also works with detached inventory (in bags) |
23:11 |
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23:17 |
Sokomine |
luizrpgluiz: best talk to paramat about that. or take a look at existing mapgens. i'm not up to date as to the most current development |
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23:18 |
Sokomine |
est31: ah, ok, seems logical that the server does not send all inventories to all players. yet - what is that (documented!) inventory location for in that case? |
23:20 |
est31 |
I dunno |
23:20 |
est31 |
there is even some code in client.cpp that parses it, but it just doesn't work that way |
23:22 |
est31 |
the inventory location itself is useful, as it enables to change the inventory |
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23:43 |
thefamilygrog66 |
Sure makes things complicated, when they could be extremely simple (like my original chat command). |
23:44 |
thefamilygrog66 |
Sokomine: it's only logical if all players have access to a way to show others' inventories, so it's not really logical at all. |
23:44 |
est31 |
Why is there an extra button to close the window? |
23:44 |
est31 |
why? |
23:44 |
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23:44 |
est31 |
inventories arent public |
23:45 |
est31 |
I've thought your command was intended for server owners only |
23:45 |
thefamilygrog66 |
why aren't they public, when players have no way to see them anyway |
23:45 |
thefamilygrog66 |
my command is intended for owners only |
23:45 |
est31 |
ok, you'll add the priv requirement |
23:45 |
thefamilygrog66 |
exactly |
23:46 |
thefamilygrog66 |
though that doesn't really matter, since there's no quick and clean way to list a player's inventory apparently |
23:46 |
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23:46 |
est31 |
current design is to have no close buttons where they aren't neccessary |
23:47 |
est31 |
you have the esc key for that |
23:47 |
est31 |
and android clients should have a way to exit it otherwise |
23:47 |
* twoelk |
wonders wether this is to list the monsters in the pockets |
23:47 |
thefamilygrog66 |
est31, android clients do not have a way to exit certain formspecs - unified inventory comes to mind |
23:48 |
est31 |
yea, they should get some |
23:48 |
est31 |
one* |
23:48 |
est31 |
most of them are illegal anyway |
23:48 |
thefamilygrog66 |
when I use my phone, I can't get into my inventory on certain servers without having to restart the client. |
23:48 |
thefamilygrog66 |
^ I use the official android client |
23:49 |
est31 |
you mean leave it? |
23:49 |
thefamilygrog66 |
yes, once it's opened (it's larger than the screen, and the back "button" doesn't work) |
23:50 |
est31 |
the back button should work |
23:50 |
thefamilygrog66 |
I assure you that it does not. |
23:50 |
est31 |
this isnt a problem of the formspec, its a problem of the engine |
23:50 |
thefamilygrog66 |
At least with unified inventory. |
23:51 |
thefamilygrog66 |
I'm having a heck of a time trying to figure out these detached inventories... |
23:51 |
MinetestBot |
[git] Jeija -> minetest/minetest_game: Clean up trapdoors code and make them more flexible, so custom trapdoors 03c00a8 http://git.io/NVW7 (2015-02-14T00:48:28+01:00) |
23:52 |
est31 |
dont know more about them as you do |
23:53 |
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23:54 |
est31 |
thefamilygrog66, do you know how to build it for android? |
23:54 |
thefamilygrog66 |
compile a client for android? no. |
23:55 |
est31 |
ah wiki has it |
23:58 |
est31 |
sfan5, Is this up to date? http://dev.minetest.net/Android#Building |