Time |
Nick |
Message |
00:03 |
acerspyro |
server list display sucks |
00:08 |
Exio4 |
it's really hard to get past the 4.6GHz |
00:08 |
acerspyro |
Throw it in snow |
00:08 |
Exio4 |
I have to use insane Vs ;_; |
00:08 |
Exio4 |
acerspyro, >snow |
00:09 |
acerspyro |
Believe me, you will be overclocking your GPU when MT stops being fucking CPU-bound. |
00:09 |
Exio4 |
I can't play minetest at more than 30FPS atm |
00:09 |
Exio4 |
nouveau is crap |
00:09 |
acerspyro |
Neothyne (A game graphitemaster is making) is ENTIRELY GPU-bound. |
00:09 |
acerspyro |
Exio4: It is |
00:09 |
acerspyro |
I have Radeon and I am laughing at you |
00:09 |
* Exio4 |
slaps acerspyro |
00:10 |
acerspyro |
Using a 256x texture pack on a 3 years old laptop. |
00:10 |
acerspyro |
Getting 60 FPS, capped. |
00:10 |
acerspyro |
The Radeon drivers are hundreds of miles away from Nouveau. Better than FGLRX. |
00:11 |
Exio4 |
my GPU is already crap, and nouveau makes it worse |
00:11 |
acerspyro |
What GPU? |
00:11 |
Exio4 |
GT610 |
00:11 |
acerspyro |
Ouch |
00:11 |
acerspyro |
I thought my 8600 GT was old. |
00:11 |
acerspyro |
>.> |
00:11 |
Exio4 |
it's about worse than an integrated gpu nowdays |
00:11 |
Exio4 |
but better than a previous-gen intel integrated |
00:12 |
Exio4 |
but, without drivers |
00:12 |
Exio4 |
it's worse than my old sis 315 |
00:12 |
acerspyro |
It beats my old i945GM |
00:13 |
Exio4 |
it doesn't, remember I use nouveau |
00:13 |
acerspyro |
right |
00:13 |
acerspyro |
Why, tho? |
00:13 |
acerspyro |
Why not use the proprietary drivers? |
00:13 |
Exio4 |
my setup is "weird", and keeping more than one blob driver running is painful |
00:13 |
acerspyro |
Add a repo |
00:13 |
acerspyro |
? |
00:14 |
Exio4 |
uh, how is that going to fix maintaing more than a single blob |
00:14 |
acerspyro |
Auto update |
00:14 |
acerspyro |
It's not a blob |
00:14 |
Exio4 |
I use a host linux as "server" + various linux distros |
00:14 |
acerspyro |
It's a package from the repo |
00:14 |
Exio4 |
in containers |
00:14 |
acerspyro |
??? |
00:14 |
Exio4 |
my whole system runs inside containers |
00:14 |
acerspyro |
Is this like Frankenlinux? |
00:15 |
Exio4 |
what? |
00:15 |
acerspyro |
some kind of linux with packages from everywhere |
00:15 |
Exio4 |
no |
00:15 |
Exio4 |
it's a debian stable as host |
00:15 |
Exio4 |
plus multiples distros running inside LXCs |
00:17 |
Exio4 |
:/ |
00:19 |
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00:24 |
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00:37 |
acerspyro |
so, anyone interested in a door mapmodel? |
00:38 |
acerspyro |
model, sorry, Cube 2/Tesseract vocabulary. |
00:39 |
acerspyro |
Or any other kind of model? |
00:41 |
acerspyro |
Is everyone gone? |
01:03 |
* Jordach |
pur |
01:03 |
Jordach |
rs |
01:04 |
acerspyro |
lol |
01:19 |
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01:38 |
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01:43 |
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01:44 |
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01:45 |
* Brains |
is running his house minetest server under docker at the moment. Seems to be working pretty well... Even set up some dockerfiles to compile git versions so he can be lazy and still burn CPU cycles. |
01:45 |
koalimonster |
hi, does anyone know how to create a function that will replace everything in a certain radius from a block to a certain node? |
01:46 |
acerspyro |
koalimonster: The WorldEdit mode |
01:46 |
lemonlake |
^ |
01:46 |
acerspyro |
mod* |
01:46 |
lemonlake |
koalimonster: https://github.com/Uberi/Minetest-WorldEdit |
01:46 |
koalimonster |
thank you lemonlake |
02:12 |
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02:55 |
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03:02 |
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03:19 |
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03:33 |
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03:35 |
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03:35 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Increase stepheight on android by 0.5 to smoothen movement 25235a4 http://git.io/udJ63w (2015-01-11T04:33:42+01:00) |
03:44 |
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04:15 |
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05:30 |
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06:06 |
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06:22 |
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07:21 |
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07:25 |
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07:46 |
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07:51 |
SanskritFritz |
in a local game when I die, I can't find the things I've built. Is there a way to find it? |
07:52 |
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07:56 |
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nore joined #minetest |
08:03 |
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08:20 |
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08:38 |
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09:01 |
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09:05 |
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09:14 |
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09:14 |
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09:18 |
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09:22 |
Calinou |
https://mail.gnome.org/archives/gimp-developer-list/2015-January/msg00009.html |
09:26 |
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09:31 |
AnotherBrick |
SanskritFritz : press F5 to see debug info and write down coords of your buildings. if you lost already - you can look in server logs for strings like "singleplayer placed smth at (x,y,z)" and hence find coordinates where you built |
09:37 |
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09:47 |
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09:49 |
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10:11 |
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10:14 |
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10:14 |
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10:22 |
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10:22 |
asie |
How mad would everyone get if I made a Minetest mod which spawns a Java VM instance on the server-side? |
10:24 |
Calinou |
I wouldn't |
10:24 |
asie |
I'm working on making BuildCraft (yes, the real mod) game-agnostic |
10:24 |
asie |
I could use the high-level API that makes BC communicate with other games, then, to port BC to Minetest. In theory. |
10:24 |
asie |
The main limitation is no dynamic modeling |
10:24 |
sfan5 |
o/ asie |
10:24 |
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10:25 |
sfan5 |
java vm on the server-side, why not? |
10:25 |
asie |
sfan5: yeah! |
10:25 |
Calinou |
isn't BC proprietary? |
10:26 |
asie |
Calinou: I'm the current maintainer |
10:26 |
asie |
It's /almost/ not propiertary |
10:26 |
asie |
There's one license line which makes it propiertary |
10:26 |
asie |
but I re-licensed the API already |
10:26 |
asie |
and am working on relicensing the whole mod |
10:26 |
asie |
by hunting down all 100+ contributors |
10:27 |
asie |
(the API had 20 and we did it in under a week) |
10:27 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Return to original water sink speed for player d546a5a http://git.io/FRjOOA (2015-01-11T11:27:08+01:00) |
10:27 |
asie |
Calinou: The goal is to become LGPLv3 |
10:28 |
asie |
as part of the rewrite to be game-agnostic |
10:28 |
asie |
then, write a wrapper for the voxel game API I am working on for Minetest |
10:28 |
asie |
and voila |
10:28 |
Calinou |
LGPLv3 is not compatible with Minetest though :P but it's fine |
10:28 |
asie |
It is fine. |
10:28 |
asie |
It will all be a Lua/C mod |
10:29 |
asie |
using JNI for calling Java code from C (that is actually possible! i was as surprised as you might be) |
10:29 |
Calinou |
all contributors agreed?! |
10:29 |
Calinou |
whoa |
10:29 |
asie |
Calinou: For the API? Yes. |
10:29 |
asie |
For the mod itself? Not quiiiiite. |
10:29 |
nore |
wow |
10:29 |
sfan5 |
!doge |
10:29 |
MinetestBot |
DOGE is at 0.00000059 BTC |
10:30 |
nore |
so, a second pipeworks-like mod? :) |
10:30 |
asie |
nore: and more! |
10:30 |
asie |
BuildCraft has tons of functionality |
10:30 |
asie |
like, literally tons |
10:30 |
asie |
The problem is Minetest's API is too high-level to easily work with another high-level API |
10:30 |
asie |
but I believe it is doable |
10:30 |
nore |
yep... btw, I'd like to have *real* fluid transport in pipeworks... guess that would be a way to do it |
10:31 |
nore |
although porting the code might be easier |
10:31 |
asie |
I want one codebase for the whole of BC |
10:31 |
asie |
with a portable API and wrappers |
10:31 |
asie |
Also, things like quarries, etc... it might go well w/ Technic |
10:32 |
sfan5 |
but we are not going to get fancy nodes :( |
10:32 |
sfan5 |
no custom renderers |
10:32 |
asie |
sfan5: Yes, that is a bit of a problem |
10:32 |
sfan5 |
nodeboxes make many things doable |
10:32 |
asie |
as a BC pipe has 41000 rendering combinations for the pipe block alone |
10:32 |
asie |
that excludes things like gates, pipe plugs, facades, etc. |
10:32 |
sfan5 |
but it still isn't as nice as real custom rendering |
10:32 |
Calinou |
welcome back to Minetest anyway, asie |
10:33 |
asie |
sfan5: Can't we just get something like dynamic nodeboxes? |
10:33 |
asie |
That is, a function which queries the block for its current rendering state and caches it |
10:33 |
sfan5 |
maybe |
10:33 |
nore |
sfan5: would a mesh with dynamic texture change be enough? |
10:33 |
asie |
nore: No. |
10:33 |
sfan5 |
nore: no |
10:33 |
asie |
What I'd propose is making a function which lets you dynamically send nodeboxes |
10:33 |
nore |
(if you set some boxes as transparent) |
10:33 |
asie |
nore: ...Hmm. |
10:33 |
sfan5 |
i don't think that'll work |
10:33 |
asie |
nore: Then it WOULD be doable but not with the high-level API |
10:34 |
nore |
anyway, that's not possible right now |
10:34 |
asie |
I'd need an override for Minetest specifically |
10:34 |
asie |
that lists all possible meshes |
10:34 |
nore |
well, there was meta_set_nodedef |
10:34 |
nore |
that I've not updated in the past months (or year?) |
10:35 |
nore |
and that works not very well |
10:35 |
asie |
nore: well, as i said |
10:35 |
sfan5 |
hm |
10:35 |
sfan5 |
actually |
10:35 |
sfan5 |
it might work with meshes |
10:35 |
asie |
we need dynamic nodebox definition if we want BC to be portable easily |
10:35 |
sfan5 |
and having different textures |
10:35 |
nore |
yep, but you'd need dynamic texture change |
10:35 |
asie |
sfan5: no, as then you'd need a special override in the API just for BC |
10:35 |
nore |
which doesn't exist either |
10:35 |
asie |
and I think if we're making dynamic texture change |
10:35 |
asie |
dynamic nodebox change is really not far from that |
10:36 |
sfan5 |
yeah |
10:36 |
asie |
and then the mod would ensure it does it as rarely as possible |
10:36 |
nore |
nodebox would be as easy as texture I reckon |
10:36 |
asie |
yeah |
10:36 |
asie |
so that is my feature request |
10:36 |
asie |
once that's done, BuildCraft (and many other mods) can work with Minetest |
10:37 |
asie |
OpenComputers is another mod looking into moving to the API, by the way |
10:37 |
nore |
well, you can try my meta_set_nodedef branch |
10:37 |
asie |
eh |
10:37 |
nore |
even if it is horribly outdated |
10:37 |
asie |
it's still 2-3 months away |
10:37 |
asie |
at least |
10:37 |
nore |
and has performance issues |
10:37 |
nore |
7 months away |
10:37 |
asie |
works for me |
10:38 |
nore |
so that means another huge rebase |
10:38 |
nore |
(which I'm not feeling able to do) |
10:39 |
nore |
and I probably won't have the time to work on it for another 6 months... |
10:45 |
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11:09 |
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11:16 |
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11:18 |
Gael-de-Sailly |
When can I call the function minetest.get_perlin_map ? |
11:19 |
Gael-de-Sailly |
I know I mustn't call it at the loading time |
11:19 |
Gael-de-Sailly |
but could it be called in minetest.register_on_mapgen_init ? |
11:22 |
Gael-de-Sailly |
I'm trying to make a mapgen, and in minetest.register_on_mapgen_init, I create a PerlinNoiseMap and stack it as an upvalue of a function. |
11:24 |
Gael-de-Sailly |
And, when I call the function, I have : attempt to index upvalue "noise" (a nil value) |
11:25 |
Gael-de-Sailly |
Where is the problem ? |
11:26 |
nore |
it might be that |
11:26 |
nore |
did you try putting it inside a minetest.after(0, ...) |
11:27 |
Gael-de-Sailly |
no |
11:27 |
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11:27 |
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11:28 |
Gael-de-Sailly |
So the problem is not about the upvalue ? |
11:29 |
nore |
well, it might be the perlin map |
11:29 |
nore |
I'm not sure, but IIRC mapgen_init is called very early |
11:30 |
Gael-de-Sailly |
I want to call it early, when should I call it ? |
11:30 |
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11:30 |
nore |
well, just wait for the env to setup should be enough |
11:31 |
nore |
so a minetest.after(0, ...) |
11:31 |
Gael-de-Sailly |
thank you for your answers |
11:31 |
nore |
np |
11:32 |
Gael-de-Sailly |
but is it always executed before registered_on_generated ? |
11:35 |
nore |
nope |
11:35 |
nore |
actually, the easiest might be to set a global variable containing your perlin map |
11:35 |
nore |
and in register_on_generated, if the perlin map is not nil, then compute it |
11:36 |
nore |
that way, you'll compute it only once |
11:36 |
Dm_Ryzh |
Hello! I`m a noob in minetest, I installed last version 0.4.11 on Ubuntu 14.4 LTS. My problem is that I can`t see some icons in inventory - trees, planks etc. Also I can`t craft wood pickaxe. Please, help! |
11:37 |
Gael-de-Sailly |
@Dm_Ryzh, I'm exactely in the same configuration and I've no problem. |
11:38 |
Dm_Ryzh |
First I install 0.4.9 - same problem |
11:38 |
Gael-de-Sailly |
You can't see some icons ? Can you explain ? |
11:39 |
Dm_Ryzh |
then upgraded from PPA |
11:39 |
Gael-de-Sailly |
Do you see an empty slot or a "unknown item" blue square ? |
11:40 |
Dm_Ryzh |
Empty slot and popup message |
11:41 |
Gael-de-Sailly |
weird |
11:43 |
Dm_Ryzh |
how to send a screenshot? |
11:43 |
Gael-de-Sailly |
I don't know |
11:43 |
Gael-de-Sailly |
I try to help you but I'm not an expert either about inventories and crafting. |
11:45 |
Gael-de-Sailly |
Have you tried the minimal game ? This game has no interest to play it, but it could help to determine from what is this problem. |
11:46 |
Dm_Ryzh |
i try only singleplay |
11:47 |
Gael-de-Sailly |
Just create a new world and, at the bottom of the world creation window, choose minimal instead of minetest_game. Check "Creative mode" and start the game. |
11:48 |
Dm_Ryzh |
I`ll try it now. here is screenshot: http://i58.tinypic.com/103s9xv.png |
11:49 |
Gael-de-Sailly |
It may be a texture issue. |
11:50 |
Dm_Ryzh |
Minimal game - same issue |
11:50 |
Gael-de-Sailly |
So the issue is in the core |
11:51 |
Gael-de-Sailly |
And, don't worry for the wooden pickaxe, it's simply the wrong recipe ! |
11:51 |
Gael-de-Sailly |
The three top slots are wooden planks and not sticks. |
11:52 |
Dm_Ryzh |
Thanks for pickaxe=) |
11:53 |
gregorycu |
Issue is either in the core, or a faulty download |
11:53 |
gregorycu |
Bad unzip |
11:54 |
Dm_Ryzh |
I install it from ubuntu rep first |
11:55 |
Dm_Ryzh |
well, I`ll try to reinstall it |
12:08 |
Dm_Ryzh |
in terminal there is log: Irrlicht log: Could not load texture: |
12:11 |
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12:16 |
exio4 |
pipeworks is the prime95 of minetest |
12:17 |
gregorycu |
Wrong channel |
12:18 |
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12:20 |
exio4 |
no |
12:20 |
exio4 |
it's offtopic |
12:20 |
exio4 |
and I had that random thought |
12:21 |
exio4 |
the equivalent of prime95 for windoze overclockers in minetest is VE's pipeworks |
12:21 |
gregorycu |
We are talking about it in minetest-dev |
12:21 |
exio4 |
I know, yet a random comment about overclocking is offtopic to #-dev |
12:22 |
gregorycu |
Ahh ok, sorry |
12:22 |
gregorycu |
You were trying to avoid offtopic |
12:25 |
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12:30 |
paramat |
Gael-de-Sailly, the correct way to use get_perlin_map is this https://forum.minetest.net/viewtopic.php?f=18&t=6396&p=167503#p166686 |
12:33 |
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12:33 |
Krock |
Why are the stars not round? |
12:38 |
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12:40 |
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12:41 |
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12:42 |
AnotherBrick |
consider player running like hell up diagonal stair and die at the top of it. will his corpse fly on a parabolic trajectory? |
12:42 |
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12:43 |
AnotherBrick |
let there be no obstacles on his path |
12:46 |
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12:47 |
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12:50 |
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12:51 |
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12:52 |
rubenwardy |
Hi all! |
12:52 |
Jordach |
AnotherBrick, no |
12:52 |
Jordach |
Minetest has an insane amount of air resistance which shouldn't exist at all. |
12:53 |
AnotherBrick |
oh... so it will fly on a ballistic-somewhat-parabolic path? or just fall straight down? |
12:54 |
rubenwardy |
It will be something like velocity = velocity * 0.99, if you're talking about the player |
12:54 |
AnotherBrick |
and what about player's corpse? |
12:54 |
rubenwardy |
don't know, the same I assume |
12:54 |
AnotherBrick |
ah, it's the same i think |
12:55 |
AnotherBrick |
thanks |
12:57 |
Dm_Ryzh |
hey, anyone have an idea about texture bug: like this http://osdir.com/ml/general/2014-09/msg13248.html |
12:58 |
Dm_Ryzh |
got it on Ubuntu, minetest ver 0.4.11 |
12:58 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Fix invalid stepheight increase calculation on android 2d9b311 http://git.io/YQsmmA (2015-01-11T13:57:26+01:00) |
12:58 |
Krock |
you seem to have some textures missing in minetest_game |
12:58 |
Dm_Ryzh |
in minimal also |
12:58 |
Krock |
0.4.11 did not exist in 2014-09 |
12:59 |
Dm_Ryzh |
I told about the same issure in 0.4.11 |
12:59 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Disable sound and key binding settings in "pause" menu on android aed70cb http://git.io/yS_avw (2015-01-11T13:58:49+01:00) |
13:00 |
AnotherBrick |
I often see somewhat messed up inventory icons. sometime (rarely) they are just invisible |
13:00 |
AnotherBrick |
oh wait i'm still at 0.4.10 |
13:00 |
Krock |
\o/ Roger Federer on his 1000th match |
13:00 |
Krock |
*won |
13:00 |
rubenwardy |
minimal shouldn't be used |
13:01 |
Dm_Ryzh |
here is my screenshot http://i58.tinypic.com/103s9xv.jpg |
13:02 |
SanskritFritz |
AnotherBrick: thank you, I'll try this soon. How can I get to given coordinates? |
13:02 |
Dm_Ryzh |
rubenwardy: in minimal and in minetest_game |
13:02 |
rubenwardy |
!g minetest messed up inventory icons |
13:02 |
MinetestBot |
rubenwardy: http://irc.minetest.ru/minetest/2014-05-16 |
13:03 |
rubenwardy |
!g minetest messed up inventory icons site:forum.minetest.net |
13:03 |
MinetestBot |
rubenwardy: https://forum.minetest.net/viewtopic.php?pid=96014 |
13:03 |
rubenwardy |
!g minetest messed up inventory site:forum.minetest.net |
13:03 |
MinetestBot |
rubenwardy: https://forum.minetest.net/viewtopic.php?id=1616 |
13:03 |
rubenwardy |
ignore that one |
13:03 |
rubenwardy |
The inventory breaks quite a lot. |
13:03 |
AnotherBrick |
SanskritFritz : by walking? or use /teleport x,y,z |
13:09 |
SanskritFritz |
AnotherBrick: thanks again. I'll experiment from now on, don't want to be a help vampire :) |
13:10 |
AnotherBrick |
welcome) |
13:12 |
SanskritFritz |
this is a nice game, never tried Minecraft, but I do enjoy this :) |
13:22 |
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13:30 |
Dm_Ryzh |
how to get fly privilegy in single game? |
13:31 |
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13:32 |
rubenwardy |
/grant singleplayer fly |
13:34 |
Dm_Ryzh |
<rubenwardy>, Thank you! |
13:34 |
rubenwardy |
XDD |
13:36 |
Dm_Ryzh |
=) Seems I find how to solve texture bug: https://forum.minetest.net/viewtopic.php?id=7121 |
13:37 |
Dm_Ryzh |
Thanks rubenwardy=) |
13:39 |
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14:00 |
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14:44 |
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14:46 |
lordawe |
VanessaE: PLS, which build do I need to run dreambuilder_game? I have latest 0.4.11 and it gives me an error: http://pastebin.com/nhpM8Knf |
14:46 |
lordawe |
thank you |
14:49 |
Gael-de-Sailly |
I'm not VanessaE but I'm looking the code |
14:50 |
lordawe |
Thank you Gael-de-Sailly |
14:52 |
Gael-de-Sailly |
It's a problem about the function minetest.get_mapgen_params |
14:52 |
lordawe |
so what should I do then? I would like to roun a local server to play with son |
14:53 |
Gael-de-Sailly |
I don't know |
14:54 |
Gael-de-Sailly |
Sorry but there isn't any documentation about this method. |
14:55 |
lordawe |
okay |
14:55 |
lordawe |
thank you |
14:55 |
Gael-de-Sailly |
Is there someone who know the behaviour of this function ? |
14:55 |
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14:56 |
lordawe |
I have tried to generate a new world using different mapgen but it gives the same error |
15:04 |
lordawe |
is it just me? how can others plays it? Older MT,v0.4.10 gives the error too |
15:04 |
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15:04 |
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15:05 |
Brains |
I usually play dreambuilder and haven't had any issues... Let me snag the current git version and try it out here locally. |
15:05 |
Gael-de-Sailly |
https://github.com/VanessaE/dreambuilder_game/blob/master/mods/default/mapgen.lua#L705 |
15:06 |
lordawe |
thank you guys |
15:06 |
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15:07 |
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15:07 |
Brains |
I get the error as well. |
15:07 |
lordawe |
I am trying it for the first time, because my set of mods resulter in random errors - placing huge blocks of travelnet boxes or windmills... |
15:07 |
lordawe |
oh, thanks |
15:08 |
Gael-de-Sailly |
I repeat my question : is there someone who know the behaviour of this function ? |
15:08 |
Brains |
The big block of windmills thing seems to be a mapgen problem... I saw the same thing in my local dreambuilder worlds. |
15:08 |
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15:08 |
lordawe |
oh no! |
15:08 |
rubenwardy |
Yo! |
15:09 |
rubenwardy |
Thought I'd spice up my greeting a bit. |
15:09 |
Gael-de-Sailly |
Yo ruben' ! |
15:09 |
lordawe |
it is relatively okay when it happens in the air, but it appeared on the surface last time I've tried it |
15:11 |
Gael-de-Sailly |
thanks to you I just remembered that I wanted to finish the mapgen tuto today |
15:11 |
lordawe |
I suppose everybody who knows how to fix it are busy, can anybody suggest me which good subgame or ser of mods should I download to be able to play soon without getting similar errors please |
15:14 |
Brains |
I suppose you could get a copy of dreambuilder that was earlier than commit e7d9c6e... |
15:14 |
lordawe |
yes please, can you uload it for me,pls |
15:15 |
Brains |
Heh, I don't have a copy handy... I presume there is a way to pull it from github but I usually just snag it via git. |
15:15 |
Brains |
VanessaE pops in pretty frequently so I doubt it will be a long wait. |
15:16 |
lordawe |
last update of Dreambuilder was yesterday... :) |
15:16 |
Brains |
Hrm, have you tried the latest git build of minetest? |
15:16 |
lordawe |
I downloaded official stable release |
15:17 |
lordawe |
I am on Windows |
15:17 |
Brains |
Let me see if the problem exists on a more current build... (I usually run linux and compile up fresh git versions locally but I'm on windows this morning and only have a "recentish" build.) |
15:18 |
Gael-de-Sailly |
The part of the file who causes the problem was added yesterday by Paramat. |
15:18 |
Gael-de-Sailly |
https://github.com/VanessaE/dreambuilder_game/commit/e7d9c6ee8047f24c3040f6b676afa80abe9fb980?diff=split |
15:18 |
Brains |
It was merged into Dreambuilder yesterday, written a couple fo months ago. |
15:19 |
Gael-de-Sailly |
oh yes, I just noticed it. |
15:19 |
Gael-de-Sailly |
So is it possible that the behaviour of this function has changed ? |
15:20 |
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15:20 |
Brains |
lordawe: Snag a more current build for windows from the forums... I was able to load it up. |
15:20 |
lordawe |
which one? |
15:20 |
Brains |
I usually snag sfan's build IIRC. |
15:20 |
Gael-de-Sailly |
the function "minetest.set_mapgen_params" |
15:21 |
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15:21 |
Brains |
https://forum.minetest.net/viewtopic.php?f=42&t=1523 |
15:21 |
lordawe |
thx |
15:21 |
Gael-de-Sailly |
Sorry, I've mistaken replies |
15:22 |
Brains |
I was using the one labeled 63867b1 |
15:27 |
lordawe |
It WORKS! Thank you me too! |
15:28 |
lordawe |
or it seems to be working, it is loading too long |
15:30 |
Gael-de-Sailly |
Tried just now, it works, but there is a mapgen problem |
15:31 |
lordawe |
with these huge boxes? |
15:33 |
Gael-de-Sailly |
Yes, these huge boxes |
15:33 |
* Brains |
loads up a new world to see the boxes... |
15:33 |
lordawe |
:o( |
15:34 |
Gael-de-Sailly |
Huge boxes formed by unknown items, windmills, minerals, and various stuff |
15:35 |
Gael-de-Sailly |
above the spawn point |
15:35 |
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15:37 |
Gael-de-Sailly |
http://i.imgur.com/vJsYIRx.png |
15:37 |
Brains |
Didn't see it in my test world after a quick look but that doesn't mean much. It is a known problem with an unknown cause AFAIK. |
15:42 |
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15:42 |
luizrpgluiz |
hi all |
15:47 |
Wayward_One |
Gael-de-Sailly, lordawe: VanessaE had one of those on her server recently. She said it's a bad mapblock |
15:48 |
Gael-de-Sailly |
really strange |
15:48 |
Wayward_One |
VE-Survival, to be exact |
15:48 |
lordawe |
I DO see cubes: http://i.cubeupload.com/tmTtli.png |
15:49 |
lordawe |
I am in creativ |
15:49 |
VanessaE |
good morning |
15:49 |
Brains |
Morning |
15:50 |
Gael-de-Sailly |
good afternoon ! |
15:50 |
Gael-de-Sailly |
I'm French, she's American |
15:50 |
lordawe |
good almost evening :) |
15:50 |
Brains |
Goood Temporally Appropriate Greeting. |
15:51 |
Wayward_One |
good morning/afternoon/evening, wherever you may be :) |
15:53 |
lordawe |
http://i.cubeupload.com/IypHp5.png, http://i.cubeupload.com/8K39g0.png, http://i.cubeupload.com/tmTtli.png |
15:54 |
lordawe |
it doesnť matter which mapgen I've used so far |
15:55 |
VanessaE |
I'll fix the dreambuilder bug, gimme a minute. |
15:56 |
Gael-de-Sailly |
I have no idea, what is the cause of this bug. |
15:58 |
lordawe |
TY |
15:58 |
Brains |
VanessaE: Which bug? |
15:58 |
VanessaE |
the crash with 0.4.11. |
15:58 |
Brains |
Ah |
15:59 |
Gael-de-Sailly |
We were speaking about the huge blocks |
15:59 |
VanessaE |
I know about that, but it's not dreambuilder. it's minetest. has to be |
16:01 |
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16:09 |
lordawe |
it is minetest, but we speaking both :) |
16:09 |
lordawe |
the huge blocks and the dreambuilder bug, but it is working with latest sfan5's build |
16:09 |
VanessaE |
well I meant it's the engine causing the corrupt mapblocks |
16:10 |
VanessaE |
new dreambuilder going up in a minute |
16:10 |
VanessaE |
should fix the crash |
16:11 |
lordawe |
me too, because I used in built v5-v7 + noisetest and paramatv7 |
16:11 |
VanessaE |
done |
16:11 |
VanessaE |
try it now |
16:11 |
lordawe |
and I saw it, or at least these huge shadows you helped me to remove using Worldedit, I think it is connected |
16:13 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Refine sorting algorithm ee2a6de http://git.io/vkmxIw (2015-01-11T17:10:50+01:00) |
16:14 |
nore |
VanessaE: you don't use last version of mt for the server? |
16:15 |
VanessaE |
nore: no. server is at 900fa26965a2fbdf2b9de74e2d680c083de91482 right now |
16:17 |
VanessaE |
(so almost the latest release) |
16:18 |
VanessaE |
Brains: can you try the latest build of dreambuilder with minetest 0.4.11 and see if that commit fixes the crash problem? |
16:18 |
VanessaE |
(don't try it with git, the test wouldn't be valid) |
16:26 |
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16:29 |
VanessaE |
~tell paramat https://github.com/VanessaE/dreambuilder_game/commit/42f677e10d4ab28b436bd375b5a7397d73a8073c |
16:29 |
ShadowBot |
VanessaE: O.K. |
16:36 |
Jordach |
VanessaE, what the |
16:36 |
Jordach |
i did not disconnect |
16:37 |
VanessaE |
? |
16:37 |
Jordach |
[16:36:29] <-- Jordach (~quasselminetest/big-freaking-dig/developer) has quit |
16:37 |
* VanessaE |
shrugs |
16:39 |
Krock |
http://i.imgur.com/CvpypLp.png |
16:39 |
Krock |
fat flying object |
16:40 |
VanessaE |
looks like a cross between the 1701 and the NX-01 |
16:41 |
Krock |
should be the NX-01 |
16:42 |
VanessaE |
the nacells should be lower then |
16:42 |
VanessaE |
almost even with the primary hull |
16:42 |
VanessaE |
hm, wait |
16:42 |
VanessaE |
scratch that |
16:42 |
VanessaE |
the primary hull is just too thick :) |
16:43 |
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16:50 |
Krock |
moved 23k nodes... |
16:50 |
Krock |
timed out >:D |
16:50 |
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16:58 |
Krock |
VanessaE, heh. looks better now :) http://i.imgur.com/lLDh0Tv.png |
17:04 |
VanessaE |
yes actually it does :) |
17:08 |
lordawe |
[16:59]Gael-de-SaillyWe were speaking about the huge blocks |
17:08 |
lordawe |
[16:59]VanessaEI know about that, but it's not dreambuilder. it's minetest. has to be.. |
17:08 |
lordawe |
Pls, is that bug reported? |
17:09 |
VanessaE |
lordawe: it is. |
17:09 |
VanessaE |
also, I fixed the crash problem, please re-test on 0.4.11 at your leisure. |
17:10 |
lordawe |
sorry, I just can't find it |
17:10 |
VanessaE |
lordawe: minetest core devs seem to have some idea now what might be the cause of the bad mapblocks, but no resolution as yet. |
17:10 |
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17:11 |
lordawe |
VanessaE: I have built wood (angled wall) block in dreambuilder but then I couldn't remove it. I had to use WE |
17:11 |
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17:11 |
lordawe |
VanessaE, anybody: and since when is it behaving like so |
17:11 |
lordawe |
? |
17:12 |
lordawe |
(the bad huge blocks on mapgen) |
17:12 |
VanessaE |
lordawe: since just a hair before 0.4.11 came out |
17:12 |
lordawe |
lol |
17:12 |
lordawe |
:) |
17:13 |
lordawe |
ty |
17:13 |
VanessaE |
looks like Dec. 24 if the guess was correct |
17:13 |
VanessaE |
literally a few commits before release :-/ |
17:14 |
VanessaE |
no, wait |
17:14 |
VanessaE |
that can't be right, I've seen these sorts of corrupt mapblocks before that |
17:15 |
VanessaE |
(well what causes them *now* may be new) |
17:15 |
VanessaE |
saw one happen on my realtest server once |
17:15 |
* Jordach |
smells a bug with LevelDB |
17:15 |
VanessaE |
Jordach: pre-leveldb |
17:15 |
VanessaE |
and it happens on users with sqlite maps also |
17:15 |
Jordach |
VanessaE, haven't seen it on a Win64 system |
17:16 |
VanessaE |
it's not at the map database level |
17:16 |
VanessaE |
it's in-engine - moretrees and plantlife add stuff on top of the errant mapblocks if they have dirt |
17:17 |
lordawe |
but I belive that the bad light/shadow blocks which cannot be fixed usig //fixlight has to do something with it too |
17:18 |
VanessaE |
I think that's a different problem entirely. |
17:18 |
VanessaE |
related? idk |
17:18 |
* VanessaE |
pokes hmmmm |
17:21 |
lordawe |
:o| |
17:23 |
lordawe |
If it is so, it is not problem of all my mods I want to use. We just need to be patient to get these mods fixed |
17:23 |
lordawe |
tY |
17:23 |
VanessaE |
it's not a mod problem |
17:23 |
VanessaE |
at least, not those big, square, black shadows just appearing out of nowhere. it's an engine problem. |
17:24 |
VanessaE |
(that worldedit can sometimes make *more* of them is a different question) |
17:26 |
lordawe |
I think there is a problem with my English |
17:26 |
VanessaE |
no, I understood you |
17:27 |
lordawe |
I didn't say WE makes more of these huge blocks |
17:29 |
VanessaE |
no but I did :) |
17:29 |
VanessaE |
I've had it happen on many occasions. |
17:29 |
VanessaE |
it's unclear if worldedit is at fault, or if it's the same engine issue that causes the initial shadows. |
17:35 |
lordawe |
I see |
17:37 |
lordawe |
and If world is generated without WE installed? |
17:38 |
VanessaE |
doesn't matter |
17:38 |
VanessaE |
WE doesn't affect world generation at all |
17:40 |
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17:42 |
* Sokomine |
takes a look if any mapgen/perlin noise experts are present |
17:42 |
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17:43 |
VanessaE |
Sokomine: shhhh you'll summon paramat :) |
17:44 |
Sokomine |
there are shadows as well when using mg_villages. they do disappear after a while...when further terrain has been generated/updated |
17:44 |
Sokomine |
VanessaE: that's my intention :-) nore would be helpful as well :-) |
17:44 |
Sokomine |
or someone else who understands that noise stuff :-) |
17:44 |
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17:44 |
* VanessaE |
hides because she only understands it *just* enough to get into trouble. |
17:45 |
nore |
hm? |
17:45 |
Sokomine |
hah! nore discovered :-) |
17:45 |
nore |
hi btw :) |
17:45 |
Sokomine |
VanessaE: guess you're safe then (for now - until i need the next texture :)) |
17:45 |
Sokomine |
hi nore :-) |
17:46 |
Sokomine |
nore: my problem is that i want to place additional lone houses in mapchunks that did not receive a village. kind of random_buildings combined with the villages |
17:46 |
nore |
still the same problem? |
17:46 |
nore |
what is it then? |
17:47 |
Sokomine |
trouble is: if i select a random spot inside a mapchunk for a house, said house may partly stretch into neighbouring chunks. if two houses or a house and a village are too close together, that'd be bad |
17:47 |
Sokomine |
it's mostly that your villages distribution code works fine - but in order to add the single houses without having trouble with them, i need code that is more reproducable |
17:48 |
nore |
well, there is a function which checks if a given position is inside a village |
17:49 |
Sokomine |
if the outcome (house placed or not) depends on from which direction you approach the mapchunk, then there's going to be trouble. one mapchunk may believe that a house from a neighbouring one will have to be spawned - while that mapchunk may figure out that it can't because that house would be too close to something else |
17:50 |
Sokomine |
your noise stuff does not have this problem. my rather primitive "select random coordinates inside the mapchunk and place the house there as long as those houses and villages in the sourrounding mapchunks are far enough away" is too primitive for that problem |
17:50 |
nore |
yep, and both house are not spawned then |
17:50 |
nore |
same thing happens with entire villages |
17:51 |
nore |
two villages too close = neither one is placed |
17:51 |
Sokomine |
hmm. perhaps i ought to increase the range for mapchunks checked? there might be a chain reaction |
17:51 |
Sokomine |
ah. yes. that sounds like a very obvious and convincing soultion :-) |
17:51 |
Sokomine |
that might do... |
18:03 |
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18:08 |
rubenwardy |
minetest.org would be a much better hostname than minetest.net |
18:09 |
rubenwardy |
and, hi all! |
18:09 |
OldCoder |
Hi |
18:09 |
OldCoder |
03:26:49: ERROR[ServerThread]: ServerEnv: Trying to store id=20718 |
18:09 |
OldCoder |
statically but block (113,0,36) already contains 500 objects. Forcing delete. |
18:10 |
OldCoder |
It was explained to me 2 months ago but very busy |
18:10 |
Jordach |
D: |
18:10 |
OldCoder |
What coords are those again? |
18:10 |
Jordach |
OldCoder, too many entities |
18:10 |
OldCoder |
Pipeworks or technic |
18:10 |
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18:10 |
OldCoder |
What coords are those again? Node blocks or map blocks? |
18:11 |
OldCoder |
Jordach, do you know? |
18:13 |
Sokomine |
OldCoder: i'm pretty sure it's mapblock |
18:15 |
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18:15 |
Sokomine |
on the other hand...for block 113,0,36 i'd expect the db id to be 603979889 if i'm not mistaken |
18:16 |
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18:16 |
OldCoder |
Sokomine conclusions? |
18:19 |
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18:23 |
rubenwardy |
Are there any requirements for licenses for mods on the forum, other than there must be one? |
18:23 |
rubenwardy |
I can't see anything about non-FOS mods being disallowed |
18:23 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=11&t=1271 |
18:23 |
rubenwardy |
actually, it says none that don't allow derivites |
18:25 |
jojoa1997 |
Does any really use the WTFPL license? |
18:25 |
jojoa1997 |
anymore |
18:25 |
rubenwardy |
Pilzadam |
18:25 |
rubenwardy |
All of his mods are |
18:25 |
rubenwardy |
I tend to dual license with WTFPL and CC0 if it is a small thing |
18:25 |
Krock |
jojoa1997, 75% of my mods are wtfpl |
18:25 |
rubenwardy |
(ie: you can choose either to use) |
18:26 |
rubenwardy |
some people don't like swearing |
18:31 |
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18:32 |
Calinou |
rubenwardy, derivative works must be allow |
18:32 |
Calinou |
jojoa1997, the WTFPL is very popular in the Minetest community |
18:32 |
Calinou |
but it has no warranty disclaimer by default and contains swearing; better use CC0 |
18:33 |
OldCoder |
CC0? |
18:33 |
* Calinou |
is playing Quake coop |
18:33 |
Calinou |
the server provides maps for free |
18:33 |
Calinou |
OldCoder, Creative Commons Zero (currently at version 1.0) |
18:33 |
Calinou |
https://creativecommons.org/publicdomain/zero/1.0/ |
18:36 |
Krock |
CC1 :) |
18:42 |
Calinou |
CC-1 |
18:42 |
Calinou |
“oubliette†apparently is an English word. |
18:46 |
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18:58 |
OldCoder |
t y |
19:06 |
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19:11 |
rubenwardy |
What hosting sites should I recommend for hosting mods? Drop Box? |
19:11 |
VanessaE |
forum attachments. |
19:11 |
VanessaE |
: |
19:11 |
VanessaE |
:P |
19:12 |
Calinou |
Gitorious |
19:12 |
Calinou |
just learn to use Git, it helps everyone :P |
19:12 |
rubenwardy |
... |
19:12 |
VanessaE |
or do that :) |
19:12 |
rubenwardy |
I have already talked about that |
19:12 |
rubenwardy |
Really? Surely we shouldn't as that increases forum bandwidth and harddrive space -> more cost |
19:15 |
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19:16 |
exio4 |
Calinou, enet wasn't written because TCP was slow |
19:17 |
Calinou |
that's what its official site says |
19:17 |
exio4 |
latency != speed |
19:17 |
Calinou |
Cube used TCP before, so eihrul wrote enet and ported Cube to it |
19:28 |
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19:29 |
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19:29 |
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19:29 |
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19:31 |
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19:32 |
rubenwardy |
Please may a moderate delete this: https://forum.minetest.net/viewtopic.php?f=9&t=10978&p=167614#p167614 |
19:34 |
Calinou |
done |
19:34 |
sfan5 |
damn you Calinou |
19:34 |
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19:34 |
sfan5 |
i wanted to be faster :< |
19:36 |
rubenwardy |
Thanks |
19:36 |
lordawe |
so you can delete fast :D |
19:36 |
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19:37 |
SylvieLorxu |
sfan5: Gotta go fast |
19:38 |
lordawe |
it was a lag :D |
19:38 |
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19:39 |
kennebel |
Hello. :) |
19:39 |
lordawe |
hi |
19:40 |
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19:41 |
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19:41 |
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19:42 |
kennebel |
I'm recent to the minetest universe, but hopefully i'll be here awhile. I like the openness of the mod capability. |
19:43 |
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19:43 |
SylvieLorxu |
kennebel: Welcome to Minetest :D |
19:43 |
kennebel |
Thank you. :) |
19:44 |
kennebel |
I've been a business developer for 20 something years, dabbled in games for longer than that. |
19:45 |
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19:45 |
VanessaE |
kennebel: just be aware that there are people here who will drive you insane ;) |
19:45 |
kennebel |
How do you mean? |
19:46 |
kennebel |
The minecraft/tekkit server i play on right now is filled with 13 year olds, so it cannot be worse than that... |
19:46 |
VanessaE |
kennebel: there are many modders/coders in here as well as players, and a few core devs. we're all a little nuts :) |
19:46 |
Krock |
kennebel, how about 12 year olds? |
19:47 |
Jordach |
kennebel, oh god no |
19:47 |
Calinou |
hi kennebel, welcome |
19:47 |
Jordach |
not the kids |
19:47 |
kennebel |
Surrounded by coders? Well that'll be a first. I've been a programmer as mentioned for a very long time. That has almost entirely been in small/ to medium businesses, so I rarely get to interact with anyone that knows what a recursive loop is. |
19:48 |
Krock |
our gameplay should be more difficult, so the kids stop playing?? |
19:48 |
VanessaE |
kennebel: the development methodology is what'll drive you nuts :) |
19:48 |
Krock |
uh. what's a recursive loop good for? |
19:48 |
* T4im |
nods |
19:48 |
kennebel |
I'm fascinated at the larger world limits. I'm also having fun learning Lua. One of the few languages i've never jumped in to. Loving it so far. |
19:48 |
VanessaE |
imagine Linus Torvalds yelling at someone... now imagine that that someone is another Linus. |
19:49 |
Jordach |
kennebel, be warned |
19:49 |
T4im |
hehe |
19:49 |
VanessaE |
'nuff said? |
19:49 |
kennebel |
I got it. |
19:49 |
Jordach |
everyone in here hates global variables: i don't |
19:49 |
kennebel |
I like maintainable code. |
19:49 |
Krock |
I love those ^ |
19:49 |
Krock |
@Jordach |
19:49 |
VanessaE |
Jordach: nothing wrong with global variables as long as they're properly namespaced. |
19:49 |
kennebel |
Is there a positive attitude towards mod devs here, or should I quietly exit? |
19:49 |
Jordach |
positive |
19:50 |
T4im |
depends on how well you write |
19:50 |
Jordach |
last time i checked i was getting a massive praise for BFD |
19:50 |
Jordach |
which code wise is atrocious] |
19:50 |
VanessaE |
kennebel: quite positive. |
19:50 |
VanessaE |
modding is central to Minetest |
19:50 |
VanessaE |
modders, subgame devs are how this game gets its content |
19:51 |
VanessaE |
s/this game/this project/ |
19:51 |
Jordach |
tl;dr no base game to actually work from - you've got to make that part yourself |
19:51 |
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19:51 |
VanessaE |
Jordach: well that's not really true, minetest_game is getting a bit better lately. |
19:51 |
luizrpgluiz |
someone mumble to use voice chat and text? |
19:51 |
VanessaE |
luizrpgluiz: doubt it |
19:52 |
VanessaE |
there's no real call for that in minetest |
19:52 |
Calinou |
<kennebel> I like maintainable code. |
19:52 |
Calinou |
my code is maintainable as hell! |
19:52 |
VanessaE |
Calinou: literally ;) |
19:53 |
kennebel |
Hehehe |
19:53 |
VanessaE |
I'm one to talk ;) my code isn't exactly the bastiona of maintainability |
19:53 |
VanessaE |
bastion* |
19:53 |
* Calinou |
finished Quake campaign |
19:53 |
kennebel |
Glad to hear it. Some environments have mod capabilities, but are antagonstic towards coders. |
19:54 |
luizrpgluiz |
I thought the irc staff is used from time to time voice chat |
19:54 |
kennebel |
As I play a bit, I'm building a list of things I want to add. |
19:54 |
VanessaE |
luizrpgluiz: nope, I don't think so. Most IRC users prefer to stay on IRC. |
19:54 |
kennebel |
I hate voice chat/TS type things. I'm rarely in a place where I can have audio. |
19:54 |
VanessaE |
kennebel: give Carbone, BFD, and Dreambuilder subgames a try some time |
19:55 |
kennebel |
Written down. |
19:57 |
lordawe |
How do I remove an angled wood? |
19:57 |
VanessaE |
tryt an axe |
19:57 |
VanessaE |
-t |
19:57 |
lordawe |
nope |
19:58 |
VanessaE |
a pick then? |
19:58 |
lordawe |
nope |
19:58 |
VanessaE |
er |
19:58 |
VanessaE |
screenshot? |
19:58 |
VanessaE |
what kind of object is it? |
19:58 |
lordawe |
i tried diamond, mese, mithril axe and poxaxe, even hand |
19:59 |
VanessaE |
not pickaxe -- just "axe". |
19:59 |
VanessaE |
oh |
19:59 |
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19:59 |
VanessaE |
misread |
19:59 |
luizrpgluiz |
but mumble is free and open project |
19:59 |
VanessaE |
screenshot please? |
19:59 |
kennebel |
Jordach: I like the screenshots of BFD. |
19:59 |
VanessaE |
luizrpgluiz: we don't want voice chat. |
19:59 |
lordawe |
it says: angled walls:wood_corner |
19:59 |
luizrpgluiz |
I understand :) |
19:59 |
VanessaE |
ah |
19:59 |
VanessaE |
ok, angled_walls mod |
20:00 |
VanessaE |
lemme check the code |
20:00 |
VanessaE |
groups = { snappy=1 }, |
20:00 |
VanessaE |
that should work with a regular axe I thought |
20:01 |
VanessaE |
use your hand or a sword. |
20:01 |
VanessaE |
(looks like I need to fix the groups) |
20:01 |
lordawe |
wel, the sword is WORKING |
20:02 |
lordawe |
Sword only |
20:02 |
VanessaE |
ok |
20:02 |
lordawe |
TY |
20:02 |
VanessaE |
I'm gonna change it to work with picks |
20:02 |
VanessaE |
since sword is the wrong tool |
20:03 |
VanessaE |
(snappy must have been a copy&paste error I didn't catch) |
20:05 |
VanessaE |
ok, new build of dreambuilder is up. Get it from the usual place, or you can grab just the angled_walls mod from https://github.com/VanessaE/angled_walls and use it to replace what you have. |
20:07 |
VanessaE |
you'll need at least an iron pick to remove an angled wall now. |
20:07 |
lordawe |
TY, I'll go download it from git |
20:15 |
rubenwardy |
http://rubenwardy.github.io/minetest_doc/chapters/releasing.html |
20:23 |
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20:27 |
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20:38 |
lordawe |
VanessaE: it is working, thanks |
20:38 |
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20:38 |
acerspyro |
http://i.imgur.com/WmfL2Ld.png |
20:39 |
acerspyro |
Bed, 88 tris, 128x64 texture, anyone interested? |
20:39 |
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20:40 |
marktraceur |
Voulez-vous une coucher par moi, ce soir |
20:40 |
acerspyro |
Wrong, fuck off :D |
20:40 |
acerspyro |
It's "Avec moi", not "par moi" |
20:40 |
marktraceur |
Damn it Google Translate you know my vocabulary is bad |
20:40 |
marktraceur |
Voulez-vous une couche fait par moi, ce soir |
20:40 |
acerspyro |
LOL |
20:40 |
acerspyro |
LOOOOOL |
20:41 |
acerspyro |
"Do you want a diaper made by me, tonight?" |
20:41 |
acerspyro |
LOLOLOLOLOLOL |
20:41 |
marktraceur |
...bed? |
20:41 |
acerspyro |
yeah |
20:41 |
marktraceur |
Obviously. |
20:41 |
acerspyro |
I made a bed model for Minetest |
20:41 |
marktraceur |
Lern2context. |
20:41 |
acerspyro |
http://i.imgur.com/lZGGXyR.png |
20:41 |
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20:42 |
acerspyro |
marktraceur: Still, GTranslate is so wrong sometimes. |
20:42 |
marktraceur |
True |
20:43 |
acerspyro |
door, 152 tris, 64x texture |
20:43 |
exio4 |
acerspyro, sometimes? |
20:43 |
acerspyro |
exio4: 99% of times |
20:43 |
exio4 |
k, that's about right |
20:44 |
VanessaE |
acerspyro: looks nice indeed |
20:44 |
VanessaE |
the bed I mean |
20:45 |
acerspyro |
VanessaE: ty |
20:45 |
acerspyro |
http://i.imgur.com/qDwgfxQ.png |
20:46 |
acerspyro |
There's also the door I made yesterday |
20:47 |
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20:47 |
VanessaE |
ncie |
20:47 |
VanessaE |
nice |
20:48 |
giammi_ |
Hello, maybe somebody can help - I get following error when running minetest http://pastebin.com/XbY0HU1b |
20:48 |
marktraceur |
Whoa. |
20:48 |
marktraceur |
giammi_: Where did you get minetest? |
20:48 |
acerspyro |
Straight from hell |
20:48 |
acerspyro |
:D |
20:48 |
marktraceur |
Hush acerspyro |
20:48 |
marktraceur |
The grownups are talking |
20:49 |
acerspyro |
lol |
20:49 |
giammi_ |
:( I think I downloaded it from the minetest website |
20:49 |
giammi_ |
followed the instructions there |
20:49 |
marktraceur |
giammi_: Did you build it yourself? |
20:49 |
VanessaE |
giammi_: either downgrade minetest_game to an older git pull, or update to a current dev build |
20:49 |
marktraceur |
Or do what VanessaE said. |
20:49 |
VanessaE |
that error is because of a function that was added after 0.4.11 went out |
20:49 |
giammi_ |
marktraceur, yes, build it myself about 3 months ago - no problems until today |
20:49 |
marktraceur |
I should probably update to 0.4.11, my local server is still 0.4.9 |
20:50 |
VanessaE |
this is how I fixed it in dreambuilder_game: https://github.com/VanessaE/dreambuilder_game/commit/42f677e10d4ab28b436bd375b5a7397d73a8073c |
20:50 |
acerspyro |
Well, he should atleast update to 0.4.11 |
20:50 |
VanessaE |
that commit should apply fine to minetest_game also |
20:50 |
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Ataron joined #minetest |
20:50 |
VanessaE |
acerspyro: 0.4.11-release is too old |
20:50 |
VanessaE |
or rather that function is too new |
20:51 |
acerspyro |
oh |
20:51 |
VanessaE |
he has to go to a dev build or roll back minetest_game a bit, or apply that two-line fix. |
20:51 |
giammi_ |
VanessaE, which version you suggest, when going back? |
20:51 |
acerspyro |
If he chooses not to use the dev build, idk why someone wouldn't want 0.4.11 |
20:52 |
VanessaE |
giammi_: well you built it yourself, but 3 months is ollllllllllld |
20:53 |
VanessaE |
just update to current git HEAD for now |
20:53 |
giammi_ |
VanessaE, ok will do as you suggested |
20:53 |
lordawe |
VanessaE: Dreambuild gives me some Warnings and errors. Can you please take a look at it? http://pastebin.com/gWTBdHu6 Thank you. |
20:53 |
VanessaE |
giammi_: be aware of bugs etc. |
20:53 |
VanessaE |
lordawe: ignore them.\ |
20:53 |
giammi_ |
VanessaE, ok, would then file bug reports |
20:53 |
lordawe |
VanessaE: Okay :) |
20:54 |
VanessaE |
Calinou: you need to update the "boilerplate" in moreblocks again... or maybe my moreblocks copy is outdated? |
20:54 |
VanessaE |
giammi_: that'll work |
20:54 |
Calinou |
it changed again? |
20:54 |
VanessaE |
Calinou: I'm not sure if it changed or if lordawe is seeing old code or what. |
20:54 |
giammi_ |
thanks for the help. I will do as suggested and come back if it does not work ;) |
20:54 |
VanessaE |
did we already fix that? |
20:55 |
VanessaE |
Sokomine: update your boilerplate code for intllib in cottages please :) |
20:55 |
Calinou |
make sure your copy is up-to-date |
20:55 |
VanessaE |
Calinou: yeah, my copy is probably not. lemme check |
20:56 |
lordawe |
I am using your latest Dreambuilder with Sfan5's minetest-0.4.11-63867b1-win64.7z (Latest) |
20:56 |
VanessaE |
yeah, looks like I needed to update it. |
20:56 |
Calinou |
latest commit is 2015-01-05 |
20:56 |
exio4 |
\o/ |
20:57 |
exio4 |
switching the GT610 w/ a HD6450 in a week |
21:01 |
Calinou |
that card is as bad |
21:01 |
Calinou |
why |
21:01 |
acerspyro |
Calinou: No |
21:01 |
Calinou |
also needs proprietary firmware to function |
21:01 |
acerspyro |
Calinou: no |
21:02 |
acerspyro |
GT610 is terrible, HD6450 is average, and the newest Radeon drivers are excellent. |
21:02 |
Calinou |
HD 6450 is the lowest end card of AMD. |
21:02 |
Calinou |
GT 610 is the lowest end card of NVIDIA. |
21:02 |
Calinou |
compare… |
21:02 |
acerspyro |
no |
21:03 |
exio4 |
Calinou, GT610 with nouveau < HD6450 with radeon (+firmware) |
21:03 |
acerspyro |
6110 would be the lowest end. |
21:03 |
exio4 |
they both perform about the same "under normal conditions" |
21:03 |
VanessaE |
ok, updated moreblocks and several others. |
21:03 |
VanessaE |
pushing a new build. |
21:04 |
exio4 |
I prefer a firmware blob VS a pain in the ass with closed blobs |
21:04 |
acerspyro |
My 5470 runs MineTest perfectly, @60 FPS capped with a 256x texturepack |
21:04 |
acerspyro |
Mobile HD 5470 |
21:04 |
exio4 |
the 5470 is way better :p |
21:04 |
exio4 |
ah, well |
21:04 |
Calinou |
Minetest* |
21:04 |
acerspyro |
exio4: is it? :P |
21:04 |
Calinou |
there is no 6110 outside of OEM cards |
21:04 |
VanessaE |
Calinou: there are still refs to the old intllib global var. |
21:04 |
giammi_ |
VanessaE, did not work - error Message http://pastebin.com/7iuQkzA8 |
21:04 |
Calinou |
yes, how to fix them? |
21:05 |
VanessaE |
Calinou: in each place where you use the old intllib boilerplate, replace it with this: https://github.com/kaeza/minetest-intllib/blob/master/README.txt#L13 |
21:05 |
VanessaE |
and depends.txt: intllib? |
21:06 |
VanessaE |
(optdep) |
21:06 |
exio4 |
acerspyro, oh wait |
21:06 |
exio4 |
nah |
21:06 |
VanessaE |
looks like it's all just inside of stairsplus now |
21:06 |
giammi_ |
did a git reset --hard HEAD and git pull - correct? |
21:07 |
exio4 |
acerspyro, mobile 5470 ~ desktop 5450 apparently |
21:07 |
VanessaE |
yeah, you've got outdated boilerplate here. |
21:07 |
VanessaE |
giammi_: yeah if you want to get to current HEAD, that's one way to do it. |
21:08 |
VanessaE |
git reset --hard HEAD; git pull |
21:08 |
VanessaE |
that'll discard any changes you've made to the repo |
21:08 |
giammi_ |
ok, did not work then |
21:08 |
VanessaE |
where are you pulling from? |
21:08 |
giammi_ |
let me check |
21:09 |
acerspyro |
Git pulls hairs from his head hard. |
21:10 |
Calinou |
so I have to put that function in all files, VanessaE? |
21:10 |
Calinou |
and not just init.lua? |
21:10 |
Calinou |
I used `local S = moreblocks.intllib` in files other than init.lua |
21:10 |
VanessaE |
Calinou: yeah. |
21:10 |
VanessaE |
Calinou: you can do that, too |
21:10 |
giammi_ |
Vadtec, Fetch URL: https://github.com/minetest/minetest.git |
21:10 |
Calinou |
but you said it has warnings? |
21:11 |
VanessaE |
yeah because you have old boilerplate in there |
21:11 |
VanessaE |
example: https://gitorious.org/calinou/moreblocks/source/41bb46fb3668627ec2bbcb3d0c55899cabb8cf35:stairsplus/slabs.lua |
21:11 |
Calinou |
the boilet plate in latest More Blocks matches the new one? |
21:11 |
giammi_ |
Sorry Vadtec - it was for VanessaE |
21:11 |
Calinou |
oh, right |
21:11 |
Calinou |
stairs+ |
21:11 |
exio4 |
boilet plate? |
21:11 |
exio4 |
wait, what? |
21:11 |
VanessaE |
yeah |
21:12 |
exio4 |
boilerplate you mean? |
21:12 |
VanessaE |
giammi_: try re-cloning then |
21:12 |
giammi_ |
acerspyro, I have no more hairs now... |
21:12 |
giammi_ |
VanessaE, ok - will try |
21:12 |
* VanessaE |
pokes Sokomine |
21:15 |
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21:16 |
giammi_ |
VanessaE, did not work |
21:17 |
VanessaE |
giammi_: ok where do you stand now? |
21:17 |
VanessaE |
what errors? |
21:17 |
giammi_ |
VanessaE, let me copy them to pastebin... |
21:17 |
acerspyro |
NOOOOOOOOOU |
21:18 |
acerspyro |
Pls |
21:18 |
acerspyro |
pastie.org |
21:18 |
giammi_ |
VanessaE, http://pastebin.com/Zf9QKGxZ |
21:18 |
acerspyro |
... |
21:18 |
giammi_ |
acerspyro, ok, next time pastie.org - but why? |
21:18 |
acerspyro |
because, Pastebin blocks Tor |
21:18 |
acerspyro |
Pastebin puts ads |
21:19 |
VanessaE |
giammi_: that's impossible |
21:19 |
giammi_ |
acerspyro, ok - we don't want to block tor... |
21:19 |
acerspyro |
giammi_: there's a reason they're blocking Tor |
21:19 |
VanessaE |
you surely didn't compile and install or you're otherwise not actually running what you just built |
21:19 |
acerspyro |
Data collection |
21:19 |
acerspyro |
Tor hides you. |
21:19 |
acerspyro |
So they block Tor. |
21:19 |
giammi_ |
acerspyro, ok thanks for the info |
21:20 |
giammi_ |
VanessaE, just to be sure, do I have to recompile it? Or do just the git clone you mentioned |
21:20 |
VanessaE |
yes, you must compile it |
21:20 |
VanessaE |
just as you did 3 months ago |
21:21 |
VanessaE |
(see the README) |
21:21 |
giammi_ |
VanessaE, ok will do it tomorrow, as it's late now. Hope it will work. |
21:21 |
giammi_ |
VanessaE, thanks for your help, I appreciate it |
21:21 |
VanessaE |
just do it now, it's fast enough :) |
21:21 |
Calinou |
fix pushed, VanessaE |
21:21 |
VanessaE |
Calinou: ok |
21:21 |
Calinou |
also added license headers to all files in all mods |
21:21 |
giammi_ |
acerspyro, thanks for the pastie.org info |
21:21 |
VanessaE |
will grab it |
21:21 |
giammi_ |
good night everybody |
21:21 |
acerspyro |
giammi_: np |
21:21 |
acerspyro |
gn |
21:26 |
acerspyro |
make[2]: *** No rule to make target '/usr/lib64/libhiredis.so', needed by 'bin/minetest'. Stop. |
21:26 |
acerspyro |
So, anyone knows what that means? |
21:27 |
Calinou |
try a `make clean` |
21:28 |
acerspyro |
Did |
21:28 |
acerspyro |
I always make clean before compiling |
21:29 |
Calinou |
PSA: I removed old_init.lua from More Ores, you can get it in Git history if you really need it |
21:29 |
* Calinou |
forgot to mention it in the commit message. |
21:30 |
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21:30 |
VanessaE |
and to go with that, all dreambuilder updates pushed |
21:30 |
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21:30 |
VanessaE |
Calinou: will you be moving Carbone's mobs and bedrock into their own git repos? |
21:31 |
Calinou |
carbone_mobs has its own repository already |
21:31 |
Calinou |
https://gitorious.org/calinou/carbone_mobs/ |
21:31 |
VanessaE |
ahh good |
21:31 |
Calinou |
bedrock… not yet… it's a very simple mod |
21:31 |
VanessaE |
I seem to have ended up on some ZIP repo or some such |
21:31 |
Calinou |
probably won't be changed much, if ever |
21:31 |
VanessaE |
ok |
21:33 |
acerspyro |
Calinou: What do you propose next? |
21:33 |
Calinou |
is libhiredis installed? |
21:34 |
acerspyro |
I had hiredis installed, but not libhiredis0_10 |
21:37 |
lordawe |
VanessaE: did U say that the shadow bug is because of moretrees? |
21:37 |
acerspyro |
you* |
21:37 |
acerspyro |
please |
21:40 |
VanessaE |
lordawe: no. |
21:42 |
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21:43 |
giammi_ |
VanessaE, short feedback - it works now |
21:43 |
lordawe |
VanessaE: oh sorry, it was another thing. you said it is in MT engine |
21:43 |
VanessaE |
giammi_: excellent |
21:43 |
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21:43 |
giammi_ |
VanessaE, thanks and good night - bye |
21:43 |
VanessaE |
cya |
21:43 |
VanessaE |
lordawe: yes, generally bad, unexplained shadows will be the engine's fault, especially black, square shadows. a mod CAN do it, but not usually. |
21:44 |
lordawe |
http://cubeupload.com/im/vpE2wS.png |
21:44 |
VanessaE |
yeah |
21:44 |
VanessaE |
that's almost certainly a mapgen fault |
21:45 |
VanessaE |
those trees peeking up above the shadows will never cause such shadows under normal circumstances. |
21:46 |
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21:53 |
est31 |
Why do farms only grow when loaded? |
21:54 |
VanessaE |
how could they grow if not loaded? |
21:56 |
est31 |
you could store a timestamp at unload and then simulate the passed time by the registered abm accordingly |
21:56 |
est31 |
when you re-load |
21:57 |
est31 |
either in lua or in engine code |
21:58 |
VanessaE |
I don't think that's possible. |
21:58 |
est31 |
what? |
21:58 |
VanessaE |
better to just use a technic admin world anchor near the farm |
22:00 |
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22:26 |
acerspyro |
VanessaE |
22:27 |
VanessaE |
hm? |
22:28 |
exio4 |
uh |
22:28 |
exio4 |
acerspyro, what distro do you use |
22:28 |
acerspyro |
exio4: opensuse |
22:28 |
exio4 |
which*? |
22:28 |
acerspyro |
VanessaE: did that ping? |
22:28 |
exio4 |
version? |
22:28 |
VanessaE |
yes |
22:28 |
acerspyro |
weird |
22:29 |
VanessaE |
sorta |
22:29 |
acerspyro |
It didn't ping deezl |
22:29 |
acerspyro |
exio, tumbleweed |
22:29 |
acerspyro |
VanessaE |
22:29 |
exio4 |
and kernel version? :p |
22:29 |
acerspyro |
exio4: latest |
22:29 |
exio4 |
want to know your setup with that gpu |
22:29 |
acerspyro |
Oh |
22:29 |
acerspyro |
Latest open source drivers |
22:30 |
exio4 |
3.18? |
22:30 |
acerspyro |
Kernel 3.18.1 |
22:30 |
exio4 |
or 3.19? |
22:30 |
exio4 |
k |
22:30 |
acerspyro |
I am updating right now |
22:30 |
acerspyro |
So after reboot, it will be 3.19 |
22:34 |
exio4 |
I'll compile https://packages.debian.org/experimental/linux-image-3.18.0-trunk-amd64 manually I think |
22:34 |
exio4 |
let's see how long it takes |
22:34 |
exio4 |
my english is crap :< |
22:37 |
tb0x74 |
exio4: If it makes you feel any better, I can understand you just fine. |
22:39 |
exio4 |
well, sure, that's the idea! :P |
22:48 |
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