Time |
Nick |
Message |
00:01 |
est31 |
if you create a new server everything is perfect, but what about when there is already an account on the server with your nick? if you give the one with the central nick control, you could open yourself to account hijacking (if somebody doesn't register their central nick fast enough |
00:02 |
est31 |
and if you give the one with the local nick control, what have you gained? |
00:03 |
est31 |
and another argument would be that the central server needs to be quite secure. |
00:03 |
hmmmm |
not a bad idea |
00:03 |
hmmmm |
the last argument is a good excuse to upgrade account security, the |
00:03 |
ShadowNinja |
est31: It has to be local-only or remote-only. |
00:04 |
est31 |
?? |
00:04 |
hmmmm |
the second argument could be solved with SSO, and the first argument could be solved by giving well-known people the opportunity first |
00:04 |
hmmmm |
like they did with the new DNS names |
00:04 |
ShadowNinja |
est31: No local accounts if you use the master server. |
00:05 |
ShadowNinja |
This means that if the master server goes down all servers stop accepting connections though. |
00:05 |
est31 |
ShadowNinja, then only new servers would use it |
00:05 |
ShadowNinja |
est31: Yes, at least at first. |
00:06 |
est31 |
SSO? it central account db is a single sign on solution |
00:06 |
Jordach |
TL;DR this can solve the guest problem by requiring users to use the auth server |
00:08 |
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00:09 |
est31 |
ShadowNinja, copies of the list could be used as backup. It needs to be public then however. so we cant have password based auth, as that is vulnerable to offline brute-force. certs or something like that are a better solution. |
00:09 |
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00:10 |
ShadowNinja |
est31: Yes. We could have a combo though: |
00:12 |
ShadowNinja |
Account is password protected. When you create an account a cert is created for you. Your client stores this cert and uses it to sign in to servers. Servers store the public cert to verify the connection. You only enter your password to sign into your account from the client and download your cert. |
00:12 |
ShadowNinja |
That way we have the ease-of-use of passwords and everything doesn't go down if the login server doesl |
00:12 |
est31 |
thats an idea. and the cert is also stored offline, encrypted with the password. |
00:13 |
est31 |
(in case the login server goes off) |
00:13 |
ShadowNinja |
Yes, I meant that by 'download' |
00:14 |
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00:20 |
est31 |
so general behaviour: client signs up to central server. server stores client into list. list gets synced onto MT server. client can log into MT server using cert. |
00:21 |
est31 |
server downloads player's skin. |
00:21 |
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00:22 |
ShadowNinja |
est31: Not quite. User signs in, client downloads private cert. User connects to server, server downloads and caches client's public cert. Now tge client can connect to the server without the central server. |
00:23 |
ShadowNinja |
Servers only store public certs for users that have connected to that server. |
00:31 |
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00:33 |
est31 |
there are < 40k users on MT. seems a good idea though |
00:34 |
Brains |
Is there a way to find out the temp for a particular area as a player? |
00:36 |
est31 |
interesting the top server has 35k players the second has only 16k |
00:36 |
est31 |
ShadowNinja, sync is easier to implement if its a central list |
00:38 |
ShadowNinja |
est31: That makes all servers go down when the login server goes down though. |
00:38 |
ShadowNinja |
Ir stop acceoting new users rather. |
00:38 |
ShadowNinja |
or* accepting* |
00:38 |
est31 |
no not neccessarily. servers have a local copy and update that when the central list updates |
00:39 |
est31 |
oh new users |
00:40 |
est31 |
and in your model the server cant download the cert what's the difference |
00:42 |
est31 |
If we say, 80k registered users,every username takes 32 bytes to store, and every user ed25* pubkey takes also 32 bytes, we get around 5 mb for the list |
00:43 |
ShadowNinja |
est31: The server can't download the private cert, but it has to download the public one. |
00:43 |
Brains |
I apologize for coming late to the party, but what problem is a central user directory supposed to be solvign? |
00:43 |
est31 |
yes the 32 bytes are the length of the public key |
00:43 |
acerspyro |
It's supposed to be solving the existential question. |
00:44 |
est31 |
which one |
00:44 |
est31 |
ah |
00:44 |
est31 |
yeah |
00:44 |
ShadowNinja |
est31: You want every server to have a complete copy of the main list then? |
00:44 |
ShadowNinja |
est31: It may be doable now, but the list will slowly grow. |
00:45 |
est31 |
syncing is easier. |
00:45 |
est31 |
and new users, too. |
00:45 |
ShadowNinja |
est31: Eventually adding a new server will mean a long download. |
00:45 |
ShadowNinja |
est31: Or a server could just store users that actually use its server. |
00:46 |
est31 |
if we are overwhelmed by success we can devise another model |
00:46 |
est31 |
like that optimisation |
00:46 |
ShadowNinja |
est31: Maybe, if it isn't too late. |
00:46 |
est31 |
minetest binary is 74 mb |
00:47 |
Brains |
When in doubt, eschew central anything. |
00:50 |
est31 |
I have two arguments for a central list: 1. nobody can steal your nick on another server (especially of the well known people), 2. no server owner can "break in" to another one |
00:50 |
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00:51 |
est31 |
I mean currently, if the central list is owned by malicious people, they can re-route the traffic to their host where they can capture hashes to log in at the real server |
00:51 |
Brains |
Preventing people from breaking into servers doesn't require a central authority... If anything, a central authority gives a single point of failure. |
00:51 |
est31 |
so our current model (with the central list) is already central |
00:51 |
est31 |
thats true |
00:51 |
Brains |
What central list currently? |
00:51 |
est31 |
spof is bad |
00:51 |
est31 |
this one http://servers.minetest.net/list |
00:52 |
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00:52 |
Brains |
That appears to be just a server list, not sure how that prevents nick stealing... |
00:53 |
Brains |
(I don't run a public server and don't play on any so my experience there is nil...) |
00:54 |
est31 |
as I described above, if people use that list to log into a server, somebody malicious could serve their own ips as server ips and then they can capture the login traffic |
00:54 |
est31 |
and currently there is a possible replay attack on the login protocol. |
00:56 |
est31 |
and after all, its a game. all server owners can chose whether they want to use the list. |
00:57 |
Trixar_za |
Make passwords a requirement - There nick stealing has become nil |
00:58 |
Brains |
Self-generated client keys, new users provide their public key on account generation (and updates), no central server needed... (And that still allows servers to use a central nick authority for the public keys) Something along those lines? |
00:58 |
est31 |
Trixar_za nicks can be stolen even with passwords |
00:59 |
Brains |
Plus, passwords are just asking for trouble in the long run... No need to go too far down an alley that is obviously a dead end. |
00:59 |
Brains |
I haven't looked at the protocol over the wire, but it should be SSL or the like too. |
01:00 |
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01:00 |
Trixar_za |
How can nicks be stolen when it requires a password to use it? The only way is to snipe a nick before somebody known by it uses it. |
01:00 |
est31 |
Brains yes passwords are ugly but people love them. they dont want to copy stupid keys between two computers and when their hdd failed they have no backup |
01:01 |
Brains |
est31: Auth methods could be optional. *shrug* All depends on who wants to put what effort where... |
01:01 |
cabji |
yeah keys are bad for general users |
01:03 |
Brains |
Which is why the keys in my concept wouldn't ever be used by the user in day to day work. Nothing more complicated than the profiles that exist in many a game. (Proper admin tools for moving accounts and all that would be needed but not especially hard to do. Heck, check out the authorized_keys file for ssh to see how trivial it can be on the server side.) |
01:03 |
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01:04 |
* Brains |
is pulled AFK by a tyke with wardrobe problems. |
01:04 |
acerspyro |
lol |
01:06 |
cabji |
guys nice work on the ouya port btw. thats how i found minetest. when you play online on ouya, the menu cursor becomes very slow is it verifying with the server or something? seems odd that the cursor should sync to a server if thats whats happening |
01:07 |
est31 |
cabji, which menu cursor? |
01:08 |
cabji |
the blue dot that you move with the analog sticks. it doesnt exist on pc platform |
01:08 |
* Brains |
solves the problem of little threads and comes back to minetest. |
01:08 |
Brains |
Finally found a frickin' rubber tree! Woo! Now to chop that sucker down... |
01:10 |
cabji |
also kind of wondered why the ouya's trackpad andnmouse cursor wasnt employed for the menus, but i'm not the one porting it so whatever floats their boat. |
01:14 |
Jordach |
cabji, the sensitivity provided by ouya might be very slow |
01:18 |
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01:41 |
cabji |
Jordach: the cursor moves a lot faster when you are not connected to a server, and also when you play a local game. so i would guess the slow down is not caused by the ouya struggling to render the game but something to do with the network activity. |
01:42 |
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01:54 |
Jordach |
cabji, fps can affect mouse speed in games (see CS:GO at 30fps then at 144fps, the mouse moves way faster) |
02:06 |
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02:10 |
carjack |
sleep time? |
02:12 |
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02:55 |
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03:18 |
OldCoder |
kaeza, ShadowNinja if either of you are awake PM me regarding IRC mod please |
03:28 |
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05:19 |
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05:21 |
paramat |
the fifa coins spambot is back https://forum.minetest.net/viewtopic.php?f=18&t=6396&p=167487#p167487 but i can't report the post in this subforum |
05:23 |
sofar |
is there any concept of "map area that is loaded" or "generated" or "not generated" or "players nearby" in the minetest API? |
05:25 |
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05:41 |
paramat |
if a node is "ignore" the mapchunk it is within has not yet been generated |
05:45 |
paramat |
ABMs are triggered when a player is within 32 nodes, that's a way to check nearby players |
05:47 |
VanessaE |
or it hasn't been loaded. |
05:58 |
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06:27 |
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06:41 |
sofar |
I'm a bit hesitant to hook into ABMs since an enormous amount of them could be generated and I'd have to program a huge nodelist with nonsense 1.0 probability |
06:41 |
sofar |
so I'm starting with a simple timer and selecting a random loaded node |
06:50 |
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06:50 |
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07:18 |
sofar |
aight, I sorted out how to select a random player-relevant block in lua... first time lua so lots of lua syntax fun learning for me |
07:18 |
sofar |
now I can concentrate on porting the algorithm I have |
07:34 |
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09:58 |
est31 |
heyho |
09:58 |
est31 |
anyone knows a way to set the position of an entity? |
10:00 |
sfan5 |
setpos? |
10:01 |
est31 |
ah thanks |
10:02 |
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12:20 |
Nihao |
Thank you, Zeno`. I will come back at another time. For the moment, there is so much lag that I can merely interact. |
12:21 |
Zeno` |
On that server you really need to move away from spawn |
12:22 |
Jordach |
^ |
12:22 |
Zeno` |
I used VE-S as an "acid test" for when I was optimising things because it's the most demanding server that I currently know |
12:23 |
Krock |
I thought realtest is more demanding |
12:23 |
Zeno` |
perhaps. But VE-Survival (at spawn) is pretty demanding on the client |
12:23 |
Krock |
cuz of signs? |
12:23 |
Zeno` |
That's the theory |
12:24 |
exio4 |
nobody actually knows Krock, no client has ever been capable of handling the V's spawn |
12:24 |
Zeno` |
I'm not 100% convinced though ;) It's hard because I can only profile the client |
12:24 |
exio4 |
it's like a black-hole |
12:25 |
Zeno` |
but I used to get 5FPS and I now get 30FPS, so *shrug* |
12:25 |
exio4 |
YOU got 30FPS? |
12:25 |
Zeno` |
will keep on working on it |
12:25 |
Zeno` |
yep |
12:25 |
exio4 |
btw Zeno`, the FX is stable at 4.5ghz! :D |
12:25 |
Jordach |
um guys |
12:25 |
Zeno` |
exio4, nice |
12:25 |
exio4 |
full load over a whole day, max temp was 37~Cc |
12:25 |
exio4 |
the CPU didn't go past 61C |
12:25 |
Zeno` |
that's nice and cool |
12:26 |
Jordach |
i managed to get 20fps before Zeno's fixes at VE-Survival with HDX512+normals512 |
12:26 |
Zeno` |
what do you get now, Jordach? |
12:26 |
Jordach |
Zeno`, haven't tested since april |
12:26 |
Krock |
exio4, interesting. |
12:26 |
exio4 |
Krock, :D |
12:26 |
Zeno` |
My FPS varies depending on exactly where I am |
12:26 |
Zeno` |
but 30fps is probably the averahe |
12:27 |
exio4 |
I really can't wait for winter |
12:27 |
Krock |
iz winter here |
12:27 |
Zeno` |
exio4, just buy some liquid nitrogen |
12:27 |
exio4 |
winter = 5C~ = -30C from actual room temp |
12:27 |
exio4 |
and I'll use my FX for heating my room |
12:27 |
Krock |
well, sun is shining on my back and I have an early spring feeling |
12:27 |
exio4 |
>;D |
12:30 |
exio4 |
right now it's "cold" over here |
12:30 |
exio4 |
~25C I think |
12:30 |
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12:30 |
Zeno` |
25C is cold? |
12:30 |
exio4 |
cold is <10C |
12:31 |
Krock |
cold is < roomtemp |
12:31 |
exio4 |
well, roomtemp is like 30C |
12:32 |
Zeno` |
room temp here is atm 34C |
12:32 |
* Zeno` |
strips naked and gets an ice bucket |
12:33 |
exio4 |
I'd be naked if family wasn't here |
12:33 |
exio4 |
oh wait |
12:33 |
exio4 |
it's just 9:30AM |
12:33 |
exio4 |
that'd explain those 25C |
12:34 |
chchjesus |
exio4: Australia? |
12:34 |
exio4 |
Argentina |
12:35 |
chchjesus |
Ah |
12:35 |
chchjesus |
Southern Hemisphere? |
12:35 |
chchjesus |
I'm in New Zealand |
12:35 |
exio4 |
yes...? |
12:35 |
chchjesus |
It's 15°C here |
12:35 |
chchjesus |
But it's inexplainably hotter in my room |
12:36 |
exio4 |
it'd be cool to move to Ushuaia, I think :D |
12:37 |
chchjesus |
I like it here :D |
12:39 |
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12:42 |
exio4 |
http://commons.wikimedia.org/wiki/File:Clima_Ushuaia_%28Argentina%29.PNG |
12:44 |
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12:56 |
agend |
hi - what should i install? minetestc55 or minetest on ubuntu? |
12:59 |
Krock |
https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
13:01 |
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13:22 |
exio4 |
https://github.com/MasseR/haskelldb-example/blob/master/Main.hs don't tell me that ain't beautiful |
13:25 |
SylvieLorxu |
exio4: I just love lisp-like languages |
13:25 |
SylvieLorxu |
They're so pretty it's almost exciting |
13:26 |
SylvieLorxu |
Haskell isn't extremely lispy |
13:26 |
SylvieLorxu |
But gosh, is it prettier than Java or so |
13:26 |
exio4 |
I just love how high-level that code is |
13:27 |
exio4 |
I mean, it's code that is actually doing a hell lot, but you can just read it like it was some kind of definition of what the code is actually doing |
13:28 |
exio4 |
and.. it's typechecked against some kind of non-sense that could happen! |
13:29 |
SylvieLorxu |
:D |
13:29 |
exio4 |
but yeah, lispy syntax is beautiful |
13:29 |
exio4 |
it looks weird when you add types to the mix though |
13:29 |
SylvieLorxu |
Got an example? I don't know Lisp well enough to be sure what you mean now |
13:30 |
exio4 |
have you seen typed racket? |
13:30 |
exio4 |
something like Qi is really cool though |
13:30 |
SylvieLorxu |
Nope :( |
13:30 |
exio4 |
it's basically racket + static types |
13:31 |
SylvieLorxu |
I've only ever written PHP, JavaScript, Python and Java... ;-; |
13:31 |
SylvieLorxu |
I really want to learn something more lispy... |
13:31 |
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13:32 |
exio4 |
SylvieLorxu, if you have some time for the next offering of Dan Grossman's "Programming Languages" in coursera, I bet you'll love it! :P |
13:32 |
SylvieLorxu |
exio4: What's that? |
13:32 |
exio4 |
https://www.coursera.org/course/proglang |
13:32 |
exio4 |
an online course |
13:32 |
exio4 |
/ MOOC |
13:33 |
SylvieLorxu |
exio4: I don't have time for that at all :P |
13:34 |
exio4 |
well, it's a demanding course, I won't deny it, but taking it self-paced would be pretty cool |
13:36 |
exio4 |
it took me 6~hs/w the first two weeks, and I think about 12~hs/w for the rest |
13:39 |
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14:18 |
MinetestBot |
[git] Kalabasa -> minetest/minetest_game: Change furnace fire icons 554d15f http://git.io/SXvxeg (2015-01-10T15:16:41+01:00) |
14:34 |
MinetestBot |
[git] CraigyDavi -> minetest/minetest_game: Add crafting grid result arrow to creative inventory 64bf6c1 http://git.io/QKwx4Q (2015-01-10T15:32:16+01:00) |
14:34 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Simple biomes for mgv5/mgv7. Uses get_mapgen_params 047bfb9 http://git.io/4BbB3A (2015-01-10T15:32:16+01:00) |
14:34 |
MinetestBot |
[git] CraigyDavi -> minetest/minetest_game: Add Obsidian / Obsidian Brick stairs & slabs cab01b6 http://git.io/V5TRvQ (2015-01-10T15:32:16+01:00) |
14:36 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Set default value for ENABLE_REDIS to 0 8089d89 http://git.io/nHhRWg (2015-01-10T15:28:25+01:00) |
14:41 |
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14:48 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 3689bda http://git.io/d4ktfA (2015-01-10T15:47:30+01:00) |
14:48 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Clarify comment in default:grass_1 4ce4752 http://git.io/Ngpwtg (2015-01-10T15:47:30+01:00) |
14:48 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Restructure default/nodes.lua 2edfb55 http://git.io/z-eaYA (2015-01-10T15:47:30+01:00) |
14:48 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Add tree growing functions to game_api.txt d1e715e http://git.io/cb3Edw (2015-01-10T15:47:30+01:00) |
14:49 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Remove weird constants in default c654c9f http://git.io/caHhcw (2015-01-10T15:47:30+01:00) |
14:49 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Remove useless, empty callbacks 2c0f716 http://git.io/NUxWUw (2015-01-10T15:47:29+01:00) |
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16:04 |
shadowzone |
hello ChubbaBubba |
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16:05 |
shadowzone |
type /server isis.inchra.net |
16:05 |
shadowzone |
then /join #minetest |
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16:36 |
Xack |
16:35:49: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:32: attempt to index local 'ndef' (a nil value) |
16:36 |
Xack |
:/ |
16:37 |
Krock |
an ignore-node? :3 |
16:42 |
Xack |
any ideas? |
16:42 |
Xack |
gah, calinou isn't here :( |
16:45 |
Krock |
check if ndef isn't nul |
16:45 |
Krock |
*nil |
16:46 |
Xack |
Krock: this is with moreblocks../. one sec |
16:47 |
Xack |
https://gist.github.com/52b28003b7cd18d6b9b4 |
16:47 |
Xack |
full log |
16:47 |
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16:47 |
Xack |
Calinou: :DDDDD |
16:47 |
Xack |
hi, do you know the solution to https://gist.github.com/52b28003b7cd18d6b9b4 ? |
16:48 |
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16:49 |
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16:50 |
sfan5 |
Xack: rm -Rf /home/zack/minetest/games/zminetest/mods/moreblocks/ :D? |
16:50 |
Xack |
sfan5: pls |
16:50 |
Xack |
D: |
16:51 |
Krock |
lol |
16:52 |
Calinou |
hi Xack |
16:52 |
Xack |
hi Calinou :) |
16:52 |
Xack |
you alright? |
16:52 |
Xack |
sorry to welcome you with an error message xD |
16:52 |
Calinou |
latest Minetest Git? |
16:52 |
Xack |
yup |
16:53 |
Xack |
and also tried 0.4.11 |
16:53 |
Xack |
(in the log) |
16:53 |
Calinou |
runs here… |
16:53 |
Xack |
same thing |
16:53 |
Xack |
gah |
16:53 |
Calinou |
is your More Blocks up-to-date? |
16:53 |
Xack |
yeah |
16:53 |
Xack |
i did `git submodule foreach git pull origin master` |
16:53 |
Xack |
(for my own game) |
16:58 |
Xack |
16:57:15: ERROR[main]: ...etest/bin/../games/zminetest/mods/default/mapgen.lua:705: attempt to call field 'get_mapgen_params' (a nil value) |
16:58 |
Xack |
when pulling the latest from minetest_game |
17:00 |
Calinou |
did you recompile your Minetest? |
17:02 |
Xack |
yes |
17:02 |
Xack |
huh |
17:02 |
Xack |
now it works |
17:02 |
Xack |
technology is weird |
17:02 |
Xack |
thanks :D |
17:02 |
Calinou |
heh |
17:02 |
Krock |
your version was not new enough I guess |
17:03 |
Xack |
i get a *lot* of warnings concerning... |
17:03 |
Xack |
17:03:06: WARNING: Undeclared global variable "ANIM_STAND" accessed at ...test/bin/../games/zminetest/mods/creatures/ghost.lua:80 |
17:03 |
Xack |
and the likes |
17:03 |
Xack |
oh well |
17:03 |
Calinou |
the devs hate global variables |
17:03 |
Calinou |
Carbone has a bunch, would take a lot of time to fix |
17:03 |
Xack |
ooooh |
17:04 |
* Calinou |
doesn't feel like developing Carbone too much recently |
17:04 |
Calinou |
minetest_game has gotten good enough |
17:04 |
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17:04 |
Calinou |
although tools are still too slow and food doesn't give enough health, and walking is too slow |
17:04 |
Calinou |
only that stuff really bothers me now |
17:14 |
ShadowNinja |
Xack, Calinou: That's indicative of a real bug, it's not just that globals are ugly. |
17:14 |
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17:15 |
redstonecraftpl |
hi |
17:17 |
Jordach |
globals aren't fucking ugly |
17:20 |
MinetestBot |
[git] ShadowNinja -> minetest/master-server: Tweak server list style bbd3c12 http://git.io/u-urPA (2015-01-10T12:18:05-05:00) |
17:26 |
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17:48 |
exio4 |
Jordach, mutable state is ugly, mutable global state is a sign that you shouldn't be programming |
17:49 |
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17:49 |
exio4 |
(I am being extremist, but in any decent language, you already have got closures and what not, which let you have _very controlled_ mutable state, if even needed) |
17:49 |
daswort |
Does minetest_game (dev) use this [1] screwdriver mod? Or the old one? [1]: https://forum.minetest.net/viewtopic.php?f=9&t=10047 |
17:50 |
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17:51 |
est31 |
daswort: neither |
17:51 |
est31 |
screwdriver is not in minetest_game. |
17:52 |
daswort |
Wasn't it at some point? Or is my memory wrong? |
17:55 |
est31 |
oh sorry it does ship with screwdriver |
17:55 |
daswort |
so i created a new world with the dev version of the game and i can craft the screwdriver… |
17:55 |
daswort |
but the new one. Good to know. |
17:55 |
daswort |
est31, no problem. |
17:55 |
est31 |
github search is screwed up :) |
17:57 |
daswort |
but it doesn't work (doesn't screw the blocks) |
17:58 |
est31 |
its the old screwdriver |
17:59 |
est31 |
the one by tenplus1 isn't in minetest_game yet |
17:59 |
daswort |
but the popover says something about left and right click, not modes |
18:00 |
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18:00 |
kaeza |
greetings |
18:00 |
daswort |
https://github.com/minetest/minetest_game/commit/bd24c15db4a3c7cdec24f1980ad3079c8d29b5be |
18:00 |
LazyJ |
o/ |
18:01 |
est31 |
daswort: you are right its new one |
18:12 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Change default font sizes to 14(freetype) and 10(non-freetype) 3b16103 http://git.io/3jXmTw (2015-01-10T18:59:43+01:00) |
18:14 |
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18:23 |
redstonecraftpl |
brb - wc |
18:26 |
Calinou |
word count |
18:30 |
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18:42 |
Calinou |
crap… a merge request broke stuff at More Blocks |
18:42 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=509&p=167520#p167520 |
18:44 |
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18:46 |
Krock |
VanessaE, is Hermine a witch or a wizard? |
18:46 |
VanessaE |
Calinou: broke how? I seem to have no issues using it? |
18:46 |
VanessaE |
Krock: :P |
18:46 |
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18:46 |
Calinou |
or the forum poster is using 0.4.10 |
18:46 |
Krock |
that's a serious question. |
18:47 |
Calinou |
it should work with 0.4.11, it has pine trees |
18:47 |
Krock |
^ does not depend on minetest version |
18:47 |
Wings |
:O |
18:48 |
VanessaE |
oh I see what's going on |
18:49 |
VanessaE |
Calinou: do you need to maybe add a check if a given nodedef is nil before passing it to stairsplus' registration engine? |
18:49 |
VanessaE |
(print a warning if nil, or something) |
18:49 |
Calinou |
yes |
18:49 |
Calinou |
would help me |
18:50 |
VanessaE |
such an update in moreblocks would have broken in dreambuilder if I hadn't brought its mainline code up-to-date the other day :) |
18:50 |
VanessaE |
(such an update being addition of pine support) |
18:55 |
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18:56 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix clipping rectangle of GUITable row highlight b7c0e4b http://git.io/YeNZzA (2015-01-10T19:56:14+01:00) |
18:57 |
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19:12 |
harrison |
NEWS FLASK SCIENTISTS MEAN TO MICE WITH DRUGS http://itranspopmed.org/?p=443 |
19:16 |
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19:20 |
Krock |
HARRISON, why is the link not caps'ed? |
19:21 |
harrison |
mice can't reach the shift key? |
19:21 |
H-H-H |
also i belive you meant FLASH |
19:24 |
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19:28 |
T4im |
Calinou: do you already add any specific group to circsaw products to allow special treatment of these? |
19:28 |
T4im |
from other mods that is |
19:28 |
Calinou |
no |
19:31 |
T4im |
hmm ok :) any possibility you would be willing to add one? :D seeing as they seem to copy most other groups from their templates, I guess some checkin might be needed here and there |
19:34 |
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20:32 |
acerspyro |
http://i.imgur.com/UtcRYr5.png |
20:32 |
acerspyro |
Anyone interested? |
20:33 |
acerspyro |
100 tris |
20:35 |
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20:36 |
crazyR |
acerspyro. looks good |
20:38 |
acerspyro |
crazyR: ty |
20:39 |
mitrom |
acerspyro: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
20:39 |
acerspyro |
mitrom: ??? |
20:39 |
mitrom |
acerspyro: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
20:39 |
acerspyro |
Bot? |
20:40 |
acerspyro |
Yeah. Bot. |
20:40 |
crazyR |
yeah i think so |
20:40 |
acerspyro |
w/e. |
20:41 |
acerspyro |
mitrom: Wtf |
20:41 |
acerspyro |
crazyR: Apparently not a bot |
20:42 |
mitrom |
Lol |
20:42 |
mitrom |
Im a bot guys |
20:42 |
mitrom |
Please |
20:42 |
mitrom |
Can I please |
20:42 |
shadowzone |
mitrom, Lol |
20:42 |
mitrom |
Get some peace |
20:42 |
mitrom |
around this niece |
20:42 |
shadowzone |
He's not a bot |
20:42 |
mitrom |
YES I AM |
20:43 |
mitrom |
BRRZZZ |
20:43 |
shadowzone |
Nope |
20:43 |
crazyR |
nope but probably just high as a kite |
20:43 |
acerspyro |
crazyR: lol |
20:43 |
crazyR |
lol |
20:43 |
mitrom |
HIGH AS A KITTTEEEEE |
20:43 |
acerspyro |
Stuck on a power line |
20:43 |
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20:50 |
acerspyro |
Does the Android client have a use button? |
20:51 |
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21:00 |
Krock |
mitrom, even CleverBot could act better than you |
21:03 |
mitrom |
oh chush |
21:03 |
mitrom |
i dont want ur butt not |
21:03 |
mitrom |
bot* |
21:04 |
acerspyro |
[ 95%] make[2]: *** No rule to make target '/usr/lib64/libhiredis.so', needed by 'bin/minetestserver'. Stop. |
21:04 |
acerspyro |
Wut |
21:05 |
acerspyro |
I have the redis headers installed, what's going on? |
21:05 |
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21:11 |
acerspyro |
VanE's texture pack's hand grosses me out for some reason. |
21:19 |
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21:37 |
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21:38 |
lisacvuk |
Hi, could anyone please tell me why server list is so strange arranged? |
21:39 |
acerspyro |
^ |
21:39 |
acerspyro |
Why not use the entire window? Why cramp it? |
21:40 |
lisacvuk |
? |
21:40 |
acerspyro |
lisacvuk: I am continuing the question |
21:41 |
lisacvuk |
ok |
21:41 |
lisacvuk |
nvm |
21:41 |
lisacvuk |
i found the answer |
21:41 |
acerspyro |
? |
21:52 |
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22:46 |
lordawe |
hi guys |
22:47 |
lordawe |
just created a new world and after first run, right next to the spawn, I saw this: |
22:47 |
lordawe |
http://i.cubeupload.com/8K39g0.png |
22:47 |
lordawe |
http://i.cubeupload.com/IypHp5.png |
22:48 |
lordawe |
mapgen is standard v6 |
22:48 |
lordawe |
I used seed number 65535 |
22:50 |
lordawe |
list of mods: http://pastebin.com/ScKaLz4b |
22:50 |
lordawe |
can somebody help me please? |
22:53 |
lordawe |
:o| |
22:54 |
CraigyDavi |
What block is that lordawe? |
22:54 |
CraigyDavi |
Oh travelnet |
22:54 |
lordawe |
travelnet box |
22:55 |
lordawe |
crazy |
22:55 |
CraigyDavi |
Did you download the travelnet mod from the official thread? |
22:56 |
sfan5 |
lordawe: looks like you have a lot of destination to travel to ;) |
22:56 |
lordawe |
The Matrix sux |
22:56 |
lordawe |
it is Sokomine-travelnet-b820049.zip |
22:57 |
lordawe |
i downloaded it a week ago from Mod released |
22:57 |
lordawe |
I downloaded it a week ago from Mod releases |
22:58 |
CraigyDavi |
Heh, the only idea I have is that something is aliased to travelnet:travelnet |
22:58 |
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22:58 |
lordawe |
It happened to me with Windmill too |
22:58 |
lordawe |
in other map |
22:59 |
lordawe |
but before, I've used several mapgens - noisetest, paramatv7, v5,v7... now it is pure v6 |
23:03 |
lordawe |
here is debug.txt: http://pastebin.com/JHWkcsRD |
23:05 |
lordawe |
Please, help me. Thank you in advance. |
23:05 |
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23:25 |
lordawe |
Is build 0.4.11-dev_MSVC too new for it or what? |
23:26 |
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23:26 |
djfirc |
quit |
23:29 |
mitrom |
Why am i here |
23:30 |
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23:36 |
lordawe |
I disabled travelnet for the moment |
23:53 |
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