Time |
Nick |
Message |
00:00 |
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hoodedice left #minetest |
00:04 |
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oteta joined #minetest |
00:05 |
oteta |
Hello all. Having trouble loading a sub-game and was wondering if someone could help. |
00:05 |
Wayward_One |
Did you put it in the games folder? |
00:07 |
Wayward_One |
oteta ^^ |
00:07 |
oteta |
Hi Wayward... |
00:07 |
oteta |
Copied Lord of the Test files into the games folder and nothing happened. |
00:07 |
Wayward_One |
hmm... |
00:08 |
oteta |
The game would not come up. |
00:08 |
oteta |
... on the main menu. |
00:08 |
Wayward_One |
there should be three folders in the games folder, correct? minetest_game, minimal, and Lord of the Test? |
00:09 |
oteta |
The Lord of the Test folder is named something different. One moment. |
00:10 |
oteta |
Wayward: Lord-of-the-Test-1409.00 |
00:10 |
oteta |
Should I remove all the extra dashes and numbers? |
00:11 |
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00:11 |
oteta |
Wayward: Testing idea. |
00:12 |
oteta |
Wayward: Unfortunately, that did not work. |
00:13 |
oteta |
Wayward: Maybe underscores? |
00:13 |
Wayward_One |
yeah, there should be no underscores |
00:13 |
oteta |
Wayward: Ah. Checking. |
00:15 |
oteta |
Wayward: Tried with underscores and spaces between words, and no spaces between. Unfortunately, still not showing up under new game menu. S:-< |
00:16 |
Wayward_One |
Lord-of-the-Test-1411.00 |
00:16 |
Wayward_One |
^^ that worked for me |
00:16 |
Wayward_One |
i assume you unzipped it? |
00:17 |
oteta |
Wayward: Thanks for the help. I think it's unzipped, but I used the basic Windows 7 file system for that. |
00:17 |
Wayward_One |
hmm, it should still work |
00:18 |
Wayward_One |
and you're welcome :) |
00:18 |
Wayward_One |
which version of minetest do you have? |
00:19 |
oteta |
Wayward. Still no luck. Using Minetest 0.4.10 and Lord of the Test Lord-of-the-Test-1409.00 . |
00:21 |
Wayward_One |
hmm... |
00:21 |
Wayward_One |
it should work |
00:22 |
oteta |
Maybe I need to try an unzipping program other than the Windows file system. |
00:23 |
Wayward_One |
maybe, but as long as it's unzipped it should work |
00:25 |
oteta |
I think I just copied and pasted the files instead of unzipping with the right-click menu. Trying that. |
00:25 |
Wayward_One |
ok |
00:26 |
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00:27 |
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arsdragonfly joined #minetest |
00:27 |
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jin_xi joined #minetest |
00:27 |
oteta |
Wayward: Still no luck. Strange brew. |
00:27 |
Wayward_One |
yeah, that is weird |
00:28 |
oteta |
I unzipped and copied the Lord-of-the-Test-1409.00 folder into games. |
00:29 |
oteta |
Unzipped / extracted. Maybe Lord of the Test 1411. |
00:31 |
Wayward_One |
that might work |
00:33 |
oteta |
Downloading. |
00:36 |
oteta |
Working on it. Thanks again. |
00:36 |
kaeza |
for games, the directory name doesn't really matter |
00:36 |
kaeza |
it only matters if e.g. you create a world with a game and then rename the game |
00:36 |
oteta |
Kaeza: Ok, thank you. |
00:38 |
kaeza |
oteta, make sure you have `games\Lord-of-the-Whatever\game.conf` and not `games\Lord-of-the-Whatever\Lord-of-the-Whatever\game.conf` or so |
00:41 |
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Erthome joined #minetest |
00:41 |
oteta |
Kaeza, confirmed that this is done properly. Maybe I should also uninstall the old minetest I have installed, 0.4.06 |
00:43 |
oteta |
Kaeza, Wayward: Actually, Mintest does not show up on the list of programs to add or remove on my computer. |
00:45 |
Wayward_One |
hmm |
00:45 |
Wayward_One |
you should probably remove the old files anyway |
00:46 |
Wayward_One |
that might be the problem |
00:47 |
Wayward_One |
come to think of it, that's the only thing i can think of that could be causing that |
00:48 |
oteta |
Wayward: Hmmm, no luck with that either. Extracting new version of Lord. |
00:50 |
Wayward_One |
kaeza, does windows store minetest data in two different folders like a linux non-run-in-place? |
00:52 |
kaeza |
no |
00:53 |
kaeza |
oteta, to remove Minetest, you just need to delete the folder containing the files; no entry in "Add/Remove programs" is added |
00:54 |
kaeza |
(move your worlds and mods somewhere safe before deleting) |
00:57 |
Out`Of`Control |
hi, how get list of banned players in game? |
00:57 |
Out`Of`Control |
i see ban/unban how get list of banned |
00:58 |
oteta |
Kaeza: Thanks. |
00:58 |
oteta |
K, W: Copied Lord of the Test 1411 to the games folder and still not working, unfortunately. |
01:01 |
Wayward_One |
Hmm |
01:01 |
Wayward_One |
Sorry, I honestly have no idea what else it could be :/ |
01:02 |
Wayward_One |
kaeza, any thoughts? |
01:04 |
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01:07 |
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01:08 |
kaeza |
no idea, just downloaded and installed. Works For Meâ„¢ |
01:11 |
oteta |
W, K: Thanks, folks. Going to try restarting. |
01:14 |
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boipussy joined #minetest |
01:14 |
boipussy |
how do i split resources on the android port |
01:14 |
boipussy |
also someone should add that to the wiki |
01:16 |
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paramat joined #minetest |
01:17 |
boipussy |
seriously on the wiki all it says is right click or middle click to pick up less than a whole stack of items but how am i supposed to right or middle click on android |
01:17 |
boipussy |
makes the game pretty hard to play |
01:18 |
boipussy |
all i can think to do is press and hold and that doesnt seem to work |
01:20 |
kaeza |
boipussy, there are only two people around here that know how the Android port works, and they are away at the moment |
01:20 |
boipussy |
dont everyone try to help at once |
01:20 |
marktraceur |
boipussy: Use a real device? :) |
01:20 |
* marktraceur |
is helpful. |
01:20 |
kaeza |
the official Android port is basically experimental |
01:21 |
boipussy |
yeah except i have a lot of down time at work and would like to play minetest but i dont want to bring my laptop |
01:21 |
boipussy |
it doesnt fit inmy pocket |
01:22 |
marktraceur |
boipussy: How do you place blocks? |
01:23 |
boipussy |
are you fucking kidding me there's no way to place blocks |
01:23 |
marktraceur |
Hah |
01:23 |
marktraceur |
OK well |
01:24 |
boipussy |
every other ad infested minetest port has figured this out but the real deal cannot? |
01:24 |
boipussy |
un fucking believable |
01:24 |
marktraceur |
boipussy: I'm sorry, like kaeza said, it's experimental. |
01:24 |
boipussy |
you know what else is experimental? |
01:24 |
marktraceur |
What? |
01:24 |
boipussy |
sodomy |
01:25 |
marktraceur |
boipussy: Behave. |
01:25 |
boipussy |
experimental |
01:25 |
exio4 |
I already thought that was moved to mainstream |
01:25 |
boipussy |
more like half assed pile of horseshit |
01:26 |
SmugLeaf |
the android port is probably using mouse still |
01:26 |
boipussy |
well that's obviously not practical |
01:26 |
exio4 |
plug |
01:26 |
exio4 |
plug the mouse* |
01:26 |
SmugLeaf |
obviously |
01:27 |
marktraceur |
boipussy: I'm sorry this bleeding-edge volunteer-developed application isn't up to your standards, you can either fix it, report bugs, or move on. |
01:27 |
SmugLeaf |
experimental shit is experimental. |
01:27 |
marktraceur |
boipussy: Insulting the software and the people who create it isn't going to help you at all. |
01:27 |
boipussy |
that's what i am doing. reporting a bug to you guys. because i am not taking my sweet time to do it on github |
01:27 |
boipussy |
i never insulted the people who created it |
01:27 |
marktraceur |
boipussy: Well, then job done, and you can stop being a disruptive presence in the channel. |
01:28 |
boipussy |
i just said it was clearly half assed |
01:28 |
exio4 |
it isn't finished, just like a lot of things |
01:28 |
boipussy |
because after four years of "development" they havent figured out how to place blocks |
01:28 |
marktraceur |
boipussy: The android port surely hasn't been under development for four years. |
01:28 |
VanessaE |
boipussy: minetest was not developed for Android, and it hasn't had "years" of development on that platform |
01:29 |
exio4 |
it is actually kind of crazy you can run it over there, lots of things had to be "fixed" and tweaked to get it working |
01:29 |
boipussy |
okay that is a fair point. i am unaware of how long the android port has been under development |
01:30 |
SmugLeaf |
like 2 months |
01:30 |
VanessaE |
the Android build has been in development for less than a year, and has probably had more like one or two man-months of actual time spent on it because that's all Sapier can give right now |
01:30 |
boipussy |
okay then i take it back. it is coming along nicely for being two months old |
01:30 |
exio4 |
most of the work in the android port is spare-of-spare time |
01:30 |
exio4 |
is done in* |
01:31 |
marktraceur |
boipussy: I opened https://github.com/minetest/minetest/issues/1994 in your honor. |
01:32 |
boipussy |
I appreciate that. Did you report the bug about not being able to place blocks or not being able to split stacks of items in the inventory? |
01:32 |
VanessaE |
AND those clones you find on the Play store are all ad-infested, as you noted, which means they have money coming in. Money is a pretty good motivator toward development/. |
01:32 |
VanessaE |
-/ |
01:32 |
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01:33 |
VanessaE |
aaaannnnnddd yes you can split stacks. |
01:33 |
VanessaE |
I think it's tap and then tap-drag or something to that effect. |
01:33 |
boipussy |
well if all you FOSS communists want me to use your software youre gonna have to step up your game |
01:33 |
boipussy |
oh okay i will try that |
01:33 |
boipussy |
whats the use if i cant place blocks though |
01:33 |
boipussy |
that's the whole point |
01:34 |
VanessaE |
I think to place blocks you just tap on the target location. |
01:34 |
boipussy |
nope tried that |
01:34 |
marktraceur |
boipussy: Both. |
01:34 |
VanessaE |
I've used the android build, so unless something broke... |
01:34 |
boipussy |
maye it's my hardware. nexus 5? |
01:34 |
marktraceur |
boipussy: I'm a firm believer in libertarianism, capitalism, and free software. |
01:34 |
VanessaE |
doubt it |
01:35 |
marktraceur |
So suck it. |
01:35 |
boipussy |
i was just kidding. my dad is the one who calls RMS a communist. I realy look up to him though |
01:35 |
marktraceur |
I'm not sure that's the best thing, but OK. |
01:36 |
boipussy |
he is crazy but he is right on just about everything he comments aout |
01:36 |
exio4 |
calling FOSS communist is like calling european countries communist being they have 'free' healthcare :P |
01:36 |
marktraceur |
I dunno about that |
01:37 |
VanessaE |
he's dead wrong about his views on carrying cell phones though :P |
01:37 |
marktraceur |
exio4: It's more like saying the ACLU is a communist organization from my point of view |
01:37 |
boipussy |
you dont have to tell me. i am a supporter of many socialist policies |
01:37 |
exio4 |
he has a point, though |
01:37 |
exio4 |
phones are an easy way to stalk |
01:37 |
marktraceur |
The principles of free software themselves have nothing to do with economic models. |
01:38 |
boipussy |
no he is not. they are tracking devices and often times have backdoors in them. |
01:38 |
VanessaE |
he's wrong. cell phones are too useful not to have. |
01:39 |
VanessaE |
especially this smartphone we just bought. best damned purchase we've made in years. |
01:39 |
boipussy |
thats your opinion and i regret to admit it's mine too |
01:39 |
boipussy |
buy a goldelico gta04 if you want the safest option |
01:39 |
exio4 |
VanessaE, I don't say they aren't useful |
01:40 |
VanessaE |
as for tracking? yeah, they can track. I watched google maps track our course through town today, freaked me out. but so what if they can. what are they gonna do? :P |
01:40 |
exio4 |
I don't really stealth stalking that easy |
01:40 |
VanessaE |
(the tracking in question being the GPS-like feature, which was incredibly handy because we were sorta lost) |
01:40 |
boipussy |
it's not what they are going to do with that info. it's what a malicious individual who uncovers that info can do |
01:41 |
boipussy |
no, the tracking in question is the constant pinging of a cell tower which you cannot turn off on ANY cell phone, even one with open hardware design like gta04 |
01:42 |
VanessaE |
yeah so? |
01:42 |
VanessaE |
what is a malicious individual going to do with that info that they can't do by following me around? |
01:42 |
exio4 |
we should make your own decentralized phone network |
01:42 |
boipussy |
so what happens when a stalker hacks into your phone and now knows your every habit? |
01:42 |
VanessaE |
what happens if they hack your PC? |
01:42 |
boipussy |
its called meshnet |
01:43 |
boipussy |
they have a lot less on you if they hack your desktop than if they hack into your pocket |
01:44 |
VanessaE |
they'd first have to know that there's something to hack into, then they'd have to figure their way into a dozens-of-characters password, then they'd have to find something to do anything with. |
01:44 |
boipussy |
its because they dont have to follow you around. if they do it right they will arouse no suspicion whatsoever |
01:44 |
VanessaE |
translation: this is all paranoia. |
01:44 |
boipussy |
read up on shellshock vulnerability. heartbleed. the list goes on. they dont need a password |
01:45 |
VanessaE |
those also require specific builds of specific shells |
01:45 |
exio4 |
the thing about software and networks is that I could "hack" you while being in a whole different country and stalk you |
01:45 |
VanessaE |
(and ssl) |
01:45 |
boipussy |
not heartbleed |
01:45 |
VanessaE |
no shell, no shellshock. no ssl server, no heartbleed. |
01:45 |
boipussy |
no ssl, no safety on the net |
01:46 |
VanessaE |
I said no ssl *server* |
01:46 |
boipussy |
you might as well be shouting everything you are typing |
01:46 |
VanessaE |
heartbleed was a server vuln |
01:46 |
VanessaE |
not a client issue |
01:46 |
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01:46 |
boipussy |
it affects clients |
01:46 |
VanessaE |
um, no |
01:46 |
VanessaE |
it affects servers. |
01:46 |
boipussy |
um yeah |
01:46 |
boipussy |
what do you think servers do? |
01:47 |
* VanessaE |
sighs |
01:47 |
boipussy |
if you dont know that i could get your gmail password using heartbleed then you dont understand it |
01:47 |
VanessaE |
I DO know |
01:47 |
VanessaE |
do NOT patronize me. |
01:47 |
marktraceur |
boipussy: Why so confrontational? |
01:47 |
boipussy |
then how does that not affect client? |
01:47 |
VanessaE |
because for starters all of my related software has long since been updated to account for that bug |
01:47 |
boipussy |
not at all confrontational |
01:48 |
boipussy |
sorry just opinionated |
01:48 |
marktraceur |
Except that you're being pissy with VanessaE |
01:48 |
boipussy |
you all have been very helpful and i enjoy this conversation |
01:48 |
boipussy |
i apologize if i have come off that way |
01:48 |
boipussy |
i merely am passionate |
01:49 |
marktraceur |
Be passionate without commenting on people. Explain your ideas without dismissing. |
01:49 |
marktraceur |
dismissing others'* |
01:50 |
boipussy |
understood. it's hard not to dismiss someone's beliefs about internet security when you learn they oil down to "yeah but who really cares?" |
01:50 |
boipussy |
'boil |
01:50 |
marktraceur |
The importance of any particular concept *is* a valid component of any single person's view on the subject. |
01:51 |
marktraceur |
If they *should* care, and don't, then that's part of the conversation you need to have. |
01:51 |
* VanessaE |
sighs |
01:51 |
marktraceur |
(or rather, if you think they should care) |
01:51 |
boipussy |
that's part of the conversation i was having |
01:51 |
marktraceur |
VanessaE: Not to cause you further grief :) |
01:51 |
marktraceur |
boipussy: Abrasively, yes. |
01:52 |
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01:52 |
boipussy |
My apologies to VanessaE and anyone else I may have offended. That was not my intent. |
01:52 |
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01:52 |
VanessaE |
ok I stand corrected regarding client side of heartbleed, btw; still all my shit is up-to-date (and was made so the day patches started to circulate) |
01:53 |
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01:53 |
VanessaE |
and as for the phone thing, I'm irritated there because I'm frankly sick of people dismissing technology or outright trying to have it banned because it can theoretically be misused or abused. |
01:53 |
marktraceur |
VanessaE: Clients were affected by the bug too? I thought it was due to a heartbeat signal in the server...weird. |
01:53 |
boipussy |
I'm glad to hear it. Have you changed your passwords to security-critical accounts? |
01:53 |
VanessaE |
marktraceur: look up "reverse heartbleed" |
01:53 |
marktraceur |
Ohhh, I vaguely remember that |
01:53 |
VanessaE |
boipussy: the same day. |
01:54 |
boipussy |
awesome. |
01:54 |
n4x |
phones can be good |
01:54 |
boipussy |
i dont want tech to be banned. I want the design to be open. |
01:54 |
n4x |
also internet can be good, just don't allow the gov to get there |
01:54 |
marktraceur |
n4x: I disagree, communication over long distance is universally a negative thing. |
01:54 |
marktraceur |
In fact what am I doing here |
01:54 |
marktraceur |
/quit |
01:54 |
n4x |
marktraceur: why? |
01:54 |
marktraceur |
n4x: </sarcasm> |
01:54 |
n4x |
ah well |
01:55 |
n4x |
a bit sleepy right now :P |
01:55 |
marktraceur |
Well, I'm sarcastic about that, but some of its implementations are definitely bad. |
01:55 |
marktraceur |
Dual federalism for example. :) |
01:55 |
n4x |
the specification is good, but there isn't a good implementation |
01:55 |
marktraceur |
Down with the federal government, states' rights, etc. |
01:56 |
marktraceur |
(my views on dual federalism are maybe 20% trolling) |
01:56 |
marktraceur |
I'm on so many watchlists. |
01:56 |
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02:00 |
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02:01 |
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02:02 |
VanessaE |
they'd never add me, I'm too boring :) |
02:04 |
n4x |
I should get use USB3-powered something |
02:04 |
n4x |
no idea, maybe an usb key |
02:04 |
n4x |
I have four USB3.0 ports that I am wasting, duh |
02:08 |
boipussy |
you should never feel compelled to rid yourself of your hard-earned money because you have a vague sense that a purchase would increase your quality of life. purchases seldom increase your quality of life, often times they worsen it because you have to work that much harder to make rent. or whatever. |
02:08 |
boipussy |
that's the communist talking |
02:10 |
n4x |
I don't really have money for anything lol |
02:15 |
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02:16 |
boipussy |
might that be because thousands of corporations the world over have teams of people dedicated to prying it from your hands? might it be time to reevaluate where EVERY CENT YOU EARN goes? |
02:19 |
VanessaE |
Barbara Streisand said it best, "[Money] is not worth a thing unless it's spread around, encouraging young things to grow." |
02:22 |
n4x |
boipussy: I don't earn any cent |
02:22 |
n4x |
and when I get money to spare, I waste it in computer parts & pizza & coca cola |
02:23 |
n4x |
if I get some nice amount of monies I may spend it in a trip to the US, and whatever I could find nice |
02:27 |
boipussy |
Undoutedly. But who do you think will be a better steward of your money, you or apple (or samsung)? Who do you think will use it to better the lives and futures of the ones you care about, and even the ones you don't? Are you willing to sacrifice the majority of your own life to pad the pockets of upper level management at microsoft or will you take charge and monitor your spending, hoarding, for lack of a better term, your capi |
02:27 |
boipussy |
sensible, effective investment in the lives of young people? |
02:29 |
boipussy |
i bet none of you were expecting a serious conversation from boipussy |
02:30 |
n4x |
I want a PSU |
02:30 |
n4x |
so I'll get a PSU with my money |
02:30 |
kaeza |
we are a bunch of lunatics |
02:30 |
n4x |
I can't get one for free |
02:30 |
kaeza |
we expect anything |
02:30 |
n4x |
unless.. |
02:31 |
n4x |
boipussy: are you buying me a 800W modular thermaltake psu? |
02:31 |
boipussy |
of course i am |
02:31 |
kaeza |
n4x, just "borrow" it. you'll need rope, a baseball bat, and some lube |
02:31 |
n4x |
I am not into BDSM |
02:32 |
n4x |
[...] |
02:41 |
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02:42 |
karamell |
Hi guys. It's possible to disable liquids (lava, water) in creative mode? |
02:57 |
SoniEx2 |
<kaeza> n4x, just "borrow" it. you'll need rope, a baseball bat, and some lube |
02:57 |
SoniEx2 |
kaeza, you're creepy |
02:59 |
exio4 |
how is that creepy? |
03:04 |
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03:04 |
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03:09 |
kaeza |
karamell, you can modify the node definitions for lava and water, and add the not_in_creative_inventory group |
03:09 |
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03:10 |
karamell |
kaeza, thanks, I'll try it. |
03:11 |
kaeza |
should be somewhere in search in default/nodes.lua for "default:water_source" and "default:lava_source" |
03:11 |
kaeza |
-should be somewhere |
03:13 |
kaeza |
read that as "I should be getting some sleep" |
03:19 |
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03:33 |
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03:50 |
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03:54 |
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03:57 |
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04:00 |
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04:01 |
jadedtest |
Hi! |
04:02 |
jadedtest |
Could someone test my server? I'm unsure as to whether or not it's up and running properly. minetest.jadedskyus.com |
04:13 |
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04:16 |
Bratmon |
I can't connect. |
04:18 |
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04:22 |
jadedtest |
Ah. Then could you try this: 96.226.54.39 Port 30000? |
04:31 |
Zeno` |
nope :( |
04:31 |
Zeno` |
I mean, nope I cannot connect |
04:35 |
jadedtest |
Sorry, I typed it in wrong. It's 96.226.54.30 with port 30000 |
04:37 |
Bratmon |
Nope. Still can't connect. |
04:37 |
Bratmon |
Are your ports forwarded? |
04:41 |
jadedtest |
Yea, they are. A few people connected earlier, but all of them ended up standing still at spawn, then timing out... |
04:41 |
jadedtest |
Wait, ports? As in plural? |
04:41 |
jadedtest |
I only have port 30000 forwarded. |
04:46 |
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04:52 |
Bratmon |
That should be fine. |
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08:05 |
paramat |
https://www.youtube.com/watch?v=MtWzuZ6WZ8E NASA Orion reentry video filmed through capsule window, plasma trail from hitting the atmosphere at 20,000mph to splashdown, what you would see returning from Mars or deep space |
08:23 |
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08:38 |
Calinou |
121 points at Christmas Hat Game |
08:43 |
Zeno` |
The plasma trail is the best part |
08:43 |
paramat |
=) |
08:43 |
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08:44 |
Calinou |
hi |
08:44 |
paramat |
O/ |
08:48 |
Calinou |
adding More Blocks and Map Tools back to the MMDB, but I get Server Error (500) :( |
08:49 |
Calinou |
going to Texture Packs also results in server error (500) |
08:53 |
LazyJ |
Is the code for minetest_game pine trees still being worked on? |
08:53 |
LazyJ |
Pine saplings will grow into pine trees but as new chunks of the map are generated, no pine trees are present. |
08:54 |
paramat |
yeah no pines will appear in mgv6 yet |
08:54 |
paramat |
but i intend to add optional snow biomes to mgv6, with snowy pines |
08:54 |
LazyJ |
Ok, thanks for the info, paramat. |
08:55 |
LazyJ |
sfan5 closed the issue on GitHub. |
08:55 |
paramat |
a pine sapling within 1 node of any snowy node will grow with snow on the needles |
08:56 |
LazyJ |
but as I'm testing the latest release of both the engine and game, the issue still exists. WIP, though. |
08:56 |
LazyJ |
Ah, good feature. |
08:56 |
paramat |
so these enable another biome: temperate conifer forest |
08:56 |
paramat |
.. ie no snow on needles |
08:57 |
LazyJ |
mHmmm... |
08:59 |
LazyJ |
I've tried the update prior to the last of Watershed. The /regen command worked. \o/ |
09:00 |
LazyJ |
As I went around regenning areas, the land masses expanded over what I had thought were normal sections. |
09:01 |
LazyJ |
So I started a test world of the same seed using the updated Watershed and the landmass there matched what was being regenerated in my long-term world. |
09:01 |
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09:03 |
LazyJ |
My plan for future areas will be to fly along the coast lines to establish where the perimeter is and then fly through the middle to fill it in. |
09:04 |
LazyJ |
The idea being to fully generate the landmass that I'll be working on and leave the ungenerated parts in the seas. |
09:04 |
paramat |
nice idea |
09:05 |
LazyJ |
Hopefully, any future changes to the mapgen will then start underwater where it won't be as noticeable. |
09:06 |
LazyJ |
Well, that's the plan atm. "Murphy's Law" is a constant. :p |
09:06 |
paramat |
so to be clear when you regened using latest MTdev the correct terrain appeared and replaced the buggy terrain? |
09:08 |
LazyJ |
New terrain was regened, whereas before nothing would happen and the cliffs remained. |
09:08 |
LazyJ |
The old terrain blended into the new terrain. |
09:08 |
LazyJ |
Or the reverse. |
09:09 |
LazyJ |
The reverse. |
09:09 |
LazyJ |
New blended into old. |
09:09 |
LazyJ |
I did not regen the area I had been building in. |
09:10 |
LazyJ |
That area was previously generated completely under the old code. |
09:10 |
paramat |
erm thats unclear, in your buggy world regen should replace the bad terrain with correct terrain |
09:11 |
LazyJ |
The cliffs appeared in an area that I had scouted months ago, but not the entire area so parts were left ungenerated until I came back to start building in that new area. |
09:11 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Fix #196, removes soft-depend on commonlib 011543a http://git.io/8nsAXA (2014-12-20T10:11:12+01:00) |
09:12 |
LazyJ |
Ah. |
09:12 |
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09:12 |
LazyJ |
I have three worlds of the same seed, generated from the same old code. |
09:13 |
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09:13 |
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09:13 |
LazyJ |
In the "scouting" world I had generated the area, where cliffs appeared in the "main" world, months before. |
09:14 |
LazyJ |
There the landmass was complete (scouting world). |
09:15 |
LazyJ |
The new code generated a very similar landmass in a test world of the same seed and same coords. |
09:15 |
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09:16 |
LazyJ |
1 world is for scouting (same seed, fully loaded with the same mods but no building is done). |
09:17 |
LazyJ |
The second world is for tinkering with mods customized for the main world. Again, same seed, all the same mods, except in this world I don't fly about generating land masses. I stick to one area and test mods and build ideas. |
09:17 |
LazyJ |
The third world is the main world. Same seed, same mods but this is the long-term world that the other two worlds prep for. |
09:18 |
LazyJ |
"Scouting" and "tinkering" can be scrapped and started over and over and over. |
09:18 |
Calinou |
:D new v5 and v7 worlds finally have a biome |
09:18 |
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09:18 |
Calinou |
still no trees/grass/flowers/deserts |
09:18 |
LazyJ |
These are where the bugs are to be worked out before updating the "main" world. |
09:19 |
LazyJ |
Calinou, iirc, hmmmm's comment went something like, "If I hear 'it's all stone' one more time, I'll detonate!" |
09:20 |
Zeno` |
I wanna see it! |
09:20 |
Zeno` |
will be fun |
09:20 |
Zeno` |
it's all stone |
09:20 |
Zeno` |
stone! |
09:20 |
Zeno` |
all I see is stone :( |
09:20 |
LazyJ |
Ermm... not good to PO the masters of your universe. |
09:21 |
Zeno` |
PO is a giant panda? |
09:22 |
LazyJ |
Maybe a little note off to the side of the mapgen options or in the mapgen's name itself, "For testing only". |
09:22 |
Zeno` |
But I've always wanted to see a detonation :( |
09:22 |
paramat |
LazyJ i think everythiing's fixed now, it's just you should have returned to your messed up world and checked that regen replaced bad with good, not good with bad |
09:22 |
paramat |
so i guess it's okay |
09:22 |
LazyJ |
paramat, I did that too. |
09:23 |
paramat |
and it was okay right? =) |
09:23 |
LazyJ |
Yes, as far as I can tell. |
09:23 |
paramat |
cool thanks |
09:23 |
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09:23 |
LazyJ |
Where the cliff was, should have been a large, bulb-like formation. The new code generated that formation. |
09:24 |
Zeno` |
Ah, I worked it out. "Po (played by Pui Fan Lee) is the fourth and last Teletubby." |
09:24 |
paramat |
so now you have the option of using regen to fix your messed up world, but i know you are starting anew |
09:25 |
paramat |
i need to start long term worlds in each mapgen so i can catch these bugs earlier |
09:26 |
LazyJ |
I've learned more about Lua since the summer, otherwise I would stick with the world I have so far. |
09:26 |
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09:27 |
LazyJ |
Thinking long-term and looking at what I have, so far as built structures are concerned, it would be better, in the long run, to start the world over with the new mapgen code. |
09:28 |
LazyJ |
Of the good things that have come of all of this is that I have an archive world of my better builds. |
09:29 |
LazyJ |
This world is singlenode with a flat plane of grass. |
09:29 |
LazyJ |
I keep the WE schems as well as placing them in this flat-world. |
09:30 |
LazyJ |
WE was broke in recent updates to Minetest. |
09:30 |
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09:30 |
LazyJ |
So that too has forced me to do things differently that I would not have thought of previously. |
09:31 |
Zeno` |
WE is broken? |
09:31 |
LazyJ |
The //load function is fubared. |
09:32 |
Zeno` |
Is that because of recent updates to MT or the update to WE 7 days ago? |
09:32 |
LazyJ |
I don't use all of WE's abilities but //load is one of the few that I use most. |
09:32 |
paramat |
LazyJ the broken schems are WE format or MT format? |
09:32 |
LazyJ |
.we format. |
09:32 |
paramat |
ah okay, contact the mod maker |
09:33 |
LazyJ |
the .mt format doesn't produce as large of files and it royally fubars the nodes. |
09:34 |
LazyJ |
I have an old build from 2012 that I've been trying to bring into my archive but WE changes the MoreBlocks clean glass to chests, the flowing water to junglegrass and the xpanes to Windmill blades from Sokomines Windmill mod. |
09:35 |
LazyJ |
But for small, simple, default-node only builds, the .mt format works. |
09:36 |
LazyJ |
As for what broke what. I was using the 2014_10_24 version of WE fine up until a couple weeks ago. |
09:36 |
LazyJ |
The .we files, when loaded, crash the world but Minetest keeps running. |
09:37 |
LazyJ |
I'm still getting things setup and transferred into the compiles of MT from 2014_12_18 to test WE (and other mods) again. |
09:39 |
LazyJ |
I think I posted an issue on WE GitHub. |
09:39 |
LazyJ |
When I've got things settled into place here, I'll check again. |
09:42 |
LazyJ |
The 2014_12_13 update to WE didn't fix the problem I'm having with //load. |
09:43 |
LazyJ |
If I use my version of Minetest that is compiled *without* LuahJIT, then WE works. |
09:43 |
LazyJ |
*LuaJIT |
09:44 |
LazyJ |
Which Uberi suggested, so that means I did post an issue. |
09:44 |
LazyJ |
Ugh... too many irons in the fire. |
09:45 |
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09:47 |
LazyJ |
Anyway, before I forget, paramat, I think having "continents" surrounded by large bodies of water, for worlds created by Watershed, is a good idea. |
09:47 |
paramat |
yes |
09:47 |
paramat |
something i want to experiment with |
09:47 |
LazyJ |
Players who can build and create in such terrains have the skills and abilities to utilize the large expanses of water. |
09:48 |
paramat |
makes good 'kingdoms' |
09:48 |
LazyJ |
"Atlantis" often comes to my mind. |
09:48 |
paramat |
O/ |
09:48 |
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09:49 |
LazyJ |
Many players want to build in the sky, but many also build under the seas. The underwater screenshots just don't turn-out as nice. ;) |
09:49 |
LazyJ |
So we don't see as many of those posted. |
09:49 |
LazyJ |
At least that's my assumption. |
09:53 |
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10:38 |
Zeno` |
Krock can you make a buildbot for Windows? :D |
10:38 |
Zeno` |
I mean one that will work in Windows, not cross-compile from Linux |
10:41 |
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10:41 |
Krock |
Zeno`, meh. It's better when the people install the software by themselves |
10:42 |
Zeno` |
not for devs :p |
10:42 |
Zeno` |
devs who have no idea about Windows lol |
10:48 |
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10:54 |
Krock |
Showcase of the yappy mapgen in a multiplayer world: http://i.imgur.com/9jpZOkn.png |
10:55 |
Krock |
Those spaces in the forests exist to prevent cut-off trees |
10:57 |
sfan5 |
Krock: the forests look very block and --drawalpha pls |
10:57 |
Krock |
sfan5, a new minetest mapper for win32 pls |
10:57 |
sfan5 |
I'll try |
10:58 |
Krock |
cookies can be found on bottom left, 4 of them |
11:11 |
sfan5 |
fuck yes |
11:11 |
sfan5 |
Krock: i think it worked |
11:13 |
sfan5 |
now i just need to find out why the map is blue |
11:23 |
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11:43 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix problems with USE_CXX11 20b340e http://git.io/lWHipQ (2014-12-20T12:41:16+01:00) |
11:43 |
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12:00 |
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12:03 |
sfan5 |
oo |
12:03 |
sfan5 |
much better |
12:04 |
Krock |
iz works? |
12:04 |
sfan5 |
Krock: yes |
12:08 |
sfan5 |
Krock: http://meow.minetest.net/tmp/minetestmapper-freeimage-win32.zip |
12:08 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Don't override param2 bits that are not used for rotation in screwdriver 1237bc3 http://git.io/Fs1vvg (2014-12-20T13:06:53+01:00) |
12:09 |
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12:09 |
Krock |
\o/ |
12:10 |
Krock |
it started - testing it now with a world |
12:10 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Add workaround for color.txt parsing on MinGW 722f02d http://git.io/AqYOYQ (2014-12-20T13:09:56+01:00) |
12:15 |
Krock |
sfan5, it works fine but --drawscale has no efect |
12:16 |
Krock |
http://i.imgur.com/cqKbFg4.png |
12:17 |
sfan5 |
Krock: thats because the freeimage branch does not support --drawplayers, --draworigin and --drawscale |
12:18 |
sfan5 |
Krock: someone needs to either 1) get me a windows version of libgd or 2) port renderPlayers(), renderOrigin() and renderScale() to freeimage |
12:18 |
Krock |
ah okay |
12:20 |
Krock |
sfan5, I think http://gnuwin32.sourceforge.net/packages/libgd.htm isn't what you search, or? |
12:22 |
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12:36 |
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12:36 |
qualcumm |
y'all should really work on the android port considering its one of the two most popular operating systems on the planet |
12:44 |
gravgun |
qualcumm, we do not all have an Android device to test, plus NDK is a PITA to use sometimes. Whatsmore, Irrlicht still have some issues with Android, and that's out of our (immediate) control |
12:45 |
gravgun |
And touchscreen man, srsly |
12:49 |
qualcumm |
boo hoo you have to adapt to a new programming environment |
12:49 |
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12:49 |
qualcumm |
boo hoo we can't figure out how to design sensible touch controls while every other ad infested mc clone has |
12:49 |
SylvieLorxu |
qualcumm: "boo hoo i can't give actual arguments and would rather tell people they're pathetic"? |
12:50 |
qualcumm |
I never attacked anyone personally |
12:50 |
SylvieLorxu |
"boo hoo" is pretty much attacking |
12:50 |
qualcumm |
when you make excuses I will call them that though |
12:50 |
gravgun |
qualcumm, SylvieLorxu, here's the deal |
12:50 |
gravgun |
qualcumm, you make patches for Android |
12:50 |
gravgun |
SylvieLorx, you watch |
12:50 |
qualcumm |
I just want something as good as world craft 2 and open source |
12:51 |
gravgun |
then make it so |
12:51 |
qualcumm |
I am a doctor. I make better use of my time than programming android games |
12:51 |
qualcumm |
I'd like to play mc on my break tho |
12:51 |
SylvieLorxu |
Okay, let me get this straight |
12:51 |
SylvieLorxu |
"Boo hoo you people can't do what I want you to do but I can't do it either but I'll only yell at you for it anyway" |
12:52 |
qualcumm |
its hard to yell over the internet. |
12:52 |
jin_xi |
use caps lock man |
12:52 |
qualcumm |
I don't think I was yelling |
12:52 |
gravgun |
qualcumm, in your intent you are right to tell the Android port is kinda shitty, because it is and need much work |
12:52 |
gravgun |
but working on it requires |
12:53 |
gravgun |
- time |
12:53 |
gravgun |
- knowledge |
12:53 |
gravgun |
- tools |
12:53 |
gravgun |
- devices |
12:53 |
gravgun |
Which we don't all have |
12:53 |
qualcumm |
I just want to give you guys constructive criticism on an otherwise great piece of software |
12:53 |
SylvieLorxu |
>constructive criticism |
12:53 |
SylvieLorxu |
>boo hoo you have to adapt to a new programming environment |
12:53 |
SylvieLorxu |
>boo hoo we can't figure out how to design sensible touch controls while every other ad infested mc clone has |
12:53 |
qualcumm |
buy a moto e |
12:53 |
SylvieLorxu |
Yeah, right |
12:53 |
SylvieLorxu |
Trolling, you probably mean |
12:53 |
qualcumm |
they are not expensive and have lolipoop |
12:54 |
gravgun |
You should have said "the android port should be worked on" rather than "y'all should really work on the android port" |
12:54 |
qualcumm |
that's arguing semantics |
12:54 |
gravgun |
qualcumm, find me an Android phone that can run perfectly (including 3D accel) on 100% (as in completely) free software |
12:54 |
gravgun |
and then i'll do it |
12:55 |
qualcumm |
well my phone has a custom ROM that is mostly free software |
12:55 |
gravgun |
(id est linux-libre kernel) |
12:55 |
gravgun |
"mostly" |
12:55 |
gravgun |
you know |
12:55 |
qualcumm |
you won't find a phone that's completely free |
12:55 |
gravgun |
Yup |
12:55 |
gravgun |
I know |
12:55 |
qualcumm |
proprietary basebands the lot of them |
12:56 |
exio4 |
I would buy a phone and develop it! |
12:56 |
gravgun |
well, 100% proprietary, baseband aside |
12:56 |
exio4 |
sadly, the money I have for living is barely enough for the week, so nevermind \o/ |
12:56 |
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12:58 |
gravgun |
qualcumm, I'd like to apologize |
12:58 |
gravgun |
for us being "aggressive" |
12:58 |
gravgun |
but everything has a cost you know |
12:58 |
gravgun |
(not talking about money here) |
12:59 |
gravgun |
and each thing has a priority |
12:59 |
gravgun |
sadly the Android port is not the top priority right now |
12:59 |
exio4 |
if people didn't need money, then PEOPLE could spend their time in minetest |
12:59 |
gravgun |
and has a particularly high cost |
12:59 |
exio4 |
I said yesterday the android port is done in spare of spare time |
12:59 |
qualcumm |
forgive me if my statements before struck you as abrasive. I just get mad when I see ports of your software in the play store with a few bug fixes and maybe a change in ui raking in the dough from ad … |
12:59 |
qualcumm |
…revenue when you good folks do all the heavy lifting |
12:59 |
exio4 |
so it is actually kinda nice we get something thatn works |
13:00 |
gravgun |
That's maddening indeed |
13:00 |
gravgun |
I went to chase them a few months ago |
13:00 |
gravgun |
reporting illegal MT ports to Google |
13:01 |
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13:02 |
qualcumm |
but it doesn't work |
13:02 |
gravgun |
it did |
13:03 |
gravgun |
i eventually got some to release the source |
13:03 |
SylvieLorxu |
I get mad when people break Free Software licenses and share illegal, proprietary versions too |
13:03 |
sfan5 |
Krock: it's from 2005 but it could be useful |
13:03 |
qualcumm |
no I mean the port itself does not work |
13:03 |
qualcumm |
the game is unplayable in its current state |
13:04 |
SylvieLorxu |
The whole point of such a license is that people making improvements makes it possible to use those and make the ports better. Making illegal, proprietary forks and caching in is just crap |
13:04 |
SylvieLorxu |
Well, that is what the site say :P |
13:04 |
gravgun |
2 FPS on my HTC HD2, 10 on my Galaxy Tab 2 |
13:04 |
gravgun |
indeed hell slow |
13:04 |
gravgun |
I'm on holidays so I have time |
13:04 |
exio4 |
it works at least |
13:04 |
qualcumm |
I get a good frame rate on my nexus 5 |
13:04 |
exio4 |
I have no ARMv7 |
13:05 |
qualcumm |
but placing blocks is broken. splitting inventory items up is broken. tell me how I am supposed to play the game without those |
13:06 |
gravgun |
You are not supposed to play it |
13:06 |
gravgun |
The Android port is experimental |
13:06 |
gravgun |
thete's a reason why we call it such |
13:06 |
qualcumm |
experimental is not a synonym for dogshit |
13:06 |
SylvieLorxu |
qualcumm: May I recommend https://f-droid.org/repository/browse/?fdfilter=pixel+dungeon&fdid=com.watabou.pixeldungeon for your Android gaming needs until Minetest Android is ready to be used? |
13:07 |
gravgun |
\o/ Pixel Dungeon |
13:07 |
qualcumm |
no because I dislike roguelikes |
13:07 |
sfan5 |
qualcumm: i get playable fps on my samsing s4 mini |
13:07 |
qualcumm |
I want a game I can save |
13:07 |
qualcumm |
and be creative |
13:10 |
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CWz |
is it possible to disable itemdroping all together using mod? |
13:13 |
jin_xi |
hm, you can override node with drop redefined as "" |
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Krock |
http://i.imgur.com/6nEJomO.png |
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15:31 |
kilbith |
https://cdn.mediacru.sh/n/nuMHVjrms4G4.png |
15:31 |
shadowzone |
That's actually pretty good |
15:31 |
kilbith |
Jordach, you have a new challenger :P |
15:36 |
roniz |
what is it |
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Krock |
Who sits on the chimney? |
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Krock |
Freenode, don't spam. |
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Krock |
Oh mah gawd http://imgur.com/t/gif/BxhYFZM |
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16:47 |
kaeza |
greetings |
16:48 |
Krock |
moin, kaeza |
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17:24 |
karamell |
thanks kaeza, your solution helped |
17:24 |
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17:25 |
kaeza |
karamell, glad to be of help :) |
17:25 |
kaeza |
!next |
17:25 |
MinetestBot |
Another satisfied customer. Next! |
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17:51 |
rubenwardy |
Hi all! |
17:53 |
petrusd987 |
Hey rubenwardy |
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19:10 |
kaeza |
I think I understand boipussy's problem yesterday |
19:11 |
kaeza |
apparently, you can't place blocks at all (not even try and get reverted), so he really couldn't find how to actually place blocks |
19:12 |
kaeza |
err, when you don't have interact priv, that is |
19:13 |
kaeza |
or something |
19:14 |
kaeza |
bbl |
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LazyJ |
Is there a mod, yet, that will automatically kick any player who uses more than three exclamation marks in a row? |
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19:30 |
Krock |
LazyJ, write a mod for it |
19:30 |
Krock |
use minetest.register_on_chat_message(func(name, message)) |
19:32 |
LazyJ |
Know of which mods that use that so I could study and tinker with it? |
19:35 |
Krock |
LazyJ, just use if(string.find(message, "!!!")) kick() |
19:40 |
LazyJ |
Ok, thanks, Krock. I've made notes and will start tinkering. ;) |
19:41 |
Krock |
:) |
19:51 |
Krock |
"He's dead, Jim!" |
19:52 |
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21:20 |
STHGOM |
!seen jordan4ibanez |
21:20 |
MinetestBot |
STHGOM: jordan4ibanez was last seen at 2014-12-07 00:13:27 UTC on #minetest |
21:22 |
STHGOM |
!tell jordan4ibanez I left PM on minetest forum |
21:22 |
MinetestBot |
STHGOM: I'll pass that on when jordan4ibanez is around |
21:22 |
STHGOM |
thansk |
21:22 |
STHGOM |
MinetestBot! |
21:22 |
MinetestBot |
STHGOM! |
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21:35 |
karamell |
How I can enable fly mode in android client? |
21:49 |
roniz |
are jungles enabled by default on v6 worldgens? |
21:52 |
roniz |
I have not found one |
21:53 |
LazyJ |
roniz, I don't think jungle biomes are enabled by default in Minetest 0.4.10. |
21:53 |
roniz |
how do I generate them |
21:54 |
LazyJ |
To enable them, add them to this line in minetest.conf: mgv6_spflags = biomeblend, jungles |
21:54 |
LazyJ |
Or, I should say, add that line to minetest.conf. |
21:54 |
LazyJ |
Then restart Minetest. |
21:55 |
LazyJ |
The jungle biomes will only appear in areas that are newly created. They won't appear in existing areas of your world. |
21:57 |
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22:03 |
Amaz |
I don't think they will appear at all in old worlds... You would need to change map_meta.txt for that to happen I think. iirc, mapgen settings in the config only apply to new worlds. |
22:07 |
Amaz |
Also, they *should* appear in new 0.4.10 worlds.. If you are using the corresponding version of mt_game, that is... https://github.com/minetest/minetest_game/blob/master/minetest.conf#L2 |
22:09 |
hmmmm |
i think somebody recently changed jungles to be default |
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sfan5 |
hmmmm: the change was done before minetest_next got merged into _game, but the oversight that the minetest.conf of _game is not installed was fixed recently |
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sfan5 |
s/is not/was not/ |
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Inocudom |
It looks like 4aiman doesn't come here, so I think I can do better here than in the forums. |
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kilbith |
https://cdn.mediacru.sh/_/_C2x6hYRAfVI.jpg |
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Inocudom |
VanessaE: Your servers don't have very many people on them these days. Why did they all leave? |
23:47 |
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Inocudom |
That's interesting, kilbith, but what will you use it for? |
23:48 |
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kilbith |
background? |
23:51 |
kilbith |
*wallpapers |
23:54 |
VanessaE |
I've no idea why people have left, maybe just "greener pastures" |
23:55 |
VanessaE |
they seem to have mostly deserted zeno's server too |
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