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00:43 |
exio4 |
oh god, how I would love a nice support of meta-programming |
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00:50 |
luizrpgluiz1 |
hi |
00:56 |
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00:56 |
FreeFull |
What's the standard way of making a new, normal minetest world again? |
00:58 |
FreeFull |
Ah, the v6 mapgen |
01:24 |
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01:36 |
Panda__ |
Anyone able to help me solve this error? Trying to run the technic mod, came up with this error: https://gist.github.com/anonymous/07cb6bc9b6137488e0ec |
01:39 |
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02:04 |
Zeno` |
gregorycu, what did you hear? hehehe |
02:05 |
gregorycu |
gregorycuI'm looking at ClientMap::render |
02:05 |
gregorycu |
gregorycuMore than half of its time is spent in ShaderCallback::OnSetConstants |
02:05 |
Zeno` |
yeah correct |
02:05 |
gregorycu |
... |
02:05 |
gregorycu |
RealBadAngelthats the main point of moving settings into a class and read its members instead of fiddlling with strings |
02:06 |
gregorycu |
RealBadAngelZeno started to code that |
02:06 |
gregorycu |
That's you! |
02:06 |
Zeno` |
me and RBA plan to fix it after 0.4.11 and yes, I've 75% already coded it |
02:06 |
Zeno` |
well, I've 100% coded it but I want to make some changes |
02:07 |
gregorycu |
lol, and yet you act surprised |
02:09 |
Zeno` |
:) |
02:09 |
Zeno` |
that's me! |
02:09 |
Zeno` |
lol |
02:09 |
Zeno` |
I have a branch here, but looks like I'll have to rebase it |
02:10 |
Zeno` |
won't apply |
02:19 |
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02:26 |
MinetestBot |
[git] VanessaE -> minetest/minetest: Fix visual_scale for plantlike nodes (again) 0d55f43 http://git.io/SiXErw (2014-12-19T12:25:32+10:00) |
02:58 |
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03:00 |
n00dle042 |
Anyone have this problem? Suddenly client sees nothing but black and the inventory HUD and crosshairs? Connect to same server with new user name and everything is visible? Reconnect with first username and all is still black? |
03:01 |
n00dle042 |
Nevermind... just figured it out. I feel stupid... got grown into the middle of a tree. *sheepish grin* |
03:02 |
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03:03 |
kaeza |
was gonna say |
03:04 |
n00dle042 |
It's been so long since that has happened, that it was quite unfamiliar. |
03:04 |
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03:09 |
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03:11 |
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03:12 |
Zeno` |
kaeza, are you able to compile right now? |
03:12 |
kaeza |
yeah |
03:12 |
kaeza |
need some testing? |
03:12 |
Zeno` |
yeah; let me make a patch |
03:19 |
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03:37 |
Bratmon |
Question: Is there a way for a mod to save data with the world independent of any block or entity? |
03:38 |
kaeza |
Bratmon, you can open a file in the world's directory and store arbitrary data there |
03:39 |
Bratmon |
Is there an api call to get the world's directory? |
03:40 |
kaeza |
minetest.get_worldpath() |
03:40 |
Bratmon |
Thanks. |
03:44 |
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04:06 |
gregorycu |
There is a way to find out what mods are killing my performance |
04:07 |
VanessaE |
yeah, bisect :) |
04:08 |
VanessaE |
remove half of them. If that worked, the problem was in the half you removed, so get rid of what remains and put the removed half back. In either case, remove half of what's left. |
04:08 |
gregorycu |
Binary search |
04:08 |
VanessaE |
yep. |
04:09 |
VanessaE |
sooner or later you're down to one mod that's responsible |
04:09 |
VanessaE |
but that said, define "killing my performance" |
04:12 |
gregorycu |
Chunks would fail to load/be displayed |
04:12 |
gregorycu |
I can walk to the end of the world |
04:13 |
VanessaE |
odd. |
04:13 |
VanessaE |
well in that case, bisect and good luck :) |
04:15 |
Zeno` |
cookie monster mod does that |
04:16 |
VanessaE |
heh |
04:27 |
gregorycu |
This is driving me bonkers |
04:28 |
gregorycu |
Nothing has changed but it's way slower |
04:56 |
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05:00 |
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06:13 |
Zeno` |
MinerDad, https://github.com/MinerDad7/minetest/blob/inventory_predictions/src/inventorymanager.cpp#L222 |
06:13 |
Zeno` |
The problem on that line is that int may not be 16 bits |
06:14 |
MinerDad |
yes |
06:14 |
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06:14 |
Zeno` |
so using if(src_can_take_count != -1 ... on lines 294 and nearby is not portable |
06:14 |
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06:14 |
Zeno` |
well those ones are |
06:15 |
Zeno` |
I'd just change line 222 to init the values to -1 |
06:15 |
MinerDad |
that code's been there for quite some time. |
06:15 |
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06:15 |
Zeno` |
you discovered a bug then :) |
06:15 |
Zeno` |
there are many |
06:15 |
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06:15 |
Zeno` |
maybe it's why the whole predict thing hasn't worked very well in the past (in my experience) hehe |
06:16 |
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06:16 |
MinerDad |
should I fix it in my pull request or create another pull request just for that |
06:16 |
MinerDad |
those lines aren't related with prediction. They are the actual code that does inventory movement on the server. |
06:17 |
Zeno` |
I think you should probably fix it there |
06:17 |
MinerDad |
will stoi correctly convert "-1" to -1 on an int? |
06:17 |
Zeno` |
yeah |
06:17 |
MinerDad |
ok, I'll remove the 0xffff stuff and just use -1 directly in both the places |
06:18 |
Zeno` |
yep |
06:19 |
Zeno` |
bugs like that I fix if I find them even if the PR isn't really related |
06:38 |
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09:42 |
Zeno` |
can everyone please stop talking at once? |
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10:39 |
T4im |
you should update your git clients against CVE-2014-9390 if you are unlucky enough to dev on a windows or mac ;) otherwise you might have script execution on clone |
10:40 |
T4im |
linux is unaffected |
10:41 |
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12:06 |
Megaf_ |
That's very interesting http://linux.softpedia.com/get/Internet/HTTP-WWW-/GNOME-Maps-102221.shtml |
12:06 |
Megaf_ |
!title |
12:06 |
MinetestBot |
Megaf_: Download GNOME Maps 3.15.3 for Linux - Softpedia |
12:14 |
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12:36 |
Zeno` |
hmm |
12:38 |
exio4 |
cool |
12:38 |
exio4 |
powercuts are lovely |
12:42 |
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13:08 |
FreeFull |
Moving a large amount of items is painful due to all the back-and-forth |
13:09 |
exio4 |
F#'s type system is very limited, you don't have higher-kinded polymorphism, and not even existential types! |
13:10 |
FreeFull |
Rust doesn't have higher-kinded types yet, and I think it has existentials, but only for lifetimes |
13:10 |
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13:10 |
exio4 |
Rust is relatively new |
13:10 |
exio4 |
and is low-level |
13:16 |
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13:21 |
exio4 |
:( |
13:24 |
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13:26 |
gravgun |
exio4 (or anyone else here), do you know any low-level object-oriented language that is not as messed up as C++, and compiles to C or has an LLVM-based compiler? |
13:27 |
gravgun |
I'm looking for one... |
13:27 |
exio4 |
if you could remove the object-oriented part, you could get a not messed up language |
13:27 |
exio4 |
OOP is messed up by design |
13:27 |
exio4 |
also, low-level language that is amazing, Rust! |
13:27 |
gravgun |
I love Rust for its design and goals |
13:28 |
gravgun |
but I dislike its syntax |
13:29 |
gregorycu |
grav |
13:29 |
gregorycu |
D |
13:30 |
exio4 |
complexity is evil; and OOP is designed to add complexity to complex things |
13:30 |
gravgun |
gregorycu: IIRC it has a proprietary compiler, doesn't it? |
13:30 |
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13:30 |
exio4 |
it doesn't? |
13:30 |
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13:31 |
gregorycu |
LDC |
13:31 |
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13:31 |
exio4 |
if you want a language without propietary compilers, go for Haskell! |
13:32 |
gravgun |
Existing proprietary compilers doesn't bother me |
13:32 |
gravgun |
Using them is a strict no-no |
13:33 |
gravgun |
The "official DMD frontend" LDC relies on is also open source? |
13:34 |
gregorycu |
FIIK |
13:34 |
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13:35 |
gravgun |
Self-answer: it is: "Distributed under the Boost Software License, Version 1.0." |
13:36 |
gravgun |
Boost License: "FSF approved: Yes OSI approved: Yes GPL:compatible Yes" \o/ |
13:36 |
exio4 |
also, OOP's "tricks" are unsound by design too |
13:36 |
exio4 |
gravgun, may I ask why you need it to be object oriented? |
13:36 |
gregorycu |
Cause he obviously wants to solve a real problem |
13:36 |
gravgun |
Actually I don't NEED it oriented |
13:36 |
gravgun |
I know OOP is a mess |
13:37 |
gravgun |
But there are some clear advantages over non-OOP (i.e. functional) languages |
13:37 |
gravgun |
code-wise |
13:37 |
gravgun |
(length) |
13:38 |
exio4 |
APL would be a clear winner, but that isn't why I like FP :P |
13:38 |
exio4 |
in the functional paradigm, you abstract for reducing boilerplate, in OOP, you are adding boilerplate for the sake of doing it |
13:38 |
exio4 |
also, inheritance is dumb |
13:39 |
exio4 |
subtype polymorphism shouldn't be the default, either |
13:39 |
exio4 |
parametric polymorphism, and bounded parametric polymorphism is very powerful |
13:40 |
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13:41 |
exio4 |
abstraction comes naturaly in functional languages too |
13:41 |
exio4 |
dat REAL code-reuse |
13:44 |
Zeno` |
Modula-2 FTW! |
13:44 |
T4im |
oop is not designed for complexity but to increase functional cohesion, as have many other patterns.. it just has its limits in doing so for everything.. not using it at all would just limit things even more.. note: i am not making a oop vs functional argument but an oop vs non-oop.. functional and oop are not mutually exclusive |
13:45 |
Zeno` |
I doubt many people even know what OOP is |
13:45 |
exio4 |
T4im, OOP can be good, but I like to think it is a domain-specific language |
13:45 |
exio4 |
what is insane, is using OOP as the general purpose solution |
13:46 |
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13:47 |
exio4 |
the insane part, is using.. <- another way to re-phrase what I said |
13:47 |
T4im |
why do you consider increase in functioal cohesion as insane? |
13:48 |
T4im |
using dsl's as limitation for a language paradigma isnt that foward either.. sure you can use oop in dsl's, as you can use functional programming or other forms.. depending on domain different paradigms might perform differently.. sure |
13:49 |
T4im |
i would not want oop in a mathematical dsl necessarily.. seems redundant there |
13:52 |
exio4 |
T4im, the thing about OOP, is that the normal "definition" of OOP includes wrong things like inheritance and/or wrong defaults, and as lots of people don't agree with whatever OOP is, I'll use the modern definition of staticly typed OOP mainstream languages (Java/C++) and maybe? dynamic OOP langs (python/ruby); and if you limit yourself to the basic subset of not crazy features, you have got records with functions and closures |
13:53 |
exio4 |
I'd * |
13:57 |
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13:57 |
T4im |
hm i think what you mean with that first absoloute "wrong", is that its easy possible to use wrong, not that it is per se, i suppose? |
13:57 |
T4im |
though i'm not even talking primarily about inheritance when i mention oop :D |
13:59 |
T4im |
i mean, personally i try to avoid it as much as i can in favour of more flexible abstract typing |
13:59 |
T4im |
which is just as oop |
13:59 |
n4x |
T4im: I don't think I meant "easy to abuse", because lots of amazing things are "easy" to abuse! |
14:01 |
Zeno` |
inheritance and polymorphism is not an intrinsic requirement of OOP |
14:01 |
Zeno` |
my C is "oop" |
14:01 |
n4x |
you can write functional-ish C too |
14:01 |
n4x |
we're talking about turing-complete languages, after all |
14:02 |
Zeno` |
n4x, you can, and I know a person who does that very well :) |
14:02 |
Zeno` |
(not me) |
14:02 |
n4x |
you can write "functional" code in Java, and there are a few projects that "try to do that" |
14:03 |
T4im |
take interfaces... they provide a software contract that is independend of the implementation, that not just enforces more cohesion, but also leads to decreased coupling (by relaxing dependencies between implementation parts) |
14:03 |
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14:03 |
n4x |
T4im: interfaces in OOP are very limited, though |
14:04 |
n4x |
T4im: things like typeclasses (which are "newish", I have to agree, but are already more than 20 years old), do this way better |
14:04 |
T4im |
not at all.. in good written java code you find a lot of interfaces where you would otherwise expect inheritance |
14:04 |
n4x |
interfaces are one of the good things of OOP |
14:05 |
T4im |
and if used a lot, you rarly need to inherit anymore ;) |
14:05 |
n4x |
also, Greenspun's tenth law! ;P |
14:05 |
n4x |
having too abstracted code for the sake of not using inheritance is because your language can't do better |
14:07 |
n4x |
also, interfaces, ML modules, heck |
14:07 |
T4im |
i honestly like abstract :P but that might simply be personal preferance |
14:07 |
Zeno` |
modula-2! |
14:08 |
T4im |
being extremly abstract is of course slowing implementation (at least initially) down, but lets you scale higher :D |
14:08 |
n4x |
too abstract is good when you have some meta laws that don't make you fuck up |
14:08 |
Zeno` |
being extremely abstract does not necessary mean slower |
14:09 |
T4im |
Zeno`: well initially you have to plan a lot ahead to not run into walls instead of just solving problems from the beginning.. in latter variant you usually get quicker to a "first working version" |
14:09 |
T4im |
at least thats my experience |
14:10 |
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14:10 |
n4x |
the same could be said while working with types |
14:10 |
* T4im |
has somtime to throttle himself from doing that in quick and dirty solutions, hehe |
14:10 |
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14:11 |
n4x |
T4im: most of the cases where you are using "abstract concepts", I bet are just complex-ways to replace high-order functions (and/or closures) |
14:13 |
n4x |
I don't like being too abstract for the sake of it, but in normal functional PL, you already working at a more-than-the-average level of "abstractness", I guess! |
14:15 |
n4x |
also, theorems for free |
14:17 |
T4im |
isn't it possible, that you are just refering to them as complex because they are a different way looking at it? ;) if i'm not mistaken someone being used to oop might say the opposite as well.. i doubt one is more right than the other |
14:17 |
n4x |
this pearl is nice http://worrydream.com/refs/Hughes-WhyFunctionalProgrammingMatters.pdf ; too |
14:17 |
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14:17 |
T4im |
at least more right an the other generally speaking… i bet there are plenty of cases in which either one is preferable over the other |
14:17 |
luizrpgluiz |
hi |
14:17 |
T4im |
hello! |
14:17 |
T4im |
:) |
14:18 |
n4x |
T4im: well, I have to agree that I didn't use OOP a lot compared to FP, but mostly because when I wanted to do something, it was shorter, consise(r?), and easier to reason about when I made it "functionalish" |
14:19 |
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14:20 |
luizrpgluiz |
T4im: where in the game you more developed? |
14:20 |
n4x |
(the easier to reason about is one of the things that keep me being a functional fanboy, it is a powerful thing when you start getting used to it, you just "can't do anything else!", the functions practically write themselves after you got the types right!) |
14:20 |
T4im |
:D |
14:21 |
n4x |
if you have a function (a -> b) -> Maybe a -> Maybe (a,b); there aren't _that_ many functions you can use that are actually useful (not constants, by the way!) |
14:21 |
T4im |
you know scala? they married FP and OOP both equally very strong together.. they manged one thing the most.. increasing the learning curve for everybody, no matter the background :P |
14:21 |
n4x |
I don't like Scala |
14:21 |
T4im |
they probably oversyntaxsugared it a little |
14:22 |
T4im |
:D |
14:23 |
n4x |
they basically got a powerful but verbose type system that make it useless for anything (its type inference is crap, and most of the benefits of a good type system are because you don't need to repeat yourself), in a verbose object-oriented programming language |
14:23 |
n4x |
I think they said "well, lets get Java, uh, I want high order functions, k lets add them, what do you think about this other feature? yeah, lets add it too" |
14:23 |
n4x |
and you got the modern C++ that basically took the worst of all sides |
14:25 |
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14:25 |
T4im |
how long have you tried scala? |
14:25 |
n4x |
also, most benefits of the functional paradigm are nearly nonexistant when you break the basic levels of purity (I know, ML has side-effects, Scheme/Racket too!, but damn, they discourage them!) |
14:25 |
T4im |
my experience is, that with time the code you can write becomes less and less verbose (sadly also more and more hard to read if you ask me) |
14:26 |
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14:26 |
n4x |
T4im: not for so long, only write toy programs like small interpreters, and some other things, and yes |
14:26 |
n4x |
T4im: the same with Haskell, with has a light syntax compared to Scala |
14:26 |
n4x |
yes, you can write "terse" code with it, but you already have too much boilerplate |
14:28 |
n4x |
T4im: the hard to read part is also because its syntax is too heavy! |
14:28 |
T4im |
:) |
14:29 |
n4x |
I have to say, though, between Java and Scala, I would obviously go with Scala |
14:29 |
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14:30 |
n4x |
because that is like comparing brainfuck with php |
14:30 |
n4x |
also; http://ttic.uchicago.edu/~dreyer/course/papers/wadler.pdf |
14:33 |
roniz |
http://a.pomf.se/vrnjvs.png |
14:33 |
roniz |
what is wrong with my glass |
14:39 |
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15:05 |
Megaf_ |
can someone please join my server ASAP an see if there's nothing on fire at spawn? |
15:05 |
Megaf_ |
!server Megaf |
15:05 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.10-dev / MegafXploreNext | Ping: 2ms |
15:05 |
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15:06 |
shadowzone |
~server selah |
15:06 |
ShadowBot |
shadowzone: server [--{name,address,ip,players,ping,port} <value>] |
15:06 |
shadowzone |
hmm |
15:07 |
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nore joined #minetest |
15:07 |
shadowzone |
nothing |
15:07 |
shadowzone |
Megaf_: it's fine |
15:07 |
sfan5 |
Megaf_: nope, nothing on fire |
15:08 |
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15:08 |
Megaf_ |
cool, thanks |
15:09 |
Megaf_ |
shadowzone: sfan5: This morning I upgraded my minetest game and forgot to disable fire, the whole world was on fire, a mess! |
15:10 |
shadowzone |
Yikes |
15:10 |
Megaf_ |
Fortunetaly I had a minute old backup that I uploaded back to my server |
15:13 |
Megaf_ |
Thanks a million shadowzone sfan5 |
15:15 |
shadowzone |
You're welcome |
15:21 |
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15:21 |
pirilon |
hi |
15:22 |
shadowzone |
Hi |
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16:19 |
Calinou |
https://gitorious.org/calinou/sfxr/ – sound generator, may be of use for Minetest |
16:19 |
Calinou |
generates .wav files, then convert them to .ogg |
16:21 |
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17:08 |
Yellowberry |
maybe I shouldn't have stayed up for 29 hours... |
17:10 |
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17:11 |
kaeza |
greetings |
17:11 |
exio4 |
hai kaeza |
17:12 |
exio4 |
hai Yellowberry too |
17:12 |
Yellowberry |
hi |
17:12 |
Yellowberry |
the only thing I feel like doing right now is sleeping |
17:12 |
exio4 |
then sleep |
17:12 |
Yellowberry |
but i've got school to do |
17:13 |
Yellowberry |
and a metric crapton, never the less |
17:13 |
exio4 |
I'd go all "fuck it, I will sleep anyway" |
17:14 |
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17:14 |
Yellowberry |
but |
17:14 |
stormchaser3000 |
XD my client is set to notify me when someone swears |
17:14 |
Yellowberry |
if I don't finish all my school, I get an F in all my grades |
17:15 |
Yellowberry |
stormchaser3000: what an amusing feature |
17:15 |
Yellowberry |
s/grades/subjects/ |
17:15 |
exio4 |
Yellowberry, what do you need to do? some kind of homework? |
17:15 |
Yellowberry |
pretty much |
17:15 |
Yellowberry |
lots of it |
17:15 |
exio4 |
burn it |
17:16 |
exio4 |
fire always make me happy |
17:16 |
* Yellowberry |
can't burn virtual papers |
17:16 |
* Yellowberry |
goes to online school |
17:16 |
exio4 |
online school |
17:16 |
exio4 |
sounds cool |
17:16 |
exio4 |
why haven't you done the homework before though |
17:17 |
Yellowberry |
because I was putting it off |
17:20 |
Yellowberry |
wow |
17:21 |
Yellowberry |
why was I putting this stuff off? I really don't know, they are super easy 3 question tests |
17:24 |
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17:26 |
Yellowberry |
exio4: it really is cool, but sometimes its hard to stay motivated |
17:27 |
exio4 |
I took an online course in coursera last year, in the summer |
17:27 |
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17:27 |
exio4 |
I found it really nice, but I had someone else to talk about it over here |
17:27 |
exio4 |
Yellowberry, what about you? ^ |
17:28 |
Yellowberry |
well, I attend http://k12.com |
17:28 |
Yellowberry |
exio4: ^ |
17:29 |
exio4 |
do you know anyone that is taking the same courses/whatever like you? |
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17:40 |
Yellowberry |
yep |
17:40 |
Yellowberry |
its like public school, i've got classmates and everything |
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17:44 |
exio4 |
Yellowberry, well, anyone who is kind of nice? the only way I get motivated to so something, is to have someone else to fool with |
17:45 |
Yellowberry |
yeah |
17:45 |
Yellowberry |
all my classmates are really nice |
17:45 |
Yellowberry |
but |
17:45 |
Yellowberry |
one annoying thing is that they can barely use a windows computer |
17:45 |
Yellowberry |
:/ |
17:48 |
exio4 |
well, I can't really talk about something similar to school |
17:49 |
exio4 |
I took a course about programming languages, not so similar! :P |
17:49 |
Yellowberry |
heh |
17:49 |
exio4 |
https://www.coursera.org/course/proglang |
17:49 |
exio4 |
I've to say it was amazing ^ |
17:50 |
exio4 |
I bet taking it irl is a beautiful experience |
17:50 |
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17:53 |
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17:54 |
rubenwardy |
Hi all! |
17:54 |
rubenwardy |
http://rubenwardy.github.io/christmas_hat_game/ |
17:55 |
Krock |
rubenwardy, idea: perfect, speed: could be optimized, it eats 96% CPU |
17:55 |
rubenwardy |
Really? |
17:55 |
rubenwardy |
Impressive |
17:56 |
Krock |
24 score |
17:56 |
rubenwardy |
Are you on a laptop? |
17:57 |
Krock |
rubenwardy, desktop PC - could be compeared with a laptop (looking at speed) |
17:57 |
Krock |
rubenwardy, there are many snowflakes coming down - could you reduce those? |
17:57 |
rubenwardy |
Yeah |
17:58 |
Calinou |
the dots are very hard to see, rubenwardy |
17:58 |
Calinou |
make them bright red or yellow |
17:59 |
Calinou |
also the snow could be slower |
17:59 |
rubenwardy |
They are meant to be hard to see |
17:59 |
jin_xi |
would be better if they were visible but more of a challenge to catch |
18:00 |
jin_xi |
same with green stuff, its more like seeing test than game now |
18:01 |
kaeza |
I can barely see the dots :/ |
18:01 |
jin_xi |
thats the fun appearantly |
18:01 |
rubenwardy |
I'm changing the colours right now |
18:01 |
rubenwardy |
Darker sky, brighter dots |
18:01 |
Jordach |
this was worth the 5 minutes https://cdn.mediacru.sh/s/sbHAYAeSWKp4.png |
18:02 |
rubenwardy |
Awesome |
18:02 |
Jordach |
(i haven't used pens in ~3 years) |
18:03 |
Jordach |
and Krita is the tits |
18:04 |
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18:04 |
exio4 |
get better eyes |
18:04 |
exio4 |
I can sell you a new pair for only 200 USD |
18:05 |
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18:06 |
Calinou |
thanks for darker sky |
18:06 |
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18:06 |
Krock |
rubenwardy, a better hat: http://imgur.com/iBu9dWu |
18:07 |
Krock |
increase contrast if you're not happy :) |
18:08 |
kaeza |
exio4, "I have my father's eyes" |
18:08 |
exio4 |
are you selling them? |
18:08 |
exio4 |
I mean, what? |
18:10 |
Jordach |
exio4, kaezie is colour blind |
18:10 |
kaeza |
exio4, never seen "Hotshots"? :P |
18:11 |
exio4 |
colour? is that even a word?! ;) |
18:11 |
VanessaE |
please, put those away |
18:11 |
exio4 |
no kaeza |
18:11 |
kaeza |
^ :D |
18:12 |
rubenwardy |
Updated (you may need to ctrl-f5) |
18:12 |
Krock |
coulour |
18:13 |
* Krock |
failed once again |
18:13 |
Calinou |
Word. |
18:14 |
Krock |
oops. green dots are deadly |
18:14 |
Krock |
test |
18:14 |
rubenwardy |
They're brussel sprouts |
18:14 |
rubenwardy |
Brussel Sprouts are deadly |
18:14 |
kaeza |
,00Never gonna give you up, never gonna let you down... |
18:15 |
* Krock |
wonders why this IRC client can display underlined text but can't send such messages |
18:15 |
VanessaE |
kaeza: you bastard |
18:15 |
Krock |
kaeza, exactly |
18:15 |
kaeza |
:D |
18:15 |
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18:19 |
Calinou |
which clients can view italic text? other than HexChat |
18:19 |
gravgun |
Quassel can |
18:19 |
gravgun |
It can write it too |
18:20 |
Krock |
nTalk can't |
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18:26 |
VanessaE |
bbl |
18:33 |
rubenwardy |
Updated, more levels. XD http://rubenwardy.github.io/christmas_hat_game/ |
18:36 |
Calinou |
where is the source code, rubenwardy? |
18:36 |
rubenwardy |
https://github.com/rubenwardy/christmas_hat_game |
18:36 |
gravgun |
Brussel sprouts |
18:36 |
gravgun |
srsly |
18:37 |
Calinou |
I did a score of 56 |
18:37 |
rubenwardy |
Yay |
18:37 |
Calinou |
also, plural of “lifeâ€Â is “livesâ€, not “lifes†|
18:37 |
rubenwardy |
My best score is 250, but that was before the new levels |
18:39 |
rubenwardy |
It took less than an hour to code |
18:40 |
Calinou |
rubenwardy, BTW, did you see this? https://gitorious.org/calinou/sfxr/ |
18:40 |
Calinou |
http://www.drpetter.se/files/sfxr.zip for a Windows build |
18:41 |
rubenwardy |
Interesting |
18:41 |
rubenwardy |
(I use kubuntu) |
18:41 |
* harrison |
attacks Yellowberry with Alternative Leek |
18:46 |
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18:47 |
Calinou |
my Gitorious repository has a few tweaks, including a brighter background |
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* Yellowberry |
attacks harrison with Cabbage Pasta |
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Krock |
Ankklhm, ##fix_your_connection |
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19:08 |
FreeFull |
Ok, I've just learned, in minetest, water makes lava worse |
19:09 |
FreeFull |
Because it makes a bunch of stone that makes the lava spread out wider |
19:09 |
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19:14 |
Yellowberry |
Krock: its not his fault, he has bad internet |
19:14 |
Krock |
aha |
19:14 |
Krock |
##fix_yor_connection is perfect for bad internet |
19:15 |
kaeza |
marktraceur Windows Metafile? |
19:15 |
* kaeza |
hides |
19:16 |
marktraceur |
kaeza: Wikimedia Foundation :) I sometimes like to joke that I am two different people |
19:16 |
kaeza |
heh |
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19:25 |
SoniEx2 |
so can I tell the client to rotate a model? |
19:25 |
SoniEx2 |
wait uhh this isn't here is it? |
19:26 |
SoniEx2 |
wait is this here or should I ask in -dev? |
19:26 |
Calinou |
SoniEx2, not sure if model rotation is possible |
19:26 |
Calinou |
ask here, this isn't a core development question |
19:26 |
SoniEx2 |
it kinda is |
19:27 |
SoniEx2 |
because I want to be able to tell the client how to rotate a model |
19:27 |
Calinou |
mod development questions stay in #minetest |
19:27 |
Calinou |
or do you want to write a patch? |
19:27 |
SoniEx2 |
it's more of a request |
19:27 |
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19:27 |
SoniEx2 |
this'll save some RAM |
19:27 |
Calinou |
translation would also be useful |
19:27 |
SoniEx2 |
uhh no not really |
19:28 |
SoniEx2 |
that sounds like pain to handle |
19:28 |
SoniEx2 |
I just want rotate/flip |
19:28 |
SoniEx2 |
so say I make a pipe |
19:28 |
SoniEx2 |
6 sides, they can be connected or disconnected, that's 2^6 models |
19:28 |
Calinou |
translation sounds pretty easy |
19:28 |
Calinou |
most game engines can do it on load |
19:29 |
SoniEx2 |
with rotate/flip, it's just 10 |
19:29 |
SoniEx2 |
(I already calculated it) |
19:29 |
Calinou |
they can also rotate… but not always flip |
19:29 |
SoniEx2 |
and this should be per block |
19:29 |
SoniEx2 |
let's see how many ways can you flip/rotate a block? |
19:30 |
SoniEx2 |
that's the number of bits you need |
19:30 |
Calinou |
6d facedir |
19:30 |
Calinou |
you can rotate the nodes (which includes their nodebox/model) using facedir system |
19:30 |
SoniEx2 |
so it's already in? |
19:31 |
Calinou |
yes |
19:31 |
SoniEx2 |
well now that beats mojang's JSON system already |
19:31 |
Calinou |
you can rotate on all axis |
19:31 |
Calinou |
see screwdriver for an example |
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23:05 |
crazyR |
Why is it world edit sometimes causes lighting issues |
23:09 |
Bratmon |
I've never used world edit, but I feel that that's a simple question with a long and complicated answer. |
23:09 |
Bratmon |
On the order of "What is there war?" |
23:09 |
Bratmon |
Lighting is hard. |
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23:18 |
hoodedice |
"I'm marking that as "Won't fix" until you adopt a coding style that doesn't remind me of Dr Seuss" - afflatus |
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