Time |
Nick |
Message |
00:04 |
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00:10 |
jordan4ibanez |
Any recent updates? |
00:13 |
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00:21 |
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00:22 |
minebestie |
#minetest |
00:27 |
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00:31 |
Jordach |
mmmm refreshed textures https://cdn.mediacru.sh/4Jjw4bim4Z2t.png |
00:37 |
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00:39 |
Jordach |
RealBadAngel, can we have mesh based wielditems |
00:42 |
Jordach |
and while i'm here, can we also have shaded wielditems |
00:42 |
Jordach |
(and entities) |
00:58 |
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00:58 |
mitrom |
Good afternoon everyone |
01:00 |
mitrom |
I'm going to try running a minetest server inside a docker instance] |
01:04 |
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01:11 |
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02:02 |
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02:02 |
LordHawk |
Hello everyone |
02:02 |
LordHawk |
Anyone else in here? |
02:03 |
twoelk |
most are sleeping. you are but a dream |
02:03 |
LordHawk |
I modified the shaped charge mod to work with 4.10 |
02:04 |
LordHawk |
I added a custom tecture (poor quality) |
02:04 |
LordHawk |
texture |
02:04 |
twoelk |
? |
02:04 |
LordHawk |
I attached it as a zip file to the mod page |
02:04 |
LordHawk |
https://forum.minetest.net/viewtopic.php?f=9&t=610&p=163804#p163804 |
02:04 |
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02:05 |
LordHawk |
Just letting people know incase they want to play with the shaped charge mod |
02:05 |
LordHawk |
It was an experiment to see if I could modify an existing mod |
02:06 |
LordHawk |
I will not be maintaining it though. |
02:07 |
twoelk |
does it respect protection, old and the newer? |
02:07 |
LordHawk |
not sure. |
02:07 |
zat |
zat |
02:07 |
zat |
yes? |
02:08 |
zat |
oops |
02:08 |
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02:08 |
twoelk |
hodor? |
02:08 |
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02:08 |
LordHawk |
I don't have protection mod |
02:09 |
LordHawk |
does make it easier to make tunnels |
02:10 |
LordHawk |
the mod itself is located under the WIP mods |
02:10 |
twoelk |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=protect check some of these |
02:12 |
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02:14 |
twoelk |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=protect|claim|landrush<- that also includes those based on Land-Claim |
02:17 |
Megaf_ |
I changed the scredriver color and added a patch by CraigyDavi. And added it to a separate mod, with the crafting recipe commented out. Take a look https://github.com/Megaf/screwdriver |
02:18 |
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02:20 |
Megaf_ |
2 AM here, time to sleep, good night |
02:30 |
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02:37 |
LordHawk |
Goodnight |
02:37 |
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02:41 |
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03:12 |
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03:12 |
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03:20 |
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03:30 |
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03:55 |
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04:01 |
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04:52 |
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05:10 |
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05:31 |
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06:20 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Mapgen V5: Fix use of uninitialized value in ctor 2f134ce http://git.io/gHLwFQ (2014-12-07T01:19:42-05:00) |
07:07 |
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07:12 |
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07:17 |
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07:19 |
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07:21 |
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07:23 |
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07:27 |
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07:48 |
Calinou |
again found a huge diamond patch |
07:48 |
Calinou |
I have 180 diamonds on a server |
08:08 |
Zeno` |
rich! |
08:10 |
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08:13 |
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08:17 |
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08:22 |
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08:32 |
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08:34 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix regression (increase/decrease viewing range with +/- keys) 500f691 http://git.io/_eqFeQ (2014-12-07T18:32:30+10:00) |
08:43 |
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08:43 |
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09:01 |
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09:07 |
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09:13 |
Krock |
Zeno`, congrats for your dev title. Just saw it now on the forums |
09:19 |
Zeno` |
yay! |
09:19 |
Zeno` |
I am green :D |
09:19 |
Zeno` |
like a fwoggie |
09:19 |
Zeno` |
thx |
09:24 |
Calinou |
titles are a bit hard to read, too bright |
09:33 |
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09:33 |
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09:38 |
Krock |
http://forgifs.com/gallery/d/222740-2/Chainsaw-sleeping-prank.gif |
09:55 |
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10:16 |
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10:26 |
Calinou |
https://cdn.mediacru.sh/W21QA_mob9X9.jpg |
10:26 |
Calinou |
some textures I made |
10:28 |
sfan5 |
Calinou: is that tesseract |
10:28 |
Calinou |
yes |
10:35 |
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10:35 |
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10:42 |
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10:50 |
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10:52 |
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10:53 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Rewrite furnace 5a06de1 http://git.io/Kszz9Q (2014-12-06T21:18:02+01:00) |
10:54 |
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10:56 |
Calinou |
http://www.determinate.net/webdata/seg/tdfsb.html |
10:56 |
Calinou |
lol |
10:56 |
Calinou |
3D file manager |
10:59 |
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11:01 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Correct node definitons for pine saplings and pine needles 2ebd6b3 http://git.io/2ueglA (2014-12-07T11:57:37+01:00) |
11:10 |
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11:11 |
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11:23 |
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11:25 |
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11:25 |
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11:29 |
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11:30 |
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11:34 |
MinetestBot |
[git] srifqi -> minetest/minetest: Add space between client names in status text (client) 5ffddc9 http://git.io/NmyCzg (2014-12-07T21:32:08+10:00) |
11:35 |
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11:36 |
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11:45 |
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11:46 |
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11:54 |
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11:56 |
MinetestBot |
[git] Calinou -> minetest/minetest: Increase third person view distance bc2b8e9 http://git.io/Na5zmw (2014-12-07T21:54:44+10:00) |
12:01 |
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12:05 |
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12:09 |
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12:10 |
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12:29 |
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12:39 |
Krock |
http://i.imgur.com/NKBuc6i.png |
12:40 |
Zeno` |
umm |
12:40 |
Zeno` |
nice? |
12:41 |
Zeno` |
reminds me of a pyramid for some reason |
12:42 |
Krock |
yeah |
12:44 |
Wayward_One |
hello, does anyone have an estimate of when 0.4.11 might be released? |
12:44 |
Jordach |
sometime next year, or just after the 25th |
12:44 |
Zeno` |
heh |
12:44 |
Wayward_One |
ah, ok |
12:47 |
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12:55 |
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12:56 |
Krock |
Jordach, 25th would be a good date :D |
12:56 |
* Krock |
drinks a,00heinecke |
12:57 |
Krock |
*heineken |
12:57 |
PenguinDad |
eee​w beer |
13:00 |
Jordach |
whats wrong with teh beer |
13:01 |
Krock |
Beer tastes bad anyway. |
13:01 |
Krock |
the easier it is to detect if someone drank it |
13:02 |
* Jordach |
begins digging the new textures for BFD |
13:03 |
Jordach |
</mighty_pun> |
13:03 |
PenguinDad |
Why would I drink a Neurotoxin? |
13:03 |
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mitrom joined #minetest |
13:03 |
mitrom |
Hi! |
13:04 |
Jordach |
eugh |
13:04 |
Jordach |
most MTG textures are inconsistent |
13:05 |
PenguinDad |
That's only to annoy you :> |
13:06 |
mitrom |
Don't let yourself fall prey to the intimidators |
13:06 |
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13:07 |
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13:09 |
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13:10 |
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13:10 |
mitrommmney |
Hi hisforever |
13:10 |
hisforever |
hi is there a Christmas mode? |
13:10 |
mitrommmney |
On a scale of 1 to 10, how surprised were you when you were pinged 3 seconds after joining? |
13:11 |
mitrommmney |
Yeah just set christmas_mode=true |
13:11 |
mitrommmney |
then write a mod to use it |
13:11 |
hisforever |
have the address ? |
13:11 |
mitrommmney |
hisforever.org/minetest/mods/christmas-mod |
13:11 |
PenguinDad |
mitrommmney: 0 :P |
13:12 |
mitrommmney |
rip mitrom |
13:21 |
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13:33 |
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13:34 |
catninja |
I'm kinda dissapointed by the lack of mods with tea in them |
13:34 |
hisforever |
Hi I got these errors if you can help I'll be thankful http://pastie.org/9765954? |
13:36 |
* Jordach |
cranks out a phat render |
13:38 |
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13:45 |
PilzAdam |
hisforever, these errors aren't particularly hard to understand, are they? |
13:45 |
PilzAdam |
one unsatisfied dependency and a wrongly named folder |
13:48 |
hisforever |
should I change the Christ_craft to Just Chrcraft? |
13:49 |
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13:52 |
PilzAdam |
hisforever, no, _ is allowed, but uppercase letters are not |
13:53 |
hisforever |
ok ty |
13:59 |
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13:59 |
hisforever |
Here is a screen Shot too http://imgur.com/n0kLXFe |
14:03 |
hisforever |
I'm puzzled when it comes to code, its like greek to me lol |
14:03 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix f6 debug/profiler display 5c55738 http://git.io/B71bcg (2014-12-08T00:01:22+10:00) |
14:03 |
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14:03 |
Jordach |
hisforever, you don't use captitals |
14:04 |
Jordach |
goddamn scrollback |
14:04 |
Jordach |
also Firefox can't find the server at www.hisforever.org. |
14:05 |
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14:06 |
hisforever |
Jordach ty for your kind help I have to go for now God bless everyone |
14:18 |
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14:23 |
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14:28 |
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14:40 |
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mitrom joined #minetest |
14:40 |
mitrom |
Hellow |
14:40 |
* mitrom |
is bored |
14:43 |
* kattsmisk |
is tired |
14:44 |
kattsmisk |
mitrom: what up? |
14:44 |
mitrom |
The international space station |
14:44 |
mitrom |
the sky is old now |
14:46 |
kattsmisk |
someone should build iss on moontest |
14:46 |
mitrom |
Wanna? |
14:47 |
mitrom |
I'm so doing that |
14:47 |
mitrom |
ISServer |
14:47 |
mitrom |
If this is genuinely a thing that people would be interested in, I'd spin up one of my special dedis in France for it |
14:49 |
kattsmisk |
I do not really follow O.o |
14:49 |
mitrom |
Wanna build ISS? |
14:49 |
mitrom |
If I started a server would you help build the ISS? |
14:50 |
kattsmisk |
I have a bit to much on my hands I'm afraid |
14:50 |
mitrom |
Alright |
14:50 |
mitrom |
Would anyone else be interested in this? |
14:53 |
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14:57 |
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14:59 |
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15:01 |
mitrom |
Don't all ask at once |
15:13 |
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15:14 |
mitrom |
hey jojoa1997 |
15:14 |
mitrom |
Wanna build the international space station |
15:15 |
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15:24 |
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15:29 |
Krock |
https://www.youtube.com/watch?v=1euf7F4hKO8 |
15:30 |
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15:31 |
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15:33 |
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15:41 |
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15:44 |
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mitrom joined #minetest |
15:45 |
* mitrom |
has joined a rather rediculous number of channels |
15:46 |
mitrom |
http://puu.sh/dkN3s/29c7ec8653.png |
16:13 |
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16:23 |
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16:24 |
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16:25 |
Calinou |
gitg is cool |
16:26 |
Calinou |
hi |
16:26 |
Krock |
gitg? |
16:26 |
Krock |
http://www.gitg.de |
16:27 |
Krock |
jk |
16:30 |
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16:35 |
dvere |
[D |
16:35 |
Krock |
D] |
16:35 |
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16:37 |
PenguinDad |
Ã_Ã |
16:40 |
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16:44 |
exio4 |
doge_doge |
16:44 |
exio4 |
anyway |
16:44 |
exio4 |
\o/ |
16:45 |
sfan5 |
exio4: doge |
16:45 |
exio4 |
cata |
16:50 |
|
proller joined #minetest |
16:54 |
Xack |
hi Calinou :) |
16:55 |
Calinou |
hi Xack |
16:55 |
Zeno` |
proller (~p80.240.216.69) has joined SPY! |
16:56 |
Zeno` |
undercover agent! |
16:56 |
Zeno` |
nobody talk! |
16:56 |
proller |
try git commit --hidden |
16:57 |
Zeno` |
:-o |
16:58 |
Xack |
o: |
16:59 |
PenguinDad |
Don't take tips from the spy! D: |
17:00 |
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17:00 |
Zeno` |
I think I was pretty good at noticing the spy. He is very well disguised. |
17:01 |
Zeno` |
I notice the subtleties |
17:01 |
pitriss |
hi i want to ask.. is possible to define some minetest.conf values in world dir? I mean world specific settings.. |
17:01 |
Zeno` |
It was the dark sunglasses and false moustache that game him away |
17:02 |
* Calinou |
is trying out Antergos <http://antergos.com/> in VirtualBox |
17:02 |
Calinou |
this is the prettiest installer I have ever seen |
17:03 |
sfan5 |
>Calinou trying out a rolling-release distro |
17:03 |
sfan5 |
I didn't expect this to ever happen |
17:03 |
Calinou |
I already run a Debian Testing VM |
17:04 |
Zeno` |
pitriss, you can have more than one .conf file (you specify which one you want on the command line. (e.g. --config theconffiletouse) |
17:05 |
pitriss |
Zeno`: yes i see.. i meant if there is any file that is autoloaded with world (for example minetest.conf) from worlddir at startup:) |
17:06 |
Zeno` |
hmm, not that I know of, but if there is a way someone else might |
17:07 |
sfan5 |
pitriss: thats easily done with a mod |
17:10 |
pitriss |
sfan5: hmm hmm:) ok.. but I will stick with multiple conf files then.. |
17:12 |
sfan5 |
pitriss: untested, written from memory and without an editor: http://sprunge.us/hIAf?lua |
17:13 |
pitriss |
sfan5: thanks:) |
17:16 |
sfan5 |
pitriss: this one should work http://sprunge.us/FEMC?lua |
17:16 |
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17:17 |
pitriss |
sfan5: ok thank you very much:) |
17:17 |
sfan5 |
pitriss: tell me if it doesn't |
17:18 |
kaeza |
sfan5, that has the problem that the mod has to be loaded first, before any mod calls setting_get |
17:19 |
kaeza |
or even before the engine calls the relevant C++ function (if it caches result, like is the case with block send configuration, etc) |
17:19 |
kaeza |
actually, dunno about block send config |
17:20 |
Calinou |
I'd like world-specific minetest.conf |
17:21 |
pitriss |
Calinou: yes me too:) |
17:21 |
kaeza |
maybe silly suggestion, but it would be useful to have a `game/mods/init.lua` file that gets loaded first, before mods are even loaded |
17:22 |
rubenwardy |
Yes, that would be good. Although you would need to make sure a normal mod isn't accidentally placed there? |
17:23 |
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17:24 |
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17:24 |
kaeza |
to achieve that effect, one currently has to modify all mods to depend on some other mod, to guarantee this initialization takes place first |
17:24 |
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17:25 |
Calinou |
my world is fully bright with shaders, why? |
17:25 |
Calinou |
latest Git |
17:25 |
rubenwardy |
You could do add a few lines to builtin |
17:25 |
rubenwardy |
kaeza, I meant a mod installed to games/ |
17:25 |
rubenwardy |
* game/mods |
17:25 |
rubenwardy |
ie: games/mods/init.lua, game/mods/textures |
17:25 |
rubenwardy |
The textures would stop it working |
17:27 |
luizrpgluiz |
please, what is the minimum image resolution for blocks? |
17:27 |
rubenwardy |
1x1 |
17:27 |
rubenwardy |
16x16 is normally used |
17:27 |
Calinou |
just use 16² :P |
17:27 |
luizrpgluiz |
and the maximum? |
17:27 |
rubenwardy |
any |
17:27 |
rubenwardy |
meg |
17:27 |
rubenwardy |
* meh |
17:27 |
rubenwardy |
It should be in 2^n |
17:28 |
Calinou |
maximum is determined by your graphics card |
17:28 |
rubenwardy |
16, 32, 64, 128, 256, 512, 1024 |
17:28 |
Calinou |
recent ones: 2^14 * 2^14 |
17:28 |
Calinou |
(that is, 16384²) |
17:28 |
kaeza |
rubenwardy, how do you "install" a mod there? other than not following the proper instructions about installing mods, which can also lead to tons of other silly cases? |
17:28 |
Calinou |
older ones are 8192² |
17:28 |
Calinou |
but really, in your mods, don't bundle very large textures |
17:28 |
rubenwardy |
It would be a user error |
17:28 |
Calinou |
in texture packs, 512² is OK, but prefer 256² which loads faster |
17:29 |
rubenwardy |
You reach a point when it doesn't make a difference - there aren't enough pixels on the screen |
17:29 |
* VanessaE |
peeks in |
17:29 |
Calinou |
hi VanessaE |
17:30 |
VanessaE |
hey |
17:30 |
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17:30 |
kaeza |
hey V |
17:30 |
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17:30 |
Calinou |
Antergos is still downloading stuff, so it's taking its time |
17:31 |
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17:43 |
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17:43 |
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17:44 |
hisforever |
I made a fireplace in a house is there a way to keep the fire burning? |
17:45 |
PenguinDad |
Calinou: blame RealBadAngel |
17:45 |
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17:46 |
rubenwardy |
Placing fire? |
17:46 |
rubenwardy |
Does placed fire burn out? |
17:46 |
rubenwardy |
There is a fake fire mod, that might be what you want |
17:47 |
hisforever |
yes I want to place fire in a fireplace but it goes out |
17:47 |
hisforever |
ok ty i'll go look for it |
17:49 |
Calinou |
Map Tools has fake fire |
17:49 |
Calinou |
no need to install another mod if you have it |
17:49 |
Calinou |
maptools:permanent_fire, maptools:fake_fire, maptools:igniter |
17:52 |
VanessaE |
yeah but is maptools' fake fire backward compatible with the other mod? :) |
17:52 |
luizrpgluiz |
please, I wanted a light to create a basic world generator for my mod, someone help me with at least certain of dev.wiki links? |
17:52 |
Calinou |
there are no aliases, so no? |
17:52 |
Calinou |
you would have to add them |
17:52 |
VanessaE |
hence the reason some of us use the other mod too |
17:53 |
VanessaE |
easier to install it than to create said aliases :) |
17:54 |
luizrpgluiz |
I wanted a little help |
17:55 |
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17:58 |
luizrpgluiz |
anyone? |
17:58 |
Calinou |
I don't understand what you meant |
17:59 |
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17:59 |
Jordach |
PilzAdam is kill |
17:59 |
ElectronLibre |
He wants to create is own mapgen. |
18:00 |
PilzAdam |
hm? |
18:00 |
Jordach |
https://cdn.mediacru.sh/AHeBYFhxrFnu.png |
18:01 |
Krock |
Jordach, sorted by posts |
18:01 |
Jordach |
Krock, may have been beaten to 4K but due to post recalculation, i'm back on top again |
18:01 |
PilzAdam |
well, I had 1 post in the last... 1? 2? months |
18:02 |
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18:02 |
Krock |
I got rank 9 |
18:02 |
Krock |
400 posts until Inocudom |
18:03 |
Calinou |
nice MS fonts :p |
18:03 |
luizrpgluiz |
yes, I want to create a simple mapgen to test the blocks that I did here on windows using the paint :) |
18:03 |
Krock |
MS Sans Serif |
18:04 |
Jordach |
brb |
18:04 |
Jordach |
sticking finger down throat over MS Paint for texturing |
18:04 |
Krock |
luizrpgluiz, use Paint.Net |
18:04 |
Calinou |
https://cdn.mediacru.sh/p95JqS-x_5vC.png |
18:04 |
Calinou |
I don't have MS fonts installed |
18:05 |
Calinou |
(heh… last active… there are other ways to get that one anyway, so I won't bother removing the image) |
18:05 |
luizrpgluiz |
Jordach:XD |
18:06 |
Jordach |
tl;dr one more day until i can remove that 40k image |
18:06 |
luizrpgluiz |
I just wanted to know if someone already created some mapgen here in the group |
18:06 |
PenguinDad |
40k O_O |
18:06 |
Krock |
http://i.imgur.com/aBHoiZE.png |
18:07 |
Krock |
Without smoothed fonts |
18:07 |
Calinou |
this is a contest: “who has the ugliest font†|
18:07 |
Krock |
^ |
18:07 |
luizrpgluiz |
Krock:I have done the two blocks to test |
18:08 |
luizrpgluiz |
Krock, I have done the two blocks to test |
18:09 |
Krock |
luizrpgluiz, test what? |
18:10 |
luizrpgluiz |
Krock, is that I wanted to learn a little mapgen |
18:14 |
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18:15 |
Krock |
luizrpgluiz, then I recommend you to test the flatgen mod. It is not too big and easy to understan |
18:15 |
Krock |
d |
18:20 |
hisforever |
Ty for the fire info it looks great :) |
18:20 |
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18:21 |
Jordach |
vanessa, ##fix_your_connection |
18:22 |
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18:23 |
luizrpgluiz |
Krock, what program you use to edit codes? |
18:24 |
Krock |
NP++ |
18:25 |
PenguinDad |
Krock: why not ++NP :P |
18:25 |
Krock |
PenguinDad, because of better look. |
18:25 |
VanessaE |
Jordach, actually I was fiddling with my IRC client :P |
18:25 |
Calinou |
Krock, did you try Geany? |
18:25 |
Calinou |
it is available for Windows |
18:26 |
Krock |
Calinou, well, I've got everything I need with Nodepad++ |
18:26 |
Calinou |
Geany is cross-platform |
18:26 |
exio4 |
Krock, editing codes is a NP-hard task, isn't it? |
18:27 |
Krock |
exio4, what does 'NP' mean in this context? |
18:27 |
PenguinDad |
No Problem :P |
18:27 |
Krock |
Calinou, also single-platform applications can be powerful :) |
18:27 |
Krock |
PenguinDad, no. np = no problem. NP is something else |
18:28 |
exio4 |
Krock, a complexity |
18:28 |
Calinou |
Krock, but I prefer cross-platform |
18:28 |
Calinou |
so that my software is as universal as possible |
18:28 |
exio4 |
http://en.wikipedia.org/wiki/NP_%28complexity%29 |
18:28 |
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18:29 |
Krock |
Calinou, your choice; my choice; distance :P |
18:30 |
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18:30 |
sfan5[Mac] |
hi |
18:30 |
Krock |
exio4, I do not get why such things even exist. |
18:30 |
Krock |
sfan5[Mac], pong! |
18:31 |
sfan5[Mac] |
meow |
18:31 |
exio4 |
Krock, do you know the "big O" notation? |
18:32 |
PenguinDad |
O(sqrt(n)) |
18:32 |
PenguinDad |
Complexity of IDK |
18:32 |
Krock |
exio4, never heard of it |
18:32 |
Krock |
Complexity of I don' know. |
18:34 |
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19:05 |
thoughtjigs |
Have a question about changing a nodes textures on the fly |
19:05 |
Krock |
:D My mod search site got more than 2000 queries |
19:05 |
Krock |
Horray! |
19:05 |
thoughtjigs |
(in game) |
19:06 |
Krock |
thoughtjigs, You can not change textures in-game |
19:06 |
exio4 |
WOOOOOOOOOOOOOOOOOOOOOOOOO |
19:06 |
Jordach |
textures can't be changed on the fly |
19:06 |
exio4 |
my super-cool language, apparently, works!!! |
19:06 |
Krock |
thoughtjigs, you must register additional nodes which have those textures, then replace one with the other node |
19:07 |
thoughtjigs |
Yes, discovered that. Have been working in the latest git branch to understand why it fails. I can register a new node on the fly (with some hacks) but then the new node is not available |
19:07 |
thoughtjigs |
or rather iit is available as giveme works |
19:07 |
thoughtjigs |
but the textures are missing |
19:08 |
thoughtjigs |
is there some way to force a node to reload? |
19:09 |
thoughtjigs |
I am also getting an error in minetest-dev that says I can't send to channel |
19:09 |
Krock |
You need a regular IRC client (not web-based) |
19:10 |
thoughtjigs |
ahh |
19:10 |
Krock |
Also, you simply can_not_change_node_textures while the game is running |
19:10 |
thoughtjigs |
understood |
19:10 |
Krock |
:) |
19:10 |
thoughtjigs |
trying to fix the cpp code so that it will work |
19:10 |
thoughtjigs |
wondering why it doesn't |
19:12 |
thoughtjigs |
lol not here asking for someone else to do it for me ... just looking for insight into why it is not available so that I can narrow my search (in the code) down a bit |
19:14 |
thoughtjigs |
any insights would be helpful |
19:16 |
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19:52 |
Taoki |
Hmmm... I just realized something interesting. With the new ability to have mesh nodes, it should be a lot easier to create signs with text printed directly on them! |
19:53 |
exio4 |
https://raw.githubusercontent.com/EXio4/yixem/master/example.yxm |
19:53 |
Taoki |
Just make one mesh containing a lot of planes, each as a different material. You can then texture each material as a single letter. |
19:53 |
Taoki |
Previously signs had to spawn one Lua entity for each letter, which was very ugly. |
20:03 |
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20:06 |
kaeza |
Taoki, that has the same problems as nodes: you cannot change textures dynamically at runtime |
20:06 |
Taoki |
kaeza: I think you can. Materials can be textured independently |
20:07 |
Taoki |
On the same object, and at any time |
20:08 |
kaeza |
are you talking about entities or meshnodes? |
20:09 |
kaeza |
entities = yes, meshnodes = nope.avi |
20:09 |
Taoki |
I was thinking of the sign still being a nodebox, and spawning only one entity to contain the text |
20:09 |
Taoki |
Meshnoest wouldn't be possible because the entire sign would have to be mesh :) |
20:09 |
Taoki |
Which wouldn't be that bad, but yeah |
20:11 |
kaeza |
uhh... that's how it's done currently (except using texture composition, instead of multiple materials) |
20:12 |
kaeza |
the sign is a regular nodebox, and the text is an entity |
20:17 |
kaeza |
the issue currently is that the texture string sent to the client is way too big (I'd say about 16 bytes / char). would prefer a proper way of doing it (something like `^[text:foo.ttf:12:#FF0000:Hello!`) |
20:18 |
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20:21 |
gravgun |
kaeza: even more texture string functions? |
20:24 |
kaeza |
yeah |
20:25 |
gravgun |
How would we handle things like font antialias here? Always disabled? |
20:30 |
kaeza |
I'd prefer to at least have some text drawing texture modifier, even if it just uses the default font with whatever size & settings |
20:31 |
kaeza |
the current way of drawing signs' text is a huge (clever) hack |
20:31 |
gravgun |
ikr |
20:32 |
gravgun |
although i'd prefer a way more flexible texture manipulation interface, the texture strings Just Worksâ„¢ |
20:33 |
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20:51 |
Megaf |
weird, I installed fglrx driver from Debian repo and now gdm3 and gnome will no longer start |
20:52 |
Megaf |
LightDM and WindowMaker works, and even minetest works fine |
20:59 |
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21:37 |
sloantothebone |
Hello! |
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zat |
sloantothebone: HIIIIIIIIIIIII |
22:00 |
sloantothebone |
hi |
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zat |
hiiii |
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luizrpgluiz |
hi |
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