Time Nick Message 00:10 jordan4ibanez Any recent updates? 00:22 minebestie #minetest 00:31 Jordach mmmm refreshed textures https://cdn.mediacru.sh/4Jjw4bim4Z2t.png 00:39 Jordach RealBadAngel, can we have mesh based wielditems 00:42 Jordach and while i'm here, can we also have shaded wielditems 00:42 Jordach (and entities) 00:58 mitrom Good afternoon everyone 01:00 mitrom I'm going to try running a minetest server inside a docker instance] 02:02 LordHawk Hello everyone 02:02 LordHawk Anyone else in here? 02:03 twoelk most are sleeping. you are but a dream 02:03 LordHawk I modified the shaped charge mod to work with 4.10 02:04 LordHawk I added a custom tecture (poor quality) 02:04 LordHawk texture 02:04 twoelk ? 02:04 LordHawk I attached it as a zip file to the mod page 02:04 LordHawk https://forum.minetest.net/viewtopic.php?f=9&t=610&p=163804#p163804 02:05 LordHawk Just letting people know incase they want to play with the shaped charge mod 02:05 LordHawk It was an experiment to see if I could modify an existing mod 02:06 LordHawk I will not be maintaining it though. 02:07 twoelk does it respect protection, old and the newer? 02:07 LordHawk not sure. 02:07 zat zat 02:07 zat yes? 02:08 zat oops 02:08 twoelk hodor? 02:08 LordHawk I don't have protection mod 02:09 LordHawk does make it easier to make tunnels 02:10 LordHawk the mod itself is located under the WIP mods 02:10 twoelk http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=protect check some of these 02:14 twoelk http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=protect|claim|landrush<- that also includes those based on Land-Claim 02:17 Megaf_ I changed the scredriver color and added a patch by CraigyDavi. And added it to a separate mod, with the crafting recipe commented out. Take a look https://github.com/Megaf/screwdriver 02:20 Megaf_ 2 AM here, time to sleep, good night 02:37 LordHawk Goodnight 06:20 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Mapgen V5: Fix use of uninitialized value in ctor 132f134ce http://git.io/gHLwFQ (152014-12-07T01:19:42-05:00) 07:48 Calinou again found a huge diamond patch 07:48 Calinou I have 180 diamonds on a server 08:08 Zeno` rich! 08:34 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix regression (increase/decrease viewing range with +/- keys) 13500f691 http://git.io/_eqFeQ (152014-12-07T18:32:30+10:00) 09:13 Krock Zeno`, congrats for your dev title. Just saw it now on the forums 09:19 Zeno` yay! 09:19 Zeno` I am green :D 09:19 Zeno` like a fwoggie 09:19 Zeno` thx 09:24 Calinou titles are a bit hard to read, too bright 09:38 Krock http://forgifs.com/gallery/d/222740-2/Chainsaw-sleeping-prank.gif 10:26 Calinou https://cdn.mediacru.sh/W21QA_mob9X9.jpg 10:26 Calinou some textures I made 10:28 sfan5 Calinou: is that tesseract 10:28 Calinou yes 10:53 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Rewrite furnace 135a06de1 http://git.io/Kszz9Q (152014-12-06T21:18:02+01:00) 10:56 Calinou http://www.determinate.net/webdata/seg/tdfsb.html 10:56 Calinou lol 10:56 Calinou 3D file manager 11:01 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest_game: Correct node definitons for pine saplings and pine needles 132ebd6b3 http://git.io/2ueglA (152014-12-07T11:57:37+01:00) 11:34 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Add space between client names in status text (client) 135ffddc9 http://git.io/NmyCzg (152014-12-07T21:32:08+10:00) 11:56 MinetestBot 02[git] 04Calinou -> 03minetest/minetest: Increase third person view distance 13bc2b8e9 http://git.io/Na5zmw (152014-12-07T21:54:44+10:00) 12:39 Krock http://i.imgur.com/NKBuc6i.png 12:40 Zeno` umm 12:40 Zeno` nice? 12:41 Zeno` reminds me of a pyramid for some reason 12:42 Krock yeah 12:44 Wayward_One hello, does anyone have an estimate of when 0.4.11 might be released? 12:44 Jordach sometime next year, or just after the 25th 12:44 Zeno` heh 12:44 Wayward_One ah, ok 12:56 Krock Jordach, 25th would be a good date :D 12:56 * Krock drinks a03,00heinecke 12:57 Krock *heineken 12:57 PenguinDad eee​w beer 13:00 Jordach whats wrong with teh beer 13:01 Krock Beer tastes bad anyway. 13:01 Krock the easier it is to detect if someone drank it 13:02 * Jordach begins digging the new textures for BFD 13:03 Jordach 13:03 PenguinDad Why would I drink a Neurotoxin? 13:03 mitrom Hi! 13:04 Jordach eugh 13:04 Jordach most MTG textures are inconsistent 13:05 PenguinDad That's only to annoy you :> 13:06 mitrom Don't let yourself fall prey to the intimidators 13:10 mitrommmney Hi hisforever 13:10 hisforever hi is there a Christmas mode? 13:10 mitrommmney On a scale of 1 to 10, how surprised were you when you were pinged 3 seconds after joining? 13:11 mitrommmney Yeah just set christmas_mode=true 13:11 mitrommmney then write a mod to use it 13:11 hisforever have the address ? 13:11 mitrommmney hisforever.org/minetest/mods/christmas-mod 13:11 PenguinDad mitrommmney: 0 :P 13:12 mitrommmney rip mitrom 13:34 catninja I'm kinda dissapointed by the lack of mods with tea in them 13:34 hisforever Hi I got these errors if you can help I'll be thankful http://pastie.org/9765954? 13:36 * Jordach cranks out a phat render 13:45 PilzAdam hisforever, these errors aren't particularly hard to understand, are they? 13:45 PilzAdam one unsatisfied dependency and a wrongly named folder 13:48 hisforever should I change the Christ_craft to Just Chrcraft? 13:52 PilzAdam hisforever, no, _ is allowed, but uppercase letters are not 13:53 hisforever ok ty 13:59 hisforever Here is a screen Shot too http://imgur.com/n0kLXFe 14:03 hisforever I'm puzzled when it comes to code, its like greek to me lol 14:03 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix f6 debug/profiler display 135c55738 http://git.io/B71bcg (152014-12-08T00:01:22+10:00) 14:03 Jordach hisforever, you don't use captitals 14:04 Jordach goddamn scrollback 14:04 Jordach also Firefox can't find the server at www.hisforever.org. 14:06 hisforever Jordach ty for your kind help I have to go for now God bless everyone 14:40 mitrom Hellow 14:40 * mitrom is bored 14:43 * kattsmisk is tired 14:44 kattsmisk mitrom: what up? 14:44 mitrom The international space station 14:44 mitrom the sky is old now 14:46 kattsmisk someone should build iss on moontest 14:46 mitrom Wanna? 14:47 mitrom I'm so doing that 14:47 mitrom ISServer 14:47 mitrom If this is genuinely a thing that people would be interested in, I'd spin up one of my special dedis in France for it 14:49 kattsmisk I do not really follow O.o 14:49 mitrom Wanna build ISS? 14:49 mitrom If I started a server would you help build the ISS? 14:50 kattsmisk I have a bit to much on my hands I'm afraid 14:50 mitrom Alright 14:50 mitrom Would anyone else be interested in this? 15:01 mitrom Don't all ask at once 15:14 mitrom hey jojoa1997 15:14 mitrom Wanna build the international space station 15:29 Krock https://www.youtube.com/watch?v=1euf7F4hKO8 15:45 * mitrom has joined a rather rediculous number of channels 15:46 mitrom http://puu.sh/dkN3s/29c7ec8653.png 16:25 Calinou gitg is cool 16:26 Calinou hi 16:26 Krock gitg? 16:26 Krock http://www.gitg.de 16:27 Krock jk 16:35 dvere [D 16:35 Krock D] 16:37 PenguinDad Ð_Ð 16:44 exio4 doge_doge 16:44 exio4 anyway 16:44 exio4 \o/ 16:45 sfan5 exio4: doge 16:45 exio4 cata 16:54 Xack hi Calinou :) 16:55 Calinou hi Xack 16:55 Zeno` proller (~p@80.240.216.69) has joined SPY! 16:56 Zeno` undercover agent! 16:56 Zeno` nobody talk! 16:56 proller try git commit --hidden 16:57 Zeno` :-o 16:58 Xack o: 16:59 PenguinDad Don't take tips from the spy! D: 17:00 Zeno` I think I was pretty good at noticing the spy. He is very well disguised. 17:01 Zeno` I notice the subtleties 17:01 pitriss hi i want to ask.. is possible to define some minetest.conf values in world dir? I mean world specific settings.. 17:01 Zeno` It was the dark sunglasses and false moustache that game him away 17:02 * Calinou is trying out Antergos in VirtualBox 17:02 Calinou this is the prettiest installer I have ever seen 17:03 sfan5 >Calinou trying out a rolling-release distro 17:03 sfan5 I didn't expect this to ever happen 17:03 Calinou I already run a Debian Testing VM 17:04 Zeno` pitriss, you can have more than one .conf file (you specify which one you want on the command line. (e.g. --config theconffiletouse) 17:05 pitriss Zeno`: yes i see.. i meant if there is any file that is autoloaded with world (for example minetest.conf) from worlddir at startup:) 17:06 Zeno` hmm, not that I know of, but if there is a way someone else might 17:07 sfan5 pitriss: thats easily done with a mod 17:10 pitriss sfan5: hmm hmm:) ok.. but I will stick with multiple conf files then.. 17:12 sfan5 pitriss: untested, written from memory and without an editor: http://sprunge.us/hIAf?lua 17:13 pitriss sfan5: thanks:) 17:16 sfan5 pitriss: this one should work http://sprunge.us/FEMC?lua 17:17 pitriss sfan5: ok thank you very much:) 17:17 sfan5 pitriss: tell me if it doesn't 17:18 kaeza sfan5, that has the problem that the mod has to be loaded first, before any mod calls setting_get 17:19 kaeza or even before the engine calls the relevant C++ function (if it caches result, like is the case with block send configuration, etc) 17:19 kaeza actually, dunno about block send config 17:20 Calinou I'd like world-specific minetest.conf 17:21 pitriss Calinou: yes me too:) 17:21 kaeza maybe silly suggestion, but it would be useful to have a `game/mods/init.lua` file that gets loaded first, before mods are even loaded 17:22 rubenwardy Yes, that would be good. Although you would need to make sure a normal mod isn't accidentally placed there? 17:24 kaeza to achieve that effect, one currently has to modify all mods to depend on some other mod, to guarantee this initialization takes place first 17:25 Calinou my world is fully bright with shaders, why? 17:25 Calinou latest Git 17:25 rubenwardy You could do add a few lines to builtin 17:25 rubenwardy kaeza, I meant a mod installed to games/ 17:25 rubenwardy * game/mods 17:25 rubenwardy ie: games/mods/init.lua, game/mods/textures 17:25 rubenwardy The textures would stop it working 17:27 luizrpgluiz please, what is the minimum image resolution for blocks? 17:27 rubenwardy 1x1 17:27 rubenwardy 16x16 is normally used 17:27 Calinou just use 16² :P 17:27 luizrpgluiz and the maximum? 17:27 rubenwardy any 17:27 rubenwardy meg 17:27 rubenwardy * meh 17:27 rubenwardy It should be in 2^n 17:28 Calinou maximum is determined by your graphics card 17:28 rubenwardy 16, 32, 64, 128, 256, 512, 1024 17:28 Calinou recent ones: 2^14 * 2^14 17:28 Calinou (that is, 16384²) 17:28 kaeza rubenwardy, how do you "install" a mod there? other than not following the proper instructions about installing mods, which can also lead to tons of other silly cases? 17:28 Calinou older ones are 8192² 17:28 Calinou but really, in your mods, don't bundle very large textures 17:28 rubenwardy It would be a user error 17:28 Calinou in texture packs, 512² is OK, but prefer 256² which loads faster 17:29 rubenwardy You reach a point when it doesn't make a difference - there aren't enough pixels on the screen 17:29 * VanessaE peeks in 17:29 Calinou hi VanessaE 17:30 VanessaE hey 17:30 kaeza hey V 17:30 Calinou Antergos is still downloading stuff, so it's taking its time 17:44 hisforever I made a fireplace in a house is there a way to keep the fire burning? 17:45 PenguinDad Calinou: blame RealBadAngel 17:46 rubenwardy Placing fire? 17:46 rubenwardy Does placed fire burn out? 17:46 rubenwardy There is a fake fire mod, that might be what you want 17:47 hisforever yes I want to place fire in a fireplace but it goes out 17:47 hisforever ok ty i'll go look for it 17:49 Calinou Map Tools has fake fire 17:49 Calinou no need to install another mod if you have it 17:49 Calinou maptools:permanent_fire, maptools:fake_fire, maptools:igniter 17:52 VanessaE yeah but is maptools' fake fire backward compatible with the other mod? :) 17:52 luizrpgluiz please, I wanted a light to create a basic world generator for my mod, someone help me with at least certain of dev.wiki links? 17:52 Calinou there are no aliases, so no? 17:52 Calinou you would have to add them 17:52 VanessaE hence the reason some of us use the other mod too 17:53 VanessaE easier to install it than to create said aliases :) 17:54 luizrpgluiz I wanted a little help 17:58 luizrpgluiz anyone? 17:58 Calinou I don't understand what you meant 17:59 Jordach PilzAdam is kill 17:59 ElectronLibre He wants to create is own mapgen. 18:00 PilzAdam hm? 18:00 Jordach https://cdn.mediacru.sh/AHeBYFhxrFnu.png 18:01 Krock Jordach, sorted by posts 18:01 Jordach Krock, may have been beaten to 4K but due to post recalculation, i'm back on top again 18:01 PilzAdam well, I had 1 post in the last... 1? 2? months 18:02 Krock I got rank 9 18:02 Krock 400 posts until Inocudom 18:03 Calinou nice MS fonts :p 18:03 luizrpgluiz yes, I want to create a simple mapgen to test the blocks that I did here on windows using the paint :) 18:03 Krock MS Sans Serif 18:04 Jordach brb 18:04 Jordach sticking finger down throat over MS Paint for texturing 18:04 Krock luizrpgluiz, use Paint.Net 18:04 Calinou https://cdn.mediacru.sh/p95JqS-x_5vC.png 18:04 Calinou I don't have MS fonts installed 18:05 Calinou (heh… last active… there are other ways to get that one anyway, so I won't bother removing the image) 18:05 luizrpgluiz Jordach:XD 18:06 Jordach tl;dr one more day until i can remove that 40k image 18:06 luizrpgluiz I just wanted to know if someone already created some mapgen here in the group 18:06 PenguinDad 40k O_O 18:06 Krock http://i.imgur.com/aBHoiZE.png 18:07 Krock Without smoothed fonts 18:07 Calinou this is a contest: “who has the ugliest font” 18:07 Krock ^ 18:07 luizrpgluiz Krock:I have done the two blocks to test 18:08 luizrpgluiz Krock, I have done the two blocks to test 18:09 Krock luizrpgluiz, test what? 18:10 luizrpgluiz Krock, is that I wanted to learn a little mapgen 18:15 Krock luizrpgluiz, then I recommend you to test the flatgen mod. It is not too big and easy to understan 18:15 Krock d 18:20 hisforever Ty for the fire info it looks great :) 18:21 Jordach vanessa, ##fix_your_connection 18:23 luizrpgluiz Krock, what program you use to edit codes? 18:24 Krock NP++ 18:25 PenguinDad Krock: why not ++NP :P 18:25 Krock PenguinDad, because of better look. 18:25 VanessaE Jordach, actually I was fiddling with my IRC client :P 18:25 Calinou Krock, did you try Geany? 18:25 Calinou it is available for Windows 18:26 Krock Calinou, well, I've got everything I need with Nodepad++ 18:26 Calinou Geany is cross-platform 18:26 exio4 Krock, editing codes is a NP-hard task, isn't it? 18:27 Krock exio4, what does 'NP' mean in this context? 18:27 PenguinDad No Problem :P 18:27 Krock Calinou, also single-platform applications can be powerful :) 18:27 Krock PenguinDad, no. np = no problem. NP is something else 18:28 exio4 Krock, a complexity 18:28 Calinou Krock, but I prefer cross-platform 18:28 Calinou so that my software is as universal as possible 18:28 exio4 http://en.wikipedia.org/wiki/NP_%28complexity%29 18:29 Krock Calinou, your choice; my choice; distance :P 18:30 sfan5[Mac] hi 18:30 Krock exio4, I do not get why such things even exist. 18:30 Krock sfan5[Mac], pong! 18:31 sfan5[Mac] meow 18:31 exio4 Krock, do you know the "big O" notation? 18:32 PenguinDad O(sqrt(n)) 18:32 PenguinDad Complexity of IDK 18:32 Krock exio4, never heard of it 18:32 Krock Complexity of I don' know. 19:05 thoughtjigs Have a question about changing a nodes textures on the fly 19:05 Krock :D My mod search site got more than 2000 queries 19:05 Krock Horray! 19:05 thoughtjigs (in game) 19:06 Krock thoughtjigs, You can not change textures in-game 19:06 exio4 WOOOOOOOOOOOOOOOOOOOOOOOOO 19:06 Jordach textures can't be changed on the fly 19:06 exio4 my super-cool language, apparently, works!!! 19:06 Krock thoughtjigs, you must register additional nodes which have those textures, then replace one with the other node 19:07 thoughtjigs Yes, discovered that. Have been working in the latest git branch to understand why it fails. I can register a new node on the fly (with some hacks) but then the new node is not available 19:07 thoughtjigs or rather iit is available as giveme works 19:07 thoughtjigs but the textures are missing 19:08 thoughtjigs is there some way to force a node to reload? 19:09 thoughtjigs I am also getting an error in minetest-dev that says I can't send to channel 19:09 Krock You need a regular IRC client (not web-based) 19:10 thoughtjigs ahh 19:10 Krock Also, you simply can_not_change_node_textures while the game is running 19:10 thoughtjigs understood 19:10 Krock :) 19:10 thoughtjigs trying to fix the cpp code so that it will work 19:10 thoughtjigs wondering why it doesn't 19:12 thoughtjigs lol not here asking for someone else to do it for me ... just looking for insight into why it is not available so that I can narrow my search (in the code) down a bit 19:14 thoughtjigs any insights would be helpful 19:52 Taoki Hmmm... I just realized something interesting. With the new ability to have mesh nodes, it should be a lot easier to create signs with text printed directly on them! 19:53 exio4 https://raw.githubusercontent.com/EXio4/yixem/master/example.yxm 19:53 Taoki Just make one mesh containing a lot of planes, each as a different material. You can then texture each material as a single letter. 19:53 Taoki Previously signs had to spawn one Lua entity for each letter, which was very ugly. 20:06 kaeza Taoki, that has the same problems as nodes: you cannot change textures dynamically at runtime 20:06 Taoki kaeza: I think you can. Materials can be textured independently 20:07 Taoki On the same object, and at any time 20:08 kaeza are you talking about entities or meshnodes? 20:09 kaeza entities = yes, meshnodes = nope.avi 20:09 Taoki I was thinking of the sign still being a nodebox, and spawning only one entity to contain the text 20:09 Taoki Meshnoest wouldn't be possible because the entire sign would have to be mesh :) 20:09 Taoki Which wouldn't be that bad, but yeah 20:11 kaeza uhh... that's how it's done currently (except using texture composition, instead of multiple materials) 20:12 kaeza the sign is a regular nodebox, and the text is an entity 20:17 kaeza the issue currently is that the texture string sent to the client is way too big (I'd say about 16 bytes / char). would prefer a proper way of doing it (something like `^[text:foo.ttf:12:#FF0000:Hello!`) 20:21 gravgun kaeza: even more texture string functions? 20:24 kaeza yeah 20:25 gravgun How would we handle things like font antialias here? Always disabled? 20:30 kaeza I'd prefer to at least have some text drawing texture modifier, even if it just uses the default font with whatever size & settings 20:31 kaeza the current way of drawing signs' text is a huge (clever) hack 20:31 gravgun ikr 20:32 gravgun although i'd prefer a way more flexible texture manipulation interface, the texture strings Just Works™ 20:51 Megaf weird, I installed fglrx driver from Debian repo and now gdm3 and gnome will no longer start 20:52 Megaf LightDM and WindowMaker works, and even minetest works fine 21:37 sloantothebone Hello! 21:59 zat sloantothebone: HIIIIIIIIIIIII 22:00 sloantothebone hi 22:03 zat hiiii 22:10 luizrpgluiz hi