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blaise |
│19:00 < minetest> *** newplayer joined the game |
00:20 |
blaise |
lol |
00:37 |
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00:39 |
RealBadAngel |
http://i.imgur.com/xdeNocY.png |
00:40 |
RealBadAngel |
how do you like it? |
01:00 |
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01:14 |
hisforeverkid |
Vanessa I just downloaded the Village mod and your house is awesome ty My friend?) |
01:39 |
VanessaE |
thanks :) |
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DarkNight-Studio |
Hey |
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09:16 |
Pezza |
Suuup |
09:25 |
kaeza |
mornings |
09:26 |
Pezza |
It's like 8:30PM in Tasmania, lol. |
09:37 |
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11:32 |
raffahacks |
Hi megaf |
11:35 |
Megaf |
Hi raffahacks |
11:38 |
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13:01 |
Megaf |
anyone else having memory leaks on client side? |
13:05 |
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13:49 |
ThatGraemeGuy |
yes for a while now |
13:49 |
ThatGraemeGuy |
^^ @Megaf |
13:52 |
Megaf |
^ Zeno` |
13:52 |
ThatGraemeGuy |
last restarted client around an hour ago when i restarted it the "RES" column reported by 'top' said 1.5GB |
13:53 |
ThatGraemeGuy |
now reading 3.65 |
13:53 |
ThatGraemeGuy |
and that's with me just standing in 1 spot not actively playing |
13:54 |
ThatGraemeGuy |
when it gets to over 5 i need to restart my client as my machine starts swapping too much |
13:54 |
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14:00 |
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14:11 |
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14:11 |
Leoneof |
hi |
14:11 |
Leoneof |
oh wait |
14:11 |
Leoneof |
why i'm here? |
14:13 |
VanessaE |
why not? |
14:16 |
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14:18 |
exio4 |
minetest is love |
14:18 |
exio4 |
minetest is life |
14:19 |
VanessaE |
heh |
14:19 |
Leoneof |
which server is good? i want to play with a lot of minetesters! |
14:19 |
VanessaE |
there's lots of good servers |
14:19 |
VanessaE |
just pick one :) |
14:20 |
Leoneof |
connected |
14:20 |
ThatGraemeGuy |
hey VanessaE, have you changed the blinky plant interval on the survival server. much slower than it ought to be |
14:21 |
Leoneof |
wow, a lot of people there in minetest game! |
14:21 |
VanessaE |
ThatGraemeGuy: I changed it upstream on the Mesecons repository to exactly what it's supposed to be - 3 seconds per flash. |
14:21 |
ThatGraemeGuy |
for some reason its more than that |
14:21 |
VanessaE |
it was not operating exactly to specification before because the ABMs were getting out of sync, so I fixed it, but that was months ago |
14:22 |
ThatGraemeGuy |
I only noticed the other day when i popped on to a server I ran for a while |
14:22 |
VanessaE |
I haven't touched that code since then. |
14:22 |
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14:23 |
ThatGraemeGuy |
so it should be "on" -> count 3 sec -> "off" -> count 3 sec -> "on" ... etc? |
14:23 |
VanessaE |
yeah |
14:23 |
Leoneof |
minetest was laggy a few months ago, but it's very smooth in this new version, what happened? :) |
14:23 |
VanessaE |
Leoneof: RealBadAngel and Zeno` happened :) |
14:24 |
ThatGraemeGuy |
I'm counting 8 or 9 seconds between state transitions |
14:24 |
* Leoneof |
*greating* |
14:24 |
Leoneof |
greeting |
14:24 |
Leoneof |
eh |
14:24 |
Leoneof |
oh |
14:24 |
Leoneof |
:) |
14:25 |
VanessaE |
ThatGraemeGuy: that's definitely NOT what I set it to. check the code. :) |
14:25 |
VanessaE |
Minetest-related/mods/mesecons/mesecons_blinkyplant/init.lua:interval = BLINKY_PLANT_INTERVAL, |
14:25 |
VanessaE |
Minetest-related/mods/mesecons/mesecons/settings.lua:BLINKY_PLANT_INTERVAL = 3 |
14:25 |
VanessaE |
so if it's going 8+ seconds between state changes, that would suggest lag on the server. |
14:26 |
VanessaE |
(or someone turned that value up) |
14:26 |
ThatGraemeGuy |
odd, i don't generally notice lag on the survival server as a general rule |
14:30 |
ThatGraemeGuy |
I tried to roll my own blinky using a interrupts on a luacontroller but then ran into a known bug where they overheat when you leave the area |
14:31 |
ThatGraemeGuy |
also that didn't lag when i watched it |
14:32 |
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14:59 |
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15:02 |
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15:09 |
RealBadAngel |
since more folks are online i will post the screenies again: http://i.imgur.com/xdeNocY.png http://i.imgur.com/TwSDoSm.png http://i.imgur.com/VD1Uloz.png |
15:10 |
PenguinDad |
extruded plantlike nodes :D |
15:10 |
RealBadAngel |
yup |
15:17 |
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15:17 |
VanessaE |
RealBadAngel: how about the 1/2 thickness (third image), but without the shaders stuff :) |
15:18 |
guest_____ |
There is an item beer on one of the mods I've installed, and I want to rename it to Dew or something because it is being used at an elementary school. Please point me to the tutorial or directions to make that change. |
15:19 |
kilbith |
RBA, extruded signlike please |
15:19 |
sfan5 |
look in the init.lua, find where it says description = 'Beer' and change i |
15:19 |
sfan5 |
guest_____: /\ |
15:19 |
guest_____ |
sfan5: thanks! |
15:20 |
guest_____ |
just found it at the beginners guide you must host too...http://sfan5.duckdns.org/minetest-modding-tutorial/html/englishEN.html thanks again. |
15:20 |
kilbith |
'Beer' is not politically correct in a school ? |
15:20 |
sfan5 |
guest_____: please be aware that the guide is a bit outdated |
15:21 |
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15:23 |
guest_____ |
kilbith, it's a lot better than the README on some of the licenses ;) |
15:26 |
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15:29 |
RealBadAngel |
VanessaE, http://i.imgur.com/GYVEWmK.png |
15:30 |
VanessaE |
nice |
15:30 |
VanessaE |
very nice indeed |
15:31 |
VanessaE |
could it go a step further and make it per-node configurable? |
15:32 |
VanessaE |
like, papyrus being 2x as thick as shown but not the others, etc |
15:32 |
VanessaE |
if not, that's okay |
15:33 |
kilbith |
it must be optionnal/tricky, otherwise the cobweb will looks like weird |
15:33 |
VanessaE |
cobwebs could be replaced with a mesh. |
15:33 |
VanessaE |
that's no big deal. |
15:33 |
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15:36 |
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15:37 |
dvere |
Hi there |
15:37 |
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15:39 |
RealBadAngel |
you could control that with visual scale |
15:39 |
RealBadAngel |
and last parameter that will control the thickness |
15:39 |
VanessaE |
add a fourth parameter, w |
15:39 |
VanessaE |
(w, x, y, z) |
15:39 |
RealBadAngel |
what for, x and y control the size |
15:39 |
shadowzone |
Hello VanessaE |
15:40 |
shadowzone |
What would w be for? |
15:40 |
RealBadAngel |
well, its single one now |
15:40 |
RealBadAngel |
and copied over x,y and z the same |
15:40 |
VanessaE |
RealBadAngel: because x, y, z control the overall size of the object |
15:40 |
VanessaE |
you don't want the thickness to scale with size |
15:41 |
VanessaE |
last I knew, visual_scale could take the three separate params as a table? |
15:41 |
PenguinDad |
VanessaE: not for nodes iirc |
15:42 |
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15:43 |
VanessaE |
PenguinDad: ohh |
15:44 |
RealBadAngel |
x and y (set from visual scale) control the size |
15:45 |
RealBadAngel |
depth was inexistant in plantlike before |
15:45 |
VanessaE |
hm. |
15:45 |
VanessaE |
ok |
15:45 |
RealBadAngel |
it was set, but had no effect since it was a plane |
15:45 |
RealBadAngel |
now it will have a meaning |
15:46 |
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15:49 |
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15:55 |
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15:56 |
VanessaE |
RealBadAngel: oh, by the way.. |
15:56 |
VanessaE |
--> /msg |
15:58 |
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15:59 |
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16:01 |
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16:02 |
kaeza |
RealBadAngel, that looks lovely |
16:02 |
kaeza |
by the way, how does it interact with partially-transparent textures? |
16:03 |
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16:05 |
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16:11 |
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16:12 |
Leoneof |
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse" |
16:12 |
Leoneof |
terminate called after throwing an instance of 'LuaError' |
16:12 |
Leoneof |
what(): C++ exception |
16:12 |
Leoneof |
Aborted |
16:12 |
|
Leoneof was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
16:12 |
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16:12 |
Leoneof |
oops |
16:12 |
Leoneof |
i cannot run minetest |
16:13 |
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16:16 |
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16:16 |
sfan5 |
Leoneof: is your sound working |
16:16 |
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16:16 |
sfan5 |
Leoneof: in general, not minetest I mean |
16:16 |
Leoneof |
sfan5: yes, it's working |
16:17 |
sfan5 |
hm |
16:17 |
sfan5 |
did you try restarting? |
16:17 |
Leoneof |
pc? no :] |
16:17 |
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16:18 |
Leoneof |
it's working now, just deleted .minetest folder |
16:18 |
Leoneof |
O_o |
16:20 |
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16:27 |
VanessaE |
seems like it was just a broken mod then |
16:27 |
VanessaE |
and the pulse/sound thing was a red herring |
16:31 |
* PenguinDad |
noms the herring |
16:31 |
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17:46 |
Calinou |
game of the day: http://www.kepuli.com/force_leashed/ |
17:46 |
Calinou |
crap, it wants libjpeg62 |
17:52 |
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17:52 |
PenguinDad |
Calinou: interesting concept |
17:52 |
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18:25 |
Leoneof |
Calinou: good, do you know decent game for linux? |
18:28 |
Calinou |
Leoneof, what genre? |
18:28 |
Krock |
super tux |
18:28 |
Krock |
openttd |
18:29 |
Leoneof |
Calinou: like first person, angry birds, resident evil5 and so on :) |
18:29 |
Calinou |
there are lots of first person games |
18:29 |
Leoneof |
nah, most of them are ugly |
18:29 |
Leoneof |
:| |
18:29 |
Calinou |
Warsow, Xonotic, OpenArena, nQuake, Tesseract, Sauerbraten, Red Eclipse, … |
18:29 |
Calinou |
Tesseract has the best graphics, along with Xonotic |
18:29 |
Calinou |
but Tesseract has nearly no players |
18:29 |
Leoneof |
let me check in youtube |
18:29 |
Calinou |
so it's bot matches |
18:30 |
PenguinDad |
Leoneof: how about ET: Legacy? |
18:30 |
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18:30 |
Leoneof |
PenguinDad: i will check it |
18:32 |
Calinou |
they will complain about graphics |
18:32 |
Calinou |
better graphics do not mean a better game |
18:34 |
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18:35 |
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18:35 |
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18:38 |
Leoneof |
heh, all of them are bad >:( |
18:44 |
rubenwardy |
Hi all! |
18:44 |
rubenwardy |
Teeworlds is good |
18:44 |
rubenwardy |
Hard |
18:44 |
rubenwardy |
(For me) |
18:44 |
rubenwardy |
And lags occasionally |
18:45 |
rubenwardy |
Remember that better graphics does not mean more realistic graphics |
18:45 |
rubenwardy |
IMO |
18:46 |
Leoneof |
:\ |
18:46 |
Leoneof |
worms is better than teeworlds |
18:50 |
rubenwardy |
This worms? http://en.wikipedia.org/wiki/Worms_%28series%29 |
18:51 |
rubenwardy |
I <3 BitBucket |
18:51 |
Calinou |
BitBucket :( |
18:51 |
Calinou |
use Gitorious or Gitlab |
18:51 |
rubenwardy |
Just had to announce it |
18:51 |
rubenwardy |
Never tried either. |
18:51 |
Calinou |
also, want to play chess? |
18:52 |
rubenwardy |
Not in the mood, I am in a programming mood. :( |
18:53 |
ElectronLibre |
Hello rubenwardy :). |
18:54 |
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18:55 |
rubenwardy |
Is it conventional to use "src" or "source" as a folder to hold cpp code? |
18:55 |
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18:55 |
Calinou |
src/ is generally used |
18:56 |
Calinou |
although source/ looks more “complete†|
18:56 |
Calinou |
you can use “sourceâ€, looks prettier :P |
19:00 |
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22:20 |
daswort |
hi i compiled the newest git version (like i do every week) and now all the tools don't look pixelated but filtered like 90s graphics. I disabled all graphic effects and still. It only affects items (tools, ore etc) but not blocks. |
22:21 |
daswort |
http://minus.com/lSPGIzRPBV5KI |
22:22 |
daswort |
direct link to png: http://i2.minus.com/iSPGIzRPBV5KI.png |
22:23 |
RealBadAngel |
im workin on the issue already |
22:23 |
daswort |
Thanks. Which commit broke it? |
22:24 |
RealBadAngel |
this is version of opengl issue |
22:24 |
* daswort |
was making some textures when i noticed it. |
22:24 |
RealBadAngel |
on some setups it works ok, on some it is broken |
22:25 |
* Sokomine |
takes the textures and puts them into the next available mod |
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daswort |
If you need some infos or testing, just ping me. RealBadAngel |
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