Time |
Nick |
Message |
00:00 |
puhfa |
would be my advice too. dont go around adding every new mods most recent version in a 'production' server |
00:01 |
puhfa |
unless youre willing to spend your nights doing everything else but sleeping |
00:01 |
RealBadAngel |
bluenemo, also looking at your compile switches you have chosen any one possible to make your build slower :P |
00:02 |
RealBadAngel |
propably reversing your choices would make it working smoothly lol |
00:04 |
|
Freejack joined #minetest |
00:04 |
|
Trixar_za joined #minetest |
00:05 |
|
ElectronLibre left #minetest |
00:06 |
bluenemo |
why is debug compiled into the default package then? |
00:06 |
bluenemo |
I followed the instructions to download the stable version for ubuntu using the ppa |
00:07 |
bluenemo |
RealBadAngel, I did not compile myself |
00:07 |
bluenemo |
I opened a github issue regarding the minetest daemonize problem here https://github.com/minetest/minetest/issues/1816 |
00:07 |
|
NemoMT joined #minetest |
00:07 |
RealBadAngel |
i see |
00:08 |
RealBadAngel |
you should better compile yourself |
00:08 |
|
Taoki joined #minetest |
00:08 |
RealBadAngel |
its easy |
00:09 |
RealBadAngel |
once you have all dependencies, compilng is just 2 commands |
00:11 |
bluenemo |
how do you guys daemonize your servers if the simple bash script in the forum post noted in my github issue is also failing? tmux? screen? nohup? |
00:11 |
bluenemo |
is there an (sysv) init script somewhere? |
00:11 |
RealBadAngel |
bluenemo, ask VanessaE bout that |
00:11 |
* VanessaE |
hides |
00:11 |
RealBadAngel |
she runs many servers and has lotsa scripts |
00:12 |
bluenemo |
ah start-stop-daemon @ https://gist.github.com/MarkTraceur/998260 |
00:12 |
|
IvanMaldonado left #minetest |
00:12 |
VanessaE |
mark's stuff is good |
00:12 |
* VanessaE |
pokes marktraceur |
00:13 |
|
OldCoder joined #minetest |
00:13 |
bluenemo |
VanessaE, have you seen this problem before when daemonizing? |
00:13 |
bluenemo |
https://github.com/minetest/minetest/issues/1816 |
00:13 |
RealBadAngel |
bluenemo, you may also poke OldCoder bout that |
00:14 |
OldCoder |
Hello? |
00:14 |
OldCoder |
I haven't seen that |
00:15 |
bluenemo |
OldCoder, what do you use to daemonize minetest clients? |
00:15 |
RealBadAngel |
2014-11-09 00:35:37,730 INFO spawned: 'minetesttest' with pid 15266 |
00:15 |
bluenemo |
start stop daemon? |
00:15 |
RealBadAngel |
wtf is "minetesttest" ? |
00:15 |
bluenemo |
the name of the minetest server instance |
00:15 |
OldCoder |
bluenemo, I have my own framework, known as Minebest. Instances of the server are simply run as background processes. |
00:16 |
OldCoder |
Parameters are set appropriately and there is a restart loop. |
00:16 |
OldCoder |
There is no special daemonize facility needed. |
00:16 |
bluenemo |
OldCoder, do you give a shell environment to taht? as in is $HOME set for example? |
00:16 |
OldCoder |
I redirect everything to a new tree |
00:16 |
OldCoder |
HOME is set but it is not used. |
00:16 |
OldCoder |
Even the debug file is moved |
00:16 |
OldCoder |
The structure is as follows: |
00:16 |
bluenemo |
minebest? sry cant follow |
00:16 |
OldCoder |
Can't follow what? |
00:17 |
|
H-H-H joined #minetest |
00:17 |
bluenemo |
whats minebest? :) is it delivered with the ubuntu .deb? |
00:17 |
OldCoder |
No |
00:17 |
bluenemo |
or is it not related to this project |
00:17 |
bluenemo |
? |
00:17 |
|
mhanne joined #minetest |
00:17 |
OldCoder |
bluenemo, I mean no offense but this is mildly annoying |
00:17 |
OldCoder |
Hm |
00:17 |
OldCoder |
I am answering your questions |
00:17 |
OldCoder |
Literally |
00:17 |
OldCoder |
You asked me what I do. Read the answers above. |
00:18 |
OldCoder |
I have a framework, of my own design, that I happen to refer to as Minebest. |
00:18 |
OldCoder |
I will explain what is in Minebst |
00:18 |
OldCoder |
I will explain what is in Minebest * |
00:18 |
OldCoder |
And perhaps it may be useful to you |
00:18 |
OldCoder |
No daemonize tools are needed |
00:18 |
OldCoder |
Are you working under Linux or something else? |
00:18 |
bluenemo |
ubuntu 14.04 |
00:18 |
OldCoder |
What is the "daemonize" thing that you are doing? |
00:19 |
bluenemo |
do you have a link where one can download minebest? |
00:19 |
bluenemo |
supervisord. |
00:19 |
OldCoder |
Ugh |
00:19 |
OldCoder |
Is that part of systemd? |
00:19 |
bluenemo |
lol. no |
00:19 |
bluenemo |
:P |
00:19 |
bluenemo |
;) |
00:19 |
OldCoder |
Burn, Systemd, Burn! |
00:19 |
* OldCoder |
imagines systemd in a cheerful blaze |
00:19 |
OldCoder |
Look, you need no supervisord |
00:19 |
bluenemo |
the forum post in my github issue describes the same problem for a bash while loop in a bash script |
00:20 |
OldCoder |
Let me review your paste again |
00:20 |
OldCoder |
terminate called after throwing an instance of 'std::logic_error' |
00:20 |
OldCoder |
Is that the error? |
00:20 |
bluenemo |
yes |
00:20 |
OldCoder |
I have never seen it |
00:20 |
OldCoder |
Good luck |
00:24 |
bluenemo |
OldCoder, do you have a link to your described minebest |
00:24 |
OldCoder |
It will eventually be public. And I give away pieces. For now, there is only the Freenode channel ##minebest |
00:24 |
OldCoder |
I am quite pleased with it so far |
00:25 |
OldCoder |
I am racing a deadline today and can't comment much |
00:25 |
OldCoder |
But I see it as the next step up for server hosts from the core MT server tree |
00:25 |
OldCoder |
All variable data is moved outside the tree |
00:25 |
bluenemo |
OldCoder, so it will be the default tool to daemonize soon, shipped with the code? |
00:25 |
OldCoder |
Minebest is a separate portable tree... |
00:25 |
bluenemo |
ah |
00:25 |
OldCoder |
No, I have no idea if anybody will use it |
00:26 |
OldCoder |
The Minebest tree can be moved around and everything will still work |
00:26 |
OldCoder |
There is a copy of the server included, that must be rebuilt if the tree is moved |
00:26 |
OldCoder |
But it can also be used with external copies of MT |
00:26 |
|
Thenextlevel joined #minetest |
00:26 |
OldCoder |
Worlds go into their own *complete* folders |
00:26 |
OldCoder |
The idea of external mods is tossed in the trash |
00:27 |
OldCoder |
Each world consists of a map, the ".conf" file, and a _game |
00:27 |
OldCoder |
Every world has a _game |
00:27 |
OldCoder |
To those who object to this, I say... until now, the attitude of the core and mod devs... |
00:27 |
OldCoder |
has sometimes been "die, old world, die!" |
00:27 |
OldCoder |
There is no thought to backwards compatibility |
00:28 |
OldCoder |
Minebest is intended to make it easy to package, clone, and most of all preserve existing worlds |
00:28 |
OldCoder |
To start them, stop them, debug, in a simple manner |
00:28 |
OldCoder |
There are scripts intended to make it easier to work with external _game developers |
00:28 |
OldCoder |
This is how I keep up on Lord of the Test and Landrush |
00:29 |
OldCoder |
Database migration, mapping, and world capture tools are included |
00:29 |
OldCoder |
Ultimately there will be a fair amount of documentation that is missing from MT and sorely needed |
00:29 |
OldCoder |
In short, it is the cat's meow for a busy server host |
00:29 |
OldCoder |
|
00:32 |
bluenemo |
k. management of mods would be lovely, maybe with signatures, versioning and not having all mods in 10 different places, like having to download mods from strange websites using .zip packagages.. |
00:32 |
OldCoder |
No downloads. And no concept of external mods. |
00:32 |
OldCoder |
Enough with "let's break everything" |
00:32 |
bluenemo |
are you among the core developers? |
00:32 |
OldCoder |
I have only provided minor patches |
00:33 |
OldCoder |
I would consider myself one of the senior server hosts |
00:33 |
OldCoder |
And an op here of course |
00:33 |
bluenemo |
is the plan to remove the ability to mod yours or is it a plan aggreed on by the developers? |
00:33 |
OldCoder |
?? |
00:33 |
OldCoder |
No remove will be done |
00:33 |
OldCoder |
This is simply how this particular framework operates |
00:33 |
OldCoder |
It is for, as I indicated, busy server hosts. Especially those who run a dozen worlds. |
00:34 |
OldCoder |
I am not clear about "ability to mod" |
00:34 |
bluenemo |
ah k |
00:34 |
OldCoder |
There is a misunderstanding |
00:34 |
OldCoder |
By external mods, I refer to those outside the _game |
00:35 |
OldCoder |
For now, in my framework, a world is a world. It is complete and ready to go. |
00:35 |
OldCoder |
There are no external mods except for builtin. When the core devs change those, a world may die. |
00:36 |
OldCoder |
And there is *zero* modifiable data, or that is the goal, in the MT server tree itself. |
00:36 |
OldCoder |
No .conf files, no mods save minimal and builtin, nothing |
00:36 |
OldCoder |
Everything is separated out into the worlds |
00:51 |
|
Thenextlevel left #minetest |
00:52 |
|
Thenextlevel_ joined #minetest |
00:52 |
|
Thenextlevel_ left #minetest |
00:53 |
|
theTroy joined #minetest |
00:54 |
|
H-H-H joined #minetest |
00:54 |
Sokomine |
paramats terrain blending for the individual houses works very well. now random_buildings may be made to work again |
00:55 |
|
jojoa1997 joined #minetest |
00:55 |
Sokomine |
it's already included into mg_villages, so if you're curious and want to take a look...:-) |
00:57 |
|
Thenextlevel_ joined #minetest |
00:57 |
Thenextlevel_ |
hello |
00:57 |
RealBadAngel |
Sokomine, forgot the link for the curious ones? ;) |
00:58 |
Thenextlevel_ |
are you guys on hexchat |
00:58 |
VanessaE |
xchat here. |
00:58 |
Thenextlevel_ |
oh |
00:58 |
RealBadAngel |
no, only bin and decimal chat |
00:58 |
VanessaE |
RealBadAngel: no octal? :P |
00:58 |
RealBadAngel |
lol |
00:58 |
Thenextlevel_ |
i was wondering bechase i made something cool happed |
01:00 |
kaeza |
xchat? heretic! |
01:00 |
RealBadAngel |
you have sent author a postcard or what? |
01:00 |
VanessaE |
I've been uxing xchat since forever and quassel sucks :) |
01:00 |
VanessaE |
using* |
01:00 |
kaeza |
I can agree to that <_< |
01:00 |
RealBadAngel |
kaeza, xchat is quite ok, im using it actually |
01:01 |
RealBadAngel |
and its polish made ;) |
01:01 |
kaeza |
heh :) |
01:01 |
VanessaE |
heh |
01:01 |
* kaeza |
puts https://github.com/kaeza/KaeChat on VanessaE and RealBadAngel's heads |
01:02 |
VanessaE |
tk? hah |
01:02 |
VanessaE |
haven't touched that since forever |
01:03 |
Thenextlevel_ |
have i shooken you guys up or something |
01:03 |
kaeza |
actually, xchat is kinda OK. |
01:03 |
VanessaE |
Thenextlevel_: naw |
01:03 |
VanessaE |
we're all nuts here :) |
01:03 |
RealBadAngel |
just bring next 6pack |
01:04 |
Thenextlevel_ |
no i mean have i made a converstaion |
01:04 |
RealBadAngel |
with nuts? rly? |
01:04 |
VanessaE |
Thenextlevel_: remember, "Minetest was started by Perttu “celeron55†Ahola in October 2010, and is now developed by a random bunch of lunatics." |
01:04 |
VanessaE |
WE are the random bunch of lunatics ;) |
01:05 |
Thenextlevel_ |
well there is the hope of the orginal delob team |
01:07 |
VanessaE |
delob? |
01:07 |
RealBadAngel |
a hope? |
01:07 |
RealBadAngel |
https://www.youtube.com/watch?v=-2KvAr9CsNY |
01:07 |
Thenextlevel_ |
ahhahaah |
01:17 |
|
HLuaBot joined #minetest |
01:28 |
|
luizrpgluiz joined #minetest |
01:28 |
luizrpgluiz |
hi |
01:28 |
Sokomine |
RealBadAngel: https://github.com/Sokomine/mg_villages it's based on nores villages. if you don't change the config file, it also generates normal villages (plus a few houses :-) |
01:30 |
Sokomine |
VanessaE: ,-) |
01:32 |
luizrpgluiz |
someone like Terasology project and also enjoys developing projects in Java? |
01:32 |
|
proller joined #minetest |
01:34 |
|
luizrpgluiz left #minetest |
01:39 |
|
Thenextlevel_ joined #minetest |
01:44 |
|
mos_basik joined #minetest |
01:48 |
|
Fritigern joined #minetest |
02:01 |
|
Taoki joined #minetest |
02:10 |
|
twoelk|2 joined #minetest |
02:15 |
|
H-H-H joined #minetest |
02:15 |
|
Enke joined #minetest |
02:16 |
|
the_kreator joined #minetest |
02:19 |
|
roboman2444 joined #minetest |
02:20 |
|
jojoa1997 joined #minetest |
02:21 |
|
Zeno` joined #minetest |
02:32 |
FreeLikeGNU |
irssi works for me |
02:32 |
FreeLikeGNU |
why is minetest such crack |
02:33 |
VanessaE |
crack? |
02:34 |
jojoa1997 |
Did i hear crack! |
02:34 |
Zeno` |
crack! |
02:34 |
* jojoa1997 |
looks around |
02:40 |
FreeLikeGNU |
I've been playing all day and now everything is starting to look like its made of cubes |
02:42 |
kaeza |
RealBadAngel, https://mediacru.sh/E32ohc-ZK2vu |
02:45 |
kaeza |
kahrl, thanks to you ^^ |
02:45 |
FreeLikeGNU |
lol |
02:45 |
FreeLikeGNU |
now FPS games are looking cubic |
02:47 |
VanessaE |
oh haha |
02:47 |
VanessaE |
you should try Dreambuilder ;) |
02:47 |
VanessaE |
(my subgame for the Minetest engine) |
02:55 |
FreeLikeGNU |
I did try it... I dont think my machine is powerful enough |
02:56 |
VanessaE |
aw :( |
02:56 |
FreeLikeGNU |
looks really cool though! |
03:04 |
|
Erthome joined #minetest |
03:19 |
|
zat joined #minetest |
03:32 |
|
jordan4ibanez joined #minetest |
03:41 |
|
someguy_irc joined #minetest |
03:52 |
|
zlsa joined #minetest |
03:58 |
|
w00tc0d3 joined #minetest |
03:59 |
|
dc___ joined #minetest |
04:09 |
|
someguy_irc joined #minetest |
04:17 |
|
DMackey joined #minetest |
04:27 |
|
jordan4ibanez joined #minetest |
04:37 |
|
w00tc0d3_ joined #minetest |
04:43 |
|
the_kreator joined #minetest |
04:44 |
jordan4ibanez |
I think it's time to change all my mods to gpl2 |
05:14 |
|
kaeza joined #minetest |
05:38 |
Zeno` |
I think I should use my programming font for IRC as well; I was staring at gpl2 for 5 minutes wondering what the heck gp twelve was :/ |
05:40 |
jordan4ibanez |
Lololol |
05:40 |
jordan4ibanez |
But am I breaking my own licensing by changing the licenses? |
05:41 |
jordan4ibanez |
Bum bum bum |
05:41 |
VanessaE |
only if you got any of your code from somewhere else where the license isn't compatible. |
05:41 |
VanessaE |
the proposed license* |
05:44 |
|
sol_invictus joined #minetest |
05:44 |
jordan4ibanez |
Like what do you mean? |
05:45 |
VanessaE |
in other words don't expect to be able to relicense something of yours into GPL if it has any cc-by-sa content that you got from someone else |
05:45 |
VanessaE |
for example. |
05:45 |
jordan4ibanez |
Oh then that's fine, I thought you meant I couldn't actually re-release my own code hahaha. |
05:45 |
VanessaE |
naw, you can do that fine |
05:46 |
VanessaE |
as long as it's all your own work |
05:46 |
jordan4ibanez |
Oh it is, it definately is. |
05:46 |
jordan4ibanez |
Or is it. ( ͡° ͜ʖ ͡°) |
05:48 |
Zeno` |
If someone already has a fork of the old version with the old license, though, they can still use that fork under terms of the previous license. They could not, however, backport changes in the newly license version back to the original license unless the original license was gpl-2 compatible however |
05:48 |
Zeno` |
IANAL |
05:48 |
Zeno` |
:P |
05:49 |
VanessaE |
correct |
05:49 |
jordan4ibanez |
( ͡°_ʖ ͡°) |
05:50 |
|
Miner_48er joined #minetest |
05:51 |
jordan4ibanez |
Maybe I should make a fork of 0.0.1 ¯\_(ツ)_/¯ |
05:51 |
jordan4ibanez |
These emoticons are the b est. |
05:52 |
Zeno` |
they are very pretty |
05:52 |
Zeno` |
you don't have to fork.. just tag 0.0.1, apply the new license and call it 0.0.2 :D |
05:53 |
jordan4ibanez |
and then we can modify it until it BREAKS! |
05:53 |
Zeno` |
hmm, make a 0.0.1 branch then |
05:53 |
Zeno` |
lol |
05:54 |
Zeno` |
it really depends on what the future direction of the project is, and your preferences |
05:54 |
jordan4ibanez |
I'd probably rewrite it in python even though that's a terrible idea. :/ |
05:54 |
Zeno` |
you'll be up to version 20.0.1 in no time |
05:55 |
Zeno` |
bad joke |
05:55 |
Zeno` |
I have heaps of bad jokes |
05:55 |
jordan4ibanez |
Every single line of code |
05:55 |
jordan4ibanez |
NEW VERSION |
05:55 |
jordan4ibanez |
Every single time you save |
05:55 |
Zeno` |
including comments |
05:55 |
jordan4ibanez |
NEW VERSION! |
05:55 |
Zeno` |
haha |
05:57 |
jordan4ibanez |
I noticed that if you don't moderate yourself when you push new code to github, that might happen once in a while |
05:58 |
jordan4ibanez |
Like this! https://github.com/jordan4ibanez/2denginepython/commit/63834ef38527117295c9c562d2c2716fb6944e1f |
05:58 |
VanessaE |
Zeno`: don't forget - jordan4ibanez sneezes! NEW VERSION! |
05:58 |
VanessaE |
;) |
05:59 |
jordan4ibanez |
But I only did that ONCE! |
05:59 |
* Zeno` |
... will not forget that |
05:59 |
Zeno` |
Mainly because I'm not sure what I'm to remember |
05:59 |
VanessaE |
haha |
06:01 |
Zeno` |
I like the way you snuck a reference to your project into the conversation |
06:02 |
Zeno` |
very subtle and cunning |
06:03 |
jordan4ibanez |
But that project is dead so I snuck it in there so you can fork it. ( ͡° ͜ʖ ͡°) |
06:03 |
Zeno` |
Like Baldrick says.... Very cunning m'lord |
06:03 |
Zeno` |
So I can fork it... yes m'lor |
06:03 |
* Zeno` |
stabs it with a fork |
06:03 |
Zeno` |
ther |
06:04 |
Zeno` |
I killd my ky that looks lik an... |
06:04 |
Zeno` |
th on nxt to w |
06:04 |
jordan4ibanez |
͡° ͜ʖ ͡° |
06:04 |
Zeno` |
and to th lft of r |
06:04 |
jordan4ibanez |
the hell happened to that smiley |
06:04 |
Zeno` |
it brok my th looks of it |
06:05 |
Zeno` |
Adventure Game! |
06:05 |
Zeno` |
Is it like Zork? |
06:05 |
* Zeno` |
installs |
06:06 |
jordan4ibanez |
It's like no game that ever came before |
06:06 |
Zeno` |
I can see that! |
06:06 |
jordan4ibanez |
It was going to be like 2.5d terraria-minetest but more mining, but I couldn't figure out how to render the area based on a player's position |
06:07 |
Zeno` |
So it's abandoned? |
06:07 |
Zeno` |
It has wands |
06:08 |
* Zeno` |
whacks VanessaE on head with wand |
06:08 |
jordan4ibanez |
It's freeware! |
06:08 |
jordan4ibanez |
Software for everyone! |
06:08 |
* VanessaE |
keels over |
06:08 |
* Zeno` |
takes the ruby slippers and puts them in his fridge |
06:09 |
Zeno` |
you must have giant feet VanessaE... these slippers are huge! |
06:09 |
VanessaE |
:P |
06:09 |
* Zeno` |
forks adventure game |
06:10 |
* Zeno` |
unforks it |
06:10 |
* Zeno` |
forks it again |
06:10 |
Zeno` |
can't decide |
06:10 |
* Zeno` |
unforks it |
06:10 |
jordan4ibanez |
Zeno`: http://youtu.be/M-wvQ00llEo |
06:11 |
Zeno` |
cool |
06:11 |
Zeno` |
is that yours? |
06:11 |
jordan4ibanez |
That's the adventure game thing! |
06:12 |
Zeno` |
really? |
06:12 |
Zeno` |
(you can tell I really didn't try it out I guess) |
06:12 |
jordan4ibanez |
Oh I can tell everything about you. ( ͡° ͜ʖ ͡°) |
06:14 |
jordan4ibanez |
Look at all these things. https://gist.github.com/endolith/157796 |
06:18 |
Zeno` |
lol |
06:19 |
|
Hanna joined #minetest |
06:20 |
Hanna |
hi |
06:20 |
dc___ |
hi |
06:20 |
jordan4ibanez |
Hello! |
06:21 |
Hanna |
:D |
06:22 |
Hanna |
:/ |
06:24 |
jordan4ibanez |
Well that was fast |
06:26 |
Zeno` |
jordan4ibanez, http://i.imgur.com/5wvhuJP.jpg be scared! |
06:27 |
jordan4ibanez |
Is that a mapgenerator? What language? |
06:27 |
Zeno` |
well... it's part of BACH which is on hold lol |
06:28 |
Zeno` |
https://github.com/Zeno-/bach |
06:28 |
Zeno` |
I should start working on it again |
06:28 |
Zeno` |
the terrain is only meant as a demo and I really meant to port it to the BACH machine language, but at the moment I guess it tests the VPU/video "emulation" |
06:29 |
jordan4ibanez |
That's the only thing I don't understand yet, how to do voxel terrain generation |
06:29 |
jordan4ibanez |
Teach me plz! |
06:29 |
Zeno` |
if not port to BACH ML then I will probably at least port to Lua |
06:30 |
jordan4ibanez |
Is that all your code? |
06:30 |
Zeno` |
yeah |
06:31 |
Zeno` |
I got sidetracked. See I went looking for projects that embedded Lua because I wanted example source code to look at |
06:31 |
|
roboman2444 joined #minetest |
06:31 |
Zeno` |
and guess where I ended up :/ |
06:31 |
VanessaE |
and somehow I roped him into staying with Minetest :) |
06:32 |
Zeno` |
I wasn't even going to play it... I just wanted to see the lua-related C++ source code lol |
06:32 |
jordan4ibanez |
That code is really really neat |
06:33 |
Zeno` |
Thanks. I'll finish it one day. I even have a friend who is willing to write an llvm backend for the imaginary cpu so I can use C |
06:34 |
* jordan4ibanez |
only has a true understanding of higher level languages. :/ |
06:37 |
Zeno` |
The idea was to make a simple "entirely emulated" computer |
06:38 |
Zeno` |
I don't think I'll go with a RISC CPU anymore |
06:38 |
Zeno` |
or at least not the design I was going to use |
06:38 |
|
nore joined #minetest |
06:40 |
jordan4ibanez |
Oh so you could make your own operating system on it? |
06:40 |
Zeno` |
Could do whatever you liked |
06:40 |
Zeno` |
I doubt it'd be a very complex OS (it's a 16-bit machine) |
06:40 |
Zeno` |
but something like AmigaOS ... yeah |
06:41 |
Zeno` |
not until I have a CPU though ROFL |
06:41 |
jordan4ibanez |
Why not get a raspberry pi and write a kernel for it instead? |
06:41 |
Zeno` |
cbf :p |
06:42 |
FreeFull |
I have AROS on my old laptop |
06:42 |
Zeno` |
I was more interested in having a machine where the user has complete control over everything |
06:42 |
Zeno` |
AROS is fun |
06:42 |
FreeFull |
Zeno`: With an llvm backend, you should be able to use Rust too! |
06:43 |
FreeFull |
Also, RISC made sense back when CPUs were slower than RAM |
06:43 |
FreeFull |
Now a RAM access takes many CPU cycles |
06:44 |
|
someguy_irc joined #minetest |
06:44 |
|
Lunatrius joined #minetest |
06:44 |
jordan4ibanez |
Speaking of cpu, is arm really better than x86_64? |
06:45 |
VanessaE |
no |
06:45 |
FreeFull |
Depends |
06:46 |
FreeFull |
It'd be hard to put an x86_64 into an Arduino |
06:46 |
FreeFull |
Although a slightly higher-end board might have an x86 |
06:46 |
jordan4ibanez |
Well for the size of the cpu, you can fit in more power is what I've heard |
06:46 |
jordan4ibanez |
I don't know if this is true or not though |
06:48 |
FreeFull |
Manufacturers have managed to get x86 CPUs to use surprisingly little power |
06:49 |
|
CWz joined #minetest |
06:50 |
jordan4ibanez |
Is in energy, or they're weak? |
06:50 |
Zeno` |
That's one of the reasons I changed my mind and thought RISC was a bit silly to emulate particularly when my goal was to be a "simple/basic" machine |
06:52 |
Zeno` |
ARM is nice to program |
06:52 |
Zeno` |
IMO the assembly is more sane but... *shrug* |
06:54 |
|
meldrian joined #minetest |
06:57 |
|
Viper168_ joined #minetest |
07:03 |
FreeFull |
ARM is nicer, I agree |
07:04 |
FreeFull |
The destination operand is separate from the source operands, for example |
07:16 |
|
]DMackey[ joined #minetest |
07:21 |
|
kilbith joined #minetest |
07:25 |
Zeno` |
hi kilbith |
07:26 |
kilbith |
hey Zeno` |
07:26 |
Zeno` |
read all the articles you linked to. very interesting |
07:26 |
kilbith |
yeah, highly-mathematical for the most |
07:36 |
|
jordan4ibanez joined #minetest |
07:46 |
Zeno` |
Didn't seem too daunting in the maths department (especially if you skip over the proofs) |
07:59 |
* VanessaE |
wanders off |
07:59 |
VanessaE |
bbl, bedtime |
07:59 |
|
sloantothebone_ joined #minetest |
08:04 |
jordan4ibanez |
peace out gents |
08:10 |
Zeno` |
kilbith, you mean like in Skyrim for example? |
08:10 |
Zeno` |
where you can go further out/in? |
08:11 |
kilbith |
uh ? |
08:11 |
kilbith |
for eye-position, exactly |
08:11 |
Zeno` |
yeah' |
08:12 |
Zeno` |
I'm in the wrong window aren't I... |
08:12 |
Zeno` |
lol |
08:17 |
|
dc__ joined #minetest |
08:23 |
|
ImQ009 joined #minetest |
08:26 |
|
Viper168 joined #minetest |
08:32 |
|
goeias joined #minetest |
08:32 |
goeias |
http://allergicallydac.noads.biz cool site |
08:32 |
|
someguy_irc joined #minetest |
08:40 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Add tooltips to main menu subgames button bar 18c583e http://git.io/apnjOg (2014-11-09T09:38:43+01:00) |
08:45 |
|
jojoa1997 joined #minetest |
08:45 |
|
someguy_irc joined #minetest |
08:51 |
|
Erthome joined #minetest |
08:57 |
|
Jousway joined #minetest |
08:58 |
|
Jousway joined #minetest |
09:01 |
|
Yepoleb_ joined #minetest |
09:02 |
|
Amaz joined #minetest |
09:12 |
|
someguy_irc joined #minetest |
09:16 |
|
Lunatrius joined #minetest |
09:16 |
|
sol_invictus joined #minetest |
09:22 |
|
Krock joined #minetest |
09:23 |
|
Calinou joined #minetest |
09:27 |
Krock |
Users browsing this forum: Google Feedfetcher, Krock and 0 guests |
09:28 |
Calinou |
typing “f†in Firefox goes to fr.lichess.org instead of forum.minetest.net |
09:28 |
Calinou |
so I go on forum less often :( |
09:28 |
Amaz |
XD |
09:34 |
RealBadAngel |
lol |
09:38 |
|
Gregor3000 joined #minetest |
09:49 |
|
CraigyDavi joined #minetest |
09:52 |
|
nyuszika7h joined #minetest |
10:02 |
|
ElectronLibre joined #minetest |
10:07 |
|
Hirato joined #minetest |
10:16 |
|
dbz2k joined #minetest |
10:18 |
|
ImQ009 joined #minetest |
10:22 |
|
jojoa1997 joined #minetest |
10:23 |
|
codehero joined #minetest |
10:27 |
|
dbz2k joined #minetest |
10:33 |
|
blaze joined #minetest |
10:33 |
|
FourFire joined #minetest |
10:34 |
|
PenguinDad joined #minetest |
10:41 |
|
kilbith_ joined #minetest |
10:41 |
Zeno` |
'ello PenguinDad |
10:42 |
|
Tux[Qyou] joined #minetest |
10:42 |
* ElectronLibre |
says hello to PenguinDad. |
10:44 |
PenguinDad |
Hello everybody! |
10:46 |
ElectronLibre |
Hello PenguinDad ^^. (this time I say it being present) |
10:46 |
* PenguinDad |
is sad because he has to download updates for ~8 hours |
10:46 |
Zeno` |
all presented and accounted for! |
10:46 |
* Zeno` |
notes it down |
10:47 |
* ElectronLibre |
gives PenguiDad a few Kilobits to download faster. |
10:48 |
* PenguinDad |
doesn't notice a difference :( |
10:49 |
* Zeno` |
hands PenguinDad RAM_and_Internet_Optimizer_V8.0 |
10:49 |
* ElectronLibre |
gives a few Megabits, sent by his mind, to allow PenguinDad to download faster.. |
10:50 |
* PenguinDad |
downloads RAM now :P |
10:52 |
Calinou |
hi PenguinDad |
10:58 |
|
SylvieLorxu joined #minetest |
11:04 |
eeeeeta |
Calinou: lichess is cool |
11:04 |
Calinou |
yes |
11:04 |
Calinou |
want to play a game? |
11:05 |
Calinou |
also you can follow me (@Calinou) |
11:05 |
eeeeeta |
*follows* |
11:06 |
eeeeeta |
Calinou: please note that I suck at chess |
11:06 |
Calinou |
http://lichess.org/GUUEqFnS |
11:06 |
Calinou |
click |
11:06 |
Calinou |
ah |
11:06 |
ElectronLibre |
(eeeeeta, I've got a problem with your forked version of minetest with the user-friendly messages.) |
11:06 |
Calinou |
already joined yours |
11:06 |
eeeeeta |
ElectronLibre: deal with it in 8 minutes |
11:06 |
eeeeeta |
http://en.lichess.org/RDGOHBPSaf9U to spectate :3 |
11:07 |
ElectronLibre |
Ok ^^. |
11:07 |
Calinou |
go |
11:07 |
Calinou |
http://fr.lichess.org/RDGOHBPStaXu |
11:07 |
Calinou |
click to spectate |
11:07 |
|
stakewinner00 joined #minetest |
11:09 |
eeeeeta |
Calinou: I told you I suck at chess! |
11:09 |
eeeeeta |
Calinou: now let me deal with ElectronLibre |
11:09 |
eeeeeta |
ElectronLibre: what's your problem? |
11:09 |
ElectronLibre |
You are trapped eeeeeta. ^^ |
11:10 |
ElectronLibre |
When I compile the actual version from your github repository, I get an error, |
11:11 |
ElectronLibre |
My actual compiler seems to not be able to convert your std::string get by g_settings->get("fooparam") to a char * give to std::stringstream. |
11:11 |
eeeeeta |
ElectronLibre: what's the exact error? |
11:12 |
|
stakewinner00 joined #minetest |
11:12 |
ElectronLibre |
I give you a paste. |
11:12 |
eeeeeta |
ElectronLibre: you didn't |
11:12 |
ElectronLibre |
*I will give you |
11:13 |
ElectronLibre |
I just have to compile again without my fix to get the error again.. |
11:13 |
eeeeeta |
goddammit Calinou |
11:14 |
eeeeeta |
I'm so crap at chess |
11:15 |
ElectronLibre |
(30% compiled, it's around 56% it gives me the error) |
11:18 |
* eeeeeta |
eats Calinou |
11:19 |
* ElectronLibre |
try to get Calinou out of η's mouth. |
11:20 |
|
CWz joined #minetest |
11:20 |
|
ImQ009 joined #minetest |
11:22 |
ElectronLibre |
(a part of that little problem the messages work fine, including the user-defined ones) |
11:24 |
|
Cacatoes joined #minetest |
11:28 |
|
Megaf joined #minetest |
11:28 |
ElectronLibre |
eeeeeta, ==> http://pastie.org/9706733 I get one for each. |
11:29 |
Calinou |
meh, you won by pure luck |
11:29 |
eeeeeta |
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY |
11:30 |
eeeeeta |
ElectronLibre: hm, I don't get that |
11:31 |
PenguinDad |
eeeeeta: I don't think that you should use gettext for user-defined messages at all |
11:31 |
eeeeeta |
no, I shouldn't |
11:31 |
* Krock |
looks at the pastie - ah - linux. |
11:31 |
Calinou |
eeeeeta, http://lichess.org/DGZzrCUJ |
11:31 |
Calinou |
actually quick game |
11:31 |
Calinou |
because I'm so much better at them |
11:31 |
ElectronLibre |
And here is my fix : http://pastie.org/9706739 (actually working here) |
11:31 |
eeeeeta |
Calinou: but but but |
11:33 |
Calinou |
heh, you could win |
11:33 |
Calinou |
I do so many blunders for no reason sometimes |
11:33 |
eeeeeta |
Calinou: no, I couldn't |
11:34 |
Calinou |
http://fr.lichess.org/DGZzrCUJ/black#1 |
11:34 |
Calinou |
http://fr.lichess.org/RDGOHBPS/black#1 |
11:34 |
Calinou |
here are some analyzed games |
11:36 |
eeeeeta |
um |
11:36 |
eeeeeta |
I just got something asking for my private key randomly |
11:37 |
Calinou |
400 games played! |
11:39 |
eeeeeta |
it's not relenting |
11:39 |
eeeeeta |
how do I find out what is trying to unlock my key |
11:40 |
|
Jordach joined #minetest |
11:40 |
eeeeeta |
aha |
11:40 |
eeeeeta |
I see what's going on |
11:42 |
eeeeeta |
lol |
11:42 |
eeeeeta |
Calinou: the pure zsh prompt just gave me a heart attack |
11:42 |
eeeeeta |
it does this thing where it git pulls automatically |
11:42 |
eeeeeta |
and it kept asking me for my key's password |
11:43 |
eeeeeta |
[master d4b7b45] Don't gettext() user-defined strings (thanks ElectronLibre) |
11:44 |
PenguinDad |
eeeeeta: hopefully you survived the heart attack ;) |
11:45 |
eeeeeta |
PenguinDad: I was like "OH F*** SOMEONE IS HACKING ME" |
11:45 |
eeeeeta |
then I ran git pull |
11:45 |
eeeeeta |
and went "ohhhhhh" |
11:45 |
PenguinDad |
lol |
11:47 |
eeeeeta |
PenguinDad: it doesn't seem to understand "no" |
11:51 |
|
nore joined #minetest |
11:54 |
ElectronLibre |
eeeeeta, your welcome ^^. I now retry to compile. :) |
12:18 |
|
shmanceloticus joined #minetest |
12:19 |
|
CraigyDavi joined #minetest |
12:27 |
|
proller joined #minetest |
12:28 |
|
aegirs joined #minetest |
12:33 |
|
Ataron joined #minetest |
12:35 |
|
blaze joined #minetest |
12:41 |
|
sloantothebone joined #minetest |
12:44 |
|
The_Loko joined #minetest |
12:52 |
|
theTroy joined #minetest |
12:58 |
|
Ataron joined #minetest |
13:01 |
|
GhostDoge joined #minetest |
13:11 |
|
proller joined #minetest |
13:11 |
|
someguy_irc joined #minetest |
13:18 |
|
Ataron joined #minetest |
13:29 |
|
Amaz joined #minetest |
13:35 |
|
chchjesus joined #minetest |
13:38 |
|
turtleman_ joined #minetest |
13:47 |
|
BlockMen joined #minetest |
13:54 |
|
tpe joined #minetest |
14:02 |
|
Aragas joined #minetest |
14:11 |
|
PilzAdam joined #minetest |
14:13 |
|
ImQ009 joined #minetest |
14:30 |
|
NemoMT_ joined #minetest |
14:31 |
|
jojoa1997 joined #minetest |
14:47 |
|
stakewinner00 joined #minetest |
14:57 |
|
NemoMT joined #minetest |
14:59 |
* Krock |
keeps saying /spawnentity mobs:mob |
14:59 |
* jojoa1997 |
is testing his build script |
14:59 |
jojoa1997 |
D: |
14:59 |
* ElectronLibre |
is wondering how could the world be without the /me command. |
14:59 |
jojoa1997 |
XD I hade #!/bin/bash/ |
15:00 |
|
Lunatrius joined #minetest |
15:00 |
* PenguinDad |
slaps jojoa1997 with zsh |
15:01 |
jojoa1997 |
what is zsh? |
15:02 |
jojoa1997 |
Im just glad that ubuntu is running again and 12.10 has a faster DE |
15:03 |
|
someguy_irc joined #minetest |
15:07 |
|
jojoa1997 joined #minetest |
15:07 |
|
Ataron joined #minetest |
15:08 |
|
Viper168 joined #minetest |
15:09 |
|
randombb joined #minetest |
15:14 |
|
zlsa joined #minetest |
15:15 |
|
Enke joined #minetest |
15:17 |
|
Erthome joined #minetest |
15:23 |
|
zat joined #minetest |
15:30 |
jojoa1997 |
Woot! the script works! |
15:30 |
ElectronLibre |
What does it do exactly? |
15:33 |
jojoa1997 |
builds minetest and copies the correct files into another folder |
15:34 |
ElectronLibre |
I have a script like that, I see. :) |
15:35 |
|
Ataron joined #minetest |
15:42 |
|
NemoMT_ joined #minetest |
15:43 |
|
rubenwardy joined #minetest |
15:44 |
|
NemoMT_ joined #minetest |
15:45 |
|
GeHa joined #minetest |
15:46 |
|
NemoMT joined #minetest |
15:47 |
|
Cylus joined #minetest |
15:52 |
|
kaeza joined #minetest |
15:53 |
kaeza |
greetings |
15:54 |
ElectronLibre |
Hello kaeza :). |
15:55 |
nore |
hi kaeza |
15:55 |
|
NemoMT joined #minetest |
15:56 |
kaeza |
o/ |
15:56 |
Jordach |
o/ |
15:57 |
|
jojoa1997 joined #minetest |
15:58 |
|
rubenwardy joined #minetest |
16:10 |
|
rubenwardy joined #minetest |
16:15 |
|
jojoa1997 joined #minetest |
16:16 |
|
BlockMen left #minetest |
16:19 |
|
randombb left #minetest |
16:32 |
|
Broam joined #minetest |
16:32 |
|
Broam joined #minetest |
16:36 |
|
hmmmm joined #minetest |
16:42 |
|
Broam joined #minetest |
16:43 |
kaeza |
Github: Y U NO offer feeds for commits?? |
16:44 |
PilzAdam |
kaeza, https://github.com/minetest/minetest/commits/master.atom |
16:45 |
kaeza |
TIL |
16:45 |
PilzAdam |
also https://github.com/kaeza.atom |
16:47 |
PilzAdam |
also https://help.github.com/articles/news-feed/ |
16:48 |
|
seasaw joined #minetest |
16:52 |
|
stakewinner00 joined #minetest |
16:52 |
kaeza |
ah... it seems ABP was blocking the "subscribe" links |
16:52 |
kaeza |
thanks PilzAdam |
16:52 |
|
SylvieLorxu joined #minetest |
16:53 |
Jordach |
wat |
16:53 |
kaeza |
wat what |
16:54 |
|
ElectronLibre left #minetest |
16:55 |
|
ImQ009 joined #minetest |
16:55 |
|
Calinou joined #minetest |
16:58 |
|
Halo joined #minetest |
17:04 |
rubenwardy |
spam https://forum.minetest.net/viewtopic.php?f=6&t=10561&view=unread#unread |
17:05 |
|
PenguinDad joined #minetest |
17:05 |
kaeza |
I don't see anything wrong there |
17:12 |
|
theTroy joined #minetest |
17:14 |
|
turtleman_ joined #minetest |
17:19 |
|
Calinou joined #minetest |
17:27 |
|
DMackey joined #minetest |
17:35 |
|
codehero joined #minetest |
17:43 |
|
codehero joined #minetest |
17:45 |
|
codehero joined #minetest |
17:45 |
RealBadAngel |
http://i.imgur.com/DZhJsMt.png |
17:45 |
RealBadAngel |
who will guess what changed there? ;) |
17:46 |
PenguinDad |
yay! normalmapping on wieldmeshes |
17:48 |
RealBadAngel |
:) |
17:49 |
marktraceur |
VanessaE: Yeeeees? |
17:49 |
|
codehero joined #minetest |
17:51 |
|
codehero joined #minetest |
17:55 |
|
ImQ009 joined #minetest |
17:56 |
RealBadAngel |
aaaaaaaand........ http://i.imgur.com/iBiWLf4.png |
17:56 |
rubenwardy |
Awesome. |
17:56 |
RealBadAngel |
shaders also on entities :) |
17:57 |
* PenguinDad |
gives RealBadAngel a cookie |
17:57 |
|
Thenextlevel joined #minetest |
17:59 |
RealBadAngel |
seeing parallax mapping on rotating node is just fucking awesome |
18:00 |
|
dhasenan_ joined #minetest |
18:02 |
|
exio4 joined #minetest |
18:02 |
|
codehero joined #minetest |
18:05 |
Calinou |
finally |
18:05 |
Calinou |
what is that texture pack |
18:06 |
|
MikeFair joined #minetest |
18:08 |
RealBadAngel |
Calinou, HavenNG ofc |
18:11 |
|
diemartin joined #minetest |
18:11 |
RealBadAngel |
http://i.imgur.com/VK2588Y.png |
18:15 |
|
ElectronLibre joined #minetest |
18:15 |
|
Gregor3000 joined #minetest |
18:21 |
|
GrimKriegor joined #minetest |
18:25 |
|
Daryl21923028812 joined #minetest |
18:27 |
|
stakewinner00 joined #minetest |
18:30 |
|
stakewinner00 joined #minetest |
18:32 |
diemartin |
RealBadAngel, https://mediacru.sh/tKI32gpVO-nZ |
18:32 |
kaeza |
(tweaked a bit) |
18:33 |
|
GeHa joined #minetest |
18:34 |
RealBadAngel |
cool |
18:34 |
kilbith |
wow nice |
18:38 |
Krock |
RealBadAngel, wow. so many details, looks nice. |
18:39 |
sol_invictus |
kaeza: "untested" |
18:41 |
RealBadAngel |
https://www.youtube.com/watch?v=-KdVEg8Ziso |
18:45 |
PenguinDad |
My fps is higher when use carbone textures instead of the default ones o.O |
18:45 |
PenguinDad |
s:use:I use: |
18:47 |
* Jordach |
pets PenguinDad |
18:47 |
* PenguinDad |
meows at Jordach |
18:48 |
|
Ataron joined #minetest |
18:49 |
Calinou |
PenguinDad, how much FPS with each of them |
18:49 |
Calinou |
Carbone Textures have sun/moon textures |
18:49 |
PenguinDad |
Calinou: 5-10 fps difference for me |
18:50 |
Jordach |
kaeza, please add shading to the wield mesh |
18:50 |
Jordach |
it looks like crap until it's actually in the engine |
18:51 |
|
_Esteban joined #minetest |
19:00 |
|
FR^2 joined #minetest |
19:02 |
Calinou |
Carbone Mobs is being released with an update, in a Git repository, with a new mod name, backwards compatibility included |
19:03 |
Krock |
Calinou, can't see any new commit in the mobs mod |
19:04 |
Calinou |
not now |
19:04 |
Calinou |
I'm testing it now |
19:04 |
Krock |
alright. I rewrote my mobs mod too but it's killda laggy when sheep jumped or collided with nodes |
19:04 |
Krock |
*kinda |
19:04 |
Calinou |
my mobs mod never lagged :D |
19:05 |
Calinou |
I'll tweak health values for the default game |
19:05 |
Krock |
well, mine got laggy when I updated the stuff every server step. it should be faster now :/ |
19:10 |
Calinou |
how to register an alias for an entity? |
19:14 |
kaeza |
Jordach, feel free to contribute better models/textures :3 |
19:14 |
|
iqualfragile joined #minetest |
19:15 |
kaeza |
BTW, if anyone wants to test: https://github.com/kaeza/mt-firearms/tree/meshwield |
19:23 |
|
Thenextlevel joined #minetest |
19:24 |
|
nore joined #minetest |
19:25 |
|
Thenextlevel joined #minetest |
19:25 |
Thenextlevel |
hi |
19:27 |
ElectronLibre |
Hello Thenextlevel. |
19:27 |
Thenextlevel |
hi |
19:28 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=9656 |
19:29 |
|
Zebetus joined #minetest |
19:33 |
|
GeHa joined #minetest |
19:34 |
FreeLikeGNU |
they are tough mobs :D |
19:35 |
FreeLikeGNU |
I had to reduce damage for my server, though my son does nto seem to have any problem with defaults :D |
19:35 |
* Krock |
gives Calinou https://github.com/SmallJoker/base_game/blob/master/mods/mobs/api.lua#L79 |
19:37 |
Calinou |
FreeLikeGNU, the mod has nerfed their health, damage, speed |
19:37 |
Calinou |
to fit minetest_game |
19:37 |
Calinou |
should be good now, try |
19:37 |
Calinou |
but the mod still tries to not be too easy |
19:37 |
Calinou |
(unlike Minecraft) |
19:37 |
FreeLikeGNU |
ah I was using the mod built into Carbone |
19:39 |
|
healthyfruit joined #minetest |
19:39 |
FreeLikeGNU |
also added KPG's mobs on my server instead of animals_modpack |
19:39 |
healthyfruit |
Is there any minetest server that takes ipv6 connections? |
19:41 |
FreeLikeGNU |
I like the minetest_xtend pack by linuxdirk |
19:42 |
|
LazyJ joined #minetest |
19:42 |
healthyfruit |
I did my research and found http://www.minetest.net/forum/viewtopic.php?id=2111 |
19:42 |
healthyfruit |
nevermind |
19:42 |
FreeLikeGNU |
compressed coal is handy |
19:43 |
Calinou |
try using only one mobs mod at once |
19:43 |
Calinou |
healthyfruit, glomie's server is dead? |
19:43 |
FreeLikeGNU |
so disable your mobs when I use kpg? |
19:44 |
Calinou |
that, or disable kpg |
19:44 |
* Calinou |
rolls eyes |
19:44 |
healthyfruit |
Calinou, ok, if its dead I need a new one. Do you know any? |
19:45 |
FreeLikeGNU |
he registers his functions with kpgmobs. prefix |
19:45 |
FreeLikeGNU |
they seem to work ok with yours |
19:48 |
FreeLikeGNU |
also kpg does not have any mobs unground |
19:49 |
FreeLikeGNU |
though sheep and rat may be conflicted |
19:49 |
healthyfruit |
aha, only udp, then Tor won't work |
19:51 |
FreeLikeGNU |
but its should be ok: kpgmobs:register_mob("kpgmobs:sheep... yes? |
19:51 |
FreeLikeGNU |
its not mobs:sheep as in Carbone |
19:52 |
FreeLikeGNU |
seems to keep his mod well isolated |
19:53 |
FreeLikeGNU |
I'm making a list of ideas I'd like to work on... once I stop playing |
19:54 |
FreeLikeGNU |
spawning chest nodes with treAsure and chance of mimics seem like it might be fun |
19:54 |
FreeLikeGNU |
thats treAsure as said by a pIrate |
19:54 |
FreeLikeGNU |
arr |
19:55 |
FreeLikeGNU |
I really want to redo animal models |
19:55 |
|
cg72 joined #minetest |
19:55 |
|
cg72 left #minetest |
19:56 |
FreeLikeGNU |
with that elementals that have a chance to spawn from mining ore |
19:57 |
FreeLikeGNU |
I made some for Lips of Suna |
19:57 |
FreeLikeGNU |
and it seemed to play well |
19:58 |
FreeLikeGNU |
</spam> |
19:59 |
* Krock |
has the feeling, FreeLikeGNU feels lonely |
20:00 |
FreeLikeGNU |
well I'm frustrated because I cannot motivate myself to work on anything on the weekends |
20:01 |
Calinou |
carbone_mobs:sheep |
20:01 |
Calinou |
there are aliases |
20:01 |
Calinou |
but the mod name was changed |
20:01 |
Calinou |
I forgot that we were Sunday today, Krock |
20:02 |
Krock |
Calinou, work starts tomorrow again :) |
20:02 |
Jordach |
nuuuuuuu |
20:02 |
Krock |
Do I hear a pessimist there? |
20:02 |
Jordach |
>up be 6:30 am |
20:02 |
Jordach |
fuck that noise |
20:03 |
Thenextlevel |
i have a quesiton does anyone know how to fix when you download mods and it wont acully work in the sever |
20:03 |
Krock |
>up be at 6:00 am fuck the darkness |
20:03 |
Calinou |
Thenextlevel, what do you get when you try running it? |
20:03 |
Krock |
Thenextlevel, impossible to help you without an error |
20:03 |
Calinou |
you need to add “load_mod_modname†(replace modname with the compact mod name) in world.mt |
20:03 |
Calinou |
on a world |
20:03 |
Calinou |
to enable it without menu |
20:03 |
Calinou |
do that while the server is not running |
20:03 |
FreeLikeGNU |
Calinou: really? in Carbone mods/mobs/init.lua: mobs:register_mob("mobs:dirt_monster" |
20:04 |
Thenextlevel |
that this part of the mod cant load |
20:04 |
Thenextlevel |
wait what calinou |
20:05 |
FreeLikeGNU |
I git clone mods into games/carbone/mods/ ...is that bad? |
20:05 |
Jordach |
yes |
20:05 |
Krock |
use mods/ fodler |
20:05 |
Calinou |
carbone_mobs:register_mob("carbone_mobs:dirt_monster", { |
20:05 |
Calinou |
line 6 |
20:05 |
Jordach |
use /minetest/mods/ |
20:05 |
Calinou |
FreeLikeGNU, clone the Git repository |
20:05 |
Krock |
^ dat |
20:05 |
Thenextlevel |
so i have to compact the mod? |
20:05 |
Calinou |
git clone https://gitorious.org/calinou/carbone_mobs.git |
20:05 |
Calinou |
Thenextlevel, … |
20:05 |
* Jordach |
is guilty of putting mods into the game directly |
20:05 |
FreeLikeGNU |
Calinou: yes I clone the repository |
20:06 |
Calinou |
compact mod name = example: More Blocks' compact mod name is moreblocks |
20:06 |
Calinou |
the technical mod name |
20:06 |
Calinou |
not the full one |
20:06 |
Calinou |
don't put mods in game folders, use mods/ then enable them in Configure menu or world.mt (load_mod_modname = true) |
20:06 |
Thenextlevel |
i can sometime make pipeworks master then change it to pipeworks |
20:06 |
Thenextlevel |
is that what you mean |
20:07 |
Thenextlevel |
like renameing it |
20:08 |
FreeLikeGNU |
only thing is, I start the world with minetestserver on headless and there is a --game parameter but not a --mods parameter, right? |
20:08 |
FreeLikeGNU |
so I make different game folders based on the mods I want to use with them |
20:09 |
FreeLikeGNU |
and so I can: screen minetestserver --gameid carbone-kpg --world carbone-kpg --port 30010 |
20:09 |
FreeLikeGNU |
for instance :D |
20:10 |
FreeLikeGNU |
and I can have several games with their own worlds going |
20:10 |
Thenextlevel |
i fiexed it |
20:10 |
Thenextlevel |
thank you |
20:13 |
Calinou |
there is no mod path setting |
20:13 |
FreeLikeGNU |
so why do you use carbone_mobs: in the standalone mod, but mobs: in Carbone game? |
20:14 |
|
aegirs joined #minetest |
20:15 |
FreeLikeGNU |
some mods like animals_modpack seem to need to be started when the world is created, I think has to do with adv_spawning, to create things like buildings |
20:18 |
FreeLikeGNU |
so there is no world folder to set what mods are loaded |
20:18 |
|
stakewinner00 joined #minetest |
20:19 |
FreeLikeGNU |
so its just easier to make a new Carbone game folder and put the mods I want to use in its mods folder |
20:22 |
FreeLikeGNU |
I think it would be great if there was a minetest-game-carbone as a recommended package for minetest in debian/ubuntu repos |
20:23 |
FreeLikeGNU |
at least minetest is in there |
20:23 |
Calinou |
FreeLikeGNU> so why do you use carbone_mobs: in the standalone mod, but mobs: in Carbone game? |
20:23 |
Calinou |
I could rename it, but it's not important anyway |
20:24 |
Calinou |
FreeLikeGNU, my mods/games are rolling release; this doesn't fit Debian packages which will always be out of date |
20:24 |
Calinou |
I'm not happy about the More Blocks and More Ores packages already |
20:24 |
Calinou |
packages are not a place for mods/subgames/texture packs |
20:24 |
FreeLikeGNU |
that is true |
20:25 |
FreeLikeGNU |
it should be available in the games mod browser |
20:28 |
|
Zebetus_ joined #minetest |
20:30 |
Calinou |
Debian packagers wanted to add Sauerbraten maps to Debian packages, they immediately gave up |
20:30 |
Calinou |
yet “sauerbraten-wake6†is a recommend |
20:32 |
|
jordan4ibanez joined #minetest |
20:33 |
Jordach |
sfan5, !cat https://i.imgur.com/ziqwJsy.gif |
20:34 |
FreeLikeGNU |
is it not possible for a minetest game to be installed from within minetest online mod repository? |
20:38 |
|
Amaz joined #minetest |
20:40 |
|
Vargos joined #minetest |
20:43 |
|
Cylus joined #minetest |
20:46 |
jordan4ibanez |
!cat |
20:46 |
MinetestBot |
http://i.imgur.com/BY5ehYX.jpg |
20:46 |
jordan4ibanez |
AHAHA! |
20:47 |
jordan4ibanez |
One more time. |
20:47 |
jordan4ibanez |
!cat |
20:47 |
MinetestBot |
http://i.imgur.com/0ekIBPl.jpg |
20:47 |
Amaz |
So sweet! |
20:47 |
Amaz |
:) |
20:48 |
jordan4ibanez |
That's an amazing plugin |
21:00 |
Jordach |
sfan5, https://i.imgur.com/TUZi3vn.jpg |
21:02 |
FreeLikeGNU |
everyday is caturday in the internetwebs |
21:04 |
* Jordach |
may be prototyping a EE2 style mod |
21:05 |
Calinou |
FreeLikeGNU, MMDB is quite stalled |
21:06 |
Jordach |
goddammit, already found a way with aex to mass duplicate stuff using my replicator addon for Technic |
21:07 |
Jordach |
sfan5, http://i.imgur.com/39mUV8g.jpg |
21:08 |
|
ElectronLibre left #minetest |
21:08 |
|
Cylus joined #minetest |
21:10 |
|
DFeniks joined #minetest |
21:10 |
|
Thenextlevel joined #minetest |
21:10 |
Thenextlevel |
be afrid |
21:11 |
Thenextlevel |
im makeing a sever that is not public but still has like 40 mods |
21:11 |
Thenextlevel |
not over excrating |
21:11 |
FreeLikeGNU |
Calinou: thats a shame, because it's quite a nice feature |
21:12 |
|
Ataron joined #minetest |
21:13 |
|
jojoa1997 joined #minetest |
21:13 |
Calinou |
probably broken by design |
21:13 |
|
jojoa1997 joined #minetest |
21:18 |
|
CraigyDavi joined #minetest |
21:20 |
iqualfragile |
Calinou: broken by xyz |
21:21 |
iqualfragile |
at least that is my current resume |
21:21 |
iqualfragile |
the database is not in a consistent state |
21:21 |
iqualfragile |
but there have always been sql restraints in place |
21:22 |
iqualfragile |
so i wonder how these inconsistencies could arise |
21:22 |
|
stormchaser3000 joined #minetest |
21:22 |
stormchaser3000 |
here is an odd glitch |
21:22 |
stormchaser3000 |
https://github.com/minetest/minetest/issues/1820 |
21:23 |
iqualfragile |
(broken by xyz might be a bit too harsh to say, i just have not gotten a response from him for like 3 weeks now) |
21:23 |
iqualfragile |
stormchaser3000: not a bug |
21:23 |
stormchaser3000 |
? |
21:23 |
iqualfragile |
ah, wait |
21:24 |
iqualfragile |
never mind |
21:24 |
iqualfragile |
i thought you were in general using filtering |
21:24 |
iqualfragile |
but you don't seem to be |
21:24 |
stormchaser3000 |
nope i am not using filtering |
21:24 |
iqualfragile |
your bug report has been recieved and will be worked on |
21:24 |
stormchaser3000 |
ok |
21:25 |
stormchaser3000 |
i think this may have been broken at this commit: https://github.com/minetest/minetest/commit/9b551d5cbcaf71a8c39bbf7e886290649aed4799 |
21:25 |
stormchaser3000 |
i think the bug was introduced a this commit* |
21:27 |
iqualfragile |
are you using a npot2 torch texture? |
21:28 |
stormchaser3000 |
? |
21:28 |
stormchaser3000 |
npot2? |
21:28 |
stormchaser3000 |
not just the torch textures |
21:29 |
stormchaser3000 |
every 2d texture |
21:29 |
iqualfragile |
non power of 2 |
21:29 |
stormchaser3000 |
i wouldn't assume so |
21:29 |
stormchaser3000 |
i am using the deafult textures |
21:29 |
stormchaser3000 |
or well the older default textures |
21:29 |
stormchaser3000 |
on cheeseburger's server |
21:30 |
iqualfragile |
ok |
21:33 |
|
turtleman_ joined #minetest |
21:41 |
|
Ataron joined #minetest |
21:41 |
|
Trustable joined #minetest |
21:42 |
|
FourFire joined #minetest |
21:46 |
|
Ataron joined #minetest |
22:04 |
|
Ataron joined #minetest |
22:14 |
|
Inocudom joined #minetest |
22:15 |
|
Hirato joined #minetest |
22:16 |
Inocudom |
In singleplayer, nodes reappear after being dug up (many times.) What caused this? |
22:17 |
jordan4ibanez |
Lag |
22:18 |
Inocudom |
Is this issue in Minetest currently. I noticed it in Freemimer (which includes up-to-date commits made to Minetest.) |
22:18 |
stormchaser3000 |
hmmm |
22:18 |
stormchaser3000 |
mabey someone added simaler code to that bug in freeminer |
22:19 |
Inocudom |
Can't be lag. I can trash items and get items from the inventory just fine. In fact, the issue causes a new node to be added to the inventory every time the node that reappears is dug up again. |
22:20 |
Inocudom |
Are any of you testing the latest development version of Minetest in singleplayer? |
22:21 |
Amaz |
I'm playing on a server running on my computer, latest git, no lag. |
22:21 |
Amaz |
(Public server with ~3 other players.) |
22:21 |
Inocudom |
If you want to, you guys can join the #freeminer irc channel. Proller and CraigyDavi are there. |
22:22 |
Inocudom |
Amaz is now there too. |
22:23 |
Inocudom |
Have you ever tried Freeminer, jordan4ibanez? You might like some of its features. |
22:23 |
jordan4ibanez |
Nope! |
22:24 |
Inocudom |
And luckily it too is open source (it is a fork of Minetest,) but it is under the GPLv3 license. |
22:24 |
|
Ataron joined #minetest |
22:25 |
Amaz |
The only problem is that it won't be compatible with Minetest servers in a bit... |
22:43 |
|
jojoa1997 joined #minetest |
22:50 |
|
LittleJoe joined #minetest |
22:50 |
kilbith |
https://mediacru.sh/hxnE0yYP-a3e |
22:51 |
kilbith |
https://mediacru.sh/4xB5bbwHDtkC |
22:52 |
|
Yepoleb joined #minetest |
23:09 |
|
Viper168 joined #minetest |
23:12 |
|
joepie91 joined #minetest |
23:13 |
jordan4ibanez |
so math.cos and math.sin |
23:13 |
jordan4ibanez |
I have an angle 0-360 and I use math.cos on x and math.sin on y? |
23:13 |
|
Hirato joined #minetest |
23:29 |
|
NakedFury joined #minetest |
23:31 |
Fritigern |
So... I think most of us know that some nodes can still be placed in protected areas. But how come? Specifically torches tend to be placed on my protected spawn point. |
23:32 |
Fritigern |
My question is: how can this be prevented? Signs obviously don't help and why can torched be placed but (for instance) not a stone block? Is there some code missing from the torches mod? Is the torch deliberately a special kind of node that can be placed anywhere even if the area is protected? |
23:51 |
FreeFull |
I recall the problem with buckets, but never with torches |
23:53 |
FreeLikeGNU |
spawning in a bucket? ew... |
23:56 |
FreeFull |
FreeLikeGNU: I mean, the contents of a bucket (water/lava) could be placed in protected areas |
23:57 |
|
hollandais joined #minetest |