Time |
Nick |
Message |
00:07 |
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00:11 |
DuDraig |
I'm finding that the function given to minetest.register_on_placenode(func) is not being called for some nodes (like moreblocks:stair_stone_inner). The wiki docs do not mention any circumstance where this would happen. Does anyone know why this happens? |
00:11 |
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00:33 |
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00:34 |
hisforever |
Hey everyone hows everything? |
00:36 |
hisforever |
Ok I'll ask this again I changed the time to stay at 12 noon so How do I change it back to default time? |
00:43 |
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00:50 |
kaeza |
assuming you set the time to noon with `/time` and `/set time_speed`, use `/set time_speed 72` and restart the game |
00:56 |
kaeza |
DuDraig, I'm not sure, but I think on_placenode callbacks don't get called if the node in question has a custom on_place function |
00:57 |
kaeza |
unless such function calls the callbacks explicitly |
01:19 |
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01:20 |
hisforever |
Ty Kaeza that helped |
01:22 |
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01:23 |
ReaLM |
Sup peeps |
01:24 |
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01:25 |
Argyle77 |
Is Nature Pack mod redundant with Plantlife modpack? |
01:26 |
VanessaE |
yep |
01:26 |
VanessaE |
just make sure your copy of plantlife modpack is fully up-to-date that that you have no parts of the old nature pack installed. |
01:27 |
Argyle77 |
I've been running both for a while now. |
01:27 |
Argyle77 |
Guess I can remove Nature Pack. |
01:27 |
VanessaE |
yep. |
01:27 |
Argyle77 |
Thanks! |
01:27 |
VanessaE |
current plantlife includes the few components of nature pack that are still useful |
01:27 |
VanessaE |
and those components have since been rewritten and/or expanded a bit |
01:27 |
ReaLM |
hi ve |
01:27 |
VanessaE |
hi |
01:27 |
ReaLM |
can i pm you today? |
01:27 |
VanessaE |
sure |
01:28 |
VanessaE |
Argyle77: no prob :) |
01:29 |
VanessaE |
Argyle77: be sure when you update (well, if you need to) that you take note of what components plantlife brings with it - there may be more there than you need/want |
01:30 |
Argyle77 |
I've been going through all my mods today and connecting them to the git repositories. |
01:30 |
VanessaE |
ah good |
01:30 |
VanessaE |
those old mods that are in the debian repos and mmdb and so forth are...old. :) |
01:31 |
Argyle77 |
I abandoned the distro repos a while ago in favor of compiling from source. |
01:31 |
VanessaE |
good :) |
01:31 |
Argyle77 |
I wanted luajit, so no choice. It was easy though. |
01:32 |
hisforever |
Whats the lastes mintese? |
01:34 |
hisforever |
How do you compile from Source My linux os is manjaro |
01:35 |
Argyle77 |
Goto https://github.com/minetest/minetest |
01:35 |
hisforever |
ty |
01:35 |
Argyle77 |
There is a good readme file. |
01:36 |
VanessaE |
hisforever: when someone says "the latest minetest" or "latest git", what they mean is "whatever is the current commit in the git history", which will change from one day to another usually. |
01:36 |
Argyle77 |
That's why I didn't know how to answer that question. |
01:36 |
VanessaE |
it's just shorthand is all. |
01:37 |
hisforever |
Should I delete the old minetest to install the newer |
01:37 |
VanessaE |
hisforever: do you track git using git clone/git pull? |
01:38 |
hisforever |
I have no idea sorry |
01:38 |
VanessaE |
then you don't :) |
01:39 |
VanessaE |
in which case, just back up your mods and worlds, and do whatever you did before. maybe you used Calinou's script? |
01:40 |
hisforever |
I installed it using yaourt in the terminal |
01:40 |
VanessaE |
yaourt? |
01:40 |
hisforever |
it's an arch depostory |
01:40 |
Argyle77 |
You don't have to unless you 'make install', but I'd suggest run-in-place until you know your new version works. |
01:41 |
VanessaE |
ok so you're just using whatever's there' not quite the same thing |
01:41 |
VanessaE |
hisforever: stick with that, and poke at the folks who maintain the package you're using to get updates :) |
01:41 |
hisforever |
yes where do I get the the updates? |
01:42 |
VanessaE |
arch is not known for being easy to compile on compared to other distros :P |
01:42 |
hisforever |
I knoe hehe |
01:42 |
VanessaE |
I do not know |
01:43 |
hisforever |
I also have zorin 9 on this system thats a umbunto distro |
01:43 |
VanessaE |
you could try just cloning the repository and following the generic build instructions, see if it compiles :) |
01:43 |
hisforever |
ok ty |
01:43 |
VanessaE |
I know folks who run arch are able to build just fine, but HOW they do it, I don't know |
01:44 |
VanessaE |
good luck :) |
01:44 |
hisforever |
I run my mintest just fine ty for all you do God bless |
01:45 |
VanessaE |
yw :) |
01:48 |
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01:52 |
* H-H-H |
was just about to try to help as i run manjaro (basically ARCH) |
01:59 |
LandMine |
Yay im back!\= |
01:59 |
ShadowNinja |
o/ |
02:01 |
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02:19 |
jojoa1997 |
Hi |
02:19 |
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02:20 |
VanessaE |
hey jojo |
02:23 |
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03:12 |
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03:12 |
dardevelin |
hi everyone |
03:13 |
dardevelin |
anyone around. wondering if is there anyone working or considering making an at least debug mode which acts as a live system in minetest |
03:13 |
VanessaE |
can you explain? |
03:13 |
dardevelin |
VanessaE, are you familiar with 'live systems' ? |
03:14 |
VanessaE |
well I know what a live boot image does of course |
03:14 |
VanessaE |
but in the sense you're using the phrase, I'm not sure what you mean |
03:14 |
dardevelin |
it's something you build in the core game infrastructure which allows you be running the game and add new code without restart of any part |
03:14 |
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03:15 |
VanessaE |
that's what I figured you meant. |
03:15 |
VanessaE |
no, such a feature is not being worked on |
03:15 |
dardevelin |
interest for it ? |
03:15 |
dardevelin |
as I would love to help getting something like that done :) |
03:15 |
VanessaE |
some folks have expressed interest in it though |
03:16 |
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03:16 |
dardevelin |
so mods are sweet but they still require going to main menu for proper activation/loading |
03:16 |
dardevelin |
also some mods can crash the system |
03:16 |
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03:16 |
dardevelin |
a live system either with debug break points or with a 'rewind'+fallback mechanism could be used |
03:17 |
dardevelin |
so instead of mods being at a core of a register basis where they conflict I am considering a consumable api |
03:17 |
dardevelin |
example a plugin that goes and changes behavior consumes a game event |
03:17 |
dardevelin |
so it doesn't propagate |
03:17 |
VanessaE |
sounds like material for a minetest issue |
03:18 |
VanessaE |
better put this there so it doesn't get lost |
03:18 |
dardevelin |
ok |
03:20 |
LazyJ |
When would using the tri-linear filter be better than using the bi-linear filter? |
03:21 |
VanessaE |
LazyJ: a matter of taste and GPU power |
03:21 |
LazyJ |
I forgot to add -> Minetest, "Settings" tab. |
03:21 |
VanessaE |
trilinear is generally better but may use more GPU |
03:21 |
VanessaE |
also you might not even be able to tell the difference :P |
03:21 |
LazyJ |
^ that's what prompted the question. ;) |
03:22 |
VanessaE |
I also don't remember the difference, from a technical standpoint |
03:22 |
LazyJ |
Should bi-linear filtering be used on 32px texture packs or is it better suited for 64px and up? |
03:23 |
VanessaE |
better to use those filters with textures on the order of 128px and up maybe |
03:23 |
VanessaE |
that's more of a personal preference |
03:24 |
LazyJ |
Thanks. ;) |
03:24 |
LazyJ |
I think my computer can handle it, in so much that I haven't been able to discern a difference. |
03:26 |
LazyJ |
But I have my computer juggling a lot of tasks so I try to be mindful of where I'm using settings that consume more resources than they are worth to me. |
03:31 |
Sokomine |
hi. hm. seems i can't compile the most recent version? |
03:31 |
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03:32 |
LazyJ |
Nope. Me neither. Posting an issue on GitHub atm. |
03:32 |
LazyJ |
It's the /po/ja/minetest.po that's fubared. |
03:32 |
Sokomine |
same here |
03:33 |
LazyJ |
I replaced it with an earlier version and the compile was able to finish. |
03:34 |
Sokomine |
sounds like a good idea. will do the same here |
03:37 |
LazyJ |
Ok, here's the issue link for any one else to chime-in on: |
03:37 |
LazyJ |
http://github.com/minetest/minetest/issues/1761 |
03:38 |
Zeno` |
you should link to https://github.com/minetest/minetest/commit/31a8a8022a8ab4b2d341821ae1987d19b0436a0e ;) |
03:43 |
LazyJ |
How? Copy/paste the link into the "issue" text or does GitHub have system for that? |
03:46 |
Zeno` |
How did you paste the other link? |
03:46 |
Zeno` |
You can probably just type 31a8a80 in your message I think |
03:50 |
LazyJ |
Copy/paste I understand. My dealings with GitHub have been such a hassle that I wondered if there was some internal, intricate linking system that required me to enter cryptic commands line-by-line in my terminal. |
03:50 |
Zeno` |
not that I am aware of :) |
03:53 |
OldCoder |
Zeno`, quick note as you are busy; previous lockup seems entirely fixed. I plan to have Sapier vet the patch and then do the pull request. |
03:53 |
Zeno` |
Nice |
03:53 |
Zeno` |
Hopefully sapier will show up again soon :3 |
03:53 |
OldCoder |
It is basically your fix with the line that we discussed added |
03:54 |
OldCoder |
He was apparently online for half an hour today. I'll email him. |
03:54 |
OldCoder |
Oh, and timeouts increased. I think mobile is not nearly as fast as regular. |
03:56 |
Zeno` |
I don't think it is :) |
03:57 |
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05:19 |
OldCoder |
Would anybody like a couple of funny bits from a world? |
05:19 |
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05:19 |
OldCoder |
First, a young player has been begging to become admin. Here is his justification: |
05:20 |
OldCoder |
Moontest> <jerkiebro> i promise that u cwn trust me on my dads grave |
05:20 |
OldCoder |
<OldCoder> Is your Father actually deceased? |
05:20 |
OldCoder |
<Moontest> <jerkiebro> yes he died yesterdqy :', |
05:20 |
OldCoder |
|
05:20 |
OldCoder |
Actually, that is the funny one, I'll leave it at that |
05:21 |
OldCoder |
Note: It is unlikely that the player's Father has actually met an untimely end as the player was online most of the day yesterday |
05:21 |
OldCoder |
|
05:22 |
OldCoder |
The :', was moving, though |
05:26 |
cYLUS |
wHY DO NEW PLAYERS THINK THEY SHOULD BE ADMINISTRATORS WITHOUT EVEN GETTING TO KNOW THE SERVER FIRST? iT SEEMS LIKE THEY SHOULD SUSPECT THAT EVEN ASKING WOULD INSURE THEY DON'T GET THE POSITION. |
05:27 |
cYLUS |
OldCoder: wHAT DO YOU MEAN THAT THOSE CHARACTERS WERE MOVING? |
05:27 |
OldCoder |
cYLUS, Caps lock is cruise control for cool! |
05:27 |
OldCoder |
It was very affecting to see :',) |
05:27 |
OldCoder |
It was very affecting to see :',( * |
05:28 |
cYLUS |
OldCoder: tODAY IS iNTERNATIONAL cAP lOCK dAY! |
05:28 |
* OldCoder |
omitted the ( before |
05:28 |
OldCoder |
Ah, excuse me |
05:28 |
OldCoder |
A dedicated player at any rate |
05:28 |
OldCoder |
Who plays all day on the day of his Father's death and selflessly volunteers for admin the next day |
05:28 |
OldCoder |
|
05:29 |
cYLUS |
aH. yEAH, VERY DEDICATED INDEED. i CAN ONLY HOPE TO ONE DAY HAVE SUCH DEDICATION MYSELF. |
05:32 |
Zeno` |
Wasn't yesterday international all caps day? |
05:36 |
OldCoder |
Date-Time Line? |
05:37 |
OldCoder |
International Date Line? Whatever it is called |
05:37 |
cYLUS |
Zeno`: i'T ONLY 22:37 HERE. |
05:37 |
OldCoder |
Caps Lock Day is hitting the Pacific Ocean now |
05:38 |
Zeno` |
Oh :( |
05:38 |
Zeno` |
I thought we decided to use UTC hehe |
05:39 |
Zeno` |
the Pacific Ocean? I am in the Pacific and it's 23rd October here (3:38PM) |
05:39 |
Zeno` |
Maybe it's the other side |
05:43 |
Cylus |
Okay, I wasn't aware we were using standard time. My bad. |
05:43 |
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05:44 |
Zeno` |
lol, I was joking (well, half joking) |
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07:45 |
Xack |
hi |
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08:44 |
Elrondion |
Hallo |
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|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ | Use https://mediacru.sh for images and http://pastie.org for text |
12:07 |
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12:08 |
DuDraig |
Kaeza: (if you ever see this) I've verified that your theory is partially correct. The offending nodes do override on_place with minetest.rotate_node. This calls minetest.rotate_and_place that apparently never calls minetest.item_place but uses some other method to place the node. This results in the node after_place and the global on_place never being called, and a couple of server log msgs not being logged. |
12:08 |
DuDraig |
If you use on_place to just call minetest.item_place, everything works as normal. |
12:10 |
DuDraig |
This would seem to be a bug with minetest.rotate_node acting in a manner different from minetest.item_place. Very frustrating. |
12:10 |
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13:37 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Fix syntax error in Japanese translation 737cce5 http://git.io/wQpN2w (2014-10-23T15:36:11+02:00) |
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14:12 |
Yellowberry |
Yellowberry has arrived! |
14:14 |
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14:15 |
Yellowberry |
hi ElectronLibre_ |
14:15 |
ElectronLibre_ |
Hello Yellowberry. |
14:16 |
Yellowberry |
wooow, this song be real gud |
14:16 |
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14:17 |
Yellowberry |
http://www.audiotool.com/track/time_is_candy_with_ignapon3_luxior_almate_teqtoniq_and_kavil/ |
14:18 |
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14:28 |
Yellowberry |
lol |
14:28 |
VanessaE |
good morning. |
14:29 |
Amaz |
Good afternoon. |
14:31 |
Yellowberry |
VanessaE: Morning? |
14:31 |
VanessaE |
it is for me :) |
14:31 |
VanessaE |
hi |
14:31 |
* Yellowberry |
thought that VanessaE lived in Europe |
14:32 |
VanessaE |
hah |
14:32 |
PenguinDad |
Yellowberry: The great and powerful Timezones :P |
14:32 |
Yellowberry |
as most people in this project do |
14:32 |
Yellowberry |
PenguinDad: http://www.audiotool.com/track/time_is_candy_with_ignapon3_luxior_almate_teqtoniq_and_kavil/ |
14:34 |
Yellowberry |
perfect for ze halloweenz |
14:35 |
Yellowberry |
:P |
14:35 |
* Yellowberry |
is going to carry around a jukebox playing that song all halloween night |
14:35 |
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14:36 |
ElectronLibre |
It's also very good for people having a very slow connection. ^^ |
14:36 |
Yellowberry |
ElectronLibre: hmm? |
14:39 |
* Yellowberry |
wants to slap somebody |
14:40 |
* PenguinDad |
just finished rewatching one of his favorite episodes |
14:42 |
Yellowberry |
PenguinDad: of what? |
14:43 |
PenguinDad |
Yellowberry: Of the series with little cartoon horses ;) |
14:44 |
Yellowberry |
PenguinDad: oh snap, what episode might that be? |
14:44 |
jin_xi |
my little horse, obviously |
14:44 |
Yellowberry |
jin_xi: lel |
14:46 |
* Yellowberry |
likes the series about pastel-colored ponies too |
14:47 |
Yellowberry |
PenguinDad: did you check the song? |
14:47 |
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14:48 |
PenguinDad |
Yellowberry: yeah that song indeed has a halloweenish feel |
14:50 |
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14:51 |
OldCoder |
moreblocks:slab_cobble_inverted |
14:51 |
Yellowberry |
OldCoder: ??? |
14:51 |
OldCoder |
Anybody got any idea how I get that out of an old moreblocks and merge it with a new one? |
14:51 |
OldCoder |
moreblocks is a pile of old socks |
14:51 |
OldCoder |
change change change all the time and old worlds break |
14:52 |
OldCoder |
Problem is, moreblocks doesn't define these things directly |
14:52 |
OldCoder |
Complicated code so when a block is dropped no way to restore it |
14:52 |
OldCoder |
|
14:53 |
coagen |
bad db amirite? |
14:53 |
Yellowberry |
}~{ |
14:54 |
OldCoder |
Hm? No, just evolving mod |
14:54 |
OldCoder |
With an old world that used old blocks |
14:56 |
Yellowberry |
somebody please compile for windows: https://github.com/justinmeza/lci |
14:56 |
coagen |
looking at the forum... maybe Calinou would be the person to ask... |
14:56 |
coagen |
https://forum.minetest.net/viewtopic.php?id=509 |
14:58 |
coagen |
Yellowberry: dude, read "INSTALLATION ON WINDOWS" at the bottom |
14:58 |
Yellowberry |
coagen: /me doesn't have MinGW |
14:59 |
coagen |
get it |
14:59 |
coagen |
its easy to install |
14:59 |
coagen |
click, click, click, click |
14:59 |
coagen |
done |
14:59 |
ElectronLibre |
Without MinGW, or another compilation programm, It will be very complicated. |
15:00 |
coagen |
Yellowberry: http://sourceforge.net/projects/mingw/files/Installer/ |
15:00 |
coagen |
go go go |
15:00 |
* Yellowberry |
doesn't like installing things |
15:00 |
kaeza |
mornings/afternoons |
15:01 |
PenguinDad |
Good evening kaeza |
15:01 |
VanessaE |
hi |
15:01 |
Yellowberry |
are these guys for real? |
15:01 |
Yellowberry |
http://lolcode.org/1.2_spec.html |
15:02 |
coagen |
yes |
15:03 |
coagen |
its been around for a few years now |
15:03 |
VanessaE |
Yellowberry: yep, it's for real. |
15:03 |
coagen |
wow 7 years old |
15:03 |
coagen |
damn |
15:03 |
coagen |
Yellowberry: here are some others: https://en.wikipedia.org/wiki/Category:Esoteric_programming_languages |
15:04 |
Yellowberry |
coagen: that's where I found it |
15:04 |
Yellowberry |
:F |
15:05 |
coagen |
:) |
15:05 |
coagen |
always a good read |
15:06 |
Yellowberry |
yep |
15:07 |
Yellowberry |
I am trying to learn brainfuck |
15:07 |
Yellowberry |
XD |
15:07 |
coagen |
Yellowberry: good luck :) |
15:07 |
Yellowberry |
thanks sir |
15:08 |
PenguinDad |
Yellowberry: I prefer this language :P https://en.wikipedia.org/wiki/Esoteric_programming_language#Piet |
15:08 |
Yellowberry |
that one is cool too |
15:11 |
* Yellowberry |
is slowly turning into a music zombie |
15:12 |
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15:13 |
Yellowberry |
http://fc00.deviantart.net/fs71/i/2010/048/9/7/Zombie_fruitZ__Banana_by_Athrial.jpg |
15:13 |
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15:14 |
* Bag0fSwag |
is smart |
15:15 |
sfan5 |
Yellowberry: can you please decide on one nick? |
15:15 |
Yellowberry |
yeah |
15:15 |
Yellowberry |
this is it |
15:19 |
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15:20 |
OldCoder |
Hm. Does anybody know if kpgmobs will spawn on existing ground? |
15:21 |
Amaz |
OldCoder, they are a fork of simple mobs, so yes. |
15:22 |
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15:22 |
OldCoder |
simple mobs is different from Sapier animals, then? Amaz |
15:22 |
Amaz |
Yep. |
15:22 |
OldCoder |
Which is better, kpgmobs or simple mobs? |
15:22 |
Amaz |
Different api's, different everything's, pretty much. |
15:22 |
OldCoder |
Are both acceptable CPU? |
15:23 |
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15:23 |
Amaz |
Well your LOTT server is running what is pretty much simple mobs, so you should be able to say, as for the other one, I don't know. |
15:23 |
OldCoder |
You have a simple mobs fork yourself then? |
15:23 |
Amaz |
Yep. |
15:23 |
OldCoder |
kk |
15:23 |
Amaz |
It adds mobs from LOTR |
15:24 |
OldCoder |
kk |
15:24 |
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15:31 |
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15:33 |
Yellowberry |
http://harpbeta.tk/moontest |
15:33 |
Yellowberry |
!title |
15:33 |
MinetestBot |
Yellowberry: Moontest | HarpNet |
15:33 |
Yellowberry |
seems legit? |
15:34 |
Yellowberry |
-? |
15:41 |
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15:41 |
Yellowberry |
GUYS! |
15:41 |
Yellowberry |
https://mediacru.sh/0sSXEd_9ErUc |
15:42 |
sfan5 |
>61 views |
15:42 |
Yellowberry |
sfan5: hmm? |
15:43 |
OldCoder |
Can entities be aliased? |
15:47 |
iqualfragile |
OldCoder: alaised? |
15:47 |
OldCoder |
mobs:rats to kgbmods:rats e.g. |
15:47 |
Yellowberry |
iqualfragile: like blocks being aliased |
15:48 |
iqualfragile |
aah, aliased, not alaised |
15:48 |
iqualfragile |
makes more sense |
15:49 |
iqualfragile |
OldCoder: no idea, try it out, i would be interested in the result |
15:49 |
OldCoder |
kk |
15:52 |
DuDraig |
How do I get a pointed_thing for a pos for use with minetest.item_place? |
15:53 |
DuDraig |
Or do you just literally build the pointed_thing table? |
16:00 |
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16:01 |
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16:04 |
kaeza |
sfan5, for some reason DLing builds from your server does not work. it gets cut at ~50%. is this known? |
16:04 |
sfan5 |
I get this too sometimes |
16:04 |
sfan5 |
just try again ¯\_(ツ)_/¯ |
16:06 |
kaeza |
>getting 1mbps |
16:06 |
kaeza |
this is a first |
16:07 |
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16:07 |
DuDraig |
kaeza: Thx for your help yesterday. Did you see my earlier reply? |
16:08 |
kaeza |
must have missed it |
16:08 |
DuDraig |
Hol' on... |
16:08 |
DuDraig |
Kaeza: (if you ever see this) I've verified that your theory is partially correct. The offending nodes do override on_place with minetest.rotate_node. This calls minetest.rotate_and_place that apparently never calls minetest.item_place but uses some other method to place the node. This results in the node after_place and the global on_place never being called, and a couple of server log msgs not being logged. |
16:08 |
DuDraig |
If you use on_place to just call minetest.item_place, everything works as normal. |
16:08 |
DuDraig |
This would seem to be a bug with minetest.rotate_node acting in a manner different from minetest.item_place. Very frustrating. |
16:08 |
DuDraig |
That was it. |
16:10 |
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16:10 |
kaeza |
I see. I don't recall if that's intended though |
16:11 |
DuDraig |
I can't think of a reason why it should be. It seriously breaks any attempt to manage things like: last node of a type placed by a player or nil for any other type. |
16:12 |
DuDraig |
My current question is: How do I get a pointed_thing for a pos for use with minetest.item_place, or do I just literally build it? |
16:13 |
Calinou |
pointed_thing.above? |
16:14 |
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16:14 |
DuDraig |
I only have a pos, not another pointed_thing. I want to place a node at a pos. |
16:15 |
PenguinDad |
DuDraig: how about minetest.place_node? |
16:15 |
|
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16:15 |
Calinou |
https://gitorious.org/calinou/carbone/source/c20539a16db9bea61e2c8ba5b96b145fed9ad1b6:mods/mobs/init.lua |
16:16 |
Calinou |
https://gitorious.org/calinou/carbone/source/c20539a16db9bea61e2c8ba5b96b145fed9ad1b6:mods/mobs/init.lua ↠with adjustment |
16:16 |
DuDraig |
<bang head on screen> I got so wound up in the docs about using minetest.item_place that I completely missed minetest.place_node. <blush> Thx. |
16:17 |
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16:18 |
DuDraig |
However, the base question still stands. How do you get a pointed_thing for a pos, or do you just literally build it? Like: {type = "node", under = pos, above = {x = pos.x, y = pos.y + 1, z = pos.z}} |
16:18 |
kaeza |
yay download worked |
16:18 |
kaeza |
testing new meshnodes :3 |
16:19 |
PenguinDad |
kaeza is meshing with meshnodes :D |
16:19 |
Yellowberry |
lol |
16:20 |
kaeza |
ph33r mai blenderer zk1llz https://mediacru.sh/ANRetltFoBEc |
16:20 |
Jordach_ |
no |
16:21 |
kaeza |
okay ;_; |
16:21 |
PenguinDad |
I only accomplished to make a 75 poly cube in blender :( |
16:21 |
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16:25 |
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16:30 |
Yellowberry |
guys, zombie bananas look scary: http://fc00.deviantart.net/fs71/i/2010/048/9/7/Zombie_fruitZ__Banana_by_Athrial.jpg |
16:33 |
Calinou |
PenguinDad, use subdivisions |
16:33 |
Calinou |
Filters → Subdivision Surface → Simple Subdiv… or there's something else intended for subdivision |
16:35 |
Calinou |
is the format X3D? |
16:36 |
Calinou |
nvm found it |
16:38 |
Yellowberry |
Calinou is genious! |
16:38 |
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16:39 |
Yellowberry |
hey look its a KRock! |
16:39 |
Krock |
hey look its a YEllowberry |
16:39 |
Krock |
! |
16:40 |
Yellowberry |
lol |
16:40 |
Yellowberry |
http://fc00.deviantart.net/fs71/i/2010/048/9/7/Zombie_fruitZ__Banana_by_Athrial.jpg |
16:40 |
Krock |
terrorana |
16:41 |
Yellowberry |
lel |
16:41 |
Yellowberry |
I got a letter from Google |
16:42 |
Calinou |
“We would like to buy Moontest†|
16:42 |
PenguinDad |
Yellowberry: which letter did you take? :P |
16:42 |
Yellowberry |
PenguinDad: LOL, the nice green L |
16:42 |
Yellowberry |
Googe! |
16:43 |
Yellowberry |
:s |
16:44 |
Yellowberry |
Calinou: ha |
16:44 |
Yellowberry |
suprised you remember that |
16:45 |
Yellowberry |
I wonder if I got a reply |
16:46 |
Calinou |
trying to make slope meshnode |
16:46 |
Calinou |
:'( |
16:46 |
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16:46 |
kaeza |
my mesh is taking a nap https://mediacru.sh/k-iQHQptrQHV |
16:46 |
Yellowberry |
do meshnodes have mesh shaped collision boxes? |
16:46 |
kaeza |
nope |
16:47 |
Yellowberry |
that would be awesome |
16:47 |
Jordach_ |
kaeza, you're doing it wrong ;3 |
16:47 |
Calinou |
half-working but mesh is too dark! |
16:47 |
Calinou |
nvm |
16:47 |
Calinou |
very cool nonetheless |
16:47 |
Calinou |
actual slopes |
16:48 |
Calinou |
this is the first time I'm modeling for Minetest |
16:48 |
Yellowberry |
Calinou: screenshot? |
16:48 |
* Jordach_ |
giggles at the slope joke |
16:48 |
kaeza |
Calinou, remember to add paramtype="light" |
16:49 |
* kaeza |
wonders why the engine doesn't do so automatically if not specified |
16:49 |
Yellowberry |
because its a silly API |
16:50 |
Yellowberry |
swag |
16:51 |
kaeza |
Jordach_, which version of blender are you using? |
16:51 |
Jordach_ |
2.72 |
16:52 |
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16:53 |
Yellowberry |
WHO VISITED MY SITE WITH SAFARI!?! |
16:54 |
PenguinDad |
kaeza: because servers can't load the meshes |
16:54 |
Calinou |
my model is not properly offset |
16:54 |
Calinou |
kaeza, done |
16:55 |
* Yellowberry |
considers putting a safari block on his website |
16:55 |
Calinou |
don't |
16:56 |
Yellowberry |
said person is located in Spokane |
16:56 |
Yellowberry |
Calinou: was that in response to me? |
16:57 |
Calinou |
yes |
16:57 |
Yellowberry |
why not? |
16:57 |
Calinou |
kaeza, how do you handle rotation and position? |
16:57 |
Calinou |
my meshnode isn't properly rotated and positioned |
16:57 |
Yellowberry |
AFAIK I have a IE block |
16:58 |
Yellowberry |
noe |
16:58 |
Yellowberry |
2 IE visits |
16:59 |
Calinou |
https://cdn.mediacru.sh/d9-Rrzv5qrfU.jpg |
16:59 |
Yellowberry |
also, would this be a chromebook?: Browser: Chrome OS: Intel 10.9 |
16:59 |
sfan5 |
no |
16:59 |
sfan5 |
thats max os x |
17:00 |
Yellowberry |
hmm |
17:00 |
Yellowberry |
ok |
17:00 |
Yellowberry |
and I assume x86_64 is linux? |
17:01 |
sfan5 |
o.o |
17:01 |
Yellowberry |
wut... |
17:01 |
sfan5 |
what kind of shitty analytics do you have? |
17:01 |
Yellowberry |
somebody visited my site from an Xbox... |
17:01 |
Yellowberry |
Google Analytics, but its hard to control |
17:02 |
Yellowberry |
brb |
17:02 |
PenguinDad |
Yellowberry: x86_64 is x86_64 |
17:02 |
Yellowberry |
lol |
17:02 |
Calinou |
semi-working now |
17:02 |
Calinou |
upside-down |
17:02 |
Calinou |
can be climbed smoothly |
17:03 |
kaeza |
PenguinDad, hm? |
17:03 |
kaeza |
Calinou, what do you mean? |
17:04 |
Calinou |
my slopes |
17:05 |
PenguinDad |
kaeza: you can't have mesh shaped selection/collision boxes unless the server would be able to load the meshes |
17:05 |
Calinou |
PenguinDad, use collision_box to approximate |
17:05 |
Calinou |
new, separate collision box handling (finally) |
17:05 |
VanessaE |
Calinou: just use my models |
17:05 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=9&t=10428 |
17:06 |
Calinou |
oh, too late |
17:06 |
Calinou |
do you have .blend? |
17:06 |
VanessaE |
yep |
17:06 |
VanessaE |
in the zip |
17:06 |
Calinou |
cool, thanks |
17:06 |
VanessaE |
yw |
17:09 |
Calinou |
whoa, your .blend is complicated |
17:09 |
VanessaE |
heh |
17:09 |
VanessaE |
the .obj files are pretty simple |
17:09 |
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17:10 |
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17:11 |
Yellowberry |
guys |
17:11 |
Yellowberry |
there is a party in #ban |
17:11 |
Yellowberry |
:3 |
17:13 |
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17:14 |
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17:14 |
Yellowberry |
hi |
17:14 |
Krock |
hi |
17:15 |
Yellowberry |
hi |
17:15 |
Yellowberry |
hi |
17:15 |
|
Yellowberry was kicked by ShadowBot: Message repetition flood detected. |
17:15 |
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17:15 |
Yellowberry |
lol |
17:18 |
Yellowberry |
##chat is having a serious beer discussion |
17:18 |
Yellowberry |
lel |
17:18 |
kaeza |
PenguinDad, ah |
17:19 |
* Yellowberry |
is cold |
17:19 |
sfan5 |
Yellowberry: friendly reminder of the no excessive off-topic rule |
17:19 |
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17:19 |
Yellowberry |
sfan5: understood, sir |
17:20 |
|
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17:29 |
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17:31 |
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17:32 |
Yellowberry |
the first 3 people that say "banana" get to decide what I work on next in moontest |
17:37 |
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17:37 |
iqualfragile |
banana |
17:37 |
iqualfragile |
what is moontest? |
17:37 |
Calinou |
oh, I forgot: Ubuntooo§§§!!!§§! |
17:38 |
iqualfragile |
Calinou: wut? |
17:39 |
Krock |
84N4N4 |
17:39 |
Calinou |
iqualfragile, 14.10 |
17:39 |
Yellowberry |
iqualfragile: #moontest |
17:39 |
Yellowberry |
Krock: #moontest |
17:40 |
iqualfragile |
nice b8 m8 i rly apechi8 |
17:40 |
Krock |
john_minetest, for kittens. |
17:43 |
sfan5 |
hm |
17:43 |
sfan5 |
lemme cite Jordach |
17:44 |
sfan5 |
Dez 12 20:53:20 <Jordach> zsoltisawesome, and nobody gave a shit about moontest |
17:44 |
sfan5 |
^ Yellowberry |
17:44 |
kaeza |
https://mediacru.sh/WpEasjKtomyy |
17:44 |
sfan5 |
I wonder which 12th Dec that is |
17:44 |
sfan5 |
probably last year |
17:44 |
kilbith |
kaeza: fake ? |
17:45 |
kaeza |
real :D |
17:45 |
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17:46 |
kaeza |
kilbith, meshnodes |
17:46 |
kilbith |
yeah, just realized |
17:49 |
kilbith |
kaeza: a thiner stem please |
17:49 |
iqualfragile |
no, thicker! |
17:50 |
Calinou |
add some noise on stem |
17:50 |
PenguinDad |
kaeza: wow what a high quality screenshot |
17:51 |
kaeza |
PenguinDad, PNG version for only $49.99 |
17:53 |
* sfan5 |
throws dogecoins at kaeza |
17:53 |
* kaeza |
meows at sfan5 |
17:53 |
* sfan5 |
paws kaeza |
17:54 |
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17:59 |
Calinou |
small screenshots should be PNG |
18:00 |
sfan5 |
you mistyped "everything" |
18:00 |
Yellowberry |
https://www.youtube.com/watch?v=SZqZSYGLk3Y |
18:01 |
Jordach |
https://cdn.mediacru.sh/FIEvVEz40QmK.png |
18:01 |
Jordach |
woo student discounts on EVERYTHING |
18:02 |
Calinou |
to nusextra, “appâ€Â is not an acronym |
18:02 |
Calinou |
nice e-mail :p |
18:02 |
Calinou |
nice £1 donation |
18:03 |
|
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18:03 |
Jordach |
i can save £4# |
18:05 |
|
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18:06 |
rubenwardy |
Hi all! |
18:06 |
Calinou |
hi rubenwardy |
18:06 |
Calinou |
rubenwardy, updated my Ubuntu build |
18:06 |
Calinou |
(also 14.10 is out) |
18:06 |
Krock |
wow. setting fsaa to 3 speeds up my graphic card grealy |
18:07 |
Krock |
*greatly |
18:08 |
PenguinDad |
Krock: what about other values? |
18:08 |
Krock |
PenguinDad, 1 looks a bit pixeled, 3 lokos smooth... |
18:08 |
Krock |
*looks |
18:09 |
PenguinDad |
4 makes plantlike nodes look bad for me :( |
18:09 |
Krock |
10 is amazing. almost no pixels |
18:10 |
Krock |
*no visible pixels |
18:11 |
Krock |
amaze. drawtime under 3 (ms?) |
18:12 |
Calinou |
3 is not a valid AA value |
18:12 |
Calinou |
your driver is probably quirking and thus having more FPS |
18:12 |
Calinou |
same for 10 |
18:12 |
Calinou |
valid values are powers of 2 |
18:12 |
Calinou |
2, 4, 8, 16 but 8 and 16 may be blurry on some drivers for some reason |
18:12 |
Krock |
32... |
18:13 |
Krock |
works. |
18:13 |
Krock |
well, I can't see a difference between 4 and 32 :3 |
18:13 |
rubenwardy |
Sometimes they round up to the next 2^n |
18:14 |
Calinou |
that's usually what happens, yes |
18:16 |
Krock |
hmm.. "Experimental option, might cause visible spaces between blocks" - the opposite happens in my case |
18:16 |
Krock |
the sky-colored pixels disappear |
18:17 |
Calinou |
look at wield items |
18:17 |
Calinou |
3D models |
18:17 |
Krock |
oh there.I see |
18:17 |
Krock |
not tragic at all |
18:17 |
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18:18 |
Krock |
weird. this graphics card got a benchmark below 100 |
18:20 |
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18:23 |
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18:23 |
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18:24 |
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18:32 |
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18:32 |
kaeza |
https://mediacru.sh/6zC2h9-iN7mH |
18:32 |
OldCoder |
Oh, check out kpgmods, seriously |
18:33 |
OldCoder |
The bees are great. Bzzz. |
18:46 |
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18:52 |
Krock |
kaeza, blurred leaves pls |
18:53 |
Calinou |
videocardbenchmark is unreliable and NVIDIA-biased, Krock |
18:53 |
Calinou |
same goes for cpubenchmark |
18:53 |
Krock |
Calinou, didn't know. Is there any reliable benchmark software? |
18:54 |
Krock |
well, this CPU is actually 2 times faster when compiling minetest than the previous (from 20 minutes to 10) |
18:54 |
Krock |
and the "points" are also double as high here |
18:55 |
Krock |
eww. compicated sentence |
18:56 |
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19:05 |
iqualfragile |
Krock: glxgears! |
19:05 |
Krock |
oke |
19:06 |
Krock |
wiki.cchtml.com/index.php/Glxgears_is_not_a_Benchmark .... |
19:14 |
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19:17 |
Jordach |
sfan5, crop then !cat https://i.imgur.com/qAPbjuy.jpg |
19:17 |
Jordach |
and this https://i.imgur.com/VxMUPa3.jpg |
19:22 |
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19:24 |
Megaf_ |
!seen amaz |
19:24 |
MinetestBot |
Megaf_: amaz was last seen at 2014-10-23 15:23:57 UTC on #minetest |
19:25 |
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19:25 |
kaeza |
https://mediacru.sh/RCyYX46n1011 |
19:27 |
Calinou |
some Carbone tweaks… you can move faster in lava, makes it easier to escape |
19:27 |
Calinou |
Kray, websites? not really :/ |
19:27 |
Kray |
wut |
19:27 |
Calinou |
but software? Phoronix Test Suite |
19:28 |
Calinou |
you were asking for websites, not software |
19:30 |
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19:44 |
Miguel2706 |
Hello, Can I cross compile from linux to a Windows that not have mingw? |
19:44 |
Calinou |
Miguel2706, ask in #minetest-dev maybe for questions like that |
19:44 |
Calinou |
(I don't know) |
19:44 |
Miguel2706 |
Ok, thanks :D |
19:45 |
ElectronLibre |
At least is it possible? ._. |
19:47 |
kaeza |
it is. AFAIK sfan_5 does that |
19:48 |
kaeza |
well, he uses buildbot, which uses mingw |
19:48 |
kaeza |
oh "not mingw" |
19:48 |
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19:53 |
Jordach |
sfan5, moar !cat https://i.imgur.com/pbxr681.jpg |
19:55 |
gravgun |
Jordach: what's with those cat images being added to a bot's source? |
19:56 |
Jordach |
!cat |
19:56 |
MinetestBot |
http://i.imgur.com/MSLjnAw.jpg |
19:56 |
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19:56 |
gravgun |
Just random cat image dispensary :3 ? |
19:58 |
gravgun |
!cat |
19:58 |
MinetestBot |
http://i.imgur.com/0ekIBPl.jpg |
19:58 |
gravgun |
yay |
19:59 |
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21:11 |
sfan5 |
Jordach: make a pull pls, I have no time for this today D: |
21:13 |
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21:14 |
jordan4ibanez |
sfan5 /o |
21:14 |
jordan4ibanez |
oops! |
21:14 |
jordan4ibanez |
o/ |
21:17 |
Jordach |
wat is this bullshit https://i.imgur.com/X0OFLsg.png |
21:17 |
Jordach |
this shit actually works |
21:17 |
* Cylus |
touches his head like jordan4ibanez |
21:18 |
jordan4ibanez |
I think I subconciously did it because I am trying to learn this irssi thing |
21:20 |
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21:29 |
Sikerim |
Selam. Türk var mı aranızda acaba? |
21:31 |
iqualfragile |
Sikerim: selam ne yazik ki |
21:31 |
Sikerim |
hahahahaha |
21:32 |
jordan4ibanez |
Sweeds. #_@ |
21:32 |
Sikerim |
god damn sweeds! |
21:32 |
jordan4ibanez |
SWEEDS -3- |
21:34 |
iqualfragile |
candybox2.net |
21:34 |
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21:35 |
gravgun |
iqualfragile: so you are playing/played it too? I finished it once |
21:35 |
iqualfragile |
gravgun: part two, too? |
21:36 |
gravgun |
iqualfragile: Part 2 = CandyBox2? (didn't play CandyBox 1) |
21:37 |
iqualfragile |
yes |
21:37 |
iqualfragile |
there was a candybox 1 |
21:37 |
iqualfragile |
"i played it before it was cool, |
21:37 |
iqualfragile |
" |
21:37 |
gravgun |
heh |
21:37 |
gravgun |
So yea I finished part 2 only, never played part 1 |
21:38 |
iqualfragile |
candybox.net |
21:39 |
gravgun |
(Well actually knew there was CB1, got on the website but told myself "2 > 1 so 2 is better") |
21:39 |
iqualfragile |
its different |
21:46 |
jordan4ibanez |
are there any compiler flags which makes minetest even faster? |
21:56 |
iqualfragile |
jordan4ibanez: try profiling |
21:58 |
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22:03 |
iqualfragile |
jordan4ibanez: -fprofile-generate and -fprofiletuse |
22:03 |
iqualfragile |
or better profile with perf and use -fauto-profile |
22:05 |
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22:19 |
iqualfragile |
jordan4ibanez: please do report results back :D |
22:19 |
iqualfragile |
OldCoder: so, does aliasing work? |
22:20 |
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22:21 |
Yellowberry |
Ha! |
22:21 |
* Yellowberry |
is very tired |
22:23 |
OldCoder |
iqualfragile, Have not had time to test it yet. Spent the day fixing up worlds and mods. I've put it on the list and we'll see. |
22:23 |
OldCoder |
Check out the latest iteration of Silvercrab |
22:26 |
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22:34 |
jordan4ibanez |
hmmmm |
22:34 |
jordan4ibanez |
does -fomit-frame-pointer work lol |
22:35 |
jordan4ibanez |
and iqualfragile I'm still in the gentoo terminal environment. :/ |
22:35 |
VanessaE |
-fracing-rstripes -ftype-r-sticker |
22:35 |
VanessaE |
;P |
22:35 |
jordan4ibanez |
But a typer is a twin turbo if it's jdm |
22:35 |
jordan4ibanez |
NO RICE HERE BABY |
22:37 |
iqualfragile |
jordan4ibanez: emerge X? |
22:42 |
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23:03 |
jordan4ibanez |
emerge everything |
23:04 |
jordan4ibanez |
exit |
23:04 |
jordan4ibanez |
let's all ignore that |
23:05 |
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23:06 |
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23:34 |
iqualfragile |
thats my worst nightmare |
23:35 |
iqualfragile |
pacman -Suy |
23:35 |
iqualfragile |
mypassword |
23:35 |
gravgun |
Suy |
23:35 |
gravgun |
seems wrong |
23:35 |
gravgun |
always seen Syu on wiki |
23:37 |
SylvieLorxu |
Suy would do the same but yes, Syu looks more aesthetically pleasing |
23:48 |
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