Time |
Nick |
Message |
00:02 |
|
roboman2444 joined #minetest |
00:02 |
|
EvergreenTree joined #minetest |
00:03 |
EvergreenTree |
greetings people of #minetest |
00:04 |
Cylus |
Greetings, EvergreenTree! |
00:04 |
Cylus |
pitriss: 0.4.10 has indev, though I hear 0.4.11 won't. I don't know what will be done in old maps. |
00:05 |
|
Someguy123 joined #minetest |
00:05 |
pitriss |
Cylus: 0.4.10-dev is already without indev:) ok maybe someone else will know what happen in this situation |
00:07 |
Cylus |
pitriss: 0.4.10-dev isn't 0.4.10 though, and you said "upgraded to 0.4.10 where is no indev mg". Upgrading to 0.4.10 is safe, as it still has indev. |
00:07 |
pitriss |
ok then..:) |
00:08 |
pitriss |
sorry for confusing you..:) |
00:08 |
Cylus |
No worries. |
00:08 |
Cylus |
pitriss: I would take a copy of your indev map and try running it in the dev version to see what happens. |
00:09 |
pitriss |
yep.. i will try.. thanks :) |
00:13 |
|
Hobodium joined #minetest |
00:24 |
|
Lunatrius joined #minetest |
00:26 |
|
rcmaehl joined #minetest |
00:26 |
|
rcmaehl joined #minetest |
00:27 |
|
H-H-H joined #minetest |
00:29 |
|
NakedFury joined #minetest |
00:33 |
paramat |
pitriss, edit 'map_meta.txt' in the world folder to include: 'mg_name = v6'. Mapgen v6 is similar to indev near world centre, although you will get some discontinuities in the terrain |
00:33 |
OldCoder |
VanessaE, Hi. Present? |
00:33 |
paramat |
0.4.10 stable has indev |
00:36 |
OldCoder |
? |
00:36 |
OldCoder |
Is this good? |
00:36 |
VanessaE |
OldCoder: I am here |
00:36 |
OldCoder |
VanessaE, do you happen to recall... |
00:36 |
OldCoder |
about when this year I spoke about writing a script to delete levels underground? |
00:36 |
VanessaE |
yes |
00:36 |
OldCoder |
About when was that? |
00:36 |
VanessaE |
at least somewhat |
00:36 |
VanessaE |
oh that I don't remember exactly |
00:37 |
VanessaE |
but that script was, as far as I know, specific to sqlite maps :- |
00:37 |
VanessaE |
:-/. |
00:37 |
OldCoder |
Do you recall which world? |
00:37 |
* OldCoder |
assumes not |
00:37 |
VanessaE |
nope |
00:37 |
OldCoder |
That is fine |
00:37 |
OldCoder |
Do you recall if it was ShadowNinja who helped me? |
00:37 |
VanessaE |
I think so |
00:38 |
OldCoder |
Thanks |
00:38 |
OldCoder |
I'm trying to locate the script |
00:38 |
VanessaE |
I think I still have my join-two-worlds script here somewhere |
00:38 |
OldCoder |
Yes, did you mention that at the time? |
00:39 |
OldCoder |
That may help greps |
00:39 |
VanessaE |
ah here it is... |
00:39 |
VanessaE |
pasting |
00:39 |
VanessaE |
http://pastebin.com/jKy0dnHG |
00:40 |
VanessaE |
and yeah, I think I mentioned it then |
00:41 |
OldCoder |
Thanks |
00:41 |
OldCoder |
VanessaE, what is ZIP download link for plantlife? |
00:42 |
VanessaE |
https://github.com/VanessaE/plantlife_modpack --> https://github.com/VanessaE/plantlife_modpack/archive/master.zip |
00:42 |
OldCoder |
ty |
00:42 |
VanessaE |
but note what components it has, in case you want to disable some stuff |
00:42 |
|
Transfusion joined #minetest |
00:42 |
OldCoder |
yes |
00:46 |
Cylus |
When I try to view that script, I get sent this image: |
00:46 |
Cylus |
Never mind, the URI is too long. |
00:46 |
paramat |
pitriss, to replace the huge caves of indev use my 'subterrain' mod, replace floatlands with a mod, and you can add custom mgv6 noise params to minetest.conf to create higher mountains |
00:47 |
Cylus |
They encoded the image and embedded it in the page. But they're calling it "censor kitty", and saying that it's blocking access to the site. |
00:47 |
VanessaE |
strange |
00:47 |
VanessaE |
never heard of such a thing |
00:48 |
OldCoder |
Refresh my memory. If a world has a _game, should world.mt have load settings or not? |
00:48 |
VanessaE |
I only linked to a paste of an ordinary Basg script |
00:48 |
VanessaE |
Bash& |
00:48 |
* OldCoder |
is tidying up Landrush with pitriss help |
00:48 |
OldCoder |
load_mod_plants_lib = true |
00:48 |
VanessaE |
OldCoder: only if you're pointing to extra mods you've installed that are outside of the game |
00:49 |
OldCoder |
So, I should delete most of world.mt |
00:49 |
OldCoder |
Got it |
00:49 |
VanessaE |
or that are installed for the purpose of overriding a mod provided by the game |
00:49 |
OldCoder |
kkty |
00:49 |
VanessaE |
I just prefer to put stuff in <minetest>/worlds/<myworld>/worldmods |
00:49 |
OldCoder |
Fair nuff |
00:50 |
VanessaE |
e.g. ~/.minetest/worlds/Dreambuilder-testing/worldmids/foomod-yay |
00:50 |
VanessaE |
worldmods* |
00:50 |
VanessaE |
that way I don't make to muck about with world.mt |
00:51 |
|
Antonio87 joined #minetest |
00:54 |
twoelk |
OldCoder: that world you tried to delete some underground nodes from might have been Landrush |
01:02 |
VanessaE |
bbl |
01:07 |
|
Vazon joined #minetest |
01:13 |
|
kaeza joined #minetest |
01:18 |
shadowzone |
MT-Deezl> <deezl> we need a portal mod that will link servers together <-- would that be possible |
01:21 |
Vazon |
shadowzone: with the current api i do not beleive so |
01:22 |
shadowzone |
Okay. |
01:31 |
OldCoder |
twoelk, thank you |
01:31 |
OldCoder |
But I'm not sure |
01:32 |
twoelk |
at least you where in the process of transfering that one |
01:33 |
|
Some_Donkus joined #minetest |
01:35 |
twoelk |
OldCoder: this thread might be of interest: https://forum.minetest.net/viewtopic.php?f=3&t=10040&p=153065#p153065 |
01:35 |
OldCoder |
R |
01:36 |
twoelk |
there is a little spreadsheet file I added to that thread |
01:36 |
OldCoder |
Yes; I mostly wish I had the framework code that actually did the rewrite. This was working. |
01:36 |
OldCoder |
Looking further. |
01:37 |
OldCoder |
I don't recall discussing this with Brandon Reese |
01:37 |
OldCoder |
So it seems unlikely the world was Landrush |
01:37 |
OldCoder |
It was more likely Vazon and Minerealms |
01:37 |
OldCoder |
But not sure |
01:37 |
Vazon |
what??? |
01:38 |
OldCoder |
Vazon, Hi. Do you recall... |
01:38 |
twoelk |
hm, Minerealms does sound familiar when trying to remember that discussion |
01:38 |
Vazon |
yes we did it to all worlds at the time |
01:38 |
OldCoder |
Vazon, did I delete levels below ground for Minerealms or simply mention the possibility? |
01:38 |
OldCoder |
I only did it to one world |
01:38 |
* OldCoder |
is trying to remember which |
01:38 |
Vazon |
well you did the Minerealms i know that |
01:38 |
OldCoder |
All right, thank you |
01:39 |
Vazon |
btw i asked you and you never responded and you rename that server?? people keep thinkings its part of my servers and its not anymore |
01:42 |
|
mos_basik_ joined #minetest |
01:45 |
twoelk |
OldCoder: some more discussion here regarding VanessaE's script: http://irc.minetest.ru/minetest-dev/2013-09-22 |
01:45 |
OldCoder |
R |
01:47 |
OldCoder |
twoelk, thank you again. I'll find my script or rewrite it. It's been a really odd year. But that has been true of several years now. |
01:47 |
OldCoder |
I don't usually replace useful bits |
01:48 |
twoelk |
the odd stuff is what we remember and use for retelling in form of anecdotes |
01:51 |
|
Alene_Kiehn79 joined #minetest |
01:53 |
|
rcmaehl joined #minetest |
01:54 |
|
diemartin joined #minetest |
01:55 |
|
Enke joined #minetest |
02:00 |
|
crazyR joined #minetest |
02:05 |
OldCoder |
twoelk, I did this on June 5, 2014, with ShadowNinja's help. I need only the Position to Coord function as opposed to the other way around. It appears that I edited Landrush and not Minerealms. Working through the logs. Thanks again for remarks. |
02:05 |
|
luizrpgluiz joined #minetest |
02:05 |
luizrpgluiz |
hi |
02:06 |
OldCoder |
luizrpgluiz, hello |
02:07 |
luizrpgluiz |
hi Coder |
02:08 |
|
jojoa1997 joined #minetest |
02:10 |
OldCoder |
joepie91, yoyoa1997 |
02:11 |
jojoa1997 |
wtf |
02:11 |
OldCoder |
It is an attempt to say hello in a humorous manner |
02:11 |
jojoa1997 |
oh |
02:11 |
OldCoder |
And a tab malfunction |
02:11 |
jojoa1997 |
I was like WHO IS COPYING MY NAME!!! |
02:11 |
OldCoder |
jojoa1997, yo yoa 1997 * |
02:12 |
OldCoder |
^ corrected version |
02:12 |
jojoa1997 |
I saw that part |
02:12 |
jojoa1997 |
Hi OldCoder |
02:12 |
jojoa1997 |
Long time no see |
02:12 |
OldCoder |
We've crossed paths, simply haven't chatted |
02:12 |
OldCoder |
Glad you're still with the project |
02:12 |
jojoa1997 |
yeah |
02:13 |
jojoa1997 |
Never trully left. I just went to checking the forums once a couple days while gone |
02:13 |
OldCoder |
All right |
02:13 |
jojoa1997 |
I just needed relax time and a break |
02:13 |
OldCoder |
Ofc |
02:13 |
jojoa1997 |
Its like when I love eating a certain food but get sick of it after a while |
02:14 |
* jojoa1997 |
cough cough crba meat cough |
02:14 |
jojoa1997 |
*crab |
02:14 |
OldCoder |
Mixed feelings about crab? |
02:14 |
jojoa1997 |
How are things going for you OldCoder? |
02:14 |
OldCoder |
Keeping busy |
02:14 |
OldCoder |
A server move has finished |
02:14 |
jojoa1997 |
Nah, over the summer I had a lot of homemade raman recipes and crab meat was in alot of them |
02:14 |
OldCoder |
So I'll be running more worlds again |
02:14 |
OldCoder |
That sounds pretty good |
02:15 |
* OldCoder |
is eating light presently |
02:15 |
jojoa1997 |
Thats cool; I got sick after eating teryaki crab meat for lunch since there was nothing else to eat |
02:15 |
OldCoder |
I've had 2 regular meals in a week |
02:15 |
OldCoder |
But eating a lot of tomatoes |
02:15 |
jojoa1997 |
lol |
02:15 |
OldCoder |
There's a backyard garden |
02:15 |
OldCoder |
Can't let them go to waste |
02:16 |
OldCoder |
Anyway, tidying up the worlds and looking for old scripts |
02:16 |
OldCoder |
The primary server's new location is pretty good. 4 years uptime. |
02:16 |
jojoa1997 |
Awesome |
02:16 |
OldCoder |
As far as power and network goes, I'm told. |
02:16 |
OldCoder |
My server may still go down but it should be less often |
02:16 |
OldCoder |
And the network switches to gigabit soon |
02:17 |
OldCoder |
So, we'll bring up the worlds and see how it goes |
02:27 |
H-H-H |
more worlds yay :) |
02:27 |
OldCoder |
Indeed |
02:28 |
H-H-H |
im still deciding if i want to make mine public or just for us geeks on my local lan |
02:28 |
OldCoder |
Any downside to public? |
02:29 |
H-H-H |
not really except i would have to find a better machine lol this poor little dual core with 2gb ram runs it ok for a few lan players but with more than a fw it would suffer |
02:29 |
OldCoder |
Oh, yes |
02:29 |
OldCoder |
If you build a good world |
02:29 |
OldCoder |
Let me know and I'll host |
02:30 |
H-H-H |
abnd i am relatively new to minetest so just trying to get my head around scripting and such although i do have breedable cows and sheep and pigs working now :) |
02:30 |
OldCoder |
Yes |
02:35 |
H-H-H |
THING I LIKE MOST IS THAT MINETEST ALSO HAS AN ANDROID PORT :) |
02:35 |
OldCoder |
Ah |
02:35 |
H-H-H |
oo sorry for caps |
02:36 |
|
zlsa joined #minetest |
02:37 |
Guest_______ |
Ah, that's pretty cool. |
02:44 |
|
Abdiel_Koss79 joined #minetest |
03:09 |
OldCoder |
I think that this is the script that I used to delete everything in a world below a specified depth in node units: |
03:09 |
OldCoder |
http://minetest.org/dropdeep.txt |
03:09 |
OldCoder |
VanessaE, diemartin, kahrl, ShadowNinja ^ |
03:10 |
OldCoder |
Would anybody like to say if it looks right? |
03:10 |
diemartin |
I have no experience with managing block data with SQL, sorry |
03:11 |
OldCoder |
Never mind that |
03:11 |
OldCoder |
Just the block calculation. This is basically position to X-Y-Z |
03:11 |
OldCoder |
As opposed to the other way around, which most people talk about. |
03:11 |
OldCoder |
$n ends up as Z |
03:11 |
|
paramat left #minetest |
03:11 |
OldCoder |
If I can get X and Y also, I'll make a little world editor |
03:14 |
OldCoder |
Or maybe I've got Y and Z mixed up |
03:14 |
* OldCoder |
intends to merge worlds |
03:16 |
|
ecutruin joined #minetest |
03:18 |
Cylus |
I'll have to play around with that. I'd love to be able to delete specified blocks. In my case though, I want to delete the center the map to make it regenerate cleanly. Thanks for the script, OldCoder! |
03:18 |
OldCoder |
Cylus, it's a start |
03:18 |
OldCoder |
This one just deletes blocks based on height or depth |
03:19 |
OldCoder |
If I can see where X and Y fit in, I can translate or delete any block |
03:19 |
Cylus |
"Translate"? |
03:19 |
OldCoder |
translate position; i.e., move |
03:19 |
Cylus |
AH! Got it. That would be awesome. |
03:20 |
Cylus |
What language is that, anyway? Bash? |
03:20 |
OldCoder |
Well, take your time and help me figure out what is what. Here is the reverse direction: |
03:20 |
OldCoder |
return p[2]*16777216 + p[1]*4096 + p[0] |
03:20 |
OldCoder |
p[1] appears to be height or depth |
03:20 |
OldCoder |
Does anybody know if that is "Y" or "Z" ? |
03:21 |
OldCoder |
If I get this right, the script can take a list of blocks to remove |
03:21 |
OldCoder |
or a depth |
03:21 |
OldCoder |
or a direction and distance to move everything |
03:22 |
OldCoder |
Interesting; I see a reference to p[1] here as "Y". So, "Y" is height or depth? |
03:22 |
Cylus |
I wish I could help, but I'm unsure of the map format, and I'm not even sure what language that script is in. |
03:22 |
OldCoder |
I'll take care of the language |
03:22 |
OldCoder |
And thanks for the remarks, regardless |
03:22 |
OldCoder |
I'll run this by some of the devs |
03:22 |
Cylus |
Y should be hight/depth, if it's using the standard coordinates. |
03:23 |
OldCoder |
Good, it's consistent |
03:23 |
OldCoder |
p[0] is apparently "X" |
03:23 |
OldCoder |
p[2] is apparently "Z" |
03:23 |
OldCoder |
So, what happens to negative values? |
03:23 |
* OldCoder |
considers |
03:24 |
OldCoder |
Each part can be 0 to 4095 |
03:24 |
Cylus |
If I recall, there are no negative values in the block numbers. There's an offset, so negative <whatever> in the world is zero in the map file. |
03:24 |
OldCoder |
To represent negative values, they limit to -2047 to +2048 I think |
03:24 |
OldCoder |
No, there are negatives |
03:24 |
OldCoder |
To represent negative values, they limit to -2047 to +2048 I think |
03:25 |
OldCoder |
and: |
03:25 |
OldCoder |
if ($n >= 2048) { $n -= 4096; } |
03:25 |
OldCoder |
So 0 to 2047 represents 0 to 2047 |
03:25 |
OldCoder |
2048 to 4095 represents -2048 to -1 |
03:25 |
OldCoder |
I think I've got it |
03:26 |
OldCoder |
Now, these are mapblocks, I assume |
03:26 |
Cylus |
I see. I wouldn't have guessed that. |
03:26 |
OldCoder |
So if the maximum mapblock coordinate is 4095... |
03:26 |
OldCoder |
This means that the maximum, what. "node" coord is 65,520 ? |
03:26 |
OldCoder |
Does that sound right? |
03:26 |
OldCoder |
Or approx. this |
03:27 |
OldCoder |
I think I'm ready to delete specified mapblocks given X,Y,Z |
03:27 |
Cylus |
THose numbers don't seem to add up. My notes indicate that the world is 3865 blocks across. Unless I missed something .... |
03:27 |
OldCoder |
mapblocks? |
03:28 |
OldCoder |
That is too low |
03:28 |
OldCoder |
It's only 61,840 nodes |
03:28 |
Cylus |
Yeah, map blocks. I've got 61840 nodes across. |
03:28 |
OldCoder |
Do others have the same sizes? |
03:28 |
OldCoder |
Numbers still add up; it's a question of what the maximums are |
03:29 |
OldCoder |
So, nodes are stored in blocks of 16x16 |
03:29 |
Cylus |
I assume so. Every time I measure the world, I get a negative boundary of -30912 and a positive boundary of 30927. |
03:29 |
OldCoder |
Can only move or delete them in units of this size |
03:29 |
OldCoder |
Very well |
03:29 |
OldCoder |
But I think I've got the encoding scheme more or less right |
03:29 |
Cylus |
Sweet. |
03:30 |
OldCoder |
If you'd like to make a little world |
03:30 |
OldCoder |
With just two buildings separated |
03:30 |
OldCoder |
I'll try deleting one of the buildings or moving it |
03:30 |
OldCoder |
Doesn't need to be tonight |
03:30 |
Cylus |
OH! Have you looked at the file format documentation? I can't understand it myself, but maybe it would help. |
03:30 |
OldCoder |
Where is it? |
03:30 |
Cylus |
Retrieving URI ... |
03:31 |
Cylus |
OldCoder: <https://github.com/minetest/minetest/blob/master/doc/mapformat.txt> |
03:34 |
OldCoder |
R |
03:36 |
|
luizrpgluiz left #minetest |
03:36 |
OldCoder |
Cylus, thank you. This looks similar to what I'd guessed. |
03:36 |
OldCoder |
I believe the little world editor is possible |
03:37 |
Cylus |
OldCoder: Sweet. That would be an awesome tool for all sorts of use cases. |
03:39 |
OldCoder |
Cylus, a task that you can do sometime is make a little world with just a few stored blocks. Two buildings some mapblocks apart. |
03:39 |
OldCoder |
Then give me the X-Y-Zs of some part of each of the two buildings |
03:39 |
OldCoder |
Plus the .sqlite file |
03:39 |
OldCoder |
|
03:39 |
OldCoder |
I'll try deleting one building and moving the other |
03:40 |
Cylus |
Okay, I'll do that. I'm looking for something relaxing to do anyway, it's been a stressful day. |
03:40 |
|
Alfred8 joined #minetest |
03:41 |
|
jojoa1997 joined #minetest |
03:53 |
|
Vargos joined #minetest |
03:59 |
* OldCoder |
rests |
04:04 |
|
werwerwer joined #minetest |
04:04 |
|
ecutruin joined #minetest |
04:09 |
Cylus |
Unfourtunently, I don't have my in-game map block calculation tool, but I think I managed to avoid having these buildings cross block lines. |
04:11 |
|
dbz2k joined #minetest |
04:13 |
|
kaeza joined #minetest |
04:13 |
|
Miner_48er joined #minetest |
04:17 |
Cylus |
OldCoder: <https://temp.cyl.us/paste/map.sqlite>, <https://temp.cyl.us/paste/locations.txt> |
04:23 |
|
sol_invictus joined #minetest |
04:25 |
|
asie joined #minetest |
04:32 |
|
adidik joined #minetest |
04:34 |
OldCoder |
R |
04:35 |
OldCoder |
Cylus, that is kind I shall try now |
04:35 |
OldCoder |
Cylus, nice domain BTW |
04:35 |
Cylus |
OldCoder: Thanks! |
04:35 |
Cylus |
yOU AS WELL. |
04:35 |
Cylus |
*You as well. |
04:36 |
OldCoder |
The coords are node or block units? |
04:36 |
Cylus |
Node. I'm unsure of the blocks at this time, I lost my block calculation code. |
04:37 |
Cylus |
I used to be able to throw up block-marking entities on command. It was useful for debugging boundaries. |
04:39 |
Cylus |
I'll probably rewrite that at some point. |
04:40 |
|
rcmaehl joined #minetest |
04:40 |
OldCoder |
Hm. How do I log into singleplayer mode as myself? |
04:41 |
OldCoder |
Cylus, this seems to be a real house |
04:42 |
Cylus |
OldCoder: You have to launch it from the "server" tab to do that. They are real buildings. Was that not the goal? |
04:43 |
OldCoder |
It is fine, just curious |
04:43 |
OldCoder |
If I launch from server tab, I can't play locally; is this correct? |
04:43 |
Cylus |
It was a new world. |
04:43 |
OldCoder |
You built these? |
04:43 |
OldCoder |
Are the coords nodes or mapblocks? |
04:43 |
Cylus |
Yeah, you can still play it locally. The server tab launces the client in the launched world. |
04:44 |
OldCoder |
Are the coords nodes or mapblocks? |
04:44 |
Cylus |
Yeah, I built there, and the coords are in nodes. The cobble/mossycobble building was mapgen though. |
04:45 |
OldCoder |
So, the first building is 0, 1, -1 in mapblocks? |
04:45 |
OldCoder |
Or, rather, those coords? |
04:45 |
Cylus |
That sounds right. |
04:45 |
|
rcmaehl joined #minetest |
04:46 |
|
rcmaehl joined #minetest |
04:48 |
OldCoder |
Cylus, I have a business call but will play with this later |
04:48 |
OldCoder |
Thank you and feel free to inquire regarding progress on scripts |
04:48 |
OldCoder |
o/ |
04:48 |
Cylus |
OldCoder: Okay, no rush. Whenever works. |
04:49 |
Cylus |
You'll probably finish a long while before I have time to return to it. I'm in the middle of forking minetest_game, and I'm detangling default's monolithic mess. |
04:52 |
|
diemartin joined #minetest |
04:58 |
|
ibloat joined #minetest |
05:09 |
|
jojoa1997 joined #minetest |
05:21 |
Cylus |
How do servers disallow the use of certain names? Is that a mod or a config setting? |
05:21 |
* OldCoder |
does not know |
05:25 |
Cylus |
It appears that "singleplayer" has become a special name. I guess I'm locked out of one of the servers I used to play on then. That name is blocked even in my local worlds though, and I didn't choose to block it. |
05:27 |
|
adidik joined #minetest |
05:29 |
|
witheld joined #minetest |
05:33 |
|
erlehmann joined #minetest |
05:38 |
diemartin |
Cylus, "singleplayer" has special treatment by the core engine; other names may be disallowed by mods (see for example, no_guests mod) |
05:39 |
diemartin |
you should try contacting the server owner to ask for your account to be renamed |
05:51 |
|
shadowzone joined #minetest |
06:08 |
|
brodes joined #minetest |
06:11 |
|
adidik joined #minetest |
06:15 |
|
jp joined #minetest |
06:17 |
|
alket joined #minetest |
06:18 |
|
CW joined #minetest |
06:31 |
|
adidik joined #minetest |
06:41 |
|
asie joined #minetest |
06:44 |
|
Freejack joined #minetest |
06:49 |
|
ThatGraemeGuy joined #minetest |
06:52 |
|
jray541 joined #minetest |
06:54 |
|
basse joined #minetest |
06:58 |
|
khor joined #minetest |
07:00 |
|
NakedFury joined #minetest |
07:16 |
OldCoder |
kaeza, I think that I can make a CLI world editor and finally merge worlds |
07:16 |
OldCoder |
Zzz |
07:30 |
|
alket joined #minetest |
07:46 |
|
Robby joined #minetest |
07:51 |
|
fishyWET joined #minetest |
07:51 |
OldCoder |
fishyWET, Moin |
07:51 |
|
rcmaehl joined #minetest |
07:52 |
fishyWET |
Hi OldCoder |
07:53 |
OldCoder |
fishyWET, your world is now on 0.4.10 |
07:53 |
fishyWET |
yeah i noticed it, thanks |
07:54 |
|
tanath joined #minetest |
07:56 |
|
aheinecke joined #minetest |
08:01 |
|
Yepoleb_ joined #minetest |
08:04 |
|
lstep_ joined #minetest |
08:05 |
|
mos_basik joined #minetest |
08:27 |
|
edlothiol joined #minetest |
08:28 |
|
theTroy joined #minetest |
08:32 |
|
roboman2444 joined #minetest |
08:48 |
|
SylvieLorxu joined #minetest |
09:00 |
|
FR^2 joined #minetest |
09:03 |
|
deasanta joined #minetest |
09:03 |
|
ImQ009 joined #minetest |
09:17 |
|
roboman2444 joined #minetest |
09:22 |
friti |
To whomever it may concern: Sometimes when i start up MT 0.4.10-110-g5ca5630, i get the following error in my consiole: *** Error in `./minetest': double free or corruption (top): 0x00007f0348000b80 *** |
09:22 |
friti |
So far, each time when i try to start it again after recieving that error, it *does* run. This has happened a total of three times now. |
09:22 |
friti |
Again, it is not something i worry about, just thought that someone (who?) needed a heds up about this. |
09:26 |
SylvieLorxu |
https://github.com/minetest/minetest/issues is probably the best way to put it, with as much description and logs and useful info (like your OS) as you can |
09:26 |
SylvieLorxu |
s/way/place/ |
09:28 |
|
crazyR joined #minetest |
09:33 |
|
asie joined #minetest |
09:37 |
|
jin_xi joined #minetest |
09:40 |
|
jray541 joined #minetest |
09:44 |
Megaf |
Hi |
09:44 |
Megaf |
jp: This is what happening on my server |
09:44 |
Megaf |
06:39:01: ERROR[ServerThread]: ServerEnv: Trying to store id=16800 statically but block (0,0,-6) already contains 128 objects. Forcing delete. |
09:44 |
Megaf |
06:39:03: ERROR[ServerThread]: ServerEnv: Trying to store id=16802 statically but block (0,0,-6) already contains 128 objects. Forcing delete. |
09:44 |
jp |
Megaf: great lag on your server, I left it |
09:44 |
Megaf |
not a mods fault, but a bug in minetest |
09:45 |
Megaf |
jp: you didnt disconnect, the server disconected you |
09:45 |
Megaf |
06:39:03: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=812 disconnecting peer! |
09:45 |
Megaf |
and me |
09:45 |
Megaf |
06:39:41: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=808 disconnecting peer! |
09:51 |
witheld |
I just built minetest with cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 |
09:52 |
witheld |
and I still can't use redis |
09:52 |
witheld |
unknown map backend |
09:52 |
witheld |
That's the stable release of 4.10 |
09:52 |
kahrl |
witheld: the flag is called ENABLE_REDIS |
09:54 |
witheld |
so -DENABLE_REDIS=1 |
09:54 |
witheld |
-DENABLE_REDIS=1 |
09:54 |
witheld |
er |
09:54 |
witheld |
Yeah |
09:54 |
kahrl |
yes |
10:04 |
witheld |
And now my game that worked before is giving witheldlinknode:~/.minetest/games$ minetestserver ~/world/ |
10:04 |
witheld |
er |
10:05 |
witheld |
06:04:10: ERROR[main]: Subgame [] could not be found. |
10:12 |
witheld |
oh okay |
10:12 |
witheld |
kahrl: do you know what flag to use to get it to use ~/.minetest |
10:13 |
|
tpe joined #minetest |
10:16 |
|
Lunatrius` joined #minetest |
10:17 |
|
dirkk__ joined #minetest |
10:30 |
witheld |
Oh that's fun, even with dummy having performance problems with some of these mods, despite rather low CPU usage... |
10:31 |
|
proller joined #minetest |
10:31 |
|
XDGAMERZzZ joined #minetest |
10:44 |
kahrl |
witheld: -DRUN_IN_PLACE=0 |
10:55 |
|
anunakki joined #minetest |
11:03 |
erlehmann |
how do i check if node is air in lua? |
11:04 |
erlehmann |
i want to check if a node is airlike |
11:04 |
erlehmann |
for a glider mod |
11:08 |
erlehmann |
found it https://github.com/VanessaE/homedecor_modpack/commit/5c442b77b3e5d2a330e4bf88aa3a04f0717436e1 |
11:09 |
|
jp joined #minetest |
11:09 |
|
john_minetest joined #minetest |
11:10 |
Megaf |
erlehmann: |
11:10 |
Megaf |
[12:09:40] <Megaf> This channel is for things related to minetest development and improving |
11:10 |
Megaf |
[12:10:23] <Megaf> #Minetest is for questions and chat related to Minetest, gameplay stuff and stuff |
11:10 |
Megaf |
That is about #Minetest-Dev |
11:11 |
erlehmann |
Megaf i thought minetest development would also mean mods |
11:11 |
Megaf |
mods are more related to gameplay and client side I think |
11:11 |
Megaf |
the -dev means minetest engine development |
11:12 |
Megaf |
Here, #Minetest is the right place to talk about mods, lots of moders here |
11:12 |
jin_xi |
there is also #minetest-mods, but its mostly dead |
11:13 |
witheld |
Also minetest is all about mods, completely, so it kind of makes more sense for it to be in the main channel |
11:21 |
|
Jousway joined #minetest |
11:29 |
|
dirkk joined #minetest |
11:39 |
ShadowNinja |
OldCoder: That script does not look correct. It seems to try to compute only the X value, and the division is done first instead of last. |
11:40 |
|
proller joined #minetest |
11:40 |
ShadowNinja |
(And there's only an update statement, you need select and delete statements) |
11:44 |
|
Out`Of`Control joined #minetest |
11:49 |
ShadowNinja |
OldCoder: Here's an example implementation in Python-like format (should translate a lot easier that C): http://sprunge.us/gQID It may or may not work (make backups). |
11:50 |
ShadowNinja |
Er, s/$([xyz])/\1/ |
11:54 |
|
khor_ joined #minetest |
11:58 |
|
jojoa1997 joined #minetest |
11:58 |
jojoa1997 |
Hi |
12:01 |
|
jojoa1997 left #minetest |
12:07 |
|
CW joined #minetest |
12:11 |
|
CW2 joined #minetest |
12:14 |
|
shadowzone joined #minetest |
12:15 |
|
CW joined #minetest |
12:17 |
|
phantombeta joined #minetest |
12:44 |
|
theTroy joined #minetest |
12:46 |
|
asie joined #minetest |
12:53 |
|
da3m0n22 joined #minetest |
12:53 |
da3m0n22 |
hi all, osx homebrew anyone? https://github.com/Homebrew/homebrew/issues/32594 |
12:54 |
da3m0n22 |
i'm trying to push minetest through, however i have problems with build settings (paths relative/absolute to binary, CUSTOM_SHAREDIR) |
12:55 |
da3m0n22 |
Also assertion failure after compilation succeeds, see here: https://github.com/minetest/minetest/issues/1687 |
12:56 |
da3m0n22 |
i'm willing to help you guys, if anybody wants me to test some solutions or provide further info, i'm here 24/7 (with occasional communication lag) |
12:58 |
da3m0n22 |
also would be nice to have ssl enabled over minetest.net domain (see https://www.minetest.net/ ) |
13:09 |
|
CW joined #minetest |
13:10 |
da3m0n22 |
crowdfund? |
13:11 |
da3m0n22 |
it wont, maybe a bit in google search results, but i meant crowdfund for the whole project |
13:15 |
|
asie joined #minetest |
13:18 |
|
chchjesus joined #minetest |
13:18 |
da3m0n22 |
keep the developers interest, in long term there should be some motivation for them imho |
13:19 |
da3m0n22 |
also, you could probably speed up the development and/or setup and keep running whole enviornment (community stuff, official servers, ...) |
13:28 |
|
deltib joined #minetest |
13:40 |
|
PilzAdam joined #minetest |
13:43 |
|
sohlemacher joined #minetest |
13:44 |
|
sohlemacher joined #minetest |
13:45 |
|
sohlemacher joined #minetest |
13:46 |
|
sohlemacher left #minetest |
13:50 |
|
proller joined #minetest |
14:00 |
|
ImQ009 joined #minetest |
14:00 |
* sfan5 |
meows at john_minetest |
14:03 |
* shadowzone |
hands sfan5 some catnip |
14:03 |
* sfan5 |
cats |
14:06 |
|
hmmmm joined #minetest |
14:06 |
* john_minetest |
gives sfan5 a bowl of milk |
14:07 |
* sfan5 |
meows at john_minetest |
14:17 |
|
zlsa joined #minetest |
14:21 |
|
ImQ009 joined #minetest |
14:29 |
|
PenguinDad joined #minetest |
14:38 |
|
proller joined #minetest |
14:47 |
|
AnotherBrick joined #minetest |
14:54 |
|
Amaz joined #minetest |
14:55 |
|
proller joined #minetest |
14:56 |
|
blaze joined #minetest |
14:57 |
|
_3SidedSquare joined #minetest |
14:57 |
|
alket joined #minetest |
15:09 |
|
Krock joined #minetest |
15:09 |
|
RumiaGloop joined #minetest |
15:09 |
Krock |
o/ Myself. |
15:12 |
* sfan5 |
meows |
15:13 |
|
HomelessHedgehog joined #minetest |
15:22 |
PenguinDad |
\o itself |
15:23 |
PenguinDad |
:P |
15:24 |
Krock |
I always look on the bright side of life. |
15:24 |
|
proller joined #minetest |
15:24 |
PenguinDad |
Krock: don't forget to wear pink sunglasses while doing so :p |
15:25 |
sfan5 |
!doge |
15:25 |
MinetestBot |
http://is.gd/zgopNT |
15:26 |
|
zlsa joined #minetest |
15:29 |
|
zlsa joined #minetest |
15:30 |
Krock |
:3 |
15:31 |
PenguinDad |
!doge |
15:31 |
MinetestBot |
http://is.gd/zgopNT |
15:31 |
PenguinDad |
:( |
15:31 |
|
raffahacks joined #minetest |
15:31 |
Krock |
http://i.imgur.com/z2yz6SA.jpg |
15:33 |
|
adidik joined #minetest |
15:33 |
|
raffahacks joined #minetest |
15:34 |
PenguinDad |
Krock: that looks quite nice |
15:35 |
|
chchjesus joined #minetest |
15:38 |
Krock |
Yeah. This laptop seems to make better screenshots than my PC at home |
15:40 |
* sfan5 |
meows at Krock |
15:40 |
* Krock |
gives sfan5 a <°((((-< |
15:44 |
|
Some_Donkus joined #minetest |
15:45 |
|
Calinou joined #minetest |
15:45 |
|
Animetrom joined #minetest |
15:46 |
|
Matrixiumn joined #minetest |
15:55 |
|
Hobodium joined #minetest |
15:57 |
|
Tux[Qyou] joined #minetest |
16:01 |
|
asie joined #minetest |
16:01 |
|
twoelk joined #minetest |
16:01 |
|
theTroy joined #minetest |
16:07 |
|
Jordach joined #minetest |
16:09 |
|
tanath joined #minetest |
16:10 |
|
khonkhortisan joined #minetest |
16:10 |
|
Yepoleb joined #minetest |
16:17 |
|
Animetrom joined #minetest |
16:19 |
|
zlsa joined #minetest |
16:20 |
|
tyteen4a03 joined #minetest |
16:28 |
|
theblazehen joined #minetest |
16:39 |
witheld |
Are then any mods for a handheld lantern? |
16:41 |
zlsa |
there's walking_light |
16:41 |
zlsa |
when you hold a torch it lights up the area around you |
16:41 |
witheld |
that'll do, thanks |
16:45 |
|
rubenwardy joined #minetest |
16:49 |
Calinou |
walking_light is slow, witheld |
16:49 |
witheld |
A bit yeah |
16:49 |
Calinou |
it slows down whenever you move, and causes short freezes |
16:49 |
Calinou |
Freeminer (a fork of Minetest) has true dynamic wield light |
16:49 |
witheld |
no forks |
16:49 |
Calinou |
but Freeminer can't connect to Minetest servers |
16:49 |
proller |
wat?? |
16:49 |
proller |
it can |
16:49 |
Calinou |
ah |
16:49 |
Calinou |
but then, Freeminer is quite experimental |
16:50 |
proller |
and mt clients can connect to fm |
16:50 |
Calinou |
not so stable, may be slower |
16:50 |
Calinou |
in my experience it stutters more |
16:50 |
proller |
and maybe faster ;) |
16:50 |
witheld |
Does Freeminer try to get things merged? |
16:50 |
proller |
server - must be much faster, client - may be bit slower |
16:51 |
witheld |
>Unlike Minetest it aims to make the game fun while trading off some bits of perfectionism. |
16:51 |
witheld |
They don't mention what they're talking about |
16:51 |
witheld |
what are they talking about |
16:51 |
PenguinDad |
proller: you're wrong |
16:51 |
proller |
where? |
16:51 |
Calinou |
<witheld> Does Freeminer try to get things merged |
16:51 |
Calinou |
no, incompatible license |
16:52 |
witheld |
it's a fork, how could that be? |
16:52 |
Calinou |
although stuff done before license change (coloured chat, player list) can be merged |
16:52 |
Calinou |
there's a pull request for coloured chat |
16:52 |
Calinou |
witheld, the license has been changed from LGPL to GPL |
16:52 |
Calinou |
this is possible as the GPL is compatible with the LGPL… |
16:52 |
proller |
freeminer was forked after half year of ignoring merge pulls |
16:53 |
Calinou |
either become a core dev, or add a comment to tell them to merge |
16:53 |
Calinou |
if you don't perform any tracking of your own issues, you won't go far |
16:53 |
Jordach |
hah |
16:54 |
* Jordach |
gives bonus points to his IT Course teachers |
16:54 |
Jordach |
no machines there have Java 7/8 installed whatsoever |
16:54 |
* Jordach |
decides to work around the issues of not having Java readily availible |
16:55 |
rubenwardy |
Hi all! |
16:56 |
Calinou |
there are a lot of software which requires Java 7 by now |
16:56 |
witheld |
Man I really wish the client would remember my password |
16:56 |
Calinou |
like Terasology |
16:56 |
Calinou |
witheld, you could use software to use a key binding that types the password for you |
16:56 |
Calinou |
like xdotool on GNU/Linux |
16:56 |
Calinou |
not very secure and risky though |
16:56 |
witheld |
I can hack my way through anything, doesn't mean I want to |
16:57 |
|
jp joined #minetest |
16:58 |
witheld |
Though, it's a silly little lego game, as long as my computers don't get compromised I'm not very worried about security! |
16:58 |
Calinou |
what if you press the key binding outside of Minetest? |
16:58 |
Calinou |
you may end up leaking it on IRC |
16:59 |
witheld |
I meant more like saved plaintext passwords in general |
16:59 |
Calinou |
that would imply saving it in plaintext too somewhere |
16:59 |
witheld |
wouldn't care if my minetest password for a random dude's server was on disk |
17:00 |
|
deltib joined #minetest |
17:02 |
PenguinDad |
john_minetest: omg unicode |
17:04 |
Calinou |
񦙦 |
17:05 |
witheld |
Unicï½ï½„e is fun |
17:05 |
PenguinDad |
,00Oĸay |
17:05 |
witheld |
that's irc codes you pleb |
17:06 |
PenguinDad |
witheld: I can do rainbowcodes :P |
17:07 |
Jordach |
tl;dr made a batch file to launch MC at my course during free time (because no java) |
17:07 |
proller |
witheld, saving passwords already in freeminer ;) |
17:07 |
Jordach |
pls nerf |
17:08 |
Jordach |
TIL batch auto-concatenates |
17:08 |
|
AnotherBrick joined #minetest |
17:10 |
Calinou |
Jordach, how? |
17:10 |
Jordach |
"%~d0%\Java\bin\javaw.exe" |
17:10 |
Jordach |
^ grabs the current drive letter the .bar is ran from and inserts it into the string as you'd see it from explorer |
17:14 |
rubenwardy |
Stephan Fry is following a guy that tweeted about Minetest. |
17:15 |
Hobodium |
And I'm only a couple degrees removed from Kevin Bacon! |
17:16 |
Calinou |
rubenwardy, “shut up and mine my money!†|
17:17 |
|
deltasquared joined #minetest |
17:17 |
deltasquared |
hello? |
17:18 |
Hobodium |
Howdy |
17:18 |
deltasquared |
ah. |
17:18 |
Calinou |
hi |
17:18 |
deltasquared |
I was wondering whether I was setting this right. |
17:18 |
deltasquared |
Calinou? you're one of the developers I see on the forums IIRC |
17:19 |
twoelk |
Jordach: I used some earlier version along these lines http://portableapps.com/node/37983 together with a portable java included on a portable device plus all my worlds. Plug in and play MC anywhere without leaving much of a trace and not needing any java installed on the host |
17:19 |
twoelk |
actually my minetest is also all on a portable device |
17:19 |
deltasquared |
Wasn't there a portable app (development version) which automagically sets up a minecraft instance to use the portable JVM? |
17:19 |
jp |
Calinou is a mod, not dev |
17:19 |
deltasquared |
I can't remember where it was but I used to use it |
17:20 |
deltasquared |
I apologise |
17:20 |
deltasquared |
I get names confused |
17:20 |
twoelk |
didn't I say that? |
17:20 |
deltasquared |
uh, one moment... |
17:20 |
deltasquared |
whoops |
17:21 |
|
SylvieLorxu joined #minetest |
17:21 |
deltasquared |
sorry, I'm not completely awake right now (thanks uni -.-) |
17:21 |
deltasquared |
So anyway |
17:22 |
deltasquared |
there was something I wanted to ask |
17:22 |
deltasquared |
but |
17:22 |
deltasquared |
I'm not sure if it belongs here or on #minetest-dev |
17:22 |
deltasquared |
it was related to node boxes |
17:22 |
twoelk |
the portableapps mc version was also very usefull for doing parallel stuff |
17:23 |
deltasquared |
but I'm talking from the perspective of someone who actually doesn't write mods, was just interesting |
17:23 |
jp |
ask your question |
17:23 |
deltasquared |
ok... |
17:23 |
deltasquared |
is it possible to dynamically set a node box dependant on, say, node metadata? |
17:23 |
twoelk |
deltasquared: ask and endure whatever the reaction is |
17:24 |
deltasquared |
the reason I ask, is there was a minecraft "microblocks" mod which allowed a 8x8 miniblock area within a normal one |
17:24 |
deltasquared |
I was wondering if MT's api (whether minetest_game lua or core c++) allowed this |
17:25 |
Jordach |
deltasquared, no, octrees aren't yet availible |
17:25 |
rubenwardy |
I did see a mod like this |
17:25 |
deltasquared |
octrees? |
17:25 |
deltasquared |
could you elaborate please? |
17:26 |
deltasquared |
possibly ELI5, again not really done any mods before |
17:26 |
Jordach |
octrees allow storing smaller things in a larger space (such as static sized arrays that the map uses) |
17:26 |
deltasquared |
oh I see |
17:26 |
Calinou |
“yet†|
17:26 |
deltasquared |
so it's sorta like a mini chunk inside the bigger one? |
17:26 |
Calinou |
probably will never be |
17:26 |
deltasquared |
I'm stabbing in the dark here |
17:27 |
Calinou |
deltasquared, http://sauerbraten.org/docs/editing.html |
17:27 |
twoelk |
aw -not yet- sounded so promissing |
17:27 |
Calinou |
“Editing isn't like editing in any other game/engine; it is done within the program itself, and the structure of the map is comprised of octrees. Octree may sound confusing but it's actually a pretty simple idea. Imagine a cube you can do two things to: push the corners at any angle inwards, or split the cube into 8 smaller cubes (4 cubes in the top half, 4 cubes in the bottom half) which you can do the same things to. That's all there is to it |
17:27 |
Calinou |
! Below is an example cube where it is split and one cube is removed, and then again for a smaller cube. †|
17:27 |
deltasquared |
lemme look at that link, one moment |
17:28 |
Jordach |
https://cdn.mediacru.sh/0gMCKV0g95cp.png |
17:29 |
deltasquared |
argh, my middle-click copy doesn't appear to work for stuff running in tmux |
17:29 |
|
rubberduck joined #minetest |
17:29 |
Calinou |
it's always randomly broken for me |
17:29 |
Calinou |
I never use it |
17:29 |
deltasquared |
I use xterm, there isn't any other way to copy AFAIK |
17:29 |
deltasquared |
then again |
17:29 |
Jordach |
screen > tmux |
17:30 |
deltasquared |
I could use tmux's buffer copy to another shell then pipe that into xsel |
17:30 |
deltasquared |
I'll play around with it some other time, I've got the link up now |
17:30 |
PenguinDad |
!c 'screen' > 'tmux' |
17:30 |
MinetestBot |
False |
17:30 |
PenguinDad |
:D |
17:30 |
deltasquared |
the concept looks interesting, I have to say |
17:30 |
deltasquared |
also, anything GNU related have awful build systems |
17:30 |
rubberduck |
tomorrow i will upload my first mod :-), it makes bobblocks craftable again and adds usage of gold and other things that are used in few cases only (gems, mithril...) |
17:31 |
deltasquared |
these octrees look interesting |
17:31 |
Calinou |
<deltasquared> also, anything GNU related have awful build systems |
17:31 |
Calinou |
http://images.wikia.com/mlpfanart/images/4/41/Rainbow_Dash_haters_gonna_hate.gif |
17:32 |
deltasquared |
they ring similar to a though experiment I had once about optimising the storage of a large region of nodes of the same material |
17:32 |
rubberduck |
and i add colered mese blocks later |
17:33 |
deltasquared |
Rubberduck: do you have a forum topic yet? or a screenshot at all? |
17:34 |
deltasquared |
One sec, I need to fix something |
17:34 |
|
erlehmann joined #minetest |
17:34 |
rubberduck |
no, not yet, the mod is not released yet, but i tested it local on my computer and it works |
17:34 |
|
nman3600 joined #minetest |
17:35 |
deltasquared |
It sounds interesting in any case |
17:35 |
deltasquared |
ah, that works. |
17:36 |
deltasquared |
[B |
17:36 |
deltasquared |
uses for gold sound interesting, could you elaborate? |
17:36 |
deltasquared |
any tools or such? |
17:36 |
deltasquared |
gold is otherwise largely useless |
17:37 |
PenguinDad |
gold tools are quite unrealistic |
17:37 |
deltasquared |
eh, I suppose. but it might be the case that gold is used as a crafting recipe, even if it's not mostly made of that material (like swords or picks) |
17:38 |
deltasquared |
it'd be funny if there were though, even if just as a joke |
17:38 |
Hobodium |
Does realism matter in a world made of cubes that can fit in your pocket and are freely placeable? |
17:39 |
|
asie joined #minetest |
17:39 |
deltasquared |
I don't know about fit in your pocket unless you're referring to the carrying worlds around on external storage thing. |
17:39 |
rubberduck |
not gold tools, but other things with gold: for example glass table with golden border, marble pillar with surrounded gold "wire" or a mithril bordered gold-block |
17:40 |
deltasquared |
so, just decor still? |
17:40 |
Hobodium |
I mean you can carry enough cubes to build a house in your inventory |
17:40 |
deltasquared |
ah, right :P |
17:40 |
deltasquared |
there was a video made by a certain MC player about the heaviest item in the game |
17:41 |
deltasquared |
apparently nesting chests full of golden apples |
17:41 |
|
Animetrom joined #minetest |
17:41 |
witheld |
Man...the one sprint plugin really sucks |
17:42 |
deltasquared |
plugin? you don't mean mod? |
17:42 |
witheld |
er |
17:42 |
witheld |
mod |
17:42 |
witheld |
I'm a recent defector from bukkit, shush |
17:42 |
* Jordach |
pets witheld] |
17:42 |
PenguinDad |
Buck it! :P |
17:43 |
deltasquared |
I've tried the sprint mod, it could do with a little polishing wrt double forward key detection |
17:43 |
Jordach |
btw, if anyone asks, yes, animated chests are possible |
17:43 |
deltasquared |
I've seen that |
17:43 |
rubberduck |
i used these glass tables from homedecor and added a version with gold-border, i also added various blocks with a golden border (diamond block, gem blocks from glooptest, and more) |
17:43 |
|
roboman2444 joined #minetest |
17:43 |
deltasquared |
the top half is an entity, yes? |
17:43 |
Jordach |
yup |
17:43 |
witheld |
deltasquared: it does have double forward key detection...how are you using it? |
17:43 |
deltasquared |
it *does*, it's just not that good |
17:44 |
deltasquared |
requires a couple of attempts sometimes |
17:44 |
witheld |
Does it have anything else? |
17:44 |
deltasquared |
any other what? |
17:44 |
witheld |
Some key I can press and hold to sprint because yeah this sucks |
17:44 |
deltasquared |
one moment |
17:44 |
Jordach |
this |
17:48 |
rubberduck |
is there a good free tool where i can create good color variations for one block using the color palette from unified dyes (easy possible with gimp?), i tried it with gimp but it takes time to adjust the color |
17:49 |
deltasquared |
I didn't know that the sprint mod had a thing with a separate key to hold down for sprinting. I've only ever encounted the mod on a server, never seen the mod topic |
17:49 |
deltasquared |
I wonder if that's possible using imagemagick on the command line and a quick shell script? |
17:49 |
Jordach |
rubberduck, VanessaE has a Ruby script somewhere (or was it Bash) |
17:50 |
deltasquared |
I think it was bash |
17:50 |
deltasquared |
for one of his mods I think |
17:50 |
deltasquared |
if you edited the base texture you could re-run the script to regen the textures |
17:50 |
deltasquared |
IIRC it was unified_dyes |
17:51 |
rubberduck |
ok, i want to create color modifications of the mese block, usage as decoration... |
17:51 |
witheld |
deltasquared: I don't think it does... |
17:51 |
deltasquared |
no? damn |
17:51 |
witheld |
but it looks simple enough to add it |
17:51 |
witheld |
I just don't know lua |
17:52 |
witheld |
or the API |
17:52 |
blaise |
hrmm |
17:52 |
witheld |
It's less then a page of code |
17:52 |
blaise |
Jordach: do yourun a server? |
17:52 |
deltasquared |
you have the script? |
17:52 |
Jordach |
blaise, no |
17:52 |
witheld |
deltasquared: https://github.com/GunshipPenguin/sprint |
17:52 |
blaise |
Jordach: I'm wanting to implement some kind of currency to establish economy on my server |
17:53 |
blaise |
Jordach: would you have any recommendations? |
17:53 |
Jordach |
blaise, my original idea for BFD was to base a currency from gold and copper ingots |
17:53 |
Calinou |
there are many money mods around |
17:53 |
deltasquared |
witheld: no, I thought you were referring to the script that VanessaE uses for coloured textures |
17:53 |
Calinou |
some are physical, some are non-physical |
17:53 |
Calinou |
physical = an item is involved in the process for currency |
17:54 |
deltasquared |
real-world transactions? don't say that in earshot of the MC devs :P |
17:55 |
deltasquared |
does anyone here use lua mapgens in MT on a regular basis? |
17:55 |
blaise |
I would like something that has items |
17:55 |
deltasquared |
it was never fast enough terrain gen for me |
17:55 |
blaise |
what mod was the one where you could melt the coins back into gold? |
17:55 |
Calinou |
deltasquared, no, not real world money |
17:55 |
Calinou |
I mean there is an item used |
17:55 |
blaise |
john_minetest: fiat currency has no future |
17:55 |
Calinou |
unlike some other mods where money is not an item |
17:56 |
Calinou |
but just visible using a command like /money |
17:56 |
deltasquared |
oh I see |
17:56 |
Calinou |
I prefer mods that aren't physical and keep it simple |
17:56 |
deltasquared |
KISS is always best |
17:56 |
Calinou |
/money to see balance, /money pay user amount to give an amount of money |
17:56 |
Hobodium |
But if it isn't physical, then you can't get robbed. Where is the fun in that? |
17:56 |
deltasquared |
I have to partly agree with that |
17:56 |
Calinou |
depends if PvP or not |
17:57 |
Calinou |
you could add an handler for removing money on death anyway |
17:57 |
witheld |
blaise: fiat currency has no future...what? |
17:57 |
khonkhortisan |
I like physics simulators, where you can do things the game designers didn't imagine - such as welding a hammer to a table, and wielding the whole table to hammer a nail. |
17:57 |
witheld |
You're saying money, as in the kind we've been using for a very long time, has no future? |
17:57 |
blaise |
witheld: http://dailyreckoning.com/fiat-currency/ |
17:57 |
deltasquared |
khonkhortisan: I've yet to find a decent libre physics simulator |
17:58 |
blaise |
khonkhortisan: If I was a better coder, I would implement the periodic table into minetest |
17:58 |
khonkhortisan |
fiat is doomed to fail, as its governments inflate the supply. When one fiat dies, we just switch to another. |
17:58 |
Hobodium |
I don't really think losing money on death really simulates it very well either. Then it makes adventuring harder since you can't store it "safely" |
17:58 |
witheld |
blaise: that's nice and all, but what advanced civilization hasn't used it? |
17:58 |
khonkhortisan |
*inflates |
17:58 |
blaise |
so people could really get down to the nitty gritty |
17:58 |
|
drworman joined #minetest |
17:58 |
witheld |
Have you considered that the cycle is required to prevent economic stagnation? |
17:58 |
blaise |
witheld: most, actually.. |
17:58 |
deltasquared |
don't drop sodium underwater, blaise :P |
17:58 |
witheld |
I don't think so.... |
17:58 |
deltasquared |
that'd be funny |
17:59 |
witheld |
Let's use plumbing as the bar for advanced |
17:59 |
blaise |
witheld: but our impression of advanced civilization are probably different |
17:59 |
witheld |
What civilization had plumbing and used gold or whatever |
17:59 |
Calinou |
using gold for coins seems silly to me |
17:59 |
Hobodium |
If you have an actual item, then you can either carry it with you on the danger of losing it on death, or store it so the danger is then losing it to anybody who knows the location, but still has a potential to be safe. |
17:59 |
blaise |
ancient greece |
17:59 |
Calinou |
gold supplies aren't infinite |
17:59 |
Calinou |
it's like diamonds and gold for jewelry… |
17:59 |
witheld |
nothing is infinite |
17:59 |
|
twoelk|2 joined #minetest |
18:00 |
blaise |
that's the whole point of using gold |
18:00 |
blaise |
if it were infinite then the money is worthless |
18:00 |
blaise |
kind of like USD |
18:00 |
deltasquared |
witheld: except perhaps certain stupidity when it comes to tech support? |
18:00 |
Calinou |
but in 2014, 90 % of money isn't physical |
18:00 |
Calinou |
it's scriptural |
18:00 |
Calinou |
we use paper or credit cards, which can be made easily |
18:01 |
blaise |
it's not gold or oil backed, so when people don't wanna take it as payment anymore (because the CIA just keeps printing more when they need it) they get killed. |
18:01 |
Hobodium |
But the value of gold is as arbitrary as fiat currency. And attaching the value of currency to a physical product does not allow fiscal control of inflation and deflation, which has directly led to several major crashes and runs on banks. |
18:01 |
witheld |
and greece used silver coins but it was fiat |
18:01 |
Calinou |
the way gold prices are set has changed |
18:01 |
Calinou |
now it's based on offer and demand |
18:01 |
witheld |
It wasn't worth the silver |
18:01 |
witheld |
It was worth the drachma |
18:01 |
blaise |
if it's silver then it's not fiat |
18:02 |
blaise |
we use PAPER |
18:02 |
witheld |
blaise: it wasn't worth the silver |
18:02 |
blaise |
it's WORTHLESS |
18:02 |
witheld |
it was illegal to melt it down |
18:02 |
witheld |
It was owned by the state |
18:02 |
blaise |
atleast I can melt silver down and do something with it |
18:02 |
blaise |
paper burns. |
18:02 |
blaise |
then what |
18:02 |
blaise |
you got nothing. |
18:02 |
Hobodium |
What can you do with silver though? |
18:02 |
Calinou |
by paper, I meant a check |
18:02 |
Calinou |
a check is made of that, mostly |
18:02 |
witheld |
The point is, it was a fiat currency and used as a fiat currency |
18:02 |
Hobodium |
There is no real value to silver and gold for the average person |
18:02 |
Hobodium |
They are rocks |
18:03 |
blaise |
silver was and still is highly valued due to its mineral properties.. |
18:03 |
witheld |
there's no value to anything, capitalism's success depends on keeping as much money moving around as much as possible |
18:03 |
Calinou |
and its presence in More Ores, blaise |
18:03 |
Calinou |
:P |
18:03 |
Hobodium |
They have value to particular people who can actually use them. But you, do you have a use for silver? |
18:03 |
deltasquared |
not really. |
18:03 |
khonkhortisan |
As a rich person, I want to make lots of money, and spend it all to feel rich. |
18:04 |
blaise |
people ate and still eat from silverware becuase the germs don't have good chances of survival on the surface of the utensils |
18:04 |
drworman |
#Minetest - the place for educational conversation when you're bored in class. |
18:04 |
witheld |
If you get deflation, you get something like the great depression because people start saving. Gotta keep the money moving around for capitalism to work |
18:04 |
|
phantombeta joined #minetest |
18:04 |
drworman |
Thanks guys, this is the shit I live for |
18:04 |
witheld |
So consider that in all your economic theories: you just want to keep the money moving |
18:04 |
blaise |
Calinou: there's silver in moreores? |
18:04 |
deltasquared |
drwoman: can't tell if serious or sarcastic |
18:04 |
Hobodium |
blaise, does that make silver worth the actual "price" of silver? Because I would never spend that much on silverware, germ rpeventing or not |
18:04 |
drworman |
It's serious, sorry |
18:04 |
deltasquared |
heh, ok |
18:04 |
deltasquared |
wait, you're actually in class? :P |
18:05 |
drworman |
Um, sort of? |
18:05 |
blaise |
Hobodium: how much are you talking? |
18:05 |
Calinou |
blaise, yes |
18:05 |
witheld |
Hobodium: no, you have antibacterial soap and modern surfaces that don't have pores |
18:05 |
Hobodium |
More importantly, I don't have the skills or tools to shape silver. And I doubt you or most people here do either. |
18:05 |
witheld |
so it's not really important |
18:05 |
drworman |
Attending online, mandatory video conference is minimized. I'm at home playing with my daughter and lurking here while she eats lunch and I peer into my webcam with interest |
18:06 |
deltasquared |
err, I can't help but think I helped start this argument by talking about uses for gold in MT |
18:06 |
witheld |
is anyone even arguing about anything??? |
18:06 |
witheld |
It's just random rambling |
18:06 |
Hobodium |
witheld, my point is that pegging money to a mineral is as arbitrary as fiat money. The minerals have value based not on what they are or what they are used for. |
18:06 |
witheld |
with some micro-arguments |
18:06 |
drworman |
No, but this discussion is actually fascinating |
18:06 |
khonkhortisan |
There's the price of silver when used as currency, and the price when used to make something. There's the price of a graphics card when it's used to play games, and a higher price when used to mine cryptocurrency. |
18:06 |
deltasquared |
which argument? there appears to be several going on |
18:07 |
khonkhortisan |
that's what's so great about irc |
18:07 |
khonkhortisan |
we can argue 4 views, each only partially conflict with half of the other views |
18:07 |
witheld |
Hobodium: well, it is arbitrary, it's all arbitrary, but fiat currency and avoid deflation which at least gives you a good few hundred years of ecnomic success |
18:07 |
witheld |
The money moves around, progress gets made |
18:07 |
deltasquared |
I wouldm't know, it's been years since I last touched IRC |
18:07 |
Hobodium |
witheld, I'm agreeing with you. :) |
18:08 |
witheld |
avoids* |
18:08 |
khonkhortisan |
you can also talk out of order - A: are you going to the store? B: Do you have a car? A: Yes. B: No. |
18:08 |
blaise |
so everyone thinks I should run minegeild? |
18:08 |
Hobodium |
Fiat currency allows better fiscal control which gives us some ability to prevent economic disasters which were historically very common |
18:08 |
khonkhortisan |
you wouldn't get away with that with speech |
18:08 |
blaise |
or what ever that's called? |
18:08 |
deltasquared |
khonkhortisan: We have RTT as an excuse :P |
18:09 |
blaise |
Hobodium: some disasters shouldn't be prevented.. |
18:09 |
deltasquared |
that's a tad dark. |
18:09 |
blaise |
doesn't make it any less true |
18:09 |
blaise |
look at General Moters |
18:09 |
khonkhortisan |
Yet this is why we have free speech, to let our dark ideas live or die on their own power |
18:09 |
Hobodium |
Generally, I'm going to choose the option the involves less people dying/starving/suffering. So no, I don't agree. |
18:10 |
deltasquared |
I hope you're not expected one? apart from economical ones ofc |
18:10 |
khonkhortisan |
Maybe there are two governments, which both have the same economic disaster, and one tries to prevent it. Who knows which one will survive? |
18:10 |
blaise |
(fed)lets give them a ton of money, since they fricken can't stop spending like mad fiends |
18:11 |
khonkhortisan |
The strange thing is, people have to live within their means (to stay alive), but governments don't, because they can be replaced. |
18:11 |
deltasquared |
khonkhortisan: it's hard to be brave with speaking freely when you know you're being watched. (NB: GCHQ, not NSA) |
18:11 |
blaise |
people are still dying, starving, and suffering.. they didn't prevent anything |
18:11 |
khonkhortisan |
eh. |
18:11 |
blaise |
they're prolonging it |
18:12 |
Hobodium |
How? |
18:12 |
blaise |
how is it happening? |
18:12 |
deltasquared |
I'm just gonna hop on ayntest.net, this is getting kinda depressing :/ |
18:12 |
khonkhortisan |
that "doughnut" sure looks like a target |
18:12 |
|
_Esteban joined #minetest |
18:12 |
Hobodium |
How is dying, starving, and suffering prolonged by avoiding multiple economic crashes and bank runs? |
18:13 |
blaise |
becuase the system isn't working.. |
18:13 |
blaise |
it crashed a long time ago |
18:13 |
_Esteban |
Another spammer, its like third this week! https://forum.minetest.net/viewtopic.php?f=3&t=10196&p=155359#p155359 |
18:13 |
Hobodium |
Right. So you don't have any actual example |
18:13 |
khonkhortisan |
fractional reserve banking is what causes bank runs |
18:13 |
khonkhortisan |
they give out more than they have |
18:13 |
blaise |
they just keep printing more money in homes that everything will be okay |
18:14 |
blaise |
but this has gotten way out of hand |
18:14 |
blaise |
and is rather off topic |
18:14 |
* khonkhortisan |
prints more topic slips |
18:14 |
blaise |
Hobodium: go walk through the streets of any major city in any country |
18:14 |
Hobodium |
Fractional reserve banking is required for our system of loans. And it is stable as long as enough money exists for daily transactions. What sparks bank runs is generally fluctuations of inflation and deflation. |
18:15 |
blaise |
meh |
18:15 |
blaise |
I don't think "credit" or "loans" should exist.. |
18:15 |
Hobodium |
blaise: I have lived in Seattle long enough. I was quite happy despite being horribly poor. I'm not saying everybody is happy and shiny, but I'm glad I don't need to worry about my meager savings suddenly dissapearing and being able to still afford to eat. |
18:15 |
|
JeppeIbsen_ joined #minetest |
18:15 |
blaise |
I'm not even talking about happy.. I'm talking about functional |
18:16 |
Hobodium |
That's wonderful. I agree that credit and loans are an easily abused system and the major banks really need to be reduced a few hundred pegs, but that doesn't mean that economic systems just don't work. |
18:16 |
JeppeIbsen_ |
Where should I begin work, if I wanted voxel placement as a 3-dimensional matrix (for a simple matlab simulation)? |
18:16 |
blaise |
these people wouldn't know what to do if they actually had to provide for themselves |
18:16 |
blaise |
this "economy" has broken humanity |
18:16 |
deltasquared |
anyways, what I said earlier (pretty sure it's buried now) is does anyone regularly use a lua mapgen? never could get a decent speed, I think I need moar CPU power |
18:16 |
Hobodium |
blaise, that is called society. It's a good thing I don't need to know how to farm to live hand to mouth. |
18:17 |
blaise |
because you would starve to death? |
18:17 |
khonkhortisan |
it's a good thing in the absense of natural disaster |
18:17 |
_Esteban |
This is quite an interesting conversation, sadly I have to finish some stuff :P |
18:17 |
blaise |
^^^ exactly |
18:18 |
JeppeIbsen_ |
voxels seems to be usually stored in direct 8-bit data, how would you believe this could be converted to a 3-dimensional matrix? |
18:18 |
Hobodium |
Well, for one sustenance farming is incredibly inefficient, and means we can't do things like sending things into space ebcause everybody is too busy trying to feed themselves. |
18:18 |
witheld |
I wish bi/tri-linear filtering had a warning |
18:18 |
sfan5 |
^^^^ |
18:18 |
sfan5 |
that |
18:18 |
witheld |
"Hey, this will probably make most texture packs look like crap!" |
18:18 |
sfan5 |
so much |
18:18 |
|
jojoa1997 joined #minetest |
18:19 |
witheld |
"It'll also make several of those shaders you also clicked without even thinking about pretty much useless" |
18:19 |
deltasquared |
What is it that linear filtering actually achieves? I don't really like the visual effect it produces |
18:19 |
jojoa1997 |
Hi |
18:19 |
|
erlehmann joined #minetest |
18:20 |
deltasquared |
seriously though, no-one here uses a lua mapgen regularly? |
18:20 |
deltasquared |
not that I do, but i've tried |
18:20 |
blaise |
Hobodium: then you have observed some really inefficient farming. |
18:20 |
jojoa1997 |
deltasquared what is luamapgen? |
18:21 |
deltasquared |
A lua mapgen is a mod which generates the terrain in place of the ones built into the engine |
18:21 |
blaise |
jojoa1997: it's a map generator written in LUA ? |
18:21 |
witheld |
I do |
18:21 |
witheld |
I use mg |
18:21 |
deltasquared |
they tend to be slower :P |
18:21 |
Hobodium |
So you don't believe in things like economy of scale? |
18:21 |
witheld |
it's nice |
18:21 |
witheld |
and not too slow |
18:21 |
jojoa1997 |
You mean the biomes? |
18:21 |
deltasquared |
how long do chunks take to gen? |
18:21 |
witheld |
The one with plantpack is HORRENDOUS |
18:21 |
khonkhortisan |
I don't know the term to believe in it |
18:21 |
witheld |
Seriously it is unusable over the internet, completely |
18:22 |
blaise |
Hobodium: I don't believe the lies.. |
18:22 |
deltasquared |
plantpack slows a lot of stuff due to all the trees growing :P |
18:22 |
witheld |
you cannot use it over the inrtnet |
18:22 |
witheld |
internet* |
18:22 |
deltasquared |
jojoa: not just the biomes, ALL of the terrain |
18:22 |
Hobodium |
blaise: How is the concept of economy of scale a lie? |
18:23 |
deltasquared |
witheld: bc I find the forum search to suck, would you have mg's forum post handy as a link? |
18:24 |
witheld |
https://forum.minetest.net/viewtopic.php?f=11&t=7263&hilit=experimental |
18:24 |
witheld |
It's really nice |
18:24 |
deltasquared |
one sec... |
18:25 |
witheld |
The villages are dumb, but otherwise |
18:25 |
witheld |
it also adds oceans |
18:25 |
witheld |
With the default mapgen, boats are pretty much useless for travel |
18:25 |
witheld |
But mg fixes that |
18:26 |
|
iqualfragile joined #minetest |
18:26 |
PenguinDad |
witheld: in which way are the villages dumb? |
18:26 |
khonkhortisan |
sounds like my recent openttd lan game |
18:27 |
witheld |
PenguinDad: well, they kind of look bad and it's weird because they look lived in and have food and crops and torches and no people |
18:27 |
khonkhortisan |
I had to make map edges water, and turn up rives as high as they'd go |
18:27 |
sfan5 |
witheld: <3 mg |
18:28 |
|
dirkk0 joined #minetest |
18:29 |
witheld |
also they're kind of unnatural because they just completely flatten out the land |
18:29 |
witheld |
it's weird |
18:30 |
sfan5 |
witheld: it's pretty hard to make villagers (model and logic), the land is flattened because it's easier to make code that places houses on a flat surface |
18:31 |
witheld |
I know these things |
18:32 |
khonkhortisan |
to only flatten the land for each building would require ladders if there was enough of a height difference for paths |
18:33 |
deltasquared |
I'm back, had a rather long-winded IRC discussion |
18:33 |
witheld |
I like Minecraft's villages, it's a hilarious mess a lot of the times, but it's a nice looking hilarious mess |
18:33 |
deltasquared |
can anyone remember how to operate tmux's copy buffer? man page failing me |
18:34 |
sfan5 |
khonkhortisan: ladders OR some way of building roads |
18:34 |
khonkhortisan |
shift-drag to select directly from the terminal |
18:34 |
witheld |
especially when a river runs into the village and all the villagers have fallen into the river and been swept away |
18:34 |
khonkhortisan |
I don't know the internal copy |
18:34 |
deltasquared |
no wait, I got it |
18:34 |
deltasquared |
ahem, xterm here |
18:34 |
Hobodium |
Villages on ravines are always fun too. |
18:35 |
floyin |
deltasquared, yeah, <escape> [ to start copy mode, space to start select. Enter confirms select. <escape> ] paste |
18:36 |
|
ThatGraemeGuy joined #minetest |
18:37 |
Calinou |
sfan5, are there plans on having a Lua mapgen added to the default game/core? |
18:37 |
deltasquared |
:/ Arch's package appears to use emacs-like bindings |
18:37 |
deltasquared |
M-w is meta-w, meta is alt right? |
18:37 |
Calinou |
after all, you have the big upside of handling all stuff in Lua, so you don't have to recompile to test mapgen changes. |
18:37 |
Calinou |
we already did this for stuff like mobs |
18:38 |
sfan5 |
Calinou: no |
18:38 |
witheld |
oh no, I just realized, I don't know what happens to moreores if I use mg |
18:39 |
floyin |
deltasquared, I belive meta is alt, but meta in irssi is Escape for me |
18:41 |
deltasquared |
does mg not hook into minetest_game's ore functions? |
18:41 |
witheld |
deltasquared: I don't know how any of this works |
18:41 |
deltasquared |
"hook into". stop using forge terms damnit |
18:41 |
deltasquared |
my bad |
18:41 |
sfan5 |
deltasquared: "hook info" is not forge specific |
18:42 |
sfan5 |
witheld: IIRC mg generates ores registered via register_ore |
18:42 |
deltasquared |
yeah, but in the lua sense I'm not sure you can overwrite a function from within a mod arbitarily |
18:42 |
witheld |
what farming mod do you guys use? |
18:42 |
sfan5 |
deltasquared: you can |
18:43 |
deltasquared |
I thought the whole point of lua's sandboxing was to stop stuff like that? |
18:44 |
sfan5 |
no |
18:44 |
sfan5 |
we don't have any sandboxing at all right now |
18:44 |
khonkhortisan |
mesecons has some for the luacontroller |
18:45 |
jojoa1997 |
what is sandboxing? |
18:45 |
deltasquared |
still, I know functions are like any other object in lua, but overriding a function in such a manner seems hacky and dangerous |
18:45 |
sfan5 |
why? |
18:45 |
sfan5 |
sometimes it's needed |
18:45 |
sfan5 |
jojoa1997: do you even wikipedia? |
18:45 |
deltasquared |
eeeh, it doesn't seem the right way to do it... |
18:45 |
witheld |
We're making games here not banking software |
18:45 |
deltasquared |
messing with functions defined in another mod |
18:46 |
deltasquared |
seems to be asking for trouble |
18:46 |
jojoa1997 |
sfan5 what is that? |
18:46 |
deltasquared |
you gotta be kidding. |
18:46 |
sfan5 |
jojoa1997: stop |
18:46 |
jojoa1997 |
too busy distracting myself from homework to go on wikipedia |
18:47 |
witheld |
Okay what the heck is adding watermelons to my game and why can't I hit them.... |
18:47 |
sfan5 |
deltasquared: if the mod authors do things correctly, no |
18:47 |
deltasquared |
hmm. |
18:47 |
deltasquared |
I suppose |
18:47 |
sfan5 |
as mods are generally compatible across versions it's the mod authors problem because the user expects stuff to work |
18:47 |
deltasquared |
also, mg has snow biomes? must try |
18:48 |
sfan5 |
yes it does |
18:48 |
sfan5 |
I designed the pine trees |
18:48 |
witheld |
deltasquared: yeah they're pretty nice |
18:48 |
deltasquared |
shame that the in-built mod list appears to be broken atm |
18:48 |
witheld |
In general the whole thing just feels a lot nicer |
18:48 |
deltasquared |
oh wait... |
18:48 |
deltasquared |
it works? huh. |
18:49 |
deltasquared |
doesn't seem to be in there though |
18:49 |
deltasquared |
back to the forum I suppose, one moment |
18:50 |
sfan5 |
!title https://github.com/Novatux/mg |
18:50 |
MinetestBot |
sfan5: Novatux/mg · GitHub |
18:50 |
deltasquared |
what did that do? |
18:51 |
sfan5 |
show me tha title of the page https://github.com/Novatux/mg |
18:51 |
sfan5 |
the* |
18:52 |
deltasquared |
uggh. mg needs moretrees, which needs plants_lib - I'll have to be careful not to pull in the other stuff, plantlife lags HARD |
18:52 |
sfan5 |
mg doesn't need moretrees |
18:52 |
|
jojoa1997 left #minetest |
18:53 |
sfan5 |
deltasquared: modname? means you CAN install modname |
18:53 |
deltasquared |
oh, I see |
18:53 |
deltasquared |
like an optional. ok |
18:53 |
deltasquared |
I've never seen that before |
18:53 |
deltasquared |
well, a village is slowly appearing |
18:54 |
|
EvergreenTree joined #minetest |
18:54 |
* sfan5 |
meows at EvergreenTree |
18:54 |
|
LazyJ joined #minetest |
18:55 |
* EvergreenTree |
barks at sfan5 |
18:55 |
deltasquared |
uggh, I need a better CPU than a crappy pentium IV |
18:55 |
PenguinDad |
A wild EvergreenTree appears :3 |
18:55 |
* EvergreenTree |
is a very hasty ent |
18:55 |
Hobodium |
Who let all these animals in here |
18:55 |
* sfan5 |
meows at Hobodium |
18:56 |
PenguinDad |
Hobodium: Who let the dogs out! :D |
18:56 |
deltasquared |
one thing I don't like about lua mapgens is the proximity range for generating new chunks |
18:56 |
witheld |
deltasquared: just save man, you can build a brand new PC that'll play even brand new games decently for probably less then $200 if you really try |
18:56 |
witheld |
I think that's about how much this one cost |
18:57 |
deltasquared |
this was my budget PC, I realise now I made a poor choice for the mobo+CPU combo |
18:57 |
witheld |
Considering that an Ivy Bridge Celeron is $50, yes |
18:57 |
sfan5 |
deltasquared: if you just want a better cpu you can buy a cheap mini-itx mobo with cpu |
18:58 |
deltasquared |
btw, bc I've never had to do so, I assume that CPU upgrades are more than whether the new CPU fits the current motherboard physically (i.e. same socket) |
18:58 |
sfan5 |
<deltasquared> one thing I don't like about lua mapgens is the proximity range for generating new chunks |
18:58 |
sfan5 |
the range is set by the game |
18:58 |
witheld |
deltasquared: sometimes yes |
18:58 |
sfan5 |
the lua mapgen just takes longer to gen. them |
18:58 |
deltasquared |
hmm. now it's going, I agree, mg is decently fast |
18:59 |
witheld |
sneaking on half blocks is broken |
18:59 |
witheld |
Well not actually broken but...weird |
18:59 |
sfan5 |
ew know |
18:59 |
sfan5 |
ew |
18:59 |
deltasquared |
you mean the floating thing? |
18:59 |
sfan5 |
we |
18:59 |
PenguinDad |
eee​w knows :D |
18:59 |
deltasquared |
I've noticed that, is that the thing where if you sneak on a slab, you raise up as if on a full block? |
19:00 |
witheld |
yeah |
19:00 |
deltasquared |
I have to ask, why even? |
19:00 |
sfan5 |
deltasquared: a mobo e.g. this: http://www.reichelt.de///?ARTICLE=144017 |
19:00 |
deltasquared |
also, is lua mapgen not threaded? bc commands seem to hang until gen is done |
19:01 |
sfan5 |
nope |
19:01 |
sfan5 |
not threaded |
19:01 |
sfan5 |
lua can't use threads |
19:01 |
sfan5 |
even if it could there's the Env lock |
19:01 |
witheld |
that's kinda shite |
19:01 |
deltasquared |
because I can't be bothered to go through the Ctrl-B [ and xsel dance again, what's the GPU on that mobo? Intel I hope :P |
19:02 |
|
Pest joined #minetest |
19:02 |
witheld |
looks like there's a thing to use win32 and pthreads from lua, but the last thing anyone needs is platform dependent code |
19:02 |
sfan5 |
deltasquared: yep, intel gfx |
19:03 |
deltasquared |
uggh, I'd hate to see the #ifdef mess around that :P |
19:03 |
deltasquared |
sfan5: ah cool |
19:03 |
sfan5 |
deltasquared: " Intel® 7th generation (Gen 7) graphics " |
19:03 |
deltasquared |
It would seem recent Intel GPU's blow my current AMD card out of the water |
19:04 |
deltasquared |
(It's a HD 5450) |
19:04 |
witheld |
If there was ever a major exploit for minetest, would the public server list be made to reject that version? |
19:05 |
deltasquared |
that'd cause some initial havoc methinks |
19:05 |
|
jojoa1997 joined #minetest |
19:05 |
deltasquared |
until everyone updates their server entries :P |
19:05 |
sfan5 |
reject that client version or server version? |
19:05 |
witheld |
sfan5: well, depends where the exploit is doesn't it! |
19:05 |
sfan5 |
hm |
19:05 |
sfan5 |
it will probably depends on how it affects servers |
19:06 |
deltasquared |
In regards to a new mobo, it'd be nice to have a (stable) coreboot build for it, preferably on a swapple BIOS ROM chip |
19:06 |
sfan5 |
it it doesn't exploit a logic bug someone would need to defeat ASLR/DEP, NX and stuff |
19:06 |
sfan5 |
if it* |
19:06 |
deltasquared |
ASLR is also OS-specific |
19:07 |
deltasquared |
I'm pretty sure Windoze is set to only apply DEP to applications which ask for it by default |
19:07 |
PenguinDad |
http://img.thedailywtf.com/images/14/q3/e127/Pic-1.png xD |
19:08 |
deltasquared |
something like /NoExecute OptIn |
19:08 |
deltasquared |
in teh boot.ini |
19:08 |
sfan5 |
deltasquared: does coreboot support UEFI? |
19:08 |
deltasquared |
not AFAIK |
19:08 |
sfan5 |
otherwise you would probably "downgrade" the feature of any new mobo |
19:08 |
deltasquared |
yeah well, I was aiming to use grub as the payload |
19:09 |
deltasquared |
as for a rescue disk, shouldn't be too hard to fix up |
19:09 |
sfan5 |
gummiboot works way better with some UEFI laptop I have |
19:09 |
Calinou |
Coreboot does |
19:09 |
Calinou |
Coreboot is not a BIOS/UEFI replacement per se |
19:09 |
Calinou |
it's payload stuff |
19:09 |
deltasquared |
I know |
19:09 |
Calinou |
TianoCore is what you would use to replace UEFI |
19:10 |
Calinou |
you can even boot Windows, lol |
19:10 |
Calinou |
(in theory) |
19:10 |
Calinou |
<sfan5> otherwise you would probably "downgrade" the feature of any new mobo |
19:10 |
sfan5 |
so basically you can't? |
19:10 |
deltasquared |
I was under the impression TianoCore's implemetation into coreboot was still highly experimental |
19:10 |
Calinou |
all the BIOS/UEFI replacements already do |
19:10 |
rubberduck |
why is the command "me" listed twice under the "/help" command??? |
19:10 |
Calinou |
don't expect any of them to offer advanced overclocking, power management, or good looks |
19:11 |
Calinou |
<witheld> Considering that an Ivy Bridge Celeron is $50, yes |
19:11 |
Calinou |
why Ivy Bridge in 2014? |
19:11 |
sfan5 |
Calinou: ASRock mobos have a decent menu (UEFI at least) |
19:11 |
Calinou |
I've seen a G1820 at 35 € here |
19:11 |
deltasquared |
overclocking: not me. power management: its not a laptop! good looks: pfft. |
19:11 |
witheld |
Well then then! |
19:11 |
Calinou |
power management is useful on desktops to reduce power bill, heat |
19:11 |
Calinou |
sfan5, I mean, replacement ones |
19:11 |
Calinou |
not stock UEFIs |
19:12 |
sfan5 |
oh |
19:12 |
Hobodium |
What are you talking about, desktop computers are good space heaters! |
19:12 |
Calinou |
people there don't care about niches or looks |
19:12 |
witheld |
Calinou: I should just say "A modern Celeron is $50" |
19:12 |
Calinou |
they just want the thing to boot |
19:12 |
deltasquared |
anyways, my eyes grow weary. continue the topic for me |
19:12 |
deltasquared |
bai |
19:12 |
Calinou |
last update to mg mod was on July 13? :( |
19:12 |
|
rubberduck left #minetest |
19:12 |
|
rubberduck joined #minetest |
19:22 |
|
Miner_48er joined #minetest |
19:26 |
|
huw joined #minetest |
19:30 |
|
khor_ joined #minetest |
19:32 |
|
Everdras joined #minetest |
19:37 |
|
asie joined #minetest |
19:38 |
witheld |
Hwo does oddly_breakable_by_hand work? Does it make breaking it by hand take a very long time? |
19:39 |
witheld |
How* |
19:46 |
|
kaeza joined #minetest |
19:48 |
kaeza |
greetings |
19:48 |
|
zlsa joined #minetest |
19:50 |
|
kahrl joined #minetest |
19:52 |
|
iqualfragile joined #minetest |
19:52 |
|
H-H-H joined #minetest |
19:54 |
|
DuDraig joined #minetest |
19:54 |
|
ThatGraemeGuy joined #minetest |
19:55 |
|
Kazaii joined #minetest |
19:59 |
Calinou |
witheld, not always |
19:59 |
Calinou |
http://paste.ubuntu.com/8420477/ |
19:59 |
Calinou |
this is the hand's times |
20:00 |
Calinou |
mods/default/tools.lua |
20:00 |
Calinou |
hi kaeza |
20:00 |
Calinou |
I gtg, night :) |
20:00 |
|
alket joined #minetest |
20:00 |
rubberduck |
one question about ores and their rarity, are rare ores more common at highest depth?? and how rare are nyan cats compared to mese blocks and is this influenced by height??? |
20:03 |
|
Animetrom joined #minetest |
20:03 |
Calinou |
rubberduck, they may or may not be more common deeper |
20:03 |
Calinou |
in minetest_game, there is no real need to go below -256 |
20:03 |
Calinou |
and really no need to go below -1024 (below that height you find rare Mese blocks, but they don't get more common as you go deeper) |
20:03 |
Calinou |
-256 has lots of ores already |
20:03 |
Calinou |
so go mine at -260 or so |
20:05 |
witheld |
That's not true |
20:05 |
witheld |
At least according to the wiki |
20:05 |
witheld |
>Mese Blocks are the rarest mineral and the third rarest blocks and start appearing very deep underground, under 1024 node lengths below sea level. |
20:05 |
witheld |
and |
20:05 |
witheld |
>Mese ore starts appearing from below 64 node lengths below sea level and the clusters will become larger from below 256 node lengths below sea level. |
20:05 |
witheld |
Larger clusters if you dig down deeper |
20:05 |
witheld |
Dig deep my friend |
20:07 |
Jordach |
at depths -1024 or lower, mese blocks will spawn, while at -64, mese ore spawns |
20:13 |
* rubberduck |
going to sleep... ...zzz... ...zzz... ...zzz... |
20:13 |
|
rubberduck left #minetest |
20:18 |
|
jp joined #minetest |
20:26 |
|
chchjesus joined #minetest |
20:27 |
witheld |
I hate when I try to dig with food, but why on earth do you left click to eat anyway? |
20:28 |
|
tanath joined #minetest |
20:29 |
witheld |
...is there a mod or way to get an interactive lua shell to a game? |
20:29 |
Hobodium |
Because the controls to manually move your hand to your mouth and then use your jaw are a lot more complicated than left clicking |
20:32 |
|
jojoa1997 joined #minetest |