Time |
Nick |
Message |
00:29 |
|
Enke joined #minetest |
00:43 |
Vazon |
o wow |
00:43 |
diemartin |
much awesome |
00:44 |
Vazon |
no, that server that is on the top of server list should be taken down if you ask me, the owner is a perv |
00:48 |
diemartin |
? |
00:49 |
VanessaE |
how's that? |
00:51 |
Vazon |
VanessaE join and read the server description |
00:51 |
|
Taoki joined #minetest |
00:52 |
Vazon |
Is that really what we want as a image?? as bad as some minecraft servers?? |
00:52 |
Vazon |
ok nvm the sekori server not the current top server |
00:57 |
Vazon |
VanessaE: did you see it?? |
01:00 |
VanessaE |
what server description? |
01:00 |
Vazon |
sending naked pictures to the owner -.- |
01:02 |
VanessaE |
eh |
01:02 |
VanessaE |
that's not so good... |
01:03 |
Vazon |
No, no its not. Is there anyway we could block the server from the list?? |
01:03 |
VanessaE |
diemartin: and THIS IS WHY I proposed what I proposed about knocking crap servers off the top! |
01:03 |
Vazon |
^^ |
01:03 |
Vazon |
Hell we have little kids who play, they do not need to see that crap |
01:05 |
diemartin |
yes, but nobody cares about serverlist management it seems |
01:05 |
diemartin |
and no, a disclaimer is not suitable in this case |
01:06 |
Vazon |
grrr |
01:06 |
* Vazon |
is very disgusted |
01:11 |
diemartin |
let's DDoS it <.< |
01:11 |
Vazon |
Is it all right if i start a topic for a server list for this?? |
01:12 |
Vazon |
diemartin, hehe |
01:12 |
Enke |
This about Sektori.org? |
01:12 |
Vazon |
yes |
01:13 |
Enke |
Ah. |
01:13 |
Enke |
That's the last thing we need. |
01:13 |
Vazon |
indeed, |
01:13 |
Enke |
*shudders* |
01:13 |
Vazon |
the bad thing is the at the top so everyone and there brother is seeing it! |
01:14 |
VanessaE |
their* |
01:14 |
Enke |
Bingo! |
01:14 |
Vazon |
Srry Vanessa |
01:14 |
VanessaE |
Vazon: sorry, I'm a bit of a grammar nazi when it comes to certain things :) |
01:14 |
Enke |
grammitcal stuff aside, there doesn't seem to be much we can do right now. |
01:15 |
* VanessaE |
pokes ShadowNinja |
01:15 |
* Vazon |
is starting a topic on this |
01:15 |
VanessaE |
(maybe he can manually blacklist it) |
01:15 |
Vazon |
should i put it in general or problems? |
01:15 |
Enke |
Hmm. Might work. |
01:16 |
Enke |
Vazon: Servers forum? |
01:16 |
Vazon |
I hope so, Vanessa. I really hope so |
01:16 |
Enke |
Although I think General is the next place to put it. |
01:16 |
Vazon |
hmmmm |
01:16 |
VanessaE |
General I suppose |
01:16 |
Vazon |
ok |
01:16 |
diemartin |
I think this should not be put in the forums |
01:17 |
Enke |
diemartin: You have a point. The last thing we want to do is give this guy publicity. |
01:17 |
diemartin |
"There's no such thing as bad publicity" |
01:18 |
Enke |
Telling people not to do somthing will pique their interest enough to probably do it. "Kicking elephant problem" |
01:19 |
VanessaE |
yeah, he's right |
01:19 |
VanessaE |
don't post it, Vazon |
01:19 |
VanessaE |
or at least, don't single-out that particular server or reference it in any way |
01:19 |
Enke |
Put a kid in a room with a stufffed elephant, tell 'em not to kick it. Leave, come back, and they've kicked it because you put the idea in their mind. |
01:20 |
VanessaE |
I think it's okay to talk generally about crap servers and how we need a community ranking system of some kind |
01:20 |
* diemartin |
remembers the Doom controversies (also MK) |
01:20 |
Enke |
VanessaE: Just some kind of list? |
01:20 |
Vazon |
im not |
01:20 |
VanessaE |
Enke: list? |
01:21 |
Enke |
Although that's subject to error as well. Someone banned could give the server a bad rating for no reason other than they were banned. |
01:21 |
Vazon |
I will not give any server credit for anything |
01:22 |
VanessaE |
Enke: the idea before was to have users vote servers up/down e.g. like posts on reddit, soylent, etc. Combine those votes via a formula along with a weak weight against ping and/or lag, the server's uptime and/or age, some basic alphanumeric ordering (weighted), and a very very weak weighting against the number of users |
01:23 |
VanessaE |
find a good formula that combines those factors and I think it will result in a very fair sort order, imho. |
01:23 |
VanessaE |
servers like the one in question would disappear into obscurity while good ones would float to the top. |
01:24 |
Enke |
Possibly. Although the problem of angry banned dip****s remains. #1 rule: People almost never think they're in the wrong, less so with kids and teens. |
01:24 |
VanessaE |
true. |
01:25 |
* asl |
think using ping is still just isn't fair, one min it could be sky high, the next, down low |
01:25 |
VanessaE |
asl: that's why it would be weakly weighted |
01:25 |
VanessaE |
barely able to have any effect |
01:25 |
VanessaE |
most of the sort order would come from users' votes and perhaps the server's uptime and/or age |
01:26 |
Enke |
Older servers more likely to be at the top. |
01:26 |
VanessaE |
(seems to me that servers that have been around for a while could be expected to have gotten their shit together) |
01:27 |
Enke |
Precisely. Same with players. Those of us around with no intention to be screwing up will usually have it all figured out. |
01:27 |
VanessaE |
yep |
01:28 |
VanessaE |
asl: at most, I would say that ping and lag would be capped and at worst would be able to have as much effect as, oh, let's say 2 user votes in either direction (e.g. really BAD lag would be equivalent to knocking two votes off of the server's count, at worst) |
01:29 |
Enke |
What # in seconds counts as really bad? Anything above 7-10 seconds? |
01:30 |
Vazon |
VanessaE, Enke: http://pastebin.com/rVh3ES8s let me know if you would anything changed, i havent posted yet. |
01:30 |
VanessaE |
Enke: anything over 2-3 seconds, I would say. |
01:31 |
diemartin |
Vazon, Maybe* |
01:31 |
Enke |
Okay. I'm with another on a server with 15 seconds of lag. XD (hilariously old computer) |
01:31 |
Vazon |
thanks |
01:32 |
VanessaE |
vas/Maby/Maybe/ |
01:32 |
VanessaE |
grrr |
01:32 |
asl |
the max lag can spike over 100 if some troll put over 1 stack of sapling from more trees and logout and then login after a few hours and they all grow all together |
01:32 |
Vazon |
got it, |
01:32 |
VanessaE |
Vazon: s/Maby/Maybe/ |
01:33 |
VanessaE |
asl: well a brief spike would only kick the server down by 2 votes for a short while anyway |
01:33 |
VanessaE |
Vazon: s/a like/alike/ |
01:33 |
Vazon |
fixed |
01:34 |
VanessaE |
s/dont/don't/ |
01:34 |
|
NakedFury joined #minetest |
01:34 |
VanessaE |
those typos aside, this looks good. |
01:34 |
Enke |
VanessaE: For lag and ping calculations, how often should it do them? |
01:34 |
Vazon |
done |
01:34 |
Enke |
Every 1 minute? 5 minutes? |
01:34 |
VanessaE |
Enke: every time the server list refreshes, which I think is every 2 minutes. |
01:34 |
Vazon |
VanessaE: ok for me to post? |
01:34 |
Enke |
Sounds good. |
01:35 |
VanessaE |
Vazon: yeah, I think so but leave my name out. write "...so a few of us have come up..." |
01:35 |
Vazon |
ok |
01:36 |
VanessaE |
(it may be my idea to use those stats, but hardly my original idea to sort based on something other than #players) |
01:36 |
Vazon |
lol ok, done |
01:36 |
VanessaE |
Vazon: also, |
01:36 |
Vazon |
yes? |
01:37 |
VanessaE |
I suggest that #players could be included in the weighted score (at a very very low ratio) but only so long as "guestxxxx", "*admin*" and other such "temporary" names are excluded from the list. |
01:37 |
VanessaE |
the master server list already knows the names, so it can filter those out and get a new count. |
01:37 |
Enke |
Maybe each person counts for .2 on the score? |
01:38 |
Vazon |
so admin and guest names msut be excluded? |
01:38 |
Vazon |
must* |
01:38 |
VanessaE |
Enke: I would suggest even less, perhaps 0.1, with a cap of 2.0 votes. |
01:38 |
Enke |
0.2 with a cap of 2.0 votes? |
01:38 |
VanessaE |
so that servers like that one that hacked in values of 500+#players can't possibly overly influence it. |
01:38 |
Enke |
Several servers never make it above 10 players anyhow. |
01:39 |
VanessaE |
ok, 0.2 capped to 2.0 then |
01:39 |
Vazon |
VanessaE: i have already posted so, tell me what you want me to add and where |
01:39 |
VanessaE |
Vazon: link? |
01:39 |
Vazon |
https://forum.minetest.net/viewtopic.php?f=3&t=9535 |
01:41 |
VanessaE |
Vazon: s/wieghted/weighted/ ; add something in there relative to what Enke and I were just discussing |
01:41 |
VanessaE |
(weighted number of players, capped and filtered of all "guest"/temporary names) |
01:41 |
VanessaE |
the idea there is to avoid boosting servers with tons of transient users to the top of the list.. |
01:43 |
VanessaE |
suddenly I am thinking of a scene out of "It's a Mad Mad [...] World" |
01:44 |
Vazon |
weighted number of players? |
01:44 |
VanessaE |
about a dozen people were standing in a clearing discussing this big cache of money that Jimmy Durante's character just left to them, provided they can actually find it, and how to divvy it up. They're all coming up with all these insane ways to split it up into shares. |
01:45 |
VanessaE |
Vazon: weighted player count, filtered of all guest/temporary names, capped to some reasonable figure for the sake of the score. |
01:46 |
Vazon |
ok, I think I covered that look to make sure I stated what you ment. |
01:46 |
VanessaE |
nonono |
01:46 |
Vazon |
? |
01:47 |
Vazon |
im sorry if i got it wrong you to was tossing ideas around, and its not easy to piece to gether what you ment :( |
01:47 |
VanessaE |
I'll edit the post, ok? |
01:47 |
Vazon |
kk |
01:48 |
Vazon |
you two* |
01:48 |
VanessaE |
done. |
01:49 |
* VanessaE |
wonders where enke disappeared to |
01:50 |
* Vazon |
is slowly dragging enke away, when he hears VanessaE calling for enke. |
01:50 |
VanessaE |
now to propose the actual formula |
01:51 |
|
Endymion joined #minetest |
01:57 |
Exio4 |
we need multi-variable lineal interpolation(?) |
01:59 |
VanessaE |
how about this? http://pastebin.com/2bkhZB3n |
01:59 |
VanessaE |
(the only thing I didn't include in the calculation is alphanumeric order, I'm not sure of a good way to do that) |
02:01 |
|
CraigyDavi_ joined #minetest |
02:02 |
VanessaE |
so if I did that right, the highest possible score a server could get before user votes are figured in, is 36. |
02:02 |
Vazon |
VanessaE: i think lag should be a not so heavy as the rest, we all now networks to act up somethings, should we punish the servers for that? |
02:04 |
VanessaE |
ok, let's weaken it a little. |
02:04 |
Vazon |
It's up to you, I'm just saying :) |
02:04 |
VanessaE |
also my math sucks :P |
02:05 |
Vazon |
lol im great with math, just need to learn to code. |
02:05 |
VanessaE |
http://pastebin.com/NFPDEcHt |
02:06 |
VanessaE |
that makes the maximum score 16, but now ping and lag have less effect relative to the other factors. |
02:06 |
Vazon |
sounds good |
02:06 |
VanessaE |
or wait, max score was 72, now it's 32. |
02:06 |
VanessaE |
G*d I suck at maths. |
02:06 |
|
kizeren joined #minetest |
02:07 |
VanessaE |
that's before user votes are counted in. |
02:07 |
* Vazon |
pokes VanessaE with a 8th grade math book |
02:07 |
VanessaE |
hah |
02:07 |
Vazon |
:P |
02:08 |
VanessaE |
so run through that. does it hold water in the worst case? |
02:08 |
VanessaE |
2+ second lag, 2+ second ping, 0 players.. hm that'll screw it up |
02:08 |
VanessaE |
I didn't account for 0 values in the formula. |
02:09 |
VanessaE |
http://pastebin.com/inGQwc3y |
02:09 |
VanessaE |
there. hack job but it'll keep any zero term from throwing the calculation off. |
02:09 |
Vazon |
maby set 0 players to not change anything?? since no one is on what does it matter? |
02:10 |
|
CraigyDavi joined #minetest |
02:10 |
VanessaE |
ok, the user votes will have to be ADDED to the store, not multiplied. |
02:10 |
Vazon |
some servers go dark around night so why not let them keep there score till another player joins? |
02:11 |
VanessaE |
http://pastebin.com/jAZzAfTp |
02:11 |
VanessaE |
how about that? |
02:12 |
VanessaE |
at that point the +0.0001's aren't needed. |
02:12 |
VanessaE |
http://pastebin.com/GAuZ2kE1 |
02:12 |
VanessaE |
there |
02:12 |
Vazon |
looks good, but what do I know xD |
02:12 |
VanessaE |
(still needed in the lag/ping to prevent a possible divide-by-0 error |
02:13 |
VanessaE |
let's go with that ^^^^^ unless someone can come up with a better formula. |
02:13 |
Vazon |
ya, so what is the total max ending score? |
02:14 |
VanessaE |
well for 0 lag, 0 ping, a bunch of players, 180+ days of existence and 48+ hours of uptime, that would be votes + (2*2*1)+(2*2) = 8. |
02:14 |
Vazon |
and is that score even possible for a server to achieve? if it is then we will have servers with the same score, and then what place do we put them |
02:16 |
VanessaE |
with no user votes, the best score a server could achieve would be 8. the worst would be nearly 0. |
02:17 |
Vazon |
kk |
02:18 |
Vazon |
are we having vote + and - or just vote + ?? |
02:18 |
VanessaE |
I think only upvoting would be allowed. |
02:19 |
VanessaE |
but some kind of blacklisting also needs to be discussed |
02:19 |
VanessaE |
so maybe + and - |
02:19 |
VanessaE |
with a minimum server score of -1 |
02:19 |
Vazon |
well having downvoting would help but make it only worth like .1 |
02:20 |
VanessaE |
since votes are additive in this theory, then a server with really crappy stats and a user votes of -1 or -2 or so, would already be in the negative, so capping it at -1 is probably good enough |
02:20 |
VanessaE |
(I base this on how SoylentNews and Slashdot operate) |
02:20 |
VanessaE |
it would only take a handful of user votes to kill these stats, but the theory here is that if the formula is just right, users' votes will be pretty close to what the stats would have arrived at. |
02:20 |
VanessaE |
(of course there's no accounting for taste :P ) |
02:20 |
Vazon |
maybe have a select few of people who have access to a server ban or blacklist and you must have proof and others that agree the the server was in the wrong to have the server revoked from the list?? |
02:21 |
Vazon |
ok |
02:21 |
VanessaE |
maybe forum moderators could be given that privilege, but should such moderators speak for the entire Minetest userbase? |
02:21 |
VanessaE |
blacklisting on the master server list is a BIG deal, or it can be |
02:22 |
VanessaE |
so yeah, allow up- and down-voting |
02:22 |
VanessaE |
but cap the lower-end to -1 |
02:22 |
VanessaE |
on Soylent, we refer to that as "being modded down to oblivion" :) |
02:22 |
Exio4 |
the user is a thing that counts but not so much |
02:23 |
Vazon |
i dont think forum moderators should have that but make a new group in all a group just for regulating the community off the forums? |
02:23 |
diemartin |
okay, I must've done something wrong http://pastebin.com/NyFDwyzk |
02:23 |
VanessaE |
diemartin: which formula did you use? |
02:23 |
diemartin |
the last one you pasted |
02:23 |
VanessaE |
you did something wrong then :) |
02:23 |
diemartin |
http://pastebin.com/GAuZ2kE1 |
02:24 |
VanessaE |
you didn't take min(2, lag_seconds) etc |
02:24 |
VanessaE |
or I used the wrong function |
02:24 |
diemartin |
no, I probably used the wrong field somewhere |
02:25 |
diemartin |
masterserver json format is not documented anywhere |
02:25 |
diemartin |
WTF is pop_v? |
02:25 |
VanessaE |
wat |
02:25 |
Vazon |
?? |
02:26 |
* diemartin |
reads source |
02:27 |
|
Eater4 joined #minetest |
02:29 |
VanessaE |
diemartin: also don't forget to filter out guestxxxx and so forth |
02:30 |
* Eater4 |
pops in |
02:31 |
* Vazon |
punts Eater4 back out |
02:31 |
Eater4 |
I am gonna create a channel to help with servers |
02:31 |
VanessaE |
that's what this channel is for. |
02:32 |
Eater4 |
Vazon: it looks like you are on meh server |
02:32 |
Eater4 |
I plan to make my mansion tonight |
02:33 |
Eater4 |
does anyone know how to make the message of the day longer on a server? Like, when it pops up, it stays up for the slected amount of time |
02:33 |
|
Vazon_ joined #minetest |
02:34 |
Vazon_ |
sorry computer shutdown |
02:35 |
diemartin |
huh |
02:35 |
diemartin |
some servers don't even have ping; others don't have age... |
02:36 |
diemartin |
note how minetest.ru shows '?' as age |
02:36 |
diemartin |
it would be unfair to treat those as either infinitely new or old |
02:39 |
Vazon_ |
diemartin the server isnt updated, it needs to be |
02:40 |
diemartin |
point still stands though |
02:41 |
|
Enke joined #minetest |
02:44 |
diemartin |
http://kaeza.mooo.com:8000/scores.txt |
02:45 |
VanessaE |
diemartin: that's more like it; seems like I screwed up my formula though, I thought the max score would have been 8. what did I do wrong? |
02:46 |
VanessaE |
for a server that doesn't report a figure, take the median value maybe? |
02:46 |
Exio4 |
i still think doing multi-variable lineal interpolation would be enough :P |
02:46 |
Exio4 |
a simple math function w/o lots of variables |
02:47 |
diemartin |
VanessaE, users added too much weight (which was what we didn't want) |
02:48 |
VanessaE |
diemartin: what formula did you use? |
02:48 |
VanessaE |
(I mean the final formula) |
02:49 |
diemartin |
http://kaeza.mooo.com:8000/asdf.py |
02:49 |
diemartin |
probably should remove lag... |
02:51 |
diemartin |
Exio4, code example pls |
02:55 |
Vazon |
VanessaE what about temp servers?? like the owners cant run them full time?? |
02:55 |
Vazon |
there scores will be hurt by this fact? |
02:55 |
Vazon |
their* |
03:00 |
Exio4 |
diemartin: reduce variables first :D |
03:02 |
|
kaeza joined #minetest |
03:02 |
Vazon |
Hi kaeza |
03:02 |
Exio4 |
then i'd use some 'dirty workarounds' for my lack of math skillz :D |
03:03 |
VanessaE |
Vazon: their scores won't be *helped* no, but they won't be particularly hurt; that's what user votes are for and why age/uptime are added to the other factors rather than multiplies. |
03:03 |
VanessaE |
multiplied* |
03:04 |
Vazon |
ok, thats understandable. We dont want servers that are not able to be up full time to be hurt by this new system. |
03:04 |
Vazon |
hurt that bad* |
03:07 |
VanessaE |
kaeza: damn it, make up my mind :) |
03:09 |
Vazon |
VanessaE: was you able to put at least a temporary stop the that server?? |
03:10 |
VanessaE |
Vazon: I have no power to blacklist it :( |
03:10 |
* Vazon |
curses under his breath |
03:13 |
VanessaE |
kaeza: what if you filter out "guest"/"admin" names (that'll reduce sektori's count to 10, nwps.ws to 14)? how does that affect the listing? |
03:14 |
Vazon |
is the nwps.ws another problematic server? |
03:15 |
|
kaeza joined #minetest |
03:15 |
Vazon |
wb |
03:17 |
VanessaE |
Vazon: no, it's just another of those where the player count is bloated by transient users |
03:17 |
VanessaE |
ever since these G*d damned "guest" usernames were added to clients.. ARGH |
03:17 |
Vazon |
i hate the guests, or as LazyJ put it Guessthatnumber xD |
03:19 |
VanessaE |
haha |
03:21 |
Vazon |
mhmm just realized the server list says favorites at the top even tho your on the public serve list |
03:24 |
kaeza |
lol removing guests plunked that one server to the bottom of the list :D |
03:25 |
|
the-loop-digga left #minetest |
03:30 |
Vazon |
what server was that? |
03:36 |
|
ImQ009 joined #minetest |
03:36 |
|
Vohveli joined #minetest |
03:39 |
kaeza |
http://kaeza.mooo.com:8000/scores.html |
03:46 |
Vazon |
those points are high i think your have a few extra zeros like 3 :P |
03:53 |
|
ecutruin1 joined #minetest |
04:06 |
VanessaE |
kaeza: er, 404 |
04:06 |
kaeza |
removed it |
04:06 |
kaeza |
http://kaeza.mooo.com:8000/scores.txt |
04:07 |
VanessaE |
yeah, now that's more like it |
04:09 |
kaeza |
updated with latest data |
04:09 |
kaeza |
(I'm testing with cached list) |
04:09 |
VanessaE |
yup, that looks about right; cheapie and I just gave all of my servers' rollback logs an enema :) |
04:10 |
VanessaE |
that's about the kind of spread I was expecting to see, too |
04:11 |
|
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04:12 |
kaeza |
lol |
04:12 |
VanessaE |
? |
04:12 |
kaeza |
nvm |
04:12 |
Vazon |
yes that looks alot better |
04:12 |
kaeza |
how much is the average server uptime? |
04:13 |
Vazon |
about 2 days?? |
04:13 |
kaeza |
one day maybe? |
04:13 |
Vazon |
mine never crashes so no need there |
04:13 |
VanessaE |
seems like the average is around 8 hours |
04:13 |
VanessaE |
imho is a server stays up more than 48, the admin is irresponsible |
04:13 |
VanessaE |
(as vazon said, backups) |
04:14 |
Vazon |
ya |
04:15 |
VanessaE |
ho. ly. crap. my creative server has really been around for over a year? O_o |
04:16 |
Vazon |
my server would have been up almost a year if i wouldnt have resarted and restarted then quit |
04:16 |
VanessaE |
(that's why I suggested capping the age at 180 days :) ) |
04:18 |
Vazon |
grrrr Sertori is still up there |
04:25 |
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04:27 |
diemartin |
okay, the script now does not take into account clients to see how other stuff weighs |
04:28 |
diemartin |
check output again (same URL) |
04:29 |
* VanessaE |
checks... |
04:30 |
diemartin |
might take a while for DNS records to update |
04:31 |
VanessaE |
there it goes., |
04:31 |
VanessaE |
heh, without player counts, those crappy one is way at the bottom :) |
04:33 |
VanessaE |
but then again so are a couple of good ones |
04:34 |
diemartin |
Minetest.ru is at the bottom because it does not send age |
04:34 |
VanessaE |
all of mine because of a recent restart |
04:34 |
diemartin |
VFFA is probably wrong there, as well as SCFB |
04:35 |
VanessaE |
yeah |
04:46 |
Vazon |
wow the score seems to be updating perfectly VanessaE, you did it :D |
04:47 |
VanessaE |
I blame diemartin for getting the formula right ;) |
04:47 |
Vazon |
lol |
04:47 |
Vazon |
now all that is left is for people to listen :) |
04:48 |
diemartin |
still needs some tweaks |
04:48 |
VanessaE |
what's your formula now? |
04:49 |
Vazon |
it could yes, but its still like 10 times better than before |
04:49 |
Vazon |
there are 2 many zeros tho |
04:50 |
diemartin |
http://kaeza.mooo.com:8000/a.py |
04:50 |
* diemartin |
hides from incoming fire |
04:51 |
VanessaE |
31536000.0 ? |
04:52 |
* Vazon |
looks at diemartin's mumbo jumbo |
04:52 |
diemartin |
one year |
04:52 |
VanessaE |
oh ok |
04:52 |
diemartin |
/4 == 1 "point" every 3 months |
04:55 |
diemartin |
http://i1.kym-cdn.com/photos/images/original/000/234/765/b7e.jpg |
04:56 |
VanessaE |
lol |
04:56 |
VanessaE |
wel, it works doesn't it? |
04:56 |
VanessaE |
"Yeah but I'm here all day! That thing going up and down? That's undecent!" |
04:57 |
VanessaE |
sorry, obscure reference. |
04:57 |
diemartin |
heh |
04:59 |
VanessaE |
(Operation Petticoat, Engineer Tosten (sp) commenting on the use of a ladies' girdle to keep a refrigerator valve operating due to lack of a return spring) |
05:01 |
VanessaE |
regarding lag, I think give it a base value of 0.2 if it isn't reported |
05:01 |
VanessaE |
or if it reports 0 |
05:01 |
VanessaE |
200 ms seems like a reasonable value |
05:03 |
Vazon |
something is causing to a lot of zeros on the score, any idea?? |
05:03 |
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05:03 |
* VanessaE |
pokes LazyJ with a beech tree trunk |
05:03 |
Vazon |
Hi LazyJ |
05:04 |
LazyJ |
Howdy ;) |
05:05 |
* LazyJ |
puts the trunk in the fire place and sips his coffee ;) |
05:06 |
Vazon |
LazyJ, that house that i was renovating, people keeped blocking the door and using it as there own. So i claimed till it can be put back to the rightful owner |
05:06 |
Megaf |
[23:44:18] <diemartin> http://kaeza.mooo.com:8000/scores.txt |
05:07 |
Megaf |
Why my score is so low? |
05:07 |
kaeza |
<diemartin> still needs some tweaks |
05:07 |
LazyJ |
Ok, thanks. It's better to set Areas on a renovation and add the original builder to the ownership. |
05:07 |
VanessaE |
Megaf: no user votes yet, the formula is still being developed. |
05:07 |
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05:07 |
Megaf |
ok |
05:07 |
Vazon |
Ello Megaf |
05:08 |
kaeza |
and as VanessaE said, user votes would be the bulk of the score |
05:08 |
Vazon |
I can't code so I doing my best to have it pushed to being used |
05:08 |
Megaf |
ok |
05:09 |
Megaf |
well, good night |
05:09 |
Vazon |
Night |
05:10 |
Vazon |
LazyJ what is the owners name? |
05:13 |
LazyJ |
I've forgotten. |
05:13 |
LazyJ |
What did the signs say? |
05:14 |
Vazon |
there was no signs, and all locked items have been removed 0.0 |
05:14 |
LazyJ |
Give me a coord of a block that hasn't been changed, please. |
05:15 |
Vazon |
ok |
05:17 |
Vazon |
507, 12, 834 |
05:17 |
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05:18 |
LazyJ |
Popular spot. Four different players have dug/placed something there. |
05:18 |
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05:19 |
LazyJ |
I'll see if I can dig-up a backup. |
05:19 |
Vazon |
kk |
05:20 |
Vazon |
msg the names i may remember |
05:21 |
LazyJ |
Gordini, fourtwenty, GanjaSmokin, and Vazon (suspicious character, that one ;)- ) |
05:21 |
VanessaE |
lol |
05:21 |
Vazon |
its me! |
05:21 |
Vazon |
im sorry it was me xD |
05:22 |
Vazon |
none was the claimer of that house |
05:22 |
LazyJ |
I'll have to restore an old backup from an external hd. It'll take a few minutes. |
05:22 |
Vazon |
maybe that house wasnt wasnt the person who claimed that area |
05:23 |
LazyJ |
Ganja was in to building a lot of empty, very simple builds to give to other players. |
05:24 |
Vazon |
ok maby he gave it away |
05:35 |
Vazon |
Night guys |
05:36 |
VanessaE |
night Vazon |
05:37 |
LazyJ |
G'night ;) |
05:42 |
sfan5 |
!tell PilzAdam I don't think you can forbid distributing software licensed under GPL |
05:42 |
MinetestBot |
sfan5: yeah, sure, whatever |
05:42 |
VanessaE |
you can't. |
06:08 |
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06:39 |
VanessaE |
bbl, bedtime./ |
06:39 |
LazyJ |
Sleep!? |
06:39 |
LazyJ |
Wazdat? |
06:39 |
VanessaE |
that thing I shoulda been doing three hours ago :P |
06:39 |
LazyJ |
G'night, VanessaE ;) |
06:39 |
VanessaE |
night :) |
06:46 |
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08:14 |
lisacvuk |
hi |
08:15 |
lisacvuk |
how to compile irrlicht dll with direct3d9 for minetest? |
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10:01 |
MinetestBot |
werwerwer_: 06-14 20:06 UTC <Krock> foobar |
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10:57 |
Jordach |
RealBadAngel, is it possible to get the controls of 1,2,3,4,5,6,7,8? |
10:57 |
Jordach |
those keys in particular |
10:58 |
RealBadAngel |
you mean read the player's keyboard? |
10:58 |
Jordach |
yeah |
10:58 |
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10:58 |
RealBadAngel |
Jordach i think i will provide method to get full keyboard scan |
10:58 |
Jordach |
that would help |
10:59 |
RealBadAngel |
it should be made long time ago |
10:59 |
RealBadAngel |
gimme some time, im coding now small things out of my list, one by one |
11:00 |
RealBadAngel |
now im coding faces shading for both modes no shaders/shaders |
11:01 |
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11:05 |
ecutruin |
RealBadAngel, thanks for that. I was the one bugging Jordach about that. The type of experience I'm trying to create is quite a bit different when compared to MT/MC's default playstyle. I need to redesign a lot of interactions. |
11:07 |
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11:10 |
ecutruin |
I'll be honest, I do worry about being able to accomplish many of the things I wish to via MT. However, I'm going to give it a go and see what I can manage with the tools available. |
11:11 |
jin_xi |
+1 for keys |
11:15 |
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11:22 |
ecutruin |
One issue I do have with MT, is what I saw with VanessaE's pipe mod, that is, no means to tell an entity to go from point A to point B over a set period of time.. causing some cases where the entity seems to shoot farther then it should, and then is recorrected. |
11:23 |
Zeno` |
that's probably more likely the in-built "anti cheat" |
11:24 |
Zeno` |
"player moved too fast, resetting position" |
11:25 |
Zeno` |
a similar "bug" can be seen if you die, the server puts you back at spawn, and then decides you moved too fast (it will put you back where you died... related to lag) |
11:25 |
ecutruin |
Well, from what I understand, on the server.. the position stays correct the whole time.. but on the client.. it doesn't. It can kinda jump awkwardly.. and for some things that can be alright.. but for others it might create some rather jarring visuals. |
11:26 |
Zeno` |
that's correct |
11:27 |
ecutruin |
So I'll have to be careful what I do with it. |
11:28 |
Zeno` |
maybe, I'm not sure |
11:29 |
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11:29 |
ecutruin |
Visuals are VERY important to me.. so that kind of stuff is very jarring. |
11:31 |
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11:33 |
VanessaE |
ecutruin is correct. |
11:34 |
VanessaE |
there is no facility to tell an entity to move as he describes, only that they should just...move. |
11:34 |
VanessaE |
so the server sends periodic position updates to the clients I guess |
11:34 |
Zeno` |
isn't that what I (sort of) said? :) |
11:35 |
VanessaE |
nope :) |
11:35 |
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11:35 |
VanessaE |
it's not related at all to anti-cheat :) |
11:35 |
VanessaE |
it's related to the-API-for-entities-sucks :D |
11:35 |
* ecutruin |
snickers. |
11:35 |
* Zeno` |
is unsure :P |
11:36 |
ecutruin |
Hey V.. I had an odd idea just now.. what if the entity never moved? |
11:36 |
ecutruin |
But instead was animated? |
11:36 |
VanessaE |
ecutruin: explain |
11:36 |
Zeno` |
I'm sure we were talking about the same thing |
11:37 |
ecutruin |
Basically for your pipes.. instead of actually moving the entity, create a dummy model with an attachment point that is animated the distance.. for that movement and attach the item to it. |
11:37 |
ecutruin |
And just incremement the animation frame each tick as it should. |
11:37 |
VanessaE |
interesting idea. |
11:38 |
VanessaE |
raise that as an issue on the pipeworks repo so I can point nore at it |
11:38 |
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11:38 |
VanessaE |
since he coded the item transport logic, he'll want to have a word or two about that |
11:38 |
ecutruin |
Damn, you're making me be non-lazy? XD |
11:38 |
Jordach |
ecutruin, yup |
11:39 |
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11:39 |
Jordach |
i get told this daily |
11:39 |
ecutruin |
I gotta remember my git.. o.o; |
11:39 |
VanessaE |
heh |
11:39 |
Jordach |
mmm |
11:39 |
Jordach |
chicken mayo sub |
11:40 |
Jordach |
VanessaE, is that homedecor microwave 1000w? |
11:40 |
VanessaE |
Jordach: beats me :P |
11:41 |
VanessaE |
it's magic anyway :) |
11:41 |
VanessaE |
(you ever see a coal-powered microwave irl? :) ) |
11:41 |
ecutruin |
I thought of the attachment thing earlier as I wanted to be able to lay items down on tables/stoves/etc.. and was told rotating entities like that might be a problem.. so I was like.. what if I animate it rotated first.. |
11:41 |
VanessaE |
ecutruin: but yeah, that's a very interesting idea |
11:42 |
VanessaE |
as long as the server is able to update the attachment point periodically as the item moves from node to node so that it always looks smooth |
11:43 |
ecutruin |
I... have no clue how to post this to git.. I've like used git, never. |
11:43 |
Jordach |
ecutruin, quick tutorial? https://windows.github.com |
11:44 |
ecutruin |
I just need to use the web thing to post the suggestion, but no clue how to raise an issue. |
11:44 |
ecutruin |
Found it. |
11:45 |
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11:45 |
Jordach |
http://dev.minetest.net/Git |
11:45 |
Jordach |
^ might help |
11:45 |
VanessaE |
ecutruin: go to the pipeworks repo, click issues on the right, then at the top right the green button, "New Issue". |
11:46 |
VanessaE |
https://github.com/VanessaE/pipeworks/issues/new |
11:46 |
ecutruin |
Yup, done and done. |
11:46 |
ecutruin |
https://github.com/VanessaE/pipeworks/issues/70 |
11:46 |
VanessaE |
ah, yep |
11:46 |
VanessaE |
I see it |
11:46 |
Jordach |
yarp |
11:46 |
Jordach |
ecutruin, bonus points for a three lettered username |
11:47 |
Jordach |
those are like rare as a unicorn that shoots platinum laced rainbows |
11:47 |
Jordach |
as lasers |
11:47 |
ecutruin |
Hehe. I've used Ecu forever. Unfortunately someone snagged it here after I let it lapse.. so no basic Ecu here. |
11:47 |
Jordach |
fine by me :3 |
11:47 |
ecutruin |
I have 'Ecu' over on Esper. xD |
11:47 |
Jordach |
lol |
11:51 |
ecutruin |
I'm not sure how well the attachment system in MT works.. as I haven't actually had a chance to play with it at all.. but if it works well, then yeah.. you'd need quite a few dummy items models for the different directions/durations/speeds, but it should offer what's needed. I expect there could be some frameskipping if the server is massively desynced from the client.. |
11:51 |
ecutruin |
but the items should still stay in the pipes, just seem to slow/get stuck at points where its waiting on the server.. or skip ahead if the client lags and the server updates before the client finished. |
11:52 |
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11:53 |
VanessaE |
actually that's what I'd prefer - an item should just stop when the server lags, rather than slide out of a pipe. |
11:57 |
* ecutruin |
nods. |
11:58 |
ecutruin |
What's why I suggested it. ^-^ Figured it'd give you a much better visual effect of lag then glitchiness. |
11:59 |
ecutruin |
And honestly, I wouldn't be surprised if its not more efficient on the client.. I half expect a moving entity is much worse on performance then an animating one. |
11:59 |
ecutruin |
And WAY better for the server.. as it wouldn't care about the animation at all.. except to trigger it. |
12:00 |
ecutruin |
You would have to create a list within the pipe though of what's inside it.. and essentially fake the moving item kind of.. a sort of duration that the item is there.. so you can pass it onto the next one. |
12:03 |
ecutruin |
Not sure if the list thing might not be detrimental. |
12:03 |
ecutruin |
It'd probably need to be tested for performance, to see which is the best option. |
12:04 |
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12:09 |
VanessaE |
you should write all of this in your issue you filed :) |
12:09 |
ecutruin |
Bleh, I closed it already. xD |
12:10 |
ecutruin |
I want to test this stuff myself too, cause I need a lot of visual effects for my project. |
12:10 |
VanessaE |
https://github.com/VanessaE/pipeworks/issues/70 |
12:10 |
VanessaE |
:) |
12:10 |
ecutruin |
Fine! xD |
12:11 |
VanessaE |
haha |
12:12 |
Jordach |
ecutruin, remember, we all take the piss out of each other |
12:16 |
ecutruin |
There. |
12:29 |
ecutruin |
Let me know if it does get implemented, VanessaE, hopefully with a short youtube video. ^-~ I'd love to see it functioning. |
12:29 |
VanessaE |
it'll be nore who does it if anyone |
12:30 |
VanessaE |
he knows the item transport logic WAY better than me :) |
12:31 |
ecutruin |
Hehe. |
12:31 |
VanessaE |
less'n you wanna try to code it ;) |
12:31 |
ecutruin |
I'll have to code item transport logic eventually. |
12:32 |
ecutruin |
But mine will be more akin to conveyor belts. |
12:33 |
ecutruin |
In which case, moving entities might be the only option.. if I want it to work with mobs at least. |
12:35 |
VanessaE |
well in pipeworks' case, what gets coded must operate the same as it does now (well save for operating *better* of course ;) ) |
12:36 |
ecutruin |
I really need the ability to alter nodes dynamically though. >.< |
12:37 |
ecutruin |
I cannot do multiple slabs in the same block, and similar such things without that ability. |
12:37 |
ecutruin |
Or without using 500,000 nodes. xD |
12:43 |
ecutruin |
Hey VanessaE, since you have experience using multiple mods on a server, is there a practical limit to the number of nodes types loaded? |
12:44 |
VanessaE |
yes, 32766. |
12:44 |
VanessaE |
that's the hard limit |
12:45 |
VanessaE |
the practical limit is somewhat lower, really depends on the speed of your machine and how much code you have to execute to actually register than many nodes. |
12:47 |
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12:49 |
Jordach_ |
goddamn bt hub |
12:49 |
Jordach_ |
dies every now and then |
12:51 |
ecutruin |
Ah. So doing say double slabs with variances for each slab type for my project, on top of doing it for each direction (not sure if facing is separate nodedefs) could get VERY impractical the more materials I add, eh? |
12:52 |
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12:57 |
Jordach_ |
ecutruin, there is facedir |
12:57 |
Jordach_ |
which means the front always points at the player when placed |
12:58 |
ecutruin |
Does that alter the textures correctly as well? So if I had different side textures for a node, it would use the correct ones, rotated correctly based on facedir? |
12:58 |
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12:59 |
VanessaE |
ecutruin: yes |
12:59 |
Jordach_ |
there's also minetest.rotate_node() which can make it face vertically, upside down, and other directions like face west with another axis at 180 |
13:00 |
VanessaE |
the hangup is just trying to combine two or more slabs. you'd need to have every possible combination. e.g. sandstone + brick, brick + cobble, cobble + sandstone, etc etc ad nauseum. |
13:00 |
Jordach_ |
so why don't we have a table with the slab names |
13:00 |
Jordach_ |
and just iterate over it |
13:01 |
VanessaE |
if the meta_set_nodedef code ever goes in, that would fix it. |
13:01 |
Jordach_ |
creating the halves |
13:01 |
VanessaE |
Jordach_: because stairsplus. |
13:01 |
VanessaE |
the result would be millions of possible combinations. |
13:01 |
Jordach_ |
stairsplus is BS and you know it |
13:01 |
ecutruin |
Yeah.. I'd have to go through every slab type, create a texture for it being on top and for it being on bottom, for each side, and then run them through combination loops, registering new nodes for each.. |
13:01 |
ecutruin |
It would be pretty terrible. |
13:01 |
VanessaE |
what, I like stairsplis |
13:01 |
VanessaE |
it adds lots of useful shapes. |
13:01 |
Jordach_ |
VanessaE, and remove the normal methods of CRAFTING |
13:02 |
Jordach_ |
some people want to build not spend 2 hours wondering why a simple craft got revoked |
13:02 |
VanessaE |
ecutruin: you wouldn't have to do top vs bottom vs sides, merely the combination of the two materials. |
13:02 |
ecutruin |
Alternatively, I could create static entities for slabs and do it that way. |
13:02 |
VanessaE |
ecutruin: facedir will flip the node upside down/sideways for you |
13:02 |
VanessaE |
Jordach_: that has since been un-busted. |
13:03 |
ecutruin |
VanessaE, I would have to do the different ones because top might be different if it was the 'top' slab versus the 'bottom' depending on what kind of slab it was. |
13:03 |
VanessaE |
stairsplus doesn't override the default recipes anymore. |
13:03 |
VanessaE |
ecutruin: well maybe. best bet is to wait for meta_set_nodedef. |
13:03 |
ecutruin |
Yeah. |
13:03 |
VanessaE |
with that, we have microblocks, too |
13:03 |
ecutruin |
That'll allow me to do actual multipart. |
13:04 |
VanessaE |
but the code is out of date now |
13:04 |
VanessaE |
it worked well though |
13:04 |
VanessaE |
I played with it a bit |
13:04 |
ecutruin |
Awesome. I mean, I technically need it.. in order to do my design. |
13:04 |
ecutruin |
But I plan on 'fudging' it with entities for now. |
13:05 |
VanessaE |
I would advise an anchor node that will re-spawn those entities if they get erased |
13:05 |
VanessaE |
( /clearobjects ) |
13:05 |
VanessaE |
(and the WorldEdit area equivalent) |
13:09 |
Megaf |
!title https://forum.minetest.net/viewtopic.php?p=145224#p145224 |
13:09 |
MinetestBot |
Megaf: Public Server List Reform! - Minetest Forums |
13:09 |
Megaf |
^ Vazon |
13:10 |
ecutruin |
VanessaE, yeah.. that was kind of the plan. I need the entities for my crafting system. So that'll be the only way I can do it. |
13:11 |
VanessaE |
good luck with it :) |
13:12 |
VanessaE |
I'm off |
13:12 |
VanessaE |
bbl |
13:13 |
ecutruin |
Later V. |
13:17 |
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13:27 |
Taoki |
RealBadAngel: Latest Technic game GIT is broken. wireless/init.lua seems to have an issue |
13:28 |
RealBadAngel |
Taoki, well, i havent updated technic_game for a long time. Mainly because theres technic_game2 |
13:29 |
Taoki |
ah. What's the difference, and why a different name and repository? |
13:30 |
RealBadAngel |
all the mods are included, no links to their repos |
13:30 |
Jordach_ |
because they fucked up that badly they've had to do it again |
13:30 |
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13:30 |
RealBadAngel |
hehehe |
13:30 |
RealBadAngel |
i was always against submodules |
13:31 |
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13:31 |
Jordach_ |
RealBadAngel, got a video of meshnodez? |
13:31 |
* Taoki |
nods |
13:32 |
RealBadAngel |
theres also nore's mg included, you may decide you want it or not |
13:32 |
RealBadAngel |
also a few other new mods |
13:36 |
Taoki |
Sadly, it seems that even in singleplayer the lag is so bad you can barely see the world loading or the server starting up. I guess that's mostly the engine's fault tho |
13:38 |
Taoki |
RealBadAngel: OMG, it's using the John Smith x32 texture pack? That pack is awesome, but I didn't see any indication of it being freely licensed |
13:38 |
Taoki |
Ah, ambience mod... sadly that's why it lags :( Awesome mod with good sounds, but extremely laggy |
13:40 |
RealBadAngel |
texture pack will be propably removed |
13:40 |
RealBadAngel |
i really would love to have it as default, but as you mentioned, its not free propably |
13:41 |
Taoki |
ok. No idea if it is, trying to get around to the author |
13:42 |
Taoki |
I wonder if anyone knows. Either what the license of the TP is or where I can find Semmett9 (on the forum he seems rather inactive) |
13:42 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=4&t=5383 |
13:42 |
Taoki |
And I REALLY wish people would mention the license on texture packages >_> |
13:44 |
FreeFull |
Huh |
13:45 |
FreeFull |
You can use the circular saw to duplicate blocks, if you have at least two |
13:46 |
FreeFull |
I think it's due to lag |
13:47 |
FreeFull |
What you need to do is create some microblocks in "Rest/microblocks", put them in your inventory and then quickly into "Recycle output" |
13:50 |
FreeFull |
Actually, it doesn't have to be quick at all |
13:50 |
FreeFull |
So not lag |
13:53 |
FreeFull |
The microblocks have to come from the "Rest/microblocks" slot though |
13:54 |
FreeFull |
I think it's to do with something not zeroing when you take the microblocks out |
13:59 |
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14:02 |
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14:02 |
MinetestBot |
PilzAdam: 06-16 05:42 UTC <sfan5> I don't think you can forbid distributing software licensed under GPL |
14:07 |
* ecutruin |
wonders what that is a reference to.. |
14:10 |
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14:10 |
Krock |
Hi. |
14:10 |
Krock |
uuh. a new notice from cameron.freenode about spamming |
14:11 |
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14:27 |
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14:34 |
Krock |
http://isup.me/http://servers.minetest.net/ |
14:34 |
Krock |
It's not just you! http://servers.minetest.net looks down from here. |
14:35 |
Krock |
Not sure who I should *ping* |
14:35 |
Krock |
sfan5 ^ |
14:36 |
sfan5 |
Krock: I don't care ATM, talk to the people in -dev |
14:36 |
Krock |
ah yes. Already forgot about -dev loL |
14:43 |
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14:47 |
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14:55 |
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15:00 |
LemonLake |
I wonder if msoffice runs in wine |
15:03 |
sfan5 |
it probably doesn't |
15:06 |
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nman3600 joined #minetest |
15:07 |
* nman3600 |
puts some music on and starts mining |
15:07 |
nman3600 |
hi |
15:12 |
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15:17 |
nman3600 |
hey jordan4ibanez |
15:20 |
Zeno` |
office 2003 does |
15:26 |
Vazon |
morning guys |
15:28 |
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15:30 |
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15:41 |
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15:43 |
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15:46 |
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15:46 |
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15:49 |
sfan5 |
o/ jordan4ibanez |
15:49 |
jordan4ibanez |
Hello nman3600 |
15:49 |
jordan4ibanez |
\o sfan5 |
16:03 |
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16:03 |
MinetestBot |
Piggybear87: 06-09 04:55 UTC <Vazon> Sorry I was busy when you joined i will grant you interact tomorrow as soon as you join :) |
16:05 |
Piggybear87 |
Megaf, I switched to the Nouveau driver like you suggested the other day, now I get 3 lines of render error, but it boots normally. |
16:06 |
Megaf |
Piggybear87; yep, but now you may not have 3d render |
16:06 |
Megaf |
now you can install the official nvidia driver |
16:07 |
Piggybear87 |
I HAD the official Nvidia driver and I had to boot in recovery mode. |
16:08 |
Piggybear87 |
!up minetest.org 30011 |
16:08 |
MinetestBot |
minetest.org:30011 seems to be down |
16:08 |
Piggybear87 |
Must be moving. |
16:09 |
Piggybear87 |
So... Should I switch back to Nvidia, or keep the open source and try stff like Minetest? |
16:10 |
nman3600 |
Hey Krock can you restart the server |
16:11 |
Krock |
k |
16:11 |
m5 |
Who's in the UK? |
16:11 |
nman3600 |
m5: me |
16:11 |
m5 |
If you are, connect to my irc |
16:11 |
m5 |
WIll be like 50ms ping |
16:12 |
Vazon |
mhmm |
16:12 |
m5 |
[irc.]sslv.tk |
16:13 |
Vazon |
Megaf, that server is still at the top >:( |
16:13 |
nman3600 |
I had a good idea for an off-topic thread last night and i can't remember it now |
16:14 |
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16:15 |
m5 |
I have 322 users on my IRC!! |
16:15 |
m5 |
470!!! |
16:15 |
m5 |
Fucking hell this is a big botnet |
16:16 |
m5 |
SEVEN HUNDRED FUCKING USERS |
16:16 |
m5 |
lol spambots |
16:17 |
|
grrk-bzzt joined #minetest |
16:17 |
m5 |
965 stable |
16:18 |
m5 |
AKA this is for testing only :P |
16:22 |
|
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16:28 |
Piggybear87 |
Well, even with the render errors Minetest plays fine. I guess I will keep the open source driver for now. |
16:29 |
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16:29 |
Calinou |
hi |
16:29 |
Calinou |
Piggybear87, the proprietary driver has pretty large downsides, once you forget the performance |
16:29 |
Calinou |
like, sometimes breaking on updates, having more or less huge security bugs |
16:30 |
FreeFull |
The open source driver is really stable too |
16:30 |
Calinou |
and non-standard ways of configuring stuff (some vendor-specific GUI) |
16:30 |
Calinou |
FreeFull, Nouveau? not so stable |
16:30 |
Calinou |
radeon? probably fine |
16:30 |
FreeFull |
Maybe not noveau then |
16:31 |
FreeFull |
The open source radeon drivers are definitely a lot more stable than the official ones |
16:31 |
Piggybear87 |
Calinou, the Nvidia one makes me have to boot in recovery mode every time, but it works fine other than that. The Nouvaeu or what ever boots normally, but gives me 3 lines of render error. |
16:32 |
Calinou |
FreeFull, Nouveau, not Noveau! it means “new†in French. |
16:32 |
Calinou |
FreeFull, both are official |
16:32 |
Calinou |
“officialâ€Â is a bad term for proprietary drivers |
16:33 |
Calinou |
even on the NVIDIA side… because it makes it sound like Nouveau is third party illegal crap |
16:33 |
FreeFull |
illegal? |
16:33 |
FreeFull |
Have graphics drivers ever been illegal? |
16:33 |
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16:33 |
MinetestBot |
ShadowBot: 05-04 21:58 UTC <john_minetest> I want op again! |
16:33 |
Calinou |
software patents 8) |
16:33 |
Krock |
<3 ShadowBot |
16:33 |
ShadowBot |
04♥ Krock. |
16:33 |
FreeFull |
I hate those |
16:33 |
Calinou |
FreeFull, go to a country with software patents, compile Mesa/Gallium3D with S3TC texture compression and floating point textures enabled |
16:34 |
Calinou |
you're running an illegal graphics stack |
16:40 |
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16:40 |
nman3600 |
Heyo |
16:41 |
|
Wuzzy joined #minetest |
16:41 |
nman3600 |
Should i get item drop on my skyblock world with only these mods: unified inventory and all the default mods |
16:41 |
nman3600 |
Item drop should be part of default |
16:42 |
Piggybear87 |
Item drop sucks (too MineCraft like), but the auto pickup is great. |
16:43 |
nman3600 |
That's all i need the auto pick up really |
16:43 |
nman3600 |
How do i get just the auto pickup? |
16:43 |
Piggybear87 |
Get item tweaks and disable the drop and enable the auto pick up. |
16:44 |
nman3600 |
Links? Piggybear87 |
16:44 |
Calinou |
Carbone's item_drop is exactly what you want |
16:44 |
Calinou |
one sec… |
16:44 |
nman3600 |
K gotta get carbone again then |
16:45 |
Calinou |
https://gitorious.org/calinou/carbone/archive/4b5de961b8d8a014b7209fd30dd3ee0cf1100e37.tar.gz → extract the .tar.gz, get the “item_dropâ€Â mod inside |
16:45 |
Calinou |
you can run it in any game, not just Carbone, like most mods |
16:45 |
nman3600 |
Could i just download carbone and take out item drop? (i never use it anyway) |
16:46 |
Calinou |
yes, you can, it's what I said |
16:46 |
nman3600 |
I'll do that thanks! |
16:46 |
Calinou |
you can 1) use Carbone as it is, 2) use another game with item_drop (take the item_drop directory inside the mods directory), 3) use Carbone without item_drop (delete item_drop) |
16:47 |
nman3600 |
Calinou i need the item_drop that only has te auto pick up |
16:47 |
Piggybear87 |
Still taking ideas of what mods should be in my _game. I would like it to follow a "theme", but I don't know what theme to go with. |
16:47 |
Calinou |
it works like that in Carbone, despite its name |
16:48 |
FreeFull |
Piggybear87: Pigbears |
16:48 |
Piggybear87 |
Lmfao. |
16:48 |
Calinou |
Piggybear87, in Carbone, I don't care, it's quite themeless like minetest_game would be |
16:48 |
Calinou |
inspired by all Minetest versions |
16:48 |
nman3600 |
Piggybear87, what sorta game mode is it? |
16:49 |
Piggybear87 |
"Survival", as in PvP, non-creative inventory, claims, etc. |
16:49 |
nman3600 |
multitest (for decoration and such)? |
16:50 |
Piggybear87 |
Right now I just have a mashup of different mods, but it bothers me that it doesn't follow a theme. |
16:50 |
Piggybear87 |
I will NOT use mobs though... |
16:52 |
Calinou |
why not? |
16:52 |
Calinou |
they aren't too slow if done properly |
16:52 |
nman3600 |
I hate mobs |
16:53 |
Piggybear87 |
I might go with a theme I was thinking of. Super Survival. When you die, you lose your stuff (like bones), but there are no bones, you just lose your shiznit. |
16:53 |
nman3600 |
YES ITEM_DROP WORKS JUST HOW I WANTED |
16:53 |
Krock |
evil ^ |
16:53 |
Piggybear87 |
>:) |
16:53 |
m5 |
http://s30.postimg.org/pl976czjl/Screenshot_45.png |
16:53 |
* Krock |
checks for updates..... |
16:54 |
Calinou |
updates of what? |
16:54 |
Krock |
system updates |
16:54 |
Krock |
#haxedwin5.1updates |
16:56 |
Calinou |
today I learned GIMP can export to ASCII art |
16:56 |
Piggybear87 |
Nice. |
16:56 |
Calinou |
;=;::=== |
16:56 |
Calinou |
;:=:==:: |
16:56 |
Calinou |
;=:=;:;; |
16:56 |
Calinou |
=:;:=:;= |
16:56 |
Calinou |
this is a part of the new bedrock texture |
16:57 |
Krock |
3 new updates - yeah! |
16:57 |
* sfan5 |
purrs at Calinou |
16:58 |
nman3600 |
Calinou: How'd you export to ASCII art in gimp? |
17:00 |
Calinou |
woah, game tried to load a texture while it was being OptiPNG'd, got a “missing texture†error |
17:00 |
Calinou |
nman3600, export the image as .txt :) |
17:00 |
Calinou |
there are many possibilities, choose the first one |
17:00 |
nman3600 |
k thanks |
17:00 |
Calinou |
got a new pretty bedrock texture in, tweaked dirt |
17:00 |
nman3600 |
I recently started using gimp anyways :) don't know much about it |
17:03 |
Piggybear87 |
nman3600, It's easy as 3.14159265359 |
17:03 |
nman3600 |
? |
17:03 |
Piggybear87 |
That's pi. |
17:03 |
nman3600 |
Fuck off |
17:03 |
Piggybear87 |
Whoa! Why did you say that? |
17:03 |
nman3600 |
Yes |
17:04 |
Calinou |
Piggybear87, you know 10 decimals, just like me :) |
17:04 |
Calinou |
wait, I only know 10, you said 11 |
17:04 |
Piggybear87 |
I googled. Lol. |
17:04 |
Piggybear87 |
I only know 3.14... |
17:05 |
Piggybear87 |
nman3600, that wasn't an insult, why did you tell me to fuck off? |
17:06 |
Piggybear87 |
I just said Gimp is easy as pi (pie) to use. |
17:06 |
nman3600 |
Piggybear87 i don't understand pi |
17:06 |
nman3600 |
i'm 10 years old mate! |
17:07 |
nman3600 |
oh and i can't find .txt to export the file to |
17:07 |
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17:07 |
Piggybear87 |
It was a play on words. I said 3.14159265359 which is pi as the word "pie" to be funny. |
17:13 |
sfan5 |
ow https://technet.microsoft.com/library/security/ms14-031+ |
17:13 |
sfan5 |
s/+/ |
17:13 |
sfan5 |
ah damnit |
17:13 |
sfan5 |
https://technet.microsoft.com/library/security/ms14-031 |
17:13 |
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17:24 |
Calinou |
http://paste.ubuntu.com/7653998/ → this doesn't work :( I added the steel block as a ore_block = 1 |
17:24 |
Calinou |
nvm |
17:25 |
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17:25 |
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SmugLeaf joined #minetest |
17:25 |
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17:30 |
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17:35 |
Krock |
sfan5, "Dieses Sicherheitsupdate wird für alle unterstützten Editionen von Windows V...1 als Hoch eingestuft." - yay! not for win XP /rolleyes |
17:35 |
Krock |
wh. server 2003 is not on the list - possibly, it's not a win xp leak |
17:41 |
* Calinou |
is working on item frames and areal ocks |
17:41 |
Calinou |
area locks* |
17:42 |
* Krock |
throws simple_protection at Calinou |
17:43 |
Calinou |
it's based on a rewrite of protector mod |
17:45 |
Calinou |
25 × 25 × 25 area, a nice way to preview the area, ability to add several players |
17:45 |
Calinou |
crafted with 8 brick blocks and 1 ore block of your choice |
17:45 |
Calinou |
(except coal block and diamond block) |
17:46 |
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17:46 |
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IceCream joined #minetest |
17:46 |
Krock |
is mese an ore? |
17:48 |
|
q66 joined #minetest |
17:48 |
sfan5 |
Krock: yes |
17:48 |
|
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17:48 |
Calinou |
doesn't count as ingot_block |
17:49 |
Calinou |
you can use any ingot_block, which is copper, tin, silver, gold, iron, bronze |
17:49 |
Calinou |
only use of silver currently :P |
17:49 |
Krock |
mithril? |
17:50 |
|
nore joined #minetest |
17:50 |
Calinou |
no mithril in Carbone, it's not counted as ingot_block anyway |
17:55 |
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phantombeta joined #minetest |
18:01 |
Piggybear87 |
!up minetest.org 30011 |
18:01 |
MinetestBot |
minetest.org:30011 seems to be down |
18:07 |
|
caveminer joined #minetest |
18:07 |
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jp__ joined #minetest |
18:08 |
Calinou |
the protection stuff works pretty nicely, did tests |
18:08 |
Calinou |
overlap check works |
18:10 |
caveminer |
↠|
18:11 |
m5 |
Is anyone in the UK, specifically England? |
18:14 |
rubenwardy |
I am |
18:14 |
Calinou |
m5, don't ask to ask, just ask |
18:14 |
m5 |
idk how I would do that |
18:14 |
m5 |
I started an IRC network where people in the UK get like 50ms ping |
18:14 |
m5 |
[irc.]sslv.tk |
18:15 |
Krock |
WTF... max_lag rises every minute..no idea why |
18:15 |
Krock |
it's working fine with 8 players and it gets worse and worse |
18:15 |
Piggybear87 |
!up minetest.org 30012 |
18:15 |
MinetestBot |
minetest.org:30012 seems to be down |
18:15 |
Krock |
which server is that? - ^ |
18:15 |
Piggybear87 |
Vazon's |
18:16 |
Krock |
Vazon! |
18:16 |
Piggybear87 |
All minetest.org ones are down. |
18:17 |
Krock |
use minetest.net?? |
18:17 |
m5 |
rubenwardy, Could you ping-test it please? |
18:17 |
Krock |
nvm |
18:17 |
Krock |
.org exists |
18:17 |
Piggybear87 |
No, minetest.org hosts some servers. |
18:18 |
Piggybear87 |
LandRush and Vazon's to name a few. |
18:18 |
Megaf |
Calinou: I had one idea of mod, or adition to some mod. Tea! |
18:18 |
Megaf |
Calinou: Team made out of weed |
18:19 |
|
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18:19 |
* Piggybear87 |
likes that. |
18:19 |
Megaf |
so a mug need to be created |
18:19 |
Krock |
that all all seem to run over old coder's site |
18:19 |
Piggybear87 |
Gives weeds an effing use. |
18:19 |
Megaf |
each mug could have like 20 uses |
18:19 |
Krock |
<Megaf>Calinou: Team made out of weed |
18:19 |
Krock |
aha |
18:19 |
Megaf |
and each use could restores half heart |
18:19 |
Krock |
I'll use eed to make tams nexttime |
18:19 |
Krock |
*weed |
18:19 |
Krock |
*teams |
18:19 |
Megaf |
I mean, tea |
18:19 |
Krock |
*next time |
18:20 |
Megaf |
s/Team made out/Tea made out |
18:20 |
Krock |
interesting tea |
18:20 |
Krock |
maybe it contains some parts of drugs |
18:20 |
Piggybear87 |
Krock, OldCoder's data center is supposed to be moving, that may be why the servers are down. |
18:21 |
Krock |
ahh |
18:21 |
Krock |
possible |
18:21 |
Piggybear87 |
Yep. |
18:21 |
Megaf |
damn, I can't open IRC at my workplace, I will alway start laughing when I read this channel and coworkeds will keep staring at me |
18:22 |
m5 |
lol |
18:22 |
Krock |
I didn't get it |
18:22 |
Krock |
You laught cuz it doesn't open and the coworkers stare at you? |
18:23 |
* markv |
takes and groups |
18:23 |
Vazon |
Yes?? |
18:23 |
OldCoder |
Piggybear87, this is the case |
18:23 |
Krock |
no no - the coworkers start laughing because the workspace does not stare at opened IRC |
18:23 |
markv |
Oh Hi OldCoder |
18:23 |
OldCoder |
Should have been only an hour but my host wanted to try something |
18:23 |
OldCoder |
I am reviewing status now |
18:24 |
Piggybear87 |
OldCoder, It IS in the process of moving? |
18:24 |
Vazon |
Thats fine, I'm going to start reviewing all of my mods and find out what is causing the my server to have such a big media |
18:24 |
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18:25 |
Vazon |
Krock are you there? |
18:25 |
Krock |
nope |
18:25 |
Vazon |
lol |
18:26 |
Krock |
same question as "R U zleepin?" |
18:26 |
Vazon |
Krock query |
18:26 |
Krock |
query? |
18:26 |
markv |
Better example: can you hear me? |
18:26 |
markv |
I talk when I sleep |
18:26 |
* OldCoder |
hears the song Freres Jacques |
18:26 |
Krock |
markv, hmm iteresting |
18:26 |
markv |
I shout too |
18:27 |
Krock |
Vazon! - Vazon ist nicht da (sleeping) |
18:27 |
Krock |
- Vazon is not here (sleeping) |
18:28 |
markv |
OldCoder, Zymic VPS redirects to Linode |
18:28 |
markv |
That's why I thought you had Linode |
18:32 |
|
nore joined #minetest |
18:33 |
Megaf |
!seen xyz |
18:33 |
MinetestBot |
Megaf: xyz was last seen at 2014-06-12 19:02:58 UTC on ##minebest |
18:33 |
Krock |
4 days ago |
18:34 |
Calinou |
New bedrock texture; added protection mod (thanks to TenPlus1), item frames mod (thanks to Zeg9); code cleanup. |
18:34 |
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18:34 |
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Weedy joined #minetest |
18:34 |
Megaf |
~seen xyz |
18:34 |
ShadowBot |
Megaf: I saw xyz in #minetest 21 weeks, 6 days, 1 hour, 59 minutes, and 3 seconds ago saying "no need to tell me to "butt out" now" |
18:35 |
Krock |
shadowbot was long time offline |
18:35 |
Megaf |
well, xyz is actually online right now at ##minebest |
18:35 |
Krock |
*clicks* |
18:35 |
markv |
Quotes are wrong there |
18:35 |
Calinou |
craft area locks using 8 brick blocks, with 1 ore block in the center (the locked area is 25 × 25 × 25); recipes for item frames are the same as Zeg9's mod |
18:36 |
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rubenwardy left #minetest |
18:36 |
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Weedy_ joined #minetest |
18:36 |
Megaf |
woody + weed tea mod = Weedy |
18:36 |
Krock |
+ blood = bloody |
18:37 |
|
SmugLeaf joined #minetest |
18:39 |
Krock |
o.o |
18:39 |
Vazon |
thats confusing |
18:39 |
Krock |
yes |
18:40 |
Krock |
WHY do some people put the ketchup bottle the wrong way on the table? HWHY? |
18:40 |
Vazon |
Who is to say that is the wrong way? It could just as easy be the right way. |
18:41 |
Krock |
the right way is, when the ketchup flows towards the outflow thingie |
18:41 |
Vazon |
but then i makes a mess so then its the wrong way |
18:42 |
Vazon |
but then it* |
18:42 |
* markv |
forgot he scrolled up then got confused |
18:42 |
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asl joined #minetest |
18:42 |
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Enke joined #minetest |
18:44 |
Krock |
why? the ketchup always must flow towards the outcome, so it's easy to push it out |
18:47 |
FreeFull |
What we need is little genetically engineered mammals that produce ketchup |
18:47 |
Megaf |
indeed |
18:47 |
* Vazon |
turns FreeFull in to a bottle of ketchup |
18:47 |
Vazon |
Done! |
18:48 |
Megaf |
I'm crafting a mug in LibreOffice's Draw |
18:49 |
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Matrixiumn joined #minetest |
18:49 |
blaise |
I feel like minecraft could use some kind of voip or sip |
18:49 |
Krock |
sip? |
18:49 |
Vazon |
Krock, it doesn't have to, you can always use a screwdriver and make a hole in the bottom |
18:50 |
blaise |
but have it set up so people can only hear you that are in earshot |
18:50 |
Krock |
Vazon, but then it gets dry.. |
18:51 |
Krock |
wait, I can use screwdriver on mode 3 and turn the ketchup face |
18:51 |
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werwerwer joined #minetest |
18:51 |
Krock |
:D |
18:51 |
Vazon |
xD |
18:51 |
* Vazon |
wonders why we was arguing over a bottle of catsup |
18:51 |
blaise |
I hate catsoup |
18:51 |
Krock |
ketchup sounds better |
18:51 |
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ligeti joined #minetest |
18:51 |
ligeti |
Hello :) |
18:52 |
blaise |
hi. |
18:52 |
Krock |
cat soup? wtf? |
18:52 |
Vazon |
Krock its pronouced catsup |
18:52 |
Krock |
LOL |
18:52 |
Krock |
true |
18:52 |
Krock |
(but only in english) |
18:52 |
Vazon |
blaise why are you eating cat soup?? what did that cat do to you |
18:52 |
Krock |
^ |
18:52 |
blaise |
so, I suppose the volume of each person could be changed by distance? |
18:52 |
ligeti |
poor cat! |
18:53 |
Krock |
yummy *a very quiet MEOW comes out of the soup* |
18:53 |
Vazon |
LOL |
18:53 |
blaise |
Krock: I want you to go to a bulk grocery store or food distributor and buy the largest can of catsup you can find. |
18:54 |
blaise |
and I want you to read the label very carefully |
18:54 |
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18:54 |
Krock |
H E I N Z |
18:54 |
Krock |
(C)(R)(TM) |
18:54 |
blaise |
please pay special attention to the allowed percentage of forign material. |
18:54 |
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Cerise joined #minetest |
18:55 |
blaise |
and for fsck sake, stop eating that stuff. |
18:55 |
Krock |
Tomatoes 101% ... |
18:55 |
Vazon |
blaise, last I checked im sure catsoup is not it american catsup at least i hope 0.0 |
18:55 |
Krock |
there's a law which sais how much the minimal contents must be afaik |
18:56 |
blaise |
all food that is mass produced contains somewhere between 4 and 30 percent foriegn material.. |
18:56 |
Krock |
hmm pretty much sugar and water but I can't find something interesting |
18:56 |
blaise |
it's automation.. so it's not like there's a person there watching the whole production line |
18:57 |
* Krock |
slaps blaise with HEINZ |
18:57 |
* Vazon |
is creeped out about cats being in his catsup so he is going afk to get lunch |
18:57 |
Megaf |
Jordach: Quite fun to create basic shapes in LivreOffice Drawn then decompose the image in several layers and use textures in GIMP |
18:58 |
Krock |
PDN ftw |
18:58 |
blaise |
it's mostly fly larva, not cats |
18:58 |
blaise |
fyi |
18:59 |
blaise |
but I'm sure there's some kind of animal to fall into the mix from time to time |
18:59 |
blaise |
I've found all kinds of stuff in food... |
19:00 |
blaise |
catsup is one of the things you don't see stuff in because it's ground up, boiled, and all that mess |
19:01 |
blaise |
but cerial is a different story... |
19:01 |
blaise |
I've found rats, whole birds, snakes, meal worms, spiders, all kinds of stuff |
19:02 |
Krock |
yummy |
19:02 |
Vazon |
blaise i dont know where you live but i suggest you move becuase some one is trying to get rid of you ).) |
19:03 |
Krock |
^ |
19:03 |
blaise |
pfft |
19:03 |
* Krock |
has no fun with mobs. they're laggy. client is laggy. PC is laggy. |
19:04 |
* Krock |
is laggy |
19:04 |
* Vazon |
hopes mobs never get added to minetest_game |
19:04 |
Krock |
minetest_game doesn't add new things anyway |
19:04 |
Vazon |
its just frozen for know im sure new things will be added in the future |
19:05 |
blaise |
https://www.google.com/search?q=strange+stuff+found+in+food&tbm=isch&tbo=u&source=univ&sa=X&ei=nj-fU6DAA-m0sQS26oHoCw&ved=0CBwQsAQ&biw=1220&bih=620 |
19:05 |
blaise |
Krock: check that out |
19:05 |
Krock |
blaise, US. |
19:06 |
markv |
sfan5, Can you remake the IRC Stats? |
19:07 |
Krock |
http://c3.likes-media.com/img/a7733cb019e8123c1ef24198bed27afb.600x.jpg |
19:07 |
sfan5 |
markv: sure |
19:07 |
Krock |
lol |
19:07 |
markv |
markveidemanis seemed to be hated too, 8 kicks were recieved :( |
19:07 |
blaise |
I particularly like the fried whole chicken head |
19:08 |
blaise |
it's great |
19:08 |
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19:08 |
markv |
wait 477 day reporting period... |
19:08 |
Krock |
hmm not releated to food - still WOW http://img.izismile.com/img/img6/20130305/640/the_disgusting_things_found_inside_pcs_640_03.jpg |
19:08 |
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19:08 |
markv |
sfan5, Could you make a database of all the actions? |
19:08 |
Megaf |
Vazon: Mobs would be a great adition, it they are made properly |
19:09 |
sfan5 |
markv: why? |
19:09 |
sapier |
megaf mobs will never work on your pi |
19:09 |
Megaf |
sapier: I'm not running mobs on my Pi anyway |
19:09 |
markv |
Curious who's been kicked/opped/... |
19:09 |
sapier |
mobs require cpu power the one thing you don't have there ;-) |
19:09 |
Vazon |
Megaf: Current mobs look like crap if you ask me and plus they lag even the best servers |
19:09 |
sfan5 |
markv: maybe later |
19:09 |
Krock |
like crap? |
19:09 |
Krock |
eh |
19:10 |
Krock |
I think, they're already nice |
19:10 |
sapier |
well you're free do provide better models ;-) I'm not a designer |
19:10 |
sfan5 |
markv: ok, updated! |
19:10 |
Vazon |
I don't but i cant do models ether :) im more for code not models/textures |
19:10 |
markv |
During this 479-day reporting period, a total of 2014 different nicks were represented on #minetest. |
19:10 |
markv |
2014! |
19:11 |
sapier |
and lag ... yes ... that's still a problem as long as mods are bound to server step |
19:11 |
markv |
Never update again :P |
19:11 |
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19:11 |
sapier |
but lag is more related to network lag then server lag |
19:11 |
Krock |
sapier, the work must be done somewhere - in MT it's the server step |
19:12 |
sapier |
still some things could be done async krock |
19:12 |
sapier |
e.g. pathfinding, having that information in 1 or 2 seconds is not an issue ... but delaying server step for 2 seconds IS an issue |
19:12 |
Krock |
add a 2nd server stepwhich runs on a 2nd thread :3 |
19:12 |
sapier |
that's not possible right now |
19:13 |
Krock |
oh |
19:13 |
sapier |
both operate on same lua stack and same map |
19:13 |
Vazon |
mobs are a bad idea, in aspect yes they are a great addition to the game but there is the lag, bad designs(personal idea), and that would make the game no longer aimed to building since angry mobs would take most of your time |
19:13 |
sapier |
using those things from two threads isn't possible right now ... we're working at it but theres a lot of small and big problems to solve |
19:13 |
Krock |
aagh my quote from irc stats "yummy *a very quiet MEOW comes out of the soup*" |
19:14 |
Krock |
sapier, yes I see |
19:14 |
sapier |
vazon that's a game decison |
19:15 |
Vazon |
yes but still |
19:15 |
sapier |
there's been great progress towards uncoupling mod step from server step but theres at least same amount of work to do left |
19:15 |
Krock |
also mapgen seems to run on the same thread as lua.. |
19:15 |
markv |
Does anyone else have problems with screenshit/screenshot or shitdown/shutdown |
19:15 |
markv |
shitdown -h now |
19:15 |
sapier |
mods and server run in same step |
19:15 |
Krock |
I have problems with screenshot. it saves an empty png file when I hit F12 |
19:15 |
sapier |
thus mapgen is at least bound to it by locking |
19:15 |
markv |
A prime example of screenshit |
19:16 |
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19:16 |
sapier |
I've read about some irrlicht issue about doing screenshots |
19:16 |
Krock |
hmm, once it worked.. |
19:16 |
sapier |
don't expect it to work it anytime soon |
19:17 |
sapier |
my personal guess is full uncoupling won't be done within the next year |
19:17 |
sapier |
still some parts could be available more early |
19:18 |
Krock |
very fast progress, I must say |
19:18 |
Krock |
:3 |
19:18 |
Vazon |
people should really look at other mods before saying to fix something on another mod to have it work |
19:18 |
Krock |
"windows", last used by Krock |
19:18 |
Krock |
:D |
19:18 |
sapier |
considering that everyone is doing this in freetime that's actually quite respectable |
19:19 |
Krock |
wait - that all works without "professional paid programmmers"? |
19:19 |
sapier |
of course |
19:19 |
Krock |
well then |
19:20 |
Krock |
much great things actually base on freetime -work |
19:20 |
sapier |
hmm ok I guess some of us are professionals too but not paid to do minetest ;-) |
19:21 |
Krock |
never said, there aren't free pros |
19:21 |
Megaf |
I see what you didnt there |
19:23 |
sapier |
does anyone know martin_devil? I'd like to know how he managed to run an arm version on a mips device ;-) |
19:23 |
Megaf |
Either compiling or QEMU |
19:23 |
Megaf |
lol |
19:24 |
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19:26 |
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OldCoder joined #minetest |
19:28 |
Vazon |
Hi OldCoder |
19:36 |
ecutruin |
So, I read back on the discussions here.. and mobs are really nasty for server performance right now? O.o; |
19:37 |
ecutruin |
They are kind of very important to me game design, so I'm curious. |
19:37 |
Amaz |
They work alright on singleplayer.... |
19:39 |
ecutruin |
Well where's the fun in singleplayer only. xD |
19:39 |
Piggybear87 |
My daughter is weird... When she's screaming the only thing that shuts her up is music. She loves Disturbed. Lol. Yep, she's mine. :) |
19:40 |
Amaz |
And there is a server OldCoder is hosting that has mobs. Seems to work fine. No lag. |
19:40 |
markv |
Which is why mine lags |
19:40 |
OldCoder |
Amaz, Hi |
19:40 |
Amaz |
Hi OldCoder! |
19:41 |
ecutruin |
Amaz, hrm... OldCoder, is there anything specific about the mob mod you're using that makes it not lag? |
19:42 |
Amaz |
Nope. Simple Mobs. |
19:42 |
OldCoder |
ecutruin, probably not. Which world is this? |
19:42 |
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19:42 |
ecutruin |
Amaz? |
19:42 |
* Piggybear87 |
facepalms... effing ponies... |
19:43 |
Piggybear87 |
I need to relax for a few, I don't feel well. Back in a bit. |
19:43 |
Amaz |
ecutruin: https://forum.minetest.net/viewtopic.php?f=11&t=3063 |
19:44 |
ecutruin |
Thanks. I'll make sure to remember simple mobs when I get to that point in my design. I have quite a bit of work before then, for sure. |
19:44 |
ecutruin |
There is no means in which to spawn new threads from LUA, eh? |
19:44 |
Amaz |
Right! |
19:44 |
OldCoder |
markv, I'm holding the two minor world changes pending start of server move. I lost a day yesterday due to an experiment by the host. |
19:44 |
ecutruin |
That's unfortunate. |
19:45 |
Amaz |
If you want to see the server with mobs, join minetest.org 30020 |
19:45 |
OldCoder |
^ Will only be up for a few hours |
19:45 |
Amaz |
Right. |
19:45 |
OldCoder |
Amaz, server will be in transition again tonight |
19:45 |
Amaz |
Okay, that's fine. |
19:46 |
OldCoder |
It gets loaded onto a truck tomorrow but will be running on a clone system |
19:46 |
Amaz |
Interesting! |
19:46 |
OldCoder |
I've held the update FishyWET asked for for the same reason |
19:46 |
OldCoder |
It should all be sorted out shortly |
19:46 |
Amaz |
Okay, he's away for now. Thanks! |
19:46 |
OldCoder |
^ He is simply pony tolerant |
19:47 |
OldCoder |
Tolerant is good |
19:47 |
ecutruin |
I'm trying to log on to take a look |
19:47 |
OldCoder |
Go ahead |
19:47 |
ecutruin |
Be good to see how a server-client works as well |
19:47 |
Amaz |
Might take a while with the media... |
19:47 |
OldCoder |
I have a fast client for Windows |
19:47 |
OldCoder |
That will load it instantly |
19:47 |
OldCoder |
Or should |
19:47 |
OldCoder |
But the client is about 70MB in size |
19:48 |
ecutruin |
Coming from the MC modding community, MT is a different monster.. but I need an alternative platform with all these restrictions Mojang is wanting to place on people. |
19:48 |
OldCoder |
ecutruin, explain please |
19:48 |
OldCoder |
We are interested |
19:49 |
ecutruin |
Mojang is stopping servers from selling any kind of pay2win features.. no XP boosts, kits, etc. |
19:49 |
OldCoder |
Is this legal? Explain |
19:49 |
OldCoder |
It is a grey area |
19:49 |
ecutruin |
They are amending their EULA to actually make it illegal. |
19:49 |
OldCoder |
I don't think they can make it "illegal" |
19:49 |
OldCoder |
They can only call it a "license violation" |
19:50 |
OldCoder |
But this is positive news for MT I think |
19:50 |
OldCoder |
ecutruin, MC is free to do what they can to boost their income |
19:50 |
OldCoder |
But I anticipate more MC users will review alternatives such as MTZ |
19:50 |
OldCoder |
MT * |
19:51 |
OldCoder |
Hm. Would MTZ be a sort of MT for DBZ fans? |
19:51 |
* OldCoder |
imagines power blasts cutting down forests |
19:51 |
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caveminer joined #minetest |
19:53 |
ecutruin |
I plugged MT when I made my post on the issue on the forums. |
19:53 |
|
john_minetest left #minetest |
19:53 |
OldCoder |
All right. Best to be non-argumentative in that mode. MT is presently aiming for coexistence. But, in the end, MT may own the sector. |
19:54 |
OldCoder |
Just as gcc wiped out most commercial compilers two decades ago. |
19:54 |
OldCoder |
In the end, it isn't solely about money. People do not like to be locked in. |
19:54 |
OldCoder |
Telling people they can't put moustaches on characters in MC if they wish to... |
19:54 |
OldCoder |
This won't fly |
19:54 |
OldCoder |
|
19:55 |
Jordach |
fix yer newlines OldCoder |
19:55 |
OldCoder |
Jordach, Hm? |
19:55 |
Jordach |
you'll occasionally drop a newline in |
19:55 |
OldCoder |
You know that I use blank lines for two sensible purposes, Jordach |
19:55 |
OldCoder |
#1 To end a paragraph on a particular subject |
19:55 |
Jordach |
you can't consider using shift + enter to create a new line? |
19:55 |
OldCoder |
#2 To show that I am listening to somebody but have nothing to add |
19:55 |
OldCoder |
Hm? Wait; testing |
19:55 |
ecutruin |
Oh of course, I was basically just more like.. I'm moving on because I want more control over what I do.. and I encouraged servers that need that to look into alternatives as well. |
19:56 |
OldCoder |
Jordach, that doesn't work in my client |
19:56 |
Jordach |
hm |
19:56 |
ecutruin |
Yeah, Mojang also specifically denies giving away capes.. either for free or paid. |
19:56 |
OldCoder |
ecutruin, Please have fun and we will assist to the extent possible. Build something interesting and I will host. |
19:56 |
OldCoder |
What are capes? |
19:56 |
* OldCoder |
Googles (tm) |
19:57 |
ecutruin |
Heh. |
19:57 |
ecutruin |
I hope I can build fun stuff.. |
19:57 |
OldCoder |
Absolutely |
19:57 |
OldCoder |
We have had people do all sorts of things |
19:57 |
OldCoder |
They don't always work out but people get their chance to try |
19:57 |
OldCoder |
Sometimes what they try does fly |
19:57 |
OldCoder |
<- Rhymes sometimes |
19:58 |
OldCoder |
Wish to talk in-game and IRC simultaneously? Mod it! |
19:58 |
OldCoder |
Wish flying strips of bacon? No problem |
19:58 |
Jordach |
OldCoder, that modn already exists on linux boxes |
19:58 |
OldCoder |
The bacon mod? |
19:59 |
OldCoder |
IRC? I know about that; Kaeza and I need to discuss fixes |
19:59 |
OldCoder |
ShadowNinja might host the next set of channels |
20:00 |
ecutruin |
OldCoder, well I was a content designer in the MC modding community, so I already got a handle on the concepts.. but.. MT has some pretty nasty limitations in some areas. |
20:00 |
OldCoder |
Those will need to be addressed |
20:00 |
OldCoder |
At the same time, there are some innovations, I think |
20:01 |
Amaz |
I what areas just of of interest? |
20:01 |
OldCoder |
ecutruin, ^ |
20:01 |
ecutruin |
What area of interest do I have? I want to create an entirely new game. ^-^ Built on a block engine. |
20:02 |
ecutruin |
I've posted this around a bit, but here's some models I created when messing around with the art program I use currently - https://www.dropbox.com/sh/cxi9vzdzmk6ywpa/6NDGwDrWBl#/ |
20:02 |
ecutruin |
But.. overall my goal is to create a survival minecraft like experience without GUIs and with more involved gameplay. |
20:03 |
Amaz |
No, I was asking were Minetest is limited. Badly phased on my part! |
20:03 |
Amaz |
And that sounds awesome! |
20:05 |
ecutruin |
Ah.. yeah.. mob positioning prediction on the client seems really bad.. I noticed on the server I couldn't click the mobs sometimes because they wouldn't be where my client was showing them. |
20:05 |
ecutruin |
That's bothersome. |
20:05 |
Amaz |
Yep. |
20:05 |
ecutruin |
Not being able to use mesh's for nodes is bothersome. |
20:05 |
Amaz |
But that may be to do with the mod... |
20:05 |
Jordach |
ecutruin, apparently that workbench with blocks you manually insert was nice |
20:05 |
Amaz |
That is going to be done, I think... |
20:05 |
ecutruin |
Not being able to dynamically generate node-models is bothersome (no multipart from Minecraft like features). |
20:08 |
ecutruin |
There is a lot of nice things though, the LuaJIT compiled client does run quite well (the regular client I've noticed issues with), modding doesn't involve diving into core backend garbage I don't want to care about, and I can actually use normal 3D model animations with entities (and eventually nodes). |
20:10 |
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20:11 |
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20:14 |
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proller joined #minetest |
20:25 |
Jordach |
ecutruin, if ever RealBadAngel actually does as he's been told |
20:25 |
Jordach |
;) |
20:26 |
ecutruin |
Hehe. |
20:29 |
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20:30 |
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lemonlake_ joined #minetest |
20:32 |
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jin_xi joined #minetest |
20:32 |
ecutruin |
This weekend, I'll start working on some of the concepts I want.. and hopefully I can make something that works. xD |
20:33 |
lemonlake_ |
gonna start the block hud mod |
20:33 |
lemonlake_ |
but I can see it lagging out servers |
20:34 |
ecutruin |
block hud? O.o; |
20:34 |
lemonlake_ |
hover over a block to see what it is, an icon of it and what mod its from |
20:35 |
lemonlake_ |
I'll start with the basics tho |
20:36 |
ecutruin |
So you're remaking Walia for MT? XD |
20:37 |
lemonlake_ |
Walia? |
20:37 |
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20:37 |
lemonlake_ |
wasdat? |
20:37 |
Jordach |
what am i looking at |
20:38 |
nman3600 |
OldCoder: Why do i no longer have fly and noclip on mark's sevrer? |
20:38 |
nman3600 |
server* |
20:38 |
lemonlake_ |
Oh wow |
20:38 |
lemonlake_ |
Never knew about that, ecutruin, looks cool! |
20:38 |
OldCoder |
nman3600, ? I didn't change anything |
20:38 |
lemonlake_ |
I just wanted it because I really wanted to know what some blocks were |
20:38 |
OldCoder |
Ask markv if he did |
20:38 |
nman3600 |
he's not online |
20:38 |
lemonlake_ |
He is. |
20:38 |
nman3600 |
oh he is |
20:38 |
lemonlake_ |
He always is |
20:38 |
OldCoder |
nman3600, if you had it before and he doesn't object, you can have it |
20:39 |
nman3600 |
OldCoder, I had it before yes |
20:39 |
OldCoder |
nman3600, speak with markv and let me know if you can't get him in a day or two |
20:39 |
ecutruin |
lemonlake_, hehe. I am a designer from the Minecraft community moving on due to Mojang's latest attitude. So yeah.. I see a lot of parallels in what people are making for MT. |
20:39 |
lemonlake_ |
Whoa Walia is pretty cool |
20:39 |
lemonlake_ |
ecutruin: I genuinely didn't know about that, please don't say I'm ripping it off :P |
20:39 |
ecutruin |
Naw. |
20:39 |
nman3600 |
OldCoder, he's away currently |
20:40 |
lemonlake_ |
Its a really useful thing though, so I can see why people would want it |
20:40 |
ecutruin |
I was going to do it myself for my project anyways. |
20:40 |
lemonlake_ |
Oh? |
20:40 |
* ecutruin |
nods. |
20:40 |
lemonlake_ |
Great minds think alike :P |
20:40 |
lemonlake_ |
I'm still making it, I'm bored as hell :P |
20:40 |
jin_xi |
problem is people making mods... when there should really be more proper games. imho modstore needs to stay blank and make room for game store |
20:40 |
ecutruin |
I don't plan on using GUIs for inventory or anything beyond game menu and hud.. so I need some means in which to inform the player about things. |
20:41 |
lemonlake_ |
jin_xi: I WAS working on ace of spades for MT but I got bored of it |
20:41 |
nman3600 |
Guess i'l have to wait for mark (it'll be best now because i need it) |
20:41 |
jin_xi |
i know |
20:41 |
jin_xi |
i mean i know how long it gets |
20:41 |
jin_xi |
i abandoned my own attempt at a full game long ago |
20:42 |
ecutruin |
What we need is content unique to MT. |
20:42 |
lemonlake_ |
It's a struggle, especially when doing it from scratch. |
20:42 |
lemonlake_ |
I know, ecutruin but the MC community has practically done everything |
20:42 |
ecutruin |
Not duplications of MC modpacks, or other games.. complete concepts made by this community for this community. |
20:42 |
lemonlake_ |
It's difficult to come up with unique ideas |
20:42 |
ecutruin |
I've done it. |
20:42 |
ecutruin |
Multiple times. ^-^ |
20:42 |
lemonlake_ |
But I think it'll take just one REALLY big idea to spark an entire new tree of great ideas |
20:42 |
lemonlake_ |
Unique thinsg |
20:42 |
lemonlake_ |
Also, |
20:43 |
Amaz |
Yeah, unique content is needed... |
20:43 |
LemonLake |
So the block hover idea is pointless? |
20:43 |
ecutruin |
I'm responsible to getting Elo to make Redpower's frames. I created Ender Storage as an alternative to teleport pipes. I created on-block crafting in Translocators. And now, I'm working on Redux. |
20:43 |
ecutruin |
LemonLake, not at all. Its a useful feature. :3 |
20:43 |
LemonLake |
Okay then, it should be a simple mod in theory |
20:43 |
ecutruin |
Besides, I think anyone should make what they want to make. |
20:43 |
LemonLake |
Yeah. |
20:44 |
ecutruin |
I just think as a community, we need some content that doesn't blatently seem like duplicating MC modpacks for free. |
20:44 |
OldCoder |
nman3600, I could update your privs but I'd rather not; my server is moving like, today |
20:44 |
LemonLake |
Back to the man-cave, http://dev.minetest.net/Category:Methods |
20:44 |
LemonLake |
Wise words, ecutruin |
20:44 |
OldCoder |
nman3600, see markv and me over the next couple of days. And thank you for the mod update. |
20:45 |
OldCoder |
markv has merged your copy and his |
20:45 |
OldCoder |
It will be installed soon |
20:45 |
nman3600 |
OldCoder, Also my creative priv is gone |
20:45 |
ecutruin |
Because right now, I can guarantee serious modders are going to see MT as someone's attempt to get free Minecraft and not move here. Especially when they have more flexibility code-wise with MC. I'd be hard pressed to get Azanor to come make MT content, for instance. |
20:46 |
ecutruin |
I was trying to get another modder from MC to join MT, but he ran into FPS issues right away.. and that turned him off. |
20:46 |
LemonLake |
ecutruin: What we REALLY need is active devs who are always pressing to expand |
20:47 |
LemonLake |
The Lua API could be vastly improved, and there are so many suggestions which are needed but just getting shaken off by devs being lazy. |
20:47 |
ecutruin |
LemonLake, I agree.. but that'll only happen if there is people that push for that. We need communities like Feed the Beast.. large modpacks with youtuber support, etc. |
20:47 |
LemonLake |
I have however ditched MC modding simply due to how complicated forge has become. |
20:47 |
LemonLake |
Yes. |
20:48 |
LemonLake |
But the biggest problem is that Minecraft has already happened. We're not going to get big youtubers playing this game and not being hated greatly for it. |
20:48 |
ecutruin |
I wouldn't be so sure. |
20:48 |
LemonLake |
This game has so much potential, though. Some improvements and I'm certain it can surpass that game. |
20:48 |
ecutruin |
I may even be able to get DW20 to spotlight my creation. |
20:48 |
Amaz |
Yep... |
20:48 |
* Amaz |
likes mgv5 |
20:49 |
ecutruin |
I do play on ForgeCraft with him, and JadedCat, and many of the other big mod streamers/youtubers. |
20:49 |
OldCoder |
ecutruin, hang on. Reviewing your points. |
20:49 |
OldCoder |
<ecutruin> Because right now, I can guarantee serious modders are going to see MT as someone's attempt to get free Minecraft and not move here. Especially when they have more flexibility code-wise with MC. I'd be hard pressed to get Azanor to come make MT content, for instance. |
20:49 |
ecutruin |
If we could make something that was just visually stunning and really fun to play.. I have no doubt we could get streamers/youtubers to play. |
20:50 |
OldCoder |
"Get free MC" ? It is not stealing MC; this is an independent project. |
20:50 |
LemonLake |
Jordach raised a good point |
20:50 |
LemonLake |
One thing that make the textures look weird is the fact that we have hard-coded normals, I'm not really sure how to explain it |
20:50 |
OldCoder |
Is the objection that MT is seen as trying to "steal" from MC? Thought this was settled 2 years ago. |
20:50 |
LemonLake |
It's a thing I ran into when previously making a game, thoguh |
20:50 |
Jordach |
eh? |
20:50 |
LemonLake |
If you have a node with a plain white texture, and look at the sides, they'll all be lighted differently. |
20:50 |
ecutruin |
OldCoder, sure.. I get that, OldCoder, but the MC community won't see it that way with how it is right now. Look at the current Youtube videos for MT. They aren't exactly impressive visually when compared to say nearly most MC let's plays. |
20:51 |
LemonLake |
Instead of having an efficient lighting engine, we rely on hard-coded lightness per-face. |
20:51 |
Jordach |
the same* |
20:51 |
LemonLake |
That's just a small change though. Nevermind that. |
20:52 |
Amaz |
+ecutruin |
20:52 |
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20:52 |
LemonLake |
Okay, when I can figure out how pointed_things work I'll start node_info |
20:53 |
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20:53 |
ecutruin |
I'm sure there is also the issue for bringing moddeers here of going from having very few restrictions on what you can code.. to being limited to the Lua API or forking the engine. However, I think for most things.. the current engine does let you do it if you think creatively. |
20:54 |
LemonLake |
Yep. |
20:54 |
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20:54 |
LemonLake |
I think we really need client-side and server-side separated scripting. |
20:54 |
ecutruin |
Like my suggestion to V earlier on how to potentially fix her visual glitchiness with her pipes. |
20:54 |
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20:54 |
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20:54 |
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20:54 |
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20:54 |
LemonLake |
dayumm dat joinspam |
20:55 |
Amaz |
Yep. Client side api is needed! |
20:55 |
LemonLake |
It would greatly reduce server-lag and improve features possible with mods and the api. |
20:56 |
Amaz |
Yeah. |
20:56 |
ecutruin |
LemonLake, it would definitely be a benefits. Also being able to rotated entities on horizonal would be good, being able to move entities over time, versus just move them (meaning they would be able to be predicted by the client without needing client scripting), there are tons of things MT could use. |
20:56 |
ecutruin |
Honestly though, one of the biggest things IMO is that it needs a visual overhaul. |
20:56 |
LemonLake |
But the devs are just too busy. |
20:56 |
ecutruin |
The game menus should look like game art, instead of stock forms, etc. |
20:57 |
ecutruin |
LemonLake, of course. I don't fault them at all. |
20:57 |
LemonLake |
This would make the game more visually appealing, thus expanding the community. |
20:57 |
ecutruin |
This engine is impressive. |
20:57 |
LemonLake |
Then, when we've got a lot of supporters, more experienced coders might come in and help out the devs. |
20:57 |
LemonLake |
Then, we can move onto things like client-side scripts. |
20:57 |
jin_xi |
i think MT needs a mailing list. irc is not suitable for long term constructive work imho |
20:58 |
ecutruin |
jin_xi, I think forum/irc are quite good enough to be honest. |
20:58 |
LemonLake |
^ |
20:58 |
Amaz |
^^ |
20:58 |
jin_xi |
i dont think so |
20:58 |
Amaz |
Why not? |
20:58 |
ecutruin |
A mailing list is just a forum done via email.. |
20:58 |
LemonLake |
They work. There's no reason to make a big change and make it more complicated. |
20:58 |
ecutruin |
I don't see how it would really benefit anything more. |
20:59 |
LemonLake |
Yep. |
20:59 |
Amaz |
Yep/ |
20:59 |
jin_xi |
mailing list has better signal to noise ratio |
20:59 |
LemonLake |
If anything, it'd just make things more difficult for everyone. |
20:59 |
Amaz |
^ |
20:59 |
jin_xi |
i think no serious discussion about engine development happens on MT forums |
20:59 |
Amaz |
Github. |
21:00 |
LemonLake |
Github is for things like suggestions. IRC is fine for discussions. |
21:00 |
jin_xi |
to easy for quick reply aka shit replys to even try bothering |
21:00 |
Amaz |
Mailing list makes things very complicated. |
21:00 |
LemonLake |
mt-dev is the real channel for this, but they don't really like noise. |
21:00 |
jin_xi |
yes and rightly so |
21:00 |
Amaz |
*but they really don't like noise! |
21:00 |
Amaz |
(Would be better imo) |
21:00 |
LemonLake |
All the devs are usually in this channel anyway, so they're probably seeing this. |
21:00 |
jin_xi |
but how are you gonna talk about something complex on irc, debating multiple points per posting |
21:01 |
LemonLake |
Because it's instant. |
21:01 |
LemonLake |
It's just like having a group conversation. And that's how stuff goes well. |
21:01 |
LemonLake |
People would get together at a meeting point and just discuss. |
21:01 |
LemonLake |
That's what IRC nowadays is. |
21:01 |
jin_xi |
its just my opinion and i say it on #minetest like once a year :( |
21:02 |
ecutruin |
I just don't see how a mailing list offers any benefit over a forum.. especially if you have e-mail notification of forum. The issue moreso, I think, is we need more core engine developers period. The ones we have are amazing.. but if we want more features, faster, we need more people skilled enough to make them.. and that's not me. xD |
21:02 |
LemonLake |
I really want to core dev, but I really dislike git especially github, and I don't understand the codebase. |
21:03 |
jin_xi |
take it slow |
21:03 |
ecutruin |
I could do art, and scripting, but I'm not a core engine developer. That's why I plan on starting on content design this weekend to give people some awesome visuals. However, core visuals should change to be more game-like eventually. |
21:03 |
LemonLake |
But like you said, we should do some visual overhauls. Attract more people, higher chance to get new core devs. Then we can actually do some work. |
21:03 |
LemonLake |
+ecutruin |
21:03 |
LemonLake |
ninja'd |
21:03 |
jin_xi |
^ |
21:04 |
Amaz |
+ecutruin & LemonLake |
21:04 |
LemonLake |
and jin_xi, eventually we come to a conclusion. |
21:04 |
LemonLake |
A quick one at that, faster than email. |
21:05 |
jin_xi |
idk, sooo many things get said here and are basically lost |
21:05 |
ecutruin |
I think the core game should also be overhauled eventually (which I understand would take a lot of work and planning, so no time soon) to make it into its own thing. I'm not sure what that thing should be as my ideas are probably too harsh for most people. |
21:05 |
LemonLake |
But then I can't really see the core devs sinking in to actually do this all, at least not in a few months. |
21:06 |
ecutruin |
Basically, I'm going to try help the community by trying to create some awesome content and get it put in the public eye. It'll take awhile, and I'll probably have difficulties, but here's hoping it works in the end. |
21:07 |
LemonLake |
Hopefully. |
21:07 |
LemonLake |
<jin_xi> take it slow |
21:07 |
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21:07 |
Amaz |
Great! |
21:08 |
LemonLake |
ecutruin: what would be better for node_info? pointed_thing.above or pointed_thing.under |
21:08 |
jin_xi |
idk, sooo many things get said here and are basically lost |
21:08 |
jin_xi |
^ also in -dev |
21:09 |
ecutruin |
I have no clue what either of those do right now, LemonLake, I litterally haven't touched a single line of Lua for MT yet. |
21:09 |
LemonLake |
http://dev.minetest.net/pointed_thing |
21:12 |
LemonLake |
I think .under |
21:12 |
jin_xi |
me too from looking at that page |
21:13 |
LemonLake |
I think .above is the node that it's hovering at |
21:13 |
LemonLake |
and .under is the node that's highlighted |
21:18 |
ecutruin |
Definitely under then. |
21:23 |
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21:37 |
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21:41 |
Piggybear87 |
OldCoder, I've crashed out 4 times now from a segmentation fault. Is this on my end or yours? |
21:41 |
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21:42 |
Piggybear87 |
My terminal just says "Segmentation fault (core dumped". |
21:42 |
Piggybear87 |
(core dumped)"* |
21:45 |
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21:47 |
ligeti |
good people ... "this is sort of off topic" but ... anyway, I updated my linux and now I can't run startx! ... |
21:48 |
ligeti |
says it is unknown command |
21:48 |
ligeti |
and now I can't play :( |
21:49 |
ligeti |
my options are limited to "hang myself", "kill myself" or "shoot myself" ... |
21:49 |
LemonLake |
How can I get the pointed_thing of a player? |
21:49 |
Amaz |
Have you got minetest installed? |
21:50 |
Amaz |
^ ligeti |
21:50 |
ligeti |
Amaz: problem is with linux and now minetest ... |
21:50 |
ligeti |
I have the game installed and running for a while now (couple of weeks) |
21:51 |
Amaz |
Try typing minetest in... Should run! |
21:51 |
ligeti |
but because of a stupid update... something went REALLY wrong |
21:51 |
Amaz |
As for startx... |
21:51 |
Amaz |
Not sure. |
21:51 |
ligeti |
the game can't run if I am not running X11 (gnome) |
21:51 |
Amaz |
Hm. |
21:51 |
ligeti |
nothing visual can run |
21:52 |
ligeti |
no GUI at all! |
21:52 |
Amaz |
Is X11 running? |
21:52 |
Amaz |
*installed |
21:52 |
ligeti |
nop |
21:52 |
ligeti |
yes |
21:52 |
Amaz |
Odd. |
21:52 |
ligeti |
true! |
21:52 |
ligeti |
:( |
21:52 |
Amaz |
Ubuntu-deriritive? |
21:52 |
ligeti |
debian (Kali) |
21:53 |
ligeti |
and the IRC channel of Kali is full of Zombies -.- |
21:53 |
ligeti |
lol |
21:53 |
Amaz |
http://www.kalilinux.net/community/threads/no-gui-kali-starts-with-a-full-screen-bash-startx-does-not-work-i-have-also-tried-typing-gdm3.453/ |
21:54 |
Amaz |
Any good? |
21:54 |
ligeti |
I can't open that ... I have no GUI |
21:54 |
Amaz |
Ahhhh. |
21:54 |
ligeti |
only terminal |
21:54 |
Amaz |
Command line irc? |
21:54 |
ligeti |
:( |
21:54 |
ligeti |
yes lol |
21:54 |
ligeti |
weechat |
21:59 |
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22:42 |
ligeti |
Hello :) |
22:48 |
ecutruin |
o/ |
22:55 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: L-systems treegen code tweaks. 9f46cb6745 2014-06-17T00:55:04+02:00 http://git.io/E4J6bQ |
22:57 |
MinetestBot |
GIT: maciej.kasatkino2.pl commited to minetest/minetest: Improved faces shading with and without shaders. a0f78659f3 2014-06-17T00:56:17+02:00 http://git.io/VDDnPQ |
23:08 |
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23:19 |
ligeti |
I think I will remove Kali and Windows and install Mint -.- (even though I am not a fan of Ubuntu...) |
23:19 |
RealBadAngel |
go for xubuntu |
23:20 |
ligeti |
I think I will do Mint, it seems to be VERY stable! |
23:20 |
ligeti |
and secure... |
23:20 |
RealBadAngel |
its pretty stable, im using 12.04 for quite a long time already |
23:20 |
Exio4 |
debian \o/ |
23:20 |
RealBadAngel |
and this box is even rarely shut down |
23:21 |
jin_xi |
Taoki: re issue 1275 |
23:21 |
jin_xi |
this is from asserts because an index is too large |
23:21 |
ligeti |
Exio4: ... Debian has mental issues lol (I am a big fan of Debian) |
23:22 |
Taoki |
jin_xi: I use normal values for the function, so it's clearly a bug |
23:22 |
jin_xi |
for a simple fix with if the last or first item could be returned |
23:22 |
ligeti |
I had my Kali on for about a month... but a stupid upgrade destroied everything (x-window is not starting) |
23:27 |
Exio4 |
ligeti: install elinks |
23:28 |
Exio4 |
(a must for systems, in case of crash, IRC, Browsers, Image viewers, mocp/mplayer (music in background makes everything better), and a PDF reader |
23:28 |
Exio4 |
obviously with screen/tmux :D |
23:28 |
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23:30 |
ligeti |
hmmmm |
23:30 |
ligeti |
Exio4: thanks for the hint :) |
23:31 |
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23:32 |
ligeti |
btw I was trying to make a ... IRC/Minetest bot! |
23:33 |
ligeti |
the bot will echo the chat in IRC channel (a private one of course) |
23:33 |
ligeti |
and vice versa |
23:33 |
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23:33 |
ligeti |
I checked the protocol ... (for the chat) |
23:34 |
ligeti |
and... it is not easy to do (but doable) |
23:34 |
ligeti |
because of the sequence number |
23:34 |
ligeti |
devs will understand what I mean |
23:35 |
OnceOver |
hey =) |
23:35 |
ligeti |
hi |
23:35 |
OnceOver |
i got a question =) |
23:35 |
ligeti |
really? :D |
23:35 |
OnceOver |
can you attempt to help me ligeti =) |
23:35 |
ligeti |
sure! |
23:35 |
ligeti |
I will try my best |
23:36 |
OnceOver |
k well i wanna connect to the other chat like this on a irc for my phone |
23:36 |
OnceOver |
but i am confused why certain chat is on #minetest on another irc very confusing |
23:37 |
ligeti |
... |
23:37 |
ligeti |
what client are you using? |
23:37 |
OnceOver |
k on this one http://webchat.inchra.net/ if you put #minetest it shows ingame chat |
23:37 |
OnceOver |
which is what i want on my phone |
23:37 |
ligeti |
checking |
23:38 |
ligeti |
hmmmm |
23:38 |
OnceOver |
my mind is boggled about how this is possible lol |
23:39 |
ligeti |
the server is InchraNet |
23:39 |
ligeti |
channel name is #minetest |
23:39 |
ligeti |
this is a private server I think |
23:39 |
ligeti |
OnceOver: try to set the server to InchraNet |
23:39 |
ligeti |
and then join #minetest |
23:40 |
OnceOver |
lol |
23:40 |
OnceOver |
=) i did try =) |
23:40 |
ligeti |
vat? (as in what) |
23:40 |
ligeti |
and? |
23:40 |
OnceOver |
i don't remember the out come il try again lol |
23:41 |
ligeti |
ok... but I have a question now lol |
23:41 |
OnceOver |
but since then i did some kind of um something also |
23:41 |
ligeti |
you said that this is the in-game chat? |
23:41 |
OnceOver |
lets hear it =) |
23:41 |
ligeti |
how come? |
23:41 |
OnceOver |
on ther other one it is |
23:42 |
OnceOver |
it might be the ChanServ bot though |
23:42 |
ligeti |
you mean ShadowBot |
23:42 |
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23:42 |
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23:42 |
OnceOver |
don't you see on the other channel it shows ingame chat for all the servers |
23:42 |
ligeti |
o.0!!! |
23:42 |
ligeti |
I see the channel |
23:43 |
ligeti |
but I can't tell if it is for all servers or not |
23:43 |
OnceOver |
if you go to http://webchat.inchra.net/ |
23:43 |
ligeti |
if so ... then this is a problem! lol |
23:43 |
OnceOver |
and change channel to #minetest |
23:43 |
ligeti |
I am looking |
23:43 |
ligeti |
yes |
23:43 |
OnceOver |
it actually shows the ingame chat |
23:43 |
ligeti |
I understand |
23:43 |
ligeti |
but all servers? |
23:43 |
ligeti |
is it possible? |
23:43 |
OnceOver |
no just the ones connected to the irc |
23:43 |
ligeti |
ah I see! |
23:43 |
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MichaelRpdx joined #minetest |
23:44 |
OnceOver |
like Vannesaes and onezs |
23:44 |
ligeti |
I see VanessaE there :D |
23:44 |
ligeti |
lol |
23:44 |
ligeti |
I see! |
23:44 |
OnceOver |
she is there to hover chat im sure |
23:44 |
OnceOver |
irc admin allows full control from that irc |
23:44 |
OnceOver |
i can change stuff on server |
23:45 |
OnceOver |
cmd give and everything i could do ingame |
23:45 |
ligeti |
I think (and not sure) that will Lua you can make a connection (local chat to public), I mean that you can echo the chat in-game to IRC |
23:45 |
ligeti |
interesting... yet .. I don;t think that it is safe! |
23:46 |
OnceOver |
=) i think that it is very confusing |
23:46 |
ligeti |
true! |
23:46 |
OnceOver |
i know i been close |
23:46 |
OnceOver |
but yet very far lol |
23:46 |
ligeti |
in fact there is no reason what so ever to merge IRC with game chat box :D |
23:46 |
OnceOver |
its smart. |
23:47 |
OnceOver |
can cmd shutdown allservers |
23:47 |
OnceOver |
and kinda be in all servers at once |
23:47 |
OnceOver |
all in that chat lol |
23:47 |
ligeti |
well.... |
23:48 |
OnceOver |
im not sure i get the #minetest lol |
23:49 |
ligeti |
I think I found something interesting! |
23:49 |
ligeti |
just a second |
23:50 |
OnceOver |
whats lame is this SASL business makes my life harder |
23:52 |
OnceOver |
in order to connect from a phone you gotta register name but im so confused lol i register at that one and it still confuses me |
23:52 |
OnceOver |
http://www.freenode.net/sasl/ |
23:53 |
ligeti |
I just registered my nick name... I didn't bother with SASL as I don't trust the tor network much! |
23:54 |
OnceOver |
ye i got messed up on the dumb nick |
23:54 |
OnceOver |
um how do you register on here? is it same as frenode? |
23:55 |
OnceOver |
is it /msg NickServ REGISTER pass email |
23:55 |
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kizeren joined #minetest |
23:55 |
ligeti |
did you go to #freenode and ask them to register your nickname? |
23:55 |
ligeti |
if yes then just type: |
23:56 |
ligeti |
this /msg nickserv identify <password> |
23:56 |
ligeti |
and... make sure that you are using the same nickname you registered |
23:56 |
ligeti |
using /nick <nick> |
23:57 |
ligeti |
so this will register your nickname for freenode server |
23:57 |
OnceOver |
is it same for all freenode? |
23:57 |
ligeti |
all channels in freenode yes |
23:57 |
ligeti |
you "login" just once |
23:58 |
OnceOver |
im so confused what is #minetest channel if its different everywhere on freenode lol |
23:58 |
OnceOver |
i thought one channel joined you to the channel end story lol |
23:58 |
ligeti |
no no no it is not different ... |
23:58 |
OnceOver |
http://webchat.freenode.net/?channels=#minetest-mods |
23:58 |
OnceOver |
on that im the only one who ever joined lol |
23:59 |
ligeti |
that's #minetest-mods and not #minetest |
23:59 |
OnceOver |
i /joined #minetest |