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IRC log for #minetest, 2014-04-26

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All times shown according to UTC.

Time Nick Message
00:00 lordcirth VanessaE, I don't remember it taking that long before?
00:00 VanessaE it depends on randomness
00:01 lordcirth Also, anyone else think that technic's switching station is way to expensive?
00:01 lordcirth too*
00:01 VanessaE grass is grown by an abm
00:01 VanessaE it might take a couple of hours for the dirt->grass abm to hit a particular node.
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00:02 lordcirth VanessaE, yeah I know, I just put down a few more dirt blocks to better my chances.
00:02 Megaf_ Hi everyone
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00:06 Megaf_ ShadowNinja: Can you put your bot on #Minetest-Br please?
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00:16 paramat hmmmm, small spherical planet made with flexrealm mod http://i.imgur.com/waYdoz3.png
00:18 VanessaE neat
00:20 lordcirth paramat, that's pretty cool.
00:23 Megaf_ It would be cool if was possible to make a cube planet
00:24 Megaf_ where you could walk on all 6 sides
00:26 paramat i would like 6 directions of gravity, but i think that would be a big rewrite of the engine
00:26 bulletrulz129 lol
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00:35 lordcirth paramat, well, I know you can already set per-player physics, for jetpacks and such.  but yeah, making everything fall the right way would be really hard
00:47 bulletrulz129 disconnect your mind
00:47 bulletrulz129 YOU WONT YOU WONT REMEMBER
00:48 Sockbat VanessaE, do I need to rename your homedecor mod folder to something specific?
00:48 bulletrulz129 All attention to the countdown
00:48 bulletrulz129 Time slips through an hourglass
00:48 bulletrulz129 It seems to be such a perfect ending
00:49 Sockbat Or can I just extract it and then it's VanessaE-homedecor_modpack-75d684e ?
00:51 bulletrulz129 !g a skylit drive
00:51 MinetestBot bulletrulz129: http://en.wikipedia.org/wiki/A_Skylit_Drive
01:02 VanessaE Sockbat: modpacks don't have name restrictions, but just call it "homedecor-modpack" or something
01:03 VanessaE you don't *have* to rename it though
01:03 Sockbat Cool, thanks VanessaE. Sorry for asking so many questions.
01:03 VanessaE no worries
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01:12 Sockbat How can I get rid of the fresh bones on the map, please?
01:12 lordcirth Is there any way to change the number of blocks that the engine keeps active?  I have lots of RAM, and I don't like it when stuff stops working because I'm not there...
01:12 lordcirth Sockbat, take the items out first.  rightclick like a chest
01:14 Sockbat Oh, lordcirth, I have like hundreds of bones lying around. I thought more of a server command...
01:14 VanessaE uninstall the bones mod and use worldedit to nuke them :P
01:15 Sockbat :) That tells me I should have a look at worldedit... Thanks
01:15 lordcirth Sockbat, you can use worldedit with //replace bones:bones (or whatever) air
01:16 lordcirth But yeah, you might want to disable bones for the future too
01:16 Sockbat Oh cool. That sounds useful. thanks
01:23 Hirato there really should be a generic easily accessible command for admins to nuke all 'unknown' thingies :P
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01:26 Megaf zsoltisawesome: indeed, meg.af woulf be pretty cool
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02:14 hoodedice !up 98.166.161.125 30000
02:14 MinetestBot 98.166.161.125:30000 seems to be down
02:14 hoodedice =(
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03:51 lordcirth grr I just spent hours playtesting "latest" git pull of technic_game, only to find out it was my fork from 2012. :(
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05:59 hmmmm https://31.media.tumblr.com/9dd6b3bed2ac8224e48338ba4d23a417/tumblr_n40ppzpmst1tods0bo1_400.gif
06:12 blaise hmmmm: you're retarded..
06:13 blaise so uhrm, if minetest-0.4.9 is the latest stable, what's the latest unstable?
06:13 blaise lordcirth: that's awesome..
06:14 hmmmm oh, thanks..
06:18 blaise hmmmm: I say that becuase of that gif you posted.. why are you trying to eat cereal with a hair clip in your mouth?
06:20 hmmmm whaat... why is that me
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07:26 Krock Hello World!
07:27 blaise joined #minetest
07:32 Krock None greets :( /me = sad
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08:41 whiskers75 hi khonkhortisan
08:41 whiskers75 Krock, I mean :)
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09:12 CraigyDavi Morning all
09:13 Krock moin
09:13 Mark_Veidemanis Morning
09:16 Mikerhinos o/
09:22 Mark_Veidemanis Can I be unbanned now?
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09:26 Calinou hi
09:28 Krock hi
09:29 CraigyDavi hi
09:30 Mark_Veidemanis Hi
09:39 Mark_Veidemanis sfan5, ^^^^^^^
09:39 Mark_Veidemanis len(count("^")) == lines.up()
09:43 Calinou Carbone now has /hp command to set a player's health
09:50 CraigyDavi What station?
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09:58 Calinou added modified item_drop mod, new throwing sound
09:58 sfan5 Mark_Veidemanis: why are you highlighting me for no reason and why are you not banned?
09:59 Mark_Veidemanis Can I be unbanned?
09:59 sfan5 yes, I even thought about that in the morning
09:59 sfan5 !op
09:59 sfan5 !deop
09:59 Mark_Veidemanis Thank you
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10:00 markveidemanis That's to stay, right?
10:00 sfan5 !unignore markveidemanis
10:00 MinetestBot sfan5: 'markveidemanis' removed from ignore list.
10:00 sfan5 if you don't do any stuff that can get you banned again, yes
10:00 markveidemanis Okay, thanks
10:00 sfan5 <3 MinetestBot
10:00 MinetestBot <3 sfan5
10:00 markveidemanis So is the bug fixed?
10:02 sfan5 no
10:02 sfan5 I am not planning to fix it
10:02 sfan5 I do however plan to !ignore people exploiting it
10:03 markveidemanis How about match !c <all>**<all>**<all>...
10:03 markveidemanis Then ignore
10:03 markveidemanis automatically
10:05 sfan5 uhh
10:05 sfan5 I can achieve the same with 999**999 or 9**9**9**9 or (99**i**99 for i in range(100))
10:06 phantombeta joined #minetest
10:07 markveidemanis What was the bug then?
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10:15 sfan5 out of memory error
10:16 Calinou added 3D armor, wieldview and shields to Carbone
10:16 Calinou mobs have even more health
10:16 Calinou to compensate :p
10:19 Mikerhinos Minetest LOTR is pretty cool, just tried it
10:22 Calinou john_minetest, the problem is mod developers need to update mods by hand
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10:27 crazyR does anyone else here use the newsmod?
10:27 PilzAdam Hello everyone!
10:28 PenguinDad hey PilzAdam
10:28 crazyR hi PilzAdam
10:28 Calinou john_minetest, then the game can't download it
10:28 Calinou only direct .zip can be
10:28 Calinou bye
10:28 Mikerhinos o/
10:28 PenguinDad crazyR: I don't even know that mod
10:29 crazyR i shows a formspec upon player login with text from a file saced in the world folder named newx.txt etc
10:29 crazyR *news.txt
10:30 CraigyDavi crazyR, Yes
10:30 crazyR i only use it for showing the rules. but i dont like it as it doesnt work correctly for players with smaller screens. if iused a image im place of it would the formspec auto size the image?
10:32 CraigyDavi I know, I'm not sure how formspecs resize. It seems that text base ones do no resize and its impossible to scroll using mobile.
10:32 CraigyDavi I'd give it a  try, but I'm not sure it will fix the problem.
10:32 crazyR yeah i noticed, ive never been able to scroll  on pc with it neither,
10:33 crazyR talso if we can use and image we could put server logo on ect and colours would be better :/
10:33 crazyR haha im so use to pressing T beofre typing messages... thats bad
10:34 CraigyDavi You use the arrow keys to scroll.
10:34 crazyR ahh didnt know, still new players wouldnt know that, hell i didnt know that till now lol
10:34 CraigyDavi King Athurs land uses a very nice formspec upon player join, just as you said. unfortunatly the code it not avalible anywhere :(
10:38 crazyR hmm intresting il test in locally now
10:39 CraigyDavi Looks good
10:39 crazyR thats awsome
10:41 CraigyDavi Wow. That's very cool
10:41 crazyR for me id need to remove the flying motion from it, or atleast make it so that when you come out of it your spawned into that last position you left or a start point etc
10:43 CraigyDavi Seems to resize quite well: http://i.imgur.com/QrzbzLc.png
10:43 CraigyDavi Yeah I'm goignt o remove the camera function, move the stuff around a bit too.
10:45 crazyR to get the spawning think right its fairly simple
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10:46 crazyR titlescreen.show_title = function(player) <-- grab the player pos in that function save it in the meta. then on this funtion titlescreen.hide_title = function(player)   <--- spawn player to the location we saved in the meta
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10:55 rdococ Whenever I load a world, many of the faces of every node won't load, aka I only see one face of every node, and every other face is transparent
10:55 rdococ This has happened to any world no matter what since I downloaded the meshnode mod.
10:55 markveidemanis Screenshot?
10:56 markveidemanis meshnode
10:56 rdococ Let me get a screenshot.
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10:57 * markveidemanis looks forward to this
10:58 CraigyDavi crazyR, I've started editing now, I'm going to make it dissapear after a few seconds otherwise mobile users will not be able to get rid of it.
10:59 markveidemanis ~seen Rhy5
10:59 ShadowBot markveidemanis: I saw Rhy5 in #minetest 5 days, 1 hour, 55 minutes, and 22 seconds ago saying "What."
10:59 markveidemanis ~seen Rhys
10:59 ShadowBot markveidemanis: I haven't seen Rhys in #minetest.
11:00 zsoltisawesome Hi
11:01 markveidemanis Hi Zsolt!!
11:01 * GhostDoge headdesks
11:04 CraigyDavi Hmm anyone know how I could get a player to freeze at the position where they are?
11:04 GhostDoge CraigyDavi: https://bitbucket.org/PenguinDad/freeze
11:04 markveidemanis haha
11:05 CraigyDavi GhostDoge, Thanks a lot!
11:06 rdococ I can't get a screenshot because the stupid file uploading sites are optimized for badass huge home cinema computers.
11:06 rdococ What the holy cows is wrong with this generation.
11:08 CraigyDavi You can't upload a screenshot to any site?
11:09 rdococ NO
11:09 GhostDoge I can barely upload things due to my crappy internet connection
11:09 rdococ No.
11:09 crazyR is it not time minetest cad some mobile specific api functions, like onthe back button etc?
11:09 rdococ My caps lock just locked for a split second.
11:10 rdococ What happened was I loaded the meshnode mod, created a world with the mod installed and went on the world.
11:10 rdococ Then everything was different. The world wasn't rendered properly.
11:10 rdococ And ever since, even without the mod, the world hasn't rendered properly unless I use krock's flatgen mod.
11:11 GhostDoge what do you mean with rendered?
11:14 rdococ You know what I mean, because if you didn't you probably couldn't be here.
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11:16 markveidemanis is "${text}" fixed yet?
11:17 Krock how is this mod called, where you can join multiple channels in the chat?
11:18 Krock or...define in which
11:25 phantombeta Can I post a screenshot of Minecraft dying here?
11:25 GhostDoge you can but you don't have to :p
11:26 phantombeta http://imgur.com/v8ZJemN,H2jxlfP *insert swearing here*
11:28 GhostDoge nice pictures phantombeta
11:28 phantombeta I'm still trying to understand why Minecraft is doing that.
11:29 phantombeta After some seconds it just dies.
11:29 markveidemanis ~logger seenany Rhy5
11:29 ShadowBot markveidemanis: I saw Rhy5 in #minetest 5 days, 2 hours, 21 minutes, and 57 seconds ago quiting (Quit: Page closed)
11:31 GhostDoge !seen PenguinDad
11:31 MinetestBot GhostDoge: penguindad was last seen at 2014-04-26 10:28:59 UTC on #minetest
11:56 CraigyDavi This should set the player to freeze at their position right? player:set_attach(player:getpos())
11:56 CraigyDavi It says "bad argument #1 to 'set_attach' (userdata expected, got table)"
11:58 MinetestBot john_minetest: zeg9 was last seen at 2014-04-23 16:09:37 UTC on #minetest
12:03 markveidemanis john_minetest, use ~seen Zeg9
12:04 markveidemanis that'll tell you the right thing regardless of time zone
12:05 markveidemanis ~seen Zeg9
12:05 ShadowBot markveidemanis: I saw Zeg9 in #minetest 6 weeks, 5 days, 22 hours, 53 minutes, and 47 seconds ago saying "Hello"
12:05 markveidemanis ~logger seenany Zeg9
12:05 ShadowBot markveidemanis: I saw Zeg9 in #minetest 2 days, 15 hours, 32 minutes, and 27 seconds ago quiting (Quit: Leaving)
12:06 markveidemanis WOah
12:06 markveidemanis Silent type
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12:06 markveidemanis ShadowNinja,  and 27 seconds ago quiting
12:07 markveidemanis Quitting
12:09 GhostDoge CraigyDavi: you have to attach the player to an entity at the players position
12:10 Wuzzy joined #minetest
12:10 CraigyDavi Hmm how would I go about doing that>
12:10 CraigyDavi *?
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12:18 CraigyDavi GhostDoge, Is there any examples of that anywhere?
12:19 GhostDoge maybe I should add comments to my code :/
12:20 Hirato_ much code, such comment, wow
12:21 * Krock likes some of James Last's compositions
12:23 GhostDoge very understanding, much happy, wow
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12:26 crazyR craig il il gist how i plan to do it, really simple
12:27 Jordach celeron55, +1 for that roadmap
12:28 CraigyDavi crazyR, I've done pretty much everything. Just need to find out how to attach a player to an entity and the position of the player
12:28 crazyR thats the bit il show you
12:29 CraigyDavi Ok
12:30 GhostDoge CraigyDavi: look at the init.lua in the repo again
12:31 CraigyDavi Which repo?
12:31 GhostDoge this one https://bitbucket.org/PenguinDad/freeze
12:33 CraigyDavi I tried that, there were some errors with the entity, it failed to run.
12:33 GhostDoge what was the error?
12:34 CraigyDavi Can't remember now. Ill try again.
12:34 GhostDoge make sure you store the entity somewhere
12:34 markveidemanis <CraigyDavi> It says "bad argument #1 to 'set_attach' (userdata expected, got table)"
12:35 CraigyDavi Ah yes that was the bug
12:35 GhostDoge this can't even work "player:set_attach(player:getpos())"
12:36 CraigyDavi Oh
12:36 celeron55 04:15:08 < lordcirth> Is there any way to change the number of blocks that the engine keeps active?  I have lots of  RAM, and I don't like it when stuff stops working because I'm not there...
12:36 celeron55 why didn't anyone answer to this?
12:36 celeron55 you surely know the answer
12:37 GhostDoge because player:getpos() returns something fully unrelateded to player:set_attach
12:37 GhostDoge and player:set_attach doesn't get the entity as argument
12:39 crazyR Craig heres the gist. dont quote me on it working first time as i havent tested it, but the theory of it is there, and ive used similar in other projects
12:39 crazyR https://gist.github.com/crazyR14/12064f585193528103a2
12:39 GhostDoge by that I mean player:set_attach needs the entity as first argument
12:40 crazyR might want to unset the meta afterwards too
12:41 celeron55 lordcirth: there is a setting called "active_block_range"
12:41 CraigyDavi crazyR, That sets the player to 0,0,0?
12:42 crazyR no it doesnt it give you a place to store the payer data
12:42 crazyR read it carefully
12:43 GhostDoge lol this looks a bit like metadata abuse
12:43 crazyR lol it is, but unless somehas a new function we can use its the best way as far as im aware
12:44 crazyR the only other way. is storing it in a table, i think... but not sure
12:45 GhostDoge but you have to make sure the node at 0,0,0 exists
12:45 crazyR tahh
12:45 crazyR so thats a prblem then
12:46 crazyR so then the other option would be to store in a table?
12:46 CraigyDavi error: 'end' expected (to close 'function' at line 10) near '<eof>'
12:46 CraigyDavi another: init.lua:32: function arguments expected near ')'
12:47 crazyR hold on im gunna check about doing it witha table. can you up your fork on github so i can fork it
12:47 PenguinDad a table would be better way
12:48 PenguinDad + a
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12:54 crazyR craig this gist is with a table, PenguinDad can you just check it too make sure i got it right
12:54 crazyR https://gist.github.com/crazyR14/79d68abf5f3ca56f7ce4
12:56 CraigyDavi Okay
12:56 CraigyDavi here is my code at the moment anyway: https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da
12:57 PenguinDad "local player_old_pos = meta:get_string(titlescreen.playerpos[playername])" the table isn't metadata
12:58 CraigyDavi Where it teleports you to is at the top. Should not be that hard to change.
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12:59 crazyR sorry forgot to remove that bit
12:59 kaeza mornings
12:59 CraigyDavi hi kaeza
13:01 CraigyDavi crazyR, So I just add those lines in the appropiate place here: https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da ?
13:01 crazyR 1 min im gunna edit your file to include them :) i made a slight mistake in the last post
13:01 CraigyDavi I'm still using the camera as the entity.
13:02 CraigyDavi Ok good.
13:03 markveidemanis Would be nice to spawn a large entity around the froxen player
13:03 markveidemanis 1)people know he's frozen
13:03 markveidemanis 2)Can't punch him
13:04 markveidemanis Wait
13:04 markveidemanis What is it your'e doing lol?
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13:05 crazyR try that craig: https://gist.github.com/crazyR14/80b1402aaeb8695a16ec
13:05 CraigyDavi You can easily set is so that the player cannot be punched. And you can also do a message to all instead such as "Player freezed player for being stupid"
13:05 CraigyDavi Okay ill try it
13:07 CraigyDavi crazyR, \mods\titlescreen\init.lua:18: function arguments expected near 'titlescreen'
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13:08 crazyR hmm let me run it locally. brb
13:08 PenguinDad crazyR: it's player:getpos()
13:08 PenguinDad not player:getpos
13:08 crazyR ahh
13:08 crazyR typo
13:10 CraigyDavi Ok done that. It still teleports in the air in the fixed position. And then using the keyboard to exit out of it brings an error.
13:10 PenguinDad and the server is spammed with entities after a bit of time
13:10 CraigyDavi Maybe remove the old code from getting the players position.
13:11 CraigyDavi PenguinDad, This line should remove them...i think...https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da#file-titlescreen-lua-L71
13:11 PenguinDad didn't saw that
13:11 markveidemanis making mods is hard
13:12 CraigyDavi crazyR, maybe just remove all the old positioning code including the stuff at the top.
13:13 markveidemanis .znc loadmod raw
13:14 markveidemanis oops sorry
13:14 PenguinDad eew the titlescreen.path thing is ugly
13:14 celeron55 would someone use a mod that would make large buildings sink into dirt?
13:15 crazyR you mean like narual disasters
13:15 crazyR * like a
13:16 markveidemanis celeron55, I can imagine that being awesome on some old servers like gameboom, with lots of long forgotten players
13:16 markveidemanis Also spawn protection
13:16 celeron55 no
13:16 celeron55 i mean that it would force people to build buildings on actual foundations
13:16 markveidemanis oh
13:16 celeron55 it always seems odd that you build castles on grass
13:16 crazyR hmm makes sence
13:16 markveidemanis That's true
13:16 markveidemanis But one layer of stone isn't gonna do it
13:17 markveidemanis Ultimately how do you know where the house ends and where the foundations start?
13:17 crazyR a layer of gravel mthe cobble, then stone ?
13:17 markveidemanis Because There's gotta be dirt somewhere below
13:18 celeron55 i'm not sure about the details, but i guess it could be made to work reasonably
13:18 markveidemanis I think that'd be usefu
13:18 markveidemanis *+l
13:18 crazyR thmm true, mayne a new node called foundation? that has to have a cirtain layer of stone or pther node on top of it?
13:18 crazyR *maybe
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13:22 CraigyDavi crazyR, I've fixed it!
13:22 CraigyDavi Lemme just make a new gist
13:22 crazyR lol was just about to say i was geting rif othe flying feel etc lol
13:24 lordcirth celeron55, Thanks!
13:24 lordcirth celeron55, so I just set active_block_range in config file?
13:25 markveidemanis yep
13:25 lordcirth There is no default value in the config file, what's a sane number?
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13:30 Megaf Hi PilzAdam, morning kaeza
13:30 Megaf Hello everyone
13:31 lordcirth Megaf, Hi
13:31 CraigyDavi crazyR, What do you think would be a goo new name for the mod? "serverjoin" "serverinfo" "joininfo"?
13:31 CraigyDavi Hi Megaf.
13:32 CraigyDavi Grrr why does my client keep doing that -.-
13:32 lordcirth What does "active_object_send_range_blocks" do? description says "send objects in this block range"?
13:33 crazyR joinalerts ? welcomeinfo ? not sure
13:33 CraigyDavi I think welcomeinfo sounds good.
13:34 CraigyDavi lordcirth, the amount of blocks in a radius from the player which are active. For example you need to be in the active block range for furnaces to work *i think*
13:34 CraigyDavi I'll set it as welcomeinfo I think.
13:34 lordcirth CraigyDavi, I think that's active_block_range, since the comment says "run ABMs in this range only"
13:35 lordcirth And furnaces, etc use abms
13:35 CraigyDavi Ah yes. I got muddled up. It would be nice if the descriptions in minetest.config would be more easy to understand.
13:36 PenguinDad lordcirth: "from how far client knows about objects"
13:37 lordcirth PenguinDad, objects like entities?  or all blocks?
13:37 CraigyDavi crazyR, if you want it to work with mobile clients it needs to be changed so that the welcome message dissapears without having to press buttons. Either using a time or a /clear command or something
13:37 lordcirth Well, clearly not all blocks, since I can see way more than 3 blocks
13:38 PenguinDad objects == entities (at least it's this)
13:38 CraigyDavi It's like dropped objects or other entities.
13:38 crazyR do mobles have functionality for the esc key?
13:39 crazyR i would hope the back button of a phone is keyyed to the esc
13:39 CraigyDavi crazyR, Nope not at all thats why people sometimes get stuck in furnaces. Anyway this is a hud element and they cannot be cleared with the esc btton.
13:40 crazyR we could have keys it to the esc though but if that doesnt work its pointless lol
13:40 crazyR *keyed
13:41 CraigyDavi What about a specified time?
13:41 rubenwardy joined #minetest
13:41 crazyR that could work but if they are on a slow connection, its going to be gone before there screen has loaded
13:43 PilzAdam post of the year: "Without laugh. I've tried and Minetest developers are incompetent. They do not understand how create comments. I fuck them."
13:44 CraigyDavi crazyR, Hmm your right.
13:44 CraigyDavi PilzAdam, lol where's that?
13:44 PilzAdam https://forum.minetest.net/viewtopic.php?p=139466#p139466
13:44 PenguinDad the titlescreen.path thing only works if the block is loaded
13:45 PenguinDad ^ crazyR CraigyDavi
13:45 rubenwardy Hi all!
13:45 rubenwardy "Implement Voxel Area Entities" is an awesome goal.
13:45 CraigyDavi PenguinDad, ive fixed it, just making a few finishing touches.
13:46 PenguinDad hey rubenwardy
13:47 CraigyDavi I have heard rumours that players using mobile clients will be dissalowed from joining when 0.4.10 comes out...is this true?
13:48 PenguinDad I've heard that there'll be an official android when 0.4.10 is released
13:48 sfan5 CraigyDavi: no
13:49 sfan5 I am currently not aware of any reliable way to detect mobile clients
13:49 CraigyDavi Except with your pull (minetest.get_system_info) or something like that
13:49 sfan5 no
13:49 CraigyDavi Would be quite usefull
13:50 CraigyDavi Oh
13:50 sfan5 mobile client do not send sysinfo
13:50 sfan5 (until they have been updated)
13:50 sfan5 +s
13:50 CraigyDavi Ah
13:51 CraigyDavi Well what about that setting in minetest.config which dissalows old clients, what about mobile clients woudl they be old too?
13:53 NekoGloop joined #minetest
13:54 crazyR hows it going craig :)
13:54 sfan5 CraigyDavi: yes
13:54 sfan5 (until they update ofc)
13:54 sfan5 but that would reject any client below 0.4.10
13:55 CraigyDavi sfan5, Yeah I know. Thanks, hope that minetest.get_player_sysinfo() gets murged.
13:55 crazyR could we not find a mobile developer and have an official ish version so that specific mobile only methods could be developed :/
13:55 CraigyDavi crazyR, Just a few tweaks to be done
13:55 sfan5 sapier and I have been working on a mobile version
13:56 sfan5 I dunno how sapiers version is going
13:56 sfan5 but I have not been able to find enough time and will to finish things
14:06 markveidemanis ~logger seenany zsoltisawesome
14:06 ShadowBot markveidemanis: I saw zsoltisawesome in #minetest 3 hours, 5 minutes, and 16 seconds ago saying "Hi"
14:06 Megaf !up minetest.megaf.info 30003
14:06 MinetestBot minetest.megaf.info:30003 is up (640ms)
14:06 Megaf so, whats its not showing up at server.minetest.net again?
14:07 Megaf I'm getting tired of this again
14:07 Jordach holy shit
14:07 Jordach being hungry does damage
14:09 proller joined #minetest
14:10 markveidemanis Jordach, "I'm dying, let me message about it!"
14:10 Jordach and proller, you're arguments are invalid ;)
14:11 PenguinDad Jordach: that's too realistic for minetest
14:11 Jordach PenguinDad, i'm looking for a game that is the void between Realtest and MTG
14:13 Jordach PenguinDad, the advanced ores in BFD funnily enough require ingot moulds ;)
14:17 greenit joined #minetest
14:18 greenit hi, i have a quick question: am i able to create an infinite water-source? i already tried to fill 3x3 blocks with water until there was no flowing anymore, but it didn't work...
14:20 Jordach greenit, you can
14:21 greenit Jordach, can you tell me how?
14:21 Jordach make a 2x2x1 hole
14:21 Jordach then fill two corners that are far away from each other in an L like pattern
14:22 Jordach though it might depend on what game you are using
14:22 greenit Jordach, i use vanilla minetest version 0.4.9
14:23 greenit i installed it through APT in debian if this helps :)
14:24 Jordach greenit, https://mediacru.sh/f3S886wvsb1g
14:24 meldrian joined #minetest
14:25 greenit Jordach, oh, i don't use the dev-version, i just have 4 buckets full of water... can't i create an infinite water-field with them?
14:25 Jordach greenit, is finite water enabled by chance?
14:25 greenit i don't know, where can i see this?
14:25 Jordach settings tab in main menuy
14:25 Jordach -y
14:25 theTroy joined #minetest
14:26 greenit oh crap, "finite water" is checked, thx for the help^^
14:27 Jordach BFD.Difficulty++; Simple Mobs Installed!"
14:31 PenguinDad there's only one thing I like about freeminer: unicode support
14:34 raffahacks joined #minetest
14:35 raffahacks Hello
14:38 Megaf Hi raffahacks
14:38 raffahacks Hi Megaf! Was searching you yesterday
14:39 raffahacks Did you do something for mac?
14:39 Megaf I'm here now :)
14:39 Megaf raffahacks: I can't do much right now, there's some changes that need to be done to the code of minetest, so is up to minetest developers to change the code
14:40 raffahacks Did you ask Celeron?
14:40 raffahacks 55
14:40 raffahacks Celeron55
14:40 Megaf I wouldnt botter him
14:41 Megaf I he is interested in getting a port for OS X I would surely help
14:42 raffahacks Don't think he is :(
14:42 raffahacks Did you try to execute the Windows port with wine
14:43 Jordach prepare youself to start screaming again https://cdn.mediacru.sh/5y365OoqM9ao.png
14:44 raffahacks Lava...
14:44 PenguinDad ahhh!
14:44 PenguinDad btw why should I scream?
14:45 Jordach PenguinDad, they spawn within light level 7
14:45 hmmmm joined #minetest
14:46 Jordach and will only appear under -4906
14:46 Jordach 4096*
14:47 sfan5 Jordach: http://i.imgur.com/E8vv7Xn.jpg
14:47 PenguinDad *0x1000 :p
14:49 rubenwardy Do you mean 0b1000?
14:49 naccall joined #minetest
14:49 PenguinDad rubenwardy: 0x1000 == 4096
14:50 PenguinDad hexadecimal ftw
14:50 rubenwardy Correct :P
15:02 TheCephalopod 0x1000 = 0
15:03 TheCephalopod cross product in a one-dimensional coordinate system.
15:04 rsiska joined #minetest
15:05 * CraigyDavi wants HUD documentation on the dev wiki.
15:06 * PenguinDad never looked at the dev wiki when making a mod
15:06 PenguinDad *while
15:07 * PenguinDad looks at rust
15:14 Megaf Please, can someone explain me the --geometry thing on minetest mapper cpp?
15:20 CraigyDavi Megaf, here is an example --geometry -5000:-5000+10000+10000
15:20 CraigyDavi first number is the coordinate on the x axis
15:20 CraigyDavi second number is coordinate on y axis
15:20 CraigyDavi that should be the bottom corner from where you want to map
15:21 rubenwardy joined #minetest
15:21 CraigyDavi Then you do the same for the other corner but you double each of them
15:30 khonkhortisan The second number is the coordinate on the z axis
15:30 lordcirth In minetest.register_ore , is clust_num_ores an average number, or will all clusters have exactly that many ores?
15:30 markveidemanis http://www.ramnode.com/
15:30 khonkhortisan y is vertical, unfortunately.
15:38 rubenwardy !title
15:38 MinetestBot rubenwardy: RamNode | High Performance SSD VPS | SSD Virtual Private Servers | SSD VPS Hosting | OpenVZ - KVM | [...]
15:38 crazyR i prefer ovh
15:40 CraigyDavi lordcirth, Exactly that number I believe.
15:44 BlockMen joined #minetest
15:52 Megaf Thanks a lot CraigyDavi
15:53 CraigyDavi Glad I could help :)
15:53 Megaf !seen LazyJ
15:53 MinetestBot Megaf: lazyj was last seen at 2014-04-23 18:58:58 UTC on #minetest
15:53 Calinou joined #minetest
15:54 rubenwardy A client side api would be good for immersive sounds
15:54 Megaf My map still quite small, 700+ MB and it's in sqlite, will I notice any improvement in performance migrating it to LevelDB?
15:55 Megaf I'm interested in quicker response and less CPU load
15:55 Megaf on the server side
15:56 Calinou found a naturally spawned sand monster, finally
15:56 Calinou rubenwardy, I'd like a few more sound support
15:56 CraigyDavi Yes you should notice the map loading much faster and many other things should be faster. You may notice weird things happening though, such as incorrect sign rotations.
15:57 Calinou most notably "hum" sounds for held items and entities
15:57 Calinou (sound looped when holding item, or when near entity)
16:10 lordcirth Would it be possible to add areas(blocks) that would be active whether the player is there or not?  Say an API call for a technic machine to keep it's block active at all times?
16:11 CraigyDavi well you could just do that with Active Block Range 9999999 or something. It might be unwise though
16:11 rubenwardy lordcirth: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1704
16:12 lordcirth CraigyDavi, well, that would pull in grass, trees, etc for the whole map, which would be brutal.  I mean just a single area locked active
16:12 Calinou force_load
16:12 Calinou CraigyDavi, very unwise
16:13 lordcirth rubenwardy, Calinou, so a machine's on_contruct could get the block it is in, and call forceload?  And this would persist until, say, the machine was removed?
16:13 lordcirth (and on_destruct removed the forceload, I mean)
16:14 markveidemanis woah, ovh is good
16:15 markveidemanis linode has 40Gbps though...
16:17 markveidemanis and 10 upload
16:22 Calinou new doors added in Carbone
16:23 Calinou markveidemanis, 1) theorical speeds 2) people do torrent using their VPSes
16:23 markveidemanis But then...
16:23 markveidemanis That's pointless
16:24 markveidemanis Because which hosts actually have that much upload?
16:24 markveidemanis A host must have 40gbps upload in order for yo to downlaod
16:25 markveidemanis What's the higgest speed?
16:25 sfan5 markveidemanis: I guarantee you that you will not be able to use the whole 40 gbps
16:26 markveidemanis That's what im saying
16:26 Calinou even if you had 1 Gb/s fiber at your home
16:26 Calinou it's capped...
16:26 markveidemanis Im gonna sigfn up on ovh @ 100mbps, still respectable
16:26 Calinou some people have the possibility to download at about 700-800 Mb/s
16:26 Calinou (in France)
16:27 Calinou markveidemanis, still, do not rent a server because of its advertised network speed; it means nothing
16:27 sfan5 ^
16:35 markveidemanis Woah
16:35 markveidemanis Xenottabyte (1 000 000 000 000 000 000 000 000 000 bytes)
16:35 markveidemanis Shilentnobyte (1 000 000 000 000 000 000 000 000 000 000 bytes)
16:35 markveidemanis Domegemegrottebyte (1 000 000 000 000 000 000 000 000 000 000 000 bytes)
16:35 markveidemanis was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
16:35 markveidemanis joined #minetest
16:35 markveidemanis 3 lines?
16:35 markveidemanis really?
16:36 markveidemanis I did not know anything else other than a Yb
16:37 rubenwardy Googolbyte?
16:37 rubenwardy 1x10^100, iirc
16:38 rubenwardy Googol spelt wrongly = google
16:49 harrison http://arstechnica.com/gaming/2014/04/danish-government-releases-geographic-data-by-way-of-11-minecraft-map/
16:50 VanessaE_ what, no Minetest maps? :P
16:51 * Calinou is adding a new mob to Carbone
16:51 Calinou found a fix to fireballs not hitting people
16:51 Calinou so, it makes it better
16:52 celeron55 http://wiki.minetest.net/Game
16:52 celeron55 ^ " Dwarves, was included as game example in some earlier releases of Minetest. "
16:52 celeron55 wut
17:05 BlockMen that list is also incomplete
17:05 Calinou done, new mob added
17:05 Calinou (I haven't found a fix to fireballs, actually, they still fly over my head...)
17:05 Calinou the new mobs are smaller, so their bullets do hit you
17:15 rubenwardy What is an "Overhaul" game, and what is an "Improvement" game?
17:17 rubenwardy BlockMen, celeron55: http://wiki.minetest.net/Twoelk/sandbox2
17:17 rubenwardy Quite good, but not very user friendly
17:18 celeron55 i was browsing that earlier today
17:18 celeron55 (it has the same error)
17:19 * BlockMen guesses same author
17:20 BlockMen rubenwardy, but at least complete ;)
17:20 BlockMen *thx
17:20 Calinou rubenwardy, Overhaul: changes a lot of stuff, has a largely different vision
17:20 Calinou Improvement just changes a few things and adds some other things
17:20 Calinou goal is similar
17:27 rubenwardy what is the column 1, what is the column x, and why are there blank rows?
17:28 BlockMen why is mt+ not overhaul then :\
17:43 * Calinou did a big post.
17:43 Calinou in a Minetest vs Minecraft topic :'(
17:46 crazyR_ joined #minetest
17:51 * Jordach pets Calinou
17:52 rubenwardy joined #minetest
17:53 * Calinou /spawnentity mobs:rhino
17:59 BlockMen Calinou, "Most of the current textures are saturated enough and have balanced colors."
17:59 BlockMen no
18:02 Vargos joined #minetest
18:02 crazyR_ how stable is the latest dev release? anything noticeable?
18:03 sfan5 latest dev is almost always stable enough for daily use
18:03 crazyR_ :)
18:04 crazyR_ im going to re-attempt to migrate to leveldb
18:04 PenguinDad I use it everyday and I've never noticed really big problems
18:04 PilzAdam crazyR_, your computer might be set on fire
18:05 crazyR_ lol good job it aint my computer. good job is a server far far away :)
18:05 crazyR_ lol
18:05 sfan5 crazyR_, your kitten might get hurt
18:05 Calinou BlockMen, I mean, don't have the Samsung syndrome (oversaturated textures)
18:05 Calinou it's very hard to make nice 16 × 16 textures
18:06 Jordach Calinou, s/Samsung/Apple
18:06 crazyR_ sorry sfan5, i dont have kittens
18:06 PenguinDad PilzAdam: what if you disabled fire? :D
18:06 sfan5 crazyR_, then replace kitten by something you have
18:06 BlockMen Calinou, indeed it is. but the textures of _game are really not good (enough)
18:06 crazyR_ lol
18:06 Hunterz2 joined #minetest
18:06 Calinou I don't know any other free 16 × 16 pack that is better
18:06 BlockMen idk if my are better, but i try to improve (at least)
18:06 Calinou maybe oldpack (the old pack), which can look nice with shaders, depending on your tastes
18:07 BlockMen and pixelbox is better
18:07 Calinou Jordach, no, Apple is not that bad, Samsung definitely oversaturates screens ‑ they call it "lively colors"
18:07 BlockMen Calinou, the old has a few better textures than _game
18:07 BlockMen *true
18:07 Calinou maybe do a mix of them :P
18:08 BlockMen im fine with mine :P
18:08 * Jordach too
18:09 raffahacks joined #minetest
18:09 raffahacks Megaf ! Are you here?
18:10 raffahacks I could run 0.4.9 on Mac
18:10 raffahacks !
18:12 crazyR_ does anyone know the leveldb package name for ubuntu. or should i compile it from source
18:13 Hirato leveldb in arch
18:13 sfan5 apt-get install libleveldb-dev
18:13 Jordach turns out i've done a good job with the slowness of my tools
18:13 Jordach even I'M BITCHING ABOUT THEM! :p
18:13 crazyR_ thanks
18:13 PenguinDad crazyR_: "apt-cache search leveldb"
18:14 Hirato pacman is so much more convenient. just saying :P
18:14 Exio4 jwhy is it convenient?
18:14 OldCoder joined #minetest
18:14 Hirato pacman -S leveldb to install, pacman -Ss leveldb to search :P
18:14 Hirato no need for seperate commands like apt-get and apt-cache which are actually wrappers around dpkg
18:14 Exio4 so, is that why it is convenient? now can you give me the real argument?
18:15 Krock joined #minetest
18:15 Hirato also, no separate -dev packages to much around with
18:15 Krock HI
18:16 jordan4ibanez joined #minetest
18:16 Exio4 -dev packages are just a convention in debian
18:16 Exio4 you could use dpkg and don't use them
18:16 sfan5 -dev packages are just a convention in debian
18:16 sfan5 no
18:16 sfan5 they are everything, but convenient
18:18 Hirato dpkg wasn't made for us mere mortals to use directly :P
18:18 Exio4 them as -dev packages
18:18 Exio4 apt-/ are just like aur wrappers to pacman
18:18 Hirato and he said convention, not convenient :p
18:18 * Krock closes window, sits down. Farts. Damn. Opens window again
18:18 sfan5 whatever
18:18 * sfan5 taps Krock
18:18 Hirato -dev packages are a pain in the ass
18:19 crazyR_ Krock: did you close it so you could smell it a bitbetter :D
18:19 Krock eh no.
18:19 Hirato with arch if you install anything, you get their headers included, kernel aside
18:19 crazyR_ lol
18:19 Krock Hirato, windows pre-builds ftw
18:19 Exio4 what is wrong by having them separated?
18:20 Hirato nothing if you don't compile anything ever
18:20 Exio4 you'll have less repetead files in packages from different architectures
18:20 Exio4 the source code doesn't change between archs nor OS, binaries DO change
18:20 Exio4 repetead
18:20 Exio4 legit word
18:23 Exio4 and without -dev, you have a smaller system cuz no headers
18:23 Hirato they have such a small footprint, it really doesn't matter in the end
18:23 Hirato but it's still a rather inconvenient convention
18:24 Exio4 so, 200kb in 10k apps is nothing
18:24 Exio4 ok
18:24 Jordach AHA!
18:24 Jordach found out who wanted that default_wood.png texture at least ;D
18:24 Hirato dude, you don't include the entire source, just the shit in /usr/include
18:25 Exio4 200kb? the entire source?
18:25 Hirato oh... you meant 10k as in 10000 apps, not 10kb apps >_>
18:25 Exio4 yeah
18:26 Hirato it really is nothing; chances are that 200kb figure is uncompressed, and the compressed versions are easily a 10th of that size if not less :P
18:27 Exio4 lets say they're 20kb, 200 mb per arch
18:27 Hirato I think I've seen bzip2 do as much as 50x before...
18:27 Exio4 200 mb per arch, debian supports a lot of them, iirc 13
18:28 Hirato it's not like I'm suggesting they include the debug symbols
18:28 crazyR_ when i migrate to leveldb, will my existing minetest.conf still work or is there anything il need to do to it?
18:28 Exio4 anyway
18:28 Exio4 doesn't matter
18:28 Hirato I need to go to bed...
18:29 Calinou ~obit bed
18:29 sfan5 crazyR_: yes
18:29 Calinou I thought I was in #redeclipse
18:29 Exio4 archlinux is like religion though
18:32 Calinou http://wiki.minetest.net/Celeron55
18:32 Calinou that photo is old now
18:33 sfan5 Calinou: do we have a newer one?
18:34 celeron55 come and take one!
18:34 Krock smile please
18:34 sfan5 will you pay my travel costs?
18:34 celeron55 i'm only 1500 kilometers away
18:36 sfan5 away from?
18:36 Jordach celeron55, you have a webcat
18:36 Jordach cam*
18:37 sfan5 different thing: I can now provide win64 builds
18:37 Jordach DAFUQ
18:37 * Jordach ran a grep through BFD to find the missing default_wood.png bug, turns up nothing
18:39 Calinou sfan5, no, we don't
18:39 Krock sfan5, and idea why cross compiling on linux uses "GetTickCount", while MSVC uses "GetTickCount64"? I ran into that problem with the last builds of BlockMen. So, every new build of BLockMen will be unplayable on my XP machine.
18:40 sfan5 windows header probably
18:40 sfan5 headers*
18:40 Krock so those both compilers use diffrent headers?
18:40 NekoGloop joined #minetest
18:41 sfan5 yes
18:41 Krock okay, thanks. good to have that cleared
18:47 BlockMen Krock, get another OS. xp is dead ;)
18:48 Krock BlockMen, I hoped for a non-coming of a such message
18:48 BlockMen sry ;P
18:48 Calinou Krock can't, he has some weird graphics card
18:48 Krock -^
18:48 Calinou he can't upgrade to Vista or later either
18:48 Calinou (driver support)
18:48 Krock XP is perfect for my PC
18:48 BlockMen no, "perfect" ;)
18:48 Krock (cracked versoin anyway) *cough*
18:49 Jordach Krock, home edition?
18:49 Jordach i happen to have a home ed key that i have no need for
18:49 Jordach (it was on my old Acer tower)
18:50 Krock Jordach, yup. I had a professional CD in my inventory too but... when I set up the XP I didn't care if it's home or prof ...
18:50 Jordach Krock, got a key for that too ;)
18:50 Jordach (thank fuck with 8 they went back to two different versions)
18:51 Krock On the WWW are tons of serial keys. No matter if activate or not. it's possibleto crack it anyway
18:51 BlockMen 8 is no windows, it "titles"
18:51 Calinou <Krock> XP is perfect for my PC
18:51 Calinou it isn't
18:51 Calinou at all
18:51 Krock 8 is not 8, it's 6.2
18:51 Calinou heh
18:52 Calinou technical version is 6.3 now
18:52 Krock oh
18:52 Jordach BlockMen, i don't have a problem with the tiles
18:52 Krock *6.3
18:52 Calinou if it's not 6.4 already
18:52 Jordach I JUST IGNORE THEM
18:52 BlockMen when i have to ignore them then they are shit
18:54 Jordach so people ask for innovation, but clearly BITCH about said innovation because they can't understand it
18:55 * sfan5 purrs at Jordach
18:56 PenguinDad left #minetest
18:56 Jordach might explain why very few like BFD
18:58 Jordach sfan5, https://cdn.mediacru.sh/dbY5xQFF8U9k.png :3
19:00 BlockMen Jordach, microsoft just ignored every bad comment on titles
19:00 Jordach tiles*
19:02 celeron55 i actually took a photo; but i don't want to put it on the internet
19:03 celeron55 maybe after 7 years
19:03 celeron55 (that's the age of the current one)
19:04 Jordach celeron55, you do look a bit like a stoner :P
19:05 celeron55 maybe i'll start with a 16px version, and increase the size by two every year
19:05 sfan5 TIL celeron55 does not fear the enchancing techniques of the CIA
19:05 sfan5 *searches relevant YT video*
19:06 celeron55 here is the first one: http://i.imgur.com/deyYMxz.jpg
19:06 ibloat joined #minetest
19:07 celeron55 Jordach: i like looking like a stoner, actually!
19:07 Jordach celeron55, you also bear a slight resemblence to an old friend of mine
19:08 sfan5 http://youtu.be/3uoM5kfZIQ0?t=55s
19:08 PilzAdam sfan5, could you add a "!tellafteroneyear" command to MinetestBot?
19:08 sfan5 nah
19:09 Jordach *set's yearly update on Windows Calendar*
19:09 markveidemanis *sets
19:10 celeron55 http://i.imgur.com/ArxaRkp.jpg
19:10 celeron55 here's a photo from 2012
19:10 celeron55 included: 1) laptop on which minetest was born, 2) celeron55
19:10 PilzAdam celeron55, do you get money for putting red bull there?
19:11 celeron55 PilzAdam: yes, but it works manually like this: if you look at the picture, you send $1 to me
19:11 Jordach celeron55, gah
19:11 Jordach i always wanted long flowing hair
19:11 * Jordach has almost afro levels of curl
19:11 PilzAdam lol, I only have euros at my bank account
19:12 celeron55 euros are fine too!
19:12 * Jordach throws £1 at celeron55
19:12 BlockMen € is crap (tm)
19:12 Jordach ikr, euro is crap
19:13 BlockMen DM ftw!
19:13 BlockMen or CHR
19:13 BlockMen *CHF
19:13 celeron55 it differs from regular crap in the way that it also works as money
19:13 celeron55 and in many countries!
19:13 BlockMen celeron55, currently ;)
19:14 Jordach this was not a good idea: setting physicals vars to -1
19:18 Gambit joined #minetest
19:18 celeron55 http://minetestbb.suret.net/ss3.png
19:18 celeron55 why are pictures of mgv5 so interesting even today
19:18 Jordach celeron55, ikr
19:19 Jordach not even mgv7 attempts to be that close
19:19 Jordach but i'm almost there
19:19 celeron55 are you reimplementing it in lua or what?
19:19 Jordach nah - using mgv7 myself
19:20 celeron55 some of paramat's mods use 3d noise like v5; those sometimes do similar things
19:22 celeron55 https://lh6.googleusercontent.com/-l9O7YdBvkio/Us2XjtBQXbI/AAAAAAAAAME/1sYxz5y6T-s/w513-h385-no/screenshot_11578975.png
19:22 celeron55 what
19:22 PenguinDad joined #minetest
19:22 Jordach attaching cams to things
19:22 Jordach https://cdn.mediacru.sh/kzsBenjGgtjS.png
19:22 Jordach i got that in MGV7
19:23 celeron55 that's not interesting
19:24 Jordach there are sometimes nice places
19:24 Jordach but it's like fucking gold when you find em
19:24 celeron55 mgv7 makes too vast terrain
19:24 celeron55 you feel too small in it
19:24 celeron55 and powerless
19:25 celeron55 in v5 you were always hugging the hills
19:25 celeron55 lovely hills!
19:25 celeron55 and ridiculous overhangs
19:26 phantom6 joined #minetest
19:26 Jordach https://cdn.mediacru.sh/todQKYzTa3C-.png
19:27 Jordach what's strange is. i prefer that house to the ones that look like real ones
19:27 NekoGloop joined #minetest
19:27 PilzAdam celeron55, port it to master already!!!
19:27 celeron55 Jordach: those kinds of buildings are the best
19:28 Jordach celeron55, BFD takes ages to start, but gets slowly faster
19:28 Jordach and considering i needed a place to hide from mobs, a cave that cut into the riverside was a good place to go
19:29 Jordach and i could use fast to make a platform players can jump on, but mobs can't
19:40 markveidemanis Is it possible to use the processor of another PC to complete tasks on my PC?
19:40 Jordach markveidemanis, you can tunnel X11 apps from another machine via ssh
19:41 markveidemanis Tried googling but got nothing except "what does a CPU do" on ask,com
19:41 Jordach but that's about it
19:41 markveidemanis ssh tunneling?
19:41 markveidemanis What about MPI?
19:42 Jordach RDP is another possible method
19:44 markveidemanis That's windows
19:44 Jordach or VNC
19:45 Jordach basically, remote desktop is basically the only about it (as with SSH)
19:45 markveidemanis I'd like to be able to use the remote computer's processors as if they were connected to my pc
19:45 Jordach the only other thing close enough is Blender Internal's frame server system
19:45 Jordach which sends off the scene data to another machine on the network
19:46 Jordach markveidemanis, you might also be thinking of a Network Operating System (with central CPU and dumb clients)
19:46 * markveidemanis googles
19:46 Jordach this is shit i'm taught in A-Level Computing
19:47 markveidemanis Wait
19:47 markveidemanis How old are you?
19:47 Jordach 17.96
19:47 markveidemanis ...
19:47 PenguinDad markveidemanis: https://en.wikipedia.org/wiki/parallel_(software)
19:48 markveidemanis Was expecting >20
19:48 celeron55 markveidemanis: it's not possible to connect CPUs like that
19:48 celeron55 they would need a very fast connection between them
19:48 markveidemanis Like a double-ended USB?
19:49 Jordach markveidemanis, that wouldn't work
19:49 specing markveidemanis: MPI is the way to do it
19:49 markveidemanis Thought so
19:49 markveidemanis But how?
19:49 specing #include <mpi.h> ...?
19:50 Jordach specing, you'd basically need to re-write minetestserver to make it work ;)
19:50 VanessaE_ markveidemanis: more like tens-of-gigabytes-per-second bandwidth
19:50 CraigyDavi You shall not pass!: http://i.imgur.com/1hhZEVW.png
19:50 markveidemanis So how fast can cores communicate?
19:51 PenguinDad rewrite minetest in Rust
19:51 VanessaE_ that's if you don't want the network to be a bottleneck anyway
19:51 VanessaE_ CraigyDavi: cute
19:51 * PenguinDad gallops away
19:51 Calinou * markveidemanis googles
19:51 Calinou better not Google
19:51 Jordach duckduckgoo.se :P
19:51 VanessaE_ markveidemanis: I think my CPU does somewhere on the order of 45 GB/sec between the cores and the CPU's internal cache
19:52 markveidemanis fukkin ell
19:52 VanessaE_ and about an order of magnitude slower to external RAM
19:52 markveidemanis BBC is still faster
19:52 jordan4ibanez jordach: thie is the epitome of a stupid game. http://youtu.be/2R3vUjXAyWQ
19:52 jordan4ibanez this*
19:52 Jordach jordan4ibanez, agreed
19:52 Jordach pong is ~40 years old
19:53 PilzAdam jordan4ibanez, have you removed all your Minetest videos?
19:53 kahrl joined #minetest
19:53 specing Jordach: getting procedural stuff to run parallel always involves rewriting the whole thing
19:53 jordan4ibanez Yes
19:53 PilzAdam D: why?
19:53 specing *sequential
19:54 sfan5 o/ jordan4ibanez
19:54 jordan4ibanez \o sfan5
19:54 jordan4ibanez Because I rage quitted
19:54 * markveidemanis gives up and uses it as a backup
19:55 markveidemanis I still think it's possible to use a 2 way usb cable
19:55 markveidemanis Or at least a 2 way network cable between the two
19:55 PenguinDad it's good to quit raging :P
19:55 markveidemanis Hmm
19:55 Calinou hi jordan4ibanez
19:55 Calinou you're still banned on forums :P
19:55 jordan4ibanez Hi Calinou
19:55 markveidemanis The ethernet port, both pcs have this
19:55 sfan5 jordan4ibanez: I still have a copy of MinetestBlack
19:56 Jordach markveidemanis, even a gigabit lan line won't help
19:56 jordan4ibanez Does it work in the latest version?
19:56 Jordach it'll *still* be slow, and then the cpu locally will have to overwork
19:56 markveidemanis Cough, I gave up on that
19:56 markveidemanis I need data transfer
19:57 markveidemanis gigabit has to work
19:57 Jordach markveidemanis, USB drive
19:57 sfan5 jordan4ibanez: proabably not, you could try
19:57 Jordach usually the fastest method (my BT hub only goes at 300kb/s)
19:57 Krock 1 GB/s helps nothing if the ping is too much
19:57 sfan5 s/much/high/
19:57 Krock whatever
19:57 sfan5 Krock: ping is a number, numbers are high not much
19:57 markveidemanis I'm going to omit the hub
19:58 Krock 1 tomato, 10 tomatoes, much tomatoes
19:58 markveidemanis And wire them directly
19:58 VanessaE_ markveidemanis: forget it.  you're not gonna get the bandwidth you want
19:58 VanessaE_ clustering needs a FUCKLOAD of bandwidth
19:58 Calinou <Krock> 1 GB/s helps nothing if the ping is too much
19:58 markveidemanis I am for file transfer
19:58 Calinou 1 GB/s is not 1 Gb/s
19:58 VanessaE_ that's why supercomputers use dedicated buses
19:58 Calinou 1 Gb/s is 125 MB/s
19:58 markveidemanis simple file server
19:59 VanessaE_ well gigE is fine for NFS and such
20:00 Krock Calinou, 125? why not 128?
20:00 Krock err
20:00 Krock 1000 / 8
20:00 Jordach dur
20:00 sfan5 !c 1000 / 8.0
20:00 MinetestBot 125.0
20:00 Krock ~calc 1000/ 8
20:00 ShadowBot Krock: 125
20:00 * sfan5 purrs at Krock
20:00 sfan5 oops
20:00 VanessaE_ rule of thumb is to divide by 10, not 8
20:00 * sfan5 purrs at Jordach
20:00 VanessaE_ you account for protocol overhead.
20:00 VanessaE_ s/you/to/
20:01 sfan5 VanessaE_: 25 MB/s protocol overhead?
20:01 sfan5 that is muh
20:01 sfan5 much*
20:01 sfan5 must be a badly designed protocol (aka designed at Micro$oft
20:01 sfan5 )
20:01 VanessaE_ sfan5: when you're pressing 100 MB/sec over ethernet, I could see 25MB/sec worth of overhead, sure :)
20:01 VanessaE_ I've seen FAR worse out of NFS anyway :P
20:01 sfan5 depends on the MTU
20:01 sfan5 netcat is much faster to transfer files
20:02 Calinou http://minetestbb.suret.net/ss3.png → what's so particular on that image? (mgv5)
20:02 Calinou looks like mgv6 but smaller scale :P
20:02 Jordach this makes life so much easier when having to deal with normal chests on disputed lands
20:02 Jordach https://cdn.mediacru.sh/5wKY3_pETfzP.png
20:03 Calinou <celeron55> http://i.imgur.com/ArxaRkp.jpg
20:03 Calinou <celeron55> here's a photo from 2012
20:03 Calinou can I put it on the wiki?
20:03 Calinou (in addition to the current one)
20:03 Calinou (you look like Vladimir Put¡n using a PC... but that's OK)
20:04 * Jordach has always wanted long flowing hair (instead of that afro level curliness)
20:04 VanessaE_ Jordach: long flowy hair is a bitch to take care of, especially if it's wavy like mine :P
20:06 Calinou toughbook
20:06 Calinou have fun carrying that around or putting it in a bag :P
20:06 celeron55 it's a panasonic toughbook CF-51
20:06 celeron55 yes
20:06 Calinou he changed it recently (late 2013)
20:07 Jordach you can beat a zombie to death with it and use it right after it
20:07 celeron55 it's quite lightweight compared to this new one at 4kg... and this one is plastic
20:07 celeron55 a lot of plastic, lol 8)
20:08 Calinou celeron55, so, can I put that image you posted on the wiki?
20:08 celeron55 you can, but i like the stoner-ish of the older photo
20:08 celeron55 +look
20:09 sfan5 celeron55: have you tried thinkpads?
20:09 Calinou OK
20:09 celeron55 sfan5: yes, they are generally quite flimsy
20:09 celeron55 good for carrying around
20:09 sfan5 >flimsy
20:09 sfan5 dat word
20:10 celeron55 from someone using toughbooks and other indestructible bricks, what do you expect? 8)
20:11 PenguinDad !c 6000/8
20:11 MinetestBot 750
20:11 * Calinou rocketjumps away from bad reddit thread
20:11 Calinou -10
20:11 Calinou that hurts
20:11 Calinou a lot
20:11 * sfan5 throws reddit karma at Calinou
20:11 * Calinou should message more often
20:17 * VanessaE_ tosses sfan5 some spare Soylent News karma
20:18 * sfan5 meows at VanessaE_
20:19 VanessaE_ :3
20:23 crazyR joined #minetest
20:24 Jordach in other news: i prefer Windows Phone over the others
20:24 Jordach Android is slow as soon as you install 1 app, iOS is the same since 07, Windows Phone, not really used that much
20:25 Jordach >chance of bricking >my luck
20:25 Jordach jordan4ibanez, Lumias are like the 33xx: custom fucking cases
20:25 celeron55 i have like 50 apps on my jolla
20:25 Jordach derp
20:26 lordcirth Jordach, root android with Cyanogen Mod 10.  better performance, and all the features
20:26 celeron55 works flawlessly
20:26 Jordach my droid tablet grinds to a goddamn halt as soon as i unlock it as the entire goddamn syncing engine lets apps fight over who goes first
20:26 celeron55 (altough my usage is quite light; i don't sync anything anywhere for example)
20:28 jordan4ibanez Jordach: What is lumias
20:28 Jordach jordan4ibanez, those lovely windows phones with the custom cases you can get for em
20:28 hmmmm heh, why do you have a toughbook
20:37 Calinou added torch arrows to Carbone, slightly a bit buggy
20:37 Calinou but fun :) and a bit useful
20:38 Jordach and here come the same lua errors from flashlight in technic everyone
20:41 crazyR joined #minetest
20:42 Mimilus joined #minetest
20:42 Jordach AHAHAHAHAHAHAHAHAHAHAHAHAHA! https://cdn.mediacru.sh/Jsx8ecg3x4H4.png
20:44 Calinou added bronze bows
20:44 EvergreenTree joined #minetest
20:45 Mimilus hello
20:45 Mimilus https://forum.minetest.net/viewtopic.php?f=9&amp;t=4668&amp;p=139511#p139511
20:45 Mimilus Did someone knows the solution ?
20:45 Calinou Mimilus, un Français :D
20:46 Mimilus How to rotate the automatic image in the inventory
20:46 Mimilus oui Calinou  :)
20:46 Krock Mimilus, "inventory_image = minetest.inventorycube(".png)," in your node definition
20:46 Mimilus ah ca change un peu
20:46 Calinou je ne pense pas que tu puisses la tourner
20:46 Calinou Krock, that'll make a cube
20:47 Krock Shouldn't it give a cube?
20:47 Krock Ah just wrong rotation
20:47 Krock Try turning the whole nodebox definitions
20:48 Mimilus Krock, yes just to turn the automatic image wich is generated in inventory
20:48 Mimilus Krock, I use facedir so if I turn it will be annoying for placing node
20:48 Krock Mimilus, no known method to rotate so far, you'll need to edit your nodebox definitinos or take an image in-game
20:49 Krock *definitions
20:49 VanessaE_ I usually use an in-game screenshot (edited and scaled down) for such situations.
20:49 Krock -^
20:49 PenguinDad we need a feature for that in NBE
20:50 Mimilus ok,but it give me an idea, if i turn the node definition, could i turn the real node again when it is placed
20:50 Mimilus so i have good automatic inventory image and godd facedir
20:50 Krock Mimilus, better put that node in-game and take a small 16x16 image of it
20:50 Mimilus godd -> good
20:51 Krock then use that one as inventory show image
20:51 Krock (like VanessaE_ said=
20:51 Krock *)
20:51 KikaRz joined #minetest
20:51 KikaRz haaai
20:51 KikaRz *hi
20:51 Mimilus ok thx , but if the node is modified , ;(
20:52 Krock modified? how that?
20:52 VanessaE_ Mimilus: paramtype2 = "facedir",   and then when you place the node, change param2 (not paramtype2) to some value
20:52 KikaRz VanessaE_, <3
20:52 VanessaE_ param2 holds the actual facing direction of the node, while paramtype2 tells the engine what param2 means in that instance (in this case, you're telling the engine to treat it as a facedir value)
20:52 VanessaE_ hi KikaRz
20:52 Mimilus Krock, it's a nodebox but i don't say it strong
20:53 KikaRz VanessaE_, i'm here to attempt one thing.
20:53 Krock Mimilus, I know, it's a nodebox.
20:53 Jordach https://mediacru.sh/XsK4Fc88kKAv :D
20:53 VanessaE_ KikaRz: which is?
20:53 Jordach properly sized again
20:53 KikaRz As my 5 computers broke up, I've got another old computer. 256MB Ram
20:53 KikaRz Compaq Presario 1500
20:53 Krock Wtf? 5 PC's?
20:53 Krock Addict alert?
20:54 VanessaE_ Jordach: I told ya, lower the outer corners of the shoulders so that the whole top has an inverted "U" shape
20:54 KikaRz I would like to attempt to run Minetest at this computer, as I can run any OpenGL games.
20:54 Jordach VanessaE_, no
20:54 Jordach my game ;)
20:54 KikaRz Do you consider this conquest possible?
20:54 VanessaE_ KikaRz: 256MB is barely adequate
20:54 VanessaE_ wat kind of graphics device?
20:54 celeron55 hmmmm: i don't see much reason not to use dependable hardware
20:54 KikaRz Uhhh... lsgpu, a sec.
20:54 Krock minetest should run with 150MB of fram,it depends on CPU and GPU
20:54 Jordach VanessaE_, i also learned how to make nodeboxes from blender
20:54 KikaRz pentium 4
20:55 Jordach you heard me :D
20:55 Krock *of ram
20:55 VanessaE_ hm, ATI mobility 7500
20:55 VanessaE_ should be usable
20:55 hmmmm they might be dependable but they have very poor specs and it's costly
20:55 VanessaE_ P4 2.4 GHz
20:55 VanessaE_ the specs say 512MB, you say 256MB
20:55 VanessaE_ which is it?
20:55 hmmmm we use those things at work and they suck incredibly hard
20:56 hmmmm 1024x768 resolution, lol
20:56 KikaRz well, unless this is a modified portable.
20:56 Calinou usable? uh, not really
20:56 Calinou VanessaE_, it's an old series, not a HD 7000M
20:56 VanessaE_ hmmmm: it's better than that old Inspiron 9200 I used to have, and it could handle Minetest with HDX64 playably.
20:56 Calinou it's a 10 year old mobile card
20:57 VanessaE_ hm, 4x AGP..  slow as shit
20:57 KikaRz According to my beautiful #!, 217MiB RAM, 443MiB (swap), 27.1GiB (disk)
20:57 Calinou I gtg, night
20:57 KikaRz intel pentium 4
20:57 Krock good night, Calinou
20:57 VanessaE_ lol, still has a 3.5" floppy
20:57 KikaRz yea it has.
20:58 KikaRz and i'm running with a PCMCIA card
20:58 VanessaE_ KikaRz: you'll be lucky if this thing can handle my Vanilla server....
20:58 KikaRz ahahahah
20:58 KikaRz let's attempt this? :)
20:59 VanessaE_ hmmmm: I think if celeron55's idea of re-instituting the texture atlas, plus that VBO code ever gets done properly, these problems may largely disappear.
20:59 hmmmm hmmm
20:59 VanessaE_ KikaRz: it's your box, have fun with it :)
20:59 celeron55 hmmmm: i got that years ago; now i have a laptop that is likely faster than your desktop
20:59 celeron55 costly for sure, but dependable it is
20:59 hmmmm i don't think the texture atlas is going to help the VBO code at all....
20:59 KikaRz Calinou, do you still have that ONELINECOMPILE ?
20:59 hmmmm celeron55:  so it's faster than a Xeon E3-1230v2 and has more than 16gb of ram?
20:59 hmmmm heh
21:00 hmmmm and has graphics better than a desktop GTX660
21:00 VanessaE_ hmmmm: I was thinking each merely helps where it can, not that one necessarily helps the other
21:00 Mimilus VanessaE_, could you give an exemple of your explication for param2 , not sure to anderstand
21:00 hmmmm well
21:00 hmmmm I'd have to take a closer look at the reasoning behind bringing the texture atlas back
21:00 celeron55 hmmmm: it has 16GB of RAM and the CPU is faster than that
21:00 VanessaE_ I know that the VBO code was quite helpful on my hardware (about 60-70% faster than non).  I wasn't able to get a reliable performance figure for the texture atlas test though
21:01 hmmmm that's impressive then
21:01 celeron55 wait
21:01 Jordach BlockMen, <3 s_chillaxin_speed
21:01 hmmmm i feel way too spoiled developing on this machine, frankly
21:01 celeron55 actually no
21:01 KikaRz Omagut! There is a new Minetest Forum *w*, so pwetty!!!
21:01 celeron55 it's a bit slower; but just a bit
21:01 KikaRz but why no favicon?
21:02 hmmmm I need to do testing on my old emachines with the athlon 64
21:02 celeron55 the GPU isn't too close to GTX660 though; it's more of a CAD-optimized one
21:03 hmmmm yeah, you really can't compare workstation gpus to desktop gpus
21:03 BlockMen Jordach, hmm?
21:03 * Krock feels like he has the last poop on the earth as PC
21:03 Calinou it does have a favicon, I see it, KikaRz (Firefox)
21:03 VanessaE_ Mimilus: when you define your node, you add,  paramtype2 = "facedir",   and then later, when you place your node, in your code you'll do a minetest.add_node() call to place it.  You'd do it like this:   minetest.add_node(position, { name = "mymod:mynodename", param2 = somevalue } )  where somevalue sets the facing direction of the node.  The API explains the value range.
21:03 hmmmm alright, less talking more minetest
21:03 Calinou especially in terms of price, hmmmm
21:03 KikaRz Well, I don't (Chromium)
21:03 Jordach BlockMen, i love how you just lazily name variables
21:03 celeron55 well this has 2174 points on videocardbenchmark.net, compared to 4117 points for GTX660
21:03 Calinou I see it with Chromium too
21:03 celeron55 the scale is supposedly linear
21:03 Calinou videocardbenchmark.net is crap
21:04 Calinou (like cpubenchmark.net)
21:04 VanessaE_ Mimilus: you might find that you don't *have* to do anything specific at all to place your node - maybe the rotated model works well enough just letting the engine predict its placement (like what happens with a furnace, let's say).
21:04 celeron55 Calinou: they usually get close enough in my experience
21:04 VanessaE_ in which case, you do nothing but paramtype2="facedir" in your node def.
21:04 Calinou it's not so reliable sometimes and has NVIDIA bias
21:04 VanessaE_ and see how it behaves in practivre.
21:04 VanessaE_ practice*
21:04 Calinou (and Intel bias for the CPUs)
21:05 celeron55 well, this comparison was between intel CPUs and nvidia GPUs
21:05 celeron55 but whatever
21:05 Mimilus VanessaE_, thx for the explications, i just use facedir all time, now i will decide wich face i want where
21:05 celeron55 Calinou: if you know a better site, i'm interested
21:06 VanessaE_ Mimilus: ok.  so yeah, just alter your model first, without doing anything else to your code.  see how it behaves.  if it feels natural enough placing it with the altered model, then that's all you need to do.
21:06 Calinou I don't know any that lists workstation GPUs too
21:06 Calinou bye
21:08 Mimilus VanessaE_, so if i modify param2,the image inventory will turn, so in the code i must use on place function to turn my node again , because my actuel facedir by default is good for placing the node
21:09 VanessaE_ Mimilus: no, if you modify your *model*, the inventory image will turn.  But you can just make a new inventory image instead, without changing your model.
21:09 VanessaE_ really, I don't know why you wanna do this the hard way
21:09 VanessaE_ just make a new image for the inventory display and forget changing the model if it already works right
21:09 Mimilus so if i use param2, the image inventory will not change ?
21:09 VanessaE_ correct.
21:10 VanessaE_ param2 will not affect the inventory image at all.
21:10 Mimilus ok
21:10 VanessaE_ it only affects the in-world placement of the node.
21:10 VanessaE_ and you don't need to mess with any of that if you just use a custom inventory image and let the engine handle rotating the node
21:11 Mimilus i have a mirror of this node wich has good inventory image, could i apply an effect on it ,and place the result for the node wich has bad inventory image
21:11 VanessaE_ I think there's a flip-X transform you can use, sure
21:11 KikaRz joined #minetest
21:11 KikaRz I'm back. Internet connection lost thanks to this ASUS PCMCIA Wireless Card.
21:11 Mimilus Ok i'll take a screenshot
21:12 VanessaE_ inventory_image="filename.png^[transformFX"   I think?
21:12 Mimilus but i'm going to look the use of param2
21:12 VanessaE_ (why aren't the ^[transform commands documented in the modding API again?(
21:12 KikaRz VanessaE_, I like FX effects into things!!! I would like my brown hair to get some effects, like, being shiny or glowy...
21:13 crazyR joined #minetest
21:13 Mimilus VanessaE_, do you think it is possible to clone an image directly from the inventory and apply the ^[transformFX
21:14 Mimilus For another node inventory image ?
21:14 VanessaE_ you can just refer to an image multiple times, anywhere you need one
21:14 VanessaE_ and apply whatever transforms you need
21:15 VanessaE_ each unique result creates a new image and handle to it for that instance
21:15 Mimilus so i can copy the image inventory directly in minetest and use it for other nodes ?
21:16 VanessaE_ so if you refer to foo.png in one case, foo.png^[transformR90   for another, and foo.png^[transformFX  in a third case, you've created three unique copies of foo.png.
21:16 Mimilus How could I find this inventory image ?
21:16 VanessaE_ how do you mean "find" it?
21:16 KikaRz foo.png just remembers me Kung Foo Pandaz... Everybody goes Kung Foo Faightiiing
21:16 VanessaE_ it's whatever image you created and supplied.
21:17 Mimilus how could i take the image in the inventory for a specific node
21:17 VanessaE_ inventory images only exist if you create one in a graphic program such as The GIMP and save it to your mod's textures directory
21:17 Mimilus to use a modified version to another
21:17 VanessaE_ otherwise, the engine renders them in realtime and only creates handles to them internally, which you do not have access to.
21:18 Mimilus is it possible to find it in the cache of minetest in server mode ?
21:18 VanessaE_ no.
21:18 VanessaE_ not without browsing every single image in some kind of thumbnail program like gwenview or gthumb or so
21:19 VanessaE_ just go into a paint program, make a suitable image, and save it in your mod's textures folder
21:19 Mimilus is it possible to say to minetest to create a file from the inventory with a specific name in the cache
21:19 VanessaE_ or take a screenshot and edit/crop/scale it
21:19 KikaRz Win + R > mspaint
21:19 VanessaE_ no, it is not possible to do that.
21:19 KikaRz There you go. A paint program.
21:19 Mimilus like modname-regiterdenodename.png ?
21:19 VanessaE_ don't use mspaint to edit testures.
21:19 VanessaE_ textures*
21:19 VanessaE_ it doesn't handle transparency (as I understand anyway)
21:20 KikaRz I know, I was just kidding.
21:20 Krock http://getpaint.net/
21:20 Mimilus no at problem gimp is my friend on linux
21:20 VanessaE_ GIMP runs in Windows and Linux.
21:20 Krock way better than mspaint.exe
21:20 KikaRz And MAC!
21:20 VanessaE_ use any good paint program
21:20 VanessaE_ it doesn't matter what
21:20 VanessaE_ as long as it can handle transparency
21:20 KikaRz Cloning into 'minetest'...
21:21 KikaRz 86 KiB/s, the best speed we can handle when we need rush.
21:21 Mimilus if i find the name of the image in the cache, will it be the same name all time ?
21:24 VanessaE_ Mimilus: nope
21:24 VanessaE_ in the cache, images have hash numbers, not regular names.
21:25 VanessaE_ just do what I said :P
21:25 KikaRz So scary...
21:25 KikaRz :s
21:26 Mimilus nodeboxe don't seem to appear in the cache
21:26 Mimilus maybe in tmp ?
21:26 KikaRz Search into that big cobwebs...
21:30 VanessaE_ I told you they won't.
21:30 VanessaE_ the engine creates inventory images in realtime and only maintains handles to them internally.
21:30 VanessaE_ you don't and won't have access to that imagery because it isnt stored anywhere
21:31 VanessaE_ if you want a custom inventory image, you have to create it yourself either by hand or from a screenshot or something.
21:33 Mimilus ok thx
21:33 Mimilus going to test param2
21:34 Mimilus Is it possible to change the side of the hud for have bigger image
21:34 Mimilus ?
21:37 Jordach i might have just cloned EvergreenTree
21:37 Mimilus inventory_image — This texture will be used for every state except when placed in the world (i.e. it will be used in inventory and when dropped). If undefined (nil) an image will be automatically constructed from tiles.
21:37 Jordach https://cdn.mediacru.sh/SculmJoZJSDZ.png
21:37 Mimilus Is this image could be copy in inventory ?
21:42 crazyR so whats the deal with this is it getting merged? https://github.com/minetest/minetest/pull/1216
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22:01 Jordach https://cdn.mediacru.sh/gBr_PWyq5S_J.png#
22:03 EvergreenTree *an
22:03 EvergreenTree :P
22:17 KikaRz How can I change this pretty font to another?
22:17 KikaRz (irony)
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22:52 BlockMen good night everyone
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23:16 Jordach proller, no noticible lag even with simple mobs installed
23:22 PilzAdam Jordach, only because you run 95% freeminer :-p
23:22 Jordach zing
23:23 Jordach that other 5% being pure lagfest
23:23 Jordach oh wait
23:23 Jordach nope
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23:31 Jordach hey paramat
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23:49 paramat hi J
23:50 paramat Jordach once this BFOil (Big Oil!) mod is written you could combine it with the abms of my volcano mod to make oil occasionally rise to the surface
23:51 Jordach paramat, we managed to make semi-intelligent clones of EvergreenTree
23:51 paramat LOL is saw those, so funny
23:51 EvergreenTree paramat: do you know this is really me
23:51 paramat 'semi intelligent' lol
23:51 Jordach one managed to escape the lava trap
23:52 paramat it's your skin evergreen
23:52 EvergreenTree buahaha
23:52 Jordach https://cdn.mediacru.sh/gBr_PWyq5S_J.png
23:52 EvergreenTree2 I am actually a clone in disguise!
23:52 Jordach wasn't joking!
23:53 Jordach hm
23:53 Jordach just thought about something
23:53 Jordach entity defs should use something other than abc:def
23:54 Jordach because if something wants to get away from something we've got a collision
23:54 jray how can i get my server on the public server list
23:55 paramat hmmmm, do you have a link to your improved MGV6 noise params? i was considering suggesting those for use in Minetest Next game

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