Time |
Nick |
Message |
00:00 |
lordcirth |
VanessaE, I don't remember it taking that long before? |
00:00 |
VanessaE |
it depends on randomness |
00:01 |
lordcirth |
Also, anyone else think that technic's switching station is way to expensive? |
00:01 |
lordcirth |
too* |
00:01 |
VanessaE |
grass is grown by an abm |
00:01 |
VanessaE |
it might take a couple of hours for the dirt->grass abm to hit a particular node. |
00:02 |
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00:02 |
lordcirth |
VanessaE, yeah I know, I just put down a few more dirt blocks to better my chances. |
00:02 |
Megaf_ |
Hi everyone |
00:02 |
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00:06 |
Megaf_ |
ShadowNinja: Can you put your bot on #Minetest-Br please? |
00:08 |
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00:16 |
paramat |
hmmmm, small spherical planet made with flexrealm mod http://i.imgur.com/waYdoz3.png |
00:18 |
VanessaE |
neat |
00:20 |
lordcirth |
paramat, that's pretty cool. |
00:23 |
Megaf_ |
It would be cool if was possible to make a cube planet |
00:24 |
Megaf_ |
where you could walk on all 6 sides |
00:26 |
paramat |
i would like 6 directions of gravity, but i think that would be a big rewrite of the engine |
00:26 |
bulletrulz129 |
lol |
00:29 |
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00:35 |
lordcirth |
paramat, well, I know you can already set per-player physics, for jetpacks and such. but yeah, making everything fall the right way would be really hard |
00:47 |
bulletrulz129 |
disconnect your mind |
00:47 |
bulletrulz129 |
YOU WONT YOU WONT REMEMBER |
00:48 |
Sockbat |
VanessaE, do I need to rename your homedecor mod folder to something specific? |
00:48 |
bulletrulz129 |
All attention to the countdown |
00:48 |
bulletrulz129 |
Time slips through an hourglass |
00:48 |
bulletrulz129 |
It seems to be such a perfect ending |
00:49 |
Sockbat |
Or can I just extract it and then it's VanessaE-homedecor_modpack-75d684e ? |
00:51 |
bulletrulz129 |
!g a skylit drive |
00:51 |
MinetestBot |
bulletrulz129: http://en.wikipedia.org/wiki/A_Skylit_Drive |
01:02 |
VanessaE |
Sockbat: modpacks don't have name restrictions, but just call it "homedecor-modpack" or something |
01:03 |
VanessaE |
you don't *have* to rename it though |
01:03 |
Sockbat |
Cool, thanks VanessaE. Sorry for asking so many questions. |
01:03 |
VanessaE |
no worries |
01:05 |
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01:05 |
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01:08 |
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01:10 |
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01:10 |
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01:12 |
Sockbat |
How can I get rid of the fresh bones on the map, please? |
01:12 |
lordcirth |
Is there any way to change the number of blocks that the engine keeps active? I have lots of RAM, and I don't like it when stuff stops working because I'm not there... |
01:12 |
lordcirth |
Sockbat, take the items out first. rightclick like a chest |
01:14 |
Sockbat |
Oh, lordcirth, I have like hundreds of bones lying around. I thought more of a server command... |
01:14 |
VanessaE |
uninstall the bones mod and use worldedit to nuke them :P |
01:15 |
Sockbat |
:) That tells me I should have a look at worldedit... Thanks |
01:15 |
lordcirth |
Sockbat, you can use worldedit with //replace bones:bones (or whatever) air |
01:16 |
lordcirth |
But yeah, you might want to disable bones for the future too |
01:16 |
Sockbat |
Oh cool. That sounds useful. thanks |
01:23 |
Hirato |
there really should be a generic easily accessible command for admins to nuke all 'unknown' thingies :P |
01:23 |
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01:26 |
Megaf |
zsoltisawesome: indeed, meg.af woulf be pretty cool |
01:44 |
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01:45 |
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01:45 |
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02:03 |
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02:08 |
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02:13 |
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02:14 |
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02:14 |
hoodedice |
!up 98.166.161.125 30000 |
02:14 |
MinetestBot |
98.166.161.125:30000 seems to be down |
02:14 |
hoodedice |
=( |
02:17 |
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02:24 |
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02:28 |
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02:46 |
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02:50 |
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02:50 |
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03:03 |
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03:03 |
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03:08 |
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03:11 |
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03:11 |
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03:51 |
lordcirth |
grr I just spent hours playtesting "latest" git pull of technic_game, only to find out it was my fork from 2012. :( |
04:09 |
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04:20 |
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04:20 |
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04:43 |
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05:05 |
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05:32 |
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05:59 |
hmmmm |
https://31.media.tumblr.com/9dd6b3bed2ac8224e48338ba4d23a417/tumblr_n40ppzpmst1tods0bo1_400.gif |
06:12 |
blaise |
hmmmm: you're retarded.. |
06:13 |
blaise |
so uhrm, if minetest-0.4.9 is the latest stable, what's the latest unstable? |
06:13 |
blaise |
lordcirth: that's awesome.. |
06:14 |
hmmmm |
oh, thanks.. |
06:18 |
blaise |
hmmmm: I say that becuase of that gif you posted.. why are you trying to eat cereal with a hair clip in your mouth? |
06:20 |
hmmmm |
whaat... why is that me |
06:31 |
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06:38 |
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06:38 |
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06:45 |
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06:46 |
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06:59 |
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07:20 |
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07:26 |
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Krock joined #minetest |
07:26 |
Krock |
Hello World! |
07:27 |
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blaise joined #minetest |
07:32 |
Krock |
None greets :( /me = sad |
07:34 |
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07:48 |
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07:48 |
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07:54 |
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07:56 |
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07:58 |
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08:11 |
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08:37 |
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08:38 |
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08:41 |
whiskers75 |
hi khonkhortisan |
08:41 |
whiskers75 |
Krock, I mean :) |
08:50 |
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08:55 |
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08:58 |
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08:59 |
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09:00 |
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09:03 |
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09:12 |
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09:12 |
CraigyDavi |
Morning all |
09:13 |
Krock |
moin |
09:13 |
Mark_Veidemanis |
Morning |
09:16 |
Mikerhinos |
o/ |
09:22 |
Mark_Veidemanis |
Can I be unbanned now? |
09:24 |
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john_minetest joined #minetest |
09:25 |
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Calinou joined #minetest |
09:26 |
Calinou |
hi |
09:28 |
Krock |
hi |
09:29 |
CraigyDavi |
hi |
09:30 |
Mark_Veidemanis |
Hi |
09:39 |
Mark_Veidemanis |
sfan5, ^^^^^^^ |
09:39 |
Mark_Veidemanis |
len(count("^")) == lines.up() |
09:43 |
Calinou |
Carbone now has /hp command to set a player's health |
09:50 |
CraigyDavi |
What station? |
09:51 |
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grrk-bzzt joined #minetest |
09:58 |
Calinou |
added modified item_drop mod, new throwing sound |
09:58 |
sfan5 |
Mark_Veidemanis: why are you highlighting me for no reason and why are you not banned? |
09:59 |
Mark_Veidemanis |
Can I be unbanned? |
09:59 |
sfan5 |
yes, I even thought about that in the morning |
09:59 |
sfan5 |
!op |
09:59 |
sfan5 |
!deop |
09:59 |
Mark_Veidemanis |
Thank you |
09:59 |
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markveidemanis joined #minetest |
10:00 |
markveidemanis |
That's to stay, right? |
10:00 |
sfan5 |
!unignore markveidemanis |
10:00 |
MinetestBot |
sfan5: 'markveidemanis' removed from ignore list. |
10:00 |
sfan5 |
if you don't do any stuff that can get you banned again, yes |
10:00 |
markveidemanis |
Okay, thanks |
10:00 |
sfan5 |
<3 MinetestBot |
10:00 |
MinetestBot |
<3 sfan5 |
10:00 |
markveidemanis |
So is the bug fixed? |
10:02 |
sfan5 |
no |
10:02 |
sfan5 |
I am not planning to fix it |
10:02 |
sfan5 |
I do however plan to !ignore people exploiting it |
10:03 |
markveidemanis |
How about match !c <all>**<all>**<all>... |
10:03 |
markveidemanis |
Then ignore |
10:03 |
markveidemanis |
automatically |
10:05 |
sfan5 |
uhh |
10:05 |
sfan5 |
I can achieve the same with 999**999 or 9**9**9**9 or (99**i**99 for i in range(100)) |
10:06 |
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phantombeta joined #minetest |
10:07 |
markveidemanis |
What was the bug then? |
10:11 |
|
Gambit joined #minetest |
10:15 |
sfan5 |
out of memory error |
10:16 |
Calinou |
added 3D armor, wieldview and shields to Carbone |
10:16 |
Calinou |
mobs have even more health |
10:16 |
Calinou |
to compensate :p |
10:19 |
Mikerhinos |
Minetest LOTR is pretty cool, just tried it |
10:22 |
Calinou |
john_minetest, the problem is mod developers need to update mods by hand |
10:25 |
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proller joined #minetest |
10:25 |
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PenguinDad joined #minetest |
10:27 |
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10:27 |
crazyR |
does anyone else here use the newsmod? |
10:27 |
PilzAdam |
Hello everyone! |
10:28 |
PenguinDad |
hey PilzAdam |
10:28 |
crazyR |
hi PilzAdam |
10:28 |
Calinou |
john_minetest, then the game can't download it |
10:28 |
Calinou |
only direct .zip can be |
10:28 |
Calinou |
bye |
10:28 |
Mikerhinos |
o/ |
10:28 |
PenguinDad |
crazyR: I don't even know that mod |
10:29 |
crazyR |
i shows a formspec upon player login with text from a file saced in the world folder named newx.txt etc |
10:29 |
crazyR |
*news.txt |
10:30 |
CraigyDavi |
crazyR, Yes |
10:30 |
crazyR |
i only use it for showing the rules. but i dont like it as it doesnt work correctly for players with smaller screens. if iused a image im place of it would the formspec auto size the image? |
10:32 |
CraigyDavi |
I know, I'm not sure how formspecs resize. It seems that text base ones do no resize and its impossible to scroll using mobile. |
10:32 |
CraigyDavi |
I'd give it a try, but I'm not sure it will fix the problem. |
10:32 |
crazyR |
yeah i noticed, ive never been able to scroll on pc with it neither, |
10:33 |
crazyR |
talso if we can use and image we could put server logo on ect and colours would be better :/ |
10:33 |
crazyR |
haha im so use to pressing T beofre typing messages... thats bad |
10:34 |
CraigyDavi |
You use the arrow keys to scroll. |
10:34 |
crazyR |
ahh didnt know, still new players wouldnt know that, hell i didnt know that till now lol |
10:34 |
CraigyDavi |
King Athurs land uses a very nice formspec upon player join, just as you said. unfortunatly the code it not avalible anywhere :( |
10:38 |
crazyR |
hmm intresting il test in locally now |
10:39 |
CraigyDavi |
Looks good |
10:39 |
crazyR |
thats awsome |
10:41 |
CraigyDavi |
Wow. That's very cool |
10:41 |
crazyR |
for me id need to remove the flying motion from it, or atleast make it so that when you come out of it your spawned into that last position you left or a start point etc |
10:43 |
CraigyDavi |
Seems to resize quite well: http://i.imgur.com/QrzbzLc.png |
10:43 |
CraigyDavi |
Yeah I'm goignt o remove the camera function, move the stuff around a bit too. |
10:45 |
crazyR |
to get the spawning think right its fairly simple |
10:46 |
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10:46 |
crazyR |
titlescreen.show_title = function(player) <-- grab the player pos in that function save it in the meta. then on this funtion titlescreen.hide_title = function(player) <--- spawn player to the location we saved in the meta |
10:54 |
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rdococ joined #minetest |
10:55 |
rdococ |
Whenever I load a world, many of the faces of every node won't load, aka I only see one face of every node, and every other face is transparent |
10:55 |
rdococ |
This has happened to any world no matter what since I downloaded the meshnode mod. |
10:55 |
markveidemanis |
Screenshot? |
10:56 |
markveidemanis |
meshnode |
10:56 |
rdococ |
Let me get a screenshot. |
10:56 |
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10:57 |
* markveidemanis |
looks forward to this |
10:58 |
CraigyDavi |
crazyR, I've started editing now, I'm going to make it dissapear after a few seconds otherwise mobile users will not be able to get rid of it. |
10:59 |
markveidemanis |
~seen Rhy5 |
10:59 |
ShadowBot |
markveidemanis: I saw Rhy5 in #minetest 5 days, 1 hour, 55 minutes, and 22 seconds ago saying "What." |
10:59 |
markveidemanis |
~seen Rhys |
10:59 |
ShadowBot |
markveidemanis: I haven't seen Rhys in #minetest. |
11:00 |
zsoltisawesome |
Hi |
11:01 |
markveidemanis |
Hi Zsolt!! |
11:01 |
* GhostDoge |
headdesks |
11:04 |
CraigyDavi |
Hmm anyone know how I could get a player to freeze at the position where they are? |
11:04 |
GhostDoge |
CraigyDavi: https://bitbucket.org/PenguinDad/freeze |
11:04 |
markveidemanis |
haha |
11:05 |
CraigyDavi |
GhostDoge, Thanks a lot! |
11:06 |
rdococ |
I can't get a screenshot because the stupid file uploading sites are optimized for badass huge home cinema computers. |
11:06 |
rdococ |
What the holy cows is wrong with this generation. |
11:08 |
CraigyDavi |
You can't upload a screenshot to any site? |
11:09 |
rdococ |
NO |
11:09 |
GhostDoge |
I can barely upload things due to my crappy internet connection |
11:09 |
rdococ |
No. |
11:09 |
crazyR |
is it not time minetest cad some mobile specific api functions, like onthe back button etc? |
11:09 |
rdococ |
My caps lock just locked for a split second. |
11:10 |
rdococ |
What happened was I loaded the meshnode mod, created a world with the mod installed and went on the world. |
11:10 |
rdococ |
Then everything was different. The world wasn't rendered properly. |
11:10 |
rdococ |
And ever since, even without the mod, the world hasn't rendered properly unless I use krock's flatgen mod. |
11:11 |
GhostDoge |
what do you mean with rendered? |
11:14 |
rdococ |
You know what I mean, because if you didn't you probably couldn't be here. |
11:15 |
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11:16 |
markveidemanis |
is "${text}" fixed yet? |
11:17 |
Krock |
how is this mod called, where you can join multiple channels in the chat? |
11:18 |
Krock |
or...define in which |
11:25 |
phantombeta |
Can I post a screenshot of Minecraft dying here? |
11:25 |
GhostDoge |
you can but you don't have to :p |
11:26 |
phantombeta |
http://imgur.com/v8ZJemN,H2jxlfP *insert swearing here* |
11:28 |
GhostDoge |
nice pictures phantombeta |
11:28 |
phantombeta |
I'm still trying to understand why Minecraft is doing that. |
11:29 |
phantombeta |
After some seconds it just dies. |
11:29 |
markveidemanis |
~logger seenany Rhy5 |
11:29 |
ShadowBot |
markveidemanis: I saw Rhy5 in #minetest 5 days, 2 hours, 21 minutes, and 57 seconds ago quiting (Quit: Page closed) |
11:31 |
GhostDoge |
!seen PenguinDad |
11:31 |
MinetestBot |
GhostDoge: penguindad was last seen at 2014-04-26 10:28:59 UTC on #minetest |
11:56 |
CraigyDavi |
This should set the player to freeze at their position right? player:set_attach(player:getpos()) |
11:56 |
CraigyDavi |
It says "bad argument #1 to 'set_attach' (userdata expected, got table)" |
11:58 |
MinetestBot |
john_minetest: zeg9 was last seen at 2014-04-23 16:09:37 UTC on #minetest |
12:03 |
markveidemanis |
john_minetest, use ~seen Zeg9 |
12:04 |
markveidemanis |
that'll tell you the right thing regardless of time zone |
12:05 |
markveidemanis |
~seen Zeg9 |
12:05 |
ShadowBot |
markveidemanis: I saw Zeg9 in #minetest 6 weeks, 5 days, 22 hours, 53 minutes, and 47 seconds ago saying "Hello" |
12:05 |
markveidemanis |
~logger seenany Zeg9 |
12:05 |
ShadowBot |
markveidemanis: I saw Zeg9 in #minetest 2 days, 15 hours, 32 minutes, and 27 seconds ago quiting (Quit: Leaving) |
12:06 |
markveidemanis |
WOah |
12:06 |
markveidemanis |
Silent type |
12:06 |
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12:06 |
markveidemanis |
ShadowNinja, and 27 seconds ago quiting |
12:07 |
markveidemanis |
Quitting |
12:09 |
GhostDoge |
CraigyDavi: you have to attach the player to an entity at the players position |
12:10 |
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12:10 |
CraigyDavi |
Hmm how would I go about doing that> |
12:10 |
CraigyDavi |
*? |
12:11 |
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12:11 |
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12:13 |
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12:18 |
CraigyDavi |
GhostDoge, Is there any examples of that anywhere? |
12:19 |
GhostDoge |
maybe I should add comments to my code :/ |
12:20 |
Hirato_ |
much code, such comment, wow |
12:21 |
* Krock |
likes some of James Last's compositions |
12:23 |
GhostDoge |
very understanding, much happy, wow |
12:23 |
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12:23 |
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12:26 |
crazyR |
craig il il gist how i plan to do it, really simple |
12:27 |
Jordach |
celeron55, +1 for that roadmap |
12:28 |
CraigyDavi |
crazyR, I've done pretty much everything. Just need to find out how to attach a player to an entity and the position of the player |
12:28 |
crazyR |
thats the bit il show you |
12:29 |
CraigyDavi |
Ok |
12:30 |
GhostDoge |
CraigyDavi: look at the init.lua in the repo again |
12:31 |
CraigyDavi |
Which repo? |
12:31 |
GhostDoge |
this one https://bitbucket.org/PenguinDad/freeze |
12:33 |
CraigyDavi |
I tried that, there were some errors with the entity, it failed to run. |
12:33 |
GhostDoge |
what was the error? |
12:34 |
CraigyDavi |
Can't remember now. Ill try again. |
12:34 |
GhostDoge |
make sure you store the entity somewhere |
12:34 |
markveidemanis |
<CraigyDavi> It says "bad argument #1 to 'set_attach' (userdata expected, got table)" |
12:35 |
CraigyDavi |
Ah yes that was the bug |
12:35 |
GhostDoge |
this can't even work "player:set_attach(player:getpos())" |
12:36 |
CraigyDavi |
Oh |
12:36 |
celeron55 |
04:15:08 < lordcirth> Is there any way to change the number of blocks that the engine keeps active? I have lots of RAM, and I don't like it when stuff stops working because I'm not there... |
12:36 |
celeron55 |
why didn't anyone answer to this? |
12:36 |
celeron55 |
you surely know the answer |
12:37 |
GhostDoge |
because player:getpos() returns something fully unrelateded to player:set_attach |
12:37 |
GhostDoge |
and player:set_attach doesn't get the entity as argument |
12:39 |
crazyR |
Craig heres the gist. dont quote me on it working first time as i havent tested it, but the theory of it is there, and ive used similar in other projects |
12:39 |
crazyR |
https://gist.github.com/crazyR14/12064f585193528103a2 |
12:39 |
GhostDoge |
by that I mean player:set_attach needs the entity as first argument |
12:40 |
crazyR |
might want to unset the meta afterwards too |
12:41 |
celeron55 |
lordcirth: there is a setting called "active_block_range" |
12:41 |
CraigyDavi |
crazyR, That sets the player to 0,0,0? |
12:42 |
crazyR |
no it doesnt it give you a place to store the payer data |
12:42 |
crazyR |
read it carefully |
12:43 |
GhostDoge |
lol this looks a bit like metadata abuse |
12:43 |
crazyR |
lol it is, but unless somehas a new function we can use its the best way as far as im aware |
12:44 |
crazyR |
the only other way. is storing it in a table, i think... but not sure |
12:45 |
GhostDoge |
but you have to make sure the node at 0,0,0 exists |
12:45 |
crazyR |
tahh |
12:45 |
crazyR |
so thats a prblem then |
12:46 |
crazyR |
so then the other option would be to store in a table? |
12:46 |
CraigyDavi |
error: 'end' expected (to close 'function' at line 10) near '<eof>' |
12:46 |
CraigyDavi |
another: init.lua:32: function arguments expected near ')' |
12:47 |
crazyR |
hold on im gunna check about doing it witha table. can you up your fork on github so i can fork it |
12:47 |
PenguinDad |
a table would be better way |
12:48 |
PenguinDad |
+ a |
12:48 |
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12:49 |
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12:54 |
crazyR |
craig this gist is with a table, PenguinDad can you just check it too make sure i got it right |
12:54 |
crazyR |
https://gist.github.com/crazyR14/79d68abf5f3ca56f7ce4 |
12:56 |
CraigyDavi |
Okay |
12:56 |
CraigyDavi |
here is my code at the moment anyway: https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da |
12:57 |
PenguinDad |
"local player_old_pos = meta:get_string(titlescreen.playerpos[playername])" the table isn't metadata |
12:58 |
CraigyDavi |
Where it teleports you to is at the top. Should not be that hard to change. |
12:58 |
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12:58 |
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anunakki joined #minetest |
12:59 |
crazyR |
sorry forgot to remove that bit |
12:59 |
kaeza |
mornings |
12:59 |
CraigyDavi |
hi kaeza |
13:01 |
CraigyDavi |
crazyR, So I just add those lines in the appropiate place here: https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da ? |
13:01 |
crazyR |
1 min im gunna edit your file to include them :) i made a slight mistake in the last post |
13:01 |
CraigyDavi |
I'm still using the camera as the entity. |
13:02 |
CraigyDavi |
Ok good. |
13:03 |
markveidemanis |
Would be nice to spawn a large entity around the froxen player |
13:03 |
markveidemanis |
1)people know he's frozen |
13:03 |
markveidemanis |
2)Can't punch him |
13:04 |
markveidemanis |
Wait |
13:04 |
markveidemanis |
What is it your'e doing lol? |
13:05 |
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13:05 |
crazyR |
try that craig: https://gist.github.com/crazyR14/80b1402aaeb8695a16ec |
13:05 |
CraigyDavi |
You can easily set is so that the player cannot be punched. And you can also do a message to all instead such as "Player freezed player for being stupid" |
13:05 |
CraigyDavi |
Okay ill try it |
13:07 |
CraigyDavi |
crazyR, \mods\titlescreen\init.lua:18: function arguments expected near 'titlescreen' |
13:08 |
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13:08 |
crazyR |
hmm let me run it locally. brb |
13:08 |
PenguinDad |
crazyR: it's player:getpos() |
13:08 |
PenguinDad |
not player:getpos |
13:08 |
crazyR |
ahh |
13:08 |
crazyR |
typo |
13:10 |
CraigyDavi |
Ok done that. It still teleports in the air in the fixed position. And then using the keyboard to exit out of it brings an error. |
13:10 |
PenguinDad |
and the server is spammed with entities after a bit of time |
13:10 |
CraigyDavi |
Maybe remove the old code from getting the players position. |
13:11 |
CraigyDavi |
PenguinDad, This line should remove them...i think...https://gist.github.com/CraigyDavi/e731b8e3ee2a885f87da#file-titlescreen-lua-L71 |
13:11 |
PenguinDad |
didn't saw that |
13:11 |
markveidemanis |
making mods is hard |
13:12 |
CraigyDavi |
crazyR, maybe just remove all the old positioning code including the stuff at the top. |
13:13 |
markveidemanis |
.znc loadmod raw |
13:14 |
markveidemanis |
oops sorry |
13:14 |
PenguinDad |
eew the titlescreen.path thing is ugly |
13:14 |
celeron55 |
would someone use a mod that would make large buildings sink into dirt? |
13:15 |
crazyR |
you mean like narual disasters |
13:15 |
crazyR |
* like a |
13:16 |
markveidemanis |
celeron55, I can imagine that being awesome on some old servers like gameboom, with lots of long forgotten players |
13:16 |
markveidemanis |
Also spawn protection |
13:16 |
celeron55 |
no |
13:16 |
celeron55 |
i mean that it would force people to build buildings on actual foundations |
13:16 |
markveidemanis |
oh |
13:16 |
celeron55 |
it always seems odd that you build castles on grass |
13:16 |
crazyR |
hmm makes sence |
13:16 |
markveidemanis |
That's true |
13:16 |
markveidemanis |
But one layer of stone isn't gonna do it |
13:17 |
markveidemanis |
Ultimately how do you know where the house ends and where the foundations start? |
13:17 |
crazyR |
a layer of gravel mthe cobble, then stone ? |
13:17 |
markveidemanis |
Because There's gotta be dirt somewhere below |
13:18 |
celeron55 |
i'm not sure about the details, but i guess it could be made to work reasonably |
13:18 |
markveidemanis |
I think that'd be usefu |
13:18 |
markveidemanis |
*+l |
13:18 |
crazyR |
thmm true, mayne a new node called foundation? that has to have a cirtain layer of stone or pther node on top of it? |
13:18 |
crazyR |
*maybe |
13:19 |
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13:22 |
CraigyDavi |
crazyR, I've fixed it! |
13:22 |
CraigyDavi |
Lemme just make a new gist |
13:22 |
crazyR |
lol was just about to say i was geting rif othe flying feel etc lol |
13:24 |
lordcirth |
celeron55, Thanks! |
13:24 |
lordcirth |
celeron55, so I just set active_block_range in config file? |
13:25 |
markveidemanis |
yep |
13:25 |
lordcirth |
There is no default value in the config file, what's a sane number? |
13:28 |
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13:30 |
Megaf |
Hi PilzAdam, morning kaeza |
13:30 |
Megaf |
Hello everyone |
13:31 |
lordcirth |
Megaf, Hi |
13:31 |
CraigyDavi |
crazyR, What do you think would be a goo new name for the mod? "serverjoin" "serverinfo" "joininfo"? |
13:31 |
CraigyDavi |
Hi Megaf. |
13:32 |
CraigyDavi |
Grrr why does my client keep doing that -.- |
13:32 |
lordcirth |
What does "active_object_send_range_blocks" do? description says "send objects in this block range"? |
13:33 |
crazyR |
joinalerts ? welcomeinfo ? not sure |
13:33 |
CraigyDavi |
I think welcomeinfo sounds good. |
13:34 |
CraigyDavi |
lordcirth, the amount of blocks in a radius from the player which are active. For example you need to be in the active block range for furnaces to work *i think* |
13:34 |
CraigyDavi |
I'll set it as welcomeinfo I think. |
13:34 |
lordcirth |
CraigyDavi, I think that's active_block_range, since the comment says "run ABMs in this range only" |
13:35 |
lordcirth |
And furnaces, etc use abms |
13:35 |
CraigyDavi |
Ah yes. I got muddled up. It would be nice if the descriptions in minetest.config would be more easy to understand. |
13:36 |
PenguinDad |
lordcirth: "from how far client knows about objects" |
13:37 |
lordcirth |
PenguinDad, objects like entities? or all blocks? |
13:37 |
CraigyDavi |
crazyR, if you want it to work with mobile clients it needs to be changed so that the welcome message dissapears without having to press buttons. Either using a time or a /clear command or something |
13:37 |
lordcirth |
Well, clearly not all blocks, since I can see way more than 3 blocks |
13:38 |
PenguinDad |
objects == entities (at least it's this) |
13:38 |
CraigyDavi |
It's like dropped objects or other entities. |
13:38 |
crazyR |
do mobles have functionality for the esc key? |
13:39 |
crazyR |
i would hope the back button of a phone is keyyed to the esc |
13:39 |
CraigyDavi |
crazyR, Nope not at all thats why people sometimes get stuck in furnaces. Anyway this is a hud element and they cannot be cleared with the esc btton. |
13:40 |
crazyR |
we could have keys it to the esc though but if that doesnt work its pointless lol |
13:40 |
crazyR |
*keyed |
13:41 |
CraigyDavi |
What about a specified time? |
13:41 |
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13:41 |
crazyR |
that could work but if they are on a slow connection, its going to be gone before there screen has loaded |
13:43 |
PilzAdam |
post of the year: "Without laugh. I've tried and Minetest developers are incompetent. They do not understand how create comments. I fuck them." |
13:44 |
CraigyDavi |
crazyR, Hmm your right. |
13:44 |
CraigyDavi |
PilzAdam, lol where's that? |
13:44 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?p=139466#p139466 |
13:44 |
PenguinDad |
the titlescreen.path thing only works if the block is loaded |
13:45 |
PenguinDad |
^ crazyR CraigyDavi |
13:45 |
rubenwardy |
Hi all! |
13:45 |
rubenwardy |
"Implement Voxel Area Entities" is an awesome goal. |
13:45 |
CraigyDavi |
PenguinDad, ive fixed it, just making a few finishing touches. |
13:46 |
PenguinDad |
hey rubenwardy |
13:47 |
CraigyDavi |
I have heard rumours that players using mobile clients will be dissalowed from joining when 0.4.10 comes out...is this true? |
13:48 |
PenguinDad |
I've heard that there'll be an official android when 0.4.10 is released |
13:48 |
sfan5 |
CraigyDavi: no |
13:49 |
sfan5 |
I am currently not aware of any reliable way to detect mobile clients |
13:49 |
CraigyDavi |
Except with your pull (minetest.get_system_info) or something like that |
13:49 |
sfan5 |
no |
13:49 |
CraigyDavi |
Would be quite usefull |
13:50 |
CraigyDavi |
Oh |
13:50 |
sfan5 |
mobile client do not send sysinfo |
13:50 |
sfan5 |
(until they have been updated) |
13:50 |
sfan5 |
+s |
13:50 |
CraigyDavi |
Ah |
13:51 |
CraigyDavi |
Well what about that setting in minetest.config which dissalows old clients, what about mobile clients woudl they be old too? |
13:53 |
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13:54 |
crazyR |
hows it going craig :) |
13:54 |
sfan5 |
CraigyDavi: yes |
13:54 |
sfan5 |
(until they update ofc) |
13:54 |
sfan5 |
but that would reject any client below 0.4.10 |
13:55 |
CraigyDavi |
sfan5, Yeah I know. Thanks, hope that minetest.get_player_sysinfo() gets murged. |
13:55 |
crazyR |
could we not find a mobile developer and have an official ish version so that specific mobile only methods could be developed :/ |
13:55 |
CraigyDavi |
crazyR, Just a few tweaks to be done |
13:55 |
sfan5 |
sapier and I have been working on a mobile version |
13:56 |
sfan5 |
I dunno how sapiers version is going |
13:56 |
sfan5 |
but I have not been able to find enough time and will to finish things |
14:06 |
markveidemanis |
~logger seenany zsoltisawesome |
14:06 |
ShadowBot |
markveidemanis: I saw zsoltisawesome in #minetest 3 hours, 5 minutes, and 16 seconds ago saying "Hi" |
14:06 |
Megaf |
!up minetest.megaf.info 30003 |
14:06 |
MinetestBot |
minetest.megaf.info:30003 is up (640ms) |
14:06 |
Megaf |
so, whats its not showing up at server.minetest.net again? |
14:07 |
Megaf |
I'm getting tired of this again |
14:07 |
Jordach |
holy shit |
14:07 |
Jordach |
being hungry does damage |
14:09 |
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proller joined #minetest |
14:10 |
markveidemanis |
Jordach, "I'm dying, let me message about it!" |
14:10 |
Jordach |
and proller, you're arguments are invalid ;) |
14:11 |
PenguinDad |
Jordach: that's too realistic for minetest |
14:11 |
Jordach |
PenguinDad, i'm looking for a game that is the void between Realtest and MTG |
14:13 |
Jordach |
PenguinDad, the advanced ores in BFD funnily enough require ingot moulds ;) |
14:17 |
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14:18 |
greenit |
hi, i have a quick question: am i able to create an infinite water-source? i already tried to fill 3x3 blocks with water until there was no flowing anymore, but it didn't work... |
14:20 |
Jordach |
greenit, you can |
14:21 |
greenit |
Jordach, can you tell me how? |
14:21 |
Jordach |
make a 2x2x1 hole |
14:21 |
Jordach |
then fill two corners that are far away from each other in an L like pattern |
14:22 |
Jordach |
though it might depend on what game you are using |
14:22 |
greenit |
Jordach, i use vanilla minetest version 0.4.9 |
14:23 |
greenit |
i installed it through APT in debian if this helps :) |
14:24 |
Jordach |
greenit, https://mediacru.sh/f3S886wvsb1g |
14:24 |
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14:25 |
greenit |
Jordach, oh, i don't use the dev-version, i just have 4 buckets full of water... can't i create an infinite water-field with them? |
14:25 |
Jordach |
greenit, is finite water enabled by chance? |
14:25 |
greenit |
i don't know, where can i see this? |
14:25 |
Jordach |
settings tab in main menuy |
14:25 |
Jordach |
-y |
14:25 |
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14:26 |
greenit |
oh crap, "finite water" is checked, thx for the help^^ |
14:27 |
Jordach |
BFD.Difficulty++; Simple Mobs Installed!" |
14:31 |
PenguinDad |
there's only one thing I like about freeminer: unicode support |
14:34 |
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14:35 |
raffahacks |
Hello |
14:38 |
Megaf |
Hi raffahacks |
14:38 |
raffahacks |
Hi Megaf! Was searching you yesterday |
14:39 |
raffahacks |
Did you do something for mac? |
14:39 |
Megaf |
I'm here now :) |
14:39 |
Megaf |
raffahacks: I can't do much right now, there's some changes that need to be done to the code of minetest, so is up to minetest developers to change the code |
14:40 |
raffahacks |
Did you ask Celeron? |
14:40 |
raffahacks |
55 |
14:40 |
raffahacks |
Celeron55 |
14:40 |
Megaf |
I wouldnt botter him |
14:41 |
Megaf |
I he is interested in getting a port for OS X I would surely help |
14:42 |
raffahacks |
Don't think he is :( |
14:42 |
raffahacks |
Did you try to execute the Windows port with wine |
14:43 |
Jordach |
prepare youself to start screaming again https://cdn.mediacru.sh/5y365OoqM9ao.png |
14:44 |
raffahacks |
Lava... |
14:44 |
PenguinDad |
ahhh! |
14:44 |
PenguinDad |
btw why should I scream? |
14:45 |
Jordach |
PenguinDad, they spawn within light level 7 |
14:45 |
|
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14:46 |
Jordach |
and will only appear under -4906 |
14:46 |
Jordach |
4096* |
14:47 |
sfan5 |
Jordach: http://i.imgur.com/E8vv7Xn.jpg |
14:47 |
PenguinDad |
*0x1000 :p |
14:49 |
rubenwardy |
Do you mean 0b1000? |
14:49 |
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14:49 |
PenguinDad |
rubenwardy: 0x1000 == 4096 |
14:50 |
PenguinDad |
hexadecimal ftw |
14:50 |
rubenwardy |
Correct :P |
15:02 |
TheCephalopod |
0x1000 = 0 |
15:03 |
TheCephalopod |
cross product in a one-dimensional coordinate system. |
15:04 |
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15:05 |
* CraigyDavi |
wants HUD documentation on the dev wiki. |
15:06 |
* PenguinDad |
never looked at the dev wiki when making a mod |
15:06 |
PenguinDad |
*while |
15:07 |
* PenguinDad |
looks at rust |
15:14 |
Megaf |
Please, can someone explain me the --geometry thing on minetest mapper cpp? |
15:20 |
CraigyDavi |
Megaf, here is an example --geometry -5000:-5000+10000+10000 |
15:20 |
CraigyDavi |
first number is the coordinate on the x axis |
15:20 |
CraigyDavi |
second number is coordinate on y axis |
15:20 |
CraigyDavi |
that should be the bottom corner from where you want to map |
15:21 |
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15:21 |
CraigyDavi |
Then you do the same for the other corner but you double each of them |
15:30 |
khonkhortisan |
The second number is the coordinate on the z axis |
15:30 |
lordcirth |
In minetest.register_ore , is clust_num_ores an average number, or will all clusters have exactly that many ores? |
15:30 |
markveidemanis |
http://www.ramnode.com/ |
15:30 |
khonkhortisan |
y is vertical, unfortunately. |
15:38 |
rubenwardy |
!title |
15:38 |
MinetestBot |
rubenwardy: RamNode | High Performance SSD VPS | SSD Virtual Private Servers | SSD VPS Hosting | OpenVZ - KVM | [...] |
15:38 |
crazyR |
i prefer ovh |
15:40 |
CraigyDavi |
lordcirth, Exactly that number I believe. |
15:44 |
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15:52 |
Megaf |
Thanks a lot CraigyDavi |
15:53 |
CraigyDavi |
Glad I could help :) |
15:53 |
Megaf |
!seen LazyJ |
15:53 |
MinetestBot |
Megaf: lazyj was last seen at 2014-04-23 18:58:58 UTC on #minetest |
15:53 |
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15:54 |
rubenwardy |
A client side api would be good for immersive sounds |
15:54 |
Megaf |
My map still quite small, 700+ MB and it's in sqlite, will I notice any improvement in performance migrating it to LevelDB? |
15:55 |
Megaf |
I'm interested in quicker response and less CPU load |
15:55 |
Megaf |
on the server side |
15:56 |
Calinou |
found a naturally spawned sand monster, finally |
15:56 |
Calinou |
rubenwardy, I'd like a few more sound support |
15:56 |
CraigyDavi |
Yes you should notice the map loading much faster and many other things should be faster. You may notice weird things happening though, such as incorrect sign rotations. |
15:57 |
Calinou |
most notably "hum" sounds for held items and entities |
15:57 |
Calinou |
(sound looped when holding item, or when near entity) |
16:10 |
lordcirth |
Would it be possible to add areas(blocks) that would be active whether the player is there or not? Say an API call for a technic machine to keep it's block active at all times? |
16:11 |
CraigyDavi |
well you could just do that with Active Block Range 9999999 or something. It might be unwise though |
16:11 |
rubenwardy |
lordcirth: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1704 |
16:12 |
lordcirth |
CraigyDavi, well, that would pull in grass, trees, etc for the whole map, which would be brutal. I mean just a single area locked active |
16:12 |
Calinou |
force_load |
16:12 |
Calinou |
CraigyDavi, very unwise |
16:13 |
lordcirth |
rubenwardy, Calinou, so a machine's on_contruct could get the block it is in, and call forceload? And this would persist until, say, the machine was removed? |
16:13 |
lordcirth |
(and on_destruct removed the forceload, I mean) |
16:14 |
markveidemanis |
woah, ovh is good |
16:15 |
markveidemanis |
linode has 40Gbps though... |
16:17 |
markveidemanis |
and 10 upload |
16:22 |
Calinou |
new doors added in Carbone |
16:23 |
Calinou |
markveidemanis, 1) theorical speeds 2) people do torrent using their VPSes |
16:23 |
markveidemanis |
But then... |
16:23 |
markveidemanis |
That's pointless |
16:24 |
markveidemanis |
Because which hosts actually have that much upload? |
16:24 |
markveidemanis |
A host must have 40gbps upload in order for yo to downlaod |
16:25 |
markveidemanis |
What's the higgest speed? |
16:25 |
sfan5 |
markveidemanis: I guarantee you that you will not be able to use the whole 40 gbps |
16:26 |
markveidemanis |
That's what im saying |
16:26 |
Calinou |
even if you had 1 Gb/s fiber at your home |
16:26 |
Calinou |
it's capped... |
16:26 |
markveidemanis |
Im gonna sigfn up on ovh @ 100mbps, still respectable |
16:26 |
Calinou |
some people have the possibility to download at about 700-800 Mb/s |
16:26 |
Calinou |
(in France) |
16:27 |
Calinou |
markveidemanis, still, do not rent a server because of its advertised network speed; it means nothing |
16:27 |
sfan5 |
^ |
16:35 |
markveidemanis |
Woah |
16:35 |
markveidemanis |
Xenottabyte (1 000 000 000 000 000 000 000 000 000 bytes) |
16:35 |
markveidemanis |
Shilentnobyte (1 000 000 000 000 000 000 000 000 000 000 bytes) |
16:35 |
markveidemanis |
Domegemegrottebyte (1 000 000 000 000 000 000 000 000 000 000 000 bytes) |
16:35 |
|
markveidemanis was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
16:35 |
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markveidemanis joined #minetest |
16:35 |
markveidemanis |
3 lines? |
16:35 |
markveidemanis |
really? |
16:36 |
markveidemanis |
I did not know anything else other than a Yb |
16:37 |
rubenwardy |
Googolbyte? |
16:37 |
rubenwardy |
1x10^100, iirc |
16:38 |
rubenwardy |
Googol spelt wrongly = google |
16:49 |
harrison |
http://arstechnica.com/gaming/2014/04/danish-government-releases-geographic-data-by-way-of-11-minecraft-map/ |
16:50 |
VanessaE_ |
what, no Minetest maps? :P |
16:51 |
* Calinou |
is adding a new mob to Carbone |
16:51 |
Calinou |
found a fix to fireballs not hitting people |
16:51 |
Calinou |
so, it makes it better |
16:52 |
celeron55 |
http://wiki.minetest.net/Game |
16:52 |
celeron55 |
^ " Dwarves, was included as game example in some earlier releases of Minetest. " |
16:52 |
celeron55 |
wut |
17:05 |
BlockMen |
that list is also incomplete |
17:05 |
Calinou |
done, new mob added |
17:05 |
Calinou |
(I haven't found a fix to fireballs, actually, they still fly over my head...) |
17:05 |
Calinou |
the new mobs are smaller, so their bullets do hit you |
17:15 |
rubenwardy |
What is an "Overhaul" game, and what is an "Improvement" game? |
17:17 |
rubenwardy |
BlockMen, celeron55: http://wiki.minetest.net/Twoelk/sandbox2 |
17:17 |
rubenwardy |
Quite good, but not very user friendly |
17:18 |
celeron55 |
i was browsing that earlier today |
17:18 |
celeron55 |
(it has the same error) |
17:19 |
* BlockMen |
guesses same author |
17:20 |
BlockMen |
rubenwardy, but at least complete ;) |
17:20 |
BlockMen |
*thx |
17:20 |
Calinou |
rubenwardy, Overhaul: changes a lot of stuff, has a largely different vision |
17:20 |
Calinou |
Improvement just changes a few things and adds some other things |
17:20 |
Calinou |
goal is similar |
17:27 |
rubenwardy |
what is the column 1, what is the column x, and why are there blank rows? |
17:28 |
BlockMen |
why is mt+ not overhaul then :\ |
17:43 |
* Calinou |
did a big post. |
17:43 |
Calinou |
in a Minetest vs Minecraft topic :'( |
17:46 |
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17:51 |
* Jordach |
pets Calinou |
17:52 |
|
rubenwardy joined #minetest |
17:53 |
* Calinou |
/spawnentity mobs:rhino |
17:59 |
BlockMen |
Calinou, "Most of the current textures are saturated enough and have balanced colors." |
17:59 |
BlockMen |
no |
18:02 |
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18:02 |
crazyR_ |
how stable is the latest dev release? anything noticeable? |
18:03 |
sfan5 |
latest dev is almost always stable enough for daily use |
18:03 |
crazyR_ |
:) |
18:04 |
crazyR_ |
im going to re-attempt to migrate to leveldb |
18:04 |
PenguinDad |
I use it everyday and I've never noticed really big problems |
18:04 |
PilzAdam |
crazyR_, your computer might be set on fire |
18:05 |
crazyR_ |
lol good job it aint my computer. good job is a server far far away :) |
18:05 |
crazyR_ |
lol |
18:05 |
sfan5 |
crazyR_, your kitten might get hurt |
18:05 |
Calinou |
BlockMen, I mean, don't have the Samsung syndrome (oversaturated textures) |
18:05 |
Calinou |
it's very hard to make nice 16 × 16 textures |
18:06 |
Jordach |
Calinou, s/Samsung/Apple |
18:06 |
crazyR_ |
sorry sfan5, i dont have kittens |
18:06 |
PenguinDad |
PilzAdam: what if you disabled fire? :D |
18:06 |
sfan5 |
crazyR_, then replace kitten by something you have |
18:06 |
BlockMen |
Calinou, indeed it is. but the textures of _game are really not good (enough) |
18:06 |
crazyR_ |
lol |
18:06 |
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18:06 |
Calinou |
I don't know any other free 16 × 16 pack that is better |
18:06 |
BlockMen |
idk if my are better, but i try to improve (at least) |
18:06 |
Calinou |
maybe oldpack (the old pack), which can look nice with shaders, depending on your tastes |
18:07 |
BlockMen |
and pixelbox is better |
18:07 |
Calinou |
Jordach, no, Apple is not that bad, Samsung definitely oversaturates screens ‑ they call it "lively colors" |
18:07 |
BlockMen |
Calinou, the old has a few better textures than _game |
18:07 |
BlockMen |
*true |
18:07 |
Calinou |
maybe do a mix of them :P |
18:08 |
BlockMen |
im fine with mine :P |
18:08 |
* Jordach |
too |
18:09 |
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18:09 |
raffahacks |
Megaf ! Are you here? |
18:10 |
raffahacks |
I could run 0.4.9 on Mac |
18:10 |
raffahacks |
! |
18:12 |
crazyR_ |
does anyone know the leveldb package name for ubuntu. or should i compile it from source |
18:13 |
Hirato |
leveldb in arch |
18:13 |
sfan5 |
apt-get install libleveldb-dev |
18:13 |
Jordach |
turns out i've done a good job with the slowness of my tools |
18:13 |
Jordach |
even I'M BITCHING ABOUT THEM! :p |
18:13 |
crazyR_ |
thanks |
18:13 |
PenguinDad |
crazyR_: "apt-cache search leveldb" |
18:14 |
Hirato |
pacman is so much more convenient. just saying :P |
18:14 |
Exio4 |
jwhy is it convenient? |
18:14 |
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18:14 |
Hirato |
pacman -S leveldb to install, pacman -Ss leveldb to search :P |
18:14 |
Hirato |
no need for seperate commands like apt-get and apt-cache which are actually wrappers around dpkg |
18:14 |
Exio4 |
so, is that why it is convenient? now can you give me the real argument? |
18:15 |
|
Krock joined #minetest |
18:15 |
Hirato |
also, no separate -dev packages to much around with |
18:15 |
Krock |
HI |
18:16 |
|
jordan4ibanez joined #minetest |
18:16 |
Exio4 |
-dev packages are just a convention in debian |
18:16 |
Exio4 |
you could use dpkg and don't use them |
18:16 |
sfan5 |
-dev packages are just a convention in debian |
18:16 |
sfan5 |
no |
18:16 |
sfan5 |
they are everything, but convenient |
18:18 |
Hirato |
dpkg wasn't made for us mere mortals to use directly :P |
18:18 |
Exio4 |
them as -dev packages |
18:18 |
Exio4 |
apt-/ are just like aur wrappers to pacman |
18:18 |
Hirato |
and he said convention, not convenient :p |
18:18 |
* Krock |
closes window, sits down. Farts. Damn. Opens window again |
18:18 |
sfan5 |
whatever |
18:18 |
* sfan5 |
taps Krock |
18:18 |
Hirato |
-dev packages are a pain in the ass |
18:19 |
crazyR_ |
Krock: did you close it so you could smell it a bitbetter :D |
18:19 |
Krock |
eh no. |
18:19 |
Hirato |
with arch if you install anything, you get their headers included, kernel aside |
18:19 |
crazyR_ |
lol |
18:19 |
Krock |
Hirato, windows pre-builds ftw |
18:19 |
Exio4 |
what is wrong by having them separated? |
18:20 |
Hirato |
nothing if you don't compile anything ever |
18:20 |
Exio4 |
you'll have less repetead files in packages from different architectures |
18:20 |
Exio4 |
the source code doesn't change between archs nor OS, binaries DO change |
18:20 |
Exio4 |
repetead |
18:20 |
Exio4 |
legit word |
18:23 |
Exio4 |
and without -dev, you have a smaller system cuz no headers |
18:23 |
Hirato |
they have such a small footprint, it really doesn't matter in the end |
18:23 |
Hirato |
but it's still a rather inconvenient convention |
18:24 |
Exio4 |
so, 200kb in 10k apps is nothing |
18:24 |
Exio4 |
ok |
18:24 |
Jordach |
AHA! |
18:24 |
Jordach |
found out who wanted that default_wood.png texture at least ;D |
18:24 |
Hirato |
dude, you don't include the entire source, just the shit in /usr/include |
18:25 |
Exio4 |
200kb? the entire source? |
18:25 |
Hirato |
oh... you meant 10k as in 10000 apps, not 10kb apps >_> |
18:25 |
Exio4 |
yeah |
18:26 |
Hirato |
it really is nothing; chances are that 200kb figure is uncompressed, and the compressed versions are easily a 10th of that size if not less :P |
18:27 |
Exio4 |
lets say they're 20kb, 200 mb per arch |
18:27 |
Hirato |
I think I've seen bzip2 do as much as 50x before... |
18:27 |
Exio4 |
200 mb per arch, debian supports a lot of them, iirc 13 |
18:28 |
Hirato |
it's not like I'm suggesting they include the debug symbols |
18:28 |
crazyR_ |
when i migrate to leveldb, will my existing minetest.conf still work or is there anything il need to do to it? |
18:28 |
Exio4 |
anyway |
18:28 |
Exio4 |
doesn't matter |
18:28 |
Hirato |
I need to go to bed... |
18:29 |
Calinou |
~obit bed |
18:29 |
sfan5 |
crazyR_: yes |
18:29 |
Calinou |
I thought I was in #redeclipse |
18:29 |
Exio4 |
archlinux is like religion though |
18:32 |
Calinou |
http://wiki.minetest.net/Celeron55 |
18:32 |
Calinou |
that photo is old now |
18:33 |
sfan5 |
Calinou: do we have a newer one? |
18:34 |
celeron55 |
come and take one! |
18:34 |
Krock |
smile please |
18:34 |
sfan5 |
will you pay my travel costs? |
18:34 |
celeron55 |
i'm only 1500 kilometers away |
18:36 |
sfan5 |
away from? |
18:36 |
Jordach |
celeron55, you have a webcat |
18:36 |
Jordach |
cam* |
18:37 |
sfan5 |
different thing: I can now provide win64 builds |
18:37 |
Jordach |
DAFUQ |
18:37 |
* Jordach |
ran a grep through BFD to find the missing default_wood.png bug, turns up nothing |
18:39 |
Calinou |
sfan5, no, we don't |
18:39 |
Krock |
sfan5, and idea why cross compiling on linux uses "GetTickCount", while MSVC uses "GetTickCount64"? I ran into that problem with the last builds of BlockMen. So, every new build of BLockMen will be unplayable on my XP machine. |
18:40 |
sfan5 |
windows header probably |
18:40 |
sfan5 |
headers* |
18:40 |
Krock |
so those both compilers use diffrent headers? |
18:40 |
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18:41 |
sfan5 |
yes |
18:41 |
Krock |
okay, thanks. good to have that cleared |
18:47 |
BlockMen |
Krock, get another OS. xp is dead ;) |
18:48 |
Krock |
BlockMen, I hoped for a non-coming of a such message |
18:48 |
BlockMen |
sry ;P |
18:48 |
Calinou |
Krock can't, he has some weird graphics card |
18:48 |
Krock |
-^ |
18:48 |
Calinou |
he can't upgrade to Vista or later either |
18:48 |
Calinou |
(driver support) |
18:48 |
Krock |
XP is perfect for my PC |
18:48 |
BlockMen |
no, "perfect" ;) |
18:48 |
Krock |
(cracked versoin anyway) *cough* |
18:49 |
Jordach |
Krock, home edition? |
18:49 |
Jordach |
i happen to have a home ed key that i have no need for |
18:49 |
Jordach |
(it was on my old Acer tower) |
18:50 |
Krock |
Jordach, yup. I had a professional CD in my inventory too but... when I set up the XP I didn't care if it's home or prof ... |
18:50 |
Jordach |
Krock, got a key for that too ;) |
18:50 |
Jordach |
(thank fuck with 8 they went back to two different versions) |
18:51 |
Krock |
On the WWW are tons of serial keys. No matter if activate or not. it's possibleto crack it anyway |
18:51 |
BlockMen |
8 is no windows, it "titles" |
18:51 |
Calinou |
<Krock> XP is perfect for my PC |
18:51 |
Calinou |
it isn't |
18:51 |
Calinou |
at all |
18:51 |
Krock |
8 is not 8, it's 6.2 |
18:51 |
Calinou |
heh |
18:52 |
Calinou |
technical version is 6.3 now |
18:52 |
Krock |
oh |
18:52 |
Jordach |
BlockMen, i don't have a problem with the tiles |
18:52 |
Krock |
*6.3 |
18:52 |
Calinou |
if it's not 6.4 already |
18:52 |
Jordach |
I JUST IGNORE THEM |
18:52 |
BlockMen |
when i have to ignore them then they are shit |
18:54 |
Jordach |
so people ask for innovation, but clearly BITCH about said innovation because they can't understand it |
18:55 |
* sfan5 |
purrs at Jordach |
18:56 |
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18:56 |
Jordach |
might explain why very few like BFD |
18:58 |
Jordach |
sfan5, https://cdn.mediacru.sh/dbY5xQFF8U9k.png :3 |
19:00 |
BlockMen |
Jordach, microsoft just ignored every bad comment on titles |
19:00 |
Jordach |
tiles* |
19:02 |
celeron55 |
i actually took a photo; but i don't want to put it on the internet |
19:03 |
celeron55 |
maybe after 7 years |
19:03 |
celeron55 |
(that's the age of the current one) |
19:04 |
Jordach |
celeron55, you do look a bit like a stoner :P |
19:05 |
celeron55 |
maybe i'll start with a 16px version, and increase the size by two every year |
19:05 |
sfan5 |
TIL celeron55 does not fear the enchancing techniques of the CIA |
19:05 |
sfan5 |
*searches relevant YT video* |
19:06 |
celeron55 |
here is the first one: http://i.imgur.com/deyYMxz.jpg |
19:06 |
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19:07 |
celeron55 |
Jordach: i like looking like a stoner, actually! |
19:07 |
Jordach |
celeron55, you also bear a slight resemblence to an old friend of mine |
19:08 |
sfan5 |
http://youtu.be/3uoM5kfZIQ0?t=55s |
19:08 |
PilzAdam |
sfan5, could you add a "!tellafteroneyear" command to MinetestBot? |
19:08 |
sfan5 |
nah |
19:09 |
Jordach |
*set's yearly update on Windows Calendar* |
19:09 |
markveidemanis |
*sets |
19:10 |
celeron55 |
http://i.imgur.com/ArxaRkp.jpg |
19:10 |
celeron55 |
here's a photo from 2012 |
19:10 |
celeron55 |
included: 1) laptop on which minetest was born, 2) celeron55 |
19:10 |
PilzAdam |
celeron55, do you get money for putting red bull there? |
19:11 |
celeron55 |
PilzAdam: yes, but it works manually like this: if you look at the picture, you send $1 to me |
19:11 |
Jordach |
celeron55, gah |
19:11 |
Jordach |
i always wanted long flowing hair |
19:11 |
* Jordach |
has almost afro levels of curl |
19:11 |
PilzAdam |
lol, I only have euros at my bank account |
19:12 |
celeron55 |
euros are fine too! |
19:12 |
* Jordach |
throws £1 at celeron55 |
19:12 |
BlockMen |
€ is crap (tm) |
19:12 |
Jordach |
ikr, euro is crap |
19:13 |
BlockMen |
DM ftw! |
19:13 |
BlockMen |
or CHR |
19:13 |
BlockMen |
*CHF |
19:13 |
celeron55 |
it differs from regular crap in the way that it also works as money |
19:13 |
celeron55 |
and in many countries! |
19:13 |
BlockMen |
celeron55, currently ;) |
19:14 |
Jordach |
this was not a good idea: setting physicals vars to -1 |
19:18 |
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19:18 |
celeron55 |
http://minetestbb.suret.net/ss3.png |
19:18 |
celeron55 |
why are pictures of mgv5 so interesting even today |
19:18 |
Jordach |
celeron55, ikr |
19:19 |
Jordach |
not even mgv7 attempts to be that close |
19:19 |
Jordach |
but i'm almost there |
19:19 |
celeron55 |
are you reimplementing it in lua or what? |
19:19 |
Jordach |
nah - using mgv7 myself |
19:20 |
celeron55 |
some of paramat's mods use 3d noise like v5; those sometimes do similar things |
19:22 |
celeron55 |
https://lh6.googleusercontent.com/-l9O7YdBvkio/Us2XjtBQXbI/AAAAAAAAAME/1sYxz5y6T-s/w513-h385-no/screenshot_11578975.png |
19:22 |
celeron55 |
what |
19:22 |
|
PenguinDad joined #minetest |
19:22 |
Jordach |
attaching cams to things |
19:22 |
Jordach |
https://cdn.mediacru.sh/kzsBenjGgtjS.png |
19:22 |
Jordach |
i got that in MGV7 |
19:23 |
celeron55 |
that's not interesting |
19:24 |
Jordach |
there are sometimes nice places |
19:24 |
Jordach |
but it's like fucking gold when you find em |
19:24 |
celeron55 |
mgv7 makes too vast terrain |
19:24 |
celeron55 |
you feel too small in it |
19:24 |
celeron55 |
and powerless |
19:25 |
celeron55 |
in v5 you were always hugging the hills |
19:25 |
celeron55 |
lovely hills! |
19:25 |
celeron55 |
and ridiculous overhangs |
19:26 |
|
phantom6 joined #minetest |
19:26 |
Jordach |
https://cdn.mediacru.sh/todQKYzTa3C-.png |
19:27 |
Jordach |
what's strange is. i prefer that house to the ones that look like real ones |
19:27 |
|
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19:27 |
PilzAdam |
celeron55, port it to master already!!! |
19:27 |
celeron55 |
Jordach: those kinds of buildings are the best |
19:28 |
Jordach |
celeron55, BFD takes ages to start, but gets slowly faster |
19:28 |
Jordach |
and considering i needed a place to hide from mobs, a cave that cut into the riverside was a good place to go |
19:29 |
Jordach |
and i could use fast to make a platform players can jump on, but mobs can't |
19:40 |
markveidemanis |
Is it possible to use the processor of another PC to complete tasks on my PC? |
19:40 |
Jordach |
markveidemanis, you can tunnel X11 apps from another machine via ssh |
19:41 |
markveidemanis |
Tried googling but got nothing except "what does a CPU do" on ask,com |
19:41 |
Jordach |
but that's about it |
19:41 |
markveidemanis |
ssh tunneling? |
19:41 |
markveidemanis |
What about MPI? |
19:42 |
Jordach |
RDP is another possible method |
19:44 |
markveidemanis |
That's windows |
19:44 |
Jordach |
or VNC |
19:45 |
Jordach |
basically, remote desktop is basically the only about it (as with SSH) |
19:45 |
markveidemanis |
I'd like to be able to use the remote computer's processors as if they were connected to my pc |
19:45 |
Jordach |
the only other thing close enough is Blender Internal's frame server system |
19:45 |
Jordach |
which sends off the scene data to another machine on the network |
19:46 |
Jordach |
markveidemanis, you might also be thinking of a Network Operating System (with central CPU and dumb clients) |
19:46 |
* markveidemanis |
googles |
19:46 |
Jordach |
this is shit i'm taught in A-Level Computing |
19:47 |
markveidemanis |
Wait |
19:47 |
markveidemanis |
How old are you? |
19:47 |
Jordach |
17.96 |
19:47 |
markveidemanis |
... |
19:47 |
PenguinDad |
markveidemanis: https://en.wikipedia.org/wiki/parallel_(software) |
19:48 |
markveidemanis |
Was expecting >20 |
19:48 |
celeron55 |
markveidemanis: it's not possible to connect CPUs like that |
19:48 |
celeron55 |
they would need a very fast connection between them |
19:48 |
markveidemanis |
Like a double-ended USB? |
19:49 |
Jordach |
markveidemanis, that wouldn't work |
19:49 |
specing |
markveidemanis: MPI is the way to do it |
19:49 |
markveidemanis |
Thought so |
19:49 |
markveidemanis |
But how? |
19:49 |
specing |
#include <mpi.h> ...? |
19:50 |
Jordach |
specing, you'd basically need to re-write minetestserver to make it work ;) |
19:50 |
VanessaE_ |
markveidemanis: more like tens-of-gigabytes-per-second bandwidth |
19:50 |
CraigyDavi |
You shall not pass!: http://i.imgur.com/1hhZEVW.png |
19:50 |
markveidemanis |
So how fast can cores communicate? |
19:51 |
PenguinDad |
rewrite minetest in Rust |
19:51 |
VanessaE_ |
that's if you don't want the network to be a bottleneck anyway |
19:51 |
VanessaE_ |
CraigyDavi: cute |
19:51 |
* PenguinDad |
gallops away |
19:51 |
Calinou |
* markveidemanis googles |
19:51 |
Calinou |
better not Google |
19:51 |
Jordach |
duckduckgoo.se :P |
19:51 |
VanessaE_ |
markveidemanis: I think my CPU does somewhere on the order of 45 GB/sec between the cores and the CPU's internal cache |
19:52 |
markveidemanis |
fukkin ell |
19:52 |
VanessaE_ |
and about an order of magnitude slower to external RAM |
19:52 |
markveidemanis |
BBC is still faster |
19:52 |
jordan4ibanez |
jordach: thie is the epitome of a stupid game. http://youtu.be/2R3vUjXAyWQ |
19:52 |
jordan4ibanez |
this* |
19:52 |
Jordach |
jordan4ibanez, agreed |
19:52 |
Jordach |
pong is ~40 years old |
19:53 |
PilzAdam |
jordan4ibanez, have you removed all your Minetest videos? |
19:53 |
|
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19:53 |
specing |
Jordach: getting procedural stuff to run parallel always involves rewriting the whole thing |
19:53 |
jordan4ibanez |
Yes |
19:53 |
PilzAdam |
D: why? |
19:53 |
specing |
*sequential |
19:54 |
sfan5 |
o/ jordan4ibanez |
19:54 |
jordan4ibanez |
\o sfan5 |
19:54 |
jordan4ibanez |
Because I rage quitted |
19:54 |
* markveidemanis |
gives up and uses it as a backup |
19:55 |
markveidemanis |
I still think it's possible to use a 2 way usb cable |
19:55 |
markveidemanis |
Or at least a 2 way network cable between the two |
19:55 |
PenguinDad |
it's good to quit raging :P |
19:55 |
markveidemanis |
Hmm |
19:55 |
Calinou |
hi jordan4ibanez |
19:55 |
Calinou |
you're still banned on forums :P |
19:55 |
jordan4ibanez |
Hi Calinou |
19:55 |
markveidemanis |
The ethernet port, both pcs have this |
19:55 |
sfan5 |
jordan4ibanez: I still have a copy of MinetestBlack |
19:56 |
Jordach |
markveidemanis, even a gigabit lan line won't help |
19:56 |
jordan4ibanez |
Does it work in the latest version? |
19:56 |
Jordach |
it'll *still* be slow, and then the cpu locally will have to overwork |
19:56 |
markveidemanis |
Cough, I gave up on that |
19:56 |
markveidemanis |
I need data transfer |
19:57 |
markveidemanis |
gigabit has to work |
19:57 |
Jordach |
markveidemanis, USB drive |
19:57 |
sfan5 |
jordan4ibanez: proabably not, you could try |
19:57 |
Jordach |
usually the fastest method (my BT hub only goes at 300kb/s) |
19:57 |
Krock |
1 GB/s helps nothing if the ping is too much |
19:57 |
sfan5 |
s/much/high/ |
19:57 |
Krock |
whatever |
19:57 |
sfan5 |
Krock: ping is a number, numbers are high not much |
19:57 |
markveidemanis |
I'm going to omit the hub |
19:58 |
Krock |
1 tomato, 10 tomatoes, much tomatoes |
19:58 |
markveidemanis |
And wire them directly |
19:58 |
VanessaE_ |
markveidemanis: forget it. you're not gonna get the bandwidth you want |
19:58 |
VanessaE_ |
clustering needs a FUCKLOAD of bandwidth |
19:58 |
Calinou |
<Krock> 1 GB/s helps nothing if the ping is too much |
19:58 |
markveidemanis |
I am for file transfer |
19:58 |
Calinou |
1 GB/s is not 1 Gb/s |
19:58 |
VanessaE_ |
that's why supercomputers use dedicated buses |
19:58 |
Calinou |
1 Gb/s is 125 MB/s |
19:58 |
markveidemanis |
simple file server |
19:59 |
VanessaE_ |
well gigE is fine for NFS and such |
20:00 |
Krock |
Calinou, 125? why not 128? |
20:00 |
Krock |
err |
20:00 |
Krock |
1000 / 8 |
20:00 |
Jordach |
dur |
20:00 |
sfan5 |
!c 1000 / 8.0 |
20:00 |
MinetestBot |
125.0 |
20:00 |
Krock |
~calc 1000/ 8 |
20:00 |
ShadowBot |
Krock: 125 |
20:00 |
* sfan5 |
purrs at Krock |
20:00 |
sfan5 |
oops |
20:00 |
VanessaE_ |
rule of thumb is to divide by 10, not 8 |
20:00 |
* sfan5 |
purrs at Jordach |
20:00 |
VanessaE_ |
you account for protocol overhead. |
20:00 |
VanessaE_ |
s/you/to/ |
20:01 |
sfan5 |
VanessaE_: 25 MB/s protocol overhead? |
20:01 |
sfan5 |
that is muh |
20:01 |
sfan5 |
much* |
20:01 |
sfan5 |
must be a badly designed protocol (aka designed at Micro$oft |
20:01 |
sfan5 |
) |
20:01 |
VanessaE_ |
sfan5: when you're pressing 100 MB/sec over ethernet, I could see 25MB/sec worth of overhead, sure :) |
20:01 |
VanessaE_ |
I've seen FAR worse out of NFS anyway :P |
20:01 |
sfan5 |
depends on the MTU |
20:01 |
sfan5 |
netcat is much faster to transfer files |
20:02 |
Calinou |
http://minetestbb.suret.net/ss3.png → what's so particular on that image? (mgv5) |
20:02 |
Calinou |
looks like mgv6 but smaller scale :P |
20:02 |
Jordach |
this makes life so much easier when having to deal with normal chests on disputed lands |
20:02 |
Jordach |
https://cdn.mediacru.sh/5wKY3_pETfzP.png |
20:03 |
Calinou |
<celeron55> http://i.imgur.com/ArxaRkp.jpg |
20:03 |
Calinou |
<celeron55> here's a photo from 2012 |
20:03 |
Calinou |
can I put it on the wiki? |
20:03 |
Calinou |
(in addition to the current one) |
20:03 |
Calinou |
(you look like Vladimir Put¡n using a PC... but that's OK) |
20:04 |
* Jordach |
has always wanted long flowing hair (instead of that afro level curliness) |
20:04 |
VanessaE_ |
Jordach: long flowy hair is a bitch to take care of, especially if it's wavy like mine :P |
20:06 |
Calinou |
toughbook |
20:06 |
Calinou |
have fun carrying that around or putting it in a bag :P |
20:06 |
celeron55 |
it's a panasonic toughbook CF-51 |
20:06 |
celeron55 |
yes |
20:06 |
Calinou |
he changed it recently (late 2013) |
20:07 |
Jordach |
you can beat a zombie to death with it and use it right after it |
20:07 |
celeron55 |
it's quite lightweight compared to this new one at 4kg... and this one is plastic |
20:07 |
celeron55 |
a lot of plastic, lol 8) |
20:08 |
Calinou |
celeron55, so, can I put that image you posted on the wiki? |
20:08 |
celeron55 |
you can, but i like the stoner-ish of the older photo |
20:08 |
celeron55 |
+look |
20:09 |
sfan5 |
celeron55: have you tried thinkpads? |
20:09 |
Calinou |
OK |
20:09 |
celeron55 |
sfan5: yes, they are generally quite flimsy |
20:09 |
celeron55 |
good for carrying around |
20:09 |
sfan5 |
>flimsy |
20:09 |
sfan5 |
dat word |
20:10 |
celeron55 |
from someone using toughbooks and other indestructible bricks, what do you expect? 8) |
20:11 |
PenguinDad |
!c 6000/8 |
20:11 |
MinetestBot |
750 |
20:11 |
* Calinou |
rocketjumps away from bad reddit thread |
20:11 |
Calinou |
-10 |
20:11 |
Calinou |
that hurts |
20:11 |
Calinou |
a lot |
20:11 |
* sfan5 |
throws reddit karma at Calinou |
20:11 |
* Calinou |
should message more often |
20:17 |
* VanessaE_ |
tosses sfan5 some spare Soylent News karma |
20:18 |
* sfan5 |
meows at VanessaE_ |
20:19 |
VanessaE_ |
:3 |
20:23 |
|
crazyR joined #minetest |
20:24 |
Jordach |
in other news: i prefer Windows Phone over the others |
20:24 |
Jordach |
Android is slow as soon as you install 1 app, iOS is the same since 07, Windows Phone, not really used that much |
20:25 |
Jordach |
>chance of bricking >my luck |
20:25 |
Jordach |
jordan4ibanez, Lumias are like the 33xx: custom fucking cases |
20:25 |
celeron55 |
i have like 50 apps on my jolla |
20:25 |
Jordach |
derp |
20:26 |
lordcirth |
Jordach, root android with Cyanogen Mod 10. better performance, and all the features |
20:26 |
celeron55 |
works flawlessly |
20:26 |
Jordach |
my droid tablet grinds to a goddamn halt as soon as i unlock it as the entire goddamn syncing engine lets apps fight over who goes first |
20:26 |
celeron55 |
(altough my usage is quite light; i don't sync anything anywhere for example) |
20:28 |
jordan4ibanez |
Jordach: What is lumias |
20:28 |
Jordach |
jordan4ibanez, those lovely windows phones with the custom cases you can get for em |
20:28 |
hmmmm |
heh, why do you have a toughbook |
20:37 |
Calinou |
added torch arrows to Carbone, slightly a bit buggy |
20:37 |
Calinou |
but fun :) and a bit useful |
20:38 |
Jordach |
and here come the same lua errors from flashlight in technic everyone |
20:41 |
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crazyR joined #minetest |
20:42 |
|
Mimilus joined #minetest |
20:42 |
Jordach |
AHAHAHAHAHAHAHAHAHAHAHAHAHA! https://cdn.mediacru.sh/Jsx8ecg3x4H4.png |
20:44 |
Calinou |
added bronze bows |
20:44 |
|
EvergreenTree joined #minetest |
20:45 |
Mimilus |
hello |
20:45 |
Mimilus |
https://forum.minetest.net/viewtopic.php?f=9&t=4668&p=139511#p139511 |
20:45 |
Mimilus |
Did someone knows the solution ? |
20:45 |
Calinou |
Mimilus, un Français :D |
20:46 |
Mimilus |
How to rotate the automatic image in the inventory |
20:46 |
Mimilus |
oui Calinou :) |
20:46 |
Krock |
Mimilus, "inventory_image = minetest.inventorycube(".png)," in your node definition |
20:46 |
Mimilus |
ah ca change un peu |
20:46 |
Calinou |
je ne pense pas que tu puisses la tourner |
20:46 |
Calinou |
Krock, that'll make a cube |
20:47 |
Krock |
Shouldn't it give a cube? |
20:47 |
Krock |
Ah just wrong rotation |
20:47 |
Krock |
Try turning the whole nodebox definitions |
20:48 |
Mimilus |
Krock, yes just to turn the automatic image wich is generated in inventory |
20:48 |
Mimilus |
Krock, I use facedir so if I turn it will be annoying for placing node |
20:48 |
Krock |
Mimilus, no known method to rotate so far, you'll need to edit your nodebox definitinos or take an image in-game |
20:49 |
Krock |
*definitions |
20:49 |
VanessaE_ |
I usually use an in-game screenshot (edited and scaled down) for such situations. |
20:49 |
Krock |
-^ |
20:49 |
PenguinDad |
we need a feature for that in NBE |
20:50 |
Mimilus |
ok,but it give me an idea, if i turn the node definition, could i turn the real node again when it is placed |
20:50 |
Mimilus |
so i have good automatic inventory image and godd facedir |
20:50 |
Krock |
Mimilus, better put that node in-game and take a small 16x16 image of it |
20:50 |
Mimilus |
godd -> good |
20:51 |
Krock |
then use that one as inventory show image |
20:51 |
Krock |
(like VanessaE_ said= |
20:51 |
Krock |
*) |
20:51 |
|
KikaRz joined #minetest |
20:51 |
KikaRz |
haaai |
20:51 |
KikaRz |
*hi |
20:51 |
Mimilus |
ok thx , but if the node is modified , ;( |
20:52 |
Krock |
modified? how that? |
20:52 |
VanessaE_ |
Mimilus: paramtype2 = "facedir", and then when you place the node, change param2 (not paramtype2) to some value |
20:52 |
KikaRz |
VanessaE_, <3 |
20:52 |
VanessaE_ |
param2 holds the actual facing direction of the node, while paramtype2 tells the engine what param2 means in that instance (in this case, you're telling the engine to treat it as a facedir value) |
20:52 |
VanessaE_ |
hi KikaRz |
20:52 |
Mimilus |
Krock, it's a nodebox but i don't say it strong |
20:53 |
KikaRz |
VanessaE_, i'm here to attempt one thing. |
20:53 |
Krock |
Mimilus, I know, it's a nodebox. |
20:53 |
Jordach |
https://mediacru.sh/XsK4Fc88kKAv :D |
20:53 |
VanessaE_ |
KikaRz: which is? |
20:53 |
Jordach |
properly sized again |
20:53 |
KikaRz |
As my 5 computers broke up, I've got another old computer. 256MB Ram |
20:53 |
KikaRz |
Compaq Presario 1500 |
20:53 |
Krock |
Wtf? 5 PC's? |
20:53 |
Krock |
Addict alert? |
20:54 |
VanessaE_ |
Jordach: I told ya, lower the outer corners of the shoulders so that the whole top has an inverted "U" shape |
20:54 |
KikaRz |
I would like to attempt to run Minetest at this computer, as I can run any OpenGL games. |
20:54 |
Jordach |
VanessaE_, no |
20:54 |
Jordach |
my game ;) |
20:54 |
KikaRz |
Do you consider this conquest possible? |
20:54 |
VanessaE_ |
KikaRz: 256MB is barely adequate |
20:54 |
VanessaE_ |
wat kind of graphics device? |
20:54 |
celeron55 |
hmmmm: i don't see much reason not to use dependable hardware |
20:54 |
KikaRz |
Uhhh... lsgpu, a sec. |
20:54 |
Krock |
minetest should run with 150MB of fram,it depends on CPU and GPU |
20:54 |
Jordach |
VanessaE_, i also learned how to make nodeboxes from blender |
20:54 |
KikaRz |
pentium 4 |
20:55 |
Jordach |
you heard me :D |
20:55 |
Krock |
*of ram |
20:55 |
VanessaE_ |
hm, ATI mobility 7500 |
20:55 |
VanessaE_ |
should be usable |
20:55 |
hmmmm |
they might be dependable but they have very poor specs and it's costly |
20:55 |
VanessaE_ |
P4 2.4 GHz |
20:55 |
VanessaE_ |
the specs say 512MB, you say 256MB |
20:55 |
VanessaE_ |
which is it? |
20:55 |
hmmmm |
we use those things at work and they suck incredibly hard |
20:56 |
hmmmm |
1024x768 resolution, lol |
20:56 |
KikaRz |
well, unless this is a modified portable. |
20:56 |
Calinou |
usable? uh, not really |
20:56 |
Calinou |
VanessaE_, it's an old series, not a HD 7000M |
20:56 |
VanessaE_ |
hmmmm: it's better than that old Inspiron 9200 I used to have, and it could handle Minetest with HDX64 playably. |
20:56 |
Calinou |
it's a 10 year old mobile card |
20:57 |
VanessaE_ |
hm, 4x AGP.. slow as shit |
20:57 |
KikaRz |
According to my beautiful #!, 217MiB RAM, 443MiB (swap), 27.1GiB (disk) |
20:57 |
Calinou |
I gtg, night |
20:57 |
KikaRz |
intel pentium 4 |
20:57 |
Krock |
good night, Calinou |
20:57 |
VanessaE_ |
lol, still has a 3.5" floppy |
20:57 |
KikaRz |
yea it has. |
20:58 |
KikaRz |
and i'm running with a PCMCIA card |
20:58 |
VanessaE_ |
KikaRz: you'll be lucky if this thing can handle my Vanilla server.... |
20:58 |
KikaRz |
ahahahah |
20:58 |
KikaRz |
let's attempt this? :) |
20:59 |
VanessaE_ |
hmmmm: I think if celeron55's idea of re-instituting the texture atlas, plus that VBO code ever gets done properly, these problems may largely disappear. |
20:59 |
hmmmm |
hmmm |
20:59 |
VanessaE_ |
KikaRz: it's your box, have fun with it :) |
20:59 |
celeron55 |
hmmmm: i got that years ago; now i have a laptop that is likely faster than your desktop |
20:59 |
celeron55 |
costly for sure, but dependable it is |
20:59 |
hmmmm |
i don't think the texture atlas is going to help the VBO code at all.... |
20:59 |
KikaRz |
Calinou, do you still have that ONELINECOMPILE ? |
20:59 |
hmmmm |
celeron55: so it's faster than a Xeon E3-1230v2 and has more than 16gb of ram? |
20:59 |
hmmmm |
heh |
21:00 |
hmmmm |
and has graphics better than a desktop GTX660 |
21:00 |
VanessaE_ |
hmmmm: I was thinking each merely helps where it can, not that one necessarily helps the other |
21:00 |
Mimilus |
VanessaE_, could you give an exemple of your explication for param2 , not sure to anderstand |
21:00 |
hmmmm |
well |
21:00 |
hmmmm |
I'd have to take a closer look at the reasoning behind bringing the texture atlas back |
21:00 |
celeron55 |
hmmmm: it has 16GB of RAM and the CPU is faster than that |
21:00 |
VanessaE_ |
I know that the VBO code was quite helpful on my hardware (about 60-70% faster than non). I wasn't able to get a reliable performance figure for the texture atlas test though |
21:01 |
hmmmm |
that's impressive then |
21:01 |
celeron55 |
wait |
21:01 |
Jordach |
BlockMen, <3 s_chillaxin_speed |
21:01 |
hmmmm |
i feel way too spoiled developing on this machine, frankly |
21:01 |
celeron55 |
actually no |
21:01 |
KikaRz |
Omagut! There is a new Minetest Forum *w*, so pwetty!!! |
21:01 |
celeron55 |
it's a bit slower; but just a bit |
21:01 |
KikaRz |
but why no favicon? |
21:02 |
hmmmm |
I need to do testing on my old emachines with the athlon 64 |
21:02 |
celeron55 |
the GPU isn't too close to GTX660 though; it's more of a CAD-optimized one |
21:03 |
hmmmm |
yeah, you really can't compare workstation gpus to desktop gpus |
21:03 |
BlockMen |
Jordach, hmm? |
21:03 |
* Krock |
feels like he has the last poop on the earth as PC |
21:03 |
Calinou |
it does have a favicon, I see it, KikaRz (Firefox) |
21:03 |
VanessaE_ |
Mimilus: when you define your node, you add, paramtype2 = "facedir", and then later, when you place your node, in your code you'll do a minetest.add_node() call to place it. You'd do it like this: minetest.add_node(position, { name = "mymod:mynodename", param2 = somevalue } ) where somevalue sets the facing direction of the node. The API explains the value range. |
21:03 |
hmmmm |
alright, less talking more minetest |
21:03 |
Calinou |
especially in terms of price, hmmmm |
21:03 |
KikaRz |
Well, I don't (Chromium) |
21:03 |
Jordach |
BlockMen, i love how you just lazily name variables |
21:03 |
celeron55 |
well this has 2174 points on videocardbenchmark.net, compared to 4117 points for GTX660 |
21:03 |
Calinou |
I see it with Chromium too |
21:03 |
celeron55 |
the scale is supposedly linear |
21:03 |
Calinou |
videocardbenchmark.net is crap |
21:04 |
Calinou |
(like cpubenchmark.net) |
21:04 |
VanessaE_ |
Mimilus: you might find that you don't *have* to do anything specific at all to place your node - maybe the rotated model works well enough just letting the engine predict its placement (like what happens with a furnace, let's say). |
21:04 |
celeron55 |
Calinou: they usually get close enough in my experience |
21:04 |
VanessaE_ |
in which case, you do nothing but paramtype2="facedir" in your node def. |
21:04 |
Calinou |
it's not so reliable sometimes and has NVIDIA bias |
21:04 |
VanessaE_ |
and see how it behaves in practivre. |
21:04 |
VanessaE_ |
practice* |
21:04 |
Calinou |
(and Intel bias for the CPUs) |
21:05 |
celeron55 |
well, this comparison was between intel CPUs and nvidia GPUs |
21:05 |
celeron55 |
but whatever |
21:05 |
Mimilus |
VanessaE_, thx for the explications, i just use facedir all time, now i will decide wich face i want where |
21:05 |
celeron55 |
Calinou: if you know a better site, i'm interested |
21:06 |
VanessaE_ |
Mimilus: ok. so yeah, just alter your model first, without doing anything else to your code. see how it behaves. if it feels natural enough placing it with the altered model, then that's all you need to do. |
21:06 |
Calinou |
I don't know any that lists workstation GPUs too |
21:06 |
Calinou |
bye |
21:08 |
Mimilus |
VanessaE_, so if i modify param2,the image inventory will turn, so in the code i must use on place function to turn my node again , because my actuel facedir by default is good for placing the node |
21:09 |
VanessaE_ |
Mimilus: no, if you modify your *model*, the inventory image will turn. But you can just make a new inventory image instead, without changing your model. |
21:09 |
VanessaE_ |
really, I don't know why you wanna do this the hard way |
21:09 |
VanessaE_ |
just make a new image for the inventory display and forget changing the model if it already works right |
21:09 |
Mimilus |
so if i use param2, the image inventory will not change ? |
21:09 |
VanessaE_ |
correct. |
21:10 |
VanessaE_ |
param2 will not affect the inventory image at all. |
21:10 |
Mimilus |
ok |
21:10 |
VanessaE_ |
it only affects the in-world placement of the node. |
21:10 |
VanessaE_ |
and you don't need to mess with any of that if you just use a custom inventory image and let the engine handle rotating the node |
21:11 |
Mimilus |
i have a mirror of this node wich has good inventory image, could i apply an effect on it ,and place the result for the node wich has bad inventory image |
21:11 |
VanessaE_ |
I think there's a flip-X transform you can use, sure |
21:11 |
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KikaRz joined #minetest |
21:11 |
KikaRz |
I'm back. Internet connection lost thanks to this ASUS PCMCIA Wireless Card. |
21:11 |
Mimilus |
Ok i'll take a screenshot |
21:12 |
VanessaE_ |
inventory_image="filename.png^[transformFX" I think? |
21:12 |
Mimilus |
but i'm going to look the use of param2 |
21:12 |
VanessaE_ |
(why aren't the ^[transform commands documented in the modding API again?( |
21:12 |
KikaRz |
VanessaE_, I like FX effects into things!!! I would like my brown hair to get some effects, like, being shiny or glowy... |
21:13 |
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crazyR joined #minetest |
21:13 |
Mimilus |
VanessaE_, do you think it is possible to clone an image directly from the inventory and apply the ^[transformFX |
21:14 |
Mimilus |
For another node inventory image ? |
21:14 |
VanessaE_ |
you can just refer to an image multiple times, anywhere you need one |
21:14 |
VanessaE_ |
and apply whatever transforms you need |
21:15 |
VanessaE_ |
each unique result creates a new image and handle to it for that instance |
21:15 |
Mimilus |
so i can copy the image inventory directly in minetest and use it for other nodes ? |
21:16 |
VanessaE_ |
so if you refer to foo.png in one case, foo.png^[transformR90 for another, and foo.png^[transformFX in a third case, you've created three unique copies of foo.png. |
21:16 |
Mimilus |
How could I find this inventory image ? |
21:16 |
VanessaE_ |
how do you mean "find" it? |
21:16 |
KikaRz |
foo.png just remembers me Kung Foo Pandaz... Everybody goes Kung Foo Faightiiing |
21:16 |
VanessaE_ |
it's whatever image you created and supplied. |
21:17 |
Mimilus |
how could i take the image in the inventory for a specific node |
21:17 |
VanessaE_ |
inventory images only exist if you create one in a graphic program such as The GIMP and save it to your mod's textures directory |
21:17 |
Mimilus |
to use a modified version to another |
21:17 |
VanessaE_ |
otherwise, the engine renders them in realtime and only creates handles to them internally, which you do not have access to. |
21:18 |
Mimilus |
is it possible to find it in the cache of minetest in server mode ? |
21:18 |
VanessaE_ |
no. |
21:18 |
VanessaE_ |
not without browsing every single image in some kind of thumbnail program like gwenview or gthumb or so |
21:19 |
VanessaE_ |
just go into a paint program, make a suitable image, and save it in your mod's textures folder |
21:19 |
Mimilus |
is it possible to say to minetest to create a file from the inventory with a specific name in the cache |
21:19 |
VanessaE_ |
or take a screenshot and edit/crop/scale it |
21:19 |
KikaRz |
Win + R > mspaint |
21:19 |
VanessaE_ |
no, it is not possible to do that. |
21:19 |
KikaRz |
There you go. A paint program. |
21:19 |
Mimilus |
like modname-regiterdenodename.png ? |
21:19 |
VanessaE_ |
don't use mspaint to edit testures. |
21:19 |
VanessaE_ |
textures* |
21:19 |
VanessaE_ |
it doesn't handle transparency (as I understand anyway) |
21:20 |
KikaRz |
I know, I was just kidding. |
21:20 |
Krock |
http://getpaint.net/ |
21:20 |
Mimilus |
no at problem gimp is my friend on linux |
21:20 |
VanessaE_ |
GIMP runs in Windows and Linux. |
21:20 |
Krock |
way better than mspaint.exe |
21:20 |
KikaRz |
And MAC! |
21:20 |
VanessaE_ |
use any good paint program |
21:20 |
VanessaE_ |
it doesn't matter what |
21:20 |
VanessaE_ |
as long as it can handle transparency |
21:20 |
KikaRz |
Cloning into 'minetest'... |
21:21 |
KikaRz |
86 KiB/s, the best speed we can handle when we need rush. |
21:21 |
Mimilus |
if i find the name of the image in the cache, will it be the same name all time ? |
21:24 |
VanessaE_ |
Mimilus: nope |
21:24 |
VanessaE_ |
in the cache, images have hash numbers, not regular names. |
21:25 |
VanessaE_ |
just do what I said :P |
21:25 |
KikaRz |
So scary... |
21:25 |
KikaRz |
:s |
21:26 |
Mimilus |
nodeboxe don't seem to appear in the cache |
21:26 |
Mimilus |
maybe in tmp ? |
21:26 |
KikaRz |
Search into that big cobwebs... |
21:30 |
VanessaE_ |
I told you they won't. |
21:30 |
VanessaE_ |
the engine creates inventory images in realtime and only maintains handles to them internally. |
21:30 |
VanessaE_ |
you don't and won't have access to that imagery because it isnt stored anywhere |
21:31 |
VanessaE_ |
if you want a custom inventory image, you have to create it yourself either by hand or from a screenshot or something. |
21:33 |
Mimilus |
ok thx |
21:33 |
Mimilus |
going to test param2 |
21:34 |
Mimilus |
Is it possible to change the side of the hud for have bigger image |
21:34 |
Mimilus |
? |
21:37 |
Jordach |
i might have just cloned EvergreenTree |
21:37 |
Mimilus |
inventory_image — This texture will be used for every state except when placed in the world (i.e. it will be used in inventory and when dropped). If undefined (nil) an image will be automatically constructed from tiles. |
21:37 |
Jordach |
https://cdn.mediacru.sh/SculmJoZJSDZ.png |
21:37 |
Mimilus |
Is this image could be copy in inventory ? |
21:42 |
crazyR |
so whats the deal with this is it getting merged? https://github.com/minetest/minetest/pull/1216 |
21:48 |
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22:01 |
Jordach |
https://cdn.mediacru.sh/gBr_PWyq5S_J.png# |
22:03 |
EvergreenTree |
*an |
22:03 |
EvergreenTree |
:P |
22:17 |
KikaRz |
How can I change this pretty font to another? |
22:17 |
KikaRz |
(irony) |
22:38 |
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22:52 |
BlockMen |
good night everyone |
22:53 |
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23:16 |
Jordach |
proller, no noticible lag even with simple mobs installed |
23:22 |
PilzAdam |
Jordach, only because you run 95% freeminer :-p |
23:22 |
Jordach |
zing |
23:23 |
Jordach |
that other 5% being pure lagfest |
23:23 |
Jordach |
oh wait |
23:23 |
Jordach |
nope |
23:26 |
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23:31 |
Jordach |
hey paramat |
23:43 |
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23:49 |
paramat |
hi J |
23:50 |
paramat |
Jordach once this BFOil (Big Oil!) mod is written you could combine it with the abms of my volcano mod to make oil occasionally rise to the surface |
23:51 |
Jordach |
paramat, we managed to make semi-intelligent clones of EvergreenTree |
23:51 |
paramat |
LOL is saw those, so funny |
23:51 |
EvergreenTree |
paramat: do you know this is really me |
23:51 |
paramat |
'semi intelligent' lol |
23:51 |
Jordach |
one managed to escape the lava trap |
23:52 |
paramat |
it's your skin evergreen |
23:52 |
EvergreenTree |
buahaha |
23:52 |
Jordach |
https://cdn.mediacru.sh/gBr_PWyq5S_J.png |
23:52 |
EvergreenTree2 |
I am actually a clone in disguise! |
23:52 |
Jordach |
wasn't joking! |
23:53 |
Jordach |
hm |
23:53 |
Jordach |
just thought about something |
23:53 |
Jordach |
entity defs should use something other than abc:def |
23:54 |
Jordach |
because if something wants to get away from something we've got a collision |
23:54 |
jray |
how can i get my server on the public server list |
23:55 |
paramat |
hmmmm, do you have a link to your improved MGV6 noise params? i was considering suggesting those for use in Minetest Next game |