Time |
Nick |
Message |
00:03 |
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00:29 |
ShadowNinja |
~give hoodedice eval "'hoodedice' > 'awesone'" |
00:29 |
ShadowBot |
hoodedice: True |
00:29 |
ShadowNinja |
:-D |
00:56 |
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01:18 |
luizrpgluiz |
hi |
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02:13 |
zat |
Someone knows if mapgen v7 is ever going to be finished? |
02:13 |
zat |
I dont find much (to not say any) info on its progress. |
02:28 |
kaeza |
zat, mgv7 is already working, it's just that the default game does not define any biomes for it |
02:29 |
kaeza |
there are several games/mods out there who make nice use of it |
02:29 |
zat |
I mean, its everywhere tagged as “in developmentâ€. |
02:29 |
kaeza |
and nodeboxes are still experimental <.< |
02:30 |
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02:30 |
zat |
eh? |
02:30 |
zat |
I dont know that. |
02:42 |
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03:03 |
zat |
Hey I am playing with biomes and see my world taking form |
03:03 |
zat |
I feel like a god!!!!!!!!! |
03:37 |
khonkhortisan |
Should I test for bugs myself or let the users find them? |
03:40 |
lemon |
Who would you ask? |
03:41 |
lemon |
If I were user, I would let you test :) |
03:47 |
zat |
there should be some way to fetch far sections of the map from the player, but in “low qualityâ€, so the user can at least see a blurred/faded idea of what is far. |
03:47 |
zat |
did it make sense? :S |
03:48 |
zat |
OMFG that idea is super awesome |
03:48 |
zat |
come on people wake up I just said an awesome idea |
03:49 |
lemon |
Farmesh? |
03:50 |
lemon |
There is one in freeminer, it makes far blocks combine into bigger blocks. |
03:51 |
lemon |
http://neboard.me/media/images/1397532673131.png |
03:53 |
lemon |
http://pix.toile-libre.org/upload/original/1308425622.png -- this is old one, that was once in minetest |
03:53 |
lemon |
https://forum.minetest.net/viewtopic.php?id=94 |
03:54 |
lemon |
http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-farmesh.png |
03:54 |
zat |
%&#/%$&#( |
03:55 |
zat |
why cannot I ever think of something that hasn't been thought of before by someone else... |
03:56 |
lemon |
All you need is to think, others would do everything for you. |
03:56 |
zat |
sounds good. |
03:56 |
zat |
is that farmesh thing a mod? a feature? |
03:56 |
zat |
how to enable/test it? and what is its state? |
03:57 |
lemon |
It is compiled into client. |
03:57 |
VanessaE_ |
and there used to be farmesh in very old versions of minetest |
03:57 |
VanessaE_ |
hasn't worked in forever so it got removed. |
03:57 |
VanessaE_ |
freeminer re-implemented it. |
03:57 |
lemon |
Through it is still in development. |
03:58 |
VanessaE_ |
in freeminer, maybe so. not sure what the plan is for minetest. |
03:58 |
zat |
but how do I enable it? |
03:59 |
lemon |
Install freeminer and there will be an option in settings. |
03:59 |
VanessaE_ |
no idea. |
03:59 |
lemon |
Not sure if it is in the stable version. |
03:59 |
lemon |
https://github.com/freeminer/freeminer |
03:59 |
zat |
I dont see it in mine |
04:00 |
zat |
version 0.4.9.3 |
04:00 |
lemon |
Then it is in git version. |
04:00 |
zat |
farmeshes should just be a little less-simple and a little blurred. |
04:01 |
zat |
well, I better try it how it is right now and opine later. |
04:14 |
MegafODroid |
they should put farmesh back |
04:14 |
zat |
I am testing it... |
04:14 |
khonkhortisan |
Farmesh with angled faces makes nodeboxes look bad |
04:14 |
zat |
looks like it cannot decide when to turn the farmeshes on |
04:14 |
zat |
they come and go |
04:14 |
zat |
making far meshes smoothly transition as you get close to them would be nice. |
04:14 |
zat |
(fading) |
04:15 |
lemon |
It is still in dev. |
04:15 |
khonkhortisan |
it would be a block-based transition with fog |
04:15 |
zat |
thats why I suggest that. lol |
04:16 |
zat |
if you are at half the distance to see the real blocks, make the farmesh and the real blocks 50% opaque. |
04:16 |
zat |
that is the way that GTA used to achieve truly credible farmeshes. At least up to GTA San Andreas. |
04:16 |
zat |
(I used to mod it) |
04:17 |
zat |
so as I walk closer, the farmeshes fades out while the actual blocks fade in... |
04:20 |
lemon |
interesting |
04:21 |
MegafODroid |
yep, GYA SA used to have a great farmesh |
04:22 |
MegafODroid |
zet https://forum.minetest.net/viewtopic.php?id=5624 |
04:22 |
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nore joined #minetest |
04:22 |
zat |
its zat |
04:22 |
zat |
well... it was actually zet in the beginning lol |
04:24 |
MegafODroid |
I know.. you are zet |
04:24 |
MegafODroid |
I can see behind your eyes |
04:24 |
zat |
thats optic nerves |
04:25 |
MegafODroid |
I can see farther |
04:25 |
lemon |
old farmesh didn't draw player buildings |
04:26 |
zat |
eh well... if my suggestion reaches whoever can touch the farmesh code... please consider making the far meshes a little blurry and to have a blue tint when they are far, like when you look at far mountains that look bluer the fartest they are. |
04:26 |
zat |
eh |
04:26 |
zat |
and the fade thing. |
04:28 |
MegafODroid |
Good night everyone |
04:29 |
zat |
I go to sleep too, kisses. |
04:48 |
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04:50 |
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05:17 |
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05:41 |
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05:41 |
Mikerhinos |
hi ! :) |
05:42 |
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05:56 |
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06:04 |
Mikerhinos |
neew moon looks great |
06:15 |
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06:18 |
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06:33 |
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06:47 |
Guest99516 |
I can't sleep |
06:47 |
Guest99516 |
I'm not sleepy |
06:48 |
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07:01 |
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09:07 |
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09:42 |
sfan5 |
meow |
09:42 |
sfan5 |
hi everyone+ |
09:42 |
sfan5 |
s/+// |
09:45 |
CraigyDavi |
hello |
09:48 |
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09:51 |
* kaeza |
puts a kitten on sfan5's head |
09:51 |
* sfan5 |
meows at kaeza |
09:51 |
kaeza |
mornings |
09:51 |
Mikerhinos |
o/ |
09:53 |
Calinou |
hi |
09:56 |
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10:08 |
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10:40 |
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ockomock joined #minetest |
10:51 |
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10:59 |
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11:02 |
* Jordach |
is in that mood to destroy competition |
11:08 |
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11:39 |
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11:55 |
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12:05 |
diemartin |
yay clipboard works on Windows :| |
12:06 |
whiskers75 |
sfan5: meow? |
12:06 |
whiskers75 |
diemartin: pls2notwindows |
12:07 |
diemartin |
pls fix kernel to support my modem kthxbai |
12:09 |
whiskers75 |
diemartin: wat, linux? |
12:10 |
diemartin |
yeah |
12:20 |
|
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12:34 |
Exio4 |
ubuntu user problems |
12:34 |
whiskers75 |
UBUNTU! |
12:34 |
Exio4 |
probably network manager tho |
12:34 |
whiskers75 |
:D:D:D |
12:35 |
whiskers75 |
Ubuntu, the OS that one day decided to kick the bucket because I installed some strange stuff |
12:48 |
diemartin |
Exio4, no, actually, usb_modeswitch is b0rked |
12:48 |
diemartin |
(not the kernel) |
12:49 |
diemartin |
that or udev... dunno |
12:49 |
* diemartin |
hugs Exio4 |
12:49 |
* Exio4 |
hugs diemartin back |
12:50 |
Exio4 |
diemartin: install your own usb_modeswitch / udev |
12:50 |
Exio4 |
or use a real distro |
12:50 |
Exio4 |
:D |
12:50 |
* diemartin |
slaps Exio4 with Windows 7 |
12:51 |
Exio4 |
i already have a w7 vm |
12:51 |
diemartin |
too lazy |
12:51 |
Exio4 |
i started it yesterday |
12:51 |
Exio4 |
man, that thing is ugly |
12:51 |
diemartin |
s/ugly/slow/ |
12:51 |
diemartin |
at least it looks (kinda) pretty |
12:52 |
Exio4 |
it isn't that slow |
12:52 |
Exio4 |
still sucks |
12:52 |
diemartin |
Aero b0rks my desktop tho' |
12:52 |
Exio4 |
disable that shit |
12:52 |
diemartin |
I use plain ol' Win theme |
12:53 |
* diemartin |
should really buy a real graphics card too |
12:53 |
diemartin |
intel GMA sucks hard :I |
12:54 |
Exio4 |
intel sucks* |
12:54 |
Exio4 |
:3 |
12:54 |
Exio4 |
buy amd gpus and use them with the foss driver + closed source firmware |
12:54 |
Exio4 |
:D |
12:55 |
diemartin |
recommend a good budget gfx card to add to my wishlist |
12:56 |
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12:57 |
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hmmmm joined #minetest |
12:58 |
Exio4 |
i only know the 750ti (nvidia) is nice at performance/price |
12:59 |
|
blaze joined #minetest |
12:59 |
Exio4 |
check around, we're in latin america, any decent gpu is out of any budget or salary lol |
13:00 |
CraigyDavi |
Hello everyone! |
13:01 |
kaeza |
Exio4, yea :< |
13:01 |
kaeza |
hi Craig |
13:14 |
Jordach |
kaeza, at least windows works as expected |
13:15 |
Jordach |
you can at least bet on that |
13:17 |
|
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13:18 |
* sfan5 |
meows at whiskers75 |
13:19 |
* whiskers75 |
meows bac |
13:19 |
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Obo425 joined #minetest |
13:19 |
whiskers75 |
k |
13:30 |
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13:57 |
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14:33 |
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14:52 |
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14:53 |
zsoltisawesome |
hi hoodedice |
14:54 |
whiskers75 |
sfan5: meo |
14:54 |
zsoltisawesome |
gee |
14:54 |
whiskers75 |
sfan5: meow |
14:54 |
PenguinDad |
whiskers75: squawk |
14:54 |
zsoltisawesome |
i wish I had a cent in my paypal account |
14:54 |
* sfan5 |
purrs at whiskers75 |
14:54 |
* whiskers75 |
sleeps on sfan5 |
14:54 |
whiskers75 |
i'asm bit terei |
14:54 |
whiskers75 |
d |
14:54 |
* sfan5 |
gives whiskers75 a kitten |
14:55 |
* whiskers75 |
sleeps with kitten |
14:55 |
|
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14:58 |
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BlockMen joined #minetest |
15:06 |
hoodedice |
hi |
15:14 |
harrison |
i'm a gnu |
15:14 |
harrison |
a gnother gnu |
15:16 |
whiskers75 |
harrison: gnu |
15:22 |
BlockMen |
harrison, i found a picture of you upload.wikimedia.org/wikipedia/commons/f/fb/Blue_Wildebeest,_Ngorongoro.jpg ;) |
15:24 |
harrison |
tell me what is the news |
15:25 |
harrison |
i got the wilderbeast blues |
15:25 |
|
Calinou joined #minetest |
15:25 |
harrison |
there is no hope i can use |
15:25 |
harrison |
cause i am one of the gnus |
15:27 |
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15:36 |
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15:37 |
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rdococ joined #minetest |
15:39 |
rdococ |
Hello. I am trying to create a mod which adds decorative blocks. But when I load the world, the textures can't be loaded and I get a dummy texture. How would I fix this? |
15:39 |
Jordach |
tiles = {"texture1.png", "texture2.png"}, |
15:39 |
Jordach |
or just tiles = {"texture.png"}, |
15:39 |
rdococ |
I've put a texture there. |
15:40 |
rdococ |
What format does the texture need to be? |
15:40 |
Jordach |
png |
15:40 |
Jordach |
jpg is partially supported, but only useful for 128x + textures |
15:40 |
rdococ |
I've got a png file. |
15:41 |
rdococ |
It has one face on it. Do I need to make it like a net of a cube? |
15:42 |
kaeza |
rdococ, can you paste relevant code? |
15:42 |
kaeza |
pastebin* |
15:42 |
rdococ |
I copied the tutorial code and changed the texture and block names. |
15:42 |
rdococ |
I don't think that should make a difference |
15:43 |
rdococ |
Oh Ik |
15:43 |
|
rsiska joined #minetest |
15:43 |
rdococ |
My textures are in the wrong folder. |
15:43 |
kaeza |
did you put the image files in yourmod/textures/ ? |
15:43 |
rdococ |
Nope. |
15:43 |
kaeza |
:) |
15:44 |
rdococ |
Yay! It works now. |
15:44 |
rdococ |
I've put an end stone texture on the blocks, it looks cool. |
15:45 |
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15:45 |
rdococ |
I actually want to make a mod that makes cobblestone have the physics of gravel. Is that possible? |
15:45 |
CraigyDavi |
Yes |
15:46 |
rdococ |
Thanks for the help. You're such a nice community. |
15:46 |
|
markveidemanis joined #minetest |
15:46 |
kaeza |
you're quite welcome :) |
15:46 |
CraigyDavi |
You mean so that it falls like gravel? |
15:47 |
rdococ |
Yeah |
15:47 |
CraigyDavi |
Just put falling_node=1 into the node groups |
15:47 |
rdococ |
Since cobblestone is supposed to be the stone pieces chipped by the pickaxe when it mines stone. |
15:47 |
rdococ |
How do I change existing blocks so they fall? |
15:48 |
CraigyDavi |
You want it to drop a different item when mined? |
15:48 |
rdococ |
No. I want to change existing blocks, so that they will fall like gravel. |
15:49 |
CraigyDavi |
Okay well if you just add falling_node=1 into the groups. All existing blocks will fall and so will future ones. |
15:49 |
rdococ |
How do I change existing nodes anyway? |
15:49 |
rdococ |
I only want one type of node to fall; that is; cobblestone |
15:49 |
Jordach |
https://gist.github.com/Jordach/0a1e073a282de3fb64bb |
15:49 |
Jordach |
there |
15:49 |
rdococ |
How do I do that? |
15:50 |
Jordach |
download this, put it into falling_cobble (any mod folder will do) https://gist.github.com/Jordach/0a1e073a282de3fb64bb/download |
15:53 |
rdococ |
Ok |
15:53 |
Jordach |
don't need no textures folder either |
15:55 |
rdococ |
It doesn't fall... Or I'm bugged. |
15:55 |
rdococ |
I'm bugged. |
15:56 |
rdococ |
Or I didn't enable the mod. |
15:56 |
kaeza |
rdococ, try creating a file named "depends.txt" in the newly created mod (the one Jordach posted), and just write "default" in it |
15:56 |
rdococ |
I was thinking that too |
15:57 |
kaeza |
this will ensure the "default" mod gets loaded first, and the new mod overrides the definition in any case |
15:58 |
rdococ |
It makes placed blocks fall |
15:59 |
rdococ |
I've got a really old version of OpenGL so the graphics bug out easily |
16:00 |
* Calinou |
has 4.4.0 since 3 days ago |
16:00 |
Calinou |
AMD users can now have it since yesterday too ;) |
16:01 |
Calinou |
<Jordach> jpg is partially supported, but only useful for 128x + textures |
16:01 |
Calinou |
partially? |
16:01 |
|
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16:01 |
Calinou |
.png, .jpg, .tga, .pcx... all work fine |
16:01 |
rdococ |
How can something be partially supported? |
16:01 |
Calinou |
unlike Minecraft which only supports .png :) |
16:01 |
Calinou |
rdococ, I don't know |
16:01 |
rdococ |
Minetest is better than minecraft, definitely |
16:02 |
Calinou |
technically, that's pretty sure |
16:02 |
|
markveidemanis joined #minetest |
16:02 |
kaeza |
it only lacks a good game to go with it! |
16:02 |
* kaeza |
hides |
16:02 |
|
PilzAdam joined #minetest |
16:02 |
rdococ |
Your right |
16:02 |
* kaeza |
blames PilzAdam |
16:02 |
markveidemanis |
Hi |
16:02 |
* markveidemanis |
is using znc! |
16:02 |
PilzAdam |
Hello everyone! |
16:03 |
CraigyDavi |
hi |
16:03 |
rdococ |
Hello, |
16:03 |
rdococ |
Wait just let me set time to day |
16:03 |
rdococ |
Hello. |
16:04 |
|
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16:04 |
Calinou |
wow, very web design: http://www.libressl.org/ |
16:04 |
Calinou |
kaeza, Carbone or Minetest Next |
16:04 |
CraigyDavi |
"This page scientifically designed to annoy web hipsters." |
16:05 |
rdococ |
Minetest Next is the game to go with Minetest. |
16:05 |
|
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16:05 |
markveidemanis |
Calinou, Its not too bad |
16:05 |
markveidemanis |
Actually nice |
16:05 |
kaeza |
any of those two actually |
16:05 |
kaeza |
they are both pretty good :) |
16:05 |
|
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16:05 |
rdococ |
I'd prefer the page to annoy Microsoft |
16:06 |
Calinou |
it helps them |
16:06 |
Calinou |
Comic Sans is a MS font — that isn't funny |
16:06 |
Calinou |
you can use a replacement font, but it won't look the same |
16:06 |
rdococ |
Comic Sans is bad anyway. |
16:06 |
rdococ |
Replacement fonts are much better. |
16:08 |
rdococ |
Minetest's inventory malfunctions on windows not because it is minetest's fault, but because it's microsoft's fault. |
16:08 |
rdococ |
That makes so much sense |
16:08 |
Calinou |
MS fonts are non-free and require downloading random .exes |
16:08 |
Calinou |
(on non-Windows OS) |
16:08 |
rdococ |
That's why I hate Microsoft. |
16:09 |
rdococ |
They make everything so hard for competitors. |
16:09 |
|
Hunterz joined #minetest |
16:09 |
rdococ |
Without reaching higher standards themselves. |
16:11 |
|
Krock joined #minetest |
16:11 |
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16:12 |
rdococ |
I'm going to try to make dirt fall now, |
16:13 |
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16:14 |
rdococ |
What is the definition for dirt right now? |
16:15 |
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16:16 |
Krock |
hiii |
16:17 |
kaeza |
rdococ, search in mods/default/nodes.lua for default:dirt |
16:17 |
rdococ |
I don't see the default mod. |
16:17 |
kaeza |
hmm... making stone a falling node would be hilarious :D |
16:18 |
kaeza |
(and definitely kill your CPU) |
16:18 |
rdococ |
I've not made stone fall yet. But I've made cobblestone fall. |
16:18 |
kaeza |
hm? |
16:18 |
kaeza |
default should be in minetest_game/mods/ |
16:19 |
kaeza |
games/minetest_game/mods/ * |
16:19 |
rdococ |
I don't see that. |
16:19 |
rdococ |
I'm on ubuntu btw |
16:19 |
rdococ |
So I've got .minetest folder |
16:20 |
kaeza |
self-compiled or installed from apt? |
16:20 |
rdococ |
Installed from apt |
16:21 |
kaeza |
hmm... I'm not too used to install from the repos |
16:21 |
rdococ |
Don't you know what the file contains . |
16:22 |
|
Amaz joined #minetest |
16:22 |
rdococ |
It |
16:22 |
kaeza |
do you have /usr/share/minetest/games/minetest_game ? |
16:22 |
Calinou |
/usr/share/games/minetest/games/minetest_game/mods/default |
16:22 |
Calinou |
you'll need root/sudo to edit files |
16:22 |
Calinou |
consider getting Git and compiling it yourself, it's much easier |
16:22 |
kaeza |
^ |
16:22 |
rdococ |
No. |
16:23 |
rdococ |
It'll take infinitely long. I remember compiling The Powder Toy and it took AGES |
16:23 |
Calinou |
it depends on your CPU and (a bit) on storage and RAM |
16:23 |
Calinou |
if your CPU has two cores, it'll take less than 10 minutes :) |
16:23 |
Calinou |
on high-end CPUs it takes about 3 minutes |
16:24 |
Calinou |
be sure to use make -j2 |
16:24 |
Calinou |
(if you have 2 threads) |
16:24 |
|
Amaz joined #minetest |
16:24 |
rdococ |
I think my PC has only one core. |
16:25 |
rdococ |
I made dirt fall anyway |
16:25 |
rdococ |
And apparently grass falls with it. |
16:25 |
rdococ |
Or not. |
16:26 |
Amaz |
I'm trying to set up a server, (just for the experience, I doubt it will ever be serious, but who knows...) and I've done all of the port forwarding, and so on, but I can't connect to it... |
16:27 |
Amaz |
I think that this may have something to do with it: Server for gameid="Lord-of-the-Test" listening on 0.0.0.0:30000 |
16:27 |
kaeza |
rdococ, "Dirt" and "Dirt with grass" are different nodes from the point of view of the engine |
16:27 |
kaeza |
(the latter is default:dirt_with_grass) |
16:28 |
CraigyDavi |
Have you tried joining with 127.0.0.1? |
16:28 |
rdococ |
I suppose your right |
16:29 |
Amaz |
Yep, it just hangs... So it must be something to do with the local configuration, right? |
16:30 |
CraigyDavi |
You hav forwarded the ports but have you assigned that port range to the correct computer? |
16:31 |
Amaz |
I think so... |
16:32 |
CraigyDavi |
I'v noticed it says listening on 0.0.0.0...I'm not sure thats correct. Hmm. |
16:32 |
Amaz |
Yep, that's what I thought.... |
16:33 |
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16:33 |
CraigyDavi |
What minetest version are you using? Recently there has been lots of development with bind_adress and related things. |
16:33 |
rdococ |
My view distance is 5 and I only get 10-20 fps |
16:34 |
Amaz |
Latest git. |
16:34 |
Amaz |
Okay, I restarted the server, and it now connects using 127.0.0.1. |
16:36 |
CraigyDavi |
Can you join? |
16:36 |
rdococ |
Damn you desert biome |
16:37 |
rdococ |
I wonder what would happen if I made water fall. |
16:37 |
Amaz |
Only with 127.0.0.1, not the actual ip... |
16:38 |
rdococ |
The terrain has become more erratic since I allowed dirt to fall. |
16:38 |
CraigyDavi |
Hmm maybe try adding server_address = yourip and port=30000. Could help, i dunno. |
16:39 |
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rubenwardy joined #minetest |
16:39 |
Amaz |
I've done that. |
16:39 |
|
FreeFull joined #minetest |
16:39 |
rdococ |
Done what |
16:39 |
rubenwardy |
Grrrrr |
16:39 |
rubenwardy |
phpbb has no [h] |
16:40 |
rdococ |
Oh |
16:40 |
rdococ |
Nvm |
16:40 |
CraigyDavi |
Amaz: Could try a computer restart. Or maybe just wait a while for the ports to get forwarded. |
16:40 |
markveidemanis |
a little query on the database could easily change that |
16:40 |
CraigyDavi |
rubenwardy: They get converted but only if you edit the post and then save it. |
16:40 |
rubenwardy |
Great |
16:40 |
Amaz |
Okay, thanks. |
16:42 |
rubenwardy |
Any ways |
16:42 |
rubenwardy |
Hi all! |
16:42 |
CraigyDavi |
Spoilers, headers need the post to be edited. [colour] don't work and [url=] don't work yet *i think* |
16:42 |
CraigyDavi |
hi |
16:42 |
CraigyDavi |
*doesn't |
16:43 |
rdococ |
Does terrain-generated sand fall automatically or not? |
16:44 |
Amaz |
rdococ: No. If you dig a neighbouring block, it will. |
16:44 |
rdococ |
Oh. That's why I couldn't see changes in terrain. |
16:44 |
rdococ |
Or a lag spike. |
16:45 |
rdococ |
Well fps just became 0 |
16:45 |
rdococ |
Idk what happened there. |
16:45 |
CraigyDavi |
Lag spikes happen when things are being generated/falling. |
16:45 |
rdococ |
When my computer freezes it detects and it sets fps to 0. |
16:46 |
rdococ |
It was the computers fault then. |
16:46 |
rdococ |
And it proves that it isn't just a graphics problem. |
16:47 |
rdococ |
I need to uninstall Firefox actually. It's causing the computer not to boot up all the time |
16:47 |
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FreeFull joined #minetest |
16:47 |
CraigyDavi |
Use chrome. |
16:48 |
PilzAdam |
don't use google products |
16:49 |
markveidemanis |
They spy on you |
16:49 |
CraigyDavi |
Why? |
16:49 |
CraigyDavi |
Oh |
16:49 |
markveidemanis |
^ |
16:49 |
CraigyDavi |
Well I don't mind them spying on me. I don't have anything to hide. |
16:49 |
markveidemanis |
<3 ZNC |
16:49 |
Amaz |
Opera is good. |
16:49 |
markveidemanis |
Nope |
16:49 |
markveidemanis |
SLow |
16:50 |
markveidemanis |
It makes itself look fast by showing the loaded elements |
16:50 |
Amaz |
I find that it is very fast, and I have a very slow internet connection. |
16:50 |
CraigyDavi |
Torch browser is quite good |
16:52 |
Amaz |
The other browser that I like is Midori |
16:52 |
CraigyDavi |
I use DoNotTrackMe and sometimes HTTPS everywhere. Then you get total privacy on chrome, with no google tracking you. |
16:53 |
CraigyDavi |
Both are extensions. |
16:53 |
Jordach_ |
</evil face> |
16:54 |
Jordach_ |
>you're using AdBlock; you can't browse this site until it's disabled |
16:54 |
Jordach_ |
*blacklists site, JS disabled* much better. |
16:54 |
Jordach_ |
and no ads, bonus |
16:55 |
CraigyDavi |
Could just use adblock |
16:56 |
Jordach_ |
CraigyDavi, adblock+ doesn't remove elements unlike the chrome one (by that guy on getadblock.com) |
16:56 |
Jordach_ |
and i'm not installing chrome either ;) |
16:56 |
CraigyDavi |
I use the normal one. |
16:57 |
CraigyDavi |
What one do you use? |
16:57 |
BlockMen |
Iron = better chrome ;) |
17:00 |
rdococ |
I'm going to make wood fall. |
17:05 |
Krock |
BlockMen, true story. I use that one |
17:08 |
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17:08 |
CraigyDavi |
What's this?: |
17:09 |
CraigyDavi |
In trans_func. |
17:09 |
CraigyDavi |
Access violation at 00007FF904845EDC write?=0 address=100 |
17:10 |
rdococ |
I did just make dirt harder to break. |
17:10 |
Calinou |
<Amaz> Opera is good. |
17:10 |
Calinou |
nein |
17:10 |
Calinou |
<Jordach_> CraigyDavi, adblock+ doesn't remove elements unlike the chrome one (by that guy on getadblock.com) |
17:11 |
Calinou |
adblock+ has more options (eg. block social buttons) |
17:14 |
Calinou |
<CraigyDavi> Well I don't mind them spying on me. I don't have anything to hide. |
17:14 |
Calinou |
it's a very, very bad argument |
17:16 |
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proller joined #minetest |
17:17 |
rdococ |
Lol |
17:19 |
PenguinDad |
I have nothing to hide! https://back.nothingtohide.cc/ |
17:20 |
|
proller joined #minetest |
17:20 |
rdococ |
What is the technical name for a block of wood (the log)? |
17:20 |
|
q66 joined #minetest |
17:20 |
|
q66 joined #minetest |
17:21 |
kaeza |
default:tree |
17:21 |
rdococ |
What's the texture for default:tree? |
17:21 |
Calinou |
https://github.com/ncase/nothing-to-hide/commit/87773c7280c2311773c9bd2e3b787140ff0721c4 â†Ctrl+F "luna" |
17:21 |
Calinou |
;) |
17:21 |
Calinou |
PenguinDad, ^ |
17:23 |
kaeza |
rdococ, tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, |
17:25 |
rdococ |
Ty |
17:26 |
PenguinDad |
Calinou: xD |
17:26 |
|
proller joined #minetest |
17:26 |
rdococ |
I somehow broke the crafting recipes using wood |
17:27 |
|
Leoneof joined #minetest |
17:29 |
rdococ |
Wood planks no longer make doors. |
17:30 |
|
rsiska joined #minetest |
17:34 |
rdococ |
I was actually thinking about creating a Finite liquid mod for minetest since it seems to have been removed |
17:34 |
|
EvergreenTree joined #minetest |
17:35 |
|
rsiska joined #minetest |
17:35 |
rubenwardy |
rdococ: https://forum.minetest.net/viewtopic.php?f=13&t=4401 |
17:35 |
rdococ |
It's interesting that finite liquid has been added to the core |
17:36 |
rdococ |
Did a cactus just fall |
17:36 |
rubenwardy |
Updated the topic |
17:37 |
|
rsiska joined #minetest |
17:38 |
|
rsiska joined #minetest |
17:41 |
rdococ |
Apparently the finite water system has been removed from the core! this is strange |
17:42 |
rdococ |
Unlike shaders it wasn't laggy. |
17:42 |
Jordach_ |
ask freeminer devs that |
17:42 |
Jordach_ |
the finite water there is super slow |
17:42 |
PenguinDad |
Unlike shaders it produced real lag |
17:43 |
proller |
and 150000 nodes per second in FM |
17:43 |
Jordach_ |
proller, none of us give a shit about unfinished features |
17:43 |
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rubenwardy_ joined #minetest |
17:43 |
rdococ |
It didn't seem laggy to me |
17:43 |
proller |
Jordach_, mt whole unfinished, why you play in it? |
17:44 |
rubenwardy_ |
rdococ: you need to place the finite liquid with a bucket. default water isn't finite by default, iirc |
17:44 |
rdococ |
Ik |
17:44 |
rdococ |
I've not downloaded it yet |
17:44 |
rubenwardy |
good :P |
17:44 |
rubenwardy |
ok, nvm |
17:44 |
PenguinDad |
Minetest isn't as unfinished as freeminer :p |
17:45 |
proller |
5.000% vs 5.001% done ? |
17:45 |
Jordach_ |
proller, most people work with 3 S.F so still 5% either way ;) |
17:45 |
proller |
freeminer uses inetest/master + features = more finished than mt |
17:46 |
PilzAdam |
unstable and untested features |
17:46 |
Jordach_ |
and the worse the codebase becomes to refactor |
17:46 |
rdococ |
You can't compare freeminer to minetest |
17:46 |
rubenwardy |
minetest/master + features - features + bugs |
17:46 |
proller |
PilzAdam, did you try the ? |
17:46 |
rdococ |
Minetest is an engine |
17:46 |
rdococ |
Freeminer is just a game using the engine |
17:46 |
rubenwardy |
rdococ: freeminer ditto |
17:46 |
proller |
PilzAdam, this features |
17:46 |
rubenwardy |
Freeminer is not a game using the engine |
17:47 |
rubenwardy |
It is also an engine |
17:47 |
PilzAdam |
proller, yea, the flowing dirt is really strange |
17:47 |
PilzAdam |
and it lags singleplayer |
17:47 |
proller |
PilzAdam, strange != unfinished |
17:47 |
rdococ |
FLOWING DIRT. |
17:47 |
rubenwardy |
finite liquid sucks, and the weather sucks |
17:47 |
rdococ |
what the hell |
17:47 |
Jordach_ |
and that freezemelty bollocks too |
17:47 |
rubenwardy |
Coloured chat is good, though |
17:47 |
rdococ |
Who would want FLOWING DIRT. |
17:47 |
Jordach_ |
adding realism to something that was never made for it will fuck. up. |
17:47 |
Amaz |
If you count lag as being how finished the game is, then Freeminer is certainly more finished. ~50 fps minetest, ~5fps Freeminer. |
17:48 |
rdococ |
Flowing dirt is not real at all |
17:48 |
rdococ |
Sounds like freeminer is so finished it would crash my game |
17:48 |
rubenwardy |
This is turning into #bitching_about_freeminer |
17:48 |
rdococ |
Or my Os |
17:49 |
Amaz |
How are you meant to build old stoneage forts with dirt ramparts with flowing dirt?!? |
17:49 |
proller |
or starts III world war |
17:49 |
BlockMen |
no, that is USA, EU and Russia already doin |
17:49 |
proller |
how you can build from dirt in real life ?? |
17:49 |
CraigyDavi |
There are lots of good features in freeminer though. I like the effect when you walk on ice, and I also like the coloured chat. |
17:50 |
proller |
Amaz, show proof with same range |
17:50 |
rdococ |
I can't download it rubenwardy |
17:50 |
proller |
maybe 10% difference in fps, not more |
17:51 |
rdococ |
falling dirt is enough |
17:51 |
rdococ |
Flowing dirt is pulling it |
17:51 |
rubenwardy |
https://codeload.github.com/rubenwardy/waterplus/zip/master |
17:51 |
rubenwardy |
weird. 403 error |
17:51 |
PenguinDad |
for me it's 50% difference in fps |
17:51 |
rubenwardy |
*503 |
17:52 |
BlockMen |
proller, you can build with dirt in RL: http://www.fietspad.de/berichte/koreaguam2005/images/169.jpg |
17:53 |
proller |
ok, then need to make 2 types of dirt - wet and dry |
17:53 |
Amaz |
proller: http://redicecreations.com/ul_img/23491bryn.jpg I've been there. |
17:53 |
rdococ |
Prowler: I agree |
17:53 |
rdococ |
Lol wrong nickname |
17:53 |
proller |
Amaz, did you see stones ? |
17:54 |
rdococ |
Can someone give me an image of flowing dirt? |
17:54 |
proller |
and initially was flowing sand |
17:54 |
Amaz |
Yes, but when I went inside it, the walls were dirt.# |
17:54 |
proller |
rdococ, try it yourself |
17:55 |
* Krock |
LOVES hurting trout slaps on MT |
17:55 |
CraigyDavi |
rdococ: You just get the image of the dirt and then just change the positioning of some pixels and you should get a flowwing effect. |
17:56 |
proller |
rdococ, its dynamic feature, |
17:56 |
Calinou |
https://codeload.github.com/rubenwardy/waterplus/zip/master 503 |
17:56 |
rubenwardy |
Yeah :( |
17:57 |
rdococ |
I'd just like an image... |
17:57 |
Calinou |
also, CC BY-SA for code? meh... |
17:57 |
rdococ |
Is it really hard to ask for |
17:57 |
Calinou |
(GPL-incompatible, not designed for code) |
17:59 |
proller |
waterplus 1000x slower than fm water |
17:59 |
Jordach_ |
comparting a mod to c++ is bullshit and FUD |
17:59 |
Calinou |
it's not like finite liquid is too important or too good |
17:59 |
Calinou |
I like the current liquids |
17:59 |
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RealBadAngel joined #minetest |
18:01 |
* Jordach_ |
looking in the steam games section |
18:01 |
MinetestBot |
GIT: RealBadAngel commited to minetest/minetest: make formspec textarea wordwrap e7ef4f07cb 2014-04-22T19:57:32+02:00 http://git.io/9Y81eg |
18:01 |
rdococ |
How do I make blocks look only half a block tall |
18:01 |
Jordach_ |
Autodesk Maya 2014 and they've pulled an Adobe Creative Cloud on us |
18:01 |
* sfan5 |
purrs at Jordach_ |
18:02 |
rdococ |
Oh |
18:02 |
PenguinDad |
!rtfm rdococ |
18:02 |
MinetestBot |
rdococ, someone thinks you should read the manual. The wiki for dev related questions is at http://dev.minetest.net , the regular wiki is at http://wiki.minetest.net. |
18:02 |
Calinou |
<rdococ> How do I make blocks look only half a block tall |
18:02 |
Calinou |
use nodeboxes |
18:02 |
Calinou |
see "stairs" mod |
18:02 |
Calinou |
(slabs) |
18:05 |
rdococ |
I've taken some of the code from your WaterPlus mod and making grass cover block. |
18:06 |
proller |
rdococ, and look on snow |
18:06 |
proller |
btw waterplus must use leveled feature |
18:06 |
rdococ |
Snow? Where |
18:07 |
sfan5 |
meow |
18:07 |
BlockMen |
"503 Service Unavailable" github, i hate you |
18:07 |
rdococ |
What is the code for the snow cover?! |
18:08 |
|
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18:08 |
rdococ |
Ok it's actually coming together |
18:09 |
sfan5[Mac] |
Hello! I'm a kitten |
18:09 |
rubenwardy |
What are you doing, rdococ? |
18:09 |
proller |
minetest_game |
18:09 |
rdococ |
I'm making a grass cover block. |
18:10 |
PilzAdam |
RealBadAngel has learned how to merge ;-) |
18:10 |
|
proller joined #minetest |
18:10 |
rdococ |
At the moment there's no texture but let's try it |
18:11 |
rdococ |
It works |
18:11 |
rdococ |
But the light level is set to 0 as light passes it, so it looks dark. I understand that though |
18:12 |
rdococ |
And it can't be broken yet |
18:14 |
rdococ |
Time to make the texture! |
18:14 |
* sfan5 |
meows at rdococ |
18:15 |
* PenguinDad |
pets sfan5[Mac] |
18:15 |
* sfan5[Mac] |
purrs |
18:19 |
RealBadAngel |
PilzAdam, yup. thx |
18:20 |
rdococ |
Hooray! |
18:21 |
rdococ |
I've got a grass cover block to work. |
18:21 |
rdococ |
I do need to make it breakable in creative mode, |
18:23 |
rdococ |
And I have |
18:23 |
Jordach_ |
rubenwardy, https://cdn.mediacru.sh/YiThBlCg0s_C.png |
18:24 |
rubenwardy |
6GB at 0.8MBps? have fun! |
18:24 |
sfan5 |
Jordach_: I want portal 2 to support linux |
18:24 |
Jordach_ |
rubenwardy, apparently BT confuses megaBITS with megaBYTES |
18:24 |
rdococ |
There is no more need for the dirt with grass block |
18:24 |
PenguinDad |
sfan5: It's going to support linux |
18:25 |
rubenwardy |
Steam uses MB, rather than Mb in its display |
18:25 |
sfan5 |
PenguinDad: I hope they get that done fast |
18:25 |
Jordach_ |
rubenwardy, https://cdn.mediacru.sh/JraIREslKBFc.png |
18:26 |
Jordach_ |
because of the 1000 / 1024 discrepancy, they can get away with this "legally" |
18:26 |
Jordach_ |
(for kilo, mega, giga) |
18:30 |
rdococ |
I'm going to need to change world generation. I wonder how ill do that |
18:30 |
rdococ |
Actually, can I ask you guys? How do I change world generation so that every dirt block with air above it has grass there? |
18:31 |
CraigyDavi |
grass is from the farming mod, I'd look there. |
18:31 |
Krock |
all common mapgens have a cover with dirty grass |
18:32 |
Krock |
*grassy dirt |
18:32 |
rdococ |
What would that mean? |
18:32 |
rdococ |
Can we change that so that the cover will be just the grass cover? |
18:33 |
rdococ |
I'd read the developer wiki but it doesn't have much |
18:43 |
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rsiska joined #minetest |
18:43 |
rdococ |
Is anyone going to help me? |
18:44 |
Krock |
nope |
18:44 |
rdococ |
Why not? |
18:48 |
|
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18:49 |
|
dvere joined #minetest |
18:51 |
rdococ |
Wait, wait |
18:52 |
rdococ |
Is there a colored lights mod for minetest |
18:52 |
CraigyDavi |
Impossible. |
18:52 |
rdococ |
It was possible in minecraft |
18:52 |
CraigyDavi |
it needs to be changed in the engine so its impossible to code at the moment. |
18:52 |
rdococ |
Does minetest use a lightmap? |
18:52 |
rdococ |
Oh, |
18:53 |
rdococ |
I see what you mean. You'd need to recode the core |
18:53 |
CraigyDavi |
Yes |
18:53 |
CraigyDavi |
It has been suggested before and someone i think tried it out. But it caused unstability. |
18:54 |
rdococ |
Does minetest use a lightmap? if so, can't we change that |
18:55 |
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darkangel joined #minetest |
18:56 |
CraigyDavi |
What do you eman by lightmap? |
18:56 |
CraigyDavi |
*mean |
18:56 |
PenguinDad |
rdococ: IIRC no |
18:56 |
rdococ |
Oh... |
18:58 |
|
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18:58 |
CraigyDavi |
Ah found the image with coloured lights, it does look very nice: |
18:58 |
CraigyDavi |
https://camo.githubusercontent.com/a87f5339031478ddee0aa92be715cd16dcf1b72a/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f333232383937352f3339303330342f39323532623630322d613733622d313165322d383337352d3335343832663733363935312e706e67 |
18:59 |
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19:00 |
rdococ |
wait |
19:00 |
Krock |
CraigyDavi, Y are there not 2 torches with diffrent lights on the same picture? I think it's not possible to combine them |
19:01 |
rdococ |
Does translucency work in minetest aka. can we make stained glass? |
19:02 |
CraigyDavi |
Ah, possibly. here's where I got the picture anyway: https://github.com/minetest/minetest/issues/663 |
19:03 |
PenguinDad |
rdococ: yes |
19:03 |
rdococ |
Wait, minecraft has stained glass but it does not affect light. But that makes me think. What if there were multiple air blocks with different translucencies |
19:03 |
rdococ |
And if there's red light coming, the air will have the red translucency |
19:04 |
Krock |
there's no red light |
19:04 |
rdococ |
No you don't understand me here |
19:04 |
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19:05 |
rdococ |
Let's say there's a red light source. What it'll do is emanate normal light but surround the air with redness (like red stained glass) thus it looks red but it isn't red |
19:05 |
rdococ |
Do you understand me now? |
19:06 |
CraigyDavi |
Coloured light. |
19:06 |
rdococ |
Yeah. |
19:07 |
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19:07 |
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19:07 |
rdococ |
It'll need a little bit of lua engineering but my idea could work |
19:07 |
rdococ |
I must be a genius |
19:07 |
Jordach_ |
rdococ, that will be slow as anything |
19:08 |
CraigyDavi |
Coloured light cannot be coded in lua, it has to be done in c++ |
19:08 |
rdococ |
Not neccessarily |
19:08 |
CraigyDavi |
To work with minetest |
19:09 |
rdococ |
Well atleast creating this 'stained air' at all would be an achievement towards that field, |
19:10 |
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19:10 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix formspec replacement handling for in game formspecs 127f354e7a 2014-04-22T20:59:01+02:00 http://git.io/8hVEmA |
19:11 |
FreeFull |
I think I saw coloured light in minetest before |
19:11 |
FreeFull |
I might be misremembering though |
19:13 |
Jordach_ |
Portal humour, makin me smile like a kid with choclate |
19:17 |
rdococ |
Ok now every 5 seconds every loaded chunk undergoes a transformation that changes all dirt with grass blocks. |
19:17 |
rdococ |
It doesn't lag much |
19:18 |
rdococ |
I could make it happen every second it won't lag much. |
19:20 |
* kaeza |
hands Jordach_ an additional 'o' |
19:21 |
Jordach_ |
shiot |
19:21 |
kaeza |
Jordach_, 8 days left... |
19:21 |
Jordach_ |
yarp |
19:21 |
kaeza |
:D |
19:21 |
Jordach_ |
at least we *both* get *cake* |
19:22 |
kaeza |
but the cake is an overused meme! |
19:22 |
CraigyDavi |
Hmm does it matter if you use " " or ' ' when making mods? |
19:22 |
khonkhortisan |
I have a cupcake hat in an rpg |
19:22 |
Jordach_ |
CraigyDavi, one denotes string |
19:23 |
kaeza |
actually, both are the same |
19:23 |
kaeza |
'Hello!' or "Hello!" |
19:24 |
kaeza |
the only difference is what you need to escape |
19:24 |
CraigyDavi |
Ah ok |
19:24 |
khonkhortisan |
'it\'ll' "it'll" |
19:24 |
kaeza |
"It's a \"quote\"" or 'It\'s a "quote"' |
19:24 |
khonkhortisan |
^ |
19:24 |
Jordach_ |
kaeza, you might get sent to the testing chambers due to low income, and may be forced to sell your organs |
19:24 |
Jordach_ |
</portal1> |
19:25 |
kaeza |
:| |
19:26 |
rdococ |
What? |
19:26 |
khonkhortisan |
no escapes - [[It's a "quote"]] |
19:27 |
kaeza |
also [====[overly long string delimiters]====] |
19:27 |
kaeza |
(does this even work on 5.1?) |
19:28 |
khonkhortisan |
wow I'm surprised that works (on 5.2.1) |
19:28 |
kaeza |
:) |
19:28 |
PenguinDad |
[======[I'm not sure]======] |
19:28 |
kaeza |
it's mainly for nested strings/comments |
19:29 |
khonkhortisan |
Does it work with anything other than =? |
19:29 |
kaeza |
--[[this is a comment --[=[ nested! ]=] ]] |
19:29 |
kaeza |
don't think so |
19:29 |
khonkhortisan |
so each = represents another layer |
19:30 |
Jordach_ |
wtf |
19:30 |
kaeza |
yep |
19:31 |
khonkhortisan |
Yet another way to make each line of code exactly 80 characters |
19:31 |
kaeza |
hah |
19:31 |
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19:32 |
kaeza |
I think you don't need to specify them in order. e.g. you can do --[==[ a --[[b]] --[=[c]=] ]==] |
19:32 |
kaeza |
which reminds me... http://xkcd.com/1144/ |
19:32 |
khonkhortisan |
aah! |
19:35 |
Amaz |
Um... I'm trying to make a server, and I can't connect to it via my ip address, but I can connect to it via 127.0.0.1, and 0.0.0.0, which it says it is listening on.... Any ideas? |
19:36 |
khonkhortisan |
Use a port tester |
19:36 |
Amaz |
How? |
19:37 |
khonkhortisan |
www.canyouseeme.org |
19:37 |
khonkhortisan |
Many routers won't let you connect to your own WAN from LAN |
19:37 |
Amaz |
Thanks. |
19:46 |
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19:47 |
rdococ |
My ip changed quite recently. |
19:47 |
Megaf |
Hi everyone |
19:47 |
rdococ |
Hi. |
19:51 |
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19:53 |
Megaf |
Folks, should I stop my server to use this? |
19:53 |
Megaf |
https://github.com/minetest/minetestmapper |
19:53 |
Megaf |
!title |
19:54 |
MinetestBot |
Megaf: minetest/minetestmapper · GitHub |
19:54 |
PenguinDad |
MinetestBot: it's recommended to shutdown the server before using it |
19:55 |
PenguinDad |
*Megaf |
19:56 |
Megaf |
Amaz: I have the very same issue as you have |
19:56 |
Megaf |
my solution is using my local IP address |
19:56 |
Jordach_ |
just use 0.0.0.0 as the server address |
19:56 |
Jordach_ |
or 127.0.0.1 |
19:57 |
PenguinDad |
~up 0.0.0.0 |
19:57 |
ShadowBot |
PenguinDad: 0.0.0.0 port 30000 is down |
19:57 |
Amaz |
Unless you want the server to be public ;) |
19:58 |
Amaz |
I think I'll just wait till I get a new router... The old thing I'm using at the moment is rubish. But when I get fibre optic broadband, I'm going to get a new router. |
19:58 |
Jordach_ |
Amaz, BT Homehub 4 or that Virgin Box |
19:59 |
Amaz |
Yeah. |
19:59 |
Megaf |
Amaz: I mean, I have my server running on the same network I have my computer, so if I want to play I have to use 192.168.1.xx 30003. But others, from elsewhere can reach my server using the NAT redirct at minetest.megaf.info 30003 |
19:59 |
Jordach_ |
i've got the Hub3 |
20:00 |
Megaf |
so In you machine, you can always usin 127.0.0.1 |
20:00 |
Amaz |
Megaf: Interesting... I'll have a look and see what I can do. |
20:00 |
Megaf |
and other from the internet can reach you using you external IP |
20:00 |
Megaf |
others* |
20:00 |
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20:01 |
Megaf |
Amaz: Here is a more detailed description of our problem and some workarounds. http://opensimulator.org/wiki/NAT_Loopback_Routers#INTRODUCTION |
20:01 |
Megaf |
!title |
20:01 |
MinetestBot |
Megaf: Can't connect to http://opensimulator.org/wiki/NAT_Loopback_Routers#INTRODUCTION |
20:02 |
Amaz |
Thanks. |
20:08 |
rdococ |
I've been experimenting with the node box functionality |
20:08 |
markveidemanis |
Oo |
20:08 |
markveidemanis |
<3 ZNC |
20:12 |
rdococ |
This is nice |
20:13 |
markveidemanis |
Have I been here all this time? |
20:14 |
rdococ |
You indeed have |
20:15 |
markveidemanis |
ZNC working great then :) |
20:15 |
markveidemanis |
Deceitful though |
20:16 |
rdococ |
Lo |
20:18 |
rdococ |
How do I allow a block to store custom data that doesn't usually show in blocks? |
20:18 |
rdococ |
E.g. A sign stores text |
20:19 |
markveidemanis |
use metadata |
20:19 |
markveidemanis |
Thats all I know, try the wiki :) |
20:19 |
rdococ |
I'm sorry for being a little unknowledgable, but how? |
20:19 |
markveidemanis |
I'm pretty sure I know much less :P |
20:22 |
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20:23 |
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20:24 |
* Amaz |
has been very naughty |
20:26 |
rdococ |
Please tell me |
20:26 |
rdococ |
Someone tell me. |
20:26 |
markveidemanis |
Look it up!! |
20:26 |
markveidemanis |
Metadata! |
20:26 |
markveidemanis |
http://dev.minetest.net/NodeMetaRef |
20:27 |
markveidemanis |
The instance of a node in the world normally only contains the three values mentioned in "Nodes". However, it is possible to insert extra data into a node. It is called "node metadata". |
20:30 |
rdococ |
Wait a minute! |
20:31 |
rdococ |
post_effect_color |
20:42 |
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20:43 |
rdococ |
I'm going to try to do a finite water mod. wish me luck |
20:43 |
CraigyDavi |
Good luck |
20:44 |
khonkhortisan |
Don't we have that? |
20:45 |
rdococ |
No, the functionality for it got removed. |
20:45 |
khonkhortisan |
I still have a checkbox in settings (?) |
20:45 |
CraigyDavi |
Well then your not making a mod your just copying the removed code and putting it into a mod :P |
20:46 |
khonkhortisan |
why oh you apostrophe are ee |
20:46 |
CraigyDavi |
It got removed recently. Check latest dev version. |
20:47 |
rdococ |
No I'm not copying any code but that for my grass cover. |
20:47 |
BlockMen |
win32 build with Minetest NeXt included: https://forum.minetest.net/viewtopic.php?p=138912#p138912 :) |
20:48 |
rdococ |
Although I couldn't utilise metadata I'm just adding 10 nodes |
20:48 |
kaeza |
woo |
20:48 |
khonkhortisan |
eew the commits aren't in chronological order |
20:48 |
kaeza |
BlockMen, you use MinGW or MSVC? |
20:49 |
VanessaE_ |
rdococ: rubenwardy did such a mod ages ago. |
20:49 |
BlockMen |
kaeza, MSVC |
20:49 |
kaeza |
oh :( |
20:49 |
VanessaE_ |
it's what led to the in-engine attempt that was recently removed. |
20:49 |
BlockMen |
whats wrong about them? |
20:49 |
VanessaE_ |
(more or less) |
20:49 |
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20:50 |
VanessaE_ |
you don't need to add nodes. |
20:50 |
VanessaE_ |
use the "leveled" drawtype. |
20:50 |
VanessaE_ |
that's what is used for snow |
20:50 |
kaeza |
BlockMen, nothing; I'm trying to compile this beast on MSYS, and wondering if anyone had an easy to use script already for that |
20:50 |
kaeza |
(BTW, they run flawlessly) |
20:51 |
BlockMen |
kaeza, i guess there is none ;) |
20:51 |
rdococ |
Oh |
20:51 |
BlockMen |
and good to hear :) |
20:52 |
rdococ |
How would I place blocks with different levels of water then? |
20:52 |
VanessaE_ |
I think param2 sets the level |
20:53 |
rdococ |
What are Paramus? |
20:53 |
rdococ |
Params? |
20:53 |
khonkhortisan |
hehe |
20:53 |
VanessaE_ |
param2 is a setting in the node definition, normally you set it to change the node's facing direction |
20:53 |
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20:53 |
rdococ |
Oh |
20:53 |
VanessaE_ |
minetest.add_node({some position}, {name = "some node name", param2 = some value}) |
20:54 |
VanessaE_ |
so it might be paramtype2 = "leveled" rather. |
20:54 |
VanessaE_ |
not the drawtype. |
20:54 |
VanessaE_ |
been a while since I looked at the API :P |
20:55 |
VanessaE_ |
at any rate, you don't need to define a bunch of nodes. just 1. |
20:55 |
rdococ |
Ok |
20:57 |
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20:58 |
ShadowNinja |
sfan5: ShadowBot can announce issues, comments, and the like too since it uses hooks. It's message format is also nicer IMO. :-) It can be enabled selectively for things by using GitHub's options. And I recently fixed a multi-network bug, so it should work properly if I enable it and have a web hook added. |
20:59 |
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20:59 |
VanessaE_ |
rdococ: yeah, just re-checked the api. I'm right on the second bit. |
20:59 |
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21:00 |
VanessaE_ |
paramtype2="leveled", and use param2=somevalue to set the level when you do a minetest.add_node() call to place your node. |
21:00 |
ShadowNinja |
Anyone: What else would you like announced other than commits? |
21:00 |
rdococ |
Do I still set type . |
21:01 |
rdococ |
Do I still need to define type and fixed? |
21:01 |
VanessaE_ |
I don't see in the API where the range of that level value is defined though |
21:01 |
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21:01 |
VanessaE_ |
I'm not sure. experiment with it. |
21:01 |
VanessaE_ |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1438 |
21:01 |
rdococ |
My water system is quite tolerant of different level ranges |
21:01 |
VanessaE_ |
more stuff there ^^^^^ |
21:02 |
rdococ |
I also need to check the blocks at positions, how do I do that |
21:02 |
rdococ |
How do I check if the block at pos is air? |
21:02 |
VanessaE_ |
use the minetest.get_node() call |
21:02 |
VanessaE_ |
check the name field |
21:02 |
VanessaE_ |
if it's "air", it's air :P |
21:03 |
VanessaE_ |
local thisnode = minetest.get_node(this_position) |
21:03 |
VanessaE_ |
if thisnode.name = "air" then ... do whatever you need to do if it's air.... end |
21:03 |
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21:06 |
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21:06 |
markveidemanis |
Hi |
21:07 |
rdococ |
Wait |
21:07 |
rdococ |
Where should I put the paramtype2? |
21:07 |
VanessaE_ |
in your node def. |
21:08 |
VanessaE_ |
you DO have to define a single node. |
21:08 |
rdococ |
In node box or not? |
21:08 |
VanessaE_ |
not. |
21:08 |
rdococ |
Oh. |
21:08 |
ShadowNinja |
rdococ: Check for "ignore" too if relevant, it's returned for unloaded blocks. |
21:08 |
VanessaE_ |
I'm not sure you even *need* a node box for leveled nodes |
21:08 |
VanessaE_ |
the engine is supposed to create them on the fly in that mde |
21:09 |
VanessaE_ |
mode |
21:10 |
rdococ |
Ignore isn't relevant since I'm only checking for air |
21:10 |
rdococ |
If it isn't loaded then it can't really flow there |
21:12 |
rdococ |
Wait, do abms affect falling entites? |
21:13 |
rdococ |
E.g. If an abm deleted all nodes of type abc:abc, would falling abc entities also be destroyed . |
21:13 |
PenguinDad |
no |
21:13 |
rdococ |
That's cool |
21:14 |
rdococ |
Don't even need to implement water falling |
21:14 |
VanessaE_ |
it would if the abm also called nodeupdate() |
21:14 |
VanessaE_ |
oh wait |
21:14 |
VanessaE_ |
misread that. |
21:14 |
VanessaE_ |
ignore what I said :P |
21:14 |
rdococ |
This might be cool. |
21:14 |
VanessaE_ |
(I read that as "would abc turn into falling entities after the fact") |
21:17 |
rdococ |
This might be very cool. |
21:18 |
rdococ |
But lag hazard. :/ |
21:18 |
rdococ |
Wait |
21:19 |
rdococ |
Don't the names of nodes get formatted like mod:abc |
21:19 |
rdococ |
Not just abc |
21:21 |
rdococ |
Are parameters signed 8-bit or unsigned? |
21:21 |
rdococ |
If they're unsigned then that might be an under flow problem |
21:23 |
rdococ |
Signed or unsigned? , |
21:23 |
khonkhortisan |
modname:nodename |
21:24 |
ShadowNinja |
rdococ: Are what unsigned? |
21:24 |
ShadowNinja |
lua_Number s are doubles. |
21:24 |
rdococ |
Can they go negative |
21:24 |
ShadowNinja |
Yes... |
21:25 |
BlockMen |
good night everyone |
21:25 |
rdococ |
PHEW |
21:25 |
CraigyDavi |
Good night |
21:25 |
Amaz |
Goodnight. |
21:25 |
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21:28 |
markveidemanis |
for znc partyline, do users have to be on the same server? |
21:28 |
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21:42 |
Exio4 |
positive overflow = infinite, negative overflow = -infinite? |
21:42 |
Exio4 |
if it is a double, i guess :P |
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22:56 |
Sockbat |
Hi folks. Are there any Ubuntu Server admins here? |
23:03 |
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23:11 |
Exio4 |
did you see that 64k demo? |
23:15 |
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23:31 |
lisacvuk |
anyone alive? |
23:38 |
lisacvuk |
hi? |
23:46 |
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23:46 |
harrison |
me. i just checked. vibrantly alive too - each whisker aquiver with vitalit |
23:46 |
harrison |
y |
23:46 |
pitriss |
lisacvuk: read topic and http://wiki.minetest.net/IRC#Rules :)) (Be patient, just ask..) BTW: Many people here are europeans so they are probably sleeping |
23:48 |
lisacvuk |
im in europe but i cant sleep:-S |
23:51 |
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