Time Nick Message 00:29 ShadowNinja ~give hoodedice eval "'hoodedice' > 'awesone'" 00:29 ShadowBot hoodedice: True 00:29 ShadowNinja :-D 01:18 luizrpgluiz hi 02:13 zat Someone knows if mapgen v7 is ever going to be finished? 02:13 zat I dont find much (to not say any) info on its progress. 02:28 kaeza zat, mgv7 is already working, it's just that the default game does not define any biomes for it 02:29 kaeza there are several games/mods out there who make nice use of it 02:29 zat I mean, its everywhere tagged as “in development”. 02:29 kaeza and nodeboxes are still experimental <.< 02:30 zat eh? 02:30 zat I dont know that. 03:03 zat Hey I am playing with biomes and see my world taking form 03:03 zat I feel like a god!!!!!!!!! 03:37 khonkhortisan Should I test for bugs myself or let the users find them? 03:40 lemon Who would you ask? 03:41 lemon If I were user, I would let you test :) 03:47 zat there should be some way to fetch far sections of the map from the player, but in “low quality”, so the user can at least see a blurred/faded idea of what is far. 03:47 zat did it make sense? :S 03:48 zat OMFG that idea is super awesome 03:48 zat come on people wake up I just said an awesome idea 03:49 lemon Farmesh? 03:50 lemon There is one in freeminer, it makes far blocks combine into bigger blocks. 03:51 lemon http://neboard.me/media/images/1397532673131.png 03:53 lemon http://pix.toile-libre.org/upload/original/1308425622.png -- this is old one, that was once in minetest 03:53 lemon https://forum.minetest.net/viewtopic.php?id=94 03:54 lemon http://daten.dieweltistgarnichtso.net/pics/screenshots/games/minetest/minetest-farmesh.png 03:54 zat %&#/%$&#( 03:55 zat why cannot I ever think of something that hasn't been thought of before by someone else... 03:56 lemon All you need is to think, others would do everything for you. 03:56 zat sounds good. 03:56 zat is that farmesh thing a mod? a feature? 03:56 zat how to enable/test it? and what is its state? 03:57 lemon It is compiled into client. 03:57 VanessaE_ and there used to be farmesh in very old versions of minetest 03:57 VanessaE_ hasn't worked in forever so it got removed. 03:57 VanessaE_ freeminer re-implemented it. 03:57 lemon Through it is still in development. 03:58 VanessaE_ in freeminer, maybe so. not sure what the plan is for minetest. 03:58 zat but how do I enable it? 03:59 lemon Install freeminer and there will be an option in settings. 03:59 VanessaE_ no idea. 03:59 lemon Not sure if it is in the stable version. 03:59 lemon https://github.com/freeminer/freeminer 03:59 zat I dont see it in mine 04:00 zat version 0.4.9.3 04:00 lemon Then it is in git version. 04:00 zat farmeshes should just be a little less-simple and a little blurred. 04:01 zat well, I better try it how it is right now and opine later. 04:14 MegafODroid they should put farmesh back 04:14 zat I am testing it... 04:14 khonkhortisan Farmesh with angled faces makes nodeboxes look bad 04:14 zat looks like it cannot decide when to turn the farmeshes on 04:14 zat they come and go 04:14 zat making far meshes smoothly transition as you get close to them would be nice. 04:14 zat (fading) 04:15 lemon It is still in dev. 04:15 khonkhortisan it would be a block-based transition with fog 04:15 zat thats why I suggest that. lol 04:16 zat if you are at half the distance to see the real blocks, make the farmesh and the real blocks 50% opaque. 04:16 zat that is the way that GTA used to achieve truly credible farmeshes. At least up to GTA San Andreas. 04:16 zat (I used to mod it) 04:17 zat so as I walk closer, the farmeshes fades out while the actual blocks fade in... 04:20 lemon interesting 04:21 MegafODroid yep, GYA SA used to have a great farmesh 04:22 MegafODroid zet https://forum.minetest.net/viewtopic.php?id=5624 04:22 zat its zat 04:22 zat well... it was actually zet in the beginning lol 04:24 MegafODroid I know.. you are zet 04:24 MegafODroid I can see behind your eyes 04:24 zat thats optic nerves 04:25 MegafODroid I can see farther 04:25 lemon old farmesh didn't draw player buildings 04:26 zat eh well... if my suggestion reaches whoever can touch the farmesh code... please consider making the far meshes a little blurry and to have a blue tint when they are far, like when you look at far mountains that look bluer the fartest they are. 04:26 zat eh 04:26 zat and the fade thing. 04:28 MegafODroid Good night everyone 04:29 zat I go to sleep too, kisses. 05:41 Mikerhinos hi ! :) 06:04 Mikerhinos neew moon looks great 06:47 Guest99516 I can't sleep 06:47 Guest99516 I'm not sleepy 09:42 sfan5 meow 09:42 sfan5 hi everyone+ 09:42 sfan5 s/+// 09:45 CraigyDavi hello 09:51 * kaeza puts a kitten on sfan5's head 09:51 * sfan5 meows at kaeza 09:51 kaeza mornings 09:51 Mikerhinos o/ 09:53 Calinou hi 11:02 * Jordach is in that mood to destroy competition 12:05 diemartin yay clipboard works on Windows :| 12:06 whiskers75 sfan5: meow? 12:06 whiskers75 diemartin: pls2notwindows 12:07 diemartin pls fix kernel to support my modem kthxbai 12:09 whiskers75 diemartin: wat, linux? 12:10 diemartin yeah 12:34 Exio4 ubuntu user problems 12:34 whiskers75 UBUNTU! 12:34 Exio4 probably network manager tho 12:34 whiskers75 :D:D:D 12:35 whiskers75 Ubuntu, the OS that one day decided to kick the bucket because I installed some strange stuff 12:48 diemartin Exio4, no, actually, usb_modeswitch is b0rked 12:48 diemartin (not the kernel) 12:49 diemartin that or udev... dunno 12:49 * diemartin hugs Exio4 12:49 * Exio4 hugs diemartin back 12:50 Exio4 diemartin: install your own usb_modeswitch / udev 12:50 Exio4 or use a real distro 12:50 Exio4 :D 12:50 * diemartin slaps Exio4 with Windows 7 12:51 Exio4 i already have a w7 vm 12:51 diemartin too lazy 12:51 Exio4 i started it yesterday 12:51 Exio4 man, that thing is ugly 12:51 diemartin s/ugly/slow/ 12:51 diemartin at least it looks (kinda) pretty 12:52 Exio4 it isn't that slow 12:52 Exio4 still sucks 12:52 diemartin Aero b0rks my desktop tho' 12:52 Exio4 disable that shit 12:52 diemartin I use plain ol' Win theme 12:53 * diemartin should really buy a real graphics card too 12:53 diemartin intel GMA sucks hard :I 12:54 Exio4 intel sucks* 12:54 Exio4 :3 12:54 Exio4 buy amd gpus and use them with the foss driver + closed source firmware 12:54 Exio4 :D 12:55 diemartin recommend a good budget gfx card to add to my wishlist 12:58 Exio4 i only know the 750ti (nvidia) is nice at performance/price 12:59 Exio4 check around, we're in latin america, any decent gpu is out of any budget or salary lol 13:00 CraigyDavi Hello everyone! 13:01 kaeza Exio4, yea :< 13:01 kaeza hi Craig 13:14 Jordach kaeza, at least windows works as expected 13:15 Jordach you can at least bet on that 13:18 * sfan5 meows at whiskers75 13:19 * whiskers75 meows bac 13:19 whiskers75 k 14:53 zsoltisawesome hi hoodedice 14:54 whiskers75 sfan5: meo 14:54 zsoltisawesome gee 14:54 whiskers75 sfan5: meow 14:54 PenguinDad whiskers75: squawk 14:54 zsoltisawesome i wish I had a cent in my paypal account 14:54 * sfan5 purrs at whiskers75 14:54 * whiskers75 sleeps on sfan5 14:54 whiskers75 i'asm bit terei 14:54 whiskers75 d 14:54 * sfan5 gives whiskers75 a kitten 14:55 * whiskers75 sleeps with kitten 15:06 hoodedice hi 15:14 harrison i'm a gnu 15:14 harrison a gnother gnu 15:16 whiskers75 harrison: gnu 15:22 BlockMen harrison, i found a picture of you upload.wikimedia.org/wikipedia/commons/f/fb/Blue_Wildebeest,_Ngorongoro.jpg ;) 15:24 harrison tell me what is the news 15:25 harrison i got the wilderbeast blues 15:25 harrison there is no hope i can use 15:25 harrison cause i am one of the gnus 15:39 rdococ Hello. I am trying to create a mod which adds decorative blocks. But when I load the world, the textures can't be loaded and I get a dummy texture. How would I fix this? 15:39 Jordach tiles = {"texture1.png", "texture2.png"}, 15:39 Jordach or just tiles = {"texture.png"}, 15:39 rdococ I've put a texture there. 15:40 rdococ What format does the texture need to be? 15:40 Jordach png 15:40 Jordach jpg is partially supported, but only useful for 128x + textures 15:40 rdococ I've got a png file. 15:41 rdococ It has one face on it. Do I need to make it like a net of a cube? 15:42 kaeza rdococ, can you paste relevant code? 15:42 kaeza pastebin* 15:42 rdococ I copied the tutorial code and changed the texture and block names. 15:42 rdococ I don't think that should make a difference 15:43 rdococ Oh Ik 15:43 rdococ My textures are in the wrong folder. 15:43 kaeza did you put the image files in yourmod/textures/ ? 15:43 rdococ Nope. 15:43 kaeza :) 15:44 rdococ Yay! It works now. 15:44 rdococ I've put an end stone texture on the blocks, it looks cool. 15:45 rdococ I actually want to make a mod that makes cobblestone have the physics of gravel. Is that possible? 15:45 CraigyDavi Yes 15:46 rdococ Thanks for the help. You're such a nice community. 15:46 kaeza you're quite welcome :) 15:46 CraigyDavi You mean so that it falls like gravel? 15:47 rdococ Yeah 15:47 CraigyDavi Just put falling_node=1 into the node groups 15:47 rdococ Since cobblestone is supposed to be the stone pieces chipped by the pickaxe when it mines stone. 15:47 rdococ How do I change existing blocks so they fall? 15:48 CraigyDavi You want it to drop a different item when mined? 15:48 rdococ No. I want to change existing blocks, so that they will fall like gravel. 15:49 CraigyDavi Okay well if you just add falling_node=1 into the groups. All existing blocks will fall and so will future ones. 15:49 rdococ How do I change existing nodes anyway? 15:49 rdococ I only want one type of node to fall; that is; cobblestone 15:49 Jordach https://gist.github.com/Jordach/0a1e073a282de3fb64bb 15:49 Jordach there 15:49 rdococ How do I do that? 15:50 Jordach download this, put it into falling_cobble (any mod folder will do) https://gist.github.com/Jordach/0a1e073a282de3fb64bb/download 15:53 rdococ Ok 15:53 Jordach don't need no textures folder either 15:55 rdococ It doesn't fall... Or I'm bugged. 15:55 rdococ I'm bugged. 15:56 rdococ Or I didn't enable the mod. 15:56 kaeza rdococ, try creating a file named "depends.txt" in the newly created mod (the one Jordach posted), and just write "default" in it 15:56 rdococ I was thinking that too 15:57 kaeza this will ensure the "default" mod gets loaded first, and the new mod overrides the definition in any case 15:58 rdococ It makes placed blocks fall 15:59 rdococ I've got a really old version of OpenGL so the graphics bug out easily 16:00 * Calinou has 4.4.0 since 3 days ago 16:00 Calinou AMD users can now have it since yesterday too ;) 16:01 Calinou jpg is partially supported, but only useful for 128x + textures 16:01 Calinou partially? 16:01 Calinou .png, .jpg, .tga, .pcx... all work fine 16:01 rdococ How can something be partially supported? 16:01 Calinou unlike Minecraft which only supports .png :) 16:01 Calinou rdococ, I don't know 16:01 rdococ Minetest is better than minecraft, definitely 16:02 Calinou technically, that's pretty sure 16:02 kaeza it only lacks a good game to go with it! 16:02 * kaeza hides 16:02 rdococ Your right 16:02 * kaeza blames PilzAdam 16:02 markveidemanis Hi 16:02 * markveidemanis is using znc! 16:02 PilzAdam Hello everyone! 16:03 CraigyDavi hi 16:03 rdococ Hello, 16:03 rdococ Wait just let me set time to day 16:03 rdococ Hello. 16:04 Calinou wow, very web design: http://www.libressl.org/ 16:04 Calinou kaeza, Carbone or Minetest Next 16:04 CraigyDavi "This page scientifically designed to annoy web hipsters." 16:05 rdococ Minetest Next is the game to go with Minetest. 16:05 markveidemanis Calinou, Its not too bad 16:05 markveidemanis Actually nice 16:05 kaeza any of those two actually 16:05 kaeza they are both pretty good :) 16:05 rdococ I'd prefer the page to annoy Microsoft 16:06 Calinou it helps them 16:06 Calinou Comic Sans is a MS font — that isn't funny 16:06 Calinou you can use a replacement font, but it won't look the same 16:06 rdococ Comic Sans is bad anyway. 16:06 rdococ Replacement fonts are much better. 16:08 rdococ Minetest's inventory malfunctions on windows not because it is minetest's fault, but because it's microsoft's fault. 16:08 rdococ That makes so much sense 16:08 Calinou MS fonts are non-free and require downloading random .exes 16:08 Calinou (on non-Windows OS) 16:08 rdococ That's why I hate Microsoft. 16:09 rdococ They make everything so hard for competitors. 16:09 rdococ Without reaching higher standards themselves. 16:12 rdococ I'm going to try to make dirt fall now, 16:14 rdococ What is the definition for dirt right now? 16:16 Krock hiii 16:17 kaeza rdococ, search in mods/default/nodes.lua for default:dirt 16:17 rdococ I don't see the default mod. 16:17 kaeza hmm... making stone a falling node would be hilarious :D 16:18 kaeza (and definitely kill your CPU) 16:18 rdococ I've not made stone fall yet. But I've made cobblestone fall. 16:18 kaeza hm? 16:18 kaeza default should be in minetest_game/mods/ 16:19 kaeza games/minetest_game/mods/ * 16:19 rdococ I don't see that. 16:19 rdococ I'm on ubuntu btw 16:19 rdococ So I've got .minetest folder 16:20 kaeza self-compiled or installed from apt? 16:20 rdococ Installed from apt 16:21 kaeza hmm... I'm not too used to install from the repos 16:21 rdococ Don't you know what the file contains . 16:22 rdococ It 16:22 kaeza do you have /usr/share/minetest/games/minetest_game ? 16:22 Calinou /usr/share/games/minetest/games/minetest_game/mods/default 16:22 Calinou you'll need root/sudo to edit files 16:22 Calinou consider getting Git and compiling it yourself, it's much easier 16:22 kaeza ^ 16:22 rdococ No. 16:23 rdococ It'll take infinitely long. I remember compiling The Powder Toy and it took AGES 16:23 Calinou it depends on your CPU and (a bit) on storage and RAM 16:23 Calinou if your CPU has two cores, it'll take less than 10 minutes :) 16:23 Calinou on high-end CPUs it takes about 3 minutes 16:24 Calinou be sure to use make -j2 16:24 Calinou (if you have 2 threads) 16:24 rdococ I think my PC has only one core. 16:25 rdococ I made dirt fall anyway 16:25 rdococ And apparently grass falls with it. 16:25 rdococ Or not. 16:26 Amaz I'm trying to set up a server, (just for the experience, I doubt it will ever be serious, but who knows...) and I've done all of the port forwarding, and so on, but I can't connect to it... 16:27 Amaz I think that this may have something to do with it: Server for gameid="Lord-of-the-Test" listening on 0.0.0.0:30000 16:27 kaeza rdococ, "Dirt" and "Dirt with grass" are different nodes from the point of view of the engine 16:27 kaeza (the latter is default:dirt_with_grass) 16:28 CraigyDavi Have you tried joining with 127.0.0.1? 16:28 rdococ I suppose your right 16:29 Amaz Yep, it just hangs... So it must be something to do with the local configuration, right? 16:30 CraigyDavi You hav forwarded the ports but have you assigned that port range to the correct computer? 16:31 Amaz I think so... 16:32 CraigyDavi I'v noticed it says listening on 0.0.0.0...I'm not sure thats correct. Hmm. 16:32 Amaz Yep, that's what I thought.... 16:33 CraigyDavi What minetest version are you using? Recently there has been lots of development with bind_adress and related things. 16:33 rdococ My view distance is 5 and I only get 10-20 fps 16:34 Amaz Latest git. 16:34 Amaz Okay, I restarted the server, and it now connects using 127.0.0.1. 16:36 CraigyDavi Can you join? 16:36 rdococ Damn you desert biome 16:37 rdococ I wonder what would happen if I made water fall. 16:37 Amaz Only with 127.0.0.1, not the actual ip... 16:38 rdococ The terrain has become more erratic since I allowed dirt to fall. 16:38 CraigyDavi Hmm maybe try adding server_address = yourip and port=30000. Could help, i dunno. 16:39 Amaz I've done that. 16:39 rdococ Done what 16:39 rubenwardy Grrrrr 16:39 rubenwardy phpbb has no [h] 16:40 rdococ Oh 16:40 rdococ Nvm 16:40 CraigyDavi Amaz: Could try a computer restart. Or maybe just wait a while for the ports to get forwarded. 16:40 markveidemanis a little query on the database could easily change that 16:40 CraigyDavi rubenwardy: They get converted but only if you edit the post and then save it. 16:40 rubenwardy Great 16:40 Amaz Okay, thanks. 16:42 rubenwardy Any ways 16:42 rubenwardy Hi all! 16:42 CraigyDavi Spoilers, headers need the post to be edited. [colour] don't work and [url=] don't work yet *i think* 16:42 CraigyDavi hi 16:42 CraigyDavi *doesn't 16:43 rdococ Does terrain-generated sand fall automatically or not? 16:44 Amaz rdococ: No. If you dig a neighbouring block, it will. 16:44 rdococ Oh. That's why I couldn't see changes in terrain. 16:44 rdococ Or a lag spike. 16:45 rdococ Well fps just became 0 16:45 rdococ Idk what happened there. 16:45 CraigyDavi Lag spikes happen when things are being generated/falling. 16:45 rdococ When my computer freezes it detects and it sets fps to 0. 16:46 rdococ It was the computers fault then. 16:46 rdococ And it proves that it isn't just a graphics problem. 16:47 rdococ I need to uninstall Firefox actually. It's causing the computer not to boot up all the time 16:47 CraigyDavi Use chrome. 16:48 PilzAdam don't use google products 16:49 markveidemanis They spy on you 16:49 CraigyDavi Why? 16:49 CraigyDavi Oh 16:49 markveidemanis ^ 16:49 CraigyDavi Well I don't mind them spying on me. I don't have anything to hide. 16:49 markveidemanis <3 ZNC 16:49 Amaz Opera is good. 16:49 markveidemanis Nope 16:49 markveidemanis SLow 16:50 markveidemanis It makes itself look fast by showing the loaded elements 16:50 Amaz I find that it is very fast, and I have a very slow internet connection. 16:50 CraigyDavi Torch browser is quite good 16:52 Amaz The other browser that I like is Midori 16:52 CraigyDavi I use DoNotTrackMe and sometimes HTTPS everywhere. Then you get total privacy on chrome, with no google tracking you. 16:53 CraigyDavi Both are extensions. 16:53 Jordach_ 16:54 Jordach_ >you're using AdBlock; you can't browse this site until it's disabled 16:54 Jordach_ *blacklists site, JS disabled* much better. 16:54 Jordach_ and no ads, bonus 16:55 CraigyDavi Could just use adblock 16:56 Jordach_ CraigyDavi, adblock+ doesn't remove elements unlike the chrome one (by that guy on getadblock.com) 16:56 Jordach_ and i'm not installing chrome either ;) 16:56 CraigyDavi I use the normal one. 16:57 CraigyDavi What one do you use? 16:57 BlockMen Iron = better chrome ;) 17:00 rdococ I'm going to make wood fall. 17:05 Krock BlockMen, true story. I use that one 17:08 CraigyDavi What's this?: 17:09 CraigyDavi In trans_func. 17:09 CraigyDavi Access violation at 00007FF904845EDC write?=0 address=100 17:10 rdococ I did just make dirt harder to break. 17:10 Calinou Opera is good. 17:10 Calinou nein 17:10 Calinou CraigyDavi, adblock+ doesn't remove elements unlike the chrome one (by that guy on getadblock.com) 17:11 Calinou adblock+ has more options (eg. block social buttons) 17:14 Calinou Well I don't mind them spying on me. I don't have anything to hide. 17:14 Calinou it's a very, very bad argument 17:17 rdococ Lol 17:19 PenguinDad I have nothing to hide! https://back.nothingtohide.cc/ 17:20 rdococ What is the technical name for a block of wood (the log)? 17:21 kaeza default:tree 17:21 rdococ What's the texture for default:tree? 17:21 Calinou https://github.com/ncase/nothing-to-hide/commit/87773c7280c2311773c9bd2e3b787140ff0721c4 ←Ctrl+F "luna" 17:21 Calinou ;) 17:21 Calinou PenguinDad, ^ 17:23 kaeza rdococ, tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, 17:25 rdococ Ty 17:26 PenguinDad Calinou: xD 17:26 rdococ I somehow broke the crafting recipes using wood 17:29 rdococ Wood planks no longer make doors. 17:34 rdococ I was actually thinking about creating a Finite liquid mod for minetest since it seems to have been removed 17:35 rubenwardy rdococ: https://forum.minetest.net/viewtopic.php?f=13&t=4401 17:35 rdococ It's interesting that finite liquid has been added to the core 17:36 rdococ Did a cactus just fall 17:36 rubenwardy Updated the topic 17:41 rdococ Apparently the finite water system has been removed from the core! this is strange 17:42 rdococ Unlike shaders it wasn't laggy. 17:42 Jordach_ ask freeminer devs that 17:42 Jordach_ the finite water there is super slow 17:42 PenguinDad Unlike shaders it produced real lag 17:43 proller and 150000 nodes per second in FM 17:43 Jordach_ proller, none of us give a shit about unfinished features 17:43 rdococ It didn't seem laggy to me 17:43 proller Jordach_, mt whole unfinished, why you play in it? 17:44 rubenwardy_ rdococ: you need to place the finite liquid with a bucket. default water isn't finite by default, iirc 17:44 rdococ Ik 17:44 rdococ I've not downloaded it yet 17:44 rubenwardy good :P 17:44 rubenwardy ok, nvm 17:44 PenguinDad Minetest isn't as unfinished as freeminer :p 17:45 proller 5.000% vs 5.001% done ? 17:45 Jordach_ proller, most people work with 3 S.F so still 5% either way ;) 17:45 proller freeminer uses inetest/master + features = more finished than mt 17:46 PilzAdam unstable and untested features 17:46 Jordach_ and the worse the codebase becomes to refactor 17:46 rdococ You can't compare freeminer to minetest 17:46 rubenwardy minetest/master + features - features + bugs 17:46 proller PilzAdam, did you try the ? 17:46 rdococ Minetest is an engine 17:46 rdococ Freeminer is just a game using the engine 17:46 rubenwardy rdococ: freeminer ditto 17:46 proller PilzAdam, this features 17:46 rubenwardy Freeminer is not a game using the engine 17:47 rubenwardy It is also an engine 17:47 PilzAdam proller, yea, the flowing dirt is really strange 17:47 PilzAdam and it lags singleplayer 17:47 proller PilzAdam, strange != unfinished 17:47 rdococ FLOWING DIRT. 17:47 rubenwardy finite liquid sucks, and the weather sucks 17:47 rdococ what the hell 17:47 Jordach_ and that freezemelty bollocks too 17:47 rubenwardy Coloured chat is good, though 17:47 rdococ Who would want FLOWING DIRT. 17:47 Jordach_ adding realism to something that was never made for it will fuck. up. 17:47 Amaz If you count lag as being how finished the game is, then Freeminer is certainly more finished. ~50 fps minetest, ~5fps Freeminer. 17:48 rdococ Flowing dirt is not real at all 17:48 rdococ Sounds like freeminer is so finished it would crash my game 17:48 rubenwardy This is turning into #bitching_about_freeminer 17:48 rdococ Or my Os 17:49 Amaz How are you meant to build old stoneage forts with dirt ramparts with flowing dirt?!? 17:49 proller or starts III world war 17:49 BlockMen no, that is USA, EU and Russia already doin 17:49 proller how you can build from dirt in real life ?? 17:49 CraigyDavi There are lots of good features in freeminer though. I like the effect when you walk on ice, and I also like the coloured chat. 17:50 proller Amaz, show proof with same range 17:50 rdococ I can't download it rubenwardy 17:50 proller maybe 10% difference in fps, not more 17:51 rdococ falling dirt is enough 17:51 rdococ Flowing dirt is pulling it 17:51 rubenwardy https://codeload.github.com/rubenwardy/waterplus/zip/master 17:51 rubenwardy weird. 403 error 17:51 PenguinDad for me it's 50% difference in fps 17:51 rubenwardy *503 17:52 BlockMen proller, you can build with dirt in RL: http://www.fietspad.de/berichte/koreaguam2005/images/169.jpg 17:53 proller ok, then need to make 2 types of dirt - wet and dry 17:53 Amaz proller: http://redicecreations.com/ul_img/23491bryn.jpg I've been there. 17:53 rdococ Prowler: I agree 17:53 rdococ Lol wrong nickname 17:53 proller Amaz, did you see stones ? 17:54 rdococ Can someone give me an image of flowing dirt? 17:54 proller and initially was flowing sand 17:54 Amaz Yes, but when I went inside it, the walls were dirt.# 17:54 proller rdococ, try it yourself 17:55 * Krock LOVES hurting trout slaps on MT 17:55 CraigyDavi rdococ: You just get the image of the dirt and then just change the positioning of some pixels and you should get a flowwing effect. 17:56 proller rdococ, its dynamic feature, 17:56 Calinou https://codeload.github.com/rubenwardy/waterplus/zip/master 503 17:56 rubenwardy Yeah :( 17:57 rdococ I'd just like an image... 17:57 Calinou also, CC BY-SA for code? meh... 17:57 rdococ Is it really hard to ask for 17:57 Calinou (GPL-incompatible, not designed for code) 17:59 proller waterplus 1000x slower than fm water 17:59 Jordach_ comparting a mod to c++ is bullshit and FUD 17:59 Calinou it's not like finite liquid is too important or too good 17:59 Calinou I like the current liquids 18:01 * Jordach_ looking in the steam games section 18:01 MinetestBot GIT: RealBadAngel commited to minetest/minetest: make formspec textarea wordwrap e7ef4f07cb 2014-04-22T19:57:32+02:00 http://git.io/9Y81eg 18:01 rdococ How do I make blocks look only half a block tall 18:01 Jordach_ Autodesk Maya 2014 and they've pulled an Adobe Creative Cloud on us 18:01 * sfan5 purrs at Jordach_ 18:02 rdococ Oh 18:02 PenguinDad !rtfm rdococ 18:02 MinetestBot rdococ, someone thinks you should read the manual. The wiki for dev related questions is at http://dev.minetest.net , the regular wiki is at http://wiki.minetest.net. 18:02 Calinou How do I make blocks look only half a block tall 18:02 Calinou use nodeboxes 18:02 Calinou see "stairs" mod 18:02 Calinou (slabs) 18:05 rdococ I've taken some of the code from your WaterPlus mod and making grass cover block. 18:06 proller rdococ, and look on snow 18:06 proller btw waterplus must use leveled feature 18:06 rdococ Snow? Where 18:07 sfan5 meow 18:07 BlockMen "503 Service Unavailable" github, i hate you 18:07 rdococ What is the code for the snow cover?! 18:08 rdococ Ok it's actually coming together 18:09 sfan5[Mac] Hello! I'm a kitten 18:09 rubenwardy What are you doing, rdococ? 18:09 proller minetest_game 18:09 rdococ I'm making a grass cover block. 18:10 PilzAdam RealBadAngel has learned how to merge ;-) 18:10 rdococ At the moment there's no texture but let's try it 18:11 rdococ It works 18:11 rdococ But the light level is set to 0 as light passes it, so it looks dark. I understand that though 18:12 rdococ And it can't be broken yet 18:14 rdococ Time to make the texture! 18:14 * sfan5 meows at rdococ 18:15 * PenguinDad pets sfan5[Mac] 18:15 * sfan5[Mac] purrs 18:19 RealBadAngel PilzAdam, yup. thx 18:20 rdococ Hooray! 18:21 rdococ I've got a grass cover block to work. 18:21 rdococ I do need to make it breakable in creative mode, 18:23 rdococ And I have 18:23 Jordach_ rubenwardy, https://cdn.mediacru.sh/YiThBlCg0s_C.png 18:24 rubenwardy 6GB at 0.8MBps? have fun! 18:24 sfan5 Jordach_: I want portal 2 to support linux 18:24 Jordach_ rubenwardy, apparently BT confuses megaBITS with megaBYTES 18:24 rdococ There is no more need for the dirt with grass block 18:24 PenguinDad sfan5: It's going to support linux 18:25 rubenwardy Steam uses MB, rather than Mb in its display 18:25 sfan5 PenguinDad: I hope they get that done fast 18:25 Jordach_ rubenwardy, https://cdn.mediacru.sh/JraIREslKBFc.png 18:26 Jordach_ because of the 1000 / 1024 discrepancy, they can get away with this "legally" 18:26 Jordach_ (for kilo, mega, giga) 18:30 rdococ I'm going to need to change world generation. I wonder how ill do that 18:30 rdococ Actually, can I ask you guys? How do I change world generation so that every dirt block with air above it has grass there? 18:31 CraigyDavi grass is from the farming mod, I'd look there. 18:31 Krock all common mapgens have a cover with dirty grass 18:32 Krock *grassy dirt 18:32 rdococ What would that mean? 18:32 rdococ Can we change that so that the cover will be just the grass cover? 18:33 rdococ I'd read the developer wiki but it doesn't have much 18:43 rdococ Is anyone going to help me? 18:44 Krock nope 18:44 rdococ Why not? 18:51 rdococ Wait, wait 18:52 rdococ Is there a colored lights mod for minetest 18:52 CraigyDavi Impossible. 18:52 rdococ It was possible in minecraft 18:52 CraigyDavi it needs to be changed in the engine so its impossible to code at the moment. 18:52 rdococ Does minetest use a lightmap? 18:52 rdococ Oh, 18:53 rdococ I see what you mean. You'd need to recode the core 18:53 CraigyDavi Yes 18:53 CraigyDavi It has been suggested before and someone i think tried it out. But it caused unstability. 18:54 rdococ Does minetest use a lightmap? if so, can't we change that 18:56 CraigyDavi What do you eman by lightmap? 18:56 CraigyDavi *mean 18:56 PenguinDad rdococ: IIRC no 18:56 rdococ Oh... 18:58 CraigyDavi Ah found the image with coloured lights, it does look very nice: 18:58 CraigyDavi https://camo.githubusercontent.com/a87f5339031478ddee0aa92be715cd16dcf1b72a/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f333232383937352f3339303330342f39323532623630322d613733622d313165322d383337352d3335343832663733363935312e706e67 19:00 rdococ wait 19:00 Krock CraigyDavi, Y are there not 2 torches with diffrent lights on the same picture? I think it's not possible to combine them 19:01 rdococ Does translucency work in minetest aka. can we make stained glass? 19:02 CraigyDavi Ah, possibly. here's where I got the picture anyway: https://github.com/minetest/minetest/issues/663 19:03 PenguinDad rdococ: yes 19:03 rdococ Wait, minecraft has stained glass but it does not affect light. But that makes me think. What if there were multiple air blocks with different translucencies 19:03 rdococ And if there's red light coming, the air will have the red translucency 19:04 Krock there's no red light 19:04 rdococ No you don't understand me here 19:05 rdococ Let's say there's a red light source. What it'll do is emanate normal light but surround the air with redness (like red stained glass) thus it looks red but it isn't red 19:05 rdococ Do you understand me now? 19:06 CraigyDavi Coloured light. 19:06 rdococ Yeah. 19:07 rdococ It'll need a little bit of lua engineering but my idea could work 19:07 rdococ I must be a genius 19:07 Jordach_ rdococ, that will be slow as anything 19:08 CraigyDavi Coloured light cannot be coded in lua, it has to be done in c++ 19:08 rdococ Not neccessarily 19:08 CraigyDavi To work with minetest 19:09 rdococ Well atleast creating this 'stained air' at all would be an achievement towards that field, 19:10 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix formspec replacement handling for in game formspecs 127f354e7a 2014-04-22T20:59:01+02:00 http://git.io/8hVEmA 19:11 FreeFull I think I saw coloured light in minetest before 19:11 FreeFull I might be misremembering though 19:13 Jordach_ Portal humour, makin me smile like a kid with choclate 19:17 rdococ Ok now every 5 seconds every loaded chunk undergoes a transformation that changes all dirt with grass blocks. 19:17 rdococ It doesn't lag much 19:18 rdococ I could make it happen every second it won't lag much. 19:20 * kaeza hands Jordach_ an additional 'o' 19:21 Jordach_ shiot 19:21 kaeza Jordach_, 8 days left... 19:21 Jordach_ yarp 19:21 kaeza :D 19:21 Jordach_ at least we *both* get *cake* 19:22 kaeza but the cake is an overused meme! 19:22 CraigyDavi Hmm does it matter if you use " " or ' ' when making mods? 19:22 khonkhortisan I have a cupcake hat in an rpg 19:22 Jordach_ CraigyDavi, one denotes string 19:23 kaeza actually, both are the same 19:23 kaeza 'Hello!' or "Hello!" 19:24 kaeza the only difference is what you need to escape 19:24 CraigyDavi Ah ok 19:24 khonkhortisan 'it\'ll' "it'll" 19:24 kaeza "It's a \"quote\"" or 'It\'s a "quote"' 19:24 khonkhortisan ^ 19:24 Jordach_ kaeza, you might get sent to the testing chambers due to low income, and may be forced to sell your organs 19:24 Jordach_ 19:25 kaeza :| 19:26 rdococ What? 19:26 khonkhortisan no escapes - [[It's a "quote"]] 19:27 kaeza also [====[overly long string delimiters]====] 19:27 kaeza (does this even work on 5.1?) 19:28 khonkhortisan wow I'm surprised that works (on 5.2.1) 19:28 kaeza :) 19:28 PenguinDad [======[I'm not sure]======] 19:28 kaeza it's mainly for nested strings/comments 19:29 khonkhortisan Does it work with anything other than =? 19:29 kaeza --[[this is a comment --[=[ nested! ]=] ]] 19:29 kaeza don't think so 19:29 khonkhortisan so each = represents another layer 19:30 Jordach_ wtf 19:30 kaeza yep 19:31 khonkhortisan Yet another way to make each line of code exactly 80 characters 19:31 kaeza hah 19:32 kaeza I think you don't need to specify them in order. e.g. you can do --[==[ a --[[b]] --[=[c]=] ]==] 19:32 kaeza which reminds me... http://xkcd.com/1144/ 19:32 khonkhortisan aah! 19:35 Amaz Um... I'm trying to make a server, and I can't connect to it via my ip address, but I can connect to it via 127.0.0.1, and 0.0.0.0, which it says it is listening on.... Any ideas? 19:36 khonkhortisan Use a port tester 19:36 Amaz How? 19:37 khonkhortisan www.canyouseeme.org 19:37 khonkhortisan Many routers won't let you connect to your own WAN from LAN 19:37 Amaz Thanks. 19:47 rdococ My ip changed quite recently. 19:47 Megaf Hi everyone 19:47 rdococ Hi. 19:53 Megaf Folks, should I stop my server to use this?  19:53 Megaf https://github.com/minetest/minetestmapper 19:53 Megaf !title 19:54 MinetestBot Megaf: minetest/minetestmapper · GitHub 19:54 PenguinDad MinetestBot: it's recommended to shutdown the server before using it 19:55 PenguinDad *Megaf 19:56 Megaf Amaz: I have the very same issue as you have 19:56 Megaf my solution is using my local IP address 19:56 Jordach_ just use 0.0.0.0 as the server address 19:56 Jordach_ or 127.0.0.1 19:57 PenguinDad ~up 0.0.0.0 19:57 ShadowBot PenguinDad: 0.0.0.0 port 30000 is down 19:57 Amaz Unless you want the server to be public ;) 19:58 Amaz I think I'll just wait till I get a new router... The old thing I'm using at the moment is rubish. But when I get fibre optic broadband, I'm going to get a new router. 19:58 Jordach_ Amaz, BT Homehub 4 or that Virgin Box 19:59 Amaz Yeah. 19:59 Megaf Amaz: I mean, I have my server running on the same network I have my computer, so if I want to play I have to use 192.168.1.xx 30003. But others, from elsewhere can reach my server using the NAT redirct at minetest.megaf.info 30003 19:59 Jordach_ i've got the Hub3 20:00 Megaf so In you machine, you can always usin 127.0.0.1 20:00 Amaz Megaf: Interesting... I'll have a look and see what I can do. 20:00 Megaf and other from the internet can reach you using you external IP 20:00 Megaf others* 20:01 Megaf Amaz: Here is a more detailed description of our problem and some workarounds. http://opensimulator.org/wiki/NAT_Loopback_Routers#INTRODUCTION 20:01 Megaf !title 20:01 MinetestBot Megaf: Can't connect to http://opensimulator.org/wiki/NAT_Loopback_Routers#INTRODUCTION 20:02 Amaz Thanks. 20:08 rdococ I've been experimenting with the node box functionality 20:08 markveidemanis Oo 20:08 markveidemanis <3 ZNC 20:12 rdococ This is nice 20:13 markveidemanis Have I been here all this time? 20:14 rdococ You indeed have 20:15 markveidemanis ZNC working great then :) 20:15 markveidemanis Deceitful though 20:16 rdococ Lo 20:18 rdococ How do I allow a block to store custom data that doesn't usually show in blocks? 20:18 rdococ E.g. A sign stores text 20:19 markveidemanis use metadata 20:19 markveidemanis Thats all I know, try the wiki :) 20:19 rdococ I'm sorry for being a little unknowledgable, but how? 20:19 markveidemanis I'm pretty sure I know much less :P 20:24 * Amaz has been very naughty 20:26 rdococ Please tell me 20:26 rdococ Someone tell me. 20:26 markveidemanis Look it up!! 20:26 markveidemanis Metadata! 20:26 markveidemanis http://dev.minetest.net/NodeMetaRef 20:27 markveidemanis The instance of a node in the world normally only contains the three values mentioned in "Nodes". However, it is possible to insert extra data into a node. It is called "node metadata". 20:30 rdococ Wait a minute! 20:31 rdococ post_effect_color 20:43 rdococ I'm going to try to do a finite water mod. wish me luck 20:43 CraigyDavi Good luck 20:44 khonkhortisan Don't we have that? 20:45 rdococ No, the functionality for it got removed. 20:45 khonkhortisan I still have a checkbox in settings (?) 20:45 CraigyDavi Well then your not making a mod your just copying the removed code and putting it into a mod :P 20:46 khonkhortisan why oh you apostrophe are ee 20:46 CraigyDavi It got removed recently. Check latest dev version. 20:47 rdococ No I'm not copying any code but that for my grass cover. 20:47 BlockMen win32 build with Minetest NeXt included: https://forum.minetest.net/viewtopic.php?p=138912#p138912 :) 20:48 rdococ Although I couldn't utilise metadata I'm just adding 10 nodes 20:48 kaeza woo 20:48 khonkhortisan eew the commits aren't in chronological order 20:48 kaeza BlockMen, you use MinGW or MSVC? 20:49 VanessaE_ rdococ: rubenwardy did such a mod ages ago. 20:49 BlockMen kaeza, MSVC 20:49 kaeza oh :( 20:49 VanessaE_ it's what led to the in-engine attempt that was recently removed. 20:49 BlockMen whats wrong about them? 20:49 VanessaE_ (more or less) 20:50 VanessaE_ you don't need to add nodes. 20:50 VanessaE_ use the "leveled" drawtype. 20:50 VanessaE_ that's what is used for snow 20:50 kaeza BlockMen, nothing; I'm trying to compile this beast on MSYS, and wondering if anyone had an easy to use script already for that 20:50 kaeza (BTW, they run flawlessly) 20:51 BlockMen kaeza, i guess there is none ;) 20:51 rdococ Oh 20:51 BlockMen and good to hear :) 20:52 rdococ How would I place blocks with different levels of water then? 20:52 VanessaE_ I think param2 sets the level 20:53 rdococ What are Paramus? 20:53 rdococ Params? 20:53 khonkhortisan hehe 20:53 VanessaE_ param2 is a setting in the node definition, normally you set it to change the node's facing direction 20:53 rdococ Oh 20:53 VanessaE_ minetest.add_node({some position}, {name = "some node name", param2 = some value}) 20:54 VanessaE_ so it might be paramtype2 = "leveled" rather. 20:54 VanessaE_ not the drawtype. 20:54 VanessaE_ been a while since I looked at the API :P 20:55 VanessaE_ at any rate, you don't need to define a bunch of nodes. just 1. 20:55 rdococ Ok 20:58 ShadowNinja sfan5: ShadowBot can announce issues, comments, and the like too since it uses hooks. It's message format is also nicer IMO. :-) It can be enabled selectively for things by using GitHub's options. And I recently fixed a multi-network bug, so it should work properly if I enable it and have a web hook added. 20:59 VanessaE_ rdococ: yeah, just re-checked the api. I'm right on the second bit. 21:00 VanessaE_ paramtype2="leveled", and use param2=somevalue to set the level when you do a minetest.add_node() call to place your node. 21:00 ShadowNinja Anyone: What else would you like announced other than commits? 21:00 rdococ Do I still set type . 21:01 rdococ Do I still need to define type and fixed? 21:01 VanessaE_ I don't see in the API where the range of that level value is defined though 21:01 VanessaE_ I'm not sure. experiment with it. 21:01 VanessaE_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1438 21:01 rdococ My water system is quite tolerant of different level ranges 21:01 VanessaE_ more stuff there ^^^^^ 21:02 rdococ I also need to check the blocks at positions, how do I do that 21:02 rdococ How do I check if the block at pos is air? 21:02 VanessaE_ use the minetest.get_node() call 21:02 VanessaE_ check the name field 21:02 VanessaE_ if it's "air", it's air :P 21:03 VanessaE_ local thisnode = minetest.get_node(this_position) 21:03 VanessaE_ if thisnode.name = "air" then ... do whatever you need to do if it's air.... end 21:06 markveidemanis Hi 21:07 rdococ Wait 21:07 rdococ Where should I put the paramtype2? 21:07 VanessaE_ in your node def. 21:08 VanessaE_ you DO have to define a single node. 21:08 rdococ In node box or not? 21:08 VanessaE_ not. 21:08 rdococ Oh. 21:08 ShadowNinja rdococ: Check for "ignore" too if relevant, it's returned for unloaded blocks. 21:08 VanessaE_ I'm not sure you even *need* a node box for leveled nodes 21:08 VanessaE_ the engine is supposed to create them on the fly in that mde 21:09 VanessaE_ mode 21:10 rdococ Ignore isn't relevant since I'm only checking for air 21:10 rdococ If it isn't loaded then it can't really flow there 21:12 rdococ Wait, do abms affect falling entites? 21:13 rdococ E.g. If an abm deleted all nodes of type abc:abc, would falling abc entities also be destroyed . 21:13 PenguinDad no 21:13 rdococ That's cool 21:14 rdococ Don't even need to implement water falling 21:14 VanessaE_ it would if the abm also called nodeupdate() 21:14 VanessaE_ oh wait 21:14 VanessaE_ misread that. 21:14 VanessaE_ ignore what I said :P 21:14 rdococ This might be cool. 21:14 VanessaE_ (I read that as "would abc turn into falling entities after the fact") 21:17 rdococ This might be very cool. 21:18 rdococ But lag hazard. :/ 21:18 rdococ Wait 21:19 rdococ Don't the names of nodes get formatted like mod:abc 21:19 rdococ Not just abc 21:21 rdococ Are parameters signed 8-bit or unsigned? 21:21 rdococ If they're unsigned then that might be an under flow problem 21:23 rdococ Signed or unsigned? , 21:23 khonkhortisan modname:nodename 21:24 ShadowNinja rdococ: Are what unsigned? 21:24 ShadowNinja lua_Number s are doubles. 21:24 rdococ Can they go negative 21:24 ShadowNinja Yes... 21:25 BlockMen good night everyone 21:25 rdococ PHEW 21:25 CraigyDavi Good night 21:25 Amaz Goodnight. 21:28 markveidemanis for znc partyline, do users have to be on the same server? 21:42 Exio4 positive overflow = infinite, negative overflow = -infinite? 21:42 Exio4 if it is a double, i guess :P 22:56 Sockbat Hi folks. Are there any Ubuntu Server admins here? 23:11 Exio4 did you see that 64k demo? 23:31 lisacvuk anyone alive? 23:38 lisacvuk hi? 23:46 harrison me. i just checked. vibrantly alive too - each whisker aquiver with vitalit 23:46 harrison y 23:46 pitriss lisacvuk: read topic and http://wiki.minetest.net/IRC#Rules :)) (Be patient, just ask..) BTW: Many people here are europeans so they are probably sleeping 23:48 lisacvuk im in europe but i cant sleep:-S