Time |
Nick |
Message |
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01:16 |
hunterx689 |
hi |
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03:50 |
Eater4 |
Hey |
03:56 |
Eater4 |
Anyone? |
03:57 |
Menche |
hay |
04:01 |
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04:16 |
* Eater4 |
is bored |
04:37 |
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04:38 |
stormchaser3000 |
hi |
04:38 |
Menche |
hello |
04:38 |
stormchaser3000 |
can someone help me with microsoft vidual studio 2013 |
04:38 |
stormchaser3000 |
oh hi Menche |
04:38 |
stormchaser3000 |
i got a new computer |
04:38 |
Menche |
you don't like lit pumpkins? :( |
04:38 |
stormchaser3000 |
nope |
04:39 |
Menche |
:/ |
04:39 |
stormchaser3000 |
that is one of the main reasons that i have skiped many voxle based games |
04:39 |
stormchaser3000 |
because well the jackolantern is suposed to be a head for ghosts |
04:39 |
stormchaser3000 |
(in the history of halloween) |
04:41 |
stormchaser3000 |
and also how to compile the irc mod on windows |
04:43 |
us`0gb |
I am so lost. That short conversation made so many jumps that I have no idea what it was about. |
04:45 |
stormchaser3000 |
lol |
04:45 |
stormchaser3000 |
well 0gb do you know how to use microsoft vissual studio 2013 |
04:46 |
stormchaser3000 |
us'0gb * |
04:49 |
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04:51 |
enchilado |
us`0gb: vidual studio 2013 is supposed to be a head for voxel-based skipping |
04:51 |
us`0gb |
Um. You're talking to a Debian user here. Microsoft refuses to release Linux versions of any of their software. |
04:51 |
us`0gb |
What is voxel-based skipping? |
04:51 |
enchilado |
I don't know |
04:51 |
enchilado |
That's just what I gathered from the conversation |
04:52 |
Menche |
apparently visual studios doesn't even work in wine |
04:53 |
* Menche |
still doesn't understand why stormchaser3000 avoids games because of illuminated pumpkins |
04:55 |
us`0gb |
What do pumpkins have to do with Microsoft software? |
04:59 |
VanessaE |
us`0gb: ironically, about MS not releasing linux versions of their software,they just released an Android version of office but I guess it's little more than a glorified web browser tied to some online service |
05:00 |
Menche |
Android's not really a typical linux OS |
05:00 |
VanessaE |
no, but it's at least the Linux kernel and a bash-like shell |
05:01 |
Menche |
some weird Java userland IIRC |
05:01 |
us`0gb |
VanessaE: Hmm, I see. I've never really liked office applications online. Google's version, Microsoft's version, I don't care. I like to keep my documents on my machine. |
05:01 |
VanessaE |
Menche: java-oriented, yeah, but not strictly java-only |
05:03 |
VanessaE |
Menche: for example, the Android edition of Minetest that sapier et al. are working on is still C++ and Lua to do all the hard work, with only a small Java wedge to make Android happy, and some custom UI code to make it suitable for touch screens |
05:05 |
us`0gb |
I hope that version has both the server and the client. It turns out my choice of data plans is between a 2G data plan and no data plan. Probably not suitable for Minetest. |
05:05 |
VanessaE |
it should |
05:05 |
VanessaE |
it's a set of patches against the main codebase |
05:05 |
VanessaE |
which are scheduled to go into mainline soon |
05:06 |
us`0gb |
Oh, awesome. Having everything in one code base is helpful. |
05:24 |
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06:50 |
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06:53 |
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06:57 |
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06:57 |
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06:58 |
Minetestian |
Coming back to this game, |
06:58 |
Minetestian |
Nostalgia |
06:58 |
Minetestian |
overload |
06:58 |
Minetestian |
i played MT 2 or 3 years ago |
06:58 |
Minetestian |
so much has happened since then |
06:58 |
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06:59 |
Minetestian |
Anyways |
07:00 |
Minetestian |
I'm making a Minecraft texture pack for minetest. |
07:00 |
Minetestian |
No, just kidding |
07:00 |
Minetestian |
I am making a Minetest texturepack for Minecraft |
07:06 |
sfan5 |
that does not make any sense |
07:06 |
sfan5 |
hi everyone BTW |
07:09 |
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07:18 |
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07:25 |
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07:50 |
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07:50 |
arsdragonfly |
Ooooops |
07:51 |
arsdragonfly |
Never had I expected that my phone server would crash this way: running out of electricity :-( |
07:52 |
arsdragonfly |
There were ~10 players and the rig is getting hot. Apparently a 5V 0.4A input is far from enough |
07:55 |
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08:15 |
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08:16 |
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08:19 |
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08:20 |
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08:32 |
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08:34 |
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08:35 |
CWz |
redcrab server is full of idlers |
08:41 |
Krock |
Anyone know why a 0.4.8 stable client isn't able to connect to a 0.4.9-dev server? |
08:42 |
crazyR |
has the server got strict client mode on? |
08:43 |
Krock |
no idea, is it by default on? |
08:52 |
PenguinDad |
Krock: I think 0.4.8 is too old for 0.4.9-dev servers |
08:53 |
Krock |
PenguinDad, well, I though there would come up a message somewhere if a client isn't accepted by server |
08:56 |
PenguinDad |
with "strict_protocol_version_checking" enabled the client would show a message |
08:57 |
PenguinDad |
but with that anyone who wants to play on the server would have to use 0.4.9-dev |
08:58 |
Krock |
and that's way too strict :/ |
09:00 |
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09:01 |
CWz |
i was able to connect to vannesaE's vanilla server using version 0.4.6 |
09:02 |
CWz |
but that was a a few months ago |
09:02 |
reactor |
Mowning. |
09:02 |
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09:02 |
reactor |
...we had a system crash (out of swap?), and now Minetest server won't start. |
09:03 |
reactor |
02:54:44: ERROR[main]: Subgame [] could not be found. |
09:03 |
reactor |
...someone tampered with the server? |
09:03 |
sfan5 |
reactor: --gameid minetest |
09:03 |
reactor |
...but how would it start requiring that all of the sudden? No one had changed anything there. It was just a crash. |
09:05 |
reactor |
sfan5: that helped a little, but it still complains about not finding the mods and crashes |
09:05 |
sfan5 |
sounds like the files were damaged |
09:06 |
reactor |
Probably. |
09:06 |
reactor |
fsck showed no errors; it isn't a guarantee against silent corruption |
09:06 |
sfan5 |
take a look at world.mt |
09:06 |
reactor |
SMART says the disk is healthy. |
09:07 |
reactor |
world.mt looks good. |
09:07 |
reactor |
I'm sure all mods it enables are present here. |
09:08 |
reactor |
Removed it. Now "ERROR: An unhandled exception occurred: ServerEnvironment::loadMeta(): EnvArgsEnd not found" |
09:09 |
sfan5 |
take a look at env_meta.txt |
09:09 |
reactor |
Empty |
09:10 |
sfan5 |
you better have a backup |
09:10 |
sfan5 |
otherwise you'll have ugly borders |
09:10 |
reactor |
Restoring it from a backup was the first thing I did. |
09:10 |
kahrl |
sfan5: that's map_meta.txt not env_meta.txt |
09:10 |
sfan5 |
kahrl: oh |
09:10 |
sfan5 |
mh.. right |
09:10 |
kahrl |
reactor: just delete env_meta.txt |
09:11 |
sfan5 |
let's hope map_meta.txt isn't corrupted too |
09:11 |
sfan5 |
why do we have map_meta.txt and env_meta.txt instead of just one file? |
09:11 |
reactor |
map_meta looks okay |
09:11 |
reactor |
woah, I removed the env_meta.txt and it fired up |
09:12 |
kahrl |
sfan5: so env_meta.txt can be corrupted without much hassle :P |
09:12 |
reactor |
unbelievable, counting the file was zero length |
09:13 |
kahrl |
(I don't get why it becomes corrupted even though safeWriteToFile is used) |
09:14 |
sfan5 |
if the whole OS crashes nothing can save you |
09:16 |
reactor |
Yeah. Sucks. |
09:16 |
reactor |
Idk why exactly we had the crash. |
09:16 |
reactor |
The machine has transient maladies. Probably ACPI-related. |
09:16 |
reactor |
ACPI is spawn of Satan himself. |
09:23 |
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09:23 |
Krock |
Feature request. Define distance of player position transfers get sent |
09:24 |
CWz |
+1 |
09:24 |
reactor |
Krock: ? |
09:25 |
Krock |
reactor, until now it's just "send all player's positions over x distance" = true/false |
09:25 |
reactor |
oh |
09:25 |
reactor |
yeah |
09:25 |
reactor |
Me, I would like to have ability to hide users' names if they're behind something. |
09:26 |
reactor |
Leaving them visible spoils all possible surprises. |
09:26 |
Krock |
Hmm that would require some node checking whenever one of the players move |
09:31 |
reactor |
Rather, checking if there's a node between players. |
09:32 |
reactor |
That could more conveniently be done on client side. |
09:32 |
reactor |
Because it decides what to draw. |
09:33 |
reactor |
(that's cheating-unsafe, though) |
10:00 |
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10:01 |
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10:33 |
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10:34 |
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10:42 |
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10:42 |
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10:44 |
tim_flatus |
I'm trying to get my head around mapgen rather than just blindly trusting other people's coding. If I create a new plant, how do I ensure it gets spawned at mapgen time? |
10:49 |
* tim_flatus |
is a MT n00b. |
10:50 |
tim_flatus |
I guess this channel doesn't really wake up until they smell the coffee in California? |
10:58 |
tim_flatus |
How I love talking to myself on IRC. So ... on to the runcible nerf spork ... |
11:05 |
tim_flatus |
If anyone does have time to talk me through mapgen I'd be incredibly grateful. I have RTAFM by the way, studied the API and read forums until my eyes fell out. TIA. |
11:05 |
Jordach |
!tell hoodedice https://cdn.mediacru.sh/6jt7tat4XpFM.png |
11:05 |
MinetestBot |
Jordach: I'll pass that on when hoodedice is around |
11:06 |
tim_flatus |
Oh, and then how do you test mapgen apart from creating a new world and running around / digging a lot? |
11:13 |
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11:18 |
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11:19 |
pitriss |
tim_flatus: No need to talk with yourself.. just ask and wait.. *points at channel topic* |
11:20 |
* tim_flatus |
studies the past few days IRC logs while he waits patiently. |
11:28 |
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11:39 |
sfan5 |
!unban *!*@unaffiliated/jordach$#fix_your_connection |
11:39 |
sfan5 |
ShadowNinja: does ShadowBot auto-ban with ...$#fix_your_connection ? |
11:39 |
sfan5 |
if so, the limit is a bit low |
11:49 |
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11:52 |
Jordach |
ShadowNinja, do that again and ShadowBot ain't welcome here |
12:01 |
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12:02 |
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12:04 |
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12:05 |
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12:09 |
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12:09 |
PilzAdam |
Hello everyone! |
12:09 |
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12:10 |
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12:10 |
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12:10 |
Krock |
hi PilzAdam |
12:11 |
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12:11 |
reactor |
Hi PlizAdam! |
12:14 |
PilzAdam |
Hi recactor! |
12:14 |
reactor |
has anyone beside me encountered this: "ERROR[ServerThread]: Got packet command: 60 for peer id ${4NUMBER} but client isn't active yet. Dropping packet" |
12:14 |
reactor |
recator* |
12:15 |
Krock |
reactor, already got that arror 3 itimes today |
12:15 |
reactor |
I get tons of them in the log. |
12:17 |
crazyR |
PilzAdam: am i right in thinking its the top function in the "item_drop" mod that does the picking up? |
12:17 |
PilzAdam |
crazyR, yes |
12:20 |
crazyR |
:) thanks |
12:22 |
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12:23 |
arsdragonfly1 |
Anyone tell me how to write an autorestart script? |
12:24 |
arsdragonfly1 |
Or is there an available one out there? |
12:24 |
reactor |
I have one. |
12:24 |
PilzAdam |
arsdragonfly1, what platform? |
12:26 |
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12:26 |
Althorim |
Is it possible to have a R-rated section n off-topic? |
12:27 |
Althorim |
*on |
12:40 |
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12:42 |
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12:45 |
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12:59 |
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13:03 |
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13:04 |
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13:04 |
markveidemanis |
Hi |
13:08 |
arsdragonfly1 |
PilzAdam: linux |
13:10 |
PenguinDad |
arsdragonfly1: maybe ask Vanessa |
13:12 |
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13:12 |
arsdragonfly1 |
PenguinDad: She posted one on the forum but it seems to start the server every second,and when it fails to bind to a port it quits |
13:12 |
arsdragonfly1 |
Thus flooding the log |
13:12 |
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13:14 |
markveidemanis |
~seen Rhy5 |
13:14 |
ShadowBot |
markveidemanis: I saw Rhy5 in #minetest 2 weeks, 5 days, 0 hours, 9 minutes, and 31 seconds ago saying "is afk" |
13:14 |
markveidemanis |
~seen Rhys |
13:14 |
ShadowBot |
markveidemanis: I haven't seen Rhys in #minetest. |
13:16 |
PenguinDad |
~logger seenany Rhy5 |
13:16 |
ShadowBot |
PenguinDad: I saw Rhy5 in #minetest 2 weeks, 4 days, 23 hours, 50 minutes, and 28 seconds ago quiting (Ping timeout: 245 seconds) |
13:21 |
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13:27 |
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13:44 |
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13:49 |
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13:51 |
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13:54 |
tim_flatus |
I'm trying to get my head round mapgen - if I want a new plant to spawn at mapgen time, do I need to use plantslib:spawn_on_surfaces() or plantslib:register_generate_plant()? |
13:57 |
tim_flatus |
The latter I guess. |
14:02 |
Krock |
hint: take a look at pilzadam's farming_plus |
14:03 |
PilzAdam |
hint: PilzAdam's farming_plus doesnt use plantslib at all |
14:03 |
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14:05 |
tim_flatus |
PilzAdam: I see that plantslib:register_generate_plant() is basically just a wrapper for minetest.register_on_generated(). Ah yes, this was all started by me trying to fix the banana tree. |
14:06 |
tim_flatus |
I've never seen a banana tree. I didn't know they looked like that. :p |
14:06 |
Krock |
oh the farming_plus has its own system :3 |
14:06 |
Krock |
my fail |
14:07 |
tim_flatus |
Krock: all the more worth looking at then. |
14:08 |
Krock |
tim_flatus, mapgen is the easiest thing to understand |
14:09 |
tim_flatus |
My problem is that I don't entirely understand how mapgen works, but if all I have to do is write a minetest.register_on_generated() stanza, I probably don't need to understand much. ;-) |
14:12 |
tim_flatus |
Can you specify neighbours using groups. (Guess I should try it and find out). I just discovered papyrus wasn't growing on farming:soil_wet - it would be sensible to specify group:soil rather than a list of nodes. |
14:13 |
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14:15 |
reactor |
Megaf: ahoy! |
14:24 |
tim_flatus |
Do carrots and potatoes not spawn on mapgen? At least I can't see how they do from looking at farming_plus |
14:24 |
tim_flatus |
Is there something I'm missing? |
14:26 |
Krock |
they actually spawn |
14:26 |
|
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14:30 |
Sokomine |
tim_flatus: perhaps carrots, potatoes etc. spawn only at mapgen when you use plantslib. afaik there's no way to get them if you only have farming_plus |
14:31 |
|
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14:32 |
PilzAdam |
https://github.com/PilzAdam/farming_plus/commit/7f36bcb55a4b00e910f92905d5eae1ee808b5125 |
14:32 |
PilzAdam |
they should spawn |
14:33 |
Sokomine |
ah, do they now? fine. i saw wild ones on some servers, and they're very decorative. older versions did not spawn any |
14:41 |
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14:43 |
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14:44 |
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14:45 |
Megaf |
Hi reactor, hi PilzAdam, hi Sokomine, hi everyone |
14:45 |
Megaf |
How are things? |
14:49 |
reactor |
Not very good, but I'm holding up. |
14:49 |
reactor |
You? |
14:50 |
Megaf |
Just a little afraid of a big change comming to my life |
14:50 |
Megaf |
and baking some brad on minetest :) |
14:51 |
Megaf |
And I'm thinking in making a machine to mine on it's own, using only mesecons and pipeworks |
14:51 |
Megaf |
perhaps with some simple gates and movestones |
14:52 |
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14:55 |
tim_flatus |
Sokomine: I don't see why it would depend on plantslib. I guess I'm looking at an older version of farming_plus. |
14:55 |
tim_flatus |
PilzAdam: Thanks. :-) |
14:57 |
crazyR |
is there a way to control what startup items new players get? |
14:58 |
PilzAdam |
crazyR, look at minetest_game/mods/give_initial_stuff/init.lua |
14:58 |
crazyR |
thanks |
15:00 |
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15:04 |
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15:07 |
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15:08 |
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15:10 |
Megaf |
How do I make a new server tu use leveldb instead o sqlite? |
15:11 |
PilzAdam |
Megaf, just --migrate to leveldb |
15:12 |
PilzAdam |
or create the world by hand: create the world.mt and write gameid=minetest \n backend=leveldb |
15:12 |
Megaf |
PilzAdam: what about cmake things and compilation, any special thing to do besides this? http://paste.debian.net/90365/ |
15:12 |
Krock |
Why does this not wear out? http://pastebin.com/SfbKNPQe |
15:12 |
Krock |
pastebin :D |
15:12 |
PilzAdam |
Megaf, "LevelDB backend enabled" thats enough |
15:15 |
Krock |
PilzAdam, what are causes for a not-wearing-out tool? |
15:15 |
PilzAdam |
dunno |
15:15 |
Krock |
k :/ |
15:16 |
crazyR |
krock i may be wrong: but do yo not need to define the wear = 0 or wear = 1 param? |
15:17 |
Krock |
crazyR, there are no "wear" atributes in register_tool |
15:17 |
Krock |
or..I saw none at the default tools |
15:18 |
crazyR |
https://github.com/stujones11/minetest-3d_armor/blob/master/3d_armor/init.lua#L10 <---- example |
15:19 |
PilzAdam |
crazyR, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2173 |
15:19 |
PilzAdam |
"wear" doesnt exist |
15:19 |
PilzAdam |
it simply does nothing if you write it into your itemdef |
15:23 |
Krock |
weird, I can't find a way to add damage to that tool :/ |
15:24 |
Krock |
with the default tools it works the same way and there it works |
15:25 |
PenguinDad |
Krock: did you try it on a crumbly node? |
15:25 |
tim_flatus |
'uses' surely? |
15:25 |
Krock |
PenguinDad, there are 3 diffrent nodes in my new game... all crumbly |
15:25 |
reactor |
tim_flatus: ever tried tim_coal? |
15:26 |
reactor |
s/tried/met/ |
15:26 |
* tim_flatus |
is not pregnant |
15:26 |
reactor |
Absorbent. |
15:26 |
tim_flatus |
met no. |
15:27 |
reactor |
Never mind. |
15:28 |
* tim_flatus |
giggles |
15:29 |
reactor |
Markov chain? |
15:33 |
crazyR |
PilzAdam: im still very new to the modding side of mt, my skills are php so still coming to terms with lua lol. |
15:37 |
crazyR |
is there anyway for me to block certain player names from joining the server before they have chance to connect, like guest_* or admin. etc |
15:37 |
PilzAdam |
there is a mod for that |
15:41 |
crazyR |
do you remember the name? i looked but couldnt see it :) |
15:42 |
PilzAdam |
no_guests or so |
15:44 |
crazyR |
thanks |
15:54 |
harrison |
Anime isn't just a bunch of cheap American ripoffs of cartoons, it's art. Next time you American sheeple are watching your simpsons or south park or whatever mindless American cartoons that have plots, storylines and comedy, I'll be Admiring the wonderful and superior art of Chinese cartoons. |
15:56 |
sfan5 |
harrison: >Anime (Japanese: アニメ?, [anime] ( listen); English Listeni/ˈænɨmeɪ/) are Japanese animated productions usually featuring hand-drawn or computer animation. |
15:56 |
sfan5 |
not chinese |
15:57 |
|
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15:58 |
Jordach |
NekoGloop, maul harrison please |
15:59 |
* sfan5 |
noms NekoGloop |
16:01 |
|
en_uk joined #minetest |
16:01 |
en_uk |
Hello, anyone there ? |
16:02 |
harrison |
Jordach: I feel offended by your recent action(s). Please read http://stop-irc-bullying.eu/stop |
16:02 |
* harrison |
is not so fond of the mauling thing |
16:02 |
sfan5 |
en_uk: there are plenty of people here |
16:03 |
harrison |
people.... and possibly others |
16:03 |
Jordach |
harrison, i don't give a shit |
16:03 |
Jordach |
never have and never will |
16:03 |
en_uk |
Er... ? |
16:03 |
harrison |
Please keep the tone light and the language family-friendly Jordach |
16:04 |
Jordach |
rules are for the people in power to stay in power |
16:04 |
|
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16:04 |
harrison |
Strive to be more like the ideal IRC chatter |
16:04 |
harrison |
me |
16:05 |
en_uk |
Are there any dev's in this chat ? |
16:06 |
Jordach |
as PilzAdam or sfan5 |
16:06 |
en_uk |
Who ? |
16:07 |
sfan5 |
me |
16:07 |
en_uk |
oh. |
16:08 |
en_uk |
I was just wounding if you needed any help ? |
16:08 |
sfan5 |
en_uk: read http://dev.minetest.net/How_to_start_contributing |
16:09 |
en_uk |
I have 10 years of C/C++ programming under my belt. And just wondered if the game could use some optimization etc. |
16:10 |
sfan5 |
sure |
16:10 |
en_uk |
Sorry my internet is so slow. |
16:10 |
sfan5 |
no need to be sorry |
16:11 |
sfan5 |
if you want to get more involved with core development you should consider the wiki article I linked and join #minetest-dev |
16:12 |
PilzAdam |
although webchat is muted there |
16:12 |
en_uk |
OK, will do. |
16:13 |
en_uk |
Nice engine structure "http://dev.minetest.net/File:minetest-0.3-dfd-visio.png". |
16:18 |
|
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16:18 |
en_uk |
I must say very' very nice implementation here. |
16:20 |
en_uk |
sfan5, What 3rd party dependence are you using in MineTest? |
16:21 |
sfan5 |
irrlicht |
16:22 |
sfan5 |
optionally: {vorbis, ogg, openal} sound {freetype} ttf support {leveldb} Leveldb DB backend {curl} serverlist etc. {gettext} translations |
16:23 |
en_uk |
And are threads pthreads or C++11 standard threads. (i know it makes no difference just wondering) |
16:23 |
sfan5 |
pthreads |
16:24 |
en_uk |
Nice, I have not gotten around to using std::threads fully yet. |
16:26 |
sfan5 |
we haven't either, partly because many compilers which are used to make "production" builds (specificially for windows) do not support C++11 |
16:26 |
|
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16:28 |
en_uk |
Really, MinGW std::threads worked fine for me' last time i tried. |
16:30 |
sfan5 |
!tw @mediacru_sh |
16:30 |
MinetestBot |
sfan5: Give me a link, a username, or a tweet id |
16:30 |
sfan5 |
!tw mediacru_sh |
16:30 |
MinetestBot |
@Alex_Travkin We don't subscribe to any particular -ism. (@mediacru_sh) |
16:33 |
|
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16:34 |
PilzAdam |
sfan5, its funny how everyone first tries !tw @foo instead of !tw foo |
16:34 |
PilzAdam |
you might consider to change that |
16:34 |
sfan5 |
will do |
16:35 |
en_uk |
sfan5, Can you point me to the games source repository? |
16:35 |
sfan5 |
en_uk: https://github.com/minetest/minetest and https://github.com/minetest/minetest_game |
16:36 |
en_uk |
thank you. |
16:36 |
|
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16:36 |
PenguinDad |
https://github.com/minetest/minetest en_uk |
16:36 |
PenguinDad |
got ninja'd :D |
16:36 |
en_uk |
Er.. ok _game or just minetest ? |
16:37 |
sfan5 |
en_uk: minetest is the engine, minetest_game is the actual (standard) content |
16:37 |
en_uk |
OK, thanks |
16:38 |
|
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16:42 |
en_uk |
I just had a quick look at the source and from what i have seen' are you using lua to invoke the engine. i.e the all the mods in "_game"? |
16:43 |
sfan5 |
yes |
16:43 |
sfan5 |
we are |
16:45 |
|
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16:45 |
en_uk |
Ok, just wondering because i don't really know Lua. |
16:45 |
en_uk |
-_- |
16:50 |
sfan5 |
PilzAdam: http://git.io/4_QigQ |
16:54 |
en_uk |
Em.. what is the data type "v3s16" |
16:54 |
en_uk |
. |
16:56 |
Jordach |
some 3rd dimensional vector with 16bits |
16:56 |
PilzAdam |
MinetestBot: reload twitter.py |
16:56 |
MinetestBot |
PilzAdam: twitter.py: no such module! |
16:56 |
PilzAdam |
MinetestBot: reload twitter |
16:56 |
MinetestBot |
PilzAdam: <module 'twitter' from '/home/user/mtbot/modules/twitter.pyc'> (version: 2014-02-25 20:11:55) |
16:56 |
PilzAdam |
!tw @foo |
16:56 |
MinetestBot |
PilzAdam: Give me a link, a username, or a tweet id |
16:57 |
sfan5 |
PilzAdam: I did not git pull yet |
16:58 |
|
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16:58 |
sfan5 |
en_uk: irr:core::vector3d<s16> which is probably irr:core::vector3d<signed short> |
16:59 |
en_uk |
OK, thanks. |
16:59 |
en_uk |
:] |
16:59 |
sfan5 |
see irr_v2d.h and irr_v3d.h |
17:00 |
sfan5 |
!tw @mediacru_sh |
17:00 |
MinetestBot |
Compliments as a service - https://blog.mediacru.sh/2014/03/29/Compliments-as-a-service.html (@mediacru_sh) |
17:00 |
sfan5 |
^ PilzAdam |
17:00 |
rubenwardy |
Hi all |
17:01 |
en_uk |
Hello |
17:03 |
|
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17:03 |
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17:06 |
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17:07 |
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17:09 |
crazyR |
anyone know what i would need to change the co-ordinates to in order to put the time in the top right corner based on the this script: https://raw.githubusercontent.com/kaeza/minetest-kaeza_misc/master/testclock/init.lua |
17:14 |
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17:15 |
heavygale |
try: position = {x=1, y=0}, offset = {x=-205, y=5}, scale = {x=200,y=25}, alignment = {x=1, y=1}, |
17:16 |
Megaf |
!up minetest.megaf.info 30002 |
17:16 |
MinetestBot |
minetest.megaf.info:30002 is up (594ms) |
17:17 |
|
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17:18 |
Megaf |
can anyone try to join please? Its an anarchy server |
17:18 |
Krock |
k |
17:20 |
Megaf |
lol |
17:20 |
Megaf |
thanks |
17:20 |
crazyR |
heavygale: thanks that worked perfect :) |
17:21 |
|
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17:23 |
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17:28 |
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17:28 |
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17:32 |
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17:43 |
Krock |
Megaf, I upgrated |
17:43 |
Megaf |
im now on my another server |
17:43 |
Krock |
eh revenge must wait /afk |
17:43 |
|
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17:43 |
Megaf |
!up minetest.megaf.info 30003 |
17:43 |
MinetestBot |
minetest.megaf.info:30003 is up (652ms) |
17:44 |
|
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17:47 |
GhostDoge |
~up minetest.megaf.info 30001 |
17:47 |
ShadowBot |
GhostDoge: minetest.megaf.info port 30001 is down |
17:48 |
Megaf |
!up minetest.megaf.info 30002 |
17:48 |
MinetestBot |
minetest.megaf.info:30002 is up (837ms) |
17:48 |
Megaf |
two servers up at the moment |
17:52 |
|
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17:57 |
crazyR |
!up mtserver.ethic-rush.cf 31000 |
17:57 |
MinetestBot |
mtserver.ethic-rush.cf:31000 is up (81ms) |
17:58 |
|
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17:59 |
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18:09 |
twoelk |
sfan5, can I upload your pic of mods on servers stats to the wiki? |
18:09 |
sfan5 |
twoelk: sure |
18:09 |
twoelk |
thx |
18:25 |
|
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18:27 |
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18:28 |
Krock |
Cool! Am I the first one who published a mapgen game? |
18:28 |
twoelk |
sfan5: have added it to the Mods page of the wiki. You may want to add some licence to the file page. |
18:28 |
sfan5 |
wtfpl will do |
18:36 |
twoelk |
interesting, all pictures on the Minetest-Wiki are "cc by sa" by default. Another licence seems to be not intended |
18:36 |
sfan5 |
!tw https://twitter.com/ashens/status/449978191097384960 |
18:36 |
MinetestBot |
So there is a toy range based on vaguely sexualised half-pony-half human hybrids. Straight from DeviantArt to Toys 'R' Us. (@ashens) |
18:36 |
sfan5 |
lol |
18:37 |
|
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18:39 |
Calinou |
toys R us sells Minecraft plushes near me |
18:39 |
Calinou |
we need to ask them to sell Minetest mugs http://www.phoronix.com/assets/categories/michaellarabel.jpg |
18:39 |
Jordach |
Calinou, i'm running the devils OS |
18:40 |
Calinou |
Devilows |
18:41 |
sfan5 |
Calinou: he's using windows and does not use linux because "my machine is new" |
18:42 |
iqualfragile |
Jordach: your reasonig seems to be faulty |
18:44 |
us`0gb |
Here's a question: Why is Windows the devil's OS? I mean, sure, I hate Windows as much as anyone, but if Windows is of the devil, where are the daemons? Linux and BSD have daemons, surely they are the systems of the devil. |
18:45 |
us`0gb |
FreeBSD's mascot is even a daemon. |
18:45 |
us`0gb |
Pitchfork and all. |
18:46 |
GhostDoge |
so FreeBSD is the devil's OS |
18:46 |
us`0gb |
Yeah, probably. |
18:46 |
us`0gb |
Though the devil may have more than one OS, just the others are less open about it. |
18:46 |
SirDigby |
lol |
18:47 |
SirDigby |
like windows |
18:47 |
us`0gb |
My own system is crawling with daemons. It's practically possessed! |
18:47 |
us`0gb |
Windows might be the only "good" system. No daemons. |
18:48 |
sfan5 |
but it has services which are basically the same thing as deamons |
18:48 |
sfan5 |
es -> ae |
18:48 |
sfan5 |
damnit |
18:48 |
sfan5 |
I mean: ea -> ae |
18:48 |
kaeza |
æ |
18:49 |
us`0gb |
Angels are practically the same thing as daemons. Minions working for a higher power. They just answer to a different master. |
18:50 |
kaeza |
also, Unix convention is to put the D at the end of daemons |
18:50 |
* kaeza |
hides |
18:50 |
us`0gb |
Aemonsd. Got it. |
18:51 |
tim_flatus |
us`0gb: daemons are nothing to do with the devil. Daemons are greek mythological entities. |
18:51 |
sfan5 |
hm |
18:51 |
sfan5 |
I think we should rename *d (for * daemon) to *a (for * angel) |
18:52 |
sfan5 |
"HTTP angel" |
18:52 |
sfan5 |
sounds quite beautiful! |
18:52 |
sfan5 |
!rainbow meow |
18:52 |
MinetestBot |
4m4e4o7w |
18:52 |
us`0gb |
tim_flatus: I was unaware of the Greek meaning, but according to some dictionary I was looking at, "daemon" can be used as an alternative spelling for "demon", and is an evil hellish entity. |
18:52 |
tim_flatus |
daemon means something like 'spirit' |
18:53 |
tim_flatus |
Turning it into something evil is called demoniisation. |
18:54 |
us`0gb |
Ha ha, nice. |
18:55 |
|
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18:56 |
tim_flatus |
They are messengers between magicians and the gods. Hence the computing term. |
18:56 |
us`0gb |
I can't seem to find the evil meaning of "daemon" online .... perhaps the dictionary I referenced was simply wrong. |
18:57 |
us`0gb |
Hmm. So if we have these guardian spirits and Windows does not .... Perhaps Jordach was right about the alignment of Windows. |
19:06 |
* Krock |
is testing sfan5's 13 min' old build |
19:10 |
|
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19:12 |
Calinou |
all texture packs updated: ran OptiPNG on the textures, added info.txt |
19:22 |
tim_flatus |
Splann! Meuras Calinou. |
19:26 |
|
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19:34 |
sfan5 |
I don't even |
19:34 |
sfan5 |
how the.. |
19:34 |
sfan5 |
what? |
19:34 |
sfan5 |
http://serverfault.com/questions/293217/our-security-auditor-is-an-idiot-how-do-i-give-him-the-information-he-wants |
19:53 |
Krock |
is the wieldhand splitted by default or just at me? |
19:53 |
Krock |
/refers to screenshots |
19:58 |
iqualfragile |
sfan5: wat.jpg |
20:04 |
PilzAdam |
"everyone except me is wrong about this" |
20:11 |
Megaf |
sfan5: what kind of idiot is that? |
20:11 |
Megaf |
I think it's a trap |
20:12 |
crazyR |
Krock you here? was it you that tryed joining the ethic-rush server before? |
20:13 |
Krock |
I was afk last 3 mins |
20:13 |
Krock |
but yes |
20:13 |
crazyR |
ahh noticed you timed out along with a fair few others was just wondering if you had any errors |
20:14 |
Krock |
crazyR, once I had the mainlist == NULL error, but the other times I just timed out |
20:14 |
Krock |
* draw_hotbar(): mainlist == NULL |
20:15 |
crazyR |
yeah thats driving me mad lol few people are complaining abou tit |
20:15 |
crazyR |
*it |
20:16 |
Krock |
crazyR, try to set up a working vanilla or minimal server, then try to detect the cause for it. |
20:16 |
Megaf |
sfan5: I just read the whole thing, that's amazing |
20:17 |
Megaf |
in a terrible way |
20:17 |
crazyR |
i would probably need some guidance when you or someone else isnt busy, as im still fairly new to running a minetest server. |
20:17 |
crazyR |
not sure where id start |
20:19 |
Krock |
seriously, running a server is like singleplayer mode without gui |
20:22 |
Krock |
Notice to myself: Spin the clock back 1 hour tomorrow |
20:23 |
crazyR |
in single player you select minimal from the list. server i presume theres some command option to setup in minimal mode. also where would i start to detect the cause logs dont give off any info about the error |
20:23 |
Krock |
crazyR, set up a world in singleplayer, close client and start server on that world name |
20:24 |
Krock |
easy. |
20:24 |
|
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20:24 |
crazyR |
i dont have a client, its a vps server with no graphics drivers or gui |
20:24 |
Megaf |
multiplayer host is totally different than a server |
20:24 |
crazyR |
and it was compiled in server only mode too |
20:24 |
Megaf |
crazyR: so you are doing it tight |
20:25 |
Megaf |
right* |
20:25 |
crazyR |
i hope so Megaf lol |
20:26 |
Megaf |
Whats your server address crazyR ? |
20:26 |
|
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20:27 |
crazyR |
mtserver.ethic-rush.cf port 31000 |
20:28 |
Krock |
!up mtserver.ethic-rush.cf 31000 |
20:28 |
MinetestBot |
mtserver.ethic-rush.cf:31000 is up (67ms) |
20:30 |
|
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20:31 |
Megaf |
!up mtserver.ethic-rush.cf 31000 |
20:31 |
MinetestBot |
mtserver.ethic-rush.cf:31000 is up (38ms) |
20:35 |
Krock |
that vps hates me. |
20:35 |
crazyR |
lol i noticed.. no other errors |
20:37 |
crazyR |
20:28:12: ERROR[ServerThread]: Server::ProcessData(): Cancelling: peer 83 not found <--- cou;d that have something todo withit that was around the time you tryed to connect |
20:38 |
Krock |
ehem cool! |
20:39 |
crazyR |
does that mean anything to anyone? ^ |
20:39 |
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20:43 |
crazyR |
john could it be what making people unable to join? |
20:44 |
Krock |
ugh... help! Somehow I miss the "Set password" button on the "ESC menu" |
20:48 |
Krock |
invalid command and missing permission with /setpassword |
20:48 |
Krock |
hmm better gonna update buitin first |
20:50 |
Krock |
still... |
20:52 |
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21:01 |
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21:06 |
crazyR |
does anyone know what significant changes has happened since the stable-0.4 branch? |
21:10 |
PilzAdam |
!dev Changelog |
21:10 |
MinetestBot |
"Smaller gameplay tweaks" - http://dev.minetest.net/Changelog |
21:24 |
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21:54 |
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21:54 |
crazyR |
Krock if you still here, could you please try joinging the server again. just to see if the issue is fixed |
21:56 |
sfan5 |
Megaf: you may enjoy this https://www.youtube.com/watch?v=BKorP55Aqvg |
22:03 |
crazyR |
!up mtserver.ethic-rush.cf 31000 |
22:03 |
MinetestBot |
mtserver.ethic-rush.cf:31000 is up (52ms) |
22:04 |
|
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22:04 |
KikaRz |
Haai :) |
22:04 |
KikaRz |
VanessaE, how long time ago! |
22:04 |
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22:06 |
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22:07 |
Jordach |
oh ello |
22:07 |
KikaRz |
Jordach, how are you? *-* |
22:07 |
Jordach |
fine |
22:08 |
KikaRz |
My computer just broke up |
22:08 |
KikaRz |
I'm running this 158 MB Ram's Tochiban Satellite. |
22:08 |
KikaRz |
Intel Celeron. |
22:08 |
Jordach |
while i got a new machine |
22:08 |
KikaRz |
Good for you ;) |
22:11 |
khonkhortisan |
What still needs to be made from mesecons? |
22:12 |
KikaRz |
khonkhortisan, how are you??? I've missed you so much :( |
22:12 |
khonkhortisan |
hi |
22:12 |
KikaRz |
What about you kaeza ? |
22:14 |
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22:19 |
PilzAdam |
celeron55, "minetest.net – Temporarily down for maintenance" |
22:23 |
PilzAdam |
"The 13 hour old backup is OK, and we are restoring that. It is currently about 9% restored and will take several hours." |
22:27 |
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22:28 |
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22:32 |
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22:32 |
khonkhortisan |
I create a new world, enable the worldedit modpack, and it doesn't enable worldedit, does enable worldedit_commands _gui _limited _shortcommands, which require worldedit, so nothing got enabled. |
22:32 |
khonkhortisan |
Why does enabling worldedit not enable worldedit/worldedit (and the same for mesecons/mesecons)? |
22:33 |
sfan5 |
khonkhortisan: that is a bug, simply make sure the modpack does not have the name of an existing mod |
22:33 |
khonkhortisan |
ah. That's simpler than renaming the mod |
22:34 |
sfan5 |
renaming the mod won't work in mosts cases |
22:34 |
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22:48 |
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23:16 |
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23:33 |
tim_flatus |
Thanks you everyone, that was most instructive. |
23:33 |
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23:42 |
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