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this is Jace |
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hoodedice |
sfan5! |
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04:53 |
hoodedice |
Is there a way to increase biome limits? |
04:53 |
hoodedice |
ie, make em bigger? |
05:02 |
hoodedice |
!seen paramat |
05:02 |
MinetestBot |
hoodedice: paramat was last seen at 2014-02-16 05:03:12 UTC on #minetest |
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05:19 |
hmmmm |
:( |
05:19 |
hmmmm |
foo |
05:19 |
hmmmm |
I can't seem to get the temperature-decay-with-elevation biome thing working right |
05:21 |
hmmmm |
what if instead, temperature/humidity selects a biome group which is just the same biome except split up into height segments |
05:22 |
hmmmm |
so you don't define a biome, you define a biome set |
05:22 |
hmmmm |
each biome set consists of one or more biomes which have common temperature and humidity points, but have different characteristics based on elevation |
05:22 |
hmmmm |
maybe this is the way forward |
05:24 |
hmmmm |
but see all i can do here is talk about the elevation at a point |
05:25 |
hmmmm |
not the terrain characteristics of the surrounding area |
05:26 |
hmmmm |
so that means the default biome group with a heat point and humidity point both at, say, 50 is like {dirt ocean, shore, plains, hills, extreme hills} |
05:26 |
hmmmm |
but "plains" isn't some sort of biome that occurs at a specific height |
05:26 |
hmmmm |
"plains" is used to describe what the surrounding area is like, e.g. mostly flat and has a low variance |
05:28 |
hmmmm |
minecraft makes this work by giving each biome an average height, the biome for a specific point is picked based off of temperature and humidity and nothing else, then the average height of that biome is used to influence the terrain |
05:28 |
hoodedice |
... |
05:28 |
hmmmm |
that was my original original approach except it didn't work because of all the vertical cliffs since the noise would be discontinuous |
05:28 |
hoodedice |
I'm here for paramat too. =| |
05:28 |
hmmmm |
minecraft skirts around this issue by interpolating the terrain |
05:29 |
hmmmm |
see that's the thing |
05:29 |
hmmmm |
minecraft is able to do all this cool stuff because they tailor it to one specific implementation of a thing |
05:29 |
hmmmm |
they don't make a generic, generalized version of whatever it is |
05:29 |
hmmmm |
but we have to because minetest is modular, expandable, and reusable |
05:30 |
hoodedice |
And depends largely on the modding community |
05:31 |
hoodedice |
Which can be largely summed up in one post: https://forum.minetest.net/viewtopic.php?id=8171 |
05:31 |
hmmmm |
minecraft is never going to be able to have the flexibility of minetest. never. unless they scrap the entire codebase and then start over from new, at which point they'd be several years behind us |
05:31 |
hmmmm |
so maybe their biome system works out for them |
05:31 |
hmmmm |
that's cool, but they're also stuck to one specific map generation paradigm |
05:32 |
hoodedice |
How about giving a nice form to fill up at gen time to the user |
05:32 |
hoodedice |
Asking them what percentage of each type of biome they would like? |
05:33 |
hmmmm |
uh.. sure. |
05:33 |
hoodedice |
And then only bothering about improving the code of those indiv biomes and making the transitions smoother? |
05:33 |
hoodedice |
I smell sarcasm |
05:34 |
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05:34 |
hmmmm |
so I guess this goes back to the ol' terrain variance variable |
05:34 |
hmmmm |
sigh |
05:35 |
hmmmm |
except i never really figured out how to make that work aside from using the persistence noise used to modulate the base terrain |
05:35 |
hoodedice |
inb4 I decide to change my major |
05:35 |
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05:35 |
hmmmm |
so if I use the persistence values and then add on the other types of turbulence noise, like mountains or ridges, based on some sort of ratio |
05:36 |
hmmmm |
maybe like base noise accounts for 2/5ths, mountain terrain accounts for another 2/5ths, and then ridge terrain accounts for 1/5th of the value |
05:36 |
hmmmm |
those sound like good weights |
05:36 |
hoodedice |
Ah paramat |
05:36 |
paramat |
o/ |
05:37 |
hoodedice |
Please check the logs, hmmm has a lot to say to you |
05:37 |
hoodedice |
I however, have only two things |
05:37 |
hmmmm |
i'm mostly just talking to myself |
05:37 |
hoodedice |
Talking to yourself on an IRC... |
05:37 |
hoodedice |
I should start doing that |
05:37 |
hmmmm |
it helps |
05:37 |
paramat |
hmmmm, can you explain the trouble you're having with temp decay with height? works well in paragen |
05:37 |
hmmmm |
I can't get the desired effects |
05:37 |
hoodedice |
But then again, what am I doing at 12:30 am? |
05:38 |
hmmmm |
in particular i'm not able to get narrow bands of beach |
05:38 |
paramat |
hoodie, hmmm doesnt need my help, he's MT's mapgen dev ;) |
05:38 |
hmmmm |
and of course you can't differentiate between oceans and anything else like that |
05:38 |
hoodedice |
okay, paramat, A. I used archipelago with your recommended .conf settings but I do get those strips of incorrectly generated dirt |
05:39 |
hoodedice |
Which is kind of a bummer |
05:39 |
hoodedice |
(I didn't say that he needed your help, I said 'wants to talk to you'. But then again, nvm) |
05:40 |
paramat |
i define beach and dunes biomes only on proximity to sea level |
05:40 |
hmmmm |
so you have special cases for those ibomes? |
05:40 |
hmmmm |
see that's what I'm avoiding |
05:40 |
paramat |
yeah |
05:40 |
hmmmm |
that's so easy to do but you need to hardcode things in |
05:41 |
hoodedice |
B. I used paragen8, and it is indeed much improved. However, the biomes are way too small to be able to do anything constructive. Is there a way to stretch the biomes so that they occupy larger space? Sorry to disturb your discussion and thanks. |
05:41 |
paramat |
hoodie, yeah i answered in the forum just now |
05:42 |
hmmmm |
here's what i did so far http://pastebin.com/4TC8ZSN1 |
05:42 |
hoodedice |
Thanks a lot paramat. |
05:42 |
hmmmm |
it's not a sophisticated height decay at all |
05:42 |
paramat |
archipelago will create dirt ridges unless you use 0.4.9dev with the 'nomudflow' flag |
05:42 |
hmmmm |
paramat, why don't you set the nomudflow flag from within your mod? |
05:43 |
paramat |
i will but im still using 0.4.8 stable |
05:44 |
hoodedice |
ok. I think I left that out. =/. Thanks a lot |
05:44 |
hoodedice |
Later. |
05:45 |
hmmmm |
so what do you think about my terrain variance idea |
05:45 |
hmmmm |
i was going to do that originally a long long time ago but i ended up not doing it |
05:46 |
hmmmm |
that would help determine things like what's a mountain, what are planes, so on, but that won't determine if something is an ocean or not |
05:47 |
paramat |
i need to reread and ponder what you've written :) ... |
05:48 |
hmmmm |
there's a balance i need to achieve between complexity and smart design |
05:50 |
hmmmm |
in short i'd like to find a way that i can do minecraft's f(temperature, humidity) -> (average terrain height range, biome type) kind of mapping |
05:50 |
hmmmm |
but i already mentioned the problem *for us* with having the biome type influence the terrain itself |
05:52 |
hmmmm |
agh no wonder why I'm taking so long to fix the biomes, because I never really solved the problem |
05:57 |
paramat |
BTW id like to see dynamic weather stuff cleared out of MT if its not going to be developed with high quality, my temp/humidity readouts in 0.4.8 are 0 or -32000 |
05:59 |
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06:21 |
hmmmm |
paramat, the 0 is a bug, -32768 is a placeholder value that means weather inactive |
06:21 |
hmmmm |
enabling weather means enabling finite liquids and all other proller-related things |
06:22 |
paramat |
thanks, i dont like finite water either (sorry proller) |
06:22 |
hmmmm |
i wanted to contain proller crap so I made it disable-able |
06:22 |
hmmmm |
by default it would be on all the time and write useless data to the maps on generation |
06:23 |
hmmmm |
the mapblocks* i mean |
06:24 |
paramat |
reread your idea, interesting ... not sure if you are suggesting temp/hum defines the terrain height or not |
06:24 |
paramat |
that seems backwards to me |
06:24 |
hmmmm |
that's what minecraft does and it solves all the problems that I'm currently having |
06:24 |
hmmmm |
but it'd create a new problem |
06:25 |
paramat |
best i think to design a stone landscape first and let height influence biomes |
06:25 |
hmmmm |
well yeah that's how it works right now |
06:26 |
paramat |
in paragen i get rings of biomes as you go up large mountains |
06:26 |
hmmmm |
but i want to be able to differentiate between ocean, planes, hills, etc. |
06:26 |
paramat |
and its all so simple ... im lucky to be limited by lua's simplicity and slowness :D |
06:26 |
hmmmm |
it's too simple |
06:27 |
hmmmm |
i'm gonna have to do the terrain variance thing for sure |
06:27 |
us_0gb |
That's sad about the weather. I like the idea of weather, but I don't like finite liquids. |
06:28 |
hmmmm |
as for the beaches/oceans thing you can't really do that based on terrain variance |
06:28 |
hmmmm |
that needs to be directly determined by the height at that point |
06:29 |
hmmmm |
which is basically what exists right now with the biomes with the height_min/height_max parameters |
06:29 |
hmmmm |
having specific height ranges for biomes removes the possibility of determining biome by lookup table |
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07:31 |
paramat |
oddly enough im now questioning having temp / humidity decay with height, as this forces all high mountains and floatlands within the atmosphere to be tundra, it would actually be good to have high altitude deserts and jungles, and low altitude tundra ... |
07:35 |
paramat |
having biomes defined only by 3D noise makes them a small segment of a theoretically infinite pattern, which is closer to celeron55's universality |
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10:52 |
PilzAdam |
Hello everyone! |
10:53 |
LazyJ |
Howdy, PilzAdam ;) |
10:53 |
PilzAdam |
who wants to join my anti-spoiler campaign? https://forum.minetest.net/profile.php?id=2443 |
10:53 |
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10:56 |
LazyJ |
Hmmm... The "spoiler" is a tool that has been abused but for those that use it responsibly it functions as it should. I'm undecided on the matter atm. |
10:57 |
PilzAdam |
I havent seen a single spoiler tag that is used for actual spoilers |
10:58 |
PilzAdam |
its mostly used for formatting, and that is super annyoing since viewers have to click to read |
10:58 |
LazyJ |
Can the term be changed to something more suitable to it's more responsible use? |
10:58 |
PilzAdam |
[annoy] would be good ;-) |
10:58 |
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10:59 |
PilzAdam |
Jordach, logs ^ |
10:59 |
LazyJ |
Instead of "spoiler" is there a way to have a... bookmark? or a type of link that takes the reader to another part of the post but only within that post? |
11:00 |
LazyJ |
So the post's author could create a list of bookmarks at the top of the post, like an index I've seen on wiki's? |
11:00 |
PilzAdam |
that could be handy for big posts for e.g. mods |
11:02 |
LazyJ |
The first post on LinuxGaming's thread is quite long. It would be useful to have a section index for posts like that. VanessaE's server's first posts are similar in need. |
11:02 |
LazyJ |
Need or want? as my dad would ask. |
11:09 |
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11:31 |
PilzAdam |
bbl |
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12:26 |
daspork |
yo |
12:27 |
Jordach |
yoyoyo wassup? |
12:29 |
Jordach |
pfft |
12:31 |
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12:35 |
Jordach |
john_minetest, i've been working on a new human animatic model |
12:35 |
Jordach |
i've actually streamlined my stuff :> |
12:36 |
Jordach |
i even improved my sharp bends and made them look less shit, solved the broken UV at 90*, compressed the mouth to 2x1 pixel area |
12:37 |
Jordach |
it took 6 hours compared to 12 :P |
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12:49 |
Jordach |
john_minetest, sfan5: https://forum.minetest.net/viewtopic.php?pid=130157#p130157 |
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13:29 |
Jordach |
pfft |
13:31 |
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13:33 |
Jordach |
pfffft |
13:33 |
reactor |
ftp |
13:33 |
Jordach |
pah |
13:33 |
Jordach |
haha |
13:33 |
reactor |
фщщщщ |
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13:53 |
reactor |
iHAЬ |
13:53 |
reactor |
Rather, ЬAHi |
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15:06 |
Jordach |
john_minetest, want me to have a look? |
15:06 |
Jordach |
i can reset the pass on it |
15:06 |
* Jordach |
has full admin access |
15:17 |
sfan5 |
!tell PilzAdam wtf did you do with your forum signature? |
15:17 |
MinetestBot |
sfan5: I'll pass that on when PilzAdam is around |
15:21 |
Jordach |
H |
15:21 |
Jordach |
AH |
15:21 |
Jordach |
he wants spoilers disabled |
15:21 |
sfan5 |
or he wants to get banned |
15:22 |
sfan5 |
also: http://mg.viewskew.com/mgoblin_media/media_entries/577/untitled.png |
15:22 |
sfan5 |
that looks nice |
15:22 |
Jordach |
sfan5, ~7 hours compared to my G6 model (instead of 12 hours to do) |
15:22 |
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15:23 |
sfan5 |
uhh |
15:23 |
sfan5 |
>it's still in development, (the 4K standard) |
15:23 |
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15:23 |
sfan5 |
wut, 4K is not a standard it's a resolution (actually it is like a standard but finished) |
15:23 |
Jordach |
sfan5, i constructed the model in record time |
15:23 |
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15:24 |
Jordach |
PilzAdam, fix yer fuckin sig |
15:24 |
sfan5 |
>JPEG likes to artifract, (and that's going to be noticeable on 4K) |
15:24 |
sfan5 |
the higher the resolution the less noticeable are the artifacts |
15:24 |
Jordach |
sfan5, get a 4K projector |
15:24 |
PilzAdam |
Jordach, you dont like my anti-spoiler campaign? |
15:24 |
Jordach |
and scale a 4K image up to 90'' |
15:24 |
Jordach |
PilzAdam, i agree |
15:25 |
sfan5 |
PilzAdam: spoilers are good (but sometimes used incorrectly) |
15:25 |
PilzAdam |
s/sometimes/almost always/ |
15:25 |
sfan5 |
also I won't be the person going through all posts and removing spoiler tags |
15:25 |
sfan5 |
no |
15:26 |
PilzAdam |
you just have to disable the tag |
15:26 |
PilzAdam |
maybe alias it to [code] or so |
15:26 |
sfan5 |
lolno |
15:27 |
sfan5 |
images are often within spoilers |
15:27 |
sfan5 |
that will look like the author of the post has no grasp of forum syntax |
15:27 |
PilzAdam |
then simply ignore the spoiler tag |
15:28 |
sfan5 |
spoilers can be used to hide away screenshots |
15:28 |
sfan5 |
I wanted it for that usecase and it works fine |
15:28 |
sfan5 |
but if someone decides to misuse them it isn't the right way to remove then |
15:29 |
sfan5 |
if that would apply to the real world we wouldn't have any kitchen knives, baseball bats or nails |
15:29 |
sfan5 |
we wouldn't have <n> -> <n> would be forbidden |
15:31 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=130173#p130173 |
15:31 |
PilzAdam |
hiding content from users is never good |
15:32 |
sfan5 |
PilzAdam: I wanted spoilers to be used for hiding away a big pile of screenshots/crafting reciepes one would not prefer to have in their face |
15:33 |
sfan5 |
just putting 1 screenshot/crafting receipe behind a spoiler is misusing for me too |
15:33 |
PilzAdam |
read the IRC log in the linked topic |
15:33 |
sfan5 |
I did |
15:33 |
* Jordach |
drops the bass on sfan5 |
15:34 |
PilzAdam |
there could be some table of contents, and you could move all the examples / screenshots / whatever at the end |
15:34 |
* sfan5 |
drops a kitten on Jordach |
15:34 |
sfan5 |
like I already said it's not good to remove functionality because someone misuses it |
15:34 |
sfan5 |
that's like removing pickeaxes because griefers use them |
15:35 |
sfan5 |
>table of contents |
15:35 |
sfan5 |
we could use mediawiki syntax for the forum then |
15:35 |
PilzAdam |
the problem mainly exists because we have rather large posts for mods and servers |
15:35 |
PilzAdam |
a wiki would be better for some of the mods |
15:37 |
* Jordach |
is either a spastic, or a retard |
15:37 |
* sfan5 |
taps Jordach |
15:37 |
Jordach |
>rendering test >choose wrong object to not render |
15:37 |
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15:37 |
Jordach |
sfan5, i cloned VanessaE's minetest cache :> |
15:38 |
Jordach |
which means i do it daily, just to pull VE's skin DB :> |
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15:57 |
Jordach |
hey NekoGloop |
15:57 |
NekoGloop |
what do you want |
15:58 |
Jordach |
not a lot :> |
15:58 |
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15:58 |
Jordach |
although my rendering and modeling capabilities are skyrocketing :P |
15:58 |
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16:00 |
* Jordach |
wonders if it's possible to have a plane that displays the rendered result, which displays the rendered result... |
16:03 |
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16:06 |
Jordach |
i should really move those two launchers... |
16:07 |
Jordach |
Clementine and Blender are right next to each other |
16:26 |
rubenwardy |
Hi all |
16:27 |
rubenwardy |
http://flapmmo.com/ |
16:29 |
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16:29 |
Jordach |
for fuck sakes |
16:34 |
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16:34 |
Jordach |
so THERE'S the kitten gen |
16:37 |
reactor |
You're doing it wrong. Kittens are supposed to be used for experiments on Schroedinger paradox. |
16:37 |
Jordach |
technically the thing is linear |
16:37 |
Jordach |
the kitten is live until an atom decays |
16:38 |
reactor |
When it decays, no one knows. |
16:38 |
reactor |
Whether it will or will not decay, no one knows. |
16:51 |
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17:04 |
reactor |
But until then noощщщщщщщщщщ |
17:10 |
rubenwardy |
Stronghold 2 time |
17:10 |
|
proller joined #minetest |
17:11 |
|
NakedFury joined #minetest |
17:13 |
Jordach |
there's always happy wheels |
17:14 |
Jordach |
flash player 11+ |
17:14 |
Jordach |
true |
17:14 |
Jordach |
but there was enough framework to do it |
17:15 |
Jordach |
i use apt-get ubuntu-restricted-extras |
17:15 |
|
troller joined #minetest |
17:15 |
|
proller joined #minetest |
17:17 |
reactor |
flesh player |
17:17 |
Jordach |
plol |
17:18 |
VanessaE |
john_minetest: it should work now. |
17:20 |
reactor |
pJordach: pI pcan ptalk plike pthat, ptoo. |
17:27 |
Calinou |
<Jordach> flash player 11+ |
17:27 |
* Calinou |
removed it |
17:27 |
Calinou |
surprisingly, some Flash video players turned into HTML 5 ones on some sites |
17:27 |
Calinou |
no gnash/lightspark |
17:27 |
reactor |
The sad part of that equation is "some". |
17:28 |
Calinou |
for me... that's "all", since I barely ever play video. |
17:28 |
Calinou |
or almost all |
17:28 |
Calinou |
and there's always other ways to get them |
17:28 |
reactor |
youtube-dl \m/ |
17:28 |
reactor |
The name is confusing, though. They should rename it. |
17:32 |
Calinou |
it's _not_ a Quake clone |
17:32 |
Calinou |
and not even a CPMA clone |
17:32 |
Calinou |
go say to Samual that Xonotic is a CPMA clone |
17:32 |
Calinou |
he'll almost ban you |
17:33 |
Calinou |
john_minetest, Tesseract, Sauerbraten, Red Eclipse are not based on Quake at all |
17:33 |
Calinou |
so, learn your lessons again |
17:34 |
reactor |
...most people who criticise UNIX haven't ever been seriously using it. |
17:47 |
PilzAdam |
I love these kinds of bugs: https://forum.minetest.net/viewtopic.php?id=8595 |
17:47 |
PilzAdam |
they repeatedly solve themselves |
17:53 |
Calinou |
try Tesseract |
17:54 |
Calinou |
tactical shooters can (somehow) be made by editing variables |
17:54 |
Calinou |
(doesn't require source code editing, you just need admin access to a server) |
17:54 |
Calinou |
"Something like Operation Flashpoint or Arma." the problem is, these games require a lot more work on art, usually, and they can cause ethical problems sometimes |
17:55 |
|
EvergreenTree joined #minetest |
17:55 |
|
EvergreenTree joined #minetest |
17:58 |
|
john_minetest left #minetest |
17:58 |
Jordach |
...you have a guy who's got a few gun models sitting around waiting for action |
18:01 |
FreeFull |
I like Warsow with Racesow |
18:13 |
|
whmark joined #minetest |
18:14 |
|
grrk-bzzt joined #minetest |
18:15 |
|
RealBadAngel joined #minetest |
18:16 |
RealBadAngel |
sfan5, here? |
18:16 |
* VanessaE |
pokes RealBadAngel (just because. ;) ) |
18:16 |
RealBadAngel |
hi |
18:16 |
VanessaE |
hey |
18:24 |
RealBadAngel |
i need windows build with #1117 |
18:28 |
|
Leoneof joined #minetest |
18:34 |
sfan5 |
RealBadAngel: yes |
18:34 |
RealBadAngel |
sfan5, can you build it for me? |
18:34 |
sfan5 |
sure |
18:35 |
RealBadAngel |
superb |
18:37 |
sfan5 |
wow |
18:37 |
sfan5 |
you used branches? |
18:38 |
sfan5 |
nice :-) |
18:38 |
RealBadAngel |
for a few weeks already |
18:44 |
sfan5 |
RealBadAngel: http://sfan5.duckdns.org/minetest-0.4.9-3da5669-rba-win32.7z |
18:44 |
RealBadAngel |
thx |
18:44 |
RealBadAngel |
i need to test the shaders on windows |
18:46 |
|
whmark left #minetest |
18:59 |
VanessaE |
ohh |
19:00 |
* VanessaE |
waits for a list of obscure errors :P |
19:01 |
RealBadAngel |
better to test it before than wait for such list |
19:01 |
VanessaE |
I meant from you :P |
19:02 |
RealBadAngel |
you mean with hdx maps? |
19:02 |
VanessaE |
I meant I expected you would find some list of glitches that worked fine in Linux but don't seem to work exactly right in Windows :) |
19:02 |
VanessaE |
(any texture pack) |
19:03 |
VanessaE |
I was trying to make a joke |
19:03 |
RealBadAngel |
we will see |
19:03 |
VanessaE |
way to kill it, RBA :P |
19:06 |
|
Tuxedo[Qyou] joined #minetest |
19:06 |
|
hoodedice joined #minetest |
19:06 |
|
hoodedice joined #minetest |
19:20 |
* NekoGloop |
throws a kitten at RBA |
19:20 |
NekoGloop |
oh shit he left |
19:20 |
NekoGloop |
uh |
19:20 |
NekoGloop |
as you were. |
19:20 |
* hoodedice |
throws kitten back |
19:23 |
|
Pest joined #minetest |
19:24 |
* whiskers75 |
kitten! |
19:24 |
* hoodedice |
kicks Pest (Reason: he was a pest) |
19:26 |
rubenwardy |
Back |
19:26 |
|
Taoki joined #minetest |
19:26 |
NekoGloop |
meow |
19:26 |
hoodedice |
Arf |
19:26 |
hoodedice |
ARF ARF |
19:27 |
hoodedice |
BOW ARF BOW BOW BOW WOW ARF ARF |
19:27 |
* rubenwardy |
places a kitten on NekoGloop's head |
19:31 |
* sfan5 |
gives rubenwardy a kitten |
19:31 |
* sfan5 |
taps rubenwardy |
19:31 |
* sfan5 |
throws a kitten at rubenwardy |
19:31 |
* sfan5 |
puts a kitten on rubenwardy's head |
19:31 |
sfan5 |
meow |
19:31 |
hoodedice |
BARK |
19:31 |
ShadowNinja |
,,kitten :-) |
19:31 |
* ShadowBot |
hands ShadowNinja a kitten |
19:32 |
sfan5 |
,,twokittens |
19:32 |
sfan5 |
:-( |
19:32 |
hoodedice |
,,kitten =) |
19:32 |
* ShadowBot |
hands hoodedice a kitten |
19:32 |
rubenwardy |
Might add /kit name to my client |
19:32 |
sfan5 |
,,kitten 2 |
19:32 |
hoodedice |
Yaay |
19:32 |
* ShadowBot |
hands sfan5 a kitten |
19:32 |
sfan5 |
ShadowBot: I WANTED TWO KITTENS :-( :-( :-( |
19:32 |
ShadowNinja |
~kitten sfan5 |
19:32 |
* ShadowBot |
hands sfan5 a kitten |
19:32 |
* rubenwardy |
puts a kitten on kit's head |
19:33 |
rubenwardy |
oh |
19:33 |
ShadowNinja |
I could add annother parameter for that. |
19:33 |
rubenwardy |
used %1, not %2 |
19:33 |
rubenwardy |
:{ |
19:33 |
rubenwardy |
:P |
19:33 |
hoodedice |
,,kittens =) |
19:33 |
hoodedice |
,,pizza =) |
19:33 |
* rubenwardy |
puts a kitten on sfan5's head |
19:33 |
hoodedice |
Y U NO PIzZA? |
19:33 |
rubenwardy |
/kit sfan5 |
19:33 |
* sfan5 |
throws hoodedice at a pizza |
19:33 |
hoodedice |
such grammer |
19:34 |
* rubenwardy |
puts a kitten on hoodedice's head |
19:36 |
* rubenwardy |
puts a kitten on hoodedice's head |
19:36 |
hoodedice |
*kitten bites hoodedice* |
19:36 |
* rubenwardy |
puts a kitten on hoodedice's head |
19:36 |
rubenwardy |
yay! |
19:36 |
* hoodedice |
slaps rubenwardy |
19:36 |
* sfan5 |
taps hoodedice |
19:36 |
hoodedice |
,,kitten |
19:36 |
* ShadowBot |
hands hoodedice a kitten |
19:36 |
hoodedice |
Ow |
19:37 |
PilzAdam |
this user in the forums is insulting me: https://forum.minetest.net/viewtopic.php?pid=130208#p130208 |
19:37 |
* rubenwardy |
defenestrates hoodedice's cat |
19:37 |
* rubenwardy |
puts a kitten on PilzAdam's head |
19:37 |
* rubenwardy |
defenestrates PilzAdam's head |
19:38 |
* rubenwardy |
found User Commands in HexChat |
19:38 |
hoodedice |
!g defenestrate |
19:38 |
MinetestBot |
hoodedice: http://en.wikipedia.org/wiki/Defenestration |
19:38 |
hoodedice |
:O |
19:38 |
ShadowNinja |
~g defenstrate |
19:38 |
ShadowBot |
ShadowNinja: http://www.thefreedictionary.com/Defenstrate | An act of throwing someone or something out of a window. [From de- + Latin fenestra, window.] defenestration (diËËŒfÉ›nɪˈstreɪʃən). n. 1. the act of throwing ... |
19:38 |
* rubenwardy |
puts a kitten on rubenwardy's head |
19:39 |
ShadowNinja |
^ More helpfull. :-- |
19:39 |
ShadowNinja |
:-) |
19:39 |
rubenwardy |
awesome word |
19:39 |
hoodedice |
OKay people important stuff |
19:40 |
ShadowNinja |
Er, ,,(g defenestrate) |
19:40 |
ShadowBot |
ShadowNinja: http://www.merriam-webster.com/dictionary/defenestration | a throwing of a person or thing out of a window. 2. : a usually swift dismissal or expulsion (as from a political party or office). — de·fen·es·trate |
19:40 |
rubenwardy |
PilzAdam: he probably thinks you are a troll, now |
19:40 |
hoodedice |
Someone connected to my server |
19:40 |
ShadowNinja |
Same thing though. |
19:40 |
hoodedice |
with this : error drawhotbar NULL |
19:40 |
hoodedice |
Latest git didn't work on his Windows 7 system, probably crashed |
19:41 |
hoodedice |
Where latest git = sfan5's latest build |
19:41 |
sfan5 |
have your searched in the github issues? |
19:43 |
hoodedice |
I haven't but he managed to connect |
19:47 |
|
cisoun joined #minetest |
19:48 |
ShadowNinja |
Foo & Foo::operator=(const Foo &f) { assert(this != NULL); } --> Assertion failed. ??? |
19:49 |
sfan5 |
ShadowNinja: c++ is magic |
19:49 |
* rubenwardy |
defenestrates sfan5's c++ |
19:49 |
* rubenwardy |
defenestrates sfan5's c++_compiler |
19:50 |
sfan5 |
I didn't want g++ anyway |
19:50 |
ShadowNinja |
test: nbt.cpp:62: NBT::Tag& NBT::Tag::operator=(const NBT::Tag&): Assertion `this != __null' failed. (C++11) |
19:50 |
* rubenwardy |
puts a compiler on sfan5's head |
19:50 |
sfan5 |
NBT as in the format minecraft uses |
19:50 |
sfan5 |
? |
19:50 |
rubenwardy |
^ /put compiler sfan5 |
19:50 |
* sfan5 |
puts python on rubenwardy's head |
19:50 |
rubenwardy |
lol |
19:51 |
ShadowNinja |
sfan5: Yep. |
19:51 |
ShadowNinja |
http://pastebin.ubuntu.com/6950682/ |
19:52 |
ShadowNinja |
sfan5: I'm writing a parser (and writer). It's for a MC2MT converter. |
19:52 |
sfan5 |
ah |
19:53 |
Jordach |
HEY |
19:53 |
Jordach |
HEEEYYYY |
19:53 |
sfan5 |
HEEEEEEEYYYYYYYYYY |
19:53 |
Jordach |
i made something with that name, you can GTFO |
19:54 |
rubenwardy |
ShadowNinja, texture packs, or maps, or other? |
19:54 |
ShadowNinja |
Jordach: Wasn't it MC4MT? |
19:54 |
ShadowNinja |
rubenwardy: Maps. |
19:54 |
rubenwardy |
cool |
19:54 |
Jordach |
close enough |
19:54 |
|
rsiska joined #minetest |
19:55 |
rubenwardy |
oooooooh, trademarking fight! |
19:59 |
hoodedice |
sfan5 |
19:59 |
hoodedice |
WorldEdit: I saved a file from another world |
19:59 |
hoodedice |
But cant load it into a newer world |
19:59 |
hoodedice |
The original world is deleted |
20:00 |
Jordach |
PilzAdam, Insluting <- fix yer typos |
20:00 |
rubenwardy |
Enslutting |
20:02 |
sfan5 |
hoodedice: lua error? |
20:03 |
|
monkeycoder joined #minetest |
20:04 |
|
Miner_48er joined #minetest |
20:04 |
hoodedice |
Failed to load |
20:05 |
hoodedice |
Where is the stuff stored? |
20:09 |
|
Megaf joined #minetest |
20:11 |
hoodedice |
I'm kinda frustrated |
20:11 |
hoodedice |
I usually allow only well known members of this community to join my server |
20:11 |
hoodedice |
Today, I allowed this newbie to join too |
20:11 |
sfan5 |
hoodedice: <worlddir>/scmes |
20:11 |
sfan5 |
schems* |
20:11 |
hoodedice |
5 minutes in the game, and now he's fishing among my other clients for someone to play on HIS MC server |
20:12 |
hoodedice |
*facepalm* |
20:12 |
sfan5 |
MC? |
20:12 |
sfan5 |
lolwat |
20:12 |
|
domtron joined #minetest |
20:12 |
hoodedice |
yes, Minecraft |
20:12 |
Miner_48er |
hoodedice what type of server' |
20:12 |
hoodedice |
I said that I didn't have it, and now he;s telling me to torrent it |
20:13 |
hoodedice |
A private server only for members of this flash game community I used to be on |
20:14 |
hoodedice |
Now look at him |
20:14 |
hoodedice |
"Feels like I'm playing a Chinese rip-off of MC" |
20:14 |
hoodedice |
slash kick |
20:14 |
hoodedice |
lol |
20:16 |
* Jordach |
pokes hoodedice ;) |
20:17 |
Jordach |
whoever's got a skin on VE's servers: you're screwed - i cloned the entire DB via MITM packet captures :> |
20:17 |
hoodedice |
? |
20:18 |
sfan5 |
Jordach: mitm |
20:18 |
sfan5 |
lol |
20:18 |
sfan5 |
you could just have copied stuff from client/cache |
20:19 |
Jordach |
sfan5, easier |
20:19 |
Jordach |
they're not named |
20:19 |
Jordach |
http://www.zimagez.com/zimage/screenshot-170214-201922.php |
20:20 |
Jordach |
and the G7 model is incoming (hint; that female render is G7F) |
20:23 |
|
dante123 joined #minetest |
20:25 |
Jordach |
hello dante123 |
20:29 |
|
LazyJ joined #minetest |
20:29 |
PilzAdam |
Jordach, what are you going to do about that post? |
20:29 |
Jordach |
feck all |
20:30 |
Jordach |
i'm not going to appear biased :> |
20:30 |
dante123 |
hi Jordach |
20:30 |
PilzAdam |
its your job as moderator to moderate |
20:30 |
hoodedice |
Which post? |
20:31 |
Jordach |
PilzAdam, technically, an insult under the color of law is fine |
20:31 |
PilzAdam |
hoodedice, the one where DeepGaze insults me |
20:31 |
hoodedice |
OMG, gonna check it out |
20:32 |
PilzAdam |
Jordach, "By registering, you agree to act suitably" |
20:33 |
NekoGloop |
http://i.imgur.com/ljg1Sz2.png |
20:33 |
* Jordach |
tilts head |
20:35 |
hoodedice |
Jordach, wait for a reply |
20:35 |
hoodedice |
I posted a little warning. |
20:35 |
Jordach |
alrighty |
20:35 |
Jordach |
it's not like i give a fuck |
20:35 |
PilzAdam |
Jordach, insulting is illegal, according to § 185 BGB |
20:36 |
Jordach |
even though i agree to PilzAdam's idea of killing [spoiler] |
20:36 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=130219#p130219 |
20:36 |
hoodedice |
I don't agree |
20:36 |
hoodedice |
Spoilers ARE pretty useful |
20:36 |
Jordach |
even better |
20:36 |
|
domtron joined #minetest |
20:36 |
|
dante123 joined #minetest |
20:36 |
Jordach |
one click that's it bullshit |
20:37 |
|
svv joined #minetest |
20:38 |
PilzAdam |
Jordach, okay, then Ill get my other signature back again |
20:39 |
Jordach |
i made no opinion, locked it, and let IT DIE. |
20:39 |
PilzAdam |
moderating a topic != closing it |
20:40 |
EvergreenTree |
Okay, this is stupid. It's impossible to get anyone's attention on #minetest-dev |
20:40 |
EvergreenTree |
I guess I'll ask here then |
20:41 |
EvergreenTree |
https://github.com/minetest/minetest_game/pull/240 |
20:41 |
|
phantombeta joined #minetest |
20:41 |
PilzAdam |
EvergreenTree, the problem is that nobody cares |
20:42 |
EvergreenTree |
My problem is that #minetest-dev is where pull requests should be mentioned. So why is that not the case? |
20:42 |
EvergreenTree |
Sure they may not care, but at least someone can say something |
20:42 |
svv |
because not everyone is on irc all of the time? |
20:42 |
|
Gethiox joined #minetest |
20:42 |
EvergreenTree |
what is the point of pull requests if no one pays attention to them? |
20:42 |
EvergreenTree |
sw, the people I'm talking about are |
20:43 |
EvergreenTree |
They just aren't paying attention |
20:43 |
svv |
Oh, I have no idea to be honest. A lot of people idle on irc because they have bouncers. |
20:43 |
phantombeta |
Hello |
20:44 |
EvergreenTree |
sw, Yeah. I have no idea why people do that |
20:44 |
EvergreenTree |
Hi phantombeta |
20:44 |
phantombeta |
How's it going? |
20:44 |
svv |
too lazy to re-ident with nickserv every time :P |
20:46 |
EvergreenTree |
I do. :P |
20:47 |
EvergreenTree |
It is annoying, but I don't really mind |
20:47 |
|
exoplanet joined #minetest |
20:47 |
|
exoplanet joined #minetest |
20:58 |
EvergreenTree |
PilzAdam: What's the point of pull requests if no one pays any attention to them? When I posted it here, I was told to go to -dev |
20:58 |
EvergreenTree |
Then when I go there, you tell me No one cares |
20:59 |
PilzAdam |
nobody seems to care about minetest_game |
20:59 |
|
domtron joined #minetest |
20:59 |
svv |
EvergreenTree: did you submit the pull request on Github? |
20:59 |
EvergreenTree |
Yes, of course |
20:59 |
EvergreenTree |
I just posted it here |
21:00 |
Jordach |
PilzAdam, then get the best modders out of the forum access to the minetest_game |
21:00 |
PilzAdam |
Jordach, why? |
21:00 |
EvergreenTree |
minetest_game has to be updated |
21:00 |
Jordach |
because minetest_game is no different to an engine |
21:00 |
EvergreenTree |
^ not really true |
21:01 |
Jordach |
EvergreenTree, then try to base a game without it (most mods need it)_ |
21:01 |
EvergreenTree |
But minetest_game still needs to be maintained |
21:01 |
EvergreenTree |
minetest_game is sort of an engine, only because it's the default game |
21:02 |
EvergreenTree |
If it weren't then it is just another set of mods |
21:02 |
PilzAdam |
I think it would be good to encourage people to make their own games |
21:02 |
Jordach |
PilzAdam, like anyone will |
21:03 |
PilzAdam |
I already have a non-minetest_game game |
21:03 |
Jordach |
because even the wiki says making a mod is easier than making a game |
21:03 |
PilzAdam |
there are other in the forums |
21:03 |
svv |
is minetest not going for feature parity with minecraft? |
21:03 |
EvergreenTree |
Yes, anyone can, but default still needs to be updated and maintained |
21:03 |
EvergreenTree |
It depends on whether you consider minetest as an engine or a game |
21:03 |
Jordach |
everything points at the API to extend minetest_game |
21:03 |
PilzAdam |
svv, not at all, Minetest is a game engine |
21:03 |
PilzAdam |
Jordach, then the wiki needs to be changed |
21:04 |
EvergreenTree |
However, most people do not play minetest like it's an engine |
21:04 |
Jordach |
PilzAdam, start by actually making people want to develop a brand new game |
21:04 |
EvergreenTree |
^ |
21:04 |
svv |
I don't doubt that it's a game engine, in the same way that minecraft is an engine with mods. |
21:04 |
Jordach |
because this is the IDENTICAL problem the 1.8 API for MC faces |
21:04 |
Jordach |
people will be more interested in making a silly mod rather than a full on game mode |
21:04 |
NekoGloop |
what 1.8 API |
21:05 |
|
john_minetest joined #minetest |
21:05 |
NekoGloop |
;P |
21:05 |
|
john_minetest joined #minetest |
21:05 |
Jordach |
NekoGloop, Minecraft 1.8 SHOULD come with the API |
21:05 |
NekoGloop |
it won't |
21:05 |
NekoGloop |
i guarentee it |
21:05 |
EvergreenTree |
From what I can tell, it never will |
21:07 |
svv |
Notch doesn't give a fuck about the game, he's ready to slaughter his goose that lays the golden eggs. |
21:07 |
NekoGloop |
Notch doesn't even work on it |
21:07 |
Jordach |
but then: the same problem again: people will just fuck around rather than actually make something useful |
21:07 |
NekoGloop |
he's retired iirc |
21:08 |
NekoGloop |
well, not retired from making games |
21:08 |
EvergreenTree |
Yeah, he really doesn't do anything on minecraft |
21:08 |
NekoGloop |
but retired from minecraft dev |
21:13 |
hoodedice |
Whatever happened to MC becoming OSS |
21:14 |
Jordach |
hoodedice, when sales drop off completely (they're down to 10k a day) |
21:14 |
hoodedice |
lol |
21:14 |
|
frecel_ joined #minetest |
21:16 |
EvergreenTree |
An opinion I have about minetest being an engine: Most people who play minetest treat it + minetest_game as one thing |
21:17 |
EvergreenTree |
If you want to cater to about 2% of people who actually migh create a game for it, then fine |
21:19 |
NekoGloop |
http://www.youtube.com/watch?v=1SBxsv_T_Jw |
21:20 |
EvergreenTree |
!title |
21:20 |
EvergreenTree |
MinetestBot: u fail |
21:20 |
MinetestBot |
EvergreenTree: Minecraft in 15 seconds - YouTube |
21:21 |
EvergreenTree |
oh, there we go |
21:22 |
Jordach |
silly MinetestBot |
21:22 |
* Jordach |
pets MinetestBot |
21:25 |
* hoodedice |
kicks MinetestBot |
21:25 |
hoodedice |
!rainbow ow |
21:25 |
MinetestBot |
4o4w |
21:26 |
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21:30 |
* sfan5 |
taps Jordach |
21:30 |
* Jordach |
taps EvergreenTree |
21:31 |
* EvergreenTree |
taps sfan5 |
21:31 |
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21:31 |
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21:34 |
sfan5 |
good night everyone |
21:39 |
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21:47 |
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21:47 |
Tg1 |
hello |
21:51 |
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21:52 |
NekoGloop |
does tapping EvergreenTree provide green mana? |
21:52 |
EvergreenTree |
lol |
21:52 |
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21:59 |
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21:59 |
domtron |
is there anyway to link a key to a formspec/detached inventory? |
22:00 |
domtron |
with the current lua API |
22:00 |
* EvergreenTree |
slaps Jordach |
22:00 |
PilzAdam |
not any key, just the ones that already have a function |
22:02 |
EvergreenTree |
What do I have to do to get any attention on -dev? It's like I'm muted on there or something |
22:02 |
EvergreenTree |
I'm told to go there to show off pull requests, and I just get ignored |
22:04 |
hoodedice |
... |
22:04 |
hoodedice |
I feel you bro/sis/bis/sro |
22:04 |
EvergreenTree |
lol |
22:05 |
Jordach |
0.0 |
22:05 |
EvergreenTree |
? |
22:06 |
EvergreenTree |
Why are the core devs such elitists? |
22:06 |
Jordach |
hoodedice, +0 for the transgender reference. |
22:06 |
EvergreenTree |
I hate having to even get a response from any of them |
22:06 |
EvergreenTree |
even a bad response |
22:07 |
PilzAdam |
EvergreenTree, I already responded to you |
22:07 |
EvergreenTree |
They are just infuriating |
22:07 |
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22:07 |
EvergreenTree |
That is not the response I was looking for |
22:07 |
PilzAdam |
<EvergreenTree> even a bad response |
22:07 |
EvergreenTree |
"No one cares" is not a good answer |
22:07 |
EvergreenTree |
I said I hate having to get a response |
22:08 |
EvergreenTree |
I'm not talking about the pull request in that case |
22:08 |
EvergreenTree |
When I said "I hate having to get a response" I wasn't talking about the response to the pull request |
22:08 |
PilzAdam |
nobody is interested in minetest_game, since its a boring game, and any attempt to make it better fails because of people bitching arround |
22:08 |
hoodedice |
Wow. |
22:09 |
hoodedice |
Suchh fucking pessimism |
22:09 |
PilzAdam |
thats why we have a semi-official agreement to not touch it |
22:09 |
Guest34104 |
How are people able to hack minetest? I run a small server and keep getting hackers. How are they able to do it? Is there any way to prevent it? Somethimes they can fly and other privs seem to be enabled even though they're not. Thanks. |
22:09 |
hoodedice |
If this is the attitude, I don;t know how we can move ahead? |
22:09 |
PilzAdam |
hoodedice, all core devs mainly focus on the engine |
22:09 |
EvergreenTree |
So you expect the stagnant community to create games for you? |
22:10 |
hoodedice |
Evergreen, actually, yes |
22:10 |
PilzAdam |
EvergreenTree, not really |
22:10 |
PilzAdam |
I mostly care about creating an engine |
22:10 |
EvergreenTree |
what n00b want to find out that the engine doesn't actually come with a playable game? |
22:10 |
PilzAdam |
and I also create a game myself |
22:10 |
EvergreenTree |
Well, then someone needs to care about making a playable game for that engine |
22:10 |
EvergreenTree |
that comes by default |
22:10 |
hoodedice |
Because that's hat Celeron said himself |
22:11 |
EvergreenTree |
It is useless developing the engine |
22:11 |
PilzAdam |
thats your opinion |
22:11 |
EvergreenTree |
Wait, that came out wrong |
22:12 |
EvergreenTree |
What I meant is that the engine matters to modders and developers |
22:12 |
EvergreenTree |
the game matters to people who are just playing to have fun |
22:13 |
Guest34104 |
How are people able to hack minetest? I run a small server and keep getting hackers. How are they able to do it? Is there any way to prevent it? Somethimes they can fly and other privs seem to be enabled even though they're not. Thanks. |
22:14 |
hoodedice |
Guest34104, please wait for a reply. PilzAdam! |
22:15 |
PilzAdam |
Guest34104, hacking Minetest is quite easy |
22:15 |
PilzAdam |
and the anti-cheat mechanisms on the server are quite simple |
22:17 |
Guest34104 |
So how do they hack and how do you prevent it? |
22:17 |
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22:17 |
PilzAdam |
I am not interested in telling you how to hack clients |
22:18 |
PilzAdam |
and there are probably ways to prevent that on the server side, someone just needs to do it |
22:18 |
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22:20 |
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22:21 |
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22:40 |
Jordach |
Tonights news in #minetest-dev: The knives come out as PilzAdam, VanessaE and EvergreenTree duke it out over merging Animated Furnaces. Film at 11. |
22:40 |
EvergreenTree |
lol |
22:40 |
EvergreenTree |
minetest-dev is like a soap opera |
22:40 |
Jordach |
HEY |
22:40 |
Jordach |
i said that a while back |
22:41 |
EvergreenTree |
oh, you did? |
22:41 |
Jordach |
looks like you're recycling my shit |
22:41 |
EvergreenTree |
sorry. |
22:41 |
EvergreenTree |
:P |
22:41 |
EvergreenTree |
I made that up |
22:41 |
Jordach |
EvergreenTree, sfan5 had that for ~4 months as a sig |
22:42 |
EvergreenTree |
I remember hearing it somewhere before, didn't know it was yours |
22:42 |
Jordach |
i should really do those news snippets (taking in parts of IRC.) |
22:43 |
EvergreenTree |
Lol |
22:43 |
EvergreenTree |
IRC newspaper |
22:43 |
EvergreenTree |
"The IRC Journal" |
22:44 |
EvergreenTree |
Wow, some discussions go way off the point at which they started |
22:45 |
PilzAdam |
EvergreenTree, welcome to #minetest |
22:45 |
Jordach |
pfft |
22:45 |
Jordach |
:P |
22:46 |
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22:46 |
EvergreenTree |
#minetest - polotics and everything in between |
22:46 |
Jordach |
politics* |
22:46 |
Jordach |
</grammar_nazi> |
22:46 |
PilzAdam |
*poltics |
22:47 |
Jordach |
pffffffffffffffffffffftttttttt |
22:47 |
PilzAdam |
</real_....> |
22:47 |
PilzAdam |
:-p |
22:47 |
* Jordach |
reloads the channel shotguhn |
22:47 |
Jordach |
-h |
22:48 |
PilzAdam |
the guhn! he has the guhn! |
22:49 |
Jordach |
sag Hallo zu meinem kleinen flammenwerfer |
22:49 |
PilzAdam |
Hallo |
22:49 |
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22:52 |
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23:01 |
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23:49 |
MinetestBot |
GIT: 4Evergreen4 commited to minetest/minetest_game: Add animated front texture for active furnace a5dcf123e0 2014-02-17T15:21:08-08:00 http://git.io/Yq7GZg |
23:49 |
EvergreenTree |
Woohoo |
23:56 |
Enke |
So, furnaces now have an animated texture? |