Time Nick Message 00:19 Jace2 im Jace 00:20 Jace2 this is Jace 03:39 hoodedice sfan5! 04:53 hoodedice Is there a way to increase biome limits? 04:53 hoodedice ie, make em bigger? 05:02 hoodedice !seen paramat 05:02 MinetestBot hoodedice: paramat was last seen at 2014-02-16 05:03:12 UTC on #minetest 05:19 hmmmm :( 05:19 hmmmm foo 05:19 hmmmm I can't seem to get the temperature-decay-with-elevation biome thing working right 05:21 hmmmm what if instead, temperature/humidity selects a biome group which is just the same biome except split up into height segments 05:22 hmmmm so you don't define a biome, you define a biome set 05:22 hmmmm each biome set consists of one or more biomes which have common temperature and humidity points, but have different characteristics based on elevation 05:22 hmmmm maybe this is the way forward 05:24 hmmmm but see all i can do here is talk about the elevation at a point 05:25 hmmmm not the terrain characteristics of the surrounding area 05:26 hmmmm so that means the default biome group with a heat point and humidity point both at, say, 50 is like {dirt ocean, shore, plains, hills, extreme hills} 05:26 hmmmm but "plains" isn't some sort of biome that occurs at a specific height 05:26 hmmmm "plains" is used to describe what the surrounding area is like, e.g. mostly flat and has a low variance 05:28 hmmmm minecraft makes this work by giving each biome an average height, the biome for a specific point is picked based off of temperature and humidity and nothing else, then the average height of that biome is used to influence the terrain 05:28 hoodedice ... 05:28 hmmmm that was my original original approach except it didn't work because of all the vertical cliffs since the noise would be discontinuous 05:28 hoodedice I'm here for paramat too. =| 05:28 hmmmm minecraft skirts around this issue by interpolating the terrain 05:29 hmmmm see that's the thing 05:29 hmmmm minecraft is able to do all this cool stuff because they tailor it to one specific implementation of a thing 05:29 hmmmm they don't make a generic, generalized version of whatever it is 05:29 hmmmm but we have to because minetest is modular, expandable, and reusable 05:30 hoodedice And depends largely on the modding community 05:31 hoodedice Which can be largely summed up in one post: https://forum.minetest.net/viewtopic.php?id=8171 05:31 hmmmm minecraft is never going to be able to have the flexibility of minetest. never. unless they scrap the entire codebase and then start over from new, at which point they'd be several years behind us 05:31 hmmmm so maybe their biome system works out for them 05:31 hmmmm that's cool, but they're also stuck to one specific map generation paradigm 05:32 hoodedice How about giving a nice form to fill up at gen time to the user 05:32 hoodedice Asking them what percentage of each type of biome they would like? 05:33 hmmmm uh.. sure. 05:33 hoodedice And then only bothering about improving the code of those indiv biomes and making the transitions smoother? 05:33 hoodedice I smell sarcasm 05:34 hmmmm so I guess this goes back to the ol' terrain variance variable 05:34 hmmmm sigh 05:35 hmmmm except i never really figured out how to make that work aside from using the persistence noise used to modulate the base terrain 05:35 hoodedice inb4 I decide to change my major 05:35 hmmmm so if I use the persistence values and then add on the other types of turbulence noise, like mountains or ridges, based on some sort of ratio 05:36 hmmmm maybe like base noise accounts for 2/5ths, mountain terrain accounts for another 2/5ths, and then ridge terrain accounts for 1/5th of the value 05:36 hmmmm those sound like good weights 05:36 hoodedice Ah paramat 05:36 paramat o/ 05:37 hoodedice Please check the logs, hmmm has a lot to say to you 05:37 hoodedice I however, have only two things 05:37 hmmmm i'm mostly just talking to myself 05:37 hoodedice Talking to yourself on an IRC... 05:37 hoodedice I should start doing that 05:37 hmmmm it helps 05:37 paramat hmmmm, can you explain the trouble you're having with temp decay with height? works well in paragen 05:37 hmmmm I can't get the desired effects 05:37 hoodedice But then again, what am I doing at 12:30 am? 05:38 hmmmm in particular i'm not able to get narrow bands of beach 05:38 paramat hoodie, hmmm doesnt need my help, he's MT's mapgen dev ;) 05:38 hmmmm and of course you can't differentiate between oceans and anything else like that 05:38 hoodedice okay, paramat, A. I used archipelago with your recommended .conf settings but I do get those strips of incorrectly generated dirt 05:39 hoodedice Which is kind of a bummer 05:39 hoodedice (I didn't say that he needed your help, I said 'wants to talk to you'. But then again, nvm) 05:40 paramat i define beach and dunes biomes only on proximity to sea level 05:40 hmmmm so you have special cases for those ibomes? 05:40 hmmmm see that's what I'm avoiding 05:40 paramat yeah 05:40 hmmmm that's so easy to do but you need to hardcode things in 05:41 hoodedice B. I used paragen8, and it is indeed much improved. However, the biomes are way too small to be able to do anything constructive. Is there a way to stretch the biomes so that they occupy larger space? Sorry to disturb your discussion and thanks. 05:41 paramat hoodie, yeah i answered in the forum just now 05:42 hmmmm here's what i did so far http://pastebin.com/4TC8ZSN1 05:42 hoodedice Thanks a lot paramat. 05:42 hmmmm it's not a sophisticated height decay at all 05:42 paramat archipelago will create dirt ridges unless you use 0.4.9dev with the 'nomudflow' flag 05:42 hmmmm paramat, why don't you set the nomudflow flag from within your mod? 05:43 paramat i will but im still using 0.4.8 stable 05:44 hoodedice ok. I think I left that out. =/. Thanks a lot 05:44 hoodedice Later. 05:45 hmmmm so what do you think about my terrain variance idea 05:45 hmmmm i was going to do that originally a long long time ago but i ended up not doing it 05:46 hmmmm that would help determine things like what's a mountain, what are planes, so on, but that won't determine if something is an ocean or not 05:47 paramat i need to reread and ponder what you've written :) ... 05:48 hmmmm there's a balance i need to achieve between complexity and smart design 05:50 hmmmm in short i'd like to find a way that i can do minecraft's f(temperature, humidity) -> (average terrain height range, biome type) kind of mapping 05:50 hmmmm but i already mentioned the problem *for us* with having the biome type influence the terrain itself 05:52 hmmmm agh no wonder why I'm taking so long to fix the biomes, because I never really solved the problem 05:57 paramat BTW id like to see dynamic weather stuff cleared out of MT if its not going to be developed with high quality, my temp/humidity readouts in 0.4.8 are 0 or -32000 06:21 hmmmm paramat, the 0 is a bug, -32768 is a placeholder value that means weather inactive 06:21 hmmmm enabling weather means enabling finite liquids and all other proller-related things 06:22 paramat thanks, i dont like finite water either (sorry proller) 06:22 hmmmm i wanted to contain proller crap so I made it disable-able 06:22 hmmmm by default it would be on all the time and write useless data to the maps on generation 06:23 hmmmm the mapblocks* i mean 06:24 paramat reread your idea, interesting ... not sure if you are suggesting temp/hum defines the terrain height or not 06:24 paramat that seems backwards to me 06:24 hmmmm that's what minecraft does and it solves all the problems that I'm currently having 06:24 hmmmm but it'd create a new problem 06:25 paramat best i think to design a stone landscape first and let height influence biomes 06:25 hmmmm well yeah that's how it works right now 06:26 paramat in paragen i get rings of biomes as you go up large mountains 06:26 hmmmm but i want to be able to differentiate between ocean, planes, hills, etc. 06:26 paramat and its all so simple ... im lucky to be limited by lua's simplicity and slowness :D 06:26 hmmmm it's too simple 06:27 hmmmm i'm gonna have to do the terrain variance thing for sure 06:27 us_0gb That's sad about the weather. I like the idea of weather, but I don't like finite liquids. 06:28 hmmmm as for the beaches/oceans thing you can't really do that based on terrain variance 06:28 hmmmm that needs to be directly determined by the height at that point 06:29 hmmmm which is basically what exists right now with the biomes with the height_min/height_max parameters 06:29 hmmmm having specific height ranges for biomes removes the possibility of determining biome by lookup table 07:31 paramat oddly enough im now questioning having temp / humidity decay with height, as this forces all high mountains and floatlands within the atmosphere to be tundra, it would actually be good to have high altitude deserts and jungles, and low altitude tundra ... 07:35 paramat having biomes defined only by 3D noise makes them a small segment of a theoretically infinite pattern, which is closer to celeron55's universality 10:52 PilzAdam Hello everyone! 10:53 LazyJ Howdy, PilzAdam ;) 10:53 PilzAdam who wants to join my anti-spoiler campaign? https://forum.minetest.net/profile.php?id=2443 10:56 LazyJ Hmmm... The "spoiler" is a tool that has been abused but for those that use it responsibly it functions as it should. I'm undecided on the matter atm. 10:57 PilzAdam I havent seen a single spoiler tag that is used for actual spoilers 10:58 PilzAdam its mostly used for formatting, and that is super annyoing since viewers have to click to read 10:58 LazyJ Can the term be changed to something more suitable to it's more responsible use? 10:58 PilzAdam [annoy] would be good ;-) 10:59 PilzAdam Jordach, logs ^ 10:59 LazyJ Instead of "spoiler" is there a way to have a... bookmark? or a type of link that takes the reader to another part of the post but only within that post? 11:00 LazyJ So the post's author could create a list of bookmarks at the top of the post, like an index I've seen on wiki's? 11:00 PilzAdam that could be handy for big posts for e.g. mods 11:02 LazyJ The first post on LinuxGaming's thread is quite long. It would be useful to have a section index for posts like that. VanessaE's server's first posts are similar in need. 11:02 LazyJ Need or want? as my dad would ask. 11:31 PilzAdam bbl 12:26 daspork yo 12:27 Jordach yoyoyo wassup? 12:29 Jordach pfft 12:35 Jordach john_minetest, i've been working on a new human animatic model 12:35 Jordach i've actually streamlined my stuff :> 12:36 Jordach i even improved my sharp bends and made them look less shit, solved the broken UV at 90*, compressed the mouth to 2x1 pixel area 12:37 Jordach it took 6 hours compared to 12 :P 12:49 Jordach john_minetest, sfan5: https://forum.minetest.net/viewtopic.php?pid=130157#p130157 13:29 Jordach pfft 13:33 Jordach pfffft 13:33 reactor ftp 13:33 Jordach pah 13:33 Jordach haha 13:33 reactor фщщщщ 13:53 reactor iHAЬ 13:53 reactor Rather, ЬAHi 15:06 Jordach john_minetest, want me to have a look? 15:06 Jordach i can reset the pass on it 15:06 * Jordach has full admin access 15:17 sfan5 !tell PilzAdam wtf did you do with your forum signature? 15:17 MinetestBot sfan5: I'll pass that on when PilzAdam is around 15:21 Jordach H 15:21 Jordach AH 15:21 Jordach he wants spoilers disabled 15:21 sfan5 or he wants to get banned 15:22 sfan5 also: http://mg.viewskew.com/mgoblin_media/media_entries/577/untitled.png 15:22 sfan5 that looks nice 15:22 Jordach sfan5, ~7 hours compared to my G6 model (instead of 12 hours to do) 15:23 sfan5 uhh 15:23 sfan5 >it's still in development, (the 4K standard) 15:23 sfan5 wut, 4K is not a standard it's a resolution (actually it is like a standard but finished) 15:23 Jordach sfan5, i constructed the model in record time 15:24 Jordach PilzAdam, fix yer fuckin sig 15:24 sfan5 >JPEG likes to artifract, (and that's going to be noticeable on 4K) 15:24 sfan5 the higher the resolution the less noticeable are the artifacts 15:24 Jordach sfan5, get a 4K projector 15:24 PilzAdam Jordach, you dont like my anti-spoiler campaign? 15:24 Jordach and scale a 4K image up to 90'' 15:24 Jordach PilzAdam, i agree 15:25 sfan5 PilzAdam: spoilers are good (but sometimes used incorrectly) 15:25 PilzAdam s/sometimes/almost always/ 15:25 sfan5 also I won't be the person going through all posts and removing spoiler tags 15:25 sfan5 no 15:26 PilzAdam you just have to disable the tag 15:26 PilzAdam maybe alias it to [code] or so 15:26 sfan5 lolno 15:27 sfan5 images are often within spoilers 15:27 sfan5 that will look like the author of the post has no grasp of forum syntax 15:27 PilzAdam then simply ignore the spoiler tag 15:28 sfan5 spoilers can be used to hide away screenshots 15:28 sfan5 I wanted it for that usecase and it works fine 15:28 sfan5 but if someone decides to misuse them it isn't the right way to remove then 15:29 sfan5 if that would apply to the real world we wouldn't have any kitchen knives, baseball bats or nails 15:29 sfan5 we wouldn't have -> would be forbidden 15:31 PilzAdam https://forum.minetest.net/viewtopic.php?pid=130173#p130173 15:31 PilzAdam hiding content from users is never good 15:32 sfan5 PilzAdam: I wanted spoilers to be used for hiding away a big pile of screenshots/crafting reciepes one would not prefer to have in their face 15:33 sfan5 just putting 1 screenshot/crafting receipe behind a spoiler is misusing for me too 15:33 PilzAdam read the IRC log in the linked topic 15:33 sfan5 I did 15:33 * Jordach drops the bass on sfan5 15:34 PilzAdam there could be some table of contents, and you could move all the examples / screenshots / whatever at the end 15:34 * sfan5 drops a kitten on Jordach 15:34 sfan5 like I already said it's not good to remove functionality because someone misuses it 15:34 sfan5 that's like removing pickeaxes because griefers use them 15:35 sfan5 >table of contents 15:35 sfan5 we could use mediawiki syntax for the forum then 15:35 PilzAdam the problem mainly exists because we have rather large posts for mods and servers 15:35 PilzAdam a wiki would be better for some of the mods 15:37 * Jordach is either a spastic, or a retard 15:37 * sfan5 taps Jordach 15:37 Jordach >rendering test >choose wrong object to not render 15:37 Jordach sfan5, i cloned VanessaE's minetest cache :> 15:38 Jordach which means i do it daily, just to pull VE's skin DB :> 15:57 Jordach hey NekoGloop 15:57 NekoGloop what do you want 15:58 Jordach not a lot :> 15:58 Jordach although my rendering and modeling capabilities are skyrocketing :P 16:00 * Jordach wonders if it's possible to have a plane that displays the rendered result, which displays the rendered result... 16:06 Jordach i should really move those two launchers... 16:07 Jordach Clementine and Blender are right next to each other 16:26 rubenwardy Hi all 16:27 rubenwardy http://flapmmo.com/ 16:29 Jordach for fuck sakes 16:34 Jordach so THERE'S the kitten gen 16:37 reactor You're doing it wrong. Kittens are supposed to be used for experiments on Schroedinger paradox. 16:37 Jordach technically the thing is linear 16:37 Jordach the kitten is live until an atom decays 16:38 reactor When it decays, no one knows. 16:38 reactor Whether it will or will not decay, no one knows. 17:04 reactor But until then noощщщщщщщщщщ 17:10 rubenwardy Stronghold 2 time 17:13 Jordach there's always happy wheels 17:14 Jordach flash player 11+ 17:14 Jordach true 17:14 Jordach but there was enough framework to do it 17:15 Jordach i use apt-get ubuntu-restricted-extras 17:17 reactor flesh player 17:17 Jordach plol 17:18 VanessaE john_minetest: it should work now. 17:20 reactor pJordach: pI pcan ptalk plike pthat, ptoo. 17:27 Calinou flash player 11+ 17:27 * Calinou removed it 17:27 Calinou surprisingly, some Flash video players turned into HTML 5 ones on some sites 17:27 Calinou no gnash/lightspark 17:27 reactor The sad part of that equation is "some". 17:28 Calinou for me... that's "all", since I barely ever play video. 17:28 Calinou or almost all 17:28 Calinou and there's always other ways to get them 17:28 reactor youtube-dl \m/ 17:28 reactor The name is confusing, though. They should rename it. 17:32 Calinou it's _not_ a Quake clone 17:32 Calinou and not even a CPMA clone 17:32 Calinou go say to Samual that Xonotic is a CPMA clone 17:32 Calinou he'll almost ban you 17:33 Calinou john_minetest, Tesseract, Sauerbraten, Red Eclipse are not based on Quake at all 17:33 Calinou so, learn your lessons again 17:34 reactor ...most people who criticise UNIX haven't ever been seriously using it. 17:47 PilzAdam I love these kinds of bugs: https://forum.minetest.net/viewtopic.php?id=8595 17:47 PilzAdam they repeatedly solve themselves 17:53 Calinou try Tesseract 17:54 Calinou tactical shooters can (somehow) be made by editing variables 17:54 Calinou (doesn't require source code editing, you just need admin access to a server) 17:54 Calinou "Something like Operation Flashpoint or Arma." the problem is, these games require a lot more work on art, usually, and they can cause ethical problems sometimes 17:58 Jordach ...you have a guy who's got a few gun models sitting around waiting for action 18:01 FreeFull I like Warsow with Racesow 18:16 RealBadAngel sfan5, here? 18:16 * VanessaE pokes RealBadAngel (just because. ;) ) 18:16 RealBadAngel hi 18:16 VanessaE hey 18:24 RealBadAngel i need windows build with #1117 18:34 sfan5 RealBadAngel: yes 18:34 RealBadAngel sfan5, can you build it for me? 18:34 sfan5 sure 18:35 RealBadAngel superb 18:37 sfan5 wow 18:37 sfan5 you used branches? 18:38 sfan5 nice :-) 18:38 RealBadAngel for a few weeks already 18:44 sfan5 RealBadAngel: http://sfan5.duckdns.org/minetest-0.4.9-3da5669-rba-win32.7z 18:44 RealBadAngel thx 18:44 RealBadAngel i need to test the shaders on windows 18:59 VanessaE ohh 19:00 * VanessaE waits for a list of obscure errors :P 19:01 RealBadAngel better to test it before than wait for such list 19:01 VanessaE I meant from you :P 19:02 RealBadAngel you mean with hdx maps? 19:02 VanessaE I meant I expected you would find some list of glitches that worked fine in Linux but don't seem to work exactly right in Windows :) 19:02 VanessaE (any texture pack) 19:03 VanessaE I was trying to make a joke 19:03 RealBadAngel we will see 19:03 VanessaE way to kill it, RBA :P 19:20 * NekoGloop throws a kitten at RBA 19:20 NekoGloop oh shit he left 19:20 NekoGloop uh 19:20 NekoGloop as you were. 19:20 * hoodedice throws kitten back 19:24 * whiskers75 kitten! 19:24 * hoodedice kicks Pest (Reason: he was a pest) 19:26 rubenwardy Back 19:26 NekoGloop meow 19:26 hoodedice Arf 19:26 hoodedice ARF ARF 19:27 hoodedice BOW ARF BOW BOW BOW WOW ARF ARF 19:27 * rubenwardy places a kitten on NekoGloop's head 19:31 * sfan5 gives rubenwardy a kitten 19:31 * sfan5 taps rubenwardy 19:31 * sfan5 throws a kitten at rubenwardy 19:31 * sfan5 puts a kitten on rubenwardy's head 19:31 sfan5 meow 19:31 hoodedice BARK 19:31 ShadowNinja ,,kitten :-) 19:31 * ShadowBot hands ShadowNinja a kitten 19:32 sfan5 ,,twokittens 19:32 sfan5 :-( 19:32 hoodedice ,,kitten =) 19:32 * ShadowBot hands hoodedice a kitten 19:32 rubenwardy Might add /kit name to my client 19:32 sfan5 ,,kitten 2 19:32 hoodedice Yaay 19:32 * ShadowBot hands sfan5 a kitten 19:32 sfan5 ShadowBot: I WANTED TWO KITTENS :-( :-( :-( 19:32 ShadowNinja ~kitten sfan5 19:32 * ShadowBot hands sfan5 a kitten 19:32 * rubenwardy puts a kitten on kit's head 19:33 rubenwardy oh 19:33 ShadowNinja I could add annother parameter for that. 19:33 rubenwardy used %1, not %2 19:33 rubenwardy :{ 19:33 rubenwardy :P 19:33 hoodedice ,,kittens =) 19:33 hoodedice ,,pizza =) 19:33 * rubenwardy puts a kitten on sfan5's head 19:33 hoodedice Y U NO PIzZA? 19:33 rubenwardy /kit sfan5 19:33 * sfan5 throws hoodedice at a pizza 19:33 hoodedice such grammer 19:34 * rubenwardy puts a kitten on hoodedice's head 19:36 * rubenwardy puts a kitten on hoodedice's head 19:36 hoodedice *kitten bites hoodedice* 19:36 * rubenwardy puts a kitten on hoodedice's head 19:36 rubenwardy yay! 19:36 * hoodedice slaps rubenwardy 19:36 * sfan5 taps hoodedice 19:36 hoodedice ,,kitten 19:36 * ShadowBot hands hoodedice a kitten 19:36 hoodedice Ow 19:37 PilzAdam this user in the forums is insulting me: https://forum.minetest.net/viewtopic.php?pid=130208#p130208 19:37 * rubenwardy defenestrates hoodedice's cat 19:37 * rubenwardy puts a kitten on PilzAdam's head 19:37 * rubenwardy defenestrates PilzAdam's head 19:38 * rubenwardy found User Commands in HexChat 19:38 hoodedice !g defenestrate 19:38 MinetestBot hoodedice: http://en.wikipedia.org/wiki/Defenestration 19:38 hoodedice :O 19:38 ShadowNinja ~g defenstrate 19:38 ShadowBot ShadowNinja: http://www.thefreedictionary.com/Defenstrate | An act of throwing someone or something out of a window. [From de- + Latin fenestra, window.] defenestration (diːˌfɛnɪˈstreɪʃən). n. 1. the act of throwing ... 19:38 * rubenwardy puts a kitten on rubenwardy's head 19:39 ShadowNinja ^ More helpfull. :-- 19:39 ShadowNinja :-) 19:39 rubenwardy awesome word 19:39 hoodedice OKay people important stuff 19:40 ShadowNinja Er, ,,(g defenestrate) 19:40 ShadowBot ShadowNinja: http://www.merriam-webster.com/dictionary/defenestration | a throwing of a person or thing out of a window. 2. : a usually swift dismissal or expulsion (as from a political party or office). — de·fen·es·trate 19:40 rubenwardy PilzAdam: he probably thinks you are a troll, now 19:40 hoodedice Someone connected to my server 19:40 ShadowNinja Same thing though. 19:40 hoodedice with this : error drawhotbar NULL 19:40 hoodedice Latest git didn't work on his Windows 7 system, probably crashed 19:41 hoodedice Where latest git = sfan5's latest build 19:41 sfan5 have your searched in the github issues? 19:43 hoodedice I haven't but he managed to connect 19:48 ShadowNinja Foo & Foo::operator=(const Foo &f) { assert(this != NULL); } --> Assertion failed. ??? 19:49 sfan5 ShadowNinja: c++ is magic 19:49 * rubenwardy defenestrates sfan5's c++ 19:49 * rubenwardy defenestrates sfan5's c++_compiler 19:50 sfan5 I didn't want g++ anyway 19:50 ShadowNinja test: nbt.cpp:62: NBT::Tag& NBT::Tag::operator=(const NBT::Tag&): Assertion `this != __null' failed. (C++11) 19:50 * rubenwardy puts a compiler on sfan5's head 19:50 sfan5 NBT as in the format minecraft uses 19:50 sfan5 ? 19:50 rubenwardy ^ /put compiler sfan5 19:50 * sfan5 puts python on rubenwardy's head 19:50 rubenwardy lol 19:51 ShadowNinja sfan5: Yep. 19:51 ShadowNinja http://pastebin.ubuntu.com/6950682/ 19:52 ShadowNinja sfan5: I'm writing a parser (and writer). It's for a MC2MT converter. 19:52 sfan5 ah 19:53 Jordach HEY 19:53 Jordach HEEEYYYY 19:53 sfan5 HEEEEEEEYYYYYYYYYY 19:53 Jordach i made something with that name, you can GTFO 19:54 rubenwardy ShadowNinja, texture packs, or maps, or other? 19:54 ShadowNinja Jordach: Wasn't it MC4MT? 19:54 ShadowNinja rubenwardy: Maps. 19:54 rubenwardy cool 19:54 Jordach close enough 19:55 rubenwardy oooooooh, trademarking fight! 19:59 hoodedice sfan5 19:59 hoodedice WorldEdit: I saved a file from another world 19:59 hoodedice But cant load it into a newer world 19:59 hoodedice The original world is deleted 20:00 Jordach PilzAdam, Insluting <- fix yer typos 20:00 rubenwardy Enslutting 20:02 sfan5 hoodedice: lua error? 20:04 hoodedice Failed to load 20:05 hoodedice Where is the stuff stored? 20:11 hoodedice I'm kinda frustrated 20:11 hoodedice I usually allow only well known members of this community to join my server 20:11 hoodedice Today, I allowed this newbie to join too 20:11 sfan5 hoodedice: /scmes 20:11 sfan5 schems* 20:11 hoodedice 5 minutes in the game, and now he's fishing among my other clients for someone to play on HIS MC server 20:12 hoodedice *facepalm* 20:12 sfan5 MC? 20:12 sfan5 lolwat 20:12 hoodedice yes, Minecraft 20:12 Miner_48er hoodedice what type of server' 20:12 hoodedice I said that I didn't have it, and now he;s telling me to torrent it 20:13 hoodedice A private server only for members of this flash game community I used to be on 20:14 hoodedice Now look at him 20:14 hoodedice "Feels like I'm playing a Chinese rip-off of MC" 20:14 hoodedice slash kick 20:14 hoodedice lol 20:16 * Jordach pokes hoodedice ;) 20:17 Jordach whoever's got a skin on VE's servers: you're screwed - i cloned the entire DB via MITM packet captures :> 20:17 hoodedice ? 20:18 sfan5 Jordach: mitm 20:18 sfan5 lol 20:18 sfan5 you could just have copied stuff from client/cache 20:19 Jordach sfan5, easier 20:19 Jordach they're not named 20:19 Jordach http://www.zimagez.com/zimage/screenshot-170214-201922.php 20:20 Jordach and the G7 model is incoming (hint; that female render is G7F) 20:25 Jordach hello dante123 20:29 PilzAdam Jordach, what are you going to do about that post? 20:29 Jordach feck all 20:30 Jordach i'm not going to appear biased :> 20:30 dante123 hi Jordach 20:30 PilzAdam its your job as moderator to moderate 20:30 hoodedice Which post? 20:31 Jordach PilzAdam, technically, an insult under the color of law is fine 20:31 PilzAdam hoodedice, the one where DeepGaze insults me 20:31 hoodedice OMG, gonna check it out 20:32 PilzAdam Jordach, "By registering, you agree to act suitably" 20:33 NekoGloop http://i.imgur.com/ljg1Sz2.png 20:33 * Jordach tilts head 20:35 hoodedice Jordach, wait for a reply 20:35 hoodedice I posted a little warning. 20:35 Jordach alrighty 20:35 Jordach it's not like i give a fuck 20:35 PilzAdam Jordach, insulting is illegal, according to § 185 BGB 20:36 Jordach even though i agree to PilzAdam's idea of killing [spoiler] 20:36 hoodedice https://forum.minetest.net/viewtopic.php?pid=130219#p130219 20:36 hoodedice I don't agree 20:36 hoodedice Spoilers ARE pretty useful 20:36 Jordach even better 20:36 Jordach one click that's it bullshit 20:38 PilzAdam Jordach, okay, then Ill get my other signature back again 20:39 Jordach i made no opinion, locked it, and let IT DIE. 20:39 PilzAdam moderating a topic != closing it 20:40 EvergreenTree Okay, this is stupid. It's impossible to get anyone's attention on #minetest-dev 20:40 EvergreenTree I guess I'll ask here then 20:41 EvergreenTree https://github.com/minetest/minetest_game/pull/240 20:41 PilzAdam EvergreenTree, the problem is that nobody cares 20:42 EvergreenTree My problem is that #minetest-dev is where pull requests should be mentioned. So why is that not the case? 20:42 EvergreenTree Sure they may not care, but at least someone can say something 20:42 svv because not everyone is on irc all of the time? 20:42 EvergreenTree what is the point of pull requests if no one pays attention to them? 20:42 EvergreenTree sw, the people I'm talking about are 20:43 EvergreenTree They just aren't paying attention 20:43 svv Oh, I have no idea to be honest. A lot of people idle on irc because they have bouncers. 20:43 phantombeta Hello 20:44 EvergreenTree sw, Yeah. I have no idea why people do that 20:44 EvergreenTree Hi phantombeta 20:44 phantombeta How's it going? 20:44 svv too lazy to re-ident with nickserv every time :P 20:46 EvergreenTree I do. :P 20:47 EvergreenTree It is annoying, but I don't really mind 20:58 EvergreenTree PilzAdam: What's the point of pull requests if no one pays any attention to them? When I posted it here, I was told to go to -dev 20:58 EvergreenTree Then when I go there, you tell me No one cares 20:59 PilzAdam nobody seems to care about minetest_game 20:59 svv EvergreenTree: did you submit the pull request on Github? 20:59 EvergreenTree Yes, of course 20:59 EvergreenTree I just posted it here 21:00 Jordach PilzAdam, then get the best modders out of the forum access to the minetest_game 21:00 PilzAdam Jordach, why? 21:00 EvergreenTree minetest_game has to be updated 21:00 Jordach because minetest_game is no different to an engine 21:00 EvergreenTree ^ not really true 21:01 Jordach EvergreenTree, then try to base a game without it (most mods need it)_ 21:01 EvergreenTree But minetest_game still needs to be maintained 21:01 EvergreenTree minetest_game is sort of an engine, only because it's the default game 21:02 EvergreenTree If it weren't then it is just another set of mods 21:02 PilzAdam I think it would be good to encourage people to make their own games 21:02 Jordach PilzAdam, like anyone will 21:03 PilzAdam I already have a non-minetest_game game 21:03 Jordach because even the wiki says making a mod is easier than making a game 21:03 PilzAdam there are other in the forums 21:03 svv is minetest not going for feature parity with minecraft? 21:03 EvergreenTree Yes, anyone can, but default still needs to be updated and maintained 21:03 EvergreenTree It depends on whether you consider minetest as an engine or a game 21:03 Jordach everything points at the API to extend minetest_game 21:03 PilzAdam svv, not at all, Minetest is a game engine 21:03 PilzAdam Jordach, then the wiki needs to be changed 21:04 EvergreenTree However, most people do not play minetest like it's an engine 21:04 Jordach PilzAdam, start by actually making people want to develop a brand new game 21:04 EvergreenTree ^ 21:04 svv I don't doubt that it's a game engine, in the same way that minecraft is an engine with mods. 21:04 Jordach because this is the IDENTICAL problem the 1.8 API for MC faces 21:04 Jordach people will be more interested in making a silly mod rather than a full on game mode 21:04 NekoGloop what 1.8 API 21:05 NekoGloop ;P 21:05 Jordach NekoGloop, Minecraft 1.8 SHOULD come with the API 21:05 NekoGloop it won't 21:05 NekoGloop i guarentee it 21:05 EvergreenTree From what I can tell, it never will 21:07 svv Notch doesn't give a fuck about the game, he's ready to slaughter his goose that lays the golden eggs. 21:07 NekoGloop Notch doesn't even work on it 21:07 Jordach but then: the same problem again: people will just fuck around rather than actually make something useful 21:07 NekoGloop he's retired iirc 21:08 NekoGloop well, not retired from making games 21:08 EvergreenTree Yeah, he really doesn't do anything on minecraft 21:08 NekoGloop but retired from minecraft dev 21:13 hoodedice Whatever happened to MC becoming OSS 21:14 Jordach hoodedice, when sales drop off completely (they're down to 10k a day) 21:14 hoodedice lol 21:16 EvergreenTree An opinion I have about minetest being an engine: Most people who play minetest treat it + minetest_game as one thing 21:17 EvergreenTree If you want to cater to about 2% of people who actually migh create a game for it, then fine 21:19 NekoGloop http://www.youtube.com/watch?v=1SBxsv_T_Jw 21:20 EvergreenTree !title 21:20 EvergreenTree MinetestBot: u fail 21:20 MinetestBot EvergreenTree: Minecraft in 15 seconds - YouTube 21:21 EvergreenTree oh, there we go 21:22 Jordach silly MinetestBot 21:22 * Jordach pets MinetestBot 21:25 * hoodedice kicks MinetestBot 21:25 hoodedice !rainbow ow 21:25 MinetestBot 4o4w 21:30 * sfan5 taps Jordach 21:30 * Jordach taps EvergreenTree 21:31 * EvergreenTree taps sfan5 21:34 sfan5 good night everyone 21:47 Tg1 hello 21:52 NekoGloop does tapping EvergreenTree provide green mana? 21:52 EvergreenTree lol 21:59 domtron is there anyway to link a key to a formspec/detached inventory? 22:00 domtron with the current lua API 22:00 * EvergreenTree slaps Jordach 22:00 PilzAdam not any key, just the ones that already have a function 22:02 EvergreenTree What do I have to do to get any attention on -dev? It's like I'm muted on there or something 22:02 EvergreenTree I'm told to go there to show off pull requests, and I just get ignored 22:04 hoodedice ... 22:04 hoodedice I feel you bro/sis/bis/sro 22:04 EvergreenTree lol 22:05 Jordach 0.0 22:05 EvergreenTree ? 22:06 EvergreenTree Why are the core devs such elitists? 22:06 Jordach hoodedice, +0 for the transgender reference. 22:06 EvergreenTree I hate having to even get a response from any of them 22:06 EvergreenTree even a bad response 22:07 PilzAdam EvergreenTree, I already responded to you 22:07 EvergreenTree They are just infuriating 22:07 EvergreenTree That is not the response I was looking for 22:07 PilzAdam even a bad response 22:07 EvergreenTree "No one cares" is not a good answer 22:07 EvergreenTree I said I hate having to get a response 22:08 EvergreenTree I'm not talking about the pull request in that case 22:08 EvergreenTree When I said "I hate having to get a response" I wasn't talking about the response to the pull request 22:08 PilzAdam nobody is interested in minetest_game, since its a boring game, and any attempt to make it better fails because of people bitching arround 22:08 hoodedice Wow. 22:09 hoodedice Suchh fucking pessimism 22:09 PilzAdam thats why we have a semi-official agreement to not touch it 22:09 Guest34104 How are people able to hack minetest? I run a small server and keep getting hackers. How are they able to do it? Is there any way to prevent it? Somethimes they can fly and other privs seem to be enabled even though they're not. Thanks. 22:09 hoodedice If this is the attitude, I don;t know how we can move ahead? 22:09 PilzAdam hoodedice, all core devs mainly focus on the engine 22:09 EvergreenTree So you expect the stagnant community to create games for you? 22:10 hoodedice Evergreen, actually, yes 22:10 PilzAdam EvergreenTree, not really 22:10 PilzAdam I mostly care about creating an engine 22:10 EvergreenTree what n00b want to find out that the engine doesn't actually come with a playable game? 22:10 PilzAdam and I also create a game myself 22:10 EvergreenTree Well, then someone needs to care about making a playable game for that engine 22:10 EvergreenTree that comes by default 22:10 hoodedice Because that's hat Celeron said himself 22:11 EvergreenTree It is useless developing the engine 22:11 PilzAdam thats your opinion 22:11 EvergreenTree Wait, that came out wrong 22:12 EvergreenTree What I meant is that the engine matters to modders and developers 22:12 EvergreenTree the game matters to people who are just playing to have fun 22:13 Guest34104 How are people able to hack minetest? I run a small server and keep getting hackers. How are they able to do it? Is there any way to prevent it? Somethimes they can fly and other privs seem to be enabled even though they're not. Thanks. 22:14 hoodedice Guest34104, please wait for a reply. PilzAdam! 22:15 PilzAdam Guest34104, hacking Minetest is quite easy 22:15 PilzAdam and the anti-cheat mechanisms on the server are quite simple 22:17 Guest34104 So how do they hack and how do you prevent it? 22:17 PilzAdam I am not interested in telling you how to hack clients 22:18 PilzAdam and there are probably ways to prevent that on the server side, someone just needs to do it 22:40 Jordach Tonights news in #minetest-dev: The knives come out as PilzAdam, VanessaE and EvergreenTree duke it out over merging Animated Furnaces. Film at 11. 22:40 EvergreenTree lol 22:40 EvergreenTree minetest-dev is like a soap opera 22:40 Jordach HEY 22:40 Jordach i said that a while back 22:41 EvergreenTree oh, you did? 22:41 Jordach looks like you're recycling my shit 22:41 EvergreenTree sorry. 22:41 EvergreenTree :P 22:41 EvergreenTree I made that up 22:41 Jordach EvergreenTree, sfan5 had that for ~4 months as a sig 22:42 EvergreenTree I remember hearing it somewhere before, didn't know it was yours 22:42 Jordach i should really do those news snippets (taking in parts of IRC.) 22:43 EvergreenTree Lol 22:43 EvergreenTree IRC newspaper 22:43 EvergreenTree "The IRC Journal" 22:44 EvergreenTree Wow, some discussions go way off the point at which they started 22:45 PilzAdam EvergreenTree, welcome to #minetest 22:45 Jordach pfft 22:45 Jordach :P 22:46 EvergreenTree #minetest - polotics and everything in between 22:46 Jordach politics* 22:46 Jordach 22:46 PilzAdam *poltics 22:47 Jordach pffffffffffffffffffffftttttttt 22:47 PilzAdam 22:47 PilzAdam :-p 22:47 * Jordach reloads the channel shotguhn 22:47 Jordach -h 22:48 PilzAdam the guhn! he has the guhn! 22:49 Jordach sag Hallo zu meinem kleinen flammenwerfer 22:49 PilzAdam Hallo 23:49 MinetestBot GIT: 4Evergreen4 commited to minetest/minetest_game: Add animated front texture for active furnace a5dcf123e0 2014-02-17T15:21:08-08:00 http://git.io/Yq7GZg 23:49 EvergreenTree Woohoo 23:56 Enke So, furnaces now have an animated texture?