Time |
Nick |
Message |
00:04 |
harrison |
paramat: do you understand the argument ? |
00:05 |
deltib |
what's this "Fullbright option" mentioned in the TODO? |
00:05 |
harrison |
enable that if you want to apply for a scholarship |
00:09 |
paramat |
harrison: obviously not ;) you're interested in microtonal music? i made some and a video for it http://www.youtube.com/watch?v=wBOxnO10KjE |
00:09 |
blaise |
what block burns the longest? |
00:11 |
paramat |
harrison: i converted this bass to quartertone frets and 8 strings http://i.imgur.com/fcP0Suy.jpg |
00:11 |
paramat |
bbl |
00:12 |
kaeza |
blaise, coal block IIRC |
00:12 |
blaise |
I want to make a fireplace.. |
00:12 |
blaise |
is there animated smoke in minetest? |
00:12 |
kaeza |
there was a mod that added smoke particles to torches |
00:17 |
blaise |
hrmm |
00:17 |
blaise |
someone on my server is requesting protector mod |
00:17 |
blaise |
is that compatable with areas protector? |
00:24 |
|
stormchaser3000 joined #minetest |
00:24 |
stormchaser3000 |
ok i am on blaise |
00:24 |
blaise |
:) |
00:24 |
stormchaser3000 |
ok so the protector mod |
00:24 |
stormchaser3000 |
the one i mentioned |
00:24 |
stormchaser3000 |
is not as good |
00:24 |
stormchaser3000 |
i used it and people hacked |
00:25 |
blaise |
yeah, the areas protection locks entire area's down.. |
00:25 |
stormchaser3000 |
yeah |
00:25 |
stormchaser3000 |
hmm |
00:25 |
stormchaser3000 |
oh i had an idea |
00:25 |
stormchaser3000 |
what about the irc mod |
00:25 |
blaise |
I recently had to fit my chimney with a steel grate so people couldn't santa clause me and take my furnace.. XD |
00:25 |
stormchaser3000 |
XD |
00:26 |
* blaise |
looks for said irc mod |
00:26 |
kaeza |
https://github.com/kaeza/minetest-irc |
00:27 |
blaise |
eh, I think I might get in trouble for running a clone on freenode with that |
00:28 |
blaise |
I only have one ip |
00:31 |
|
kaeza joined #minetest |
00:33 |
stormchaser3000 |
yeah |
00:33 |
stormchaser3000 |
well what about the travel net mod |
00:34 |
blaise |
rmm |
00:35 |
blaise |
I have carts installed for transit.. |
00:35 |
blaise |
with technik mod, electrified rails.. |
00:35 |
blaise |
dunno how to build trains and cars yet though |
00:36 |
blaise |
also, I've discovered underneath my house in the mountain is a very massive cavern |
00:36 |
blaise |
it's very disturbing.. |
00:36 |
blaise |
I'm kind of afraid to go down there.. |
00:36 |
blaise |
stormchaser3000: I am interested in other mob mods |
00:36 |
stormchaser3000 |
D: hope no dungeon masters spawn |
00:36 |
stormchaser3000 |
hmm mobf? |
00:38 |
blaise |
does mobf complement already installed mob mods? |
00:38 |
blaise |
and, I never knew if there are native mobs without any mods... |
00:40 |
stormchaser3000 |
there used to be |
00:40 |
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iqualfragile joined #minetest |
00:46 |
stormchaser3000 |
hmm good mods |
00:46 |
stormchaser3000 |
um |
00:46 |
* stormchaser3000 |
looks at minetest.net |
00:52 |
stormchaser3000 |
here is a good mod: https://forum.minetest.net/viewtopic.php?id=6407 |
00:53 |
EvergreenTree |
What is your definition of "good mod"? |
00:53 |
stormchaser3000 |
idk |
00:53 |
EvergreenTree |
it depends on what you're looking for |
00:53 |
EvergreenTree |
or are you just browsing |
00:53 |
stormchaser3000 |
a mod that adds a nice feature depending on the theme of the server or singleplayer world |
00:54 |
stormchaser3000 |
yeah i am just browsing to help blaise |
00:54 |
stormchaser3000 |
lol |
00:54 |
stormchaser3000 |
he has a good server running |
00:54 |
EvergreenTree |
what are you looking for blaise? |
00:55 |
EvergreenTree |
what is the theme of your server? |
00:55 |
EvergreenTree |
eg. pvp. survival, creative, technical etc |
00:55 |
blaise |
technik, survival, city building |
00:55 |
blaise |
eventually I would like large city's teaming together to take out the zombies that rise after dark |
00:56 |
EvergreenTree |
mobf or simple mobs for the zombies |
00:56 |
EvergreenTree |
I would say mesecons, but that is quite server intensive |
00:56 |
blaise |
I have mesecons installed |
00:57 |
blaise |
atleast, I thought I did |
00:57 |
blaise |
I have mesecon blocks available...... |
00:58 |
blaise |
maybe that's just included in technik mod? |
00:58 |
blaise |
the server is midnightsystems.kicks-ass.org if you care to take a look |
01:03 |
|
FreeFull joined #minetest |
01:09 |
Darkangel |
Hey is it Minetest illegal to take a Mod EDIT the HOLY CRAP OUT OF IT and post it or something? or is that bad? |
01:09 |
Peacock |
RMS might come to your house and rape you but it should be fine :-) |
01:11 |
Darkangel |
k |
01:15 |
ryukafalz |
Darkangel: check the license, if it's GPL release your own under GPL and you're fine |
01:16 |
ryukafalz |
if it's MIT/BSD/similar keep the original copyright notices and you're also fine |
01:16 |
PilzAdam |
bye |
01:17 |
Darkangel |
kk |
01:18 |
Darkangel |
I'ma gonna make me a NUCLEAR BOMB for Minetest surely not gonna look the same as TNT any more lol |
01:20 |
blaise |
technik has a nuclear reactor |
01:20 |
blaise |
you could cause it to melt down |
01:21 |
Peacock |
the fukushima mod :P |
01:22 |
Darkangel |
i c |
01:23 |
Darkangel |
what is a way to make it to do sound effects b4 it expodes or so many seconds? |
01:23 |
Darkangel |
explode* |
01:23 |
Darkangel |
is a line of code for that? |
01:25 |
|
jin_xi joined #minetest |
01:31 |
|
Lunatrius joined #minetest |
01:31 |
|
bars joined #minetest |
01:32 |
kaeza |
lol https://forum.minetest.net/viewtopic.php?pid=124345#p124345 |
01:37 |
blaise |
is it possible to have cars and roads and stuff? |
01:38 |
kaeza |
there's streets mod, and I think someone made a car recently |
01:39 |
kaeza |
https://forum.minetest.net/viewtopic.php?id=7381 |
01:39 |
blaise |
sweet |
01:39 |
blaise |
I put the cart mod on |
01:39 |
blaise |
I wanna make a functional railroad |
01:45 |
|
Lynxx joined #minetest |
01:48 |
|
diemartin joined #minetest |
01:51 |
Megaf |
!up minetest.megaf.info 30003 |
01:51 |
MinetestBot |
minetest.megaf.info:30003 is up (305ms) |
01:51 |
Megaf |
Oh yeah! Back to London baby |
01:57 |
|
arsdragonfly joined #minetest |
02:01 |
blaise |
!up midnightsystems.kicks-ass.org 30000 |
02:01 |
MinetestBot |
midnightsystems.kicks-ass.org:30000 is up (275ms) |
02:01 |
blaise |
:D |
02:08 |
|
Inocudom joined #minetest |
02:09 |
Inocudom |
Freeminer would be a good way to test RealBadAngel's normal-generating patch. |
02:10 |
Inocudom |
VanessaE doesn't seem to be interested in making noraml maps for her textures, perhaps because she is waiting for RealBadAngel's patch. |
02:12 |
|
Clean3d joined #minetest |
02:13 |
Inocudom |
https://github.com/RealBadAngel/minetest/commit/a48d0e9bed5d478e1b9c468484eb81420ffed28b.patch-This is a link to the patch that he posted a few days ago. |
02:13 |
|
MrBeNNy joined #minetest |
02:14 |
Inocudom |
Freeminer would be a good way to test RealBadAngel's normal-generating patch. |
02:14 |
Inocudom |
https://github.com/RealBadAngel/minetest/commit/a48d0e9bed5d478e1b9c468484eb81420ffed28b.patch-This is a link to the patch that he posted a few days ago. |
02:14 |
Inocudom |
https://github.com/RealBadAngel/minetest/commit/a48d0e9bed5d478e1b9c468484eb81420ffed28b.patch |
02:15 |
Inocudom |
Try the link above. |
02:18 |
blaise |
I think Inocudom was a bot |
02:24 |
Megaf |
!up megaf.no-ip.info 30000 |
02:24 |
MinetestBot |
megaf.no-ip.info:30000 is up (487ms) |
02:25 |
Darkangel |
omg lol wow all most done didnt know editing a peace of Mod into something completely new - ish took so much work but good exp on doin new things =) |
02:33 |
blaise |
!up midnightsystems.kicks-ass.org 30000 |
02:33 |
MinetestBot |
midnightsystems.kicks-ass.org:30000 is up (277ms) |
02:44 |
blaise |
some dork is trying to use "Admin" as a username on my server |
02:44 |
|
Clean3d left #minetest |
02:50 |
Megaf |
Any idea on how to use streets mod traffic light? |
02:52 |
Megaf |
digilines |
02:52 |
Megaf |
ok |
03:00 |
|
xming joined #minetest |
03:08 |
|
Hirato joined #minetest |
03:12 |
OWNSyouAll |
Why dosen't minetest kick you off the server when it dies? |
03:13 |
|
Renoki joined #minetest |
03:16 |
|
Miner_48er joined #minetest |
03:35 |
blaise |
anyone know what the name is for diamond ? |
03:35 |
blaise |
OWNSyouAll: I've wondered that myself.. |
03:41 |
NekoGloop |
because it can't |
04:01 |
blaise |
wtf is a digg server ? |
04:05 |
VanessaE |
one of the myriad servers that run digg.com? :P |
04:06 |
Hirato |
someone should do a mobster impression, "You dig?" |
04:43 |
|
FreeFull joined #minetest |
04:44 |
|
xyz joined #minetest |
04:47 |
|
leo_rockway joined #minetest |
05:13 |
|
FreeFull joined #minetest |
05:17 |
|
ImQ009 joined #minetest |
05:39 |
|
LostMonk joined #minetest |
05:40 |
VanessaE |
whoa, cornernote is officially back? cool. |
05:40 |
Peacock |
? |
05:40 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=124125#p124125 |
05:40 |
|
Miner_48er joined #minetest |
05:40 |
VanessaE |
(I'm a bit behind on the forums) |
05:41 |
Peacock |
so he is |
05:41 |
Peacock |
though he's popped into the chat before, so i guess well see how active he becomes :P |
05:42 |
Peacock |
well/we'll |
05:42 |
VanessaE |
yeah but this is the first I've seen of any intent to actually become active again. |
05:43 |
|
FreeFull joined #minetest |
05:44 |
Peacock |
well thats good news :-) ready for the bad? :P |
05:44 |
VanessaE |
? |
05:44 |
Peacock |
https://play.google.com/store/apps/developer?id=Kevin.de |
05:44 |
VanessaE |
saw that. |
05:44 |
VanessaE |
not two days after the others get pulled and that ^^^^ shows up |
05:44 |
VanessaE |
meh |
05:44 |
Peacock |
thats what now, 3 different companies? |
05:45 |
VanessaE |
yeah |
05:45 |
Peacock |
(none of which seem to be registered or have an actual website) |
05:45 |
Peacock |
the worldcraft one seems sketchy, the first screen looks MC, but the inv looks MT |
05:47 |
Peacock |
im also kinda wondering what MC would do if they noticed :/ |
05:48 |
VanessaE |
*shakes head* |
05:50 |
Peacock |
well maybe MC will go after the dev so you guys wont have to at least :P |
05:50 |
VanessaE |
heh |
05:50 |
VanessaE |
yeah but then that might raise their ire against use..... |
05:50 |
VanessaE |
us* |
05:51 |
Peacock |
well, the MC-like mods anyways, the game was designed to be a carbon copy |
05:51 |
Peacock |
*wasn't |
05:53 |
Peacock |
dunno, ever since that apple "look and feel" patent thing winning in the courts, ive worried about users reproducing the look and feel of MC lol |
05:54 |
* VanessaE |
shrugs |
05:54 |
VanessaE |
c55 already saw it, dunno what he plans to do about it though |
05:54 |
Peacock |
more DMCAs i guess, though thatll take another 2 weeks to process |
05:55 |
VanessaE |
Whack-a-Mole, round 2. |
05:55 |
Peacock |
well, i called it :P |
05:55 |
Peacock |
guy did it once with vicono -> playstarz |
05:56 |
Peacock |
suddenly IDing clients doesn't sound like such a bad idea lol |
05:56 |
Exio4 |
is releasing the source code that hard |
05:56 |
VanessaE |
Exio4: apparently it must be a life-threatening action or something |
05:57 |
Peacock |
so long as the guy packages adware... |
05:58 |
Peacock |
i wonder if he uses the same affiliate ID (or whatever its called) to collect the ad monies |
05:58 |
Exio4 |
they can make it a compile-time flag |
05:58 |
Peacock |
compile-time flag.. for releasing source or? |
05:59 |
Exio4 |
cmake -DAFID=12345abcd |
05:59 |
Peacock |
oh to ID clients |
05:59 |
Peacock |
well it has to be something you can't easily spoof |
05:59 |
VanessaE |
which doesn't exist |
06:00 |
Peacock |
might be worth taking a look at how punkbuster works |
06:00 |
Peacock |
i know that when i install return to castle wolfenstein, + the patch for working audio, i can't login to most servers, because of the audio patch |
06:01 |
Peacock |
(so i usually just play that game in W7 instead) |
06:04 |
|
Miner_48er joined #minetest |
06:04 |
Peacock |
i wonder if this 'Admin' guy logs in via proxies, im getting different locations each time |
06:05 |
Peacock |
Russia, England, France, US, Philippines, Thailand lol |
06:06 |
Exio4 |
how many IPs til Argentina |
06:06 |
VanessaE |
http://pastebin.ubuntu.com/6689143/ |
06:06 |
VanessaE |
Peacock: ^^^^ |
06:07 |
VanessaE |
note the filter in line 4 |
06:07 |
VanessaE |
this mod gets rid of most of the undesirable nicks you see on mt servers. |
06:08 |
VanessaE |
written by kaeza and I |
06:08 |
VanessaE |
and sfan5 |
06:08 |
Peacock |
well i can ban names i came up with that last spring :P im just wondering if its the same guy or different people going by the same name |
06:08 |
VanessaE |
this doesn't ban |
06:08 |
VanessaE |
this denies the connection outright. |
06:08 |
VanessaE |
before even so much as an auth.txt entry or players/xxxxx file is created |
06:09 |
Peacock |
yeah kaeza told me about the prejoin thing, didn't update my stuff for that though |
06:10 |
Peacock |
you could probably eliminate 2 or 3 cases by simply banning anything with more than two digits in it |
06:11 |
VanessaE |
nope |
06:11 |
VanessaE |
there are a few legit users |
06:11 |
VanessaE |
jojoa1997 for example |
06:11 |
VanessaE |
babyface1031a |
06:11 |
VanessaE |
and a few other |
06:11 |
VanessaE |
s |
06:11 |
Peacock |
its kinda ridiculous to use digits at all in a community this small |
06:11 |
VanessaE |
plus I wanted to give unique responses based in the input |
06:11 |
VanessaE |
and these filters are based on what people have actually been doing |
06:12 |
Peacock |
mine banned anyone with more than two digits or connected from Brasil lol though i haven't copied that over to my latest game yet |
06:12 |
Peacock |
(cuz of the prejoin update thing) |
06:13 |
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FreeFull joined #minetest |
06:13 |
Peacock |
though the BR's seem to have mellowed out since they got their own server where the admin speaks the language lol |
06:15 |
Peacock |
i still get requests in german and other languages though lol i would have written a translation mod for the chat if the API access didn't cost $$$ |
06:23 |
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OldCoder joined #minetest |
06:33 |
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October21 joined #minetest |
06:43 |
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FreeFull_ joined #minetest |
07:16 |
blaise |
hey, the areas protection mod I selected isn't going over so well with my userbase |
07:16 |
blaise |
apparently people are inherently stupid and refuse to read directions |
07:16 |
Peacock |
thats to be expected lol |
07:16 |
Peacock |
you should see my server, it's like a demilitarized zone lol |
07:16 |
blaise |
XD |
07:17 |
blaise |
you know what I thought when mc first came out |
07:17 |
Peacock |
? |
07:17 |
blaise |
there was a game called tribes2 which later became tribesnext after they made it free |
07:17 |
blaise |
and there was a construction mod for it.. |
07:18 |
blaise |
and people would be building structures and stuff in the middle of a massive violent war |
07:18 |
blaise |
pretty cool.. |
07:19 |
blaise |
anywho, |
07:20 |
blaise |
I guess I need a list of protection mods... :\ |
07:21 |
blaise |
this one looks acceptable https://forum.minetest.net/viewtopic.php?id=2800 |
07:21 |
VanessaE |
use the areas mod. |
07:21 |
Peacock |
theres the block-based one that people seem to like |
07:29 |
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us_0gb joined #minetest |
07:31 |
blaise |
are they compatable with each other? |
07:32 |
Peacock |
areas are areas, theres like a dozen mods for that |
07:32 |
blaise |
also, the other day I found a mod that would provide restart countdown... |
07:32 |
Peacock |
the block ones users set up themselves, which is probably why they like them |
07:32 |
blaise |
can't remember what it was called and I can't find it |
07:33 |
Peacock |
im still trying to figure out wtf minetest.request_shutdown() is supposed to do since it obviously doesn't shutdown my server lol |
07:33 |
blaise |
lmao |
07:33 |
blaise |
Node Owner is the mod I added recently |
07:33 |
blaise |
like a few min ago |
07:33 |
blaise |
but I would like a mod that will post countdown for restart |
07:34 |
Peacock |
thats what i tried to do :P |
07:34 |
Peacock |
it would warn people 60 seconds to shutdown or restart, minetest after kicks in, but request shutdown does nothing apparently |
07:34 |
blaise |
ah, simple shutdown helper |
07:34 |
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FreeFull joined #minetest |
07:34 |
blaise |
found it |
07:35 |
blaise |
Peacock: is that what you're looking at? |
07:35 |
blaise |
I don't really care so much if it's functional to shut the server down.. |
07:35 |
Peacock |
nah i just wrote something on the fly, its half a dozen lines |
07:35 |
blaise |
ah |
07:36 |
xiong |
http://dev.minetest.net/Installing_Mods |
07:36 |
Peacock |
wtf is that for lol |
07:36 |
xiong |
Does a way exist to restore or simulate 0.4.6 behavior in this respect? |
07:36 |
blaise |
Peacock: this thing is pretty awesome.. if globalstep is too big, it'll restart on it's own |
07:36 |
Peacock |
not without installing 046 |
07:36 |
blaise |
https://forum.minetest.net/viewtopic.php?id=6765 |
07:37 |
xiong |
I just want to load all mods in mods/ by default. |
07:37 |
Peacock |
minetest.request_shutdown() <-- what i did , to no effect lol |
07:38 |
Peacock |
guess it doesn't work in minetest.after |
07:38 |
Peacock |
xiong id just make a game with those mods |
07:39 |
Peacock |
and no, i dont know why they had to fuck around with the mod paths :P another fine example of autism lol |
07:39 |
xiong |
Peacock, I considered it. There are issues with that -- I don't want to take over all the minetest_game mods, which is what, for example, technic_game does. |
07:39 |
Peacock |
well copy the mods you want from any/all the games you want into the new game folder |
07:39 |
xiong |
Maybe I should put all mods in an 'all' modpack and enable that. |
07:39 |
Hirato |
you can still chuck everything inside mods - they're just not enabled by default :P |
07:40 |
xiong |
Peacock, I do not want to do what technic_game does. |
07:40 |
xiong |
Hirato, I don't want to chuck any mods. |
07:40 |
Peacock |
ah well, bring your concerns to -dev, im sure they can find an even more convoluted way of doing things :P |
07:41 |
xiong |
No thanks, convoluted enough now. ;) |
07:42 |
Peacock |
every time i make a gamepack, i just copy default from minetest_game and forget the rest lol |
07:42 |
Peacock |
blaise i think this is it: https://forum.minetest.net/viewtopic.php?id=2793 |
07:42 |
xiong |
I don't think I follow you, Peacock. What 'default' exactly do you mean? |
07:43 |
Exio4 |
yay |
07:43 |
Exio4 |
the recording/streaming was nice |
07:43 |
Peacock |
the default mod, little use for the others (for me) |
07:44 |
xiong |
Ah, that's what I thought you meant. Seems a bit strange to me, though. You are just using the engine, then, and creating a game from scratch, truly. |
07:45 |
Peacock |
gamepacks are handy for having different combinations of mods |
07:45 |
Peacock |
people used to just add their mods to minetest_game, but then it got bloated lol |
07:45 |
xiong |
I'm not sure I'll be helping if I explain my point again. Do you see what technic_game does? |
07:46 |
Peacock |
i dont have enough cores to run technic :P |
07:46 |
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LostMonk joined #minetest |
07:46 |
Peacock |
though i do have plans to get an octocore in 3-4 years |
07:47 |
xiong |
https://github.com/minetest-technic/technic_game |
07:47 |
Peacock |
by then we might have hexacores though :/ |
07:47 |
xiong |
I have no interest in running technic either. I'm looking at how they manage a 'game'. |
07:47 |
xiong |
Check out mods/ and you will see what they did there. |
07:48 |
Peacock |
could always symlink, that way your game pack is more or less in sync with minetest_game |
07:48 |
xiong |
Okay, I'd better get back to work. |
07:57 |
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08:09 |
kahrl |
Peacock: are you running a server started from the menu or minetestserver? |
08:09 |
kahrl |
because request_shutdown only works in the latter case |
08:09 |
Peacock |
that explains it |
08:10 |
Peacock |
terminal -> minetest client (menu) |
08:10 |
Peacock |
can't really run a server without keeping an eye on the little brats :P |
08:35 |
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nore joined #minetest |
08:42 |
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08:50 |
xiong |
Okay, I'm stalled on mod loading. The various obvious pages just don't explain it. I can't find docs for modpack at all. |
08:52 |
xyz |
Peacock: we already have hexacores |
08:52 |
xiong |
I have, for now, got a modpack with 'ui' in it; and also 'ui' by itself. Both are symlinks sitting inside ~/.minetest/mods/ and... weird stuff. |
08:53 |
xiong |
If I enable both the modpack and the mod itself in world.mt... or I enable only the mod... I get the same console output, which tells me a mod conflict has been found. |
08:54 |
xiong |
Is it true then that (a) mods/ itself and the contents of all modpacks, indiscriminately, are searched for enabled mods? and (b) entire modpacks cannot be enabled in world.mt? |
08:55 |
xyz |
Peacock: you probably meant dodecacore but those already exist too http://ark.intel.com/products/75283/ |
08:55 |
xyz |
$2.6k only |
08:56 |
Peacock |
ill get my chauffeur to swing by with the Rolls to pick it up :P |
08:56 |
Peacock |
and here i am with a puny dualcore |
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09:31 |
xyz |
NETSPLIT[TED] AWAY |
09:31 |
MinetestBot |
midnightsystems.kicks-ass.org:30000 is up (237ms) |
09:31 |
Peacock |
that was like a big countdown lol |
09:31 |
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09:31 |
Peacock |
for awhile there i was Lord Regent over six people XD |
09:33 |
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09:33 |
VanessaE |
that was one hell of a netsplit too |
09:33 |
VanessaE |
at least from my vantage |
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09:35 |
Peacock |
someone's been cloning xyz's |
09:36 |
xyz |
nah, I was trying to connect |
09:36 |
xyz |
thought only one node got splitted away |
09:36 |
xyz |
err, s/splitted/split/, english still too hard |
09:36 |
Peacock |
love the hostname though :P |
09:40 |
xyz |
chanserv still away |
09:40 |
xyz |
and I guess services in general |
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09:47 |
us_0gb |
Peacock: I imagine to get that hostname, xyz must control his own IP address. No ISP. |
09:51 |
Peacock |
or has that cloaking device thingy |
09:51 |
Hirato |
or just IPv6 |
09:51 |
Peacock |
or a magic unicorn |
09:51 |
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09:52 |
Peacock |
im leaning towards the unicorn as the most plausible of explanations |
09:52 |
Hirato |
!rainbow a magical unicorn named Peacock |
09:52 |
MinetestBot |
7a5 ma4gi6ca6l 6u7ni8corn5 n4a3m6e5d P5e2ac6o6c7k |
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09:53 |
Hirato |
that rainbow's kind of lame, should really progress through 7 colours :P |
09:54 |
Peacock |
seriously, and wtf kind of rainbow uses brown lol |
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10:05 |
sfan5 |
us_0gb: I sometimes change my hostmask because there is no IPv6 reverse dns record for minetest.ru, it doesn't respond to me then |
10:05 |
sfan5 |
s/then/in that case/ |
10:12 |
sfan5 |
Hirato: fork and pull request then |
10:17 |
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10:18 |
xyz |
vp9 is the future of video encoding! |
10:18 |
xyz |
http://i.imgur.com/jdetd6h.png |
10:20 |
sfan5 |
VLC is the future of media players |
10:20 |
sfan5 |
I mean it's terrible at network streaming |
10:20 |
Hirato |
yikes, run for it sfan5! |
10:21 |
sfan5 |
mpv plays anything fine with 5 MB/s dl over HTTP |
10:21 |
sfan5 |
VLC demands more and fucks up the video |
10:21 |
Hirato |
there's no need to be snide, VP9 obviously just has a built in Depth of Field filter |
10:22 |
xyz |
mpv is the only true media player |
10:22 |
xyz |
(at the time of writing this) |
10:22 |
* sfan5 |
is glad his school at least uses VLC instead of relying on shit like WMP |
10:23 |
xyz |
> vlc |
10:23 |
sfan5 |
they won't switch because vlc is the player most teachers are familiar with |
10:24 |
Hirato |
xyz: that screenshot does imply that h264 is running at over twice the bitrate |
10:24 |
Hirato |
or what do those numbers mean? |
10:25 |
xyz |
Hirato: well you didn't see the original one |
10:25 |
xyz |
http://tctechcrunch2011.files.wordpress.com/2014/01/vp9-bitrate.png |
10:25 |
xyz |
I just enhanced it a bit |
10:26 |
Hirato |
lol |
10:26 |
Hirato |
did VP9 turn part of the kid's ear into the wallpaper? lol |
10:27 |
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10:27 |
xyz |
they should at least compare with HEVC |
10:28 |
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10:28 |
Hirato |
or darlah |
10:29 |
xyz |
wtf is that |
10:29 |
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10:29 |
Hirato |
WIP theora successor |
10:29 |
xyz |
daala? |
10:29 |
Hirato |
my bad |
10:29 |
Calinou |
Daala |
10:30 |
xyz |
I heard it's pretty bad and can't be compared with h264 |
10:30 |
Calinou |
it's not finished |
10:30 |
Calinou |
it was only started a few months ago :P |
10:32 |
sfan5 |
!g daala |
10:32 |
MinetestBot |
sfan5: https://www.xiph.org/daala/ |
10:32 |
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10:32 |
xyz |
do you think it'll succeed? |
10:32 |
xyz |
considering everyone will push hevc |
10:33 |
Hirato |
google and mozilla might push daala if VP9 doesn't gain traction |
10:33 |
Hirato |
but it looks like VP9 will gain traction |
10:34 |
xyz |
look at this quality post I've stolen from /g/ http://i.imgur.com/xbmVMQy.jpg |
10:34 |
Hirato |
talk about abnormally low jpeg settings |
10:34 |
xyz |
so is there anything good about daala except it being patent-free (for now)? |
10:35 |
sfan5 |
jpg with 10% quality FTW |
10:35 |
sfan5 |
xyz: that post only shows that boobs are less nice with jpg :P |
10:36 |
Hirato |
!g xkcd pixelated |
10:36 |
MinetestBot |
Hirato: http://xkcd.com/598/ |
10:39 |
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10:41 |
xyz |
sfan5: you took it |
10:42 |
Evolykane |
How do I use the MineTest cutscene system in a mod? Or does MineTest hasn't any? |
10:43 |
sfan5 |
Evolykane: how about you read the documentation before you ask? |
10:44 |
xyz |
"Minetest is a game in beta. The developers expect the users (testers) to have basic computing skills which include but are not limited to:" |
10:44 |
sfan5 |
"Baking cookies" |
10:44 |
Hirato |
"Charming Snakes" |
10:45 |
Hirato |
"Dragon Whispering" |
10:45 |
Hirato |
and of course "Caretaking howto of nyancats" :P |
10:45 |
xyz |
applying a patch; compiling minetestserver in debug mode; running it under gdb; understanding how gdb works; understanding how to work with cores |
10:53 |
Evolykane |
I don't have the time to check a whole API for a cutscene-System I know from Minecraft wich may doesn't exist in MT |
10:54 |
Calinou |
there are cutscenes? |
10:54 |
sfan5 |
Evolykane: 1) doesn't your browser have a search function 2) MC doesn't have one |
10:55 |
Evolykane |
MC has one sfan5, have you ever coded a mod in MineCraft? |
10:55 |
sfan5 |
lol, sure I did |
10:55 |
Calinou |
Minecraft has no cutscenes either |
10:55 |
Calinou |
it did have debug features for camera, but these are not in releases |
10:55 |
Evolykane |
F.e. look at FTB |
10:55 |
Calinou |
and they are not in recent snapshots eitheer |
10:55 |
sfan5 |
*facepalm* |
10:55 |
sfan5 |
FTB is heavily modded |
10:56 |
sfan5 |
one of the mods adds a cutscene system |
10:56 |
sfan5 |
MC doesn't have one by default |
10:56 |
Evolykane |
I now, but the Mods use MCs Cutscene System |
10:56 |
Evolykane |
surely by default |
10:56 |
sfan5 |
ARE YOU EVEN LISTENING? I just said MC doesn't have one |
10:57 |
sfan5 |
the minecraft wiki has no entry on cutscenes, so they don't exist |
10:57 |
sfan5 |
http://minecraft.gamepedia.com/index.php?search=cutscene |
10:57 |
Hirato |
cutscenes are lame anyway |
10:58 |
sfan5 |
Evolykane: if there are cutscenes, please provide evidence |
10:58 |
sfan5 |
s/,// |
10:59 |
xiong |
Cutscenes are great. They're like teevee commercials; you have a chance to go pee. |
11:00 |
Hirato |
HEUHEUHEUHEHEU |
11:00 |
sfan5 |
>not having your computer, monitor, mouse & keyboard at your toilet |
11:01 |
Hirato |
never watched southpark have you? |
11:01 |
sfan5 |
me? no |
11:01 |
sfan5 |
I assume what xiong said was a quote from south park |
11:01 |
Hirato |
the episode's infamous; the WoW episode |
11:01 |
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11:02 |
xiong |
No, sfan5; but I'm flattered, I guess. |
11:08 |
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11:10 |
xyz |
sfan5: have a cute gif http://i.imgur.com/PxgBepj.gif |
11:11 |
* sfan5 |
calms down and meows |
11:14 |
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11:36 |
Megaf |
mods really does make the server absolutely slow |
11:37 |
xyz |
wow, really? |
11:37 |
Megaf |
Are you being ironic? |
11:40 |
xyz |
:( |
11:42 |
xiong |
Some mods more than others. |
11:42 |
xiong |
Incidentally, I created an empty modpack in minetest_game and moved 'bones' in there; still works. I say the feature is just a shell. |
11:44 |
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11:48 |
VanessaE |
anyone have any opinion on this: http://www.ovh.com/us/dedicated-servers/pe1.xml |
11:48 |
VanessaE |
fewer cores but everything other feature blows my current VPS out of the water |
11:49 |
VanessaE |
s/thing// |
11:51 |
xyz |
never worked with ovh |
11:52 |
xyz |
but there seems to be no raid? |
11:52 |
VanessaE |
sadly, no. |
11:53 |
VanessaE |
however with 2TB available, and about 50 times more bandwidth than I actually need, I could easily just back up to my local machine or something. |
11:53 |
VanessaE |
(and software-RAID across multiple partitions) |
11:53 |
VanessaE |
(or something) |
11:54 |
xyz |
what's the point of that raid then? |
11:54 |
specing |
whatever, its sold out |
11:54 |
specing |
lol |
11:54 |
xyz |
it's not |
11:56 |
VanessaE |
xyz: I don't know a lot about RAID, really, but seems like some redundancy might be useful, in the event that some part of the disk goes bad (obviously that can't stop a whole-disk failure) |
11:57 |
* VanessaE |
keeps that tab open and resumes searching, |
11:57 |
specing |
xyz: it is |
11:58 |
specing |
It says so for me |
11:58 |
VanessaE |
where does it say that? |
11:58 |
xyz |
guess they don't want to sell it to you |
12:00 |
specing |
VanessaE: http://www.kimsufi.com/fr/#servers |
12:00 |
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12:00 |
VanessaE |
ah that was the one y'all pointed to the other day |
12:01 |
VanessaE |
if only I could *read* it :_) |
12:01 |
specing |
VanessaE: do you understand the prices? |
12:02 |
VanessaE |
more or less yeah |
12:02 |
specing |
kimsufi is selling OVH's excess bandwidth |
12:02 |
VanessaE |
nothing available in north america though :( |
12:02 |
specing |
thin provisioning |
12:02 |
xyz |
specing: what's this, she was talking about other server |
12:03 |
xyz |
the one VanessaE linked to is available, and isn't even listed on your page |
12:03 |
xyz |
because it's not kimsufi I guess |
12:03 |
specing |
xyz: and, am I forbidden from suggesting other providers? |
12:04 |
xyz |
well you said it's "sold out", didn't you? |
12:04 |
specing |
it is |
12:04 |
xyz |
it's not |
12:04 |
xyz |
lol, this is so pointless |
12:04 |
VanessaE |
maybe because I have Canada/NA selected |
12:04 |
* VanessaE |
shrugs |
12:05 |
VanessaE |
this is all virgin territory for me |
12:05 |
specing |
Oh, I didn't have javascript enabled |
12:05 |
xyz |
specing: http://i.imgur.com/BpHry7Y.png |
12:05 |
xyz |
opinion discarded D: |
12:06 |
specing |
http://i.imgur.com/OKPs8Ra.png |
12:06 |
xyz |
well it says "calculating", can't you see it? |
12:06 |
xyz |
wait for it or something |
12:07 |
specing |
javasceript was off |
12:07 |
xyz |
your fault |
12:08 |
specing |
kimsufi used to have a 3.5 Eur/month dedicated dual-core atom server 0.o |
12:08 |
specing |
it was sold out in 5 mins, lol |
12:14 |
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12:17 |
Tomsik |
hi |
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12:31 |
VanessaE |
well I ordered it. |
12:32 |
VanessaE |
hope this doesn't come back to bite me in the ass late. |
12:32 |
VanessaE |
later* |
12:34 |
specing |
proller: what happened to FreeHCK's residence @ Sky? |
12:35 |
specing |
Its completely destroyed |
12:44 |
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13:03 |
sacha__ |
hi there |
13:04 |
sacha__ |
are there any online hunger game servers for minetest? |
13:04 |
VanessaE |
there used to be one or two |
13:06 |
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13:06 |
sfan5 |
"the organs would be subject to your perverse or otherwise mind" --https://forum.minetest.net/viewtopic.php?pid=124426#p124426 |
13:06 |
sfan5 |
hi john_minetest |
13:06 |
sacha__ |
VanessaE: does a hunger game server require any particular mods? |
13:07 |
sacha__ |
or is it just a question to enable damage? |
13:07 |
sfan5 |
sacha__: I have the hungry_games modpack on my server |
13:09 |
sacha__ |
sfan5, john_minetest, VanessaE: thanks for the pointers :) |
13:09 |
xyz |
aww that topic |
13:09 |
xyz |
at least use spellcheck |
13:10 |
sacha__ |
sfan5: what's the address of your server and can anyone join? |
13:11 |
* sfan5 |
is surprised that mpv uses only 2MB/s while http streaming, while VLC fails with 5 MB/s available bandwidth |
13:11 |
sfan5 |
!server hunger games |
13:11 |
MinetestBot |
sfan5: Hunger Games | 79.235.43.232:30002 | Clients: 0/25, 14 | Version: 0.4.9 | ping: 0.749 |
13:11 |
sfan5 |
^ sacha__ |
13:11 |
xyz |
what are you streaming? |
13:12 |
Hirato |
the only potential difference, is that VLC doesn't cache what it streams for very long, if you seek backwards, it actually redownlodas those segments |
13:12 |
Hirato |
which is kind of annoying |
13:13 |
Hirato |
I only use it for streaming when youtube's fucking up anyway :P |
13:13 |
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13:32 |
PilzAdam |
Hello everyone! |
13:35 |
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13:38 |
EvergreenTree |
/wavebranch |
13:40 |
MinetestBot |
GIT: Novatux commited to Jeija/minetest-mod-mesecons: Fix bugs with multi-rules conductors (like crossing) that have param2 d5b39951a4 2014-01-04T05:15:41-08:00 http://git.io/tCULOA |
13:44 |
Megaf |
Hello PilzAdam |
13:44 |
Megaf |
I just came to a conclusion |
13:44 |
Megaf |
minetest protocol is very good for single player and local hosting |
13:45 |
Megaf |
and at the same time is the worst thing ever for multiplayer and remote server |
13:45 |
Hirato |
considering how laggy it is, even in singleplayer, I have to respectfully disagree :p |
13:45 |
Megaf |
also, mods do make minetest really slow |
13:46 |
Megaf |
I did some tests with local server |
13:46 |
Megaf |
I had lag with the server running on the very same machine |
13:46 |
Megaf |
and a lot of lag |
13:46 |
Megaf |
even with plenty of CPU and memory to spare |
13:47 |
Megaf |
so again, its protocol its a piece of non working thing |
13:47 |
Megaf |
Hirato, I guess you are correct |
13:47 |
Hirato |
could just be transport I suppose |
13:51 |
VanessaE |
some mods will slow minetest down, yes |
13:51 |
VanessaE |
it really depends on which ones you run though |
13:52 |
VanessaE |
a mod such as, let's say, moreblocks, won't have any effect at all |
13:52 |
VanessaE |
or homedecor |
13:52 |
VanessaE |
moreores will add some mapgen lag |
13:52 |
VanessaE |
plantlife modpack, more trees will add more |
13:52 |
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13:52 |
PilzAdam |
Nodetopia is really lightweight too |
13:52 |
VanessaE |
mesecons, technic add some realtime lag IF they're running stuff like a complex circuit |
13:53 |
Hirato |
I don't care; the server shouldn't take 3 secodns to respond to requests from localhost :p |
13:55 |
VanessaE |
the server is mostly single-threaded. |
13:55 |
VanessaE |
if Lua is busy, it can't process network packets |
13:55 |
VanessaE |
it can't run the mapgen |
13:55 |
VanessaE |
etc. |
13:55 |
VanessaE |
to a certain degree anyway |
13:55 |
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13:58 |
Megaf |
<VanessaE> the server is mostly single-threaded. |
13:58 |
Megaf |
<VanessaE> if Lua is busy, it can't process network packets |
13:58 |
Megaf |
<VanessaE> it can't run the mapgen |
13:58 |
Megaf |
So thats the biggest problem |
13:58 |
Hirato |
why not multithread it in a very simple way? |
13:58 |
Megaf |
so I cave 8 XEON cores for nothing? |
13:59 |
Megaf |
and HT |
13:59 |
xyz |
yes |
13:59 |
Hirato |
ie dig/place packets, do some simple validation and just distribute them to the other clients, and add them onto a worker queue |
13:59 |
xyz |
can throw it away as well |
13:59 |
Hirato |
the server can do it properly once it gets around to it |
13:59 |
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13:59 |
xyz |
Hirato: you can't do this because you'll have to make Lua multithreaded |
13:59 |
xyz |
and this is boring and no one will do that |
13:59 |
VanessaE |
Hirato: the plan eventually is to do exactly this, but how that will be accomplished is anyone's guess |
14:00 |
Hirato |
xyz: not the point, the Lua thread gets a queue of actions to process - this network thread doesn't care about that |
14:01 |
Hirato |
it just keeps things responsive and gets back to the client later when their action has been processed |
14:01 |
xyz |
Hirato: indeed, but you can't place a node without executing the on place callback |
14:02 |
Hirato |
xyz: look at it this way: 1) client a sends a packet to dig node 13,12,4, in block xyz, he has permission to do it, so I'll put this in an action queue, and tell the other clients he did this |
14:02 |
PilzAdam |
VanessaE, have you seen that I have fixed the bug you reported in stats? |
14:03 |
xyz |
Hirato: you can't know if he has the permission to dig it without executing the Lua code |
14:03 |
Hirato |
voila, the lua thread will process the action eventually, if there's gravel and other shit that needs to be simulated |
14:03 |
VanessaE |
PilzAdam: I have but I have not had a chance to re-enable it |
14:03 |
Hirato |
oh right.. the protected zones mods |
14:04 |
Hirato |
anyway, the point is to just queue the action so the lua thread can process and properly validate it later |
14:04 |
xyz |
you can't process it |
14:05 |
VanessaE |
part of the problem is properly separating actions in one part of the map from actions taking place in some other part of the map too |
14:05 |
Hirato |
but you're not actually processing it, ffs! |
14:05 |
xyz |
you can't send anything to clients |
14:05 |
Hirato |
you're queueing it for processing when the lua thread isn't busy processign liquids or whatever |
14:05 |
xyz |
you don't know what should happen when you dig a node |
14:06 |
VanessaE |
there's no reason that placing a node at 100,1,100 should cause any delay in processing events taking place 5 mapblocks away (or whatever the active mapblock range happens to be for a given server) |
14:06 |
VanessaE |
(for example) |
14:06 |
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14:07 |
xyz |
that's a bad example, what if on_place callback of such node tries to access that other node which is located 5 mapblocks away? |
14:07 |
VanessaE |
xyz: then and *only* then should it lock the other mapblock. |
14:07 |
VanessaE |
otherwise the other mapblock (and the events taking place therein) should continue blithely away |
14:08 |
xyz |
"let's add race conditions because modding wasn't too hard!" |
14:08 |
VanessaE |
of course this is all "big environment lock" territory |
14:08 |
VanessaE |
not multithreading, as such |
14:08 |
xyz |
you'll need to add locks to Lua, and a way to share data between Lua threads, at least |
14:09 |
VanessaE |
that has been discussed already, as I recall |
14:09 |
VanessaE |
it's messy, but something has to be done, for sure |
14:09 |
Hirato |
xyz: it's not about being accurate on the clients, it's about giving them a rough idea AND KEEPING IT RESPONSIVE until the server gets around to processing their requests |
14:09 |
VanessaE |
users will learn to avoid mods that just plain suck, and if they can't, that's their own faul |
14:09 |
sfan5 |
>comparing 512px texture pack with 1px texture pack |
14:09 |
sfan5 |
https://forum.minetest.net/viewtopic.php?pid=124424#p124424 |
14:09 |
sfan5 |
wat |
14:09 |
VanessaE |
fault* |
14:09 |
xyz |
"has to be" is indeed a nice choice of words indeed |
14:10 |
xyz |
indeed |
14:10 |
xyz |
Hirato: i smell race conditions here as well |
14:10 |
Hirato |
there's no reason it can't do coarse processing for things like, player a moved here, or b moved there, or c is placing this here while it's busy doing other things |
14:11 |
Hirato |
network wise? embed timestamps, problem solved |
14:12 |
Hirato |
sides, object/node placement is reliable, so those would arrive in order |
14:12 |
xyz |
anyway, this doesn't solve the problem; the server will feel laggy anyway |
14:13 |
xyz |
except for the simplest cases, but for that you can as well play -classic |
14:14 |
Hirato |
you know what some other games do with lua? |
14:14 |
Hirato |
they add limiters, |
14:14 |
xyz |
they limit what exactly? |
14:14 |
xyz |
time per step? |
14:14 |
Hirato |
Arcanum for example, I think they limited loops to 250 iterations, and if the loop exceeded it, it would continue on the next frame or something like that |
14:14 |
xyz |
we have something like that in FM |
14:15 |
Exio4 |
more like "250 iterations and throw it away" |
14:15 |
Exio4 |
iirc |
14:16 |
Hirato |
it was something like that, it would resume, not resume and start over |
14:16 |
Hirato |
I'm not too sure of details right now ^_^ |
14:16 |
Hirato |
basically throttled events that take too long so other parts don't get starved |
14:16 |
xyz |
if ABMs take more than 100 ms or so we just break out of the processing loop |
14:16 |
VanessaE |
you mean time slices. |
14:16 |
xyz |
yes, that's what some of proller's patches do |
14:16 |
VanessaE |
save the state of the Lua engine, shut it down, let the rest of the system run for a while |
14:16 |
VanessaE |
then resume it |
14:17 |
xyz |
although we can't just "stop" a function |
14:17 |
xyz |
while it's executing |
14:17 |
VanessaE |
xyz: strange, we had that shit figured out back in the 80's :) |
14:17 |
Hirato |
as I said, these guys did it in the loop counter :P |
14:18 |
xyz |
VanessaE: cool, but do you think those days everything is as simple as it was back then? |
14:19 |
Hirato |
it ways its simpler with your new fangled abstractions and shit :P |
14:19 |
VanessaE |
xyz: grammar FAIL.... sure, things were simpler back then. But if we could figure it out then, what's stopping us from figuring those same things out now? Did we forget the concept of preemptive multitasking? |
14:21 |
xyz |
grammer feil where exactly? |
14:22 |
VanessaE |
you probably "these days" |
14:22 |
xyz |
ah, I see |
14:22 |
VanessaE |
"those days" would be past tense, "these" is present tense. |
14:23 |
xyz |
right |
14:24 |
xyz |
well! the good thing is that nothing stops you from implementing stuff like that in Minetest |
14:24 |
xyz |
anyway, I don't see how's that related to the discussion |
14:24 |
VanessaE |
... |
14:24 |
VanessaE |
the discussion is about getting minetest to lag less under heavy, lua-related load, no? |
14:24 |
xyz |
proller's thing with breaking out of lua processing between callback calls is good enough |
14:25 |
Hirato |
tell that to freeminer's weather mod |
14:28 |
proller |
you can disable weather and finite liquid |
14:28 |
xyz |
I thought the only problem about it is related to how particles are implemented? |
14:28 |
Hirato |
probably should |
14:29 |
Hirato |
xyz: it's more than weather spawns liquid and this has a massive cascading effect of activating all the liquid blocks in the ocean |
14:29 |
sfan5 |
ChanServ is gone! |
14:29 |
sfan5 |
!op |
14:29 |
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14:29 |
sfan5 |
ah goddamnit |
14:29 |
VanessaE |
missed it by that | | much |
14:30 |
proller |
liquids processing limites to 0.1s in every step |
14:30 |
Hirato |
if it does that, then why do changes in my inventory take many seconds to be reflected? |
14:31 |
Hirato |
ie, moving wood into the crafting grid |
14:31 |
proller |
but it causes lighting recalc |
14:31 |
proller |
enable profiler and show log |
14:31 |
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14:31 |
Hirato |
don't you have the last one I gave you? |
14:32 |
proller |
debug_log_level = 4 profiler_print_interval = 10 |
14:32 |
proller |
no, i not recieved any |
14:32 |
proller |
freeminer with 2 mob mods works on my ARM odroid without inventory lag |
14:33 |
proller |
it 10x slower cpu than any i5-i7 |
14:37 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/debug.tar.xz here's the old one on my dropbox |
14:39 |
proller |
yes, you have 1-1.5s steps |
14:40 |
proller |
how much cpu you have? |
14:41 |
Hirato |
3.2GHz |
14:41 |
Hirato |
hexacore |
14:41 |
proller |
mobs take 0.5-0.7s every step |
14:42 |
Exio4 |
how much cpu? > frequency |
14:42 |
Exio4 |
wut |
14:43 |
xyz |
Server step: set the modified blocks unsent for all the clients took 717ms |
14:43 |
* Hirato |
slaps Exio4 |
14:43 |
xyz |
feels a bit wrong |
14:43 |
proller |
liquid_update = 5 liquid_send = 10 - maybe helpt bit |
14:43 |
Hirato |
that debug.txt was from a debug build |
14:44 |
proller |
try release, it can be 5-10x faster |
14:44 |
Hirato |
it definitely is - it was a debug build because I needed debug symbols to track down this issue https://github.com/minetest/minetest/issues/1051 :p |
14:45 |
xyz |
hey, but there's a pull request now! |
14:45 |
proller |
gles already disabled by default in FM |
14:46 |
Hirato |
took long enough for it :P |
14:46 |
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14:46 |
xyz |
was a very hard bug |
14:47 |
Hirato |
it's very obvious something's not right in regards to the rain |
14:47 |
Hirato |
suddenly TORRENT!! nothing TORRENT!! nothing TORRENT!! nothing |
14:47 |
Hirato |
etc |
14:48 |
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14:48 |
xyz |
well, I guess that's because of particles? although not too sure |
14:48 |
sfan5 |
you are downloading torrents with minetest? |
14:48 |
Hirato |
sfan5: -_- |
14:48 |
Krock |
hi |
14:48 |
xyz |
> jan 4 > still drunk |
14:49 |
sfan5 |
xyz: I did not drink anything at new year |
14:49 |
PilzAdam |
will be a good year |
14:49 |
xyz |
> being intoxicated without drinking anything |
14:49 |
Hirato |
he gets high on life |
14:49 |
sfan5 |
it's the air |
14:52 |
Hirato |
sudddenly it's pouring non-stop :o |
14:53 |
xyz |
magic! |
14:53 |
Hirato |
but jsut for a little while, haha |
14:53 |
sfan5 |
unicorns |
14:54 |
MinetestBot |
GIT: Novatux commited to Jeija/minetest-mod-mesecons: Fixes with multi-conductors that have special connects ae557d1cd4 2014-01-04T06:52:52-08:00 http://git.io/_Fw3zg |
14:54 |
xyz |
oh well, it runs every step without limiting it in register_on_globalstep; I guess I should kill someone for doing that |
14:55 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/debug.txt.xz debug log with release |
14:55 |
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14:55 |
xyz |
hmm... there should be a function to register callback to run every X seconds |
14:55 |
Megaf_ |
VanessaE, ping |
14:56 |
Hirato |
new map, default mods only |
14:56 |
VanessaE |
pong |
14:56 |
xyz |
it should also distribute them somehow because in current situation a lot of mods limit itself by running, say, every one second, so there's a chance that a lot of run at the same server step anyway |
14:57 |
Hirato |
can always distribute them randomly |
14:57 |
xyz |
of course |
14:58 |
xyz |
why's "ABM apply" taking this long, it should be limited by some of stuff proller wrote |
14:58 |
Hirato |
I guess the lighting's the big limiter |
15:00 |
xyz |
ah, wait, it doesn't seem to be limited at all |
15:00 |
xyz |
oh, no, it actually is |
15:00 |
xyz |
reading code is sure a hard task |
15:03 |
xyz |
ahh, I guess it's cumulative value, not per-step |
15:03 |
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15:03 |
xyz |
"Run Map's timers and unload unused data took 873ms" |
15:04 |
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15:04 |
Megaf_ |
VanessaE, It cant find the mods |
15:04 |
Megaf_ |
14:54:09: ERROR[main]: The following mods could not be found: "animated_f |
15:04 |
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15:04 |
Megaf_ |
I could not find any mods |
15:04 |
VanessaE |
Megaf_: you did something wrong then |
15:05 |
Megaf_ |
I put everything in the mods folder, just as it was before |
15:05 |
VanessaE |
I am using that build on five servers. |
15:05 |
VanessaE |
it is a drop-in replacement |
15:05 |
VanessaE |
no configuration changes were needed |
15:05 |
VanessaE |
(ref: this is sapier's UDP fixes fork) |
15:05 |
Megaf_ |
I copied this way, cp -R oldserver/mods/* newserver/mods/ |
15:05 |
VanessaE |
that isn't enough |
15:05 |
VanessaE |
you also have to configure your worlds etc etc too |
15:05 |
Megaf_ |
and I copied the worlds folder too |
15:06 |
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15:06 |
VanessaE |
an artifact of run-in-place |
15:06 |
Megaf_ |
and I copied hte minetest.conf file |
15:06 |
Megaf_ |
oh, I did something wrong |
15:06 |
Hirato |
haha, you guys should do some QA on the non run-in-place stuff :P |
15:07 |
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15:07 |
Hirato |
https://github.com/minetest/minetest/issues/1048 this affects more things than you think, eg, mods in /usr/share/minetest/mods don't show up at all i nthe menu :P |
15:08 |
Megaf_ |
VanessaE, can you please login and see if tis working? |
15:08 |
Megaf_ |
Im on the move now |
15:08 |
VanessaE |
not right now |
15:09 |
Megaf_ |
!up minetest.megaf.info 30003 |
15:09 |
MinetestBot |
minetest.megaf.info:30003 is up (188ms) |
15:09 |
Megaf_ |
188 ms? |
15:09 |
Megaf_ |
thats a new record |
15:09 |
Megaf_ |
!up minetest.megaf.info 30003 |
15:09 |
MinetestBot |
minetest.megaf.info:30003 is up (199ms) |
15:09 |
Megaf_ |
wow, the sapier's build is much better |
15:10 |
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15:10 |
xyz |
Hirato: yeah that's true |
15:11 |
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15:11 |
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15:12 |
sfan5 |
!rainbow testtesttesttesttest |
15:12 |
MinetestBot |
4t7e8s3tt6es4t7t8e3st6te4s7t8t3es6t |
15:12 |
sfan5 |
!rainbow Hirato: does this rainbow look better? |
15:12 |
MinetestBot |
4H7i8r3at6o:4 7d8o3es6 t4h7i8s3 r6ai4n7b8o3w 6lo4o7k8 3be6tt4e7r8? |
15:14 |
xyz |
http://i.imgur.com/ZaL3Mgg.jpg |
15:15 |
sfan5 |
that looks like it's from strike witches |
15:15 |
Hirato |
4I was7 thin8king9 mor2e like t6his! |
15:16 |
sfan5 |
xyz: am i correct? |
15:16 |
Hirato |
but yes, it does look better :) |
15:17 |
xyz |
sick pedo D: |
15:17 |
sfan5 |
me? |
15:17 |
Hirato |
speak for yourself, he who must see his lolis in perfect detail with CCCP :D |
15:18 |
* Hirato |
bolts |
15:18 |
sfan5 |
lol, I did not watch strike witches |
15:18 |
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15:19 |
xyz |
I don't have Windows so no CCCP for me |
15:20 |
Hirato |
4so sf7an5, i8s this9 a bit2 TOO gay for6 you? ;) |
15:21 |
sfan5 |
eh, no |
15:21 |
Hirato |
it's a pretty pretty rainbow :D |
15:22 |
sfan5 |
!rainbow testtest test test t e s t; rainbow nyan kitty meow nyan~ |
15:22 |
MinetestBot |
4t4e4s7t7t7e8s8t8 3t3e3st t6e6s6t t 4e4 4s7 7t7;8 8r8a3i3n3bow 6n6y6an k4i4t4t7y7 7m8e8o8w3 3n3yan~ |
15:22 |
sfan5 |
what about that? |
15:22 |
Hirato |
oooh, I like |
15:24 |
xyz |
sfan5: so what are you watching? |
15:24 |
sfan5 |
look at myanimelist pls |
15:25 |
sfan5 |
I only torrented ep 9 of boku wa tomodachi ga sukinai and it's seeding like shit |
15:25 |
xyz |
no, I mean, like, from the new season that's coming |
15:25 |
sfan5 |
4.1 ratio |
15:25 |
sfan5 |
dunno |
15:25 |
Hirato |
dunno, nothing really caught my eye aside from space-dandy |
15:26 |
Hirato |
I'll probably check out Wizard Barristers and Noragami at least |
15:26 |
sfan5 |
I usually decide spontaneously what to watch |
15:28 |
MinetestBot |
4d4a4s7h |
15:29 |
MinetestBot |
4M4o4d7e7l7l8e8i8s3e3n3bahn6g6l6eist4e4i4l7w7ä7r8t8e8r3m3ü3tzen6a6u6frec4h4t4h7a7l7t8e8r8r3e3g3enbo6g6e6ngen4e4r4a7t7o7r8s8c8h3m3i3eröl6s6t6utze4n4! |
15:29 |
xyz |
lol, the first ep got leaked already |
15:30 |
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15:30 |
Hirato |
"dash" with I suggested would probably look like this: 4d7a9sh |
15:31 |
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15:31 |
sfan5 |
wait.. they want to show suisei no gargantia on 4th jan? thats today.. |
15:32 |
sfan5 |
s/ on/2 on/ |
15:32 |
Hirato |
lol |
15:32 |
Hirato |
they dropped the ball so hard for the first season after the second episode |
15:32 |
meldrian |
john_minetest, best word ever |
15:33 |
Hirato |
!rainbow hippopotomonstrosesquipedaliophobia |
15:33 |
MinetestBot |
4h4i4p7p7o7p8o8t8o3m3o3nstr6o6s6esqu4i4p4e7d7a7l8i8o8p3h3o3bia |
15:34 |
sfan5 |
!rainbow I like cookies |
15:34 |
MinetestBot |
4I4 4l7i7k7e8 8c8o3o3k3ies |
15:35 |
Hirato |
!rainbow I'll eat your pudding |
15:35 |
MinetestBot |
4I4'4l7l7 7e8a8t8 3y3o3ur p6u6d6ding |
15:35 |
sfan5 |
D: |
15:35 |
MinetestBot |
4E4E4E7E7E7E8E8E8E3E3E3EEEE6E6E6EEEE4E4E4E7E7E7E8E8E8E3E3E3[x]:6​36 6 NYA4N4! |
15:35 |
sfan5 |
E? |
15:36 |
sfan5 |
⌣ |
15:36 |
Hirato |
not very creative eh |
15:36 |
MinetestBot |
4R4a4i7n7b7o8w What? |
15:37 |
MinetestBot |
4Ж4Ж4Ж7Ж7Ж7Ж8Ж8Ж8Ж3Ж3Ж3ЖЖЖЖ6Ж6Ж6|[x]4:4З |
15:37 |
sfan5 |
!rainbow â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜â˜[x]:3 NYAN! |
15:37 |
MinetestBot |
4â˜4â˜4â˜7â˜7â˜7â˜8â˜8â˜8â˜3â˜3â˜3â˜â˜â˜â˜6â˜6â˜6â˜[x]4:4​34 7 7N7Y8A8N8! |
15:39 |
Hirato |
!rainbow ä·€ä·ä·‚䷃䷄䷅䷆䷇䷈䷉䷊䷋䷌ä·ä·Žä·ä·ä·‘䷒䷓䷔䷕䷖䷗䷘䷙䷚䷛䷜ä·ä·žä·Ÿä· ䷡䷢䷣䷤䷥䷦䷧䷨ |
15:39 |
MinetestBot |
4ä·€4ä·4ä·‚7ä·ƒ7ä·„7ä·…8ä·†8ä·‡8ä·ˆ3ä·‰3ä·Š3ä·‹ä·Œä·ä·Ž6ä·6ä·6ä·‘ä·’ä·“ä·”4ä·•4ä·–4ä·—7ä·˜7ä·™7ä·š8ä·›8ä·œ8ä·3ä·ž3ä·Ÿ3ä· ä·¡ä·¢ä·£6ä·¤6ä·¥6䷦䷧䷨ |
15:39 |
sfan5 |
!rainbow unicode yay! |
15:40 |
MinetestBot |
4u4n4i7c7o7d8e8 8y3a3y3! |
15:40 |
Hirato |
!rainbow â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– |
15:40 |
MinetestBot |
4â– 4â– 4â– 7â– 7â– 7â– 8â– 8â– 8â– 3â– 3â– 3â– â– â– â– 6â– 6â– 6â– â– â– â– 4â– 4â– 4â– 7â– 7â– 7â– 8â– 8â– 8â– 3â– 3â– 3â– â– â– â– 6â– 6â– 6â– â– â– â– 4â– 4â– 4â– 7â– 7â– 7â– 8â– 8â– 8â– 3â– 3â– 3â– â– â– â– 6â– 6â– 6â– |
15:40 |
Hirato |
:D |
15:41 |
MinetestBot |
4■4■4■7■7■7■8■8■8■3■3■3■■■■6■6■6■■■■4■4■4■7■7■7■8■8■8■3■3■3■■■■6■6■6■■■■4■4■4■7■7■7■8■8■8■3■3■3■■■■6■6■6■[Ж]4:4​34 7N7Y7A8N8 8N3Y3A3N NY6A6N6 NYA4N4 4N7Y7A7N8 8N8Y3A3N3 NYA6N6 |
15:42 |
xyz |
!rainbow ï¼äººâ—• ‿‿ ◕人\ |
15:42 |
MinetestBot |
4ï¼4人4â—•7 7‿7‿8 8â—•8人3ï¼¼ |
15:42 |
Megaf |
back |
15:42 |
Hirato |
make the nyancat some random braile |
15:43 |
Hirato |
!rainbow ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■[⡚⢕]:3 NYAN NYAN NYAN NYAN NYAN NYAN NYAN |
15:43 |
MinetestBot |
4■4■4■7■7■7■8■8■8■3■3■3■■■■6■6■6■■■■4■4■4■7■7■7■8■8■8■3■3■3■■■■6■6■6■■■■4■4■4■7■7■7■8■8■8■3■3■3■■■■6■6■6■[⡚⢕4]4:4​37 77N8Y8A8N3 3N3YAN 6N6Y6AN N4Y4A4N7 7N7Y8A8N8 3N3Y3AN N6 |
15:43 |
Hirato |
eh? truncated? |
15:47 |
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15:48 |
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15:49 |
Hirato |
DATABASE! JUST LIVIN IN THE DATABASE! |
15:51 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=124479#p124479 |
15:51 |
PilzAdam |
this is like the 10th topic about this |
15:51 |
PilzAdam |
will he ever stop creating new ones? |
15:51 |
Hirato |
lolwut |
15:52 |
Hirato |
I'm going to have to pause my anime to read this |
15:55 |
Hirato |
that was weird |
15:55 |
MinetestBot |
GIT: Novatux commited to Jeija/minetest-mod-mesecons: Fix crash if metarule not found b3f3692622 2014-01-04T07:51:52-08:00 http://git.io/olJY7Q |
15:55 |
Hirato |
7/10 - better writing than Square Eniz |
15:58 |
xyz |
somebody should make a backup of this thread |
15:58 |
xyz |
Hirato: you watching the databait thingy? |
15:58 |
Hirato |
roggu horaizon |
15:59 |
xyz |
john_minetest: it says not to read if you're under 18 |
15:59 |
Megaf |
!seen sapier |
15:59 |
MinetestBot |
Megaf: sapier was last seen at 2014-01-02 02:49:00 UTC on #minetest |
15:59 |
Megaf |
That's it not really easy to read |
15:59 |
Megaf |
I would prefer something like x days and x hours ago |
16:00 |
sfan5 |
nom nom nom nom |
16:00 |
Hirato |
it's pretty easy to read, he was last seen 2 days and 14 hours ago |
16:01 |
Hirato |
~ish |
16:02 |
Megaf |
vanessa, still lagged] |
16:02 |
Megaf |
but less lagged |
16:06 |
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16:08 |
xyz |
john_minetest: it's not written anywhere that forums are suitable for children |
16:10 |
xyz |
https://forum.minetest.net/viewtopic.php?id=8200 |
16:12 |
|
ImQ009 joined #minetest |
16:13 |
xyz |
i think some people in our community have their goal set to not allowing others to have fun |
16:13 |
PilzAdam |
its not written that the forums are not suitable for childreen |
16:16 |
xyz |
following this flawed logic we can also say that it's not written anywhere that posting images is allowed |
16:19 |
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hoodedice joined #minetest |
16:19 |
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hoodedice joined #minetest |
16:19 |
|
hoodedice joined #minetest |
16:19 |
hoodedice |
So |
16:20 |
|
NekoGloop joined #minetest |
16:21 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=8202 |
16:21 |
hoodedice |
What do you say? |
16:21 |
hoodedice |
*you all |
16:21 |
hoodedice |
*whoever is here |
16:23 |
Hirato |
7/10 - Better writing than Square-Enix |
16:23 |
hoodedice |
-.- |
16:23 |
hoodedice |
I don't want you to rate the writing |
16:23 |
Hirato |
I expect my doritos in the mail |
16:23 |
hoodedice |
Are we a kid-friendly site, or not? |
16:24 |
hoodedice |
Can we tolerate words like 1300135 or ICUCICU? |
16:25 |
Calinou |
hoodedice, Jordach's prayers have been executed! |
16:25 |
Calinou |
Minetest rule 34! |
16:25 |
* Calinou |
runs |
16:25 |
sfan5 |
plol |
16:25 |
hoodedice |
lolwut? |
16:25 |
Hirato |
there's minecraft fanfic with creeper going sssssssssss-SPLURT |
16:25 |
MinetestBot |
GIT: Novatux commited to Jeija/minetest-mod-mesecons: Fix when there are several rules with different specials fb417d45a7 2014-01-04T08:22:04-08:00 http://git.io/eUeFlQ |
16:25 |
hoodedice |
That's minecrap |
16:25 |
Hirato |
beside the point :D |
16:25 |
Calinou |
Hirato, suddenly, MLP |
16:26 |
hoodedice |
We are Minetest. We are powered by the community, and it the most important and powerful thing we have |
16:26 |
xyz |
our community consits of very creative people who create very different things |
16:26 |
Hirato |
the ONLY female miner, when the creeper's done with her, then all the male miners find her and an orgy ensued, was glorious and really funny |
16:26 |
hoodedice |
Gross. |
16:26 |
Hirato |
I know |
16:27 |
Hirato |
now I miss sgc_meltdown :( |
16:27 |
hoodedice |
How can people even think in that direction, and enjoy writing that shit? |
16:27 |
Calinou |
don't try to fight the "porn is art" people |
16:27 |
xyz |
Hirato: you forgot something |
16:27 |
Calinou |
you never win :P |
16:27 |
hoodedice |
XD |
16:27 |
Calinou |
hoodedice, it's fun to do sometimes |
16:27 |
Hirato |
xyz: of course, the gay masterchief fanfic he posted alongside it! |
16:27 |
xyz |
Hirato: no, the link |
16:27 |
Hirato |
I don't have it, haha |
16:27 |
hoodedice |
xyz XD |
16:28 |
hoodedice |
You evil fellow |
16:28 |
Hirato |
I'll see if I can at least find the post that shared it on the dex |
16:28 |
hoodedice |
sfan5: #minetest is nsfw atm again! |
16:28 |
Calinou |
anyway the fanfic is not that original |
16:28 |
Calinou |
it's the usual "oh, my pick is hard" |
16:28 |
hoodedice |
"Your cave is huge" |
16:28 |
Hirato |
oh wow... page 296 of a 774 page thread |
16:28 |
hoodedice |
Gross. I have dropped myself to that level |
16:29 |
sfan5 |
D: |
16:29 |
hoodedice |
Anyway, do we need to moderate such stuff? |
16:29 |
hoodedice |
Kids do get onto the site... |
16:29 |
Calinou |
it's in a spoiler |
16:29 |
Hirato |
http://www.rpgcodex.net/forums/index.php?threads/second-best-thread-ever-part-3-occasionally-nsfw.57009/page-296#post-2071936 I don't know where he got them |
16:30 |
hoodedice |
And "18 PLUS, GO AWAY" is only gonna enhance their curiosity to check it out |
16:30 |
Hirato |
minecraft thing's at the very bottom |
16:30 |
Hirato |
I never did read any of the other fanfics he posted |
16:30 |
Hirato |
that one took a big neough toll on my sanity |
16:31 |
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16:32 |
hoodedice_ |
Damn you, internet explorer! |
16:32 |
Calinou |
internet exploder/exploiter |
16:32 |
hoodedice_ |
And stupid gestures! |
16:32 |
Hirato |
xyz: ^^^ |
16:32 |
Hirato |
I want an inori explorer :3c |
16:32 |
xyz |
that's too fat |
16:32 |
hoodedice_ |
IE10 is nice though |
16:32 |
Calinou |
it still sucks |
16:33 |
hoodedice_ |
I tried to close ONE tab by up-to-down gesture, but closed the entire thing by mistake |
16:33 |
Calinou |
Ctrl+W, the end |
16:33 |
hoodedice_ |
Can someone kikc the *other* hoodedice |
16:33 |
xyz |
well, I guess they're better at drawing cute girls than making web browsers |
16:34 |
hoodedice_ |
minetestbot! |
16:35 |
Hirato |
http://www.internetexplorertan.com/home/crying.html how can you be so mean to her! |
16:36 |
hoodedice_ |
NOt cute enough |
16:36 |
Hirato |
I'll defeat the internet demons with the power of... HTML5 video |
16:36 |
Hirato |
what |
16:37 |
hoodedice_ |
Anywayy |
16:37 |
hoodedice_ |
Nipponese crap aside |
16:37 |
sfan5 |
>Nipponese |
16:37 |
sfan5 |
wut |
16:37 |
Hirato |
lol |
16:37 |
hoodedice |
ARE WE A KID FRIENDLY SITE OR NOT? |
16:37 |
Hirato |
this was made in Singapore |
16:37 |
hoodedice |
Nippon = Japan |
16:37 |
hoodedice |
in Japanese |
16:38 |
Hirato |
again, this was made in singapore :p |
16:38 |
sfan5 |
ah, right almost forgot |
16:38 |
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hoodedice joined #minetest |
16:38 |
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hoodedice joined #minetest |
16:38 |
hoodedice |
Again, I know |
16:38 |
hoodedice |
Again, anime is Japanese stuff |
16:39 |
hoodedice |
Manga, whatever |
16:39 |
hoodedice |
It would have been nice, if not for the (c)Microsoft |
16:40 |
* sfan5 |
imagines Google Chrome as female anime character |
16:40 |
hoodedice |
Microsof should stop trying so hard. |
16:40 |
xyz |
hoodedice: yes, it's a pedo shit for kids |
16:40 |
xyz |
anime is |
16:40 |
Calinou |
sfan5, as a pony :3 |
16:40 |
hoodedice |
Indeed |
16:40 |
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rubenwardy joined #minetest |
16:41 |
* Hirato |
buys the squirming hoodedice a dakimakura for christmas |
16:41 |
sfan5 |
I want one too >.< |
16:41 |
sfan5 |
!rainbow PilzAdam is Calinou's favourite pony |
16:41 |
MinetestBot |
4P4i4l7z7A7d8a8m8 3i3s3 Cal6i6n6ou's4 4f4a7v7o7u8r8i8t3e3 3pony |
16:41 |
* hoodedice |
googles dakimakura |
16:41 |
xyz |
go buy it then? |
16:41 |
rubenwardy |
Hi all |
16:41 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?pid=124487#p124487 |
16:41 |
hoodedice |
!g dakimakura |
16:41 |
MinetestBot |
hoodedice: http://en.wikipedia.org/wiki/Dakimakura |
16:41 |
sfan5 |
hi rubenwardy |
16:42 |
Hirato |
sfan5: here's the firefox one at least http://www.nerfnow.com/comic/image/1156 :D |
16:42 |
hoodedice |
hey ruben |
16:42 |
hoodedice |
Again, explorer is cuter, hirato |
16:43 |
Hirato |
xyz: did you read that fanfic :D |
16:43 |
xyz |
Hirato: that's too deep, can you explain? is she too stupid for an email or what? |
16:43 |
sfan5 |
Hirato: but IE should have the smallest boobs :P |
16:43 |
hoodedice |
=.= |
16:43 |
xyz |
dfc? |
16:43 |
xyz |
you sick pedo |
16:43 |
hoodedice |
He used the B-word! O.O |
16:44 |
Hirato |
xyz: that comic? it's a joke, based on the whole "IE is only good for downloading other browsers" thing |
16:44 |
xyz |
Hirato: not yet |
16:44 |
sfan5 |
xyz: it's a joke |
16:44 |
xyz |
Hirato: ah, I see |
16:44 |
hoodedice |
And so again, #minetest becomes nsfw atm |
16:44 |
Calinou |
hoodedice, I don't see "boobs" as offensive personally |
16:44 |
Calinou |
we should still try to avoid in depth nsfw discussions |
16:44 |
hoodedice |
I am not talking about offensive |
16:44 |
Calinou |
try to take it to a PM, or a random channel |
16:44 |
xyz |
boobs are offensive |
16:45 |
Calinou |
I don't think it's a bad word either :P |
16:45 |
hoodedice |
The thing I'm worried about is this |
16:45 |
xyz |
all people having them should be separated from the society |
16:45 |
hoodedice |
Okay, say this 8 year old kid sees the word boobs on this IRC, or on the forums |
16:45 |
harrison |
breasts are a natural part of life |
16:45 |
hoodedice |
Thank you Jordach |
16:46 |
Hirato |
that minetest fanfic - Someone should just respond with "8.5/10 - Better writing than Square-Enix. I expect my dewritos in the mail" :D |
16:46 |
hoodedice |
And said kid asks his mom |
16:46 |
hoodedice |
"Mommy, mommy, what are boobs?" |
16:46 |
xyz |
hoodedice: how old are you? |
16:46 |
hoodedice |
Will that have a good impression of the community on that mother? |
16:46 |
Hirato |
any 5 year old know what boobs are -_- |
16:46 |
hoodedice |
I'm 18 |
16:47 |
xyz |
Hirato: for some reason the second panel reminded me of http://fc00.deviantart.net/fs71/f/2010/017/6/1/Gadget_by_PostNuclearNeko.png |
16:47 |
hoodedice |
Hirato, I don't know about you, but I didn't get any sort of private 'part talk' till I was 13 |
16:47 |
harrison |
mommy mommy! turn on your headlights! there's a scake in the grass! |
16:47 |
harrison |
snake |
16:47 |
hoodedice |
That's another gross joke there |
16:48 |
hoodedice |
but thanks of reminding me of mmy nightmares harrison |
16:48 |
hoodedice |
*for |
16:48 |
Hirato |
hoodedice: so you're saying that on their 13th birthday it's suddenly: 'OMG I HAVE A PENIS! OMG I HAVE A FUCKING PENIS! PENIS! LOLOLOL!" |
16:48 |
xyz |
I know, right? stop sexualizing Minetest-tan already |
16:48 |
hoodedice |
No, I was talking about me |
16:48 |
sfan5 |
xyz: http://i.imgur.com/i10hAyL.png |
16:49 |
specing |
Hirato: you are wrong |
16:49 |
nore |
http://wiki.minetest.net/index.php?title=Talk:Main_Page&curid=499&diff=2065&oldid=2064 <-- wiki was spammed again |
16:49 |
specing |
Hirato: IE is *EXCELLENT* at downloading other browsers ;P |
16:49 |
Hirato |
specing: ...... |
16:49 |
hoodedice |
thank you, Jirato for spamming the wiki |
16:50 |
hoodedice |
*hirato |
16:50 |
nore |
^ any moderator: you should ban that IP address... |
16:50 |
Hirato |
impossibru, I don't even have any minetest accounts |
16:50 |
sfan5 |
nore: Calinou is admin at the minetest wiki, isn't he? |
16:50 |
nore |
no idea |
16:51 |
Calinou |
I'll check |
16:51 |
nore |
no: only Blockmen, ShadowNinja and xyz are admins |
16:52 |
hoodedice |
Translated on googe translate |
16:52 |
Calinou |
xyz, Minetest-tan? |
16:52 |
xyz |
yeaj |
16:52 |
hoodedice |
The only thing I get is "BlizzCoin, game, 50 years, Sri Lanka" |
16:52 |
xyz |
"Me and Borus are making minetest fanfics, hopefully we do not get banned in the process." |
16:52 |
Calinou |
no, I am not admin sorry, nore |
16:52 |
Calinou |
xyz, maybe I could be made admin of wiki.minetest.net and dev.minetest.net |
16:53 |
Calinou |
to block spammers :P |
16:53 |
xyz |
maybe |
16:53 |
sfan5 |
Calinou: s/block/node/ |
16:53 |
Calinou |
encase them in nodes |
16:54 |
xyz |
done |
16:54 |
hoodedice |
Anyway, what do we do about nsfw stuff for now? |
16:54 |
hoodedice |
Ignore it? |
16:54 |
specing |
theres nsfw stuff? |
16:54 |
hoodedice |
*bordering nsfw* |
16:55 |
Hirato |
some really lame fanfic |
16:55 |
specing |
damn |
16:55 |
specing |
I was expecting naked women |
16:55 |
xyz |
hey don't be mean |
16:55 |
Calinou |
I don't know, but personally, I would not touch it |
16:55 |
hoodedice |
I would expect them to do this elsewhere |
16:55 |
hoodedice |
At least the main site would be on the safe side |
16:56 |
Hirato |
I don't care, but you probably don't want such degenerates congregating here :P |
16:56 |
hoodedice |
Haha indeed |
16:56 |
hoodedice |
Kids + Porno people |
16:56 |
hoodedice |
Not a good idea. |
16:56 |
Hirato |
not for that reason |
16:56 |
xyz |
it says it's 18+, i don't see any problem here |
16:56 |
Hirato |
have you even see the paradoc boards? or loverslab? |
16:57 |
Hirato |
oh wow, thread still exists |
16:57 |
xyz |
we aren't a kids-oriented site and I'm not feeling like parenting |
16:57 |
* specing |
sends xyz to the kindergarden |
16:57 |
* Hirato |
redirecte specing to http://forum.paradoxplaza.com/forum/showthread.php?738475-Why-can-t-one-castrate-female |
16:57 |
hoodedice |
We aren't but the thing we are making here, is a game that is so fucking innocent |
16:58 |
sfan5 |
!tite |
16:58 |
hoodedice |
My 4 year old brother plays it |
16:58 |
sfan5 |
!title |
16:58 |
xyz |
no dirty jokes allowed |
16:58 |
MinetestBot |
sfan5: Why can't one castrate female? |
16:58 |
Hirato |
sfan5: you honestly couldn't tell from the URL? |
16:58 |
sfan5 |
Hirato: I was hoping it contained more useful info |
16:58 |
specing |
Hirato: lol |
16:58 |
Hirato |
haha |
16:58 |
sfan5 |
useful -> how many pages, posts, etc. |
16:59 |
hoodedice |
I don't want kids to see all that stuff. Even when Jordach used the word "Voxel boobs", I was gonna scream out in agony |
16:59 |
specing |
LOL |
16:59 |
Hirato |
hey babe, check out my depressable blocks |
17:00 |
hoodedice |
-.- |
17:00 |
Calinou |
xyz, thanks for the wiki |
17:00 |
hoodedice |
Maybe I should take this up with celeron-55... |
17:00 |
xyz |
Hirato: nice link, saved and reposted |
17:00 |
hoodedice |
Or maybe Blockmen |
17:00 |
Hirato |
xyz: you don't even want to see loverslab |
17:00 |
Calinou |
hoodedice, he's not really active anymore, and has better things to do than admin a forum and do politics |
17:01 |
Calinou |
Hirato, loverstair |
17:01 |
hoodedice |
I think Neuromancer would have something so say about this... |
17:01 |
Calinou |
More Blocks adds loverpanels and lovermicroblocks. |
17:01 |
Hirato |
xyz: so much aspie rage about doing anatomically correct models for skyrim's furry and lizard races... |
17:01 |
Calinou |
hoodedice, don't "pick" people for their opinions, that's what you're doing obviously :P |
17:01 |
hoodedice |
Of course |
17:01 |
hoodedice |
! |
17:01 |
hoodedice |
(lol) |
17:01 |
hoodedice |
What do you expect I'm doing here? |
17:02 |
MinetestBot |
4R4a4i7n7b7o8w8! |
17:02 |
hoodedice |
I'm trying to *moderate* the site. |
17:02 |
hoodedice |
I don't even know why I'm doing this? |
17:02 |
hoodedice |
why? |
17:03 |
Hirato |
just get rid of it, or point and laugh |
17:03 |
Hirato |
I don't care |
17:04 |
Megaf |
!rainbow Nobody cares] |
17:04 |
MinetestBot |
4N4o4b7o7d7y8 8c8a3r3e3s] |
17:04 |
xyz |
if we get rid of it right now they won't produce any more chapters; I also can't understand why get rid of it in the first place |
17:04 |
Calinou |
nopony cares* Megaf :P |
17:05 |
rubenwardy |
Move to offtopic? |
17:05 |
Hirato |
at the very least it's guaranteed lulz |
17:05 |
hoodedice |
I don't want it to be gotten rid of |
17:05 |
Calinou |
it could go to Offtopic |
17:05 |
Hirato |
but I'd say as a policy, ding dong bannu anyone who joins only to mainly write terrible fanfic |
17:05 |
hoodedice |
Yeah, moving to offtopic would be best |
17:06 |
Calinou |
"Offtopic is anything that is NOT related to Minetest, or at least cannot fit on any other section on this forum." |
17:06 |
xyz |
Hirato: let's hope it gets better after the first chapter, shall we? |
17:07 |
xyz |
minetest-related projects |
17:07 |
hoodedice |
I don't want to stop anyone from writing fanfics, nor do I want them to write something so expletive, I'd rather have my brothers playing something else |
17:07 |
Hirato |
haha |
17:08 |
hoodedice |
And that's just what I wanted to say all along! Thank you john_minetest |
17:08 |
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17:08 |
hoodedice |
And if they want, I can make it for them, weebly-based, that is. |
17:09 |
xyz |
you at least should watch 3 episodes or so |
17:09 |
hoodedice |
haha, yeah, but we do have a lack of readable fanfics |
17:09 |
rubenwardy |
[mt-related-proj] This forum section is for discussing: |
17:09 |
rubenwardy |
.... Your art, tributes, etc |
17:10 |
Calinou |
sounds good then, moved |
17:10 |
hoodedice |
Hmm, now, at least kids without accounts can not see that |
17:10 |
hoodedice |
I can now RIP |
17:10 |
xyz |
no, they will be able to |
17:10 |
xyz |
Calinou: you only moved the first part |
17:11 |
Calinou |
only Offtopic requires to be registered |
17:11 |
Calinou |
oh, the prologue too |
17:11 |
hoodedice |
How? Offtopic requires an account |
17:13 |
Calinou |
it's in Minetest-related projects |
17:14 |
hoodedice |
oh dam |
17:14 |
Calinou |
why would you have to register for that |
17:14 |
hoodedice |
I thought you moved to offtopic |
17:17 |
hoodedice |
Well, I think I should rest my case for the time being |
17:17 |
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17:18 |
hoodedice |
cya later peeps |
17:19 |
xyz |
nice, we can continue having fun now that he's gone |
17:20 |
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17:20 |
xyz |
http://support.microsoft.com/kb/168702 |
17:21 |
xyz |
If you move your mouse pointer continuously while the data is being returned to Microsoft Excel, the query may not fail. Do not stop moving the mouse until all the data has been returned to Microsoft Excel. |
17:21 |
sfan5 |
wtf |
17:21 |
Hirato |
1997 |
17:24 |
Hirato |
sieg heil |
17:24 |
Megaf |
http://paste.debian.net/74249/ :) |
17:24 |
Megaf |
VanessaE, http://paste.debian.net/74249/ |
17:24 |
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17:24 |
Hirato |
but Bing Is Not Google! |
17:25 |
|
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17:25 |
Megaf |
john_minetest, what do you mean? |
17:26 |
Hirato |
my script looks less cool |
17:26 |
Hirato |
but it builds a lot of Arch packages :D |
17:26 |
Megaf |
Hirato, I used to rebuild my server really often, now this script does saves me some time |
17:27 |
Megaf |
I have also a script to backup my server and one to update it |
17:27 |
Hirato |
I just type makepkg and it builds the entire thing for me, fresh checkouts and all |
17:27 |
rubenwardy |
I vote that a Minetest builds forum section is added. |
17:27 |
rubenwardy |
Not that I have any votes |
17:27 |
Hirato |
hmmm, homedecor and plantlife have recursive depends? |
17:27 |
Hirato |
ugh... those are SO very annoying with arch |
17:27 |
Megaf |
john_minetest, actually I found that -j 4 is perfect, I tried with more than that but then the building might fail |
17:27 |
Hirato |
building fail? lolwut |
17:28 |
Hirato |
if anything, more owuld make it slower if you have inadequate CPU resources |
17:28 |
Megaf |
yep, make will just stops |
17:28 |
xyz |
wat |
17:28 |
Megaf |
then if you rerun it will continue normally |
17:28 |
Megaf |
That's pretty weird actually |
17:28 |
Hirato |
u wot m8 |
17:28 |
Calinou |
john_minetest, make -j$(grep -c processor /proc/cpuinfo) |
17:28 |
Calinou |
:) |
17:29 |
xyz |
Calinou: not portable |
17:29 |
Hirato |
implying this is |
17:29 |
Megaf |
and my script is pretty portable I think |
17:30 |
Megaf |
well, let me work on my backuper and updater script |
17:31 |
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17:32 |
Calinou |
xyz, why not? |
17:33 |
Hirato |
because WINDAZ |
17:33 |
xyz |
Calinou: it didn't work on freebsd or something *bsd |
17:34 |
rubenwardy |
he means cmake . -DRUN_IN_PLACE; make -j$(grep -c processor /proc/cpuinfo) |
17:34 |
rubenwardy |
$(grep -c processor /proc/cpuinfo) i guess returns a number |
17:35 |
Megaf |
this cpuinfo stuff is a Linux stuff |
17:35 |
rubenwardy |
Oh |
17:35 |
rubenwardy |
You mean the script, not the build it produces, sorry. |
17:35 |
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17:42 |
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17:44 |
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17:46 |
harrison |
i got 8 arms & 8 glocks / don't mess with the glocktopus |
17:46 |
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17:47 |
kaeza |
I got a Pancor Jackhammer, your argument is invalid |
17:47 |
kaeza |
also, greetings |
17:48 |
rubenwardy |
Hi :P |
17:49 |
xyz |
Hirato: nice read |
17:50 |
Hirato |
what can I say, meltdown knew quality whe nhe saw it |
17:50 |
Hirato |
I miss him, he's been missing since late 2012 |
17:55 |
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17:55 |
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markveidemanis joined #minetest |
18:02 |
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18:05 |
iqualfragile |
sfan5: "plus it makes the explicit sensory scenes, interestingly creative" :D that guy is a texting genious |
18:05 |
sfan5 |
I think that comma is misplaced |
18:13 |
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18:15 |
Darkangel |
ima Newbie to this stuff but can some 1 help me on a Mod i tryed every thing and i dont know what i did wrong |
18:15 |
Hirato |
xyz: so.. I might have pasted that minetest fanfic there :D |
18:19 |
xyz |
Hirato: nice this will only make our community look stupid |
18:19 |
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18:20 |
xyz |
well not like it doesn't already |
18:20 |
xyz |
all those kids and shit |
18:20 |
Hirato |
meh, we're a bunch of elitist faggots that hate everything anyway :P |
18:20 |
Calinou |
that's true |
18:21 |
Inocudom |
I recently made a post about how Freeiner could have RealBadAngel's normal-generating patch in it to test it. The post got some support for community members. |
18:21 |
Hirato |
it mostly works |
18:21 |
xyz |
Inocudom: could be added |
18:21 |
Hirato |
just a few corner cases with the override_normal |
18:22 |
Hirato |
ANd parallax mapping |
18:22 |
xyz |
then he adds another fix and squashes commits and then rebases on minetest master and suddenly problems |
18:22 |
Inocudom |
You can ask RealBadAngel about it and how to include it if you don't know how to. RealBadAngel needs people to test it. |
18:23 |
Hirato |
do it in a branch |
18:23 |
Hirato |
freeminer/RBA-normals |
18:23 |
Inocudom |
Glad to hear that, xyz. I am sure RealBadAngel and others will be very grateful. |
18:23 |
xyz |
Hirato: then how different is that? |
18:24 |
xyz |
we want people to test it that's why he asked to merge this feature into master branch |
18:24 |
Hirato |
you can erase the branch when he merged it into minetest and would've otherwise caused issues |
18:24 |
sfan5 |
Darkangel: please describe the problem more specificly |
18:24 |
Inocudom |
By the way, did you know that Midnightwrath (a friend of Fess) compiles 64-bit builds of Freemine every now and then? |
18:25 |
xyz |
sfan5 works on his ability to calm the fuck down it seems |
18:25 |
Hirato |
the rainbows are very soothing |
18:25 |
Hirato |
!rainbow SOOOOOOOTHIIIIIIIIING |
18:25 |
MinetestBot |
4S4O4O7O7O7O8O8O8T3H3I3IIII6I6I6IING |
18:25 |
xyz |
!rainbow GAAAAAAY |
18:25 |
MinetestBot |
4G4A4A7A7A7A8A8Y |
18:25 |
Hirato |
lol, full spectrum |
18:25 |
xyz |
shit |
18:25 |
xyz |
I tried |
18:26 |
xyz |
Inocudom: no, I didn't know |
18:26 |
Hirato |
I've increaed the key repeat rate to 50/s and the delay for repeat to activate to around 150ms |
18:26 |
xyz |
nice to know |
18:26 |
Hirato |
the defaults are too unresponsive to my liking |
18:26 |
Hirato |
(it's 200 ms) |
18:29 |
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18:29 |
aldobr |
hi all |
18:31 |
aldobr |
kaeza: do you still have a copy of my mint mod in your mods directory ? |
18:32 |
kaeza |
hmm |
18:32 |
aldobr |
omploader is dead and i have no backup |
18:33 |
kaeza |
I have a copy here |
18:34 |
aldobr |
ahhhh !!!! |
18:34 |
aldobr |
pls upload somewhere ! |
18:34 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/minetest/temp/mint.zip |
18:35 |
kaeza |
dunno how old that is |
18:35 |
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18:35 |
kaeza |
2013-01-27 is most recent file |
18:36 |
iqualfragile |
aldobr: upload to mmdb |
18:36 |
iqualfragile |
note to self: add 0.4.9 to mmdb |
18:36 |
aldobr |
this code is heavily changed |
18:37 |
kaeza |
eh actually, that one is from mauvebic |
18:38 |
aldobr |
so the original is lost :/ |
18:38 |
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18:39 |
ShadowNinja |
nore: The spamming is from different IP addresses, otherwise I would have blocked him already. |
18:46 |
aldobr |
kaeza i found a 6502 emulator written in javascript and started to translate it to lua |
18:46 |
aldobr |
:P |
18:47 |
aldobr |
im not very knowledgeable in neither lua or javascript |
18:47 |
kaeza |
why not one in C and FFI/wrapper? |
18:47 |
aldobr |
because the ffi wrapper makes callbacks slower |
18:47 |
aldobr |
veeeery slow |
18:48 |
aldobr |
i can anyway write the thing in luajit C |
18:48 |
rubenwardy |
Yay! All my assignments are done, programming time! |
18:48 |
kaeza |
okay :| |
18:48 |
xyz |
slower? did you benchmark it? |
18:48 |
aldobr |
but i would be back to the slow callback problem |
18:49 |
aldobr |
luajit states in documentation that lua callbacks to c code are slow |
18:49 |
aldobr |
even slower than lua calling lua code |
18:51 |
aldobr |
http://luajit.org/ext_ffi_semantics.html |
18:51 |
aldobr |
section "callback performance" |
18:51 |
ShadowNinja |
aldobr: Well of course, but as long as you aren't calling it a hundred times it shouldn't be noticable. |
18:51 |
aldobr |
thats the problem |
18:52 |
aldobr |
the callback is needed to do memory and io |
18:52 |
aldobr |
ie.: EVERY single time the processor needs a new opcode, it will use the callback |
18:52 |
xyz |
I googled for lua-c slowness and found this awesome rant http://lua-users.org/lists/lua-l/2011-10/msg00825.html |
18:53 |
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18:54 |
xyz |
"Calls from Lua to C via the FFI are much faster than the other way round." |
18:54 |
xiong |
Is there any way to enable mods inside minetest.conf? |
18:54 |
rubenwardy |
no |
18:55 |
rubenwardy |
It is defined in the world folder |
18:55 |
rubenwardy |
world/<your-save>/world.mt |
18:58 |
aldobr |
xyz: the C code needs to call four functions memread, memwrite, ioread and iowrite |
18:58 |
aldobr |
these are needed to make the emulator interact with minetest |
18:58 |
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18:59 |
aldobr |
so guess what ? they would be done in lua (c calling lua callbacks) |
18:59 |
aldobr |
so thats why i gave up on libz80 |
18:59 |
aldobr |
now i will write everything in plain lua and expect the jit does its work |
18:59 |
xyz |
well well well |
19:00 |
xyz |
I still am thinking sometimes about some sort of compile-time "mods" |
19:01 |
xyz |
but that's a bad idea ;( |
19:02 |
ShadowNinja |
Those would be real mods, added in a way similar to ZNC, Atheme, Charybdis, etc with dlload and the like. |
19:02 |
kaeza |
if only Minetest exported the Lua symbols or used a Lua dll/so... |
19:03 |
xyz |
nah, I wasn't talking about binary api now |
19:04 |
ShadowNinja |
Well, even those are called extemsions often. "Mod"s are really plugins. |
19:04 |
markveidemanis |
How could i use a dual screen setup where each of the monitors are connected to a different computer |
19:04 |
markveidemanis |
comp and laptop |
19:05 |
kaeza |
google is your friend |
19:07 |
markveidemanis |
maybe app and console window? |
19:07 |
markveidemanis |
say what now? |
19:08 |
Calinou |
subbing? |
19:09 |
xiong |
Well, finally I found the third option. If the world is, say, worlds/my_world/ then mods placed in my_world/worldmods/ are enabled automatically for this world. No need to touch world.mt at all. |
19:09 |
xyz |
ShadowNinja: I don't think we'll ever get any sort of binary api because people here care too much about compatibility and compatibility and binary C++ api don't mix |
19:10 |
xiong |
In fact, if world.mt contains a line such as 'load_mod_unified_inventory = false' this is ignored entirely; the mod loads anyway. |
19:11 |
xiong |
xyz, Perl is highly portable, powerful, and fast. |
19:11 |
ShadowNinja |
perl is had to read. |
19:11 |
xyz |
nice joke right here |
19:12 |
Peacock |
i think he meant python with that indentation block thing lol |
19:12 |
kaeza |
someone also suggested Guile :3 |
19:12 |
kaeza |
(not for the right reason though) |
19:12 |
nore |
ShadowNinja, no, this IP address has already spammed |
19:12 |
xiong |
No, Perl is not hard to read. Badly written Perl is hard to read. But then, badly written code is always hard to read. |
19:13 |
ShadowNinja |
nore: Can you provide a link? |
19:13 |
nore |
http://wiki.minetest.net/Special:Contributions/220.249.189.122 |
19:13 |
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19:14 |
xiong |
The only reason Perl gets that bad rap is that badly written Perl often works; and this is for a reason. Perl is intended to be useful in very quick one-liners and short throwaway scripts where terseness is valued over maintainability. However, Perl is also intended to be used for large, complex, maintainable projects. |
19:14 |
xiong |
The tool gives you more power so of course there are more ways to abuse it. |
19:15 |
xiong |
If Lua was chosen on the same basis as models at a runway show then no wonder it was chosen poorly. |
19:16 |
xyz |
we don't need another scripting language |
19:16 |
xiong |
Perl is not another scripting language; it's been around. |
19:16 |
xyz |
alright |
19:16 |
xyz |
we don't need another scripting language in Minetest |
19:17 |
xiong |
I'm not even sure Lua is another scripting language; strikes me as more of a joke. |
19:17 |
Peacock |
JS??? :D |
19:17 |
Peacock |
:P |
19:17 |
xyz |
if you're willing to add it then do that; but I doubt anybody else is interested |
19:17 |
xiong |
Looks to me like another crippled language intended for children, like BASIC was, back in the 1970s. |
19:17 |
ShadowNinja |
nore: Blocked. |
19:18 |
blaise |
hey guys, check this crash out.. http://pastebin.com/25AZfWQX |
19:18 |
blaise |
ShadowNinja: is there any way to prevent people from opening doors with the screwdriver? |
19:18 |
xyz |
xiong: it's simple, light and fast enough; and is easy to integrate as well |
19:19 |
ShadowNinja |
blaise: Yes, protect the door with a protection mod that supports the protection API, like my areas mod/ |
19:19 |
ShadowNinja |
s-/-.- |
19:19 |
blaise |
I'm using it.. |
19:20 |
blaise |
they still got in my house.. and managed to destroy several nodes and rebuild them.. |
19:20 |
blaise |
and now I can't touch them. |
19:20 |
xyz |
I can't see any reason to use perl over lua |
19:20 |
Peacock |
lol im trying landrush's protection mod ( just look at the age of its map :P) |
19:21 |
xyz |
it won't be faster, it's not designed to be embedded |
19:21 |
xyz |
so I assume what you said was a joke or a troll attempt |
19:21 |
ShadowNinja |
blaise: Then your house wasn't protected or you have another mod that is messing up a function like minetest.item_place. |
19:23 |
aldobr |
http://e-tradition.net/bytes/6502/6502cpu.js <- 6502 CPU, if anyone is interested in helping |
19:24 |
aldobr |
its in javascript, need to translate to lua |
19:24 |
kaeza |
ooooh binops |
19:24 |
aldobr |
i've done some work already |
19:24 |
nore |
aldobr, you need binary operators in minetest? |
19:25 |
aldobr |
??? |
19:25 |
nore |
well, you need binary operators to translate that in Lua, don't you? |
19:25 |
aldobr |
yes |
19:25 |
aldobr |
http://pastebin.com/Wy8ySxxv |
19:25 |
xyz |
there are binary operators in luajit, aren't there? |
19:25 |
nore |
https://github.com/Novatux/forth_computer/blob/master/bit32.lua |
19:25 |
aldobr |
i used bit32.bxor and bit32.l and r shifts |
19:25 |
nore |
xyz, I am not sure... |
19:25 |
aldobr |
ah |
19:26 |
kaeza |
yes, there are |
19:26 |
xiong |
You assume wrong, xyz. I think Lua should be abandoned. I'm not the first to say it's a poor choice. |
19:26 |
nore |
aldobr, bit32 isn't in Lua when it's bundled with Minetest |
19:26 |
xiong |
Perl is mature and comes with a large, capable, tested archive of modules. |
19:26 |
nore |
xiong, the previous one wanted javascript... |
19:26 |
Peacock |
lol |
19:26 |
Peacock |
what about cobol? |
19:26 |
xyz |
xiong: I see. Feel free to continue to think that, I'm not really interested in arguing over such things right now, sorry. |
19:27 |
kaeza |
Brainfuck! |
19:27 |
nore |
perl now... you can write you perl-to-lua compiler and code in perl if you want... |
19:27 |
xiong |
Yes, nore; everyone argues for his pet; so do I. The unfortunate result is that we got something nobody serious can like. The compromise pleases nobody so it's totally fair. |
19:27 |
PilzAdam |
I like Lua |
19:27 |
nore |
kaeza, http://esolangs.org/wiki/Malbolge |
19:28 |
xiong |
So FWIW, a couple of us guys are working on a Lua/Perl interface, so at least you can get real work done. |
19:28 |
xiong |
This won't help with speed, of course; unsuitable for anything called frequently. |
19:28 |
ShadowNinja |
Why perl? Lua is simple and easy for beginners. |
19:28 |
aldobr |
perl ? |
19:28 |
kaeza |
we should use LUA instead |
19:28 |
aldobr |
you write something today |
19:29 |
Peacock |
naw, use ASP.NET :P |
19:29 |
xyz |
xiong: so where's the code? |
19:29 |
aldobr |
two years later you have no clue how you have done it |
19:29 |
kaeza |
https://github.com/mniip/LUA |
19:29 |
ShadowNinja |
And Lua(JIT) is very fast, you'll have difficulty coming close. |
19:29 |
xiong |
You just answered your own question, ShadowNinja. By the way, the language is 'Perl'. The interpreter, the executable itself is 'perl'. |
19:29 |
xiong |
xyz, What code? |
19:29 |
aldobr |
we need a lualua |
19:29 |
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19:29 |
Calinou |
Lua is not a poor choice at all for gaming |
19:30 |
Calinou |
and for scripting inside a program |
19:30 |
ShadowNinja |
xiong: You mean you want something complicated and difficult? |
19:30 |
aldobr |
what happens if i import the lua interpreter using lua ffi ? |
19:30 |
kaeza |
STAR, WATCH, LIKE, AND SHARE LUA |
19:30 |
kaeza |
NAO |
19:30 |
xiong |
aldobr, I already said: If you write stupidly you will get stupid results. If you ride a bike with no training wheels carelessly, you may fall down. |
19:30 |
PilzAdam |
Calinou, we all know that everything but Java is poor choice |
19:30 |
xiong |
Don't be silly, ShadowNinja. Perl works. Yes, it's for grownups. |
19:30 |
Calinou |
PilzAdam, lol :P |
19:30 |
kaeza |
xiong, stop insulting other people |
19:31 |
xiong |
There's no merit in knocking a language based on reputation. |
19:31 |
xyz |
xiong: you said you were working on a Lua/Perl thingy, I want to check out the code since this seems interesting |
19:31 |
aldobr |
i vote for forth as modding language |
19:31 |
nore |
xiong, if you really want an API for Perl, make one for C++ and then add a Perl backend |
19:31 |
aldobr |
its "easy" for beginners |
19:31 |
xiong |
I'm not insulting people, kaeza; I'm insulting Lua. |
19:31 |
kaeza |
[16:30:42] <xiong> aldobr, I already said: If you write stupidly you will get stupid results. If you ride a bike with no training wheels carelessly, you may fall down. |
19:31 |
FreeFull |
Lua is fast |
19:31 |
xiong |
Well, if and when we do that, xyz, you'll see it. |
19:31 |
FreeFull |
And simplistic |
19:32 |
FreeFull |
And easy to embed |
19:32 |
xiong |
kaeza, Take that however you like. Easily offended people will take everything personally. |
19:32 |
xyz |
xiong: ah, so there's no code now; alright I'll wait for it |
19:32 |
Peacock |
lua's even got an alcohol named it after - kahlua, whats not to like ?! |
19:32 |
aldobr |
i favour djikstra/wirth view of program correctedness and provabiliy |
19:32 |
kaeza |
xiong, you demonstrate that very well, kthxbai |
19:32 |
xiong |
No, of course not, xyz. I did say we're working on it. We're working on a bunch of stuff. |
19:33 |
aldobr |
and the usual perl code wont pass provability and correctness |
19:33 |
xyz |
although I think it's not a very good idea to start flamewars here without even any work done (inb4 i didn't start it) |
19:33 |
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19:33 |
ShadowNinja |
The only advantage that I see Perl having is modules, but the same could be said about, eg, Python. |
19:33 |
aldobr |
i see no advantage in perl |
19:33 |
xiong |
If you just want to have a passionate fight, why bother? If you want to learn the real merits of a mature language, I'm happy to help. |
19:33 |
aldobr |
its like a kind of religion of suffering |
19:33 |
nore |
^ and Python is much more readable and easy to learn, like Lua |
19:34 |
xiong |
Why do you say that, aldobr? Do you really know anything about it? |
19:34 |
aldobr |
"if you program in perl long enough you gotta go to heaven" |
19:34 |
aldobr |
because its not a formal language |
19:34 |
nore |
lol |
19:34 |
xiong |
This is pointless. The gods have not made a hammer heavy enough to crack into a closed mind. |
19:34 |
aldobr |
its a hack, its origins are in the awk |
19:35 |
xiong |
Then let's mod in C. |
19:35 |
aldobr |
xiong, all minds are closed when your hammer is wierd and misplaced |
19:35 |
xiong |
You want formality? There ya go. |
19:35 |
xyz |
so I'd really prefer people to not insult each other just because of those simple things |
19:35 |
aldobr |
C formal ? thats another hack |
19:35 |
Peacock |
hacks, hacks everywhere |
19:35 |
xyz |
can't force that on you but I'm sure there are people who are able to |
19:36 |
xiong |
I'm going back to work. Please don't just call out my nick to argue with me some more. I'm open to serious discussion. |
19:36 |
aldobr |
formal : pascal, ada, d, c#, java, algol etc, languages where design came before coding |
19:37 |
aldobr |
eiffel, python, lua (even lua as tought out before being implemented) |
19:37 |
aldobr |
*was |
19:37 |
nore |
"Yes, sometimes Perl looks like line noise to the uninitiated, but to the seasoned Perl programmer, it looks like checksummed line noise with a mission in life." <-- that tells a lot about readability |
19:37 |
aldobr |
there are people who feel proud of writing something that no one else can understand |
19:37 |
kaeza |
xiong, as with all others that have posted ideas about adding more languages, feel free to implement, and if it does not horribly break compatibility, it may be merged |
19:38 |
zash |
fwiw, perl has the nicest loop constructs in all languages I've used |
19:38 |
Peacock |
im going to load up my catapult with a bunch of o'reilly books and we can have a real language war :D |
19:38 |
aldobr |
i believe we need a binary api |
19:38 |
nore |
zash, what is it? |
19:38 |
aldobr |
so anybody can attach any language wanted |
19:39 |
zash |
nore: like, you can give names to nested loops and write 'next outerloop' |
19:39 |
nore |
aldobr, I find that is a better idea... (perhaps even an API where you can modify base functions? dunno if possible= |
19:39 |
xiong |
kaeza, It's an enormous job to implement an entire API. aldobr is probably right: We need an agnostic API of some sort so that individual language proponents can each do what they please. |
19:39 |
nore |
zash, you can make something like that in Forth too... (well, you can make pretty anything in forth) |
19:40 |
zash |
nore: haven't touched forth tho :) |
19:40 |
aldobr |
forth? |
19:40 |
Peacock |
fortran? |
19:40 |
xiong |
forth cool add . |
19:40 |
aldobr |
are we going to launch satelites ? :P |
19:40 |
nore |
see my forth_computer mod ;) |
19:41 |
nore |
(no, not fortran) |
19:41 |
aldobr |
i know forth != fortran |
19:41 |
nore |
Peacock didn't |
19:41 |
Peacock |
lol |
19:41 |
aldobr |
forth was used in some space related equipment due to small size of interpreter |
19:42 |
nore |
well, computer inside Minetest are space restricted too... that's why I chose forth |
19:42 |
aldobr |
problem is to explain forth to someone else |
19:42 |
Inocudom |
These are bleak times. Beware, for it could be said that the Creator's anger and hatred surpasses even that of the devil. |
19:42 |
aldobr |
must you + forth learn - / |
19:43 |
nore |
S" Indeed" type |
19:43 |
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19:43 |
aldobr |
:mapgen 10 * 9 +; |
19:43 |
Calinou |
Lua is going to stay anyway |
19:44 |
nore |
yes, of course... the only thing that could be useful be couldn't do in Lua would be to be able to override base functions in the server for which there are no mod API |
19:44 |
nore |
(and client too) |
19:47 |
Calinou |
there are more imporant problems right now: lag, and tools being too slow |
19:47 |
Calinou |
(or not dealing enough damage) |
19:47 |
Calinou |
there are a lot of balance issues in Minetest right now :( |
19:47 |
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19:47 |
Calinou |
and I can't commit stuff, so it will be hard to fix them |
19:47 |
aldobr |
i vote for solving general slowness |
19:47 |
aldobr |
dd the code got proofed ? |
19:47 |
PilzAdam |
Calinou, Nodetopia has balanced digging times |
19:47 |
aldobr |
i mean, gproof |
19:48 |
aldobr |
ah |
19:48 |
aldobr |
i mean profiling the code |
19:49 |
Calinou |
PilzAdam, I mean in minetest_game/"default" of freeminer |
19:49 |
Calinou |
tools are usually too slow, especially axes, and they do not deal enough damage, like swords |
19:49 |
Calinou |
I liked how tools were faster than in Minecraft before |
19:49 |
Calinou |
but the most imporant issue is, finding where the lag regression comes from |
19:49 |
PilzAdam |
I know what you mean |
19:49 |
Calinou |
early 0.4 did not lag |
19:49 |
kaeza |
^ also wooden axe is practically useless |
19:49 |
PilzAdam |
just play Nodetopia not minetest_game |
19:49 |
Calinou |
stone axe isn't much useful too |
19:50 |
Peacock |
well who de-balanced digging times in minetest_game? |
19:51 |
PilzAdam |
Peacock, Calinou was the last one, IIRC ;-) |
19:53 |
Peacock |
lol if it ain't broken, we gotta fix it XD |
19:55 |
rubenwardy |
Yay! |
19:55 |
rubenwardy |
Pixel manipulator for my pixel terrain game complete! |
19:56 |
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19:56 |
aldobr |
do you have client side lua scripting in the todo ? |
19:59 |
rubenwardy |
http://dev.minetest.net/TODO |
19:59 |
rubenwardy |
Not in there |
20:01 |
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20:01 |
aldobr |
hmmm |
20:03 |
aldobr |
too much work, too little amount of coders |
20:07 |
PilzAdam |
aldobr, yes, we have |
20:11 |
Inocudom |
I noticed that iron is rarer than it used to be. |
20:12 |
Inocudom |
This client-side lua scripting... What benefits does it have? It could make ingame maps easier, but what else? |
20:13 |
Peacock |
client side lottery number prediction? |
20:14 |
rubenwardy |
Inocudom: gui, https://forum.minetest.net/viewtopic.php?id=4068 |
20:14 |
aldobr |
inocumdom : major would be allowing lua to write to textures |
20:15 |
aldobr |
for one, my emulator needs a screen generated from lua code. it will not have one because doing that from server would be impossible/too slow |
20:15 |
aldobr |
i will rely on chat messages as i/p |
20:15 |
aldobr |
*i/o |
20:16 |
Inocudom |
I read that topic, and those are valid concerns. |
20:17 |
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20:19 |
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20:20 |
PilzAdam |
Inocudom, client-side Lua will basically allow to predict many stuff that is done in Lua at the server |
20:21 |
PilzAdam |
e.g. opening doors, riding carts etc. |
20:21 |
aldobr |
and can be faster due to spreading the load to clients |
20:21 |
Inocudom |
Then it is a very useful feature. |
20:22 |
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20:22 |
blaise |
ShadowNinja: I havn't logged in in a while.. |
20:23 |
blaise |
ShadowNinja: I wonder if my house is even still there.. XD |
20:23 |
Calinou |
client side prediction of stuff would be really useful |
20:23 |
Calinou |
to make lag less apparent :P |
20:26 |
Peacock |
from laghetti to lagsoupe :-) |
20:27 |
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20:27 |
Megaf |
VanessaE, my server doesnt like your mods =/ |
20:27 |
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20:28 |
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20:28 |
blaise |
lol |
20:28 |
blaise |
maybe her mods just don't like your server? |
20:29 |
Megaf |
could be that too |
20:29 |
Megaf |
back in the day my server had no mods and not crashes at all |
20:30 |
Peacock |
the supermegaunifiedeverything mod? |
20:40 |
Megaf |
backend = sqlite3 |
20:40 |
Megaf |
how do I use MySQL? |
20:40 |
PilzAdam |
1) implement the backend in c++ 2) use backend = mysql 3) ... 4) profit |
20:41 |
aldobr |
would it be faster ? |
20:41 |
rubenwardy |
bye all |
20:41 |
Megaf |
bye... |
20:41 |
aldobr |
sqlite is a library, data is shared via memory because program and library are one the same segment |
20:41 |
aldobr |
this is fast |
20:42 |
aldobr |
will mysql use pipes to stream data in the same situation ? |
20:42 |
Megaf |
!up minetest.megaf.info 30003 |
20:42 |
MinetestBot |
minetest.megaf.info:30003 is up (470ms) |
20:42 |
aldobr |
i believe it would be slower |
20:42 |
Megaf |
yep, 180 ms with sapiers udp thing |
20:42 |
Megaf |
470 ms with standard |
20:42 |
Megaf |
That's really impressive |
20:49 |
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20:53 |
Peacock |
i wonder, how would you anounce that x player killed y player? |
20:53 |
aldobr |
y player was killed by x player. |
20:54 |
aldobr |
:P |
20:54 |
Peacock |
i know how to compose a message :P |
20:54 |
aldobr |
haha |
20:55 |
Peacock |
i suppose some sort of on_use function for weapons |
20:56 |
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20:57 |
rubenwardy |
Back again! |
20:57 |
Megaf |
Hi |
20:57 |
Megaf |
I said bye, but you gone before I could send |
20:58 |
Megaf |
<rubenwardy> bye all |
20:58 |
Megaf |
* rubenwardy has quit (Quit: You may notice this notice is not worth noticing) |
20:58 |
Megaf |
<Megaf> bye... |
20:58 |
rubenwardy |
No worries :P |
20:59 |
rubenwardy |
i am on irc... on MY PHONE. |
21:00 |
Peacock |
whats the key for playerlist? i assumed p, alas |
21:00 |
rubenwardy |
tab? |
21:00 |
Peacock |
dun work :( |
21:01 |
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21:03 |
sfan5 |
Peacock: there is no playerlist |
21:03 |
Peacock |
coulda sworn ive seen pics and conversations about it... is it a mod? |
21:04 |
rubenwardy |
It is on Freeminer. |
21:04 |
rubenwardy |
well, it's a pull. |
21:04 |
xiong |
Okay, Lua it is for now, right? So I'm looking at: http://www.lua.org/manual/5.2/manual.html : "Lua is a free-form language. It ignores spaces (including new lines) and comments between lexical elements..." |
21:05 |
Peacock |
ah, still haven't tested that, been busy adding ridiculous stuff to my server lol |
21:05 |
xiong |
If this is so, why does so much Lua in existing mods have very long lines? |
21:05 |
Peacock |
^ people suck at coding |
21:05 |
xiong |
Is there some reason I don't see not to break them? |
21:05 |
rubenwardy |
Because the mod devs suck |
21:05 |
rubenwardy |
snap |
21:05 |
Peacock |
^ see :P |
21:06 |
Peacock |
and people prefer tidy code spread over a dozen files to logical and easy to read code lol |
21:06 |
xiong |
Well, okay, that's an answer. But remember later when you say Perl is unreadable and I say "A poor workman blames his tools." |
21:06 |
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21:07 |
xiong |
I'm just going to break all lines at col 78 then, thanks. |
21:07 |
Peacock |
i never criticized perl, its the 3rd thing i learned after basic and html lol but the chances of the game switching now are slim to none |
21:07 |
PilzAdam |
xiong, we use Lua 5.1 |
21:07 |
aldobr |
xoing, its hard to argue in a language that is not my native language |
21:08 |
xiong |
Ah! Good to know, PilzAdam. |
21:08 |
Peacock |
luajit is like 5.1.5 (got parts of 5.2 in it) |
21:08 |
aldobr |
PilzAdam: what are the chances of getting a binary api ? |
21:09 |
Peacock |
also slim to none |
21:09 |
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21:09 |
PilzAdam |
we have a working API, why write another one? |
21:09 |
Peacock |
peoples want the sauce (source) |
21:10 |
xiong |
Sorry, Peacock; I got my feathers ruffled a few minutes ago. |
21:10 |
aldobr |
well, i cant think in reasons right now :P |
21:10 |
Peacock |
well technically could a binary mod call the same functions the API does? or am i oversimplifying things |
21:10 |
aldobr |
btw |
21:10 |
aldobr |
you can write C code inside luajit |
21:10 |
xiong |
5.1 still seems to allow line breaks in code, though. |
21:10 |
Peacock |
you can also compile lua code but the game does that when its started anyhow |
21:10 |
aldobr |
you can write arbitrary C code in a luajit codeblock |
21:11 |
Megaf |
!up minetest.megaf.info 30003 |
21:11 |
MinetestBot |
minetest.megaf.info:30003 is up (219ms) |
21:11 |
Megaf |
hows that possible? |
21:11 |
Megaf |
!up minetest.megaf.info 30003 |
21:11 |
MinetestBot |
minetest.megaf.info:30003 is up (232ms) |
21:11 |
PilzAdam |
xiong, many mods are developed by a single person; and if that person doesnt care about long lines then they will simply not break them |
21:11 |
Megaf |
minetest.megaf.info:30003 is up (470ms) |
21:11 |
xiong |
Yes. Fixing.... |
21:11 |
Megaf |
minetest.megaf.info:30003 is up (219ms) |
21:12 |
xiong |
A little K&R bracketing wouldn't hurt, either. |
21:12 |
Peacock |
there's something im not getting about landrush, it says in the corner "owner <player>" and i can still dig :/ |
21:14 |
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21:14 |
rubenwardy |
stupid client |
21:14 |
Peacock |
ah fuck me, theres a conflict between the protection and my 6d node placing thingy |
21:16 |
Peacock |
there we go, now the minetest functions are replaced in the right order |
21:16 |
rubenwardy |
i dont particularly want to, peacock |
21:16 |
rubenwardy |
I love my quote on irc stats: "I am not going to click that" |
21:16 |
Peacock |
it's an expression, not solicitation :P |
21:16 |
rubenwardy |
i know XD |
21:18 |
Peacock |
nope, still dont work :/ |
21:18 |
proller |
Megaf, (470ms) - this number is nothing, its not serverthread process time |
21:19 |
Megaf |
proller, you are changing minetest too much |
21:19 |
Megaf |
freeminer is no longer minetest |
21:19 |
Megaf |
you changed default mods too |
21:19 |
proller |
where? |
21:19 |
proller |
and? |
21:19 |
Peacock |
well ain't that the purpose of a fork? lol |
21:19 |
rubenwardy |
good, i say |
21:19 |
Megaf |
I dont like that |
21:20 |
rubenwardy |
is android still linux? |
21:20 |
rubenwardy |
woops |
21:20 |
rubenwardy |
nm |
21:20 |
ShadowNinja |
Megaf: The ping time means next to nothing with Minetest. |
21:21 |
proller |
Megaf, okay, suffer with 5-player multilplayer in MT |
21:21 |
Peacock |
ah no wonder it doesn't work for me, the mod sets a priv for admin to do whatever he wants in all the areas lol |
21:22 |
rubenwardy |
Sherlock tomorrow! |
21:22 |
Megaf |
I really would like to see all proller's optimizations and fixed back to Minetest, and some credit to him |
21:22 |
Peacock |
not easy to figure out with everything spread out over a dozen lua files lol |
21:22 |
Megaf |
Why the hell don't you work together?? |
21:22 |
proller |
again... |
21:22 |
Peacock |
megaf, read the dev logs... |
21:22 |
Megaf |
fuck you both! (minetest and freeminer)] |
21:22 |
rubenwardy |
read the forum topic, it's aall there |
21:23 |
Peacock |
seriously lol enough FM/MT flamewars |
21:24 |
rubenwardy |
wow, another player meltdown and rage? |
21:24 |
Peacock |
? |
21:24 |
Calinou |
proller/xyz/some other russians are a special group |
21:24 |
Megaf |
meltdown, I like that word |
21:24 |
Calinou |
they do lots of stuff quickly |
21:24 |
Calinou |
rubenwardy, yes it's still based on a (quite old) Linux kernel |
21:24 |
Peacock |
well some geeks do prefer to code rather than debate endlessly :P |
21:25 |
PilzAdam |
Megaf, why are you raging? |
21:25 |
Calinou |
or they prefer to read Minetest rule 34 |
21:25 |
* Calinou |
runs |
21:25 |
rubenwardy |
coding, not pull-request-politics. |
21:25 |
Megaf |
PilzAdam, 18 sec of real lag |
21:25 |
Megaf |
I click a chest and it takes 18 seconds to open |
21:26 |
Peacock |
well its akin to the difference between geeks who like to build things and geeks who like to debate star trek (when i was younger lol) |
21:26 |
proller |
my record for minetest is 45 seconds per step (before optimizing) |
21:26 |
Calinou |
I wonder, does freeminer still lag a lot? |
21:26 |
Calinou |
if not, then we need more servers using it |
21:26 |
proller |
but now on FM i have new record - 108 seconds on saving 30000+ player files 8( (<-fix it next in todo) |
21:27 |
PilzAdam |
proller, do you know how to fix that issue? |
21:27 |
sfan5 |
123456789 |
21:27 |
Megaf |
nickbot1 joined the game |
21:27 |
sfan5 |
^ can someone write that? |
21:27 |
proller |
save only changed files.. but i not start looking at it |
21:27 |
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21:28 |
rubenwardy |
grrrrrr |
21:28 |
sfan5 |
i seems all 2's are broken |
21:28 |
sfan5 |
yep |
21:28 |
sfan5 |
2 |
21:28 |
sfan5 |
test 2 test |
21:28 |
sfan5 |
hm |
21:28 |
PilzAdam |
proller, the code to save only changed files is already there (by me), but the inventory == operator always returns false, so all player files are always written |
21:28 |
PilzAdam |
you only have to fix that operator |
21:29 |
proller |
okay |
21:29 |
Calinou |
oh, the lag could come fro msaving player files |
21:30 |
sfan5 |
http://i.imgur.com/rbQJXQY.png |
21:30 |
Megaf |
worse thing is that MT can really do more than one stuff at the same time |
21:30 |
Megaf |
it can load the world and do an action at the same time |
21:30 |
Peacock |
like many stuffs? |
21:31 |
Calinou |
sfan5, looks fine for me. |
21:31 |
ShadowNinja |
PilzAdam: Of course the players really shouldn't be loaded at all if they aren't connected. |
21:31 |
Calinou |
HexChat 2.9.6 here |
21:31 |
rubenwardy |
me too, sfan5 |
21:31 |
sfan5 |
Calinou: it doesn't look fine for me, about 1 minute ago it said something of grahics driver hanging while watching anime |
21:32 |
Calinou |
anime and graphic drivers make two! |
21:32 |
proller |
ShadowNinja, xyz find some player name <-> player file conversion problem |
21:32 |
sfan5 |
"[37985.368381] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo (0x2c9f1000 ctx 1) at 0x2c9f1490" |
21:33 |
sfan5 |
the 2 only looks weird in xchat |
21:35 |
kaeza |
go home display, you're drunk |
21:36 |
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21:36 |
PilzAdam |
kaeza, yea sure, let the drunk guy go home alone |
21:37 |
kaeza |
I like how 99% of these posts are trolling https://forum.minetest.net/viewtopic.php?id=8171 |
21:37 |
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21:39 |
xiong |
Can anyone explain this, particularly 'mg'? -- https://github.com/Novatux/moreores/commit/4507ebddb97444e4b38e895a443304fe9e712db8 |
21:39 |
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21:40 |
PilzAdam |
mg is a mod |
21:40 |
nore |
xiong, it is a mapgen mod |
21:40 |
xiong |
Might be a touch difficult to search for, being so short a string. |
21:40 |
nore |
and this is support for moreores ores in that mod |
21:41 |
nore |
https://github.com/Novatux/mg |
21:41 |
nore |
or on the forums, or mmdb |
21:41 |
xiong |
https://forum.minetest.net/viewtopic.php?id=7263) |
21:41 |
xiong |
Right. |
21:41 |
xiong |
Still experimental, though. |
21:41 |
nore |
yep, exactly |
21:42 |
xiong |
Hm. Are the wet grasslands very wet? Swamp, bayou? |
21:42 |
nore |
no, not that experimental... I should perhaps change the name someday (it is called Novagen on mmdb) |
21:42 |
nore |
the wet grasslands do have a lot of grass |
21:42 |
xiong |
Need a cattails mod. |
21:43 |
nore |
that for now the only real difference (except if other mods register other plants here...) |
21:43 |
PilzAdam |
nore, how fast is it? |
21:43 |
nore |
PilzAdam, very fast... a bit slower than core mapgen though |
21:43 |
nore |
you can try it... of course, it is best with JIT |
21:43 |
PilzAdam |
I wonder how good would it work with Nodetopia |
21:44 |
xiong |
'big_villages'?? |
21:44 |
nore |
you can try it... you may have to modify the default registrations a bit |
21:44 |
nore |
^ that one is very slow, however |
21:44 |
nore |
it creates villages bigger than normal |
21:44 |
* VanessaE |
peeks in |
21:45 |
xiong |
Does this actually create random buildings?? |
21:45 |
nore |
PilzAdam, btw: vanessae.mine.bz:30003 |
21:45 |
nore |
^ mg test server |
21:45 |
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21:45 |
nore |
you can go there to see the mapgen, and the generated villages |
21:45 |
nore |
xiong, yes, organized in villages with roads, etc |
21:45 |
nore |
see screenshots in forum post |
21:46 |
xiong |
Cool idea; not just bare land. Besides, the mobs have to live somewhere, right? |
21:46 |
nore |
eh... there are no mobs yet |
21:46 |
xiong |
? |
21:46 |
Peacock |
id be alot happier if players could build villages instead of the game lol |
21:46 |
nore |
anyway, if you want to see it, just go to the server I pointed you to |
21:46 |
xiong |
The connection was, in my mind, purely fantastic. |
21:47 |
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21:47 |
xiong |
Love to, nore; but I don't build nightly. Thanks. |
21:48 |
nore |
brb |
21:48 |
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21:50 |
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21:51 |
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21:51 |
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21:52 |
Sokomine |
the mapgen and the generated villages of nores mapgen are fine. they consist of less detailed buildings, but it might be enough for most players |
21:52 |
Sokomine |
hi xiong |
21:53 |
xiong |
Hi, Sokomine. |
21:53 |
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21:53 |
xiong |
A generated village might be just the thing to put a spawn point in. Give the nomad invaders something to burn. |
21:54 |
Sokomine |
xinog: my villages from the vilalges mod are larger and more beautiful :-) but they require much handwork (havn't gotten around to integrate paramats nice flatten-mod yet - and need to do some other changes as wellL) |
21:55 |
xiong |
Okay well... for a later date. Right now I'm just working on underlying mechanics. |
21:55 |
Sokomine |
ah. what do you have in mind? |
21:55 |
* Sokomine |
looks curious |
21:57 |
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22:00 |
Peacock |
does the skins mod reload the player avatar ingame or do you have to restart? |
22:01 |
nore |
PilzAdam, so, is it fast enough for you? |
22:01 |
Peacock |
woah, take the kinky stuff to PM :P |
22:01 |
PilzAdam |
the server is horribly slow |
22:02 |
PilzAdam |
havent tried on localhost |
22:02 |
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22:02 |
EvergreenTree |
sfan5, why is your website not up? |
22:02 |
EvergreenTree |
hi ruben |
22:02 |
PilzAdam |
Peacock, have you read the Minetest fanfiction yet? |
22:02 |
rubenwardy |
hi |
22:03 |
Peacock |
uhm, no, lol should i be afraid? |
22:03 |
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22:03 |
rubenwardy |
yes, definitely |
22:03 |
harrison |
http://www.youtube.com/watch?v=OUcSMzT-rq4 |
22:03 |
Peacock |
okay so the skins mod seem to work in game, will it fuck up wield3d though? |
22:04 |
nore |
PilzAdam, what have you tried on the server? |
22:05 |
PilzAdam |
walking? |
22:05 |
nore |
near the spawn? so it is the connection that is slow, not the mod? |
22:05 |
PilzAdam |
of course its the connection |
22:06 |
nore |
ah... well, I haven't timed the mod |
22:06 |
PilzAdam |
all of VanessaE's servers are terribly slow |
22:06 |
nore |
^ I guess this depends on where you are and if there are a lot of people playing |
22:07 |
VanessaE |
well I just paid for a dedicated server at OVH. waiting for them to set the machine up. |
22:07 |
nore |
OVH? |
22:07 |
VanessaE |
that VPS is to G*D damned slow. |
22:07 |
VanessaE |
ovh.com |
22:07 |
Peacock |
well with all the stuff you run im not surprised you need a dedicated box :P |
22:08 |
nore |
bbl |
22:08 |
Peacock |
i cant even run all those mods in singleplayer |
22:08 |
VanessaE |
Peacock: even ssh, rsync, etc are slow. so it isn't just minetest |
22:08 |
Peacock |
well would high cpu usage slow those things down? |
22:09 |
Peacock |
(and how many other customers are you sharing the box with?) |
22:09 |
VanessaE |
only if everything were crammed onto one code maybe. |
22:09 |
VanessaE |
core* |
22:09 |
VanessaE |
the VPS has 8 of them, so no. |
22:09 |
Calinou |
VanessaE, you paid for a dedi? you must be rich |
22:09 |
VanessaE |
Calinou: $30/mo. |
22:09 |
Calinou |
that must be a poor dedi then |
22:10 |
Peacock |
setup a donations page |
22:10 |
VanessaE |
Calinou: http://www.ovh.com/us/dedicated-servers/pe1.xml |
22:10 |
VanessaE |
seems I got the last one. |
22:10 |
Peacock |
i wonder if ingame advertising would be possible, with like 3x2 billboards |
22:10 |
Calinou |
advertising is not profitable |
22:11 |
Calinou |
VanessaE, ah |
22:12 |
rubenwardy |
really, calinou? see google. |
22:12 |
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22:12 |
Calinou |
it's not profitable unless you're something huge |
22:12 |
rubenwardy |
however you wont have enough players |
22:12 |
Calinou |
TL;DR don't count on it |
22:12 |
Peacock |
well if you're not huge you're not gonna get a shitton of donations either :P |
22:12 |
Calinou |
better make your server pay2win :P |
22:13 |
Peacock |
well i checked out landrush's websites |
22:13 |
Peacock |
*site |
22:13 |
Calinou |
with tons of mese for those who donate |
22:13 |
VanessaE |
I don't care about "profitable" |
22:13 |
Peacock |
pay-for-itself is more important :P |
22:13 |
VanessaE |
I'm not one of those idiots who measures her time in dollars. |
22:13 |
Peacock |
when you work hard for money you dont like to lose it lol |
22:14 |
Peacock |
especially doing work like babysitting kids on a server lol |
22:14 |
PilzAdam |
make iron not diggable by stone; then only give iron to people who have donated |
22:14 |
Calinou |
lol |
22:14 |
Calinou |
only give build rights to people who have donated |
22:14 |
rubenwardy |
you joking? |
22:14 |
Calinou |
(there are a few Minecraft servers that do that actually) |
22:14 |
Peacock |
naw, write a special mod with reward items |
22:15 |
rubenwardy |
premium features is a good idea |
22:15 |
Peacock |
or give privs you dont normally give (fly) |
22:15 |
Calinou |
yes |
22:15 |
Peacock |
or allow people to protect twice as much space, or found a new city/be mayor |
22:15 |
rubenwardy |
mesecon/cart rights |
22:16 |
Peacock |
not sure i got the conjugation of founding right lol |
22:17 |
VanessaE |
that's right. |
22:17 |
VanessaE |
"to found" actually |
22:17 |
Peacock |
another of those words meant to confuse non english speakers lol |
22:17 |
sfan5 |
EvergreenTree: it isn't up? |
22:18 |
EvergreenTree |
wait, it is |
22:18 |
EvergreenTree |
nvm |
22:18 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=124543#p124543 |
22:18 |
Calinou |
bad link |
22:19 |
Peacock |
ugh, btcs lol whats wrong with paypal or e transfers |
22:19 |
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22:19 |
PilzAdam |
Calinou, GOOD LINK! |
22:19 |
sfan5 |
Peacock: bitcoin because bits |
22:20 |
kaeza |
PilzAdam, no, /me put a mese nuke on it |
22:20 |
Peacock |
whats my garantee the exchange wont go under with my BTCs in the middle of things lol |
22:20 |
Peacock |
*guarantee |
22:21 |
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22:21 |
PilzAdam |
kaeza, still a good link |
22:21 |
Calinou |
PilzAdam, doesn't work for me |
22:21 |
VanessaE |
I thought btc and ltc were all but useless now, and what was it, dogecoin was the next big waste of cycles? |
22:21 |
Calinou |
btc made a lot of people rich |
22:22 |
Calinou |
some guy I know on IRC claims to have 60000$ from 600$ of bitcoins invested :P |
22:22 |
Calinou |
so does ltc |
22:22 |
VanessaE |
yeah if you had $10k to spend on a mining rig, or you got in early. |
22:22 |
Peacock |
alot of people claimed to get rich selling land in florida too a hundred years ago :P |
22:22 |
kaeza |
ShadowBot, y u no slap Peacock alot |
22:22 |
Calinou |
a LTC mining rig can cost less than $1000 and still do well |
22:23 |
Calinou |
but I'm not into mining |
22:23 |
Calinou |
(and I don't use cryptocurrencies anyway) |
22:23 |
MinetestBot |
kaeza: She sleeps because of me |
22:23 |
ShadowNinja |
kaeza: ^ |
22:23 |
* Calinou |
hugs MinetestBot |
22:23 |
Peacock |
normally when people find a way to get rich, they dont spread the news so they can reduce their share, which makes me think its more of a ponzi |
22:23 |
MinetestBot |
<3 |
22:24 |
* kaeza |
puts a kitten on each of MinetestBot and ShadowBot's heads |
22:24 |
Calinou |
ponzi? |
22:25 |
Peacock |
thats when you continously need an influx of new money/players to keep the thing going |
22:25 |
Peacock |
once people realize something's overvalued they all rush to sell which causes a crash |
22:27 |
Peacock |
abit like that housing thing in 07/08 :P |
22:27 |
Peacock |
anyways, bbl |
22:28 |
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22:33 |
ShadowNinja |
~kitten kaeza |
22:33 |
ShadowBot |
ShadowNinja: Error: I'm lobotomized in #minetest. |
22:33 |
ShadowNinja |
Grrrrr!!!! |
22:33 |
kaeza |
D: |
22:35 |
aldobr |
kaeza: lua logical operators are not bitwise ? |
22:35 |
kaeza |
nope |
22:36 |
aldobr |
that means my translation is wrong in several places :P |
22:36 |
kaeza |
yep |
22:36 |
aldobr |
i will translate to plain simple C and use FFI then |
22:36 |
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22:37 |
aldobr |
is this translatable to lua ? |
22:37 |
aldobr |
flags |=tbyte&128; |
22:37 |
aldobr |
flags |= tbyte & 128 |
22:39 |
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22:39 |
kaeza |
you can use bitop in LuaHit |
22:39 |
kaeza |
-H+J |
22:40 |
aldobr |
how ? |
22:40 |
kaeza |
http://bitop.luajit.org/ |
22:42 |
aldobr |
hm third party |
22:42 |
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22:43 |
kaeza |
aldobr, no, it's built into -jit |
22:44 |
ShadowNinja |
This won't work with Lua unless Lua 5.2 support is added, but most builds have LuaJIT now. |
22:44 |
aldobr |
anybody wanting to translate a 6502 emulator from javascript to lua ? :P |
22:45 |
aldobr |
i patch msbasic to work |
22:45 |
aldobr |
i promise :P |
22:46 |
Sokomine |
pilzadam: try the landrush server if you want slow. that *is* slow. vanessas servers are relatively fast; general mt lag/slowness seems to play a larger role than physical distance |
22:46 |
proller |
and fastest is *-free servers ;) |
22:47 |
ShadowNinja |
aldobr: I think aldobr was trying to do that. :-P |
22:48 |
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22:50 |
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22:51 |
Sokomine |
*-free servers? |
22:51 |
ruskie |
free.fr probably |
22:52 |
Sokomine |
souns a bit french. i don't speak enough of it :-( |
22:52 |
VanessaE |
freeminer. |
22:53 |
Sokomine |
aah. thought those servers where almost interchangeable? |
22:53 |
PilzAdam |
nah, localhost is faster than freeminer servers |
22:53 |
Sokomine |
are there any specific freeminer-server? |
22:53 |
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22:53 |
Sokomine |
pilzadam: there are ways to get localhost to be slower than servers :-) a bad gpu and very mapgen-intense mods help |
22:56 |
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22:56 |
Sokomine |
btw, what about that network traffic cheapie reported regarding the mobs? do you have any idea what might be causing that? it's really odd how vanessas server collapsed when mobf was run :-( perhaps those improvements to the network code sapier is working on will help in more than one aspect? |
22:57 |
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23:00 |
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23:05 |
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23:13 |
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23:16 |
EvergreenTree |
o/ |
23:16 |
* EvergreenTree |
uses an IBM Model M keyboard |
23:16 |
proller |
PilzAdam, no, liquids and mapgen faster on freeminer. |
23:16 |
EvergreenTree |
It's in really good condition too |
23:16 |
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23:16 |
proller |
you can fly from 30000 to ground on server with ~10 peoples without stuck |
23:16 |
PilzAdam |
proller, Nodetopia doesnt have any flowing liquids; how can freeminer be faster? |
23:18 |
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23:19 |
Peacock |
you got rid of water and lava? |
23:19 |
PilzAdam |
they are just blocks, like every other one |
23:19 |
proller |
FM can show 300-500 blocks range around you |
23:20 |
PilzAdam |
the only difference is that you can swim in them |
23:20 |
Peacock |
makes sense, i still have the liquids but no entries in creative and no bucket, it's just *there* |
23:20 |
Peacock |
can't or can swim? |
23:20 |
PilzAdam |
you can swim in it |
23:21 |
PilzAdam |
I meant the only difference to other blocks |
23:21 |
PilzAdam |
also buckets are normal tools now; you have to "mine" water and lava with the crack and all that stuff |
23:22 |
PilzAdam |
s/now/in Nodetopia/ |
23:22 |
rubenwardy |
is nos |
23:23 |
rubenwardy |
is nodetopia your fork? |
23:23 |
PilzAdam |
no |
23:23 |
PilzAdam |
its my own game that runs on the Minetest engine |
23:24 |
rubenwardy |
any edited c code? or is it a game |
23:24 |
PilzAdam |
"its my own game" – "is it a game" |
23:24 |
PilzAdam |
its plain Lua |
23:25 |
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23:25 |
rubenwardy |
how is it faster than freeminers optimisations then. did you delete all block? |
23:25 |
PilzAdam |
it just doesnt use the flowing liquid feature of Minetest |
23:25 |
rubenwardy |
s/game/sub-game |
23:25 |
proller |
FM have not only liquid optimizations |
23:26 |
PilzAdam |
its not a "sub-game" |
23:26 |
rubenwardy |
according to c55 it is. |
23:27 |
PilzAdam |
according to Obama it isnt |
23:27 |
PilzAdam |
if its a sub-game, it has to be part of a bigger game |
23:27 |
PilzAdam |
what is that bigger game then? |
23:28 |
iqualfragile_ |
the minetest game environment |
23:28 |
Exio4 |
the engine itself! |
23:28 |
Peacock |
obviously, a super-sized subgame :P |
23:28 |
PilzAdam |
an engine isnt a game, though |
23:28 |
iqualfragile_ |
i think the idea might be to not confuse people |
23:28 |
PilzAdam |
you should correct everyone who says "minetest is a game" |
23:29 |
iqualfragile_ |
if you tell them: im playing the nodetopia game they think its something compleetly seperate from minetest |
23:29 |
Peacock |
oh yeah because being anal on semantics is going to score us more players :P |
23:29 |
iqualfragile_ |
if you tell them im playing the nodetopia minetest subgame its much better because its sounds a lot more stupid! |
23:29 |
Peacock |
i still remember all the hissy fits people throw when someone misplaces a dot in the version numbers lol |
23:30 |
rubenwardy |
h |
23:30 |
kaeza |
i |
23:30 |
iqualfragile_ |
yeah, that was around the 4.3 version, wasnt it? |
23:30 |
Peacock |
well it was still going on around 047, though people seem to have given up since lol |
23:31 |
trauerlicht |
iqualfragile_: ive neve sayed to someone that i play a mod of something (f.e: counterstrike, dota, teamfortress - all are mods of a (bigger) game) |
23:31 |
rubenwardy |
007 |
23:31 |
trauerlicht |
said |
23:31 |
trauerlicht |
omg |
23:32 |
iqualfragile_ |
trauerlicht: oh dear, that would confuse the shit out of everybody, as minetest is a mod-based game |
23:32 |
iqualfragile_ |
and we cant just start calling gamemodes (which consist of mods) mods |
23:32 |
PilzAdam |
Nodetopia will be super popular in the near future, so everyone will understand when I say "I play the Nodetopia game" |
23:32 |
iqualfragile_ |
PilzAdam: :D |
23:32 |
Peacock |
with a name like that, not sure :P |
23:33 |
PilzAdam |
the name is better than "Pilztest", but Im open to suggestions to change it again |
23:33 |
Peacock |
well anything without the words 'mine' or 'test' or 'node' or 'voxel' lol |
23:33 |
Peacock |
'more' 'unified' 'plus' '+' as well lol |
23:34 |
trauerlicht |
PilzAdam: Nodetopia sounds like the yellow postits with a jungle. |
23:34 |
Peacock |
nodetopia reminds me of fruitopia, so everytime i picture some sort of minetest bottled juice lol |
23:35 |
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23:35 |
iqualfragile_ |
Peacock: i guess it is a play on words combining node and utopia |
23:36 |
rubenwardy |
nodetopia is less ambiguous than "capture the flag" |
23:36 |
Peacock |
well like say 'Eden', thats based on a mythical place |
23:36 |
PilzAdam |
iqualfragile_, you solved the riddle of the name, you won a free copy |
23:36 |
iqualfragile_ |
YEEEEEEEEYYY, FAPTASICT, not that its wtfpl anyways |
23:36 |
rubenwardy |
congrats! |
23:37 |
Peacock |
there must be mythical places in german stories that could make for good names :P |
23:37 |
EvergreenTree |
conglaturations!1!1 |
23:37 |
iqualfragile_ |
Peacock: there are :D |
23:37 |
iqualfragile_ |
but any german would just rage if many people choose these as names |
23:38 |
Peacock |
howcome? |
23:38 |
iqualfragile_ |
Peacock: where are you from/culturaly based? |
23:38 |
Peacock |
mostly french/scott ancestry born in QC, Can |
23:39 |
iqualfragile_ |
in that case there is not that much of a difference in mythology |
23:39 |
fmcd |
hi all.. where is the my_mobs mod? |
23:39 |
iqualfragile_ |
fmcd: what? |
23:39 |
Peacock |
http://en.wikipedia.org/wiki/List_of_mythological_places |
23:40 |
Peacock |
i'd skip Asgard though |
23:40 |
rubenwardy |
fmcd: google |
23:40 |
fmcd |
yeah.. having trouble finding a link |
23:40 |
rubenwardy |
!g my_mobs minetest |
23:40 |
MinetestBot |
rubenwardy: https://forum.minetest.net/viewtopic.php?id=2960 |
23:40 |
iqualfragile_ |
why the hell are there two seperate enteries for niflhel and nifilheim? |
23:41 |
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23:41 |
rubenwardy |
lol |
23:41 |
rubenwardy |
follow the link in there |
23:41 |
fmcd |
that's the food mod? |
23:42 |
rubenwardy |
there is a link in there |
23:42 |
fmcd |
oh followed link from there onto it. |
23:42 |
fmcd |
thanks |
23:42 |
trauerlicht |
there are two enteries for heaven and hell ... |
23:42 |
Sokomine |
i don't think we ought to name games by mystical german places. either people won't understand, would mix up with fantasy, or would rather connect that to a time we won't have repeated |
23:43 |
Peacock |
gowin's law? |
23:43 |
Peacock |
*godwin |
23:43 |
Sokomine |
good names for games/subgames are of course difficult... |
23:43 |
Sokomine |
peacock: seems so :) |
23:43 |
Peacock |
hell i named my latest game after the planet in Aliens lol |
23:43 |
Peacock |
LV-426 |
23:44 |
Peacock |
though it's not really meant for distribution so it doesn't really matter |
23:44 |
Peacock |
math.pow(really,2) |
23:45 |
Peacock |
is wieldview the same as wield3d? |
23:46 |
rubenwardy |
... |
23:47 |
Peacock |
theres wield3d by stu and another modpack by stu that has wieldview in it |
23:47 |
rubenwardy |
Any suggestions for capture the flag? |
23:48 |
Peacock |
ideally i want wield3d and skins |
23:48 |
trauerlicht |
rubenwardy: what exactly? |
23:48 |
Sokomine |
stu has written quite a lot of intresting mods |
23:48 |
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23:48 |
VanessaE |
wield3d is buggy |
23:48 |
Peacock |
works fine for me |
23:48 |
VanessaE |
it leaves random entities behind as you move around the world |
23:49 |
Peacock |
yeah those are just missing a selection box so you can delete them |
23:49 |
VanessaE |
um.. |
23:49 |
Peacock |
wieldview looks flat, im guessing its a 2d version that works with skins? |
23:49 |
VanessaE |
they shouldn't appear *at all* |
23:49 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?id=6947 |
23:49 |
Sokomine |
ah, yes, i've seen that strange behaviour. those entities lying around are confusing |
23:51 |
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23:51 |
Peacock |
well a 3d wield should really be part (option) of the engine, not some hacky mod, but ill take what i can get lol |
23:52 |
rubenwardy |
some time next week i'll need some one to hold a ctf server, so i can debug it. |
23:52 |
Peacock |
it just feels odd to me to have a 3d player, and flat wields |
23:52 |
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23:52 |
PilzAdam |
I tried to add it to Nodetopia, but either Minetest's or Irrlicht's attachment thingy is really fucked up |
23:53 |
Peacock |
as a mod or an engine patch/pull/we its called? |
23:53 |
PilzAdam |
I tried it with the modding API for models and attachments |
23:54 |
rubenwardy1 |
pull request / patch is what it is mainly called |
23:55 |
Peacock |
im not sure with what sorcery stu got wield3d to work lol maybe i can combine with zeg's skins |
23:55 |
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23:55 |
rubenwardy |
[citation needed] |
23:55 |
Peacock |
? |
23:56 |
trauerlicht |
rubenwardy: a time-limit to bring the flag home |
23:58 |
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23:58 |
rubenwardy |
thats a thought: at the moment you dont have to brimg the. flag back |
23:58 |
rubenwardy |
I will add that. |
23:59 |
trauerlicht |
oh, ok, 2 ideas :) |