Time |
Nick |
Message |
00:00 |
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00:18 |
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00:18 |
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00:23 |
OWNSyouAll |
anyone know who owns setun.net? |
00:25 |
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00:28 |
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00:29 |
specing |
OWNSyouAll: proller does |
00:29 |
PilzAdam |
is it "duged" or "dugged" or something else? |
00:33 |
specing |
oxford advanced learner's dictionary includes neither |
00:35 |
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00:40 |
thexyz |
it |
00:40 |
thexyz |
it's dug |
00:41 |
thexyz |
english is hard |
00:41 |
PilzAdam |
its digged, apparently |
00:41 |
zash |
dugginated |
00:41 |
EvergreenTree |
PilzAdam, it depends on the usage |
00:41 |
thexyz |
oh well |
00:41 |
EvergreenTree |
it's either dug or digged |
00:41 |
thexyz |
arguing with a guy who writes "Ive" and "dont" |
00:42 |
EvergreenTree |
And honestly, I can rarely tell the difference |
00:42 |
EvergreenTree |
and I'm american |
00:43 |
Peacock |
i'm the last of the Mohicans |
00:43 |
thexyz |
wiktionary says "digged" is arhaic |
00:44 |
EvergreenTree |
I believe it's just "dug" |
00:44 |
EvergreenTree |
digged doesn't sound quite right |
00:44 |
PilzAdam |
I want to say: "The player has **** 15 nodes" |
00:44 |
Peacock |
dug |
00:45 |
EvergreenTree |
^ |
00:45 |
thexyz |
I love dugginated; I think we should use it |
00:45 |
Peacock |
diggedy </flanders> |
00:45 |
EvergreenTree |
it's stupid, but it's hilarious |
00:46 |
PilzAdam |
but "Digged nodes: #" sounds better than "Dug nodes: #" |
00:47 |
zash |
Dug. |
00:47 |
zash |
"mined" might work too |
00:47 |
thexyz |
shouldn't it be "nodes dug" though |
00:47 |
EvergreenTree |
zash, perfect |
00:48 |
PilzAdam |
I go with mined now |
00:48 |
PilzAdam |
+"" |
00:48 |
Peacock |
http://en.bab.la/conjugation/english/dig |
00:48 |
thexyz |
no dugginated here, must be invalid |
00:49 |
thexyz |
google only finds one result, must be broken |
00:49 |
zash |
thexyz: let me just edit wiktionary then ... ;) |
00:51 |
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01:27 |
VanessaE |
sapier: *poke* |
01:36 |
PilzAdam |
VanessaE, *poke* |
01:36 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=123484#p123484 |
01:36 |
VanessaE |
needs moved? |
01:37 |
PilzAdam |
yes |
01:37 |
VanessaE |
missing version number :) |
01:37 |
PilzAdam |
also needs to be added to your server |
01:37 |
PilzAdam |
eh, its on github |
01:38 |
VanessaE |
moved. |
01:38 |
VanessaE |
remind me later about adding it to the servers. sounds useful. kinda preoccupied at the moment |
01:39 |
specing |
PilzAdam: excavated ;P |
01:40 |
specing |
btw, I made it a mission to completey and sistematically extract all the ore from one floating island |
01:40 |
specing |
the one i found 11 MESE BLOCKS! ON |
01:40 |
specing |
found over 30 mese crystals so far |
01:43 |
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01:44 |
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01:45 |
AngJinhang |
Hi everyone. Do anyone here have an idea on how much bandwidth I need to play minetest smootthly? |
01:47 |
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01:48 |
specing |
ALL ZE BANDWIDTH |
01:48 |
PilzAdam |
AngJinhang, nothing if you play singleplayer |
01:48 |
specing |
AngJinhang: move into a datacenter at the earliest opportunity |
01:48 |
PilzAdam |
for a client, it usually doesnt go higher than 20 KiB/s, but for downloading media (at first connect to a server only), you may want more |
01:49 |
AngJinhang |
Yeah, but why I get many lags on map loading in game? |
01:49 |
PilzAdam |
in singleplayer? |
01:49 |
AngJinhang |
Mine can go up to 64 kb/s |
01:49 |
AngJinhang |
Multiplayer |
01:50 |
AngJinhang |
Or this is a server side problem? |
01:50 |
PilzAdam |
maybe the server connection is not good |
01:51 |
AngJinhang |
Maybe. I tried different servers and the results seem to vary |
01:51 |
AngJinhang |
And strangely some servers doesn't give me the interact priv |
01:52 |
PilzAdam |
many servers do that to prevent griefing |
01:53 |
AngJinhang |
But without that priv I can't do a thing. Or the priv vary from place to place? |
01:54 |
PilzAdam |
you have to ask for the priv first |
01:54 |
AngJinhang |
Any server commands or I have to PM the admin or moderator? |
02:03 |
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02:34 |
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02:40 |
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02:49 |
PilzAdam |
bye |
03:00 |
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08:18 |
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08:23 |
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08:34 |
reactor |
EHLO |
08:35 |
reactor |
What kind of gameplay is vanilla MT most ready for? |
08:35 |
reactor |
I get it, there aren't any crafting recipes shipped by default& |
08:35 |
reactor |
s/&$/?/ |
08:46 |
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08:49 |
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08:49 |
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08:50 |
crissc |
Hi there ! |
08:55 |
pitriss |
crissc: hi |
08:56 |
crissc |
I have a question about mese block, I can do nothing with ! |
08:56 |
crissc |
can someone help ? |
08:57 |
crissc |
playing minetest-c55 0.4.3 |
08:57 |
pitriss |
crissc: In which game? |
08:57 |
VanessaE |
0.4.3 is badly outdated |
08:58 |
VanessaE |
please update to 0.4.8 |
08:58 |
pitriss |
heh i started when 0.4.7 came out, so I can't answer..:D |
09:01 |
crissc |
looking to update |
09:01 |
crissc |
but till now, the latest version in my package manager is that one ! |
09:06 |
VanessaE |
crissc: don't use the one in your package manager. |
09:06 |
VanessaE |
build it from sources instead, or use the daily-builds or stable releases PPA |
09:06 |
Hirato_ |
but I do, though I kind of built the packages I've installed myself <_< |
09:07 |
VanessaE |
Hirato_: well..that's kinda different :P |
09:07 |
crissc |
I'd like to, but where to find an update rpm package for minetest ? |
09:07 |
VanessaE |
crissc: erm. good question. better you should grab the sources and build it. |
09:07 |
VanessaE |
https://github.com/minetest/minetest |
09:07 |
crissc |
and the sources ? |
09:08 |
crissc |
ah ok :) |
09:08 |
crissc |
thanks, I'll try it right now |
09:08 |
VanessaE |
good uck |
09:08 |
VanessaE |
luck* |
09:08 |
VanessaE |
(I've not done any building on an a redhat-based system in a loooooooooong time) |
09:11 |
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09:14 |
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09:24 |
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09:57 |
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09:57 |
sfan5 |
hi everyone |
09:58 |
LazyJ |
Howdy |
09:59 |
VanessaE |
hey sfan |
10:00 |
VanessaE |
sfan5: any chance I could get you or Uberi or someone to add a "fix all owners" command to worldedit? :) |
10:00 |
sfan5 |
VanessaE: do you have a pull ready? |
10:00 |
VanessaE |
nope :P |
10:01 |
VanessaE |
I don't know how locked objects work :-/ |
10:01 |
LazyJ |
What would "fix all owners" do? |
10:02 |
thexyz |
fix all owners, obviously |
10:02 |
* LazyJ |
tries WorldEdit on his cat. Ooops... she's already been "fixed". |
10:02 |
VanessaE |
LazyJ: reset the ownership of all locked objects in the selected area to the username implied by the supplied parameter. Something like //fixowners <userid> |
10:03 |
LazyJ |
Are you having issues with co-owners getting mixed-up over time? |
10:04 |
VanessaE |
LazyJ: no, think more like if a user wants to change their username (or it has to change, e.g. account cleanups on a server). |
10:04 |
thexyz |
why are there two slashes, by the way? |
10:04 |
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10:04 |
VanessaE |
there's no way to reset the ownership of e.g. a steel door or locked chest. |
10:05 |
LazyJ |
thexyz: 2 slashes out of habit of typing them. |
10:05 |
LazyJ |
At least for those of us who use WE a lot. |
10:06 |
LazyJ |
VanessaE, mHmm.... we have a few situations like that on our server too. |
10:06 |
Issa2013 |
hello |
10:06 |
Issa2013 |
VanessaE, hello |
10:06 |
VanessaE |
hi Issa |
10:06 |
LazyJ |
Howdy |
10:07 |
Issa2013 |
please game me a last release of u game for minetest |
10:07 |
VanessaE |
sure, |
10:07 |
LazyJ |
I've noticed the //clearobjects of WE doesn't always work. |
10:07 |
VanessaE |
http://minetest.digitalaudioconcepts.com/VanessaE_Game.tar.bz2 |
10:07 |
VanessaE |
one of these days I need to properly "publish" that game. |
10:08 |
VanessaE |
LazyJ: I've only used it a couple of times but I haven't had trouble with that command yet. glad it exists, in fact |
10:08 |
LazyJ |
We had a bout of dropped glowlights. WE's clearobjects would clean up few, then leave the rest. |
10:08 |
VanessaE |
that one was sorely needed |
10:08 |
LazyJ |
^^ |
10:08 |
VanessaE |
weird |
10:09 |
LazyJ |
Kitchen-testing from the front-lines. ;) |
10:13 |
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10:24 |
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10:27 |
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10:33 |
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10:35 |
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10:38 |
Issa2013 |
VanessaE, thanks |
10:38 |
Issa2013 |
why u don't use github ? |
10:39 |
Hirato_ |
because the insulted the spinach farmers! |
10:39 |
Hirato_ |
or something :P |
10:39 |
VanessaE |
for the game? |
10:39 |
VanessaE |
I just never thought to |
10:39 |
VanessaE |
at some point maybe I will |
10:44 |
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10:46 |
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10:46 |
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10:46 |
Hirato_ |
VanessaE: which mapgen do you suggest for your game? |
10:48 |
VanessaE |
I use mgv6, but it should work with any |
10:49 |
Hirato_ |
great |
10:49 |
Hirato_ |
cute, little rock models :o |
10:50 |
Hirato_ |
but why do I need a pick to pick up a pebble :P |
10:50 |
VanessaE |
? |
10:50 |
Hirato_ |
it wouldn't let me pick up the pebble until I grabbed a wooden pick from a nearby chest |
10:52 |
VanessaE |
in my game? |
10:53 |
VanessaE |
interesting |
10:53 |
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10:53 |
Hirato_ |
yeah |
10:53 |
VanessaE |
maybe because they're still stone |
10:53 |
VanessaE |
have to bug Mossmannikin about that then |
10:53 |
VanessaE |
I forget if they drop cobblestone or what they become |
10:53 |
Hirato_ |
it adds a "pebble" into my inventory |
10:54 |
Hirato_ |
am I supposed to get things like YoungTree2Bottom from punchign certain trees? |
10:54 |
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10:59 |
Hirato_ |
"Forest Soil 4", weird |
11:01 |
VanessaE |
yes, those are all parts of the undergrowth modpack |
11:02 |
VanessaE |
it's still a work in progress :) |
11:02 |
Hirato_ |
I'd expect them to turn into wood, and sticks, and dirt :P |
11:02 |
VanessaE |
lemme post an excerpt from this chat to the appropriate topic. |
11:03 |
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11:04 |
Hirato_ |
ahaha, floating moss, thanks to infinite liquid |
11:04 |
Hirato_ |
er.. finite |
11:04 |
VanessaE |
haha |
11:04 |
VanessaE |
can't do anything about that I guess |
11:04 |
reactor |
Well, pwned. |
11:05 |
Hirato_ |
found a cave, it's mostly devoid of plants, except there are bushes growing on the ores, only the ores :o |
11:05 |
reactor |
Cave who? Johnson? |
11:06 |
Hirato_ |
https://dl.dropboxusercontent.com/u/23891252/screenshot_1127135654.jpg |
11:07 |
Hirato |
y'see? |
11:08 |
VanessaE |
Hirato: https://forum.minetest.net/viewtopic.php?pid=123545#p123545 |
11:09 |
Hirato |
<3 |
11:11 |
Hirato |
might want to show him the above screenshot too |
11:11 |
Hirato |
assuming that's his fault :P |
11:11 |
VanessaE |
too dark to see :P |
11:12 |
Hirato |
what's there to see, there's no plants, except directly above the ores :p |
11:12 |
Hirato |
they stand out enough |
11:12 |
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11:13 |
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11:13 |
Hirato |
minegeld? lol |
11:13 |
VanessaE |
a form of currency, from Dan Duncombe's currency and shops mod |
11:13 |
Hirato |
sounds like a mix of english and dutch |
11:14 |
VanessaE |
actually it's Germanic |
11:14 |
VanessaE |
so yeah |
11:14 |
Hirato |
MEINE GELD |
11:14 |
VanessaE |
we kinda hemmed and hawed over it for a bit. wanted something that evoked "money" but sounded suitably foreign |
11:15 |
VanessaE |
Hirato: as for those plants, actually they're supposed to grow near ores. |
11:16 |
VanessaE |
but they're not supposed to be *just* near ores... |
11:16 |
Hirato |
but on them? |
11:16 |
VanessaE |
in fact they grow all over the damn place on my maps :) but only on dirt/grass |
11:16 |
VanessaE |
I don't recall seeing them on stone/iron before |
11:18 |
Hirato |
I certainly don't object to finding resources under trees |
11:18 |
Hirato |
just not like that, haha |
11:18 |
VanessaE |
heh |
11:20 |
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phantombeta joined #minetest |
11:20 |
Hirato |
lol, I somehow reached 0 hearts, but i'm still alive! |
11:20 |
Hirato |
oh.. it was just laggy, nevermind |
11:20 |
Hirato |
whoa, cool, I can climb vines like they're ladders :o |
11:21 |
reactor |
So, what set of mods is essential for survival gameplay? |
11:22 |
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john_minetest joined #minetest |
11:23 |
reactor |
Hello everybrony. |
11:23 |
VanessaE |
hey john |
11:23 |
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phantombeta| joined #minetest |
11:23 |
proller |
Hirato, https://github.com/minetest/minetest/issues/922 |
11:23 |
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11:23 |
Hirato |
proller: I saw you committed a patch to freeminer :) |
11:23 |
proller |
no |
11:23 |
Hirato |
oh no, not my issue :( |
11:24 |
Hirato |
darm :( |
11:24 |
proller |
its hard to fix |
11:25 |
proller |
need something like ignore user movements in second after die |
11:25 |
Hirato |
looking at the bug, that's not what I was observing; it simply took very long to register me as dead :p |
11:25 |
proller |
very long - already fixed in fm |
11:25 |
proller |
0.5s max now |
11:26 |
Hirato |
I played around in that enet branch fora while, it would abort when I died, complaining about me accessing things I Shouldn't be able to :p |
11:27 |
proller |
its bad client-server protocol |
11:27 |
proller |
enet is only transport improvement |
11:28 |
Issa2013 |
VanessaE, where is TNT ? and monsters to fight them wiht armur ? |
11:28 |
Issa2013 |
dragon ? |
11:28 |
VanessaE |
Issa2013: removed from that game. TNT is laggy and too destructive. that's the sort of thing that belongs in a server's/world's worldmods folder. |
11:29 |
VanessaE |
ditto for monsters/mobs |
11:29 |
VanessaE |
and armor, well, never saw a need for it. |
11:29 |
VanessaE |
the game was originally built for my creative server |
11:30 |
Hirato |
proller: how does the protocol redesign? |
11:30 |
FreeFull |
Should I try freeminer out? Are there any servers for it? |
11:30 |
proller |
http://servers.freeminer.org/ 8) |
11:31 |
proller |
all servers with -free in version |
11:31 |
VanessaE |
I've added and removed a few things here and there over the past months to make it work for both creative and survival modes, and supplemented via worldmods as needed on each of my servers to tailor it to those servers' individual requirements |
11:31 |
VanessaE |
for example, |
11:31 |
VanessaE |
http://minetest.digitalaudioconcepts.com/worldmods.tar.bz2 |
11:31 |
Issa2013 |
VanessaE, so what the goal if u have no monsters to fight ? |
11:31 |
VanessaE |
VE-Survival's worldmods ^^^^^^ minus the IRC mods. |
11:32 |
VanessaE |
Issa2013: monsters/mobs are laggy as hell. |
11:32 |
Issa2013 |
Im trying to convert a minecraft player |
11:32 |
proller |
Hirato, need to make dead messages with confirmation from client |
11:32 |
Issa2013 |
ok |
11:32 |
VanessaE |
you can always add them to your local game by just dropping them in your mods folder. |
11:32 |
Hirato |
Issa2013: obviously to build the most awesome pimp mobile ever made |
11:32 |
proller |
S:you dead C: okay C: reapawn |
11:32 |
proller |
if server recieve respawn without okay - send one more dead |
11:33 |
proller |
now bul look like: C:pos C:pos C:pos C:pos S: dead C:pos C:pos C:respawn |
11:34 |
proller |
server gets last pos before respawn |
11:34 |
Issa2013 |
texture missing --> http://www.enlightenment.org/ss/display.php?image=e-52c159f6a0f632.62642384.jpg |
11:34 |
VanessaE |
Issa2013: nope.avi |
11:34 |
VanessaE |
your texture pack doesn't support that mod |
11:34 |
VanessaE |
(looks like Sphax or Minetoon?) |
11:36 |
Hirato |
lol |
11:37 |
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11:38 |
Issa2013 |
VanessaE, dbcraft |
11:38 |
Issa2013 |
i like it but missing many texture :/ |
11:38 |
Hirato |
why would resolution mismatches do that |
11:39 |
VanessaE |
Issa2013: Yeah. Everyone calls BDCraft "Sphax". |
11:40 |
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11:41 |
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11:42 |
proller |
FreeFull, now 2 top servers on freeminer ;) |
11:42 |
proller |
also somewhere on Sky you have house |
11:42 |
FreeFull |
I have a house at sea level, yeah |
11:43 |
FreeFull |
It got raided long ago |
11:43 |
FreeFull |
I even built a very long staircase through a mountain |
11:43 |
FreeFull |
And a tree farm |
11:44 |
Issa2013 |
well so what complete texture pack i can use for a better look |
11:44 |
Issa2013 |
because the defaut text pack really bad |
11:44 |
Issa2013 |
please$ |
11:44 |
markveidemanis |
Hi |
11:47 |
VanessaE |
Issa2013: HDX is more complete than pretty much any other, and I have a set of textures that are just waiting here for me to add them, for support for the undergrowth modpack also |
11:47 |
VanessaE |
(partial support anyway) |
11:49 |
VanessaE |
but I guess some people don't like the photorealistic style |
11:49 |
Hirato |
by the wya, have you guys considered rendering far away blocks at a lower framerate? |
11:49 |
VanessaE |
your next best bet is probably calinou's port of Misa's pack |
11:49 |
VanessaE |
it's pretty good |
11:50 |
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11:53 |
Issa2013 |
VanessaE, screen crafting problem --> http://www.enlightenment.org/ss/display.php?image=e-52c15e91309f72.54824113.jpg |
11:55 |
VanessaE |
Issa2013: the imagery sphax bdcraft uses for unified inventory is outdated |
11:55 |
VanessaE |
just delete the ui_* imaged in your texture pack |
11:55 |
VanessaE |
they're broken. |
11:55 |
VargaD |
I made some improvements to my (currently) not that useful script, at least it is a nice graph: http://althea.no-ip.info/minetest_recipes.png |
11:56 |
VanessaE |
the format/layout has changed and BDcraft hasn't been updated to accommodate those changes. |
11:56 |
VanessaE |
I think the pattern is ui_* anyway |
11:56 |
VanessaE |
yep, it is. |
11:57 |
VanessaE |
Issa2013: or at least: |
11:59 |
VanessaE |
http://pastebin.ubuntu.com/6662278/ |
11:59 |
VanessaE |
get rid of those |
12:00 |
VanessaE |
and the inventory will at least line up, even if the style does not match |
12:00 |
VanessaE |
to make the style match, you'll need to contact the author of the texture pack |
12:00 |
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12:07 |
markveidemanis |
~lastseen Rhy5 |
12:08 |
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12:09 |
VanessaE |
markveidemanis: a week or so ago on my server. |
12:09 |
markveidemanis |
Any more recent? |
12:09 |
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12:09 |
markveidemanis |
i sentt him a PM in the forums... |
12:10 |
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12:10 |
VanessaE |
not that I recall seeing |
12:10 |
VanessaE |
he's been kinda scarce lately. |
12:14 |
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12:25 |
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12:26 |
Issa2013 |
VanessaE, if i use u HDX texture pack will resolved the problem ? |
12:27 |
VanessaE |
for the unified inventory? |
12:32 |
Issa2013 |
oui |
12:32 |
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12:32 |
VanessaE |
yeah |
12:33 |
reactor |
?! |
12:33 |
reactor |
VanessaE: o/ |
12:33 |
VanessaE |
it has basic background imagery and such, but I didn't do anything for the icons and the like, didn't think they needed done |
12:34 |
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12:40 |
Hirato |
!seen Rhy5 |
12:40 |
MinetestBot |
Hirato: rhy5 was last seen at 2013-12-25 19:35:01 UTC on #minetest |
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12:53 |
MinetestBot |
john_minetest: zeg9 was last seen at 2013-11-07 20:50:14 UTC on #minetest |
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13:55 |
Issa2013 |
hello VanessaE i m using u texture pack http://www.enlightenment.org/ss/e-52c17b05d0af88.24584864.jpg |
13:55 |
VanessaE |
you like? :) |
13:55 |
Hirato |
looks pretty cosmic |
13:56 |
reactor |
Why can't I access creative inventory? |
13:56 |
VanessaE |
you're probably in survival mode :P |
13:56 |
Hirato |
is it just my imagination, or is unified inventory significantly slower/laggier than the vanilla one? |
13:57 |
reactor |
VanessaE: hmm. |
13:57 |
reactor |
But how. |
13:57 |
reactor |
The server is creative. |
13:57 |
Hirato |
that stuff on the right IS the creative inventory in creative mode :p |
13:57 |
VanessaE |
Hirato: laggier, but only because it renders more items per page |
13:57 |
proller |
Hirato, slower an buggyer |
13:58 |
VanessaE |
Hirato: it renders I think 80 per page versus about ...what, 24 in the default one? |
13:58 |
Hirato |
I mean like displaying the crafting window and what I'm crafting |
13:58 |
VanessaE |
proller: buggier how? |
13:58 |
proller |
it strange |
13:59 |
VanessaE |
define "strange" |
13:59 |
VanessaE |
once you get used to it, you begin to wonder how the hell you ever got by with the default inventory :) |
14:00 |
proller |
default useless.. |
14:00 |
proller |
but fast |
14:00 |
VanessaE |
true on both counts |
14:00 |
VanessaE |
and irritating as all fuck |
14:01 |
reactor |
Maybe you should display block names instead of pictures? |
14:01 |
reactor |
That'll be useful and fast. |
14:01 |
reactor |
By the way, I can't wait till block name completion is implemented in the console. |
14:01 |
VanessaE |
UI lets you search by partial block name |
14:02 |
reactor |
but you can't search it when you type //set |
14:02 |
reactor |
or something |
14:02 |
VanessaE |
//set I think can use a block's description also |
14:02 |
VanessaE |
that was changed recently to allow multiple ways to specify a nod |
14:02 |
VanessaE |
node* |
14:03 |
reactor |
hmm |
14:03 |
reactor |
last time I tried, it would only do the first match, not always right |
14:07 |
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14:32 |
thexyz |
> yfw top3 servers all run fm |
14:33 |
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14:33 |
Jordach |
s/yfm/mfw |
14:36 |
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14:48 |
markveidemanis |
netsplit... |
14:50 |
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14:50 |
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14:50 |
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15:03 |
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15:19 |
* Jordach |
is loading a monster 111mb .obj file containing Minetest World Data |
15:20 |
Jordach |
some python magic |
15:20 |
Jordach |
no |
15:20 |
Jordach |
it's buggy as fuck |
15:21 |
Jordach |
and i'm unsure if blender stableises |
15:22 |
thexyz |
do people actually watch ponies? or is that just a funny meme? |
15:22 |
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15:23 |
Jordach |
blender died |
15:27 |
Jordach |
HOLY SHIT |
15:27 |
Jordach |
1,000,000 TRIANGLES. |
15:30 |
|
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15:32 |
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15:34 |
kaeza |
afternoons |
15:35 |
|
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15:36 |
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15:36 |
Jordach |
it managed to take my irc too :) |
15:37 |
thexyz |
is there a mod to automatically remove items after some time? |
15:37 |
specing |
thexyz: yes |
15:37 |
specing |
thexyz: builtin_item does it |
15:39 |
thexyz |
shit but it redefines __builtin:item |
15:40 |
ShadowNinja |
cy's fork of item_drop. ,,(github cyisfor/item_drop) |
15:40 |
ShadowBot |
https://github.com/cyisfor/item_drop |
15:41 |
thexyz |
but there's so much bloat |
15:41 |
Jordach |
and yet you add shit into freeminer |
15:42 |
thexyz |
this shit makes yo game lighting fast |
15:42 |
thexyz |
s/lighting/lightning/ |
15:42 |
Jordach |
i call blender with a million verts fast |
15:43 |
|
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15:43 |
thexyz |
i don't care |
15:47 |
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15:47 |
Peacock |
i have some shit somewhere that restores autopickup from before |
15:51 |
thexyz |
shit's got to 4000 objects |
15:51 |
thexyz |
the day before |
15:51 |
thexyz |
so it was impossible to play |
15:52 |
|
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15:53 |
Jordach |
http://i.imgur.com/v9eesmJ.png |
15:53 |
Jordach |
fucking monster :D |
15:53 |
Hirato |
so will you be texturing it? |
15:53 |
Jordach |
yes |
15:54 |
Jordach |
except it isn't like my own method |
15:54 |
Hirato |
and do a high quality render with shadows and ambient lighting? :o |
15:54 |
Jordach |
oh yes |
15:54 |
Hirato |
:D |
15:54 |
* Hirato |
wonders if the faces are merged |
15:56 |
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15:57 |
markveidemanis |
Jordach: Could i have the blend file? |
15:57 |
Jordach |
no |
15:57 |
Jordach |
UV is HORRIBLY BORKED |
15:59 |
Jordach |
http://i.imgur.com/ZbWsgQf.jpg |
15:59 |
Jordach |
GG |
15:59 |
Jordach |
(evergreen built my house as mine often suck!) |
15:59 |
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16:00 |
Jordach |
(it only looks like shit as UV garbled.) |
16:01 |
Jordach |
nope - fuck this |
16:01 |
Jordach |
re-exporting time |
16:03 |
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16:04 |
PilzAdam |
Hello everyone! |
16:04 |
markveidemanis |
http://s28.postimg.org/k6shnfr59/xcfh.png |
16:05 |
PilzAdam |
why wont anyone halp me?! https://forum.minetest.net/viewtopic.php?id=8108 |
16:07 |
* Jordach |
halps PilzAdam with an Ammo Box |
16:07 |
specing |
PilzAdam: ...why? |
16:08 |
specing |
hows it much different from the default game? |
16:08 |
specing |
I don't see the point of it |
16:09 |
markveidemanis |
Wheres a decent blender tutorial? |
16:09 |
markveidemanis |
Not gimp |
16:09 |
markveidemanis |
lol i wish i could do that in gimp |
16:09 |
PilzAdam |
specing, the point of what? |
16:09 |
thexyz |
because you don't use apostrophes |
16:09 |
PilzAdam |
I just ask for help with textures |
16:09 |
thexyz |
that's why people don't help you |
16:09 |
PilzAdam |
its not about the game at all |
16:10 |
specing |
PilzAdam: your mod |
16:10 |
PilzAdam |
what? |
16:10 |
thexyz |
I leave for a moment and there're >60 players online |
16:10 |
thexyz |
it's popular, you all should be happy right now |
16:12 |
markveidemanis |
gimp... |
16:12 |
thexyz |
crazy skills |
16:12 |
markveidemanis |
I wanna know how that cup doesnt fall |
16:13 |
thexyz |
sfan5: playerlist doesn't fit full hd screen now plz fix |
16:14 |
thexyz |
only happens when over 50 players or so |
16:14 |
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16:14 |
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16:15 |
Jordach |
fail :) |
16:16 |
|
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16:17 |
Jordach |
EvergreenTree, o/ |
16:17 |
thexyz |
http://i.imgur.com/6RexjfR.png |
16:17 |
EvergreenTree |
o/ |
16:18 |
Hirato |
clearly boys |
16:19 |
Hirato |
**bots |
16:19 |
Hirato |
also: DEM BONES |
16:21 |
thexyz |
KEEP BELIEVING WHATEVER YOU WANT |
16:21 |
thexyz |
john_minetest: it doesn't lag |
16:24 |
thexyz |
it doesn't lag as bad as other servers do |
16:25 |
Peacock |
lol hirato... boys XD |
16:26 |
* kaeza |
puts a mese nuke on john_minetest's head |
16:26 |
thexyz |
john_minetest: indeed |
16:26 |
* ShadowNinja |
sets the range to 128. >:-) |
16:26 |
thexyz |
but as PilzAdam told me no lag is impossible |
16:27 |
Hirato |
I can't help but think that server background processing is a bigger bottleneck than the netcode :P |
16:29 |
thexyz |
it is |
16:29 |
thexyz |
the quality of the community has decreased since we've got an android port, alot |
16:29 |
thexyz |
stupid bot didn't even try |
16:30 |
thexyz |
Hirato: well it's (almost) single threaded and any lua action locks the connection thread, what could go wrong |
16:31 |
thexyz |
mapgen locks everything too |
16:31 |
thexyz |
and well basically anything locks everything |
16:31 |
thexyz |
this is called The Envlock |
16:32 |
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16:32 |
Peacock |
http://fr.topic-topos.com/image-bd/france/56/ecluses-neulliac.jpg |
16:34 |
Peacock |
wow those waving leaves reminds me magic mushrooms, that takes me back lol |
16:34 |
Peacock |
*me of |
16:36 |
Peacock |
deer lord, there are still weird shadows in 048 http://s13.postimg.org/3lqe5yfk7/screenshot_1146877058.png |
16:36 |
ShadowNinja |
thexyz: Not when MTB's around. |
16:36 |
thexyz |
ah |
16:36 |
thexyz |
that's stupid |
16:37 |
thexyz |
you should do something about it |
16:37 |
Calinou |
hi |
16:37 |
PilzAdam |
I should add the deer lord to simple mobs |
16:37 |
Peacock |
http://static.fjcdn.com/pictures/Our+Deer+Lord.+Source+Imgur_47be85_4743419.jpg |
16:38 |
Peacock |
or http://thumbitt.com/gallery/579/1579/9af54747dd336ba7f32861c035622a38.jpg ? |
16:39 |
sfan5 |
thexyz: I'm pretty sure you can scroll it using your mouse |
16:46 |
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16:49 |
Issa2013 |
VanessaE, http://www.enlightenment.org/ss/e-52c1a4222687e3.29342706.jpg |
16:49 |
Issa2013 |
do u think is missing tecture :?? |
16:50 |
VanessaE |
unsupported. |
16:50 |
PilzAdam |
VanessaE, do you have the stats mod installed? |
16:50 |
VanessaE |
HDX doesn't have *everything* out there after all :) |
16:50 |
VanessaE |
PilzAdam: not yet. |
16:51 |
Calinou |
yay for Freeminer having colored text! |
16:53 |
VanessaE |
Issa2013: I think that's funcus grass or something like that? |
16:59 |
|
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17:06 |
Issa2013 |
VanessaE, I M using uyour game and your texture dh pack |
17:06 |
Issa2013 |
? |
17:07 |
VanessaE |
Issa2013: HDX supports most of my game, but not all of it |
17:07 |
VanessaE |
work in progress, etc. |
17:09 |
thexyz |
sfan5: nope doesn't work |
17:18 |
|
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17:18 |
markveidemanis |
http://pastie.org/pastes/3075 ? |
17:18 |
markveidemanis |
html code.. |
17:31 |
|
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17:35 |
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17:36 |
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17:36 |
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17:36 |
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17:38 |
artur99 |
!seen oldcoder |
17:38 |
MinetestBot |
artur99: oldcoder was last seen at 2013-12-30 04:06:19 UTC on ##minetestbot |
17:40 |
|
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17:41 |
ShadowNinja |
~seen OldCoder |
17:41 |
ShadowBot |
ShadowNinja: I saw OldCoder 2 days, 2 hours, 33 minutes, and 56 seconds ago saying "reactor, thanks for the inquiry. I am in the process of moving IRL.". |
17:41 |
ShadowNinja |
Maybe I should remove the channel restriction. |
17:42 |
|
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17:44 |
VargaD |
!seen sapier |
17:44 |
MinetestBot |
VargaD: sapier was last seen at 2013-12-30 02:03:48 UTC on #minetest |
17:44 |
VargaD |
nice bot :) |
17:48 |
|
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17:49 |
Evolykane |
john_minetest: afk? |
17:54 |
markveidemanis |
ShadowNinja, Has the bot blocked me? |
17:55 |
markveidemanis |
And what happened to Random Blender Renders |
17:56 |
ShadowNinja |
markveidemanis: No, it ignores everyone but me when MTB is around. |
17:56 |
markveidemanis |
cool |
17:56 |
markveidemanis |
MinetestBotOwner, Has the bot blocked me? |
17:57 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7." 8e1d78e9de 2013-12-30T09:45:34-08:00 http://git.io/rfDYJg |
17:57 |
ShadowNinja |
markveidemanis: Yes, MinetestBot ignores you. |
17:57 |
markveidemanis |
WHy? |
17:57 |
ShadowNinja |
I guess you abused it. |
17:59 |
markveidemanis |
I did not |
17:59 |
thexyz |
well then it hates you |
18:00 |
markveidemanis |
MinetestBot: FUCKING HI! |
18:00 |
markveidemanis |
... |
18:00 |
markveidemanis |
*Waits for kick* |
18:01 |
markveidemanis |
*Increased chances* |
18:02 |
Jordach |
ding dong |
18:02 |
|
rubenwardy joined #minetest |
18:02 |
Jordach |
nah, just fucking with ya |
18:02 |
* markveidemanis |
is relieved |
18:03 |
markveidemanis |
Why do i always get the red nameplate in hexchat? |
18:03 |
Jordach |
but you will if you keep talking |
18:04 |
rubenwardy |
Hi all |
18:04 |
|
khor joined #minetest |
18:04 |
rubenwardy |
Red nameplate is "me" |
18:05 |
proller |
81 player! |
18:05 |
rubenwardy |
Your name is gold to me, if that is what you mean |
18:05 |
markveidemanis |
There is no Nameplate color transmission, just a paranoid rant |
18:05 |
markveidemanis |
81 player? |
18:05 |
PilzAdam |
81 player¡ |
18:05 |
markveidemanis |
*82 |
18:06 |
proller |
on one freeminer sever |
18:06 |
rubenwardy |
Wow |
18:06 |
proller |
also 4/5 top servers is on fm |
18:06 |
markveidemanis |
I feel so special... |
18:07 |
PilzAdam |
proller, I heard FM plans to get a incompatible protocol rewrite |
18:07 |
PilzAdam |
will you still announce the servers to the Minetest serverlist then? |
18:07 |
markveidemanis |
29 guests |
18:07 |
VanessaE |
bbl |
18:07 |
thexyz |
no, we don't have plans to tease you guys |
18:08 |
thexyz |
also it won't work anyway |
18:08 |
proller |
PilzAdam, because NOW it fully compatible? |
18:09 |
proller |
242 players total - new record |
18:09 |
|
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18:10 |
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18:10 |
|
IceCraft joined #minetest |
18:10 |
markveidemanis |
Whats the specs? |
18:11 |
thexyz |
much specs |
18:11 |
thexyz |
very wow |
18:11 |
proller |
http://minetest.setun.net/map.road/map-road.png who can reach END? ;) |
18:12 |
markveidemanis |
WHats that mapper? |
18:12 |
proller |
4/4 top on FM ;) |
18:13 |
Peacock |
what about on the AM band? |
18:13 |
markveidemanis |
79 players |
18:13 |
markveidemanis |
thats 7.9MB/sec required |
18:14 |
thexyz |
how did you calculate it? |
18:14 |
Peacock |
79/10 |
18:15 |
Peacock |
or 79 * 0.1 :P |
18:16 |
|
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18:16 |
markveidemanis |
100kb/sec per player |
18:17 |
markveidemanis |
saw somewhere |
18:17 |
thexyz |
I don't think it's 100 kb/s per player |
18:17 |
markveidemanis |
idk, saw it some time ago |
18:17 |
markveidemanis |
active player |
18:17 |
thexyz |
anyway this server has a 1 gbps connection |
18:17 |
|
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18:18 |
markveidemanis |
What's your FPS with all shaders enabled? |
18:18 |
markveidemanis |
... |
18:18 |
markveidemanis |
I got 3 |
18:18 |
markveidemanis |
MBps |
18:19 |
proller |
1-10 kbps per player |
18:19 |
markveidemanis |
Colourful sky |
18:21 |
|
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18:27 |
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18:28 |
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18:34 |
|
Issa_ joined #minetest |
18:35 |
Issa_ |
hello |
18:36 |
|
Issa_ joined #minetest |
18:38 |
Issa_ |
hello |
18:38 |
Issa_ |
do u know my laaaaag |
18:38 |
Issa_ |
it"s horrible |
18:38 |
Peacock |
yes, this is laaaag |
18:38 |
Issa_ |
how i can found what is wrong ? |
18:39 |
Issa_ |
can have command to show fps ? |
18:41 |
Issa_ |
i show this and it's really laaaag -> http://www.enlightenment.org/ss/e-52c1be5b361f57.13393209.jpg |
18:45 |
ShadowNinja |
Issa_: The FPS is in one of the F6 panes. |
18:46 |
Issa_ |
ShadowNinja, ok i have 17 fps :/ |
18:46 |
PilzAdam |
ShadowNinja, its also in F5 |
18:46 |
ShadowNinja |
PilzAdam: Noted. |
18:46 |
proller |
lag != fps |
18:46 |
PilzAdam |
everyone tells people to use f6, but its way better to use f5 |
18:47 |
ShadowNinja |
Issa_: Minetest needs some optimization, particularly in mesh generation. |
18:47 |
PilzAdam |
Issa_, turn off fancy_leaves |
18:47 |
proller |
Minetest needs HUGE optimization |
18:47 |
Issa_ |
ShadowNinja, optimisation ? evrything is a cube ? |
18:47 |
Issa_ |
he need a complete rexriting |
18:48 |
VargaD |
proller: minetest still much faster then minecraft :) |
18:48 |
ShadowNinja |
Issa_: Yes, the cubes have to be combined into 16x16x16 meshes before they are sent to the GPU. |
18:59 |
Issa_ |
ok |
18:59 |
Issa_ |
VanessaE, miss two mod on the pack |
19:25 |
|
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19:27 |
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19:27 |
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19:28 |
xming |
finally I have a working osx binary |
19:30 |
proller |
can you make pull with all neded to it& |
19:30 |
proller |
? |
19:31 |
proller |
or show branch |
19:31 |
xming |
I will eventually |
19:31 |
xming |
it's still not perfect |
19:31 |
FreeFull |
freeminer takes a while to build |
19:32 |
xming |
still not a roper bundle |
19:32 |
xming |
proper* |
19:33 |
xming |
and it segfaults at exit |
19:33 |
xming |
and can crash when it's unable to connecto to a server |
19:34 |
markveidemanis |
http://s22.postimg.org/snczhspmp/screenshot_168727986.png |
19:34 |
proller |
now its main minetest problem under all OS except linux |
19:34 |
proller |
freebsd crases everywhere too |
19:35 |
PilzAdam |
what about windows? |
19:35 |
proller |
but nobody wants to fix it |
19:37 |
Evolykane |
!seen John_minetest |
19:37 |
ShadowBot |
Evolykane: I saw John_minetest in #minetest 9 minutes and 49 seconds ago saying "bbl". |
19:45 |
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19:48 |
FreeFull |
Jeez |
19:48 |
FreeFull |
I have to reconfigure it now |
19:49 |
FreeFull |
Because I don't have the mandelbulber source |
19:51 |
xming |
proller: so it's not OSX specific? |
19:52 |
xming |
been playing an hour with the OSX client, no crashes |
19:52 |
proller |
no, its ~month MT bug |
19:53 |
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19:53 |
PilzAdam |
Jordach, you smelled wrong: https://forum.minetest.net/viewtopic.php?pid=123590#p123590 |
19:53 |
xming |
okay so I won't worry mocuh about it for the moment |
19:54 |
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19:55 |
proller |
xming, can you try make mac package ( .dmg or...) |
19:55 |
proller |
and make building or packaging maximum automatic |
19:55 |
xming |
yeah that's the goal |
19:56 |
xming |
it's fully cmake + make now, no need for xcode |
19:56 |
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20:01 |
VanessaE |
Issa_: what mods are wrong? |
20:02 |
Issa_ |
VanessaE, well i don'"t know the name, the mod when u dead u are a squelete |
20:02 |
Issa_ |
and the mod |
20:02 |
Issa_ |
take automatli the little cub of things |
20:03 |
VanessaE |
eh? |
20:03 |
VanessaE |
oh, you mean bones?> |
20:03 |
VanessaE |
that's deliberately removed. I don't like that mod at all. |
20:06 |
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20:07 |
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20:09 |
Issa_ |
VanessaE, ok |
20:09 |
Issa_ |
and for the mod who the little cube of things (i don't know the name in english) |
20:09 |
Issa_ |
take automatly to u |
20:09 |
Issa_ |
. |
20:09 |
Issa_ |
he is very cool |
20:10 |
Issa_ |
now u need to mine little cube to get it |
20:10 |
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20:12 |
VanessaE |
Issa_: you mean item drop |
20:12 |
Issa_ |
yes |
20:12 |
VanessaE |
that mod is probably among the server's world mods |
20:12 |
VanessaE |
you need to configure it in your minetest.conf |
20:12 |
xming |
how do I breed sheep with mobf? I created big barn (it's just one block) and then? |
20:12 |
VanessaE |
enable_item_drops = false |
20:12 |
VanessaE |
enable_item_pickup = true |
20:13 |
xming |
I tried to drop a cow on it then the cow dissapeared |
20:13 |
VanessaE |
Issa_: excuse me - I guess it's in the Game, but anyway, put those ^^^^^^ two lines in your minetest.conf and it should work as you want it to. |
20:16 |
VanessaE |
+ |
20:16 |
VanessaE |
oops. |
20:16 |
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20:19 |
reactor |
...the room where all the robots scream at you |
20:19 |
xming |
ah got how to do it |
20:19 |
xming |
proller: how many people are working on osx package? So many scattered efforts |
20:20 |
proller |
3+ tried, but bobody make pull |
20:20 |
proller |
https://github.com/freeminer/freeminer/issues/11 |
20:21 |
FreeFull |
Finally, freeminer is built |
20:21 |
Issa_ |
what difference between freeminer eand minetest ?? |
20:22 |
reactor |
There is pkgsrc / ports for OSX? |
20:22 |
Issa_ |
android port ? |
20:22 |
proller |
Issa_, some features + faster server |
20:22 |
reactor |
If there is, they should try adapting MT by means of the pkgsrc / ports framework, first. |
20:22 |
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20:22 |
xming |
proller: euh that's freeminer, not minetest |
20:23 |
reactor |
Should start from what is done for FBSD. |
20:23 |
proller |
xming, all links to minetest branches |
20:23 |
xming |
how compatible are the 2 ? |
20:24 |
FreeFull |
Does freeminer only have the minimal game? |
20:25 |
Issa_ |
VanessaE, u right with tnt |
20:26 |
Issa_ |
an idiot on my server using tnt on forest |
20:26 |
Issa_ |
so i can't stop the fire :'( |
20:26 |
VanessaE |
Issa_: yep, which is why I disable the fire mod on my servers: disable_fire = true in minetest.conf |
20:26 |
VanessaE |
TNT is too laggy and too destructive. |
20:27 |
xming |
OSX is totally different than *bsd/*nix, Darwin is like *nix |
20:27 |
VanessaE |
shadowninja's tnt might be the least laggy, but all of them are destructive anyway |
20:27 |
VanessaE |
Issa_: shut the server down, put disable_fire = true in minetest.conf, restart the server. |
20:27 |
VanessaE |
the fire will put itself out. |
20:29 |
Issa_ |
ok i try |
20:29 |
Issa_ |
but the server to start is really long :/ |
20:30 |
thexyz |
freeminer! much fast! very better! |
20:31 |
thexyz |
serverlist tells the truth |
20:31 |
VanessaE |
and incompatible with minetest clients... |
20:33 |
thexyz |
this woman lies |
20:33 |
xming |
how many have jumped the boat? |
20:33 |
VanessaE |
did you not switch over to enet? |
20:33 |
zash |
So where's libreminer? :) |
20:34 |
thexyz |
not yet |
20:34 |
VanessaE |
ok, s/and in/and soon to be in/ |
20:34 |
thexyz |
maybe |
20:34 |
VanessaE |
:P |
20:35 |
ShadowNinja |
If you want 256x256x256 holes in under a minute and good entity damage and pushing physics use my nuke mod. :-) |
20:36 |
ShadowNinja |
I also added fancy particles recently. |
20:38 |
xming |
V |
20:38 |
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20:40 |
VanessaE |
ShadowNinja: speaking of particles, are you aware that they're being drawn with some amount of alpha? |
20:40 |
VanessaE |
digging particles, that is |
20:40 |
VanessaE |
and thus, they stack weird around some other objects like water or frosted glass |
20:40 |
ShadowNinja |
VanessaE: Yes, it's intentional. |
20:40 |
VanessaE |
ok |
20:40 |
ShadowNinja |
(I think...) |
20:41 |
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20:46 |
crissc |
hello, back again |
20:47 |
crissc |
I tried to compile minetest, but till now, I didn't manage it |
20:47 |
VanessaE |
ShadowNinja: I don't think it is - the particles flicker. I mean like an old TV flickers. this doesn't seem intentional. |
20:47 |
VanessaE |
I haven't noticed it with the default particle setting, but I haven't payed that much attention either, so it's probably not your more-break-particles patch doing it. just a point of note, is all. |
21:02 |
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21:05 |
pitriss |
hi please server_map_save_interval is meant to be in seconds? |
21:06 |
VanessaE |
it is indeed seconds; I have mine configured to be equivalent to every 10 minutes. |
21:06 |
VanessaE |
by default it's every few seconds or some such |
21:06 |
pitriss |
yep.. 5.3 is in example file.. |
21:08 |
pitriss |
and what doing server_unload_unused_data_timeout ? It is clearing from memory unised mapblock every X seconds? |
21:08 |
VanessaE |
don't remember offhand, but I think so |
21:08 |
pitriss |
okay.. thank you:) |
21:15 |
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21:17 |
Miner_48er |
ShadowNinja in areas why use a set xy&z number insted of volume in https://github.com/ShadowNinja/areas/blob/7df1bbc190a62968d750e876d7064c3e97f91f40/internal.lua#L121 |
21:20 |
Issa_ |
video of freemind ? |
21:21 |
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21:24 |
testman42 |
Hello. Can anyone try to log into Clip Public Server? Does it work? |
21:25 |
kaeza |
what's the address? |
21:26 |
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person22 joined #minetest |
21:27 |
person22 |
hello |
21:27 |
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21:28 |
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person22 joined #minetest |
21:28 |
person22 |
hello |
21:28 |
kaeza |
hi |
21:28 |
person22 |
I'm getting the following error when running ./minetest: |
21:28 |
person22 |
Could not load font because the file does not exist: /../fonts/fontlucida.png |
21:28 |
sfan5 |
hi everyone |
21:29 |
sfan5 |
wow.. I didn't know 'ls' could fuck up so bad |
21:29 |
* kaeza |
puts a kitten on sfan5's head |
21:29 |
* sfan5 |
gives kaeza a beer |
21:29 |
kaeza |
:D |
21:29 |
kaeza |
aren't you a bit young to be drinking? |
21:29 |
PilzAdam |
thats why he gave you th beer |
21:30 |
PilzAdam |
person22, yes, whats the problem? |
21:30 |
kaeza |
heh |
21:30 |
person22 |
I'm getting "Could not load font because the file does not exist: /../fonts/fontlucida.png" |
21:30 |
PilzAdam |
do you have a run_in_place build? |
21:30 |
person22 |
yes |
21:31 |
PilzAdam |
have you moved the executable somewhere else? |
21:31 |
person22 |
no |
21:31 |
person22 |
it's still in bin |
21:31 |
PilzAdam |
does the font file exist? |
21:32 |
person22 |
yes |
21:32 |
person22 |
notice the '/' in front |
21:32 |
sfan5 |
kaeza: I'm too young to be drinking? |
21:32 |
VanessaE |
bbl |
21:32 |
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21:33 |
person22 |
also, do you know how to glob only files (not directories) in zsh? |
21:33 |
person22 |
grep output is too long :P |
21:34 |
PilzAdam |
what Minetest version do you use? |
21:34 |
PilzAdam |
when I run it with a non-existing font-file I get "22:33:36: ERROR[main]: WARNING: Font file was not found. Using default font." |
21:34 |
person22 |
I downloaded the source tarball today |
21:34 |
person22 |
and yes that happens |
21:34 |
person22 |
but then there's a lua error |
21:34 |
PilzAdam |
what Lua error? |
21:35 |
person22 |
15:34:56: ERROR[AsyncWorkerThread_0]: ==== ERROR FROM LUA WHILE INITIALIZING ASYNC ENVIRONMENT ===== 15:34:56: ERROR[AsyncWorkerThread_0]: Failed to load and run script from 15:34:56: ERROR[AsyncWorkerThread_0]: /../builtin/async_env.lua: 15:34:56: ERROR[AsyncWorkerThread_0]: cannot open /../builtin/async_env.lua: No such file or directory 15:34:56: ERROR[AsyncWorkerThread_0]: =================== END OF ERROR FROM LUA =========== |
21:35 |
person22 |
oop sorry |
21:35 |
person22 |
http://pastebin.com/Cj1nTadg |
21:35 |
PilzAdam |
have you compiled with cmake . -DRUN_IN_PLACE=1 ? |
21:35 |
person22 |
cmake .. -DRUN_IN_PLACE=1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 |
21:35 |
person22 |
yes |
21:35 |
ShadowNinja |
person22: The file exists and is readable? |
21:36 |
kaeza |
>OSX |
21:36 |
PilzAdam |
ShadowNinja, .. doesnt exist in the root directory |
21:36 |
ShadowNinja |
Oh, I thought it was stripping the path to bin/. |
21:37 |
PilzAdam |
thats the problem :-) |
21:37 |
PilzAdam |
person22, rm CMakeCache.txt and recompile, maybe you have a strange fixed sharedir or something like that in it |
21:37 |
person22 |
ok before I do that |
21:38 |
person22 |
here's --trace output that seems relevant |
21:38 |
person22 |
15:37:29: INFO[main]: path_share = �#Q�/.. 15:37:29: INFO[main]: path_user = �#Q�/.. |
21:38 |
PilzAdam |
that doesnt look good |
21:39 |
person22 |
also the errors now have the characters in the path |
21:39 |
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21:41 |
person22 |
ok running with verbose gets rid of the weird characters |
21:42 |
person22 |
lol |
21:42 |
person22 |
porting.cpp line 341 |
21:42 |
person22 |
//TODO: Test this code |
21:43 |
PilzAdam |
oh! |
21:43 |
PilzAdam |
you are on OSC |
21:43 |
PilzAdam |
*X |
21:43 |
person22 |
got it |
21:43 |
PilzAdam |
why dont you say that.... |
21:43 |
person22 |
sorry |
21:43 |
person22 |
I got it |
21:43 |
person22 |
they put logic in an assert |
21:43 |
person22 |
which is not run in release builds |
21:44 |
PilzAdam |
no, we override assert() to always run |
21:44 |
person22 |
ok |
21:44 |
PilzAdam |
I guess you can just return; there, since the paths are set to run in place by default |
21:44 |
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21:45 |
PilzAdam |
or find a proper fix and hand it to #minetest-dev :-) |
21:46 |
person22 |
I think assert is not being called |
21:47 |
person22 |
because the --trace output has weird characters |
21:47 |
PilzAdam |
well, move it out of the assert and try |
21:47 |
person22 |
ok rebuilding |
21:47 |
specing |
8 MESE \o/ |
21:47 |
Peacock |
Banco de HueHue http://youtu.be/z1CrmlK5zMM :P |
21:48 |
sfan5 |
!title |
21:48 |
ShadowBot |
sfan5: title [--no-filter] <url> |
21:48 |
person22 |
works |
21:48 |
Peacock |
weird, vid has a title |
21:48 |
Peacock |
"Golpe de Caixa Eletrônico Falso" |
21:49 |
kaeza |
do* |
21:49 |
PilzAdam |
!help title |
21:49 |
ShadowBot |
PilzAdam: (title [--no-filter] <url>) -- Returns the HTML <title>...</title> of a URL. If --no-filter is given, the bot won't strip special chars (action, DCC, ...). |
21:49 |
Peacock |
maybe its the funny o with the little hat that tripped up shadowbot |
21:49 |
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21:49 |
person22 |
PilzAdam: moving it out of the assert works |
21:50 |
PilzAdam |
great |
21:50 |
person22 |
ok |
21:50 |
person22 |
bye |
21:50 |
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21:50 |
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21:51 |
Evolykane |
!seen John_minetest |
21:51 |
MinetestBot |
Evolykane: john_minetest was last seen at 2013-12-30 16:25:28 UTC on #minetest |
21:54 |
ShadowNinja |
~title <url last> |
21:54 |
ShadowBot |
ShadowNinja: Error: 'An error has occurred and has been logged. Check the logs for more informations.' is not a valid http url. |
21:55 |
ShadowNinja |
Grrr... |
21:55 |
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21:58 |
trauerlicht |
grml. i dont find the modfolder. im using linuxmint and even cant find it with find / ._. any idea? or do i only have to "make" a directory? |
21:58 |
PilzAdam |
trauerlicht, run in place build or system wide installed? |
21:59 |
trauerlicht |
PilzAdam: no idea ... got it with "apt-get install minetest" ... there were no build-information |
21:59 |
PilzAdam |
then its system-wide |
22:00 |
PilzAdam |
the mod folder needs to be created in ~/.minetest/ |
22:00 |
trauerlicht |
PilzAdam: ok, this was the tip i needed; "needs to be created" :) ill try that out |
22:01 |
trauerlicht |
PilzAdam: really, really thank you :) this is not mentioned in the wiki :) |
22:05 |
PilzAdam |
trauerlicht, hm? "If one of the below mentioned directories does not exist, create it. " – http://wiki.minetest.net/Installing_Mods |
22:07 |
PilzAdam |
I know its written there because I wrote it ;-) |
22:07 |
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22:08 |
trauerlicht |
PilzAdam: mh, ok, then its no obvious :) |
22:15 |
trauerlicht |
PilzAdam: ok, youre right. its obvious :) |
22:46 |
testman42 |
trtfeature request: chat bubbles over person who is speaking |
22:46 |
testman42 |
*feature |
22:47 |
testman42 |
so that chat between two persons does not get lost among other chats on global channel |
22:47 |
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22:58 |
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23:10 |
xming |
OSX is just weird |
23:21 |
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23:49 |
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23:51 |
PilzAdam |
hi |
23:59 |
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