Time |
Nick |
Message |
00:00 |
Taoki |
diemartin: http://pastebin.com/raw.php?i=qByKuj5v ---- Code that works |||| http://pastebin.com/raw.php?i=KiBxN5ZJ ---- Code that doesn't work |
00:01 |
diemartin |
Taoki, show_formspec does not call a node's on_receive_fields |
00:01 |
Taoki |
Ah |
00:02 |
diemartin |
you must use minetest.register_on_player_receive_fields() for that |
00:02 |
Taoki |
ok. If quit works too that's fine |
00:03 |
kahrl |
Megaf: so it's related to sqlite rollback, unfortunately I don't know enough about that to be of much help |
00:04 |
Megaf |
kaeza, I know that default behavior is to get the old rollback file and ask to convert it |
00:04 |
Megaf |
kahrl, * |
00:05 |
Taoki |
diemartin: Any way to have an on_rightclick event too on a node that has a formspec string? The two don't seem to work together... |
00:05 |
Megaf |
Not minetetest server can no longer find that file, so it will crash |
00:05 |
Megaf |
kahrl, So I think an "if" should be put to just follow the server creation if no old rollback file is found |
00:08 |
diemartin |
Taoki, I don't think that's possible |
00:08 |
Taoki |
ok |
00:09 |
diemartin |
Taoki, http://pastebin.com/JB4z1mLP |
00:10 |
Taoki |
Thanks |
00:11 |
Megaf |
kahrl, perhaps something here? https://github.com/minetest/minetest/blob/ff25218374bd1bfc65433543ceee336924a06925/src/rollback.cpp |
00:14 |
Taoki |
diemartin: Perect, works fine. Thanks :) |
00:14 |
diemartin |
anytime :) |
00:15 |
Taoki |
One more question: If you have two inventories (of different sizes). How do you move everything from one inventory to another? In case there's no more room, delete stuff in the inventory you were moving from |
00:15 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest: Fix formspec field labels 38d112033b 2013-12-16T16:13:16-08:00 http://git.io/kkRMuQ |
00:15 |
kahrl |
Megaf: something in that file yes, but I don't know my way around that code so I can't really say what |
00:16 |
Megaf |
Ok, I will just wait till someone fix that |
00:16 |
kahrl |
open an issue on github if you can |
00:17 |
Taoki |
Any hints about my other question too? |
00:18 |
kahrl |
Megaf: btw, which of the files rollback.txt/rollback.sqlite exist in your world directory? |
00:19 |
diemartin |
Taoki, simply copy the items from one to another in a loop |
00:19 |
Megaf |
kahrl, There is no world directory |
00:19 |
Megaf |
because is crashes before it saves I believe |
00:19 |
Taoki |
diemartin: Any examples of such a loop anywhere? Never worked with inventory items before in modding |
00:19 |
diemartin |
and set the original one to an empty list afterwards |
00:19 |
diemartin |
give me a second |
00:20 |
kahrl |
Megaf: oh so you're trying to create a new world? |
00:20 |
Megaf |
Thats it |
00:20 |
kahrl |
well at least that scenario should be easily reproducible |
00:22 |
kahrl |
ah, got the same error |
00:22 |
diemartin |
Taoki, http://pastebin.com/CDKaNhZP (untested) |
00:22 |
Megaf |
proller, Freeminer has the very same bug, shame on you |
00:22 |
Taoki |
Thanks again. No worries, I'll test |
00:22 |
diemartin |
of course, it's up to you how to get inv1 and inv2 |
00:23 |
diemartin |
they may be detached invs, or the same inv, or whatever you need |
00:23 |
Taoki |
sure |
00:23 |
Megaf |
proller, http://paste.debian.net/71290/ |
00:25 |
Taoki |
diemartin: Will that move items according stacks and empty spaces? Or will it overwrite any items in the destination inventory? |
00:25 |
Taoki |
It mustn't overwrite |
00:26 |
* Megaf |
thinks that proller should work together with Minetest team instead of doing its own fork |
00:26 |
* Taoki |
agrees. Working on the main project when a fork isn't needed helps keep everything together |
00:28 |
kahrl |
Taoki: you can iterate through inv1 and add_item everything to inv2 |
00:28 |
kahrl |
that's not great (quadratic running time) but maybe good enough |
00:28 |
Taoki |
Ok. I'd need the cheapest and safest way to do that yeah |
00:30 |
VanessaE |
Taoki: btw, I love the colored fog |
00:30 |
Taoki |
Working on adding a workbench, but this time I'm doing it properly. It's going to use the player's inventory, meaning it will be lag and fail free |
00:30 |
VanessaE |
I've gotten used to it, it looks nice |
00:30 |
Taoki |
I need to put the player's items back in his inventory in any circumstance |
00:30 |
Taoki |
VanessaE: Thanks, glad you like ^^ |
00:30 |
diemartin |
Taoki, this should work: http://pastebin.com/CDKaNhZP |
00:30 |
Taoki |
diemartin: Thanks again! Will try |
00:31 |
diemartin |
eh that's f'ed up |
00:32 |
Taoki |
What is? |
00:33 |
diemartin |
see paste again |
00:34 |
diemartin |
... |
00:34 |
diemartin |
replace all (x < y) with (x <= y) |
00:35 |
diemartin |
there, better |
00:36 |
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00:38 |
Taoki |
Doesn't seem to work still |
00:38 |
Taoki |
diemartin: http://pastebin.com/raw.php?i=JbPnYxzR |
00:38 |
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00:39 |
diemartin |
Taoki, see the paste again |
00:39 |
Taoki |
Which paste? What did I chance wrong in my adaptation? |
00:40 |
Taoki |
Ah, the last one you posted |
00:42 |
Taoki |
Still doesn't seem to work... |
00:42 |
Taoki |
http://pastebin.com/raw.php?i=22Una6gq |
00:51 |
diemartin |
Taoki, http://pastebin.com/CDKaNhZP |
00:51 |
diemartin |
that seems to work here, except that the wielded item is not removed for some reason |
00:52 |
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00:52 |
diemartin |
(and is duplicated in the "craft" inv) |
00:54 |
kahrl |
diemartin: that's because on_use is supposed to return the new wielded item |
00:54 |
diemartin |
oh right |
00:54 |
kahrl |
add "return user:get_wielded_item()" |
00:55 |
diemartin |
so I guess the move_items function is correct |
00:55 |
Taoki |
diemartin: Works great. It's used in that quit formspec event BTW |
00:56 |
kahrl |
is it right that it doesn't handle adding stacks of the same type of item to each other? |
00:56 |
diemartin |
it's a feature! |
00:57 |
Taoki |
kahrl: Probably harder to do |
01:00 |
diemartin |
Taoki, not that hard actually, if you need that for this case |
01:00 |
Taoki |
diemartin: It would be preferred yes |
01:01 |
Taoki |
To also stack them if possible |
01:01 |
Taoki |
Don't wanna ask for more than I should though. You already spend time making two useful scripts for me :) |
01:02 |
Taoki |
It's for something aimed to be added to Minetest though. So if the devs accept it, the code will go in |
01:03 |
diemartin |
so, let's see, what is the goal of this? |
01:03 |
Taoki |
diemartin: I'm adding a workbench to minetest_game (meant to be included into it). Because crafting is very slow when workbenches use their own inventory, I simply make them show a formspec using only the player's inventory fields |
01:04 |
Taoki |
Now: The size of the crafting grid must change. So, if items are previously in one compared to the other, they can no longer exist |
01:04 |
Taoki |
Otherwise, if the crafting grid is filled with items when it's 3 x 3, what will happen to them when I exit the workbench and it goes back to 2 x 2? |
01:05 |
Taoki |
So, I'm removing all items from the crafting inventory and placing them back into the main inventory, both before and after the workbench is accessed. In case the player forgets them there without grabbing the craft result |
01:05 |
diemartin |
ah so you want to get back all the workbench items into the player's inv? |
01:05 |
diemartin |
gotcha |
01:05 |
Taoki |
Yes. But they aren't workbench items, since the inventory fields are the player's |
01:05 |
Taoki |
The workbench only triggers a different formspec, and also changes the size of the crafting grid |
01:05 |
Taoki |
Or well, it will once this is ready |
01:06 |
Taoki |
For now, whenever the workbench is accessed, all items in the player's "craft" inventory must go to the "main" inventory. |
01:06 |
Taoki |
The function as you made it is good though (allowing input parameters). Later it can be used for other things too :) |
01:06 |
Taoki |
IMO it should be added to builtin, as a way to move inventory items. But that's a different story |
01:07 |
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01:07 |
YourDearKing |
hello |
01:08 |
YourDearKing |
anyone here? |
01:09 |
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01:10 |
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01:11 |
VanessaE |
is it safe to say that 0.4.7 is end-of-life? |
01:12 |
Megaf |
do you want a VPS hosted on my computer? |
01:12 |
VanessaE |
no. |
01:12 |
Megaf |
not you only, you all |
01:13 |
Megaf |
I'm expecting a no actually :) |
01:13 |
diemartin |
Taoki, http://pastebin.com/dGfnsemU |
01:13 |
diemartin |
note that the source inventory may have leftover stacks |
01:13 |
diemartin |
(if the target is full) |
01:14 |
diemartin |
it's up to the caller how to handle those (e.g. by dropping them in the ground) |
01:15 |
Taoki |
diemartin: Awesome, works well! Thanks |
01:16 |
Taoki |
What would be the line to simply delete anything left over? |
01:16 |
diemartin |
welcome |
01:18 |
diemartin |
Taoki, line 11 |
01:18 |
diemartin |
s_inv:set_stack(s_listname, s_index, leftover) -> s_inv:set_stack(s_listname, s_index, nil) |
01:19 |
Taoki |
Ah, it does it already sorry |
01:19 |
diemartin |
no probs |
01:26 |
Megaf |
I'm going to sleep, good night all |
01:30 |
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01:30 |
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01:34 |
Taoki |
diemartin: Ahh... it seems that items which don't already belong to a stack in the target inventory are deleted, no longer moved over |
01:41 |
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01:46 |
Taoki |
Strangely, it only happens sometimes. Or maybe I've seen wrong |
01:57 |
diemartin |
hmm, I cannot reproduce that here |
01:58 |
* VanessaE |
pokes ka...diemartin with a /nick command |
01:58 |
diemartin |
kaeza is here <.< |
02:00 |
VanessaE |
OH I SWEAR TO G*D |
02:01 |
VanessaE |
I wanna smack some people upside the head!! |
02:01 |
kaeza |
huh? |
02:01 |
VanessaE |
"Hey i'm useing the recent os [Linux Mint] [...]" .... "How do i unzip [homedecor mod]?" |
02:01 |
VanessaE |
um.... wut? |
02:02 |
kaeza |
STFW |
02:02 |
kaeza |
;) |
02:02 |
VanessaE |
if you can figure out how to download Linux, you can figure out how to UNZIP A FILE. |
02:03 |
kaeza |
oh he posted again |
02:04 |
VanessaE |
oh? |
02:05 |
kaeza |
nvm |
02:06 |
kaeza |
yay history lessons https://forum.minetest.net/viewtopic.php?pid=122235#p122235 |
02:06 |
kaeza |
:| |
02:08 |
VanessaE |
.. |
02:08 |
VanessaE |
... |
02:30 |
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02:36 |
Taoki |
https://github.com/minetest/minetest_game/pull/232 |
02:36 |
Taoki |
Please test and post there if you find any bugs, if anyone wants |
02:36 |
Taoki |
Night |
02:36 |
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02:36 |
iqualfragile |
hmm… |
02:36 |
iqualfragile |
no, bad idea |
02:55 |
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03:00 |
iqualfragile |
night |
03:32 |
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05:01 |
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05:08 |
topcyde |
I installed the animals modpack, how do I get animals in the mobf mod to spawn? I've read the whole forum page and the documentation on github, but I've got animals and no errors? Did I miss a step? |
05:08 |
topcyde |
I've got no animals, and no errors. |
05:08 |
Hirato_ |
did you enable the mod? |
05:08 |
topcyde |
yep |
05:09 |
topcyde |
I'm running minetest 0.4.8 and MOBF 2.3.3 |
05:09 |
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05:10 |
topcyde |
I can pull it up in the chat window and it shows me all teh mobs available and they're all green |
05:11 |
topcyde |
when I go to tools it shows 0 Active mobs and 0 Jobque |
05:11 |
topcyde |
0 mobs spawned by mapgen |
05:12 |
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05:13 |
topcyde |
how do I force it to start spawning? |
05:14 |
topcyde |
is there a generation time setting in a conf file for this? |
05:18 |
topcyde |
perhaps something in the spawn algorithms files? |
05:19 |
VanessaE |
if I understand it right, animals only spawn at mapgen time |
05:20 |
VanessaE |
you have to explicitly configure it to spawn them after the fact |
05:20 |
Hirato_ |
worknig for me |
05:20 |
VanessaE |
there's some kind of command you can run that accesses the setup I think? |
05:20 |
Hirato_ |
a tonne of "too long processign time" in the console |
05:20 |
VanessaE |
(this is why I haven't added it to my servers yet, despite repeated requests from my users to do so) |
05:21 |
Hirato_ |
13:20:33: ERROR[ServerThread]: MOBF: function job_processing took too long: 233.32400000008 ms LOLOLOLOLOL |
05:21 |
VanessaE |
heh |
05:21 |
topcyde |
I ran /mobf and that braught up a menu but didn't see anything about creating spawn point/time |
05:21 |
VanessaE |
heh |
05:21 |
VanessaE |
oops |
05:21 |
VanessaE |
you have to turn on the realtime/abm mode |
05:21 |
VanessaE |
whatever it calls it |
05:22 |
Hirato_ |
ServerEnvironment::deactivateFarObjects(): id=1377 m_static_exists=true but static data doesn't actually exist in (75,-2,37) <-- also a lot of that |
05:22 |
VanessaE |
lots of people get that |
05:23 |
Hirato_ |
I wasn't gettign anything of the sort until I enabled mobf :P |
05:23 |
Hirato_ |
so what's this realtime ABM thing? |
05:23 |
topcyde |
I don't see anything about ABM, nor on the instruction page https://github.com/sapier/animals_modpack/wiki/Menu |
05:24 |
VanessaE |
Hirato_: mobf has two modes for spawning mobs - realtime and mapgen. by default, it only spawns them at mapgen time. it has to be explicitly told to spawn mobs at other times, e.g. realtime (by abms I suppose) |
05:25 |
topcyde |
oh thats the "ENable secondary spaning" checkbox |
05:25 |
Hirato_ |
heh |
05:25 |
Hirato_ |
Hmm.. where does that dialogue come from? |
05:25 |
VanessaE |
that's the one |
05:25 |
VanessaE |
secondary spawning |
05:25 |
topcyde |
poor typiong skills? |
05:26 |
topcyde |
type /mobf in the chat and it pops up a tool window |
05:26 |
Hirato_ |
oh... /mobf |
05:26 |
topcyde |
under the settings tab |
05:26 |
Hirato_ |
I can't click any of the tabs |
05:27 |
topcyde |
oh crap! theres a cow floating in the air!!! |
05:27 |
Hirato_ |
oh... I see.. |
05:27 |
Hirato_ |
all the debug crap is was spammnig was blocking my clicks |
05:27 |
* Hirato_ |
is not amused |
05:28 |
VanessaE |
hide the chat |
05:28 |
VanessaE |
this happens to lots of people using Unified Inventory too |
05:28 |
VanessaE |
topcyde: don't stand under it or "oh crap!" is exactly what you'll get!! :D |
05:28 |
topcyde |
HAHA! |
05:29 |
topcyde |
it's actyally a deer now that I waled over to it. and it landed |
05:29 |
topcyde |
walked |
05:30 |
Hirato_ |
so how do I turn off the mod's bitching? |
05:30 |
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05:31 |
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05:31 |
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05:31 |
topcyde |
uncheg the mobf warnings? |
05:32 |
Hirato_ |
they are unchecked? |
05:32 |
Hirato_ |
hah cute, NPc traders |
05:33 |
topcyde |
is it just spamming you with errors? |
05:33 |
Hirato_ |
kind of |
05:33 |
Hirato_ |
they all say error, so I guess that's exactly it |
05:35 |
Hirato_ |
mobs spawned by mapgen this session: 2109, calling BS :o |
05:35 |
topcyde |
I think thats just minetest not liking something in the mod. what V are you using? |
05:35 |
Hirato_ |
current master |
05:35 |
Hirato_ |
also usign the current master of mobf |
05:35 |
Hirato_ |
assumnig it's sapier's mdo and he's still maintaining it |
05:35 |
topcyde |
that's what I'm running too. |
05:36 |
topcyde |
well I haven't pulled for minetest for a few weeks |
05:37 |
topcyde |
well my mob spawn count says 0 but I'm looking at a herd of deer and several sheep hanging out |
05:39 |
Hirato_ |
minetest says my version is 0.4.8-71-g38d1120-dirty |
05:40 |
topcyde |
mine just shows 0.4.8 |
05:40 |
Hirato_ |
yeah wlel, thi sis a git revision :P |
05:40 |
topcyde |
actually now that I think of it I backported mine from the Debian repository for Unstable back into stable |
05:41 |
topcyde |
but the mod I just pulled from git about 2hours ago |
05:42 |
Hirato_ |
can't help but wonder if thre's to omany active blocks or something, haha |
05:44 |
topcyde |
what errors are you getting |
05:45 |
Hirato_ |
al lof it whines about processign taking too long |
05:46 |
topcyde |
hhmm... I seem to think there was a time variable in on of the files in the spawn_algorithms folder |
05:51 |
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09:14 |
JamesTait |
Good morning all; happy Maple Syrup Day! :-D |
09:15 |
VanessaE |
hi |
09:17 |
JamesTait |
Hi VanessaE! :) |
09:21 |
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10:19 |
Exio4 |
I don't like the idea of a 3x3 workbench and a 2x2 in-inventory |
10:19 |
VanessaE |
me neither. |
10:19 |
Exio4 |
but 4x4 or 5x5 are good (imo) |
10:19 |
VanessaE |
yes |
10:20 |
VanessaE |
better to have 4x4/5x5 and have the 2x2/3x3 divide come with them as a side effect than to not have them at all, if that's how it has to be |
10:20 |
VanessaE |
though better to have an in-built 3x3, with separate 4x4/5x5 tables. |
10:21 |
Exio4 |
yeah |
10:21 |
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10:22 |
Exio4 |
- which leads to dependency hell, which I am sure we all have not-so-fond memories of. |
10:23 |
Exio4 |
we need to port apt-get to minetest! |
10:23 |
Exio4 |
or even better, emerge! |
10:23 |
Hirato |
apt-get mod |
10:23 |
Hirato |
pacman's the shit, mate! |
10:23 |
VanessaE |
Exio4: yep. |
10:23 |
Hirato |
wakka wakka makepkg minetest-git |
10:23 |
VanessaE |
which is what I believe I said on -dev rather clearly, and alluded to in the github issue |
10:25 |
Hirato |
I agree that the inventory should stay 3x3 and larger recipes be on tables |
10:26 |
VanessaE |
please both of you, write your opinions in the github issue. (sorry Taoki :) ) |
10:26 |
Hirato |
issue no? |
10:26 |
VanessaE |
um |
10:26 |
VanessaE |
you would ask |
10:26 |
Hirato |
no as in humber |
10:26 |
VanessaE |
https://github.com/minetest/minetest_game/pull/232 |
10:27 |
Exio4 |
nhttps://forum.minetest.net/viewtopic.php?pid=122250#p122250 what the fuck is this |
10:27 |
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10:29 |
Exio4 |
I've just been lucky enough to avoid the need for a workbench in my mods, but I fear my own luck will run out soon in this regard. |
10:29 |
Exio4 |
don't you make your own items? |
10:29 |
Exio4 |
btw, have any one of you used FTB in minecraft? |
10:29 |
Hirato |
FTB? |
10:30 |
VanessaE |
I don't have or play minecraft. |
10:30 |
VanessaE |
make my own items? eh? |
10:30 |
VanessaE |
you mean as in modding? |
10:30 |
Exio4 |
for making an low-voltage array cell you need to craft 16 chips, and then craft other shit with them, and etc |
10:30 |
Exio4 |
register_item/node :P |
10:30 |
VanessaE |
oh yeah |
10:30 |
VanessaE |
indeed so |
10:30 |
VanessaE |
what I meant by that line is I've been very careful with my recipes |
10:31 |
VanessaE |
I've managed to avoid any unresolvable collisions |
10:31 |
VanessaE |
but sooner or later I'm gonna end up making some nonsensical or ridiculously complex crafting chain because of the 3x3 limit |
10:32 |
VanessaE |
there's only so many ways you can arrange a 3x3 grid full of cobble, wood, etc and get different items from it, and have those arrangements actually MEAN something. |
10:32 |
Exio4 |
obviously |
10:32 |
VanessaE |
imagine this: |
10:32 |
Exio4 |
but if you do it in the 'complex-mod ways' you first craft a cobble with some-block-from-your-mod and so on |
10:32 |
VanessaE |
three marble blocks across the top of the grid, and two sticks down the center. |
10:32 |
VanessaE |
What did I just craft? |
10:33 |
blubblubb |
VanessaE: just construct meanings for them |
10:33 |
Exio4 |
pickaxe? :D |
10:33 |
VanessaE |
right. |
10:33 |
blubblubb |
lazy way = combine words from dictionary |
10:33 |
VanessaE |
but what if I wanted to craft a center stud marble-topped table with a wooden stand? :) |
10:34 |
VanessaE |
I'd have to construct the table top first, then construct the stand/legs, then combine the two |
10:34 |
VanessaE |
three steps instead of one |
10:34 |
Exio4 |
yeah, that is what i trying to say :P |
10:34 |
Hirato |
I think I prefer terraria crafting :P |
10:34 |
VanessaE |
ok, that's a badly contrived example |
10:34 |
Hirato |
insert items, receive bacon^W pickaxe |
10:34 |
Exio4 |
how is it Hirato? |
10:35 |
VanessaE |
a better one is one I ran into a while back... |
10:35 |
Exio4 |
lol |
10:35 |
VanessaE |
four wooden blocks in a square makes what? |
10:35 |
Exio4 |
multiple crafting results |
10:35 |
Exio4 |
VanessaE: woodblock |
10:36 |
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10:36 |
VanessaE |
exactly my point. |
10:36 |
VanessaE |
it makes several things because it's such a simplistic recipe |
10:36 |
VanessaE |
but the thing it makes needs very little |
10:36 |
Exio4 |
can anyone explain https://forum.minetest.net/viewtopic.php?pid=122250#p122250 btw |
10:36 |
VanessaE |
Exio4: butthurt. |
10:37 |
VanessaE |
:) |
10:37 |
VanessaE |
nuff said? :) |
10:37 |
Exio4 |
haha |
10:38 |
Exio4 |
SOOO, if anyone wants to preach upgrades to me, and they don't have to use a dictionary or go read 35 years of history in order to know what I'm talking about, by all means do, I'm all ears. |
10:38 |
Exio4 |
that is like "I'm your new god, bitch, and deal with it!" |
10:38 |
Hirato |
"There's a job waiting for you at Microsoft." - I lol'd |
10:39 |
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10:39 |
Exio4 |
we're fucking volunteers, that are here because we think minetest is awesome |
10:39 |
Exio4 |
also, 0.4.7 was released with fixes and shit |
10:42 |
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10:43 |
Exio4 |
Minetech |
10:43 |
Exio4 |
sounds like a good name for a futurist game |
10:43 |
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10:43 |
Exio4 |
btw, tried the zombie-game for android |
10:43 |
Exio4 |
it is fucking slow :) |
10:47 |
VanessaE |
blame Dan |
10:47 |
VanessaE |
if you can find him |
10:48 |
VanessaE |
Dan "I'm too much of a hothead and can't be bothered to fix a copy&paste error so I'll pull a jordan4ibanez" Duncombe |
10:48 |
VanessaE |
he did that game, borrowed the mobs models from simple mobs |
10:49 |
Exio4 |
a jordan4ibanez = 100 blank posts? |
10:49 |
VanessaE |
yep |
10:50 |
VanessaE |
dan tried to do that but got banned before succeeding. |
10:51 |
VanessaE |
tried to delete his projects but we saved them, also. |
10:52 |
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10:52 |
Exio4 |
aww |
10:52 |
Exio4 |
i'm still new member |
10:53 |
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10:53 |
Exio4 |
VanessaE: how do you become a "member"? :P |
10:54 |
VanessaE |
beats me. time? |
10:54 |
Exio4 |
Registered: 2012-12-23 |
10:54 |
VanessaE |
number of posts? |
10:54 |
Exio4 |
that probably |
10:54 |
Exio4 |
wait, nearly a year? |
10:54 |
diemartin |
Exio4, 10 posts |
10:54 |
Exio4 |
wooo |
10:55 |
Exio4 |
i need still need more postz then :P |
10:55 |
Exio4 |
brb making 15 SLOC mods and releasing them |
10:56 |
Hirato |
lol, "and this same army of self-important new blood that knew so little they didn't even know what they didn't know," |
10:56 |
Hirato |
You don't even know what you don't know |
10:57 |
Exio4 |
Hey, you know everything don't you? |
10:57 |
Hirato |
nescio quid etiam nescio |
10:58 |
Hirato |
I wonder where he hangs out |
10:59 |
Hirato |
.... nah... he's far too thin skinned for any of the place I know where "You don't even know what you don't know" became a meme |
11:00 |
Hirato |
he did get the error code c0000005, so you know it's a driver issue |
11:07 |
xyz|imaginary |
minetest-classic is being rewritten into C |
11:07 |
Hirato |
lol |
11:08 |
xyz|imaginary |
from scratch |
11:08 |
Hirato |
hah, then it might be worth keeping an eye on |
11:11 |
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11:16 |
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11:16 |
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11:17 |
Exio4 |
homemade pizza ftw |
11:20 |
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11:32 |
Exio4 |
i crashed when playing MT-classic :( |
11:32 |
Exio4 |
and also everything is weird |
11:42 |
Hirato |
I kind of do wish they'd build on minetest_game a bit more |
11:44 |
VanessaE |
They don't want to |
11:44 |
VanessaE |
the idea is to keep mt_game fairly basic and simple. |
11:45 |
Hirato |
isn't that the idea behind the testign game? |
11:45 |
Hirato |
if that's the case, why even have the distinction? |
11:45 |
VanessaE |
minimal is for engine development purposes only |
11:45 |
VanessaE |
literally for testing stuff not related to actually playing Minetest |
11:48 |
Exio4 |
i wonder why games do this to me |
11:48 |
Exio4 |
>runs w/ release build, crashes EVERY time i press the "Respawn" button |
11:48 |
Exio4 |
>runs w/ debug build, doesn't crash |
11:49 |
VanessaE |
haha |
11:50 |
zash |
best kind of bug |
11:51 |
Exio4 |
i've died 25 times so far, didn't crash |
11:53 |
VanessaE |
I wonder if the old double-trampoline client crasher bug still exists ;) |
11:54 |
Exio4 |
it shouldn't? |
11:55 |
VanessaE |
ideally :) |
11:56 |
Exio4 |
imo other 'fix' that we should have is limit the coords of objects to the 'inside map' |
11:56 |
VanessaE |
a long while ago, it used to be that if you put two trampolines about 3m apart, one above the other, set both to their maximum power, and them got between them and jumped, the resulting velocity would crash your client and perhaps catapult you off into neverland (+/- inf coordinates) |
11:56 |
Exio4 |
do you remember who added the speed cap for that? |
11:56 |
VanessaE |
sapier did I think |
11:56 |
VanessaE |
he or kahrl... I don't recall for sure |
11:57 |
thexyz |
some people just want our fun to be gone |
11:57 |
VanessaE |
so, there was The Client Crasher Booth on my old Creative server before the map reset that exploited that bug :D |
11:57 |
VanessaE |
thexyz: eh? |
11:57 |
Exio4 |
VanessaE: https://github.com/minetest/minetest/commit/6b8435cf8c92b0d6e2988a7c5034148bd74d387b ? |
11:58 |
VanessaE |
ah, heh that might have been it hahaha |
11:58 |
VanessaE |
told you before my memory is shit :D |
11:59 |
VanessaE |
guess I forgot :) |
11:59 |
thexyz |
well moving with inf speed is fun isn't it? |
12:00 |
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12:00 |
Exio4 |
VanessaE: do you want to know where i got a nice crash in mt-classic right now? |
12:00 |
VanessaE |
Exio4: but, that's why I said "I wonder if"... as in "I don't remember if that ever got fixed" |
12:00 |
thexyz |
at least limit it to C if you're too lazy to implement proper physics |
12:00 |
Exio4 |
#8 collisionMoveSimple (map=mapentry=0x23a7610, pos_max_d=pos_max_dentry=1, box_0=..., stepheight=2, dtime=dtimeentry=0.00291219447, pos_f=..., speed_f=..., accel_f=...) at |
12:00 |
Exio4 |
(minetest-classic) |
12:00 |
VanessaE |
*looks at thexyz* ... the sarcasm is strong with this one |
12:01 |
thexyz |
Hirato: no one knows what to do with mt game |
12:01 |
VanessaE |
Exio4: heh.. lemme guess, the same basic code? :) |
12:01 |
Exio4 |
i never looked at mt-classic code |
12:01 |
thexyz |
and if someone suggests something then pa says "its shit" or "I dont like it" |
12:02 |
VanessaE |
thexyz: you forgot "not voxely enough" |
12:02 |
blubblubb |
I kinda want minetest to look more dungeon keeper-y |
12:06 |
iqualfragile |
VanessaE: nah, i think he created pilztest for that reason |
12:06 |
VanessaE |
yup |
12:06 |
iqualfragile |
blubblubb: your best bet would be to create a dungeon_keeper_game |
12:07 |
blubblubb |
I'm thinking more using a vertex shader to perturb the edges of blocks slightly |
12:07 |
blubblubb |
so they look all scraggly |
12:07 |
iqualfragile |
i think that would be possible |
12:07 |
blubblubb |
ye |
12:07 |
iqualfragile |
but i am not sure if mods can acomplish that |
12:08 |
blubblubb |
I'll have to fork the client then |
12:09 |
thexyz |
that's ok make sure to send the patch then |
12:09 |
iqualfragile |
not realy, first check if its really impossible to add shaders from within mods |
12:09 |
blubblubb |
either way it requires time |
12:09 |
iqualfragile |
and if it is you can still create the shader and send it to the devs to merge into the default branch |
12:09 |
blubblubb |
I should play some more before deciding to put *effort* into this |
12:10 |
Exio4 |
the main developers rarely play |
12:10 |
iqualfragile |
well, thats up to you, i just tell you what the most logical steps would be |
12:10 |
iqualfragile |
Exio4: yep, looks like it |
12:11 |
iqualfragile |
is there some way to ban Guest* |
12:11 |
thexyz |
yes there's a mod |
12:11 |
iqualfragile |
or maybe it would be smarter to add a "yo, stupid, yo did'nt choose a nickname yet" |
12:11 |
iqualfragile |
dialog to minetet |
12:11 |
iqualfragile |
s/tet/test |
12:15 |
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12:17 |
Megaf |
#define PERIODOFDAY=MORNING/AFTERNOON/EVENING |
12:17 |
Megaf |
Good $PERIODOFDAY all |
12:18 |
VanessaE |
hi |
12:18 |
* Exio4 |
rewrites Megaf in Pascal |
12:19 |
* iqualfragile |
kills Exio4 for using antique languages |
12:20 |
Exio4 |
antique? |
12:20 |
* Megaf |
waits for PASCAL version |
12:20 |
* Exio4 |
takes his COBOL Bazooka |
12:21 |
Hirato |
thexyz: throw loverslab at it, that'll fix it |
12:22 |
VanessaE |
period = .byte "Morning",0,"Afternoon",0,"Evening",0 : LDX #0: loop1 LDA period,X: PHA: JSR $FFD2: PLA: BEQ loop1: RTS |
12:22 |
VanessaE |
there, there's your antique language :) |
12:22 |
VanessaE |
(adjust the initial LDX to set the correct period :) ) |
12:23 |
thexyz |
well not like pascal is bad |
12:23 |
blubblubb |
ooh, 6502 |
12:23 |
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12:23 |
iqualfragile |
thexyz: pascal _is_bad |
12:23 |
thexyz |
it's only bad if you use it for anything other than teaching to program |
12:23 |
VanessaE |
blubblubb: yup :) |
12:23 |
thexyz |
but that's not pascal's fault |
12:23 |
iqualfragile |
even for that its kind of wrong because it does not have a clear concept |
12:24 |
thexyz |
what concept do you need |
12:24 |
iqualfragile |
object orientation was just kind of thrown in, because every other language has it |
12:24 |
thexyz |
you want to make kids interested in that shit |
12:24 |
iqualfragile |
thexyz: then use python, thats a lot better for this purpose |
12:25 |
Exio4 |
python is shit |
12:25 |
Exio4 |
THAT language is shit |
12:25 |
iqualfragile |
Exio4: stfu |
12:25 |
thexyz |
writeln('hello world'); and their rad ide is the best thing ever for this |
12:25 |
VanessaE |
aw shit, that shoulda been a BNE at the end. I need to brush up on my dead languages a bit :) |
12:25 |
Exio4 |
also, OOP for learning? |
12:25 |
iqualfragile |
Exio4: in germany that how its done |
12:25 |
thexyz |
you just throw some buttons on a form and that's it |
12:25 |
Exio4 |
are you trying to make the guys commit suicide? |
12:25 |
VanessaE |
(and lose the = sign). damn it's been too long. |
12:25 |
iqualfragile |
Exio4: we do not commit suicide around here that often |
12:26 |
VanessaE |
iqualfragile: "that often" ? hah |
12:26 |
iqualfragile |
thexyz: yes, that is indeed true, i guess |
12:26 |
thexyz |
you won't get kids attention by explaining how printf handles its arguments |
12:26 |
VanessaE |
who was the last, and when? :) |
12:26 |
thexyz |
and python is too high level i think |
12:26 |
iqualfragile |
VanessaE: iirc the suicide rates in germany are not _that_ high |
12:26 |
Exio4 |
python is too high level and uses OOP |
12:26 |
thexyz |
although i know someplace where they have switched to it |
12:26 |
Exio4 |
OOP for learning basic shit? |
12:26 |
thexyz |
(they teach algorithms there) |
12:26 |
iqualfragile |
Exio4: yes, it uses it, but just just optionally |
12:26 |
VanessaE |
oh you meant real ones. thought you were kidding e.g. MT suicides or something |
12:27 |
thexyz |
python doesn't use oop a programmer does |
12:27 |
sfan5 |
meow |
12:27 |
sfan5 |
hi everyone |
12:27 |
VanessaE |
hi |
12:27 |
Exio4 |
true, python doesn't even support private methods ;) |
12:27 |
thexyz |
shot's so hard to understand |
12:27 |
iqualfragile |
thexyz: no, java uses oop, no matter what |
12:27 |
thexyz |
sfan5: have you rewritten minetest yet? |
12:27 |
iqualfragile |
Exio4: yes, and their reasoning supporting that is great |
12:27 |
Exio4 |
java is good, i've used it to torture people |
12:27 |
thexyz |
iqualfragile: we were talking about python lol |
12:28 |
Exio4 |
what is python, i thought we were talking about C++!!!\ |
12:28 |
Megaf |
I like weechat, lol http://en.zimagez.com/zimage/weechatscreenshot.php |
12:28 |
iqualfragile |
thexyz: you can just fire up python and enter your programm line by line and instantly see the results |
12:28 |
sfan5 |
thexyz: no, I had to do homework yesterday |
12:28 |
Exio4 |
same with lua |
12:28 |
thexyz |
and? |
12:28 |
Exio4 |
and with lisp |
12:28 |
Exio4 |
and any REPL |
12:28 |
iqualfragile |
thexyz: they do teach some algorythms here, too, but oop usually comes first |
12:29 |
Exio4 |
OOP is the new goto |
12:29 |
thexyz |
iqualfragile: what kind of algorithms? |
12:29 |
Exio4 |
because it is fucking abused and makes shitty code |
12:29 |
Exio4 |
i guess i can't explain it better |
12:29 |
thexyz |
lol |
12:29 |
iqualfragile |
sorting, searching, that finding paths in graphs |
12:29 |
sfan5 |
since 03:00 there was no game on the hunger games server, but it's cpu usage is about 95% all the time |
12:29 |
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12:30 |
sfan5 |
game -> finished round of HG |
12:30 |
Megaf |
ShadowNinja: I'd like to help fixing the world crating problem, how can I help you minetest people to fix that? |
12:30 |
Exio4 |
it can make good code though, like goto too! |
12:30 |
iqualfragile |
Exio4: yes, indee, i am not a huge fan of oop myself because its overused |
12:30 |
thexyz |
oop is bad then? |
12:30 |
thexyz |
iqualfragile: ah right similar here |
12:30 |
iqualfragile |
no, its not |
12:30 |
Megaf |
!define oop |
12:30 |
Exio4 |
object oriented programming |
12:30 |
Exio4 |
i'm a good bot :D |
12:30 |
Megaf |
like C++? |
12:30 |
iqualfragile |
but its overused, you do not need oop for your crappy hello world or whatever |
12:31 |
Megaf |
iqualfragile: indeed |
12:31 |
iqualfragile |
thats why i like python, you can just add oo when you think you need to |
12:31 |
Exio4 |
take this course! https://www.coursera.org/course/proglang |
12:31 |
Exio4 |
after it you will like racket and SML! |
12:31 |
Megaf |
I'm supposed to be good at C++ |
12:32 |
Exio4 |
noone can be good at C++ |
12:32 |
thexyz |
data structures (treap, segment trees), sorting (qsort, merge sort, heapsort), graphs (dijkstra, bfs, dfs) are basic things |
12:32 |
Megaf |
sinse I took some Computer Engineering course |
12:32 |
thexyz |
well maybe no treap |
12:32 |
iqualfragile |
lets think back |
12:33 |
iqualfragile |
he had all the basic data structures obviously, lists queues, stacks, priority queues, rings and all that shit |
12:34 |
iqualfragile |
then trees, binary trees, avl-trees ( i am not sure if thats translated correctly, those trees you allways keep balanced) |
12:34 |
iqualfragile |
and (optionaly directed and weighted) graphs |
12:34 |
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12:35 |
iqualfragile |
then for algorythms we had all the basic sort algos like insertion selection and bublesort |
12:35 |
Hirato |
Exio4: I'd argue OOP producing shitty code is more the result of Java and design patterns :p |
12:35 |
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12:35 |
Hirato |
the ultimate meta anti-pattern |
12:35 |
sfan5 |
wow what a nice screenshot https://forum.minetest.net/viewtopic.php?pid=122273#p122273 |
12:36 |
Exio4 |
those are nice examples of OOP code |
12:36 |
iqualfragile |
and quicksort and mergesort and radixsort, we did not learn about heapsort iirc |
12:36 |
Exio4 |
Design Patterns... |
12:36 |
iqualfragile |
on graphs whe had some algos to find a minimal spanning tree and dijkstra obviously |
12:37 |
Hirato |
Exio4: design patterns aren't bad by themselves, programmers just kind of try to apply as many of them as possible |
12:38 |
Hirato |
should make a tool to render an isometric map of a minetest world |
12:38 |
iqualfragile |
and we also learned about languages and statemachines |
12:38 |
iqualfragile |
yeah, that kinda summarizes it |
12:38 |
iqualfragile |
oh, forgot databases |
12:39 |
iqualfragile |
database design and sql |
12:39 |
iqualfragile |
yep |
12:39 |
sfan5 |
Hirato: it shouldn't be too hard to modify the minetest client to do that |
12:39 |
Hirato |
sfan5: lol @ your massive screenshot |
12:40 |
sfan5 |
8K FTW |
12:40 |
Hirato |
sfan5: I bet you didn't even use anti-aliasing :o |
12:40 |
sfan5 |
I did IIRC |
12:41 |
thexyz |
iqualfragile: that cool but there's more cool magic in algorithms and computer science |
12:41 |
sfan5 |
anyway.. heres the code that renders the world: https://github.com/sfan5/minetest/commit/fd1adb9040947cbe7006caee2b83febd02ca2047#diff-18513665750ef5adf42b5ec29e14162eR1992 |
12:41 |
sfan5 |
just change the camera angle before |
12:41 |
sfan5 |
then remove some things and add command line options |
12:41 |
iqualfragile |
thexyz: i know, i am stuidiing computer sience atm |
12:41 |
thexyz |
good |
12:42 |
thexyz |
Hirato: i started something like this but quickly got bored, it's called onomatopeia |
12:43 |
thexyz |
onomatopoeia |
12:43 |
thexyz |
shit |
12:43 |
thexyz |
such hard name |
12:43 |
Exio4 |
good name eh |
12:44 |
iqualfragile |
thexyz: yeah, it would be great if that development would be continued |
12:44 |
thexyz |
should rewrite it one more time |
12:44 |
thexyz |
didn't know much python back then |
12:45 |
iqualfragile |
it would be great if you could target pypy but that might be impossible as pypy does not support all modules |
12:47 |
iqualfragile |
it would be great if you could kind of get tiles to match with mapblocks |
12:47 |
iqualfragile |
that way one could ultimately have a mod which notifies the renderer of mapchanges and cause it to rerender that tile |
12:47 |
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12:48 |
iqualfragile |
(and rebuild all the lower resolution tiles its contained in) |
12:48 |
iqualfragile |
gtg |
12:50 |
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12:50 |
thexyz |
yes well that's not that hard |
12:50 |
thexyz |
just apply some math |
12:51 |
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12:51 |
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12:52 |
Hirato |
actually, that's not a bad idea |
12:52 |
Hirato |
render far away blocks at a lower framerate |
12:53 |
Hirato |
that can be throttled at the current performance |
13:00 |
thexyz |
also I dropped coding it because there was some tool which used minetest engine to draw maps |
13:00 |
thexyz |
which I think is way more cool |
13:11 |
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13:13 |
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13:15 |
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13:15 |
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13:15 |
arsdragonfly1 |
hey folks |
13:15 |
VanessaE |
hi |
13:16 |
VanessaE |
joinflood much, ars? :) |
13:17 |
arsdragonfly1 |
not if I could disable the auto-connect feature of my client |
13:17 |
VanessaE |
ah |
13:17 |
arsdragonfly1 |
this mobile network is getting on my nerves |
13:18 |
Hirato |
half of those were you quitting your client :P |
13:18 |
arsdragonfly1 |
about that workbench pull request: has anyone come up with the idea of a fully scalable workbench? |
13:19 |
arsdragonfly1 |
e.g. detect if all the adjacent workbenches are placed in a rectangular pattern, then show the corresponding formspec |
13:21 |
arsdragonfly1 |
sorry about the join flood; i'll consider changing the client :-( |
13:25 |
VanessaE |
bbl |
13:25 |
Hirato |
I'll compromise, if he adds 3x3, 4x4, 5x5, etc, benches |
13:31 |
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13:35 |
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13:37 |
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13:37 |
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13:38 |
Megaf |
sfan5: thexyz: ShadowNinja: Well, I found a work around for the minestestserver not creating a new world |
13:38 |
Megaf |
enter the minetest directory, create a folder worlds and subfolder world, like mkdir -p worlds/world |
13:39 |
Megaf |
create an empty rollback.txt file there, like touch world/worlds/rollback.txt |
13:39 |
Megaf |
then it will work |
13:39 |
Megaf |
VanessaE: Are you there? |
13:40 |
VanessaE |
yes |
13:40 |
Exio4 |
she is always here |
13:40 |
Exio4 |
maybe just stalking us |
13:40 |
VanessaE |
rollback.txt???? |
13:40 |
VanessaE |
but that's....er |
13:40 |
VanessaE |
we don't use that anymore |
13:40 |
VanessaE |
server uses sqlite for rollback now |
13:41 |
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13:46 |
VanessaE |
bbl |
13:46 |
|
zat joined #minetest |
13:47 |
thexyz |
yes we don't |
13:47 |
thexyz |
and apparently someone derped in migration code? |
13:52 |
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13:53 |
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13:55 |
Taoki |
Hi. How do you clear an inventory of items in Lua API? |
13:55 |
Exio4 |
set the inventory to {} |
13:56 |
Taoki |
What's the exact function for that? |
13:57 |
* Exio4 |
doesn't know :P |
14:05 |
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14:09 |
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14:17 |
kaeza |
Taoki, inv:set_list("foo", {}) |
14:17 |
Taoki |
Thanks |
14:19 |
* kaeza |
should test #232 |
14:22 |
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14:25 |
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14:26 |
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14:27 |
zsoltisawesome |
Hello! |
14:30 |
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14:35 |
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14:35 |
zsoltisawesome |
hi all |
14:57 |
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arsdragonfly joined #minetest |
14:57 |
zsoltisawesome |
hi |
14:59 |
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15:11 |
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15:11 |
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15:14 |
Taoki |
kaeza: Oh... you're diemartin? There seems to be a small problem with the inventory movement code from yesterday... I found out what |
15:14 |
Taoki |
Apparently, item stacks aren't moved if a stack of that type of item doesn't exist in the target inventory |
15:14 |
Taoki |
I'm not sure why, as this doesn't seem to always happen but rather randomly |
15:15 |
Taoki |
If anyone wants to test what I'm using it for (workbench for minetest_game), https://github.com/minetest/minetest_game/pull/232 |
15:15 |
|
MRX left #minetest |
15:16 |
Exio4 |
ohshit |
15:21 |
zsoltisawesome |
what |
15:22 |
zsoltisawesome |
well then |
15:25 |
|
z3ld4k joined #minetest |
15:25 |
z3ld4k |
Man... |
15:25 |
z3ld4k |
If someone had told me about minetest before... |
15:26 |
Exio4 |
what could have happened? |
15:26 |
* Exio4 |
gives z3ld4k a release build of minetest |
15:27 |
z3ld4k |
Exio4, I would have quit Minecraft instantanly |
15:27 |
* zsoltisawesome |
thinks that z3ld4k it totally right |
15:27 |
zsoltisawesome |
*is |
15:28 |
z3ld4k |
Exio4, 20 minutes ago I thought minecraft was the first of it's type |
15:28 |
z3ld4k |
I was so wrong... |
15:28 |
Exio4 |
it somewhat was the first game that made a million with a voxel world wasn't it |
15:28 |
Exio4 |
million USD* |
15:29 |
z3ld4k |
Exio4, it seems it was the first that spend some money on marketing |
15:29 |
z3ld4k |
error when compiling... ok it's normal, let's seee |
15:29 |
Exio4 |
what error? |
15:29 |
z3ld4k |
Exio4, "cannot find -lGLESv2" I'm on gentoo |
15:30 |
Exio4 |
ehm |
15:31 |
Exio4 |
i guess you can comment the CMake line for that, it seems that is.. bugged |
15:31 |
z3ld4k |
Exio4, it seems this is a library that's missing |
15:31 |
Exio4 |
https://github.com/minetest/minetest/issues/1051 |
15:31 |
Exio4 |
if you mix gles + gl you will get that ^^ |
15:31 |
z3ld4k |
Exio4, thanks man |
15:31 |
kaeza |
yay moar globals |
15:33 |
kaeza |
Taoki, in `mods/default/functions.lua', `craft_resize' and `move_items' are global; they should be put into `default' table, or moved to builtin and put in `minetest' table |
15:33 |
zsoltisawesome |
anyone have compiled 0.4.8 for Ubuntu 64? |
15:33 |
z3ld4k |
Exio4, I'm lucky because I enabled ccahe, so now It goes very fast... |
15:34 |
z3ld4k |
at the same point... |
15:34 |
kaeza |
<-- working on getting move_items to actually work :P |
15:34 |
Exio4 |
zsoltisawesome: i've it compiled here for debian sid (64b) :D |
15:34 |
Exio4 |
z3ld4k: distcc and setup your compile farm |
15:35 |
* Exio4 |
will setup a six-cpu-small-compiling-farm with celerons and semprons soonish :P |
15:36 |
z3ld4k |
Exio4, maybe I get some rasp's to do the jobs, but they're arm so... |
15:37 |
Exio4 |
what cpu do you haz right now? |
15:37 |
Exio4 |
i have gentoo in my TODO list since i got this pc |
15:37 |
Exio4 |
i've used it before on my netbook |
15:38 |
Exio4 |
wow many email notification! email very never show on site, hush hush pass details naughty puppies |
15:38 |
z3ld4k |
Exio4, i5 second generation |
15:38 |
Exio4 |
very freeplay, much one-click register |
15:38 |
Exio4 |
many profit, wow |
15:38 |
Exio4 |
hahaha dogecoin is funny |
15:38 |
Exio4 |
z3ld4k: i5 2xxx? :P what is the xxx? |
15:38 |
* Exio4 |
is using an x6 6100 |
15:39 |
z3ld4k |
Exio4, worked, let's see if it run |
15:39 |
zsoltisawesome |
Exio4: do you think it would work on Ubuntu 64? |
15:39 |
z3ld4k |
Exio4, 24xx I don't remember well |
15:39 |
Exio4 |
zsoltisawesome: you could compile it by yourself :P |
15:39 |
Exio4 |
z3ld4k: grep processor /proc/cpuinfo :P |
15:40 |
z3ld4k |
Exio4, not root ;'( |
15:40 |
z3ld4k |
Exio4, have to re-login, what I second |
15:40 |
zsoltisawesome |
i suck at commpiling |
15:40 |
Exio4 |
you don't need root to look at that... |
15:40 |
Exio4 |
zsoltisawesome: hm, use calinou's oneliner? |
15:41 |
kaeza |
Taoki, http://pastebin.com/SgA2fbvg |
15:41 |
zsoltisawesome |
where? |
15:42 |
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15:42 |
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proller joined #minetest |
15:42 |
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troller joined #minetest |
15:44 |
ShadowNinja |
Megaf: Ah, I guess the worlds directory isn't created, only the world one, or the rollback manager is created too soon. |
15:44 |
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15:44 |
zsoltisawesome |
nvm, im just gonna use the debs from launchpad |
15:44 |
zeldak |
0.0 |
15:44 |
zeldak |
Man this is so fucking fast |
15:44 |
zeldak |
Exio4, 0.0 |
15:44 |
zeldak |
Exio4, man, this is mounstrouly fast |
15:44 |
Exio4 |
wut? |
15:45 |
Exio4 |
what is so fast? |
15:45 |
zeldak |
Exio4, minetest |
15:45 |
Hirato |
lolwut? |
15:45 |
Hirato |
impossibru |
15:45 |
Exio4 |
yeah |
15:45 |
Exio4 |
are you sure you aren't high? |
15:45 |
Exio4 |
ehm |
15:45 |
Hirato |
what custom patches adn witchraft are you using |
15:46 |
|
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15:46 |
zeldak |
I'm impressed, really, good job |
15:47 |
Exio4 |
[12:45:55] <Exio4> are you sure you aren't high? |
15:47 |
Hirato |
what custom patches and witchcraft are you using!? |
15:47 |
Exio4 |
minetest being fast? |
15:47 |
zeldak |
Exio4, yes, fast fast fast |
15:47 |
zeldak |
compared to minecraft |
15:47 |
zeldak |
sure, minecraft is more advanced in some ways but |
15:47 |
zeldak |
is this C++? |
15:48 |
Exio4 |
yes |
15:48 |
zeldak |
Well mistery solved... uhehuehuheueh |
15:48 |
Exio4 |
C++ and Lua |
15:48 |
zeldak |
Exio4, if it was C it'll be more fast, but also impossible to devel |
15:48 |
Exio4 |
the code isn't that polished anyway |
15:48 |
Exio4 |
it uses a lot of shit that could be improved a hell lot |
15:48 |
kaeza |
>impossible to devel |
15:48 |
kaeza |
lol |
15:48 |
|
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15:48 |
Exio4 |
and you haven't used 0.3.x |
15:48 |
Exio4 |
yes, because OOP is the way to go |
15:49 |
Exio4 |
C++ is used as a subset of C anyway, that is a good thing |
15:49 |
Exio4 |
because no overused OOP :D |
15:49 |
zeldak |
Exio4, anyway it's easier with Java but man, I'm really impressed |
15:49 |
zeldak |
Exio4, you're developer? |
15:49 |
Hirato |
I see we've similar ideas to ideal C++ usage, haha |
15:49 |
Exio4 |
i don't actually develop anything on minetest |
15:50 |
Exio4 |
i'm more like a troll that is half-of-the-time here and the other half, sleeping ;P |
15:50 |
kaeza |
Exio4, yeah, because you suck |
15:50 |
* kaeza |
flies away |
15:50 |
Exio4 |
yes, i suck your mum's |
15:50 |
Exio4 |
<unfinished phrase> |
15:50 |
kaeza |
:< |
15:50 |
zeldak |
Exio4, minecraft user 100% of my cpu, minetest just use about 34% |
15:50 |
* Exio4 |
gives kaeza a hug and then backstabs him |
15:51 |
Exio4 |
that is a bad thing anyway |
15:51 |
* kaeza |
puts a Dungeon Master on Exio4's head |
15:51 |
zeldak |
good work... |
15:51 |
* Exio4 |
puts kaeza inside the Oracle JVM |
15:51 |
kaeza |
http://nooooooooooooooo.com/ |
15:52 |
* Exio4 |
rewrites kaeza in java |
15:52 |
Exio4 |
IT CAN'T BE WORSE |
15:52 |
Exio4 |
\o/ |
15:52 |
kaeza |
actually, ♥ Java |
15:53 |
zeldak |
Exio4, yes, it could, "write" in delphi |
15:54 |
zeldak |
use delphi IDE and write in pascal |
15:54 |
zeldak |
could be worse |
15:55 |
zeldak |
Exio4, sounds, it needs a little more action sounds... |
15:55 |
Exio4 |
ok kaeza |
15:55 |
* sfan5 |
puts a kitten on Exio4's head |
15:55 |
* Exio4 |
puts a sfan5 on kitten's head |
15:55 |
Exio4 |
:D |
15:56 |
Exio4 |
zeldak: yep |
15:56 |
zeldak |
it's a thing not really hard I think |
15:56 |
* sfan5 |
throws a kitten at Exio4 |
15:57 |
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zsoltisawesome joined #minetest |
16:01 |
zsoltisawesome |
!rainbow WHAT'S UP Y'ALL?! |
16:01 |
MinetestBot |
W4HA7T'7S5 6UP7 Y'2A5LL?! |
16:02 |
* sfan5 |
puts Derpy Hooves on zsoltisawesome's head |
16:02 |
zeldak |
Is color's allowed here? |
16:02 |
* zsoltisawesome |
cuddles Derpy Hooves |
16:02 |
zeldak |
Are* |
16:02 |
zsoltisawesome |
yes |
16:02 |
zeldak |
man... |
16:03 |
Exio4 |
just don't abuse them |
16:03 |
zsoltisawesome |
ya... |
16:03 |
zeldak |
Exio4 wel... |
16:03 |
zeldak |
hehehe |
16:03 |
Exio4 |
,02e,12l,12p,10m,08a,13x,09e ,02-,13< ,07d,13e,11w,09o,06l,12l,04a ,06t,13',02n,03s,04i ,13s,11i,02h,07t |
16:03 |
zsoltisawesome |
example |
16:03 |
zsoltisawesome |
LOL |
16:04 |
zsoltisawesome |
#nojustno |
16:04 |
kaeza |
˙ƃuoÉ¹Ê Ê‡Ä± ƃuıop ÇÉ¹É noÊŽ :oıxÆŽ |
16:04 |
|
rubenwardy joined #minetest |
16:04 |
zsoltisawesome |
ooooooh |
16:04 |
Exio4 |
lol kaeza |
16:04 |
Exio4 |
/prism -reb this isn't allowed <- example |
16:04 |
zsoltisawesome |
whats that do |
16:05 |
rubenwardy |
I worked out an algorithm to make realistic sound (dampens through walls, refracts, etc) but then I realized that minetest does not support per person sounds :( |
16:05 |
zsoltisawesome |
they should impliment that |
16:06 |
kaeza |
rubenwardy, huh? |
16:06 |
kaeza |
I thought it did |
16:06 |
rubenwardy |
realistic sound, or per person sound, zsoltisawesome? |
16:06 |
rubenwardy |
Does it? where? |
16:06 |
zeldak |
rubenwardy, algorithm |
16:06 |
zeldak |
? |
16:06 |
rubenwardy |
It does |
16:06 |
rubenwardy |
! |
16:07 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L219 |
16:07 |
kaeza |
minetest.play_sound({..., object=xxx) |
16:07 |
Megaf |
Hi all |
16:07 |
kaeza |
+} |
16:07 |
zeldak |
Lua... |
16:07 |
rubenwardy |
Per person as in only one person can here it |
16:07 |
kaeza |
or to_player :P |
16:07 |
rubenwardy |
hear |
16:07 |
|
professorfish joined #minetest |
16:07 |
rubenwardy |
zeldak: !g algorithm |
16:07 |
rubenwardy |
!g algorithm |
16:07 |
MinetestBot |
rubenwardy: http://en.wikipedia.org/wiki/Algorithm |
16:07 |
professorfish |
how do I connect to a server? |
16:08 |
rubenwardy |
can Minetestbot to lmgtfu? |
16:08 |
Megaf |
!g Megaf |
16:08 |
MinetestBot |
Megaf: http://megaf.di.univaq.it/ |
16:08 |
rubenwardy |
can Minetestbot to lmgtfy? |
16:08 |
Megaf |
not me |
16:08 |
rubenwardy |
*do |
16:08 |
|
harrison joined #minetest |
16:08 |
zeldak |
rubenwardy, I know what it's but, never heard about algorithm for sounds |
16:08 |
rubenwardy |
For programming |
16:08 |
rubenwardy |
it is a code idea |
16:08 |
rubenwardy |
bye all |
16:08 |
|
professorfish left #minetest |
16:08 |
rubenwardy |
will check log |
16:08 |
rubenwardy |
!lmgtfy hi |
16:09 |
rubenwardy |
]meh |
16:12 |
|
troller joined #minetest |
16:12 |
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arsdragonfly joined #minetest |
16:13 |
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harrison joined #minetest |
16:15 |
|
proller joined #minetest |
16:23 |
Megaf |
!up megaf.no-ip.info 30001 |
16:23 |
MinetestBot |
megaf.no-ip.info:30001 is up (859ms) |
16:24 |
Megaf |
This server must be a total mess |
16:24 |
|
proller joined #minetest |
16:24 |
Megaf |
can anyone join there and take a screenshot for me? |
16:24 |
|
zsoltisawesome joined #minetest |
16:26 |
zsoltisawesome |
lol |
16:27 |
MegafAtWork |
PS. I just hit ctrl C accidentally there |
16:27 |
MegafAtWork |
but its up again |
16:27 |
MegafAtWork |
zsoltisawesome: lol what? |
16:27 |
MegafAtWork |
Hi proller |
16:28 |
proller |
moo |
16:29 |
zsoltisawesome |
MOOO |
16:29 |
zsoltisawesome |
lol at MegafAtWork |
16:35 |
|
Renoki joined #minetest |
16:38 |
MegafAtWork |
!up minetest.megaf.info 30003 |
16:38 |
MinetestBot |
minetest.megaf.info:30003 seems to be down |
16:39 |
MegafAtWork |
I cant believe this shit crashed again |
16:39 |
MegafAtWork |
"Segmentation fault" |
16:39 |
MegafAtWork |
worst type of crash |
16:43 |
|
arsdragonfly1 joined #minetest |
16:49 |
|
PilzAdam joined #minetest |
16:49 |
PilzAdam |
Hello everyone! |
16:49 |
MegafAtWork |
Hi PilzAdam |
16:50 |
zsoltisawesome |
... |
16:50 |
MegafAtWork |
PilzAdam: I found a work around that problem of minetest server not creating a new world |
16:50 |
PilzAdam |
you basically have to comment out one line |
16:50 |
PilzAdam |
didnt I tell you about this? |
16:51 |
MegafAtWork |
noÂpe |
16:51 |
MegafAtWork |
nope* |
16:51 |
zsoltisawesome |
no ape XD |
16:51 |
MegafAtWork |
my work around consists of creating directory worlds/world and placing there an empty rollback.txt file |
16:52 |
|
Jordach joined #minetest |
16:52 |
* zsoltisawesome |
taps Jordach |
16:52 |
Jordach |
fuck off. |
16:52 |
* zsoltisawesome |
taps Jordach again |
16:52 |
Jordach |
fuck off. |
16:52 |
MegafAtWork |
me gets a rat trap and place it nearby zsoltisawesome condoms |
16:53 |
* MegafAtWork |
gets a rat trap and place it nearby zsoltisawesome condoms |
16:53 |
zsoltisawesome |
so me bodys not in a good mood today.. |
16:53 |
MegafAtWork |
zsoltisawesome: you are pretty annoying today |
16:53 |
MegafAtWork |
Hi Jordach |
16:53 |
* zsoltisawesome |
makes MegafAtWork take that back |
16:54 |
PilzAdam |
wow |
16:54 |
* PilzAdam |
taps Jordach |
16:54 |
Jordach |
fuck off. fuck off. fuck off. fuck off. fuck off. |
16:54 |
MegafAtWork |
lol |
16:54 |
* PilzAdam |
taps Jordach |
16:54 |
Jordach |
stfu |
16:55 |
* zsoltisawesome |
taps PilzAdam |
16:55 |
PilzAdam |
!tell Jordach /me taps Jordach |
16:55 |
MinetestBot |
PilzAdam: I'll pass that on when Jordach is around |
16:55 |
PilzAdam |
>:-) |
16:55 |
MegafAtWork |
Jordach: it will make me happy if you banned zsoltisawesome |
16:55 |
Jordach__ |
nice try |
16:55 |
PilzAdam |
!tell Jordach* /me taps Jordach |
16:55 |
MinetestBot |
PilzAdam: I'll pass that on when Jordach* is around |
16:55 |
PilzAdam |
does this work? sfan5? |
16:55 |
MegafAtWork |
!tell PilzAdam Test |
16:55 |
MinetestBot |
MegafAtWork: I'll pass that on when PilzAdam is around |
16:56 |
zsoltisawesome |
!tell zsoltisawesome HI! |
16:56 |
sfan5 |
PilzAdam: no |
16:56 |
MinetestBot |
zsoltisawesome: I'll pass that on when zsoltisawesome is around |
16:56 |
zsoltisawesome |
lol |
16:56 |
MegafAtWork |
!g plan grow in simulated microgravity |
16:56 |
MinetestBot |
MegafAtWork: http://www.livescience.com/27868-plant-sex-zero-gravity.html |
16:56 |
sfan5 |
PilzAdam: you could try \x01ACTION\x01 taps Jord*ch |
16:56 |
MegafAtWork |
!g plant grow in simulated microgravity |
16:56 |
MinetestBot |
MegafAtWork: http://www.ncbi.nlm.nih.gov/pubmed/11540339 |
16:56 |
sfan5 |
>http://www.livescience.com/27868-plant-sex-zero-gravity.html |
16:56 |
sfan5 |
lol |
16:57 |
MegafAtWork |
That one could do |
16:57 |
* Jordach__ |
has had tea and is not grumpy |
16:58 |
* zsoltisawesome |
insists that Jordach__ must take a nap |
16:58 |
* sfan5 |
slaps MegafAtWork |
16:58 |
sfan5 |
oop |
16:58 |
sfan5 |
s |
16:58 |
sfan5 |
sorry |
16:58 |
* sfan5 |
taps zsoltisawesome |
16:59 |
zsoltisawesome |
Exio4: do you have the page for the oneliner? |
17:01 |
MegafAtWork |
It seems like I made a Guest* honeypot http://servers.minetest.net/ |
17:01 |
Jordach__ |
zsoltisawesome, i usually have ~3 sugars |
17:01 |
MegafAtWork |
You can thank me later for freeing your server of Guests |
17:01 |
MegafAtWork |
your servers* |
17:02 |
Jordach__ |
MegafAtWork, it's like the SSH honeypot ;) |
17:02 |
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leo_rockway joined #minetest |
17:02 |
* Jordach__ |
must fix template model... |
17:03 |
* sfan5 |
taps MinetestBot |
17:03 |
MegafAtWork |
!tell MinetestBot 1-0/0=3*7/0,5+1*2^9/2*(4+5) |
17:03 |
MinetestBot |
MegafAtWork: I'll pass that on when MinetestBot is around |
17:04 |
sfan5 |
MegafAtWork: what is that supposed to do? |
17:05 |
|
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17:05 |
PilzAdam |
0/0 :-( |
17:06 |
MegafAtWork |
sfan5: End the world |
17:06 |
zsoltisawesome |
lol |
17:06 |
sfan5 |
!tell sfan5 |
17:06 |
MinetestBot |
sfan5: ...and text |
17:06 |
sfan5 |
!tell sfan5 test |
17:06 |
MinetestBot |
sfan5: I'll pass that on when sfan5 is around |
17:06 |
sfan5 |
ok |
17:06 |
sfan5 |
it should tell me now |
17:06 |
sfan5 |
hm :-/ |
17:07 |
MegafAtWork |
see? luckly your bot is not working, so the world will not end |
17:07 |
PilzAdam |
sfan5, she will tell you if she feels up to it? k? |
17:07 |
PilzAdam |
s/?/,/ |
17:07 |
Jordach__ |
sfan5, i found out why my model has issues with bending the left arm |
17:07 |
Jordach__ |
s/left/right |
17:09 |
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17:09 |
|
markveidemanis joined #minetest |
17:10 |
sfan5 |
test |
17:10 |
MinetestBot |
sfan5: <sfan5> test |
17:10 |
sfan5 |
hm |
17:11 |
Exio4 |
zsoltisawesome: forum :P |
17:11 |
|
FreeFull joined #minetest |
17:13 |
zsoltisawesome |
WHERE |
17:13 |
MinetestBot |
zsoltisawesome: <zsoltisawesome> HI! |
17:13 |
zsoltisawesome |
lol |
17:13 |
zsoltisawesome |
oh crap |
17:18 |
MegafAtWork |
Can someplease PLEASE FIX THE BLOODY FUCKING DOOR??? |
17:18 |
MegafAtWork |
http://paste.debian.net/71430/ |
17:18 |
MegafAtWork |
17:14:02: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: ...table/bin/../games/minetest_game/mods/doors/init.lua:116: attempt to call field 'swap_node' (a nil value) |
17:18 |
MegafAtWork |
thats on the 0.4 branch |
17:19 |
Exio4 |
are you using the latest minetest-git |
17:19 |
Exio4 |
+latest _game-git? |
17:19 |
PilzAdam |
MegafAtWork, nope |
17:19 |
MinetestBot |
PilzAdam: <MegafAtWork> Test |
17:19 |
PilzAdam |
https://github.com/minetest/minetest_game/blob/stable-0.4/mods/doors/init.lua#L116 |
17:20 |
PilzAdam |
its not the 0.4 branch |
17:20 |
PilzAdam |
you use master |
17:20 |
Jordach__ |
MegafAtWork, stop updating minetest_game |
17:21 |
Jordach__ |
only use the stable with the stable |
17:21 |
Jordach__ |
minetest_game should not be considered like a normal mod; where it needs to be updated |
17:29 |
ShadowNinja |
PilzAdam: Regexs work with ShadowBot, but I doubt MinetestBot implements them. |
17:29 |
ShadowNinja |
(And they're probably Python regexs) |
17:31 |
zsoltisawesome |
who made MinetestBot? |
17:33 |
ShadowNinja |
zsoltisawesome: sbp. sfan added custom modules. |
17:33 |
zsoltisawesome |
cool |
17:38 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=122312#p122312 "The Minetest" |
17:38 |
Jordach__ |
lol |
17:39 |
Jordach__ |
kiwiirc |
17:42 |
|
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17:51 |
|
zsoltisawesome joined #minetest |
17:54 |
* Jordach__ |
nearly figured out a walking animation |
17:55 |
|
Jousway joined #minetest |
17:59 |
MegafAtWork |
Exio4: minetest game stable |
18:00 |
MegafAtWork |
PilzAdam: its stable-0.4, the master wasnt having any issue |
18:00 |
MegafAtWork |
well, I fixed it myself |
18:00 |
MegafAtWork |
minetestli677-246:~/Minetest/Megaf171213-Stable/bin$ mkdir ../games/minetest_game/disabled_mods |
18:00 |
MegafAtWork |
minetestli677-246:~/Minetest/Megaf171213-Stable/bin$ mv ../games/minetest_game/mods/doors ../games/minetest_game/disabled_mods/ |
18:00 |
PilzAdam |
MegafAtWork, your minetest_game is not stable-0.4 |
18:00 |
Exio4 |
fixed |
18:00 |
Exio4 |
ok |
18:00 |
PilzAdam |
you try to run minetest_game master on a minetest engine stable |
18:01 |
MegafAtWork |
oh dear |
18:01 |
MegafAtWork |
why does it have to be so hard? Cant it just work? |
18:01 |
MegafAtWork |
I spend more time fixing and working around stuff than improving my server |
18:02 |
ShadowNinja |
cd ~/Minetest/Megaf171213-Stable/games/minetest_game && git checkout stable-0.4 |
18:03 |
|
Calinou joined #minetest |
18:05 |
MegafAtWork |
PilzAdam: I know whay I did, I got from stable branch |
18:05 |
MegafAtWork |
ShadowNinja: PilzAdam: heres how I get the source and compile this |
18:05 |
MegafAtWork |
http://paste.debian.net/71436/ |
18:06 |
MegafAtWork |
This one is better http://paste.debian.net/71438/ |
18:07 |
MegafAtWork |
feel free to make a new version of it |
18:07 |
|
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18:07 |
PilzAdam |
well you obviously dont have the stable 0.4 branch of minetest_game |
18:07 |
PilzAdam |
https://github.com/minetest/minetest_game/blob/stable-0.4/mods/doors/init.lua#L116 |
18:07 |
PilzAdam |
the error message you posted doesnt fit it |
18:10 |
|
Warr1024 joined #minetest |
18:10 |
MegafAtWork |
so, what branch should I use? |
18:10 |
PilzAdam |
stable-0.4 |
18:10 |
MegafAtWork |
PilzAdam: and for server? |
18:10 |
PilzAdam |
what? |
18:12 |
ShadowNinja |
MegafAtWork: Same branch name. |
18:12 |
MegafAtWork |
oh dear, I need to implement a new build system here |
18:13 |
MegafAtWork |
Location: https://codeload.github.com/minetest/minetest_game/legacy.tar.gz/stable-0.4 [following] |
18:13 |
MegafAtWork |
--2013-12-17 18:11:34-- https://codeload.github.com/minetest/minetest_game/legacy.tar.gz/stable-0.4 |
18:13 |
MegafAtWork |
thats stable |
18:13 |
MegafAtWork |
Getting it right now |
18:14 |
zsoltisawesome |
anyone have a oneliner for compiling MT 0.4.8 stable? |
18:15 |
ShadowNinja |
zsoltisawesome: For Linux, yes. |
18:15 |
Warr1024 |
it depends on your platform, but minimal is probably something like cmake . && make |
18:16 |
ShadowNinja |
Warr1024: That doesn't include downloading and dependencies. |
18:18 |
Warr1024 |
oh, in that case, sudo apt-get install minetest :-) |
18:19 |
Warr1024 |
(maybe some kind soul will setup a PPA or something that keeps up-to-date with latest branches) |
18:19 |
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18:20 |
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Mark_ joined #minetest |
18:21 |
Taoki |
kaeza: Same issue |
18:22 |
kaeza |
Taoki, how do you reproduce it? |
18:22 |
|
Leoneof joined #minetest |
18:24 |
Taoki |
kaeza: In my workbench patch. My test is: I add an item to the craft receipe in the inventory window (2 x 2 now), which is no longer present in the main inventory. I close the inventory window, then right-click a workbench. The item is then deleted instead of being moved |
18:26 |
MegafAtWork |
did you noticed that non of the severs have a good uptime? http://servers.minetest.net/ |
18:26 |
MegafAtWork |
all of them crashes often |
18:27 |
MegafAtWork |
My suggestion is, stop implementing new features |
18:27 |
MegafAtWork |
no need to add more things |
18:27 |
MegafAtWork |
focus in making it actually work... |
18:28 |
Taoki |
MegafAtWork: I don't think servers having a bad uptime is due to new features. Though bug fixing is important too I agree |
18:28 |
Taoki |
New features are also important IMO |
18:28 |
Jordach__ |
Taoki, tell that to #blendercoders |
18:28 |
MegafAtWork |
Yes they are, but it seems like devs are puting more time in features than bug fixing |
18:29 |
Warr1024 |
not everyone leaves their servers up 24/7. |
18:29 |
* Jordach__ |
considers building again |
18:29 |
Warr1024 |
for instance, mine (not publicly listed) shuts down for about 20 seconds at 5:00AM UTC-0500 each day. |
18:29 |
Jordach__ |
but blender be rendering :P |
18:30 |
Warr1024 |
it's the cheapest way to ensure that the database is closed and not being modified, for taking a backup snapshot. |
18:30 |
* Jordach__ |
had a good script for this a while back |
18:30 |
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18:30 |
zsoltisawesome |
ShadowNinja: can i haz it? |
18:30 |
Jordach__ |
it created a overview map, backed up the map, and deleted the old one, did some cleaning |
18:31 |
Jordach__ |
(if the server OOM'ed, then it would run) |
18:34 |
|
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18:36 |
zsoltisawesome |
i have been reminded how much i hate mediafire |
18:37 |
Jordach__ |
there's nothing wrong with it for me |
18:37 |
zsoltisawesome |
too many ads |
18:37 |
Jordach__ |
i happen to have 50GB space ;) |
18:37 |
Jordach__ |
and ADBLOCK+ |
18:37 |
PilzAdam |
the links are not wget-able |
18:38 |
Jordach__ |
fuck wget |
18:38 |
Jordach__ |
mods should be on github |
18:38 |
zsoltisawesome |
fuck YOU |
18:38 |
PilzAdam |
fuck underscores |
18:38 |
zsoltisawesome |
lol |
18:38 |
Jordach__ |
and? |
18:39 |
Warr1024 |
github and/or gitorious. |
18:40 |
MegafAtWork |
50 min to go home |
18:40 |
MegafAtWork |
=) |
18:43 |
Jordach__ |
http://mg.viewskew.com/u/jordach/m/prototype-walking-animation/ |
18:43 |
Jordach__ |
Taoki, ^ |
18:43 |
Taoki |
Jordach__: Nice :) |
18:43 |
kaeza |
Taoki, umm... |
18:44 |
kaeza |
minetest.show_formspec() is subject to lag |
18:44 |
PilzAdam |
Jordach__, I like how you dont try to be realistic with that animation :-p |
18:44 |
Taoki |
kaeza: The command to move inventory is triggered separately. Although showing the formspec might be delayed at times |
18:44 |
Jordach__ |
PilzAdam, i'm learning animation, (i do happen to be a perfectionist when it comes to fluid motion) |
18:44 |
Taoki |
kaeza: I can't set a formspec on the workbench item itself because I can't have an on_rightclick event |
18:45 |
Jordach__ |
and that's not even fluid yet |
18:46 |
Leoneof |
hello, why i'm here? |
18:47 |
Jordach__ |
because you joined the channel :P |
18:47 |
Leoneof |
:D |
18:47 |
Leoneof |
specing: why you are here? |
18:48 |
|
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18:48 |
|
NekoGloop joined #minetest |
18:48 |
* sfan5 |
puts a kitten on NekoGloop's head |
18:50 |
* NekoGloop |
throws the kitten at sfan5 |
18:51 |
|
khor joined #minetest |
18:51 |
* sfan5 |
taps NekoGloop |
18:52 |
|
NekoGloop left #minetest |
18:53 |
sfan5 |
D-: |
18:54 |
* MegafAtWork |
throws PilzAdam at sfan5 |
18:54 |
MegafAtWork |
lol |
18:54 |
* sfan5 |
throws a kitten at MegafAtWork |
18:54 |
PilzAdam |
MegafAtWork, you are doing it wrong |
18:54 |
* sfan5 |
puts a pony on PilzAdam's head |
18:55 |
PilzAdam |
PilzAdam.setTarget("sfan5"); PilzAdam.setMode("deadly"); PilzAdam.throw(); |
18:55 |
* MegafAtWork |
catches the kitten and places behind a rat newarby a sheep |
18:55 |
* sfan5 |
catches PilzAdam and puts him into the freezer |
18:55 |
MegafAtWork |
oh dear |
18:56 |
* MegafAtWork |
hands PilzAdam a coat |
18:56 |
* sfan5 |
unplugs the freezer |
18:57 |
|
Leoneof joined #minetest |
18:57 |
MegafAtWork |
PilzAdam: your move |
18:58 |
* sfan5 |
moves PilzAdam |
18:59 |
* Jordach__ |
moves sfan5 |
18:59 |
* sfan5 |
puts Rainbow Dash on Jordach__'s head |
19:03 |
|
leo_rockway joined #minetest |
19:04 |
|
anunakki joined #minetest |
19:04 |
|
Leoneof joined #minetest |
19:11 |
Jordach__ |
and i'm sitting here waiting for minetest to rebuild |
19:11 |
Jordach__ |
fun |
19:12 |
Exio4 |
wait a minute |
19:12 |
Exio4 |
and profit |
19:12 |
Jordach__ |
yes argie |
19:14 |
Hirato |
protip, ccache |
19:16 |
|
Leoneof joined #minetest |
19:18 |
* zsoltisawesome |
takes Rainbow Dash from Jordach__ |
19:18 |
Jordach__ |
meh |
19:19 |
|
OldCoder joined #minetest |
19:19 |
* zsoltisawesome |
throws a pebble covered in slime at Jordach__ |
19:19 |
Jordach__ |
meh |
19:19 |
* zsoltisawesome |
makes Jordach__'s build fail |
19:19 |
Jordach__ |
build succeeded |
19:19 |
zsoltisawesome |
:( |
19:20 |
* zsoltisawesome |
is heart-broken |
19:20 |
* zsoltisawesome |
throws a freezer at PilzAdam |
19:20 |
* MegafAtWork |
throws a new heart at zsoltisawesome |
19:20 |
Jordach__ |
don't give PilzAdam the cold shoulder |
19:21 |
zsoltisawesome |
lol |
19:21 |
* zsoltisawesome |
catches it |
19:21 |
MegafAtWork |
how would you throw a freeze at PilzAdam if he is actually inside it? |
19:21 |
* zsoltisawesome |
starts to hum loudly |
19:21 |
|
proller joined #minetest |
19:21 |
Jordach__ |
>inception |
19:21 |
Jordach__ |
perhaps FrezAdam was inside the freezer :P |
19:22 |
zsoltisawesome |
answer: you would be in a bigger frezzer and throw a smaler freezer |
19:22 |
MegafAtWork |
gtgh |
19:22 |
MegafAtWork |
Got To Go Home |
19:22 |
MegafAtWork |
cya |
19:22 |
zsoltisawesome |
when will you be back |
19:22 |
Jordach__ |
in some time, usually |
19:22 |
zsoltisawesome |
lol |
19:23 |
* zsoltisawesome |
slaps Jordach__ for being Captain Obvious |
19:25 |
Jordach__ |
nearly done replicating my minetest instance... |
19:26 |
zsoltisawesome |
really |
19:26 |
Jordach__ |
i have several local worlds that get cloned 4 times |
19:26 |
zsoltisawesome |
Jordach__:clone() |
19:26 |
zsoltisawesome |
done |
19:26 |
Jordach__ |
zsoltisawesome, it's a longass bash script |
19:27 |
* zsoltisawesome |
slaps someone |
19:28 |
zsoltisawesome |
lol, K12, is so isecure |
19:28 |
zsoltisawesome |
*insecure |
19:29 |
zsoltisawesome |
it allows you to set you password to "a" |
19:29 |
zsoltisawesome |
XD |
19:29 |
|
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19:32 |
|
exoplanet joined #minetest |
19:36 |
|
Amaz joined #minetest |
19:37 |
Warr1024 |
letting you set your password to something short isn't that insecure. |
19:37 |
Warr1024 |
not letting you set your password to something long is. |
19:37 |
MegafAtWork |
Hi all, I'm back |
19:38 |
Megaf |
at home =) |
19:38 |
harrison |
http://www.youtube.com/watch?v=o-oVhu2fu20&feature=youtu.be |
19:38 |
Warr1024 |
I use a couple of sites for important stuff that actually have shitty short (10 or 12 character) password limits. |
19:39 |
Warr1024 |
Just as bad are the annoying crappy security features, like "2-factor," that you can't disable and have to work around. |
19:45 |
|
harrison joined #minetest |
19:50 |
zsoltisawesome |
ya |
19:50 |
* zsoltisawesome |
pets harrison |
19:53 |
* zsoltisawesome |
takes PilzAdam out of the freezer |
19:54 |
PilzAdam |
f-f-f-f-f-f-f-f-f-finally |
19:54 |
* PilzAdam |
heads to the heater |
19:54 |
Warr1024 |
zsoltisawesome: put that back where you found it. do you want it to go bad? |
19:54 |
zsoltisawesome |
lol |
19:54 |
* zsoltisawesome |
puts Warr1024 in the freezer |
19:56 |
* zsoltisawesome |
puts Warr1024's freezer in a bigger freezer |
19:57 |
* zsoltisawesome |
bakes a pie for PilzAdam |
19:57 |
PilzAdam |
nom |
19:57 |
* zsoltisawesome |
gives an ant a bigger pie |
19:59 |
* zsoltisawesome |
becomes PilzAdam's father-in-law |
19:59 |
thexyz |
Warr1024: we have a mandatory 2-factor auth in some system |
19:59 |
thexyz |
that I coded; people seem to *love* it <3 |
20:00 |
thexyz |
well I'm far away from those people so I can say I'm safe |
20:00 |
zsoltisawesome |
he's in a freezer inside of a freezer |
20:00 |
zsoltisawesome |
he cant hear you |
20:01 |
* zsoltisawesome |
officially hates the new MC launcher |
20:02 |
zsoltisawesome |
all its doing is shitting errors |
20:02 |
Warr1024 |
the thing I hate about mandatory 2-factor is when I go to log into a website and they make me choose between them sending me an email and phoning me to give me the login confirmation code. |
20:03 |
zsoltisawesome |
youtube does that |
20:03 |
zsoltisawesome |
its really a pain |
20:03 |
Warr1024 |
either way it's slow as hell and clutters up my inbox or call logs with useless shit, delays my access to what I want, and is completely useless in light of my 95-bit password. |
20:03 |
FreeFull |
I never had youtube do that for me |
20:03 |
zsoltisawesome |
cause you didn't ask for more than 15 minutes |
20:04 |
zsoltisawesome |
they ask you to verify your account |
20:04 |
Warr1024 |
I have this subtle suspicion that they're trying to punish people who don't persist cookies across sessions. |
20:04 |
Warr1024 |
"Want to have any privacy? Sorry, you'll have to put up with useless security measures then." |
20:04 |
sfan5 |
PilzAdam: I unplugged the freezer.. |
20:04 |
PilzAdam |
sfan5, thats why I didnt die |
20:05 |
zsoltisawesome |
still, he would be in a freezer full of cold water |
20:05 |
zsoltisawesome |
well crap |
20:06 |
zsoltisawesome |
its 13:00 |
20:06 |
Warr1024 |
zsoltisawesome: your longitude is showing :-) |
20:06 |
zsoltisawesome |
lol |
20:06 |
zsoltisawesome |
whats my laddertude? |
20:07 |
zsoltisawesome |
XD |
20:07 |
zsoltisawesome |
Công cha như núi Thái Sơn, nghĩa mẹ như nước trong nguồn chẩy gia. |
20:07 |
zsoltisawesome |
^ dont ask |
20:16 |
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20:18 |
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Jousway joined #minetest |
20:27 |
|
Calinou joined #minetest |
20:30 |
specing |
sfan5: did your hunger games server just explode? |
20:33 |
sfan5 |
specing: no |
20:34 |
|
LazyJ joined #minetest |
20:34 |
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cisoun joined #minetest |
20:38 |
PilzAdam |
bye |
20:40 |
specing |
sfan5: Im out again |
20:40 |
specing |
I get frozen ~30s after the grace period is over |
20:43 |
sfan5 |
hm |
20:44 |
sfan5 |
maybe that is because it is flooded by guest peopel |
20:44 |
sfan5 |
people* |
20:44 |
zsoltisawesome |
lol |
20:44 |
specing |
-.- |
20:45 |
zsoltisawesome |
does anyone know about Agreement Problems with Pronouns |
20:46 |
Warr1024 |
specifically? |
20:46 |
zsoltisawesome |
hmm? |
20:46 |
Calinou |
sfan5, use a anti guest mod |
20:46 |
Calinou |
kaeza made one |
20:47 |
sfan5 |
I don't have a 0.48 build that supports this.. |
20:47 |
sfan5 |
s/48/4.8/ |
20:47 |
sfan5 |
I'll make one |
20:47 |
Warr1024 |
is there a way to completely disable new registrations? |
20:47 |
zsoltisawesome |
s/make/steal |
20:48 |
|
EnglishMaster joined #minetest |
20:49 |
* zsoltisawesome |
slaps his brother |
20:49 |
EnglishMaster |
what now... |
20:49 |
* EnglishMaster |
slaps his English book |
20:50 |
zsoltisawesome |
now, be nice |
20:50 |
kaeza |
Warr1024, http://pastebin.com/RviYFzHB |
20:50 |
* sfan5 |
taps EnglishMaster |
20:50 |
* EnglishMaster |
taps sfan5's mom |
20:51 |
zsoltisawesome |
:/ |
20:51 |
sfan5 |
wat |
20:51 |
* sfan5 |
slaps EnglishMaster |
20:51 |
* EnglishMaster |
Falcon punches sfan5 |
20:51 |
zsoltisawesome |
FALCON PAUNCH |
20:52 |
* sfan5 |
throws a kitten at EnglishMaster |
20:52 |
EnglishMaster |
:D |
20:52 |
EnglishMaster |
AHHH GET IT OFFFF, IM ALLERGIC TO CUTENESS |
20:52 |
* EnglishMaster |
dies |
20:53 |
zsoltisawesome |
nicely done |
20:53 |
Warr1024 |
kaeza: thanks, nice and succinct. |
20:53 |
zsoltisawesome |
kaeza: s/tp/to |
20:53 |
Warr1024 |
all you'd need then would be a /invite command :-D |
20:53 |
kaeza |
zsoltisawesome, wut |
20:54 |
kaeza |
Warr1024, I'll leave that up to you ;) |
20:54 |
zsoltisawesome |
kaeza: "This server is closed --->tp<--- new registrations." |
20:54 |
kaeza |
O.o |
20:54 |
zsoltisawesome |
lol |
20:55 |
zsoltisawesome |
What the hell: http://pastebin.com/9vzdqJCk |
20:55 |
|
zeldak joined #minetest |
20:56 |
kaeza |
zsoltisawesome, it's valid Lua code |
20:56 |
zsoltisawesome |
i know |
20:56 |
zsoltisawesome |
what does it do |
20:56 |
zsoltisawesome |
like wikipedia in MT? |
20:56 |
kaeza |
yep |
20:56 |
zsoltisawesome |
thats cool! |
20:56 |
kaeza |
https://github.com/kaeza/minetest-wiki |
20:57 |
|
Gethiox joined #minetest |
20:58 |
zsoltisawesome |
is there an acually use for this mod? |
20:58 |
kaeza |
uh? |
20:59 |
kaeza |
all kind of things |
20:59 |
kaeza |
like rule boards, in-game documentation, grief reporting, quests, etc |
20:59 |
zsoltisawesome |
hmm |
21:00 |
zsoltisawesome |
can Lua send HTTP requests? |
21:01 |
zsoltisawesome |
wait, stupid question |
21:01 |
specing |
sfan5: wow very guest many lags |
21:02 |
Jordach__ |
LuaSocket is about :P |
21:02 |
sfan5 |
specing: much* |
21:02 |
kaeza |
very lag |
21:02 |
kaeza |
much wow |
21:04 |
specing |
wow server many down |
21:04 |
zsoltisawesome |
!up harpnet.tk |
21:04 |
MinetestBot |
harpnet.tk:30000 seems to be down |
21:04 |
|
Warr1024 left #minetest |
21:04 |
zsoltisawesome |
drat |
21:04 |
specing |
very errors, much compiles |
21:05 |
zsoltisawesome |
Calinou: would you mind telling me your oneliner for compiling MT? |
21:06 |
specing |
sfan5: antiguest is NOT working |
21:06 |
sfan5 |
specing: I did not add it yet |
21:07 |
zsoltisawesome |
spaghetti! |
21:09 |
zsoltisawesome |
http://www.youtube.com/watch?v=74cM-tF8-kY |
21:10 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=3837 |
21:10 |
Calinou |
zsoltisawesome, ^ |
21:10 |
zsoltisawesome |
thx |
21:10 |
Calinou |
tell me if you get an error |
21:11 |
zsoltisawesome |
i got a big one |
21:12 |
zsoltisawesome |
http://pastebin.com/MWDa7LfZ |
21:13 |
zsoltisawesome |
and also, i gtg in 15 |
21:14 |
|
Issa2013 joined #minetest |
21:14 |
Calinou |
I edited the script to detect the number of CPU threads |
21:15 |
zsoltisawesome |
and? |
21:15 |
Calinou |
zsoltisawesome, personally, I would suggest not using the script |
21:15 |
Calinou |
download the source using git, then try compiling it, when it complains about missing deps, install them |
21:15 |
Calinou |
then do it until it works |
21:15 |
Calinou |
that's how I do |
21:16 |
Calinou |
at least, install these: build-essential git cmake |
21:16 |
Calinou |
then you'll be able to do the dependency searching stuff :P |
21:16 |
Calinou |
zsoltisawesome, https://github.com/minetest/minetest/archive/master.zip |
21:17 |
Calinou |
extract, open it, open a terminal inside it, then type "cmake ." |
21:17 |
sfan5 |
specing: guest names are now disallowed, also if you set a password it is saved |
21:17 |
zsoltisawesome |
Reading package lists... Done |
21:17 |
zsoltisawesome |
Building dependency tree |
21:17 |
zsoltisawesome |
Reading state information... Done |
21:17 |
zsoltisawesome |
E: Unable to locate package git-core |
21:17 |
|
zsoltisawesome was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
21:17 |
sfan5 |
haha |
21:17 |
|
zsoltisawesome joined #minetest |
21:17 |
thexyz |
!рудз еудд |
21:17 |
thexyz |
!help tell |
21:17 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
21:17 |
thexyz |
oh shit docs so helpful |
21:17 |
ShadowNinja |
~help tell |
21:17 |
ShadowBot |
ShadowNinja: (tell <nick> <text>) -- Tells <nick> <text> the next time <nick> is seen. <nick> can contain wildcard characters, and the first matching nick will be given the note. |
21:18 |
Calinou |
zsoltisawesome, I changed the script to tell it to install git and not git-core |
21:18 |
Calinou |
what distro do you use exactly? |
21:18 |
Calinou |
(version) |
21:18 |
thexyz |
!tell Hirato does enet support ipv6? |
21:18 |
MinetestBot |
thexyz: I'll pass that on when Hirato is around |
21:18 |
zsoltisawesome |
i use ubuntu 12.04 |
21:19 |
ShadowNinja |
thexyz: ShadowBot's version won't work while MinetestBot is arround. (To prevent conflicts) But MinetestBot's version should work. (Although it will send it in-channel and doesn't support Regexs) |
21:19 |
thexyz |
yes i want to send in-channel |
21:19 |
specing |
sfan5: your server is now stuck on 'Media' |
21:20 |
zsoltisawesome |
!c 0/0 |
21:20 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/calc.py", line 46, in c) |
21:20 |
zsoltisawesome |
lol |
21:21 |
Megaf |
I absolutely hate minetest |
21:21 |
zsoltisawesome |
what |
21:21 |
Megaf |
19:57:09: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: ...-2/bin/../games/minetest_game/mods/default/nodes.lua:969: attempt to call field 'swap_node' (a nil value) |
21:21 |
Megaf |
this shit is fucking bugged |
21:22 |
zsoltisawesome |
STOP USING GIT MINETEST GAME |
21:22 |
Megaf |
The stable is much more bugged than the master |
21:22 |
Megaf |
zsoltisawesome: good idea |
21:22 |
zsoltisawesome |
lol |
21:22 |
Megaf |
im writing a new blog post right now on my servers website |
21:22 |
zsoltisawesome |
!up harpnet.tk 80 |
21:22 |
MinetestBot |
harpnet.tk:80 seems to be down |
21:22 |
Issa2013 |
u know u are the second game i like played |
21:22 |
zsoltisawesome |
!up harpnet.tk 8080 |
21:22 |
MinetestBot |
harpnet.tk:8080 seems to be down |
21:22 |
Issa2013 |
the first is colobot and u are in second place |
21:23 |
sfan5 |
Megaf: you use a git minetest game with a non-git minetest engine |
21:23 |
sfan5 |
!ignore zsoltisawesome |
21:23 |
MinetestBot |
sfan5: 'zsoltisawesome' added to ignore list. |
21:23 |
Megaf |
sfan5: man |
21:23 |
Megaf |
sfan5: Its not git |
21:23 |
Calinou |
zsoltisawesome, instead of using "!up" like that, use "ping" in a terminal... |
21:24 |
Calinou |
zsoltisawesome, that's weird, there is definitely a git-core package |
21:24 |
zsoltisawesome |
indeed weird |
21:24 |
sfan5 |
Megaf: that is not what I mean.. a mt_game that utilises swap node only workds with the engine after the commit where swap_node was added |
21:24 |
Calinou |
maybe you fuffed up your sources.list? |
21:24 |
Calinou |
zsoltisawesome, pastebin your /etc/apt/sources.list somewhere? |
21:24 |
Megaf |
sfan5: can you please tell me what the fuck is this? Is it master or stable? https://github.com/minetest/minetest_game/tree/stable-0.4 |
21:24 |
Megaf |
thats the engine I het |
21:24 |
Calinou |
or maybe ask in #ubuntu why you can't install the packages "git", "cmake" and "build-essential" |
21:25 |
sfan5 |
Megaf: minetest_gamestable-0.4 works perfectly with mineteststable-0.4 |
21:26 |
zsoltisawesome |
Zsolt is now away |
21:26 |
zsoltisawesome |
Zsolt is no longer away |
21:27 |
sfan5 |
Megaf: but you used minetest_game after commit 47a49eccf4 (added usage of swap_node) with minetest before commit d879a539cd (addition of the swap_node function) |
21:27 |
zsoltisawesome |
Calinou: I tried ping |
21:27 |
Megaf |
sfan5: first I was using stable only |
21:27 |
zsoltisawesome |
it didnt work |
21:27 |
Megaf |
minetest stable and game stabl |
21:27 |
Megaf |
then it crashed a lot |
21:28 |
VanessaE |
Megaf: long story short: never use minetest from a distro's repository, it's almost never up-to-date or complete :) |
21:28 |
zsoltisawesome |
maybe its your computer? |
21:28 |
Megaf |
and everytime I asked for help you would say that was an old and anciet build |
21:28 |
Megaf |
VanessaE: I never used the distros version |
21:28 |
sfan5 |
Megaf: either you use git with git or stable-0.4 with stable-0.4 |
21:28 |
sfan5 |
don't mix them |
21:28 |
Megaf |
then I upgrade to the master branch |
21:29 |
Megaf |
sfan5: I never used git or distros version |
21:29 |
Megaf |
git command I mean |
21:29 |
Megaf |
I always wget the latest zip from https://github.com/minetest |
21:30 |
Calinou |
zsoltisawesome, don't use away messages by the way :P |
21:30 |
sfan5 |
Megaf: the fact that your minetest crashes with that error indicated that you use a minetest_game which uses an engine function that is not in 0.4.8 |
21:30 |
Megaf |
Just like its written in THE FUCKING README https://github.com/minetest/minetest/blob/master/README.txt |
21:30 |
sfan5 |
the readme just links to the repo |
21:30 |
Megaf |
This game is not finished |
21:30 |
Megaf |
-------------------------- |
21:30 |
Megaf |
- Don't expect it to work as well as a finished game will. |
21:30 |
Megaf |
- Please report any bugs. When doing that, debug.txt is useful. |
21:30 |
Megaf |
ok, I didnt read that |
21:31 |
sfan5 |
you aren't listening are you? |
21:31 |
Megaf |
sfan5: you are not listening, you keep saying Im using a thing that Im not using |
21:31 |
Megaf |
you can just change how the world is stored |
21:31 |
sfan5 |
no |
21:31 |
sfan5 |
no |
21:31 |
sfan5 |
no |
21:32 |
sfan5 |
swap_node is an engine function that was added after 0.4.8, it crashes because it can not find that |
21:32 |
sfan5 |
that means some part of your minetest installation must be too new |
21:32 |
Megaf |
ok |
21:32 |
|
shepelenko joined #minetest |
21:32 |
VanessaE |
or some mod is too new |
21:32 |
Megaf |
that was pretty clear |
21:32 |
Megaf |
thanks sfan5 |
21:32 |
VanessaE |
anything that uses furnace-like nodes is suspect |
21:32 |
VanessaE |
what else.. um |
21:32 |
sfan5 |
>...-2/bin/../games/minetest_game/mods/default/nodes.lua:969 |
21:32 |
sfan5 |
not a mod |
21:32 |
VanessaE |
oh, didn't see that |
21:33 |
Megaf |
my head hurts |
21:33 |
VanessaE |
wel technically it IS a mod :P |
21:33 |
zsoltisawesome |
exactly what i was gonna say XD |
21:33 |
sfan5 |
Megaf: just downgrade your minetest_game to stable-0.4 or upgrade minetest (the engine part) to git |
21:33 |
VanessaE |
Megaf: just update your copy of the Minetest engine itself to something newer than you have now, or downgrade the game to something older. |
21:33 |
sfan5 |
VanessaE: I was faster :D |
21:33 |
zsoltisawesome |
Megaf: or just use Windows |
21:33 |
VanessaE |
ninja'd :P |
21:34 |
VanessaE |
/kick zsoltisawesome blasphemer |
21:34 |
Megaf |
zsoltisawesome: you are a good reason to give up minetest |
21:34 |
VanessaE |
the OS has no effect on this, zsoltisawesome, |
21:34 |
Megaf |
however, sfan5 PilzAdam ShadowNinja VanessaE kaeza are good reasons to stay and help |
21:34 |
VanessaE |
this is purely a glitch in how he installed Minetest vs. minetest_game, nothing more |
21:34 |
zsoltisawesome |
its easier to install MT on windoze |
21:35 |
VanessaE |
zsoltisawesome: not really. |
21:35 |
ShadowNinja |
Megaf: Please don't mass-hilight. |
21:35 |
VanessaE |
it takes three commands to update and install Minetest on a Linux box. |
21:35 |
VanessaE |
git pull; make; sudo make install |
21:35 |
VanessaE |
and that's if you don't use run-in-placre. |
21:35 |
VanessaE |
-r |
21:35 |
sfan5 |
you forgot cmake |
21:35 |
zsoltisawesome |
lol |
21:35 |
zsoltisawesome |
git pull what? |
21:35 |
zsoltisawesome |
XD |
21:36 |
VanessaE |
sfan5: ok fine, four commands, but usually you don't have to repeat the cmake step |
21:36 |
VanessaE |
zsoltisawesome: nothing. |
21:36 |
VanessaE |
just git pull |
21:36 |
Megaf |
VanessaE: I have no idea how to use git, |
21:36 |
sfan5 |
zsoltisawesome: could you please not act like a 13-year old |
21:36 |
Megaf |
VanessaE: its not writen anywhere on the documentation |
21:36 |
Megaf |
its writtn how to use wget |
21:36 |
zsoltisawesome |
sfan5: ... |
21:37 |
ShadowNinja |
proller: Looks like you forgot to revert this: https://github.com/freeminer/freeminer/commit/327b3a2785f07e4b74dee4f19531122b5cb207f1 |
21:37 |
VanessaE |
Megaf: then learn. It's easy enough to get the basics down. git clone <the url> ; cd minetest ; cmake . -DRUN_IN_PLACE=1 -DSOME_OTHER_OPTIONS_HERE ; make |
21:37 |
zsoltisawesome |
how does on not act like a 13-year old if said individual is a 13-year old? Hmm? |
21:37 |
zsoltisawesome |
*one |
21:38 |
Calinou |
some people behave more mature than their age, sfan5, it's not a good thing to say |
21:38 |
VanessaE |
zsoltisawesome: by attempting to analyze your behavior, decide which actions are or are not appropriate relative to the adults around you, and correct yoursef accordingly. |
21:38 |
thexyz |
ShadowNinja: no he didn't |
21:39 |
zsoltisawesome |
VanessaE: sage advice :D |
21:39 |
sfan5 |
Calinou: I did not imply he is 13-years old |
21:39 |
|
smoke_fumus|2 joined #minetest |
21:39 |
Calinou |
I think zsoltisawesome is close to 13 in age, though |
21:39 |
Calinou |
maybe he said it somewhere |
21:39 |
proller |
ShadowNinja, no, it was removed after fix |
21:39 |
Calinou |
I don't remember :P |
21:39 |
VanessaE |
there's an 11 year old in inchra, whom I haven't seen in a month or so, who acts more like he's in his 20's. Meanwhile, there's a 16 (?) year old who just ragequit recently, who acts like he's about 7 or 8. |
21:39 |
zsoltisawesome |
acually i did a long time ago |
21:40 |
zsoltisawesome |
VanessaE: you sure know some interesting people |
21:40 |
zsoltisawesome |
i really gtg |
21:41 |
zsoltisawesome |
see y'all in a couple of weeks, i'm taking a vacation from IRC |
21:41 |
ShadowNinja |
proller: Right, you removed it in "small". What a helpfull commit message. |
21:41 |
|
matflex joined #minetest |
21:43 |
Calinou |
inchra? |
21:43 |
zsoltisawesome |
ya |
21:43 |
zsoltisawesome |
lol |
21:43 |
sfan5 |
I heard that somewhere |
21:43 |
sfan5 |
!g inchra |
21:43 |
MinetestBot |
sfan5: http://www.amazon.com/Hosa-CPE-118-18-Inch-Guitar-Patch/dp/B001JYP984 |
21:43 |
Calinou |
bye zsoltisawesome |
21:43 |
Calinou |
have a good break :p |
21:43 |
zsoltisawesome |
thanks |
21:43 |
zsoltisawesome |
i'll miss you guys |
21:44 |
zsoltisawesome |
oh, somepony tell lordcirth to work on the project while im away |
21:44 |
sfan5 |
zsoltisawesome: use !tell |
21:44 |
sfan5 |
!unignore zsoltisawesome |
21:44 |
MinetestBot |
sfan5: 'zsoltisawesome' removed from ignore list. |
21:44 |
sfan5 |
!tell <username> <message> |
21:45 |
zsoltisawesome |
!tell lordcirth Hey, just wanted to let you know i'm taking a break from IRC, so please work on the project while i'm gone |
21:45 |
MinetestBot |
zsoltisawesome: I'll pass that on when lordcirth is around |
21:45 |
zsoltisawesome |
any last words anybody? |
21:46 |
zsoltisawesome |
i guess not |
21:46 |
zsoltisawesome |
BYE |
21:47 |
zsoltisawesome |
!tell PilzAdam Have fun being out of the freezer |
21:47 |
MinetestBot |
zsoltisawesome: I'll pass that on when PilzAdam is around |
21:52 |
Megaf |
VanessaE: sfan5: Thanks, I will try using git from now on |
21:53 |
sfan5 |
Megaf: do you mean the software or the current git of minetest? |
21:53 |
Megaf |
sfan5: git software |
21:53 |
Megaf |
I think i will help to keep everything updated |
21:53 |
sfan5 |
ah |
21:54 |
|
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21:54 |
Megaf |
brb |
21:55 |
thexyz |
and here goes my idea of a distro which always uses packages from latest git/svn/other repos |
21:55 |
|
rambomedic joined #minetest |
21:57 |
|
whirm joined #minetest |
21:59 |
|
xiong joined #minetest |
21:59 |
xiong |
Do any mods concern player signups, usernames, and so forth? |
22:00 |
xiong |
I'm not even sure how to search for that. |
22:01 |
xiong |
Um, well, I figure to write a script that gets invoked when a player attempts to join the server. I'll probably check the name against a regex. I'd like to see what's been done in that direction before I start from scratch, you know. |
22:02 |
sfan5 |
xiong: https://forum.minetest.net/viewtopic.php?pid=121980 |
22:03 |
sfan5 |
only works with a really recent (not stable) version of minetest |
22:03 |
xiong |
sfan5, yes, that's the ticket. |
22:03 |
xiong |
Does not work with 0.4.8? |
22:04 |
xiong |
Ah, now I remember; there's an 'antiguest' mod I should look at. |
22:05 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=122069#p122069 |
22:05 |
VanessaE |
you wasnt my modified version, to be specidic. |
22:05 |
VanessaE |
specific* |
22:05 |
VanessaE |
all server owners everywhere want it. |
22:05 |
thexyz |
and I thought this was doable with auth handlers |
22:05 |
VanessaE |
and if they don't, they do anyway :) |
22:06 |
xiong |
But does not work with a stable release. |
22:06 |
VanessaE |
thexyz: this catches the sign-on before even so much as a player file or auth.txt entry is created, let alone the player being shown as having joined the game, to other players. |
22:06 |
VanessaE |
xiong: stable has already had a couple of bug fixes. don't use it. |
22:06 |
xiong |
We've had this convo before, you know. |
22:07 |
sfan5 |
0.4.9 is going to be released christmas anyway |
22:07 |
xiong |
Oh, good. |
22:07 |
thexyz |
sfan5: really? |
22:07 |
xiong |
What about 1.0.0? |
22:08 |
sfan5 |
thexyz: hmmmm said he wanted to have it released christmas |
22:08 |
thexyz |
ah well |
22:09 |
xiong |
Actually I prefer the antiguest strategy. This gives the server an opportunity to interact with the "guest" before throwing him out. |
22:10 |
thexyz |
VanessaE: i think that's what auth handler does |
22:10 |
|
Megaf joined #minetest |
22:10 |
thexyz |
it handles this stuff even before checking player's password because, well, that's what auth handler does |
22:11 |
thexyz |
john_minetest: what do you want from me? |
22:12 |
VanessaE |
thexyz: maybe the on-preconnect hooks into the auth handler then. idk how it works exactly, I just did a bit of copypasta to extend what kaeza did |
22:12 |
thexyz |
john_minetest: dunno, that was just a fun idea |
22:12 |
thexyz |
I don't think it's going to work |
22:14 |
ShadowNinja |
thexyz: Auth handlers can't give you a informative error message. |
22:15 |
thexyz |
really? okay then |
22:15 |
thexyz |
although I'd just modify them to be able to |
22:15 |
Megaf |
VanessaE, Ok, how do I clone? |
22:15 |
Megaf |
I know its git clone git:// |
22:16 |
Megaf |
I dont know the other part |
22:18 |
Megaf |
O got it http://dev.minetest.net/Git |
22:22 |
Megaf |
oh dear, my UPS can barely handle my PC at full load |
22:22 |
VanessaE |
bbiab. |
22:22 |
Megaf |
It's beeping |
22:22 |
VanessaE |
Megaf: git clone https://the git URL here that's at the right side of the screen |
22:23 |
VanessaE |
git clone https://github.com/minetest/minetest.git |
22:23 |
VanessaE |
bbl |
22:23 |
rambomedic |
the strangest thing, minetest.net is not blocked, nor are any of its subdomains, but wiki.minetest.net is blocked in my school's wifi |
22:30 |
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22:34 |
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22:42 |
kaeza |
Calinou, #minetest @ irc.inchra.net |
22:43 |
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22:44 |
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22:44 |
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Megaf joined #minetest |
22:45 |
Megaf |
I almost broke my UPS to pieces when it shut down because it could not hold my PC on |
22:47 |
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rsiska joined #minetest |
22:52 |
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22:52 |
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22:55 |
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22:55 |
Megaf |
sfan5, one thing I would love if you remove bones |
22:55 |
Megaf |
useless thing |
22:55 |
sfan5 |
k |
22:56 |
* sfan5 |
is currently developing an algorithm for judging whether names make sense |
22:56 |
kaeza |
:D |
22:57 |
kaeza |
too many cats on the keyboard? :P |
22:58 |
sfan5 |
kaeza: some resutls |
22:58 |
sfan5 |
results* |
22:58 |
sfan5 |
http://pastie.org/private/ypcoezjbuhpwdp76fevq |
22:59 |
kaeza |
nice! |
22:59 |
sfan5 |
it's damn hard to add all cases where things without vowels stilly make sense |
22:59 |
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23:00 |
kaeza |
hmm... one false positive |
23:00 |
kaeza |
>'Split19': no |
23:00 |
sfan5 |
three |
23:00 |
Megaf |
VanessaE, any idea why does it takes so long to get media and item textures? |
23:00 |
sfan5 |
>'Tyler19': no |
23:00 |
Megaf |
My server can send 1 MB/s per client with no problem |
23:00 |
sfan5 |
and |
23:00 |
sfan5 |
>'hkjzuouikhjkzuo': yes |
23:00 |
Megaf |
and still takes forever to download stuff |
23:01 |
Megaf |
thats one annoying thing with minetest |
23:01 |
VanessaE |
there, new power supply and wireless card installed. I think my machine's good now. |
23:01 |
VanessaE |
use remote_media with a web server, megaf. |
23:02 |
Megaf |
u -hs Minetest/Megaf171213-Dev/games/minetest_game/mods/ |
23:02 |
Megaf |
19MMinetest/Megaf171213-Dev/games/minetest_game/mods/ |
23:02 |
Megaf |
the whole mods folder is only 19 MB |
23:02 |
Megaf |
so it should take only 19 seconds to download that shit |
23:02 |
VanessaE |
build a server and client with cURL support, add and configure nginx to your system, put a bunch of media files where a web browser could find them, like this: http://minetest.digitalaudioconcepts.com/creative-survival-media/ |
23:02 |
VanessaE |
then configure your server to tell clients to go there |
23:03 |
VanessaE |
there == whatever server you set up,. |
23:03 |
Megaf |
Why the hell that's not the default thing??? |
23:03 |
VanessaE |
(don't use my URL except for testing) |
23:03 |
VanessaE |
Megaf: because server bloat. |
23:03 |
VanessaE |
trust me, I went round and round with core devs about this |
23:04 |
Megaf |
core devs are ********** |
23:04 |
Megaf |
I mean |
23:04 |
Megaf |
not the devs |
23:04 |
Megaf |
the head |
23:04 |
Megaf |
minetest need a new head |
23:04 |
Megaf |
a chairman like person |
23:04 |
Megaf |
to decide what's best |
23:04 |
Megaf |
to have some quality control |
23:04 |
Megaf |
and speed |
23:04 |
sfan5 |
Megaf: this is not in default because it doesn't make any sense to include a webserver with minetest |
23:04 |
VanessaE |
go look at the channel logs for #minetest-dev for the last 24 hours or so, especially the last 2-3 hours or so |
23:05 |
VanessaE |
you will see just such a discussion |
23:05 |
Megaf |
sfan5, so do include something that works |
23:05 |
Megaf |
and it's fast |
23:05 |
Megaf |
it makes no sense such a lightweight and cool game be so slow |
23:05 |
sfan5 |
but it makes no sense to include a webserver |
23:06 |
Megaf |
So do no include! But DO INCLUDE SOMETHING THAT IS FAST |
23:06 |
Megaf |
the math is simple |
23:06 |
Calinou |
<Megaf> so it should take only 19 seconds to download that shit |
23:06 |
kaeza |
the code is not |
23:06 |
Calinou |
depends on client connection |
23:06 |
Calinou |
a fairly fast connection would be able to do that, but some won't |
23:07 |
Megaf |
19 MB is everything the my server have, and it takes 10 minutes to download everything in a 100 mbps speed |
23:07 |
Megaf |
<Calinou> <Megaf> so it should take only 19 seconds to download that shit |
23:07 |
sfan5 |
we can make it faster.. it is mostly hindered by the (more or less) ancient procotol we use |
23:07 |
Megaf |
thats the problem |
23:07 |
sfan5 |
who has an 100mbps home connection? |
23:08 |
sfan5 |
good night now |
23:08 |
Megaf |
FUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
23:08 |
Calinou |
sfan5, some people with optic fiber |
23:08 |
Megaf |
Segmentation fault |
23:08 |
Megaf |
Segmentation fault |
23:08 |
Megaf |
Segmentation fault |
23:08 |
|
Megaf was kicked by ShadowBot: Message repetition flood detected. |
23:08 |
* sfan5 |
goes to sleep and puts a kitten on VanessaE's head |
23:08 |
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23:08 |
Calinou |
I'll have optic fiber soon |
23:08 |
Calinou |
:> |
23:09 |
sfan5 |
wow, calm down |
23:09 |
Calinou |
currently I have 3.4/0.3 |
23:09 |
sfan5 |
Calinou: D-: |
23:09 |
Megaf |
This bloody client is crashing again when sending long chat message |
23:09 |
sfan5 |
I wish we had google fiber in germany |
23:09 |
sfan5 |
Megaf: you could help use resolve the bug by posting a detailed bug report |
23:09 |
sfan5 |
good night no |
23:09 |
sfan5 |
w |
23:09 |
Megaf |
I got the code with git clone git://github.com/minetest/minetest.git |
23:09 |
Megaf |
I give me |
23:09 |
Megaf |
I give upb |
23:09 |
Megaf |
bye |
23:10 |
Megaf |
enough of bugs |
23:10 |
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23:10 |
sfan5 |
eh |
23:10 |
sfan5 |
very detailed bug report |
23:10 |
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23:11 |
Calinou |
sfan5, Orange announced they have put optic fiber in my city recently, and it'll be open to use by other ISPs |
23:11 |
VanessaE |
there, the PC has its new power supply and wireless card, and now it has go-faster stripes! (translation, I cleaned up the outside of the case real nice ;) ) |
23:11 |
Calinou |
(my current one is SFR) |
23:11 |
Calinou |
VanessaE, I have wifi on my motherboard, but I never used it |
23:13 |
VanessaE |
I mostly just use it for the tablet and to get the occasional firmware update for my blu-ray player |
23:13 |
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23:13 |
VanessaE |
plus my neighbor sometimes uses it |
23:13 |
VanessaE |
interesting thing: it came up as wlan1, but there's no wlan0. why? |
23:14 |
Calinou |
I used to have eth1 and not eth0, now I have eth0 |
23:15 |
Calinou |
<28VanessaE> plus my neighbor sometimes uses it |
23:15 |
Calinou |
you let your neighbor use your wifi? O_o |
23:15 |
VanessaE |
I trust him. |
23:19 |
iqualfragile |
VanessaE: wow, bold move |
23:20 |
iqualfragile |
… well, depends actually. if you would live in germany it would be |
23:20 |
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23:20 |
iqualfragile |
because we have the so-called störerhaftung here, wihch states that the owner of the internet connection is liable for everything that happens on it |
23:21 |
VanessaE |
well there are similar "standing rules" here |
23:21 |
VanessaE |
but I don't know that this has actually been successfully tested in court and found to be true |
23:21 |
VanessaE |
though one knows not to run a TOR exit node :P |
23:21 |
iqualfragile |
in germany it definitly has, its even a law |
23:23 |
iqualfragile |
whis is totaly stupid and stops free wifi communities from developing (freifunk) |
23:23 |
Exio4 |
that is what you get for living in germany |
23:23 |
Exio4 |
people from argentina doesn't have those problems |
23:23 |
Exio4 |
\:D/ |
23:23 |
Exio4 |
i need a new trollface for irc |
23:42 |
VanessaE |
you know, it just occurred to my husband -- my new wireless card is PCIe...the old one was just plain old PCI. could that be why it came up as wlan1 instead of 0? |
23:42 |
Exio4 |
i want more PCI slots :( |
23:43 |
Exio4 |
for adding more old things to my new pc! :P |
23:46 |
iqualfragile |
Exio4: well, at least we have money here |
23:47 |
Exio4 |
how much is 1kg of <insert any food-item here> |
23:47 |
Exio4 |
or a rent |
23:47 |
Exio4 |
i'm pretty sure it is about two to four times what it is here :P |
23:47 |
Exio4 |
but well, you have better health care and shit |
23:47 |
Exio4 |
anyway, if you are bored, mine dogecoin for me! |
23:48 |
iqualfragile |
and we basicly get our colege education educated by the state |
23:48 |
iqualfragile |
Exio4: that realy depends on the food item |
23:48 |
iqualfragile |
and if its bio or not |
23:48 |
Exio4 |
i'm going to a public university too |
23:48 |
Exio4 |
the public education here is somewhat awesome versus the paid one |
23:49 |
Exio4 |
and it is most of the time; better |
23:49 |
iqualfragile |
we do not realy have private universities here |
23:49 |
iqualfragile |
well, there are some |
23:49 |
Exio4 |
we have very few |
23:49 |
iqualfragile |
but not _that_ many |
23:49 |
Exio4 |
same :P |
23:50 |
iqualfragile |
and everybody knows that they basicly give you your master for paying them money so its not really respectable |
23:50 |
Exio4 |
for being a country in latin america our shitty part is the "economics stability" |
23:50 |
Exio4 |
iqualfragile: same here! |
23:50 |
Exio4 |
there are exceptions tho |
23:50 |
Exio4 |
but most of the private unis are like that |
23:51 |
Exio4 |
even though there aren't that many :P |
23:51 |
iqualfragile |
well… on the other hand our democracy sucks |
23:51 |
Exio4 |
i can feel that too |
23:52 |
Exio4 |
we've had the same at the gob for 10 years |
23:52 |
iqualfragile |
not as hard as the british monarchy with democratic parts and not as hard as the american "democracy" |
23:52 |
iqualfragile |
but still sucks |
23:52 |
iqualfragile |
wut? |
23:52 |
Exio4 |
first it was the spouse, then first time of her, and then the second (and last) |
23:52 |
iqualfragile |
we have the so called 5%-hürde which prevents parties with less then 5% to go to the parlament |
23:53 |
iqualfragile |
which is really annoying |
23:53 |
Exio4 |
the actual president got 54% at the last elections |
23:53 |
Exio4 |
and even the ones that voted her (in my family) said they shouldn't have done that |
23:54 |
iqualfragile |
it was put in place to prevent the "weimarer verhältnisse" (in the weimarer republick there were fucktons of small parties in the parlament which slowed down decision making a lot, and we all know what that lead to -.-) |
23:54 |
iqualfragile |
but in my opinion it would be better to limit the number of parties allowed in the parlament |
23:55 |
iqualfragile |
right now its practicaly limited to 20 (as 100/5=20) but a limit of ~8-10 seems more apropriate |
23:55 |
iqualfragile |
Exio4: its realy uncommon for single parties to get more then 50% |
23:55 |
iqualfragile |
they are usualy forced to form coalitions |
23:55 |
Exio4 |
of course |
23:56 |
Exio4 |
noone gets 50% from nonwhere ;) |
23:57 |
iqualfragile |
is that 54% the percentage in the parliament, the percentage of casted votes or the percentage of people beeing allowed to vote who actually voted for them? |
23:57 |
iqualfragile |
bc in germany about 34% of people are not represented in the parliament atm, which seems to be a new low |
23:57 |
Exio4 |
the last |
23:57 |
iqualfragile |
Exio4: oh, wow, then its really a strong party |
23:58 |
Exio4 |
https://en.wikipedia.org/wiki/Peronism |