Time |
Nick |
Message |
00:00 |
FreeFull |
The default game is actually implemented as a mod |
00:00 |
|
Enke joined #minetest |
00:00 |
like2omg |
I know... I'm not ready to mod Minecraft as it is in Java, requires a huge JDK setup etc. etc. |oh? |
00:01 |
* like2omg |
used pipe character to separate thoughts (as FF's second line came in late while typing) |
00:03 |
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Enke left #minetest |
00:05 |
PilzAdam |
!dev Intro |
00:05 |
MinetestBot |
"Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for 'modifications') for the game, extending its features and adding new items." - http://dev.minetest.net/Intro |
00:05 |
PilzAdam |
^ like2omg |
00:05 |
like2omg |
hmm... I could attempt to make something like the ComputerCraft mod for Minecraft, but making a Lua interpreter in Lua.. -_- |
00:05 |
PilzAdam |
mesecons has a LuaController, that runs Lua code in-game |
00:05 |
like2omg |
lol... I don't have a preferred application for web links xD |
00:05 |
PilzAdam |
thanks to Lua's pcall() |
00:06 |
like2omg |
I could look at LuaController, but last I knew, it does not allow long-running processes |
00:07 |
like2omg |
... okay, I already forgot who were the people who posted these links long ago in IRC logs... http://z0r.de/3666 and http://z0r.de/3719 |
00:07 |
ShadowNinja |
like2omg: The forth_computer mod may also be usefull. |
00:08 |
like2omg |
... now is that a mod or ...? |
00:09 |
ShadowNinja |
like2omg: Yes, https://github.com/Novatux/forth_computer |
00:10 |
MinetestBot |
GIT: VanessaE commited to Jeija/minetest-mod-mesecons: use 'wood' group for crafting pistons, pressure plates, and noteblocks 669e3d0880 2013-11-30T16:07:12-08:00 http://git.io/LZKA9w |
00:12 |
|
john_minetest joined #minetest |
00:12 |
like2omg |
... wow I cannot read plain text *just noticed 'forth_computer "mod" ' |
00:16 |
like2omg |
ShadowNinja: wait a second... forth_computer... isn't that similar to the cryptic RedPower mod computer? |
00:17 |
specing |
Yay, finaly found a way out of that damn dungeon |
00:17 |
specing |
been stuck down there for 2h |
00:18 |
specing |
oh and I've given up on the furnace thing in 4.7 |
00:18 |
like2omg |
That's one reason why it's called a dungEON |
00:18 |
like2omg |
[/sarcam] |
00:18 |
PilzAdam |
specing, you cant play the game without the furnace properly |
00:18 |
PilzAdam |
did you follow my instructions? |
00:19 |
like2omg |
oh... my bad |
00:20 |
iqualfragile |
VanessaE: can you please make mesecons use the new swap nodes? |
00:20 |
like2omg |
and I'm losing my ability to type correctly it seems |
00:21 |
like2omg |
wow john_minetest. just... wow... |
00:21 |
VanessaE |
iqualfragile: I don't know how to do that |
00:21 |
iqualfragile |
edit mesecons/util.lua |
00:21 |
VanessaE |
well no shit ;) |
00:21 |
iqualfragile |
first function |
00:21 |
VanessaE |
I meant I don't know how to use the new function :P |
00:22 |
PilzAdam |
VanessaE, its 100% the same as set_node() |
00:22 |
iqualfragile |
https://github.com/minetest/minetest/commit/06baf05c641355ead97e9428c4455af9e8b11cef |
00:22 |
PilzAdam |
the only difference is that meta is kept, but you dont have to care in Lua about tha |
00:22 |
PilzAdam |
+t |
00:23 |
VanessaE |
this is intended to replace hacky_swap_node() also in e.g. furnaces and such? |
00:23 |
PilzAdam |
yep |
00:23 |
VanessaE |
ok |
00:23 |
VanessaE |
guess homedecor needs updated too |
00:23 |
PilzAdam |
(see pilztest or minimal) |
00:23 |
iqualfragile |
i think its allready used in furnaces |
00:23 |
VanessaE |
*groan* |
00:23 |
PilzAdam |
iqualfragile, not in mt_game yet |
00:25 |
specing |
PilzAdam: yes, it doesen't work |
00:25 |
PilzAdam |
what doesnt work? have you placed the furnace in the world yet? |
00:25 |
specing |
yes |
00:26 |
PilzAdam |
and when you rightclick it, what happens then? |
00:26 |
specing |
I pressed 'q' and saw the furnace animated |
00:26 |
specing |
nothing |
00:26 |
PilzAdam |
not q, place it with rightclick |
00:26 |
PilzAdam |
like any other block |
00:26 |
specing |
Aaaaaaaaah |
00:26 |
PilzAdam |
(pressing q means "drop" btw) |
00:27 |
VanessaE |
fixing the swap_node thing now... |
00:27 |
VanessaE |
(at least in mesecons) |
00:29 |
specing |
dem steel ingots ;) |
00:30 |
specing |
Heh, using those damn useless leaves as fuel ftw :D |
00:30 |
VanessaE |
leaves can be used to make plastic also, in homedecor.... |
00:31 |
like2omg |
Can leaves be used for decoration or do they also decay when manually placed? |
00:31 |
PilzAdam |
like2omg, they decay |
00:31 |
like2omg |
... I guess a change is needed so we can have bushes around our houses |
00:32 |
PilzAdam |
or you properly plan your leave structures |
00:32 |
like2omg |
*sigh* Minecraft, you make me envious that you are already developed and I cannot make mods on you! |
00:33 |
like2omg |
JDK -> too much ; Java -> idk how to dev. for it |
00:33 |
iqualfragile |
like2omg: wtf? |
00:33 |
iqualfragile |
can you even java? |
00:33 |
like2omg |
Closest thing is JavaScript.. and that's not Java |
00:34 |
PilzAdam |
did you just say tat JS is "close" to Java?! |
00:34 |
like2omg |
I meant: the "closest" thing I know |
00:34 |
PilzAdam |
you dont know any other programming language? |
00:35 |
like2omg |
only one which works for Minetest: Lua (thanks to ComputerCraft mod for Minecraft) |
00:35 |
like2omg |
others are Bash and Python (any others I know are very minor or worthless) |
00:35 |
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00:35 |
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Megaf_ joined #minetest |
00:35 |
like2omg |
worthless -> cannot do a thing for me |
00:36 |
iqualfragile |
VanessaE: plz upload mesecons to mmdb |
00:36 |
VanessaE |
ok forget fixing mesecons right now. I'm too tired to understand wtf I'm doing. |
00:36 |
PilzAdam |
mmdb: please download mesecons from the git repo |
00:37 |
like2omg |
PilzAdam, I'm glad I read your signature on the forum so I know if I ever call you by username, it would be "Adam" |
00:37 |
Megaf_ |
Hi all |
00:37 |
like2omg |
Hi Megaf_ |
00:37 |
* Megaf_ |
@ GhostBSD |
00:38 |
Megaf_ |
Testing this |
00:39 |
like2omg |
wow.. what a post... (If it wasn't for me getting temp. textures, I wouldn't have seen this) http://www.computercraft.info/2013/11/26/adopt-a-turtle-this-christmas/ |
00:41 |
ShadowNinja |
like2omg: Yes, eg "1 2 ADD". |
00:41 |
like2omg |
ShadowNinja: forth is too complex for me |
00:42 |
iqualfragile |
hi mushroom |
00:45 |
like2omg |
wait a second... Python is supported? |
00:46 |
ShadowNinja |
like2omg: No, there is no Python API. |
00:46 |
like2omg |
... probably the libraries in forth_computer add that |
00:46 |
ShadowNinja |
Python has nice things like classes, but it's a lot slower than Lua. |
00:47 |
like2omg |
I <3 Python... and thanks to you, now I understand why they made ComputerCraft with Lua instead of Python |
00:48 |
like2omg |
JPython / Jython I did read before that it was very slow |
00:49 |
ShadowNinja |
Well, Java's slow too... |
00:50 |
like2omg |
and Python is slow... slow + slow = more-so slow |
00:50 |
ShadowNinja |
C(++) + LuaJIT == Very fast. |
00:51 |
like2omg |
but w/o Lua, it is even faster (but that's not a path to drive down in Minetest) |
00:51 |
like2omg |
... I need to stop typing pointless chit-chat |
00:51 |
like2omg |
*rolls eyes at self* |
00:53 |
ShadowNinja |
C(++) modules are doable, but they are a lot more complicated, and therefore we wouldn't have nearly as many mods. |
00:53 |
like2omg |
and the compile-link steps are a pain when the fix is only one line |
00:54 |
sapier |
cüü modules aren't an option as they aren't portable |
00:54 |
sapier |
c++ |
00:54 |
like2omg |
I did once read in my already obsolete Python book something about programmers joking that they take a lunch break every time their program compiles "but they wern't joking" |
00:54 |
like2omg |
back when computers were slow ^ |
00:55 |
ShadowNinja |
like2omg: No, I mean seperate .sos that are loaded at runtime |
00:55 |
zat |
http://bash.org/?5301 |
00:55 |
like2omg |
.. I have no idea exactly how an ".so" works.. I'm nowhere near that good |
00:55 |
like2omg |
all I know is that it is a library |
00:56 |
ShadowNinja |
zat: Heh. |
00:56 |
zat |
kik |
00:56 |
ShadowNinja |
That's about all I knoe too. :-) |
00:56 |
like2omg |
(similar in basic idea to .dll which is for winnie the d'ohs) |
00:56 |
ShadowNinja |
know* |
00:57 |
ShadowNinja |
Heh, nice way to say it. |
00:57 |
like2omg |
wow.. zat, nice find |
00:59 |
like2omg |
I could attempt to figure out how to put it... ".so"s are like the screwdrivers and other tools needed to build a bookshelf |
00:59 |
like2omg |
without them, it cannot be done. |
00:59 |
like2omg |
[/attempt] |
01:00 |
sapier |
like2omg it's not enough to know how so works you may need to compile for each different distribution |
01:00 |
zat |
like2omg: http://tldp.org/HOWTO/Program-Library-HOWTO/dl-libraries.html |
01:01 |
zat |
brb |
01:01 |
like2omg |
-- subject switch... what should I use for making an interface that can be typed in? Or should I look at forth_computer mod? |
01:05 |
ShadowNinja |
like2omg: Look at that mod, probably textarea or imput. |
01:05 |
like2omg |
probably a big one I guess |
01:06 |
VanessaE |
hm. minetest.swap_node() doesn't preserve the facedir value that was already present? :( |
01:06 |
PilzAdam |
VanessaE, its up to you to not modify it in the node passed to the call |
01:08 |
PilzAdam |
the best way is probably: node = minetest.get_node(pos); node.name = "something:new"; minetest.swap_node(pos, node) |
01:08 |
PilzAdam |
^ that preserves the facedir |
01:08 |
VanessaE |
right. |
01:11 |
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Sokomine joined #minetest |
01:19 |
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topcyde joined #minetest |
01:19 |
VanessaE |
ok, I need testers. |
01:20 |
topcyde |
I'll guinea pig |
01:20 |
VanessaE |
https://github.com/VanessaE/minetest-mod-mesecons |
01:21 |
VanessaE |
It seems to work for me, but tell me if anything goes wrong |
01:21 |
iqualfragile |
VanessaE: testing all the way |
01:21 |
VanessaE |
iqualfragile, PilzAdam ^^^ |
01:21 |
iqualfragile |
brb witch results |
01:21 |
VanessaE |
thanks |
01:22 |
VanessaE |
there may be one or two extraneous param2= settings here or there but this should do it. |
01:24 |
iqualfragile |
VanessaE: small issue with leever, it rotates when i hit it |
01:24 |
VanessaE |
ok |
01:24 |
VanessaE |
ah, I see wht |
01:24 |
VanessaE |
why |
01:25 |
iqualfragile |
other then that everything i tested seems to work |
01:25 |
VanessaE |
fixed in git |
01:25 |
VanessaE |
(in mine) |
01:26 |
VanessaE |
(rebased and pushed to my repo) |
01:30 |
VanessaE |
so everything's good? |
01:31 |
iqualfragile |
will recheck |
01:32 |
topcyde |
I hope youre not waiting for me. I'm still learning how to install a mod. |
01:32 |
iqualfragile |
-.- its not that hard, either press the shiny install button or clone the repos in .minetest/mods |
01:33 |
VanessaE |
hm, bug in the inverter torch also.. |
01:33 |
topcyde |
I'm doing the clone method just trying to find where they go |
01:33 |
iqualfragile |
~/.minetest/mods/ |
01:34 |
iqualfragile |
unless you are on some crappy kind of os, in which case i will be unable to help |
01:34 |
VanessaE |
ah, typo. |
01:35 |
VanessaE |
typo fix pushed to my repo |
01:35 |
topcyde |
if debian is on your crappy list then you won't be of much help. |
01:35 |
VanessaE |
(you'll need to pull -f probably) |
01:35 |
iqualfragile |
no, debian is linux, linux is on the good list |
01:36 |
VanessaE |
there, that's better. |
01:36 |
iqualfragile |
my personal benchmark just spew out some results: with this changes it is about twice as fast |
01:37 |
iqualfragile |
(the benchmark consisted of me butonmashig a leever switching on a big mese-circuit |
01:37 |
iqualfragile |
) |
01:40 |
VanessaE |
iqualfragile: you got any code you can run through the LuaC's and uC's also? |
01:40 |
iqualfragile |
why would that be relevant (no i do not) |
01:41 |
VanessaE |
just to make sure they can perform a "swap" |
01:41 |
VanessaE |
uC's seem okay |
01:41 |
VanessaE |
just checked |
01:42 |
VanessaE |
ok I think this is good. |
01:42 |
VanessaE |
pushing to main |
01:42 |
VanessaE |
done |
01:42 |
PilzAdam |
http://devopsreactions.tumblr.com/post/48511362536/i-dont-need-to-test-that-what-can-possibly-go-wrong |
01:42 |
MinetestBot |
GIT: VanessaE commited to Jeija/minetest-mod-mesecons: Use minetest.swap_node() instead of mesecons' version, Minor code changes f46bc329de 2013-11-30T17:34:55-08:00 http://git.io/Uko3FA |
01:42 |
VanessaE |
PilzAdam: hahahaha |
01:43 |
iqualfragile |
PilzAdam: well, we did test that |
01:45 |
iqualfragile |
http://devopsreactions.tumblr.com/post/66862990491/openssl-ssl-verify-none |
01:45 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Fix vertical wire drops. f479dd27d5 2013-11-30T17:44:33-08:00 http://git.io/lmedEg |
01:45 |
VanessaE |
and now for my next trick, |
01:45 |
|
Uberi joined #minetest |
01:46 |
iqualfragile |
oh, btw: vertical wires seem to be a bit bugy |
01:46 |
Uberi |
iqualfragile: I just fixed them, redownload! |
01:46 |
MinetestBot |
GIT: VanessaE commited to Jeija/minetest-mod-mesecons: Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons 3105ae7084 2013-11-30T17:45:38-08:00 http://git.io/jCoIRw |
01:46 |
MinetestBot |
GIT: VanessaE commited to Jeija/minetest-mod-mesecons: Remove "disabled" blinkyplant from inventory f12206acc6 2013-11-30T17:45:10-08:00 http://git.io/SCkb9g |
01:46 |
iqualfragile |
not as in drop but more as in to not conduct when they should |
01:47 |
iqualfragile |
usualy fixed by replacing the lowest vertical mese |
01:47 |
Uberi |
hmmm yeah I noticed that sometiems too |
01:47 |
Uberi |
can't get a good reproducible test case though |
01:47 |
VanessaE |
I've had that happen sometimes |
01:48 |
VanessaE |
I've even exploited it once or twice to get a vertical mesecon to feed power into a vertical stack of mese blocks :D |
01:48 |
Uberi |
:O |
01:50 |
VanessaE |
(I was never able to reproduce it again after that, either) |
01:52 |
Uberi |
is everyone OK with the idea of lightstone being lightable from below? |
01:52 |
VanessaE |
sure |
01:54 |
PilzAdam |
bye |
01:55 |
VanessaE |
which reminds me, I need to make pipeworks accept power to a pump from above |
01:55 |
topcyde |
VanessaE: Great I got it to work. Now what do I do? |
01:56 |
VanessaE |
topcyde: make sure you have the very latest mesecons - as in less than 5 minutes old from right now |
01:56 |
iqualfragile |
topcyde: clap onehanded |
01:56 |
VanessaE |
and just play with it |
01:56 |
VanessaE |
build circuits, see if anything breaks or acts weird |
01:56 |
topcyde |
iqualfragile: las time i did that I slapped myself in the face |
01:58 |
topcyde |
I pulled after the last Minetestbot post, is that accurate? |
01:58 |
VanessaE |
sure |
01:59 |
VanessaE |
might wanna pull again after uberi puts his next change through (btw, Uberi good to see you're around again... you've been a bit quiet lately) |
01:59 |
iqualfragile |
VanessaE: i generaly try to advoid using contolers they make life to easy |
01:59 |
iqualfragile |
additionaly you can not just see what they do just by looking at them |
02:00 |
Uberi |
VanessaE: yeah been super busy at uni |
02:00 |
VanessaE |
iqualfragile: I avoid them for a totally different reason: in real life hardware hacking, you try to choose the simplest component that'll get the job done - why use a 7400 if all you need is one transistor, etc. Lua/microcontrollers seem like overkill when all you need is a clock or a NOT gate |
02:01 |
Megaf_ |
Bye all |
02:01 |
VanessaE |
er..bye |
02:02 |
Sokomine |
hm, i built an airlock with mesecons/microprocessor once (that was before luacontroller). in general, i prefer more compact circuits in mt environments. it might be fun to emulate a complex circuit in mesecons...but...most of the time, something more compact works better because that needs less overhead in emulation |
02:04 |
VanessaE |
Sokomine: yeah, that's the downside of my philosophy. :-/ |
02:04 |
VanessaE |
a LuaC probably takes more code to emulate than a NOT gate, but I suppose after a few gates, a LuaC becomes computationally more attractive. |
02:04 |
Uberi |
aw geez is my MT outdated already |
02:05 |
Sokomine |
*nod* it depends on what you plan to do. if a not gate achieves what is needed...why not |
02:05 |
VanessaE |
oh ffs, I didn't realize the swap_node() thing was so new |
02:05 |
VanessaE |
oh well |
02:05 |
VanessaE |
I thought that had gone in ages ago |
02:06 |
VanessaE |
Sokomine: don't you mean "why not NOT"? ;) |
02:06 |
Sokomine |
uberi: there seem to be a lot of changes recently :-) i just compiled myshelf. right now i'm trying freeminer. i'm curious as to what's diffrent there and how this mapgen and weather everybody was talking about actually works |
02:06 |
Uberi |
we'd better add a compat shim for now |
02:06 |
VanessaE |
Uberi: yah, good idea |
02:06 |
* Sokomine |
adds a second not gate to the first one :-) |
02:06 |
hmmmm |
and I'm just about to add a new schematic file version |
02:06 |
hmmmm |
hahaha |
02:07 |
Sokomine |
it probably gets a bit...too low level once you start building flipflops with nodes :-) |
02:07 |
VanessaE |
Uberi: can you get that please? |
02:07 |
Uberi |
of course, just testing lightstone stuff |
02:07 |
Sokomine |
a new schematic file version? what will it do? what will be diffrent? |
02:07 |
* Sokomine |
looks curious |
02:07 |
Uberi |
what conducts power upwards again? |
02:07 |
hmmmm |
vertical slice skips |
02:08 |
Sokomine |
what does that mean, hmmm? |
02:08 |
hmmmm |
you specify the y coordinates of slices that you would like to have a probability |
02:08 |
Sokomine |
ah. hm. that might be useful for some things that actually are decorations |
02:08 |
hmmmm |
yup |
02:08 |
hmmmm |
you'll see |
02:09 |
VanessaE |
the only things I know of that conduct upwards are mese blocks and vertical wires |
02:09 |
hmmmm |
it'll make trees variable height |
02:09 |
VanessaE |
(other than stacked-up horizontal wires) |
02:10 |
Sokomine |
yes. trees are something that comes to mind there. i didn't look too close at how realtest generates it trees...but they seem less...varied in shape than those in moretrees. guess that could be done with a schematic if a fitting one could be created |
02:10 |
hmmmm |
moretrees is completely different |
02:10 |
Sokomine |
but more important is getting my lumberjacks to work again. they need to be thaught about schematics - now that 0.4.8 is out |
02:11 |
sapier |
!up spaceworld.no-ip.org 30000 |
02:11 |
MinetestBot |
spaceworld.no-ip.org:30000 is up (460ms) |
02:11 |
sapier |
if you want to stresstest upcoming mobf join that server ;-) |
02:12 |
Uberi |
oh right MESE blocks conduct upwards |
02:12 |
like2omg |
sapier, what is the tast? |
02:12 |
like2omg |
task * |
02:12 |
Sokomine |
sapier: do you know the landrush server? that one seems to test freeminer - along with mobf. i'm just connecting right now and want to look how it's like |
02:13 |
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02:15 |
Sokomine |
hmm. wonder if sharing cache between mt and freeminer might work? they still ought to be similar enough? |
02:16 |
Uberi |
bug report: add_node(pos, {name={0}}) crashes server with no error message |
02:16 |
Enke |
They are very similar, however it just doesn't seem like that would work. To me, anyway. |
02:17 |
Enke |
They are still similar enough that almost all minetest mods work on freeminer without any problem |
02:17 |
Uberi |
freeminer.net? |
02:17 |
Enke |
https://freeminer.net |
02:18 |
Sokomine |
still not connected due to media data not yet transfered |
02:20 |
iqualfragile |
i think minetest 0.4.9 will be a great release |
02:21 |
sapier |
not sure could be a buggy release too ;-) |
02:21 |
Sokomine |
oh, 0.4.8 is pretty great already |
02:22 |
Enke |
Yeah. |
02:23 |
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02:24 |
iqualfragile |
yeah, but the async http changes were merged a bit too late |
02:28 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Compat shim for minetest.swap_node, lightstone conducts from the bottom. b4654cedb7 2013-11-30T18:23:58-08:00 http://git.io/KkFjuA |
02:29 |
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02:33 |
ShadowNinja |
Uberi: Your shim adds minetest.swap_node, you should use a seperate function, eg mesecons.swap_node. |
02:34 |
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02:35 |
Uberi |
ShadowNinja: would adding swap_node cause any issues? |
02:35 |
Uberi |
it behaves identically to the currently implemented one |
02:36 |
ShadowNinja |
Uberi: Hmmm, still seems better to do things like that in a seperate function. |
02:37 |
ShadowNinja |
Uberi: And you should remove your minetest.formspec_escape shim if you haven't doneso already. |
02:37 |
Uberi |
oh is that still in there? |
02:38 |
* Enke |
made a water-source generator on ShadowServer. |
02:39 |
Uberi |
anyways I'll make both of those changes now |
02:40 |
Susurrus |
Are lava blocks supposed to turn to stone when sharing a corner with water in minetest_game? |
02:40 |
Enke |
Susurrus: AFAIK, yes. |
02:40 |
Uberi |
yep, lava cooling |
02:45 |
ShadowNinja |
Susurrus: That's what they do, although they really shouldn't. |
02:45 |
Enke |
makes greifing easier... ShadowNinja and I should know. |
02:46 |
ShadowNinja |
Yes... I disabled that particular "feature". |
02:46 |
Enke |
Good. |
02:48 |
like2omg |
water and lava sharing a corner... I forgot which exact mod it was but the one that has a block that produces energy with lava and water in nodes touching the block had a major effect on the amount of energy output it can produce |
02:48 |
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02:48 |
like2omg |
since it cannot have all four sides in use, it was reduced to 50% maximum output due to it |
02:49 |
Susurrus |
Yeah, technic. |
02:49 |
* Enke |
is afk |
02:50 |
Susurrus |
Didn't even realize it was only running at 25% right now. |
02:50 |
Susurrus |
@ShadowNinja: Lava and water shouldn't interact diagonally? |
02:50 |
like2omg |
... Is there a function in Minetest's Lua API or just Lua that can take a path string and remove all ".."s that would go below a root dir when the root dir is prepended to the start? |
02:51 |
* Enke |
is back |
02:53 |
like2omg |
was wondering for a way to have some form of file saving with what I'm wanting to make (can't give out due to copyrights on code) that accepts arbitrary user input for a filename |
02:54 |
like2omg |
I doubt any server owner wants their system taken over by someone who knows how to use .. multiple times and put something in $HOME/bin |
03:07 |
Enke |
Currently injecting bacon... |
03:08 |
kahrl |
like2omg: there is RemoveRelativePathComponents but it's not exposed to lua |
03:08 |
Susurrus |
Does the serverlist crash minetest in .4.8 for anyone else? |
03:09 |
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03:09 |
Enke |
Susurrus: No |
03:09 |
Susurrus |
I guess I should built HEAD and see if it still happens. |
03:14 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Update code to standards of Minetest 0.4.8. 16b4b79c51 2013-11-30T19:13:00-08:00 http://git.io/fL2CXw |
03:18 |
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03:21 |
VanessaE |
Uberi: wow |
03:22 |
Uberi |
did I break something horribly? |
03:22 |
VanessaE |
nope |
03:22 |
Uberi |
I forgot to test :/ |
03:22 |
VanessaE |
oh, did you add that compat shim? |
03:22 |
Uberi |
hmm? yeah, and removed the old formspec_escape thing |
03:22 |
VanessaE |
the wow was the size of the change :) |
03:23 |
Uberi |
are there any moon-surface-like games for MT? |
03:23 |
VanessaE |
paramat has an asteroids sort of mod |
03:23 |
Uberi |
I'm thinking floatlands + superjump |
03:24 |
Uberi |
jumping 15 blocks at a time is ridiculously fun |
03:25 |
Enke |
I know that the Nyan server has a fun gravity setting. |
03:33 |
VanessaE |
and...the community goes dead for the night. |
03:33 |
Enke |
Yep. |
03:42 |
Uberi |
hmm, what are valid settings in game.conf? |
03:43 |
Enke |
IDK, I just wanna talk... |
03:44 |
VanessaE |
er |
03:44 |
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03:44 |
VanessaE |
Uberi: all I ever knew to put there was name = <description> :P |
03:45 |
Enke |
hmm. game.conf has a name usually. |
03:45 |
VanessaE |
all four games I have here, have exactly that one line |
03:45 |
Uberi |
sigh, time to dig through the source |
03:46 |
VanessaE |
make that 5, counting minima.. |
03:46 |
VanessaE |
minimal*\ |
03:46 |
Enke |
Yeah. |
03:47 |
Uberi |
so apparently it only supports the name setting |
03:47 |
Enke |
I think that's all it does. |
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03:59 |
Susurrus |
https://github.com/minetest-technic/technic/pull/108 |
03:59 |
Susurrus |
Whoops, wrong chat. |
04:01 |
Uberi |
does anyone have a working floatlands configuration? |
04:01 |
VanessaE |
nope |
04:03 |
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04:03 |
iqualfragile |
night |
04:04 |
Enke |
What about it? |
04:04 |
Uberi |
can't make floatlands work correctly for some reason |
04:04 |
Enke |
What's the problem with it? |
04:05 |
Uberi |
no floatlands appear despite selecting indev mapgen and teleporting way up to 15000 |
04:06 |
Enke |
Huh. |
04:06 |
Enke |
I assume you tried loading a good many chunks, right. |
04:06 |
Uberi |
yep, flew around everywhere |
04:08 |
Uberi |
ah there we go, much better |
04:08 |
Enke |
oh, did it start working? |
04:09 |
Enke |
Uberi: did the chunks just have to load? |
04:10 |
Uberi |
nah, I had mg_flags set to flat |
04:11 |
Enke |
Ah. I noticed on mine that it took about a minute to load. |
04:13 |
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04:29 |
hmmmm |
what if I do a minecraft-like sort of gameplayish change to dungeons |
04:30 |
VanessaE |
how's that? |
04:30 |
hmmmm |
if in v6, change the blocks based on whether it's in a desert biome or regular biome |
04:30 |
hmmmm |
i mean a change that doesn't really have much technical merit to it but is more in line with what players would look forward to |
04:31 |
VanessaE |
[obama-not-bad.png] |
04:31 |
VanessaE |
the question then is, change them to what? |
04:31 |
hmmmm |
sandstone brick |
04:31 |
VanessaE |
you're welcome to borrow some of the other mossy objects from gloopblocks if you want |
04:31 |
hmmmm |
moss doesn't really have a place in deserts |
04:31 |
VanessaE |
tue |
04:31 |
VanessaE |
true |
04:32 |
VanessaE |
I assumed there would be other biomes besides deserts |
04:32 |
hmmmm |
hmmm |
04:32 |
hmmmm |
I'm talking about v6 |
04:32 |
VanessaE |
in which case, how about desert cobble from menche's desert uses mod? |
04:32 |
VanessaE |
right, right. brain-o |
04:32 |
hmmmm |
you know, I was doing some testing for things in v6 and I modified just the spread factors for terrain only |
04:32 |
hmmmm |
basically doubled everything |
04:32 |
VanessaE |
yeah? |
04:33 |
hmmmm |
it's incredible how much nicer it looks (i.e. not "insane" and actually somewhat natural and yet playable) |
04:33 |
hmmmm |
also more realistic |
04:33 |
VanessaE |
ssshhhhh... that word is taboo around here ;) |
04:34 |
hmmmm |
you know, especially for what it is, mapgen v6 is excellent |
04:34 |
VanessaE |
yes |
04:34 |
VanessaE |
I miss some of the epic mountains that v5 could do, but that'll come in time |
04:35 |
hmmmm |
the base terrain algorithm obviously took a lot of time to fine-tune and it produces excellent features that are hard to replicate |
04:35 |
hmmmm |
i actually considered stealing it for v7 and just tacking on my 3d terrain onto it |
04:36 |
VanessaE |
you know, I still haven't tried out any of these newer mapgens, except nore's |
04:36 |
hmmmm |
eh |
04:36 |
hmmmm |
my guess is they're all approximately the same in that they have a couple neat tricks and that's all |
04:37 |
hmmmm |
it's extremely hard to make a genuinely good mapgen |
04:38 |
VanessaE |
yeah, so Ive gathered. you've fought it out with v7 for a while now |
04:38 |
hmmmm |
i feel like i ought to focus on getting very good 2d terrain first |
04:39 |
VanessaE |
well I had some suggestions to that end, but I guess they didn't work out |
04:40 |
hmmmm |
so if I improve the 2d terrain to have a more v6-like feel that'll be great, and then I already have a much better 3d algorithm in place |
04:40 |
hmmmm |
and then for the "crazy" mountains I can tack on yet another 3d noise that's much rarer and modulated by 2d |
04:40 |
hmmmm |
rivers, i still don't know how I'm going to do those right |
04:40 |
hmmmm |
and then of course all of this gets postprocessed by a low-pass filter |
04:41 |
VanessaE |
well one problem the mapgen has, and I guess you can't solve this with multiple layers of perlin, is that it's the same damn thing everywhere |
04:41 |
hmmmm |
by 'the mapgen' you mean all mapgens in general, or v7? |
04:41 |
VanessaE |
in v6. I mean, you choose any random ~500x500 section of map, and what do you have? water, deserts, beach, grassy areas sorta scattered randomly. |
04:42 |
hmmmm |
I totally get what you mean by the randomly scattered bit and you can improve it a lot by doubling the spread factors |
04:42 |
hmmmm |
deserts could get toned down as well |
04:43 |
VanessaE |
there's no real geography to the map... deserts could be more prevalent near the southern end of the, icy/snowy biomes to the north, that sorta thing |
04:43 |
hmmmm |
the settings I have it at right now, you can see the terrain 'doing' certain things that isn't just a random mess like it is by default |
04:43 |
VanessaE |
east-to-west could help determine how much water is to be found |
04:43 |
VanessaE |
simple linear or log scales |
04:43 |
kahrl |
I think this is why the Large Biomes option was added to minecraft at some point |
04:43 |
hmmmm |
yes |
04:44 |
hmmmm |
the problem I have with varying general mapgen trends based on coordinates is that you can know where to go to expect certain features |
04:44 |
hmmmm |
that's not good. it's supposed to be random |
04:44 |
hmmmm |
so if you want "real" geography to a map, the biomes and features in general just need to be much larger |
04:44 |
hmmmm |
which is what i tried with v7 the last attempt! but everything becamse "too massive" feeling |
04:45 |
VanessaE |
well sure, but the same thing is true on any planet, really. since we're modeling earth here, that's why I went with that idea. |
04:45 |
VanessaE |
(well any planet that has something akin to a living, breathing biosphere) |
04:45 |
hmmmm |
I was definitely thinking it might be a good idea to add a short ramp to turn land into ocean toward the edges so it'd be like the entire thing was just a very large island |
04:46 |
VanessaE |
that's a good idea |
04:46 |
hmmmm |
that starts at around 30000 +- or so |
04:46 |
hmmmm |
shrug |
04:46 |
VanessaE |
and it would make it easier to do that wraparound feature some people wanted. |
04:46 |
hmmmm |
minecraft did this for a while |
04:46 |
hmmmm |
except with much shorter maps so you can have an island map and a full land map etc. |
04:46 |
hmmmm |
oh.... the wraparound feature is basically a no-go |
04:47 |
hmmmm |
it's just too technically difficult |
04:47 |
hmmmm |
it's one of those things that would be neat but are totally not worth the effort to make it work acceptably |
04:47 |
VanessaE |
well that's not important right now... |
04:48 |
VanessaE |
the issue is making the mapgen...well...less homogeneous. |
04:48 |
hmmmm |
the only way you can do that is by adding layers of 2d with larger spread factors |
04:48 |
hmmmm |
modulating different features and prevalence of feature sets even based off of those |
04:48 |
hmmmm |
we try to do that already to a limited extent |
04:49 |
hmmmm |
it could be taken a step further though |
04:50 |
VanessaE |
the other thing that is just...fucking...irritating, is not being able to find nice tall mountains anywhere |
04:51 |
VanessaE |
but I guess yu addressed that |
04:51 |
VanessaE |
you* |
04:51 |
hmmmm |
i think many of these complaints could be solved by increasing the spread factors on certain noises |
04:52 |
VanessaE |
perhaps, but there's pretty much nothing that ever exceeds +40m or so |
04:52 |
hmmmm |
for v6, you'd need to increase the scale as well since it'd cap out at 40 |
04:52 |
VanessaE |
right |
04:52 |
hmmmm |
but you wouldn't really want that because it has dirt problems around the chunk boundary that I tried to solve and partially failed at too |
04:52 |
hmmmm |
+48 |
04:53 |
VanessaE |
you mean those trenches we used to get every 80 or so nodes? |
04:53 |
hmmmm |
no |
04:53 |
hmmmm |
what i'm talking about is pieces of very high terrain just having no dirt |
04:54 |
VanessaE |
ah |
04:54 |
hmmmm |
there's a reason for that, and you don't hardly ever see it with v6 because nothing gets that tall |
04:54 |
hmmmm |
with v7 i have approximately the same problem but it's very noticable because mountains are higher |
04:55 |
VanessaE |
hm |
04:55 |
VanessaE |
I guess paramat figured out ways around stuff like that :) |
04:56 |
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04:58 |
VanessaE |
at any rate, I'm sure you'll figure it out |
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05:13 |
Sokomine |
hmm (just general hmming :-)) - with all these nice mapgens, there seems to be less place for people to build... |
05:14 |
Sokomine |
i find that undergrowth mod and what the eden game tries to accomplish extremly nice. nature looks just fine with that |
05:15 |
Sokomine |
but...the drawback is that it's not really that optimal for servers. plain, flat boring pieces of land invite players to put their creations on it. if the territory is already very detailed, natural and nice, there's too much time spent exploring :-) |
05:15 |
VanessaE |
haha |
05:15 |
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05:15 |
VanessaE |
well you know, there IS a reason the game provides multiple tools....clear some ground and build :) |
05:17 |
Sokomine |
oh...but...digging all that nice vegetation? :-) |
05:18 |
VanessaE |
re-plant? |
05:18 |
Sokomine |
sounds like a good idea :-) |
05:18 |
Sokomine |
hmm said already earlier that v7 is intended to have some flat areas for building as well |
05:19 |
Sokomine |
as for the landscape repeating...that's kind of inevitable. and i think it's mostly ok...perhaps if you want a special map for a server, it could be changed |
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06:24 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Add schematic Y-slice probability support 2fb420f1f2 2013-11-30T22:23:39-08:00 http://git.io/Zw8taw |
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06:26 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Add schematic Y-slice probability support 20e3d550fa 2013-11-30T22:24:59-08:00 http://git.io/jOU3eA |
06:40 |
reactor |
OldCoder: ! |
06:40 |
reactor |
I'm gonna draw a building today. |
06:40 |
reactor |
What I'm thinking now is. |
06:41 |
reactor |
Why don't we change nature blocks back to nature blocks and use moreblocks or something for buildings? |
06:41 |
reactor |
That would be more realistic. |
06:43 |
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07:37 |
VanessaE |
sleep? bah, why do I even try. |
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08:56 |
kirby |
=w= |
09:00 |
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09:01 |
reactor |
? |
09:01 |
VanessaE |
meow? |
09:03 |
reactor |
bark! |
09:04 |
VanessaE |
heh |
09:13 |
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09:16 |
reactor |
VanessaE: who is making the cars mod? |
09:16 |
VanessaE |
webdesigner97 I think |
09:16 |
VanessaE |
though idk who made the moderls |
09:16 |
VanessaE |
models* |
09:16 |
reactor |
mk |
09:16 |
reactor |
What format are those models? |
09:17 |
VanessaE |
originally I think they were .blend |
09:17 |
VanessaE |
probably .x by the time they got into the mod though |
09:17 |
* VanessaE |
looks |
09:18 |
reactor |
hmm |
09:18 |
VanessaE |
hm, not in the streets mod yet? |
09:18 |
reactor |
idk |
09:18 |
reactor |
I have a feature suggestion for that mod. |
09:18 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=113512 |
09:18 |
VanessaE |
here's a start anyway |
09:19 |
VanessaE |
go figure, mr. ragequit made a mod out of it. |
09:20 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=7407/ |
09:20 |
VanessaE |
there's this one also |
09:20 |
VanessaE |
https://github.com/webdesigner97/cars |
09:21 |
VanessaE |
and that one |
09:21 |
VanessaE |
I believe the all use the same base model |
09:21 |
VanessaE |
(Ford-Lincoln-Mercury? ;) ) |
09:21 |
reactor |
Looks like the models are text files. |
09:22 |
VanessaE |
.x format then |
09:23 |
reactor |
yep |
09:23 |
reactor |
so I think what the mod lacks is a coach bus, for showing people around big maps. |
09:23 |
reactor |
http://upload.wikimedia.org/wikipedia/commons/f/fb/Ikarus_250_B%C3%A9k%C3%A9scsaba.jpg |
09:24 |
reactor |
This one is rectangular enough |
09:24 |
VanessaE |
nice idea |
09:24 |
sapier |
I keep on suggesting avoiding .x format ... it's a terrible waste of memory and download capacity |
09:25 |
VanessaE |
sapier: well irrlicht supports a bunch of other formats right? |
09:25 |
VanessaE |
is it not just a matter of simply using a different format? |
09:25 |
sapier |
imho b3d is best to use but almost everything else is better then .x |
09:25 |
VanessaE |
sapier: why not push for a mass conversion of everything to .b3d? |
09:26 |
VanessaE |
I mean for example, pull requests against minetest_game, stu'd wield3d and armor mods, those car mods, etc |
09:26 |
VanessaE |
stu's* |
09:26 |
sapier |
becaus it's benefits have been to much to ignore 1) file size often 1/10 2) way less errors for animations 3) irrlicht integration |
09:27 |
VanessaE |
nonono |
09:27 |
VanessaE |
I'm saying you should do this |
09:27 |
VanessaE |
if it's that good, you should make pull requests et.al |
09:27 |
VanessaE |
et al* |
09:27 |
VanessaE |
get people to use it |
09:27 |
VanessaE |
start with minetest_game |
09:27 |
VanessaE |
do you do this in MOBF? :) |
09:28 |
sapier |
I did ... but ppl ignore benefits as long as they aren't critical ... reducing size of a single model from 100 kb to 10 kb isn't a big deal ... doing this for 20 is .... and the more complex an animation is the larger gain from b3d |
09:29 |
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09:29 |
VanessaE |
keep trying? |
09:29 |
sapier |
that's what I just did ;-) |
09:29 |
VanessaE |
maybe you can get stu's split-limb model put into minetest_game then? |
09:29 |
VanessaE |
surely in .b3d format it'll be smaller than the current .x model |
09:30 |
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09:30 |
reactor |
Split limb? |
09:30 |
sapier |
what is split-limb? do we have the original blender file? |
09:30 |
reactor |
Decapitation and such? |
09:30 |
VanessaE |
(it'll need to be converted - I think the original .blend is available yes) |
09:30 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=86858#p86858 |
09:30 |
VanessaE |
this |
09:31 |
sapier |
that's the one and only issue with b3d you always have to keep the blender file |
09:31 |
VanessaE |
(except I use the wield3d variation) |
09:32 |
VanessaE |
ah, yes here's the original .blend all right |
09:32 |
VanessaE |
at least in the zip I have here. |
09:35 |
sapier |
character.b3d is 139 kb --> 461kb .x ... ok not exactly 1/10 but still a huge difference |
09:36 |
VanessaE |
how does that compare to the original model file? |
09:37 |
sapier |
original .x file is 296 kb |
09:37 |
VanessaE |
I've been using the wield3d version for months now and it generally works fine. push the standard ^^^ one to minetest_game. :) |
09:37 |
sapier |
what's difference between wield 3d and non wield3d? |
09:37 |
VanessaE |
wield3d shows the item you're holding, as an attached entity |
09:38 |
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09:38 |
VanessaE |
(but it's glitchy) |
09:38 |
VanessaE |
(the attached entity doesn't always attach properly) |
09:38 |
VanessaE |
(but the model works flawlessly) |
09:38 |
sapier |
no idea how this is done ;-) |
09:39 |
VanessaE |
just use the non-wield3d one I pointed you to. |
09:39 |
VanessaE |
it works the same as the standard model. |
09:39 |
VanessaE |
drop-in replacement. |
09:40 |
VanessaE |
(insert half a dozen other phrases to try to convince you to use it ;) ) |
09:40 |
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09:40 |
sapier |
ok |
09:41 |
sapier |
you don't have to convince me I prefere b3d anyway ... mobf would be 50mb instead of 8.5 if I didn't |
09:41 |
VanessaE |
heh |
09:41 |
VanessaE |
ok so push that fucker to minetest_game and damn the torpedoes ;) |
09:42 |
VanessaE |
(MOBF is 8.5MB? O_O; ) |
09:42 |
sapier |
yes ... quite some time now ... and adding aspermints new mobs to 2.4 will most likely hit 10mb |
09:43 |
VanessaE |
Sokomine keeps trying to convince me to install it on my servers :) |
09:43 |
VanessaE |
frankly the complexity thereof ... kinda spooks me a bit :) |
09:43 |
VanessaE |
my whole game is only 35 MB or some such :) |
09:44 |
sapier |
maybe as of 2.2 you can do this ... I added cpu quotas to almost all major cpu hogs this way lag is dramaticaly reduced ... at cost of more absolute time to do non critical things |
09:44 |
sapier |
as of 2.3 of course |
09:45 |
VanessaE |
I'll wait for 2.4 for the new models to go in |
09:45 |
VanessaE |
did you ever manage to get any really smooth-looking models to rival the old 2d sprites you used to have? |
09:45 |
VanessaE |
(I remember the cows and deer really looked good as 2d sprites, save for their obvious limitations) |
09:45 |
sapier |
have a look its 20 mobs right now every mob is about 200-500 kb and some mob mods contain more then one mob |
09:46 |
specing |
Is there a map of some sort inside minestest? |
09:46 |
specing |
Im lost |
09:46 |
sapier |
aspermints models are great but they're 2.4 ... if you prefere sm models I guess it's not a big deal to replace them |
09:47 |
VanessaE |
specing: not as such, but there is a "gps" mod I think, which sorta does that |
09:47 |
VanessaE |
and there's an overview mapper you can run separately |
09:47 |
sapier |
there's a mod providing a map specing ... bit that one isn't exactly easy to install |
09:47 |
VanessaE |
many server operators have such on their forum topics |
09:48 |
sapier |
and vanessaE if you prefere 2D mobs mobf still supports 2d mode (for most mobs) |
09:48 |
VanessaE |
the problem, specing, is that there's no in-built function in the client to cache the received map data so that it could quickly throw together a pop-up map, so it falls on server-side mods to do it. |
09:49 |
VanessaE |
sapier: oh, no. I don't. I just meant the old imagery looks nice. switching to boxy models kinda loses some of that elegance. |
09:52 |
sapier |
yea I know ... rinoux did great work with those 2d textures ... sadly there wasn't one to create 3d models ... and I'm not very skilled in arts ;-) |
09:55 |
pitriss |
about map, mapp mod is working fine.. bit slow but working fone |
09:55 |
pitriss |
*fine |
09:56 |
sapier |
the big problem with map mod is it's only reloading map on server restart ... that's ... suboptimal ;-) |
09:59 |
pitriss |
sapier: ermm i think mapp mod calculate it just when you use it |
10:00 |
sapier |
are you sure? I haven't tried it for a while |
10:01 |
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10:01 |
pitriss |
I can try it.. wait sec.. I will log on our server |
10:03 |
pitriss |
yep, I'm sure now.. it is actual map on every use.. |
10:06 |
sapier |
great :-) thanks I didn't know about this yet |
10:25 |
nore |
!tell RealBadAngel could you tell me if forth computer works now, and if you were able to use it? |
10:25 |
MinetestBot |
nore: I'll pass that on when RealBadAngel is around |
10:27 |
reactor |
? |
10:28 |
nore |
? |
10:28 |
nore |
reactor, what? |
10:31 |
nore |
reactor? |
10:31 |
reactor |
? |
10:31 |
nore |
why did you say "?" |
10:32 |
reactor |
I did. |
10:32 |
nore |
that's not an answer... |
10:32 |
reactor |
That is interesting. Please continue. |
10:33 |
nore |
??? |
10:33 |
VanessaE |
someone's running Eliza-bot again :) |
10:33 |
reactor |
I am not a robot. |
10:33 |
nore |
VanessaE, what's that? |
10:34 |
VanessaE |
it's an ancient program from the 80's that mimicks the apperance of AI. |
10:34 |
VanessaE |
sort of a psychiatrist program |
10:34 |
VanessaE |
totally simplistic :) |
10:35 |
nore |
ok... |
10:35 |
reactor |
Do you say "OK" much? |
10:37 |
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10:37 |
reactor |
31NAAB2G3: ohai Jordach |
10:37 |
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10:48 |
reactor |
When is Worldedit gonna support facedir change with rotation? |
10:48 |
reactor |
Having to replace all stairs and slabs manually in large buildings is unaffordable. |
10:49 |
VanessaE |
//orient |
10:50 |
reactor |
Oh. |
10:50 |
reactor |
//rotate y 90, then //orient 90? |
10:50 |
reactor |
ty |
10:51 |
VanessaE |
I think so |
10:51 |
VanessaE |
been a while since I used it last. |
10:57 |
reactor |
Yay, I can start replacing buildings then. |
10:59 |
VanessaE |
cool :) |
10:59 |
VanessaE |
bbl |
10:59 |
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11:00 |
reactor |
See you! |
11:06 |
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11:34 |
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11:37 |
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11:39 |
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11:44 |
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11:44 |
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11:47 |
markveidemanis |
HellO" |
11:47 |
markveidemanis |
! |
11:48 |
hoodedice |
Jordach |
11:48 |
hoodedice |
What was up with that weird nick? |
11:48 |
hoodedice |
And yo markveidemanis |
11:48 |
Jordach |
hoodedice, * 043 31NAAB2G3 Nick collision, forcing nick change to your unique ID |
11:49 |
hoodedice |
*IRC* |
11:49 |
reactor |
It's not *IRC* |
11:49 |
reactor |
It's some asshole taking his nick. |
11:49 |
reactor |
markveidemanis: EHLO |
11:50 |
hoodedice |
That's what |
11:50 |
hoodedice |
You can't even reserve your darn Uname |
11:50 |
Jordach |
reactor, hoodedice: i started quassel twice |
11:50 |
hoodedice |
*Humans* |
11:50 |
reactor |
Yeah. |
11:51 |
reactor |
hoodedice: what's the problem? Write a fork of ircd that does. |
11:51 |
reactor |
I would like to see that feature, personally. |
11:51 |
reactor |
Should free us of the need for IRC service bots. |
11:51 |
reactor |
Because IRC services are a workaround for the inherent problems of ircd. |
11:52 |
hoodedice |
Ah, but I don't want that feature because it is not "IRC-y" |
11:52 |
hoodedice |
And it will make IRC laggy too |
11:52 |
hoodedice |
*Minetest Developers* |
11:55 |
hoodedice |
paramat: Sir, you are a genius |
11:58 |
specing |
How does one dry out a huge volume of water? |
11:59 |
specing |
I've made a small dam (around 20 blocks in two lines) and all the water disappeared |
11:59 |
specing |
but when I make a huge dam (hundreds of blocks in 4 lines), it doesen't dissappear |
12:01 |
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12:01 |
specing |
the first dam was made after water started gushing in |
12:01 |
specing |
when mining clay |
12:01 |
PilzAdam |
Hello everyone! |
12:01 |
specing |
since it dissappeared, I decided I could dam the entire lagoon |
12:04 |
hoodedice |
YO PilzAdam |
12:05 |
hoodedice |
If there is very little water, blocking the source will dry it out |
12:05 |
specing |
But there is no option for drying out large volumes of water? |
12:05 |
hoodedice |
If there is a lot of it, the entire water body is the source and you have to remove all sources |
12:05 |
specing |
:( |
12:06 |
specing |
what is the most efficient way of doing that? |
12:06 |
specing |
build in it? |
12:06 |
hoodedice |
worldediting |
12:06 |
hoodedice |
use world edit to select a cuboidal region that contains the water |
12:07 |
hoodedice |
then set water to air |
12:07 |
hoodedice |
I don't remember the exact method, but that is pretty much of the theory |
12:08 |
PilzAdam |
specing, do you have the finite liquid option enabled? |
12:09 |
specing |
no |
12:09 |
specing |
will it work if I enable it? |
12:09 |
specing |
wouldn't be cool if the sun removed on layer of water during the day? |
12:10 |
specing |
one* |
12:10 |
hoodedice |
Haha |
12:10 |
hoodedice |
Too realistic. |
12:10 |
specing |
:( |
12:10 |
hoodedice |
Actually, too laggy |
12:10 |
PilzAdam |
specing, good, finite liquids arent really usable currently IMO |
12:10 |
hoodedice |
They are good with some value tuined to 0.2 |
12:11 |
hoodedice |
I forgot whicg one |
12:11 |
hoodedice |
what was the creenshot button again? |
12:11 |
PilzAdam |
F12 |
12:11 |
Jordach |
F12 |
12:11 |
hoodedice |
Ah got it |
12:12 |
hoodedice |
Thanks anyway |
12:12 |
PilzAdam |
hai Jordach |
12:12 |
Jordach |
PilzAdam, first time you've actually said hello to me :P |
12:13 |
PilzAdam |
Jordach, I say "Hello everyone" every day |
12:13 |
PilzAdam |
"everyone" includes you ;-) |
12:13 |
Jordach |
/nick everyone |
12:15 |
Jordach |
...problem solved |
12:16 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=120349#p120349 |
12:16 |
hoodedice |
Enjoy |
12:16 |
specing |
bad link? |
12:17 |
Jordach |
PilzAdam, that's identical to tapping the table twice and saying "Tag" |
12:17 |
hoodedice |
You have to be logged into the forums |
12:17 |
PilzAdam |
specing, you need to be loged in to view the offtopic section |
12:17 |
specing |
:S |
12:17 |
hoodedice |
PilzAdam: *ninja* |
12:17 |
Jordach |
s/*ninja*/ninja'd |
12:22 |
specing |
How much time does it take for saplings to grow into something usable? |
12:22 |
specing |
been 5 days now |
12:23 |
PilzAdam |
in average 100 seconds IIRC |
12:23 |
specing |
100 real life seconds? |
12:23 |
PilzAdam |
yep |
12:23 |
specing |
then Im doing something wrong |
12:24 |
specing |
It has been 6 game-days already |
12:24 |
PilzAdam |
have you planted the sapling on dirt or grass? |
12:24 |
specing |
on grass |
12:24 |
PilzAdam |
just wait a bit, there is a slight chance that it will take forever ;-) |
12:24 |
PilzAdam |
plant more saplings maybe |
12:25 |
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12:25 |
specing |
:/ |
12:28 |
nore |
PilzAdam, it's 1/50 probability every 10 seconds |
12:29 |
nore |
so 500 seconds average |
12:29 |
PilzAdam |
oh, I thought 20 seconds and 5..... *shrug* |
12:29 |
specing |
hmm, it looks like I've planted it on dirt-y grass |
12:29 |
specing |
would this be the problem? |
12:29 |
PilzAdam |
specing, no |
12:30 |
PilzAdam |
its called "dirt_with_grass" btw |
12:30 |
specing |
is minetest 0.4.7 the problem? |
12:30 |
PilzAdam |
nope |
12:30 |
specing |
:S |
12:36 |
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12:37 |
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12:48 |
smoke_fumus |
let me whore myself a little. it is not every day you have first big crowd release. |
12:48 |
smoke_fumus |
http://www.kongregate.com/games/smoke_th/longbow-ep-1-gamejam-version allright, it is done. only problem that because of 7 day limit it is barely finished. levels 1 and 3 need fleshing out, still shots need some animation pieces, more than half of enemies missing, some music needs replacements onto Originals, but it is playable. |
12:52 |
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12:58 |
thexyz |
smoke_fumus: I'd like to play it but it requires unity 3d which is not available for linux |
12:58 |
smoke_fumus |
*sigh* |
12:58 |
thexyz |
I guess it's a fun game |
12:58 |
smoke_fumus |
thexyz: http://appdb.winehq.org/objectManager.php?sClass=version&iId=23917 |
12:59 |
thexyz |
well? |
12:59 |
thexyz |
as you can see, it's marked as Garbage |
12:59 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=7890 |
12:59 |
smoke_fumus |
thexyz: because of 3.3 conformation |
12:59 |
smoke_fumus |
nothing changed too much for 4.3 |
12:59 |
hoodedice |
Which unity game? |
12:59 |
smoke_fumus |
in terms of plugin intenses |
12:59 |
thexyz |
it's marked as Garbage because it doesn't work in wine |
12:59 |
smoke_fumus |
hoodedice: [16:48:42] <smoke_fumus> http://www.kongregate.com/games/smoke_th/longbow-ep-1-gamejam-version allright, it is done. only problem that because of 7 day limit it is barely finished. levels 1 and 3 need fleshing out, still shots need some animation pieces, more than half of enemies missing, some music needs replacements onto Originals, but it is playable. |
12:59 |
smoke_fumus |
oh |
13:00 |
hoodedice |
your game? |
13:00 |
hoodedice |
Nice |
13:01 |
smoke_fumus |
yes |
13:01 |
smoke_fumus |
done in 7 days for game jam |
13:04 |
hoodedice |
CONTRA!! |
13:04 |
hoodedice |
XD |
13:08 |
smoke_fumus |
hoodedice: don't forget to share it with yer buddies who played some nes in childhood. :D |
13:08 |
hoodedice |
Haha |
13:08 |
hoodedice |
I have only ONE gamer pal |
13:09 |
hoodedice |
Who is all about GRAPHICS GRAPHICS GRAPHICS |
13:09 |
hoodedice |
BUt, Tis a nice game |
13:16 |
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13:23 |
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13:24 |
Megaf |
weird, my server is running, theres people playing in it but it does not show at servers.minetest.net and I cant connect to it |
13:24 |
Megaf |
!up megaf.co.vu 30003 |
13:24 |
MinetestBot |
megaf.co.vu:30003 is up (1252ms) |
13:25 |
Megaf |
!up megaf.co.vu 30003 |
13:25 |
MinetestBot |
megaf.co.vu:30003 is up (126ms) |
13:35 |
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13:39 |
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13:39 |
Gethiox |
#ardour |
13:39 |
Gethiox |
ops |
13:48 |
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13:49 |
paramat |
hi hmmmm ;) observe: https://forum.minetest.net/viewtopic.php?id=7887 |
13:49 |
nore |
paramat, I already tested it... I like it |
13:50 |
nore |
however, the airlike nodes are pointable? that's strange... |
13:51 |
paramat |
yeah thats just for testing |
13:51 |
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13:52 |
PilzAdam |
paramat, maybe just add range = 0, to water |
13:53 |
PilzAdam |
pilztest does this, and its quite interesting to build stuff with water |
13:53 |
paramat |
okay :) |
13:53 |
paramat |
ma head's still in 0.4.7 stable mode |
13:53 |
PilzAdam |
try shutting it down and restart ;-) |
13:56 |
paramat |
flexrealm is a universal geometry realm, just plug in any large scale 'density' field |
13:57 |
paramat |
such as spheres, cylinders, contour surfaces in 3D noise |
13:58 |
hmmmm |
paramat, looks pretty cool, you sure you want the lighting to stay like that, though? |
13:58 |
paramat |
well the water's pretty :} but i'll experiment ... |
13:58 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Cavegen: Fix possible out-of-bounds heightmap access f3439c40d8 2013-12-01T05:57:35-08:00 http://git.io/kLYM2w |
13:58 |
reactor |
OldCoder: here? |
13:59 |
paramat |
its fairly crppy lighting i admit |
14:01 |
paramat |
but the shimmering water looks so good so that's an effect i may keep B) |
14:11 |
reactor |
Why are't command input and chat replaced by the game console? |
14:11 |
reactor |
They don't even have scrollback! |
14:13 |
paramat |
flexrealm is also continuous across intersections between multiple versions of itself, as the dyson cube is |
14:13 |
nore |
paramat, create fractals with it... ;) |
14:14 |
thexyz |
reactor: https://github.com/minetest/minetest/pull/751 |
14:15 |
paramat |
nice idea. i like your math mandelbox btw |
14:16 |
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14:16 |
nore |
I did not do that... |
14:17 |
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14:18 |
paramat |
next i will place 6 orientations of trees depending on the local density gradient, they will auto-orient to the landscape |
14:18 |
paramat |
i hope schematics can do 6 way rotation |
14:20 |
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14:22 |
iqualfragile |
http://z0r.de/5535 good morning |
14:23 |
reactor |
Why not make Worldedit's commands //pos1 and //pos2 as short as //p1 and //p2? |
14:24 |
reactor |
Or even //1 and //2? |
14:24 |
reactor |
I'm tired of typing //ops1, //opis2, //piss2 etc. |
14:28 |
PilzAdam |
how are the inventory images of the blocks rendered for the Minetest wiki? |
14:35 |
nore |
PilzAdam, it is a blender model IIRC |
14:45 |
PilzAdam |
who has it? |
14:45 |
reactor |
And why not make a tool for WE selection? |
14:45 |
nore |
it's somewhere on the forum IIRC, a post by Calinou |
14:45 |
reactor |
kind of tired of typing all those //pos1 and //pos2 |
14:45 |
hmmmm |
haha i hate it too |
14:45 |
nore |
there: https://forum.minetest.net/viewtopic.php?id=1690 |
14:49 |
Jordach |
VanessaE, the shops by dan don't work correnct |
14:50 |
Jordach |
(it appears if the formspecs do not read) |
14:51 |
PilzAdam |
nore, found it |
14:51 |
PilzAdam |
it doesnt render the left side correctly.... |
14:53 |
PilzAdam |
oh, the plane was just deselected... |
14:55 |
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14:59 |
PilzAdam |
nore, it worked |
15:01 |
reactor |
john_minetest: hello brony. |
15:04 |
reactor |
Then why do you call everyone a pony? |
15:04 |
reactor |
I am offended by that. |
15:05 |
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15:05 |
reactor |
But there are no ponies in the channel. |
15:05 |
reactor |
Ponies can not IRC. |
15:05 |
PilzAdam |
Pilztest is renamed to Nodetopia now |
15:07 |
OldCoder |
reactor, I am now |
15:07 |
OldCoder |
john_minetest, hi |
15:07 |
reactor |
OldCoder: cool |
15:07 |
reactor |
OldCoder: I'm adding a building. |
15:07 |
OldCoder |
reactor, I will try to fix the textures now |
15:08 |
sapier |
did anyone test mobf 2.2.95 finding errors to be fixed prior release of 2.3? |
15:08 |
reactor |
I don't have info about its interiors, though. |
15:08 |
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15:10 |
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15:14 |
nore |
anyone wants to make a comment? https://forum.minetest.net/mmdb/mod/mg/ |
15:15 |
paramat |
Nodetopia is an excellent name |
15:15 |
sapier |
stupid name ;-P ... next one will be called "even better mapgen" and "extremly better mapgen" and ... |
15:15 |
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15:15 |
nore |
hey, how should I call it? |
15:16 |
sapier |
what exactly can it do better? |
15:16 |
nore |
well, it changes ore distribution, adds more biomes and villages |
15:16 |
nore |
and changes terrain too... |
15:17 |
sapier |
but imho almost any name is better than "better mapgen" ... even "hans-otto-juergen"-mapgen |
15:17 |
nore |
how do I call it, then? |
15:17 |
sapier |
nore-mapgen? |
15:17 |
nore |
"Experimental mapgen" doesn't fit anymore... |
15:17 |
paramat |
novagen |
15:18 |
nore |
Would "Nogen" be good? |
15:18 |
sapier |
of course you're free call it better mapgen too :-) but you did ask for comments |
15:18 |
paramat |
nogen lol |
15:18 |
sapier |
nogen could be missleading ;-) |
15:19 |
nore |
and "Oh no! Not another mapgen mod!"? |
15:20 |
nore |
too long... |
15:20 |
paramat |
erogen |
15:21 |
paramat |
;) i wish i'd called paragenv7 'matgenv7' |
15:22 |
NakedFury |
pervgen |
15:22 |
nore |
ok, I wrote "Novagen"... hope it's good this time |
15:23 |
nore |
but anyway, what are your thoughts on it? would you make a review? |
15:24 |
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15:24 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Cleanup jthread and fix win32 build 04e9a9d541 2013-12-01T07:25:46-08:00 http://git.io/Yncccw |
15:30 |
Megaf |
Folks, any idea about what can cause this? http://paste.debian.net/68751/ |
15:31 |
Megaf |
Its my Raspberry Pi server running minimal |
15:31 |
sapier |
first idea is broken map data |
15:31 |
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15:32 |
Megaf |
it had almost a month of uptime, then it crashed |
15:32 |
Megaf |
now it will crash once a day |
15:33 |
sapier |
that would match to my guess |
15:34 |
Megaf |
proller: Are you there? I'm going to give freeminer a try on my Raspberry Pi |
15:36 |
iqualfragile |
Megaf: what is freeminer? |
15:36 |
Enke |
iqualfragile: https://freeminer.org |
15:36 |
Megaf |
iqualfragile: its a fork of minetest proller is developing |
15:37 |
Megaf |
https://forum.minetest.net/viewtopic.php?id=7033 |
15:37 |
Enke |
Well, proller and xyz. |
15:37 |
iqualfragile |
Enke: that page is not loading |
15:37 |
Enke |
Hmm. try the forum topic. |
15:37 |
thexyz |
because there's no SSL |
15:37 |
iqualfragile |
ah, ok |
15:38 |
thexyz |
Megaf: your database is borked, recover from a backup |
15:38 |
Enke |
iqualfragile: Solved it; try this: freeminer.org |
15:38 |
Enke |
it loads fine if I omit the https:// |
15:39 |
sapier |
[ANNOUNCEMENT] mobf 2.3 released https://forum.minetest.net/viewtopic.php?id=629 |
15:39 |
sfan5 |
oh look, another nep thread on 4chan.. |
15:40 |
sfan5 |
I think I shouldn't be browsing /a/ right now |
15:40 |
Enke |
Huzzah! |
15:42 |
sapier |
<< now waiting for first critical bug after release :-) |
15:44 |
Enke |
get casimir and leetlelate on it. they seem to be good at finding bugs. |
15:49 |
paramat |
'Nerogenous zone' ;) |
15:49 |
PilzAdam |
hmm... I guess I need to make a list of things that need to be done before Nodetopia can be released |
15:50 |
PilzAdam |
anyone wanna help with that? ;-) |
15:50 |
Enke |
Nodetopia? |
15:53 |
PilzAdam |
Enke, previously it was called "Pilztest" |
15:53 |
Enke |
Ah. I remember Pilztest. |
15:54 |
nore |
PilzAdam, in your README: it's "whether", not "weather" |
15:54 |
PilzAdam |
gah, I always get this wrong |
15:55 |
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15:56 |
thexyz |
sfan5: http://i.imgur.com/UOJRPuf.png |
15:56 |
sfan5 |
>GNU/POMF |
15:56 |
sfan5 |
plol |
15:57 |
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15:57 |
sfan5 |
let's rename Minetest to GNU/Minetest |
15:59 |
sfan5 |
kitten: http://i.imgur.com/oIIK4W4.jpg |
15:59 |
hmmmm |
aww |
15:59 |
hmmmm |
pomf is an old and tired meme |
15:59 |
thexyz |
wait is this vivdbuts? |
15:59 |
hmmmm |
/g/ takes /a/ leftovers and slaps their shit on it |
15:59 |
thexyz |
sfan5: ? |
15:59 |
sfan5 |
yes |
16:00 |
thexyz |
I hope you either aren't watching it or are watching BDs |
16:00 |
iqualfragile |
sapier: mmdb |
16:00 |
iqualfragile |
ah, there it is |
16:00 |
iqualfragile |
aproving right now |
16:01 |
sfan5 |
thexyz: I'm already done watching it |
16:01 |
thexyz |
so how was it? |
16:01 |
sfan5 |
http://myanimelist.net/animelist/sfan5 says it was 7/10 |
16:02 |
thexyz |
eek |
16:02 |
hmmmm |
yeah but you gave gargantia a 9 so that pretty much invalidates your opinion |
16:02 |
sfan5 |
it does? |
16:02 |
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16:03 |
hmmmm |
:p |
16:03 |
sfan5 |
gargantia has a much better (and more unpredictable) story that vividred |
16:03 |
hmmmm |
is anybody watching kyoukai no kan't make a plot? |
16:03 |
thexyz |
lol |
16:03 |
hmmmm |
i am considering picking that up |
16:04 |
hmmmm |
>mfw kyoani makes something that isn't SoL |
16:04 |
thexyz |
that's another show about moeblobs? |
16:04 |
thexyz |
wait, but it's SoL |
16:04 |
hmmmm |
oh it is |
16:04 |
NakedFury |
gargantia was the waterworld anime? |
16:04 |
hmmmm |
i thought it was like action or something |
16:04 |
thexyz |
I dunno, but it feels like it is |
16:05 |
sfan5 |
NakedFury: http://myanimelist.net/anime/16524/Suisei_no_Gargantia |
16:05 |
sfan5 |
the answer may be yes |
16:05 |
NakedFury |
yeah I saw that one |
16:05 |
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16:05 |
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16:05 |
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16:06 |
thexyz |
judging by the gifs |
16:06 |
thexyz |
it has to be sol |
16:06 |
NakedFury |
my completed anime list is very small |
16:06 |
hoodedice |
Some Android devices make me want to jump off a building |
16:06 |
iqualfragile |
sapier: waiting for first critical bug? there you go http://sebsauvage.net/paste/?e67d7c3e328047ec#haYmnCA+zTfcKrxkFp7iX4T9ZPZfv6XMObUFzRQh7Tk= |
16:06 |
sapier |
argh |
16:06 |
sapier |
what did you do? |
16:07 |
sfan5 |
I hope gargantia 2 comes soon |
16:07 |
thexyz |
NakedFury: it's easy to fix, right? |
16:07 |
sfan5 |
NakedFury: seen the speic |
16:07 |
hoodedice |
Oh, and 0.4.8 crashes frequesntly |
16:07 |
sfan5 |
specials?* |
16:07 |
NakedFury |
what is easy to fix? |
16:07 |
thexyz |
> my completed anime list is very small |
16:07 |
NakedFury |
no I havent seen the special |
16:07 |
NakedFury |
ohh |
16:07 |
sfan5 |
the specials are nice you should watch them |
16:08 |
NakedFury |
not that easy. I start watching many but small things piss me off and I stop watching them |
16:09 |
NakedFury |
Gargantia was a hit or miss series judging from the reactions I have seen. Personally I enjoyed it - despite its predictability, it was a beautiful and charming story that everyone should give a chance. |
16:09 |
NakedFury |
so true |
16:11 |
Sokomine |
(regarding someting said earlier) replacing/placing stairs and slabs can also be done with my replacer mod: just store pattern+orientation of one stair - and after that, click on the old nodes you want to be replaced with the new shape+orientation (good for servers where you usually don't have worldedit) |
16:11 |
paramat |
10 print "hello" 20 goto bed |
16:11 |
Jordach |
ERROR: "bed" not defined |
16:11 |
Sokomine |
sapier: nice to hear that the new mobf version has been released :-) hope it will eventually get used on servers. i like your animals |
16:11 |
sfan5 |
Jordach: #define bed 10 |
16:12 |
PilzAdam |
lol, basic with precompiler |
16:12 |
Jordach |
then its: <paramat> hello <paramat> hello <paramat> hello <paramat> hello indefinitely |
16:12 |
sapier |
sokomine new is already outdated :-/ |
16:12 |
Sokomine |
pilzadam: hm, why renaming your game? all these renamings are rather confusing i think |
16:12 |
hoodedice |
XD |
16:12 |
hoodedice |
What did PilzAdam rename it too |
16:12 |
PilzAdam |
Sokomine, because pilztest is a horrible name |
16:12 |
hoodedice |
? |
16:12 |
PilzAdam |
Nodetopia |
16:12 |
hoodedice |
It was a good name |
16:13 |
hoodedice |
But Nodetopia is better XD |
16:13 |
Sokomine |
pilzadam: at least you know with that name who did it and who can be contacted in case of problems :-) |
16:13 |
paramat |
but it had 'test' in it :P |
16:13 |
sfan5 |
john_minetest: lol |
16:13 |
hoodedice |
Hmm, if I had a custom_game... hoodedtest? |
16:13 |
Enke |
john_minetest: rofl |
16:13 |
hoodedice |
Mineice? |
16:13 |
Sokomine |
sounds a lot like utopia... |
16:13 |
PilzAdam |
Sokomine, thats the intention |
16:13 |
hoodedice |
(Chat is crowded today) |
16:14 |
Sokomine |
hmm. what makes it utopian? |
16:14 |
Sokomine |
last time i read about it, your game was aiming at emulating mc? |
16:14 |
PilzAdam |
what? not at all |
16:15 |
hoodedice |
lol |
16:16 |
Enke |
and, hoodeddice jinxes everything. Chat will be dead for the next 3 hours... |
16:16 |
hoodedice |
Indeed XD |
16:17 |
Sokomine |
pilzadam: how can your game be described then? |
16:17 |
iqualfragile |
Sokomine: blocky |
16:18 |
hoodedice |
"Node" |
16:18 |
Enke |
nodey. |
16:18 |
PilzAdam |
^ |
16:19 |
PilzAdam |
that + survival gameplay |
16:19 |
Enke |
Heh. I like that. "Nodey" |
16:24 |
hoodedice |
DAMN YOU NOOK! Y U NO COME UP IN adb?! |
16:29 |
hoodedice |
Enke, I jinxed the chat again |
16:29 |
Enke |
Dangit hoodedice! |
16:29 |
Enke |
:-) |
16:33 |
thexyz |
wtf happened to RBA's shaders pull? |
16:34 |
thexyz |
http://i.imgur.com/irV5cuo.png |
16:34 |
thexyz |
VanessaE: perhaps you have some idea& |
16:34 |
thexyz |
? |
16:35 |
Enke |
weird. And the dirt_with_grass looks like some sort of stone. |
16:36 |
thexyz |
no, that's my texture pack |
16:36 |
thexyz |
I think |
16:37 |
Enke |
huh. |
16:37 |
hoodedice |
Did you use it with 'Bumped"? |
16:38 |
hoodedice |
I guess you have to use it with either "Bumped" or "Haven" |
16:40 |
thexyz |
nope, doesn't work with "bumped" either |
16:43 |
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16:45 |
hoodedice |
Hmm |
16:45 |
hoodedice |
Did you turn all the options under shaders on? Do you have an intel GMA? AMD? Are you using his build or your own? |
16:47 |
hoodedice |
AFAIK, He modded his minetest_game, so must be something to do with that if you built your own minetest |
16:47 |
Exio4 |
afaik that is a "known" bug |
16:51 |
thexyz |
that sucks |
16:51 |
thexyz |
I thought it worked fine in the past? |
16:51 |
Exio4 |
it did |
16:51 |
thexyz |
merge? |
16:52 |
thexyz |
oh, you mean, rebase |
16:52 |
thexyz |
alright |
16:52 |
thexyz |
where can I get some older version? |
16:59 |
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16:59 |
Vazon |
hello everyone :D |
16:59 |
hoodedice |
YO Vazon |
16:59 |
Vazon |
ShadowNinja or VanessaE are you there |
16:59 |
Vazon |
hello hoodedice |
17:04 |
thexyz |
john_minetest: do you know? |
17:07 |
thexyz |
no, do you know if/where can I get the working version? |
17:07 |
thexyz |
perhaps you have it and can push a branch or something? |
17:10 |
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17:11 |
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17:13 |
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17:18 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=119815#p119815 |
17:18 |
hoodedice |
Last known working version |
17:20 |
thexyz |
wtf |
17:21 |
thexyz |
music in menu |
17:22 |
thexyz |
how do i disable |
17:23 |
hoodedice |
music in menu? |
17:23 |
hoodedice |
Not there! |
17:24 |
hoodedice |
thexyz: Is that the latest? |
17:25 |
thexyz |
heh, it looks weird but I like it |
17:25 |
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17:25 |
thexyz |
too bad there's no source or patch or something useful |
17:27 |
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17:28 |
hoodedice |
CURSE the guy who made Micro SDs |
17:28 |
reactor |
Their SD adapters are probably the flakiest device ever made. |
17:28 |
reactor |
Fucking gimmicks. |
17:29 |
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17:29 |
hoodedice |
Indeeed |
17:35 |
hoodedice |
PilzAdam sfan5: Sorry for pinging, but can you please make the new builds that Inoducom requested? |
17:36 |
sfan5 |
hoodedice: of RBA's brach? |
17:37 |
hoodedice |
Yes |
17:37 |
sfan5 |
ok |
17:37 |
Exio4 |
http://jsfiddle.net/bYHfh/ :O |
17:38 |
hoodedice |
Thanks |
17:39 |
khonkhortisan |
an ocean is something I didn't expect to see in javascript |
17:39 |
hoodedice |
Somebody compressed 4 GB in 10 MB |
17:39 |
hoodedice |
7z. Legendary |
17:40 |
Exio4 |
i can compress a infinite TB file in a single script |
17:40 |
Exio4 |
because the infinite TB file is filled with zeros |
17:41 |
khonkhortisan |
I would think that the best compression would try multiple ways of compressing, and write the way it did it into the file |
17:42 |
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17:43 |
hoodedice |
And all I could get was 8 GB inti 7.99 GB, LZMA2 Ultra compression |
17:49 |
sfan5 |
hoodedice: http://sfan5.duckdns.org/minetest-0.4.8-04e9a9d-rba-shader-win32.7z |
17:52 |
thexyz |
recursive archives anyone? |
17:53 |
thexyz |
hoodedice: http://en.wikipedia.org/wiki/Entropy_(information_theory) |
17:54 |
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17:58 |
hoodedice |
I did learn about entropy in High school chemistry |
17:58 |
hoodedice |
entropy = randomness |
17:58 |
hoodedice |
what abot it? |
17:58 |
hoodedice |
Thank you sfan5 |
17:59 |
Enke |
This is a random message! |
17:59 |
hoodedice |
547834758927598279 |
17:59 |
Enke |
6515765435 |
17:59 |
hoodedice |
I'm flooding the IRC |
18:00 |
thexyz |
there are several definitions |
18:00 |
Enke |
You also killed it. |
18:00 |
iqualfragile |
thexyz: ooh, yes, recursive archives |
18:01 |
iqualfragile |
hoodedice: compressability if a good measurement of absent entropy |
18:01 |
hoodedice |
?? |
18:01 |
hoodedice |
Still blank |
18:02 |
hoodedice |
thexyz: Can't hear any music in latest |
18:02 |
iqualfragile |
compressing an x gb file of zeros or other simple patterns like abcabcabc or 1010101 is reealy simple |
18:02 |
hoodedice |
hmm |
18:02 |
iqualfragile |
because you can just rewrite it to "write this pattern some milion times" |
18:02 |
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18:03 |
iqualfragile |
that is what Exio4meant |
18:03 |
hoodedice |
hmm. I know that. But what with " compressability if a good measurement of absent entropy" |
18:03 |
iqualfragile |
if there are no patterns or the patterns are more complex it gets harder to compress the file |
18:03 |
hoodedice |
yes. |
18:03 |
hoodedice |
So that was that in Math language? |
18:03 |
iqualfragile |
things which have a high entropy tend to have litle amount of patterns |
18:03 |
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18:04 |
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18:04 |
iqualfragile |
woow |
18:04 |
iqualfragile |
easy there |
18:04 |
hoodedice |
? |
18:04 |
iqualfragile |
markveidemanis: use sasl login next time |
18:04 |
iqualfragile |
otherwise cloaking your ip is pointless |
18:04 |
iqualfragile |
(~Markhost31-48-192-103.range31-48.btcentralplus.com) hat #minetest betreten |
18:05 |
iqualfragile |
hoodedice: so: if you can easily compress something it had a low entropy |
18:05 |
thexyz |
sfan5: http://www.youtube.com/watch?v=N-vgTy5YMZg |
18:05 |
hoodedice |
AH! Now I get it! |
18:05 |
hoodedice |
So that;'s what you meant all along XD |
18:05 |
hoodedice |
I'm so stupid! |
18:06 |
iqualfragile |
i think there are even some algorythms compressing random data to get random data of higher quality |
18:06 |
hoodedice |
If you've been staying under a rock, and missed the latest trend: http://www.youtube.com/watch?v=jofNR_WkoCE |
18:06 |
hoodedice |
lol |
18:07 |
thexyz |
iqualfragile: btw you told me that it's impossible to determine if a mod halts or runs forever |
18:08 |
thexyz |
but since PCs have a limited number of states this is possible actually |
18:08 |
iqualfragile |
thexyz: not nescesarily but you can not tell for every case |
18:08 |
iqualfragile |
-.- yes |
18:08 |
thexyz |
hoodedice: a nice parody |
18:08 |
pearl__ |
Hi people of minetest worlds ;) I need help for my game plz. I've flattenned some parts of my map in order to build something. And now, i search for a solution for automatically (or at leat as fast as possible) build "back" the remaining flat parts or at leat as fast as possible. Is there a solution for my problem ? Thanks for answer. :) |
18:08 |
hoodedice |
parody? That's the original! |
18:09 |
thexyz |
hoodedice: that's the original but that's a parody |
18:09 |
thexyz |
on the current state of music, I guess |
18:09 |
hoodedice |
Ah yes |
18:09 |
hoodedice |
Indeed. |
18:09 |
Jordach |
pearl__, areas cannot be restored to their original state |
18:09 |
Jordach |
(unless by manual rebuilding from your own memory) |
18:09 |
hoodedice |
Ctrl+Z |
18:09 |
hoodedice |
Keep pressing |
18:10 |
Enke |
When in doubt: Ctrl+Z |
18:10 |
thexyz |
rollback? |
18:10 |
Enke |
rollback is good. |
18:10 |
thexyz |
[1]+ Stopped |
18:10 |
pearl__ |
Jordach. Ok thx. Even if it's not the same as original, is there a solution? |
18:11 |
hoodedice |
To speed up your builds use WorlEdit |
18:11 |
hoodedice |
*WorldEdit |
18:12 |
pearl__ |
hoofelice : i use it. But it's long. I destryed too much map :( |
18:12 |
pearl__ |
*hoodelice |
18:13 |
ShadowNinja |
pearl__: Tip, pressing tab after partially typing a nick completes it. |
18:13 |
hoodedice |
Damn. |
18:13 |
hoodedice |
It's hoodedice |
18:13 |
pearl__ |
ShadowNinja: \o/ thx :D |
18:14 |
hoodedice |
Rhymes with whodeadeyes |
18:14 |
thexyz |
ShadowNinja: sometimes when I click links in quassel they don't open, wat do? |
18:14 |
Enke |
hoodedice: , we should start calling you hoodedlice. :) |
18:14 |
OldCoder |
Is quassel a hassel? |
18:14 |
Enke |
I like quassel |
18:15 |
thexyz |
but I still don't understand the point of using it without utilizing client-server model it has |
18:15 |
thexyz |
Enke: have you tried hexchat? |
18:15 |
Enke |
No. |
18:16 |
thexyz |
try it |
18:16 |
thexyz |
you should |
18:16 |
ShadowNinja |
thexyz: I haven't experienced that, except when using a touchpad and clicking incorrectly. |
18:16 |
Enke |
hmm. |
18:16 |
ShadowNinja |
quassel > hexchat. Especially with a seperate core. |
18:16 |
thexyz |
that's what I'm talking about |
18:16 |
thexyz |
[22:15:23] <thexyz> but I still don't understand the point of using it without utilizing client-server model it has |
18:17 |
Calinou |
>thexyz >suggesting hexchat |
18:17 |
thexyz |
Calinou: what should I suggest? |
18:17 |
sfan5 |
thexyz: lol |
18:17 |
Calinou |
I'd see you suggest irssi or BitchX |
18:17 |
thexyz |
oh, of course irssi is better |
18:17 |
thexyz |
but it's harder to use for a beginner |
18:17 |
Enke |
Which is what I am. |
18:17 |
thexyz |
maybe I should try using it over ssh and drop quassel core |
18:18 |
Exio4 |
Calinou wants to get a bitchx suggested |
18:18 |
Exio4 |
weechat too :P |
18:18 |
hoodedice |
Dammit Enke, Don't spread that around now XD |
18:18 |
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18:18 |
Enke |
hoodedice: My evil plan is taking effect! Muhahaha! |
18:19 |
hoodedice |
Anyway |
18:19 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=7890 |
18:19 |
Enke |
forum says the link is wrong |
18:19 |
thexyz |
oh hey, quassel's got chat monitor |
18:19 |
thexyz |
that' |
18:19 |
thexyz |
that's like hilightwin |
18:20 |
thexyz |
not bad |
18:20 |
Exio4 |
does it have scripting support? |
18:20 |
thexyz |
no |
18:20 |
Issa2013 |
hello |
18:20 |
Exio4 |
aw |
18:20 |
Issa2013 |
minetest how are u there |
18:20 |
thexyz |
yes, same here |
18:20 |
hoodedice |
WnYou need to log in |
18:21 |
thexyz |
I can no longer shitpost using insub.py |
18:21 |
hoodedice |
Enke: |
18:21 |
Enke |
yes? |
18:21 |
reactor |
no? |
18:21 |
hoodedice |
"You need to log in" |
18:22 |
Enke |
oh. offtopic post. I see. |
18:22 |
Enke |
That is cool! |
18:23 |
thexyz |
hoodedice: I don't understand, what does this do? |
18:23 |
hoodedice |
Kinda buggy though |
18:23 |
hoodedice |
Turns the camera around |
18:23 |
hoodedice |
And lowers it |
18:23 |
Enke |
flips the camera over. |
18:23 |
hoodedice |
So it seems like you are 'handstanding' |
18:23 |
hoodedice |
Ah yes, 'flips' it |
18:24 |
thexyz |
wait, is this possible with modding api? |
18:25 |
hoodedice |
It's a core engine change |
18:25 |
thexyz |
ah |
18:25 |
hoodedice |
For now, I'm gtting a lot of screen glitches |
18:25 |
Enke |
yeah. There isn't a way to do it with the API. Or, if there is a way, it's VERY hacky. |
18:26 |
hoodedice |
But I think I might release this soon enough |
18:26 |
Enke |
and unknown |
18:26 |
ShadowNinja |
hoodedice: Whouldn't that be better in the engine deelopment section? As it is definitely on-topic. |
18:27 |
hoodedice |
Okay okay |
18:27 |
hoodedice |
Sorry people! |
18:27 |
hoodedice |
I fooled ya'll |
18:27 |
PilzAdam |
it could be possible, but it would rely on that the player sends screenshots of the window to the server, the server would rotate it then (possible in Lua) and send to the client as hud image (also possible) |
18:27 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=7869 |
18:27 |
PilzAdam |
estimated FPS 0.00000000000001 |
18:27 |
hoodedice |
XD |
18:27 |
Calinou |
bandwidth usage would be insane |
18:27 |
hoodedice |
(Don't want this to go overboard, posted it in Offtopic for a reason) |
18:28 |
reactor |
OldCoder: I've updated the map a little bit. |
18:28 |
reactor |
Nothing much, started the "white house" flat block, and replaced one texture. |
18:29 |
reactor |
ftp://mike402.no-ip.biz:65421/pub/minetest/Pripyat/ |
18:29 |
hoodedice |
Hey, you guys mad? |
18:29 |
hoodedice |
As in, angry? |
18:29 |
PilzAdam |
hoodedice, its not like it was unexpected |
18:29 |
hoodedice |
XD |
18:29 |
reactor |
? |
18:30 |
OldCoder |
reactor, t y |
18:30 |
|
EvergreenTree joined #minetest |
18:30 |
MinetestBot |
EvergreenTree: <sfan5> done |
18:30 |
OldCoder |
I will upload today if possible |
18:30 |
reactor |
mk |
18:30 |
EvergreenTree |
thanks sfan5 |
18:30 |
MinetestBot |
EvergreenTree: <Jordach> TNT was removed D: |
18:31 |
reactor |
OldCoder: should I leave the FTP up? |
18:31 |
Issa2013 |
hello ther |
18:31 |
EvergreenTree |
So many !tell EvergreenTree |
18:31 |
Issa2013 |
e |
18:31 |
Issa2013 |
do u know if ubuntu packtage will be update with the last minetest/ 0.4.8 ??? |
18:31 |
reactor |
I didn't plan to leave it on overnight. |
18:31 |
PilzAdam |
sfan5, what? when there are 2 !tells for one person it only tells one per posted line? |
18:31 |
reactor |
Because nothing to process tonight. |
18:31 |
PilzAdam |
s/it/she/ |
18:31 |
sfan5 |
yes |
18:32 |
sfan5 |
the code would require a small rework because it would crash if you do list.remove(foobar) in a for e in list: loop |
18:33 |
|
Sky___ joined #minetest |
18:33 |
Sky___ |
Hello |
18:33 |
Sky___ |
anyone an admin |
18:33 |
EvergreenTree |
Jordach, is your mint working again? |
18:33 |
Sky___ |
EvergreenTree |
18:33 |
EvergreenTree |
what? |
18:33 |
PilzAdam |
sfan5, just loop through it and clear the whole lost? |
18:33 |
PilzAdam |
list* |
18:33 |
EvergreenTree |
Sky___, admin for what? |
18:33 |
Sky___ |
EvergreenTree, do you know if a ban will make you unable to break blocks but able to join the server? |
18:34 |
EvergreenTree |
I don't think you can join the server at all |
18:34 |
Enke |
A ban should make you unable to join the server |
18:34 |
EvergreenTree |
ninja'd |
18:34 |
Sky___ |
But what if I can't break blocks, but I used yo be able to? |
18:34 |
sfan5 |
PilzAdam: that would delete every !tell pending.. |
18:34 |
Enke |
yep. that happens a lot. :-/ |
18:34 |
thexyz |
sfan5: are you using redis? |
18:35 |
OldCoder |
reactor, For at least half an hour I am composing rhymes with john_minetest |
18:35 |
EvergreenTree |
that means you are missing the interact priv |
18:35 |
Enke |
you are missing interact |
18:35 |
OldCoder |
A fridge is standing in the woods / Cold, peaceful, and white / On this, a silent Christmas Night / The deer cautiously wander by / Of the intruder they are wary / The fridge lets out a sigh / It has no desire to be scary |
18:35 |
PilzAdam |
sfan5, then save the indices of the elemtns to be removed |
18:35 |
Enke |
GOD DANGIT! |
18:35 |
OldCoder |
How is that?? |
18:35 |
EvergreenTree |
lol |
18:35 |
sfan5 |
thexyz: no |
18:35 |
thexyz |
sfan5: you should |
18:35 |
reactor |
OldCoder: ?! |
18:35 |
Sky___ |
OldCoder: I can;t break blocks or do anything on a server ut i used to be able to |
18:35 |
OldCoder |
Heh |
18:35 |
thexyz |
sfan5: your taste in key-value storage engines is shit |
18:35 |
thexyz |
sorry |
18:35 |
OldCoder |
Sky___, Which world? |
18:35 |
EvergreenTree |
Someone revoked your privs |
18:35 |
sfan5 |
since when is sqlite an key-value storage engine? |
18:35 |
Sky___ |
OldCoder: LinuxGaming.us |
18:35 |
Enke |
type /privs to check your privs |
18:36 |
sfan5 |
also I don't feel like setting up a redis server |
18:36 |
OldCoder |
I run 20 worlds but not those, sorry; need to talk to the ops there |
18:36 |
thexyz |
sfan5: since the moment someone has decided to use it like a key-value storage for Minetest |
18:36 |
reactor |
OldCoder: can you download the map and the textures now? Because the system is going down for tonight. |
18:36 |
thexyz |
sfan5: you don't feel like running apt-get install redis or what? |
18:36 |
sfan5 |
no |
18:36 |
Sky___ |
Foes anyone know LazyJ? |
18:36 |
sfan5 |
redis needs to connect to a server, right? |
18:36 |
thexyz |
you don't have to configure users or enter any passwords or anything |
18:36 |
thexyz |
you just install redis server, start it, install python module and that's it |
18:37 |
Sky___ |
DOESSSSS ANYONE KNOW LAZYJ???????????????????????? |
18:37 |
hoodedice |
Later peeps |
18:37 |
Enke |
Look! A distraction: http://www.youtube.com/watch?v=Btrl_CN8uGA |
18:37 |
Enke |
bye hoodedlice |
18:37 |
hoodedice |
I think I know, but he hasn't been around lately |
18:37 |
hoodedice |
At least not on my time |
18:37 |
OldCoder |
Yes |
18:37 |
sfan5 |
hm... next time I need a k.-v. storagee thing |
18:37 |
OldCoder |
I will proceed right now with alacrity!! |
18:37 |
thexyz |
this is a strange kind of laziness considering how much [developer] time it can save |
18:37 |
Sky___ |
OldCoder: You Know LazyJ??? |
18:38 |
OldCoder |
No I do not |
18:38 |
Sky___ |
Oldcoder? |
18:38 |
OldCoder |
Yes? Sky___ |
18:38 |
OldCoder |
I am here |
18:38 |
Sky___ |
Do you know orby? |
18:38 |
OldCoder |
Nope |
18:38 |
OldCoder |
reactor, proceeding |
18:38 |
Sky___ |
Wow...Do you know Mind? |
18:39 |
Sky___ |
Do you know someone called JP? |
18:39 |
OldCoder |
I do not know anybody |
18:39 |
OldCoder |
<- Is off in a corner somewhere |
18:39 |
Sky___ |
Haha=) |
18:39 |
reactor |
mk |
18:39 |
OldCoder |
reactor, do you have a full link? |
18:39 |
hoodedice |
Sky___: Ping the forums for them |
18:39 |
OldCoder |
reactor, PM a full wgettable link pls |
18:39 |
Sky___ |
OldCoder: Can I apply for staff on one of your servers? |
18:39 |
OldCoder |
Sky___, sure it is yours |
18:39 |
reactor |
I do. |
18:40 |
OldCoder |
Wait I must work with reactor before he sleeps |
18:40 |
Sky___ |
What do you mean? |
18:40 |
Enke |
I don't understand anything... |
18:40 |
pearl__ |
bye |
18:41 |
|
jin_xi joined #minetest |
18:42 |
OldCoder |
Sky___, I mean that reactor has made a nice world |
18:42 |
OldCoder |
We are updating it |
18:48 |
|
Leoneof joined #minetest |
18:52 |
Sky___ |
OK reactor can i apply for staff? |
18:54 |
reactor |
What staff? |
18:54 |
reactor |
What reactor? |
18:54 |
reactor |
Heck, you can contribute if you want. There is no "staff". :) |
18:55 |
Sky___ |
Reactore: Can I be Like a mod? |
18:55 |
reactor |
What mod? |
18:55 |
Sky___ |
Like a Moderator? |
18:55 |
reactor |
You know, I like mod culture fine. |
18:55 |
reactor |
Oh. |
18:55 |
reactor |
Moderator of what? |
18:55 |
Sky___ |
A moderator of your server... |
18:56 |
reactor |
I don't have a server. |
18:56 |
reactor |
I only produce that map. |
19:02 |
reactor |
Sky___: so, you can ask OldCoder. |
19:02 |
Sky___ |
ok |
19:08 |
OldCoder |
Hi! |
19:08 |
Sky___ |
Hi!!! |
19:08 |
OldCoder |
Sky___, If you help, you can have op privileges |
19:08 |
* OldCoder |
needs assistance to revive his worlds |
19:09 |
Jordach |
revise |
19:09 |
* OldCoder |
has lost count but has more than 18 now |
19:19 |
|
IceCraft_ joined #minetest |
19:21 |
|
IceCraft joined #minetest |
19:23 |
|
IceCraft joined #minetest |
19:23 |
|
IceCraft joined #minetest |
19:23 |
|
Sky___ joined #minetest |
19:24 |
Sky___ |
What are the IRC clients? |
19:24 |
Sky___ |
Typically the best one |
19:25 |
Calinou |
Hexchat |
19:25 |
Jordach |
quassel |
19:25 |
|
IceCraft joined #minetest |
19:25 |
|
IceCraft joined #minetest |
19:25 |
Sky___ |
Jordach??? |
19:25 |
Sky___ |
Jordach is that you? |
19:25 |
Sky___ |
The LinuxGaming.us Jordach |
19:25 |
Jordach |
wut |
19:25 |
Jordach |
wat |
19:25 |
Sky___ |
Do you play linuxgaming.us |
19:25 |
Jordach |
dude, there's like, only one of me |
19:26 |
OldCoder |
Jordach, I assume he is seeking help related to loss of account |
19:26 |
Jordach |
no |
19:26 |
Sky___ |
Dude |
19:26 |
Sky___ |
You ARE FAMOUS |
19:26 |
Jordach |
huh? |
19:26 |
ShadowNinja |
Heh. |
19:26 |
Sky___ |
Yeah, I lost the Interact feature... |
19:26 |
Sky___ |
Are you on the server right now |
19:26 |
* Jordach |
happens to have the windows egg timer |
19:27 |
PilzAdam |
OMG!!! Jordach!!! YOU ARE SO FAMOUS!!!!one |
19:27 |
|
ImQ009 joined #minetest |
19:27 |
Sky___ |
OWAHAHAWHAJHF |
19:27 |
|
IceCraft joined #minetest |
19:27 |
Sky___ |
How the hell |
19:27 |
* Jordach |
loses half a heart |
19:27 |
Sky___ |
I can;t access anymore |
19:28 |
Sky___ |
Is a ban when you have the connecting to server screen for a long time???? |
19:28 |
|
cisoun joined #minetest |
19:28 |
PilzAdam |
Sky___, no |
19:28 |
Jordach |
no, the client will tell you you've been banned |
19:28 |
Sky___ |
Does anyone know Mash8fiesta |
19:28 |
Sky___ |
or UbuntuYou? |
19:28 |
Sky___ |
Jordach: are you on linuxgaming.us |
19:28 |
Jordach |
no |
19:28 |
Jordach |
not playing right now, nor will i ever |
19:29 |
Sky___ |
why |
19:29 |
PilzAdam |
Sky___ is currently at 3 topics per second |
19:29 |
|
IceCraft joined #minetest |
19:29 |
Jordach |
because i have better things to be doing |
19:29 |
Jordach |
such as beating cheapie at the race for economic supremacy on vanessa's survival world |
19:29 |
|
EvergreenTree joined #minetest |
19:29 |
Sky___ |
Haha=) It's thanksgiving, enjoy:) |
19:30 |
Sky___ |
Does anyone know a good friendly server? |
19:31 |
Sky___ |
Jordach: quassel-irc is downloaded |
19:31 |
ShadowNinja |
Sky___: Mine. :-) Also VE's servers. |
19:31 |
|
IceCraft joined #minetest |
19:31 |
|
IceCraft joined #minetest |
19:32 |
sapier |
nore the title screenshot for your mapgen is way to big |
19:32 |
Sky___ |
fuck |
19:32 |
Sky___ |
fuck |
19:32 |
Sky___ |
fuck |
19:32 |
|
Sky___ was kicked by ShadowBot: Message repetition flood detected. |
19:33 |
|
IceCraft joined #minetest |
19:36 |
Sokomine |
jordach: hm :-) i operate a shop on ve survival as well. there have been complaints that it's too expensive |
19:36 |
Sokomine |
(the main reason for the shop is to have machines at hand and to serve as an intresting building) |
19:37 |
Jordach |
you're also out of stock most of the time |
19:37 |
OldCoder |
Sokomine, Hi. Suggestions related to Mjolnir / Rebcon are welcome. |
19:38 |
Sokomine |
oh. hm |
19:38 |
Sokomine |
hi oldcoder |
19:39 |
OldCoder |
o/ |
19:39 |
OldCoder |
Sokomine, not kidding. If I bring a world back, I wish it to work. See me sometime if you can. |
19:39 |
OldCoder |
These projects are Art |
19:40 |
OldCoder |
And Art should not die |
19:40 |
OldCoder |
|
19:40 |
Sokomine |
that's understandable, oldcoder |
19:40 |
OldCoder |
|
19:42 |
Pentium44 |
Hey! |
19:44 |
|
anunakki joined #minetest |
19:53 |
|
Jousway joined #minetest |
20:02 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Fix MinGW build 6fa3892a71 2013-12-01T11:58:46-08:00 http://git.io/4TpUIw |
20:06 |
nore |
sapier, oops... I have no time to do this now, could a moderator do it? (are there even moderators for mmdb?) |
20:07 |
|
Calinou joined #minetest |
20:10 |
nore |
nvm, did it |
20:10 |
nore |
bbl |
20:10 |
EvergreenTree |
lol: http://funny-pictures-blog.com/wp-content/uploads/2011/09/Judging-tree.jpg |
20:14 |
|
Leoneof joined #minetest |
20:14 |
sapier |
nore it isn't something critical it's just something you recognize that this screenshot is alway last to load ... with some delay too |
20:15 |
|
Gethiox joined #minetest |
20:24 |
|
am-i-kawaii joined #minetest |
20:25 |
|
am-i-kawaii joined #minetest |
20:29 |
|
CraigyDavi joined #minetest |
20:31 |
CraigyDavi |
Hi. I need help. Saplings are not growing and dirt is not turning green. This is on my server. |
20:31 |
CraigyDavi |
Recently I updated to 0.4.8. |
20:33 |
|
Enke joined #minetest |
20:34 |
EvergreenTree |
hey Enke |
20:35 |
Enke |
Hey. |
20:35 |
specing |
CraigyDavi: those damn saplings aren't growing for me either |
20:36 |
specing |
on 0.4.7 |
20:36 |
specing |
though dirt does turn green |
20:36 |
specing |
been >5 day/night cycles for the saplings |
20:37 |
|
Leoneof joined #minetest |
20:37 |
CraigyDavi |
Been probably 50 for me. Saplings not growing. dirt not turing green and dirt underneath not turning back to normal dirt. |
20:38 |
Enke |
Odd. is this on singleplayer or multiplayer? |
20:38 |
specing |
singleplayer for me |
20:38 |
|
TheBestMT joined #minetest |
20:39 |
TheBestMT |
Hi guys! |
20:39 |
|
Leoneof joined #minetest |
20:39 |
CraigyDavi |
Multiplayer server for me. |
20:39 |
TheBestMT |
LazyJ? |
20:39 |
TheBestMT |
LazyJ, I'm sorry. |
20:40 |
TheBestMT |
OldCoder:Hi |
20:40 |
Enke |
Well, nice to know that the bug is widespread.... |
20:40 |
TheBestMT |
What bug? |
20:40 |
TheBestMT |
Where is LazyJ? |
20:41 |
TheBestMT |
== LazyJ [~LazyJc-67-168-62-124.hsd1.wa.comcast.net] |
20:41 |
TheBestMT |
== LazyJ [~LazyJc-67-168-62-124.hsd1.wa.comcast.net] <-----------Hack This!!! |
20:41 |
Enke |
a sapling bug |
20:42 |
TheBestMT |
what server do you play on Enke? |
20:42 |
Enke |
I play on ShadowServer, and occasionally Kaeza's. |
20:43 |
|
CraigyDavi_ joined #minetest |
20:43 |
TheBestMT |
is linuxgaming.us good, no it's horrible. The admins are griegers=) |
20:44 |
|
Jousway joined #minetest |
20:45 |
TheBestMT |
GO MEGAFF |
20:45 |
TheBestMT |
By the way my username is: marioxcc |
20:46 |
|
rsiska joined #minetest |
20:47 |
Jordach |
TheBestMT, just shush, you were griefing |
20:47 |
CraigyDavi_ |
Here are all the saplings not growing D: http://i.imgur.com/2NGZkU9.png |
20:47 |
am-i-kawaii |
been >5 day/night cycles for the saplings |
20:47 |
TheBestMT |
jordach: i waasn;t |
20:47 |
TheBestMT |
jordach: how would you know? |
20:47 |
Enke |
Looks like fun. what server? |
20:48 |
Jordach |
through the grapevine |
20:48 |
|
john_minetest left #minetest |
20:49 |
Enke |
Hail the grapevine! |
20:49 |
TheBestMT |
Enke: It's Landrush server |
20:49 |
TheBestMT |
What's the grapvine: LazyJ the asshole? |
20:50 |
Enke |
CraigyDavi_: What server is the sapling bug on? |
20:50 |
PilzAdam |
TheBestMT, please dont insult others |
20:50 |
CraigyDavi_ |
Oh its my server. craigd.24tails.com 3000 |
20:50 |
Enke |
oh. |
20:51 |
TheBestMT |
Craigy |
20:51 |
CraigyDavi_ |
yes? |
20:51 |
TheBestMT |
can i come on your server? |
20:52 |
CraigyDavi_ |
Of course. It's public on the server list. |
20:52 |
TheBestMT |
ok how many people are online |
20:52 |
OldCoder |
|
20:53 |
TheBestMT |
|
20:53 |
OldCoder |
TheBestMT, Hello |
20:53 |
TheBestMT |
Are there staff signups craig? |
20:53 |
TheBestMT |
Hi OldCoder, How are you? |
20:53 |
OldCoder |
Mixed and t y for asking |
20:53 |
thexyz |
your bitcoins are worth nothing |
20:53 |
CraigyDavi_ |
I think there are 4 people online |
20:53 |
CraigyDavi_ |
Staff signups? |
20:54 |
TheBestMT |
Yeah, I can make you a website... And IRC |
20:54 |
CraigyDavi_ |
Huh me? |
20:54 |
TheBestMT |
Yeah...you! |
20:55 |
CraigyDavi_ |
Well we have a website kind of at craig.gi9.co/minetest and a discussion forum at craig.gi9.co/forum. IRC would be great. But I need the irc mod and it its hard to configure on windows. |
20:56 |
TheBestMT |
Sure.. I'll help! |
20:56 |
TheBestMT |
Are there moderaters positions? |
20:56 |
CraigyDavi_ |
Yes. we have 3 moderators. And then a admin (myself) |
20:57 |
TheBestMT |
Can I apply |
20:57 |
sapier |
oldcoder I just released mobf 2.3.1 ... guess this will become interesting to you in about a week |
20:57 |
CraigyDavi_ |
Well if you join and are active and friendly I will consider promoting you. |
20:57 |
sapier |
once ppl did some testing :-) |
20:57 |
TheBestMT |
Sure=) I'm on |
20:58 |
TheBestMT |
Can I interact Craigy? |
20:58 |
CraigyDavi_ |
Ok |
20:58 |
TheBestMT |
I was intrested to see if I can help you build anything? |
20:58 |
TheBestMT |
Thanks craigy" |
20:58 |
thexyz |
I find it interesting that many minetest-related projects use punbb as their forum software |
20:58 |
Calinou |
candy box 2 forum uses punbb! |
20:59 |
Enke |
Freeminer forums use xenforo |
20:59 |
thexyz |
that's odd |
20:59 |
thexyz |
punbb should be deprecated |
21:00 |
Calinou |
phpbb is more complete |
21:00 |
thexyz |
there's also mybb |
21:01 |
thexyz |
which feels a bit like vbulletin |
21:01 |
OldCoder |
|
21:01 |
sapier |
https://github.com/minetest/minetest/pull/1030 (search tab) |
21:01 |
thexyz |
cool |
21:02 |
|
Gethiox joined #minetest |
21:02 |
|
sapier1 joined #minetest |
21:04 |
|
MrBeNNy joined #minetest |
21:07 |
Enke |
Heh. temp on shadowserver is -32768, humidity -32768%. Friggin' awesome! |
21:08 |
Calinou |
-32768°C/F/K is impossible |
21:08 |
thexyz |
indeed |
21:08 |
Enke |
Minetest: defying science since 2010! |
21:08 |
thexyz |
how's physics there |
21:08 |
Enke |
Well, we can fly, go really fast, and pass through things! |
21:08 |
sapier1 |
this has been better by some time :-) |
21:09 |
thexyz |
and fucking blocks fucking float in space |
21:09 |
thexyz |
not falling |
21:10 |
Enke |
Although it is possible in freeminer that, dirt, sand, and gravel having spawned in the floatlands, could fall all the way down to the earth. You're walking along, and suddenly a hail of dirt and other nodes start falling from the sky! Theoretically, of course. |
21:11 |
Enke |
That would be awesome! |
21:14 |
Enke |
All I know is, the crazy humidity plays hell with my fog rating. |
21:22 |
TheBestMT |
Craig's server is awesome guys... 5/5 stars |
21:22 |
am-i-kawaii |
What server is the sapling bug on? |
21:22 |
TheBestMT |
GTG, bye!!! |
21:22 |
* Enke |
leaves to try out OpenTTD |
21:22 |
TheBestMT |
It is on Craigs server am-i-kawaii |
21:22 |
TheBestMT |
the sapling bug is on craigs server |
21:23 |
TheBestMT |
asdfhjk,./ |
21:23 |
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21:23 |
TheBestMT |
Hi craigyDavi |
21:23 |
CraigyDavi |
hiya |
21:23 |
CraigyDavi |
Thanks for the review :) |
21:23 |
TheBestMT |
I was telling evereyone how good your server is=) |
21:24 |
TheBestMT |
xD:) Bye!!! |
21:24 |
CraigyDavi |
Yeah the sapling and dirt bug is on my server. |
21:24 |
TheBestMT |
Catch you later |
21:24 |
am-i-kawaii |
the sapling bug is on craigs server |
21:24 |
CraigyDavi |
bye |
21:27 |
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21:29 |
thexyz |
what a nice piece of software |
21:29 |
thexyz |
"Discouraged users are subjected to annoying random delays and failures in system behavior, designed to 'encourage' them to go away and troll some other site." |
21:30 |
thexyz |
every forum should have this |
21:30 |
* sfan5 |
agrees |
21:30 |
thexyz |
endless possibilities! |
21:30 |
thexyz |
someone should write a mod for minetest which does that |
21:31 |
thexyz |
some random lags in block placement |
21:31 |
thexyz |
lagporting |
21:31 |
thexyz |
etc |
21:33 |
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21:34 |
Enke |
thexyz: are you referring to xenforo? |
21:35 |
PilzAdam |
thexyz, we already have that feature enabled for all Minetest players</troll> |
21:35 |
Enke |
players who act unaccordingly are subjected to community sarcasm. |
21:36 |
am-i-kawaii |
"Discouraged users are subjected to annoying random delays and failures in system behavior, designed to 'encourage' them to go away and troll some other site." |
21:42 |
EvergreenTree |
You're right, that already happens. :P |
21:42 |
thexyz |
PilzAdam: i think proller broke it in some of his commits |
21:43 |
Calinou |
am-i-kawaii, don't IRC as root |
21:46 |
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21:49 |
harrison |
http://youtu.be/j5Tc5faobjk |
21:50 |
EvergreenTree |
!title |
21:50 |
MinetestBot |
EvergreenTree: final alice - YouTube |
21:50 |
Calinou |
EvergreenTree 'sploded. |
21:51 |
thexyz |
oh this again |
21:55 |
Sokomine |
hmm. that newest mt seems to be crashing in combination with redcrabs server a lot today... |
21:56 |
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21:56 |
CraigyDavi |
What the client crashing or the actual server? |
21:59 |
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22:05 |
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22:19 |
Sokomine |
client |
22:19 |
am-i-kawaii |
What the client crashing or the actual server? |
22:19 |
Sokomine |
it's newest git with client; and 0.4.4 or so with server |
22:20 |
fairiestoy |
What says debug.txt? |
22:21 |
sfan5 |
it's bad if you're into anime and in japan /s http://i.imgur.com/xxk43bR.jpg |
22:35 |
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22:45 |
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22:56 |
Sokomine |
unfortionately: nothing. now it lasted at least for some time without crashing |
22:57 |
Sokomine |
"[1]+ Speicherzugriffsfehler ./minetest" just isn't any error that'll help anyone i'm afraid :-( |
23:00 |
Sokomine |
hmm. again :-( |
23:00 |
fairiestoy |
Speicherzugriffsfehler? Sounds like a bad pointer or not? |
23:00 |
PilzAdam |
Sokomine, can you run it in gdb? |
23:00 |
am-i-kawaii |
i think proller broke it in some of his commits |
23:01 |
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23:01 |
Sokomine |
i've increased debug level to 4 for now. perhaps that'll help |
23:01 |
VanessaE |
hi all. |
23:03 |
Peacock |
dont that sucks http://yro.slashdot.org/story/13/12/01/1948257/bitcoin-thefts-surge-ddos-hackers-take-millions, in other news, the chinese are invading the moon |
23:04 |
Sokomine |
now it seems to behave. but so it did before...for some time |
23:06 |
VanessaE |
[12-01 11:33] <thexyz> wtf happened to RBA's shaders pull? |
23:06 |
VanessaE |
[12-01 11:34] <thexyz> VanessaE: perhaps you have some idea& |
23:06 |
VanessaE |
no, except this happens to me and to sapier also |
23:06 |
Sokomine |
ah. crashed again. but the log does not really look suspicious.... |
23:07 |
fairiestoy |
What are the last lines soko? |
23:07 |
FreeFull |
I'd avoid bitcoins now |
23:07 |
fairiestoy |
( or use pastebin ) :P |
23:07 |
Peacock |
i've been avoiding them my whole life :P |
23:07 |
Sokomine |
how do i run it with the debugger? havn't really worked with a debugger recently... |
23:07 |
am-i-kawaii |
can you run it in gdb? |
23:08 |
VanessaE |
bitcoins are running way-high in value now aren't they? like $500 per or something? |
23:08 |
sapier |
sokomine 0.4.8 or latest master? |
23:08 |
Sokomine |
as current as it's possible |
23:09 |
Peacock |
more like 1k$/coin |
23:09 |
Sokomine |
* branch master -> FETCH_HEAD |
23:09 |
Sokomine |
Already up-to-date. |
23:09 |
sapier |
can you compile -O0 and run in gdb? |
23:09 |
am-i-kawaii |
can you run it with the debugger? havn't really worked with a debugger recently... |
23:09 |
Sokomine |
sapier: give me some time for that to get compiled |
23:09 |
am-i-kawaii |
unfortionately: nothing. now it lasted at least for some time |
23:11 |
Sokomine |
that make ran through extremly quickly? just a few seconds? is that normal with only -O0 changed/added to cmake and a make afterwards? |
23:11 |
VanessaE |
Peacock: seriously? O,O |
23:11 |
VanessaE |
O.O |
23:12 |
Peacock |
though theres also some russian malware going around demanding bitcoin ransoms in exchange for users' encrypted data which may be driving up the value :P |
23:12 |
PilzAdam |
Sokomine, it does compile faster with -O0, but not a few secondy only |
23:12 |
PilzAdam |
(or are you on a supercomputer? oO) |
23:12 |
am-i-kawaii |
are you referring to xenforo? |
23:12 |
PilzAdam |
Sokomine, try clearing CMakeCache.txt |
23:13 |
Sokomine |
ok |
23:13 |
Sokomine |
might that be the reason for problems with the compile before? |
23:14 |
Sokomine |
compile was again extremly fast. again in the "couple of seconds" range |
23:14 |
am-i-kawaii |
Although it is possible in freeminer that, dirt, sand, and gravel having spawned in the floatlands, could fall all the saplings |
23:14 |
VanessaE |
Peacock: not anymore, looks like they're trading at about $955/btc and crashing |
23:15 |
Peacock |
well i kinda figured now was the worst time to buy :P |
23:16 |
Sokomine |
sapier has told me another parameter, and with that, it seems to really get compiled |
23:17 |
Sokomine |
hm. bitcoins is pretty intresting :-) only...with current prices for energy and no other usage for a fast cpu, it may be pretty expensive |
23:19 |
VanessaE |
as I've read, even a higher-end dedicated ASIC mining chip is not profitable anymore unless you can spend thousands of USD on a mining rig |
23:19 |
am-i-kawaii |
(or are you on a supercomputer? oO) |
23:20 |
PilzAdam |
bye |
23:20 |
Sokomine |
hm, yes, that was kind of the point if i understood it correctly...that further bitcoins cost more and more to generate |
23:20 |
Sokomine |
(unless they're mt bitcoins :-)) |
23:21 |
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23:21 |
Enke |
MT bitcoins rule! |
23:25 |
VanessaE |
well it was crashing. seems to have recovered. damn. |
23:29 |
harrison |
there is a new cryptocurrency specially designed for buying porn and hookers |
23:29 |
harrison |
bitloin |
23:30 |
VanessaE |
what, no blackjack? |
23:30 |
Peacock |
what no bitgroin? |
23:42 |
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23:59 |
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23:59 |
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