Time |
Nick |
Message |
00:07 |
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monkeycoder joined #minetest |
00:16 |
PilzAdam |
mrtux, which Irrlicht version do they have in the repos? |
00:16 |
mrtux |
1.8.1-1 |
00:16 |
mrtux |
PilzAdam, ^ |
00:22 |
|
john_minetest left #minetest |
00:23 |
Exio4 |
if rebuilding fixes the issue.. |
00:28 |
mrtux |
compiling it again fixed it |
00:28 |
mrtux |
lel |
00:28 |
Exio4 |
wait |
00:28 |
Exio4 |
could you try with the same commands as the pkgbuild? |
00:29 |
Exio4 |
using /usr as prefix and so |
00:30 |
mrtux |
the first time i built it from minetest-git on the aur |
00:30 |
mrtux |
this time i followed the directions in the git repos readme |
00:32 |
Exio4 |
2731 days remaining |
00:32 |
Exio4 |
nice ETA |
00:34 |
|
Taoki joined #minetest |
00:36 |
Exio4 |
6614 days! |
00:39 |
|
hmmmmm joined #minetest |
00:42 |
paramat |
hmmmmm o/ |
00:43 |
hmmmmm |
hello |
00:43 |
paramat |
:) i'll have a forum thread for you to look at very soon |
00:44 |
paramat |
now i'm using 0.4.8 the mgv7 rivers are beautiful, amazing work |
00:44 |
hmmmmm |
lol the rivers :( |
00:44 |
hmmmmm |
ugh horrible |
00:45 |
paramat |
the diamond shape is like erosion cutting into the banks |
00:45 |
paramat |
i even found a river tunnel |
00:46 |
hmmmmm |
I put a lot of effort into making a part of the river look a certain way, and now the whole thing looks that way |
00:46 |
paramat |
lol |
00:46 |
hmmmmm |
I have ideas on how to fix it though |
00:47 |
paramat |
this was a little weird http://i.imgur.com/mBycNKk.png |
00:48 |
hmmmmm |
i don't really like the rivers as-is, those are going to get changed somehow |
00:48 |
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00:49 |
hmmmmm |
mostly too many of them |
00:49 |
paramat |
in combination with my 'paragenv7' mod, beautiful ... http://i.imgur.com/dZGsv8P.png |
00:49 |
paramat |
that mod is good for getting a feel for mgv7 as you develop it |
00:50 |
hmmmmm |
what's your opinion on the new dirt laying? |
00:50 |
hmmmmm |
see how on the ridges there's always at least one stone node below a dirt node |
00:50 |
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us_0gb joined #minetest |
00:50 |
hmmmmm |
it makes sense I guess, but it doesn't look very good close to the edges |
00:50 |
|
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00:50 |
paramat |
... in that last screenshot? |
00:51 |
hmmmmm |
yeah |
00:51 |
|
q66 joined #minetest |
00:51 |
paramat |
yes i see what you mean |
00:52 |
paramat |
i could thicken that up a bit no problem |
00:52 |
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IIIOIII joined #minetest |
00:52 |
hmmmmm |
well I think I'd rather just remove that bit completely |
00:52 |
|
IIIOIII left #minetest |
00:52 |
hmmmmm |
you can't fix it up, it simply looks bad |
00:53 |
hmmmmm |
I gotta restart my router to use github at all, hold on |
00:53 |
paramat |
ive only tried mgv7 with paragenv7 biomes on top |
01:00 |
|
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01:01 |
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arsdragonfly_ joined #minetest |
01:09 |
paramat |
for that overhang in the screenshot to be stable it would need to be mostly stone, you prefer all that to be sand? :) |
01:09 |
PilzAdam |
bye |
01:11 |
paramat |
bye sleepy mushroom |
01:14 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix broken thread stop handling d19a69cd0d 2013-11-29T17:15:31-08:00 http://git.io/"https://github.com/minetest/minetest/commit/d19a69cd0d22dfbe802286baf8b33ebb8c6f4fa2" was supposed to be shortened to "n8rntw", but "https://github.com/rainforestapp/Rainforest/compare/14acceb179f9...fb3883cf3d6b" already is! |
01:16 |
Exio4 |
sfan5: ^^ |
01:20 |
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01:28 |
hmmmmm |
see |
01:28 |
hmmmmm |
there are some things I am unsatisfied with when it comes to the top node laying in mapgen v7 |
01:29 |
hmmmmm |
it seems like I may possibly have to add something similar to MapgenV6::flowMud |
01:30 |
hmmmmm |
or really I think that most of the problem comes from the fact that the top nodes replace the nodes already there instead of tacking them on top |
01:30 |
hmmmmm |
this is most noticable with a large cave that cuts into ground level |
01:31 |
hmmmmm |
thinking maybe I should generate biomes, then run cavegen, THEN vertically drop any floating top nodes for that biome |
01:32 |
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FreeFull_ joined #minetest |
01:33 |
paramat |
in v6 cavegen seems to be after everything else, including anything made by a mod on-gen! :/ |
01:34 |
hmmmmm |
that's because it extends through the generation borders so it doesn't get cut-off by previously generated chunks |
01:34 |
us_0gb |
Yeah, that's been a problem for me as well. I get holes through barrier walls. |
01:34 |
paramat |
aha |
01:34 |
hmmmmm |
we discussed this problem a while ago |
01:34 |
hmmmmm |
the root of the problem comes down to finding a way to determine how a node was placed |
01:35 |
hmmmmm |
e.g. naturally or by something intentional |
01:35 |
hmmmmm |
that takes a bit |
01:35 |
hmmmmm |
which would cut the maximum number of available node ids by half |
01:36 |
us_0gb |
Or maybe, a node could, in its definition, tell caves not to destroy it. Because there are times when you want intentionally-placed nodes to be subject to cavegen. |
01:36 |
hmmmmm |
yes, we have that |
01:36 |
hmmmmm |
pilzadam added it like a half year ago |
01:36 |
us_0gb |
PilzAdam told me we didn't have that. Or maybe it was someone else that said that. |
01:36 |
hmmmmm |
no we definitely do |
01:36 |
hmmmmm |
I just forget the attribute name in the node definition |
01:37 |
hmmmmm |
let me look that up |
01:37 |
us_0gb |
Okay, is it that is_ground_content thing? |
01:37 |
hmmmmm |
yep that's it |
01:37 |
us_0gb |
Okay, cool. I'll try that out then. |
01:38 |
us_0gb |
I could really use a wall that didn't need an ABM to avoid holes. |
01:38 |
hmmmmm |
whoops, cavegen doesn't seem to check against that |
01:38 |
hmmmmm |
I guess that half of the whole is_ground_content thing was never added .. |
01:38 |
us_0gb |
What does check against that then? |
01:38 |
hmmmmm |
nothing I suppose |
01:38 |
hmmmmm |
I'll add that right now |
01:38 |
paramat |
ah yes reusing ground content, it seems to be an old flag |
01:39 |
us_0gb |
Thank you very much, hmmmmm! |
01:39 |
us_0gb |
What was it for in the past, paramat? |
01:39 |
hmmmmm |
okay, is_ground_content has to be false in order for it to not be destroyed by caves |
01:39 |
paramat |
dunno before my time :) |
01:39 |
hmmmmm |
but again, this is NOT a fix-all solution |
01:41 |
paramat |
thanks, cavegen has been a huge problem for me |
01:41 |
us_0gb |
No, not fix-all at all, but combined with diggable = false, it should keep user withing the walls unless another module interferes. |
01:41 |
us_0gb |
That's all I really need. |
01:41 |
hmmmmm |
I need to test for a little bit before I push this because it's possible some nodes were never set to is_ground_content = true |
01:42 |
us_0gb |
As long as items can fall off the edge of the world, I want to be able to put up a wall to stop them from doing so. |
01:45 |
paramat |
in my on-gen creations cavegen only ever cut out irregular slab-like volumes near chunk boundaries, usually horizontal slabs |
01:46 |
|
healshot joined #minetest |
01:46 |
healshot |
Hey everyone o/ |
01:48 |
|
cisoun joined #minetest |
01:49 |
us_0gb |
Hello, healshot! |
01:49 |
healshot |
did everyone in the US survive black friday |
01:50 |
us_0gb |
I doubt it. |
01:50 |
us_0gb |
I'm sure at least one died. |
01:50 |
healshot |
I was nice and comfy at home did not go near a best buy or walmart |
01:50 |
us_0gb |
Statisticly speaking, you'd be hard-pressed to find a day that everyone survives. |
01:50 |
us_0gb |
I didn't shop either. |
01:51 |
healshot |
Well could be like that movie theater in texas that had the guy shoot everyone watching batman |
01:52 |
healshot |
Yeah the average savings per store was only like 30% |
01:52 |
healshot |
im not getting killed over 30% discounts lol |
01:53 |
healshot |
SO how dod minetest servers run smothly or what |
01:53 |
healshot |
because realbadangel told me i can rewrite the netcode |
01:53 |
healshot |
its using UDP instead of ip/tcp |
01:54 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 747bc40840 2013-11-29T17:54:04-08:00 http://git.io/Yr1sCg |
01:55 |
healshot |
cool its a new commit |
01:56 |
* us_0gb |
celebrates |
01:57 |
us_0gb |
Hmm. I need to go get a copy of Minetest 0.4.8's source for grepping. I forgot to do that when it came out. |
02:01 |
paramat |
hmmmmm https://forum.minetest.net/viewtopic.php?id=7869 |
02:02 |
hmmmmm |
wow that's actually really cool |
02:03 |
hmmmmm |
that's how I originally wanted to do the nether actually, except with the side wall perlin noise much higher in scale |
02:03 |
hmmmmm |
in retrospect I'm glad I didn't go forward with that idea because you can imagine how horrible it'd be |
02:04 |
paramat |
interesting :) |
02:04 |
paramat |
i was intending to put one of these in the ground |
02:04 |
hmmmmm |
there's something you might want to use set_lighting() for unless you like those shadows |
02:05 |
hmmmmm |
see, this was also the reason why set_lighting() originally took a min and max position as well, for situations like this where you'd only want to light a section of the chunk. |
02:05 |
paramat |
ive tried set _light instead of calc_light, for a uniform lighting |
02:05 |
us_0gb |
paramat: Wow, that cube world is awesome! |
02:06 |
paramat |
:) |
02:06 |
hmmmmm |
I think my real mistake was that I didn't make the only required parameter (light value) the first parameter instead of the third |
02:06 |
hmmmmm |
do you personally like set_lighting()'s results better? |
02:06 |
healshot |
us_0gb, Cube world? |
02:06 |
paramat |
well meh ... |
02:07 |
us_0gb |
healshot: https://forum.minetest.net/viewtopic.php?id=7869 |
02:07 |
us_0gb |
Maybe "cube world" was the wrong phrase to describe it though. |
02:07 |
healshot |
ah ok trying to load alll those picks and load up my new game mode |
02:07 |
paramat |
glitchy shadows are charming, uniform lighting is ... um uniform |
02:08 |
hmmmmm |
I know what you mean |
02:08 |
paramat |
but its good to have the option, it will be useful for something |
02:08 |
hmmmmm |
I still have that screenshot of awesome looking glitchy lighting from when I was optimizing the lighting calculations |
02:08 |
healshot |
Also , I'll announce it here im working on an MMORpg based on Wurm Online using Mintest |
02:08 |
hmmmmm |
would you like param1 to be accessible from lua? |
02:08 |
healshot |
So it will be a gamemmode |
02:09 |
paramat |
ah param1 is usually light? i certainly would |
02:09 |
healshot |
paramat, It looks promising |
02:10 |
healshot |
Where would a good place on the forums be to look for more devs for a game mod? |
02:11 |
healshot |
like kinda like Find a Team kinda add |
02:11 |
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OldCoder joined #minetest |
02:12 |
us_0gb |
hmmmmm: Isn't param1 already accessible? I think the format of a node returned by get_node() is {name="", param1="", param2=""}. Maybe I have that wrong. |
02:14 |
hmmmmm |
not from voxelmanip |
02:15 |
us_0gb |
My bad. |
02:16 |
hmmmmm |
https://github.com/kwolekr/minetest/commit/0d367fb6ce97083295f888e8526b2423af4fdd17 |
02:17 |
hmmmmm |
do your worst, paramat |
02:18 |
paramat |
very cool thank you! |
02:18 |
paramat |
mauvebic will be happy too |
02:19 |
hmmmmm |
I'm not sure if that's what you need though |
02:20 |
hmmmmm |
calculating light from lua is going to be pretty darn slow btw |
02:23 |
paramat |
yes i was intending to use simple definitions of light level |
02:25 |
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02:26 |
iqualfragile |
VanessaE: what is the purpose of those bottles? |
02:27 |
VanessaE |
originally they were supposed to be used with dyes, or any other mod that needs to store a liquid. never materialized though. |
02:27 |
VanessaE |
it's useless now, I guess. |
02:27 |
VanessaE |
except for its glass recycle recipe. |
02:28 |
healshot |
VanessaE, Whats a good download branch of mintest for Windows 7 Ulti -64 bit |
02:29 |
VanessaE |
try fess's build. |
02:29 |
OldCoder |
healshot, could try mine |
02:29 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=6745 |
02:29 |
VanessaE |
or oldcoder's |
02:29 |
OldCoder |
But let me update to latest stable |
02:29 |
OldCoder |
I may do so this weekend |
02:29 |
OldCoder |
If you wish current |
02:29 |
OldCoder |
Hold on I will link you |
02:29 |
OldCoder |
Includes cache |
02:30 |
healshot |
ok i just cant compile on this comp at the moment im busy coding my game mode and cant sacrifice the time to compile |
02:30 |
OldCoder |
http://minetest.org/clients/minetest-131102.zip |
02:30 |
OldCoder |
Wait5 |
02:30 |
OldCoder |
Not that one |
02:30 |
healshot |
k |
02:30 |
VanessaE |
bbl |
02:30 |
OldCoder |
http://minetest.org/clients/minetest-131114.zip |
02:30 |
OldCoder |
Try that |
02:31 |
healshot |
Also whn i make my commit for The net code what branch do i commit to |
02:37 |
healshot |
OldCoder, was is that dl so big |
02:38 |
|
Miner_48er joined #minetest |
02:38 |
healshot |
i got fess's build it like zipped 6.61mb |
02:39 |
OldCoder |
healshot, fess's will be good. But mine includes a cache. Needed as httpfetch is not yet integrated. |
02:39 |
healshot |
Owh ok |
02:39 |
OldCoder |
Eventually things will level out |
02:39 |
OldCoder |
In the meantime I like worlds to load quickly |
02:40 |
healshot |
Yeah im new to Mintest so i dont know what branch is best for what |
02:40 |
OldCoder |
healshot, you shall create your own branches in time |
02:40 |
OldCoder |
Projects like this are good for that |
02:40 |
healshot |
For netcode? |
02:40 |
OldCoder |
Hmm; perhaps not netcode |
02:41 |
OldCoder |
I have difficulty working with the network code myself |
02:41 |
OldCoder |
I cheated |
02:41 |
healshot |
Yeah im a coder for alot of games i usally work mostly on netcode |
02:41 |
OldCoder |
Ah! |
02:41 |
OldCoder |
Welcome!! :-) |
02:41 |
OldCoder |
Can you convert the game from UDP to TCP? |
02:41 |
OldCoder |
Heh |
02:41 |
healshot |
i heard the main brach uses UDP |
02:41 |
OldCoder |
yes |
02:41 |
OldCoder |
Not so good |
02:41 |
healshot |
yeah TCP is not to hard |
02:41 |
OldCoder |
Well, see what you think over time |
02:42 |
OldCoder |
I cheated and just added the cache |
02:42 |
healshot |
if i can convert UDP for world of warcraft under there time constraints to TCP i think with no one over my shoulder ill be fine |
02:43 |
healshot |
recently im doing the same for a game called 7daystodie |
02:44 |
healshot |
What is one of the main hurldes your having OldCoder |
02:45 |
OldCoder |
healshot, Me personally? Nothing that can't be overcome. Eventually I will contribute to core dev. For now I must be content with a worlds framework. |
02:45 |
healshot |
ah ok |
02:45 |
OldCoder |
One step at a time |
02:46 |
healshot |
yeah im busy atm trying to use the game as a base for an MMOrpg |
02:46 |
healshot |
i saw opensource minecraft like engine and went oh boy i can work with this |
02:46 |
OldCoder |
healshot, yep |
02:47 |
OldCoder |
There is also Minetest Classic which is simpler but more stable |
02:47 |
healshot |
means i can potentially have 1000-2000 players on screen with little to no lag engine side i hope |
02:47 |
OldCoder |
Whoa |
02:47 |
OldCoder |
?? |
02:48 |
OldCoder |
That seems like a lot |
02:48 |
healshot |
simpler graphics = less load on servers |
02:48 |
VanessaE |
healshot: doesn't work that way, unfortunately. |
02:49 |
VanessaE |
the clients handles all the graphics stuff once the initial data has been sent from the server. |
02:49 |
healshot |
well the way i would work it , it should do what i want |
02:50 |
VanessaE |
not on minetest, sadly. |
02:50 |
healshot |
thats what braches are for |
02:50 |
healshot |
less work i just have to moddify things |
02:50 |
VanessaE |
even the simplest servers can't handle more than 10-20 users on a modern system |
02:51 |
healshot |
Well in the end not ot be rude i hope i can prove you wrong |
02:51 |
VanessaE |
well good luck with it |
02:51 |
VanessaE |
maybe you can find a way to make things work better, such that we all benefit |
02:51 |
healshot |
Well of course |
02:52 |
healshot |
This is why i like coming to this IRC i get intelligent conversation |
02:52 |
healshot |
in real life im to wierd for most people |
02:53 |
healshot |
6,0 Brown haired goatee guys that looks like a biker talking about video games is weird to people lol |
02:54 |
healshot |
i just cant wait to start streaming my games again |
02:54 |
healshot |
This year christmas presnt to myself is cbale internet at my new place |
02:54 |
healshot |
cable^ |
02:55 |
healshot |
On a diffrent note Talking to a buddy to get a Geek con for Chralotte next year |
02:57 |
healshot |
is RealBadAngel brache with sahder pretty stable? |
02:57 |
healshot |
wow i must be getting tire my typing is turning to shit lol |
03:02 |
iqualfragile |
hi kebab |
03:02 |
healshot |
Hello |
03:05 |
iqualfragile |
OldCoder, healshot: why would you want to change minetest to use tcp instead of udp? |
03:06 |
healshot |
much faster and stable in TCP |
03:06 |
healshot |
thats the short answer |
03:06 |
iqualfragile |
well, i can assure you that this is a wrong assumption |
03:06 |
VanessaE |
healshot: the shader branch, right now, is not usable |
03:06 |
healshot |
kk |
03:07 |
OldCoder |
healshot, people seem to feel that TCP may work better |
03:07 |
VanessaE |
(a change went in this morning that broke it ;( ) |
03:07 |
healshot |
ah |
03:07 |
iqualfragile |
i would like to have the long answer please |
03:08 |
iqualfragile |
in my oppinion it would in fact make sense to build an tcp connection for two types of data: the initial transfer of models, sounds and textures and every change to the voxels |
03:08 |
iqualfragile |
but using tcp for entity movement and/or particle spawns and things like that is just plain stupid |
03:09 |
healshot |
Well it would be in preperation for the game to grow to do more things like the ones you listed |
03:09 |
healshot |
it opens the door for laot of things |
03:09 |
iqualfragile |
explain please |
03:11 |
healshot |
At the end of the day most modern games use TCP and it makes more sense to use it UDP is becoming very antiquated |
03:13 |
healshot |
It will be better once i get the code up and you can look it over and see what im talking about |
03:13 |
iqualfragile |
wonderfull, now please try again, and try filling in some content |
03:13 |
healshot |
how well versed in netcode and networking are you |
03:13 |
healshot |
other wise its like teaching chinese to a duck |
03:14 |
iqualfragile |
you can assume that i will understand whatever you are trying to explain to me |
03:14 |
healshot |
okey dokey |
03:15 |
healshot |
Very good example TCP can over come tons of threads being feed over mutiple channels and use the threads effienctly and has better prioritzation |
03:16 |
healshot |
so for instance, PLayer moves to pint , A then open inentory, uses a sowrd then kills mob then picks up item mob drops |
03:16 |
healshot |
Udp is very good at handling things like that on a small scale |
03:17 |
iqualfragile |
i am sorry, but why would udp be worse at this? |
03:17 |
healshot |
Start adding more thread aka things that have to be sent and recived then UDP will have tons of stack overflow and cause lag based upon how many threads and subroutines it can effciently handle |
03:18 |
iqualfragile |
that is simply false |
03:18 |
healshot |
Really |
03:18 |
iqualfragile |
… please specify what exactly you are reffering to when saying "tcp" and "udp" |
03:18 |
healshot |
UDP has a huige limit on what it can and cannot do |
03:19 |
iqualfragile |
and how exactly would anything lead to stack overflows? |
03:20 |
healshot |
trying to get a german shepard thru a cat door |
03:20 |
hmmmmm |
healshot, https://github.com/celeron55/minetest/tree/tcp_blocks_2 |
03:23 |
healshot |
this is why |
03:23 |
healshot |
https://github.com/celeron55/minetest/blob/tcp_blocks_2/src/util/pointer.h |
03:25 |
healshot |
thanks hmmmmm |
03:26 |
iqualfragile |
well, as you do not seem to try to explain why tcp would be superior for this usecase i will just give some arguments why it might not be: |
03:26 |
iqualfragile |
first of all: overhead. |
03:26 |
iqualfragile |
which is not as important as the other two points: |
03:26 |
iqualfragile |
latency and multicasting |
03:27 |
iqualfragile |
overhead shoud be quite self-explainatory, tcp just has a bit more overhead then udp |
03:28 |
healshot |
I guess at the end of the day is like the age old Coke vs Pepsi |
03:28 |
iqualfragile |
latency: as you are shurely aware of tcp needs to detect packet losses and retransmit the lost packets, which can result in unnescesary delay if the data you are sending is not _that_important |
03:29 |
iqualfragile |
for example: in tcp you would block your whole communication just because you lost a packet telling the client to spawn some particles |
03:29 |
iqualfragile |
in udp those would just be ignored and thats it |
03:30 |
iqualfragile |
so transfering entity movement, particle spawns and starts of playing a sound and some other similar things definitly makes sense |
03:31 |
iqualfragile |
last point: multicasting: it is impossible to multicast using tcp, which, especialy for mmorpgs might be quite usefull as there are some bits of data all clients are interested in. |
03:32 |
healshot |
UDP has no inherent order as all packets are independent of each other. If ordering is required, it has to be managed by the application layer. |
03:32 |
iqualfragile |
then there are some other minior points just like the overhead which would be for example the fact that tcp is a statefull protocoll and you therefore need to create connections to every client |
03:32 |
iqualfragile |
and having an open tcp port makes servers vulnerable to syn-flood atacks |
03:33 |
iqualfragile |
healshot: i am aware of that but the worst thing that could happen would be some entity jumping and forth once |
03:33 |
healshot |
UPD There is no guarantee that the messages or packets sent would reach at all. |
03:34 |
iqualfragile |
healshot: i know, and as i have allready explained: it is not nescesary to deliver all the packages |
03:34 |
healshot |
again like i said its jsut what your comfortable with both have pros and cons |
03:35 |
healshot |
biggest point for me: UDP does error checking, but no recovery options. |
03:35 |
iqualfragile |
healshot: no, its not "what you are comfortable with" yes, both have pros and cons, but for this specific usecase tcp is just inferior |
03:36 |
iqualfragile |
healshot: again: it does not matter. you do not need to recover those pacets |
03:37 |
healshot |
TCP is more reliable since it manages message acknowledgment and retransmissions in case of lost parts. Thus there is absolutely no missing data. UDP does not ensure that communication has reached receiver since concepts of acknowledgment, time out and retransmission are not present. |
03:37 |
iqualfragile |
healshot: wtf man, are you even listening? |
03:37 |
healshot |
But lets agree to disagree |
03:38 |
iqualfragile |
again: do you even read what i am writing? |
03:38 |
healshot |
I will say this: UDP is suitable for applications that need fast, efficient transmission, such as games |
03:39 |
healshot |
and yes i read what you wrote |
03:39 |
healshot |
So again im not saying your wrong |
03:39 |
iqualfragile |
just restating it in case you decided not to read this: i think there is a legitimate usecase for tcp in minetest: for transfering changes to the voxelworld and to initially transfer media to the clients |
03:39 |
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03:40 |
iqualfragile |
healshot: yes, and we just happen to talk about games, aren't we |
03:40 |
healshot |
I love healthy debate iqualfragile. thanks for not going all rage nerd on me |
03:41 |
iqualfragile |
in case you are using irony: i have no way to tell, we are chatting, there is no such thing as facial expression or intonation |
03:42 |
healshot |
no irony at all |
03:42 |
iqualfragile |
ok. |
03:42 |
healshot |
im a straight on kinda person, i dont result to sarcasim as a way to win a debate |
03:43 |
iqualfragile |
you did still not explain why tcp would be superiour in this usecase an/or invalidate all my arguments |
03:43 |
healshot |
at to put it simply i cant |
03:44 |
healshot |
So not being a child but you win |
03:45 |
healshot |
So iqualfragile what do you do for a living might i ask? |
03:48 |
iqualfragile |
i study computer science |
03:48 |
healshot |
cool |
03:49 |
hmmmmm |
hey paramat, are you around? |
03:50 |
hmmmmm |
did you end up needing any additional api to make use out of that? |
03:50 |
healshot |
how is Overcraft Origins ive been looking it over |
03:51 |
hmmmmm |
right now UDP is used throughout minetest simply because it's the only working protocol; there's a TCP implementation but it reportedly has problems and thus was never added. UDP has its place for most packets, TCP has its place for bulk transfers such as blocks, which is what you saw in that branch. |
03:52 |
hmmmmm |
we're not looking for some side-by-side comparison between the two transport protocols, we know where they ought to be used, it just has to get done. nobody has the time to though. |
03:54 |
healshot |
VanessaE, you there? |
04:01 |
VanessaE |
hi |
04:02 |
healshot |
was aking about Overcraft Orgins |
04:02 |
VanessaE |
that's jojoa1997's project |
04:02 |
healshot |
does it work with 0.4.8 |
04:02 |
VanessaE |
never used it |
04:02 |
healshot |
ah |
04:03 |
VanessaE |
I don't see why it wouldn't though |
04:03 |
VanessaE |
0.4.8 doesn't break anything afaik |
04:03 |
healshot |
kk |
04:03 |
VanessaE |
(at least as far as the modding API is concerned) |
04:06 |
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04:08 |
paramat |
hmmmmm, '> needing any additional api' no not yet and i hope not, need a few days to play with it and think it through |
04:09 |
ShadowNinja |
Another game that I know of uses both TCP and UDP. UDP is for things where speed is more important than reliability, and TCP is used for the reverse. |
04:09 |
iqualfragile |
ShadowNinja: that is the plan |
04:09 |
hmmmmm |
I thought I should add a get_ variant perhaps, don't know if that was a pressing issue or not though |
04:11 |
iqualfragile |
buykebab |
04:23 |
paramat |
hmmmmm, so 'light_data' is a flat 3D map in ZYX order, so we use the same index as noise index? |
04:24 |
hmmmmm |
no! |
04:24 |
hmmmmm |
the same index as the map node |
04:25 |
hmmmmm |
that is literally the same as what's returned by get_data() except instead of content ids, it's light values |
04:26 |
ShadowNinja |
Ah, so areas are centered at 0,0,0. |
04:27 |
paramat |
ah of course |
04:27 |
hmmmmm |
so like data[vi] = c_stone or whatever, you do light_data[vi] = day_val + night_val * 16 |
04:27 |
ShadowNinja |
hmmmmm: Is it possible to dynamically load blocks? (For a routine that traverses a cable) |
04:27 |
hmmmmm |
sure, with vmanip |
04:28 |
hmmmmm |
just keep doing read_from_map on each block |
04:28 |
paramat |
cool thanks for that |
04:28 |
paramat |
... a type of force load? |
04:29 |
healshot |
whast the bbcode to make a url have a name. I'm having a brain fart |
04:36 |
MinetestBot |
GIT: metaducky AT gmail DOT com commited to minetest/minetest: Fixed potential NULL pointer and leak when setting node metadata 5be786c804 2013-11-29T20:35:16-08:00 http://git.io/ExMuPw |
04:44 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest_game: Add is_ground_content setting for newer decoration nodes 0c87556781 2013-11-29T20:43:39-08:00 http://git.io/XZr1Wg |
04:45 |
hmmmmm |
shit |
04:45 |
hmmmmm |
you didn't see that commit |
04:45 |
hmmmmm |
erm okay, I guess that wasn't the problem then... how on earth did those grass nodes start floating above a cave.... |
04:46 |
hmmmmm |
ah so I guess it was just grass_1 that was missing the is_ground_content |
04:48 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest_game: Add is_ground_content setting to grass_1, apple, and dry shrubs bdd22db33d 2013-11-29T20:47:13-08:00 http://git.io/XOECkw |
04:50 |
VanessaE |
I thought is_ground_content was unused? interesting. |
04:55 |
ShadowNinja |
hmmmmm: Would I then have to call get_data after each load? And would get_data also return all of the old data? |
04:56 |
hmmmmm |
no, hold up |
05:02 |
hmmmmm |
https://github.com/minetest/minetest/commit/769b2d7c0582a6e294472aa9ac166d8d1064cd77 |
05:02 |
hmmmmm |
alright now you can do your shit |
05:03 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Add get_light_data() and set_light_data() 769b2d7c05 2013-11-29T21:01:43-08:00 http://git.io/EnAg4g |
05:04 |
paramat |
wow fast work 8) |
05:12 |
ShadowNinja |
I'm changing pcall on table.insert with lua_newtable() to lua_rawseti() with lua_createtable(). Not only should this be a lot faster, but it also takes far less code. |
05:12 |
hmmmmm |
what, on the code I just wrote? |
05:13 |
hmmmmm |
err oh, your pcall thing |
05:13 |
ShadowNinja |
(Who thought up the table.insert thing) hmmmmm: No, on the whole scriptapi. |
05:14 |
hmmmmm |
i just broke added cave shadows back with the is_ground_content commit but i can't see where that could possibly happen |
05:14 |
hmmmmm |
is "air" defined in nodes.lua or anything by chance? |
05:15 |
ShadowNinja |
hmmmmm: It is defined in builtin. |
05:15 |
hmmmmm |
ahh i guess that somehow overwrites the hard-coded air properties |
05:15 |
hmmmmm |
i need to add is_ground_content there too |
05:16 |
paramat |
i intend to redefine "air" to make it drownable for space worlds |
05:17 |
hmmmmm |
simply be aware that is_ground_content matters now |
05:17 |
ShadowNinja |
Someone hasn't heard of the -> operator... |
05:18 |
hmmmmm |
it's not true by default, which it ought to be, which means that nodes need to be explicitly set with it or else they won't get munched by the cavegen |
05:19 |
hmmmmm |
i'll change that along with the commit. so now you're going to need to specify is_ground_content = false for your nodes to be preserved (since in general that's a much more rare case) |
05:19 |
hmmmmm |
that would break things way less |
05:20 |
paramat |
Okay cool. Why does cavegen only cut horizontal irregular slab-like volumes in my on-gen creations near chunk boundaries? |
05:20 |
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05:21 |
paramat |
... its usually the top 2 or 3 node layers of each chunk |
05:21 |
hmmmmm |
because with the V6 mapgen, all nodes are fair game for large cave carving |
05:21 |
hmmmmm |
up until now that is. |
05:21 |
paramat |
sorry i am unclear, wondering why the cavegen griefing is confined to thin horizontal slabs at the chunk boundaries |
05:22 |
hmmmmm |
that's why |
05:22 |
* paramat |
ponders |
05:23 |
hmmmmm |
those horizontal slabs are simply the slices of caves if large_cave == true that went out of the currently generating chunk into the chunk boundary |
05:23 |
paramat |
okay |
05:23 |
hmmmmm |
air, ignore, water, everything was set to the cave air regardless |
05:23 |
hmmmmm |
not so with small caves |
05:24 |
hmmmmm |
this way, small caves could get walled-off but large caves (where it's much more noticable) don't |
05:24 |
hmmmmm |
I mostly fixed it with the v7 caves though |
05:24 |
hmmmmm |
I am not changing anything with v6 that will modify the terrain, and the cavegen is a large part of the terrain features |
05:27 |
paramat |
Hi Peacock, read the logs for the last few hours in this channel :) |
05:28 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored ff7d7080e3 2013-11-29T21:27:39-08:00 http://git.io/PNh4yg |
05:28 |
Peacock |
aiight will do after coffeeee |
05:32 |
Peacock |
damn ceiling guy never came to finish the job this morning, so i slept between 6pm and midnight lol |
05:33 |
Peacock |
'US AIR CARRIERS ADVISED TO FOLLOW CHINA'S DEMAND' that's an about face |
05:36 |
hmmmmm |
could somebody with regex-foo conjure something up to find calls to minetest.register_node() that *don't* have a certain field defined? |
05:37 |
Peacock |
which field has to be nil? |
05:38 |
hmmmmm |
is_ground_content |
05:38 |
Peacock |
for all nodes or just one? |
05:38 |
hmmmmm |
all |
05:39 |
hmmmmm |
ahh actually nevermind |
05:39 |
hmmmmm |
my text editor highlights it if I search for that so I can easily see myself |
05:39 |
Peacock |
off the top of my head, could do if not registered_nodes[nn].is_ground_content then .. |
05:41 |
Peacock |
good lord lol RIP barney http://youtu.be/epgXuMB1sF8 |
05:51 |
VanessaE |
haha |
06:05 |
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06:06 |
healshot |
back |
06:06 |
healshot |
o/ hi all |
06:07 |
paramat |
Peacock, https://forum.minetest.net/viewtopic.php?id=7869 back soon :) |
06:13 |
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06:13 |
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06:13 |
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06:14 |
hoodedice |
Now I know! |
06:14 |
hoodedice |
Why they forked! |
06:15 |
hoodedice |
https://forum.minetest.net/viewtopic.php?pid=117792#p117792 |
06:15 |
hoodedice |
Evil PilzAdam is Evil. |
06:16 |
healshot |
anyone ever tried Haven & Hearth? |
06:16 |
ShadowNinja |
hoodedice: He spends his time making those builds, he can deny builds if he likes. |
06:17 |
ShadowNinja |
healshot: Is it a (Sub)game? |
06:17 |
healshot |
No its another game |
06:17 |
healshot |
link: http://www.havenandhearth.com/ |
06:17 |
healshot |
would love to see it got c++ |
06:18 |
healshot |
its another java game |
06:18 |
hoodedice |
http://wurmonline.com/ |
06:18 |
hoodedice |
Dammit. Now I might stop playing minetest XD |
06:19 |
healshot |
I'm making a game mode for Mintest based on it |
06:20 |
hoodedice |
And did I not post in it? |
06:20 |
healshot |
havent looked yet lol |
06:20 |
hoodedice |
Indeed. Minetest is wurm with crappy graphics |
06:20 |
hoodedice |
XD |
06:20 |
healshot |
yeah but its java |
06:20 |
healshot |
I'm starting to hate java games |
06:21 |
healshot |
there so limiting |
06:21 |
hoodedice |
What is java? |
06:21 |
hoodedice |
Minetest? |
06:21 |
healshot |
Coding language |
06:21 |
hoodedice |
Not that lol |
06:21 |
healshot |
MT is C++ |
06:21 |
hoodedice |
I meant, what is written in java? |
06:22 |
hoodedice |
wurm? |
06:22 |
healshot |
Wurm |
06:22 |
hoodedice |
ooh |
06:22 |
healshot |
it looks really good thou for a java game |
06:22 |
hoodedice |
hmm |
06:22 |
hoodedice |
Better than Runescape XD |
06:23 |
healshot |
well hell yeah |
06:23 |
hoodedice |
I won't be having a PC for some time |
06:24 |
hoodedice |
So I don't know how I can contribute, but I'll try |
06:24 |
healshot |
ok |
06:24 |
healshot |
Forums are loading slow for me atm |
06:25 |
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06:30 |
healshot |
Ok hoodedice ill at you to the QA tester pool |
06:30 |
hoodedice |
Cool |
06:30 |
healshot |
Add you i mean |
06:32 |
healshot |
But yeah wurm is a huge time sink of a game |
06:33 |
healshot |
with the game mode im kinda gonna scale back on some things mainly make the skill leveling curve easier |
06:33 |
healshot |
thing im most excited about is making the gamemode have skill levels rather tahn player levels |
06:34 |
healshot |
Ive been making a Skill system but it only has a few skills atm |
06:40 |
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06:52 |
ShadowNinja |
hmmmmm: So, vm:read(0,0,0, 15,15,15) vm:get_data() vm:read(16,16,16, 32,32,32) vm:get_data() -> Returns a table of only 16 to 32? |
06:53 |
hmmmmm |
yes, if MAP_BLOCKSIZE is 16 |
06:54 |
ShadowNinja |
Well, of course, but that's beside the point. |
06:54 |
hmmmmm |
a lot of people don't realize that voxelmanip operates on mapblocks, not individual nodes |
06:55 |
hmmmmm |
so what's emerged is always aligned to a block boundary |
07:03 |
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07:38 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Change default value of is_ground_content to true 9a927476ca 2013-11-29T23:37:10-08:00 http://git.io/LC1tzA |
07:44 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest_game: Explicitly set values of is_ground_content a5a59e3552 2013-11-29T23:42:57-08:00 http://git.io/oh4knQ |
07:46 |
paramat |
:) |
07:53 |
sfan5 |
Exio4: git.io's fault |
08:10 |
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08:23 |
Peacock |
jesus Iron Sky was an awful movie lol |
08:34 |
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09:13 |
paramat |
Peacock, ive been pushing some code improvements to asteroid LVM, i recommend updating your version |
09:16 |
paramat |
although the LVM is fast the rest of lua code isn't so code efficiency should hopefully make a significant difference |
09:18 |
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10:14 |
Sky__ |
!up linuxgaming.us |
10:14 |
MinetestBot |
linuxgaming.us:30000 seems to be down |
10:19 |
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10:19 |
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10:19 |
hoodedice |
The Jolla is OUT! |
10:19 |
hoodedice |
YAAY |
10:19 |
Exio4 |
wat. |
10:20 |
hoodedice |
jolla.com |
10:20 |
hoodedice |
But the OS is still unfinished =/ The verge review calls it 'broken' |
10:20 |
hoodedice |
;( |
10:21 |
ruskie |
it does state beta |
10:21 |
ruskie |
on their site |
10:21 |
hoodedice |
Hmm |
10:22 |
hoodedice |
I would've bought it, but my uncle already got another android for me XC |
10:22 |
ruskie |
frankly I call ios and android broken |
10:23 |
Exio4 |
GSM/3G/4G LTE* (Works on 6 continents). |
10:23 |
hoodedice |
Indeed. Android is more broken XD |
10:23 |
ruskie |
but then I still use my n900 |
10:23 |
hoodedice |
I don't care about connectivity, I still use 2G |
10:23 |
hoodedice |
I have to love you ruskie |
10:24 |
ruskie |
hehe |
10:24 |
Exio4 |
who doesn't love ruskie now ;P |
10:24 |
hoodedice |
I fell in love with Meego when I saw the N9 |
10:24 |
hoodedice |
That phone is still legend for me |
10:24 |
ruskie |
n900 is maemo hehe |
10:25 |
ruskie |
I am interested in the jolla device |
10:25 |
ruskie |
and will likely get it eventually |
10:25 |
ruskie |
though I would like a physical keyboard |
10:25 |
Exio4 |
400 EUR |
10:25 |
ruskie |
I paid 620eur for the n900 |
10:26 |
Exio4 |
545USD |
10:27 |
hoodedice |
Well, the N9/N900 introduced the Swipe UI |
10:27 |
ruskie |
n900 had no swipe ui |
10:27 |
ruskie |
don't confuse them |
10:27 |
Exio4 |
about 4500~5000 ARS |
10:27 |
hoodedice |
It didn't? |
10:27 |
ruskie |
no |
10:27 |
hoodedice |
Boner. |
10:27 |
ruskie |
as said n900 was maemo 5 |
10:27 |
ruskie |
not meego |
10:28 |
hoodedice |
Well, for now I think I will root the S4, and install a sailfish port on it |
10:28 |
ruskie |
I believe n950 had the swipe ui since it was the dev version of n9 |
10:28 |
hoodedice |
It did |
10:28 |
hoodedice |
It was N9 with a keyboard |
10:28 |
hoodedice |
Nokia did make some great hardware |
10:28 |
paramat |
Peacock, first test of new project http://i.imgur.com/lX8aDRw.png |
10:28 |
hoodedice |
They will be missed |
10:29 |
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10:29 |
ruskie |
they still might... will see what they do with all that money |
10:29 |
ruskie |
though I have doubts |
10:29 |
hoodedice |
Make more crappy Lumia phones... Oh wait |
10:29 |
ruskie |
they still own the trademarks and patents |
10:29 |
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10:30 |
hoodedice |
Last month they released Nokia Slam 108, in India. |
10:30 |
ruskie |
they do lack all that legacy junk now and production facilities |
10:30 |
hoodedice |
They went back to crappy java phones XD |
10:30 |
ruskie |
they might do OEM stuff... |
10:30 |
hoodedice |
You know where the Swipe UI is used by Nokia now? |
10:30 |
hoodedice |
The Asha series |
10:31 |
reactor |
Mowning. |
10:31 |
hoodedice |
The phone series costs on an average: $100 |
10:36 |
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10:36 |
Sky__ |
!up LinuxGaming.us |
10:36 |
MinetestBot |
LinuxGaming.us:30000 seems to be down |
10:40 |
hoodedice |
Later peeps |
10:40 |
sapier |
!up spaceworld.no-ip.org:30000 |
10:40 |
MinetestBot |
sapier: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
10:41 |
sapier |
!up spaceworld.no-ip.org 30000 |
10:41 |
MinetestBot |
spaceworld.no-ip.org:30000 is up (302ms) |
10:41 |
sapier |
Anyone to join mobf 2.2.91 prerelease server? |
10:42 |
Jordach |
hell no |
10:42 |
sapier |
lol wasn't talking to peopl still thinking paper is more advanced then electronics :-P |
10:44 |
sapier |
once simplemobs managed to stop mobs from running to water we can talk again jordach |
10:44 |
sapier |
all mobs of course not a single example mob noone uses |
10:45 |
Jordach |
sapier, your framework is too large, people want something that actually isn't slow |
10:46 |
sapier |
if simplemobs would work at all I'd use it but it doesn't |
10:46 |
Peacock |
lol you and PA still having a dong-measuring contest over mobs mods? |
10:47 |
sapier |
no it's not PA and me any longer it's people telling "mobf is bad" without any proof |
10:48 |
sapier |
and no it's not a proof to do a performance comparison between simplemobs having 1 mob active and mobf having 100 online |
10:48 |
Peacock |
i just think entities in general are bad and laggy, i wouldn't run either mob mod without first having to remove everything else |
10:49 |
sapier |
it's a matter of fact any active thing will consume cpu power ... the more smart that active thing is the more cpu power |
10:50 |
sapier |
simplemobs are simple stupid thus consume less power then mobf mods ... of course there are bugs in mobf sometimes and mobf is more prone to bugs due to its complexity too ... but this way you can create a smart mob within half an hour |
10:51 |
Peacock |
well mobs in general is one area MC's got MT beat |
10:52 |
sapier |
most pressing problem with mods is coupling of server thread to mob calculations |
10:52 |
sapier |
if there's anything more complex to do this will result in lag |
10:53 |
sapier |
e.g. if you do pathfinding and for some strange reason 5 mobs do pathfinding in same server step this may add up to 1s lag |
10:54 |
proller |
Peacock, carts in mc better too |
10:54 |
Peacock |
well carts in MT are entities right? as are boats, airships, ufos |
10:54 |
proller |
yes, and all buggy and strange |
10:54 |
sapier |
you guys are talking about 0.4.8 with fixed entity handligng don't you? |
10:55 |
sapier |
proller did you try monorail? |
10:55 |
proller |
not yet |
10:55 |
proller |
ufo buggy in last builds |
10:56 |
sapier |
I havent tested monorail with 0.4.8 but it was stable as of 0.4.2 ... no known bugs (except entity duplication) |
10:56 |
proller |
can it use standard rails ? |
10:57 |
|
TheLastProject joined #minetest |
10:57 |
Sky__ |
!up LinuxGaming.us |
10:57 |
MinetestBot |
LinuxGaming.us:30000 seems to be down |
10:58 |
pitriss |
Sky__: please do this in query:) |
10:58 |
sapier |
I'm not exactly sure ... for driving maybee but I don't think they'll work for boosting |
11:00 |
sapier |
it's not a big deal to change that ... I didn't use default rails because I didn't want to argue with the one who made the original cart mod |
11:01 |
sapier |
and no that wasn't PA ... pa just rebuilt almost any mod out there ;-P |
11:03 |
|
Tuxedo[Qyou] joined #minetest |
11:05 |
Peacock |
trademarked "PA's <insert mod name here>" :P |
11:05 |
Peacock |
would be even funnier if you forked his mods, then it would be Sapier's PilzAdam's Throwing Mod lol |
11:09 |
|
nore joined #minetest |
11:09 |
|
proller joined #minetest |
11:10 |
|
Tux[Qyou] joined #minetest |
11:17 |
Peacock |
The Ultimate Anti-Action Online Game: Waiting In Line 3D |
11:17 |
Peacock |
^ now theyre really running out of ideas |
11:21 |
reactor |
OldCoder: o/ |
11:22 |
reactor |
Peacock: what is that "Waiting in Line" does? |
11:27 |
OldCoder |
reactor, Hi |
11:28 |
|
ImQ009 joined #minetest |
11:30 |
Sky__ |
Hi |
11:31 |
Sky__ |
is linuxgaming.us up? |
11:31 |
Jordach |
no |
11:31 |
Sky__ |
damm it |
11:31 |
Sky__ |
!up LinuxGaming.us |
11:31 |
MinetestBot |
LinuxGaming.us:30000 seems to be down |
11:31 |
Sky__ |
[10:35] == Sky__ [5245c206gateway/web/freenode/ip.82.69.194.6] has joined #minetest |
11:32 |
Sky__ |
0:39] <sapier> !up spaceworld.no-ip.org:30000 |
11:32 |
Sky__ |
!up spaceworld.no-ip.org:20000 |
11:32 |
MinetestBot |
Sky__: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
11:32 |
Sky__ |
!up spaceworld.no-ip.org:30000 |
11:32 |
MinetestBot |
Sky__: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
11:33 |
|
john_minetest joined #minetest |
11:33 |
OldCoder |
Is that a "brony" reference? |
11:33 |
Sky__ |
John_Minetest |
11:33 |
* OldCoder |
is mildly curious |
11:33 |
OldCoder |
Hey |
11:33 |
reactor |
john_minetest is a brony. |
11:33 |
OldCoder |
Very well |
11:34 |
Sky__ |
-------------------------------------------------------------------------->LinuxGaming.us is the Best Server ever!!! |
11:34 |
reactor |
I'm kidding. He isn't. But he is arrogant enough to think everyone else beside him is. |
11:34 |
Sky__ |
-------------------------------------------------------------------------->LinuxGaming.us is the Best Server ever!!! |
11:34 |
Sky__ |
-------------------------------------------------------------------------->LinuxGaming.us is the Best Server ever!!! |
11:34 |
|
Sky__ was kicked by ShadowBot: Message repetition flood detected. |
11:34 |
reactor |
Sky__: is there UNIXGaming.cx? |
11:35 |
|
skydoesmt joined #minetest |
11:35 |
skydoesmt |
hi |
11:35 |
Jordach |
skydoesmt, shush |
11:35 |
reactor |
john_minetest: I realise. |
11:36 |
skydoesmt |
Why Jordach? |
11:36 |
skydoesmt |
Sky here!!!!!!!!! |
11:36 |
Jordach |
spamming / flooding the chat isn't allowed here |
11:36 |
skydoesmt |
I didn't freakin flood the chat. |
11:36 |
reactor |
skydoesmt: woah... someone's using web gateway! |
11:37 |
skydoesmt |
wut is bad about dat |
11:37 |
reactor |
Don't worry, it's alright. |
11:37 |
reactor |
Stay calm! |
11:37 |
reactor |
john_minetest: _I_ don't know. |
11:38 |
reactor |
\m/ |
11:38 |
reactor |
---------------------------------------------------------------------------------> but john_minetest is still a brony! |
11:38 |
OldCoder |
? |
11:38 |
OldCoder |
Thanks |
11:39 |
skydoesmt |
what servers does he host|? |
11:39 |
OldCoder |
Thanks again. Enjoy. |
11:39 |
skydoesmt |
"Landrush" |
11:39 |
OldCoder |
skydoesmt, I have 20 worlds |
11:39 |
reactor |
But one day, he break out of his cage, and he GET THIS! Highfive! |
11:39 |
skydoesmt |
whichate? |
11:39 |
OldCoder |
But most are down as I update |
11:39 |
OldCoder |
skydoesmt, Hm? john_minetest can direct you to his world |
11:39 |
OldCoder |
Server is: |
11:39 |
OldCoder |
minetest.org |
11:39 |
OldCoder |
Port I think is 30015 |
11:39 |
OldCoder |
John is that right? |
11:39 |
skydoesmt |
port no? |
11:40 |
OldCoder |
john_minetest, is Zegaton on 30015? |
11:40 |
OldCoder |
reactor, what port did we put Pripyat on? |
11:40 |
reactor |
OldCoder: 30017 |
11:40 |
reactor |
I don't remember. |
11:40 |
skydoesmt |
john_minetest: what is zzegatons ip |
11:40 |
OldCoder |
skydoesmt, it is a domain |
11:40 |
OldCoder |
minetest.org |
11:40 |
OldCoder |
^ Domain |
11:40 |
AndrewPH |
----------------------------------------------------------> butts am I cool |
11:40 |
skydoesmt |
ohhhhhhhhhhhhhhhhhh |
11:41 |
OldCoder |
skydoesmt, check out Pripyat by reactor here it is cool |
11:41 |
reactor |
AndrewPH: mine is longer. |
11:41 |
OldCoder |
Verifying port for Pripyat |
11:41 |
AndrewPH |
reactor: length matters less than how you use it ;) |
11:41 |
OldCoder |
http://haggishell.com/images/131116_mt_pripyat_ferris.jpg |
11:41 |
skydoesmt |
Old Coder get on your own server............................................. |
11:41 |
OldCoder |
^ Ferris Wheel in Dead City Pripyat |
11:41 |
skydoesmt |
ugly world |
11:41 |
OldCoder |
Port for Pripyat is 30017 skydoesmt |
11:42 |
OldCoder |
skydoesmt, Pripyat is a dead city in Soviet Union Real Life |
11:42 |
Peacock |
http://youtu.be/pa9YUDNHobE |
11:42 |
OldCoder |
skydoesmt, You may need the cache |
11:42 |
skydoesmt |
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa really |
11:42 |
OldCoder |
Yes ask reactor |
11:42 |
skydoesmt |
Correct Penis Size Equation |
11:42 |
reactor |
AndrewPH: I know, I know. |
11:42 |
skydoesmt |
wut |
11:43 |
reactor |
AndrewPH: it's not the length of your brush, they say. |
11:43 |
skydoesmt |
U are amaniac |
11:43 |
AndrewPH |
how can mirrors be real if our eyes aren't |
11:43 |
skydoesmt |
reactor u dont have the right size |
11:43 |
reactor |
Mine is alright. |
11:43 |
skydoesmt |
http://haggishell.com/images/131116_mt_pripyat_ferris.jpg |
11:43 |
skydoesmt |
http://haggishell.com/images/131116_mt_pripyat_ferris.jpghttp://haggishell.com/images/131116_mt_pripyat_ferris.jpg |
11:43 |
reactor |
Bow stop it. |
11:43 |
skydoesmt |
http://haggishell.com/images/131116_mt_pripyat_ferris.jpg |
11:43 |
OldCoder |
skydoesmt, Do not flood |
11:43 |
OldCoder |
Hm |
11:44 |
reactor |
Something makes me doubt his humanity. |
11:44 |
reactor |
Maybe he is a robot? |
11:44 |
OldCoder |
We will see |
11:44 |
reactor |
Markov chain generator? |
11:44 |
reactor |
AndrewPH: our eyes are real eh. |
11:45 |
reactor |
Mirrors are real, but invisible. |
11:46 |
reactor |
OldCoder: dude, that wheel is still incorrect. |
11:46 |
reactor |
And textures are not right at all. |
11:46 |
OldCoder |
reactor, I have not changed anything |
11:46 |
OldCoder |
If you wish corrections, indicate what to do |
11:47 |
reactor |
Oh. |
11:47 |
reactor |
Well, the textures I provided... have you downloaded them yet? |
11:47 |
reactor |
Besides, I have a couple of pictures of how it should look. |
11:48 |
reactor |
rm OldCoder |
11:48 |
OldCoder |
? |
11:48 |
OldCoder |
rm? |
11:48 |
reactor |
touch NewCoder |
11:48 |
OldCoder |
Seems excessive |
11:48 |
OldCoder |
Ah |
11:48 |
OldCoder |
Reborn |
11:48 |
reactor |
heh |
11:50 |
|
iqualfragile joined #minetest |
11:52 |
reactor |
iqualfragile: o/ |
11:52 |
reactor |
john_minetest: ? |
11:52 |
reactor |
BOЯДT |
11:53 |
iqualfragile |
hi reactor |
11:53 |
reactor |
BORAT* |
11:54 |
Jordach |
if he spams again, mute him |
11:55 |
reactor |
I've always thought web gateway is evil. |
11:55 |
Jordach |
true |
11:56 |
Jordach |
markv uses it |
11:56 |
reactor |
Oh god why! |
11:56 |
reactor |
He seems normal otherwise. |
11:56 |
Jordach |
"normal" |
11:57 |
reactor |
? |
11:57 |
Jordach |
"might-be-fixed" |
11:57 |
Jordach |
lol |
11:58 |
reactor |
Jordach: he's not? |
12:00 |
reactor |
Oh. Not markveidemanis? |
12:00 |
|
cisoun joined #minetest |
12:01 |
reactor |
Oh. |
12:06 |
|
monkeycoder joined #minetest |
12:10 |
|
Tux[Qyou] joined #minetest |
12:12 |
reactor |
Jordach: this is weird. |
12:12 |
reactor |
How come I haven't seen him doing that. |
12:13 |
reactor |
OldCoder: ? |
12:13 |
OldCoder |
Hi |
12:13 |
OldCoder |
What? |
12:13 |
reactor |
Textures? |
12:13 |
OldCoder |
I do not understand |
12:13 |
reactor |
Dude, the world looks terrible with the default ones. |
12:13 |
OldCoder |
I am not following |
12:13 |
OldCoder |
I have not changed anything |
12:13 |
OldCoder |
Has something changed on your end? |
12:14 |
reactor |
Nothing. |
12:14 |
OldCoder |
If you are requesting a change, what do you wish me to do? |
12:14 |
reactor |
Well, all along there were default textures, afaik. |
12:14 |
OldCoder |
? |
12:14 |
OldCoder |
I am not following |
12:14 |
OldCoder |
Has something changed? |
12:14 |
reactor |
Idk... include the texture pack I provided? |
12:14 |
Peacock |
LOL https://i.chzbgr.com/maxW500/7929428736/hCB2979F2/ |
12:14 |
reactor |
I mean, eh. |
12:14 |
OldCoder |
reactor, Please explain. Has something changed? |
12:14 |
Exio4 |
everything changed, we are all different |
12:14 |
reactor |
Nothing has, OldCoder. |
12:15 |
reactor |
OldCoder: the textures were wrong from the start. |
12:15 |
* OldCoder |
is not following *at all* |
12:15 |
OldCoder |
reactor, Has something changed? |
12:15 |
reactor |
Nein! |
12:15 |
OldCoder |
Then why are you only speaking of this now? |
12:15 |
OldCoder |
What would you like me to do? |
12:16 |
reactor |
I told you some time ago. |
12:16 |
Peacock |
7am spaghetti dinner, uhuhuhuhuh :D |
12:16 |
* OldCoder |
is not following *at all* |
12:16 |
reactor |
YOu probably were away. |
12:16 |
Peacock |
stop using apple maps :P |
12:16 |
reactor |
s/O/o/ |
12:16 |
OldCoder |
If you are requesting a change, what do you wish me to do? |
12:16 |
reactor |
I would like my textures to be used in the world. |
12:17 |
reactor |
You told me a mod has to be created for that. |
12:17 |
OldCoder |
|
12:18 |
reactor |
|
12:18 |
OldCoder |
I will be pleased to do this |
12:18 |
OldCoder |
Where are the textures? |
12:18 |
OldCoder |
Why didn't you request this before? |
12:18 |
reactor |
You've probably gotten them. If not, I'll fire up my junker in a minute. |
12:19 |
reactor |
Did anyone say ELIZA? |
12:19 |
OldCoder |
No |
12:19 |
Peacock |
not a fan of breakfasteses or lunchs |
12:19 |
OldCoder |
reactor, the Pripyat textures are there |
12:19 |
reactor |
? |
12:19 |
OldCoder |
I made the mod weeks ago |
12:19 |
reactor |
Interesting. |
12:19 |
OldCoder |
November 5 |
12:20 |
reactor |
Then why don't they show up? |
12:20 |
OldCoder |
The worldmods folder contains a folder named textures_pripyat |
12:20 |
OldCoder |
In that folder is an init.lua file |
12:20 |
OldCoder |
It contains one line |
12:20 |
OldCoder |
--textures for minetest |
12:20 |
reactor |
Eh? |
12:20 |
OldCoder |
There is a subfolder there |
12:20 |
OldCoder |
called textures |
12:21 |
reactor |
the init.lua must be wrong |
12:21 |
OldCoder |
the textures folder contains a subfolder named Pripyat; is that wrong? |
12:21 |
reactor |
I may be mistaken, though. |
12:21 |
OldCoder |
There are many PNG files |
12:21 |
reactor |
png files are right |
12:21 |
OldCoder |
in worldmods/textures_pripyat/textures/Pripyat |
12:21 |
reactor |
the textures folder should be filled with pngs |
12:21 |
OldCoder |
Should the last directory level not be there? |
12:21 |
reactor |
there should be not "Pripyat" |
12:22 |
OldCoder |
Wait |
12:22 |
reactor |
just pngs |
12:22 |
reactor |
And I'm not sure about that init.lua |
12:22 |
OldCoder |
I was told to do that |
12:22 |
reactor |
By whom? |
12:22 |
OldCoder |
I don't recall |
12:22 |
OldCoder |
Restarting worlds |
12:22 |
reactor |
mk, leave it |
12:22 |
OldCoder |
Wait |
12:22 |
reactor |
just move the pngs |
12:22 |
OldCoder |
Did |
12:22 |
reactor |
mk |
12:22 |
OldCoder |
Wait |
12:22 |
reactor |
btw |
12:23 |
reactor |
would you like to use the screenshots I made instead? |
12:23 |
OldCoder |
O.K. |
12:23 |
OldCoder |
join |
12:23 |
OldCoder |
screenshots for what? |
12:23 |
reactor |
of the place |
12:23 |
OldCoder |
I would be happy to have them reactor but I need the coords |
12:23 |
|
werwerwer joined #minetest |
12:23 |
OldCoder |
reactor, rejoin your world |
12:23 |
reactor |
OldCoder: of the shots? |
12:23 |
OldCoder |
Yes |
12:23 |
reactor |
Uh, that's complicated |
12:23 |
OldCoder |
reactor, rejoin your world |
12:24 |
OldCoder |
screenshots no good without coords |
12:24 |
OldCoder |
I will make them myself |
12:24 |
reactor |
I will |
12:24 |
reactor |
The coords ave given |
12:24 |
OldCoder |
reactor, rejoin your world |
12:25 |
reactor |
The screens are of the Energetik and the hotel |
12:25 |
OldCoder |
I am falling asleep again |
12:25 |
OldCoder |
reactor, rejoin your world |
12:25 |
reactor |
I am on it |
12:25 |
reactor |
Loading. |
12:25 |
OldCoder |
How are textures? |
12:25 |
OldCoder |
Ah |
12:25 |
reactor |
You should probably go to bed, and continue the mess with fresh head. |
12:25 |
OldCoder |
Soon |
12:25 |
reactor |
A second, though... still loading. |
12:25 |
OldCoder |
I fell asleep abruptly |
12:26 |
OldCoder |
Woke up |
12:26 |
OldCoder |
will sleep again |
12:26 |
reactor |
Microsleeps. |
12:26 |
OldCoder |
Not today |
12:26 |
reactor |
They're a sign of exhaustion. |
12:26 |
OldCoder |
It is an odd situation for me |
12:26 |
OldCoder |
No |
12:26 |
OldCoder |
I call it "breathing shock". I have had it for four years. |
12:26 |
reactor |
? |
12:26 |
OldCoder |
Long story for another time |
12:27 |
OldCoder |
I pass out |
12:27 |
reactor |
It has something to do with oxygen supply? |
12:27 |
reactor |
Okay, the screen seems to have turned black. |
12:27 |
OldCoder |
No; other direction. Body reacts to something else and breathing accelerates. I must then lie down. |
12:27 |
OldCoder |
Black? |
12:27 |
reactor |
Yep. Totally. |
12:27 |
reactor |
Like hung. |
12:27 |
OldCoder |
Nothing is changed but moved textures |
12:27 |
OldCoder |
Wait |
12:28 |
reactor |
I'm not using the 0.4.8 yet. |
12:28 |
OldCoder |
You need 0.4.7 |
12:28 |
reactor |
Trying to join with a client that is some weeks old. |
12:28 |
OldCoder |
Should work |
12:28 |
OldCoder |
Windows or Linux? |
12:28 |
reactor |
Oh, it loaded. |
12:28 |
reactor |
FBSD. |
12:28 |
OldCoder |
k |
12:28 |
OldCoder |
Review textures |
12:28 |
reactor |
Loaded, the textures are still default :( |
12:28 |
OldCoder |
I moved them |
12:28 |
OldCoder |
Suggestions are welcome |
12:29 |
reactor |
? |
12:29 |
OldCoder |
Suggestions are welcome |
12:29 |
OldCoder |
I moved them |
12:29 |
reactor |
Uh hmm. |
12:29 |
reactor |
I'm pondering... |
12:29 |
reactor |
It has something to do with the init.lua thingy. |
12:29 |
OldCoder |
worldmods/textures_pripyat/textures/wool_yellow.png |
12:30 |
OldCoder |
I was told that it needed to be like that |
12:30 |
OldCoder |
Plus you said |
12:30 |
OldCoder |
nether textures are working I think |
12:30 |
reactor |
You enabled it in the world_mt? |
12:30 |
reactor |
.mt* |
12:30 |
OldCoder |
Wait |
12:30 |
reactor |
Btw. |
12:30 |
reactor |
I would like the panes mod to be enabled there. |
12:30 |
reactor |
I'm planning to do some stuff with panes. |
12:31 |
OldCoder |
world.mt line not needed? It is not present. |
12:31 |
reactor |
Hmm |
12:31 |
OldCoder |
panes wait til textures are working |
12:31 |
reactor |
I think it is needed |
12:31 |
OldCoder |
worldmods |
12:31 |
OldCoder |
are automatic |
12:31 |
reactor |
Panes not now... probably on my Christmas vacation. |
12:31 |
reactor |
I'm too distracted now. |
12:31 |
OldCoder |
world.mt gets lines automatically |
12:31 |
OldCoder |
There is no line for worldmods |
12:31 |
reactor |
interesting |
12:32 |
reactor |
why not put the mod just in mods/? |
12:32 |
OldCoder |
you said nether textures working |
12:32 |
OldCoder |
What is mods/ ? |
12:32 |
OldCoder |
No |
12:32 |
OldCoder |
Breaks everything\ |
12:32 |
OldCoder |
Breaks everything |
12:32 |
reactor |
?! |
12:32 |
OldCoder |
Needs to be in worldmods |
12:32 |
OldCoder |
For now |
12:32 |
OldCoder |
you said nether textures working |
12:32 |
reactor |
mk |
12:32 |
reactor |
they are |
12:32 |
OldCoder |
They are done the same way |
12:32 |
OldCoder |
So why are the others not working? |
12:32 |
reactor |
but they are not my textures |
12:32 |
reactor |
look at their init.lua |
12:33 |
OldCoder |
same |
12:33 |
reactor |
We got our init.lua wrong! |
12:33 |
reactor |
Strange. |
12:33 |
reactor |
Then you must have nether mod installed, that's it. |
12:33 |
OldCoder |
-- This line is a placeholder |
12:33 |
OldCoder |
--textures for minetest |
12:33 |
reactor |
Or wait. |
12:33 |
OldCoder |
Nope |
12:33 |
reactor |
Wait wait wait wait. |
12:33 |
reactor |
No. |
12:33 |
reactor |
None of the nether blocks are currently in my world. |
12:34 |
reactor |
So I can't really tell if it's working. |
12:34 |
reactor |
/giveme glowstone fails. |
12:34 |
reactor |
Nether must be not working. |
12:34 |
OldCoder |
Mod is not there |
12:34 |
OldCoder |
just textures |
12:34 |
reactor |
nether should be removed |
12:34 |
OldCoder |
it is |
12:34 |
OldCoder |
Mod is not there |
12:34 |
OldCoder |
just textures |
12:34 |
OldCoder |
Suggestions are welcome |
12:35 |
OldCoder |
worldmods/textures_pripyat/textures/dye_black.png |
12:35 |
OldCoder |
Lots of files like that |
12:35 |
OldCoder |
are present |
12:35 |
OldCoder |
Indicate what to do and I will do it |
12:35 |
reactor |
hmm |
12:38 |
|
SkydoesMinetest joined #minetest |
12:38 |
SkydoesMinetest |
!up LinuxGaming.us |
12:38 |
MinetestBot |
LinuxGaming.us:30000 seems to be down |
12:38 |
OldCoder |
!up minetest.org:30017 |
12:38 |
MinetestBot |
OldCoder: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' |
12:38 |
OldCoder |
!up minetest.org 30017 |
12:38 |
MinetestBot |
minetest.org:30017 is up (556ms) |
12:38 |
OldCoder |
!up minetest.org 30004 |
12:38 |
MinetestBot |
minetest.org:30004 is up (296ms) |
12:38 |
SkydoesMinetest |
minetest.org |
12:39 |
SkydoesMinetest |
Is Sexy!!! |
12:39 |
OldCoder |
out of date |
12:39 |
reactor |
SkydoesMinetest: what is your problem? |
12:39 |
reactor |
You're worried about something? Maybe excited? |
12:39 |
SkydoesMinetest |
:p what is your problem? |
12:39 |
reactor |
You have something to tell us? Something makes you uneasy, maybe? |
12:40 |
|
Megaf joined #minetest |
12:40 |
Megaf |
Hi all |
12:40 |
SkydoesMinetest |
You need to get a life, that is what I needed to tell the Minetest community:D "Reactor needs a life!" |
12:40 |
SkydoesMinetest |
Hi Megaf |
12:40 |
reactor |
SkydoesMinetest: my life is fine. |
12:40 |
reactor |
SkydoesMinetest: we're talking about you, not me. |
12:41 |
SkydoesMinetest |
Umm. I am saying the problem is your life.If you learned English. |
12:41 |
reactor |
We're talking about your problems here. |
12:41 |
SkydoesMinetest |
You would know that, looser:D |
12:41 |
OldCoder |
Folks |
12:41 |
OldCoder |
D: |
12:41 |
SkydoesMinetest |
My problem is that u are alive |
12:41 |
OldCoder |
SkydoesMinetest, that is enough |
12:42 |
SkydoesMinetest |
Just KiddingLD |
12:42 |
reactor |
SkydoesMinetest: you can not even spell the world "loser", loser. |
12:42 |
OldCoder |
reactor, ditto please |
12:42 |
reactor |
Pardon. |
12:42 |
SkydoesMinetest |
HAHAHAHAHAHHHAHAHHAHAHAHHAHAHHHHAHAHHAHA |
12:42 |
OldCoder |
reactor, we had difficulties here a year ago |
12:42 |
OldCoder |
Would prefer not to see them restarted |
12:42 |
reactor |
How ever unprofessional that was, I had to say that. |
12:42 |
SkydoesMinetest |
:D you were there a year ago> |
12:42 |
Peacock |
erectile dysfunction can be quite frustrating online |
12:42 |
reactor |
OldCoder: I weren't there. |
12:42 |
OldCoder |
I know |
12:42 |
OldCoder |
Just explaining |
12:43 |
SkydoesMinetest |
D: |
12:43 |
reactor |
OldCoder: what happened a year ago? SkydoesMinetest got a meltdown here? |
12:43 |
SkydoesMinetest |
um... |
12:43 |
OldCoder |
reactor, best to let it lie |
12:43 |
|
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12:43 |
reactor |
...roger. |
12:43 |
OldCoder |
I need to sleep again shortly. Focus on textures. |
12:43 |
reactor |
Aha. |
12:43 |
SkydoesMinetest |
I wasn't even playing Minetest a year ago:O |
12:43 |
reactor |
So, I think it's the problem with init.lua, OldCoder. |
12:44 |
OldCoder |
reactor, if you wish I will zero-length the file |
12:44 |
SkydoesMinetest |
OldCoder do you know Java? |
12:44 |
OldCoder |
SkydoesMinetest, yes |
12:44 |
reactor |
OldCoder: wouldn't work |
12:44 |
SkydoesMinetest |
Yeah me to.. |
12:44 |
|
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12:44 |
OldCoder |
reactor, tell me what to do |
12:44 |
OldCoder |
SkydoesMinetest, k |
12:44 |
SkydoesMinetest |
Don't you think it is the best:D |
12:44 |
reactor |
OldCoder: I'm afraid we need to copy all the mods I had to change textures for, to the worldmods |
12:44 |
reactor |
and replace textures in them. |
12:44 |
SkydoesMinetest |
I'm Sun Certified... |
12:45 |
reactor |
Tedious, I know. |
12:45 |
reactor |
A system of symlinks would do. |
12:45 |
SkydoesMinetest |
OldCoder is reactor helping with your servers or mods? |
12:45 |
SkydoesMinetest |
Who uses Web Gateway? |
12:45 |
reactor |
SkydoesMinetest: you use it. |
12:46 |
SkydoesMinetest |
Yeah I know but who else, by the way are you helping oldcoder with his server or mod? |
12:46 |
* sfan5 |
was there since 2011 |
12:46 |
reactor |
We're trying to fix textures in one of the worlds on OldCoder's server here. |
12:46 |
OldCoder |
SkydoesMinetest, we are working on Pripyat |
12:46 |
* sfan5 |
puts a kitten on reactor's head |
12:46 |
OldCoder |
Meow |
12:46 |
SkydoesMinetest |
Ohh... |
12:46 |
reactor |
sfan5: *sneeze* |
12:46 |
reactor |
sfan5: take it off me! |
12:46 |
SkydoesMinetest |
Are you guys updating? |
12:46 |
reactor |
Kind of. |
12:47 |
OldCoder |
SkydoesMinetest, fixing a problem |
12:47 |
* sfan5 |
takes the kitten of reactor's head |
12:47 |
SkydoesMinetest |
I can't join:( |
12:47 |
* sfan5 |
puts the kitten on OldCoder's head |
12:47 |
OldCoder |
Wait |
12:47 |
OldCoder |
Hi kitty |
12:47 |
OldCoder |
SkydoesMinetest, what is your OS? |
12:47 |
SkydoesMinetest |
I run Ubuntu Linux 13.0 |
12:47 |
OldCoder |
SkydoesMinetest, to join my worlds you will need 0.4.7 client or above and possibly a copy of the cache |
12:48 |
OldCoder |
The cache is at this link: |
12:48 |
reactor |
SkydoesMinetest: at least not Windows huh :) |
12:48 |
SkydoesMinetest |
Yeah: |
12:48 |
reactor |
OldCoder: no 0.4.8 yet? |
12:48 |
OldCoder |
http://minetest.org/clients/minetest-cache.zip |
12:48 |
SkydoesMinetest |
OldCoder: I have 0.4.6 |
12:48 |
OldCoder |
reactor, I might finish update this weekend |
12:48 |
reactor |
mk |
12:48 |
OldCoder |
SkydoesMinetest, might work not sure |
12:48 |
OldCoder |
reactor, SkydoesMinetest I must lie down now c u later |
12:48 |
SkydoesMinetest |
where should i put the cach |
12:48 |
OldCoder |
o/ |
12:48 |
OldCoder |
Ah |
12:48 |
reactor |
OldCoder: good night. |
12:49 |
SkydoesMinetest |
Good Night:) |
12:49 |
OldCoder |
Look in your $HOME/.minetest folder |
12:49 |
OldCoder |
SkydoesMinetest, |
12:49 |
SkydoesMinetest |
ok |
12:49 |
OldCoder |
Merge the files into the media cache folder there |
12:49 |
reactor |
SkydoesMinetest: Pripyat doesn't look right with default textures. |
12:49 |
OldCoder |
reactor, decide what to do and notify later |
12:49 |
reactor |
I could give you the texturepack in a while. |
12:49 |
OldCoder |
|
12:49 |
SkydoesMinetest |
I'm online |
12:49 |
OldCoder |
reactor, needs to be a mod |
12:49 |
reactor |
OldCoder: I've already told you one of the solutions. |
12:49 |
OldCoder |
for worldmods not mods/ |
12:49 |
OldCoder |
what? |
12:49 |
reactor |
OldCoder: but it's tedious, I'll try to ponder a little more. |
12:49 |
SkydoesMinetest |
Tedious? |
12:50 |
SkydoesMinetest |
Why? |
12:50 |
reactor |
OldCoder: "copy all the mods of which I have modded textures, to worldmods, replace their textures with mine there" |
12:50 |
reactor |
Tedious. |
12:50 |
reactor |
And inflexible. |
12:50 |
OldCoder |
reactor, I didn't see that. But not practical. Why doesn't worldmods textures mod work? Research that as it will be useful. |
12:50 |
reactor |
k |
12:51 |
OldCoder |
Very handy for the future |
12:51 |
OldCoder |
Zzz |
12:51 |
reactor |
Minetest does really miss the per-world textures. |
12:51 |
reactor |
-_- |
12:53 |
|
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12:55 |
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13:01 |
|
q66 joined #minetest |
13:08 |
Megaf |
it would be really cool two servers instances sharing a single database on a third server |
13:08 |
Megaf |
then we could put servers around the world, so no one would have a lot of lag |
13:09 |
reactor |
Yep. |
13:11 |
OldCoder |
Back |
13:11 |
OldCoder |
Megaf, could be done |
13:11 |
OldCoder |
reactor, per world textures *should work* |
13:11 |
OldCoder |
in worldmods |
13:12 |
Megaf |
OldCoder: could it? |
13:12 |
reactor |
8? |
13:12 |
reactor |
? |
13:12 |
Megaf |
OldCoder: I quite think of a way to do this using mount pounts in Linux and simlinks |
13:12 |
reactor |
My idea for speeding up map transfers is... |
13:12 |
reactor |
keep snapshots, that clients should load on join |
13:12 |
OldCoder |
Megaf, needs thought but yes |
13:12 |
reactor |
and only pass difference |
13:13 |
OldCoder |
worth discussing |
13:13 |
reactor |
clients should only load the snapshot once |
13:13 |
reactor |
and differece will build up |
13:13 |
reactor |
until it's merged into the next snapshot |
13:24 |
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13:28 |
Megaf |
OldCoder: I have some experience with this distribuited stuff, but I cant code |
13:29 |
Megaf |
I can only give ideas |
13:29 |
OldCoder |
It is fine |
13:29 |
OldCoder |
Sounds good |
13:29 |
Megaf |
I can setup mysql server too |
13:29 |
|
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13:29 |
Megaf |
and load balancing for TCP protocol |
13:29 |
OldCoder |
We will see what works |
13:30 |
OldCoder |
over time |
13:36 |
|
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13:37 |
reactor |
Number nine, number nine, number nine, number nine |
13:38 |
OldCoder |
|
13:40 |
|
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13:43 |
OldCoder |
Tuxedo[Qyou], you are cycling |
13:43 |
OldCoder |
Fix your network connection |
13:44 |
Megaf |
OldCoder: another thing that could be better is the cache, clients keep having to download world data everytime |
13:44 |
OldCoder |
Go on |
13:44 |
OldCoder |
I hope to build more data into the client side |
13:44 |
Megaf |
for example, I was at home, then I went to a friends home |
13:44 |
OldCoder |
I hope to build more data into the client side |
13:44 |
Megaf |
and had to wait several secons to reload my own home and the way back |
13:45 |
OldCoder |
See above |
13:45 |
Megaf |
And I just passed by there |
13:45 |
Megaf |
and nothing changed |
13:45 |
Megaf |
so, we are putting stress and load on the server and we dont need to |
13:45 |
Megaf |
OldCoder: yep, that would be cool, |
13:45 |
Megaf |
A simple if routing could do |
13:46 |
OldCoder |
My client builds include the cache |
13:46 |
Megaf |
routine |
13:48 |
reactor |
mk |
13:48 |
reactor |
OldCoder: some people's ISP are assholes. |
13:48 |
reactor |
That's it. |
13:48 |
reactor |
I've just reconnected, too. |
13:48 |
reactor |
Btw. |
13:48 |
OldCoder |
|
13:48 |
reactor |
Does enabling curl help speed up resources loading? |
13:48 |
reactor |
And how? |
13:48 |
OldCoder |
curl is broken |
13:48 |
OldCoder |
Need to merge httpfetch |
13:49 |
OldCoder |
Once that is done yes it will be faster |
13:49 |
OldCoder |
Much faster; I have tested it |
13:49 |
reactor |
OldCoder: as a workaround to our textures fail, why not link to the texturepack somewhere? |
13:52 |
OldCoder |
|
13:52 |
OldCoder |
I am not following |
13:53 |
OldCoder |
What are you suggesting? |
13:53 |
OldCoder |
I feel, just make worldmods work |
13:53 |
OldCoder |
The feature is there, after all |
13:54 |
Megaf |
Folks, congrats for the .8 build, people are talking really good things about the 0.8 |
13:54 |
Megaf |
on my server |
13:54 |
reactor |
OldCoder: but the worldmod isn't working |
13:54 |
reactor |
OldCoder: I've tried looking up, that really seems to be unfixable as for now. |
13:55 |
OldCoder |
reactor, speak to devs |
13:55 |
reactor |
...unless one created a separate directory for that server |
13:55 |
OldCoder |
worldmods is supposed to work, isn't it? |
13:55 |
reactor |
If any devs are here, I will. |
13:55 |
OldCoder |
Perhaps I have done something wrong |
13:55 |
OldCoder |
No rush |
13:55 |
reactor |
When Vanessa is here, I'll ask. |
13:55 |
OldCoder |
|
13:55 |
OldCoder |
Thanks |
14:03 |
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14:04 |
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14:06 |
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14:12 |
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14:24 |
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14:25 |
Jordach |
\o/ browsing torrents, finds windows app that works in wine with the same mint as Jordach |
14:25 |
Jordach |
now that's a first! |
14:33 |
reactor |
Dumbstep |
14:36 |
|
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14:39 |
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14:40 |
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14:40 |
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14:40 |
hoodedice |
(Boooooo000000r3d) |
14:48 |
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14:48 |
sky__ |
!up LinuxGaming.us |
14:49 |
MinetestBot |
LinuxGaming.us:30000 seems to be down |
14:56 |
|
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15:02 |
|
whirm joined #minetest |
15:02 |
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proller joined #minetest |
15:14 |
Peacock |
I'd just like to interject for a moment. What you're referring to as Torrents, is in fact, Magnet links/Torrents, or as I've recently taken to calling it, magnet links plus Torrents. |
15:15 |
Peacock |
i was joking :P |
15:19 |
Peacock |
im not sure if its the open source that scares them, or just some of its supporters :P |
15:20 |
Peacock |
i lean towards the latter lol |
15:22 |
reactor |
? |
15:22 |
Peacock |
in any case # of users by itself isn't the most important, if you have a decent community it should grow naturally |
15:24 |
Exio4 |
quality over quantity |
15:24 |
sfan5 |
kittens http://i.imgur.com/UlW2WtO.jpg |
15:24 |
|
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15:25 |
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15:28 |
|
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15:34 |
Peacock |
cat segfault https://i.chzbgr.com/maxW500/7924228352/h87C5EADA/ |
15:35 |
VanessaE |
ccute |
15:35 |
sfan5 |
meow |
15:37 |
Jordach |
miu |
15:37 |
Jordach |
VanessaE, something seems faster: i saw mobs walking around and interacting |
15:38 |
Jordach |
but i think when you installed undergrowth, everything went to shuit |
15:38 |
VanessaE |
Jordach: I gave the server install a major enema last night |
15:38 |
Jordach |
shit* |
15:38 |
Jordach |
ABMs add up |
15:38 |
Jordach |
(oh, and run your benchmarker again, see who it is) |
15:39 |
VanessaE |
unergrowth doesn't use abms |
15:39 |
VanessaE |
it's all on-gen |
15:39 |
VanessaE |
+d |
15:40 |
VanessaE |
also, |
15:40 |
Jordach |
VanessaE, weird |
15:40 |
VanessaE |
the hadware admin said there appeared to be some disk-abusive users on the system and has taken steps to resolve it |
15:40 |
Jordach |
(did you add any mods recently) |
15:40 |
Jordach |
oh |
15:40 |
VanessaE |
(it's a VPS, so I'm not the only one using the disk of course) |
15:40 |
Jordach |
VanessaE, some ops have been improving |
15:41 |
VanessaE |
no, no recent mobs. |
15:41 |
Jordach |
mainly chunk loading |
15:41 |
Jordach |
and formspecs |
15:41 |
VanessaE |
yes, these depend on disk performance |
15:41 |
VanessaE |
all player files being re-saved on every inventory action y any use? insane. |
15:42 |
VanessaE |
by any user* |
15:42 |
Jordach |
VanessaE, kahrl should have fixed that (he actually pasted the fix in chat) |
15:42 |
|
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15:42 |
VanessaE |
if he fixed it, the server doesn't have the fix (or it never went upstream) |
15:43 |
Jordach |
yeah |
15:43 |
VanessaE |
can you confirm if that fix was put in, and maybe help me by pushign in -dev to get it done if not? |
15:43 |
VanessaE |
I need back-up here. |
15:43 |
* Jordach |
goes to github |
15:45 |
Jordach |
VanessaE, dunno |
15:47 |
VanessaE |
the closest I can find it this, https://github.com/minetest/minetest/commit/280946ba836cde9516f9344f47561f3356bdf869 |
15:54 |
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16:01 |
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16:03 |
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16:03 |
MinetestBot |
EvergreenTree: <Jordach> https://github.com/kahrl/minetest/commit/6f851c969251895efc3c3f02650456a2eac05d95 |
16:04 |
EvergreenTree |
\o/ |
16:05 |
EvergreenTree |
That needs to be merged |
16:06 |
Jordach |
<VanessaE> the hadware admin said there appeared to be some disk-abusive users on the system and has taken steps to resolve it |
16:06 |
Jordach |
^ explains it |
16:09 |
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16:10 |
reactor |
дЬФЩЬЫВ БЩЗЙЬФ УЦЩЕЬФ! |
16:12 |
Exio4 |
wat. |
16:12 |
Calinou |
it's BSD encoding! |
16:12 |
reactor |
VanessaE: is there an option to enable per-world textures? |
16:12 |
reactor |
OldCoder seems to be stuck. |
16:13 |
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16:13 |
reactor |
Calinou: no. It's the keyword for tonight's BDSM session. |
16:14 |
reactor |
The sub has to say it to make it stop, in case. |
16:15 |
OldCoder |
reactor, Hm? |
16:15 |
VanessaE |
reactor: I don't know |
16:15 |
OldCoder |
Oh |
16:15 |
OldCoder |
Wait |
16:16 |
OldCoder |
reactor, that is not the question!!! |
16:16 |
OldCoder |
AFAIK there is no such option |
16:16 |
OldCoder |
The question is... |
16:16 |
OldCoder |
Why are textures in a worldmod not working |
16:16 |
OldCoder |
Explain the worldmod |
16:16 |
OldCoder |
That is the issue |
16:16 |
OldCoder |
|
16:16 |
OldCoder |
VanessaE, reactor ^ |
16:16 |
OldCoder |
VanessaE, others, I put a directory in worldmods |
16:16 |
OldCoder |
called textures_pripyat |
16:17 |
OldCoder |
inside textures_pripyat |
16:17 |
OldCoder |
I put an init.lua with a comment line |
16:17 |
OldCoder |
and a folder called textures |
16:17 |
OldCoder |
In the textures folder, I put all of reactor's PNG files |
16:17 |
reactor |
! |
16:17 |
OldCoder |
He says they are not appearing |
16:17 |
OldCoder |
Done |
16:18 |
reactor |
Then I say the keyword. |
16:19 |
sfan5 |
+ |
16:19 |
OldCoder |
? |
16:19 |
OldCoder |
* |
16:22 |
VanessaE |
OldCoder: because other mods are probably overriding them |
16:22 |
OldCoder |
Doesn't worldmods take precedence? |
16:22 |
OldCoder |
Shouldn't it? |
16:23 |
VanessaE |
idk, but I don't think so. add a depends.txt to that "mod" that lists all the other mods this world uses. that'll force them to load first, then your textures mod loads last and overrides. |
16:23 |
|
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16:23 |
VanessaE |
but there may be another way |
16:23 |
VanessaE |
someone said <minetest folder>/textures/server would also work |
16:23 |
VanessaE |
like a server-side texture pack |
16:23 |
OldCoder |
Nope |
16:23 |
OldCoder |
because then |
16:23 |
OldCoder |
the textures would be used for all my worlds |
16:23 |
OldCoder |
right? |
16:23 |
reactor |
yeah |
16:24 |
OldCoder |
So reactor get me a list |
16:24 |
OldCoder |
of the mods that need to be overridden |
16:24 |
OldCoder |
I will fix the depends.txt |
16:24 |
OldCoder |
maybe that will do it! |
16:24 |
OldCoder |
Thanks |
16:24 |
OldCoder |
VanessaE, reactor |
16:24 |
* OldCoder |
must rest a bit now |
16:24 |
OldCoder |
|
16:25 |
reactor |
night maing |
16:25 |
Peacock |
OldCoder created the worlds in 6 days and on the 7th he rested :P |
16:25 |
Peacock |
oh shit it's only saturday lol |
16:27 |
reactor |
saTURDay |
16:33 |
|
Vazon joined #minetest |
16:33 |
Vazon |
hello everyone |
16:33 |
Vazon |
can some one help me fix this "skins mod" i have tryied and i cant figure out whats up |
16:34 |
Vazon |
http://pastebin.com/vqBJV8zA |
16:34 |
Calinou |
Vazon, what Minetest version do you use? |
16:34 |
Vazon |
0.4.8 stable |
16:35 |
Vazon |
oops my mistake its the 3-d armor mod sorry im tryignto do like 15 things at once |
16:35 |
Vazon |
trying to do* |
16:37 |
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16:45 |
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16:48 |
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16:48 |
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16:48 |
artur99_ |
hi |
16:49 |
reactor |
ELO |
16:52 |
Vazon |
Calin you got any idea how to fix it |
16:55 |
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16:56 |
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mrtux joined #minetest |
16:57 |
Pavel_S |
Hello! What is the "staticdata" in minetest? and how use it with entities? |
17:01 |
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17:01 |
MinetestBot |
GIT: xyzz commited to minetest/minetest: Fix MSVC build. 752e11e114 2013-11-30T09:00:18-08:00 http://git.io/ebs0gA |
17:02 |
rubenwardy |
ShadowNinja: I dont know where the screenshot was taken/ |
17:02 |
thexyz |
Pavel_S: when the engine unloads entities it calls get_staticdata and saves the result somewhere; then when an entity is loaded again this staticdata is passed to entity's on_activate function |
17:02 |
thexyz |
Pavel_S: you can save entity state this way between server restarts and block unloads/loads |
17:04 |
Pavel_S |
thanks! |
17:05 |
thexyz |
np |
17:07 |
thexyz |
EHLO |
17:08 |
reactor |
EHLO |
17:09 |
|
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17:10 |
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PilzAdam joined #minetest |
17:10 |
thexyz |
STARTTLS |
17:10 |
PilzAdam |
Hello everyone! |
17:14 |
reactor |
Morning. |
17:14 |
|
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17:15 |
rubenwardy |
Hi PA! |
17:17 |
ShadowNinja |
rubenwardy: I'll show you... |
17:18 |
Vazon |
ok i posted this over a half an hour ago but i need help fixing this http://pastebin.com/vqBJV8zA |
17:18 |
Vazon |
plz |
17:20 |
rubenwardy |
Have you posted in the topic? |
17:21 |
Vazon |
? |
17:21 |
PilzAdam |
Vazon, the 3d_armor mod needs Minetest 0.4.8 |
17:22 |
Vazon |
yes im useing 0.4.8 |
17:22 |
PilzAdam |
also minetest_game in version 0.4.8? |
17:22 |
Vazon |
yes |
17:22 |
PilzAdam |
well, you obviously dont |
17:23 |
reactor |
So, there is cars mod, right? |
17:23 |
Vazon |
well i downlaoded everything in 0.4.8 |
17:23 |
reactor |
How does one add a car? |
17:24 |
PilzAdam |
Vazon, post the error in the mod topic (https://forum.minetest.net/viewtopic.php?id=4654) |
17:25 |
Vazon |
my error has been posted there by someone else :/ |
17:27 |
* john_minetest |
puts a kitten on NekoGloop's head |
17:28 |
reactor |
*sneeze* |
17:31 |
NekoGloop |
meow |
17:32 |
PilzAdam |
john_minetest, lol |
17:34 |
Megaf |
vazon, congrats on your server, full of players |
17:34 |
Megaf |
Im just wondering hows tha lag feels like there |
17:34 |
Vazon |
thanks im still uping i just reset the max to 25 XD we have no lag or very little at 20 players |
17:34 |
Vazon |
like none |
17:35 |
Megaf |
Vazon: what kind of server is that? |
17:35 |
Vazon |
what do you mean |
17:35 |
Megaf |
is it at someones house? |
17:37 |
Vazon |
my laptop |
17:37 |
Vazon |
that im using right nw |
17:37 |
Vazon |
now * |
17:37 |
Megaf |
yep, So I must have some issues with my server |
17:37 |
Megaf |
its a 8 core XEON CPU with 10 mbps of upload and it has tones of lag |
17:38 |
Vazon |
Megaf go on my server page one of my moderator post server lag help thing put that in your config and i hope that helps :D |
17:39 |
nore |
Come on, MinetestBot |
17:39 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Add minetest.swap_node d879a539cd 2013-11-30T09:37:56-08:00 http://git.io/b6ClGA |
17:40 |
MinetestBot |
nore: Be patient |
17:40 |
nore |
sfan5, I know it's you |
17:40 |
nore |
or isn't it? is MinetestBot really that smart? |
17:40 |
MinetestBot |
of coure I am! |
17:40 |
Vazon |
O.o the MinetestBot responds to you??? |
17:41 |
MinetestBot |
+s |
17:41 |
nore |
^ XD |
17:41 |
Vazon |
...im a bit freaked out right now lol |
17:41 |
nore |
a bot that makes spelling mistakes... I love that |
17:42 |
|
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17:45 |
MrBeNNy |
lol. |
17:45 |
MrBeNNy |
Don't need to create something that is already perfect. |
17:45 |
MrBeNNy |
(AD) |
17:46 |
Calinou |
john_minetest, there are game bots that intentionally write like 12 year olds (bot chat) |
17:46 |
Calinou |
sorry for the ageism :P |
17:50 |
Exio4 |
TIL there are game bots that write like Calinou |
17:55 |
reactor |
! |
17:55 |
|
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17:56 |
Megaf |
Vazon: did you server crash? :) |
17:56 |
Megaf |
I think my servers are the most stable ones |
17:56 |
Megaf |
my Rpi could stay sithout a crash for 28 days |
17:57 |
Vazon |
-.- my co owner decide to use world edit to plant over 50000 saplings so it laged so hard i had t oresart and its still going :/ |
17:57 |
Megaf |
john_minetest: nope, I'm just careful with the mods I use |
17:57 |
Vazon |
other wise my server will never crash ether |
17:57 |
Vazon |
same here |
17:57 |
proller |
Megaf, try to setup some mods like mobf |
17:58 |
Enke |
@plant 50000 saplings: Why? Just....Why? |
17:58 |
Vazon |
tree farm idk why im asking her for the exact number |
17:58 |
Megaf |
proller: why the minetest next is a better server? How can it respond faster? how? |
17:58 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Add documentation for minetest.swap_node 06baf05c64 2013-11-30T09:57:56-08:00 http://git.io/mglJUA |
17:59 |
proller |
Megaf, it already called freeminer, faster because optimized |
17:59 |
* Enke |
agrees with proller. |
18:00 |
thexyz |
although i think minetest took some of proller's optimizations |
18:00 |
thexyz |
oh no it seems they didn't |
18:01 |
proller |
6 month not expired |
18:02 |
reactor |
G'night. |
18:04 |
VanessaE |
bbl |
18:08 |
|
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18:11 |
EvergreenTree |
By the way sfan5, can you migrate my stats from Evergreen to EvergreenTree? |
18:11 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add error handler to async step 4696c59a5f 2013-11-30T10:05:13-08:00 http://git.io/W3WPSQ |
18:11 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Optimize table creation 4594ba6522 2013-11-30T10:05:13-08:00 http://git.io/y2LDEQ |
18:11 |
EvergreenTree |
irc stats |
18:11 |
Calinou |
or just rename to Evergreen |
18:12 |
Calinou |
it's shorter |
18:12 |
Calinou |
long names cause the left column to be indented :/ |
18:13 |
ShadowNinja |
Calinou: Someone took his nick, registered it, and enabled ENFORCE. |
18:16 |
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18:16 |
Calinou |
ah |
18:17 |
PilzAdam |
EvergreenTree, http://z0r.de/3105 |
18:18 |
EvergreenTree |
plol |
18:26 |
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18:26 |
MinetestBot |
GIT: 0gb-us commited to minetest/minetest: Assume a selection box for fences e605d70256 2013-11-30T10:22:50-08:00 http://git.io/WWdVyA |
18:29 |
Pavel_S |
another question about staticdata. how to save entity to staticdata and get entity from staticdata? |
18:32 |
Peacock |
staticdata: thats when you put a usb key in a balloon and rub the balloon on your head :P |
18:32 |
ShadowNinja |
Pavel_S: The entity is saved, staticdata is data that is saved with the entity. |
18:34 |
hmmmm |
how does this sound: the actual size of a schematic becomes the bounding box of non-air nodes after all probabilities have been calculated |
18:35 |
hmmmm |
although I do realize this would screw up 'force placed' schematics that purposefully include air |
18:36 |
hmmmm |
this way though, for example with a tree schematic, if you set the bottom of the trunk to have a probability and it happens that it doesn't show up, that tree becomes one node shorter |
18:37 |
hmmmm |
the current behavior that makes variable-height trees not possible is that the node would simply not show up instead |
18:37 |
nore |
hmmmm, then add a parameter for that |
18:38 |
hmmmm |
that isn't possible. |
18:38 |
nore |
why? |
18:38 |
Pavel_S |
ShadowNinja, One entity is attached to another, when i restart the game, entity is not attached, that`s why I want to save information about attached entity. |
18:38 |
hmmmm |
that's literally the first thing I thought of, that's the first thing anybody would think of |
18:38 |
hmmmm |
i don't have the space to do so |
18:38 |
nore |
in the place_schematic code? |
18:39 |
hmmmm |
i was thinking of a node having an attribute of "shrinking" the bounding box if not placed |
18:39 |
hmmmm |
it'd be on a per-node granularity |
18:39 |
thexyz |
john_minetest: what's your point? |
18:46 |
Enke |
john_minetest: What kind of instability issues? |
18:47 |
Enke |
Well, that's rather vague. I'm out, for it is Lunch time! |
18:47 |
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18:48 |
thexyz |
john_minetest: lol |
18:48 |
thexyz |
to me it looks like you're just randomly hating on it, sorry |
18:49 |
thexyz |
but if you've got a solid point then go on |
18:55 |
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18:55 |
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18:56 |
sapier |
Pavel_S there's no way to save linkage information within an entity as they're created independent on each start. the best thing that you could try is storing a unique identifier with each entity and tell linked ones about it |
18:56 |
sapier |
!up spaceworld.no-ip.org 30000 |
18:56 |
MinetestBot |
spaceworld.no-ip.org:30000 is up (302ms) |
19:00 |
nore |
sapier, what's that? |
19:01 |
sapier |
latest mobf development server |
19:01 |
sapier |
hope the one running there will be final 2.3 |
19:01 |
Pavel_S |
sapier , ok |
19:02 |
sapier |
it's on slow hardware by purpose to try mobf's performance ... but testing this would be much more easy if some other players would join |
19:04 |
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19:06 |
thexyz |
john_minetest: I see. This is probably the case. |
19:06 |
thexyz |
john_minetest: although you forget some things |
19:07 |
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19:08 |
Tux[Qyou] |
http://www.twitch.tv/dreamhackql finals |
19:09 |
sfan5 |
!tell EvergreenTree done |
19:09 |
MinetestBot |
sfan5: I'll pass that on when EvergreenTree is around |
19:13 |
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19:14 |
sapier |
ok I have a matrix like feeling seein 200 vombies attacking pooor foo2 |
19:15 |
Enke |
sapier: I've always wondered: why do we call them vombies? |
19:15 |
sapier |
because my skills in art aren't that good ... tried to create a vampire ... did look like a zombie ... so vombie |
19:16 |
Enke |
Okay. you do know that vombie can also refer to someone who is so drunk they are vomiting, right? |
19:16 |
sapier |
no I don't :) |
19:16 |
Enke |
http://www.urbandictionary.com/define.php?term=Vombie |
19:18 |
|
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19:18 |
Sky__ |
!up LinuxGaming.us |
19:18 |
MinetestBot |
LinuxGaming.us:30000 seems to be down |
19:18 |
sapier |
lol |
19:18 |
Enke |
it could be changed to vambie. an organism that acts like a zombie, but has an insatiable appetite for blood. |
19:19 |
Sky__ |
!up linuxgaming.us |
19:19 |
MinetestBot |
linuxgaming.us:30000 seems to be down |
19:19 |
Sky__ |
Arghh... |
19:19 |
Sky__ |
LinuxGaming.us:30000 is always down! |
19:21 |
sapier |
http://www.picpaste.com/pics/lots_of_vombies-1i2ipxrx.1385839283.png that bones is where foo2 died :) |
19:22 |
Enke |
Good....Lord.... |
19:22 |
Sky__ |
fucking |
19:22 |
Enke |
poor foo. |
19:24 |
sapier |
there shouldn't ever be that much vombies around but max cpu usage was 60% on single core phenom 3.2GHz |
19:25 |
Enke |
sorry, just can't get over the humor of 'vombies' |
19:27 |
* rubenwardy |
is now joining an openttd server... |
19:28 |
Enke |
I do know that the number of Vombies is comparable to Cataclysm DDA. |
19:28 |
sapier |
I strongly encourage ppl to try the current version it's way better than any previous mobf version |
19:30 |
rubenwardy |
does "way better" mean "bulkier" |
19:31 |
ShadowNinja |
~later tell Sky__ Don't just use the channel to check if a server is up, if you can't use a client you should PM the bots. |
19:31 |
ShadowBot |
ShadowNinja: The operation succeeded. |
19:32 |
sapier |
I don't understand you ruben ;-P |
19:33 |
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19:33 |
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Kacey joined #minetest |
19:33 |
ShadowNinja |
sapier: Is your new version bulkier(more bloated)? |
19:35 |
sapier |
it's as bloated as minetest core |
19:35 |
* Enke |
chuckles |
19:35 |
sapier |
if you think anyone will ever start writing a mob and understand everything that has to be done within a day you're wrong that'll never happen |
19:36 |
sapier |
mobf isn't a mod mob creator is expected to modify but to USE |
19:37 |
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19:39 |
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19:41 |
sapier |
ok I guess I need to find out why there are so many vombies spawned prior releasing 2.3 :) |
19:51 |
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19:55 |
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20:01 |
iqualfragile |
sapier: upload to mmdb |
20:02 |
sapier |
not yet released |
20:02 |
iqualfragile |
ah, k |
20:02 |
sapier |
but of course final version will be uploaded |
20:02 |
iqualfragile |
have you added the other mobs? |
20:04 |
iqualfragile |
rabbit and swan and stuff |
20:04 |
sapier |
not yet they will be added 2.4 .. plan to do a christmas release this year |
20:12 |
* Kacey |
is now away - Reason : Auto-Away after 30 minutes |
20:12 |
iqualfragile |
w8 4 m¹nu73 |
20:12 |
iqualfragile |
https://github.com/minetest/minetest/commit/d879a539cd19ddd1ee34afec2512fb2238de2822 |
20:12 |
iqualfragile |
swaping nodes is not hacky anyomer? |
20:12 |
|
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20:13 |
thexyz |
I want to know how many mods did this commit break |
20:13 |
PilzAdam |
iqualfragile, yep |
20:13 |
PilzAdam |
thexyz, that is minimal |
20:13 |
iqualfragile |
thexyz: more like: how many mods it did not break |
20:13 |
PilzAdam |
it doesnt break mods by definition |
20:13 |
PilzAdam |
and that function is already local in mt_game |
20:13 |
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20:13 |
thexyz |
oh right |
20:14 |
thexyz |
that's cool then I guess |
20:14 |
thexyz |
everyone will just continue to use old slow hacky_swap_node for some time |
20:14 |
PilzAdam |
everyone being technic mod mainly |
20:14 |
iqualfragile |
wouldnt it be possible to alias hacky to nonhacky? |
20:14 |
iqualfragile |
mesecons? |
20:14 |
|
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20:14 |
thexyz |
no because everyone redefines it |
20:14 |
PilzAdam |
technic defines it own hacky_swap_node |
20:14 |
iqualfragile |
oh, ok |
20:15 |
PilzAdam |
iqualfragile, Im not sure if mesecons uses thit at all |
20:15 |
PilzAdam |
maybe for µC or so |
20:15 |
iqualfragile |
lets see |
20:15 |
nore |
PilzAdam, it uses a lot |
20:15 |
nore |
for wires, etc |
20:16 |
nore |
because it can't know if wires have metadata if they are from another mod |
20:16 |
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20:16 |
PilzAdam |
oh that isnt good |
20:17 |
PilzAdam |
nore, who coded that? |
20:17 |
nore |
PilzAdam, what? mesecons? |
20:17 |
iqualfragile |
PilzAdam: jeija |
20:17 |
PilzAdam |
the hacky_swap_node usage of mesecons |
20:17 |
iqualfragile |
but jeija disapeared |
20:17 |
iqualfragile |
i think right now vanessae is more or less maintaining it |
20:18 |
nore |
iqualfragile, VanessaE and a few others have push access to the repo |
20:18 |
|
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20:18 |
PilzAdam |
jordach, /nick Jordach |
20:18 |
jordach |
fuck |
20:19 |
|
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20:19 |
iqualfragile |
VanessaE: update plz |
20:20 |
PilzAdam |
its not about updating, its about removing that functionality |
20:20 |
|
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20:20 |
PilzAdam |
or does anyone know any mod that adds meta to wires? |
20:21 |
nore |
PilzAdam, no idea |
20:21 |
PilzAdam |
or, well, I guess it doesnt matter with the new functions |
20:21 |
|
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20:21 |
Calinou |
jordach, capitalism? |
20:21 |
nore |
but effectors need meta for sure |
20:21 |
nore |
and those use it too... |
20:22 |
jordach |
Calinou, configuring shit still |
20:25 |
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20:26 |
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20:28 |
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20:29 |
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Sky__ joined #minetest |
20:29 |
Sky__ |
!up linuxgaming.us |
20:29 |
MinetestBot |
linuxgaming.us:30000 is up (274ms) |
20:39 |
|
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20:41 |
iqualfragile |
PilzAdam: its not about wires |
20:41 |
iqualfragile |
it is about conducting things in general |
20:41 |
iqualfragile |
for example tubes |
20:44 |
iqualfragile |
looks like changing mesecons would be quite easy |
20:45 |
iqualfragile |
its the first function in util.lua |
20:46 |
ShadowNinja |
hacky_swap_node = minetest.swap_node will work, but s/hacky_swap_node/minetest.swap_node/ is better |
20:47 |
PilzAdam |
yea, in mt_game we better do s/hacky_swap_node/minetest.swap_node/ |
20:47 |
|
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20:48 |
thexyz |
ShadowNinja: yes I did buy a xenforo license |
20:48 |
thexyz |
I'm not sure why you were asking this.. |
20:48 |
ShadowNinja |
thexyz: I saw it on the freeminer site. |
20:49 |
thexyz |
no, I mean, isn't it pretty obvious? |
20:49 |
Calinou |
knowing russians... |
20:49 |
* Calinou |
runs |
20:51 |
thexyz |
Calinou: what? |
20:51 |
Calinou |
it's a stereotype, that russians pirate everything :p |
20:52 |
thexyz |
Calinou: but it's illegal |
20:52 |
thexyz |
can you imagine me doing something illegal? |
20:52 |
Calinou |
yeah |
20:52 |
thexyz |
I mean |
20:52 |
thexyz |
it's not like IDA which you can't buy even if you want to |
20:53 |
Jordach |
We're Russian pirate men, we torrent at half past ten... |
20:54 |
thexyz |
russian pirate eh? |
20:54 |
thexyz |
you really wanted it |
20:56 |
thexyz |
Jordach: http://www.youtube.com/watch?v=WxwtBC9IPfs NSFW |
20:56 |
|
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20:56 |
Jordach |
thexyz, quassel doesnt even want to load it |
20:57 |
thexyz |
Jordach: quassel? you're supposed to click on it to open it in your browser |
20:59 |
Enke |
quassel IRC? |
21:00 |
ShadowNinja |
Enke: Yep, best IRC client. :-) |
21:00 |
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21:00 |
thexyz |
no plugins, nick completion sucks |
21:01 |
PilzAdam |
how can nick completion suck? |
21:01 |
thexyz |
but at least it fixes some IRC weirdness |
21:01 |
ShadowNinja |
thexyz: What's wrong with nick completion? |
21:01 |
thexyz |
PilzAdam: I can't configure it to my liking |
21:01 |
thexyz |
I prefer bash-like autocompletion |
21:01 |
thexyz |
where it completes to the shortest match |
21:01 |
PilzAdam |
ah, ok |
21:01 |
Enke |
Hmm. I may check it out. currently I'm on Kiwi IRC. |
21:02 |
Jordach |
uh oh |
21:02 |
Jordach |
that doesn't seem right |
21:02 |
thexyz |
but it's good because of the backlog |
21:02 |
thexyz |
oh, also, ShadowNinja, sometimes it doesn't highlight me correctly |
21:02 |
Calinou |
hi Enke |
21:02 |
Calinou |
first time I see you on IRC |
21:03 |
Enke |
Hi Calinou. I'm not on IRC much, so that would be why. |
21:04 |
ShadowNinja |
thexyz: There is hilight configuration, unless you mean a bug that I haven't found. |
21:04 |
thexyz |
ShadowNinja: maybe I'm just using it wrong; when I log in from my android phone it acts weird, i.e. not highlighting me when it should |
21:05 |
Jordach |
john_minetest, you'll take a while signing into survival |
21:05 |
thexyz |
Jordach: have you watched the video? |
21:05 |
Jordach |
hell no |
21:05 |
ShadowNinja |
thexyz: Ah, QuasselDroid and QuasselClient have seperate hilight systems, perhaps that's a good candidate to be moved to the core. |
21:06 |
thexyz |
Jordach: why? |
21:06 |
Jordach |
can't be bothered |
21:06 |
Jordach |
john_minetest, media takes an AGE to send on vanessa's survival with cURL disabled |
21:07 |
Enke |
@Jordach: Yeah, it does take forever. |
21:07 |
Calinou |
but... YODO! you only download once |
21:07 |
PilzAdam |
Enke, you dont add @ in front of nicks in IRC |
21:07 |
PilzAdam |
also, hi |
21:07 |
Enke |
Oh. Hi. |
21:09 |
thexyz |
Calinou: how do I fix tearing? |
21:10 |
Calinou |
I don't know why you have tearing |
21:10 |
thexyz |
lol @ people uploading mirrored videos to youtube to evade ban |
21:10 |
Calinou |
but you said that using compton fixed it |
21:10 |
thexyz |
Calinou: I have nvidia, yes, using compton fixes it but isn't there a sane solution? |
21:11 |
Calinou |
I don't have tearing here, regardless of vsync on or off. I get tearing if I limit a game to 60 FPS, but not to 61 or above |
21:11 |
Calinou |
compositing (xfwm) is turned off |
21:11 |
thexyz |
will g-sync fix that? |
21:12 |
Calinou |
g-sync will have to support linux first to potentially fix it |
21:12 |
Calinou |
you also need your DE, X and stuff like that to support it |
21:12 |
Calinou |
and let's hope it works with openGL games too... |
21:12 |
Calinou |
Mantle and G-Sync are likely to be Winfeatures for Wingames, as usual... |
21:14 |
thexyz |
eh, that's gonna suck |
21:14 |
thexyz |
look where backwards compatibility can lead you |
21:14 |
Calinou |
? |
21:14 |
thexyz |
I mean |
21:14 |
thexyz |
we don't need refresh rates |
21:14 |
thexyz |
we only have them because backwards compatibility |
21:15 |
Calinou |
ah |
21:15 |
Calinou |
it's a good idea to have dynamic refresh rates |
21:15 |
Calinou |
nvidia says that even with 40 FPS, stuff is smooth |
21:15 |
Jordach |
that's true |
21:15 |
thexyz |
without refresh rates the world would've been much better place |
21:16 |
thexyz |
same without interlacing |
21:20 |
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21:21 |
Enke |
Gonna go for a bit and set up Quassel. brb. |
21:21 |
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21:24 |
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Enke joined #minetest |
21:25 |
Enke |
And I'm back! |
21:26 |
Calinou |
wb |
21:27 |
Enke |
And now to go fiddle with settings! woohoo! |
21:27 |
thexyz |
is there any point in using quassel without client-server model? |
21:28 |
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21:31 |
Enke |
What is a quit reason? Is that the message displayed when I leave the room? |
21:31 |
Calinou |
yes |
21:31 |
Enke |
Thanks. |
21:32 |
Calinou |
quit = leave network, part = leave channel |
21:32 |
Enke |
Ah. Thanks. |
21:33 |
rubenwardy |
bye all |
21:34 |
Enke |
bye. |
21:41 |
thexyz |
fuck nvidia :( |
21:41 |
thexyz |
shit just doesn't work |
21:41 |
iqualfragile |
thexyz: why? |
21:42 |
thexyz |
why the fuck does it use maximum performance level on all my gpus |
21:42 |
thexyz |
and how can i force it to use minimum |
21:42 |
Calinou |
all my GPUs? |
21:43 |
Calinou |
you're on multi-GPU nonsense now? |
21:43 |
Calinou |
you can't force it to use minimum, for an unknown reason |
21:43 |
thexyz |
yes, because I has to |
21:43 |
thexyz |
one GPU powers my monitor, another one powers my TV |
21:43 |
Calinou |
ah |
21:43 |
thexyz |
I don't know if there's a better solution |
21:43 |
Calinou |
I thought you were doing SLI |
21:43 |
Enke |
Nvidia likes using as much power as possible. It's a crazy thing. |
21:44 |
thexyz |
no way |
21:44 |
Calinou |
Enke, not really these days |
21:44 |
Calinou |
fermi days are over :p |
21:44 |
thexyz |
SLI? on linux? what's the point since there are no games |
21:44 |
Enke |
I used to have a Vista with Nvidia. It Sucked. |
21:44 |
sapier |
guys nvidia just cares about your health it's winter they don't want you to freeze ;-) |
21:45 |
Enke |
then again, Vista sucked in general. |
21:45 |
Enke |
Update: Version 5.7.4.7.325: Computer no longer overheats when you press the space bar. |
21:45 |
thexyz |
just doesn't work |
21:46 |
Calinou |
there are games... |
21:46 |
Calinou |
Enke, vista was better than XP in many regards |
21:46 |
Enke |
It was, but I still preferred XP. All a matter of taste I s'pose. |
21:46 |
sapier |
for some strange reason I've got a pc that works fine on vista but crashes after at most half an hour on win7 |
21:47 |
Enke |
freaky |
21:47 |
thexyz |
perhaps I should stop with that craziness and just build a HTPC |
21:47 |
thexyz |
and of course install an OS with proper video support on it |
21:48 |
* Enke |
realises that he can kick himself from the channel. |
21:48 |
iqualfragile |
thexyz: are you using nouveau or the blob? |
21:49 |
thexyz |
the blob of course |
21:49 |
thexyz |
or maybe buy a proper video card.. |
21:49 |
thexyz |
why the fuck is it 70° |
21:49 |
Calinou |
<thexyz> and of course install an OS with proper video support on it |
21:49 |
Calinou |
... |
21:50 |
thexyz |
Calinou: yes? |
21:50 |
Calinou |
thexyz, limit your FPS in games, or use vsync |
21:50 |
thexyz |
Calinou: what do you mean? |
21:50 |
Calinou |
what are you doing? |
21:50 |
thexyz |
I'm running XBMC on it |
21:50 |
thexyz |
outputting via HDMI |
21:50 |
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21:50 |
thexyz |
+ mpv as video player |
21:51 |
thexyz |
because internal XBMC one doesn't support some features I need |
21:52 |
thexyz |
Calinou: also is it true that nothing can output true 23.976? |
21:52 |
Calinou |
I don't know? |
21:52 |
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21:52 |
Calinou |
sounds like a weird refresh rate... blame standards |
21:52 |
thexyz |
Calinou: weird? |
21:53 |
thexyz |
perhaps it is, but that's what most videos use |
21:53 |
thexyz |
I've got to 23.97576 |
21:53 |
thexyz |
which I guess is okay enough but it still will drop frames |
21:53 |
* Jordach |
wants to hear creative host names for Linux terminals |
21:53 |
thexyz |
which is unacceptable! |
21:54 |
Calinou |
Jordach, pony names. |
21:54 |
PilzAdam |
thexyz, rainbowdash |
21:54 |
Calinou |
see :) |
21:54 |
PilzAdam |
eh, *Jordach |
21:54 |
thexyz |
PilzAdam: see? nick completion sucks |
21:54 |
Jordach |
i didn't mean ponies :P |
21:54 |
PilzAdam |
no, I suck |
21:55 |
thexyz |
Jordach: use your waifu name, stupid |
21:55 |
Jordach |
thexyz, jordachTeslaBolt:~$ |
21:55 |
Jordach |
<- might be using a nVidia tesla carc |
21:55 |
Jordach |
card* |
21:55 |
thexyz |
that's a nice waifu to have |
21:56 |
Jordach |
http://xkcd.com/910/ |
21:56 |
Calinou |
http://xkcd.com/927 |
21:58 |
sapier |
I thought that when I decided to use starnames too john_minetest ... it's geting more and more hard to find a suitable one now |
21:58 |
Enke |
http://xkcd.com/1296/ I think this applies to all of us who use github. |
22:00 |
PilzAdam |
Enke, no! https://github.com/PilzAdam/pilztest/commits/master |
22:01 |
PilzAdam |
john_minetest, what if you are at 10 and they find a new #5 ? |
22:01 |
sapier |
I won't call a server S/2003 J 3 :) |
22:03 |
Jordach |
PilzAdam, did you actually make mobs in blender? |
22:03 |
Enke |
Hey! discrimitation against ugly names! /sarcasm |
22:04 |
NakedFury |
moons 14, 16, 18 to 21 have horrible names |
22:04 |
PilzAdam |
Jordach, I made a player model in blender |
22:04 |
Jordach |
megaclit |
22:04 |
Jordach |
:D |
22:05 |
Enke |
Thank you Jordach... That's just what I wanted to hear... /retches |
22:05 |
Jordach |
" Megaclite." they wanted a "clit" in it on purpose |
22:05 |
Enke |
The greeks were very bored. |
22:06 |
Enke |
Thats how I explained constellations. I was asked to sum up constellations in a few words. I said: "Made by bored, drunk sailors." |
22:09 |
Calinou |
<Enke> Thank you Jordach... That's just what I wanted to hear... /retches |
22:09 |
Calinou |
you should be on #defocus for 20% more action |
22:09 |
Calinou |
you'd be banned there if you said that to RumpedElf... :phoronix rolleyes: |
22:10 |
Enke |
How did we get on this topic, anyway? |
22:15 |
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22:15 |
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22:17 |
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22:19 |
iqualfragile |
Jordach: i just use elements |
22:19 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix log threadname lookup handling not beeing threadsafe de0cdbc01c 2013-11-30T12:22:15-08:00 http://git.io/bG0eyw |
22:20 |
iqualfragile |
hydrogen oxygen and so on |
22:24 |
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22:26 |
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22:35 |
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22:36 |
specing |
Hrmm, how does one use the furnace? The wiki mentions a furnace menu, but I have no idea how to access that |
22:37 |
Calinou |
specing, put the thing to smelt on top slot. fuel on bottom |
22:37 |
Calinou |
the result goes to the right |
22:37 |
Calinou |
fuel can be: wood planks, tree, coal, stick, cactus... |
22:37 |
Calinou |
coal lasts for 13 uses, wood planks for 2, tree for 7... |
22:37 |
Calinou |
(on average) |
22:38 |
Enke |
how much for cactus? I've always wondered... |
22:40 |
specing |
Calinou: top slot where? if I try doing that in the inventory menu, it doesen't work |
22:40 |
specing |
I have no idea how to get a *furnace* menu |
22:41 |
iqualfragile |
specing: click on the furnace |
22:41 |
Calinou |
right click furnace |
22:41 |
iqualfragile |
cant recall if right or left click |
22:41 |
Enke |
right click on the furnace |
22:41 |
Calinou |
Enke, I don't remember. |
22:41 |
Calinou |
try it? |
22:41 |
Calinou |
put 2 cactus as fuel, 99 cobblestone |
22:41 |
Calinou |
and see, and divide the amount of items burned by 2 |
22:41 |
Enke |
maybe later. |
22:41 |
Calinou |
(to be more accurate) |
22:42 |
Enke |
okay, I'll do it now. |
22:42 |
specing |
right click on furnace does nothing |
22:42 |
specing |
apart from trying to move it |
22:44 |
Enke |
uh... are you sure you haven't messed up keybindings? |
22:45 |
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22:45 |
iqualfragile |
specing: move it? what? |
22:45 |
Enke |
Looks like cactus burn 5 items. |
22:46 |
specing |
keybinds are default, version is 0.4.7 |
22:47 |
PilzAdam |
specing, place the furnace in the world, and then click on the block in the 3D world, not in the inv |
22:47 |
Enke |
You will want version 0.4.8, as well. |
22:50 |
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22:59 |
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23:01 |
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23:04 |
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23:09 |
iqualfragile |
> beeing that new |
23:09 |
thexyz |
> bee |
23:10 |
Calinou |
bees, bees, bees! |
23:39 |
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23:58 |
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23:59 |
like2omg |
Minetest... It is one that will be a lot easier for me to mod than Minecraft (once I learn how to mod in Minetest) |
23:59 |
FreeFull |
like2omg: Minetest is made for modding |