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IRC log for #minetest, 2013-11-30

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Time Nick Message
00:07 monkeycoder joined #minetest
00:16 PilzAdam mrtux, which Irrlicht version do they have in the repos?
00:16 mrtux 1.8.1-1
00:16 mrtux PilzAdam, ^
00:22 john_minetest left #minetest
00:23 Exio4 if rebuilding fixes the issue..
00:28 mrtux compiling it again fixed it
00:28 mrtux lel
00:28 Exio4 wait
00:28 Exio4 could you try with the same commands as the pkgbuild?
00:29 Exio4 using /usr as prefix and so
00:30 mrtux the first time i built it from minetest-git on the aur
00:30 mrtux this time i followed the directions in the git repos readme
00:32 Exio4 2731 days remaining
00:32 Exio4 nice ETA
00:34 Taoki joined #minetest
00:36 Exio4 6614 days!
00:39 hmmmmm joined #minetest
00:42 paramat hmmmmm o/
00:43 hmmmmm hello
00:43 paramat :) i'll have a forum thread for you to look at very soon
00:44 paramat now i'm using 0.4.8 the mgv7 rivers are beautiful, amazing work
00:44 hmmmmm lol the rivers :(
00:44 hmmmmm ugh horrible
00:45 paramat the diamond shape is like erosion cutting into the banks
00:45 paramat i even found a river tunnel
00:46 hmmmmm I put a lot of effort into making a part of the river look a certain way, and now the whole thing looks that way
00:46 paramat lol
00:46 hmmmmm I have ideas on how to fix it though
00:47 paramat this was a little weird http://i.imgur.com/mBycNKk.png
00:48 hmmmmm i don't really like the rivers as-is, those are going to get changed somehow
00:48 q66 joined #minetest
00:49 hmmmmm mostly too many of them
00:49 paramat in combination with my 'paragenv7' mod, beautiful ... http://i.imgur.com/dZGsv8P.png
00:49 paramat that mod is good for getting a feel for mgv7 as you develop it
00:50 hmmmmm what's your opinion on the new dirt laying?
00:50 hmmmmm see how on the ridges there's always at least one stone node below a dirt node
00:50 us_0gb joined #minetest
00:50 hmmmmm it makes sense I guess, but it doesn't look very good close to the edges
00:50 arsdragonfly joined #minetest
00:50 paramat ... in that last screenshot?
00:51 hmmmmm yeah
00:51 q66 joined #minetest
00:51 paramat yes i see what you mean
00:52 paramat i could thicken that up a bit no problem
00:52 IIIOIII joined #minetest
00:52 hmmmmm well I think I'd rather just remove that bit completely
00:52 IIIOIII left #minetest
00:52 hmmmmm you can't fix it up, it simply looks bad
00:53 hmmmmm I gotta restart my router to use github at all, hold on
00:53 paramat ive only tried mgv7 with paragenv7 biomes on top
01:00 hmmmmm joined #minetest
01:01 arsdragonfly_ joined #minetest
01:09 paramat for that overhang in the screenshot to be stable it would need to be mostly stone, you prefer all that to be sand? :)
01:09 PilzAdam bye
01:11 paramat bye sleepy mushroom
01:14 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix broken thread stop handling d19a69cd0d 2013-11-29T17:15:31-08:00 http://git.io/"https://github.com/minetest/minetest/commit/d19a69cd0d22dfbe802286baf8b33ebb8c6f4fa2" was supposed to be shortened to "n8rntw", but "https://github.com/rainforestapp/Rainforest/compare/14acceb179f9...fb3883cf3d6b" already is!
01:16 Exio4 sfan5: ^^
01:20 zat1 joined #minetest
01:28 hmmmmm see
01:28 hmmmmm there are some things I am unsatisfied with when it comes to the top node laying in mapgen v7
01:29 hmmmmm it seems like I may possibly have to add something similar to MapgenV6::flowMud
01:30 hmmmmm or really I think that most of the problem comes from the fact that the top nodes replace the nodes already there instead of tacking them on top
01:30 hmmmmm this is most noticable with a large cave that cuts into ground level
01:31 hmmmmm thinking maybe I should generate biomes, then run cavegen, THEN vertically drop any floating top nodes for that biome
01:32 FreeFull_ joined #minetest
01:33 paramat in v6 cavegen seems to be after everything else, including anything made by a mod on-gen! :/
01:34 hmmmmm that's because it extends through the generation borders so it doesn't get cut-off by previously generated chunks
01:34 us_0gb Yeah, that's been a problem for me as well. I get holes through barrier walls.
01:34 paramat aha
01:34 hmmmmm we discussed this problem a while ago
01:34 hmmmmm the root of the problem comes down to finding a way to determine how a node was placed
01:35 hmmmmm e.g. naturally or by something intentional
01:35 hmmmmm that takes a bit
01:35 hmmmmm which would cut the maximum number of available node ids by half
01:36 us_0gb Or maybe, a node could, in its definition, tell caves not to destroy it. Because there are times when you want intentionally-placed nodes to be subject to cavegen.
01:36 hmmmmm yes, we have that
01:36 hmmmmm pilzadam added it like a half year ago
01:36 us_0gb PilzAdam told me we didn't have that. Or maybe it was someone else that said that.
01:36 hmmmmm no we definitely do
01:36 hmmmmm I just forget the attribute name in the node definition
01:37 hmmmmm let me look that up
01:37 us_0gb Okay, is it that is_ground_content thing?
01:37 hmmmmm yep that's it
01:37 us_0gb Okay, cool. I'll try that out then.
01:38 us_0gb I could really use a wall that didn't need an ABM to avoid holes.
01:38 hmmmmm whoops, cavegen doesn't seem to check against that
01:38 hmmmmm I guess that half of the whole is_ground_content thing was never added ..
01:38 us_0gb What does check against that then?
01:38 hmmmmm nothing I suppose
01:38 hmmmmm I'll add that right now
01:38 paramat ah yes reusing ground content, it seems to be an old flag
01:39 us_0gb Thank you very much, hmmmmm!
01:39 us_0gb What was it for in the past, paramat?
01:39 hmmmmm okay, is_ground_content has to be false in order for it to not be destroyed by caves
01:39 paramat dunno before my time :)
01:39 hmmmmm but again, this is NOT a fix-all solution
01:41 paramat thanks, cavegen has been a huge problem for me
01:41 us_0gb No, not fix-all at all, but combined with diggable = false, it should keep user withing the walls unless another module interferes.
01:41 us_0gb That's all I really need.
01:41 hmmmmm I need to test for a little bit before I push this because it's possible some nodes were never set to is_ground_content = true
01:42 us_0gb As long as items can fall off the edge of the world, I want to be able to put up a wall to stop them from doing so.
01:45 paramat in my on-gen creations cavegen only ever cut out irregular slab-like volumes near chunk boundaries, usually horizontal slabs
01:46 healshot joined #minetest
01:46 healshot Hey everyone o/
01:48 cisoun joined #minetest
01:49 us_0gb Hello, healshot!
01:49 healshot did everyone in the US survive black friday
01:50 us_0gb I doubt it.
01:50 us_0gb I'm sure at least one died.
01:50 healshot I was nice and comfy at home did not go near a best buy or walmart
01:50 us_0gb Statisticly speaking, you'd be hard-pressed to find a day that everyone survives.
01:50 us_0gb I didn't shop either.
01:51 healshot Well could be like that movie theater in texas that had the guy shoot everyone watching batman
01:52 healshot Yeah the average savings per store was only like 30%
01:52 healshot im not getting killed over 30% discounts lol
01:53 healshot SO how dod minetest servers run smothly or what
01:53 healshot because realbadangel told me i can rewrite the netcode
01:53 healshot its using UDP instead of ip/tcp
01:54 MinetestBot GIT: kwolekr commited to minetest/minetest: Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 747bc40840 2013-11-29T17:54:04-08:00 http://git.io/Yr1sCg
01:55 healshot cool its a new commit
01:56 * us_0gb celebrates
01:57 us_0gb Hmm. I need to go get a copy of Minetest 0.4.8's source for grepping. I forgot to do that when it came out.
02:01 paramat hmmmmm https://forum.minetest.net/viewtopic.php?id=7869
02:02 hmmmmm wow that's actually really cool
02:03 hmmmmm that's how I originally wanted to do the nether actually, except with the side wall perlin noise much higher in scale
02:03 hmmmmm in retrospect I'm glad I didn't go forward with that idea because you can imagine how horrible it'd be
02:04 paramat interesting :)
02:04 paramat i was intending to put one of these in the ground
02:04 hmmmmm there's something you might want to use set_lighting() for unless you like those shadows
02:05 hmmmmm see, this was also the reason why set_lighting() originally took a min and max position as well, for situations like this where you'd only want to light a section of the chunk.
02:05 paramat ive tried set _light instead of calc_light, for a uniform lighting
02:05 us_0gb paramat: Wow, that cube world is awesome!
02:06 paramat :)
02:06 hmmmmm I think my real mistake was that I didn't make the only required parameter (light value) the first parameter instead of the third
02:06 hmmmmm do you personally like set_lighting()'s results better?
02:06 healshot us_0gb,  Cube world?
02:06 paramat well meh ...
02:07 us_0gb healshot: https://forum.minetest.net/viewtopic.php?id=7869
02:07 us_0gb Maybe "cube world" was the wrong phrase to describe it though.
02:07 healshot ah ok trying to load alll those picks and load up my new game mode
02:07 paramat glitchy shadows are charming, uniform lighting is ... um uniform
02:08 hmmmmm I know what you mean
02:08 paramat but its good to have the option, it will be useful for something
02:08 hmmmmm I still have that screenshot of awesome looking glitchy lighting from when I was optimizing the lighting calculations
02:08 healshot Also , I'll announce it here im working on an MMORpg based on Wurm Online using Mintest
02:08 hmmmmm would you like param1 to be accessible from lua?
02:08 healshot So it will be a gamemmode
02:09 paramat ah param1 is usually light? i certainly would
02:09 healshot paramat, It looks promising
02:10 healshot Where would a good place on the forums be to look for more devs for a game mod?
02:11 healshot like kinda like Find a Team kinda add
02:11 OldCoder joined #minetest
02:12 us_0gb hmmmmm: Isn't param1 already accessible? I think the format of a node returned by get_node() is {name="", param1="", param2=""}. Maybe I have that wrong.
02:14 hmmmmm not from voxelmanip
02:15 us_0gb My bad.
02:16 hmmmmm https://github.com/kwolekr/minetest/commit/0d367fb6ce97083295f888e8526b2423af4fdd17
02:17 hmmmmm do your worst, paramat
02:18 paramat very cool thank you!
02:18 paramat mauvebic will be happy too
02:19 hmmmmm I'm not sure if that's what you need though
02:20 hmmmmm calculating light from lua is going to be pretty darn slow btw
02:23 paramat yes i was intending to use simple definitions of light level
02:25 Jousway joined #minetest
02:26 iqualfragile VanessaE: what is the purpose of those bottles?
02:27 VanessaE originally they were supposed to be used with dyes, or any other mod that needs to store a liquid.  never materialized though.
02:27 VanessaE it's useless now, I guess.
02:27 VanessaE except for its glass recycle recipe.
02:28 healshot VanessaE, Whats a good download branch of mintest for Windows 7 Ulti -64 bit
02:29 VanessaE try fess's build.
02:29 OldCoder healshot, could try mine
02:29 VanessaE https://forum.minetest.net/viewtopic.php?id=6745
02:29 VanessaE or oldcoder's
02:29 OldCoder But let me update to latest stable
02:29 OldCoder I may do so this weekend
02:29 OldCoder If you wish current
02:29 OldCoder Hold on I will link you
02:29 OldCoder Includes cache
02:30 healshot ok i just cant compile on this comp at the moment im busy coding my game mode and cant sacrifice the time to compile
02:30 OldCoder http://minetest.org/clients/minetest-131102.zip
02:30 OldCoder Wait5
02:30 OldCoder Not that one
02:30 healshot k
02:30 VanessaE bbl
02:30 OldCoder http://minetest.org/clients/minetest-131114.zip
02:30 OldCoder Try that
02:31 healshot Also whn i make my commit for The net code what branch do i commit to
02:37 healshot OldCoder,  was is that dl so big
02:38 Miner_48er joined #minetest
02:38 healshot i got fess's build it like zipped 6.61mb
02:39 OldCoder healshot, fess's will be good. But mine includes a cache. Needed as httpfetch is not yet integrated.
02:39 healshot Owh ok
02:39 OldCoder Eventually things will level out
02:39 OldCoder In the meantime I like worlds to load quickly
02:40 healshot Yeah im new to Mintest so i dont know what branch  is best for what
02:40 OldCoder healshot, you shall create your own branches in time
02:40 OldCoder Projects like this are good for that
02:40 healshot For netcode?
02:40 OldCoder Hmm; perhaps not netcode
02:41 OldCoder I have difficulty working with the network code myself
02:41 OldCoder I cheated
02:41 healshot Yeah im a coder for alot of games i usally work mostly on netcode
02:41 OldCoder Ah!
02:41 OldCoder Welcome!! :-)
02:41 OldCoder Can you convert the game from UDP to TCP?
02:41 OldCoder Heh
02:41 healshot i heard the main brach uses UDP
02:41 OldCoder yes
02:41 OldCoder Not so good
02:41 healshot yeah TCP is not to hard
02:41 OldCoder Well, see what you think over time
02:42 OldCoder I cheated and just added the cache
02:42 healshot if i can convert UDP for world of warcraft under there time constraints to TCP i think with no one over my shoulder ill be fine
02:43 healshot recently im doing the same for a game called 7daystodie
02:44 healshot What is one of the main hurldes your having OldCoder
02:45 OldCoder healshot, Me personally? Nothing that can't be overcome. Eventually I will contribute to core dev. For now I must be content with a worlds framework.
02:45 healshot ah ok
02:45 OldCoder One step at a time
02:46 healshot yeah im busy atm trying to use the game as a base for an MMOrpg
02:46 healshot i saw opensource minecraft like engine and went oh boy i can work with this
02:46 OldCoder healshot, yep
02:47 OldCoder There is also Minetest Classic which is simpler but more stable
02:47 healshot means i can potentially have 1000-2000 players on screen with little to no lag engine side i hope
02:47 OldCoder Whoa
02:47 OldCoder ??
02:48 OldCoder That seems like a lot
02:48 healshot simpler graphics = less load on servers
02:48 VanessaE healshot: doesn't work that way, unfortunately.
02:49 VanessaE the clients handles all the graphics stuff once the initial data has been sent from the server.
02:49 healshot well the way i would work it , it should do what i want
02:50 VanessaE not on minetest, sadly.
02:50 healshot thats what braches are for
02:50 healshot less work i just have to moddify things
02:50 VanessaE even the simplest servers can't handle more than 10-20 users on a modern system
02:51 healshot Well in the end not ot be rude i hope i can prove you wrong
02:51 VanessaE well good luck with it
02:51 VanessaE maybe you can find a way to make things work better, such that we all benefit
02:51 healshot Well of course
02:52 healshot This is why i like coming to this IRC i get intelligent conversation
02:52 healshot in real life im to wierd for most people
02:53 healshot 6,0 Brown haired goatee guys that looks like a biker talking about video games is weird to people lol
02:54 healshot i just cant wait to start streaming my games again
02:54 healshot This year christmas presnt to myself is cbale internet at my new place
02:54 healshot cable^
02:55 healshot On a diffrent note Talking to a buddy to get a Geek con for Chralotte next year
02:57 healshot is RealBadAngel brache with sahder pretty stable?
02:57 healshot wow i must be getting tire my typing is turning to shit lol
03:02 iqualfragile hi kebab
03:02 healshot Hello
03:05 iqualfragile OldCoder, healshot: why would you want to change minetest to use tcp instead of udp?
03:06 healshot much faster and stable in TCP
03:06 healshot thats the short answer
03:06 iqualfragile well, i can assure you that this is a wrong assumption
03:06 VanessaE healshot: the shader branch, right now, is not usable
03:06 healshot kk
03:07 OldCoder healshot, people seem to feel that TCP may work better
03:07 VanessaE (a change went in this morning that broke it ;(  )
03:07 healshot ah
03:07 iqualfragile i would like to have the long answer please
03:08 iqualfragile in my oppinion it would in fact make sense to build an tcp connection for two types of data: the initial transfer of models, sounds and textures and every change to the voxels
03:08 iqualfragile but using tcp for entity movement and/or particle spawns and things like that is just plain stupid
03:09 healshot Well it would be in preperation for the game to grow to do more things like the ones you listed
03:09 healshot it opens the door for laot of things
03:09 iqualfragile explain please
03:11 healshot At the end of the day most modern games use TCP and it makes more sense to use it UDP is becoming very antiquated
03:13 healshot It will be better once i get the code up and you can look it over and see what im talking about
03:13 iqualfragile wonderfull, now please try again, and try filling in some content
03:13 healshot how well versed in netcode and networking are you
03:13 healshot other wise its like teaching chinese to a duck
03:14 iqualfragile you can assume that i will understand whatever you are trying to explain to me
03:14 healshot okey dokey
03:15 healshot Very good example TCP can over come tons of threads being feed over mutiple channels and use the threads effienctly and has better prioritzation
03:16 healshot so for instance, PLayer moves to pint , A then open inentory, uses a sowrd then kills mob then picks up item mob drops
03:16 healshot Udp is very good at handling things like that on a small scale
03:17 iqualfragile i am sorry, but why would udp be worse at this?
03:17 healshot Start adding more thread aka things that have to be sent and recived then UDP will have tons of stack overflow and cause lag based upon how many threads and subroutines it can effciently handle
03:18 iqualfragile that is simply false
03:18 healshot Really
03:18 iqualfragile … please specify what exactly you are reffering to when saying "tcp" and "udp"
03:18 healshot UDP has a huige limit on what it can and cannot do
03:19 iqualfragile and how exactly would anything lead to stack overflows?
03:20 healshot trying to get a german shepard thru a cat door
03:20 hmmmmm healshot, https://github.com/celeron55/minetest/tree/tcp_blocks_2
03:23 healshot this is why
03:23 healshot https://github.com/celeron55/minetest/blob/tcp_blocks_2/src/util/pointer.h
03:25 healshot thanks hmmmmm
03:26 iqualfragile well, as you do not seem to try to explain why tcp would be superior for this usecase i will just give some arguments why it might not be:
03:26 iqualfragile first of all: overhead.
03:26 iqualfragile which is not as important as the other two points:
03:26 iqualfragile latency and multicasting
03:27 iqualfragile overhead shoud be quite self-explainatory, tcp just has a bit more overhead then udp
03:28 healshot I guess at the end of the day is like the age old Coke vs Pepsi
03:28 iqualfragile latency: as you are shurely aware of tcp needs to detect packet losses and retransmit the lost packets, which can result in unnescesary delay if the data you are sending is not _that_important
03:29 iqualfragile for example: in tcp you would block your whole communication just because you lost a packet telling the client to spawn some particles
03:29 iqualfragile in udp those would just be ignored and thats it
03:30 iqualfragile so transfering entity movement, particle spawns and starts of playing a sound and some other similar things definitly makes sense
03:31 iqualfragile last point: multicasting: it is impossible to multicast using tcp, which, especialy for mmorpgs might be quite usefull as there are some bits of data all clients are interested in.
03:32 healshot UDP has no inherent order as all packets are independent of each other. If ordering is required, it has to be managed by the application layer.
03:32 iqualfragile then there are some other minior points just like the overhead which would be for example the fact that tcp is a statefull protocoll and you therefore need to create connections to every client
03:32 iqualfragile and having an open tcp port makes servers vulnerable to syn-flood atacks
03:33 iqualfragile healshot: i am aware of that but the worst thing that could happen would be some entity jumping and forth once
03:33 healshot UPD There is no guarantee that the messages or packets sent would reach at all.
03:34 iqualfragile healshot: i know, and as i have allready explained: it is not nescesary to deliver all the packages
03:34 healshot again like i said its jsut what your comfortable with both have pros and cons
03:35 healshot biggest point for me: UDP does error checking, but no recovery options.
03:35 iqualfragile healshot: no, its not "what you are comfortable with" yes, both have pros and cons, but for this specific usecase tcp is just inferior
03:36 iqualfragile healshot: again: it does not matter. you do not need to recover those pacets
03:37 healshot TCP is more reliable since it manages message acknowledgment and retransmissions in case of lost parts. Thus there is absolutely no missing data. UDP does not ensure that communication has reached receiver since concepts of acknowledgment, time out and retransmission are not present.
03:37 iqualfragile healshot: wtf man, are you even listening?
03:37 healshot But lets agree to disagree
03:38 iqualfragile again: do you even read what i am writing?
03:38 healshot I will say this: UDP is suitable for applications that need fast, efficient transmission, such as games
03:39 healshot and yes i read what you wrote
03:39 healshot So again im not saying your wrong
03:39 iqualfragile just restating it in case you decided not to read this: i think there is a legitimate usecase for tcp in minetest: for transfering changes to the voxelworld and to initially transfer media to the clients
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03:40 iqualfragile healshot: yes, and we just happen to talk about games, aren't we
03:40 healshot I love healthy debate iqualfragile. thanks for not going all rage nerd on me
03:41 iqualfragile in case you are using irony: i have no way to tell, we are chatting, there is no such thing as facial expression or intonation
03:42 healshot no irony at all
03:42 iqualfragile ok.
03:42 healshot im a straight on kinda person, i dont result to sarcasim as a way to win a debate
03:43 iqualfragile you did still not explain why tcp would be superiour in this usecase an/or invalidate all my arguments
03:43 healshot at to put it simply i cant
03:44 healshot So not being a child but you win
03:45 healshot So iqualfragile what do you do for a living might i ask?
03:48 iqualfragile i study computer science
03:48 healshot cool
03:49 hmmmmm hey paramat, are you around?
03:50 hmmmmm did you end up needing any additional api to make use out of that?
03:50 healshot how is Overcraft Origins ive been looking it over
03:51 hmmmmm right now UDP is used throughout minetest simply because it's the only working protocol; there's a TCP implementation but it reportedly has problems and thus was never added.  UDP has its place for most packets, TCP has its place for bulk transfers such as blocks, which is what you saw in that branch.
03:52 hmmmmm we're not looking for some side-by-side comparison between the two transport protocols, we know where they ought to be used, it just has to get done.  nobody has the time to though.
03:54 healshot VanessaE,  you there?
04:01 VanessaE hi
04:02 healshot was aking about Overcraft Orgins
04:02 VanessaE that's jojoa1997's project
04:02 healshot does it work with 0.4.8
04:02 VanessaE never used it
04:02 healshot ah
04:03 VanessaE I don't see why it wouldn't though
04:03 VanessaE 0.4.8 doesn't break anything afaik
04:03 healshot kk
04:03 VanessaE (at least as far as the modding API is concerned)
04:06 paramat joined #minetest
04:08 paramat hmmmmm, '> needing any additional api' no not yet and i hope not, need a few days to play with it and think it through
04:09 ShadowNinja Another game that I know of uses both TCP and UDP. UDP is for things where speed is more important than reliability, and TCP is used for the reverse.
04:09 iqualfragile ShadowNinja: that is the plan
04:09 hmmmmm I thought I should add a get_ variant perhaps, don't know if that was a pressing issue or not though
04:11 iqualfragile buykebab
04:23 paramat hmmmmm, so 'light_data' is a flat 3D map in ZYX order, so we use the same index as noise index?
04:24 hmmmmm no!
04:24 hmmmmm the same index as the map node
04:25 hmmmmm that is literally the same as what's returned by get_data() except instead of content ids, it's light values
04:26 ShadowNinja Ah, so areas are centered at 0,0,0.
04:27 paramat ah of course
04:27 hmmmmm so like data[vi] = c_stone   or whatever, you do    light_data[vi] = day_val + night_val * 16
04:27 ShadowNinja hmmmmm: Is it possible to dynamically load blocks? (For a routine that traverses a cable)
04:27 hmmmmm sure, with vmanip
04:28 hmmmmm just keep doing read_from_map on each block
04:28 paramat cool thanks for that
04:28 paramat ... a type of force load?
04:29 healshot whast the bbcode to make a url have a name. I'm having a brain fart
04:36 MinetestBot GIT: metaducky AT gmail DOT com commited to minetest/minetest: Fixed potential NULL pointer and leak when setting node metadata 5be786c804 2013-11-29T20:35:16-08:00 http://git.io/ExMuPw
04:44 MinetestBot GIT: kwolekr commited to minetest/minetest_game: Add is_ground_content setting for newer decoration nodes 0c87556781 2013-11-29T20:43:39-08:00 http://git.io/XZr1Wg
04:45 hmmmmm shit
04:45 hmmmmm you didn't see that commit
04:45 hmmmmm erm okay, I guess that wasn't the problem then... how on earth did those grass nodes start floating above a cave....
04:46 hmmmmm ah so I guess it was just grass_1 that was missing the is_ground_content
04:48 MinetestBot GIT: kwolekr commited to minetest/minetest_game: Add is_ground_content setting to grass_1, apple, and dry shrubs bdd22db33d 2013-11-29T20:47:13-08:00 http://git.io/XOECkw
04:50 VanessaE I thought is_ground_content was unused?   interesting.
04:55 ShadowNinja hmmmmm: Would I then have to call get_data after each load? And would get_data also return all of the old data?
04:56 hmmmmm no, hold up
05:02 hmmmmm https://github.com/minetest/minetest/commit/769b2d7c0582a6e294472aa9ac166d8d1064cd77
05:02 hmmmmm alright now you can do your shit
05:03 MinetestBot GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Add get_light_data() and set_light_data() 769b2d7c05 2013-11-29T21:01:43-08:00 http://git.io/EnAg4g
05:04 paramat wow fast work 8)
05:12 ShadowNinja I'm changing pcall on table.insert with lua_newtable() to lua_rawseti() with lua_createtable(). Not only should this be a lot faster, but it also takes far less code.
05:12 hmmmmm what, on the code I just wrote?
05:13 hmmmmm err oh, your pcall thing
05:13 ShadowNinja (Who thought up the table.insert thing) hmmmmm: No, on the whole scriptapi.
05:14 hmmmmm i just broke added cave shadows back with the is_ground_content commit but i can't see where that could possibly happen
05:14 hmmmmm is "air" defined in nodes.lua or anything by chance?
05:15 ShadowNinja hmmmmm: It is defined in builtin.
05:15 hmmmmm ahh i guess that somehow overwrites the hard-coded air properties
05:15 hmmmmm i need to add is_ground_content there too
05:16 paramat i intend to redefine "air" to make it drownable for space worlds
05:17 hmmmmm simply be aware that is_ground_content matters now
05:17 ShadowNinja Someone hasn't heard of the -> operator...
05:18 hmmmmm it's not true by default, which it ought to be, which means that nodes need to be explicitly set with it or else they won't get munched by the cavegen
05:19 hmmmmm i'll change that along with the commit.  so now you're going to need to specify is_ground_content = false for your nodes to be preserved (since in general that's a much more rare case)
05:19 hmmmmm that would break things way less
05:20 paramat Okay cool. Why does cavegen only cut horizontal irregular slab-like volumes in my on-gen creations near chunk boundaries?
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05:21 paramat ... its usually the top 2 or 3 node layers of each chunk
05:21 hmmmmm because with the V6 mapgen, all nodes are fair game for large cave carving
05:21 hmmmmm up until now that is.
05:21 paramat sorry i am unclear, wondering why the cavegen griefing is confined to thin horizontal slabs at the chunk boundaries
05:22 hmmmmm that's why
05:22 * paramat ponders
05:23 hmmmmm those horizontal slabs are simply the slices of caves if large_cave == true that went out of the currently generating chunk into the chunk boundary
05:23 paramat okay
05:23 hmmmmm air, ignore, water, everything was set to the cave air regardless
05:23 hmmmmm not so with small caves
05:24 hmmmmm this way, small caves could get walled-off but large caves (where it's much more noticable) don't
05:24 hmmmmm I mostly fixed it with the v7 caves though
05:24 hmmmmm I am not changing anything with v6 that will modify the terrain, and the cavegen is a large part of the terrain features
05:27 paramat Hi Peacock, read the logs for the last few hours in this channel :)
05:28 MinetestBot GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored ff7d7080e3 2013-11-29T21:27:39-08:00 http://git.io/PNh4yg
05:28 Peacock aiight will do after coffeeee
05:32 Peacock damn ceiling guy never came to finish the job this morning, so i  slept between 6pm and midnight lol
05:33 Peacock 'US AIR CARRIERS ADVISED TO FOLLOW CHINA'S DEMAND' that's an about face
05:36 hmmmmm could somebody with regex-foo conjure something up to find calls to minetest.register_node() that *don't* have a certain field defined?
05:37 Peacock which field has to be nil?
05:38 hmmmmm is_ground_content
05:38 Peacock for all nodes or just one?
05:38 hmmmmm all
05:39 hmmmmm ahh actually nevermind
05:39 hmmmmm my text editor highlights it if I search for that so I can easily see myself
05:39 Peacock off the top of my head, could do if not registered_nodes[nn].is_ground_content then ..
05:41 Peacock good lord lol RIP barney http://youtu.be/epgXuMB1sF8
05:51 VanessaE haha
06:05 healshot joined #minetest
06:06 healshot back
06:06 healshot o/ hi all
06:07 paramat Peacock, https://forum.minetest.net/viewtopic.php?id=7869 back soon :)
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06:14 hoodedice Now I know!
06:14 hoodedice Why they forked!
06:15 hoodedice https://forum.minetest.net/viewtopic.php?pid=117792#p117792
06:15 hoodedice Evil PilzAdam is Evil.
06:16 healshot anyone ever tried Haven & Hearth?
06:16 ShadowNinja hoodedice: He spends his time making those builds, he can deny builds if he likes.
06:17 ShadowNinja healshot: Is it a (Sub)game?
06:17 healshot No its another game
06:17 healshot link: http://www.havenandhearth.com/
06:17 healshot would love to see it got c++
06:18 healshot its another java game
06:18 hoodedice http://wurmonline.com/
06:18 hoodedice Dammit. Now I might stop playing minetest XD
06:19 healshot I'm making a game mode for Mintest based on it
06:20 hoodedice And did I not post in it?
06:20 healshot havent looked yet lol
06:20 hoodedice Indeed. Minetest is wurm with crappy graphics
06:20 hoodedice XD
06:20 healshot yeah but its java
06:20 healshot I'm starting to hate java games
06:21 healshot there so limiting
06:21 hoodedice What is java?
06:21 hoodedice Minetest?
06:21 healshot Coding language
06:21 hoodedice Not that lol
06:21 healshot MT is C++
06:21 hoodedice I meant, what is written in java?
06:22 hoodedice wurm?
06:22 healshot Wurm
06:22 hoodedice ooh
06:22 healshot it looks really good thou for a java game
06:22 hoodedice hmm
06:22 hoodedice Better than Runescape XD
06:23 healshot well hell yeah
06:23 hoodedice I won't be having a PC for some time
06:24 hoodedice So I don't know how I can contribute, but I'll try
06:24 healshot ok
06:24 healshot Forums are loading slow for me atm
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06:30 healshot Ok hoodedice ill at you to the QA tester pool
06:30 hoodedice Cool
06:30 healshot Add you i mean
06:32 healshot But yeah wurm is a huge time sink of a game
06:33 healshot with the game mode im kinda gonna scale back on some things mainly make the skill leveling curve easier
06:33 healshot thing im most excited about is making the gamemode have skill levels rather tahn player levels
06:34 healshot Ive been making a Skill system but it only has a few skills atm
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06:52 ShadowNinja hmmmmm: So, vm:read(0,0,0, 15,15,15) vm:get_data() vm:read(16,16,16, 32,32,32) vm:get_data() -> Returns a table of only 16 to 32?
06:53 hmmmmm yes, if MAP_BLOCKSIZE is 16
06:54 ShadowNinja Well, of course, but that's beside the point.
06:54 hmmmmm a lot of people don't realize that voxelmanip operates on mapblocks, not individual nodes
06:55 hmmmmm so what's emerged is always aligned to a block boundary
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07:38 MinetestBot GIT: kwolekr commited to minetest/minetest: Change default value of is_ground_content to true 9a927476ca 2013-11-29T23:37:10-08:00 http://git.io/LC1tzA
07:44 MinetestBot GIT: kwolekr commited to minetest/minetest_game: Explicitly set values of is_ground_content a5a59e3552 2013-11-29T23:42:57-08:00 http://git.io/oh4knQ
07:46 paramat :)
07:53 sfan5 Exio4: git.io's fault
08:10 kahrl joined #minetest
08:23 Peacock jesus Iron Sky was an awful movie lol
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09:13 paramat Peacock, ive been pushing some code improvements to asteroid LVM, i recommend updating your version
09:16 paramat although the LVM is fast the rest of lua code isn't so code efficiency should hopefully make a significant difference
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10:14 Sky__ !up linuxgaming.us
10:14 MinetestBot linuxgaming.us:30000 seems to be down
10:19 hoodedice joined #minetest
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10:19 hoodedice The Jolla is OUT!
10:19 hoodedice YAAY
10:19 Exio4 wat.
10:20 hoodedice jolla.com
10:20 hoodedice But the OS is still unfinished =/ The verge review calls it 'broken'
10:20 hoodedice ;(
10:21 ruskie it does state beta
10:21 ruskie on their site
10:21 hoodedice Hmm
10:22 hoodedice I would've bought it, but my uncle already got another android for me XC
10:22 ruskie frankly I call ios and android broken
10:23 Exio4 GSM/3G/4G LTE* (Works on 6 continents).
10:23 hoodedice Indeed. Android is more broken XD
10:23 ruskie but then I still use my n900
10:23 hoodedice I don't care about connectivity, I still use 2G
10:23 hoodedice I have to love you ruskie
10:24 ruskie hehe
10:24 Exio4 who doesn't love ruskie now ;P
10:24 hoodedice I fell in love with Meego when I saw the N9
10:24 hoodedice That phone is still legend for me
10:24 ruskie n900 is maemo hehe
10:25 ruskie I am interested in the jolla device
10:25 ruskie and will likely get it eventually
10:25 ruskie though I would like a physical keyboard
10:25 Exio4 400 EUR
10:25 ruskie I paid 620eur for the n900
10:26 Exio4 545USD
10:27 hoodedice Well, the N9/N900 introduced the Swipe UI
10:27 ruskie n900 had no swipe ui
10:27 ruskie don't confuse them
10:27 Exio4 about 4500~5000 ARS
10:27 hoodedice It didn't?
10:27 ruskie no
10:27 hoodedice Boner.
10:27 ruskie as said n900 was maemo 5
10:27 ruskie not meego
10:28 hoodedice Well, for now I think I will root the S4, and install a sailfish port on it
10:28 ruskie I believe n950 had the swipe ui since it was the dev version of n9
10:28 hoodedice It did
10:28 hoodedice It was N9 with a keyboard
10:28 hoodedice Nokia did make some great hardware
10:28 paramat Peacock, first test of new project http://i.imgur.com/lX8aDRw.png
10:28 hoodedice They will be missed
10:29 sapier joined #minetest
10:29 ruskie they still might... will see what they do with all that money
10:29 ruskie though I have doubts
10:29 hoodedice Make more crappy Lumia phones... Oh wait
10:29 ruskie they still own the trademarks and patents
10:29 reactor joined #minetest
10:30 hoodedice Last month they released Nokia Slam 108, in India.
10:30 ruskie they do lack all that legacy junk now and production facilities
10:30 hoodedice They went back to crappy java phones XD
10:30 ruskie they might do OEM stuff...
10:30 hoodedice You know where the Swipe UI is used by Nokia now?
10:30 hoodedice The Asha series
10:31 reactor Mowning.
10:31 hoodedice The phone series costs on an average: $100
10:36 Sky__ joined #minetest
10:36 Sky__ !up LinuxGaming.us
10:36 MinetestBot LinuxGaming.us:30000 seems to be down
10:40 hoodedice Later peeps
10:40 sapier !up spaceworld.no-ip.org:30000
10:40 MinetestBot sapier: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
10:41 sapier !up spaceworld.no-ip.org 30000
10:41 MinetestBot spaceworld.no-ip.org:30000 is up (302ms)
10:41 sapier Anyone to join mobf 2.2.91 prerelease server?
10:42 Jordach hell no
10:42 sapier lol wasn't talking to peopl still thinking paper is more advanced then electronics :-P
10:44 sapier once simplemobs managed to stop mobs from running to water we can talk again jordach
10:44 sapier all mobs of course not a single example mob noone uses
10:45 Jordach sapier, your framework is too large, people want something that actually isn't slow
10:46 sapier if simplemobs would work at all I'd use it but it doesn't
10:46 Peacock lol you and PA still having a dong-measuring contest over mobs mods?
10:47 sapier no it's not PA and me any longer it's people telling "mobf is bad" without any proof
10:48 sapier and no it's not a proof to do a performance comparison between simplemobs having 1 mob active and mobf having 100 online
10:48 Peacock i just think entities in general are bad and laggy, i wouldn't run either mob mod without first having to remove everything else
10:49 sapier it's a matter of fact any active thing will consume cpu power ... the more smart that active thing is the more cpu power
10:50 sapier simplemobs are simple stupid thus consume less power then mobf mods ... of course there are bugs in mobf sometimes and mobf is more prone to bugs due to its complexity too ... but this way you can create a smart mob within half an hour
10:51 Peacock well mobs in general is one area MC's got MT beat
10:52 sapier most pressing problem with mods is coupling of server thread to mob calculations
10:52 sapier if there's anything more complex to do this will result in lag
10:53 sapier e.g. if you do pathfinding and for some strange reason 5 mobs do pathfinding in same server step this may add up to 1s lag
10:54 proller Peacock, carts in mc better too
10:54 Peacock well carts in MT are entities right? as are boats, airships, ufos
10:54 proller yes, and all buggy and strange
10:54 sapier you guys are talking about 0.4.8 with fixed entity handligng don't you?
10:55 sapier proller did you try monorail?
10:55 proller not yet
10:55 proller ufo buggy in last builds
10:56 sapier I havent tested monorail with 0.4.8 but it was stable as of 0.4.2 ... no known bugs (except entity duplication)
10:56 proller can it use standard rails ?
10:57 TheLastProject joined #minetest
10:57 Sky__ !up LinuxGaming.us
10:57 MinetestBot LinuxGaming.us:30000 seems to be down
10:58 pitriss Sky__: please do this in query:)
10:58 sapier I'm not exactly sure ... for driving maybee but I don't think they'll work for boosting
11:00 sapier it's not a big deal to change that ... I didn't use default rails because I didn't want to argue with the one who made the original cart mod
11:01 sapier and no that wasn't PA ... pa just rebuilt almost any mod out there ;-P
11:03 Tuxedo[Qyou] joined #minetest
11:05 Peacock trademarked "PA's <insert mod name here>" :P
11:05 Peacock would be even funnier if you forked his mods, then it would be Sapier's PilzAdam's Throwing Mod lol
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11:17 Peacock The Ultimate Anti-Action Online Game: Waiting In Line 3D
11:17 Peacock ^ now theyre really running out of ideas
11:21 reactor OldCoder: o/
11:22 reactor Peacock: what is that "Waiting in Line" does?
11:27 OldCoder reactor, Hi
11:28 ImQ009 joined #minetest
11:30 Sky__ Hi
11:31 Sky__ is linuxgaming.us up?
11:31 Jordach no
11:31 Sky__ damm it
11:31 Sky__ !up LinuxGaming.us
11:31 MinetestBot LinuxGaming.us:30000 seems to be down
11:31 Sky__ [10:35] == Sky__ [5245c206@gateway/web/freenode/ip.82.69.194.6] has joined #minetest
11:32 Sky__ 0:39] <sapier> !up spaceworld.no-ip.org:30000
11:32 Sky__ !up spaceworld.no-ip.org:20000
11:32 MinetestBot Sky__: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
11:32 Sky__ !up spaceworld.no-ip.org:30000
11:32 MinetestBot Sky__: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
11:33 john_minetest joined #minetest
11:33 OldCoder Is that a "brony" reference?
11:33 Sky__ John_Minetest
11:33 * OldCoder is mildly curious
11:33 OldCoder Hey
11:33 reactor john_minetest is a brony.
11:33 OldCoder Very well
11:34 Sky__ -------------------------------------------------------------------------->LinuxGaming.us is the Best Server ever!!!
11:34 reactor I'm kidding. He isn't. But he is arrogant enough to think everyone else beside him is.
11:34 Sky__ -------------------------------------------------------------------------->LinuxGaming.us is the Best Server ever!!!
11:34 Sky__ -------------------------------------------------------------------------->LinuxGaming.us is the Best Server ever!!!
11:34 Sky__ was kicked by ShadowBot: Message repetition flood detected.
11:34 reactor Sky__: is there UNIXGaming.cx?
11:35 skydoesmt joined #minetest
11:35 skydoesmt hi
11:35 Jordach skydoesmt, shush
11:35 reactor john_minetest: I realise.
11:36 skydoesmt Why Jordach?
11:36 skydoesmt Sky here!!!!!!!!!
11:36 Jordach spamming / flooding the chat isn't allowed here
11:36 skydoesmt I didn't freakin flood the chat.
11:36 reactor skydoesmt: woah... someone's using web gateway!
11:37 skydoesmt wut is bad about dat
11:37 reactor Don't worry, it's alright.
11:37 reactor Stay calm!
11:37 reactor john_minetest: _I_ don't know.
11:38 reactor \m/
11:38 reactor ---------------------------------------------------------------------------------> but john_minetest is still a brony!
11:38 OldCoder ?
11:38 OldCoder Thanks
11:39 skydoesmt what servers does he host|?
11:39 OldCoder Thanks again. Enjoy.
11:39 skydoesmt "Landrush"
11:39 OldCoder skydoesmt, I have 20 worlds
11:39 reactor But one day, he break out of his cage, and he GET THIS! Highfive!
11:39 skydoesmt whichate?
11:39 OldCoder But most are down as I update
11:39 OldCoder skydoesmt, Hm? john_minetest can direct you to his world
11:39 OldCoder Server is:
11:39 OldCoder minetest.org
11:39 OldCoder Port I think is 30015
11:39 OldCoder John is that right?
11:39 skydoesmt port no?
11:40 OldCoder john_minetest, is Zegaton on 30015?
11:40 OldCoder reactor, what port did we put Pripyat on?
11:40 reactor OldCoder: 30017
11:40 reactor I don't remember.
11:40 skydoesmt john_minetest: what is zzegatons ip
11:40 OldCoder skydoesmt, it is a domain
11:40 OldCoder minetest.org
11:40 OldCoder ^ Domain
11:40 AndrewPH ----------------------------------------------------------> butts am I cool
11:40 skydoesmt ohhhhhhhhhhhhhhhhhh
11:41 OldCoder skydoesmt, check out Pripyat by reactor here it is cool
11:41 reactor AndrewPH: mine is longer.
11:41 OldCoder Verifying port for Pripyat
11:41 AndrewPH reactor: length matters less than how you use it ;)
11:41 OldCoder http://haggishell.com/images/131116_mt_pripyat_ferris.jpg
11:41 skydoesmt Old Coder get on your own server.............................................
11:41 OldCoder ^ Ferris Wheel in Dead City Pripyat
11:41 skydoesmt ugly world
11:41 OldCoder Port for Pripyat is 30017 skydoesmt
11:42 OldCoder skydoesmt, Pripyat is a dead city in Soviet Union Real Life
11:42 Peacock http://youtu.be/pa9YUDNHobE
11:42 OldCoder skydoesmt, You may need the cache
11:42 skydoesmt haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa really
11:42 OldCoder Yes ask reactor
11:42 skydoesmt Correct Penis Size Equation
11:42 reactor AndrewPH: I know, I know.
11:42 skydoesmt wut
11:43 reactor AndrewPH: it's not the length of your brush, they say.
11:43 skydoesmt U are amaniac
11:43 AndrewPH how can mirrors be real if our eyes aren't
11:43 skydoesmt reactor u dont have the right size
11:43 reactor Mine is alright.
11:43 skydoesmt http://haggishell.com/images/131116_mt_pripyat_ferris.jpg
11:43 skydoesmt http://haggishell.com/images/131116_mt_pripyat_ferris.jpghttp://haggishell.com/images/131116_mt_pripyat_ferris.jpg
11:43 reactor Bow stop it.
11:43 skydoesmt http://haggishell.com/images/131116_mt_pripyat_ferris.jpg
11:43 OldCoder skydoesmt, Do not flood
11:43 OldCoder Hm
11:44 reactor Something makes me doubt his humanity.
11:44 reactor Maybe he is a robot?
11:44 OldCoder We will see
11:44 reactor Markov chain generator?
11:44 reactor AndrewPH: our eyes are real eh.
11:45 reactor Mirrors are real, but invisible.
11:46 reactor OldCoder: dude, that wheel is still incorrect.
11:46 reactor And textures are not right at all.
11:46 OldCoder reactor, I have not changed anything
11:46 OldCoder If you wish corrections, indicate what to do
11:47 reactor Oh.
11:47 reactor Well, the textures I provided... have you downloaded them yet?
11:47 reactor Besides, I have a couple of pictures of how it should look.
11:48 reactor rm OldCoder
11:48 OldCoder ?
11:48 OldCoder rm?
11:48 reactor touch NewCoder
11:48 OldCoder Seems excessive
11:48 OldCoder Ah
11:48 OldCoder Reborn
11:48 reactor heh
11:50 iqualfragile joined #minetest
11:52 reactor iqualfragile: o/
11:52 reactor john_minetest: ?
11:52 reactor BOЯДT
11:53 iqualfragile hi reactor
11:53 reactor BORAT*
11:54 Jordach if he spams again, mute him
11:55 reactor I've always thought web gateway is evil.
11:55 Jordach true
11:56 Jordach markv uses it
11:56 reactor Oh god why!
11:56 reactor He seems normal otherwise.
11:56 Jordach "normal"
11:57 reactor ?
11:57 Jordach "might-be-fixed"
11:57 Jordach lol
11:58 reactor Jordach: he's not?
12:00 reactor Oh. Not markveidemanis?
12:00 cisoun joined #minetest
12:01 reactor Oh.
12:06 monkeycoder joined #minetest
12:10 Tux[Qyou] joined #minetest
12:12 reactor Jordach: this is weird.
12:12 reactor How come I haven't seen him doing that.
12:13 reactor OldCoder: ?
12:13 OldCoder Hi
12:13 OldCoder What?
12:13 reactor Textures?
12:13 OldCoder I do not understand
12:13 reactor Dude, the world looks terrible with the default ones.
12:13 OldCoder I am not following
12:13 OldCoder I have not changed anything
12:13 OldCoder Has something changed on your end?
12:14 reactor Nothing.
12:14 OldCoder If you are requesting a change, what do you wish me to do?
12:14 reactor Well, all along there were default textures, afaik.
12:14 OldCoder ?
12:14 OldCoder I am not following
12:14 OldCoder Has something changed?
12:14 reactor Idk... include the texture pack I provided?
12:14 Peacock LOL https://i.chzbgr.com/maxW500/7929428736/hCB2979F2/
12:14 reactor I mean, eh.
12:14 OldCoder reactor, Please explain. Has something changed?
12:14 Exio4 everything changed, we are all different
12:14 reactor Nothing has, OldCoder.
12:15 reactor OldCoder: the textures were wrong from the start.
12:15 * OldCoder is not following *at all*
12:15 OldCoder reactor, Has something changed?
12:15 reactor Nein!
12:15 OldCoder Then why are you only speaking of this now?
12:15 OldCoder What would you like me to do?
12:16 reactor I told you some time ago.
12:16 Peacock 7am spaghetti dinner, uhuhuhuhuh :D
12:16 * OldCoder is not following *at all*
12:16 reactor YOu probably were away.
12:16 Peacock stop using apple maps :P
12:16 reactor s/O/o/
12:16 OldCoder If you are requesting a change, what do you wish me to do?
12:16 reactor I would like my textures to be used in the world.
12:17 reactor You told me a mod has to be created for that.
12:17 OldCoder
12:18 reactor
12:18 OldCoder I will be pleased to do this
12:18 OldCoder Where are the textures?
12:18 OldCoder Why didn't you request this before?
12:18 reactor You've probably gotten them. If  not, I'll fire up my junker in a minute.
12:19 reactor Did anyone say ELIZA?
12:19 OldCoder No
12:19 Peacock not a fan of breakfasteses or lunchs
12:19 OldCoder reactor, the Pripyat textures are there
12:19 reactor ?
12:19 OldCoder I made the mod weeks ago
12:19 reactor Interesting.
12:19 OldCoder November 5
12:20 reactor Then why don't they show up?
12:20 OldCoder The worldmods folder contains a folder named textures_pripyat
12:20 OldCoder In that folder is an init.lua file
12:20 OldCoder It contains one line
12:20 OldCoder --textures for minetest
12:20 reactor Eh?
12:20 OldCoder There is a subfolder there
12:20 OldCoder called textures
12:21 reactor the init.lua must be wrong
12:21 OldCoder the textures folder contains a subfolder named Pripyat; is that wrong?
12:21 reactor I may be mistaken, though.
12:21 OldCoder There are many PNG files
12:21 reactor png files are right
12:21 OldCoder in worldmods/textures_pripyat/textures/Pripyat
12:21 reactor the textures folder should be filled with pngs
12:21 OldCoder Should the last directory level not be there?
12:21 reactor there should be not "Pripyat"
12:22 OldCoder Wait
12:22 reactor just pngs
12:22 reactor And I'm not sure about that init.lua
12:22 OldCoder I was told to do that
12:22 reactor By whom?
12:22 OldCoder I don't recall
12:22 OldCoder Restarting worlds
12:22 reactor mk, leave it
12:22 OldCoder Wait
12:22 reactor just move the pngs
12:22 OldCoder Did
12:22 reactor mk
12:22 OldCoder Wait
12:22 reactor btw
12:23 reactor would you like to use the screenshots I made instead?
12:23 OldCoder O.K.
12:23 OldCoder join
12:23 OldCoder screenshots for what?
12:23 reactor of the place
12:23 OldCoder I would be happy to have them reactor but I need the coords
12:23 werwerwer joined #minetest
12:23 OldCoder reactor, rejoin your world
12:23 reactor OldCoder: of the shots?
12:23 OldCoder Yes
12:23 reactor Uh, that's complicated
12:23 OldCoder reactor, rejoin your world
12:24 OldCoder screenshots no good without coords
12:24 OldCoder I will make them myself
12:24 reactor I will
12:24 reactor The coords ave given
12:24 OldCoder reactor, rejoin your world
12:25 reactor The screens are of the Energetik and the hotel
12:25 OldCoder I am falling asleep again
12:25 OldCoder reactor, rejoin your world
12:25 reactor I am on it
12:25 reactor Loading.
12:25 OldCoder How are textures?
12:25 OldCoder Ah
12:25 reactor You should probably go to bed, and continue the mess with fresh head.
12:25 OldCoder Soon
12:25 reactor A second, though... still loading.
12:25 OldCoder I fell asleep abruptly
12:26 OldCoder Woke up
12:26 OldCoder will sleep again
12:26 reactor Microsleeps.
12:26 OldCoder Not today
12:26 reactor They're a sign of exhaustion.
12:26 OldCoder It is an odd situation for me
12:26 OldCoder No
12:26 OldCoder I call it "breathing shock". I have had it for four years.
12:26 reactor ?
12:26 OldCoder Long story for another time
12:27 OldCoder I pass out
12:27 reactor It has something to do with oxygen supply?
12:27 reactor Okay, the screen seems to have turned black.
12:27 OldCoder No; other direction. Body reacts to something else and breathing accelerates. I must then lie down.
12:27 OldCoder Black?
12:27 reactor Yep. Totally.
12:27 reactor Like hung.
12:27 OldCoder Nothing is changed but moved textures
12:27 OldCoder Wait
12:28 reactor I'm not using the 0.4.8 yet.
12:28 OldCoder You need 0.4.7
12:28 reactor Trying to join with a client that is some weeks old.
12:28 OldCoder Should work
12:28 OldCoder Windows or Linux?
12:28 reactor Oh, it loaded.
12:28 reactor FBSD.
12:28 OldCoder k
12:28 OldCoder Review textures
12:28 reactor Loaded, the textures are still default :(
12:28 OldCoder I moved them
12:28 OldCoder Suggestions are welcome
12:29 reactor ?
12:29 OldCoder Suggestions are welcome
12:29 OldCoder I moved them
12:29 reactor Uh hmm.
12:29 reactor I'm pondering...
12:29 reactor It has something to do with the init.lua thingy.
12:29 OldCoder worldmods/textures_pripyat/textures/wool_yellow.png
12:30 OldCoder I was told that it needed to be like that
12:30 OldCoder Plus you said
12:30 OldCoder nether textures are working I think
12:30 reactor You enabled it in the world_mt?
12:30 reactor .mt*
12:30 OldCoder Wait
12:30 reactor Btw.
12:30 reactor I would like the panes mod to be enabled there.
12:30 reactor I'm planning to do some stuff with panes.
12:31 OldCoder world.mt line not needed? It is not present.
12:31 reactor Hmm
12:31 OldCoder panes wait til textures are working
12:31 reactor I think it is needed
12:31 OldCoder worldmods
12:31 OldCoder are automatic
12:31 reactor Panes not now... probably on my Christmas vacation.
12:31 reactor I'm too distracted now.
12:31 OldCoder world.mt gets lines automatically
12:31 OldCoder There is no line for worldmods
12:31 reactor interesting
12:32 reactor why not put the mod just in mods/?
12:32 OldCoder you said nether textures working
12:32 OldCoder What is mods/ ?
12:32 OldCoder No
12:32 OldCoder Breaks everything\
12:32 OldCoder Breaks everything
12:32 reactor ?!
12:32 OldCoder Needs to be in worldmods
12:32 OldCoder For now
12:32 OldCoder you said nether textures working
12:32 reactor mk
12:32 reactor they are
12:32 OldCoder They are done the same way
12:32 OldCoder So why are the others not working?
12:32 reactor but they are not my textures
12:32 reactor look at their init.lua
12:33 OldCoder same
12:33 reactor We got our init.lua wrong!
12:33 reactor Strange.
12:33 reactor Then you must have nether mod installed, that's it.
12:33 OldCoder -- This line is a placeholder
12:33 OldCoder --textures for minetest
12:33 reactor Or wait.
12:33 OldCoder Nope
12:33 reactor Wait wait wait wait.
12:33 reactor No.
12:33 reactor None of the nether blocks are currently in my world.
12:34 reactor So I can't really tell if it's working.
12:34 reactor /giveme glowstone fails.
12:34 reactor Nether must be not working.
12:34 OldCoder Mod is not there
12:34 OldCoder just textures
12:34 reactor nether should be removed
12:34 OldCoder it is
12:34 OldCoder Mod is not there
12:34 OldCoder just textures
12:34 OldCoder Suggestions are welcome
12:35 OldCoder worldmods/textures_pripyat/textures/dye_black.png
12:35 OldCoder Lots of files like that
12:35 OldCoder are present
12:35 OldCoder Indicate what to do and I will do it
12:35 reactor hmm
12:38 SkydoesMinetest joined #minetest
12:38 SkydoesMinetest !up LinuxGaming.us
12:38 MinetestBot LinuxGaming.us:30000 seems to be down
12:38 OldCoder !up minetest.org:30017
12:38 MinetestBot OldCoder: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
12:38 OldCoder !up minetest.org 30017
12:38 MinetestBot minetest.org:30017 is up (556ms)
12:38 OldCoder !up minetest.org 30004
12:38 MinetestBot minetest.org:30004 is up (296ms)
12:38 SkydoesMinetest minetest.org
12:39 SkydoesMinetest Is Sexy!!!
12:39 OldCoder out of date
12:39 reactor SkydoesMinetest: what is your problem?
12:39 reactor You're worried about something? Maybe excited?
12:39 SkydoesMinetest :p what is your problem?
12:39 reactor You have something to tell us? Something makes you uneasy, maybe?
12:40 Megaf joined #minetest
12:40 Megaf Hi all
12:40 SkydoesMinetest You need to get a life, that is what I needed to tell the Minetest community:D "Reactor needs a life!"
12:40 SkydoesMinetest Hi Megaf
12:40 reactor SkydoesMinetest: my life is fine.
12:40 reactor SkydoesMinetest: we're talking about you, not me.
12:41 SkydoesMinetest Umm. I am saying the problem is your life.If you learned English.
12:41 reactor We're talking about your problems here.
12:41 SkydoesMinetest You would know that, looser:D
12:41 OldCoder Folks
12:41 OldCoder D:
12:41 SkydoesMinetest My problem is that u are alive
12:41 OldCoder SkydoesMinetest, that is enough
12:42 SkydoesMinetest Just KiddingLD
12:42 reactor SkydoesMinetest: you can not even spell the world "loser", loser.
12:42 OldCoder reactor, ditto please
12:42 reactor Pardon.
12:42 SkydoesMinetest HAHAHAHAHAHHHAHAHHAHAHAHHAHAHHHHAHAHHAHA
12:42 OldCoder reactor, we had difficulties here a year ago
12:42 OldCoder Would prefer not to see them restarted
12:42 reactor How ever unprofessional that was, I had to say that.
12:42 SkydoesMinetest :D you were there a year ago>
12:42 Peacock erectile dysfunction can be quite frustrating online
12:42 reactor OldCoder: I weren't there.
12:42 OldCoder I know
12:42 OldCoder Just explaining
12:43 SkydoesMinetest D:
12:43 reactor OldCoder: what happened a year ago? SkydoesMinetest got a meltdown here?
12:43 SkydoesMinetest um...
12:43 OldCoder reactor, best to let it lie
12:43 Gethiox joined #minetest
12:43 reactor ...roger.
12:43 OldCoder I need to sleep again shortly. Focus on textures.
12:43 reactor Aha.
12:43 SkydoesMinetest I wasn't even playing Minetest a year ago:O
12:43 reactor So, I think it's the problem with init.lua, OldCoder.
12:44 OldCoder reactor, if you wish I will zero-length the file
12:44 SkydoesMinetest OldCoder do you know Java?
12:44 OldCoder SkydoesMinetest, yes
12:44 reactor OldCoder: wouldn't work
12:44 SkydoesMinetest Yeah me to..
12:44 Tux[Qyou] joined #minetest
12:44 OldCoder reactor, tell me what to do
12:44 OldCoder SkydoesMinetest, k
12:44 SkydoesMinetest Don't you think it is the best:D
12:44 reactor OldCoder: I'm afraid we need to copy all the mods I had to change textures for, to the worldmods
12:44 reactor and replace textures in them.
12:44 SkydoesMinetest I'm Sun Certified...
12:45 reactor Tedious, I know.
12:45 reactor A system of symlinks would do.
12:45 SkydoesMinetest OldCoder is reactor helping with your servers or mods?
12:45 SkydoesMinetest Who uses Web Gateway?
12:45 reactor SkydoesMinetest: you use it.
12:46 SkydoesMinetest Yeah I know but who else, by the way are you helping oldcoder with his server or mod?
12:46 * sfan5 was there since 2011
12:46 reactor We're trying to fix textures in one of the worlds on OldCoder's server here.
12:46 OldCoder SkydoesMinetest, we are working on Pripyat
12:46 * sfan5 puts a kitten on reactor's head
12:46 OldCoder Meow
12:46 SkydoesMinetest Ohh...
12:46 reactor sfan5: *sneeze*
12:46 reactor sfan5: take it off me!
12:46 SkydoesMinetest Are you guys updating?
12:46 reactor Kind of.
12:47 OldCoder SkydoesMinetest, fixing a problem
12:47 * sfan5 takes the kitten of reactor's head
12:47 SkydoesMinetest I can't join:(
12:47 * sfan5 puts the kitten on OldCoder's head
12:47 OldCoder Wait
12:47 OldCoder Hi kitty
12:47 OldCoder SkydoesMinetest, what is your OS?
12:47 SkydoesMinetest I run Ubuntu Linux 13.0
12:47 OldCoder SkydoesMinetest, to join my worlds you will need 0.4.7 client or above and possibly a copy of the cache
12:48 OldCoder The cache is at this link:
12:48 reactor SkydoesMinetest: at least not Windows huh :)
12:48 SkydoesMinetest Yeah:
12:48 reactor OldCoder: no 0.4.8 yet?
12:48 OldCoder http://minetest.org/clients/minetest-cache.zip
12:48 SkydoesMinetest OldCoder: I have 0.4.6
12:48 OldCoder reactor, I might finish update this weekend
12:48 reactor mk
12:48 OldCoder SkydoesMinetest, might work not sure
12:48 OldCoder reactor, SkydoesMinetest I must lie down now c u later
12:48 SkydoesMinetest where should i put the cach
12:48 OldCoder o/
12:48 OldCoder Ah
12:48 reactor OldCoder: good night.
12:49 SkydoesMinetest Good Night:)
12:49 OldCoder Look in your $HOME/.minetest folder
12:49 OldCoder SkydoesMinetest,
12:49 SkydoesMinetest ok
12:49 OldCoder Merge the files into the media cache folder there
12:49 reactor SkydoesMinetest: Pripyat doesn't look right with default textures.
12:49 OldCoder reactor, decide what to do and notify later
12:49 reactor I could give you the texturepack in a while.
12:49 OldCoder
12:49 SkydoesMinetest I'm online
12:49 OldCoder reactor, needs to be a mod
12:49 reactor OldCoder: I've already told you one of the solutions.
12:49 OldCoder for worldmods not mods/
12:49 OldCoder what?
12:49 reactor OldCoder: but it's tedious, I'll try to ponder a little more.
12:49 SkydoesMinetest Tedious?
12:50 SkydoesMinetest Why?
12:50 reactor OldCoder: "copy all the mods of which I have modded textures, to worldmods, replace their textures with mine there"
12:50 reactor Tedious.
12:50 reactor And inflexible.
12:50 OldCoder reactor, I didn't see that. But not practical. Why doesn't worldmods textures mod work? Research that as it will be useful.
12:50 reactor k
12:51 OldCoder Very handy for the future
12:51 OldCoder Zzz
12:51 reactor Minetest does really miss the per-world textures.
12:51 reactor -_-
12:53 q66 joined #minetest
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13:01 q66 joined #minetest
13:08 Megaf it would be really cool two servers instances sharing a single database on a third server
13:08 Megaf then we could put servers around the world, so no one would have a lot of lag
13:09 reactor Yep.
13:11 OldCoder Back
13:11 OldCoder Megaf, could be done
13:11 OldCoder reactor, per world textures *should work*
13:11 OldCoder in worldmods
13:12 Megaf OldCoder: could it?
13:12 reactor 8?
13:12 reactor ?
13:12 Megaf OldCoder: I quite think of a way to do this using mount pounts in Linux and simlinks
13:12 reactor My idea for speeding up map transfers is...
13:12 reactor keep snapshots, that clients should load on join
13:12 OldCoder Megaf, needs thought but yes
13:12 reactor and only pass difference
13:13 OldCoder worth discussing
13:13 reactor clients should only load the snapshot once
13:13 reactor and differece will build up
13:13 reactor until it's merged into the next snapshot
13:24 Tux[Qyou] joined #minetest
13:28 Megaf OldCoder: I have some experience with this distribuited stuff, but I cant code
13:29 Megaf I can only give ideas
13:29 OldCoder It is fine
13:29 OldCoder Sounds good
13:29 Megaf I can setup mysql server too
13:29 meldrian joined #minetest
13:29 Megaf and load balancing for TCP protocol
13:29 OldCoder We will see what works
13:30 OldCoder over time
13:36 Tux[Qyou] joined #minetest
13:37 reactor Number nine, number nine, number nine, number nine
13:38 OldCoder
13:40 Tuxedo[Qyou] joined #minetest
13:43 OldCoder Tuxedo[Qyou], you are cycling
13:43 OldCoder Fix your network connection
13:44 Megaf OldCoder: another thing that could be better is the cache, clients keep having to download world data everytime
13:44 OldCoder Go on
13:44 OldCoder I hope to build more data into the client side
13:44 Megaf for example, I was at home, then I went to a friends home
13:44 OldCoder I hope to build more data into the client side
13:44 Megaf and had to wait several secons to reload my own home and the way back
13:45 OldCoder See above
13:45 Megaf And I just passed by there
13:45 Megaf and nothing changed
13:45 Megaf so, we are putting stress and load on the server and we dont need to
13:45 Megaf OldCoder: yep, that would be cool,
13:45 Megaf A simple if routing could do
13:46 OldCoder My client builds include the cache
13:46 Megaf routine
13:48 reactor mk
13:48 reactor OldCoder: some people's ISP are assholes.
13:48 reactor That's it.
13:48 reactor I've just reconnected, too.
13:48 reactor Btw.
13:48 OldCoder
13:48 reactor Does enabling curl help speed up resources loading?
13:48 reactor And how?
13:48 OldCoder curl is broken
13:48 OldCoder Need to merge httpfetch
13:49 OldCoder Once that is done yes it will be faster
13:49 OldCoder Much faster; I have tested it
13:49 reactor OldCoder: as a workaround to our textures fail, why not link to the texturepack somewhere?
13:52 OldCoder
13:52 OldCoder I am not following
13:53 OldCoder What are you suggesting?
13:53 OldCoder I feel, just make worldmods work
13:53 OldCoder The feature is there, after all
13:54 Megaf Folks, congrats for the .8 build, people are talking really good things about the 0.8
13:54 Megaf on my server
13:54 reactor OldCoder: but the worldmod isn't working
13:54 reactor OldCoder: I've tried looking up, that really seems to be unfixable as for now.
13:55 OldCoder reactor, speak to devs
13:55 reactor ...unless one created a separate directory for that server
13:55 OldCoder worldmods is supposed to work, isn't it?
13:55 reactor If any devs are here, I will.
13:55 OldCoder Perhaps I have done something wrong
13:55 OldCoder No rush
13:55 reactor When Vanessa is here, I'll ask.
13:55 OldCoder
13:55 OldCoder Thanks
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14:25 Jordach \o/ browsing torrents, finds windows app that works in wine with the same mint as Jordach
14:25 Jordach now that's a first!
14:33 reactor Dumbstep
14:36 Hunterz joined #minetest
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14:40 hoodedice joined #minetest
14:40 hoodedice (Boooooo000000r3d)
14:48 sky__ joined #minetest
14:48 sky__ !up LinuxGaming.us
14:49 MinetestBot LinuxGaming.us:30000 seems to be down
14:56 Tux[Qyou] joined #minetest
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15:14 Peacock I'd just like to interject for a moment. What you're referring to as Torrents, is in fact, Magnet links/Torrents, or as I've recently taken to calling it, magnet links plus Torrents.
15:15 Peacock i was joking :P
15:19 Peacock im not sure if its the open source that scares them, or just some of its supporters :P
15:20 Peacock i lean towards the latter lol
15:22 reactor ?
15:22 Peacock in any case # of users by itself isn't the most important, if you have a decent community it should grow naturally
15:24 Exio4 quality over quantity
15:24 sfan5 kittens http://i.imgur.com/UlW2WtO.jpg
15:24 VanessaE joined #minetest
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15:34 Peacock cat segfault https://i.chzbgr.com/maxW500/7924228352/h87C5EADA/
15:35 VanessaE ccute
15:35 sfan5 meow
15:37 Jordach miu
15:37 Jordach VanessaE, something seems faster: i saw mobs walking around and interacting
15:38 Jordach but i think when you installed undergrowth, everything went to shuit
15:38 VanessaE Jordach: I gave the server install a major enema last night
15:38 Jordach shit*
15:38 Jordach ABMs add up
15:38 Jordach (oh, and run your benchmarker again, see who it is)
15:39 VanessaE unergrowth doesn't use abms
15:39 VanessaE it's all on-gen
15:39 VanessaE +d
15:40 VanessaE also,
15:40 Jordach VanessaE, weird
15:40 VanessaE the hadware admin said there appeared to be some disk-abusive users on the system and has taken steps to resolve it
15:40 Jordach (did you add any mods recently)
15:40 Jordach oh
15:40 VanessaE (it's a VPS, so I'm not the only one using the disk of course)
15:40 Jordach VanessaE, some ops have been improving
15:41 VanessaE no, no recent mobs.
15:41 Jordach mainly chunk loading
15:41 Jordach and formspecs
15:41 VanessaE yes, these depend on disk performance
15:41 VanessaE all player files being re-saved on every inventory action y any use?  insane.
15:42 VanessaE by any user*
15:42 Jordach VanessaE, kahrl should have fixed that (he actually pasted the fix in chat)
15:42 Calinou joined #minetest
15:42 VanessaE if he fixed it, the server doesn't have the fix (or it never went upstream)
15:43 Jordach yeah
15:43 VanessaE can you confirm if that fix was put in, and maybe help me by pushign in -dev to get it done if not?
15:43 VanessaE I need back-up here.
15:43 * Jordach goes to github
15:45 Jordach VanessaE, dunno
15:47 VanessaE the closest I can find it this, https://github.com/minetest/minetest/commit/280946ba836cde9516f9344f47561f3356bdf869
15:54 iqualfragile joined #minetest
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16:03 MinetestBot EvergreenTree: <Jordach> https://github.com/kahrl/minetest/commit/6f851c969251895efc3c3f02650456a2eac05d95
16:04 EvergreenTree \o/
16:05 EvergreenTree That needs to be merged
16:06 Jordach <VanessaE> the hadware admin said there appeared to be some disk-abusive users on the system and has taken steps to resolve it
16:06 Jordach ^ explains it
16:09 Jordach joined #minetest
16:10 reactor дЬФЩЬЫВ БЩЗЙЬФ УЦЩЕЬФ!
16:12 Exio4 wat.
16:12 Calinou it's BSD encoding!
16:12 reactor VanessaE: is there an option to enable per-world textures?
16:12 reactor OldCoder seems to be stuck.
16:13 monkeycoder joined #minetest
16:13 reactor Calinou: no. It's the keyword for tonight's BDSM session.
16:14 reactor The sub has to say it to make it stop, in case.
16:15 OldCoder reactor, Hm?
16:15 VanessaE reactor: I don't know
16:15 OldCoder Oh
16:15 OldCoder Wait
16:16 OldCoder reactor, that is not the question!!!
16:16 OldCoder AFAIK there is no such option
16:16 OldCoder The question is...
16:16 OldCoder Why are textures in a worldmod not working
16:16 OldCoder Explain the worldmod
16:16 OldCoder That is the issue
16:16 OldCoder
16:16 OldCoder VanessaE, reactor ^
16:16 OldCoder VanessaE, others, I put a directory in worldmods
16:16 OldCoder called textures_pripyat
16:17 OldCoder inside textures_pripyat
16:17 OldCoder I put an init.lua with a comment line
16:17 OldCoder and a folder called textures
16:17 OldCoder In the textures folder, I put all of reactor's PNG files
16:17 reactor !
16:17 OldCoder He says they are not appearing
16:17 OldCoder Done
16:18 reactor Then I say the keyword.
16:19 sfan5 +
16:19 OldCoder ?
16:19 OldCoder *
16:22 VanessaE OldCoder: because other mods are probably overriding them
16:22 OldCoder Doesn't worldmods take precedence?
16:22 OldCoder Shouldn't it?
16:23 VanessaE idk, but I don't think so.  add a depends.txt to that "mod" that lists all the other mods this world uses.  that'll force them to load first, then your textures mod loads last and overrides.
16:23 jin_xi joined #minetest
16:23 VanessaE but there may be another way
16:23 VanessaE someone said <minetest folder>/textures/server  would also work
16:23 VanessaE like a server-side texture pack
16:23 OldCoder Nope
16:23 OldCoder because then
16:23 OldCoder the textures would be used for all my worlds
16:23 OldCoder right?
16:23 reactor yeah
16:24 OldCoder So reactor get me a list
16:24 OldCoder of the mods that need to be overridden
16:24 OldCoder I will fix the depends.txt
16:24 OldCoder maybe that will do it!
16:24 OldCoder Thanks
16:24 OldCoder VanessaE, reactor
16:24 * OldCoder must rest a bit now
16:24 OldCoder
16:25 reactor night maing
16:25 Peacock OldCoder created the worlds in 6 days and on the 7th he rested :P
16:25 Peacock oh shit it's only saturday lol
16:27 reactor saTURDay
16:33 Vazon joined #minetest
16:33 Vazon hello everyone
16:33 Vazon can some one help me fix this "skins mod" i have tryied and i cant figure out whats up
16:34 Vazon http://pastebin.com/vqBJV8zA
16:34 Calinou Vazon, what Minetest version do you use?
16:34 Vazon 0.4.8 stable
16:35 Vazon oops my mistake its the 3-d armor mod sorry im tryignto do like 15 things at once
16:35 Vazon trying to do*
16:37 Jousway joined #minetest
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16:48 artur99_ joined #minetest
16:48 artur99_ hi
16:49 reactor ELO
16:52 Vazon Calin you got any idea how to fix it
16:55 Pavel_S joined #minetest
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16:57 Pavel_S Hello! What is the "staticdata" in minetest? and how use it with entities?
17:01 rubenwardy joined #minetest
17:01 MinetestBot GIT: xyzz commited to minetest/minetest: Fix MSVC build. 752e11e114 2013-11-30T09:00:18-08:00 http://git.io/ebs0gA
17:02 rubenwardy ShadowNinja: I dont know where the screenshot was taken/
17:02 thexyz Pavel_S: when the engine unloads entities it calls get_staticdata and saves the result somewhere; then when an entity is loaded again this staticdata is passed to entity's on_activate function
17:02 thexyz Pavel_S: you can save entity state this way between server restarts and block unloads/loads
17:04 Pavel_S thanks!
17:05 thexyz np
17:07 thexyz EHLO
17:08 reactor EHLO
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17:10 thexyz STARTTLS
17:10 PilzAdam Hello everyone!
17:14 reactor Morning.
17:14 NekoGloop joined #minetest
17:15 rubenwardy Hi PA!
17:17 ShadowNinja rubenwardy: I'll show you...
17:18 Vazon ok i posted this over a half an hour ago but i need help fixing this http://pastebin.com/vqBJV8zA
17:18 Vazon plz
17:20 rubenwardy Have you posted in the topic?
17:21 Vazon ?
17:21 PilzAdam Vazon, the 3d_armor mod needs Minetest 0.4.8
17:22 Vazon yes im useing 0.4.8
17:22 PilzAdam also minetest_game in version 0.4.8?
17:22 Vazon yes
17:22 PilzAdam well, you obviously dont
17:23 reactor So, there is cars mod, right?
17:23 Vazon well i downlaoded everything in 0.4.8
17:23 reactor How does one add a car?
17:24 PilzAdam Vazon, post the error in the mod topic (https://forum.minetest.net/viewtopic.php?id=4654)
17:25 Vazon my error has been posted there by someone else :/
17:27 * john_minetest puts a kitten on NekoGloop's head
17:28 reactor *sneeze*
17:31 NekoGloop meow
17:32 PilzAdam john_minetest, lol
17:34 Megaf vazon, congrats on your server, full of players
17:34 Megaf Im just wondering hows tha lag feels like there
17:34 Vazon thanks im still uping i just reset the max to 25 XD we have no lag or very little at 20 players
17:34 Vazon like none
17:35 Megaf Vazon: what kind of server is that?
17:35 Vazon what do you mean
17:35 Megaf is it at someones house?
17:37 Vazon my laptop
17:37 Vazon that im using right nw
17:37 Vazon now *
17:37 Megaf yep, So I must have some issues with my server
17:37 Megaf its a 8 core XEON CPU with 10 mbps of upload and it has tones of lag
17:38 Vazon Megaf go on my server page one of my moderator post server lag help thing put that in your config and i hope that helps :D
17:39 nore Come on, MinetestBot
17:39 MinetestBot GIT: Novatux commited to minetest/minetest: Add minetest.swap_node d879a539cd 2013-11-30T09:37:56-08:00 http://git.io/b6ClGA
17:40 MinetestBot nore: Be patient
17:40 nore sfan5, I know it's you
17:40 nore or isn't it? is MinetestBot really that smart?
17:40 MinetestBot of coure I am!
17:40 Vazon O.o the MinetestBot responds to you???
17:41 MinetestBot +s
17:41 nore ^ XD
17:41 Vazon ...im a bit freaked out right now lol
17:41 nore a bot that makes spelling mistakes... I love that
17:42 MrBeNNy joined #minetest
17:45 MrBeNNy lol.
17:45 MrBeNNy Don't need to create something that is already perfect.
17:45 MrBeNNy (AD)
17:46 Calinou john_minetest, there are game bots that intentionally write like 12 year olds (bot chat)
17:46 Calinou sorry for the ageism :P
17:50 Exio4 TIL there are game bots that write like Calinou
17:55 reactor !
17:55 Enke joined #minetest
17:56 Megaf Vazon: did you server crash? :)
17:56 Megaf I think my servers are the most stable ones
17:56 Megaf my Rpi could stay sithout a crash for 28 days
17:57 Vazon -.- my co owner decide to use world edit to plant over 50000 saplings so it laged so hard i had t oresart and its still going :/
17:57 Megaf john_minetest: nope, I'm just careful with the mods I use
17:57 Vazon other wise my server will never  crash ether
17:57 Vazon same here
17:57 proller Megaf, try to setup some mods like mobf
17:58 Enke @plant 50000 saplings: Why? Just....Why?
17:58 Vazon tree farm idk why im asking her for the exact number
17:58 Megaf proller: why the minetest next is a better server? How can it respond faster? how?
17:58 MinetestBot GIT: Novatux commited to minetest/minetest: Add documentation for minetest.swap_node 06baf05c64 2013-11-30T09:57:56-08:00 http://git.io/mglJUA
17:59 proller Megaf, it already called freeminer, faster because optimized
17:59 * Enke agrees with proller.
18:00 thexyz although i think minetest took some of proller's optimizations
18:00 thexyz oh no it seems they didn't
18:01 proller 6 month not expired
18:02 reactor G'night.
18:04 VanessaE bbl
18:08 EvergreenTree joined #minetest
18:11 EvergreenTree By the way sfan5, can you migrate my stats from Evergreen to EvergreenTree?
18:11 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Add error handler to async step 4696c59a5f 2013-11-30T10:05:13-08:00 http://git.io/W3WPSQ
18:11 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Optimize table creation 4594ba6522 2013-11-30T10:05:13-08:00 http://git.io/y2LDEQ
18:11 EvergreenTree irc stats
18:11 Calinou or just rename to Evergreen
18:12 Calinou it's shorter
18:12 Calinou long names cause the left column to be indented :/
18:13 ShadowNinja Calinou: Someone took his nick, registered it, and enabled ENFORCE.
18:16 Renoki joined #minetest
18:16 Calinou ah
18:17 PilzAdam EvergreenTree, http://z0r.de/3105
18:18 EvergreenTree plol
18:26 Zeg9 joined #minetest
18:26 MinetestBot GIT: 0gb-us commited to minetest/minetest: Assume a selection box for fences e605d70256 2013-11-30T10:22:50-08:00 http://git.io/WWdVyA
18:29 Pavel_S another question about staticdata. how to save entity to staticdata and get entity from staticdata?
18:32 Peacock staticdata: thats when you put a usb key in a balloon and rub the balloon on your head :P
18:32 ShadowNinja Pavel_S: The entity is saved, staticdata is data that is saved with the entity.
18:34 hmmmm how does this sound:  the actual size of a schematic becomes the bounding box of non-air nodes after all probabilities have been calculated
18:35 hmmmm although I do realize this would screw up 'force placed' schematics that purposefully include air
18:36 hmmmm this way though, for example with a tree schematic, if you set the bottom of the trunk to have a probability and it happens that it doesn't show up, that tree becomes one node shorter
18:37 hmmmm the current behavior that makes variable-height trees not possible is that the node would simply not show up instead
18:37 nore hmmmm, then add a parameter for that
18:38 hmmmm that isn't possible.
18:38 nore why?
18:38 Pavel_S ShadowNinja, One entity is attached to another, when i restart the game, entity is not attached, that`s why I want to save information about attached entity.
18:38 hmmmm that's literally the first thing I thought of, that's the first thing anybody would think of
18:38 hmmmm i don't have the space to do so
18:38 nore in the place_schematic code?
18:39 hmmmm i was thinking of a node having an attribute of "shrinking" the bounding box if not placed
18:39 hmmmm it'd be on a per-node granularity
18:39 thexyz john_minetest: what's your point?
18:46 Enke john_minetest: What kind of instability issues?
18:47 Enke Well, that's rather vague. I'm out, for it is Lunch time!
18:47 Enke left #minetest
18:48 thexyz john_minetest: lol
18:48 thexyz to me it looks like you're just randomly hating on it, sorry
18:49 thexyz but if you've got a solid point then go on
18:55 Enke joined #minetest
18:55 Pest joined #minetest
18:56 sapier Pavel_S there's no way to save linkage information within an entity as they're created independent on each start. the best thing that you could try is storing a unique identifier with each entity and tell linked ones about it
18:56 sapier !up spaceworld.no-ip.org 30000
18:56 MinetestBot spaceworld.no-ip.org:30000 is up (302ms)
19:00 nore sapier, what's that?
19:01 sapier latest mobf development server
19:01 sapier hope the one running there will be final 2.3
19:01 Pavel_S sapier , ok
19:02 sapier it's on slow hardware by purpose to try mobf's performance ... but testing this would be much more easy if some other players would join
19:04 TheLastProject joined #minetest
19:06 thexyz john_minetest: I see. This is probably the case.
19:06 thexyz john_minetest: although you forget some things
19:07 bas080 joined #minetest
19:08 Tux[Qyou] http://www.twitch.tv/dreamhackql finals
19:09 sfan5 !tell EvergreenTree done
19:09 MinetestBot sfan5: I'll pass that on when EvergreenTree is around
19:13 NakedFury joined #minetest
19:14 sapier ok I have a matrix like feeling seein 200 vombies attacking pooor foo2
19:15 Enke sapier: I've always wondered: why do we call them vombies?
19:15 sapier because my skills in art aren't that good ... tried to create a vampire ... did look like a zombie ... so vombie
19:16 Enke Okay. you do know that vombie can also refer to someone who is so drunk they are vomiting, right?
19:16 sapier no I don't :)
19:16 Enke http://www.urbandictionary.com/define.php?term=Vombie
19:18 Sky__ joined #minetest
19:18 Sky__ !up LinuxGaming.us
19:18 MinetestBot LinuxGaming.us:30000 seems to be down
19:18 sapier lol
19:18 Enke it could be changed to vambie. an organism that acts like a zombie, but has an insatiable appetite for blood.
19:19 Sky__ !up linuxgaming.us
19:19 MinetestBot linuxgaming.us:30000 seems to be down
19:19 Sky__ Arghh...
19:19 Sky__ LinuxGaming.us:30000 is always down!
19:21 sapier http://www.picpaste.com/pics/lots_of_vombies-1i2ipxrx.1385839283.png that bones is where foo2 died :)
19:22 Enke Good....Lord....
19:22 Sky__ fucking
19:22 Enke poor foo.
19:24 sapier there shouldn't ever be that much vombies around but max cpu usage was 60% on single core phenom 3.2GHz
19:25 Enke sorry, just can't get over the humor of 'vombies'
19:27 * rubenwardy is now joining an openttd server...
19:28 Enke I do know that the number of Vombies is comparable to Cataclysm DDA.
19:28 sapier I strongly encourage ppl to try the current version it's way better than any previous mobf version
19:30 rubenwardy does "way better" mean "bulkier"
19:31 ShadowNinja ~later tell Sky__ Don't just use the channel to check if a server is up, if you can't use a client you should PM the bots.
19:31 ShadowBot ShadowNinja: The operation succeeded.
19:32 sapier I don't understand you ruben ;-P
19:33 Kacey joined #minetest
19:33 Kacey joined #minetest
19:33 ShadowNinja sapier: Is your new version bulkier(more bloated)?
19:35 sapier it's as bloated as minetest core
19:35 * Enke chuckles
19:35 sapier if you think anyone will ever start writing a mob and understand everything that has to be done within a day  you're wrong that'll never happen
19:36 sapier mobf isn't a mod  mob creator is expected to modify but to USE
19:37 Enke left #minetest
19:39 djdduty joined #minetest
19:41 sapier ok I guess I need to find out why there are so many vombies spawned prior releasing 2.3 :)
19:51 whirm joined #minetest
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20:01 iqualfragile sapier: upload to mmdb
20:02 sapier not yet released
20:02 iqualfragile ah, k
20:02 sapier but of course final version will be uploaded
20:02 iqualfragile have you added the other mobs?
20:04 iqualfragile rabbit and swan and stuff
20:04 sapier not yet they will be added 2.4 .. plan to do a christmas release this year
20:12 * Kacey is now away - Reason : Auto-Away after 30 minutes
20:12 iqualfragile w8 4 m¹nu73
20:12 iqualfragile https://github.com/minetest/minetest/commit/d879a539cd19ddd1ee34afec2512fb2238de2822
20:12 iqualfragile swaping nodes is not hacky anyomer?
20:12 Calinou joined #minetest
20:13 thexyz I want to know how many mods did this commit break
20:13 PilzAdam iqualfragile, yep
20:13 PilzAdam thexyz, that is minimal
20:13 iqualfragile thexyz: more like: how many mods it did not break
20:13 PilzAdam it doesnt break mods by definition
20:13 PilzAdam and that function is already local in mt_game
20:13 OldCoder joined #minetest
20:13 thexyz oh right
20:14 thexyz that's cool then I guess
20:14 thexyz everyone will just continue to use old slow hacky_swap_node for some time
20:14 PilzAdam everyone being technic mod mainly
20:14 iqualfragile wouldnt it be possible to alias hacky to nonhacky?
20:14 iqualfragile mesecons?
20:14 smoke_fumus joined #minetest
20:14 thexyz no because everyone redefines it
20:14 PilzAdam technic defines it own hacky_swap_node
20:14 iqualfragile oh, ok
20:15 PilzAdam iqualfragile, Im not sure if mesecons uses thit at all
20:15 PilzAdam maybe for µC or so
20:15 iqualfragile lets see
20:15 nore PilzAdam, it uses a lot
20:15 nore for wires, etc
20:16 nore because it can't know if wires have metadata if they are from another mod
20:16 jin_xi joined #minetest
20:16 PilzAdam oh that isnt good
20:17 PilzAdam nore, who coded that?
20:17 nore PilzAdam, what? mesecons?
20:17 iqualfragile PilzAdam: jeija
20:17 PilzAdam the hacky_swap_node usage of mesecons
20:17 iqualfragile but jeija disapeared
20:17 iqualfragile i think right now vanessae is more or less maintaining it
20:18 nore iqualfragile, VanessaE and a few others have push access to the repo
20:18 jordach joined #minetest
20:18 PilzAdam jordach, /nick Jordach
20:18 jordach fuck
20:19 monkeycoder joined #minetest
20:19 iqualfragile VanessaE: update plz
20:20 PilzAdam its not about updating, its about removing that functionality
20:20 bas080 joined #minetest
20:20 PilzAdam or does anyone know any mod that adds meta to wires?
20:21 nore PilzAdam, no idea
20:21 PilzAdam or, well, I guess it doesnt matter with the new functions
20:21 jin_xi joined #minetest
20:21 Calinou jordach, capitalism?
20:21 nore but effectors need meta for sure
20:21 nore and those use it too...
20:22 jordach Calinou, configuring shit still
20:25 cornernote joined #minetest
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20:28 markveidemanis joined #minetest
20:29 Sky__ joined #minetest
20:29 Sky__ !up linuxgaming.us
20:29 MinetestBot linuxgaming.us:30000 is up (274ms)
20:39 Taoki joined #minetest
20:41 iqualfragile PilzAdam: its not about wires
20:41 iqualfragile it is about conducting things in general
20:41 iqualfragile for example tubes
20:44 iqualfragile looks like changing mesecons would be quite easy
20:45 iqualfragile its the first function in util.lua
20:46 ShadowNinja hacky_swap_node = minetest.swap_node will work, but s/hacky_swap_node/minetest.swap_node/ is better
20:47 PilzAdam yea, in mt_game we better do s/hacky_swap_node/minetest.swap_node/
20:47 Fury joined #minetest
20:48 thexyz ShadowNinja: yes I did buy a xenforo license
20:48 thexyz I'm not sure why you were asking this..
20:48 ShadowNinja thexyz: I saw it on the freeminer site.
20:49 thexyz no, I mean, isn't it pretty obvious?
20:49 Calinou knowing russians...
20:49 * Calinou runs
20:51 thexyz Calinou: what?
20:51 Calinou it's a stereotype, that russians pirate everything :p
20:52 thexyz Calinou: but it's illegal
20:52 thexyz can you imagine me doing something illegal?
20:52 Calinou yeah
20:52 thexyz I mean
20:52 thexyz it's not like IDA which you can't buy even if you want to
20:53 Jordach We're Russian pirate men, we torrent at half past ten...
20:54 thexyz russian pirate eh?
20:54 thexyz you really wanted it
20:56 thexyz Jordach: http://www.youtube.com/watch?v=WxwtBC9IPfs NSFW
20:56 Enke joined #minetest
20:56 Jordach thexyz, quassel doesnt even want to load it
20:57 thexyz Jordach: quassel? you're supposed to click on it to open it in your browser
20:59 Enke quassel IRC?
21:00 ShadowNinja Enke: Yep, best IRC client. :-)
21:00 OWNSyouAll_DESKT joined #minetest
21:00 thexyz no plugins, nick completion sucks
21:01 PilzAdam how can nick completion suck?
21:01 thexyz but at least it fixes some IRC weirdness
21:01 ShadowNinja thexyz: What's wrong with nick completion?
21:01 thexyz PilzAdam: I can't configure it to my liking
21:01 thexyz I prefer bash-like autocompletion
21:01 thexyz where it completes to the shortest match
21:01 PilzAdam ah, ok
21:01 Enke Hmm. I may check it out. currently I'm on Kiwi IRC.
21:02 Jordach uh oh
21:02 Jordach that doesn't seem right
21:02 thexyz but it's good because of the backlog
21:02 thexyz oh, also, ShadowNinja, sometimes it doesn't highlight me correctly
21:02 Calinou hi Enke
21:02 Calinou first time I see you on IRC
21:03 Enke Hi Calinou. I'm not on IRC much, so that would be why.
21:04 ShadowNinja thexyz: There is hilight configuration, unless you mean a bug that I haven't found.
21:04 thexyz ShadowNinja: maybe I'm just using it wrong; when I log in from my android phone it acts weird, i.e. not highlighting me when it should
21:05 Jordach john_minetest, you'll take a while signing into survival
21:05 thexyz Jordach: have you watched the video?
21:05 Jordach hell no
21:05 ShadowNinja thexyz: Ah, QuasselDroid and QuasselClient have seperate hilight systems, perhaps that's a good candidate to be moved to the core.
21:06 thexyz Jordach: why?
21:06 Jordach can't be bothered
21:06 Jordach john_minetest, media takes an AGE to send on vanessa's survival with cURL disabled
21:07 Enke @Jordach: Yeah, it does take forever.
21:07 Calinou but... YODO! you only download once
21:07 PilzAdam Enke, you dont add @ in front of nicks in IRC
21:07 PilzAdam also, hi
21:07 Enke Oh. Hi.
21:09 thexyz Calinou: how do I fix tearing?
21:10 Calinou I don't know why you have tearing
21:10 thexyz lol @ people uploading mirrored videos to youtube to evade ban
21:10 Calinou but you said that using compton fixed it
21:10 thexyz Calinou: I have nvidia, yes, using compton fixes it but isn't there a sane solution?
21:11 Calinou I don't have tearing here, regardless of vsync on or off. I get tearing if I limit a game to 60 FPS, but not to 61 or above
21:11 Calinou compositing (xfwm) is turned off
21:11 thexyz will g-sync fix that?
21:12 Calinou g-sync will have to support linux first to potentially fix it
21:12 Calinou you also need your DE, X and stuff like that to support it
21:12 Calinou and let's hope it works with openGL games too...
21:12 Calinou Mantle and G-Sync are likely to be Winfeatures for Wingames, as usual...
21:14 thexyz eh, that's gonna suck
21:14 thexyz look where backwards compatibility can lead you
21:14 Calinou ?
21:14 thexyz I mean
21:14 thexyz we don't need refresh rates
21:14 thexyz we only have them because backwards compatibility
21:15 Calinou ah
21:15 Calinou it's a good idea to have dynamic refresh rates
21:15 Calinou nvidia says that even with 40 FPS, stuff is smooth
21:15 Jordach that's true
21:15 thexyz without refresh rates the world would've been much better place
21:16 thexyz same without interlacing
21:20 sapier joined #minetest
21:21 Enke Gonna go for a bit and set up Quassel. brb.
21:21 Enke left #minetest
21:24 Enke joined #minetest
21:25 Enke And I'm back!
21:26 Calinou wb
21:27 Enke And now to go fiddle with settings! woohoo!
21:27 thexyz is there any point in using quassel without client-server model?
21:28 Jordach joined #minetest
21:31 Enke What is a quit reason? Is that the message displayed when I leave the room?
21:31 Calinou yes
21:31 Enke Thanks.
21:32 Calinou quit = leave network, part = leave channel
21:32 Enke Ah. Thanks.
21:33 rubenwardy bye all
21:34 Enke bye.
21:41 thexyz fuck nvidia :(
21:41 thexyz shit just doesn't work
21:41 iqualfragile thexyz: why?
21:42 thexyz why the fuck does it use maximum performance level on all my gpus
21:42 thexyz and how can i force it to use minimum
21:42 Calinou all my GPUs?
21:43 Calinou you're on multi-GPU nonsense now?
21:43 Calinou you can't force it to use minimum, for an unknown reason
21:43 thexyz yes, because I has to
21:43 thexyz one GPU powers my monitor, another one powers my TV
21:43 Calinou ah
21:43 thexyz I don't know if there's a better solution
21:43 Calinou I thought you were doing SLI
21:43 Enke Nvidia likes using as much power as possible. It's a crazy thing.
21:44 thexyz no way
21:44 Calinou Enke, not really these days
21:44 Calinou fermi days are over :p
21:44 thexyz SLI? on linux? what's the point since there are no games
21:44 Enke I used to have a Vista with Nvidia. It Sucked.
21:44 sapier guys nvidia just cares about your health it's winter they don't want you to freeze ;-)
21:45 Enke then again, Vista sucked in general.
21:45 Enke Update: Version 5.7.4.7.325: Computer no longer overheats when you press the space bar.
21:45 thexyz just doesn't work
21:46 Calinou there are games...
21:46 Calinou Enke, vista was better than XP in many regards
21:46 Enke It was, but I still preferred XP. All a matter of taste I s'pose.
21:46 sapier for some strange reason I've got a pc that works fine on vista but crashes after at most half an hour on win7
21:47 Enke freaky
21:47 thexyz perhaps I should stop with that craziness and just build a HTPC
21:47 thexyz and of course install an OS with proper video support on it
21:48 * Enke realises that he can kick himself from the channel.
21:48 iqualfragile thexyz: are you using nouveau or the blob?
21:49 thexyz the blob of course
21:49 thexyz or maybe buy a proper video card..
21:49 thexyz why the fuck is it 70°
21:49 Calinou <thexyz> and of course install an OS with proper video support on it
21:49 Calinou ...
21:50 thexyz Calinou: yes?
21:50 Calinou thexyz, limit your FPS in games, or use vsync
21:50 thexyz Calinou: what do you mean?
21:50 Calinou what are you doing?
21:50 thexyz I'm running XBMC on it
21:50 thexyz outputting via HDMI
21:50 prestotron55 joined #minetest
21:50 thexyz + mpv as video player
21:51 thexyz because internal XBMC one doesn't support some features I need
21:52 thexyz Calinou: also is it true that nothing can output true 23.976?
21:52 Calinou I don't know?
21:52 john_cephalopoda joined #minetest
21:52 Calinou sounds like a weird refresh rate... blame standards
21:52 thexyz Calinou: weird?
21:53 thexyz perhaps it is, but that's what most videos use
21:53 thexyz I've got to 23.97576
21:53 thexyz which I guess is okay enough but it still will drop frames
21:53 * Jordach wants to hear creative host names for Linux terminals
21:53 thexyz which is unacceptable!
21:54 Calinou Jordach, pony names.
21:54 PilzAdam thexyz, rainbowdash
21:54 Calinou see :)
21:54 PilzAdam eh, *Jordach
21:54 thexyz PilzAdam: see? nick completion sucks
21:54 Jordach i didn't mean ponies :P
21:54 PilzAdam no, I suck
21:55 thexyz Jordach: use your waifu name, stupid
21:55 Jordach thexyz, jordach@TeslaBolt:~$
21:55 Jordach <- might be using a nVidia tesla carc
21:55 Jordach card*
21:55 thexyz that's a nice waifu to have
21:56 Jordach http://xkcd.com/910/
21:56 Calinou http://xkcd.com/927
21:58 sapier I thought that when I decided to use starnames too john_minetest ... it's geting more and more hard to find a suitable one now
21:58 Enke http://xkcd.com/1296/ I think this applies to all of us who use github.
22:00 PilzAdam Enke, no! https://github.com/PilzAdam/pilztest/commits/master
22:01 PilzAdam john_minetest, what if you are at 10 and they find a new #5 ?
22:01 sapier I won't call a server S/2003 J 3 :)
22:03 Jordach PilzAdam, did you actually make mobs in blender?
22:03 Enke Hey! discrimitation against ugly names! /sarcasm
22:04 NakedFury moons 14, 16, 18 to 21 have horrible names
22:04 PilzAdam Jordach, I made a player model in blender
22:04 Jordach megaclit
22:04 Jordach :D
22:05 Enke Thank you Jordach... That's just what I wanted to hear... /retches
22:05 Jordach " Megaclite." they wanted a "clit" in it on purpose
22:05 Enke The greeks were very bored.
22:06 Enke Thats how I explained constellations. I was asked to sum up constellations in a few words. I said: "Made by bored, drunk sailors."
22:09 Calinou <Enke> Thank you Jordach... That's just what I wanted to hear... /retches
22:09 Calinou you should be on #defocus for 20% more action
22:09 Calinou you'd be banned there if you said that to RumpedElf... :phoronix rolleyes:
22:10 Enke How did we get on this topic, anyway?
22:15 Enke joined #minetest
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22:19 iqualfragile Jordach: i just use elements
22:19 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix log threadname lookup handling not beeing threadsafe de0cdbc01c 2013-11-30T12:22:15-08:00 http://git.io/bG0eyw
22:20 iqualfragile hydrogen oxygen and so on
22:24 Enke joined #minetest
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22:36 specing Hrmm, how does one use the furnace? The wiki mentions a furnace menu, but I have no idea how to access that
22:37 Calinou specing, put the thing to smelt on top slot. fuel on bottom
22:37 Calinou the result goes to the right
22:37 Calinou fuel can be: wood planks, tree, coal, stick, cactus...
22:37 Calinou coal lasts for 13 uses, wood planks for 2, tree for 7...
22:37 Calinou (on average)
22:38 Enke how much for cactus? I've always wondered...
22:40 specing Calinou: top slot where? if I try doing that in the inventory menu, it doesen't work
22:40 specing I have no idea how to get a *furnace* menu
22:41 iqualfragile specing: click on the furnace
22:41 Calinou right click furnace
22:41 iqualfragile cant recall if right or left click
22:41 Enke right click on the furnace
22:41 Calinou Enke, I don't remember.
22:41 Calinou try it?
22:41 Calinou put 2 cactus as fuel, 99 cobblestone
22:41 Calinou and see, and divide the amount of items burned by 2
22:41 Enke maybe later.
22:41 Calinou (to be more accurate)
22:42 Enke okay, I'll do it now.
22:42 specing right click on furnace does nothing
22:42 specing apart from trying to move it
22:44 Enke uh... are you sure you haven't messed up keybindings?
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22:45 iqualfragile specing: move it? what?
22:45 Enke Looks like cactus burn 5 items.
22:46 specing keybinds are default, version is 0.4.7
22:47 PilzAdam specing, place the furnace in the world, and then click on the block in the 3D world, not in the inv
22:47 Enke You will want version 0.4.8, as well.
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23:09 iqualfragile > beeing that new
23:09 thexyz > bee
23:10 Calinou bees, bees, bees!
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23:59 like2omg Minetest... It is one that will be a lot easier for me to mod than Minecraft (once I learn how to mod in Minetest)
23:59 FreeFull like2omg: Minetest is made for modding

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