Time |
Nick |
Message |
00:09 |
jojoa1997 |
back |
00:14 |
harrison |
The Zoloft bug, the Pristiq doll and the Abilify umbrella walk into a bar. The bartender says "Hey! I recognize you guys from TV! I went through a bad depression a few years ago and every drug my doctor tried gave me sexual side effects. Frankly, your ads are misleading, and no genitalless kawaii floating ovoid, prim little clockwork, or notetaking umbrella sidekick at an applepicking picnic can change that." |
00:14 |
harrison |
The Pristiq doll replies "Oh yeah? How's this for a sexual side effect?" |
00:14 |
harrison |
"F*** YOU!" |
00:16 |
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00:22 |
jojoa1997 |
so on a happy note |
00:22 |
jojoa1997 |
whats up |
00:34 |
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01:05 |
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01:08 |
PilzAdam |
bye |
01:16 |
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01:17 |
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kaeza joined #minetest |
01:18 |
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01:18 |
aldobr |
hi all |
01:46 |
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01:52 |
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02:18 |
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02:37 |
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02:41 |
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02:56 |
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03:04 |
Mossmanikin |
bye, later |
03:18 |
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04:13 |
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04:15 |
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04:42 |
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04:46 |
VanessaE |
quiet night ... |
05:04 |
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05:19 |
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nore joined #minetest |
05:20 |
nore |
hi all |
05:21 |
VanessaE |
I think it's just us, everyone's asleep/afk |
05:22 |
nore |
ah, ok |
05:28 |
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05:37 |
Miner_48er |
what happens when reactor core reaches 0% |
05:37 |
Miner_48er |
*? |
05:42 |
VanessaE |
it runs out? |
05:42 |
VanessaE |
I'd assume the reactor just shuts down |
05:43 |
Miner_48er |
ok |
05:43 |
Miner_48er |
thx |
05:44 |
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05:45 |
VanessaE |
kaeza: *poke* |
05:53 |
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05:56 |
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06:15 |
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06:16 |
khonkhortisan |
it might just keep cooling itself |
06:27 |
VanessaE |
bbl |
06:27 |
sfan5 |
hi everyone |
06:53 |
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06:59 |
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07:00 |
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07:01 |
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07:15 |
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07:16 |
khonkhortisan |
Huh. I just realized I pulled a cornernote in another game, but they convinced me not to let them ban me. |
07:16 |
khonkhortisan |
Is worldedit gui dead? |
07:36 |
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07:52 |
diemartin |
https://forum.minetest.net/viewtopic.php?pid=108320#p108320 |
07:52 |
diemartin |
:I |
08:04 |
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08:06 |
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08:11 |
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08:11 |
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08:26 |
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08:26 |
djdduty |
I am trying to think up ways of handling biomes and such, I figure here is a good place to ask.(from dev, I realize that is a more serious chat...) |
08:26 |
djdduty |
Hey guys, I was wondering if anyone could point me at a ton of terrain generation resources using perlin noise. ^ |
08:52 |
sfan5 |
:/ |
08:53 |
sfan5 |
khonkhortisan: yes |
08:54 |
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08:57 |
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08:57 |
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09:04 |
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09:32 |
nore |
jin_xi: I have an idea for turtles |
09:32 |
nore |
you could make villages with them |
10:17 |
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10:25 |
Jordach |
MinetestBot! |
10:25 |
MinetestBot |
Jordach! |
10:25 |
* Jordach |
pets MinetestBot |
10:25 |
Jordach |
i know you're there sfan5 |
10:25 |
sfan5 |
yes I am |
10:30 |
proller |
nore, in next now enabled stone flowing, teleport to -30000 and MEEELT 8) |
10:30 |
proller |
ups, stone melting |
10:31 |
proller |
now without nodeupdate and fast |
10:31 |
proller |
AND!! |
10:31 |
proller |
sand flowing! |
10:32 |
proller |
no more sand pillars! |
10:34 |
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10:34 |
Mati^1 |
hi |
10:37 |
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10:37 |
nore |
sand flowing??? |
10:38 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=108340#p108340 |
10:39 |
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10:39 |
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10:43 |
VanessaE |
stone melting? |
10:43 |
VanessaE |
heh |
10:44 |
Jordach |
hey VanessaE |
10:44 |
VanessaE |
hi |
10:55 |
proller |
nore, not like liquid, its stay solid block, but jumping down if can |
10:55 |
proller |
can try on sky server |
11:04 |
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11:06 |
Jordach |
hello bas080 |
11:06 |
bas080 |
Hey Jordach |
11:06 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=108340#p108340 |
11:06 |
Jordach |
^ might wanna see that |
11:08 |
bas080 |
cool. keeping it 16x16px? |
11:08 |
Jordach |
yes |
11:08 |
Jordach |
smoothed lrfurn, mmm |
11:08 |
Jordach |
might call it smooth'd |
11:09 |
Jordach |
smooth'd(efault) |
11:10 |
Jordach |
say fucking what!? clementine is burning 50% of cpu time |
11:11 |
Jordach |
better, lowered the audio buffer, changed output |
11:14 |
bas080 |
i was wondering if it is possible to get node meta data using voxelmanip. I want to make a tool that removes all nodes placed by a defined player. |
11:14 |
Jordach |
bas080, /rollback <player> |
11:14 |
Jordach |
if rollback is enabled |
11:15 |
bas080 |
nice! |
11:15 |
Jordach |
drop a bucket of lava? no problem! |
11:15 |
Jordach |
it clears the source AND the flowing |
11:15 |
bas080 |
so how can i see if rollback is enabled? |
11:15 |
Jordach |
it's a conf setting |
11:15 |
bas080 |
rollback = true? |
11:15 |
bas080 |
and can i set it after the map has been made? |
11:16 |
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11:16 |
PilzAdam |
Hello everyone! |
11:16 |
Jordach |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L248 |
11:16 |
bas080 |
Hey PilzAdam |
11:16 |
Jordach |
bas080, ^ |
11:16 |
Jordach |
the rollback log can be used at any time |
11:17 |
bas080 |
Ok ty Jordach |
11:17 |
Jordach |
bas080, be warned, it likes to use lots of hard disk space |
11:17 |
bas080 |
i am |
11:18 |
Jordach |
VanessaE's server had horror |
11:18 |
Jordach |
that* |
11:19 |
VanessaE |
? |
11:20 |
Jordach |
where the rollback log filled your drive |
11:20 |
VanessaE |
oh, no it never did that. |
11:21 |
VanessaE |
it got pretty big, but never filled the drive |
11:21 |
VanessaE |
redcrab's logs did that once I think, though |
11:21 |
VanessaE |
but that was the debug log, not rollback |
11:22 |
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11:26 |
bas080 |
so what if some one started fixing the nodes that you want to apply rollback to. What happens to the nodes that where changed after the "troll" did his work? |
11:27 |
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11:29 |
Jordach |
if they were replaced, they return to what they were |
11:29 |
Jordach |
before the troll made improvements |
11:30 |
Jordach |
so if i mined some coal, that coal would go back into that cave as if i never mined it |
11:31 |
bas080 |
cool. and if i dirtified a house and the owner of the house digged it out and placed a table in his house the table would be gone |
11:31 |
Jordach |
if you rolledback his actions |
11:31 |
Jordach |
yes. |
11:31 |
bas080 |
and if i rollback my actions |
11:31 |
Jordach |
the house returns to normal |
11:32 |
bas080 |
with or without table? |
11:32 |
Jordach |
without, he never dug out his house |
11:32 |
proller |
calinou destroys 8000+ blocks on my server, and rollback was disabled ;( |
11:32 |
Jordach |
nor did he place the table, as you just said |
11:33 |
bas080 |
Jordach, awesome |
11:36 |
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11:37 |
Jordach |
Minetest Classic just got this: http://stuff.ltmnet.com/images/mtc-hotbar.png |
11:44 |
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12:08 |
jin_xi |
nore: sorry, been afk... but yes you could make villages with it... or castles or whatever really |
12:14 |
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12:15 |
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12:19 |
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12:23 |
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12:30 |
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12:38 |
nore |
hi Calinou |
12:39 |
nore |
btw, have you looked at my pull request? |
12:40 |
Calinou |
where? |
12:41 |
Calinou |
calinou_mods is obsolete by the way |
12:41 |
nore |
moreores |
12:48 |
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13:00 |
bas080 |
special group bouncy isn't working like it should. When holding jump i get shot up at a value that is way to large. I can show you on the nyan server where the nodes bouncy value is 20 |
13:07 |
Calinou |
set jumpable to false |
13:24 |
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13:40 |
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13:44 |
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13:44 |
DanDuncombe |
VanessaE, can you please update the tbm mod on your server? I have added the alternate recipe changes like you said, and finally moved it to github. Here is the github download link: https://github.com/DanDuncombe/tbm_mod/archive/master.zip |
13:45 |
DanDuncombe |
There are also a couple of other changes |
13:45 |
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13:47 |
DanDuncombe |
The nodebox is finally satisfactory too |
13:52 |
DanDuncombe |
What time is it wherever VanessaE is? |
13:53 |
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13:56 |
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13:58 |
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14:05 |
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14:12 |
PilzAdam |
bbl |
14:12 |
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14:35 |
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14:36 |
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14:46 |
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14:51 |
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14:51 |
DanDuncombe |
Is VanessaE awake yet? |
14:52 |
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14:59 |
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15:03 |
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15:06 |
thexyz |
https://forum.minetest.net/viewtopic.php?pid=108377#p108377 |
15:07 |
DanDuncombe |
Lol |
15:08 |
DanDuncombe |
Is VanessaE there? |
15:10 |
thexyz |
no |
15:11 |
DanDuncombe |
Will she be awake soon? |
15:24 |
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15:32 |
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15:33 |
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15:35 |
jojoa1997 |
I get this when i run technic |
15:35 |
jojoa1997 |
mods\technic\technic\init.lua: |
15:35 |
jojoa1997 |
10:36:19: ERROR[main]: C++ exception |
15:35 |
jojoa1997 |
and up until the dofile(modpath) stuff it work fine |
15:39 |
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15:39 |
hmmmm |
hrmm |
15:39 |
hmmmm |
http://www.amazon.co.uk/gp/product/B00EPFKL0A/ |
15:39 |
hmmmm |
samsung 840 250gb for 48 gbp |
15:40 |
jojoa1997 |
can anyone answer my problem |
15:42 |
thexyz |
hmmmm: what's the catch? |
15:43 |
hmmmm |
well you have to be from england to have sane shipping charges |
15:43 |
Calinou |
obvious mistake = they can take it back |
15:43 |
nore |
Calinou: https://github.com/Calinou/moreores/pull/2 |
15:44 |
Calinou |
merged |
15:44 |
thexyz |
Calinou: ah, okay |
15:45 |
Calinou |
well it depends on countries |
15:45 |
nore |
Zeg9, do items in item frames re-appear when you do /clearobjects? |
15:46 |
jin_xi |
so i am still wondering about what would be a sane way to use decorations to find places to spawn turtles. |
15:50 |
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15:53 |
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15:53 |
jojoa1997 |
So i am using the game from VanessaE's(one on her server) and everytime i load it i get somekind of error saying"C++ Exception". Now does anyone know what it means? I have only found the bug in gloopblocks and technic. <ight it be because i am using windoews or maybe my C++ is out of date? |
15:53 |
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15:54 |
Exio4 |
C++ is the language |
15:55 |
Peacock |
you need to buy a new copy of C++ |
15:57 |
jojoa1997 |
i know but why does it happen |
15:57 |
Exio4 |
it is available for only 350USD+shipping! |
15:57 |
jojoa1997 |
also i cant but C++ |
15:57 |
jojoa1997 |
anyways isnt C++ free? |
15:57 |
jojoa1997 |
since i already have it on my computer |
15:58 |
Exio4 |
if you know what it is you can't be seriously asking that jojoa |
15:58 |
Exio4 |
it is the language |
15:58 |
Exio4 |
*and only the language* |
15:58 |
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15:58 |
Exio4 |
https://en.wikipedia.org/wiki/C_plus_plus |
15:59 |
DanDuncombe |
jojoa1997, You need to adjust your client specially to cope with the sheer number of nodes. I can't remember what you have to change, ask VanessaE |
16:00 |
DanDuncombe |
Can a moderator move my TBM reloaded mod to mod releases please? |
16:01 |
jojoa1997 |
ok |
16:01 |
jojoa1997 |
does that mean compileing stuff |
16:02 |
DanDuncombe |
I don't know |
16:02 |
Peacock |
you have to compile the latest Assembly |
16:04 |
Peacock |
effing sweet: http://www.lapresse.ca/actualites/montreal/201308/31/01-4685039-la-conference-islamiste-de-montreal-est-annulee.php |
16:04 |
DanDuncombe |
Will a moderator move the TBM Reloaded mod? |
16:04 |
jojoa1997 |
DAn |
16:05 |
jojoa1997 |
DanDuncombe you have to ask in the topic move section in the forum |
16:05 |
DanDuncombe |
Not necessacrily |
16:05 |
DanDuncombe |
I have asked here for pretty much all of my mods |
16:06 |
jojoa1997 |
yeah but it is better fro the forum |
16:06 |
jojoa1997 |
you ask once and they will move it |
16:06 |
DanDuncombe |
They sometimes take weeks to move though |
16:06 |
jojoa1997 |
also when no moderator is on irc which will never happen probably then they can still move it |
16:06 |
jojoa1997 |
not lately and if it doesnt move one day ask the next |
16:07 |
DanDuncombe |
I have asked now |
16:08 |
Peacock |
dude, i once waited 3-4 weeks, be patient :p |
16:08 |
DanDuncombe |
I waited 2 billion years |
16:09 |
* jojoa1997 |
10 minutes later...Is it there yst?.....10 minutes later.....Is it there yet?.....wash,rinse,repeat |
16:09 |
DanDuncombe |
Is it moved yet? |
16:09 |
Peacock |
besides even the american moderators are on european time :p |
16:09 |
DanDuncombe |
Is it moved yet? |
16:10 |
DanDuncombe |
I won't ask again |
16:10 |
DanDuncombe |
A nice screeny of VanessaE's survival server: http://s9.postimg.org/84jm2zw3z/screenshot_89644473.png |
16:11 |
jojoa1997 |
yeah |
16:11 |
jojoa1997 |
Peacock if VanessaE was up at normal times(aka my times) i would be able to ask atm |
16:12 |
DanDuncombe |
Shows most good stuff,except for twoelk's awesome castle |
16:12 |
jojoa1997 |
it is noon in our time |
16:12 |
jojoa1997 |
but her sleep schedual is all over the place |
16:12 |
DanDuncombe |
It is 5:15 PM my time |
16:12 |
Peacock |
seems very few of us in N.A. actually sleep at night lol |
16:12 |
DanDuncombe |
She sleeps whenever she is tired |
16:12 |
Peacock |
hell even i can get by on 3-4 hours sleep for weeks on end lol |
16:13 |
jojoa1997 |
NA? |
16:13 |
jojoa1997 |
oh north america |
16:13 |
jojoa1997 |
well VanessaE doesnt have a job outside of her house(haveing to drive to work) or something so she pretty much is on her own schedual |
16:14 |
Peacock |
and im on contract so lol doesn't matter when i get shit done |
16:14 |
Peacock |
though the neighbours find it weird when i work through the night and drink at 9am lol |
16:15 |
DanDuncombe |
WHAT THE FUCK??? http://s18.postimg.org/592akz3c9/screenshot_109840807.png |
16:15 |
Peacock |
ah, the unknown biome |
16:15 |
DanDuncombe |
A biomeof unknown nodess... |
16:15 |
DanDuncombe |
Kinda random |
16:16 |
Peacock |
we need more biomes in general, there's gotta be more to earth than plain dirt/desert/jungle |
16:16 |
DanDuncombe |
Tundra for a start |
16:16 |
DanDuncombe |
Then grassy plains |
16:16 |
DanDuncombe |
Then, mud deserts |
16:16 |
Peacock |
epic valleys and plateaus |
16:16 |
DanDuncombe |
Proper mountains |
16:17 |
Peacock |
yes |
16:19 |
DanDuncombe |
The forum is boring right now |
16:19 |
Peacock |
when is it not? |
16:19 |
DanDuncombe |
At my midnight |
16:20 |
DanDuncombe |
Carts of some form need to be added to defautlt |
16:21 |
Calinou |
cats, too |
16:21 |
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16:23 |
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16:27 |
jojoa1997 |
Calinou already done |
16:27 |
jojoa1997 |
nyan cat |
16:30 |
jin_xi |
so, if you're bored and looking for biomes, try this: https://forum.minetest.net/viewtopic.php?pid=108059#p108059 |
16:35 |
DanDuncombe |
ShadowNinja, you maintain the Technic rewrite branch, which VanessaE uses, correct? |
16:37 |
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16:39 |
thexyz |
jin_xi: all those *~ files |
16:40 |
nore |
Calinou, you need to update the license on the topic |
16:41 |
Calinou |
ok |
16:41 |
nore |
that was fast ;) |
16:43 |
jin_xi |
well, fuckin emacs |
16:45 |
* Calinou |
uses geany |
16:45 |
* Peacock |
uses calinou |
16:45 |
Calinou |
nano if I absolutely need to use CLI |
16:47 |
thexyz |
nano sucks |
16:47 |
Calinou |
it does, yes |
17:05 |
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17:08 |
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17:14 |
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17:16 |
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17:28 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug in pathfinder causing endless loop in some situations 5d0f19fd7d 2013-08-31T10:26:51-07:00 http://git.io/LxhnUw |
17:43 |
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17:59 |
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18:03 |
* NekoGloop |
noms MinetestBot |
18:05 |
kahrl |
are pumpkins ever spawned in pilztest? |
18:06 |
Peacock |
only on halloween :p |
18:12 |
jojoa1997 |
/time set halloween |
18:13 |
jin_xi |
/time 25 DEC |
18:13 |
PilzAdam |
kahrl, yes, in forests |
18:14 |
nore |
25 DEC = 31 OCT |
18:15 |
kahrl |
PilzAdam: I can't find any |
18:15 |
jojoa1997 |
jin_xi DEC 25 is christmass for me |
18:15 |
PilzAdam |
then keep searching ;-) |
18:15 |
* jojoa1997 |
hopes holoween doesnt take over christmass |
18:16 |
jojoa1997 |
does anyone know how to saise the max nuber of nodes your game can have? |
18:17 |
nore |
you need to edit a file, and then recompile |
18:17 |
jojoa1997 |
that stinks |
18:17 |
nore |
VanessaE has the manip explained somewhere |
18:17 |
jojoa1997 |
maybe minetest should raise it by default |
18:17 |
jojoa1997 |
cause i cant compile and i want here game |
18:32 |
jojoa1997 |
so is anything new going to be added to minetest_game |
18:37 |
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18:40 |
nore |
Do you remember the discussion about the size of a KB a few weeks ago? |
18:41 |
nore |
I have the answer: http://xkcd.com/394/ |
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MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Use wstring for vertlabels 71a6ffa762 2013-08-31T12:07:53-07:00 http://git.io/wjIyAA |
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19:29 |
DanDuncombe |
Is there any way of setting a collisionbox for a node? |
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19:31 |
DanDuncombe |
Is there? |
19:39 |
DanDuncombe |
Hellooooooooo? |
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19:44 |
DanDuncombe |
Is anyone there?? |
19:44 |
Calinou |
DanDuncombe: ask your question |
19:44 |
DanDuncombe |
Is there any way of setting a collisionbox for a node? |
19:45 |
DanDuncombe |
Because my nodebox is way bigger than normal node size |
19:45 |
Calinou |
collision box is linked to node :/ |
19:45 |
DanDuncombe |
In fact, 3x3x5 |
19:46 |
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19:46 |
DanDuncombe |
But collision only seems to be up to half a node beyond normal node size |
19:46 |
Calinou |
terrible hack: use an ABM or such (look at doors mod) to put a walkable, invisible nodebox node above a non-walkable and visible nodebox node |
19:46 |
Calinou |
offset it, and use it as collision box |
19:48 |
DanDuncombe |
Also, with my tbm reloaded mod, should it use tbm:floor as flooring as it does currently, or go back to the cheaper but uglier cobblestone,which it can get whilst mining? |
19:49 |
DanDuncombe |
Or should it use whatever is in the floor slot? |
19:49 |
DanDuncombe |
Or, should it use unlimited floor nodes, but they don't drop anything when broken? |
19:50 |
DanDuncombe |
I think I should switch back to cobble. |
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20:11 |
khonkhortisan |
Minetest lets me choose the mapgen and the mods, it should also let me choose mg_flags so I create a flat world |
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20:35 |
Evergreen |
*phew* It's nice to be back |
20:35 |
Evergreen |
I was on an overnight hiking trip |
20:36 |
PilzAdam |
Evergreen, FYI, there is a mobs branch at Pilztest now |
20:36 |
PilzAdam |
it currently contains only a stone monster |
20:46 |
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20:51 |
DanDuncombe |
Can someone give me an abm or whatever to make tbm:tbm emit a particle at 1 second intervals with a smoke texture, that slowly floats upwards and disappears after ~5 seconds? |
20:51 |
DanDuncombe |
Sorry to be a bore |
20:51 |
DanDuncombe |
(no pun intended) |
20:54 |
DanDuncombe |
Also, should I remove rails placement from tbm, and make it a slot to put the drill instead? |
20:55 |
DanDuncombe |
Actually, I won't |
20:55 |
DanDuncombe |
Can a node force-load chunks around itself? |
20:56 |
DanDuncombe |
sfan5, do you know |
20:56 |
proller |
search pull about it |
20:56 |
DanDuncombe |
Errm? |
20:57 |
proller |
Novatux:forceloadhttps://github.com/minetest/minetest/pull/606 |
20:58 |
DanDuncombe |
But, can nodes use it? |
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21:01 |
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21:05 |
jin_xi |
small generated castle type thing: http://i.imgur.com/NsVMaFy.png |
21:06 |
proller |
need bigger! more! random! elements |
21:06 |
jin_xi |
boring as fuck, but im going for the low hanging fruit now... |
21:06 |
proller |
to autobuild great city |
21:06 |
jin_xi |
yeah, im trying to do this... atm only random rotation done. |
21:08 |
jin_xi |
but somehow i think ppl dont like big and nice generated stuff... maybe cause it makes their builds look lame? |
21:09 |
proller |
maybe multi level intersections of 5-10 house blocks can produce something intresting |
21:12 |
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21:16 |
jin_xi |
hey kaeza |
21:17 |
kaeza |
o/ |
21:17 |
kaeza |
evenings |
21:17 |
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21:22 |
proller |
john_minetest, i want something automatic with lot of params |
21:24 |
proller |
skyscraper == big city but with big Y and small area |
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21:29 |
jin_xi |
turtle mod does this, http://imgur.com/a/kZzu1 but buildings should not be a problem |
21:33 |
jojoa1997 |
<john_minetest> jojoa1997: Hi, did your atomar reactor work?: Nope i have finished building it i am too low on iron |
21:33 |
jojoa1997 |
i have not |
21:35 |
jojoa1997 |
yeah that was just to test the blowing up radius to see if it is too close to my place on survival |
21:35 |
jojoa1997 |
also VanessaE is offline atm(bad storms i think) so i cant really go on to collect more iron |
21:36 |
jojoa1997 |
is anyone working on biomes atm |
21:36 |
jojoa1997 |
is anyone working on biomes atm |
21:36 |
jojoa1997 |
sorry didnt update |
21:40 |
jojoa1997 |
? |
21:43 |
jojoa1997 |
um |
21:43 |
jojoa1997 |
is there any way to reduce lag from my lan server? |
21:44 |
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khonkhortisan |
QoS |
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21:57 |
OldCoder |
Hey |
22:01 |
OldCoder |
Ah |
22:01 |
OldCoder |
Glad to hear it |
22:01 |
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22:01 |
* OldCoder |
look forward to LevelDB integration |
22:01 |
OldCoder |
sdzen hi |
22:01 |
OldCoder |
*looks forward |
22:01 |
OldCoder |
I'll need the revert to make old worlds compatible or I ain't upgrading |
22:05 |
OldCoder |
john_minetest, Whatever seems best |
22:07 |
VanessaE |
hi all |
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22:42 |
thefamilygrog66 |
howdy folks |
22:42 |
kaeza |
hey grog |
22:42 |
thefamilygrog66 |
I have a question about sounds |
22:43 |
iqualfragile |
hi kids |
22:43 |
thefamilygrog66 |
hey |
22:44 |
thefamilygrog66 |
hey john |
22:45 |
kaeza |
just ask |
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22:47 |
VanessaE |
thefamilygrog66: *poke* |
22:48 |
thefamilygrog66 |
howdy V |
22:48 |
VanessaE |
lrfurn has HDX support now :) |
22:48 |
thefamilygrog66 |
what does that mean? haha |
22:49 |
VanessaE |
my texture pack, silly :) |
22:50 |
thefamilygrog66 |
ahh, gotcha |
22:50 |
thefamilygrog66 |
cool! such a hassle making that many textures... |
22:51 |
VanessaE |
actually once I came up with a good template for the couches, it became pretty easy |
22:51 |
thefamilygrog66 |
hey, lua uses pseudo-random for math.random, correct? |
22:51 |
VanessaE |
your original textures were helpful to that end. I..um...*ahem* borrowed the contour shading (from the grey items) :-) |
22:51 |
thefamilygrog66 |
right on |
22:52 |
thefamilygrog66 |
wtfpl! |
22:52 |
VanessaE |
:) |
22:53 |
thefamilygrog66 |
if I want a sound to be generated on random punches/clicks, what would be the simplest way to do it? |
22:53 |
kaeza |
math.random() |
22:53 |
thefamilygrog66 |
that's pseudo-random though, no? |
22:54 |
kaeza |
if math.random(1, 100) == 1 then --[[ play sound ]] end |
22:54 |
thefamilygrog66 |
thanks, I'll try that |
22:54 |
kaeza |
that's for a 1% chance |
22:54 |
thefamilygrog66 |
exactly |
22:54 |
VanessaE |
or better, a=math.random(1,10); if a == 1 then --[[play a sound]] elseif a==2 then --[[play a different sound]] end |
22:54 |
VanessaE |
for as many sounds as you want |
22:55 |
VanessaE |
basically, the brute-force way :P |
22:55 |
thefamilygrog66 |
heads need screams. occasionally. |
22:55 |
thefamilygrog66 |
:) |
22:55 |
VanessaE |
oh G*d |
22:55 |
thefamilygrog66 |
muahaha |
22:56 |
kaeza |
thefamilygrog66, what is "pseudo-random"? (in this context) |
22:57 |
VanessaE |
less random than thermal noise :P |
22:57 |
thefamilygrog66 |
I just read that, kaeza - in other words, it's not really random unless you add a math.randomseed based on the time, or something like that |
22:58 |
kaeza |
VanessaE, hah |
22:58 |
kaeza |
thefamilygrog66, FWIW, all (?) computer algorithms for generating random numbers are "pseudo random" :P |
22:59 |
kaeza |
(unless you seed it with a hash of LM's messages) |
22:59 |
thefamilygrog66 |
good enough for me |
22:59 |
thefamilygrog66 |
now I just need to record some err...sounds. o_O |
23:00 |
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23:00 |
thefamilygrog66 |
hey miner |
23:01 |
kaeza |
in general, thoguh, it's recommended to use math.random() for all things except terrain generation, which should use PseudoRandom class {{cn}} |
23:02 |
kaeza |
though* |
23:03 |
kaeza |
anyway, back to adding something to the next technic (a.k.a. homedecor :P) |
23:04 |
VanessaE |
haha |
23:04 |
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23:04 |
VanessaE |
didn't I add config options to turn off some components of homedecor? |
23:05 |
kaeza |
yup... but still I can't get off my head the idea of splitting the thing into a modpack |
23:06 |
kahrl |
randomizing sound effects is built in by the way |
23:06 |
kahrl |
just add a number to the file name |
23:06 |
VanessaE |
oh I forgot about that |
23:11 |
thefamilygrog66 |
random "OW" sound mission successful, hahaha |
23:11 |
thefamilygrog66 |
now I need to records more sounds |
23:12 |
thefamilygrog66 |
kahrl, what's the syntax for randomizing sound effects? |
23:12 |
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23:12 |
kahrl |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L199 |
23:13 |
kahrl |
though keep in mind each client randomized the sound on its own |
23:13 |
kahrl |
so if several players hear the sound each may hear a different one |
23:13 |
kahrl |
randomizes* |
23:13 |
thefamilygrog66 |
sweet, that makes it very easy - thanks |
23:14 |
thefamilygrog66 |
don't have to change the file name now |
23:15 |
kaeza |
just grab your favorite sound editor and make 10 copies at different pitches |
23:15 |
kaeza |
"I gave that pitch a change, pitches love changes" :P |
23:18 |
thefamilygrog66 |
audacity |
23:19 |
thefamilygrog66 |
Simonster's getting a kick out of the heads randomly yelling/grunting when hit |
23:27 |
thefamilygrog66 |
thanks for the info, folks! |
23:28 |
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23:32 |
Exio4 |
a=math.random(1,10); if a == 1 then --[[play a sound]] elseif a==2 then --[[play a different sound]] end |
23:32 |
Exio4 |
i would use an array |
23:32 |
Exio4 |
sounds[x] with the data and x being 1-10 |
23:32 |
Exio4 |
or so |
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23:54 |
VanessaE |
Exio4: or do what kahrl said |
23:56 |
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23:56 |
Exio4 |
yeah, but for the bruteforce way |