Time Nick Message 00:09 jojoa1997 back 00:14 harrison The Zoloft bug, the Pristiq doll and the Abilify umbrella walk into a bar. The bartender says "Hey! I recognize you guys from TV! I went through a bad depression a few years ago and every drug my doctor tried gave me sexual side effects. Frankly, your ads are misleading, and no genitalless kawaii floating ovoid, prim little clockwork, or notetaking umbrella sidekick at an applepicking picnic can change that." 00:14 harrison The Pristiq doll replies "Oh yeah? How's this for a sexual side effect?" 00:14 harrison "F*** YOU!" 00:22 jojoa1997 so on a happy note 00:22 jojoa1997 whats up 01:08 PilzAdam bye 01:18 aldobr hi all 03:04 Mossmanikin bye, later 04:46 VanessaE quiet night ... 05:20 nore hi all 05:21 VanessaE I think it's just us, everyone's asleep/afk 05:22 nore ah, ok 05:37 Miner_48er what happens when reactor core reaches 0% 05:37 Miner_48er *? 05:42 VanessaE it runs out? 05:42 VanessaE I'd assume the reactor just shuts down 05:43 Miner_48er ok 05:43 Miner_48er thx 05:45 VanessaE kaeza: *poke* 06:16 khonkhortisan it might just keep cooling itself 06:27 VanessaE bbl 06:27 sfan5 hi everyone 07:16 khonkhortisan Huh. I just realized I pulled a cornernote in another game, but they convinced me not to let them ban me. 07:16 khonkhortisan Is worldedit gui dead? 07:52 diemartin https://forum.minetest.net/viewtopic.php?pid=108320#p108320 07:52 diemartin :I 08:26 djdduty I am trying to think up ways of handling biomes and such, I figure here is a good place to ask.(from dev, I realize that is a more serious chat...) 08:26 djdduty Hey guys, I was wondering if anyone could point me at a ton of terrain generation resources using perlin noise. ^ 08:52 sfan5 :/ 08:53 sfan5 khonkhortisan: yes 09:32 nore jin_xi: I have an idea for turtles 09:32 nore you could make villages with them 10:25 Jordach MinetestBot! 10:25 MinetestBot Jordach! 10:25 * Jordach pets MinetestBot 10:25 Jordach i know you're there sfan5 10:25 sfan5 yes I am 10:30 proller nore, in next now enabled stone flowing, teleport to -30000 and MEEELT 8) 10:30 proller ups, stone melting 10:31 proller now without nodeupdate and fast 10:31 proller AND!! 10:31 proller sand flowing! 10:32 proller no more sand pillars! 10:34 Mati^1 hi 10:37 nore sand flowing??? 10:38 Jordach https://forum.minetest.net/viewtopic.php?pid=108340#p108340 10:43 VanessaE stone melting? 10:43 VanessaE heh 10:44 Jordach hey VanessaE 10:44 VanessaE hi 10:55 proller nore, not like liquid, its stay solid block, but jumping down if can 10:55 proller can try on sky server 11:06 Jordach hello bas080 11:06 bas080 Hey Jordach 11:06 Jordach https://forum.minetest.net/viewtopic.php?pid=108340#p108340 11:06 Jordach ^ might wanna see that 11:08 bas080 cool. keeping it 16x16px? 11:08 Jordach yes 11:08 Jordach smoothed lrfurn, mmm 11:08 Jordach might call it smooth'd 11:09 Jordach smooth'd(efault) 11:10 Jordach say fucking what!? clementine is burning 50% of cpu time 11:11 Jordach better, lowered the audio buffer, changed output 11:14 bas080 i was wondering if it is possible to get node meta data using voxelmanip. I want to make a tool that removes all nodes placed by a defined player. 11:14 Jordach bas080, /rollback 11:14 Jordach if rollback is enabled 11:15 bas080 nice! 11:15 Jordach drop a bucket of lava? no problem! 11:15 Jordach it clears the source AND the flowing 11:15 bas080 so how can i see if rollback is enabled? 11:15 Jordach it's a conf setting 11:15 bas080 rollback = true? 11:15 bas080 and can i set it after the map has been made? 11:16 PilzAdam Hello everyone! 11:16 Jordach https://github.com/minetest/minetest/blob/master/minetest.conf.example#L248 11:16 bas080 Hey PilzAdam 11:16 Jordach bas080, ^ 11:16 Jordach the rollback log can be used at any time 11:17 bas080 Ok ty Jordach 11:17 Jordach bas080, be warned, it likes to use lots of hard disk space 11:17 bas080 i am 11:18 Jordach VanessaE's server had horror 11:18 Jordach that* 11:19 VanessaE ? 11:20 Jordach where the rollback log filled your drive 11:20 VanessaE oh, no it never did that. 11:21 VanessaE it got pretty big, but never filled the drive 11:21 VanessaE redcrab's logs did that once I think, though 11:21 VanessaE but that was the debug log, not rollback 11:26 bas080 so what if some one started fixing the nodes that you want to apply rollback to. What happens to the nodes that where changed after the "troll" did his work? 11:29 Jordach if they were replaced, they return to what they were 11:29 Jordach before the troll made improvements 11:30 Jordach so if i mined some coal, that coal would go back into that cave as if i never mined it 11:31 bas080 cool. and if i dirtified a house and the owner of the house digged it out and placed a table in his house the table would be gone 11:31 Jordach if you rolledback his actions 11:31 Jordach yes. 11:31 bas080 and if i rollback my actions 11:31 Jordach the house returns to normal 11:32 bas080 with or without table? 11:32 Jordach without, he never dug out his house 11:32 proller calinou destroys 8000+ blocks on my server, and rollback was disabled ;( 11:32 Jordach nor did he place the table, as you just said 11:33 bas080 Jordach, awesome 11:37 Jordach Minetest Classic just got this: http://stuff.ltmnet.com/images/mtc-hotbar.png 12:08 jin_xi nore: sorry, been afk... but yes you could make villages with it... or castles or whatever really 12:38 nore hi Calinou 12:39 nore btw, have you looked at my pull request? 12:40 Calinou where? 12:41 Calinou calinou_mods is obsolete by the way 12:41 nore moreores 13:00 bas080 special group bouncy isn't working like it should. When holding jump i get shot up at a value that is way to large. I can show you on the nyan server where the nodes bouncy value is 20 13:07 Calinou set jumpable to false 13:44 DanDuncombe VanessaE, can you please update the tbm mod on your server? I have added the alternate recipe changes like you said, and finally moved it to github. Here is the github download link: https://github.com/DanDuncombe/tbm_mod/archive/master.zip 13:45 DanDuncombe There are also a couple of other changes 13:47 DanDuncombe The nodebox is finally satisfactory too 13:52 DanDuncombe What time is it wherever VanessaE is? 14:12 PilzAdam bbl 14:51 DanDuncombe Is VanessaE awake yet? 15:06 thexyz https://forum.minetest.net/viewtopic.php?pid=108377#p108377 15:07 DanDuncombe Lol 15:08 DanDuncombe Is VanessaE there? 15:10 thexyz no 15:11 DanDuncombe Will she be awake soon? 15:35 jojoa1997 I get this when i run technic 15:35 jojoa1997 mods\technic\technic\init.lua: 15:35 jojoa1997 10:36:19: ERROR[main]: C++ exception 15:35 jojoa1997 and up until the dofile(modpath) stuff it work fine 15:39 hmmmm hrmm 15:39 hmmmm http://www.amazon.co.uk/gp/product/B00EPFKL0A/ 15:39 hmmmm samsung 840 250gb for 48 gbp 15:40 jojoa1997 can anyone answer my problem 15:42 thexyz hmmmm: what's the catch? 15:43 hmmmm well you have to be from england to have sane shipping charges 15:43 Calinou obvious mistake = they can take it back 15:43 nore Calinou: https://github.com/Calinou/moreores/pull/2 15:44 Calinou merged 15:44 thexyz Calinou: ah, okay 15:45 Calinou well it depends on countries 15:45 nore Zeg9, do items in item frames re-appear when you do /clearobjects? 15:46 jin_xi so i am still wondering about what would be a sane way to use decorations to find places to spawn turtles. 15:53 jojoa1997 So i am using the game from VanessaE's(one on her server) and everytime i load it i get somekind of error saying"C++ Exception". Now does anyone know what it means? I have only found the bug in gloopblocks and technic. jojoa1997: Hi, did your atomar reactor work?: Nope i have finished building it i am too low on iron 21:33 jojoa1997 i have not 21:35 jojoa1997 yeah that was just to test the blowing up radius to see if it is too close to my place on survival 21:35 jojoa1997 also VanessaE is offline atm(bad storms i think) so i cant really go on to collect more iron 21:36 jojoa1997 is anyone working on biomes atm 21:36 jojoa1997 is anyone working on biomes atm 21:36 jojoa1997 sorry didnt update 21:40 jojoa1997 ? 21:43 jojoa1997 um 21:43 jojoa1997 is there any way to reduce lag from my lan server? 21:44 khonkhortisan QoS 21:57 OldCoder Hey 22:01 OldCoder Ah 22:01 OldCoder Glad to hear it 22:01 * OldCoder look forward to LevelDB integration 22:01 OldCoder sdzen hi 22:01 OldCoder *looks forward 22:01 OldCoder I'll need the revert to make old worlds compatible or I ain't upgrading 22:05 OldCoder john_minetest, Whatever seems best 22:07 VanessaE hi all 22:42 thefamilygrog66 howdy folks 22:42 kaeza hey grog 22:42 thefamilygrog66 I have a question about sounds 22:43 iqualfragile hi kids 22:43 thefamilygrog66 hey 22:44 thefamilygrog66 hey john 22:45 kaeza just ask 22:47 VanessaE thefamilygrog66: *poke* 22:48 thefamilygrog66 howdy V 22:48 VanessaE lrfurn has HDX support now :) 22:48 thefamilygrog66 what does that mean? haha 22:49 VanessaE my texture pack, silly :) 22:50 thefamilygrog66 ahh, gotcha 22:50 thefamilygrog66 cool! such a hassle making that many textures... 22:51 VanessaE actually once I came up with a good template for the couches, it became pretty easy 22:51 thefamilygrog66 hey, lua uses pseudo-random for math.random, correct? 22:51 VanessaE your original textures were helpful to that end. I..um...*ahem* borrowed the contour shading (from the grey items) :-) 22:51 thefamilygrog66 right on 22:52 thefamilygrog66 wtfpl! 22:52 VanessaE :) 22:53 thefamilygrog66 if I want a sound to be generated on random punches/clicks, what would be the simplest way to do it? 22:53 kaeza math.random() 22:53 thefamilygrog66 that's pseudo-random though, no? 22:54 kaeza if math.random(1, 100) == 1 then --[[ play sound ]] end 22:54 thefamilygrog66 thanks, I'll try that 22:54 kaeza that's for a 1% chance 22:54 thefamilygrog66 exactly 22:54 VanessaE or better, a=math.random(1,10); if a == 1 then --[[play a sound]] elseif a==2 then --[[play a different sound]] end 22:54 VanessaE for as many sounds as you want 22:55 VanessaE basically, the brute-force way :P 22:55 thefamilygrog66 heads need screams. occasionally. 22:55 thefamilygrog66 :) 22:55 VanessaE oh G*d 22:55 thefamilygrog66 muahaha 22:56 kaeza thefamilygrog66, what is "pseudo-random"? (in this context) 22:57 VanessaE less random than thermal noise :P 22:57 thefamilygrog66 I just read that, kaeza - in other words, it's not really random unless you add a math.randomseed based on the time, or something like that 22:58 kaeza VanessaE, hah 22:58 kaeza thefamilygrog66, FWIW, all (?) computer algorithms for generating random numbers are "pseudo random" :P 22:59 kaeza (unless you seed it with a hash of LM's messages) 22:59 thefamilygrog66 good enough for me 22:59 thefamilygrog66 now I just need to record some err...sounds. o_O 23:00 thefamilygrog66 hey miner 23:01 kaeza in general, thoguh, it's recommended to use math.random() for all things except terrain generation, which should use PseudoRandom class {{cn}} 23:02 kaeza though* 23:03 kaeza anyway, back to adding something to the next technic (a.k.a. homedecor :P) 23:04 VanessaE haha 23:04 VanessaE didn't I add config options to turn off some components of homedecor? 23:05 kaeza yup... but still I can't get off my head the idea of splitting the thing into a modpack 23:06 kahrl randomizing sound effects is built in by the way 23:06 kahrl just add a number to the file name 23:06 VanessaE oh I forgot about that 23:11 thefamilygrog66 random "OW" sound mission successful, hahaha 23:11 thefamilygrog66 now I need to records more sounds 23:12 thefamilygrog66 kahrl, what's the syntax for randomizing sound effects? 23:12 kahrl https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L199 23:13 kahrl though keep in mind each client randomized the sound on its own 23:13 kahrl so if several players hear the sound each may hear a different one 23:13 kahrl randomizes* 23:13 thefamilygrog66 sweet, that makes it very easy - thanks 23:14 thefamilygrog66 don't have to change the file name now 23:15 kaeza just grab your favorite sound editor and make 10 copies at different pitches 23:15 kaeza "I gave that pitch a change, pitches love changes" :P 23:18 thefamilygrog66 audacity 23:19 thefamilygrog66 Simonster's getting a kick out of the heads randomly yelling/grunting when hit 23:27 thefamilygrog66 thanks for the info, folks! 23:32 Exio4 a=math.random(1,10); if a == 1 then --[[play a sound]] elseif a==2 then --[[play a different sound]] end 23:32 Exio4 i would use an array 23:32 Exio4 sounds[x] with the data and x being 1-10 23:32 Exio4 or so 23:54 VanessaE Exio4: or do what kahrl said 23:56 Exio4 yeah, but for the bruteforce way