Time |
Nick |
Message |
00:00 |
ShadowNinja |
Thought so. I just wasn't sure. |
00:01 |
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00:05 |
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00:05 |
Gambit |
Okay, so the dudebro is gone. |
00:19 |
Kacey |
http://www.youtube.com/watch?v=MN4KC_zlW4g |
00:22 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Dont drop fonts with ENABLE_FREETYPE=0 587e7b299b 2013-05-15T17:20:10-07:00 http://git.io/Pkg4pw |
00:22 |
NakedFury |
http://www.djoslin.info/finiteliquid.php |
00:22 |
NakedFury |
amazing finite water physics |
00:22 |
Gambit |
Guess he realized that "Oh Gambit isn't actually that active in here and I can't stalk him." |
00:22 |
Gambit |
Or did he get banned for showing his true colors? |
00:23 |
NakedFury |
never seen that weird guy here |
00:24 |
Gambit |
He joined last week. I updated the mods on the situation and then parted. |
00:27 |
PilzAdam |
Kacey, so, do you want us to have the models animation in planck-frame resolution? |
00:30 |
Exio |
https://github.com/sapier/minetest/commit/7b98d582055c12769bda0b2ecacf0dcd396b7755 |
00:30 |
Exio |
Showing 21 changed files with 3,445 additions and 3,884 deletions. |
00:30 |
Exio |
a big commit |
00:32 |
PilzAdam |
need to sleep now; bye |
00:32 |
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00:40 |
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01:04 |
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01:08 |
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01:37 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Add burnt luacontroller (so you don't lose your program after an overheat) and prevent interrupts from piling up (fixes #101, metadata trashing). Idea for burnt luacontroller comes from ShadowNinja. 682cf34792 2013-05-15T18:36:16-07:00 http://git.io/V9ylag |
01:38 |
Menche |
how many repositories does MinetestBot monitor? |
01:41 |
ShadowNinja |
Menche: https://github.com/sfan5/minetestbot-modules/blob/master/rssnotify.py#L44 |
01:41 |
Kacey |
ALL THE REPOSITORIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!! </joke> |
02:49 |
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03:55 |
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04:00 |
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04:02 |
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04:03 |
kaeza |
hi all |
04:03 |
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04:08 |
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04:59 |
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05:05 |
tripod |
http://www.buzzfeed.com/awesomer/totally-common-occurrences-in-australia |
05:45 |
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05:49 |
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06:04 |
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07:08 |
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07:34 |
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08:38 |
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09:10 |
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09:20 |
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09:29 |
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09:50 |
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09:55 |
kaeza |
Calinou, one sec |
10:01 |
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10:10 |
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VanessaE joined #minetest |
10:25 |
VanessaE |
morning all. |
10:25 |
kaeza |
mornings |
10:34 |
VanessaE |
quiet morning huh |
10:35 |
|
webdesigner97 joined #minetest |
10:35 |
VanessaE |
is he live this time? |
10:36 |
|
arsdragonfly joined #minetest |
10:38 |
VanessaE |
guess not :) |
10:41 |
|
Calinou joined #minetest |
10:44 |
* Calinou |
likes the new media progress bar |
10:46 |
VanessaE |
http://news.slashdot.org/story/13/05/15/2110243/anti-infringement-company-caught-infringing-on-its-website |
10:46 |
VanessaE |
pwn3d! |
10:46 |
Calinou |
hadopi did that too |
10:46 |
Calinou |
hadopi is/was a thing against piracy in france |
10:46 |
Calinou |
for their first logo, they used the "bienvenue" font, which was trademarked by orange (an ISP) |
10:46 |
Calinou |
without their permission |
10:46 |
VanessaE |
heh |
10:47 |
VanessaE |
will thee companies ever learn? |
10:52 |
VanessaE |
these* |
10:53 |
kaeza |
there was an US senator or candidate or some other politician that has some problem like that |
10:53 |
kaeza |
recently |
10:54 |
kaeza |
I can't recall any details though |
10:54 |
kaeza |
I read it on the Internet, so it must be true |
10:56 |
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11:06 |
kaeza |
random: https://dl.dropboxusercontent.com/u/100008207/vg-logos.jpg |
11:08 |
VanessaE |
he |
11:08 |
VanessaE |
heh |
11:09 |
Calinou |
lol |
11:09 |
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11:10 |
* Calinou |
wanted to start steam |
11:10 |
* Calinou |
alt+F2 "xchat" |
11:10 |
Calinou |
... |
11:10 |
Calinou |
thank you brain |
11:10 |
VanessaE |
lol |
11:10 |
kaeza |
lol |
11:10 |
* Calinou |
is now playing TF2 |
11:16 |
|
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11:19 |
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PilzAdam joined #minetest |
11:19 |
PilzAdam |
Hello everyone! |
11:19 |
|
iqualfragile joined #minetest |
11:20 |
VanessaE |
morning PA |
11:22 |
iqualfragile |
morning |
11:23 |
iqualfragile |
… well, its 13:22 here but i stood up just a short while ago |
11:28 |
* PilzAdam |
too |
11:28 |
* Calinou |
is playing mann vs machine in TF2 :D |
11:30 |
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11:32 |
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11:33 |
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11:34 |
PilzAdam |
Calinou, VanessaE, http://forum.minetest.net/viewtopic.php?pid=90435#p90435 -> offtopic |
11:35 |
VanessaE |
PilzAdam: I just replied to that. Not offtopic at all. |
11:36 |
VanessaE |
(though I wasn't finished) |
11:36 |
VanessaE |
(actually I was) |
11:37 |
PilzAdam |
replied too |
11:37 |
PilzAdam |
but it is offtopic |
11:37 |
VanessaE |
PilzAdam: decided* |
11:38 |
PilzAdam |
fixed |
11:38 |
VanessaE |
no, it's quite on-topic because it points to some kind of fundamental problem with Minetest or the core devs. |
11:38 |
PilzAdam |
its a "fundamental problem" if people leave? |
11:39 |
VanessaE |
if one person leaves, he's probably unwanted anyway. Two is questionable. Three is a trend. |
11:39 |
PilzAdam |
there are people "leaving" every day |
11:39 |
VanessaE |
no, it's a fundamental problem in that someone is doing something to precipitate people leaving. |
11:39 |
VanessaE |
in other words: We're doing something wrong. |
11:40 |
VanessaE |
you can't force people to stay, but if you're forcing them to leave, it's a problem. |
11:40 |
VanessaE |
(even if the force is only perceived) |
11:40 |
PilzAdam |
I see more than 10 people in the top 50 list of # posts that have left |
11:41 |
PilzAdam |
its just normal that people leave |
11:41 |
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11:41 |
PilzAdam |
new people like BlockMen join us |
11:41 |
VanessaE |
well sure, of course - but when they leave vocally, demanding to be banned, and then blanking their posts on the way out? This is not normal at all. |
11:41 |
PilzAdam |
it would be a problem if half of the community is leaving, but this is clearly not the case |
11:42 |
VanessaE |
it only takes one person to start an exodus. |
11:42 |
VanessaE |
morning, smoke. |
11:42 |
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11:42 |
PilzAdam |
also, the way they left is very... inappropriate |
11:43 |
VanessaE |
exactly. |
11:43 |
VanessaE |
this indicates a deeper problem. |
11:43 |
PilzAdam |
I think the problem is at their side |
11:43 |
VanessaE |
part of it is. |
11:43 |
PilzAdam |
they had wrong ideas of what Minetest/MTs development is |
11:43 |
VanessaE |
Did they? Maybe, but maybe not. |
11:44 |
VanessaE |
is this a democracy? No. But that doesn't mean it has to be a dictatorship either, and that's what people are perceiving lately. |
11:44 |
iqualfragile |
celeron55 has 333 posts |
11:44 |
PilzAdam |
bbl |
11:44 |
kaeza |
lol |
11:45 |
kaeza |
iqualfragile, he's half the devil? |
11:45 |
VanessaE |
heh |
11:45 |
iqualfragile |
maybee |
11:48 |
iqualfragile |
it just hit me that i have not actualy played minetest for more then a week |
11:49 |
VanessaE |
I spend more time posting on the forums or modding than actually playing lateyl. |
11:49 |
VanessaE |
or jabbering on irc ;) |
11:49 |
kaeza |
same here |
11:50 |
kaeza |
If I may add, I'm finding MT boring lately |
11:50 |
iqualfragile |
yeah, im on irc (im not too active in the forums) and im creating the mod database |
11:50 |
kaeza |
(to play that is) |
11:50 |
VanessaE |
why's it boring? what needs to change? |
11:50 |
iqualfragile |
a challenge needs to be aded |
11:50 |
iqualfragile |
namely: mobs |
11:50 |
kaeza |
^ |
11:50 |
VanessaE |
iqualfragile: until your database can track "Recommends" and "conflicts", it's not going anywhere, sorry |
11:50 |
kaeza |
I have mobs on my game, but IDK |
11:51 |
kaeza |
an "open ended" game gets boring the more you play it |
11:51 |
iqualfragile |
VanessaE: as PilzAdam might have told you: yout case of conflicting with signs is an absolute exeption and a result of violating namespaces |
11:52 |
VanessaE |
kaeza: which is probably why MC added enderdragon I guess |
11:52 |
iqualfragile |
i am not going to add a field for that |
11:52 |
VanessaE |
iqualfragile: I could cite other examples. |
11:52 |
iqualfragile |
do so |
11:52 |
VanessaE |
Any mod that cannot be used with some other mod, or which adds the same objects or uses the same recipes as another mod. |
11:52 |
iqualfragile |
and i will add recommends when minetest has real support for soft dependencies |
11:53 |
iqualfragile |
you are right about the crafting recipes but there should not be any other collision when nobody violates namespaces |
11:54 |
VanessaE |
let's see, as I understand, that 3d armor+weilditems mod can't be used with stu's elbows-and-knees model, there's the thing with homedecor vs. signs and 3dforniture, don't use gloopores with glooptest |
11:54 |
VanessaE |
there are others, I'm just too tired to remember now |
11:54 |
kaeza |
nether + rivers/whatever |
11:55 |
VanessaE |
there are a number of mods that require inventory plus, which can't be used with unified inventory |
11:55 |
kaeza |
(actually, some of paramat's mods are incompatible with each other) |
11:55 |
iqualfragile |
at least homedecor vs signs and 3dforniture is a result of (im sorry) bad programming |
11:56 |
VanessaE |
iqualfragile: wrong. it's a sign of integrating something that makes sense to integrate. |
11:56 |
iqualfragile |
add a dependency not a conflict case |
11:56 |
VanessaE |
kaeza: care to fill him in, since that happens to be your work? :) |
11:56 |
VanessaE |
you can't depend on and expand upon something that wasn't written to be extensible |
11:56 |
kaeza |
VanessaE, it's xyz's work :P |
11:56 |
VanessaE |
kaeza: you integrated it :) |
11:56 |
kaeza |
but anyway, he makes a good point |
11:57 |
kaeza |
actually, hmm |
11:57 |
kaeza |
nope |
11:57 |
VanessaE |
and not writing things to be extensible is not, by itself, a sign of bad coding. |
11:59 |
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12:00 |
iqualfragile |
why did you need to minetest.register_node(":signs:sign_yard", {…}? |
12:01 |
iqualfragile |
why not depend on signs and just add your new signtypes? |
12:01 |
VanessaE |
because it isn't the "signs" mod anymore |
12:01 |
VanessaE |
it's under the homedecor namespace, so a colon is mandatory. |
12:01 |
VanessaE |
you can't write a mod and call it "a", but then turn around and register "b:foo". the engine will bitch about it. The colon feature was added (and is documented in the API) to allow such overrides. |
12:02 |
iqualfragile |
do you know why the engine bitches around? |
12:02 |
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12:02 |
VanessaE |
because it thinks the mod name is incorrect. |
12:02 |
VanessaE |
the original node names were signs:xxx, so for backward compatibility we kept it that way |
12:02 |
iqualfragile |
and do you know why there is a big warning (iirc) in the api doc? |
12:02 |
VanessaE |
what warning? |
12:02 |
iqualfragile |
because it leads to conflicts |
12:03 |
VanessaE |
there is not, to my knowledge, a warning in the API |
12:03 |
VanessaE |
instead, the API explicitly says to do this if you need to. |
12:03 |
VanessaE |
and for this very reason |
12:04 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L157 |
12:05 |
VanessaE |
and btw, line 162 is incorrect - you do not have to depend on a mod to use its namespace. |
12:06 |
iqualfragile |
ok, its not explicitly rewritten there but read the text at line 151 |
12:07 |
iqualfragile |
the next lines tell you how to override that |
12:07 |
iqualfragile |
wich obviously leads to conflicts |
12:07 |
iqualfragile |
the question is: why did you need to redefine signs:* in your mod? |
12:07 |
iqualfragile |
i dont think there is a need for that |
12:07 |
VanessaE |
line 151 is talking about the folder and mod names, not the colon prefix. |
12:08 |
VanessaE |
I didn't redefine it - I kept the same naming convention because that's the proper way to do it. |
12:08 |
VanessaE |
it's either that or use aliases, which is even more wrong. |
12:09 |
iqualfragile |
(line 151) namespaces will prevent conflicts |
12:09 |
VanessaE |
'The ":" prefix can also be used for maintaining backwards compatibility.' |
12:09 |
VanessaE |
and that is precisely why I used it. |
12:09 |
iqualfragile |
(line 157) namespaces can be overridden using : |
12:09 |
VanessaE |
jeez man, don't split hairs |
12:09 |
VanessaE |
line 164: ":" is useful for backwards compatibility. |
12:09 |
iqualfragile |
(brain) using : might create conflicts, i should make shure i do not use them when i dont absolutely need to |
12:10 |
iqualfragile |
there is no backwards, you are not the signs mod author |
12:10 |
VanessaE |
JEEZ! IT'S IN THE FUCKING API! |
12:10 |
* VanessaE |
fumes |
12:10 |
iqualfragile |
and it has a warning |
12:10 |
iqualfragile |
afk |
12:12 |
VanessaE |
I see nothing there about "warning", "caution", "danger", "note", or any other phrase that should suggest not to use that feature. Do you really think it would have been officially supported if it were that dangerous to use? |
12:14 |
VanessaE |
At any rate, you're dead wrong and you're just opening your project up to future complaints by refusing to add a conflicts field like every other package manager has. |
12:14 |
VanessaE |
I model my posts after linux package managers, which routinely have those fields. Would you presume to say those packages are badly coded? |
12:19 |
PilzAdam |
<iqualfragile> and i will add recommends when minetest has real support for soft dependencies <- we have real support for soft dependencise |
12:19 |
PilzAdam |
*dependencies |
12:20 |
VanessaE |
recommends are not soft dependencies necessarily |
12:20 |
VanessaE |
PilzAdam: and again, thanks for reminding me of that. it made pipeworks' use of mesecons make more sense. |
12:26 |
VanessaE |
most of the time, I use "Recommends:" to indicate recipe options, e.g. using moreores tin ingots in the making of a homedecor fridge. |
12:26 |
VanessaE |
those work fine regardless of which mod loads first. |
12:26 |
VanessaE |
so a softdepend isn't needed then. |
12:27 |
PilzAdam |
softdepends could show it the user in a more "official" way |
12:27 |
VanessaE |
true. |
12:28 |
VanessaE |
nevertheless, those two fields are needed in any kind of mod installer/manager or it's a dead deal. |
12:29 |
VanessaE |
don't. overcompliate. it. |
12:29 |
VanessaE |
(or overcomplicate* it) |
12:33 |
PilzAdam |
actually, what you suggest overcomplicates it |
12:33 |
PilzAdam |
if you have "Depends" "Softdepends" "Confilct" "Recommend" "Not recommended" fields then its complicated |
12:34 |
PilzAdam |
but just support the fields that are actually supported by the engine ("Depends" and "Softdepends") will be fine |
12:37 |
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12:37 |
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12:39 |
iqualfragile |
PilzAdam: there is support for softdeps? cool |
12:39 |
iqualfragile |
how do you use them? |
12:40 |
kaeza |
iqualfragile, "othermod?" |
12:40 |
kaeza |
(in depends.txt) |
12:41 |
iqualfragile |
ok, i will add support for that into mmdb |
12:41 |
kaeza |
for example: "moda\nmodb\nmodc?\nmodd" |
12:41 |
iqualfragile |
(will still call that field recommends) |
12:41 |
VanessaE |
kaeza: and "othermod" in optdepends.txt |
12:41 |
kaeza |
and that too :) |
12:42 |
iqualfragile |
that should not be used anymore |
12:42 |
PilzAdam |
that will be dropped at the end of 2013 though |
12:42 |
iqualfragile |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L119 |
12:42 |
VanessaE |
anymore? it was *just* added |
12:43 |
VanessaE |
PilzAdam: in theory it will be, but if you guys had any brains at all, it would be permanent :) |
12:43 |
kaeza |
IMHO you should leave that up to two releases from 0.4.7 |
12:43 |
kaeza |
no more, no less |
12:43 |
PilzAdam |
kaeza, its actually funny how no language can translate "Shutting down stuff..." properly |
12:44 |
kaeza |
PilzAdam, yeah :( |
12:44 |
PilzAdam |
well, the german "Herunterfahren..." kinda translates it good |
12:45 |
PilzAdam |
its the term you use to describe the shut down process of computers |
12:45 |
iqualfragile |
thats because "stuff" is a crappy word |
12:45 |
kaeza |
in spanish, the closest would be "Cerrando" ("closing") or "deinicializando" ("deinitializing", too long) |
12:45 |
iqualfragile |
you would not write Halte "Dinge" an in german |
12:46 |
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12:47 |
kaeza |
though "closing" looks more like the entire program is closing |
12:47 |
kaeza |
I believe it is also used when exiting to the main menu, right? |
12:49 |
kaeza |
actually, "Apagando cosas" would be very literal, if unprofessional looking |
12:49 |
kaeza |
Exio, ^ |
12:49 |
PilzAdam |
"Shutting down stuff..." isnt very "proffesional" either |
12:50 |
VanessaE |
why not "Shutting down related services" ? |
12:50 |
PilzAdam |
the OS is a related service... |
12:50 |
kaeza |
too long perhaps? |
12:51 |
kaeza |
err |
12:51 |
kaeza |
anyway, I'll translate as that and if somebody cares to provide a better translation, he/she will do so |
12:51 |
VanessaE |
PilzAdam: no one's going to make that mistake, but ok |
12:52 |
PilzAdam |
kaeza, just translate "Shutting down..." (without the stuff) |
12:52 |
PilzAdam |
*"stuff" |
12:52 |
iqualfragile |
ok, soft dependencies are supported now |
13:02 |
VanessaE |
New build: 587e7b29[...] |
13:18 |
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13:21 |
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13:21 |
RealBadAngel |
hi folks |
13:22 |
VanessaE |
hey RBA |
13:22 |
RealBadAngel |
whats up doc? |
13:23 |
iqualfragile |
hi RealBadAngel |
13:28 |
VanessaE |
G*D damn it |
13:28 |
RealBadAngel |
i need a tool to make normal and specular maps fpr given png. anyone knowin such one? |
13:28 |
RealBadAngel |
*for |
13:28 |
VanessaE |
I grant someone interact and right away they grief signs. |
13:30 |
RealBadAngel |
i found Crazybump app but wine refuse to run it |
13:30 |
RealBadAngel |
its windows/mac only |
13:30 |
VanessaE |
can't gimp do that stuff? |
13:30 |
RealBadAngel |
i need something automated |
13:31 |
PilzAdam |
wow, just started valgrind again and only found 5 memory leaks |
13:31 |
RealBadAngel |
via scripting or something |
13:31 |
iqualfragile |
RealBadAngel: how do you want it to be generated (on the base of wich information) |
13:31 |
iqualfragile |
*which |
13:32 |
iqualfragile |
normalmaps are 3d, pngs are 2d, where do you get the additional information from? |
13:32 |
RealBadAngel |
ive googled and found out that there are programs that create maps automatically |
13:32 |
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13:33 |
RealBadAngel |
propably theyre not perfect but i need such one |
13:33 |
VanessaE |
speaking of textures, fix your broken hv battery box images :) |
13:33 |
iqualfragile |
i do not think that automated programs will deliver any good results |
13:34 |
VanessaE |
RealBadAngel: scripting, try imagemagick |
13:34 |
VanessaE |
afaik, it can do everything gimp can |
13:34 |
RealBadAngel |
there are quite a few apps that dont ask such questions |
13:34 |
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13:34 |
RealBadAngel |
and producing all the needed maps |
13:35 |
RealBadAngel |
like this one: http://www.crazybump.com/ |
13:35 |
RealBadAngel |
but i dont have windows or mac |
13:36 |
RealBadAngel |
or this one: http://quixel.se/ndo/ |
13:38 |
RealBadAngel |
i know that gimp can that too |
13:38 |
RealBadAngel |
but i dont have time to play 2hrs with single texture |
13:38 |
RealBadAngel |
i need somethin automated |
13:39 |
VanessaE |
RealBadAngel: like I said, look into imagemagick |
13:39 |
RealBadAngel |
i never used it |
13:39 |
VanessaE |
surely it can be convinced to do it. |
13:39 |
VanessaE |
it's open source, quite scriptable, and fairly powerful |
13:39 |
iqualfragile |
i know that blender has a python script interface |
13:40 |
RealBadAngel |
im asking for help here :) |
13:40 |
RealBadAngel |
i need a way to easily create maps needed to turn on bumpmapping |
13:40 |
VanessaE |
RealBadAngel: I |
13:40 |
VanessaE |
RealBadAngel: I'd help if I knew wtf I was doing in that regard :) |
13:41 |
kaeza |
RealBadAngel, aren't bumpmaps just 2d images? |
13:41 |
RealBadAngel |
they are |
13:41 |
VanessaE |
kaeza: indeed they are, 2d with levels of grey to indicate height of the bumps |
13:41 |
RealBadAngel |
blue... |
13:42 |
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13:42 |
VanessaE |
grey. |
13:42 |
kaeza |
fuchsia |
13:42 |
RealBadAngel |
so why the heck all bumpmaps are blueish? ;) |
13:42 |
VanessaE |
RealBadAngel: dunno. |
13:42 |
kaeza |
dunno I'm colorblind :D |
13:42 |
VanessaE |
https://www.google.com/search?q=bumpmap&num=100&client=ubuntu&hs=FZK&channel=fs&source=lnms&tbm=isch&sa=X&ei=SuKUUc6RC46G9QTlgoHABQ&ved=0CAoQ_AUoAQ&biw=981&bih=693 |
13:42 |
VanessaE |
seems like there's plenty of grey there, and the "blue" ones if you look closely are anachrome 3d renderings. |
13:43 |
VanessaE |
(I think) |
13:43 |
RealBadAngel |
lets say so: |
13:43 |
RealBadAngel |
somebody please help me find a tool |
13:43 |
RealBadAngel |
and i will release bumpmapping shader this weekend |
13:43 |
iqualfragile |
it does not realy matter wich colour they are, as just one channel is used anywas |
13:43 |
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13:43 |
VanessaE |
RealBadAngel: http://www.imagemagick.org/Usage/transform/#shade |
13:43 |
VanessaE |
try that. |
13:44 |
VanessaE |
well maybe not |
13:44 |
RealBadAngel |
i need A SCRIPT |
13:44 |
RealBadAngel |
now how to |
13:44 |
VanessaE |
so write one ;) |
13:45 |
RealBadAngel |
i dont have time to learn another program just to write one script :( |
13:45 |
VanessaE |
RealBadAngel: you're gonna have to |
13:45 |
VanessaE |
or do what I said before - baby steps |
13:46 |
VanessaE |
get the important stuff in now |
13:46 |
iqualfragile |
RealBadAngel: VanessaE just linked you the documetation for imagemagic |
13:46 |
VanessaE |
add the eyecandy later. |
13:46 |
RealBadAngel |
sure, another app to learn |
13:46 |
RealBadAngel |
never used imagemagic before |
13:47 |
RealBadAngel |
like irrlicht and glsl shaders wasnt enough to learn |
13:47 |
VanessaE |
http://www.imagemagick.org/Usage/transform/#emboss |
13:47 |
VanessaE |
this may also help |
13:47 |
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13:47 |
VanessaE |
embossing can be used to create bump maps under limited conditions |
13:47 |
RealBadAngel |
im not Einstein to get fluent in all those apps in a few weeks |
13:47 |
RealBadAngel |
including fuckin blender |
13:47 |
VanessaE |
(like if you have sand, or cloth, or some other all-over texture) |
13:48 |
RealBadAngel |
i do have shaders working |
13:48 |
RealBadAngel |
but i dont have content |
13:48 |
RealBadAngel |
im not able to create complex blender models |
13:48 |
RealBadAngel |
i dont have normal and specular maps |
13:48 |
VanessaE |
RealBadAngel: just release what you have, in a small enough package to be useful to most people. Add the other stuff later on |
13:49 |
RealBadAngel |
what? shaders without data? |
13:49 |
VanessaE |
what about that water shader? that looked pretty good as-is |
13:49 |
iqualfragile |
RealBadAngel: for bumpmaps: just create an gray .png with different tones of grey |
13:49 |
VanessaE |
or you mentioned having done crepuscular rays also |
13:49 |
iqualfragile |
( i did not use shades on purpose) |
13:49 |
iqualfragile |
that should do it |
13:50 |
iqualfragile |
(for testing) |
13:51 |
VanessaE |
RealBadAngel: for i in *.png; do b=`basename "$i"`; convert "$i" -colorspace Gray -emboss 0x1 $b"_bumpmap.png"; done |
13:51 |
VanessaE |
that'll give you something to work with |
13:54 |
iqualfragile |
but be aware that its not an high-quality result at all |
13:55 |
VanessaE |
nope. |
13:56 |
VanessaE |
it's just a test, something to get him started. |
14:06 |
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14:22 |
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14:23 |
arsdragonfly |
did sfan5 add i18n to lua mods? |
14:23 |
sfan5 |
arsdragonfly: kind of |
14:23 |
arsdragonfly |
how? |
14:24 |
sfan5 |
arsdragonfly: what do mean "how?" |
14:25 |
arsdragonfly |
Idk what "kind of" means |
14:25 |
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14:30 |
sfan5 |
arsdragonfly: it works in singleplayer and for server that are for a specific language (like spanish servers) |
14:30 |
sfan5 |
It also "works" on MP, but everyone will see the lang the server admin set, and the lang they set |
14:31 |
kaeza |
celeron had a branch that allowed to set language on a per-client basis |
14:31 |
kaeza |
I don't remember where it is though :/ |
14:33 |
arsdragonfly |
sfan5 :so every line of text will become two lines? |
14:34 |
sfan5 |
arsdragonfly: ...no |
14:36 |
arsdragonfly |
or they're put in a single line? |
14:36 |
sfan5 |
no |
14:37 |
arsdragonfly |
:S then how can they see both languages? |
14:37 |
sfan5 |
if a mods names the item "Diamond Stick" it will search in the translation files for "Diamond Stick" and replace it with e.g. "Diamant Stab" (german) |
14:37 |
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15:14 |
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15:15 |
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15:16 |
BlockMen |
PilzAdam, sfan5, -> http://www.youtube.com/watch?v=cxZoyjZaNXU#t=853 |
15:16 |
sfan5 |
BlockMen: :O |
15:16 |
BlockMen |
why doesnt he know about minetest -.-' |
15:17 |
sfan5 |
well, you could write him a message and hope he reads it |
15:17 |
BlockMen |
sfan5, iirc you are the one with a yt account :P |
15:18 |
Jordach |
BlockMen, your avatar looks just like his |
15:18 |
sfan5 |
you could write him using gronkh.de |
15:18 |
BlockMen |
Jordach, lets say similar :P |
15:18 |
BlockMen |
sfan5, good idea |
15:19 |
Jordach |
BlockMen == gronkn |
15:19 |
Jordach |
gronkh* |
15:19 |
BlockMen |
Jordach, lol. no...not even a bit |
15:20 |
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15:20 |
PilzAdam |
this fucking Terasology crashed my PC |
15:21 |
Jordach |
awwwwwww, my heart bleeds |
15:21 |
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15:22 |
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15:23 |
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15:24 |
Calinou |
it never did for me, PilzAdam |
15:24 |
Calinou |
how about not using an AMD card :3 |
15:24 |
PilzAdam |
nVidia here |
15:25 |
Jordach |
Nvidia* |
15:25 |
PilzAdam |
no |
15:25 |
Jordach |
<- grammar nazi |
15:25 |
* Jordach |
dropped an n-bomb |
15:25 |
Jordach |
:P |
15:26 |
PilzAdam |
why do all non-germans are allowed to make nazi jokes? |
15:26 |
sfan5 |
howto: convert minecraft maps into minetest WE schematics |
15:26 |
sfan5 |
http://forum.minetest.net/viewtopic.php?id=6007 |
15:26 |
PilzAdam |
*are |
15:26 |
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15:27 |
Jordach |
PilzAdam, dunno |
15:27 |
Jordach |
because we actually won the war...? |
15:27 |
BlockMen |
sfan5, so you use the we-data from mc to add it in mt? |
15:27 |
sfan5 |
BlockMen: i use the data from mc and create mt we-data out of it |
15:28 |
BlockMen |
nice |
15:29 |
BlockMen |
so mc-we uses different data format than mc-maps, right? |
15:29 |
sfan5 |
partly |
15:30 |
sfan5 |
a .schematic from MC-WE could be valid chunk data, missing a few things like skylight |
15:30 |
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15:31 |
Calinou |
Jordach: NVIDIA is the proper capitalization |
15:32 |
BlockMen |
sfan5, ic |
15:32 |
sfan5 |
ic? |
15:32 |
Jordach |
and my DAW jammed |
15:32 |
BlockMen |
i see? |
15:35 |
BlockMen |
bbl |
15:35 |
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15:35 |
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15:57 |
sfan5 |
basically every super unexpirenced person that plays MT: http://youtu.be/lQFLaHFVMcw?t=5m52s |
15:59 |
Jordach |
sfan5, LOL |
15:59 |
sfan5 |
i laughed so hard.. |
15:59 |
Jordach |
> i am such a n00b |
15:59 |
Jordach |
highlight of my day |
16:00 |
sfan5 |
and this: http://youtu.be/lQFLaHFVMcw?t=8m5s |
16:02 |
Jordach |
to install windows 8 or not to install windows 8 |
16:02 |
Jordach |
that is the question |
16:04 |
PilzAdam |
NO! |
16:06 |
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16:07 |
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16:11 |
sfan5 |
test |
16:18 |
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16:29 |
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16:29 |
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16:29 |
markveidemanis |
Hi |
16:31 |
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16:47 |
sfan5 |
!seen markveidemanis |
16:47 |
MinetestBot |
sfan5: markveidemanis was last seen at 2013-05-16 16:30:49 UTC on #minetest |
16:47 |
markveidemanis |
??? |
16:47 |
markveidemanis |
nice! |
16:48 |
Jordach |
!seen VanessaE |
16:48 |
MinetestBot |
Jordach: vanessae was last seen at 2013-05-16 13:57:14 UTC on #minetest |
16:50 |
RealBadAngel |
was talking to her |
16:50 |
|
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16:50 |
RealBadAngel |
but connection was lost ;) |
16:51 |
RealBadAngel |
guess shes afk for a moment |
16:51 |
MinetestBot |
john_cephalopoda: zeg9 was last seen at 2013-05-13 11:35:22 UTC on #minetest |
16:51 |
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16:53 |
* john_minetest |
is downloading the Kerbal Space Program demo |
16:55 |
markveidemanis |
I cheated in candie box!!! |
16:55 |
markveidemanis |
You have 100000001439163 candies! You have 99999990952982450000 lollipops! |
16:56 |
Calinou |
lol |
16:56 |
Calinou |
cool story |
16:56 |
Jordach |
lol candy box |
16:56 |
markveidemanis |
https://gist.github.com/desandro/5498482 |
16:56 |
markveidemanis |
LOL so much time wasted |
16:57 |
Calinou |
Jordach: fun game, huh |
17:00 |
* kaeza |
is undecided between using 2.2mlp for a better sword, or 4.4mlp for faster candies |
17:00 |
VanessaE |
sorryto wander off, had to take care of something outside. |
17:00 |
kaeza |
(mlp not to be confysed with MLP) |
17:00 |
kaeza |
-y+u |
17:01 |
VanessaE |
mlp, millions of lollipops? :) |
17:01 |
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17:01 |
kaeza |
yep |
17:01 |
Jordach |
kaeza, faster candies |
17:02 |
kaeza |
You have 3866275 lollipops! <-- will have to wait a bit |
17:02 |
kaeza |
You have eaten 1274723 candies! :3 |
17:03 |
Calinou |
dammit, I realized I didn't have candy box open |
17:03 |
Calinou |
You have eaten 3085937 candies! |
17:03 |
Calinou |
You have 4486700 lollipops! |
17:04 |
markveidemanis |
6fhty |
17:04 |
markveidemanis |
I give my code away, its all infinite |
17:04 |
kaeza |
meh |
17:04 |
kaeza |
what's the fun in cheating? |
17:05 |
Jordach |
finding a way to hack it is more fun |
17:05 |
kaeza |
↑ ↑ ↓ ↓ ↠→ ↠→ A B Sel St |
17:05 |
Jordach |
two up, two down, left, right, left, right, b, a START! |
17:06 |
kaeza |
derp |
17:06 |
kaeza |
no wonder I never got 30 lives :( |
17:06 |
kaeza |
does it work IRL? |
17:07 |
kaeza |
that would be fun #YOLTT |
17:08 |
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17:08 |
Jordach |
smart TV my ASS |
17:08 |
* Calinou |
S-recommends Jordach |
17:08 |
Jordach |
wont even find an xbox on hdmi \o/ |
17:09 |
Jordach |
Calinou, all i get is pornos |
17:09 |
Jordach |
:P |
17:09 |
Calinou |
all I get is phoronix news about AMD |
17:09 |
Calinou |
this sucks |
17:11 |
* Jordach |
is busy playing poker |
17:13 |
* Calinou |
is busy playing TF2 mann vs machine |
17:13 |
Calinou |
when there are players, it's better :| there are few people playing it |
17:15 |
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17:42 |
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17:42 |
Jordach |
hey dante123# |
17:43 |
VanessaE |
zzz |
17:43 |
dante123 |
hi jordach |
17:43 |
VanessaE |
afternoon dante123 |
17:43 |
dante123 |
afternoon VanessaE |
17:48 |
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18:05 |
kaeza |
YAY /me won the lottery |
18:06 |
kaeza |
I received an email saying so. I just need to provide my personal info and I get 4 billion dollars! |
18:06 |
kaeza |
stupid spammers |
18:09 |
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18:10 |
NakedFury |
hate spam like that |
18:16 |
NakedFury |
I also like the your world of warcraft account was caught selling gold or some other excuse. I havent played WoW ever, dont even have an account on it |
18:17 |
NakedFury |
or the usual viagra or enlarge penis or women looking for me |
18:18 |
kaeza |
the sad thing is that there are people that *DOES* click the links, send credit card number, etc |
18:19 |
PilzAdam |
survival of the fit..... "non-clicker" :-) |
18:20 |
PilzAdam |
john_minetest, then they will sue you that you have not taken your real name :-) |
18:20 |
PilzAdam |
(they = amazon) |
18:26 |
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18:26 |
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18:26 |
frogcrush |
Good day, all |
18:32 |
meldrian |
hello everyone :) |
18:32 |
PilzAdam |
spam: http://forum.minetest.net/viewtopic.php?pid=90493#p90493 |
18:33 |
frogcrush |
People are silly, posting spam on sites... |
18:49 |
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19:00 |
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19:13 |
sfan5 |
wow! the ip 41.200.45.237 spammed my apache logs with many tries to exploit vunerable things |
19:13 |
PilzAdam |
ddos? |
19:14 |
sfan5 |
no |
19:14 |
sfan5 |
things like this: http://pastie.org/7917355 |
19:15 |
PilzAdam |
I mean do you want to start to DDoS that IP? |
19:15 |
sfan5 |
no, why? |
19:16 |
sfan5 |
but I may just write a honeypot script that acts like the exploit is suposed to act |
19:20 |
markveidemanis |
hiya |
19:24 |
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19:26 |
khonkhortisan |
I was to slow to see the spam off |
19:36 |
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19:36 |
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19:38 |
ShadowNinja |
Hmmm, anyone know the answer to "what is the only thing to go beyond our universe" in candies? |
19:39 |
Jordach |
<skiingpenguins-> how do i delete a folder over ssh? |
19:39 |
Jordach |
<Jordach> sudo rm -r * |
19:39 |
ShadowNinja |
+the limits of |
19:39 |
VanessaE |
ShadowNinja: the multiverse? Quantum mechanics? G*d? :) |
19:39 |
Calinou |
ShadowNinja, the answer |
19:39 |
Jordach |
42 |
19:39 |
* Calinou |
engineer laugh |
19:39 |
* Calinou |
upgrades his sentry to level 3 |
19:40 |
* Jordach |
saps Calinou's sentry |
19:40 |
ShadowNinja |
Thanks! |
19:40 |
Calinou |
:( |
19:40 |
Calinou |
np :P |
19:40 |
* Calinou |
has 5.3mlp |
19:40 |
Calinou |
need about 12mlp for faster candies |
19:43 |
PilzAdam |
"You have eaten 5670386632 candies!" |
19:43 |
PilzAdam |
I want moar! |
19:43 |
Jordach |
PilzAdam, hows the diabetes |
19:43 |
Jordach |
enjoy your diabeetus |
19:43 |
Calinou |
lol |
19:43 |
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19:44 |
PilzAdam |
with 15000 HP its fairly easy to beat the last boss over and over again |
19:44 |
PilzAdam |
to get more candies and more HP :-) |
19:45 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=90444#p90444 |
19:45 |
Calinou |
lol, that was expected |
19:45 |
Calinou |
I wouldn't let anyone named "Doyouseemysword123" join my server if I had one |
19:45 |
Calinou |
lol |
19:46 |
VanessaE |
I don't usually make judgements based on people's nicks |
19:46 |
PilzAdam |
"can you grant me interact? nick: 8======D" |
19:46 |
khonkhortisan |
I wouldn't grant them interact, because that would mess up the question |
19:48 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=90465#p90465 |
19:48 |
Calinou |
instruments? |
19:48 |
* Calinou |
plays !#$?!~ Tuba and Akordeon |
19:48 |
* Calinou |
can even kill Jordach using them |
19:48 |
Calinou |
:-) |
19:48 |
VanessaE |
only thing I can play is a piano, and rather badly at that. |
19:49 |
VanessaE |
what's on the other side of Jordach's links? |
19:49 |
Calinou |
TIL I can select some text then click "quick quote" |
19:53 |
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19:53 |
VanessaE |
accordion* |
19:54 |
khonkhortisan |
accordéon |
19:54 |
Calinou |
^ |
19:55 |
Calinou |
blame mikeeeusa for "akordeon" :) |
19:55 |
khonkhortisan |
I searched for the first spelling, and wikipedia decided I didn't speak english |
19:56 |
Jordach |
VanessaE, some music that made it into ambiance |
19:56 |
Jordach |
ambience*? |
19:57 |
ShadowNinja |
lol, You have 3.5e+157 candies! |
19:57 |
khonkhortisan |
INFINITYe+INFINITY |
20:01 |
VanessaE |
oh |
20:01 |
VanessaE |
Jordach: skaven stuff? |
20:01 |
VanessaE |
ambiance. |
20:01 |
Jordach |
NO |
20:01 |
Jordach |
my own works |
20:02 |
VanessaE |
ohhh |
20:02 |
VanessaE |
cool |
20:05 |
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20:05 |
Jordach |
BULLSHIT. http://i.imgur.com/4shysGE.png |
20:05 |
Jordach |
VanessaE, http://www.mediafire.com/download.php?iwhpylyopro7osb |
20:05 |
Jordach |
something I just whacked up |
20:07 |
VanessaE |
Jordach: ompldr isn't working for me, either. |
20:07 |
VanessaE |
(same screen, in fact) |
20:07 |
Jordach |
VanessaE, good thing mediafire is just as good |
20:07 |
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20:08 |
VanessaE |
I'll stick to hosting stuff on my paid-for web space :) |
20:08 |
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20:09 |
* PilzAdam |
starts the hard mode of the candy box |
20:10 |
Jordach |
PilzAdam likes it HARD |
20:15 |
sfan5 |
good night |
20:19 |
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20:19 |
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20:27 |
iqualfragile |
sfan5: wtf? |
20:27 |
iqualfragile |
its 22:30 |
20:27 |
Calinou |
it's 2013, people go to bed to use their tablet. |
20:27 |
Calinou |
or to play minecraft. |
20:27 |
PilzAdam |
or both |
20:30 |
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20:31 |
meldrian |
:) |
20:32 |
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20:39 |
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20:39 |
iqualfragile |
you cant realy play minetest on your tablet |
20:39 |
iqualfragile |
yet |
20:41 |
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20:41 |
STHGOM |
you can |
20:42 |
* STHGOM |
is away: I'm AFK |
20:45 |
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20:49 |
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20:50 |
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20:50 |
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20:51 |
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20:51 |
VanessaE |
what happened? |
20:52 |
PilzAdam |
* VanessaE hat die Verbindung getrennt (*.net *.split) |
20:52 |
VanessaE |
ah, ok |
20:52 |
VanessaE |
(all I saw was connection reset by peer) |
20:53 |
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20:53 |
jojoa1997 |
!up sfan5.dyns.org |
20:53 |
ShadowBot |
jojoa1997: sfan5.dyns.org:30000 seems to be down |
20:53 |
MinetestBot |
sfan5.dyns.org:30000 seems to be down |
20:54 |
* STHGOM |
is back (gone 00:12:20) |
20:54 |
STHGOM |
heehee |
20:54 |
PilzAdam |
STHGOM, stop it |
20:54 |
STHGOM |
i will be on and off |
20:54 |
STHGOM |
? |
20:54 |
STHGOM |
what? |
20:55 |
PilzAdam |
* STHGOM is back (gone 00:12:20) |
20:55 |
STHGOM |
is that spam/ |
20:56 |
VanessaE |
no, it isn't (spam is NOT defined as "excess messages") |
20:56 |
VanessaE |
but it is generally frowned upon. |
20:57 |
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20:58 |
* VanessaE |
pokes DMackey |
20:59 |
STHGOM |
ok |
21:13 |
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21:17 |
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21:20 |
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21:22 |
harrison |
does ascii art of hello kitty as kali / hitler count as spam? |
21:22 |
harrison |
cause if not, i can post some |
21:22 |
VanessaE |
post it here and it'll qualify as flooding. |
21:23 |
harrison |
oh, i remember you |
21:23 |
VanessaE |
or just unwanted gibberish |
21:23 |
harrison |
VanessaE |
21:23 |
harrison |
you are strict |
21:23 |
harrison |
i will not post an ascii art at this time |
21:23 |
VanessaE |
... |
21:24 |
VanessaE |
I think you'll find there are others in here who are far more strict than I am regarding flooding and spamming |
21:28 |
init |
VanessaE: query? :P |
21:28 |
VanessaE |
hm? |
21:41 |
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21:48 |
VanessaE |
heh |
21:50 |
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22:06 |
STHGOM |
cya |
22:06 |
VanessaE |
bye |
22:06 |
STHGOM |
he go, i go |
22:08 |
PilzAdam |
we germans really love cars: http://youtu.be/jREghQI4-MQ :D |
22:18 |
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22:18 |
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22:19 |
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22:30 |
harrison |
here on the shore of the Inland Sea, i gaze out at the silhouette of Ayers Island on the horizon |
22:32 |
Uberi |
all I can see out my window is the Lonely Mountain |
22:38 |
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22:50 |
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22:50 |
Kacey |
bbiab |
22:51 |
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22:51 |
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22:52 |
ShadowNinja |
It works! :-) ShadowBot should sleep properly now. |
22:53 |
PilzAdam |
good night, ShadowNinja |
22:53 |
PilzAdam |
*Bot |
22:54 |
VanessaE |
heh |
22:55 |
ShadowNinja |
I removed the ACTION message BTW. |
23:00 |
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23:03 |
iqualfragile |
PilzAdam: well, actualy i dont like that kind of car, its just too big for the average user wich makes it wastefull |
23:04 |
PilzAdam |
iqualfragile, I just randomly found this video and thought its funny |
23:05 |
iqualfragile |
i thinks its ridiculous… well, laughed anyways |
23:32 |
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23:35 |
VanessaE |
zzz |
23:56 |
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23:57 |
PilzAdam |
bye |
23:58 |
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