Time |
Nick |
Message |
00:00 |
us_0gb |
It depends on your vision threshold, and your monitor settings. |
00:01 |
us_0gb |
NoooOOOOooo!!! Now it freezes every time ..... |
00:02 |
us_0gb |
Why won't Minetest work in Debian? It works in Ubuntu .... |
00:02 |
us_0gb |
Both compiled with the same instructions .... |
00:02 |
* us_0gb |
is not amused |
00:03 |
khonkhortisan |
debug it |
00:03 |
|
LAD joined #minetest |
00:04 |
khonkhortisan |
should be easier to find the problem when you have a working version |
00:04 |
RealBadAngel |
us_0gb, it works on debian |
00:04 |
us_0gb |
Debug how? I already posted the error in the forum. |
00:05 |
RealBadAngel |
im on debian all the time |
00:05 |
us_0gb |
Okay. So maybe I killed my copy of Minetest somehow? |
00:05 |
RealBadAngel |
try fresh |
00:05 |
us_0gb |
Are you on stable or unstable Debian? |
00:05 |
RealBadAngel |
im on most fucking stable possible distro ever made |
00:06 |
RealBadAngel |
squeeze |
00:06 |
us_0gb |
Yes, but even Debian has an unstable branch. I thought you might be using the unstable version. |
00:06 |
us_0gb |
I don't know what Squeeze is. Is that Debian 6? |
00:06 |
RealBadAngel |
i prefer stability over fireworks |
00:07 |
us_0gb |
Me too. |
00:07 |
khonkhortisan |
I prefer unstable over fireworks |
00:07 |
khonkhortisan |
Let me guess, I can't use tiles to subtract two images? |
00:08 |
RealBadAngel |
i guess its 6 |
00:09 |
RealBadAngel |
6.0.7 actually |
00:09 |
jordan4ibanez |
I made a better background, but realbadangel, how do I enable the footer? |
00:09 |
VanessaE |
menufooter.png or menufooter_clouds.png |
00:09 |
VanessaE |
depending which mode you're texturing for. |
00:09 |
jordan4ibanez |
menufooter.png but in my client it's not enabled? |
00:10 |
VanessaE |
do you have clouds turned on? |
00:10 |
VanessaE |
in the menu I mean |
00:10 |
jordan4ibanez |
Yeah |
00:10 |
VanessaE |
then use menufooter_clouds.png |
00:10 |
VanessaE |
(I think that's the name we settled on) |
00:10 |
RealBadAngel |
std::string path = getTexturePath(clouds ? |
00:10 |
RealBadAngel |
"menufooter_clouds.png" : "menufooter.png"); |
00:11 |
us_0gb |
I don't know what the point of these code name is. It's like, "well, you need Wheasy or later for this software", "Well, I'm on Squeeze. Is that later or earlier?" With version numbers such as 6.0.7, it's a LOT easier to compare things. |
00:11 |
jordan4ibanez |
Very important screenshot_path = . should default to a screenshots folder inside of minetest's folder |
00:11 |
us_0gb |
*names |
00:11 |
jordan4ibanez |
OH that's why! |
00:11 |
RealBadAngel |
squeeze is the last one to get updates |
00:12 |
RealBadAngel |
its a solid concrete |
00:12 |
us_0gb |
Why does everyone need to give their major products stupid names though that need to be memorized if you want to compare things though? |
00:12 |
PilzAdam |
bye |
00:12 |
RealBadAngel |
whatever works in test, goes to the stable, than yr after it hits squeeze |
00:13 |
us_0gb |
So Squeeze is ALWAYS the stable version? |
00:13 |
jordan4ibanez |
Is there a limit to how big it can be? |
00:13 |
jordan4ibanez |
does it not support alpha opacity? |
00:13 |
RealBadAngel |
no, its like solid-stable |
00:14 |
jordan4ibanez |
well apparently not, it doesn't support this http://i.imgur.com/pu36mRw.png |
00:15 |
VanessaE |
jordan4ibanez: not really, but it's best to stick images that are say 1280x1024 or smaller, since not many people have screens even that size, or 1920x1080 if you wanna format for HD |
00:15 |
jordan4ibanez |
that is smaller than 1280x1024 |
00:15 |
VanessaE |
it should be working then |
00:16 |
jordan4ibanez |
it doesn't show up at all |
00:16 |
VanessaE |
(HDX uses a 1280x1024 image for the menusplash) |
00:16 |
jordan4ibanez |
maybe it just hates me |
00:16 |
RealBadAngel |
jordan4ibanez, put the image in /textures/all |
00:16 |
RealBadAngel |
name: menusplash.png |
00:17 |
VanessaE |
or menusplash_clouds.png |
00:17 |
VanessaE |
he has clouds turned on. |
00:17 |
jordan4ibanez |
thank you! |
00:17 |
RealBadAngel |
lets stay with just one name ;) |
00:17 |
VanessaE |
RealBadAngel: we settled on doing it this way for aesthetic reasons |
00:20 |
Psychotic |
So how come minetest is so laggy on multiplayer while minecraft handles it just fine? <clarification, im not bashing minetest, if anything, minetest is better in every regard, i just wanted to know |
00:21 |
us_0gb |
On a fast server/connection, I get no lag in Minetest. |
00:21 |
us_0gb |
For example, I usually get no lag at VanessaE's place. |
00:21 |
Psychotic |
^ Strange, as i have stated several times, i have a 20mbps connection |
00:22 |
us_0gb |
The SERVER needs to be on a fast connection too. |
00:22 |
Psychotic |
That remains at that constant speed |
00:22 |
us_0gb |
Not just the client. |
00:22 |
VanessaE |
us_0gb: glad to hear that my server finally no longer lags for someone ;) |
00:22 |
jordan4ibanez |
http://i.imgur.com/laLicsP.png AWWWWW YEAH |
00:23 |
VanessaE |
jordan4ibanez: looks good |
00:26 |
us_0gb |
Okay. Recompiled, and all graphic settings (aside from shaders) disabled. Let's see if this works now. |
00:27 |
us_0gb |
Now I cannot connect. At all. |
00:28 |
jordan4ibanez |
Thanks |
00:30 |
us_0gb |
Okay ... Connecting to vanessae.mine.bz ... But it refuses to connect to 10.0.0.100 ... |
00:31 |
VanessaE |
weird |
00:31 |
VanessaE |
wtf? |
00:31 |
VanessaE |
I can't connect to my server now? |
00:31 |
us_0gb |
Hmm? |
00:32 |
us_0gb |
Lovely. |
00:32 |
us_0gb |
Minetest wants us to go see other worlds. |
00:32 |
VanessaE |
oh wait |
00:32 |
VanessaE |
I'm already on in another session |
00:32 |
us_0gb |
Ah, that makes sense. |
00:33 |
us_0gb |
So it's just that Minetest doesn't like me. |
00:33 |
VanessaE |
hmmmm: I think that constitutes a minor bug - shouldn't the server tell you you're signed in elsewhere? |
00:33 |
us_0gb |
Or maybe Debian doesn't lime me. |
00:33 |
hmmmm |
what? |
00:33 |
VanessaE |
hmmmm: try to sign into the same server twice from two client instances |
00:33 |
VanessaE |
same userid. |
00:33 |
hmmmm |
same userid, or same peer id? |
00:33 |
us_0gb |
*like |
00:33 |
VanessaE |
same userid. |
00:34 |
hmmmm |
that's expected |
00:34 |
us_0gb |
And once I got in, I crashed. Again. |
00:34 |
hmmmm |
did you want it to append a #2 or something? |
00:34 |
VanessaE |
i.e. I signed on as me on one instance, then tried to sign on as me again in another instance. shouldn't the server tell me I am already signed in somewhere? |
00:34 |
VanessaE |
instead, "failed to emerge player" in the server log. |
00:34 |
VanessaE |
and silent failure on the second client instnace |
00:34 |
VanessaE |
instance |
00:35 |
VanessaE |
I think a warning from server->client->user is sufficient |
00:36 |
jordan4ibanez |
http://www.dafont.com/minecraftia.font |
00:36 |
jordan4ibanez |
very nice |
00:37 |
VanessaE |
just a tad...dark :) |
00:37 |
VanessaE |
jordan4ibanez: seen mine? |
00:37 |
jordan4ibanez |
invert colours, profit |
00:38 |
VanessaE |
that'll work too |
00:38 |
jordan4ibanez |
I built an entire house for that one picture http://i.imgur.com/Y9jGuTj.png XD |
00:39 |
jordan4ibanez |
Yes I have, I don't really feel for it :V |
00:39 |
jordan4ibanez |
it's too, smooth |
00:40 |
us_0gb |
I do not get this .... Minetest will not work on this computer any more .... |
00:42 |
us_0gb |
*sigh* Maybe I'm better off switching back to Ubuntu .... |
00:45 |
jordan4ibanez |
Keep switching operating systems until you find one that satisfies you |
00:46 |
us_0gb |
Ubuntu satisfies me. I just wanted to try something new for a while. |
00:46 |
us_0gb |
And now, I think I like Debian better, aside from the fact that I can't get the client to run. |
00:47 |
RealBadAngel |
debian is not to satisfie. it has to work. |
00:47 |
us_0gb |
Mint is nice as well. As is OS X, though I can't legally run it on this computer. |
00:47 |
RealBadAngel |
this box is never turned off |
00:47 |
RealBadAngel |
since a year or something like that |
00:48 |
us_0gb |
My other Debian machine keeps losing its network connection, and needing a reboot to get it back. |
00:48 |
us_0gb |
And this one won't run the client. |
00:48 |
jordan4ibanez |
Consult #debian? |
00:48 |
us_0gb |
Hmm. I tried in the Debian forum, but I didn't think of looking for a Debian chat room. |
00:50 |
jordan4ibanez |
http://i.imgur.com/xbAqIia.png fuckin' majestic. |
00:50 |
jordan4ibanez |
lol xD |
00:57 |
|
VanessaE joined #minetest |
01:01 |
Psychotic |
Forums about to reach 5k members. |
01:02 |
us_0gb |
I don't have time for this. I'm sure there's a way to configure Debian to make it work, but if I go back to Ubuntu, it'll work (mostly) out of the box. I give up. Ubuntu it is, for now. |
01:03 |
|
NekoGloop joined #minetest |
01:05 |
Psychotic |
Yo. |
01:12 |
jordan4ibanez |
http://i.imgur.com/D4HS8x5.png |
01:14 |
|
jojoa1997|Tablet joined #minetest |
01:15 |
VanessaE |
us_0gb: what's broke anyway? |
01:16 |
* jojoa1997|Tablet |
sighs |
01:16 |
jojoa1997|Tablet |
Pilzadam I think in order to make minetest work with map gen you have to redefine everything. |
01:17 |
jordan4ibanez |
pilzadam isn't even online dudedki mc brudesky |
01:17 |
jordan4ibanez |
And what are you even talkin about |
01:17 |
jojoa1997|Tablet |
Minetest game |
01:18 |
jordan4ibanez |
What about it? |
01:18 |
jojoa1997|Tablet |
He wants to redefine everything |
01:18 |
jordan4ibanez |
So what? |
01:18 |
jojoa1997|Tablet |
I tried spent half a day doesn't work |
01:18 |
|
monkeycoder joined #minetest |
01:18 |
jordan4ibanez |
That's the point of an unstable, it's unstable! |
01:18 |
jojoa1997|Tablet |
Map gen wants default blah not Minetest blah with an alias |
01:20 |
jordan4ibanez |
So what? It's an unstable |
01:21 |
jordan4ibanez |
Why does everyone complain about this? If you want the old way of minetest, play old minetest |
01:21 |
jojoa1997|Tablet |
. |
01:21 |
jojoa1997|Tablet |
? |
01:21 |
jojoa1997|Tablet |
He wanted something and I tried to do it |
01:22 |
jordan4ibanez |
Oh, well what's the debug? |
01:23 |
jordan4ibanez |
http://dev.minetest.net/Damage_system |
01:23 |
jordan4ibanez |
"Damage calculation |
01:23 |
jordan4ibanez |
Ehm, you don't want to know." |
01:24 |
jojoa1997|Tablet |
The problem is this |
01:24 |
jojoa1997|Tablet |
One sec |
01:31 |
jojoa1997|Tablet |
can i do this |
01:31 |
jojoa1997|Tablet |
local MINITEST = "minitest" |
01:32 |
jojoa1997|Tablet |
minetest.register_node(MINITEST..":dirt", { |
01:32 |
Exio |
you can a |
01:33 |
Exio |
s/a$// |
01:33 |
jojoa1997|Tablet |
? |
01:33 |
Exio |
what? |
01:33 |
jojoa1997|Tablet |
so can ot cannot i do that |
01:45 |
jordan4ibanez |
Why does mapgen edit the terrain after it's been generated? |
01:45 |
jordan4ibanez |
It would speed it the CRAP up if it didn't |
01:49 |
jordan4ibanez |
That's a bottleneck |
01:49 |
us_0gb |
VanessaE: You asked what broke? Where, on my computer? |
01:53 |
Exio |
jordan4ibanez: hm, what? |
01:53 |
us_0gb |
VanessaE: On my Debian laptop, I can't get Minetest above two frames per second with all graphical options disabled. I need shaders to make working underground viable, and with them enabled, the game crashes or freezes every time I log in. As for my Debian server, it runs for several hours, then just decides to quit talking to the network. At all. The only way to get it back online is to reboot Debian. I've never had this sort of troub |
01:53 |
us_0gb |
le on Ubuntu. |
01:53 |
us_0gb |
And it seems IRC has a character limit. Now I know. |
01:53 |
jordan4ibanez |
Because it's excess time/cpu spent on a chunk, I bet mapgen would be even FASTER if it didn't edit the chunk it just generated |
01:57 |
jordan4ibanez |
Is that part done in lua? or is the c++ part? |
01:57 |
Exio |
C++ |
01:57 |
jordan4ibanez |
It's like the map editor has ocd |
01:57 |
jordan4ibanez |
xD |
01:58 |
Exio |
map editor? what? |
01:58 |
Exio |
do you mean mapgen? |
01:58 |
jordan4ibanez |
No, because there's one part of it that generates it, and the other half edits the generated terrain |
01:59 |
VanessaE |
Exio: he means thing like laying down the stone and dirt, and then a second process going back and cutting caves, adding trees, etc. |
01:59 |
jordan4ibanez |
^'zactly! |
02:00 |
Exio |
ah, multithreaded emerged thread? |
02:00 |
Exio |
i never saw that without it |
02:00 |
Exio |
s/emerged/emerge/ |
02:00 |
jordan4ibanez |
I think we can remove the treegen, and cavegen and use the l-type tree gen instead for more interesting terrains or whatever treegen is called |
02:00 |
VanessaE |
jordan4ibanez: moretrees will do that, to some degree |
02:01 |
jordan4ibanez |
No, I mean in the default engine/game |
02:01 |
Exio |
the trees are done in "this way" because backward compatibility actually |
02:01 |
VanessaE |
it can "hide" default trees (alias them to air) and generate beech trees in their place. |
02:01 |
us_0gb |
Nice. |
02:01 |
Exio |
for those big changes you would need to wait for the and super-cool mapgenv7 |
02:02 |
VanessaE |
it isn't as fast as it would be with native C++ code, but most seem to consider it to be 'fast enough' |
02:02 |
jordan4ibanez |
How do you even generate a tree? |
02:02 |
VanessaE |
jordan4ibanez: what do you mean? in L-systems?> |
02:02 |
jordan4ibanez |
YEs |
02:02 |
Exio |
you learn brainfuck |
02:02 |
jordan4ibanez |
Yes* |
02:02 |
Exio |
then you use it :D |
02:03 |
VanessaE |
you pass a tree definition to it as a table, written in a language not too different from brainfuck actually, and then call spawn_tree(pos,{treedef}) |
02:03 |
Exio |
see :P |
02:03 |
VanessaE |
it's explained in the API how to create a tree def |
02:03 |
jordan4ibanez |
which part? |
02:04 |
Exio |
ctrl-f |
02:04 |
Exio |
tree and see |
02:04 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1182 |
02:04 |
VanessaE |
like 1182. |
02:04 |
VanessaE |
line* |
02:04 |
VanessaE |
below the defs you will see an example |
02:04 |
VanessaE |
for a new kind of apple tree. this is substantially the same tree def that's used in moretrees |
02:04 |
VanessaE |
for that same tree. |
02:06 |
jordan4ibanez |
how do I define a tree? |
02:06 |
VanessaE |
jordan4ibanez: see line 1228. |
02:06 |
Exio |
. |
02:06 |
VanessaE |
that table there is an example of the tree definition you seek |
02:07 |
VanessaE |
somewhere around here I have a screenshot of an apple tree generated with that definition |
02:07 |
VanessaE |
http://realbadangel.pl/RealAppleTree.png |
02:07 |
VanessaE |
here's one from RBA's images. |
02:09 |
us_0gb |
Yeah, that tree is awesome. |
02:09 |
jordan4ibanez |
treegen is really slow |
02:09 |
VanessaE |
jordan4ibanez: no, actually it's nearly instantaneous. the problem is how long it takes for the server to tell the client about the change in the scenery |
02:10 |
jordan4ibanez |
No it isn't, it takes forever to generate a normal forest of trees I know, I tried to exit and it took the server 30 seconds to stop |
02:11 |
VanessaE |
jordan4ibanez: strange, it's fast as shit for me |
02:11 |
VanessaE |
how are you spawning them? |
02:11 |
jordan4ibanez |
Are you using emerge threads? |
02:12 |
VanessaE |
plants_lib just generates stuff using on_generated() |
02:12 |
VanessaE |
for trees anyway |
02:12 |
jordan4ibanez |
With my code, set to 1% scarcity which gives it a very even generation on super_flat terrain |
02:12 |
VanessaE |
(saplings are via abm of course) |
02:12 |
jordan4ibanez |
oh yeah, tree gen with your code is really really slow too |
02:12 |
VanessaE |
like I said |
02:13 |
VanessaE |
it's the server taking forever to deal with the changes |
02:13 |
VanessaE |
the actual changes themselves are made instantly |
02:13 |
jordan4ibanez |
Well what is the source of the issue with the server losing track of itself? |
02:13 |
VanessaE |
hmmmm: I can't explain this properly, can you? |
02:14 |
hmmmm |
hmm? |
02:14 |
hmmmm |
what are we explaining |
02:14 |
VanessaE |
hmmmm: why it takes so long for a large change in the map, such as a large tree being generated, to be echoed to and displayed by the client. |
02:14 |
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Elcrapocrew1 joined #minetest |
02:15 |
jordan4ibanez |
It's not lagging echoing to client |
02:15 |
hmmmm |
because it sets the blocks that were modified as not sent, so it waits a whole server tick for it to resend the blocks to the client, which then deserializes it and goes through that whole routine |
02:15 |
VanessaE |
jordan4ibanez: to see what I mean, try printing os.time(), generate about 20 ot 30 random trees using the smallest amount of code possible, and then print os.time again |
02:15 |
hmmmm |
it might be slowness, you never know |
02:16 |
hmmmm |
gotta profile it and see what's going on |
02:16 |
hmmmm |
vanessae, you can't use os.time(), that only prints integer seconds |
02:16 |
hmmmm |
you need to use os.clock(), that gives you a floating point number for time |
02:16 |
hmmmm |
multiply the difference by 1000 to get the number of ms |
02:16 |
VanessaE |
hmmmm: that's fine here. he only needs to see that much, since he's talking 30+ seconds' worth of lag. |
02:16 |
hmmmm |
30+ seconds, there's something else wrong |
02:17 |
VanessaE |
yeah |
02:17 |
hmmmm |
really wrong |
02:17 |
VanessaE |
not even a full blown install of plants_lib + moretrees + all other plants + snow biomes is THAT slow |
02:17 |
hmmmm |
btw |
02:17 |
Exio |
even my netbook handle trees faster! |
02:17 |
hmmmm |
i optimized find_nodes_in_area() |
02:17 |
VanessaE |
hm? |
02:17 |
Exio |
:P |
02:17 |
hmmmm |
it's 11.65x faster |
02:17 |
VanessaE |
oh yes, I saw that |
02:18 |
Exio |
13.37x * |
02:18 |
hmmmm |
that ought to help plants_lib |
02:18 |
jordan4ibanez |
GOOD! |
02:18 |
VanessaE |
hmmmm: yep, it should help considerably |
02:18 |
Exio |
what jordan4ibanez? |
02:18 |
VanessaE |
lesse, I'm at 414f0275[...] on the server right now |
02:19 |
VanessaE |
oh good, that's the latest. |
02:19 |
jordan4ibanez |
the find_nodes_in_area, I was going to make it so surfacegen can find a node near the position and generate flowers near ores on the next version |
02:19 |
VanessaE |
jordan4ibanez: just use plants_lib, it already does all of that |
02:19 |
hmmmm |
hah vanessa, that isn't the latest |
02:19 |
hmmmm |
check the commits log now |
02:19 |
|
sdzen joined #minetest |
02:19 |
VanessaE |
hmmmm: I hate you. |
02:19 |
VanessaE |
:) |
02:19 |
jordan4ibanez |
It does it really slowly, that's why I developed this |
02:19 |
sdzen |
woah |
02:19 |
hmmmm |
hey it's bleeding edge |
02:20 |
VanessaE |
I'm kidding :D |
02:20 |
sdzen |
I join and hear some strong words being thrown |
02:20 |
sdzen |
:P |
02:20 |
Exio |
hahaha |
02:20 |
VanessaE |
Scripts/update-minetestserver.sh ...... |
02:20 |
VanessaE |
one command and two passwords and I'm up-to-date and able to post a new build on the forum :-) |
02:21 |
|
sdzen joined #minetest |
02:24 |
VanessaE |
and...new build posted. |
02:25 |
hmmmm |
ahh |
02:25 |
hmmmm |
i forgot about pilzadam's is_ground_content fix, i can use that to fix "mapgen griefing" |
02:25 |
VanessaE |
cool |
02:25 |
hmmmm |
well =/ we all know the right way of fixing it |
02:25 |
jordan4ibanez |
for it to generate 53 trees takes 18.65 seconds |
02:26 |
Exio |
are you using your old 386 as server? |
02:26 |
VanessaE |
that's too slow |
02:26 |
Exio |
or it is a 286? :) |
02:26 |
hmmmm |
yeah what are you using jordan |
02:26 |
jordan4ibanez |
and trees are just 3 high stumps |
02:26 |
Sketch2 |
lol |
02:26 |
jordan4ibanez |
an athlon ii x2 4.2 ghz |
02:26 |
hmmmm |
so it's getting cut off? |
02:26 |
jordan4ibanez |
No, it's just fuckin slow |
02:26 |
Exio |
what the hell? |
02:26 |
hmmmm |
you said they're three high stumps |
02:26 |
sdzen |
18 seconds |
02:27 |
jordan4ibanez |
I made them 3 high tree stumps |
02:27 |
sdzen |
yeah sounds about right |
02:27 |
VanessaE |
18 seconds is insane |
02:27 |
jordan4ibanez |
to see if it was the actual generation but it's not |
02:27 |
sdzen |
no it isn't :) |
02:27 |
VanessaE |
it shouldn't take you more than 1 second to spawn 20 trees, even giant sqeuoias. |
02:27 |
jordan4ibanez |
something in the treegen code is slowing down the whole thing |
02:27 |
VanessaE |
sequoias* |
02:27 |
hmmmm |
well, honestly, it shouldn't even take 1 second to spawn 20 sequoias |
02:27 |
hmmmm |
should take less than that |
02:27 |
hmmmm |
like a lot less |
02:27 |
VanessaE |
exactly my point |
02:28 |
jordan4ibanez |
I'm using luajit too, when I wasn't it took over a minute to generate trees with vanessae's tree mod |
02:28 |
VanessaE |
oh that's fucking insane |
02:28 |
VanessaE |
what are you using, an XT? |
02:28 |
jordan4ibanez |
xt? |
02:28 |
VanessaE |
you know, the old 8088? |
02:28 |
hmmmm |
it sounds like he's having problems elsewhere with an errant lua script |
02:28 |
Sketch2 |
a Ti-83 |
02:29 |
jordan4ibanez |
I'm not, at all |
02:29 |
jordan4ibanez |
This is how treegen has always been for me |
02:29 |
VanessaE |
it takes only a couple of seconds on my machine with moretrees to generate a chunk, and less than 10 to generate far enough otu to start building something *very* large |
02:29 |
VanessaE |
and that's without luajit |
02:30 |
sdzen |
does anyone think that a server should announce the *** Slowpoke joined the game, after it leaves the loading screen? |
02:30 |
Sketch2 |
szden, if you're saying what I think you mean, yea |
02:31 |
jordan4ibanez |
realbadangel did you put a bottleneck in for windows users? lol |
02:31 |
sdzen |
because It ticks me off when I say hello to people and they don't get it cause they were loading |
02:31 |
Sketch2 |
like, it announces you logged on to everybody on the server, even before you are actually playin' |
02:32 |
sdzen |
I assume it does it on initial connection |
02:32 |
jordan4ibanez |
Wait, I think I can actually generate my own lua trees faster than treegen can lol |
02:33 |
sdzen |
which worked back when you actually could get on minetest that fast |
02:33 |
VanessaE |
sdzen: I agree |
02:33 |
VanessaE |
it should not announce you have joined or show you in the world to other players until you yourself are able to play |
02:33 |
Sketch2 |
right, that'd be nice |
02:34 |
sdzen |
though some part of me wants it to notify like each and every process of it |
02:34 |
VanessaE |
sdzen: naw, tmi. |
02:34 |
sdzen |
*** Slowpoke has connected to the game. |
02:34 |
jordan4ibanez |
lmfao! I CAN! |
02:35 |
sdzen |
*** Slowpoke is loading the game. |
02:35 |
VanessaE |
the server could log it maybe, then announce the join after the player is able to play |
02:35 |
sdzen |
*** Slowpoke is watching the screen freeze. |
02:35 |
Psychotic |
#OPPAGANGNAMSTYLE |
02:35 |
Sketch2 |
initially something like *Sketch is logging in* - then another that announces *Sketch has arrived!* |
02:35 |
Psychotic |
Psychotic uses disrupt conversation! |
02:35 |
Psychotic |
Its super effective! |
02:36 |
Psychotic |
Conversation faints! |
02:36 |
VanessaE |
heh |
02:36 |
sdzen |
*** Slowpoke is finally playing. |
02:36 |
Sketch2 |
dunno, just putting it in the logs is 'prolly good |
02:36 |
Exio |
*** Slowpoke is now falling asleep at the computer when waiting |
02:36 |
VanessaE |
yeah |
02:36 |
Exio |
sdzen: that ^ |
02:36 |
sdzen |
*** Slowpoke left the game. (times out) |
02:36 |
Exio |
xD |
02:37 |
VanessaE |
just log the process. "[VERBOSE] So_and_so connects from 123.45.67.89" "[VERBOSE] So_and_so has joined the game." --> announce to all players. |
02:37 |
sdzen |
ahem |
02:37 |
jordan4ibanez |
I created treegen and surface gen with the same code, I'mma monser! |
02:37 |
jordan4ibanez |
monster* |
02:37 |
sdzen |
dont announce the first part |
02:38 |
VanessaE |
no, only the second part. |
02:38 |
Sketch2 |
I was thinking it'd be smooth to give the players a hint at the IP address |
02:38 |
VanessaE |
Sketch2: some players may not like that |
02:38 |
Sketch2 |
like the first 3 digits, so as to verify it is who it is |
02:38 |
VanessaE |
only the server admin needs to know that imho |
02:38 |
sdzen |
I would like it if it randomized them |
02:38 |
sdzen |
and announced the wrong one |
02:38 |
sdzen |
:) |
02:39 |
* us_0gb |
tests |
02:39 |
VanessaE |
us_0gb: FAIL |
02:39 |
VanessaE |
;) |
02:39 |
Sketch2 |
well, yeah, it could be coded |
02:39 |
us_0gb |
In my other tab, nothing I type gets through. But here, it does .... |
02:39 |
us_0gb |
Fail in what way? |
02:39 |
VanessaE |
us_0gb: joke. |
02:40 |
Sketch2 |
I figure that way people who log out with one account, then bounce in with another name would have a harder time with lurking |
02:40 |
us_0gb |
My connection is clearly still up.... |
02:40 |
rarkenin |
Try /part ##minetest-0gb.us followed by /join ##minetest-0gb.us |
02:40 |
rarkenin |
Write down what you want to save though. |
02:40 |
VanessaE |
us_0gb: I only see you in here once |
02:40 |
rarkenin |
It might clear your scrollback. |
02:41 |
us_0gb |
I'm only in THIS room once, but I can't type anything in the other room. |
02:41 |
rarkenin |
VanessaE: One of the IP addresses I regularly use to connect to the forum is blocked for some reason. I am told that I am a bot when I try to log in from there. |
02:41 |
jordan4ibanez |
In 0.7 seconds I was able to generate twice of what tree_gen could do in 17 , and in lua :< |
02:41 |
VanessaE |
rarkenin: msg me the IP address so I can look it u |
02:41 |
VanessaE |
up* |
02:41 |
rarkenin |
I'll have to look, I'm not at it right now. |
02:42 |
us_0gb |
Okay. seems functional now. Thanks, rarkenin! |
02:42 |
rarkenin |
Can I get the IP, and PM it to you later after logging in on a good IP? |
02:42 |
VanessaE |
jordan4ibanez: but are you generating the humongous trees like treegen does? |
02:42 |
jordan4ibanez |
Yes! |
02:42 |
VanessaE |
rarkenin: sure |
02:42 |
VanessaE |
jordan4ibanez: pics or it didn't happen |
02:42 |
rarkenin |
It'll be a week or two. I'm not at that location for a while. |
02:42 |
jordan4ibanez |
I'm going to try to make even bigger ones, and I'm going to post pics soon ^^ |
02:43 |
rarkenin |
It's a shared IP, though, so I don't want to open up the forum to spamming by doing this... |
02:43 |
VanessaE |
jordan4ibanez: how many iterations are you using in your tree model? |
02:43 |
jordan4ibanez |
iterations: word unknown |
02:43 |
VanessaE |
jordan4ibanez: then you're not using l-systems properly |
02:44 |
VanessaE |
a tree model requires a number of iterations. |
02:44 |
Sketch2 |
multiple passes |
02:44 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1195 |
02:44 |
khonkhortisan |
a trunk, branches, branches on branches, leaves on branches |
02:45 |
hmmmm |
hey you guys can do constants in Lua, right? |
02:46 |
VanessaE |
sure, of course |
02:46 |
Sketch2 |
constants? like x=1 |
02:46 |
VanessaE |
they aren't typed, of course, but yeah |
02:46 |
hmmmm |
i want to hardcode a mapping between a name and a number |
02:47 |
VanessaE |
hmmmm: local such_and_such = 123456 |
02:47 |
hmmmm |
that's declaring a variable and setting it equal to something.... |
02:47 |
VanessaE |
if such_and_such == 123456 then print(such_and_such) end |
02:47 |
hmmmm |
what i want is the equivalent to #define FOO 4 |
02:47 |
Sketch2 |
well, it's a variable with a constant setting. doesn't matter if you set it or pull it from somewhere else |
02:47 |
VanessaE |
OH |
02:47 |
hmmmm |
or static const int FOO = 4; |
02:47 |
VanessaE |
hm |
02:48 |
VanessaE |
well in Lua the two would be equivalent |
02:49 |
hmmmm |
from what i'm reading, no, lua doesn't have constants |
02:49 |
VanessaE |
(since Lua doesn't, afaik, use any kind of "preprocessor") |
02:49 |
VanessaE |
what would the purpose be? |
02:49 |
hmmmm |
in order to do what i'd like to do, i need to use some metatable funny business |
02:49 |
hmmmm |
so someone can pass a set of flags to register_ore |
02:50 |
VanessaE |
something like that is dead easy |
02:50 |
hmmmm |
maybe like minetest.ore.FLAG_ABSOLUTE + minetest.ore.FLAG_PERLINDIST + blah |
02:50 |
VanessaE |
foo = { bar = true, baz = false, quux = 3 } register_ore(larry, moe, curly, foo) or something to that effect |
02:50 |
hmmmm |
that's passing another table along |
02:50 |
VanessaE |
I know |
02:50 |
hmmmm |
but |
02:51 |
VanessaE |
but that's how you'd do it in lua |
02:51 |
hmmmm |
i have to treat it like a table instead of an integer |
02:51 |
hmmmm |
extra work for me |
02:51 |
hmmmm |
i guess you're right, that's really how you're supposed to do it |
02:51 |
sdzen |
VanessaE: No Shemp? |
02:52 |
VanessaE |
sdzen: nope :) |
02:52 |
Sketch2 |
lols |
02:52 |
VanessaE |
to hell with shemp :D |
02:52 |
Sketch2 |
he had his funny moments |
02:53 |
VanessaE |
blasphemy. |
02:53 |
VanessaE |
:) |
02:54 |
sdzen |
lies, lies and slander! |
02:54 |
VanessaE |
hmmmm: now depending on how you plan to USE those variables, it might not be quite so bad. |
02:54 |
Sketch2 |
getting somewhere with this web-app project |
02:54 |
Sketch2 |
it sux tho |
02:54 |
VanessaE |
since you can pick from the table by field if want, that's quite common |
02:55 |
Sketch2 |
had to jump through a thousand hoops to get anywhere. gonna have to compile each library from source |
02:55 |
Sketch2 |
totally not diggin' it now that I started in on it |
02:55 |
VanessaE |
Sketch2: oh that's right, you're trying to compile this to run in chrome or so? |
02:56 |
jordan4ibanez |
Treegen is too slow, I'm to tired from super optimized surface gen to make lua treegen, why is treegen so slow? It's not because I'm doing something wrong, if it's the case than you're doing something wrong too VanessaE |
02:56 |
Sketch2 |
yeah, but it's nowhere near as easy as I thought. slept about 4 hrs in the bast 2 days |
02:56 |
VanessaE |
jordan4ibanez: it works for me, I've tested it *extensively* and benchmarked it |
02:56 |
Sketch2 |
*past. lotsa compiling |
02:56 |
jordan4ibanez |
Then what the fuck happened to minetest on the windows build? |
02:56 |
VanessaE |
I don't have my figures handy, but it was generating trees at a rate of at least a few a second. |
02:57 |
VanessaE |
and it was blowing through mapblocks at a rate of easily 10/sec |
02:57 |
jordan4ibanez |
Every time I tried it it takes forever |
02:57 |
jordan4ibanez |
Let me try it again |
02:57 |
VanessaE |
(the "a few a second" being because not every mapblock got even one sometimes) |
02:57 |
sdzen |
tuhtuthtuhuh ten? |
02:58 |
VanessaE |
sdzen: yes. |
02:58 |
sdzen |
thank you for making my computer feel like shit :) |
02:58 |
VanessaE |
that's how fast it was processing blocks, as fast as 10/sec to as slow as one per second or so. |
02:58 |
VanessaE |
but never as slow as what jordan4ibanez is experiencing |
02:58 |
VanessaE |
hahaha |
03:02 |
jordan4ibanez |
Now it takes 7 seconds to generate one tree in a single chunk or mapblock whatever it's called |
03:03 |
jordan4ibanez |
5 seconds for 3 small apple trees |
03:03 |
VanessaE |
[Plantlife] Spawn tree at {{y = 1, x = -476, z = -63}} |
03:03 |
VanessaE |
[Plantlife] Started this tree at 8.93 |
03:03 |
VanessaE |
[Plantlife] Finished at 9.19 |
03:03 |
VanessaE |
there |
03:03 |
VanessaE |
0.2s for one tree |
03:04 |
VanessaE |
(most likely it was a giant sequoia, that's the most common type) |
03:04 |
jordan4ibanez |
how do I turn the debug on? |
03:04 |
VanessaE |
that's a new bit I just added |
03:04 |
VanessaE |
gimme a few and I'll push it |
03:04 |
sdzen |
debug = 5 |
03:04 |
VanessaE |
but you change plants_lib/init.lua |
03:05 |
VanessaE |
top of the file |
03:05 |
VanessaE |
DEBUG = true |
03:05 |
sdzen |
ahhh |
03:05 |
sdzen |
you mean in plantlib |
03:06 |
VanessaE |
no |
03:06 |
VanessaE |
I mean plants_lib |
03:06 |
VanessaE |
:) |
03:07 |
VanessaE |
http://pastebin.ubuntu.com/5663224/ |
03:07 |
VanessaE |
there, an example debug log from a fresh map, among lots of newly-generated moretrees |
03:07 |
VanessaE |
it took about 3 seconds for the world to show up, but the engine was going apeshit generating the terrain anyway |
03:08 |
VanessaE |
look for entries "Started this" |
03:08 |
VanessaE |
that'll get you chunks and individual trees |
03:08 |
sdzen |
oh the vegetation bookery? |
03:08 |
jordan4ibanez |
I got nothing from your debug XD |
03:08 |
jordan4ibanez |
Can you show me how to spawn a _basic_ apple tree vanessae? |
03:08 |
jordan4ibanez |
the right way or whatever |
03:08 |
VanessaE |
as you can see from that debug log, that is about 13 seconds worth of log output |
03:09 |
VanessaE |
jordan4ibanez: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1227 |
03:09 |
VanessaE |
define that table you see there, then execute that single call (like 1242) to generate the tree at 'pos' |
03:09 |
jordan4ibanez |
NO, [22:44:37] <VanessaE> jordan4ibanez: how many iterations are you using in your tree model? |
03:09 |
jordan4ibanez |
[22:44:54] <jordan4ibanez> iterations: word unknown |
03:09 |
jordan4ibanez |
[22:45:03] <VanessaE> jordan4ibanez: then you're not using l-systems properly |
03:09 |
VanessaE |
(pos being the usual three-entry table) |
03:09 |
jordan4ibanez |
What the hell is an iteration? |
03:10 |
VanessaE |
RE\AD THE DAMN API |
03:10 |
VanessaE |
I linked to the EXACT line |
03:10 |
sdzen |
L-systems shoit |
03:10 |
VanessaE |
an iteration is the number of times the engine will step through your rules after it executes the axiom |
03:10 |
jordan4ibanez |
Thank you for explaining it |
03:12 |
VanessaE |
http://pastebin.ubuntu.com/5663230/ |
03:13 |
VanessaE |
here is approximately 1 minute of debug output on my machine |
03:13 |
VanessaE |
there are NO default trees in this map (I have moretrees configured to replace them), and there are a few small conifers from snow biomes mod in there also. |
03:13 |
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03:15 |
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03:16 |
jojoa1997|Tablet |
can anyone explain how the new damage system works |
03:16 |
VanessaE |
no clue |
03:16 |
VanessaE |
(except I need to figure out how to update gloopblocks to use it) |
03:17 |
jojoa1997|Tablet |
yeah |
03:17 |
us_0gb |
I'll find it in the doc. I know I saw it. |
03:17 |
Exio |
VanessaE: i wonder, why "disable" in that way? |
03:17 |
jojoa1997|Tablet |
i am helping develope MINItest but i just dont get it |
03:18 |
Exio |
shouldn't removing the flag "trees" in minetest.conf be better than that? |
03:18 |
jojoa1997|Tablet |
also the diamond sword there is the worst weapon |
03:18 |
VanessaE |
jordan4ibanez: worst case scenario, it takes around 0.23s to check a mapblock, and about 0.25 to generate a big tree. |
03:18 |
jojoa1997|Tablet |
anyone know an uploading app for android? |
03:18 |
Exio |
what? |
03:18 |
jojoa1997|Tablet |
an app where i can upload stuff |
03:19 |
VanessaE |
jojoa1997|Tablet: and best case I'm seeing is when a mapblock has no surfaces to check, it finishes that chunk in about 0.04 seconds or so. |
03:19 |
VanessaE |
oops |
03:19 |
VanessaE |
jordan4ibanez: ^^^^^^^ |
03:19 |
sdzen |
to where? |
03:19 |
sdzen |
upload to where? |
03:20 |
jordan4ibanez |
for me it takes 0.7-2 seconds to generate normal apple trees, but the total combined update time for the chunk is around 4-8 seconds |
03:20 |
jordan4ibanez |
why is that gap so huge? |
03:20 |
jojoa1997|Tablet |
to the internet |
03:20 |
Exio |
??? |
03:20 |
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03:20 |
jojoa1997|Tablet |
like imgur |
03:21 |
us_0gb |
jojoa1997: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L621 |
03:21 |
jordan4ibanez |
it seems that it could generate trees much faster, since surface finding is extremely fast, but there's like a delay after the tree is generated |
03:21 |
VanessaE |
jordan4ibanez: maybe because I'm at latest git and I run luajit also. |
03:21 |
VanessaE |
but even then |
03:21 |
VanessaE |
my machine's only 2.8GHz, which is hardly fast by today's standards |
03:21 |
jojoa1997|Tablet |
us_0gb i have read it twice but i cant make the connection from api to ingame' |
03:22 |
Exio |
VanessaE: the GHz means nothing |
03:22 |
VanessaE |
6 cores but the mapgen is running in single-threaded mode in my singleplayer instance. |
03:22 |
VanessaE |
Exio: GHz still has meaning. It just isn't the only thing to look at. I am well aware of this. |
03:22 |
jojoa1997|Tablet |
us_0gb i mean the groups on swords |
03:22 |
Exio |
the intel celeron at the city is at like 2.6 GHz |
03:22 |
jordan4ibanez |
What do I do to run in dual core mode for minetest.conf? |
03:23 |
us_0gb |
Oh, I don't know then. Sorry. I'm not into tools, so I didn't study them. I think we have enough tools, but it looks like we're getting more? |
03:23 |
Exio |
my AMD Duron at 900 MHz beats it |
03:23 |
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03:23 |
jojoa1997|Tablet |
more tools are good . . . |
03:23 |
jojoa1997|Tablet |
when they do different things |
03:23 |
VanessaE |
jordan4ibanez: mapgen is meant for at least 4 cores. num_emerge_threads=2 if you have 4 cores. |
03:23 |
jojoa1997|Tablet |
also |
03:23 |
Exio |
jojoa1997|Tablet: do you like optifine's zoom option? |
03:23 |
jojoa1997|Tablet |
i think we should have gold tools just for looks |
03:23 |
us_0gb |
Not particularly. But I guess that's just one man's opinion. |
03:24 |
jojoa1997|Tablet |
Exio |
03:24 |
* jojoa1997|Tablet |
crazily / |
03:24 |
VanessaE |
(num_cores-2, with a minimum value of 1 of course) |
03:24 |
jojoa1997|Tablet |
MAKE IT FOR MINETEST |
03:24 |
Exio |
well, i got it working locally |
03:24 |
Exio |
hahaha |
03:24 |
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03:24 |
Exio |
i guess that |
03:24 |
jojoa1997|Tablet |
imagine with wide eyes and a knofe in my hand for anyone who says no |
03:24 |
jojoa1997|Tablet |
WHAT?!?!? |
03:24 |
Exio |
what wat |
03:24 |
VanessaE |
jordan4ibanez: if you have hyperthreading on that thing, you can count those as cores too for the sake of that setting. |
03:24 |
us_0gb |
It would be nice if there was a way to use copper that didn't require wasting precious iron. |
03:24 |
jojoa1997|Tablet |
wait locally? |
03:25 |
Exio |
i have it here, testing if it works |
03:25 |
jojoa1997|Tablet |
is it source code? |
03:25 |
jojoa1997|Tablet |
or a mod? |
03:25 |
jordan4ibanez |
I set it to quadcore and it didn't do shat, I can compile minetest with -j48 so there's no problem with emerge threads |
03:25 |
Exio |
yes, source code, a small change |
03:25 |
jojoa1997|Tablet |
Exio you use windows? |
03:25 |
Exio |
nope |
03:25 |
jojoa1997|Tablet |
i cant compile |
03:25 |
Exio |
you can but it is a PITA, tomorrow we will see |
03:25 |
jojoa1997|Tablet |
well add a pull request then |
03:25 |
jojoa1997|Tablet |
i want zoom |
03:26 |
Exio |
i'm still testing it and tweaking the stuff a bit |
03:26 |
jojoa1997|Tablet |
show me a comparison between no zoom and zoom |
03:26 |
VanessaE |
jordan4ibanez: for some people, it offers no benefit. |
03:26 |
VanessaE |
jojoa1997|Tablet: what all mods are you running in your test? |
03:26 |
jojoa1997|Tablet |
what do you mean? in what? |
03:26 |
jojoa1997|Tablet |
for what? |
03:28 |
VanessaE |
DAMN IT |
03:28 |
VanessaE |
sorry jojoa1997|Tablet |
03:28 |
VanessaE |
that was for jordan4ibanez |
03:28 |
Psychotic |
Whats wrong vanessa? |
03:28 |
VanessaE |
tab-complete needs to follow my brain damn it:-) |
03:28 |
VanessaE |
Psychotic: nothing that can't be solved by paying attention to what I'm doing :D |
03:29 |
VanessaE |
jordan4ibanez: I pushed the extra benchmark code |
03:29 |
Psychotic |
Oh, ok then, just checkin' |
03:29 |
VanessaE |
just turn on debug and run it on a fresh map |
03:30 |
jojoa1997|Tablet |
Psychotic |
03:30 |
Exio |
https://github.com/EXio4/minetest |
03:30 |
Psychotic |
Yes? |
03:30 |
jojoa1997|Tablet |
Can I see that paper on similarities and differences between my and mc |
03:31 |
jojoa1997|Tablet |
Exio pics for comparison |
03:31 |
Psychotic |
Err, joj, i still havent found it, but i think i know where it is, and ill send it to you tomorrow if i can find it |
03:31 |
jojoa1997|Tablet |
Wait didn't you write it? |
03:32 |
Psychotic |
no, i wrote it, but i cant find it |
03:32 |
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03:32 |
Psychotic |
Look, ill keep looking for i, and if i can find it, ill post it on the forums. |
03:33 |
jojoa1997|Tablet |
Oh ok |
03:33 |
jojoa1997|Tablet |
Shoot he left |
03:34 |
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03:37 |
Sketch2 |
jojoa, id dyou ever find a way to upload to web? |
03:38 |
jojoa1997|Tablet |
No |
03:38 |
Sketch2 |
if it's less than 100 meg, you can do it through wikisend - http://wikisend.com/ |
03:38 |
jojoa1997|Tablet |
Stupid tablet store won't show me any apps |
03:39 |
Sketch2 |
yeah, have a ViewSonic Gtablet that was a bit of a pain at times like that |
03:40 |
Sketch2 |
kept updating the ROM with tweaked out copies. never really found a version of Android that I really liked on it |
03:41 |
Exio |
http://exio4.com.ar/_/mt/zoom_out.png and http://exio4.com.ar/_/mt/zoom_in.png |
03:42 |
Exio |
jojoa1997|Tablet: ^ |
03:43 |
Exio |
maybe making that configurable, "zoom_fov" |
03:43 |
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03:43 |
WiredOnLinux |
hello |
03:43 |
Exio |
actually, it is a 3 lines change |
03:43 |
Exio |
hi WiredOnLinux |
03:43 |
WiredOnLinux |
is it possible to play Minetest on Windows 2000? |
03:43 |
WiredOnLinux |
i got a dell laptop |
03:43 |
WiredOnLinux |
runs great and it has windows 2000 |
03:44 |
WiredOnLinux |
I was wondering if there is a way to make it run |
03:44 |
us_0gb |
If you're a Linux guy, why do you want to play it on Windows? |
03:44 |
WiredOnLinux |
good question! |
03:44 |
WiredOnLinux |
lol, Xubuntu did not work well on it |
03:44 |
WiredOnLinux |
Lubuntu crashed the laptop |
03:44 |
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03:44 |
WiredOnLinux |
drove it in the ground |
03:45 |
us_0gb |
I can't get it to run well on Debian, either. It works quite well on Ubuntu though. |
03:45 |
WiredOnLinux |
I tried Ubuntu |
03:45 |
WiredOnLinux |
Xubuntu |
03:45 |
us_0gb |
Oh, it also runs just as well on Mint. |
03:45 |
WiredOnLinux |
its a lightweight version of ubuntu |
03:46 |
us_0gb |
Maybe BECAUSE it's light weight then? I don't see why else it would run on Ubuntu but not well on Debian. |
03:58 |
VanessaE |
zzz |
03:58 |
Exio |
night? :P |
03:59 |
VanessaE |
no, just getting tired :) |
03:59 |
Exio |
well, i should be saying "zzz" before every line then |
04:06 |
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04:06 |
Sketch2 |
Debian testing is the best |
04:07 |
Exio |
squeeze in "server" and gentoo in "desktop" imo |
04:07 |
khonkhortisan |
gentoo desktop server? |
04:08 |
Exio |
aw |
04:08 |
Frogcrush |
Whats wrong wit Arch? |
04:08 |
khonkhortisan |
Gentoo on a Debian Squeeze desktop server |
04:08 |
Exio |
Frogcrush: unstable as hell |
04:08 |
Frogcrush |
Lol |
04:08 |
Exio |
and most of stuff isn't tested properly |
04:09 |
Exio |
the developers accept that, and if you see the forum "when bug reporting" i would say most of the stuff is because, 1) bugs directly "of" upstream what weren't tested properly on an installed system (archlinux bow with that hardware), or bugs what are caused because bad packages, bad dependencies and so on |
04:10 |
us_0gb |
I want to use Debian, but I can't get it to run Minetest well, so I'm switching back to Ubuntu. |
04:10 |
Exio |
and the testing "part" is a joke, only the kernel and some very basic stuff is really "tested" on it |
04:11 |
Exio |
us_0gb: i have no about your problem really, i never had those problems *only* in debian |
04:11 |
Exio |
*i had similar problems with a broadcom wireless, think why* |
04:12 |
Sketch2 |
yeah, I had probs with old Debian and wireless |
04:12 |
Sketch2 |
the new stuff is great tho. rolling upgrades |
04:12 |
khonkhortisan |
I keep forgetting I have to replace the node for the formspec to change |
04:12 |
Exio |
my problem is just the wireless card :) |
04:14 |
us_0gb |
The thing is, on the same computer at different times, I can make Minetest run well in Mint and Ubuntu with no issue. |
04:15 |
Exio |
maybe it is just a problem with your HW and the kernel or some very old bug with that |
04:15 |
Exio |
no idea really |
04:16 |
us_0gb |
Yeah, I have no idea either. I just know I can fix it by uninstalling Debian. |
04:17 |
Sketch2 |
did'ja try installing Nonfree in your repo's |
04:17 |
Sketch2 |
Deb defaults to just the free repos |
04:17 |
Exio |
nonfree alone is just a repo |
04:17 |
Exio |
it will not install anything |
04:18 |
Sketch2 |
yeah, but thtat's where you find the broadcom firmware |
04:18 |
Sketch2 |
that's what I ran into, cuz Broadcom is a buisness name with patented junk that Deb can't release as free |
04:18 |
us_0gb |
How do I install nonfree in the repositories? I considered that might be the issue, but couldn't find a way to fix it. |
04:18 |
Sketch2 |
so it's in the non-free |
04:18 |
Exio |
vim /etc/apt/sources.list |
04:19 |
Exio |
add "contrib nonfree" to the end of the "main" lines |
04:20 |
khonkhortisan |
Can I use an inventory cube in formspec? |
04:20 |
Sketch2 |
you go into Synaptic Package Manager, Settings, Repositories, then check Non DFSG compatable software (nonfree) |
04:20 |
Sketch2 |
then you close that and hit Reload |
04:21 |
Sketch2 |
that's the way you get your flash-plugin for your browser as well |
04:21 |
Sketch2 |
flashplugin-nonfree |
04:22 |
us_0gb |
Awesome, thanks Exio and Sketch2! |
04:23 |
us_0gb |
How do I get the software to render Minetest better? |
04:23 |
Sketch2 |
yep, just make sure to reload after you enable it |
04:23 |
us_0gb |
I reloaded, but what do I need to install? |
04:24 |
Sketch2 |
lemme think tor a sec. it's like firmware headers for broadcom |
04:24 |
Exio |
us_0gb: do you have a broadcom wireless in your server? |
04:25 |
Exio |
if not, what Sketch2 is saying is useless :) |
04:25 |
us_0gb |
I don't have any wireless on the server. I'm on the laptop right now. Also, my wireless works. |
04:26 |
us_0gb |
Although, the server's wired connection keeps failing. |
04:26 |
Sketch2 |
I think it depends on how old it is. 'prolly firmware-brcm80211 |
04:27 |
us_0gb |
firmware-brcm80211 does what? Fix the connection, or make Minetest render better? |
04:27 |
Sketch2 |
you might need b43-fwcutter, but it's been a while since I've done it |
04:28 |
Sketch2 |
that fixes the wireless. lemme see if I can find a web site to describe the steps |
04:29 |
us_0gb |
No worries. My wireless works fine. |
04:29 |
us_0gb |
My hordwired connection is the one that doesn't work. |
04:29 |
us_0gb |
*hardwired |
04:31 |
Sketch2 |
oh, didn't know. gonna head out soon with chick to fill gas tank :P |
04:31 |
Sketch2 |
so I'll describe how to speed up minetest real quick |
04:31 |
us_0gb |
Okay, thank you! |
04:37 |
Sketch2 |
edit minetest.conf - add these lines to it - http://pastebin.com/SasmBQr4 |
04:38 |
Sketch2 |
when you get into it, tap the minus key to reduce view depth |
04:38 |
Exio |
... |
04:38 |
Exio |
he needs that in a server |
04:38 |
Exio |
not the client |
04:39 |
Sketch2 |
oh, I'm sleep deprived, misunderstood |
04:39 |
us_0gb |
No, it's my client that has issues. |
04:39 |
Exio |
it is yours? |
04:39 |
us_0gb |
My frame count is at two. |
04:39 |
Exio |
so, both of your things aren't working? |
04:39 |
Exio |
the server or the client? |
04:39 |
us_0gb |
My server is having issues with conectivity, my client is having frame rate issues. |
04:39 |
Sketch2 |
yeah, fullscreen 800x600 helps. turn off all effects |
04:40 |
us_0gb |
I can't stand full screen mode. |
04:40 |
Sketch2 |
yeah, but it's way faster framerate |
04:40 |
us_0gb |
I do turn off most effects, but I still need shaders to see. |
04:40 |
us_0gb |
I'm blind without them. |
04:41 |
Sketch2 |
kaeza, well I gotta help her. too dark out for her to fill car on her own :( |
04:41 |
us_0gb |
I already tried all that. On Ubuntu, I can turn all the effects on, and still get about 30 FPS. |
04:42 |
Exio |
what gpu do you have? |
04:42 |
Exio |
driver issues |
04:42 |
us_0gb |
Although, I still keep the effects off just because the game looks nicer without them. |
04:42 |
Sketch2 |
uh, it's auto-completing names accidentially. AFK |
04:42 |
kaeza |
lol |
04:42 |
Exio |
poor kaeza |
04:42 |
us_0gb |
GPU: not sure how to find out. Driver issues: I'v considered that so many times, but I don't know how to check. |
04:43 |
us_0gb |
*I've |
04:43 |
Exio |
lspci | grep -i vga |
04:43 |
Exio |
in your term, post the info |
04:44 |
us_0gb |
01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] |
04:44 |
Sketch2 |
yeah, I've got a Radeon 1950 X Pro |
04:45 |
Sketch2 |
kick-ass card, but crappy linux performance |
04:45 |
Exio |
i'd like most of the ATI GPUs |
04:45 |
us_0gb |
It works just fine in Ubuntu, just not Debian. |
04:45 |
Exio |
us_0gb: i'm checking |
04:46 |
Sketch2 |
the latest Debian Wheezy version has much improved Radeon drivers |
04:46 |
Sketch2 |
they were horrible just a few months ago |
04:46 |
us_0gb |
So going unstable fixes the issue? |
04:46 |
Sketch2 |
yeah, definitely |
04:47 |
Sketch2 |
no no, not unstable, testing |
04:47 |
Sketch2 |
unstable is Sid |
04:47 |
Sketch2 |
don't do unstable. do testing |
04:47 |
us_0gb |
Unstable is the untested / unverified. So if testing, then unstable. |
04:48 |
us_0gb |
Are testing and unstable different things in Debian? |
04:48 |
Exio |
yes |
04:48 |
Sketch2 |
what's Sid? the bleednig edge one called then |
04:48 |
Exio |
stable < testing < sid |
04:48 |
Exio |
actually, Squeeze < Wheezy < Sid |
04:48 |
Exio |
sid is always sid, what changes is the stable/testing "names" |
04:48 |
Exio |
6.0 7.0 ?.? |
04:48 |
Sketch2 |
yea. that's what I was thinking |
04:49 |
Sketch2 |
I think 6 is stable. and 7 is testing "Wheezy" |
04:49 |
Sketch2 |
you want Wheezy. if you go with Gnome, you may want to log in with Gnome Classic |
04:49 |
Exio |
you are right with that |
04:50 |
us_0gb |
I've got to go. I''ll read the log when I get back. |
04:50 |
Sketch2 |
cuz Gnome 3 sux. it's like a tablet interface or something |
04:50 |
Sketch2 |
k, cool. got 2 go 2 |
04:50 |
us_0gb |
Yeah, GNOME classic is awesome. |
04:50 |
Sketch2 |
good luck |
04:50 |
us_0gb |
Thanks! |
04:50 |
Exio |
same! :P |
04:50 |
Exio |
(the good luck) |
04:51 |
jojoa1997|Tablet |
RealBadAngel any news on UI mod support |
04:53 |
khonkhortisan |
I don't want code folding, I want window folding! |
04:53 |
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05:08 |
khonkhortisan |
Is node tile rotation documented? |
05:10 |
Exio |
should be with the new changes |
05:10 |
Exio |
in 'any case', this is unfair |
05:11 |
khonkhortisan |
Case not detected. Break any case. |
05:11 |
Exio |
every time i check my clock there are 4 more hours than before :P |
05:11 |
Exio |
ffs khonkhortisan |
05:17 |
khonkhortisan |
I don't even see "first.png^second.png" in doc/lua_api.txt |
05:17 |
Exio |
ehm |
05:18 |
Exio |
i don't know how that stuff works |
05:18 |
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05:18 |
RealBadAngel |
jojoa1997|Tablet, it will come, im rewriting whole technic now |
05:19 |
khonkhortisan |
found it http://dev.minetest.net/texture |
05:20 |
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05:22 |
jojoa1997|Tablet |
Oh been gone for while so must have not seen post |
05:23 |
jojoa1997|Tablet |
Well off to bed cya |
05:25 |
jordan4ibanez |
Feature freeze is in effect |
05:25 |
jordan4ibanez |
Look at the optimizations pouring in already |
05:26 |
* us_0gb |
is back |
05:26 |
khonkhortisan |
Can a pull request be merged if it isn't a "feature"? |
05:26 |
us_0gb |
Rewriting all of technic? Sounds like you've got quite a job ahead of you. |
05:27 |
jordan4ibanez |
Well that's the point of a feature freeze, bugfixes and optimizations for days man |
05:27 |
khonkhortisan |
hmmm m. |
05:28 |
jordan4ibanez |
^nice touch |
05:29 |
jordan4ibanez |
Installing kubuntu along side windows so I can test these delicious features |
05:31 |
VanessaE |
jordan4ibanez: http://forum.minetest.net/viewtopic.php?id=3898 |
05:31 |
VanessaE |
Benchmarks section |
05:31 |
VanessaE |
I added some data you may find useful. |
05:31 |
jordan4ibanez |
I will benchmark your code on kubuntu :) |
05:32 |
VanessaE |
these benchmarks were taken on xubuntu 12.04 |
05:33 |
khonkhortisan |
Texture corruption makes it difficult to design formspecs |
05:33 |
jordan4ibanez |
I don't trust the windows version anymore, if everyone was so surprised at the performance dip |
05:36 |
VanessaE |
jordan4ibanez: what kind of marks are you getting? |
05:36 |
jordan4ibanez |
I haven't benchmarked it yet, let me do a real benchmark and then compare |
05:37 |
VanessaE |
jordan4ibanez: run the mod for about two minutes and copy the log output to a file. |
05:37 |
jordan4ibanez |
Okay |
05:37 |
VanessaE |
then run this code: t=0;c=0; for i in `cat log.txt |grep "Evaluated/populated" |cut -f 5- -d " "|sed s/ms//`; do c=`echo "$c + 1"|bc`; t=`echo "$t + $i"|bc`; done; echo $c; echo $t; echo "$t / $c"|bc |
05:38 |
VanessaE |
the outputs are the number of samples taken, the total time of all samples, and the average time. |
05:38 |
VanessaE |
in milliseconds. |
05:38 |
VanessaE |
that bit of code is for map chunk times. |
05:38 |
VanessaE |
if you want to check tree code, change "Evaluated/populated" to just "Executed" |
05:39 |
VanessaE |
on my system, a map chunk takes an average of 290 ms. Trees average about 113 ms. Nearly all of the time in both is spent inside the engine. |
05:39 |
jordan4ibanez |
Create a windows version of that command so I can compare please, I'm going to have to enable the debug.txt file >.< |
05:39 |
VanessaE |
you said you were on kubuntu. |
05:39 |
jordan4ibanez |
It's installing |
05:39 |
VanessaE |
nonono |
05:39 |
VanessaE |
not debug.txt |
05:40 |
VanessaE |
just the output from your terminal |
05:40 |
jordan4ibanez |
Okay, well I have to see if the issue is the same on linux dudeski |
05:40 |
jordan4ibanez |
I haven't tested treegen on linux minetest |
05:40 |
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05:40 |
khonkhortisan |
So you can change cat log.txt to bin/minetest? |
05:40 |
jordan4ibanez |
brb |
05:41 |
VanessaE |
khonkhortisan: good question, didn't even think to try to capture the output directly |
05:41 |
khonkhortisan |
:) |
05:42 |
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05:53 |
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05:53 |
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05:54 |
jordan4ibanez |
My computer is fast again |
05:54 |
jordan4ibanez |
\o/ |
05:55 |
Exio |
did you remove kubuntu |
05:55 |
us_0gb |
Huh. Someone was saying there are issues with 0.4.5 on Linux not showing the favorite servers. |
05:55 |
jordan4ibanez |
I installed kubuntu |
05:55 |
us_0gb |
On the official package, I have that issue. On my compiled copy, I don't .... |
05:56 |
jordan4ibanez |
even the reqonk browser is fast |
05:58 |
jordan4ibanez |
It feels like windows 7 but crisper |
05:59 |
jordan4ibanez |
how do I compile luajit for minetest? |
06:00 |
khonkhortisan |
There's instructions for that in a forum post... |
06:01 |
khonkhortisan |
http://forum.minetest.net/viewtopic.php?pid=76627#p76627 |
06:01 |
jordan4ibanez |
NO FORUM POST |
06:01 |
khonkhortisan |
worksforme |
06:01 |
* jordan4ibanez |
knocks the link out of your hand |
06:01 |
khonkhortisan |
? |
06:01 |
jordan4ibanez |
MAKE ME A SCRIPT! |
06:01 |
jordan4ibanez |
rajkdaskjds! |
06:01 |
khonkhortisan |
I did, how did you know? |
06:02 |
jordan4ibanez |
Because I'm magic |
06:02 |
khonkhortisan |
it doesn't download or compile luajit, it just does the linking stuff |
06:02 |
jordan4ibanez |
That'll work |
06:03 |
jordan4ibanez |
I'll try it myself first though |
06:03 |
jordan4ibanez |
And then when I start to cry in a feedle position after 50 failures I might just ask for it |
06:04 |
* khonkhortisan |
produces a copy anyway: http://pastebin.com/mjNPVjqB |
06:04 |
jordan4ibanez |
That's neato |
06:04 |
khonkhortisan |
really short though |
06:04 |
jordan4ibanez |
Better than nothing |
06:06 |
jordan4ibanez |
We should recode c++ and make it more efficient for minetest! |
06:07 |
khonkhortisan |
the horror... |
06:07 |
jordan4ibanez |
I know right xD |
06:07 |
khonkhortisan |
reminded me of a tv show |
06:08 |
Sketch2 |
haven't read thread yet, but is LuaJIT used for client?? |
06:08 |
jordan4ibanez |
Goodnight |
06:09 |
khonkhortisan |
I don't think the client uses lua at all |
06:10 |
Exio |
the client doesn't use lua |
06:13 |
khonkhortisan |
LuaJIT does what PerlJIT would do if it - oh it does exist! |
06:13 |
Sketch2 |
well, mods are LUA and those are all server-side. makes sense |
06:15 |
Sketch2 |
might do a bit faster on sinlgleplayer |
06:16 |
NekoGloop |
meow |
06:27 |
khonkhortisan |
jordan, that script isn't enough, you still have to change serialize.lua. |
06:27 |
khonkhortisan |
oh that's why tab-complete wouldn't work |
06:39 |
sfan5 |
mornin' everyone! |
06:40 |
Exio |
Sun Mar 31 03:40:11 ART 2013 |
06:40 |
Exio |
i'll say good night soon |
06:40 |
Exio |
but, good night+morning sfan5! |
06:45 |
kaeza |
mornings sfan |
06:45 |
* VanessaE |
pokes kaeza |
06:46 |
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06:46 |
kaeza |
what's up V? |
06:47 |
VanessaE |
not much |
06:47 |
kaeza |
I've got a nice idea for your unifieddyes |
06:47 |
VanessaE |
oh? |
06:47 |
VanessaE |
(see pm, btw) |
06:49 |
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07:03 |
Sketch2 |
man, this isn't going so great. none of the libraries are porting |
07:06 |
Sketch2 |
oh, whadd'ya know. got one. |
07:06 |
VanessaE |
heh |
07:16 |
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07:29 |
Exio |
sfan5: ping? |
07:30 |
sfan5 |
pong |
07:30 |
Exio |
were you the one who used mt with custom shaders? |
07:30 |
Exio |
if yes, what shaders? |
07:44 |
Exio |
i think i'll need to start doing stuff like this https://github.com/Jeija/minetest/commit/14a38b16c6d37a11a5cc00e9ac5c691f5b757301#L2R886 for running MC shaders :/ |
07:44 |
Exio |
s/running/using/ |
07:48 |
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07:49 |
VanessaE |
night all |
07:49 |
Exio |
night VanessaE |
07:59 |
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08:19 |
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08:22 |
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08:23 |
alex256 |
how do i get my server to show up in the list of servers? |
08:24 |
Exio |
you enable the "server_announce" option in minetest.conf |
08:24 |
Exio |
check the options behind it, too |
08:24 |
alex256 |
ok i diddn't see it |
08:24 |
alex256 |
yill look now thanks |
08:25 |
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08:32 |
Exio |
Jeija: ping? :P |
08:32 |
Jeija |
Exio: pong? |
08:32 |
Exio |
as random question, did you get any other shader more than the "test" in minetest? |
08:33 |
Jeija |
No, just the water test shader thing |
08:33 |
Exio |
hm |
08:53 |
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09:31 |
Exio |
night now, bye! |
09:31 |
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09:37 |
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09:38 |
Nore |
hi |
09:38 |
kaeza |
'ello |
09:39 |
Nore |
do you think it will be merged one day? https://github.com/minetest/minetest/pull/446 |
09:43 |
Jeija |
Nore: You should talk to the devs (preferably PilzAdam) and sqash the commits |
09:44 |
Nore |
well, I tried to sqaush them, and that time, it didn't work |
09:44 |
Jeija |
You need to make a new branch based on master and cherry-pick the commit |
09:45 |
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09:45 |
Nore |
how? (it don't know how to use git, except to make a commit and to push it) |
09:45 |
Jeija |
PilzAdam told me, I also didn't know ;) |
09:45 |
Jeija |
git checkout master |
09:46 |
Jeija |
git checkout -b new_forceloading |
09:46 |
Jeija |
git cherry-pick 5818a538fd20edd50f0a276d0ff8b2062a3f33ac |
09:46 |
Nore |
thanks... and did you suceed running the mesecons computer? |
09:46 |
Jeija |
then likely there will be some conflicts |
09:46 |
Jeija |
git status |
09:46 |
Jeija |
open the conflicting files and resolve conflicts |
09:46 |
Jeija |
git add . and commit |
09:47 |
Jeija |
then git checkout old_forceloading |
09:47 |
Jeija |
forget the previous command, use: |
09:48 |
Jeija |
git branch -d old_forceloading |
09:48 |
Jeija |
git branch -m new_forceloading old_forceloading |
09:48 |
Jeija |
then you can push --force it and the pull request will update |
09:49 |
Jeija |
The mesecons computer worked for some time but after a while the gates overheated |
09:49 |
Nore |
I know, and I don't know why it happens, so I had to disable gate overheat |
09:50 |
Nore |
About git, the problem is that my master branch is the one where I did the changes |
09:50 |
Jeija |
oh, I did the same mistakes in the beginning ^^ |
09:50 |
Jeija |
the git branch -m master new_name |
09:51 |
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09:51 |
Jeija |
and then get the upstream somehow |
09:51 |
PilzAdam |
Hello everyone! |
09:51 |
Jeija |
Hi PilzAdam! |
09:51 |
kaeza |
hey Adam |
09:51 |
us_0gb |
Hello, PilzAdam! |
09:51 |
Jeija |
PilzAdam: We were just talking about this: https://github.com/minetest/minetest/pull/446 Will it ever get merged? |
09:52 |
Jeija |
Nore: I can also try to rebase the commits for you |
09:52 |
Nore |
I'd like to, because every time I tried to make such changes, I broke my repo |
09:53 |
PilzAdam |
the serialization isnt backwards compatible |
09:54 |
Jeija |
Are there other changes affecting serialization? So that they could all be merged at once? |
09:56 |
PilzAdam |
just move the readU8() into the catch block |
09:56 |
PilzAdam |
oh, wait |
09:57 |
PilzAdam |
it already is in a try block |
10:04 |
Nore |
with that try block, it will be backwards compatible, no? But old versions trying to open a new world file will have problems. |
10:19 |
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11:01 |
PilzAdam |
bbl |
11:03 |
markveidemanis |
Hiii |
11:03 |
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11:18 |
markveidemanis |
h |
11:18 |
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11:18 |
sdzen |
where is sapier? |
11:23 |
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11:23 |
yvi |
Hi |
11:24 |
kaeza |
hi |
11:24 |
yvi |
my minetest window goes black. I suppose I'm burried in the ground or something. Is there a way for me to respawn or resurface ? |
11:25 |
kaeza |
you can try /grant singleplayer all |
11:25 |
kaeza |
it will allow you to fly to the surface |
11:25 |
* yvi |
trying |
11:26 |
yvi |
where should I type this ? I suppose I need to invoke a console ? |
11:26 |
kaeza |
type 'T' to open the chat window |
11:27 |
yvi |
http://picpaste.com/Screenshot_from_2013-03-31_13_31_23-W1bK78FV.png |
11:27 |
* yvi |
trying |
11:28 |
kaeza |
wait |
11:28 |
kaeza |
0.3.1?? |
11:28 |
yvi |
hum |
11:28 |
yvi |
I suppose it's outdated... |
11:28 |
kaeza |
man... they should take down that thing from theh repos... |
11:28 |
yvi |
:-P |
11:28 |
yvi |
ahahah |
11:28 |
yvi |
ok |
11:28 |
* yvi |
upgrading |
11:29 |
kaeza |
latest is 0.4.5 |
11:29 |
sdzen |
theres a reason why its there |
11:29 |
kaeza |
or at least rename it |
11:30 |
sdzen |
minetest 0.3.1 (outdated) |
11:31 |
yvi |
http://packages.debian.org/search?keywords=minetest |
11:31 |
yvi |
0.3.1 is the only version , nothing in experimental |
11:31 |
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11:31 |
kaeza |
sdzen, yeah I know. said by c55 himself, "0.3.1 is a solid game", but most newcomers install it first |
11:31 |
* yvi |
looking for third party packages |
11:32 |
kaeza |
yvi, if all else fails, use this: http://forum.minetest.net/viewtopic.php?id=3837 |
11:33 |
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11:34 |
yvi |
compiling from source is good |
11:34 |
* yvi |
trying this |
11:35 |
sdzen |
http://askubuntu.com/questions/20830/why-isnt-ubuntu-using-the-latest-versions-of-some-applications |
11:35 |
sdzen |
bastards :P |
11:37 |
sdzen |
I asked why minetest-c55 is outdated on their repository |
11:37 |
sdzen |
they directed me to this |
11:40 |
kaeza |
that's pretty much bullshit |
11:40 |
kaeza |
Mt has come a long way from 0.3.1 |
11:40 |
sdzen |
not only that but it doesn't answer why |
11:40 |
sdzen |
yes it has |
11:40 |
sdzen |
someone needs to rip the stick out of their ass |
11:41 |
kaeza |
and frankly, some ubuntu packages are no more stable than minetest |
11:41 |
* kaeza |
points at empathy |
11:41 |
* yvi |
building |
11:45 |
sdzen |
"A new version of Ubuntu is released every 6 months, so every 6 months new packages are prepared, tested, customized and released with a new version" |
11:45 |
sdzen |
if this is true then why has it been 12? |
12:00 |
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12:01 |
yvi |
kaeza: thank you, I compiled 0.4.5 and it works like a charm :-) |
12:01 |
kaeza |
good :) |
12:02 |
kaeza |
now try pimping up yoursingle player experience with some mods :) |
12:02 |
kaeza |
*your single |
12:11 |
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12:15 |
markveidemanis |
I need someone to test by bot |
12:15 |
markveidemanis |
*my |
12:15 |
kaeza |
nope |
12:23 |
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12:32 |
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12:33 |
jordan4ibanez |
WiredOnLinux umustbe new here |
12:37 |
kaeza |
wat |
12:37 |
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12:37 |
jordan4ibanez |
I was up all night |
12:37 |
jordan4ibanez |
but I came up with some cool things |
12:37 |
kaeza |
ORLY? |
12:37 |
jordan4ibanez |
Interpolated entities, so item entities and mobs appear smoother |
12:38 |
jordan4ibanez |
jeija I have some code and sounds for your pistons mod I'm going to make and give you the sounds in a little while |
12:38 |
jordan4ibanez |
Can liquids flow push entities and players around based on it's vascocity? in c++ or lua |
12:39 |
jordan4ibanez |
I'm also going to be making a detector for item entity so that item drops get out of blocks instead of staying hidden |
12:39 |
jordan4ibanez |
pilzadam I have some better door sounds, and you should include blockmen's trapdoors from his doors mod |
12:40 |
jordan4ibanez |
jeija, I'm going to make it so pistons can push entities and players around, but if you get to that first good on you |
12:40 |
jordan4ibanez |
I'm also going to work on finding better sounds, I already have a couple great ones |
12:41 |
jordan4ibanez |
Also: if you stand on a halfslab and hold shift, your player floats |
12:42 |
jordan4ibanez |
Also, the main menu's clouds rerender when you do stuff in the menu, sometimes the shitty menu texture is rendered in front of the clouds also |
12:43 |
jordan4ibanez |
when you leave the server 3 times and join the fourth (in the windows version at least) the sound buffer is destroyed and sounds just loop over and over again, giving thousands of errors |
12:44 |
jordan4ibanez |
players flying around with fast enabled still get checked for normal speed, and are sent back as if they were hacking |
12:47 |
jordan4ibanez |
the 3d cube item entity could be made from an animated mesh, and somehow use the nodebox of whatever it's set as, that way it would take a small amount of load off of the servers that use item drops |
12:49 |
jordan4ibanez |
item drops could have a timer, and delete themselves, this could be turned on or off in the minetest.conf and the time limit of drops set in the .conf also |
12:49 |
markveidemanis |
can you pastebin all this? |
12:49 |
markveidemanis |
Use Pastie |
12:49 |
jordan4ibanez |
it would be cool if we could have individual digging and placing animation for tools and nodes |
12:49 |
jordan4ibanez |
No, I'm just typing out the notes I took down |
12:50 |
jordan4ibanez |
But there is one more, and I can't read it |
12:51 |
markveidemanis |
say what you can read |
12:51 |
jordan4ibanez |
Oh, full screen toggling in the settings menu |
12:51 |
markveidemanis |
i just press F11 |
12:51 |
markveidemanis |
Thats in my OS |
12:51 |
jordan4ibanez |
Well not everyone has that |
12:52 |
markveidemanis |
make it into the game so it can adjust on F11 |
12:52 |
markveidemanis |
Do u know python |
12:52 |
jordan4ibanez |
yeah |
12:53 |
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12:53 |
jordan4ibanez |
but what does that have to do with minetest? XD |
12:58 |
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12:58 |
markveidemanis |
yvi: do you know python |
12:58 |
jordan4ibanez |
why don't you ask in #python? |
12:59 |
markveidemanis |
i am and i did |
12:59 |
jordan4ibanez |
then you stink at asking questions |
13:00 |
markveidemanis |
I needed someone who stinks at answering questions so i came to you :P |
13:00 |
jordan4ibanez |
ouch yvi he just told you! |
13:01 |
markveidemanis |
I PM'd you, jordan4ibanez |
13:01 |
jordan4ibanez |
No no no. |
13:01 |
jordan4ibanez |
Nu |
13:01 |
jordan4ibanez |
I gave up my life of python a long time ago |
13:01 |
jordan4ibanez |
after the python famen of '12 |
13:03 |
jordan4ibanez |
oh yeah |
13:03 |
jordan4ibanez |
there's an xbox 360 emulator |
13:06 |
kaeza |
I love minetest.ru's description on servers.minetest.net |
13:09 |
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13:09 |
yvi |
kaeza: reading http://wiki.minetest.com/wiki/Mods |
13:27 |
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13:27 |
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13:27 |
evil_jeb |
No one saw that |
13:29 |
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13:29 |
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13:29 |
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13:55 |
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13:57 |
jordan4ibanez |
Where do I get the common mods game mode? |
13:58 |
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13:59 |
Nore |
hi |
13:59 |
rarkenin |
Hi. |
14:00 |
Nore |
what do you think of that? http://forum.minetest.net/viewtopic.php?id=5359 |
14:02 |
jordan4ibanez |
But how would it work? |
14:02 |
Nore |
I already have done something in lua, but it doesn't work very well |
14:02 |
Nore |
you check if the node you place on is ignore |
14:02 |
Nore |
if not, no problem |
14:03 |
jordan4ibanez |
What are you trying to do in lua? |
14:03 |
Nore |
else, you save it in a table, which is saved on server shutdown |
14:03 |
jordan4ibanez |
And I am literally almost shitting my pants over the hand animation in the metology game |
14:03 |
jordan4ibanez |
well maybe not literally but almost literally |
14:04 |
Nore |
I'm talking about a safe add_node function |
14:04 |
jordan4ibanez |
Why do you need it? |
14:04 |
Nore |
because you often have problem because you want to place nodes in unloaded area |
14:04 |
jordan4ibanez |
xD |
14:04 |
Nore |
for example, the landup mod has square holes in the mountains |
14:05 |
jordan4ibanez |
Are you talking about map generating? |
14:05 |
Nore |
yes, mostly |
14:05 |
jordan4ibanez |
Land up has squares in the mountain because it's badly coded >.> |
14:05 |
jordan4ibanez |
You cannot generate into the ungenerate area |
14:05 |
jordan4ibanez |
because it basically does not exist |
14:06 |
Nore |
well, I have tried to correct it, but the only difference with before is that I get less holes, but much bigger |
14:06 |
Nore |
and because you cannot place nodes in unloaded area, I save them in a table, and place them when the area is loaded |
14:06 |
jordan4ibanez |
If you're going to do: for y = 0,2000 do: well of course you're going to get errors! |
14:07 |
jordan4ibanez |
You have to find some kind of way for the mountain to generate in chunks |
14:07 |
jordan4ibanez |
like, get land_up stone, and build from there |
14:08 |
Nore |
the problem with landup is that it can't be coded in an other way, because it needs the results of the mapgen at the bottom |
14:08 |
jordan4ibanez |
Well you need to build up from that mapgen, I don't know how to explain it, either way it's going to be REALLY slow |
14:09 |
Nore |
it is already... |
14:09 |
jordan4ibanez |
I know :D |
14:09 |
jordan4ibanez |
It's kind of like a ghetto hack |
14:10 |
Nore |
the problem is that I don't know why my code has bugs, because it shouldn't have |
14:10 |
Nore |
the only thing that could create a bug is, I think, a node that isn't ignore but on which set_node doesn't work |
14:11 |
jordan4ibanez |
well how far up are you generating these mountains? You should stay within the vacinity of your chunk |
14:11 |
jordan4ibanez |
and then just check if there's land_up stone below the chunk that generates above that chunk, and keep generating the mountain |
14:14 |
Nore |
the most strange thing is that if I am far, there are fewer problems than when I am near |
14:15 |
jordan4ibanez |
that is weird |
14:15 |
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14:15 |
Nore |
when using my patch |
14:15 |
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14:15 |
jordan4ibanez |
_what_ patch? |
14:16 |
pyJordach |
hey |
14:16 |
jordan4ibanez |
and wow! the metology client's hand thing is so... well nice I might just stick to it :D |
14:16 |
Nore |
the safe add_node that doesn't work very well |
14:16 |
pyJordach |
hey guys, there is a possible way to make a music box using mesecons |
14:17 |
pyJordach |
(it uses solar panels and inversions) |
14:17 |
Nore |
do you use a luacontroller? |
14:17 |
pyJordach |
Nore: nope, i prefer Microcontrollers |
14:18 |
jordan4ibanez |
where is common folder for mods? |
14:18 |
Nore |
will you present it for the mesecons competition? |
14:18 |
pyJordach |
Nore: probablyu |
14:18 |
jordan4ibanez |
oh |
14:18 |
Nore |
jordan4ibanez: on github |
14:18 |
jordan4ibanez |
I'm derpin today |
14:18 |
pyJordach |
i could decode MIDI files on the fly using structs |
14:18 |
pyJordach |
and then send the notes through and through |
14:19 |
* pyJordach |
would have to remove overheating |
14:19 |
Nore |
did you see my computer? I had too (and it lags my server a lot) |
14:19 |
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14:19 |
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14:20 |
pyJordach |
Nore: go grab yourself a vps |
14:20 |
pyJordach |
http://host1free.com |
14:20 |
Nore |
? |
14:20 |
pyJordach |
then it's a bit easier |
14:21 |
Nore |
why? |
14:22 |
pyJordach |
because your computer is already choked with serveral threads for rendering, Lua, etc |
14:22 |
pyJordach |
having it on a vps lowers the problem as all your client does is render and use network |
14:23 |
pyJordach |
anyways, im not at home atm, so bye! |
14:23 |
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14:25 |
jordan4ibanez |
Using kde, is like driving a train, with tank treads, but a 1200hp engine, and it handles like a ferrari |
14:31 |
jordan4ibanez |
"Enchant and smoking crafts (just a crazy idea I whipped up)" Metology - What is that? |
14:36 |
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14:40 |
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14:40 |
jordan4ibanez |
pilzadam did you make it so sounds play at random frequencies? ^^ |
14:41 |
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14:42 |
rarkenin |
Speaking of sounds and randomness, I was looking through the really old main comment on GitHub, and it mentioned implementing something like Otomata. Could this be implemented now? |
14:44 |
jordan4ibanez |
What is Otomata? |
14:45 |
Zeg9 |
Hi rarkenin |
14:45 |
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15:00 |
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15:04 |
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15:06 |
jojoa1997|Tablet |
Is it possible to have |
15:06 |
jojoa1997|Tablet |
Recipe = { |
15:06 |
jojoa1997|Tablet |
{'Default:dirt 2'} |
15:07 |
jojoa1997|Tablet |
} |
15:13 |
jojoa1997|Tablet |
Pilzadam http://irc.minetest.ru/minetest/2013-03-31#i_2971151 |
15:13 |
jojoa1997|Tablet |
Also when I say redefine I mean :default:blah |
15:13 |
jojoa1997|Tablet |
Mese will be gotten rid of |
15:13 |
jojoa1997|Tablet |
And copper and beonze |
15:15 |
PilzAdam |
ehm, it isnt a problem if you dont load the default from common |
15:16 |
VanessaE |
+ |
15:22 |
jojoa1997|Tablet |
Yes it is |
15:22 |
jojoa1997|Tablet |
The C++ map gen code wants default something not minitest |
15:22 |
PilzAdam |
no, it wants mapgen_* |
15:23 |
PilzAdam |
like mapgen_dirt |
15:23 |
PilzAdam |
what default does, it sets alias("mapgen_dirt", "default:dirt"), so we do this too |
15:23 |
PilzAdam |
but with minitest |
15:25 |
ShadowNinja |
Can someone help me with texturing a nodebox? I am trying to give vessels a nodebox |
15:25 |
jojoa1997|Tablet |
Oh |
15:25 |
kaeza |
just noticed that there are new mese tools in default |
15:25 |
kaeza |
ShadowNinja, sure |
15:26 |
VanessaE |
hi all |
15:26 |
kaeza |
hey V |
15:26 |
jojoa1997|Tablet |
Hi |
15:26 |
ShadowNinja |
hi VanessaE |
15:26 |
jojoa1997|Tablet |
I wish I knew that before redefining everything |
15:26 |
jojoa1997|Tablet |
Well now I have even more work ahead |
15:27 |
ShadowNinja |
kaeza: This is what I have now: http://ubuntuone.com/71fTVRgQIfE3UFpxTJFw7Y |
15:28 |
jojoa1997|Tablet |
Kaeza good news |
15:28 |
jojoa1997|Tablet |
There is now a zoom button |
15:28 |
ShadowNinja |
the top and buttom textures have to be changed, and there are textures showing up inside it |
15:28 |
kaeza |
ShadowNinja, I can whip up a texture for that |
15:28 |
ShadowNinja |
ok, thanks |
15:28 |
jojoa1997|Tablet |
It would work well with your gun mod |
15:29 |
kaeza |
can you PM the nodebox for reference? |
15:30 |
kaeza |
hmm... actually, there's no need |
15:33 |
kaeza |
ShadowNinja, is the bottle neck 3px high? |
15:34 |
ShadowNinja |
yes |
15:37 |
kaeza |
hmm... the repeating texture cannot be fixed until that patch to texture individual nodeboxes is merged |
15:38 |
ShadowNinja |
I think it is, RBA fixed it with 6d facedir |
15:40 |
jojoa1997|Tablet |
Guys |
15:40 |
jojoa1997|Tablet |
And gals |
15:40 |
VanessaE |
ShadowNinja: no. |
15:40 |
jojoa1997|Tablet |
Why does the upsidedown torch look so stupid |
15:40 |
VanessaE |
the texturing of individual nodeboxes is not in yet, but rba did say that 6d facedir code will make it much easier. |
15:41 |
VanessaE |
jojoa1997|Tablet: because my low-rez texturing skills suck? |
15:41 |
jojoa1997|Tablet |
Someone needs to make it be straight upsidedown |
15:41 |
ShadowNinja |
oh, ok |
15:41 |
jojoa1997|Tablet |
OK FIX IT |
15:41 |
ShadowNinja |
well I will finish the nodeboxes at least |
15:41 |
VanessaE |
and it's supposed to look like it's at a slight angle, with the flame rising upward |
15:42 |
khonkhortisan |
straight upsidedown at a slight angle |
15:42 |
kaeza |
ShadowNinja, https://dl.dropbox.com/u/100008207/vessels_textures.zip |
15:42 |
kaeza |
see ifthat fits the theme |
15:42 |
kaeza |
*if that |
15:43 |
khonkhortisan |
While facedir was being worked on, nodes did have textures stretch across them |
15:44 |
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15:44 |
jojoa1997|Tablet |
When will someone make wool obtainable in vamilla |
15:44 |
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15:44 |
VanessaE |
oops. |
15:44 |
khonkhortisan |
"Leaving" |
15:44 |
kaeza |
C-q again? |
15:44 |
Zeg9 |
jojoa, when we have "official" mobs that really work without lag and all ? |
15:44 |
khonkhortisan |
C-q sounds like emacs |
15:45 |
VanessaE |
ctrl-w |
15:45 |
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15:46 |
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rarkenin joined #minetest |
15:46 |
khonkhortisan |
yes the official way to get wool would be from sheep |
15:49 |
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15:50 |
kaeza |
ShadowNinja, did the textures work? |
15:52 |
ShadowNinja |
oh, didn't see that, one sec |
15:54 |
kaeza |
tell me if they are a bit displaced or needs a bit more/less detail |
15:55 |
ShadowNinja |
the top appears at the top of every nodebox |
15:55 |
ShadowNinja |
How do I move a selection downward in gimp? |
15:57 |
kaeza |
well... that's not my problem 8) you'll need to wait for the aforementioned patch |
15:58 |
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15:59 |
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15:59 |
kaeza |
what adjustments do the textures need? |
16:00 |
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16:03 |
khonkhortisan |
pasting a new layer removes your selection |
16:05 |
ShadowNinja |
I think the drinking glass is done, I may tweak your bottle before redoing the nodebox for it :-) |
16:06 |
ShadowNinja |
oh, and then deleting some of the dozen textures I have |
16:06 |
kaeza |
cool :) |
16:07 |
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16:19 |
khonkhortisan |
Assertion 'facedir <= 23' failed. |
16:19 |
khonkhortisan |
I think I wrote a function wrong |
16:23 |
khonkhortisan |
silly me, I forgot a modulus |
16:28 |
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16:31 |
Deivan |
Is possible send a item to a inactive area (without players)? If no, how I active a area to send some? |
16:31 |
PilzAdam |
what do you mean "sending" an item? |
16:33 |
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16:33 |
Deivan |
Add a node... |
16:33 |
Deivan |
Well... I need read some nodes before to. |
16:34 |
PilzAdam |
the environment loads mapblocks if you access nodes from unloaded ones |
16:34 |
Deivan |
How? |
16:35 |
Deivan |
When I direct read I receive strange data... |
16:35 |
PilzAdam |
it does it automatically |
16:35 |
PilzAdam |
well, i dont know if it does it for reading |
16:36 |
Deivan |
Then, If I try add a block to a position without players and try read after the data is readable? |
16:36 |
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16:38 |
PilzAdam |
dunno, play a bit arround with it |
16:38 |
Deivan |
Roger, roger. |
16:38 |
Deivan |
Thanks. AFK |
16:44 |
khonkhortisan |
on_generated for xyz add_node(get_node(pos), pos) |
16:44 |
khonkhortisan |
that would corrupt the world if you were indeed getting wrong data |
16:53 |
VanessaE |
"each bitcoin currently sells for more than $90 U.S." |
16:53 |
VanessaE |
ho. ly. shit. |
16:56 |
rubenwardy |
Pilzadam: http://scratch.mit.edu/projects/kidomat43/3223093 |
16:57 |
khonkhortisan |
A user who obtains convertible virtual currency and uses it to purchase real or virtual goods or services is not… under FinCEN’s regulations,†|
16:57 |
khonkhortisan |
So we have to convert it to different currency before using it? |
17:02 |
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17:02 |
* VanessaE |
pokes Jordach|3DS |
17:03 |
Jordach|3DS |
hey all |
17:03 |
Jordach|3DS |
hi vanessa |
17:03 |
VanessaE |
hi |
17:03 |
Jordach|3DS |
i know what i'm doing for mesecons competition 3 |
17:04 |
VanessaE |
I decided not to get involved in that. my mesecons skills suck :) |
17:05 |
khonkhortisan |
I can build a machine, but when it starts getting too large, I can't depend on it to update |
17:07 |
VanessaE |
you have to increase your active block range |
17:08 |
VanessaE |
I have to wonder, with as fast as the engine is getting, and luajit to boot, can we not increase that by default now? |
17:08 |
kaeza |
hell no |
17:08 |
kaeza |
a range of 85 kills my FPS :( |
17:09 |
khonkhortisan |
85‽ I only have mine set to 5 |
17:09 |
kaeza |
actually, I'm just bitching |
17:09 |
kaeza |
go ahead |
17:09 |
kaeza |
I only see FPS drops at about 300 or so |
17:09 |
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17:09 |
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rarkenin joined #minetest |
17:09 |
VanessaE |
nonono |
17:10 |
VanessaE |
active block range, not view range |
17:10 |
kaeza |
whoops |
17:10 |
kaeza |
nvm then :P |
17:10 |
VanessaE |
mine's at the default setting, whatever that is (2 or 3 I think?) |
17:11 |
khonkhortisan |
let's see, it's about 90x80, so that would be 5 blocks, which is my current setting. |
17:11 |
khonkhortisan |
I'll try ten. |
17:13 |
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17:14 |
Jordach|2DS |
trigger buttons = back and forwards buttons :P |
17:15 |
IceCraft |
What is a 2DS? |
17:15 |
khonkhortisan |
--3DS |
17:15 |
Jordach|2DS |
my other nick timed out |
17:16 |
Jordach|2DS |
or left |
17:16 |
VanessaE |
IceCraft: it's a 3ds with one broken screen ;-) |
17:16 |
IceCraft |
Aah |
17:17 |
Jordach|2DS |
anyways, i plan on building a midi player using luacontrollers and note blocks |
17:17 |
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17:17 |
VanessaE |
heh good luck with that |
17:17 |
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17:17 |
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17:18 |
Jordach|2DS |
VanessaE, all you need is structs |
17:18 |
khonkhortisan |
follow the midi standards, including plugin design |
17:18 |
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17:18 |
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17:19 |
jojoa1997|Tablet |
Pilzadam good news |
17:19 |
VanessaE |
http://linux.slashdot.org/story/13/03/28/154204/uniloc-patent-case-against-rackspace-tossed-for-bogus-patents |
17:19 |
VanessaE |
whhhhhhaaaaaaattttt? |
17:19 |
jojoa1997|Tablet |
I got Minetest working well |
17:19 |
VanessaE |
they threw out a SOFTWARE patent finally? |
17:19 |
PilzAdam |
w |
17:19 |
PilzAdam |
nice |
17:20 |
PilzAdam |
-w |
17:20 |
jojoa1997|Tablet |
Pilzadam see my pull request |
17:20 |
jojoa1997|Tablet |
179 files changed |
17:20 |
PilzAdam |
I will review it later |
17:20 |
jojoa1997|Tablet |
K |
17:20 |
jojoa1997|Tablet |
It is almost a complete rewrite |
17:20 |
jojoa1997|Tablet |
Well Minetest mod is |
17:21 |
khonkhortisan |
I stop reading the patent at "and a mantissa portion," |
17:21 |
Jordach|2DS |
khonkhortisan, probably will google gpl lua midi |
17:21 |
jojoa1997|Tablet |
Also here is a site with recipes |
17:21 |
jojoa1997|Tablet |
http://minecraft.ign.com/crafting-recipes#Dyes |
17:22 |
Jordach|2DS |
jojoa1997, Minetest != Minecrap |
17:23 |
jojoa1997|Tablet |
No |
17:23 |
jojoa1997|Tablet |
Wait what? |
17:23 |
VanessaE |
maybe you meant minItest :-) |
17:23 |
jojoa1997|Tablet |
Oh I am talking about minitest |
17:23 |
jojoa1997|Tablet |
Stupid auto correct |
17:23 |
Jordach|2DS |
just because they are the same genre, does not mean they should be the same |
17:24 |
VanessaE |
PilzAdam: see? I told you. even your own devs get it confused :D |
17:24 |
jojoa1997|Tablet |
Minitest |
17:24 |
khonkhortisan |
that's a dry cookie |
17:24 |
jojoa1997|Tablet |
Snonono vanessae |
17:24 |
jojoa1997|Tablet |
I have Minetest in my tablet dictionary but not minitest |
17:24 |
khonkhortisan |
and I should get a seedless melon when taking the seeds out |
17:24 |
jojoa1997|Tablet |
So it auto correct to minetest |
17:24 |
Jordach|2DS |
call it minecrap and leave it at that |
17:25 |
jojoa1997|Tablet |
But o just fixed it |
17:25 |
VanessaE |
jojoa1997|Tablet: no excuses :-) |
17:25 |
VanessaE |
read before you press "send" |
17:25 |
jojoa1997|Tablet |
I call it mincra at a more advanced level and higher dev apot |
17:25 |
jojoa1997|Tablet |
Spot |
17:25 |
Jordach|2DS |
huh, 3DS lacks scrollback |
17:26 |
jojoa1997|Tablet |
Wait |
17:26 |
jojoa1997|Tablet |
You can get irc on 3ds |
17:26 |
jojoa1997|Tablet |
VanessaE its called fast typing |
17:26 |
markveidemanis |
^ Bullshit..... |
17:26 |
VanessaE |
jojoa1997|Tablet: it's called "read before you press SEND". |
17:26 |
Jordach|2DS |
< webchat user |
17:26 |
VanessaE |
proofreading. |
17:26 |
khonkhortisan |
it's called watch people battle it out on irc |
17:27 |
jojoa1997|Tablet |
Its called I win |
17:27 |
jojoa1997|Tablet |
Muwhajaha |
17:27 |
VanessaE |
jojoa1997|Tablet: see? :) |
17:27 |
* khonkhortisan |
forgot to register as a contestant |
17:27 |
Jordach|2DS |
<PilzAdam> pull request denied |
17:27 |
jojoa1997|Tablet |
Will 62bit for windows be faster than 32bit minetest |
17:27 |
jojoa1997|Tablet |
Jordach this is not for common |
17:28 |
Jordach|2DS |
62 is bullshit |
17:28 |
Jordach|2DS |
youre looking for 64bit no? |
17:28 |
khonkhortisan |
I didn't even notice that |
17:28 |
khonkhortisan |
it can be done, it's just not common |
17:29 |
jojoa1997|Tablet |
64 bit |
17:29 |
jojoa1997|Tablet |
Also |
17:29 |
Jordach|2DS |
and no, minetest win32 is compiled for win32 systems |
17:29 |
jojoa1997|Tablet |
I mean compile for 64 bit |
17:29 |
Jordach|2DS |
if you want the speed benefit, youll have to compile yourself |
17:30 |
Jordach|2DS |
e.g. uninstall windows and install a distribution |
17:30 |
Jordach|2DS |
of linux* |
17:30 |
khonkhortisan |
mesecons without abms should work without extending active_block_range |
17:31 |
khonkhortisan |
only five nodes have abms |
17:31 |
Jordach|2DS |
you can only modify blocks in a loaded area |
17:31 |
khonkhortisan |
How long does it stay loaded for? |
17:32 |
khonkhortisan |
Until I move far enough away? |
17:32 |
jojoa1997|Tablet |
There should be a mesecons for vanilla game |
17:32 |
Jordach|2DS |
until the player leaves the chunk area for about a minute |
17:32 |
khonkhortisan |
I should set the block range to the view range to make it simpler |
17:34 |
Jordach|2DS |
mesecons is for vanilla game |
17:35 |
Jordach|2DS |
im also surprised at how good the 3DS predicted text is |
17:36 |
jojoa1997|Tablet |
No a light version of mesecpns |
17:36 |
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17:37 |
jojoa1997|Tablet |
Jordach is the app free? |
17:39 |
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17:42 |
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17:42 |
alex256 |
how do you give your server a name instead of an ip address? |
17:43 |
alex256 |
free dns hmmm never even heard of it...i am such a noob... i will look into it ...thanks |
17:44 |
alex256 |
is it like having a server cloud? |
17:44 |
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17:47 |
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17:47 |
Psychotic |
What mito did didnt work, i still cnt lofin. |
17:47 |
Psychotic |
cant* login* |
17:48 |
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18:05 |
jojoa1997|Tablet |
How do I make my version of common updated with the current version in github |
18:05 |
rarkenin |
jojoa1997|Tablet: Create a new branch in your git repo, fetch minetest/common:master into that branch, git merge |
18:06 |
jojoa1997|Tablet |
How do I fetch |
18:07 |
VanessaE |
bbl |
18:07 |
khonkhortisan |
git pull does fetch + merge |
18:07 |
jojoa1997|Tablet |
Okk |
18:07 |
jojoa1997|Tablet |
Says already up to date |
18:08 |
jojoa1997|Tablet |
But it isnt |
18:11 |
markveidemanis |
i need a python program to completely remove all comments from a file |
18:21 |
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18:24 |
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18:38 |
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18:41 |
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18:50 |
Calinou |
"i don't want to play this game anymore" |
18:50 |
* Calinou |
finished building a new pc, somehow |
18:56 |
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18:57 |
artur99 |
is the europe server active anymore? |
18:57 |
artur99 |
and is it europe.minetest.net |
18:57 |
artur99 |
or .org? |
18:58 |
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18:59 |
artur99 |
and whitch is the most popular server? |
19:01 |
troller |
artur99, http://servers.minetest.net/ |
19:02 |
artur99 |
thanks |
19:03 |
troller |
look at topic 8) |
19:03 |
markveidemanis |
Hey can i get my server added to that list? |
19:04 |
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19:07 |
markveidemanis |
hey OldCoder |
19:07 |
OldCoder |
markveidemanis, hey |
19:07 |
markveidemanis |
How is the server proccess going |
19:08 |
IceCraft |
Yo |
19:09 |
OldCoder |
markveidemanis, process... we will talk this week. IceCraft Hi. |
19:09 |
IceCraft |
Heyho |
19:11 |
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19:11 |
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19:21 |
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yvi joined #minetest |
19:22 |
markveidemanis |
Help... |
19:22 |
markveidemanis |
http://pastie.org/7220486 |
19:22 |
markveidemanis |
ine 46 |
19:23 |
markveidemanis |
and 98, 103 |
19:28 |
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19:40 |
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19:41 |
Mitt_Romney |
*hears the sounds of crickets* Well, if anyone remembers the barack obama plays minecraft vid, ill be doing one for minetest. Ciao. |
19:42 |
Mitt_Romney |
-_- |
19:44 |
WiredOnLinux |
PilzAdam, are you here? |
19:49 |
khonkhortisan |
woah colors |
19:52 |
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19:52 |
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Kacey joined #minetest |
19:52 |
Kacey |
ipv6 is activated of course |
19:55 |
Kacey |
hi all! happy Easter! |
19:58 |
VanessaE |
happy sombie day to you, too :) |
19:58 |
VanessaE |
zombie* |
20:00 |
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20:02 |
Kacey |
lol i get it |
20:02 |
kaeza |
^slowpoke |
20:02 |
Kacey |
i had to wake up at 5:30 MST today |
20:02 |
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20:03 |
PilzAdam |
WiredOnLinux, yes |
20:03 |
Sketch2 |
happy sombie day, lol. we all gotta put our sombrero's on and par-tay! |
20:04 |
jojoa1997|Tablet |
pilzadam how does the fleshy damage system work |
20:04 |
* jojoa1997|Tablet |
?.? |
20:05 |
PilzAdam |
the tool defines the damage and the entity define how much % of the damage it recieves |
20:05 |
jojoa1997|Tablet |
ok |
20:05 |
jojoa1997|Tablet |
so 2.0 means 2 hearts? |
20:05 |
* Sketch2 |
needs caffeine |
20:05 |
PilzAdam |
what 2.0? |
20:05 |
* kaeza |
puts a mug of coffee on Sketch2's head |
20:05 |
* jojoa1997|Tablet |
gives Sketch2 chocolate bunnies |
20:06 |
PilzAdam |
do you know how the previos damage system works? |
20:06 |
jojoa1997|Tablet |
nope |
20:06 |
Sketch2 |
lols, ty guys. |
20:06 |
jojoa1997|Tablet |
!up sunrisetest.no-ip.org |
20:07 |
Sketch2 |
have half-a-doz of these libraries compiled, so I'm about halfway there with that |
20:07 |
PilzAdam |
jojoa1997|Tablet, the tools defines the damage in HP, wich is 1/2 a heart |
20:07 |
PilzAdam |
so the player has 20 HP, aka 10 hearts |
20:07 |
jojoa1997|Tablet |
what number = 1/2 a heart |
20:07 |
Sketch2 |
got distracted with other open-source irrlicht code tho |
20:07 |
PilzAdam |
bbl |
20:08 |
kaeza |
jojoa1997|Tablet, do some math pls |
20:08 |
jojoa1997|Tablet |
so what is the difference between [1]=0.5 and [1]=1.0 |
20:08 |
jojoa1997|Tablet |
kaeza i typed and sent before he answered |
20:08 |
kaeza |
jojoa1997|Tablet, do some math pls |
20:08 |
kaeza |
that is for your last question |
20:09 |
jojoa1997|Tablet |
i mean what are the damages |
20:09 |
Sketch2 |
found this abandoned project called PuzzleMoppet that we could totally glean some code from |
20:09 |
jojoa1997|Tablet |
cause 2.00 is worse than 1.00 |
20:09 |
Sketch2 |
http://garnetgames.com/puzzlemoppet/ |
20:10 |
us_0gb |
I like Puzzle Moppet. |
20:10 |
Sketch2 |
the game is goofy, but the swirly vortex thing is cool |
20:10 |
us_0gb |
Though it isn't open source, I don't think. |
20:10 |
Sketch2 |
yeah, he decided to ditch it and give the code out as do WTF you want with it |
20:11 |
us_0gb |
Oh, my bad. |
20:11 |
Sketch2 |
could totally snag the character from it too, and have a goofy guy like that running through minetest |
20:12 |
us_0gb |
And maybe we could turn the Puzzle Moppet puzzles into a Minetest game, if we could find a way to prevent jumping. |
20:14 |
kaeza |
you can prevent jumping IIRC |
20:14 |
kaeza |
set a high gravity or smth like that |
20:16 |
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20:16 |
Sketch2 |
yea, that'd be awesome |
20:17 |
jojoa1997|Tablet |
no |
20:17 |
jojoa1997|Tablet |
a high gravity means that a little jump gives damage |
20:18 |
Sketch2 |
oh, you're right |
20:18 |
jojoa1997|Tablet |
one block fall = lots of damage |
20:19 |
us_0gb |
Yeah, falling one (or many) blocks in Puzzle Moppet doesn't damage you. |
20:20 |
Sketch2 |
well, you could put a variable in... is_jump_allowed |
20:20 |
Sketch2 |
then set it to false on moppet servers |
20:20 |
jojoa1997|Tablet |
wait |
20:21 |
jojoa1997|Tablet |
also 0gb is your server up? |
20:23 |
jojoa1997|Tablet |
ok |
20:24 |
jojoa1997|Tablet |
in groups of every node you dont want to jump put |
20:25 |
jojoa1997|Tablet |
diasable_jump=1 |
20:25 |
jojoa1997|Tablet |
disable |
20:25 |
jojoa1997|Tablet |
and 0gb is your server up? |
20:26 |
us_0gb |
No, server is down. |
20:26 |
Sketch2 |
oh, just on certain blocks instead of server-wide? I guess that'd word |
20:27 |
Sketch2 |
*work |
20:27 |
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20:27 |
jojoa1997|Tablet |
rarkenin how is the client coming |
20:28 |
rarkenin |
Temporarily halted as my priorities have changed. |
20:29 |
jojoa1997|Tablet |
k |
20:37 |
WiredOnLinux |
PilzAdam, how do you start a server from that small client you have |
20:37 |
WiredOnLinux |
the minetest-10-10-24-wonderful.tar.gz |
20:44 |
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20:57 |
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20:59 |
PilzAdam |
WiredOnLinux, it starts automatically a server |
20:59 |
PilzAdam |
just type the IP at startup into the console |
21:01 |
PilzAdam |
there is no way to run a dedicated server |
21:02 |
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21:02 |
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21:02 |
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21:04 |
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21:04 |
jojoa1997|Tablet |
anyone got a good mod that they need testing? |
21:05 |
jojoa1997|Tablet |
PilzAdam |
21:06 |
sokomine |
you can play around a bit with my random_buildings if you like. just do /giveme random_buildings:build and place the chest |
21:06 |
sokomine |
to everyone: happy easter |
21:06 |
jojoa1997|Tablet |
nah |
21:06 |
jojoa1997|Tablet |
you too |
21:06 |
jojoa1997|Tablet |
sokamine do you play miecraft |
21:07 |
kaeza |
thanks sokomine. you too! |
21:07 |
kaeza |
jojoa1997|Tablet, miecraft? this is mietest! |
21:08 |
jojoa1997|Tablet |
it is about minitest |
21:08 |
jojoa1997|Tablet |
see here https://github.com/PilzAdam/MiniTest/pull/5 |
21:08 |
sokomine |
only classic from time to time. it is very slow on my hardware |
21:08 |
jojoa1997|Tablet |
what do you think of the pull rqeust |
21:08 |
PilzAdam |
when was the node replacement bug introduced? |
21:08 |
jojoa1997|Tablet |
it is big but changes alot of stuff that seem simple |
21:10 |
us_0gb |
PilzAdam: I'm not sure, but I know it was in 0.4.4, and I didn't notice it in 0.4.3. |
21:10 |
jojoa1997|Tablet |
brb |
21:11 |
PilzAdam |
us_0gb, what name do you want in the changelog? |
21:12 |
us_0gb |
0gb.us, please. |
21:12 |
sokomine |
there's a lot in that pull request |
21:12 |
sokomine |
node replacement bug? |
21:12 |
us_0gb |
It's a bug where you place a node, and it replaces the node under it, deleting it forever. |
21:13 |
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21:13 |
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21:13 |
us_0gb |
It's particularly fun when the lost node is a locked chest with all your good stuff .... |
21:15 |
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21:16 |
jojoa1997|Tablet |
back |
21:17 |
jojoa1997|Tablet |
sokamine i had to define every node under "minitest:ssd" instead of "default:ssd" |
21:17 |
us_0gb |
I'm going to go take out my frustration about having lost a full chest of steel block on my grass, by hacking it to pieces. |
21:17 |
jojoa1997|Tablet |
then i added other mods and spruced up some more |
21:17 |
us_0gb |
No really though, I'm gonna' go mow the lawn. See y'all later. |
21:17 |
jojoa1997|Tablet |
PilzAdam please look at this https://github.com/PilzAdam/MiniTest/pull/5 |
21:18 |
sokomine |
urgs. ok. sounds bad, us_0gb |
21:18 |
sokomine |
mow the lawn today? hm |
21:19 |
jojoa1997|Tablet |
sokamine did you see some of what i changed |
21:19 |
sokomine |
no, not in detail, jojoa |
21:19 |
jojoa1997|Tablet |
try looking at other ones than miniitestt mmod |
21:20 |
jojoa1997|Tablet |
but chack out the chests |
21:20 |
jojoa1997|Tablet |
they drrop sttuff when dug |
21:22 |
PilzAdam |
jojoa1997|Tablet, why dont you create newlines at the end of files? |
21:22 |
sokomine |
hm. how can i find out if there is alreday an entity (player or npc) at a given position or extremly close (less than 1 node) to it? |
21:22 |
Exio |
he has the "annoying_eof" plugin in his editor :) |
21:23 |
PilzAdam |
sokomine, minetest.get_objects_inside_radius() |
21:23 |
khonkhortisan |
newlines are line separators, not line terminators. |
21:23 |
PilzAdam |
jojoa1997|Tablet, also, the content of default/init.lua is _completly_ useless |
21:23 |
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21:24 |
jojoa1997|Tablet |
yeah |
21:24 |
jojoa1997|Tablet |
it is meant to be |
21:24 |
jojoa1997|Tablet |
wait did i change it |
21:24 |
sokomine |
pilzadam: thanks! |
21:24 |
khonkhortisan |
my vim forces \nEOF |
21:24 |
PilzAdam |
also remove everything that has to do with glassdoors |
21:24 |
jojoa1997|Tablet |
i did |
21:25 |
PilzAdam |
what is mods/doors/textures/door_glass.png then? |
21:26 |
jojoa1997|Tablet |
forgot to delete |
21:26 |
PilzAdam |
why do you cook flowers for color? |
21:26 |
jojoa1997|Tablet |
that was the begining of getting dyes |
21:26 |
PilzAdam |
AFAIK in MC its just a shapeless craft |
21:27 |
jojoa1997|Tablet |
yeah that is before i found a recipe list |
21:27 |
Exio |
cactus -cooking-> green dye |
21:27 |
Exio |
(mc recipe) ^ |
21:27 |
Exio |
the other recipes are shapeless or directly obtained |
21:27 |
jojoa1997|Tablet |
remaking recipes now |
21:27 |
Exio |
a la lapis lazuli being a dye by default, bone meal too |
21:27 |
khonkhortisan |
minetest should cache the results of its debug tests so I can get it running without it starting over and over |
21:27 |
PilzAdam |
change "Minetest 0.4 mod: default" to "Minetest 0.4 mod: minitest" in the README |
21:28 |
jojoa1997|Tablet |
which readme |
21:28 |
PilzAdam |
and add Copyright PilzAdam; original author celeron55, Perttu Ahola |
21:28 |
jojoa1997|Tablet |
found it |
21:28 |
PilzAdam |
and add fucking newlines at the end of files! |
21:29 |
jojoa1997|Tablet |
newlines? |
21:29 |
jojoa1997|Tablet |
pilzadam cool down |
21:29 |
PilzAdam |
just an empty line at the end of the file |
21:29 |
jojoa1997|Tablet |
ok |
21:29 |
jojoa1997|Tablet |
but i spent 3 days straight editing and deleting and reediting |
21:29 |
PilzAdam |
and change "minitest:pick_mese" to pick_gold |
21:30 |
PilzAdam |
dont keep the old names |
21:30 |
PilzAdam |
we have aliases for that |
21:30 |
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21:30 |
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21:30 |
jojoa1997|Tablet |
actually i havent made aliases yet |
21:30 |
PilzAdam |
(same for all other tools) |
21:31 |
mauvebic |
heres an idea/request: http://forum.minetest.net/viewtopic.php?pid=80328#p80328 |
21:31 |
Sketch2 |
when programming minetest, what editors do you guys prefer? |
21:31 |
PilzAdam |
oh, its good that you havent changed the name of the default table wich contains all the functions |
21:31 |
mauvebic |
gedit |
21:31 |
PilzAdam |
Sketch2, kate |
21:32 |
Sketch2 |
something simple like gEdit, Kate, or something more heavy duty like a full IDE? |
21:32 |
jojoa1997|Tablet |
wait what? |
21:32 |
khonkhortisan |
vim, eclipse, kate/kwrite, gvim |
21:32 |
mauvebic |
you dont need an IDE for lua |
21:32 |
jojoa1997|Tablet |
what functions |
21:32 |
PilzAdam |
nvm |
21:32 |
khonkhortisan |
I didn't find an ide for lua |
21:32 |
mauvebic |
though if you want a complete OS, emacs |
21:32 |
PilzAdam |
its good like it is |
21:32 |
jojoa1997|Tablet |
what line |
21:32 |
Exio |
vim, geany and kate |
21:32 |
PilzAdam |
khonkhortisan, what is the point of kwrite? |
21:32 |
khonkhortisan |
it does tabs differently than kate |
21:32 |
PilzAdam |
its the most useless editor I have ever seen |
21:33 |
khonkhortisan |
and I'm not good at yank/put |
21:33 |
Sketch2 |
found this thing called CodeLite, and my brain's too riddled with sleep-deprivation to make sence of it |
21:33 |
Exio |
mauvebic: the problem is the "pathfinding" |
21:33 |
Exio |
and some heavy stuff |
21:33 |
sdzen |
kwrite? sounds like a rip off of gedit |
21:33 |
mauvebic |
i dont want the heavy stuff for farm animals |
21:33 |
mauvebic |
i want animals-light |
21:34 |
Sketch2 |
kwrite's supposed to be pretty good |
21:34 |
Exio |
yes |
21:34 |
Exio |
but i mean, still |
21:34 |
mauvebic |
they should just stand there, chill, move once every blue moon, and be slaughtered |
21:34 |
PilzAdam |
sdzen, kwrite is kate without all features |
21:34 |
Sketch2 |
I've used it long ago, but don't have KDE on here |
21:34 |
sdzen |
that sounds like a strange feature |
21:35 |
sdzen |
ie lack of |
21:35 |
mauvebic |
the farm already has a ton of pipes and plants each with their own abms, i dont need animals that can check my facebook/email accounts :p |
21:35 |
khonkhortisan |
kde's plasma-desktop completely covers xpenguins |
21:35 |
sokomine |
pilzadam: do you know if radius can be a fraction or has to be an int for minetest.get_objects_inside_radius? |
21:35 |
PilzAdam |
jojoa1997|Tablet, why do you put the old bucket textures into the bucket mod, and override them with the textures from the minitest mod? |
21:35 |
PilzAdam |
sokomine, I would guess its a float |
21:35 |
sdzen |
I once downloaded a version of xpenguins that killed my computer |
21:35 |
sdzen |
I think it was malware of some sort :P |
21:35 |
PilzAdam |
jojoa1997|Tablet, just use the correct textures directly in the bucket mod |
21:36 |
khonkhortisan |
ick |
21:36 |
jojoa1997|Tablet |
i was using regular minecraft textures |
21:36 |
PilzAdam |
yes |
21:36 |
khonkhortisan |
There was an old program where when you clicked it made circular holes in your windows - and the holes never went away |
21:36 |
PilzAdam |
but you have the old textures in the bucket mod |
21:36 |
PilzAdam |
and the MC like textures in the minitest mod |
21:37 |
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21:37 |
mauvebic |
there are like half a dozen mob apis, each claiming to be simple, dont know which to use for farm animals lol |
21:37 |
sokomine |
mauvebic: the "be slaughtered" part sounds a bit brutal :-( |
21:37 |
mauvebic |
farm animals are not investment vehicles :P theyre meant to be slaughtered and gobbled up |
21:37 |
Exio |
i want effects in MT |
21:37 |
Exio |
=> blood |
21:38 |
mauvebic |
effects? |
21:38 |
mauvebic |
aahh |
21:38 |
khonkhortisan |
kept in a fence, fed until they make another one to kill |
21:38 |
mauvebic |
red particles |
21:38 |
jojoa1997|Tablet |
pilzadam changed anything else |
21:38 |
Exio |
+ shaders, yes |
21:38 |
Sketch2 |
I might try putting Kate on here. would I just load main.cpp for it to populate the sidebar with all the linked libraries? |
21:38 |
jojoa1997|Tablet |
what files need an extra line at the end |
21:38 |
khonkhortisan |
it does that? |
21:38 |
Exio |
red particles with textures and what can "crash" with the ground and my "eyes" |
21:38 |
mauvebic |
hmm, at the limit, the farm animals could "graze" (turn grass to dirt to something to that effect) |
21:38 |
PilzAdam |
jojoa1997|Tablet, look at github, it adds warning if its missing |
21:38 |
sokomine |
in mt, they're just supposed to stand around and go "muh" or "maeh" from time to time :) |
21:38 |
* us_0gb |
is back |
21:38 |
mauvebic |
actually, wasnt there a water drop mod? change that red |
21:39 |
mauvebic |
like i said, i dont need a complete animals mod, just a basic one with performance in mind |
21:39 |
sokomine |
i'm trying to teach sapiers trader mob to sit and sleep. which works to a degree. next step is teaching it not to use a bed/chair that is already occupied. the largest problem, however, is that the npc will seldom be in the vicinity of furiture suitable for sitting/sleeping :-( |
21:40 |
Exio |
mauvebic: it is still heavy |
21:40 |
sokomine |
the performance drops when you try to spawn them in intelligent ways or want them to avoid dropping into pits |
21:40 |
Exio |
mauvebic: http://ompldr.org/vaHJ5dw/performance_comparison_pathfinding.pdf see the basic one |
21:40 |
Exio |
LUA |
21:40 |
sokomine |
if mobs are standing around or moving there's usually not much of a problem |
21:41 |
jojoa1997|Tablet |
pilzadam anything else |
21:41 |
mauvebic |
well they dont really need pathfinding either, move abit to the left,right,front, back, thats it. domobs did it easy, just moved whereever there was air |
21:41 |
Exio |
so |
21:41 |
sokomine |
mobf has more simple move algorithms as well afaik |
21:41 |
Exio |
a mob walking, suddenly it falls in the water, sinks and die(?), because a pathfinding would be heavy |
21:42 |
sokomine |
well, yes, but then they gather in the sea to die... |
21:42 |
PilzAdam |
jojoa1997|Tablet, I dont see anything else |
21:42 |
mauvebic |
domobos didn't jump into water, it just made sure the node in front was air and underneath solid |
21:42 |
jojoa1997|Tablet |
ok |
21:42 |
PilzAdam |
can you commit your fixes? |
21:42 |
jojoa1997|Tablet |
i will update after i fix ending |
21:42 |
PilzAdam |
just push your commit to the same branch and github will automatically add it to the pull request |
21:43 |
mauvebic |
hell if entities are still a pain ITA then id go with nodeboxes and move those like you move a node |
21:43 |
Exio |
ha-ha |
21:43 |
Exio |
still, you can do that in lua |
21:43 |
jojoa1997|Tablet |
yeah i know |
21:43 |
Exio |
they will be heavy as hell because it is not the proper way |
21:43 |
Exio |
but meh, if you want |
21:44 |
sokomine |
afaik the problem is not weather they are nodeboxes, models or 2d-shapes (that does not seem to make much of a difference - not even as far as rendering goes - i can have a considerable number of animals in one place with my...not-for-gaming-onboard-card) |
21:44 |
sokomine |
the problems seem to really start if you want to keep them from dropping. at least that is what i heared last time from sapier |
21:45 |
mauvebic |
well when it comes to entities, using nodeboxes instead of animated meshes should improve performance? |
21:45 |
mauvebic |
well you know me, creative player, i dont need animals to spawn randomly and avoid falling into the ocean :P id place them in pens myself |
21:45 |
PilzAdam |
mauvebic, see forum |
21:45 |
Sketch2 |
brb |
21:45 |
mauvebic |
will do :-) |
21:45 |
mauvebic |
checking now |
21:45 |
jojoa1997|Tablet |
some problems for future fixes |
21:45 |
sokomine |
hm, why? neither collide with anything but ground etc.? i don't think it makes much of a difference |
21:46 |
jojoa1997|Tablet |
flint and steel light tnt |
21:46 |
PilzAdam |
mauvebic, they are 2D, though |
21:46 |
jojoa1997|Tablet |
tnt affects other tnt |
21:46 |
jojoa1997|Tablet |
and addding emerrallds and lapiz lazul |
21:46 |
jojoa1997|Tablet |
also piilzadam |
21:46 |
sokomine |
mauvebic: yes, that's what i did as well. and that works fine with mobf. they just committed suicide in an old version after having existed for 2 days. and there are sometimes grapical gltiches |
21:46 |
mauvebic |
is 2d faster than nboxes/meshes? |
21:46 |
jojoa1997|Tablet |
how will we get bonessssssss |
21:47 |
PilzAdam |
mauvebic, its easier to texture/create them |
21:47 |
jojoa1997|Tablet |
maybe we should make a craft item that is a bone and it drops when we die |
21:47 |
PilzAdam |
and by "easier", I mean a _lot_ easier |
21:47 |
mauvebic |
but say you walk into an unloaded chunk, im assuming 2d will be a bit faster to load? unless it makes no difference |
21:48 |
PilzAdam |
never tested it |
21:48 |
mauvebic |
hmm, ill check it out and report back on it in a few days |
21:48 |
mauvebic |
ideally you want people to visit, not avoid farm areas hehe |
21:49 |
PilzAdam |
just stay under the engine limit of 49 objects per mapblock |
21:49 |
mauvebic |
PilzAdam hadn't thought of sheep, so im to 4 animals :-) |
21:49 |
mauvebic |
*im up to |
21:49 |
jojoa1997|Tablet |
pilzadam synced |
21:49 |
jojoa1997|Tablet |
go ahead and add it |
21:49 |
jojoa1997|Tablet |
but |
21:49 |
jojoa1997|Tablet |
you need to make sure swords are right |
21:49 |
jojoa1997|Tablet |
gtg cya |
21:49 |
sokomine |
there's no need to avoid farm areas. animals there don't constantly drop and need replacement. and they don't attack you. they don't cause too much trouble :-) |
21:50 |
mauvebic |
49 hmm, well for any farm you dont have all types of animals, usually chickens + cows, or chickens + pigs |
21:50 |
mauvebic |
so a dozen or so of each |
21:50 |
Exio |
a mapblock is 16x16 |
21:50 |
PilzAdam |
Oh my god |
21:50 |
jojoa1997|Tablet |
oh how do i add a name to my account |
21:50 |
Exio |
(x16?) |
21:50 |
mauvebic |
oh thats fine then |
21:50 |
PilzAdam |
this stupid Thumbs.db is there again! |
21:50 |
mauvebic |
i could fit that many in there anyways lol |
21:50 |
jojoa1997|Tablet |
account in irc |
21:50 |
sokomine |
if you want to see such a farm at work, come to minetest.org 30003 and visit my farm there |
21:50 |
PilzAdam |
kill it, kill it with fire! |
21:50 |
mauvebic |
*couldnt fit |
21:51 |
jojoa1997|Tablet |
delete them i can find them in the file itself |
21:51 |
Exio |
PilzAdam: kill what? |
21:51 |
mauvebic |
cant right now :( running the local server |
21:51 |
mauvebic |
got screen? |
21:51 |
PilzAdam |
THUMBS.DB! |
21:51 |
Exio |
hahaha |
21:51 |
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21:51 |
sokomine |
mauvebic: just log in and convice yourshelf of the speed. guess that would be best? |
21:52 |
sokomine |
the chicken "tunnel" through solid blocks though. keeping them is...difficult. cows and sheep work fine |
21:52 |
mauvebic |
it has to be like low-latency anyways lol farm area has abms for pipes, tanks, spigots, the farm soil itself, and the plants lol |
21:52 |
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21:53 |
mauvebic |
hmm, well if i have trouble with animals escaping ill remove their ability to move entirely and just update their yaw every once in awhile |
21:53 |
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21:53 |
mauvebic |
i mean when you drive by a farm, these things are hardly moving anyhow lol |
21:53 |
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21:53 |
sokomine |
there's a small farming-field nearby |
21:54 |
sokomine |
only the chicken tend to escape. maybe they fly or dig secret small tunnels :-) |
21:55 |
mauvebic |
entities can have member variables, so one solution would be to save the initial position, and not have it move beyond a very small radius |
21:55 |
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21:56 |
mauvebic |
even set their age as a member |
21:56 |
sokomine |
ah yes: the moretrees on the server *will* have an impact on possible view distance with old hardware |
21:56 |
sokomine |
afaik they store that position already |
21:56 |
mauvebic |
why would moretrees affect performance? once theyre spawned |
21:56 |
jojoa1997|Tablet |
pilzadam will you merge it? |
21:56 |
sokomine |
now...do you want to look at the farm or not? it's hardly going to take long |
21:57 |
PilzAdam |
jojoa1997|Tablet, the aliases for the old default prefix are missing |
21:57 |
PilzAdam |
to support old maps |
21:57 |
jojoa1997|Tablet |
yeah i told you i didnt do it |
21:57 |
sokomine |
they're partly transparent, have lots of nodes -> *bad* for old grapics hardware like mine. but they look so good i like them |
21:57 |
mauvebic |
im already running a server and the others here are lagging so icant start a 2nd client no :( |
21:57 |
jojoa1997|Tablet |
could you? |
21:57 |
mauvebic |
it takes forever and several tries for them to connect anyhow |
21:58 |
sokomine |
ok. can't afford a second client either :-( |
21:58 |
jojoa1997|Tablet |
pilzadam wait |
21:58 |
mauvebic |
is it just me, or is it getting more difficult for identical clients to connect? lol |
21:58 |
sokomine |
there's barely enough for one on my computer. but at least that usually works |
21:59 |
mauvebic |
cant be just me though a few reviews mention it too |
21:59 |
jojoa1997|Tablet |
pilzadam dont add it yet |
22:00 |
us_0gb |
What is being added? |
22:00 |
jojoa1997|Tablet |
i will add alias for nodes that are used currently but not unused atm |
22:00 |
jojoa1997|Tablet |
minitest |
22:00 |
jojoa1997|Tablet |
also you need to make a skeleton with your mobs mod |
22:00 |
us_0gb |
. No wonder I can't see anything on Githum Minetest.Ah |
22:00 |
jojoa1997|Tablet |
pilzadam |
22:01 |
jojoa1997|Tablet |
should i put aliases in default/init.lua or minitest/alias.lua |
22:01 |
Exio |
talking about mobs |
22:01 |
PilzAdam |
make it in defaul |
22:01 |
PilzAdam |
*default |
22:01 |
PilzAdam |
oh, and dont add mobs yet |
22:01 |
jojoa1997|Tablet |
i wont |
22:01 |
jojoa1997|Tablet |
what about armor |
22:02 |
PilzAdam |
if its like MC, sure |
22:02 |
mauvebic |
us_Ogb you the one fixed node replace? |
22:02 |
jojoa1997|Tablet |
i think stu's mod would be good since he also shows what players hold |
22:02 |
us_0gb |
Yeah, I think so. |
22:02 |
jojoa1997|Tablet |
but it neads inven_plus |
22:02 |
mauvebic |
dang, such an obvious solution, and i thought the bug was in the engine lol |
22:02 |
jojoa1997|Tablet |
so you have to add an edited version |
22:03 |
us_0gb |
I think the bug IS in the engine. |
22:03 |
PilzAdam |
jojoa1997|Tablet, there is already an "inventory" mod IIRC |
22:03 |
PilzAdam |
edit this one |
22:03 |
mauvebic |
well your fix restored the proper behaviour anyhow |
22:03 |
us_0gb |
I mean, there was a bug in both the Lua AND in the engine, and fixing either fixes the issue. |
22:03 |
mauvebic |
its almost embarassing (for everyone else) that it took this long for such a simple fix lol |
22:04 |
us_0gb |
I'd love to fix the C++ error too, but when I look at the C++, I get confused. |
22:04 |
mauvebic |
well i implemented your fix on an earlier version of 0.4.5 since the ignore thing still screws up blueprints and spawns |
22:04 |
jojoa1997|Tablet |
pilzadam i am on a tight schedual and really have no time to add aliases |
22:04 |
khonkhortisan |
wow how did I not see that if 1 == axis or axis == 2 then if axis == 4 then... |
22:04 |
mauvebic |
i think id rather learn polish than c++ lol |
22:04 |
jojoa1997|Tablet |
also i dont understand formspecs so maybe you oculd or someone else |
22:04 |
PilzAdam |
jojoa1997|Tablet, noone is in a hurry here |
22:04 |
|
jordan4ibanez joined #minetest |
22:05 |
PilzAdam |
yea, I could do the armor |
22:05 |
jojoa1997|Tablet |
pilzadam |
22:05 |
us_0gb |
Jojoa, you said there was a problem with using inventory_plus? Use the version from 0gb.us_game. It allows compatability, but does nothing else. |
22:05 |
jojoa1997|Tablet |
no |
22:06 |
jojoa1997|Tablet |
it is special to minitest |
22:07 |
mauvebic |
lol another mayor arrested, at this rate were gonna run out of politicians in quebec lol |
22:07 |
us_0gb |
Aw. |
22:07 |
jojoa1997|Tablet |
minetest.register_alias(new, old)? |
22:07 |
PilzAdam |
other way round |
22:09 |
jojoa1997|Tablet |
would this work |
22:09 |
jojoa1997|Tablet |
ALC{ |
22:09 |
jojoa1997|Tablet |
{old,new}, |
22:09 |
jojoa1997|Tablet |
{old,new}, |
22:09 |
jojoa1997|Tablet |
{old,new}, |
22:09 |
jojoa1997|Tablet |
} |
22:10 |
jojoa1997|Tablet |
so i dont have to type ALC over and over |
22:10 |
PilzAdam |
what? |
22:11 |
jojoa1997|Tablet |
one sec |
22:14 |
jojoa1997|Tablet |
http://paste.ubuntu.com/5665722/ |
22:15 |
PilzAdam |
dont be so lazy, use copy and paste |
22:15 |
jojoa1997|Tablet |
yeah well last time that made the entire world get corrupted |
22:16 |
jojoa1997|Tablet |
im not lazy |
22:16 |
jojoa1997|Tablet |
also like i said i am in a major time crunch but dont like leaving projects undone |
22:16 |
jojoa1997|Tablet |
so would it work |
22:18 |
PilzAdam |
it would work, but I dont like it |
22:18 |
jojoa1997|Tablet |
why |
22:18 |
PilzAdam |
why create a function for it when you can type it out? |
22:18 |
us_0gb |
PilzAdam doesn't like loops. |
22:18 |
PilzAdam |
that just shows that the coder is lazy |
22:18 |
PilzAdam |
and functions might be slower |
22:19 |
mauvebic |
why write a wrapper for register_alias, its the exact same params and nothing more is done? |
22:19 |
mauvebic |
youre just wasting namespace and resources |
22:20 |
us_0gb |
I've never seen that syntax. Is that actual Lua syntax, or pseudocode? |
22:21 |
PilzAdam |
no, thats not Lua |
22:21 |
us_0gb |
Okay. Thanks! |
22:22 |
jojoa1997|Tablet |
go ahead and write aliases for 179 blocks while you have hand written half the code in all the code files and completely hand wrote the entire minetest/init.lua so you would know that the nodes were right instead of find and replace messing you up |
22:22 |
jojoa1997|Tablet |
then you can tell me not to be lazy |
22:22 |
mauvebic |
well in lua you can have function name(params) |
22:22 |
mauvebic |
but i find its better to do local fname = function(params) |
22:22 |
PilzAdam |
jojoa1997|Tablet, thats why I have other people to code it :-) |
22:23 |
|
LunaVorax_ joined #minetest |
22:23 |
jojoa1997|Tablet |
yeah so maybe you should cut some slack for the person who writeing most of the nodes and items in the game |
22:23 |
rarkenin |
jojoa1997: Just make a script to generate the aliases you need. |
22:23 |
us_0gb |
Why use "local var = function(params)" when you can use "local function var(params)"? |
22:23 |
mauvebic |
179 aliases, isnt that a drag on the engine/client? |
22:23 |
jojoa1997|Tablet |
i dont know any other code besides lua and a tiny buit of batch |
22:23 |
jojoa1997|Tablet |
also |
22:23 |
us_0gb |
Ah. Use a loop, but not in the Lua. Good idea! |
22:24 |
mauvebic |
us_Ogb mostly for personal readability |
22:24 |
jojoa1997|Tablet |
pilzadam you said you didnt care about mod support |
22:24 |
jojoa1997|Tablet |
i changed the mod recipes |
22:25 |
us_0gb |
I find the way without the equal sign more readable myself, but I guess that's a personal preference. |
22:25 |
mauvebic |
that way i tend to miss both the scope and name and look for stuff longer lol but that all depends on what you were used to before learning lua, knowing both methods work |
22:25 |
jojoa1997|Tablet |
pilzadam did you have an updated version of the carts mod there |
22:26 |
jordan4ibanez |
pilzadam can you make it so papyrus checks the node under it and so that water can break papyrus nodes? |
22:26 |
jordan4ibanez |
Useful for farming |
22:27 |
mauvebic |
my wife says 3d papyrus looks more like bambou :p |
22:27 |
mauvebic |
speaking of which, bambou |
22:27 |
Kacey |
bamboo |
22:27 |
mauvebic |
oups |
22:27 |
jojoa1997|Tablet |
rarkenin |
22:27 |
mauvebic |
using french spelling |
22:27 |
jojoa1997|Tablet |
also i changed some tools like mese |
22:27 |
jojoa1997|Tablet |
mese is now gold |
22:27 |
mauvebic |
mese is gold? cool |
22:28 |
jordan4ibanez |
It is? |
22:28 |
jordan4ibanez |
NICE |
22:28 |
mauvebic |
got rid of the shards and all that confusing stuff with the conversion charts? |
22:28 |
jojoa1997|Tablet |
no |
22:28 |
mauvebic |
dang |
22:28 |
jojoa1997|Tablet |
meese is goonee |
22:28 |
jojoa1997|Tablet |
golld toook its plaacee |
22:28 |
mauvebic |
i say make it like every other ore |
22:28 |
jojoa1997|Tablet |
but gold ttools saame strengthhhhhhhhh as sstone |
22:29 |
jordan4ibanez |
well are they faster? |
22:30 |
jojoa1997|Tablet |
ok pilzadam i will update with some fixes and aliases |
22:30 |
jojoa1997|Tablet |
but that is it |
22:30 |
rarkenin |
jojoa1997: What? |
22:32 |
jojoa1997|Tablet |
is this possible\minetest.register_alias("minitest:"..*, "default:"..*) |
22:32 |
PilzAdam |
no, its not possible |
22:32 |
jojoa1997|Tablet |
well it should |
22:33 |
jojoa1997|Tablet |
wait |
22:33 |
jojoa1997|Tablet |
what about this |
22:33 |
jojoa1997|Tablet |
in minitest/init.lua |
22:33 |
jojoa1997|Tablet |
have each node be registerd like |
22:33 |
jojoa1997|Tablet |
mintest.register_node("minitest"..":dirt", { |
22:34 |
jojoa1997|Tablet |
and so on then |
22:34 |
jojoa1997|Tablet |
minetest.register_alias("minitest", "default") |
22:35 |
jojoa1997|Tablet |
would that work |
22:35 |
PilzAdam |
nope |
22:36 |
jojoa1997|Tablet |
why not |
22:36 |
PilzAdam |
there is no other way than typing it all out |
22:37 |
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Psychotic joined #minetest |
22:37 |
jojoa1997|Tablet |
what do you mean? |
22:37 |
Psychotic |
Im realyl starting to lose my patientience with this stupid password bug. |
22:38 |
Psychotic |
i enter my password, the RIGHT password and it says HERP DERP, PASSWERD IS INVALID |
22:38 |
PilzAdam |
the auth.txt of the server is probably corrupted |
22:39 |
Psychotic |
Cant that be true for most servers? cause i enter my password, slowly, and it still wont let me in. huh. |
22:40 |
VanessaE |
tried mine yet? |
22:40 |
Psychotic |
eeyup. |
22:40 |
VanessaE |
works? doesn't work? (I don't remember( |
22:40 |
VanessaE |
) |
22:41 |
VanessaE |
I see you at the spawn.. |
22:41 |
VanessaE |
so at least *that* works |
22:42 |
Psychotic |
but it still saying waiting content..... |
22:42 |
VanessaE |
it takes time. |
22:42 |
VanessaE |
it's a bug in the server, it shows you in-game before you're actually able to play |
22:42 |
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yvi joined #minetest |
22:43 |
yvi |
Hi. Is there a way to find gold ? Or am I to dig for a really long time before I get a chance to see gold ? :-P |
22:43 |
khonkhortisan |
you have to have moreores to find gold |
22:43 |
VanessaE |
khonkhortisan: not anymore. |
22:43 |
khonkhortisan |
hmm |
22:43 |
|
Jeija joined #minetest |
22:44 |
khonkhortisan |
The mesecon master appears! |
22:44 |
VanessaE |
yvi: it's rare, you just have to dig for it - make sure you're using the latest nightly build or git build, gold is fairly new in the default engine. |
22:44 |
us_0gb |
You still need moreores if you're on the stable version. |
22:44 |
Jeija |
khonkhortisan: lol; you won't believe it, but I just made RL mesecons: http://forum.minetest.net/viewtopic.php?id=5369 |
22:45 |
VanessaE |
HAHAH! |
22:46 |
Jeija |
Oh shit I forgot to patent it...; But I guess once I posted it, I can't do it anymore... grmpf |
22:46 |
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LunaVorax joined #minetest |
22:47 |
VanessaE |
Jeija: that is just classic :) |
22:47 |
jordan4ibanez |
unreal and homosexual |
22:48 |
VanessaE |
Jeija: challenge: craft that block back into crystals and make a mese pick :) |
22:49 |
khonkhortisan |
that's just too believable for me |
22:49 |
Jeija |
I only found one of them, and I don't know how to make crystals :( |
22:49 |
mauvebic |
good lord, i suppose its only a matter of time before you make an addition to your house made entirely of blocks :p |
22:49 |
VanessaE |
Jeija: in the game, place one in the grid and you get 9 crystals out of it. |
22:49 |
jojoa1997|Tablet |
pilzadam done merg it i will add aliases later or you can |
22:49 |
Jeija |
But RL is quite outdated |
22:49 |
VanessaE |
hehe |
22:50 |
jordan4ibanez |
If someone falls for this, we ban them |
22:51 |
jordan4ibanez |
Jeija, show us your true form! |
22:51 |
us_0gb |
Also, it's an old block. Those won't craft into crystals. |
22:51 |
us_0gb |
True mese! |
22:51 |
|
yvi joined #minetest |
22:53 |
mauvebic |
LOL http://www.youtube.com/watch?v=FR3ChDXCv0I |
22:53 |
jordan4ibanez |
and jeija I have something for you |
22:53 |
Jeija |
jordan4ibanez: wut? |
22:54 |
VanessaE |
Jeija: is your 'version' new enough to run a microcontroller and/or pipeworks? ;) |
22:55 |
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jojoa1997|Tablet joined #minetest |
22:55 |
jojoa1997|Tablet |
sorry for the storming off |
22:55 |
Jeija |
I need to find silicon for it, quite a lot I guess |
22:55 |
jordan4ibanez |
https://dl.dropbox.com/s/2gij5av3zkp1a2c/sounds.zip?token_hash=AAEmcA6rUshzAzYgWZujOUSC4ZUokntr41_S9oDIaXoy2w&dl=1 |
22:55 |
jordan4ibanez |
Open it! it's a surprise! |
22:56 |
jojoa1997|Tablet |
pilzadam i would like to make the aliases but i cant so you just have to warn people about the incompatability until i can get some alaises going |
22:56 |
jojoa1997|Tablet |
please merge it |
22:57 |
Jeija |
jordan4ibanez: Sounds good, can you send a pull request? Then we can discuss wheter to merge or not. |
22:57 |
jojoa1997|Tablet |
oh and pilzadam the carts were updated with that pull request |
22:58 |
jordan4ibanez |
pilzadam I have a surprise for you too! https://dl.dropbox.com/s/8tp7y1343y6nid1/attributions.zip?token_hash=AAHNLXE9PCbn2WjIZ2VMolUp2u5SUBk7lq_9L_b5bE9OQg&dl=1 |
22:58 |
jordan4ibanez |
Yeah let me go do that |
22:58 |
jordan4ibanez |
I can only push in the sound playing code, I'm too lazy to get git for windurz |
22:59 |
mauvebic |
gravity seems fucked up when you have fast move enabled but not free move :/ |
22:59 |
jojoa1997|Tablet |
oh and pilzadam |
22:59 |
jojoa1997|Tablet |
you kinda need to make mobs with your mob api |
23:00 |
jojoa1997|Tablet |
mauvbic it is called slow mo and super fast |
23:00 |
mauvebic |
its weird |
23:00 |
* VanessaE |
grabs some chemical X and calls the powerpuff girls |
23:00 |
mauvebic |
i can jump over entirely city blocks lol |
23:01 |
* jojoa1997|Tablet |
grabs some chemical X and calls all monkeys |
23:01 |
jojoa1997|Tablet |
try a negative number |
23:01 |
jojoa1997|Tablet |
i use fly to do dive boosts |
23:01 |
|
Jeija left #minetest |
23:01 |
|
yvi joined #minetest |
23:02 |
jordan4ibanez |
damnit jeija |
23:03 |
VanessaE |
he musta gone off to find some silicon for the microcontroller :) |
23:04 |
* jojoa1997|Tablet |
gives jejia chemical X for super speed |
23:05 |
* VanessaE |
watches her stoner cat roll around in some catnip |
23:08 |
sdzen |
seriously man catnip is like an intense drug for cats |
23:08 |
jordan4ibanez |
omg |
23:09 |
Psychotic |
This is some good catnip maaaaaaaaaaannnnnnnnn |
23:09 |
VanessaE |
lol |
23:09 |
VanessaE |
puff puff give, bitch! :) |
23:09 |
jordan4ibanez |
mesecons sticky pistons removes the double && redstone law so you can activate multiple pistons connected to eachother without complex delayer inverter signals |
23:09 |
Psychotic |
aiight aight, chill ?*hands catnip to vanessa* |
23:09 |
VanessaE |
lol |
23:10 |
sdzen |
when I was watching fritz the cat, all I could think was "now is it weed? or catnip?" |
23:11 |
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jojoa1997|Tablet joined #minetest |
23:20 |
khonkhortisan |
When I use a digiline to make a 5-port microcontroller, it implies I'm sending more than a boolean across it. |
23:21 |
|
NekoGloop joined #minetest |
23:23 |
Psychotic |
I saw mitt_romney in the IRC chat earlier. |
23:23 |
jordan4ibanez |
haha |
23:23 |
jordan4ibanez |
mitt romney isn't real |
23:24 |
jordan4ibanez |
silly! |
23:24 |
Psychotic |
true... |
23:24 |
us_0gb |
* jordan4ibanez doesn't believe in politicians |
23:24 |
jordan4ibanez |
XD |
23:25 |
|
Mitt_Romney joined #minetest |
23:25 |
Mitt_Romney |
Someone called? |
23:25 |
jordan4ibanez |
if you believe really hard, at the inagural election, bill clinton appears from dark alleyways and gives you a hand shake and a straight look |
23:25 |
Mitt_Romney |
^ LOL |
23:25 |
jordan4ibanez |
No, we were looking for Matt_Rimnoy sorry dude |
23:26 |
|
monkeycoder joined #minetest |
23:26 |
|
Kim_ joined #minetest |
23:26 |
Kim_ |
hello? |
23:26 |
khonkhortisan |
Hello. |
23:26 |
Kim_ |
Hai dar. |
23:26 |
jordan4ibanez |
This is a test of your broadband internet. |
23:27 |
Kim_ |
My full name is Kim Jong-un. |
23:27 |
Kim_ |
Cant beat my #swag |
23:27 |
Kim_ |
#Swag |
23:27 |
VanessaE |
*snore* |
23:27 |
Kim_ |
*arms nuclear warhead* |
23:28 |
khonkhortisan |
I can't specify which pin a digiline signal comes from, can I? |
23:28 |
Kim_ |
*fires it* |
23:28 |
jordan4ibanez |
Why are there politicians in here? |
23:28 |
jordan4ibanez |
WHY |
23:28 |
Kim_ |
I dont know. |
23:28 |
jordan4ibanez |
WHYYYYYYYYY |
23:28 |
NekoGloop |
#politics |
23:29 |
khonkhortisan |
Because http://xkcd.com/1127/large/ |
23:29 |
jordan4ibanez |
oh wait a second, I have the perfect gif |
23:29 |
Kim_ |
http://www.youtube.com/watch?v=f37K0hIv3zk |
23:30 |
* khonkhortisan |
wants to check event.pin.d |
23:30 |
jordan4ibanez |
http://i.imgur.com/qICC1HK.gif |
23:31 |
jordan4ibanez |
This am are the purfuct pic fur dis situashun am I ¿are right? |
23:31 |
khonkhortisan |
waah luaC + µC = end of signal |
23:31 |
Kim_ |
http://www.youtube.com/watch?v=uPOD5f6wRw4 I fight Psy in this episode. |
23:32 |
|
rarkenin joined #minetest |
23:33 |
Kim_ |
. |
23:33 |
Kim_ |
OPPA KIM JONG STYLE |
23:33 |
Kim_ |
And with that, im outta here! |
23:34 |
|
Guest47137 joined #minetest |
23:35 |
khonkhortisan |
Should I never mix luaC and µC batteries? |
23:35 |
Kacey |
batteries? |
23:35 |
VanessaE |
yeah, they might leak or explode |
23:36 |
|
PewDiePie joined #minetest |
23:36 |
PewDiePie |
TROLOLOL |
23:37 |
khonkhortisan |
The µC doesn't notice when the luaC sends it a signal. Should I only use one or the other? I don't want to separate them by a wire. |
23:37 |
khonkhortisan |
wb Kim |
23:39 |
Kacey |
that iis one thing about ycs is that they don't need a wire inbetween to update |
23:39 |
* khonkhortisan |
yearns for crossed mesecons |
23:39 |
khonkhortisan |
the µC sends the signal to the luaC just fine |
23:43 |
khonkhortisan |
oh, it's the luaC's problem with not sending. |
23:44 |
|
jojoa1997|Tablet joined #minetest |
23:48 |
us_0gb |
I'm so used to the pipe character meaning "or"/ |
23:48 |
us_0gb |
t. |
23:48 |
us_0gb |
. |
23:48 |
us_0gb |
I see you log in, and I pronounce it Jojoa1997 or tablet. |
23:49 |
khonkhortisan |
I just made a button that moves the old BCDigit to the next digit, replacing it with the new one. |
23:49 |
khonkhortisan |
But it's double the size it should be, due to luaCs |
23:49 |
us_0gb |
Which is it? Are you my friend, or a piece of technology? |
23:50 |
us_0gb |
(End of insanity.) |
23:50 |
jojoa1997|Tablet |
me? |
23:50 |
khonkhortisan |
Yes, you. |
23:50 |
NekoGloop |
Yes, me |
23:50 |
jojoa1997|Tablet |
i am neither jojoa1997 or Tablet i am |
23:50 |
jojoa1997|Tablet |
.. |
23:50 |
jojoa1997|Tablet |
... |
23:50 |
jojoa1997|Tablet |
.... |
23:50 |
jojoa1997|Tablet |
..... |
23:50 |
jojoa1997|Tablet |
YOU |
23:51 |
khonkhortisan |
aah! |
23:51 |
us_0gb |
You're not me. You use Windows, something I would not do willingly. |
23:51 |
khonkhortisan |
I feel smart, I made a digit mover. |
23:51 |
khonkhortisan |
Now to get it to erase... |
23:52 |
us_0gb |
Also, if you were me, you'd know what I was doing this morning. What was it? |
23:52 |
khonkhortisan |
mowing the lawn |
23:52 |
us_0gb |
And how many fingers am I holding up? |
23:52 |
us_0gb |
No, that was in the afternoon. |
23:52 |
us_0gb |
I didn't mow the lawn untill later. |
23:53 |
khonkhortisan |
If you are holding up three fingers, you are not holding up your thumb. |
23:53 |
us_0gb |
IMPOSTER! |
23:53 |
jojoa1997|Tablet |
0gb i have linux installed |
23:53 |
us_0gb |
My name does NOT contain a letter "O". |
23:53 |
jordan4ibanez |
whoa, minetest actually feels like a game now |
23:53 |
us_0gb |
Oh, yay! Which Linux? |
23:54 |
us_0gb |
It felt like a game in 0.4.3, too. |
23:54 |
jojoa1997|Tablet |
ubuntu but there is one problem |
23:54 |
Kacey |
http://forum.minetest.net/viewtopic.php?id=5369 Jeija has too much time... |
23:54 |
jojoa1997|Tablet |
it is in my dreams |
23:54 |
us_0gb |
The desktop is hard to use? |
23:54 |
jordan4ibanez |
No, it felt like an opensource minecraft clone lol |
23:54 |
us_0gb |
Aw. |
23:54 |
jojoa1997|Tablet |
i tried before but couldnt get it working |
23:54 |
khonkhortisan |
Kacey is slow :P |
23:54 |
us_0gb |
In 0.4.3, it was already way more playable than Minecraft. |
23:55 |
|
LAD joined #minetest |
23:55 |
jordan4ibanez |
No it wasn't it still isn't but it is getting there |
23:55 |
NekoGloop |
minecraft is much more playable, it at least has an achievable goal. |
23:56 |
jordan4ibanez |
I hope that that wield hand animation from metology when you switch items gets merged! |
23:56 |
us_0gb |
I disagree. Minecraft is aweful, at least in my opinion. |
23:56 |
jordan4ibanez |
Well your opinion is probably wrong lol |
23:57 |
us_0gb |
No. I could say the same about yours, but it's just games. Opinions are not right or wrong in this case. |
23:57 |
us_0gb |
It's a mater of prefference. |
23:57 |
NekoGloop |
opinions can't be proven right or wrong |
23:57 |
NekoGloop |
facts, however, can |
23:58 |
jordan4ibanez |
Well you can create whatever you want in minecraft now, ftb, technic, tekkit so 'technic'ally you're wrong :< |
23:58 |
us_0gb |
I misspoke. You are right, NekoGloop. |
23:58 |
NekoGloop |
fact: MC has an achievable goal (slay the ender dragon (or the rest of the other things along the way)) |
23:58 |
VanessaE |
wow, 1:42 to preload item visuals at 512px when I sign onto my server |
23:59 |
NekoGloop |
fact: MT has a lesser goal, which is encompassed in MC (find all the ores) |