Time |
Nick |
Message |
00:19 |
|
t_a_n_k joined #minetest |
00:25 |
VanessaE |
bbl |
00:25 |
Kacey |
k |
00:57 |
|
Kacey joined #minetest |
00:58 |
Kacey |
!up 67.190.14.129 |
00:58 |
Minetest-tan |
67.190.14.129:30000 seems to be down |
00:58 |
Kacey |
!up 67.190.14.129 |
00:58 |
Minetest-tan |
67.190.14.129:30000 seems to be down |
00:58 |
Kacey |
dont have the port forwarded lol |
01:00 |
Kacey |
!up 67.190.14.129 |
01:00 |
Minetest-tan |
67.190.14.129:30000 seems to be down |
01:02 |
Kacey |
IPv6? would that help? |
01:04 |
marktraceur |
It might be more useful than spamming the bot |
01:07 |
Kacey |
!up 67.190.14.129 |
01:07 |
Minetest-tan |
67.190.14.129:30000 seems to be down |
01:07 |
Kacey |
:( |
01:09 |
marktraceur |
Kacey: Can you maybe PM the bot? |
01:09 |
Kacey |
i am doing that |
01:10 |
|
mestre joined #minetest |
01:10 |
Kacey |
replying with ... |
01:10 |
marktraceur |
Hm, it is |
01:10 |
|
kaeza left #minetest |
01:10 |
marktraceur |
Odd. |
01:10 |
|
kaeza joined #minetest |
01:10 |
mestre |
Good day noble sirs and madams, I hope there is a few madams (hoping ;) |
01:11 |
hmmmm |
don't hit on me silly boyz |
01:12 |
Kacey |
what would be the server ip in port forwarding? |
01:12 |
Kacey |
i have tried 10.0.0.1 and .2 & .3 but none work |
01:14 |
marktraceur |
Kacey: Whatever is the IP address of the computer running the server. |
01:18 |
Kacey |
that doesnt work |
01:19 |
Kacey |
Minetest-tan is no use... |
01:19 |
|
bas080 joined #minetest |
01:21 |
bas080 |
{-5/16, -0.5, -5/16, -2/16, 0.5, -2/16}, |
01:21 |
bas080 |
{5/16, -0.5, 5/16, 2/16, 0.5, 2/16}, |
01:21 |
bas080 |
{-5/16, -0.5, 5/16, -2/16, 0.5, 2/16}, |
01:21 |
bas080 |
{5/16, -0.5, -5/16, 2/16, 0.5, -2/16}, |
01:21 |
bas080 |
Why is this nodebox giving me weird glitchy looking colloms |
01:22 |
bas080 |
The last two lines don't draw like i want them too |
01:22 |
bas080 |
pls help |
01:23 |
bas080 |
will share screenshot |
01:24 |
bas080 |
one sec |
01:25 |
sokomine |
don't know offhand. what are you trying to do? |
01:25 |
Kacey |
!up 67.190.14.129 |
01:25 |
Minetest-tan |
67.190.14.129:30000 is up (0.305ms) |
01:25 |
Kacey |
YES!!!!!!!!1!!! |
01:25 |
Kacey |
Dogzilla131: go ahead and join |
01:26 |
Kacey |
i will join after dinner |
01:26 |
bas080 |
https://dl.dropbox.com/u/419967/Screenshot%20-%2001232013%20-%2002%3A25%3A03%20AM.png |
01:26 |
bas080 |
draw a nodebox with 4 colloms |
01:26 |
bas080 |
but tof them are "hollow" |
01:26 |
bas080 |
You can see it in the screenshot |
01:28 |
bas080 |
https://dl.dropbox.com/u/419967/Screenshot%20-%2001232013%20-%2002%3A25%3A03%20AM.png |
01:28 |
bas080 |
It must be very simple to solve |
01:28 |
bas080 |
But what is wrong with the coordinates? |
01:28 |
sokomine |
did you exclude errors through texture? try it with wood.png as texture to see if there is a transparency problem |
01:28 |
|
mestre_ joined #minetest |
01:28 |
sokomine |
do you know sapiers nodebox-generator? that might be helpful as well |
01:29 |
bas080 |
ok... one sec |
01:29 |
bas080 |
sokomine, never knew that sapier had something like that |
01:29 |
bas080 |
where can i find it? |
01:30 |
sokomine |
tip: have a look at the table and chair from 3dforntiure. they have 4 legs as well |
01:30 |
sokomine |
good question. moment please |
01:31 |
sokomine |
http://forum.minetest.net/viewtopic.php?id=3162 |
01:31 |
bas080 |
ty sokomine |
01:32 |
sokomine |
but for plants the plantlife-texture looks quite fine. at least with papyrus |
01:32 |
bas080 |
The same glitch persists with default_wood |
01:34 |
bas080 |
3d forniture uses |
01:34 |
bas080 |
{-0.4,-0.5,-0.4, -0.3,0.4,-0.3},{0.3,-0.5,-0.4, 0.4,0.4,-0.3},{-0.4,-0.5,0.3, -0.3,0.4,0.4},{0.3,-0.5,0.3, 0.4,0.4,0.4}, |
01:34 |
bas080 |
to draw legs of table |
01:34 |
bas080 |
no wait... |
01:35 |
bas080 |
yes that/s it |
01:36 |
bas080 |
same thing i'm already doing |
01:36 |
Dogzilla131 |
Kacey: ok |
01:39 |
sokomine |
does it work now or still problems? |
01:39 |
bas080 |
still problems |
01:39 |
bas080 |
{-5/16, -0.5, -5/16, -2/16, 0.5, -2/16}, |
01:39 |
bas080 |
{5/16, -0.5, 5/16, 2/16, 0.5, 2/16}, |
01:39 |
bas080 |
{-5/16, -0.5, 5/16, -2/16, 0.5, 2/16}, |
01:39 |
bas080 |
{5/16, -0.5, -5/16, 2/16, 0.5, -2/16} |
01:39 |
bas080 |
How is this wrong? |
01:40 |
sokomine |
did you restart your game? sometimes there ar graphical glitches if you end one game and start a new one (or the same again) without completely restarting the game |
01:40 |
Uberi |
maybe it needs to be lowest to highest, bas080 |
01:40 |
bas080 |
several times |
01:40 |
Uberi |
the coords, I mean |
01:40 |
bas080 |
oke Uberi, will try |
01:40 |
Uberi |
as in, -x needs to be less than +x |
01:41 |
bas080 |
didn't think of that |
01:41 |
sokomine |
possibly. but doesn't have to be that way |
01:45 |
bas080 |
Fucking taking for ever to startup and now it starts up and... |
01:45 |
bas080 |
IT WORKS! thnx sokomine and Uberi for the help |
01:45 |
bas080 |
reversing the x fixed it |
01:45 |
Uberi |
no problem :) |
01:46 |
sokomine |
thans for the nice things you create :-) |
01:46 |
Kacey |
Dogzilla131 im on now but for a short time |
01:48 |
Kacey |
you're dancing lol |
01:49 |
Dogzilla131 |
trying going in, but crashing :/ |
01:50 |
bas080 |
PilzAdam, i use the attached_node=1 group for letting nodes fall when no bottom node but the nodes also fall when node next to attachednode is dug, How can i just make a attached_node=1 drop when bottom node is removed? |
01:50 |
Uberi |
bas080: there was an attached_floor group or something |
01:50 |
bas080 |
Uberi, let's try that out |
01:55 |
bas080 |
if attached_floor worked, it doesn't work now... :S |
01:57 |
Uberi |
bas080: oh is it a facedir node? |
01:58 |
Uberi |
or a wallmounted? |
01:58 |
bas080 |
no it is not |
01:58 |
bas080 |
no |
01:58 |
Uberi |
just a normal node? |
01:58 |
bas080 |
yes |
01:58 |
Uberi |
in that case it should work just fine |
01:58 |
Uberi |
https://github.com/celeron55/minetest/blob/master/builtin/falling.lua#L125 |
01:59 |
Uberi |
of course it also requires that the node not be walkable |
01:59 |
Uberi |
which means walkable=false |
01:59 |
Uberi |
like ladders, signs, etc. |
02:00 |
bas080 |
ladders and signs have facedir. |
02:00 |
bas080 |
this one does not and walkable =false |
02:00 |
Uberi |
wallmounted, actually |
02:00 |
bas080 |
It still wont fall when attached_floor=1 |
02:01 |
|
jojoa1997 joined #minetest |
02:01 |
Uberi |
bas080: what about attached_node? |
02:01 |
bas080 |
That works. but als when another attaching node is dug. Other then bottom node |
02:02 |
bas080 |
I just want it to drop when floor node is dug |
02:02 |
Uberi |
another attaching node? |
02:02 |
Uberi |
what's that? |
02:03 |
bas080 |
so... "neighboring node" |
02:03 |
bas080 |
sorry |
02:03 |
bas080 |
except the top one |
02:03 |
Uberi |
oh, then that is probably a bug |
02:03 |
Uberi |
it should not do that |
02:03 |
bas080 |
:P |
02:04 |
bas080 |
attached_floor=1 and walkable=false should give me the results that i'm looking for? |
02:04 |
Uberi |
it should, yes |
02:04 |
Uberi |
wait no attached_node |
02:05 |
bas080 |
and walkable = false |
02:05 |
bas080 |
The api does not document this. btw |
02:05 |
Uberi |
yeah |
02:13 |
kaeza |
VanessaE, you here? |
02:19 |
|
OldCoder joined #minetest |
02:27 |
Uberi |
hey OldCoder |
02:27 |
|
Menche joined #minetest |
02:28 |
OldCoder |
Uberi yeah |
02:31 |
Kacey |
hi Menche |
02:32 |
Menche |
hi |
02:34 |
Kacey |
is 30001 up? |
02:34 |
Menche |
no |
02:34 |
Kacey |
can you put it up please? |
02:34 |
Menche |
be maybe half an hour, im having dinner right now |
02:34 |
Kacey |
i have to get off in half an hour |
02:38 |
OldCoder |
VanessaE, Hi |
02:38 |
OldCoder |
VanessaE, around? |
02:38 |
Menche |
Kacey: its up now |
02:39 |
Kacey |
thx |
02:48 |
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celeron55_ joined #minetest |
02:51 |
VanessaE |
I am here, but kinda busy, what's up? |
02:54 |
Kacey |
i must go |
03:00 |
|
Acer_ joined #minetest |
03:27 |
VanessaE |
bbl |
03:35 |
|
daniel joined #minetest |
03:36 |
|
Menche joined #minetest |
03:42 |
VanessaE |
can someone tell me how to subtract an item from the player's inventory? |
03:43 |
bas080 |
http://forum.minetest.net/viewtopic.php?id=4015 Tunnel boring maschine does that |
03:44 |
kaeza |
VanessaE, local inv = player:get_inventory(); inv:remove_item("main", stack); |
03:44 |
VanessaE |
AH |
03:44 |
VanessaE |
I was SO close |
03:44 |
kaeza |
stack must be an ItemStack |
03:46 |
VanessaE |
ok |
03:47 |
VanessaE |
dammit |
03:47 |
VanessaE |
ain't working.. |
04:00 |
OldCoder |
hey |
04:00 |
OldCoder |
VanessaE, it is claimed that pipeworks cannot be crafted. any comments? |
04:00 |
OldCoder |
I am in San Diego ATM BTW |
04:01 |
VanessaE |
which part isn't working? |
04:01 |
OldCoder |
somebody has said this... wait... |
04:01 |
OldCoder |
"i tried crafting them but it didn't work" |
04:01 |
OldCoder |
no details yet |
04:02 |
OldCoder |
they say others cannot craft either |
04:02 |
VanessaE |
is technic installed on the server in question? |
04:03 |
OldCoder |
Most likely yes |
04:03 |
OldCoder |
I have technic in all worlds but one or two I think |
04:03 |
OldCoder |
that one was probably 30004 |
04:04 |
VanessaE |
that's why then. |
04:04 |
VanessaE |
technic changes the recipes for pipeworks |
04:04 |
OldCoder |
o? |
04:04 |
VanessaE |
where steel ingots are called for, stainless steel is required |
04:04 |
OldCoder |
this should be added |
04:04 |
OldCoder |
to pipeworks thread |
04:05 |
VanessaE |
and for tubes, I think regular steel and glass instead of plastic sheets |
04:06 |
OldCoder |
this should be added to pipeworks thread |
04:06 |
VanessaE |
maybe so |
04:06 |
VanessaE |
RealBadAngel: are you here to clarify this? |
04:07 |
OldCoder |
Probably not |
04:09 |
kaeza |
<VanessaE> ain't working.. |
04:09 |
kaeza |
what's wrong? |
04:10 |
VanessaE |
kaeza: well, the context has to be placer:, not player:, but it isn't subtracting the item from the player's inventory. |
04:11 |
VanessaE |
I'm trying to fix an item duplication bug in homedecor's doors - on place, they aren't deducted from the inventory, but they're added when dug up. |
04:11 |
VanessaE |
so I figured, I'll just do it manually |
04:11 |
VanessaE |
(I'm rewriting doors to allow for the right-click-to-open action, and also functionalizing some stuff) |
04:12 |
VanessaE |
one sec, I'll pastebin it |
04:13 |
VanessaE |
http://paste.ubuntu.com/1561629/ |
04:13 |
VanessaE |
line 208 is there the main function is that I'm tweaking |
04:13 |
OldCoder |
VanessaE, can you post sometime later on in the pipeworks thread the recipes? |
04:13 |
VanessaE |
sure |
04:13 |
OldCoder |
then I can tell the folks the story |
04:13 |
OldCoder |
thanks |
04:14 |
VanessaE |
kaeza: s/there/where/ |
04:14 |
kaeza |
VanessaE, checking |
04:17 |
kizeren |
That was me on 30004 :) |
04:21 |
OldCoder |
kizeren, No... somebody else complained |
04:23 |
kaeza |
VanessaE, IDK if this may be related, but you are calling minetest.item_place twice |
04:23 |
kizeren |
Ahh |
04:23 |
VanessaE |
kaeza: how? where? |
04:23 |
kaeza |
158 & 221 |
04:23 |
kaeza |
(once inside homedecor_place_door, and once outside |
04:23 |
kizeren |
I am trying the recipes on pipeworks. Need plastic sheeting. But can't cooke jungle grass in an oven. |
04:24 |
VanessaE |
kizeren: craft junglegrass or leaves into unprocessed plastic, then cook that |
04:24 |
VanessaE |
2 junglegrass (or was it 3?) or 6 leaves. |
04:25 |
VanessaE |
kaeza: I'm confused.. |
04:25 |
kizeren |
3 junglegrass |
04:25 |
VanessaE |
oh my eyes are so tired right now... |
04:26 |
kizeren |
I knew I was forgetting a step |
04:27 |
VanessaE |
kaeza: so "return minetest.item_place(itemstack, placer, pointed_thing)" actually executes it before exiting the calling routine? |
04:27 |
kizeren |
Tried for filter....Doesn't work. |
04:27 |
VanessaE |
for some reason I thought it just returned toe raw function definition.. |
04:27 |
VanessaE |
OldCoder, kizeren: how up-to-date is pipeworks on that server? |
04:28 |
VanessaE |
s/toe/the/ |
04:28 |
kizeren |
Um......good question :) |
04:28 |
OldCoder |
VanessaE, I have updated it each time that you have said |
04:28 |
OldCoder |
Which is OFTEN :P |
04:28 |
OldCoder |
Wait |
04:28 |
VanessaE |
OldCoder: heh, well update it again :) |
04:29 |
* OldCoder |
sighs |
04:29 |
OldCoder |
And all the other mods? |
04:29 |
kaeza |
item_place is called in homdecor_place_door (which returns the value but on_place ignores it and calls item_place again |
04:29 |
OldCoder |
Apparently |
04:29 |
OldCoder |
Jungle Trees is beloved |
04:29 |
OldCoder |
But the leaves don't decay |
04:29 |
VanessaE |
OldCoder: I'll fix that soonishj |
04:29 |
VanessaE |
-j |
04:29 |
OldCoder |
Shall I waitr |
04:29 |
OldCoder |
Shall I wait and update several mods at once? |
04:30 |
VanessaE |
kaeza: taking out the one at line 221 has no effect |
04:30 |
VanessaE |
OldCoder: that's up to you :-) |
04:30 |
VanessaE |
kaeza: but at least it proves I don't need that one anyway. |
04:32 |
kaeza |
VanessaE, IDK, but maybe the 'door' variable is getting clobbered |
04:32 |
kaeza |
(in the loop that defines them) |
04:32 |
VanessaE |
hrm |
04:34 |
kaeza |
does the print(name..side) output the right value? |
04:34 |
kaeza |
@216 |
04:34 |
VanessaE |
yep |
04:34 |
VanessaE |
homedecor:door_closet_oak_bottom_left |
04:34 |
VanessaE |
23:34:49: ACTION[ServerThread]: VanessaEzekowitz places node homedecor:door_closet_oak_bottom_left at (-148,11,-279) |
04:34 |
VanessaE |
23:34:49: ACTION[ServerThread]: facedir: 3 |
04:35 |
VanessaE |
(the first line of that paste is the print() output) |
04:35 |
kaeza |
and with other doors? |
04:35 |
VanessaE |
all doors use this code now. |
04:36 |
kaeza |
I mean, what is the output when you dig another kind of door |
04:36 |
kaeza |
? |
04:36 |
VanessaE |
lemme try it |
04:36 |
VanessaE |
homedecor:door_exterior_fancy_bottom_right |
04:36 |
VanessaE |
23:37:28: ACTION[ServerThread]: VanessaEzekowitz places node homedecor:door_exterior_fancy_bottom_right at (-147,11,-279) |
04:36 |
VanessaE |
23:37:28: ACTION[ServerThread]: facedir: 3 |
04:37 |
kaeza |
ok.. |
04:37 |
VanessaE |
I must be using the ItemStack thing wrong. |
04:37 |
VanessaE |
but it begs the question, why isn't it being deducted from the inventory to begin with? |
04:38 |
VanessaE |
(I shouldn't need the explicit remove_item() call) |
04:38 |
|
simion314 joined #minetest |
04:38 |
VanessaE |
I wonder.. |
04:38 |
VanessaE |
lemme try this in survival mode... |
04:39 |
VanessaE |
nope, same issue. |
04:40 |
kaeza |
hmm |
04:45 |
kaeza |
VanessaE, try this: itemstack:take_item(); return itemstack |
04:45 |
kaeza |
using the passed itemstack |
04:46 |
VanessaE |
nope. |
04:46 |
VanessaE |
wait, where should I put that? |
04:47 |
VanessaE |
inside the register_node() calls or in homedecor_place_door() ? |
04:47 |
kaeza |
return itemstack from on_place |
04:47 |
kaeza |
hmm... I'n not entirely sure what on_place should return |
04:48 |
VanessaE |
it doesn't help much that this is all new Lua territory for me :) |
04:49 |
kaeza |
yup, must return itemstack |
04:58 |
kaeza |
hmm.. |
04:59 |
kaeza |
VanessaE, does it work if you remove the loval inv... thing? |
05:00 |
VanessaE |
lemme check |
05:00 |
VanessaE |
(testing something else at the moment) |
05:01 |
kaeza |
ok |
05:01 |
kaeza |
tyt |
05:02 |
VanessaE |
hah, no |
05:02 |
VanessaE |
attempt to index global 'inv' (a nil value) |
05:03 |
VanessaE |
btw, |
05:03 |
VanessaE |
I do notice when I right click a door to open/close it, I very briefly see a second copy of the door in front of the existing one. |
05:04 |
kaeza |
could it be a bug in the new on_rightclick callback? |
05:04 |
Menche |
i get that too |
05:05 |
Menche |
usually, any node i'm wielding gets placed for a split second in front of the door |
05:05 |
VanessaE |
kaeza: I'm pretty sure it is. |
05:06 |
VanessaE |
now I just gotta figure out a workaround. |
05:06 |
kaeza |
I'm looking at after_place_node |
05:08 |
kaeza |
hmm.. minetest.item_place seems to remove the item for you |
05:08 |
kaeza |
(which is the default behavior for all nodes) |
05:09 |
VanessaE |
let's see what happens when I do that... :) |
05:09 |
kaeza |
BTW, the code in builtin/item.lua is a total mess :P |
05:09 |
VanessaE |
kerblooey. |
05:10 |
VanessaE |
what's the right class or whatever for that one? |
05:10 |
VanessaE |
it ain't minetest.env: |
05:10 |
VanessaE |
(sometimes I miss the simplicity of BASIC ;) ) |
05:11 |
kaeza |
heh |
05:11 |
kaeza |
maybe you can do your checks for protection inside on_place and actually remove the item in after_place_node |
05:12 |
kaeza |
oh wait |
05:12 |
kaeza |
what minetest.item_place did you remove? |
05:13 |
VanessaE |
one sec and I'll pastebin the current state of the code3. |
05:13 |
VanessaE |
-3 |
05:14 |
VanessaE |
http://paste.ubuntu.com/1561714/ |
05:15 |
VanessaE |
that's the current state, without any attempts to force the place&removal action. This works fine except the door isn't deducted from the inventory. |
05:15 |
VanessaE |
(I checked this exact state before pasting just to be sure) |
05:23 |
|
neko259 joined #minetest |
05:31 |
kaeza |
just out of curiousity, what happens if you move the minetest.item_place call to the original place at the end of homedecor_place_door, and make on_place return homedecor_place_door(...)? |
05:32 |
VanessaE |
lemme try it.. |
05:33 |
VanessaE |
no effect except now I can't right-click to open/close a door :-) |
05:34 |
VanessaE |
they aren't taken from the inventory, but they are placed properly in the world. |
05:34 |
kaeza |
hmm |
05:34 |
VanessaE |
I can still see the brief, split-second second door when I try to right click to open the one I just placed. |
05:35 |
VanessaE |
wait, lemme try something. |
05:36 |
VanessaE |
if I move the item_place() call to the *very* end of homedecor_place_door() (instead of putting it inside the if/else/end that decides if the door can be placed), it places, and opens/closes properly... |
05:36 |
VanessaE |
but still doesn't deduct from the inventory |
05:38 |
VanessaE |
http://paste.ubuntu.com/1561749/ |
05:38 |
VanessaE |
current state. |
05:38 |
kaeza |
ok |
05:39 |
VanessaE |
why. doesn't. this. work! |
05:39 |
* VanessaE |
grumbles |
05:40 |
kaeza |
are you running vanilla game? |
05:40 |
VanessaE |
I'm running latest git and doing this via my server. |
05:40 |
kaeza |
no other mods besides homedecor? |
05:40 |
kaeza |
oh |
05:41 |
VanessaE |
plenty of others, but these doors worked fine before I tried to hook into the on_rightclick callback. |
05:41 |
VanessaE |
wait a second... |
05:41 |
VanessaE |
I wonder.. |
05:42 |
VanessaE |
nope, that wasn't it. |
05:42 |
kaeza |
hm? |
05:43 |
VanessaE |
nothing. |
05:43 |
kaeza |
ook |
05:43 |
VanessaE |
I was playing around with other return values from homedecor_place_door. |
05:43 |
* kaeza |
thinks VanessaE is a bit crazy O.O |
05:44 |
VanessaE |
it definitely needs return minetest.item_place(itemstack, placer, pointed_thing) |
05:44 |
VanessaE |
at the end of that function. |
05:44 |
VanessaE |
I wonder if I need to manually reduce the itemstack? |
05:44 |
VanessaE |
(the returned one) |
05:44 |
kaeza |
try it |
05:44 |
VanessaE |
how? :) |
05:44 |
kaeza |
(use the passed argument) |
05:45 |
* VanessaE |
reads.. |
05:45 |
kaeza |
(itemstack) |
05:45 |
kaeza |
itemstack:take_item(); return itemstack |
05:48 |
VanessaE |
wait... |
05:48 |
VanessaE |
wait... |
05:48 |
VanessaE |
getting somewhere. |
05:49 |
kaeza |
:) |
05:49 |
VanessaE |
yay! |
05:49 |
VanessaE |
better give it a full test.. |
05:50 |
VanessaE |
almost there.. |
05:50 |
kaeza |
works?? |
05:51 |
VanessaE |
almost :) |
05:51 |
kaeza |
ok :) |
05:51 |
* kaeza |
is impatient to see the outcome of this |
05:51 |
VanessaE |
http://paste.ubuntu.com/1561768/ |
05:52 |
VanessaE |
this seems to work 100% properly. |
05:52 |
kaeza |
YAY! \o/ |
05:53 |
kaeza |
well... I didn't test that, but I'd say 99% properly |
05:54 |
kaeza |
tried with any protection system? |
05:54 |
VanessaE |
almost |
05:54 |
VanessaE |
er |
05:54 |
VanessaE |
in a sec I mean |
05:55 |
kaeza |
tyt |
06:00 |
VanessaE |
working on the protection code now. |
06:00 |
kaeza |
ok |
06:03 |
VanessaE |
*sigh* |
06:04 |
kaeza |
hm? |
06:04 |
VanessaE |
just having troubles. |
06:04 |
kaeza |
I suspect there's a logic bug in homedecor_place_door |
06:07 |
VanessaE |
there is, I'm workin' on it |
06:09 |
OldCoder |
VanessaE, I will wait a day or two and then update all the mods you say are updated and stable |
06:10 |
VanessaE |
sure |
06:20 |
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06:41 |
BackupCoder |
I m pretty tired |
06:42 |
BackupCoder |
not pretty but tired |
06:42 |
BackupCoder |
close to expired :p |
06:43 |
VanessaE |
almost there, kaeza... |
06:43 |
VanessaE |
testing it now |
06:43 |
kaeza |
good |
06:43 |
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06:54 |
kaeza |
poor trees, they didn't stand a chance... mercilessly decapitated by the cavegen: https://dl.dropbox.com/u/100008207/ssss/screenshot_1710655486.jpg |
07:06 |
VanessaE |
ok you know what? fuck this. Can I just alter the contents of a register_node() call *after* the call has been executed? |
07:08 |
kaeza |
yes, but *not* after the game has "loaded" the node |
07:08 |
VanessaE |
damn it |
07:08 |
VanessaE |
ok, the hard way then |
07:08 |
kaeza |
(i.e. you can't do that from a callback) |
07:09 |
VanessaE |
if x then register_node(one version) else register_node(other version) end |
07:09 |
kaeza |
yup |
07:09 |
VanessaE |
fuck fuck fuck fuck fuck. |
07:09 |
VanessaE |
>:-( |
07:10 |
kaeza |
or if (x) then nodedef = { ... } else nodedef= { ... } end; reg_node(nodedef) |
07:10 |
VanessaE |
same difference but yeah |
07:10 |
VanessaE |
wait |
07:10 |
kaeza |
you can even alter it after reg_node |
07:10 |
VanessaE |
that's what I meant |
07:10 |
VanessaE |
not inside a callback but after the register_node() call |
07:11 |
kaeza |
yup |
07:11 |
kaeza |
nodedef = { ... }; reg_node(nodedef); nodedef.foo = bar; |
07:11 |
VanessaE |
oh ffs. Why didn't I think of that? |
07:13 |
VanessaE |
it apparently is impossible to use both on_rightclick and on_place at the same time for different functions, because it keeps acting like \on_rightclick gets called right after on_place |
07:13 |
kaeza |
so basically, on_rclick bug |
07:14 |
VanessaE |
so it seems |
07:16 |
kaeza |
can I see the current code? |
07:16 |
VanessaE |
no :-) |
07:16 |
VanessaE |
it's all torn apart at the moment |
07:17 |
kaeza |
ok :P |
07:17 |
kaeza |
so what's the problem now? |
07:17 |
VanessaE |
everything is busted :-) |
07:18 |
kaeza |
oh dear |
07:18 |
VanessaE |
really though, major problem getting it to work with node_ownership et.al |
07:18 |
VanessaE |
because of that bug |
07:18 |
kaeza |
lemme guess, you can still put nodes in protected areas |
07:19 |
VanessaE |
not exactly |
07:19 |
VanessaE |
depending on how I break it with each attempt, either I can't open a door, or I can't place, or I can when I shouldn't....... |
07:20 |
kaeza |
ok, so one problem at a time... you can place the door even though the area is protected |
07:21 |
VanessaE |
it depends on what I try to do |
07:21 |
VanessaE |
it's all screwed up, so I'm taking a different tack. |
07:21 |
kaeza |
from the last code you showed me, that would be a single line edit |
07:23 |
kaeza |
this one: http://paste.ubuntu.com/1561768/ |
07:23 |
kaeza |
now... |
07:23 |
VanessaE |
nevermind it, I'll do this a different way, it'll be easier to follow |
07:23 |
VanessaE |
and less code :P |
07:24 |
kaeza |
oh ok |
07:24 |
kaeza |
but that code is not *totally* busted up :) |
07:25 |
kaeza |
also, you should collapse the register_node calls into a loop |
07:26 |
VanessaE |
I'm working on just that now. |
07:47 |
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08:01 |
kaeza |
ok time to go to bed |
08:01 |
kaeza |
night everyone |
08:01 |
VanessaE |
night |
08:30 |
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09:00 |
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09:53 |
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09:54 |
KikaRz |
Hi! |
09:54 |
KikaRz |
VanessaE, I have a question for you |
09:54 |
VanessaE |
hm? |
09:55 |
KikaRz |
Will you help me on trying to test my new mod? |
09:55 |
KikaRz |
it adds 10 new blocks that can help for parties |
09:55 |
KikaRz |
or special events that includes music... lights |
09:55 |
KikaRz |
etc |
09:56 |
VanessaE |
I can't right now |
09:56 |
KikaRz |
I'm developing it |
09:56 |
KikaRz |
not now, atm |
09:56 |
KikaRz |
at about... 4 hours later |
09:56 |
KikaRz |
Im not at home |
09:57 |
VanessaE |
in 4 hours I'll be in bed most likely |
09:58 |
KikaRz |
Ok |
09:58 |
KikaRz |
:( |
09:58 |
KikaRz |
for what hours? |
09:58 |
KikaRz |
9 hours or 8 ? |
09:58 |
VanessaE |
dunno |
09:58 |
KikaRz |
good. my brother will be sleeping |
09:58 |
KikaRz |
and will wake up mostly |
09:58 |
KikaRz |
at same hour than you |
09:58 |
KikaRz |
so, i can develop there the mod |
09:59 |
KikaRz |
he broke the secretary, and im on the floor. (at home) |
09:59 |
KikaRz |
here at school, it uses Windows vista |
09:59 |
KikaRz |
i use Windows 7 and Debian (crunchbang) at home |
09:59 |
KikaRz |
byeee! <3 |
10:15 |
celeron55_ |
http://gameslikeminecraft.net/ |
10:15 |
celeron55_ |
somebody should contact those guys and ask "where is minetest?" |
10:20 |
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11:23 |
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11:24 |
jojoa1997 |
!up diamondmining.no-ip.org |
11:24 |
Minetest-tan |
diamondmining.no-ip.org:30000 seems to be down |
11:30 |
jojoa1997 |
RealBadAngel you there? |
11:48 |
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12:00 |
VanessaE |
off to bed. night all. |
12:04 |
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12:05 |
jojoa1997 |
hi |
12:07 |
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12:48 |
LunaVorax |
Hi! |
12:49 |
jojoa1997 |
hi |
12:54 |
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14:33 |
Kacey |
hello |
14:40 |
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15:02 |
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15:02 |
KikaRz |
Ohai |
15:03 |
KikaRz |
There is someone here to test my simple mod? |
15:03 |
KikaRz |
I can't enter Minetest |
15:03 |
KikaRz |
(on this computer.) |
15:09 |
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15:13 |
KikaRz |
Got a problem |
15:13 |
KikaRz |
15:13:08: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 15:13:08: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file In thread da8: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed. |
15:14 |
KikaRz |
what is it from? |
15:20 |
KikaRz |
Guys, why we dont make this client (webchat) embedded into the site? |
15:20 |
KikaRz |
http://webchat.freenode.net/?channels=minetest&uio=OT10cnVlJjExPTEyMwb9 |
15:20 |
KikaRz |
<iframe src="http://webchat.freenode.net?channels=minetest&uio=OT10cnVlJjExPTEyMwb9" width="647" height="400"></iframe> |
15:30 |
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15:47 |
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15:47 |
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15:48 |
PilzAdam |
Hello everyone! |
15:49 |
bas080 |
Hello nobody! |
15:50 |
KikaRz |
Hi! |
15:50 |
KikaRz |
PilzAdam, my game is giving me a error |
15:50 |
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15:50 |
KikaRz |
*an |
15:50 |
jordach |
hello all |
15:50 |
KikaRz |
my "" is not workig well |
15:50 |
KikaRz |
*"n" -- "working" |
15:50 |
KikaRz |
15:13:08: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 15:13:08: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file In thread da8: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed. |
15:50 |
jordach |
uh, oh. that dont look good. |
15:51 |
PilzAdam |
KikaRz, with my win build? |
15:51 |
KikaRz |
No |
15:51 |
KikaRz |
with the 0.4.4 one |
15:51 |
jordach |
woah woah woah. pilzadam made a build? |
15:51 |
KikaRz |
the minetest.net one |
15:52 |
PilzAdam |
jordach, http://ompldr.org/vaDZqZQ/celeron55-minetest-33be32f.zip |
15:52 |
PilzAdam |
its just experimental |
15:52 |
jordach |
pilzadam, ipad |
15:52 |
PilzAdam |
(i.e. not tested) |
15:52 |
bas080 |
Why is version in ubuntu software center 0.3.1? |
15:52 |
* jordach |
wants to go to lgpc / lcpg |
15:53 |
jordach |
thank fuck for that, turboirc has the /me command :P |
15:56 |
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15:58 |
RealBadAngel |
http://realbadangel.pl/scr4.png |
15:59 |
RealBadAngel |
palm beach for all of ya in the middle of winter ;) |
16:01 |
jordach |
heh |
16:05 |
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16:05 |
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16:07 |
KikaRz |
RealBadAngel! |
16:08 |
KikaRz |
You could make TropiCraft for Minetest |
16:08 |
KikaRz |
http://www.minecraftforum.net/topic/533512-147-tropicraft-v423-tropical-realm-palm-trees-volcanoes-beaches/ |
16:11 |
RealBadAngel |
hi KikaRz |
16:11 |
RealBadAngel |
let some1 do that ;) |
16:11 |
KikaRz |
... you have palms |
16:11 |
KikaRz |
'-' |
16:12 |
RealBadAngel |
i do have too many projects open |
16:12 |
RealBadAngel |
im tryin to focus now on trees to be finished |
16:13 |
KikaRz |
so |
16:13 |
KikaRz |
whats your best project atm ? |
16:13 |
KikaRz |
http://www.digitaltrends.com/computing/valves-steam-for-linux-finally-enters-public-beta-testing/ |
16:13 |
KikaRz |
how i install that for debian? |
16:13 |
KikaRz |
'-' |
16:13 |
RealBadAngel |
atm trees |
16:14 |
RealBadAngel |
then some technic updates |
16:14 |
RealBadAngel |
then Portals |
16:14 |
KikaRz |
PORTALS??? |
16:14 |
KikaRz |
Can i make maps? |
16:14 |
KikaRz |
i love making portal maps |
16:14 |
KikaRz |
i know making copies of . |
16:14 |
RealBadAngel |
not something after Portal game |
16:15 |
KikaRz |
oh... |
16:15 |
KikaRz |
:'( |
16:15 |
RealBadAngel |
Portals like gates |
16:15 |
KikaRz |
i want portals mod |
16:15 |
KikaRz |
:c |
16:15 |
KikaRz |
*portal |
16:15 |
RealBadAngel |
connecting the worlds |
16:15 |
KikaRz |
so, that are Stargates. |
16:15 |
RealBadAngel |
*servers |
16:15 |
KikaRz |
every server has a world |
16:15 |
KikaRz |
'-' |
16:15 |
KikaRz |
so... |
16:15 |
RealBadAngel |
so you step through the portal and land in a different world |
16:16 |
RealBadAngel |
another server |
16:16 |
RealBadAngel |
familiar with Stargate series? |
16:18 |
KikaRz |
i want portals map |
16:18 |
KikaRz |
*MOD |
16:18 |
KikaRz |
will you create? |
16:18 |
KikaRz |
if not, i'll ragequit |
16:18 |
KikaRz |
until its created. |
16:18 |
KikaRz |
:c |
16:19 |
RealBadAngel |
lol |
16:19 |
RealBadAngel |
somebody else posted somethin bout it in forums |
16:20 |
RealBadAngel |
my Portals shall be just gates to connect all the minetest servers into one multiverse |
16:20 |
RealBadAngel |
called that idea WOM |
16:20 |
RealBadAngel |
World of MInetest |
16:22 |
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16:22 |
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16:25 |
markveidemanis |
? |
16:25 |
markveidemanis |
Ok |
16:34 |
markveidemanis |
hi |
16:40 |
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16:43 |
markveidemanis |
hi |
16:43 |
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16:45 |
markveidemanis |
hi |
16:46 |
markveidemanis |
Who is a good builder and architect? |
16:46 |
Calinou |
/whois Architect |
16:47 |
markveidemanis |
nobody |
16:48 |
KikaRz |
i am |
16:49 |
KikaRz |
New server! #mtmt just got created! Admins online on the IRC: markveidemanis. Inviter: KikaRz |
16:50 |
KikaRz |
minetest.org Port: 30010 |
16:50 |
KikaRz |
lol |
16:50 |
KikaRz |
the IRC channel |
16:50 |
KikaRz |
not the server |
16:54 |
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16:55 |
markveidemanis |
hi |
16:59 |
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17:01 |
PilzAdam |
can someone test this win build: http://ompldr.org/vaDZ4Mg/minetest-0.4.4-d1-win32.zip ? |
17:02 |
KikaRz |
It dont supports Direct3d... |
17:02 |
KikaRz |
so... i can't test it here |
17:04 |
KikaRz |
zlib1.dll not found. |
17:04 |
KikaRz |
Couldn't initialize this application because zlib1.dll has not been found. |
17:05 |
jojoa1997 |
adam i wil |
17:05 |
PilzAdam |
KikaRz, download it from anywhere |
17:05 |
jojoa1997 |
what is new about it |
17:05 |
PilzAdam |
and put it in the bin/ folder |
17:06 |
jojoa1997 |
what was changed |
17:06 |
PilzAdam |
jojoa1997, nothing, I just tried cross-compiling ;-) |
17:06 |
jojoa1997 |
oh |
17:06 |
jojoa1997 |
it is for windows right? |
17:06 |
PilzAdam |
yep |
17:07 |
jojoa1997 |
sorry i cant unzip it |
17:08 |
jojoa1997 |
PilzAdam have you thought about making a lava proof boat |
17:08 |
KikaRz |
Make one iron boat |
17:08 |
KikaRz |
or one mese boat |
17:08 |
KikaRz |
e_E' |
17:10 |
KikaRz |
"This sentence is false." This is the canonical self-referential paradox. Also "Is the answer to this question no?" And "I'm lying." |
17:10 |
jojoa1997 |
everyone join 0gb.us port:30000 |
17:10 |
PilzAdam |
my flat mapgen for windows: http://ompldr.org/vaDZ4Yg/minetest-0.4.4-d1-PilzAdam-flat-win32.zip |
17:11 |
jojoa1997 |
sorry i cant do that to my game and risk losing my worlds |
17:11 |
KikaRz |
jojoa1997, nobody said you to. |
17:11 |
KikaRz |
-.- |
17:12 |
PilzAdam |
jojoa1997, its a seperate minetest folder |
17:12 |
jojoa1997 |
oh ok |
17:12 |
PilzAdam |
just put it somewhere else |
17:12 |
KikaRz |
"I know that I know nothing at all." |
17:12 |
jojoa1997 |
so it is the entire game |
17:12 |
KikaRz |
who understood? |
17:13 |
jojoa1997 |
PilzAdam you should make it configurable. like have a flat_world = ftrue thingy |
17:13 |
KikaRz |
now, if no one understood... |
17:13 |
KikaRz |
try to this |
17:13 |
KikaRz |
For almost everyone, their friends have more friends than they do. |
17:13 |
KikaRz |
so... |
17:13 |
KikaRz |
who understood? |
17:13 |
PilzAdam |
jojoa1997, yea, I know |
17:14 |
PilzAdam |
jojoa1997, does the build work? |
17:14 |
jojoa1997 |
had to rename too long of a name |
17:15 |
jojoa1997 |
nvm about the name it says it is an invalid file |
17:16 |
markveidemanis |
i have a minetest joke |
17:16 |
markveidemanis |
about privs |
17:16 |
markveidemanis |
never take your privileges for Granted |
17:17 |
jojoa1997 |
when i added the mod Markveidemanis i came with the error "dependencies needed:brain" |
17:17 |
jojoa1997 |
you just got burned |
17:17 |
markveidemanis |
what the fuck? |
17:17 |
KikaRz |
markveidemanis, thats not a joke. |
17:17 |
KikaRz |
thats a piece of wasting time |
17:19 |
jojoa1997 |
adam my game keeps on glitching between opaque water and clear water what is prob |
17:20 |
BackupCoder |
be nice D: |
17:20 |
markveidemanis |
Sry |
17:21 |
jojoa1997 |
it is anoyying when i see clay go to dig and BOOM where did my sight go |
17:21 |
|
mauvebic joined #minetest |
17:22 |
jojoa1997 |
nope i have the most recent |
17:22 |
jojoa1997 |
john join 0gb.us:30000 |
17:24 |
jojoa1997 |
who here thinks moreores should be added to default |
17:24 |
Calinou |
ME |
17:24 |
Calinou |
...:P |
17:24 |
jojoa1997 |
Calinou i can see you putting the mod into the default folder on your pc |
17:25 |
KikaRz |
i dont. |
17:25 |
jojoa1997 |
why not |
17:26 |
Calinou |
jojoa1997: nope, I have a symlink to my mods' git repository in ~/.minetest/mods/minetest |
17:26 |
Calinou |
8) |
17:27 |
jojoa1997 |
did you change the mod recentlu Calinou |
17:28 |
Calinou |
yes, new ore textures |
17:28 |
Calinou |
2 days ago |
17:29 |
jojoa1997 |
good thing i decided to reinstall it yestewrday. are you gonna add more ores |
17:31 |
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17:31 |
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Zeg9 left #minetest |
17:36 |
Calinou |
add more ores to what? |
17:36 |
Calinou |
I can't add it to the default game, no |
17:36 |
Calinou |
sfan5: f2fs might not be very stable at times, btw :P |
17:42 |
KikaRz |
if the truth doesn't exist, the sentence "The truth doesn't exist" it's not a truth, probing that, is incorrect |
17:42 |
KikaRz |
u_u' |
17:43 |
|
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17:43 |
marktraceur |
KikaRz: Probing is always wrong |
17:43 |
jojoa1997 |
calinou join 0gb's server |
17:43 |
marktraceur |
KikaRz: But it would be difficult for you to prove that truth doesn't exist |
17:43 |
KikaRz |
lol |
17:44 |
marktraceur |
KikaRz: Especially when there are self-evident truths, probably the most memorable of which were forwarded by Descartes in his Meditations |
17:44 |
KikaRz |
lol |
17:44 |
sfan5 |
Calinou: but i want to test it |
17:44 |
sfan5 |
i disabled like 75% of the modules but it still takes agess to compile linux 3.8-rc4... |
17:44 |
marktraceur |
KikaRz: A poignant rebuttal, but I'm afraid I'm not convinced. Continue, if you please. |
17:45 |
PilzAdam |
cogito, ergo sum |
17:45 |
sfan5 |
no,no please no latin |
17:45 |
KikaRz |
"If i'm not wrong, the world will end at the middle of the week" |
17:45 |
marktraceur |
Je pense, donc je suis. |
17:45 |
PilzAdam |
sfan5, you had latin? Erare humanum est. |
17:46 |
sfan5 |
yes, i have latin |
17:46 |
marktraceur |
KikaRz: You'll have a hard time using that as proof, given the ambiguity of "middle of the week" |
17:46 |
KikaRz |
I'm translating PT to EN |
17:47 |
PilzAdam |
sfan5, I have my Latinum, thats enough ;-) |
17:47 |
marktraceur |
sfan5: Semper ubi, etc. |
17:47 |
sfan5 |
i agree |
17:47 |
jojoa1997 |
KikaRz:there can be no proof if there is no basis to decide what proof is. so without truth there is no proof. |
17:48 |
KikaRz |
jojoa1997, i know |
17:48 |
KikaRz |
its a paradox |
17:48 |
jojoa1997 |
BOOM.................. |
17:48 |
jojoa1997 |
your mind exploded |
17:48 |
jojoa1997 |
anyone know if a hungergames server is going up soon |
17:54 |
jojoa1997 |
i was walking on 0gb's server and i went to around 3000,x,6000 then i went 800 above spawn and could not see where i was walking with full viewing range on. why? |
17:55 |
jojoa1997 |
is anyone there or did i lose signal |
17:55 |
jojoa1997 |
please answer in 10 secdons |
17:55 |
jojoa1997 |
10 |
17:55 |
jojoa1997 |
9 |
17:56 |
jojoa1997 |
8 |
17:56 |
PilzAdam |
7 |
17:56 |
sfan5 |
6 |
17:56 |
Calinou |
sfan5: be happy, I'm on a 3.5 kernel :P |
17:56 |
marktraceur |
PilzAdam, sfan5, don't encourage them. |
17:56 |
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17:57 |
* Calinou |
hopes the ubuntu will become rolling release like they said |
17:57 |
jojoa1997 |
wow i was in browser for 5 minutes while avein no signal |
17:57 |
sfan5 |
Calinou: if that doesn't break anything |
17:57 |
marktraceur |
jojoa1997: The accepted form of testing your connection would be either querying nickserv or doing a whois on someone. |
17:57 |
marktraceur |
jojoa1997: Do not flood the channel again. |
17:58 |
jojoa1997 |
sorry i didnt get an answer and my . |
17:58 |
jojoa1997 |
then my /nick didnt work so i figured it out |
17:58 |
sfan5 |
you changed your nick |
17:59 |
marktraceur |
jojoa1997: That's an inconclusive test for connection strength. Your call to /nick *did* work, and you should have tried a different command with no side effects. |
17:59 |
sfan5 |
it worked |
17:59 |
marktraceur |
jojoa1997: Type /whois marktraceur to test your connection next time. |
17:59 |
jojoa1997 |
oh |
17:59 |
jojoa1997 |
ok |
17:59 |
marktraceur |
Or you could use CTCP pings, but that will show up as a notification on the client of whoever you ping |
18:00 |
jojoa1997 |
did you see my question then |
18:00 |
sfan5 |
which one? |
18:00 |
marktraceur |
As a matter of fact, we did. Nobody answered it. |
18:00 |
jojoa1997 |
oh |
18:00 |
marktraceur |
jojoa1997: IRC is not a synchronous communication medium. You need to be more patient. |
18:01 |
jojoa1997 |
i know but i thought that i mightof lost connection. i had no bars but wanted to test anyways |
18:01 |
Calinou |
sfan5: "don't trust us? we have root" --canonical |
18:01 |
sfan5 |
:( |
18:01 |
Calinou |
the non-LTS releases are stable enough for me, I bet they're aiming for a bit of stability at least |
18:01 |
sfan5 |
i hope so |
18:07 |
jojoa1997 |
i was wondering what is different about the new mapgen |
18:08 |
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18:12 |
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18:13 |
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18:16 |
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18:17 |
thexyz |
anyone to translate minetest? http://translate.minetest.ru/projects/minetest/core/ |
18:20 |
iqualfragile |
thexyz: shure, working on that now |
18:21 |
iqualfragile |
is the mapgen v7 now in the default branch or isnt it? |
18:21 |
jojoa1997 |
nope V6 just release i think |
18:22 |
iqualfragile |
https://github.com/celeron55/minetest/commit/278d93a3eefcc4e1735cd2fee0528118c78e3526 |
18:22 |
iqualfragile |
got removed, why? |
18:22 |
jojoa1997 |
idk |
18:22 |
thexyz |
iqualfragile: great, thanks |
18:23 |
jojoa1997 |
xyz does your latest build have themapgen 7 |
18:24 |
berome |
Nnick klunk |
18:24 |
berome |
:-))) |
18:24 |
thexyz |
jojoa1997: sure it does |
18:25 |
klunk |
thexyz: english to french ? = yes, me |
18:25 |
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18:27 |
celeron55_ |
thexyz, jojoa1997: no it doesn't |
18:27 |
jojoa1997 |
celeron55 why did you remove it |
18:27 |
celeron55_ |
v7 is quite useless as-is, and upstream currently has only some of the framework required for new mapgens |
18:27 |
thexyz |
oh |
18:28 |
celeron55_ |
it contains a sped-up and slightly fixed v6 |
18:28 |
jojoa1997 |
ok |
18:28 |
celeron55_ |
http://pastebin.com/ZhDtdWuQ |
18:28 |
VanessaE |
celeron55_: what about sapier's thread priorities patch? |
18:28 |
celeron55_ |
that explains stuff |
18:29 |
celeron55_ |
written by hmmmm |
18:29 |
thexyz |
should be added to wiki |
18:29 |
celeron55_ |
aka the one working on mapgen stuff atm |
18:29 |
jojoa1997 |
when it says water level does that mean there can be ponds above height 0 |
18:29 |
jojoa1997 |
naturally spawned ones |
18:31 |
jojoa1997 |
i like how the todo part has add rivers. cant wait for V7 |
18:32 |
VanessaE |
also good morning all. |
18:32 |
jojoa1997 |
its 1:32 |
18:32 |
sfan5 |
thexyz: i'll work on http://translate.minetest.ru/projects/minetest/core/ now too |
18:32 |
VanessaE |
or afternoon then - I just got up not long ago :) |
18:32 |
thexyz |
sfan5: great |
18:33 |
|
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18:33 |
thexyz |
though PilzAdam locked this translation |
18:33 |
thexyz |
(or maybe it's auto-locked) |
18:35 |
jojoa1997 |
VanessaE: what do the acorns do with your moretrees |
18:35 |
VanessaE |
nothing yet |
18:36 |
celeron55_ |
i wouldn't like to be hmmmm; there are way too high expectations from this thing :P |
18:36 |
VanessaE |
RealBadAngel and I haven't worked out what they should be used for |
18:36 |
marktraceur |
Acorn, right-click to plant, thin tile node called "loose_dirt_with_acorn", grows into sapling, grows into tree |
18:36 |
jojoa1997 |
seeds/saplings |
18:36 |
jojoa1997 |
thats cool |
18:37 |
marktraceur |
Maybe require water for acorn --> sapling |
18:37 |
jojoa1997 |
no |
18:37 |
jojoa1997 |
then they would not grow in plains |
18:38 |
VanessaE |
marktraceur: interesting idea. |
18:38 |
jojoa1997 |
maybe put acorn in water and they become a sapling |
18:39 |
jojoa1997 |
celeron55: is there anywhere where the fixes to the mapgen are documented |
18:39 |
marktraceur |
jojoa1997: You could probably add in a rain mod that also added water-group nodes near the ground periodically |
18:39 |
VanessaE |
the various pine/spruce/fir cones should probably produce nuts that can be eaten to restore health |
18:40 |
RealBadAngel |
nuts from pine cones? are you nuts? ;) |
18:40 |
VanessaE |
that's what they're called |
18:40 |
VanessaE |
"pine nuts" |
18:40 |
RealBadAngel |
lololol |
18:40 |
jojoa1997 |
who here thinks that clay blocks should be caftable into clay lumps 99lumps --> 1 blcok, then 1 block --> 99 lumps |
18:40 |
VanessaE |
I assume spruce and fir produce something similar. |
18:40 |
RealBadAngel |
no they dont |
18:41 |
VanessaE |
http://en.wikipedia.org/wiki/Pine_nut |
18:41 |
jojoa1997 |
RealBadAngel how is hometree coming |
18:41 |
RealBadAngel |
nuts comes from way different trees |
18:41 |
PilzAdam |
<thexyz> though PilzAdam locked this translation <- what? |
18:41 |
thexyz |
>This translation is locked by Pilz Adam! |
18:42 |
PilzAdam |
unlocked |
18:42 |
PilzAdam |
seems like it does that automatically |
18:42 |
sfan5 |
i guess "Shaders" should be kept |
18:42 |
jojoa1997 |
vanessae come on server |
18:42 |
PilzAdam |
sfan5, yes |
18:42 |
VanessaE |
ok, well in real life pine cones produce edible pine nuts, and by the way acorns are edible too, so what should the cones from firs, spruces do? |
18:43 |
PilzAdam |
wtf: "This translation is locked by Sfan5 .! " |
18:43 |
FreeFull |
Pine nuts are actually seeds |
18:43 |
RealBadAngel |
http://en.wikipedia.org/wiki/Hazelnut |
18:43 |
FreeFull |
They're just called nuts |
18:43 |
sfan5 |
PilzAdam: auto lock |
18:43 |
FreeFull |
Acorns need to be prepared before they can be eaten |
18:43 |
PilzAdam |
thexyz, can you disable the aut lock? |
18:43 |
iqualfragile |
i dont want to create an account |
18:43 |
PilzAdam |
*auto |
18:43 |
FreeFull |
No idea about firs and spruces |
18:44 |
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18:44 |
RealBadAngel |
http://en.wikipedia.org/wiki/Juglans_regia |
18:44 |
VanessaE |
FreeFull: then perhaps acorns and pine nuts should be smelted ("roasted") first? |
18:44 |
RealBadAngel |
those two trees have nuts (eatable) |
18:45 |
RealBadAngel |
cons have nothin to do with nuts |
18:45 |
RealBadAngel |
only squirrels can think different |
18:45 |
VanessaE |
eh? |
18:45 |
VanessaE |
the nuts come from pine cones, RealBadAngel :-) |
18:46 |
RealBadAngel |
lol |
18:46 |
RealBadAngel |
seeds |
18:46 |
RealBadAngel |
cones are like flowers, holding the seeds |
18:46 |
VanessaE |
RealBadAngel: they are called pine nuts, look at the Wiki article. :-) |
18:46 |
RealBadAngel |
jeez, try to eat them |
18:46 |
ruskie |
yes |
18:46 |
ruskie |
pine nuts are eatable |
18:46 |
VanessaE |
just because they don't taste good to you doesn't mean others don't eat them :-) |
18:47 |
RealBadAngel |
maybe by some suiciders lol |
18:47 |
thexyz |
PilzAdam: done |
18:47 |
ruskie |
they're an integral part of italian basil pesto |
18:47 |
VanessaE |
acorns are the same way, per the Wiki article, they're used in Japanese cuisine and used to be common in ancient Greece too |
18:47 |
RealBadAngel |
have you seen chocolate with pine nuts? |
18:47 |
ruskie |
what does chocolate have to do with anything? |
18:47 |
VanessaE |
no. |
18:47 |
RealBadAngel |
and you wont |
18:47 |
ruskie |
https://en.wikipedia.org/wiki/Pine_nut |
18:47 |
VanessaE |
btw, moretrees seems to working quite nicely on my server :) |
18:48 |
marktraceur |
VanessaE: Also, white pine needles make excellent tea. |
18:48 |
klunk |
in France there is succulent stuff with chocolate and pine nuts |
18:48 |
ruskie |
Pine nuts have been eaten in Europe and Asia since the Paleolithic period. They are frequently added to meat, fish, salads and vegetable dishes or baked into bread. In Italian they are called pinoli (in the U.S. they are often called "pignoli" but in Italy "pignolo" is actually a word far more |
18:48 |
RealBadAngel |
ruskie, pines are most common trees here in poland |
18:48 |
VanessaE |
RealBadAngel: your patch to speed up treegen a bit and add those extra tutle commands - is it ready? |
18:48 |
ruskie |
commonly used to describe a fussy, overly fastidious or extremely meticulous person)[10] and are an essential component of Italian pesto sauce. |
18:48 |
RealBadAngel |
and i havent heard of pine nut never |
18:48 |
marktraceur |
VanessaE: Water + conifer needles --> tea; tea cooked --> hot tea |
18:48 |
FreeFull |
Pine nuts are edible raw |
18:49 |
ruskie |
Pine nuts are the edible seeds of pines (family Pinaceae, genus Pinus). About 20 species of pine produce seeds large enough to be worth harvesting; in other pines the seeds are also edible, but are too small to be of great value as a human food. |
18:49 |
VanessaE |
marktraceur: seriously?\ |
18:49 |
* marktraceur |
is serious about pine tea |
18:49 |
marktraceur |
The craft was just a suggestion |
18:49 |
RealBadAngel |
nut in polish means a tree fruit, eatable and tasty |
18:49 |
VanessaE |
pine tea. Interesting. |
18:49 |
RealBadAngel |
like hazelnut |
18:49 |
marktraceur |
You can also chew on the needles, they're a good source of vitamin C |
18:49 |
marktraceur |
But swallowing them is a bad plan |
18:50 |
ruskie |
RealBadAngel, as is a pine nut it just has a different taste |
18:50 |
VanessaE |
RealBadAngel: incorrect translation then. A nut, in English, is more like a seed. |
18:50 |
RealBadAngel |
not trees seeds, by kind |
18:50 |
ruskie |
I've gathered and eaten pine nuts myself |
18:50 |
RealBadAngel |
not incorrect, that what nut means in poland |
18:50 |
ruskie |
used them in cooking as well |
18:50 |
RealBadAngel |
i do eat nuts |
18:50 |
RealBadAngel |
with chocolate, with cakes, ice creams etc |
18:51 |
RealBadAngel |
but not seeds for christ sake |
18:51 |
ruskie |
look it up |
18:51 |
ruskie |
seriously |
18:51 |
ruskie |
it's nothing essoteric |
18:51 |
VanessaE |
RealBadAngel: we're right, you're wrong :-) |
18:52 |
RealBadAngel |
me opens chocolate. cadburrys: rasin and nuts |
18:52 |
RealBadAngel |
:P |
18:52 |
RealBadAngel |
happy eatin seeds |
18:52 |
RealBadAngel |
im eatin nuts |
18:52 |
ruskie |
nuts are seeds last I checked |
18:53 |
RealBadAngel |
but nut is a word to describe some special kind of seeds |
18:53 |
RealBadAngel |
eatable and tasty |
18:53 |
RealBadAngel |
not all of them |
18:54 |
ruskie |
https://en.wikipedia.org/wiki/Nut_(fruit) |
18:54 |
ruskie |
pine nuts are tasty |
18:54 |
ruskie |
just not with sweet things |
18:54 |
RealBadAngel |
sure, if youre in mood, go here |
18:54 |
RealBadAngel |
nobody eats them |
18:54 |
RealBadAngel |
all woods just for ya |
18:54 |
RealBadAngel |
;) |
18:55 |
RealBadAngel |
only squirrels mentioned before |
18:56 |
mauvebic |
"<RealBadAngel> but nut" :S |
18:56 |
ruskie |
there are two definitions... culinary and botanical |
18:56 |
* mauvebic |
walks back out |
18:56 |
klunk |
ruskie is true, pine nuts are taaaasty |
18:56 |
mauvebic |
:p |
18:56 |
RealBadAngel |
another squirrel lol |
18:56 |
klunk |
They come in really hard "skin", you must roast them |
18:56 |
ruskie |
or use a rock |
18:57 |
* ruskie |
enjoyed doing that |
18:57 |
RealBadAngel |
you guys are just nuts ;) |
18:57 |
ruskie |
no we just prefer eating food |
18:57 |
klunk |
:-) |
18:57 |
ruskie |
hell you can buy pine nuts in stores |
18:57 |
ruskie |
rather expensive at that |
18:58 |
klunk |
oh yes, with a rock, I remember I do that in "Landes" on summer .... |
18:58 |
ruskie |
A nut in cuisine is a much less restrictive category than a nut in botany, as the term is applied to many seeds that are not botanically true nuts. Any large, oily kernel found within a shell and used in food may be regarded as a nut. |
18:58 |
RealBadAngel |
what is a seed we dp call seed. what is a nut we do call a nut, which means just a few kinds, very tasty and delicious |
18:58 |
jojoa1997_ |
vanessae i went out to x,x,4000 and my game quit |
18:59 |
VanessaE |
I had to kill the server - it froze up again |
18:59 |
marktraceur |
RealBadAngel: Your definition is faulty: Sunflower seeds and sesame seeds |
18:59 |
RealBadAngel |
of course we do know each nut is also a seed by definition |
18:59 |
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18:59 |
sfan5 |
PilzAdam: what about this? http://translate.minetest.ru/projects/minetest/core/de/translate/?type=suggestions&pos=6 |
18:59 |
RealBadAngel |
but we dont eat all the seeds then beacause of similaritess |
18:59 |
PilzAdam |
sfan5, Tasteneinst. ? |
19:00 |
ruskie |
if you've ever eaten pasta with pesto you've eaten pine nuts |
19:00 |
jojoa1997 |
RBA did you answer my question earlier? |
19:00 |
sfan5 |
das ist besser |
19:00 |
VanessaE |
not to mention flaxseed and pumpkin seeds. |
19:00 |
RealBadAngel |
marktraceur, it isnt. NUT is only for trees |
19:00 |
VanessaE |
pesto contains pine nuts? didn't know that,. |
19:00 |
ruskie |
yup |
19:00 |
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19:00 |
ruskie |
basil+pine nuts+parmiggiano+olive oile |
19:00 |
ruskie |
-e |
19:00 |
jojoa1997 |
RealBadAngel did you? |
19:00 |
ruskie |
that is basically pesto |
19:01 |
VanessaE |
interesting |
19:01 |
VanessaE |
I had no idea. |
19:01 |
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19:01 |
VanessaE |
RealBadAngel: what about peanuts then? :) |
19:01 |
marktraceur |
RealBadAngel: Apple seeds? We use them for some things. |
19:01 |
VanessaE |
yeah yeah I know technically they're a bean |
19:01 |
* marktraceur |
is sort of stretching :P |
19:02 |
VanessaE |
and what about CornNuts (the salty snack :) ) |
19:02 |
marktraceur |
Hell yes, corn nuts. |
19:03 |
RealBadAngel |
and potato nuts |
19:03 |
VanessaE |
well I'm nuts for potatoes but that's a different discussion ;) |
19:04 |
RealBadAngel |
sorry folks for dissagreeing with you but in polish language nut has obviously different meaning than in english |
19:04 |
klunk |
(old dry pines are great to start a fire, for barbecue or when winter in chemney) |
19:05 |
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19:05 |
klunk |
*chimney |
19:05 |
VanessaE |
RealBadAngel: well the polish are crazy anyway :) |
19:06 |
RealBadAngel |
no, we just have more words to describe things |
19:06 |
VanessaE |
(and I say that as the wife of a man who is 100% polish) |
19:06 |
RealBadAngel |
not universal ones for all |
19:06 |
ruskie |
RealBadAngel, my language doesn't append nut to it... it's just "pinjola" |
19:06 |
mauvebic |
wish i had a fireplace lol gonna be -40 tonight |
19:06 |
klunk |
ouch, sure !! |
19:06 |
VanessaE |
mauvebic: oh my |
19:07 |
|
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19:07 |
RealBadAngel |
easy test, when you look for translation from polish to english, it shows 1-2 meanings |
19:08 |
RealBadAngel |
other way shows a list of meanings |
19:08 |
VanessaE |
RealBadAngel: https://github.com/celeron55/minetest/commit/1163fdfa118636862997c40a32207e418c834f70 |
19:08 |
VanessaE |
\o/ |
19:08 |
mauvebic |
yeah, we have this christmas village with lights under the snow, the cat sleeps on it for warmth lol |
19:08 |
RealBadAngel |
english are too fuckin lazy |
19:08 |
VanessaE |
heh |
19:09 |
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19:09 |
VanessaE |
mauvebic: we're lucky I guess. It doesn't get much below about -6C here |
19:10 |
VanessaE |
though upcountry they're seeing -12 and below |
19:10 |
mauvebic |
right now theyre worried about the grid lol we hit new records in peak energy consumption |
19:11 |
|
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19:11 |
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19:11 |
RealBadAngel |
one friend is callin another: i heard you have -40?? no, just -15... Really they said so in tv. - Ah, you mean outside... |
19:12 |
NekoGloop |
meow. |
19:12 |
klunk |
lol |
19:12 |
RealBadAngel |
woof |
19:12 |
mauvebic |
correction, calling for -44 tonight lol |
19:12 |
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19:13 |
RealBadAngel |
mauvebic, where do you live? |
19:13 |
mauvebic |
canada (qc) |
19:13 |
ruskie |
also is that -44C or -44F? |
19:13 |
mauvebic |
-44c |
19:13 |
klunk |
near or far Montréal ? |
19:13 |
ruskie |
wow |
19:13 |
mauvebic |
north |
19:13 |
mauvebic |
of montreal |
19:13 |
* NekoGloop |
puts a kitten on VanessaE's head |
19:14 |
klunk |
les grands lac or above ? |
19:14 |
* VanessaE |
puts the kitten in mauvebic's pile. |
19:14 |
RealBadAngel |
mauvebic: ok, but whats the tempereture outside expected? ;) |
19:14 |
mauvebic |
nearer to trois rivieres |
19:15 |
klunk |
ok ! wonderfull, by summer with 25 of course ! |
19:15 |
jojoa1997 |
just wondering what defines where papyrus grows |
19:15 |
ruskie |
dirt next to water should do it |
19:15 |
mauvebic |
summer it still hits +30/35 where i am |
19:16 |
RealBadAngel |
once, in february i flied to egypt, here there was snow, -20 |
19:16 |
jojoa1997 |
what about clay |
19:16 |
ruskie |
block or two under water near shore but tends to be annoying to find |
19:16 |
RealBadAngel |
we got there, +25 or somethin like that, evenin |
19:16 |
ruskie |
though found it depper than that as well |
19:16 |
klunk |
oh yeah, I went trois rivières 15 years ago, don't pefectly remember; plage de Bic is the most wonderfull place I see there. |
19:16 |
mauvebic |
two weeks ago we had +12c and snow/ice melting off rooftops, its totally fucked up lol hence why we all habe the flu now |
19:16 |
RealBadAngel |
and i saw egyptians walkin in sweaters |
19:17 |
RealBadAngel |
asked why the heck? one replied because this winter is sooo cold |
19:17 |
jojoa1997 |
there is global warming and we are frezzing |
19:17 |
mauvebic |
i used to live in montreal and toronto before that |
19:17 |
mauvebic |
pollution got to be too bad in TO around 95 so we left |
19:18 |
NekoGloop |
ruskie: in sand. |
19:18 |
klunk |
ok, have familly in Montréal, I understand |
19:19 |
RealBadAngel |
ok, bout this climate shit: check this out: |
19:19 |
RealBadAngel |
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQA1i4aCkLNYNqsqC0nqAm2pavLtMVqOoO4lNXJw4udPctYh5Kb |
19:19 |
RealBadAngel |
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ4-D1xNX3gC-oQU6XK3V1X767DbhcXMF8wLOdhYOyhyLvZ4t45lQ |
19:20 |
RealBadAngel |
better comparision: http://www.minority-opinion.com/2012/03/never-ending-con-of-climate-change.html |
19:20 |
klunk |
we need to know !! Are we going to freeze, to be cooked, to swim ? |
19:21 |
klunk |
that 3, alternatively ? :-/ |
19:21 |
* ruskie |
has been and still is a skeptic |
19:22 |
klunk |
hope you right :-) |
19:22 |
ruskie |
well I'm an eu sceptic as well |
19:22 |
RealBadAngel |
300-400 yrs before in europe was so called little ice age |
19:22 |
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19:23 |
mauvebic |
well what scientists say is that we have been coming out of an ice age for a long time |
19:23 |
RealBadAngel |
in the middle of baltic sea were taverns, building for travellin folks from poland to sweden |
19:23 |
jojoa1997_ |
what we are entering is global extremes |
19:23 |
RealBadAngel |
with horses |
19:23 |
RealBadAngel |
climate is changin all the time |
19:23 |
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19:24 |
FreeFull |
Global warming is about mean temperatures rather than at one moment in the middle of winter |
19:24 |
ruskie |
I wonder if they are really extremes though... we only know a very small part of the climate and what the extremes trully are |
19:24 |
VanessaE |
is there a way to delete a range of nodes without iterating through a list? like some sort of remove_node(minp, maxp) sort of command? |
19:24 |
RealBadAngel |
but nowadays some more inteligent bastards are playin on ppl fears to earn some more money |
19:24 |
FreeFull |
Would probably need more positions |
19:24 |
RealBadAngel |
simple as that |
19:24 |
FreeFull |
Unless you'd take them as the opposite corners of cuboid |
19:25 |
ruskie |
anyway from pine nuts to global warming... I think we're way way off topic |
19:25 |
VanessaE |
FreeFull: that's what I meant. |
19:25 |
FreeFull |
RealBadAngel: How does global warming earn money? |
19:25 |
VanessaE |
minp/maxp usually indicate the corners of a box elsewhere in the api |
19:25 |
FreeFull |
I see |
19:25 |
RealBadAngel |
sell solutions to "avoid it" |
19:25 |
FreeFull |
Yeah, wouldn't make sense to have anything else for minetest |
19:26 |
RealBadAngel |
30 years ago we were threatened with upcoming ice age |
19:26 |
sfan5 |
does anyone have any idea what "attn" means? |
19:26 |
VanessaE |
attention to: |
19:26 |
RealBadAngel |
now with global warming |
19:26 |
sfan5 |
VanessaE: its a key on the keyboard |
19:27 |
RealBadAngel |
pity we missed all the asteroids and other diseases |
19:27 |
VanessaE |
sfan5: probably still means "attention". |
19:27 |
ruskie |
sfan5, http://ibmmainframes.com/about11870.html |
19:27 |
VanessaE |
RealBadAngel: can you add a feature to treegen that allows it to ignore the normal replaces-only-air feature? |
19:28 |
ruskie |
might make some sense |
19:28 |
RealBadAngel |
VanessaE, for what reason? |
19:28 |
sfan5 |
minetest/core/German is 100% done! :D |
19:28 |
ruskie |
hehe |
19:28 |
VanessaE |
RealBadAngel: e.g. a flag that can be passed to spawn_tree() outside of the position and tree definition table. So that when a tree spawns, it doesn't get cut in half because of a neighboring tree's leaves et.al. |
19:29 |
RealBadAngel |
so the other will be cut ;) |
19:29 |
VanessaE |
yes. |
19:29 |
thexyz |
sfan5: i suppose i can commit it now, right? |
19:29 |
NekoGloop |
sfan5: Seeing as the most used language by minetest users, besides English, is German, that is good. |
19:29 |
VanessaE |
because the other will only lose leaves, but the spawned tree will lose *trunks* otherwise. |
19:30 |
sfan5 |
thexyz: yeah |
19:30 |
RealBadAngel |
treegen doest know all the possible tree trunks |
19:30 |
sfan5 |
but i used "." as my lastname |
19:30 |
sfan5 |
it would be nice if you could change that in the translation file |
19:30 |
VanessaE |
RealBadAngel: hence my request of a flag that just overwrites everything if set to true (default false) |
19:31 |
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19:31 |
VanessaE |
RealBadAngel: when you spawn a tree at mapgen time, there's nothing else for it to overwrite except for other trees, grass, etc. No worries about deleting pieces of buildings. |
19:31 |
RealBadAngel |
but then tree spawned on a cliff will carve itself in stone |
19:31 |
VanessaE |
RealBadAngel: so I should be able to do spawn_tree(pos,{treedef},true) |
19:31 |
RealBadAngel |
at least part of it |
19:31 |
VanessaE |
so? real trees do that anyway |
19:32 |
RealBadAngel |
no, they dont |
19:32 |
VanessaE |
I've seen that happen before. |
19:32 |
RealBadAngel |
terrain "cuts" them |
19:32 |
VanessaE |
trees will grow through pretty much anything including concrete |
19:32 |
VanessaE |
at least the trunks will |
19:32 |
NekoGloop |
Since the terrain is there before the trees IRL, the tree goes through it. |
19:33 |
VanessaE |
well not through, they'll push the concrete aside |
19:33 |
RealBadAngel |
treegen can only replace air nodes |
19:33 |
RealBadAngel |
nothin more |
19:33 |
VanessaE |
RealBadAngel: well my point is that there needs to be a way to present a tree trunk from getting cut in half by another tree's leaves. |
19:34 |
VanessaE |
the only way to do that is to remove the leaves, or to stop the tree growth when it hits non-air |
19:34 |
RealBadAngel |
you see the situation wrong |
19:34 |
sfan5 |
if(node != $mapgen_node["tree"]) place_leaves_at(x,y,z) |
19:34 |
RealBadAngel |
the "cut" tree was generated as the second |
19:34 |
sfan5 |
^ VanessaE |
19:34 |
RealBadAngel |
and filled only air |
19:35 |
RealBadAngel |
where there were leaves, trunk was not generated |
19:35 |
VanessaE |
sfan5: sounds right but that only accounts for default leaves. |
19:35 |
RealBadAngel |
not the leaves replaced the trunks |
19:35 |
VanessaE |
RealBadAngel: exactly my point. I know the leaves were already there. |
19:36 |
NekoGloop |
RealBadAngel: ... She is saying it SHOULD do that... |
19:36 |
VanessaE |
so they either need to be deleted to make room for the new trunk, or the trunk should stop growing when it hits non-air. |
19:36 |
RealBadAngel |
and then provide a patch for trees not be able to greif user creations ;) |
19:36 |
VanessaE |
argh! |
19:36 |
VanessaE |
you're not listening |
19:37 |
VanessaE |
spawn_tree(pos,{treedef},true) <----- to be used only at MAPGEN time, never to be used any other time |
19:37 |
VanessaE |
e.g. it should default to false, keep the current behavior, and mods shall never use true unless hooking into the map generator as moretrees does. |
19:37 |
RealBadAngel |
will try to do that |
19:38 |
RealBadAngel |
but notice in both cases somethin will be overriden |
19:38 |
VanessaE |
and really, it only needs to apply to trunks, I don't see any reason that leaves need replace other leaves. |
19:38 |
sapier1 |
Hmm I'm not quite sure but don't trees greif human made things in real world too? ;-) |
19:38 |
VanessaE |
sapier1: sometimes :-) |
19:38 |
sfan5 |
look at streets... |
19:38 |
VanessaE |
but I doubt they'll destroy a locked chest full of mese ;) |
19:38 |
RealBadAngel |
in game they were able to do so |
19:39 |
RealBadAngel |
growing trees were able for example to delete your chests, base or other stuff |
19:39 |
sapier1 |
that most likely is true as I haven't seen any mese in real world by now :-) |
19:39 |
NekoGloop |
realistically mapgen would take effect in mapblocks before anything can be built in neighboring mapblocks. |
19:39 |
VanessaE |
NekoGloop: exactly. |
19:39 |
RealBadAngel |
but as i mentioned before |
19:40 |
RealBadAngel |
treegen doesnt know any other instance of trees |
19:40 |
VanessaE |
RealBadAngel: yeah we know |
19:40 |
RealBadAngel |
nodes they used |
19:40 |
VanessaE |
RealBadAngel: but something has to "give". |
19:40 |
VanessaE |
we can't have trees spawning under other trees and getting their trunks cut in half by preexisting leaves |
19:40 |
VanessaE |
there has to be a way to erase them |
19:41 |
VanessaE |
either as part of spawn_tree, or looping through the blocks with remove_node(), or some kind of new call that deletes a range of nodes |
19:41 |
sapier1 |
yes but triggering generation of mapblock as soon as a treegen tries to playe a node in there isn't an option as this would start runnaway block generation |
19:41 |
VanessaE |
(e.g. extend the existing remove_node() call to accept two pos params that make it just wipe out the whole box) |
19:42 |
RealBadAngel |
btw i encountered a problem related to this what you are talin about |
19:42 |
morten77 |
Hello I am running ubuntu 10.04 (or really linuxmint), I'm unsure what to do to play Mintest, should I add a PPA, and if so what is it? |
19:42 |
RealBadAngel |
i tried to avoid double placing the block |
19:42 |
sfan5 |
morten77: compiling from git is the best way if you use linux |
19:42 |
VanessaE |
morten77: it is usually best to compile from source code. |
19:42 |
VanessaE |
morten77: your version of Ubuntu is pretty old and might not work, you should upgrade. |
19:42 |
RealBadAngel |
when i got a mapblock where tree shall be spawned, tree starts to spawn |
19:43 |
RealBadAngel |
builds itselft in a kinda cache |
19:43 |
morten77 |
I don't want to compile. |
19:43 |
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19:43 |
VanessaE |
morten77: there's a nightly builds PPA available |
19:43 |
RealBadAngel |
and checks return state of map before it started, always air for example |
19:43 |
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19:43 |
sfan5 |
i don't want to have this file in my kernel "net/sched/sch_blackhole.o" ;) |
19:43 |
PilzAdam |
morten77, FYI: compiling minetest is easier than adding a PPA |
19:44 |
VanessaE |
morten77: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages |
19:44 |
ruskie |
sfan5, but blackholes are fun |
19:44 |
sfan5 |
but i don't want blackholes in linux-3.8-rc4 |
19:44 |
VanessaE |
RealBadAngel: that might work too, as long as it returns true or false so the calling code can know if the tree was able to spawn |
19:44 |
RealBadAngel |
VanessaE, will try to find a solution |
19:45 |
morten77 |
ok I try that one. (when I clicked on minetest website on download and ubunt/mint and then "minetestc55 - 0.3.2-0ubuntu1~lucid1" then I didn't know what to do after) |
19:45 |
VanessaE |
morten77: 0.3.x is out of date |
19:45 |
thexyz |
compile it |
19:45 |
jojoa1997 |
!up diamondmining.no-ip.org |
19:45 |
Minetest-tan |
diamondmining.no-ip.org:30000 seems to be down |
19:45 |
morten77 |
I can't compile. |
19:45 |
thexyz |
why can't you? |
19:45 |
sfan5 |
why? |
19:45 |
mauvebic |
this guys' taking winter in his stride: |
19:45 |
mauvebic |
http://wzlx.cbslocal.com/2013/01/22/a-drunk-guy-got-frostbite-on-his-junk-after-trying-to-have-sex-with-a-snowman-photo/ |
19:46 |
VanessaE |
RealBadAngel: please, don't change the behavior of the current treegen. just add that flag |
19:47 |
RealBadAngel |
ok |
19:47 |
morten77 |
and it is really strange that downloading and just running, from home for example, should be more complicated than compiling.... I would love a static linked usb-version of the game for linux.... something I don't have to install. |
19:47 |
VanessaE |
anything else adds unpredictability |
19:47 |
VanessaE |
morten77: the package maintainers for debian, ubuntu, et.al are slow to accept updates for any program |
19:48 |
VanessaE |
this isn't something we can do much about |
19:49 |
VanessaE |
morten77: install this PPA: https://launchpad.net/~minetestdevs/+archive/daily-builds |
19:49 |
sapier |
and minetest is evolving way to fast atm, maybe in combination with build infrastructure beeing implemented atm there is an option to create some sort of nightly builds |
19:49 |
mauvebic |
debian i can understand but since when does ubuntu think about the changes it makes? lol |
19:49 |
VanessaE |
this is the more-or-less official daily builds repository for ubuntu. |
19:49 |
sapier |
hmm didn't know it's already there |
19:50 |
morten77 |
yeah but I would want a non package managed version. a file to unzip and run directly from desktop, not to install. |
19:50 |
morten77 |
ok I try the ppa VanessaE mentioned |
19:51 |
VanessaE |
morten77: but you use ubuntu 10.10 you said, which may be too old |
19:51 |
sapier |
everyone wants something slightly different morten ;-) but not everything can be done as some time needs to remain for improving minetest ;-) |
19:52 |
morten77 |
10.04 LTS. (really the mint version of it called "Mint9" I think. i think the ubuntu name is "lucid". why do they have to complicate the versions with names too...) |
19:52 |
VanessaE |
ok 10,.04, even older :) |
19:53 |
VanessaE |
I don't see a package in the PPA for lucid. |
19:53 |
* VanessaE |
runs Xubuntu 12.04/Precise. |
19:53 |
VanessaE |
you're gonna have to try to compile it or update your distro. |
19:53 |
morten77 |
thanx :-) |
19:53 |
morten77 |
why do linux have to make it so complicated. I guess I should go back to WindowsXP but I really do hate microsoft.... |
19:54 |
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19:54 |
marktraceur |
morten77: What's complicated? |
19:54 |
VanessaE |
morten77: there's nothing complicated about it - Minetest 0.4.x just isn't in the official repository, and relies on software that may not be present in your distro |
19:54 |
* marktraceur |
wasn't paying attention |
19:54 |
VanessaE |
it's like trying to run a Windows 7 program under XP. It won't work. |
19:55 |
morten77 |
isn't there something called static builds, a compile that includes all stuff the program needs ? |
19:55 |
sapier |
because you can do everything with linux ;-) ease of use and freedom of use are diverging goals |
19:55 |
sfan5 |
yes |
19:55 |
iqualfragile |
morten77: yes there is |
19:55 |
iqualfragile |
(could be) |
19:55 |
iqualfragile |
but it would be against the linux way |
19:55 |
VanessaE |
there are run-in-place builds, but I don't know of anything like a static build |
19:55 |
marktraceur |
More the UNIX way, really |
19:56 |
VanessaE |
not of MT anyway |
19:56 |
iqualfragile |
(ddl-hell -> so-hell and no updates) |
19:56 |
marktraceur |
Linux is a monolithic kernel, so it's not really against that |
19:56 |
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19:56 |
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19:56 |
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19:56 |
marktraceur |
Heh. |
19:56 |
sfan5 |
VanessaE: the libraries used to compile can be linked statically int othe binary, so there aren't any lib requirements on the computer running the program |
19:56 |
sfan5 |
*into the |
19:57 |
VanessaE |
sfan5: so I assumed. But this isn't the default behavior of MT builds so no one does it :) |
19:57 |
VanessaE |
and since morten77 doesn't want to compile, I'm afraid he's SOL :_) |
19:57 |
thexyz |
well, you can always run win32 build in wine |
19:57 |
thexyz |
but that's fucking evil, don't even try |
19:57 |
VanessaE |
thexyz: byte your tongue |
19:57 |
sfan5 |
iqualfragile: i think the .so's are linked into the binary |
19:57 |
morten77 |
but it *can* be compiled so all the libraries is compiled in? like Windows programs do. Yes I'm aware linux dudes don't think it is very "linuxy" but lots of people don't use linux becuase it is linuxy, but because it non-microsoft. |
19:58 |
thexyz |
.a are |
19:58 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?id=3954 |
19:58 |
VanessaE |
morten77: windows programs don't all do that. that's why they can load dll's. |
19:58 |
markveidemanis |
leave comments. |
19:58 |
iqualfragile |
morten77: yes it can be |
19:58 |
markveidemanis |
clear |
19:58 |
iqualfragile |
but its realy simple to compile minetest |
19:58 |
markveidemanis |
soz. |
19:58 |
iqualfragile |
just try its gona be fun |
19:58 |
VanessaE |
morten77: in the time you spent trying to avoid compiling, you could have compiled it. |
19:58 |
sfan5 |
iqualfragile: not always |
19:59 |
VanessaE |
on a decently fast computer it only takes 5 minutes or so. |
19:59 |
iqualfragile |
(given that you arent on a 64 bit version of ubuntu |
19:59 |
iqualfragile |
) |
19:59 |
thexyz |
man LSB |
20:00 |
sfan5 |
i want the network card that fits this driver: drivers/net/ethernet/smsc/epic100.o |
20:02 |
iqualfragile |
jup |
20:02 |
morten77 |
*If* I would succed in compiling it, not that I'm gonna do it now, can I compile it as a download-and-run version, and upload it to your website? so next (non-programmer) player can just download it and go ? |
20:03 |
jojoa1997 |
can anyone suggest a good compiler for windows 7 |
20:03 |
iqualfragile |
B16B00B6 |
20:03 |
morten77 |
and no I'm on 32bit. a 32bit compiled version should work even on 64bit linuxes right |
20:03 |
iqualfragile |
jup, thats right |
20:04 |
iqualfragile |
what distro are you using? |
20:04 |
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20:04 |
VanessaE |
morten77: the next person who wants to download it probably won't be able to use it |
20:04 |
VanessaE |
e.g. a debian package on fedora or archlinux or gentoo or.... |
20:04 |
morten77 |
why not? |
20:04 |
jojoa1997 |
thexyz, sfan5:what compiler do you use? |
20:04 |
VanessaE |
each distro has their own blend of software versions and packages |
20:04 |
sfan5 |
gcc |
20:05 |
jojoa1997 |
gcc? |
20:05 |
morten77 |
at least a version that anyone using debian/ubuntu/mint would be possible to make, right? |
20:05 |
sfan5 |
yes |
20:05 |
sfan5 |
jojoa1997: use google |
20:05 |
VanessaE |
morten77: the AMD64 package I build for my machine probably won't run on anyone else's machine, for example |
20:05 |
morten77 |
no I would make a 32bit version. that don't require 64bit. should work in 64bit to |
20:05 |
VanessaE |
morten77: only if your distro is current - if your software is too old, even if it does compile against it, might not run with current software. |
20:06 |
VanessaE |
10.04 is almost 3 years old, and in the linux world, that's almost a lifetime. |
20:06 |
NakedFury |
thats a drawback of linux |
20:06 |
morten77 |
10.04 is still supported.... |
20:06 |
thexyz |
gcc? |
20:06 |
VanessaE |
morten77: 10.04 is still supported by Canonical, not necessarily by the rest of the world :) |
20:07 |
NekoGloop |
NakedFury: and linux users, they expect you to have to latest and (supposedly) greatest version. |
20:07 |
jojoa1997 |
thexyz what do you use? |
20:07 |
VanessaE |
morten77: check your package versions of: build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev |
20:07 |
markveidemanis |
im Bored |
20:07 |
NakedFury |
for all the negatives of windows you know what you make will work on other windows machines |
20:07 |
iqualfragile |
markveidemanis: kill yourself |
20:07 |
VanessaE |
find out how up-to-date those are relative to say ubuntu 12.10 |
20:07 |
thexyz |
jojoa1997: gcc, msvc for win32 builds |
20:07 |
markveidemanis |
i need someone to build with... |
20:07 |
sapier |
LTS doesn't mean support for new things but support that you can still do old things ;-) |
20:08 |
markveidemanis |
F*** Yourself! |
20:08 |
thexyz |
NakedFury: will minetest work on windows 98? |
20:08 |
NakedFury |
probably if the format doesnt evolve so much |
20:08 |
NakedFury |
wait |
20:08 |
thexyz |
of course it won't |
20:08 |
morten77 |
what os should I change to, that don't require the user to constant upgrading? mind you more than half the Windowsusers uses WindowsXP and only reason to change os is if you buy a new computer because the old break. |
20:08 |
thexyz |
fun |
20:08 |
VanessaE |
morten77: just update to Ubuntu 12.10 |
20:08 |
NakedFury |
for a moment I thougt you were talking about a future Windows 98 [no 1998] |
20:08 |
thexyz |
lol |
20:08 |
NakedFury |
you got me there |
20:08 |
thexyz |
i'm sure it won't work on that one too |
20:08 |
VanessaE |
morten77: you can do this from ubuntu's update manager, or you can download and burn a CD/DVD of it |
20:09 |
NakedFury |
yeah too much difference |
20:09 |
NakedFury |
im not sure MT will be alive by then |
20:09 |
sapier |
morten77 life means change no change is death only |
20:09 |
thexyz |
morten77: why don't you like to update often? |
20:09 |
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20:10 |
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20:10 |
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20:10 |
sapier |
updating from 10.04? I once did this ... took me 2 days to get a running system again |
20:10 |
morten77 |
thexyz: minetest will probably work in win98 yes. but might need the KernelEx thingy to support XP-stuff |
20:10 |
markveidemanis |
anyone want to go on #mtmt to discuss *things*? |
20:11 |
thexyz |
markveidemanis: nope |
20:11 |
sapier |
no win98 is completely different from winXP |
20:11 |
VanessaE |
morten77: just go make a backup of your personal files, download and burn a copy of Ubuntu 12.04 or 12.10 and let it erase 10.04 and install |
20:11 |
VanessaE |
then restore your backup |
20:12 |
morten77 |
not completly, and KernelEx is there to add in the missing stuff. |
20:12 |
sapier |
or update from 10.04 to 10.10 to 11.04 to 11.10 to 12.04 ... don't update to 12.10 its buggy ;-) |
20:12 |
VanessaE |
and the reason half of win users stick with XP is because anything newer costs money and is guaranteed to break something. At least Linux is free, even if stuff does break |
20:12 |
morten77 |
I don't want the os to be any different from now. I don't want other default applications, other desktop or look, other way of using the windows |
20:13 |
VanessaE |
morten77: your OS is out of date and will eventually cease to be useful for newer software. |
20:13 |
sapier |
morten Win98 has a completely different kernel to WinXP no way you get a native XP application to run in Win98 |
20:14 |
thexyz |
rolling-release! |
20:14 |
sapier |
10.04 will reach end of live in 3 months |
20:14 |
morten77 |
sapier: yes I know, but KernelEx add in some things that the XP kernel have that 98 misses. |
20:14 |
VanessaE |
morten77: and for what its worth, there's not a whole lot of difference between 10.04 and 12.04 especially if you use XFCE or KDE |
20:15 |
sapier |
As far as I know KernEx can only add those extentions to w2k |
20:15 |
sapier |
but I'm not sure about that |
20:15 |
sapier |
still win98 is MSDOS while WinXP is NT ... thats a difference like WinXP and Linux |
20:15 |
morten77 |
that is the problem.. I'm using gnome. and gnome is killed now.... completly fucked up. not that ubuntu is doing anything better - rather even worse. like win8 |
20:16 |
VanessaE |
morten77: download and install Mint then. |
20:16 |
VanessaE |
that gets rid of gnome3/unity |
20:16 |
sapier |
or use debian |
20:16 |
VanessaE |
or as I said, use XFCE. |
20:16 |
VanessaE |
it's very much like regular classic Gnome |
20:16 |
VanessaE |
and lightweight |
20:16 |
sapier |
I've dropped ubutu too because of 12.10 wasn't capable of running on my hardware setup |
20:17 |
morten77 |
sapier: no kernelEx don't work in win2000. it is a win98-only user made project. |
20:17 |
morten77 |
not that I use windows hehe.. but I have an old win98 computer somewhere :-) |
20:18 |
sapier |
funny :) didn't know something like this existed |
20:19 |
sapier |
seems like wine for win98 ;) |
20:19 |
thexyz |
morten77: use mate then |
20:19 |
morten77 |
sapier: yeah win98 still gets lots of user love it seems. user created fixes for large disks, better usb, support for more memory and other things :-) |
20:20 |
sapier |
grab some live cds and try which desktop fits best for you ... everyone has it's own preferences I'm sure you'll be able to find a current desktop env fitting your needs |
20:20 |
sapier |
I prefere reactos ... still it's quite alpha |
20:22 |
morten77 |
yeah I guess I should look into ReactOS, do they have sound support now? |
20:22 |
sapier |
yes but I'm not sure how good it is |
20:23 |
morten77 |
ok |
20:35 |
PilzAdam |
yay! more win32 build topics! http://forum.minetest.net/viewtopic.php?id=4547 |
20:37 |
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20:47 |
iqualfragile |
can someone explain the current status of mapgen v7 |
20:50 |
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20:52 |
PilzAdam |
bye |
20:56 |
thexyz |
wow |
20:56 |
hmmmm |
the current status: it is useless at the moment |
20:56 |
hmmmm |
there's plenty more life in v6 now that you can modify map gen parameters |
20:56 |
VanessaE |
that's succinct. |
20:57 |
hmmmm |
just wait a while, it's not going to be done in the next week, or two weeks |
20:58 |
hmmmm |
i hope to have it done within a month though.. i don't have much more of the other stuff to do, so i should be able to get working on it again. |
20:58 |
VanessaE |
no hurry for me anyway :) |
21:00 |
VanessaE |
hmmmm: latest moretrees combined with the latest treegen C++ code is so fast now that it makes emergethread barf because it adds so much content to the map so fast :) |
21:01 |
hmmmm |
he should get a puke bag |
21:01 |
VanessaE |
ll |
21:01 |
VanessaE |
lol |
21:04 |
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21:04 |
sokomine |
i had some problems with my recent experiments in singleplayer and had to remove some mods again because it was too slow. i'm not sure what the exact reason was. also the trees invite to put visible range to far - something i can't afford with my gpu |
21:04 |
VanessaE |
problems? slow? |
21:05 |
VanessaE |
and yeah, the trees do make one want to turn up the view range |
21:05 |
sokomine |
yes. created a new world and had to abandom it because it was too slow |
21:05 |
sokomine |
oh yes, they do! they look fine with some fog as well...but better with larger view |
21:05 |
VanessaE |
which even my badass GPU can't handle anymore - anything above ~70 gets less than 25 fps even with the default textures |
21:05 |
sokomine |
dropped down to 3 on far for me :-( |
21:05 |
VanessaE |
I used to get 30+ FPS with the view range set to 180. |
21:06 |
sokomine |
no, never got that much. it's a relatively old gpu. GeForce 7050 PV / nForce 630a |
21:06 |
VanessaE |
of course I have shaders turned on, I should try again without that. |
21:07 |
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21:07 |
sokomine |
someone bought a similar board recently. i was astonished that they are still sold. that player complained that minecraft was unplayable with that gpu (yes, it ges very very slow...worse than mt) |
21:08 |
VanessaE |
yep, even with shaders off, looking out over a dense forest with my view set to 150, I only get about 17 fps. |
21:08 |
sokomine |
shaders...no, can't afford them. and didn't really notice a difference when they where accidently on (except that everything was so slow that there was not much to see) |
21:08 |
sokomine |
what kind of gpu do you have? |
21:09 |
VanessaE |
ATI HD6870 |
21:09 |
sokomine |
sounds like a seperate card and not onboard |
21:09 |
VanessaE |
currect |
21:09 |
VanessaE |
correct* |
21:10 |
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21:12 |
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21:12 |
sokomine |
ah. seems to be a rather good (up to high-end) gpu. i wonder how these gpu from current intel cpus would fare...especially hd4000 under linux |
21:12 |
VanessaE |
fancy leaves turned off gives me about 26 fps. |
21:13 |
sokomine |
do they loose transparency then? |
21:13 |
VanessaE |
there's definitely been either a performance regression recently, or all this content is really REALLY slowign things down |
21:13 |
VanessaE |
yes they do. |
21:14 |
sokomine |
hmm |
21:14 |
sokomine |
i don't like non-transparent leaves. i had to turn them on in the mc demo to get that to run (on view-range short to tiny). didn't look good |
21:15 |
sokomine |
maybe all those giantic trees with their leaves are difficult to handle for a gpu |
21:16 |
VanessaE |
I don't see how, they're just cubes, and when they're not transparent, they're no more content than a bunch of tall mountains |
21:17 |
sokomine |
the tall mountains are not partly transparent like the leaves are. in theory you could see the world through a leaf-block |
21:17 |
VanessaE |
nono, non-transparent. |
21:17 |
VanessaE |
e.g. with fancy leaves turned off. |
21:17 |
sokomine |
ah, ok |
21:18 |
VanessaE |
I should be cranking 60 fps at a view range of 100 easily. |
21:18 |
sokomine |
in that case they really ought to be like mountains |
21:18 |
VanessaE |
and I mean with 16px default textures, too |
21:18 |
sokomine |
apart from the diffrent shape. hm |
21:18 |
sokomine |
yes, you should. now imagine me trying to see anything in a comparable situation :-) |
21:19 |
VanessaE |
heh |
21:19 |
VanessaE |
celeron55_: any opinion on this discussion (other than "I don't like big trees") ? |
21:21 |
VanessaE |
celeron55_: or at least, can you tell me (in non-technical terms) why it gets so slow in this situation? (16 px default textures, no fancy trees, no shaders) |
21:23 |
celeron55_ |
there are so large amounts of polygons |
21:24 |
sapier |
commit 6af8a34d91582ce15a0341e75d3e55d847a5a47a breaks lua formspec button support ... I don't quite understand why but after this commit buttons clicks are ignored |
21:24 |
celeron55_ |
and minetest doesn't handle bulk polygons as efficiently as some game with just huge static models or so |
21:24 |
celeron55_ |
fancy leaves make each leaf block to have 12 triangles, no matter what |
21:25 |
celeron55_ |
non-fancy leaves don't add even a single polygon inside trees, and the outside surface of leaves has only like 2-6 triangles per node |
21:27 |
VanessaE |
but shouldn't a bunch of big trees with non-fancy leaves be pretty much the same amount of visible polys as, say, a mountain range? |
21:27 |
sokomine |
but vanessas framerate-drop seems to have occoured even with non-fancy leaves? granted, 60 fps are something i can only dream of (or get on very flat ground where there isn't much) |
21:29 |
sokomine |
it may be due to the shape of a tree i guess. with the less-regular shaped tree, you can see the landscape behind the tree. a mountain blocks the view on anything behind and lets you only see cheap sky. at least that's my assumption |
21:29 |
celeron55_ |
VanessaE: there's pretty good diagnostics for stuff like this in minetest |
21:29 |
celeron55_ |
VanessaE: hit f6 once |
21:30 |
VanessaE |
ok, I'm there. |
21:30 |
celeron55_ |
"CM: solid: vertices drawn" tells you basically how much raw stuff there is |
21:30 |
celeron55_ |
visible |
21:31 |
celeron55_ |
if you divide that by 6, you get the amount of node faces |
21:32 |
VanessaE |
celeron55_: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:32:12%20PM.png |
21:32 |
sokomine |
vertics drawn seems to be around 100 000 for a peaceful-simple-trees-scenery? |
21:32 |
VanessaE |
(easier to show you what I am seeing in all details than to try to describe it) |
21:32 |
celeron55_ |
even in a tree of the current trees, it gets way up |
21:32 |
sokomine |
but they are beautiful! maybe we can limit their number a bit.... |
21:32 |
celeron55_ |
s/a tree/a forest/ |
21:33 |
VanessaE |
view distance in that screenshot is set to 150 with as much of the distant land loaded as I figured I could see from where the screen was taken |
21:33 |
celeron55_ |
(if using fancy leaves, that is) |
21:33 |
sokomine |
but even if i look straight down on grass i get about 40k? |
21:34 |
celeron55_ |
of course it can't optimize it all out; it's often faster to dump stuff to the gpu than try to figure out if it is actually seen |
21:34 |
sokomine |
ah, ok |
21:34 |
VanessaE |
celeron55_: but in the screenshot I just linked to, can you explain those readings? |
21:35 |
VanessaE |
943000 seems like a metric assload of polys for that view |
21:35 |
celeron55_ |
the complicated surfaces of the leaves will make that much |
21:35 |
sokomine |
vanessa: is it at your server? might be intresting to compare framerate |
21:35 |
VanessaE |
celeron55_: but those aren't fancy leaves, they're opaque. |
21:35 |
celeron55_ |
that is why i said "surfaces" |
21:36 |
VanessaE |
sokomine: yeah, just east of my brick house, south of the sandstone one |
21:36 |
VanessaE |
celeron55_: I see. |
21:36 |
celeron55_ |
to optimize the amount of mesh data for non-fancy leaves, the leaves of the trees should be filled with leaves so that there is no that many holes inside and outside of them |
21:36 |
celeron55_ |
it's boring, but that's how it works |
21:37 |
VanessaE |
ew. :( |
21:37 |
celeron55_ |
i guess fancy leaves will make up like ten million vertices out of that |
21:38 |
celeron55_ |
or even more |
21:38 |
sokomine |
oh. so avoiding holes in the trees helps? does realbadangel know that? |
21:38 |
* VanessaE |
looks |
21:38 |
celeron55_ |
sokomine: on the other hand, it worsens the situation for fancy leaves 8) |
21:38 |
celeron55_ |
but it's very bad for them anyways |
21:38 |
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21:38 |
sokomine |
well...we'll see. my framerate will drop if i look at that. but it might be 3-5 fps remaining |
21:38 |
KikaRz |
Hello! |
21:38 |
VanessaE |
whew. 1.84... e+06 |
21:38 |
KikaRz |
How are you? I'm not fine. |
21:39 |
VanessaE |
for the same view with the same amount of visible content |
21:39 |
KikaRz |
I'm on the floor with the monitor, keyboard, mouse... |
21:39 |
sokomine |
difficult :-) |
21:39 |
KikaRz |
without tables or chairs |
21:39 |
celeron55_ |
not more than that? |
21:39 |
celeron55_ |
that's just twice the amount |
21:39 |
sokomine |
on the floor? do you like to be there? |
21:39 |
VanessaE |
celeron55_: aye. |
21:39 |
KikaRz |
no sokomine |
21:39 |
KikaRz |
i don't have any things |
21:39 |
KikaRz |
my stupid old brother took me my desk |
21:39 |
KikaRz |
just to keep on it, his brand new Mac |
21:39 |
KikaRz |
and the charger |
21:39 |
KikaRz |
STUPID MAC... |
21:40 |
sokomine |
tell him to buy another computer :-) afaik mt doesn't compile that easy on macs :-) |
21:40 |
celeron55_ |
way more heavy occlusion culling could help i guess; it'd be glitchier though; also some kind of level of detail thing, but that's... for an another year |
21:40 |
VanessaE |
celeron55_: same view, same amount of visible content, with fancy leaves: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:40:39%20PM.png |
21:40 |
KikaRz |
sokomine, he dislikes Minetest. |
21:40 |
KikaRz |
he just thinks that sucks |
21:40 |
sokomine |
well...maybe he isn't a good builder |
21:41 |
KikaRz |
vanessaE |
21:41 |
KikaRz |
thats too pretty... the windows... |
21:41 |
VanessaE |
(obviously the number of polys drawn varies from one run to the next) |
21:41 |
* sokomine |
builds kikarz a new desk out of wooden planks |
21:41 |
KikaRz |
(windows = program windows) |
21:41 |
celeron55_ |
that's some theme of KDE 3 |
21:41 |
VanessaE |
celeron55_: sorta. it's actually XFCE. |
21:42 |
VanessaE |
I converted the keramik theme and recolored it. |
21:42 |
celeron55_ |
i'm pretty sure it originates from kde 3.5 8) |
21:42 |
VanessaE |
yup, it does :) |
21:42 |
KikaRz |
so pretty. |
21:43 |
VanessaE |
celeron55_: can you explain this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:43:40%20PM.png |
21:43 |
VanessaE |
sokomine's suggestion of just looking at the ground. |
21:43 |
VanessaE |
there's no way that vertices drawn should be that high in this view |
21:44 |
KikaRz |
Omg |
21:44 |
KikaRz |
so many vertices. |
21:44 |
KikaRz |
a question |
21:44 |
VanessaE |
KikaRz: wait. |
21:44 |
KikaRz |
vertices are lines or are corners? |
21:44 |
VanessaE |
corners I think. |
21:44 |
celeron55_ |
there's leaves in the blocks in the immediate closeness to you |
21:44 |
VanessaE |
celeron55_: why are they being drawn? |
21:44 |
celeron55_ |
and probably caves |
21:44 |
KikaRz |
ok... |
21:45 |
celeron55_ |
because if they were filtered, the CPU would be so buried in the task of filtering them you'd have 0.1fps |
21:45 |
sokomine |
currently there's some ~450k..oh...now 700k of vertices drawn. framerate went down from ~15 over 12 to 9. with jungletrees in sight. still havn't reached the space vanessa looks at. and: only very small window (my gpu is far far worse than hers) |
21:46 |
KikaRz |
people |
21:46 |
VanessaE |
celeron55_: there's something seriously wrong here. |
21:46 |
KikaRz |
you know when we hate our brothers? |
21:46 |
celeron55_ |
VanessaE: can you try setting the drawtypes for all of those leaves to plantlike |
21:46 |
KikaRz |
specially the older? |
21:46 |
VanessaE |
celeron55_: sure. |
21:47 |
klunk |
(I'm the older, I absolutely loves my two brothers) |
21:47 |
sokomine |
what about turning noclip on? then the caves would get visible (while inside other blocks). might be intresting to compare |
21:48 |
VanessaE |
celeron55_: give me a minute or two. |
21:48 |
sokomine |
more worriesome is that the land i'm waiting to walk on still hasn't arrived from vanessas server |
21:48 |
klunk |
(but it was not always like that when we was younger, I must recognize :-) ) |
21:50 |
sokomine |
or looking at the sky. that ought to be node-free |
21:50 |
VanessaE |
celeron55_: plantlike on all moretrees leaves: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:50:28%20PM.png |
21:51 |
VanessaE |
sokomine: I had to restart the server to change the drawtype as c55 requested. sign out/in. |
21:51 |
celeron55_ |
wut |
21:52 |
celeron55_ |
this doesn't really sum up at all |
21:52 |
VanessaE |
celeron55_: no, it doesn't. :) |
21:53 |
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21:53 |
kaeza |
hi all |
21:53 |
celeron55_ |
it's just impossible |
21:53 |
VanessaE |
hey kaeza. Figured out the bug in homedecor and uploaded the changes. check latest git. |
21:53 |
celeron55_ |
hmm |
21:53 |
VanessaE |
celeron55_: screenshots don't lie :) |
21:53 |
kaeza |
great! |
21:53 |
celeron55_ |
ah |
21:53 |
sokomine |
beat that! http://www.zimg.eu/i/1891597752 and 3 fps. on vanessas server with plantlike nodes |
21:53 |
celeron55_ |
now i understand |
21:54 |
sokomine |
looking into a forrest of needle-tree leaves |
21:54 |
sapier |
I've to correct myself commit I mentionet doesn't directly break formspec button support but changes mod loading order resulting in button break in some cases |
21:54 |
sokomine |
impressive 3 fps remain |
21:54 |
klunk |
hi kaeza :-) |
21:54 |
kaeza |
hey klunk |
21:54 |
sapier |
1.7 e6 vertices |
21:54 |
celeron55_ |
leaflike(whatever it is) always makes six faces, but plantlike makes, in fact, four faces, as it creates dual faces instead of disabling backface culling for it's material |
21:55 |
celeron55_ |
so it has a 33% decrease in vertices over regular fancy leaves |
21:55 |
sokomine |
yes. on a poor 4.5 years old onboard grapics card |
21:55 |
celeron55_ |
that makes it make sense |
21:55 |
celeron55_ |
so 0.5 million is 33% |
21:56 |
celeron55_ |
there are 83k leaves in there |
21:56 |
sokomine |
in general it seems to be faster with the plantlike version. and doesn't look *that* bad |
21:56 |
VanessaE |
still over 200k vertices when looking at the ground with only ~12 grass nodes vislble |
21:56 |
celeron55_ |
VanessaE: move to an empty field and do it again |
21:57 |
VanessaE |
ok |
21:57 |
celeron55_ |
it'll go to like 50k |
21:57 |
sokomine |
vanessa: come to where i am and look at that. how much do you get at far? (maybe the 3 fps is a cutoff and it can't drop beneath 1) |
21:58 |
VanessaE |
celeron55_: teleported to an area that hadn't been loaded yet, while still looking at the ground. 18000 vertices. |
21:59 |
sokomine |
i still get 56k vertices on far while looking at a cloudless sky |
21:59 |
VanessaE |
there's no way the surrounding view or the caves could have been seen btw - I ended up *right* over a node, less than 1m from it |
22:00 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2005:01:09%20PM.png |
22:00 |
VanessaE |
celeron55_: ^^^^^' |
22:00 |
celeron55_ |
there is no problem with that |
22:01 |
VanessaE |
celeron55_: 26000 vertices to draw 12 faces? |
22:01 |
celeron55_ |
go fix it, then |
22:01 |
celeron55_ |
it's impossible |
22:01 |
celeron55_ |
apparently i shouldn't have even shown this metric to you |
22:01 |
celeron55_ |
as you don't understand how things work |
22:02 |
VanessaE |
um. I understand that if the view is showing something that should ned only a few dozen vertices, you shouldn't be drawing anything that's out of that view :) |
22:02 |
celeron55_ |
generally a game will not cull anything, but rather just draw everything from the GPU's memory because it's faster to draw than to check whether to draw or not |
22:02 |
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22:02 |
VanessaE |
are you "drawing" stuff that's off to the sides/above/below the view? |
22:03 |
celeron55_ |
i am not drawing anything, minetest is |
22:03 |
VanessaE |
s:you:minetest/irrlicht: |
22:03 |
celeron55_ |
yes, of course it is |
22:04 |
celeron55_ |
are you really supposing that it is efficient to check the visibility of each node with the CPU to determine whether it is really seen? |
22:05 |
celeron55_ |
minetest does that on a mapblock basis, and it already takes more CPU than what is generally good 3d drawing practice 8) |
22:05 |
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22:05 |
cumu |
hello |
22:05 |
VanessaE |
since I don't know the internals of how the rendering engine operates, I can't begin to guess where such culling should take place, but I do know that offscreen/hidden face rendering should be minimized by some method :) |
22:06 |
celeron55_ |
VanessaE: do you understand how powerful the GPU is? |
22:06 |
VanessaE |
celeron55_: I understand that an HD6870 is fairly high-end, and yes I know they're quite poerful |
22:06 |
VanessaE |
powerful* |
22:06 |
Uberi |
are we talking about occlusion queries? |
22:06 |
VanessaE |
practically a supercomputer compared to say 10 years ago. |
22:07 |
FreeFull |
I think most 3D games still do clip stuff behind the camera |
22:07 |
VanessaE |
FreeFull: they all do. |
22:07 |
FreeFull |
VanessaE: Minecraft used not to |
22:07 |
FreeFull |
Does now |
22:07 |
VanessaE |
well any decent game does :) |
22:07 |
celeron55_ |
VanessaE: even the crappies laptop GPU that has ever been available can render polygons hundreds of times faster than you can individually check them with the CPU 8) and that GPU is like 1000 times faster than that |
22:07 |
celeron55_ |
or 100000 |
22:07 |
VanessaE |
and that's all I was suggesting, not depth sorting |
22:08 |
celeron55_ |
some amount of zeroes after one; not really relevant |
22:08 |
FreeFull |
celeron55_: Could it potentially be done in a shader? |
22:08 |
Uberi |
a vertex shader would need info from the fragment shader to do occlusion, FreeFull |
22:08 |
celeron55_ |
FreeFull: that wouldn't make any sense; if it ends up in a shader, it has been already counted in that statistic that VanessaE is seeing |
22:09 |
FreeFull |
And the point is getting rid of large areas at once in a rough fashion rather than individual polygons |
22:09 |
Uberi |
FreeFull: but by that time you might as well just render it anyways :P |
22:09 |
celeron55_ |
minetest can be made to render way more stuff on high-end GPUs, and it does not involve any kind of culling |
22:10 |
celeron55_ |
it involves huge combined meshes stored on the GPU |
22:10 |
VanessaE |
sokomine: server restarted with leaves put back to normal. |
22:11 |
sokomine |
vanessa: thanks |
22:11 |
sokomine |
celeron: thanks for the explanation! |
22:11 |
celeron55_ |
hd 6870 should be able to render 900 triangles per second, if you can feed it the data and have lightweight enough (or no) shaders |
22:11 |
celeron55_ |
that makes.. hmm |
22:11 |
sokomine |
how much impact does the gpu have on mt? mc fares much much worse on my gpu |
22:11 |
VanessaE |
900? |
22:11 |
celeron55_ |
ehm |
22:11 |
TForsman |
saw public server list was added recently in git, wonder why older servers was added that isn't playable? just grabbed public servers from a list somewhere? |
22:12 |
celeron55_ |
million, of course |
22:12 |
VanessaE |
maybe you mean 900 million :) |
22:12 |
celeron55_ |
i was thinking in a fixed-point format in my head |
22:12 |
celeron55_ |
based on millions |
22:13 |
klunk |
TForsman: you means server wich are now down ? |
22:13 |
TForsman |
klunk: http://img801.imageshack.us/img801/45/skrmbild1h.png that list |
22:14 |
sokomine |
tforsman: maybe you can write it somewhere in the forum |
22:14 |
celeron55_ |
anyway, that divided to 60fps, HD6870 could be able to handle 15e6 in that vertex count number (assuming no overheads from texture and other context changes and stuff) |
22:15 |
VanessaE |
exactly my point. |
22:15 |
celeron55_ |
it's just limited by the data and command rate between the CPU and the GPU currently |
22:16 |
celeron55_ |
it needs bulkier operations to reach those numbers |
22:16 |
cumu |
I try minetest in survival mode but there is nothing else than blocks and water.. It seems all dead, where are animals and monsters ? |
22:16 |
celeron55_ |
and not those tuned for crappy laptops |
22:16 |
klunk |
TForsman: yes I though this will be a cool feature; even if it is not always stable |
22:16 |
sokomine |
ah. and i'm jumping happily around on the trampoline even tough i ought to long have been dead :-) is the server still up, vanessa? |
22:16 |
VanessaE |
sokomine: it should be, I just signed off though |
22:16 |
kaeza |
cumu, MOBS (aka monsters) are found in mods now |
22:17 |
sokomine |
cumu: you have to install mods to get animals that try to kill you |
22:17 |
VanessaE |
sokomine: yep, the server's up. |
22:17 |
sokomine |
if you want to, you can go to minetest.org port 30003 that world has relatively recent trees and mobf-animals |
22:18 |
VanessaE |
celeron55_: is it possible to have more than one "tuning profile" (for lack of a better phrase)? i.e. "old hardware" vs. "recent hardware"? |
22:18 |
sokomine |
and bones. and structures built by players. there are hardly any other players at the moment there :-( |
22:18 |
cumu |
There is no menu to install mods in minetest |
22:18 |
VanessaE |
cumu: download and put them in celeron55-minetest-xxxx/mods/minetest |
22:19 |
VanessaE |
or ~/.minetest/mods/minetest if you're in linux with a system-wide buidl. |
22:19 |
VanessaE |
build* |
22:19 |
cumu |
ok thank you |
22:19 |
VanessaE |
cumu: remember to unzip and rename each mod you receive to make sure the folder names are correct |
22:20 |
cumu |
Do you know other open source project like minetest ? |
22:20 |
VanessaE |
dunno |
22:20 |
kaeza |
wrong channel to ask that |
22:21 |
Uberi |
cumu: I mean, if you really insist there is Manic Digger |
22:21 |
Uberi |
but I haven't tried it myself, and it's less often updates |
22:21 |
Uberi |
* updated |
22:21 |
cumu |
oki |
22:22 |
kaeza |
I would say that currently, MT is the only FLOSS project that competes with commercial ones like MC |
22:22 |
cumu |
github is cool for open source community |
22:22 |
sapier |
yes it needs to be warmed up to get a little bit more speed ;-) |
22:23 |
hmmmm |
kaeza, you're right, there are a crapton of other FLOSS projects that kick the commercial verison' ass |
22:23 |
hmmmm |
not just compete :) |
22:24 |
celeron55_ |
VanessaE: that's probably the only way to do it; they probably need to be even quite much differentiated in order to get large gains |
22:24 |
marktraceur |
cumu: Do you mean to ask whether there are *other free projects* or whether there are *other free voxel games*? |
22:24 |
Uberi |
because Iceball is pretty fun already |
22:24 |
celeron55_ |
hmmmm: how does kicking ass and competing differ? |
22:24 |
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22:24 |
Uberi |
and it's been in dev for what, a few months? |
22:24 |
VanessaE |
celeron55_: ok. well good to know it's possible. Guess we all need to pool together and buy you a high-end gaming machine ;) |
22:24 |
cumu |
I mean other minecraft like on open source |
22:25 |
VanessaE |
(maybe not) |
22:25 |
Uberi |
celeron55_: I would assume popularity, it doesn't compete it nobody uses it :P |
22:25 |
celeron55_ |
VanessaE: i already have one that would benefit a bit from such |
22:25 |
Uberi |
VanessaE: well, who will set up the fund? |
22:25 |
VanessaE |
Uberi: I was joking :) |
22:25 |
VanessaE |
celeron55_: ok |
22:25 |
celeron55_ |
that is, the integrated GPU of a desktop sandy bridge |
22:26 |
cumu |
marktraceur , i know open source projects, I'm paid to develop open source software |
22:26 |
marktraceur |
cumu: Congratulations! Where do you work, if you don't mind my asking? |
22:26 |
celeron55_ |
but don't raise any hopes in me doing it |
22:26 |
celeron55_ |
i don't have time |
22:27 |
cumu |
marktraceur , my profile https://github.com/nicolas-f |
22:28 |
marktraceur |
Ah, alors, felicitations! :) |
22:29 |
marktraceur |
cumu: A few friends of mine have been connected to ESRI, so I'm glad to meet someone who's fighting back against 'em |
22:30 |
celeron55_ |
what is ESRI |
22:30 |
marktraceur |
celeron55_: A GIS software firm |
22:30 |
celeron55_ |
is it particularly bad? |
22:31 |
cumu |
marktraceur, we don't want to fight them, just giving an open source alternative for research and educational |
22:31 |
marktraceur |
celeron55_: I've heard some mighty horror stories from these friends, yeah |
22:31 |
marktraceur |
cumu: Only for educational purposes and research? |
22:32 |
celeron55_ |
hmm... i wonder how many people have drawn a minecraft creeper on that nice green pixelboard that comes out of commit rates on the github profile page |
22:32 |
cumu |
marktraceur, main objectives, but this is user friendly.. and plugins can be downloaded from the software :) |
22:32 |
celeron55_ |
i'll give an internet high five to the one who can find one! |
22:33 |
Uberi |
I bet it would be possible to rewrite commit history dates to make pictures in there |
22:35 |
marktraceur |
cumu: And that's not competing...how? |
22:38 |
cumu |
marktraceur, this is clearly competing ;) |
22:38 |
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22:41 |
marktraceur |
Exactly! |
22:41 |
* marktraceur |
cheers |
22:43 |
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22:51 |
cumu |
i've loaded the animals plugin, but it seems that minetest can't open png files |
22:51 |
cumu |
"Could not open file of texture: character.png" |
22:52 |
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22:52 |
cumu |
but mesh .b3d are loaded |
22:55 |
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22:56 |
jojoa1997 |
hi |
22:56 |
VanessaE |
hey |
22:56 |
jojoa1997 |
my player is stucjk in your world |
22:56 |
jojoa1997 |
i type /spawn and it wont go |
22:57 |
VanessaE |
you're not on, you're "unknown" |
22:57 |
VanessaE |
try signing out/in again |
22:58 |
jojoa1997 |
just to tell you iu am like around 200,x,4000 |
22:59 |
VanessaE |
you aren't actually on :) |
22:59 |
VanessaE |
and neither am I at the moment :) |
22:59 |
sokomine |
how good does it run on a sandy/ivy bridge gpu? especially compared to what i have now |
22:59 |
jojoa1997 |
i am connected |
22:59 |
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23:00 |
sapier |
cumu ignore that messages it's because minetest uses different way of supplying textures to models |
23:00 |
jojoa1997 |
VanessaE can you restart the server |
23:01 |
cumu |
oki, ah you are the author |
23:01 |
VanessaE |
done. |
23:01 |
sapier |
yes |
23:01 |
cumu |
I works, but I see that is the begining of the project |
23:01 |
jojoa1997 |
what yall talking about |
23:02 |
Uberi |
words, words, words |
23:02 |
jojoa1997 |
00101111000101000111101010000101 |
23:02 |
jojoa1997 |
that? |
23:02 |
Uberi |
I agree completely jojoa1997 |
23:03 |
jojoa1997 |
how about 0010121110003101500011191010140000610110000121665100 |
23:03 |
cumu |
As bender say 2 is does not exist |
23:04 |
jojoa1997 |
ok 345679 exist though ;-) |
23:06 |
cumu |
Its an episode where bender wake up from a nightmare and it says " There was 0 and 1..and I believe I see a 2 !" |
23:06 |
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23:07 |
jojoa1997 |
when i was a kid i watched barney |
23:10 |
marktraceur |
jojoa1997: Do you have something against odd powers of 2? |
23:11 |
jojoa1997 |
no i was joking. anyways what is bender |
23:12 |
cumu |
Futurama |
23:13 |
morten77 |
know your robots |
23:15 |
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23:29 |
meldrian |
good night everbody! |
23:35 |
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23:44 |
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