Time Nick Message 00:25 VanessaE bbl 00:25 Kacey k 00:58 Kacey !up 67.190.14.129 00:58 Minetest-tan 67.190.14.129:30000 seems to be down 00:58 Kacey !up 67.190.14.129 00:58 Minetest-tan 67.190.14.129:30000 seems to be down 00:58 Kacey dont have the port forwarded lol 01:00 Kacey !up 67.190.14.129 01:00 Minetest-tan 67.190.14.129:30000 seems to be down 01:02 Kacey IPv6? would that help? 01:04 marktraceur It might be more useful than spamming the bot 01:07 Kacey !up 67.190.14.129 01:07 Minetest-tan 67.190.14.129:30000 seems to be down 01:07 Kacey :( 01:09 marktraceur Kacey: Can you maybe PM the bot? 01:09 Kacey i am doing that 01:10 Kacey replying with ... 01:10 marktraceur Hm, it is 01:10 marktraceur Odd. 01:10 mestre Good day noble sirs and madams, I hope there is a few madams (hoping ;) 01:11 hmmmm don't hit on me silly boyz 01:12 Kacey what would be the server ip in port forwarding? 01:12 Kacey i have tried 10.0.0.1 and .2 & .3 but none work 01:14 marktraceur Kacey: Whatever is the IP address of the computer running the server. 01:18 Kacey that doesnt work 01:19 Kacey Minetest-tan is no use... 01:21 bas080 {-5/16, -0.5, -5/16, -2/16, 0.5, -2/16}, 01:21 bas080 {5/16, -0.5, 5/16, 2/16, 0.5, 2/16}, 01:21 bas080 {-5/16, -0.5, 5/16, -2/16, 0.5, 2/16}, 01:21 bas080 {5/16, -0.5, -5/16, 2/16, 0.5, -2/16}, 01:21 bas080 Why is this nodebox giving me weird glitchy looking colloms 01:22 bas080 The last two lines don't draw like i want them too 01:22 bas080 pls help 01:23 bas080 will share screenshot 01:24 bas080 one sec 01:25 sokomine don't know offhand. what are you trying to do? 01:25 Kacey !up 67.190.14.129 01:25 Minetest-tan 67.190.14.129:30000 is up (0.305ms) 01:25 Kacey YES!!!!!!!!1!!! 01:25 Kacey Dogzilla131: go ahead and join 01:26 Kacey i will join after dinner 01:26 bas080 https://dl.dropbox.com/u/419967/Screenshot%20-%2001232013%20-%2002%3A25%3A03%20AM.png 01:26 bas080 draw a nodebox with 4 colloms 01:26 bas080 but tof them are "hollow" 01:26 bas080 You can see it in the screenshot 01:28 bas080 https://dl.dropbox.com/u/419967/Screenshot%20-%2001232013%20-%2002%3A25%3A03%20AM.png 01:28 bas080 It must be very simple to solve 01:28 bas080 But what is wrong with the coordinates? 01:28 sokomine did you exclude errors through texture? try it with wood.png as texture to see if there is a transparency problem 01:28 sokomine do you know sapiers nodebox-generator? that might be helpful as well 01:29 bas080 ok... one sec 01:29 bas080 sokomine, never knew that sapier had something like that 01:29 bas080 where can i find it? 01:30 sokomine tip: have a look at the table and chair from 3dforntiure. they have 4 legs as well 01:30 sokomine good question. moment please 01:31 sokomine http://forum.minetest.net/viewtopic.php?id=3162 01:31 bas080 ty sokomine 01:32 sokomine but for plants the plantlife-texture looks quite fine. at least with papyrus 01:32 bas080 The same glitch persists with default_wood 01:34 bas080 3d forniture uses 01:34 bas080 {-0.4,-0.5,-0.4, -0.3,0.4,-0.3}, {0.3,-0.5,-0.4, 0.4,0.4,-0.3}, {-0.4,-0.5,0.3, -0.3,0.4,0.4}, {0.3,-0.5,0.3, 0.4,0.4,0.4}, 01:34 bas080 to draw legs of table 01:34 bas080 no wait... 01:35 bas080 yes that/s it 01:36 bas080 same thing i'm already doing 01:36 Dogzilla131 Kacey: ok 01:39 sokomine does it work now or still problems? 01:39 bas080 still problems 01:39 bas080 {-5/16, -0.5, -5/16, -2/16, 0.5, -2/16}, 01:39 bas080 {5/16, -0.5, 5/16, 2/16, 0.5, 2/16}, 01:39 bas080 {-5/16, -0.5, 5/16, -2/16, 0.5, 2/16}, 01:39 bas080 {5/16, -0.5, -5/16, 2/16, 0.5, -2/16} 01:39 bas080 How is this wrong? 01:40 sokomine did you restart your game? sometimes there ar graphical glitches if you end one game and start a new one (or the same again) without completely restarting the game 01:40 Uberi maybe it needs to be lowest to highest, bas080 01:40 bas080 several times 01:40 Uberi the coords, I mean 01:40 bas080 oke Uberi, will try 01:40 Uberi as in, -x needs to be less than +x 01:41 bas080 didn't think of that 01:41 sokomine possibly. but doesn't have to be that way 01:45 bas080 Fucking taking for ever to startup and now it starts up and... 01:45 bas080 IT WORKS! thnx sokomine and Uberi for the help 01:45 bas080 reversing the x fixed it 01:45 Uberi no problem :) 01:46 sokomine thans for the nice things you create :-) 01:46 Kacey Dogzilla131 im on now but for a short time 01:48 Kacey you're dancing lol 01:49 Dogzilla131 trying going in, but crashing :/ 01:50 bas080 PilzAdam, i use the attached_node=1 group for letting nodes fall when no bottom node but the nodes also fall when node next to attachednode is dug, How can i just make a attached_node=1 drop when bottom node is removed? 01:50 Uberi bas080: there was an attached_floor group or something 01:50 bas080 Uberi, let's try that out 01:55 bas080 if attached_floor worked, it doesn't work now... :S 01:57 Uberi bas080: oh is it a facedir node? 01:58 Uberi or a wallmounted? 01:58 bas080 no it is not 01:58 bas080 no 01:58 Uberi just a normal node? 01:58 bas080 yes 01:58 Uberi in that case it should work just fine 01:58 Uberi https://github.com/celeron55/minetest/blob/master/builtin/falling.lua#L125 01:59 Uberi of course it also requires that the node not be walkable 01:59 Uberi which means walkable=false 01:59 Uberi like ladders, signs, etc. 02:00 bas080 ladders and signs have facedir. 02:00 bas080 this one does not and walkable =false 02:00 Uberi wallmounted, actually 02:00 bas080 It still wont fall when attached_floor=1 02:01 Uberi bas080: what about attached_node? 02:01 bas080 That works. but als when another attaching node is dug. Other then bottom node 02:02 bas080 I just want it to drop when floor node is dug 02:02 Uberi another attaching node? 02:02 Uberi what's that? 02:03 bas080 so... "neighboring node" 02:03 bas080 sorry 02:03 bas080 except the top one 02:03 Uberi oh, then that is probably a bug 02:03 Uberi it should not do that 02:03 bas080 :P 02:04 bas080 attached_floor=1 and walkable=false should give me the results that i'm looking for? 02:04 Uberi it should, yes 02:04 Uberi wait no attached_node 02:05 bas080 and walkable = false 02:05 bas080 The api does not document this. btw 02:05 Uberi yeah 02:13 kaeza VanessaE, you here? 02:27 Uberi hey OldCoder 02:28 OldCoder Uberi yeah 02:31 Kacey hi Menche 02:32 Menche hi 02:34 Kacey is 30001 up? 02:34 Menche no 02:34 Kacey can you put it up please? 02:34 Menche be maybe half an hour, im having dinner right now 02:34 Kacey i have to get off in half an hour 02:38 OldCoder VanessaE, Hi 02:38 OldCoder VanessaE, around? 02:38 Menche Kacey: its up now 02:39 Kacey thx 02:51 VanessaE I am here, but kinda busy, what's up? 02:54 Kacey i must go 03:27 VanessaE bbl 03:42 VanessaE can someone tell me how to subtract an item from the player's inventory? 03:43 bas080 http://forum.minetest.net/viewtopic.php?id=4015 Tunnel boring maschine does that 03:44 kaeza VanessaE, local inv = player:get_inventory(); inv:remove_item("main", stack); 03:44 VanessaE AH 03:44 VanessaE I was SO close 03:44 kaeza stack must be an ItemStack 03:46 VanessaE ok 03:47 VanessaE dammit 03:47 VanessaE ain't working.. 04:00 OldCoder hey 04:00 OldCoder VanessaE, it is claimed that pipeworks cannot be crafted. any comments? 04:00 OldCoder I am in San Diego ATM BTW 04:01 VanessaE which part isn't working? 04:01 OldCoder somebody has said this... wait... 04:01 OldCoder "i tried crafting them but it didn't work" 04:01 OldCoder no details yet 04:02 OldCoder they say others cannot craft either 04:02 VanessaE is technic installed on the server in question? 04:03 OldCoder Most likely yes 04:03 OldCoder I have technic in all worlds but one or two I think 04:03 OldCoder that one was probably 30004 04:04 VanessaE that's why then. 04:04 VanessaE technic changes the recipes for pipeworks 04:04 OldCoder o? 04:04 VanessaE where steel ingots are called for, stainless steel is required 04:04 OldCoder this should be added 04:04 OldCoder to pipeworks thread 04:05 VanessaE and for tubes, I think regular steel and glass instead of plastic sheets 04:06 OldCoder this should be added to pipeworks thread 04:06 VanessaE maybe so 04:06 VanessaE RealBadAngel: are you here to clarify this? 04:07 OldCoder Probably not 04:09 kaeza ain't working.. 04:09 kaeza what's wrong? 04:10 VanessaE kaeza: well, the context has to be placer:, not player:, but it isn't subtracting the item from the player's inventory. 04:11 VanessaE I'm trying to fix an item duplication bug in homedecor's doors - on place, they aren't deducted from the inventory, but they're added when dug up. 04:11 VanessaE so I figured, I'll just do it manually 04:11 VanessaE (I'm rewriting doors to allow for the right-click-to-open action, and also functionalizing some stuff) 04:12 VanessaE one sec, I'll pastebin it 04:13 VanessaE http://paste.ubuntu.com/1561629/ 04:13 VanessaE line 208 is there the main function is that I'm tweaking 04:13 OldCoder VanessaE, can you post sometime later on in the pipeworks thread the recipes? 04:13 VanessaE sure 04:13 OldCoder then I can tell the folks the story 04:13 OldCoder thanks 04:14 VanessaE kaeza: s/there/where/ 04:14 kaeza VanessaE, checking 04:17 kizeren That was me on 30004 :) 04:21 OldCoder kizeren, No... somebody else complained 04:23 kaeza VanessaE, IDK if this may be related, but you are calling minetest.item_place twice 04:23 kizeren Ahh 04:23 VanessaE kaeza: how? where? 04:23 kaeza 158 & 221 04:23 kaeza (once inside homedecor_place_door, and once outside 04:23 kizeren I am trying the recipes on pipeworks. Need plastic sheeting. But can't cooke jungle grass in an oven. 04:24 VanessaE kizeren: craft junglegrass or leaves into unprocessed plastic, then cook that 04:24 VanessaE 2 junglegrass (or was it 3?) or 6 leaves. 04:25 VanessaE kaeza: I'm confused.. 04:25 kizeren 3 junglegrass 04:25 VanessaE oh my eyes are so tired right now... 04:26 kizeren I knew I was forgetting a step 04:27 VanessaE kaeza: so "return minetest.item_place(itemstack, placer, pointed_thing)" actually executes it before exiting the calling routine? 04:27 kizeren Tried for filter....Doesn't work. 04:27 VanessaE for some reason I thought it just returned toe raw function definition.. 04:27 VanessaE OldCoder, kizeren: how up-to-date is pipeworks on that server? 04:28 VanessaE s/toe/the/ 04:28 kizeren Um......good question :) 04:28 OldCoder VanessaE, I have updated it each time that you have said 04:28 OldCoder Which is OFTEN :P 04:28 OldCoder Wait 04:28 VanessaE OldCoder: heh, well update it again :) 04:29 * OldCoder sighs 04:29 OldCoder And all the other mods? 04:29 kaeza item_place is called in homdecor_place_door (which returns the value but on_place ignores it and calls item_place again 04:29 OldCoder Apparently 04:29 OldCoder Jungle Trees is beloved 04:29 OldCoder But the leaves don't decay 04:29 VanessaE OldCoder: I'll fix that soonishj 04:29 VanessaE -j 04:29 OldCoder Shall I waitr 04:29 OldCoder Shall I wait and update several mods at once? 04:30 VanessaE kaeza: taking out the one at line 221 has no effect 04:30 VanessaE OldCoder: that's up to you :-) 04:30 VanessaE kaeza: but at least it proves I don't need that one anyway. 04:32 kaeza VanessaE, IDK, but maybe the 'door' variable is getting clobbered 04:32 kaeza (in the loop that defines them) 04:32 VanessaE hrm 04:34 kaeza does the print(name..side) output the right value? 04:34 kaeza @216 04:34 VanessaE yep 04:34 VanessaE homedecor:door_closet_oak_bottom_left 04:34 VanessaE 23:34:49: ACTION[ServerThread]: VanessaEzekowitz places node homedecor:door_closet_oak_bottom_left at (-148,11,-279) 04:34 VanessaE 23:34:49: ACTION[ServerThread]: facedir: 3 04:35 VanessaE (the first line of that paste is the print() output) 04:35 kaeza and with other doors? 04:35 VanessaE all doors use this code now. 04:36 kaeza I mean, what is the output when you dig another kind of door 04:36 kaeza ? 04:36 VanessaE lemme try it 04:36 VanessaE homedecor:door_exterior_fancy_bottom_right 04:36 VanessaE 23:37:28: ACTION[ServerThread]: VanessaEzekowitz places node homedecor:door_exterior_fancy_bottom_right at (-147,11,-279) 04:36 VanessaE 23:37:28: ACTION[ServerThread]: facedir: 3 04:37 kaeza ok.. 04:37 VanessaE I must be using the ItemStack thing wrong. 04:37 VanessaE but it begs the question, why isn't it being deducted from the inventory to begin with? 04:38 VanessaE (I shouldn't need the explicit remove_item() call) 04:38 VanessaE I wonder.. 04:38 VanessaE lemme try this in survival mode... 04:39 VanessaE nope, same issue. 04:40 kaeza hmm 04:45 kaeza VanessaE, try this: itemstack:take_item(); return itemstack 04:45 kaeza using the passed itemstack 04:46 VanessaE nope. 04:46 VanessaE wait, where should I put that? 04:47 VanessaE inside the register_node() calls or in homedecor_place_door() ? 04:47 kaeza return itemstack from on_place 04:47 kaeza hmm... I'n not entirely sure what on_place should return 04:48 VanessaE it doesn't help much that this is all new Lua territory for me :) 04:49 kaeza yup, must return itemstack 04:58 kaeza hmm.. 04:59 kaeza VanessaE, does it work if you remove the loval inv... thing? 05:00 VanessaE lemme check 05:00 VanessaE (testing something else at the moment) 05:01 kaeza ok 05:01 kaeza tyt 05:02 VanessaE hah, no 05:02 VanessaE attempt to index global 'inv' (a nil value) 05:03 VanessaE btw, 05:03 VanessaE I do notice when I right click a door to open/close it, I very briefly see a second copy of the door in front of the existing one. 05:04 kaeza could it be a bug in the new on_rightclick callback? 05:04 Menche i get that too 05:05 Menche usually, any node i'm wielding gets placed for a split second in front of the door 05:05 VanessaE kaeza: I'm pretty sure it is. 05:06 VanessaE now I just gotta figure out a workaround. 05:06 kaeza I'm looking at after_place_node 05:08 kaeza hmm.. minetest.item_place seems to remove the item for you 05:08 kaeza (which is the default behavior for all nodes) 05:09 VanessaE let's see what happens when I do that... :) 05:09 kaeza BTW, the code in builtin/item.lua is a total mess :P 05:09 VanessaE kerblooey. 05:10 VanessaE what's the right class or whatever for that one? 05:10 VanessaE it ain't minetest.env: 05:10 VanessaE (sometimes I miss the simplicity of BASIC ;) ) 05:11 kaeza heh 05:11 kaeza maybe you can do your checks for protection inside on_place and actually remove the item in after_place_node 05:12 kaeza oh wait 05:12 kaeza what minetest.item_place did you remove? 05:13 VanessaE one sec and I'll pastebin the current state of the code3. 05:13 VanessaE -3 05:14 VanessaE http://paste.ubuntu.com/1561714/ 05:15 VanessaE that's the current state, without any attempts to force the place&removal action. This works fine except the door isn't deducted from the inventory. 05:15 VanessaE (I checked this exact state before pasting just to be sure) 05:31 kaeza just out of curiousity, what happens if you move the minetest.item_place call to the original place at the end of homedecor_place_door, and make on_place return homedecor_place_door(...)? 05:32 VanessaE lemme try it.. 05:33 VanessaE no effect except now I can't right-click to open/close a door :-) 05:34 VanessaE they aren't taken from the inventory, but they are placed properly in the world. 05:34 kaeza hmm 05:34 VanessaE I can still see the brief, split-second second door when I try to right click to open the one I just placed. 05:35 VanessaE wait, lemme try something. 05:36 VanessaE if I move the item_place() call to the *very* end of homedecor_place_door() (instead of putting it inside the if/else/end that decides if the door can be placed), it places, and opens/closes properly... 05:36 VanessaE but still doesn't deduct from the inventory 05:38 VanessaE http://paste.ubuntu.com/1561749/ 05:38 VanessaE current state. 05:38 kaeza ok 05:39 VanessaE why. doesn't. this. work! 05:39 * VanessaE grumbles 05:40 kaeza are you running vanilla game? 05:40 VanessaE I'm running latest git and doing this via my server. 05:40 kaeza no other mods besides homedecor? 05:40 kaeza oh 05:41 VanessaE plenty of others, but these doors worked fine before I tried to hook into the on_rightclick callback. 05:41 VanessaE wait a second... 05:41 VanessaE I wonder.. 05:42 VanessaE nope, that wasn't it. 05:42 kaeza hm? 05:43 VanessaE nothing. 05:43 kaeza ook 05:43 VanessaE I was playing around with other return values from homedecor_place_door. 05:43 * kaeza thinks VanessaE is a bit crazy O.O 05:44 VanessaE it definitely needs return minetest.item_place(itemstack, placer, pointed_thing) 05:44 VanessaE at the end of that function. 05:44 VanessaE I wonder if I need to manually reduce the itemstack? 05:44 VanessaE (the returned one) 05:44 kaeza try it 05:44 VanessaE how? :) 05:44 kaeza (use the passed argument) 05:45 * VanessaE reads.. 05:45 kaeza (itemstack) 05:45 kaeza itemstack:take_item(); return itemstack 05:48 VanessaE wait... 05:48 VanessaE wait... 05:48 VanessaE getting somewhere. 05:49 kaeza :) 05:49 VanessaE yay! 05:49 VanessaE better give it a full test.. 05:50 VanessaE almost there.. 05:50 kaeza works?? 05:51 VanessaE almost :) 05:51 kaeza ok :) 05:51 * kaeza is impatient to see the outcome of this 05:51 VanessaE http://paste.ubuntu.com/1561768/ 05:52 VanessaE this seems to work 100% properly. 05:52 kaeza YAY! \o/ 05:53 kaeza well... I didn't test that, but I'd say 99% properly 05:54 kaeza tried with any protection system? 05:54 VanessaE almost 05:54 VanessaE er 05:54 VanessaE in a sec I mean 05:55 kaeza tyt 06:00 VanessaE working on the protection code now. 06:00 kaeza ok 06:03 VanessaE *sigh* 06:04 kaeza hm? 06:04 VanessaE just having troubles. 06:04 kaeza I suspect there's a logic bug in homedecor_place_door 06:07 VanessaE there is, I'm workin' on it 06:09 OldCoder VanessaE, I will wait a day or two and then update all the mods you say are updated and stable 06:10 VanessaE sure 06:41 BackupCoder I m pretty tired 06:42 BackupCoder not pretty but tired 06:42 BackupCoder close to expired :p 06:43 VanessaE almost there, kaeza... 06:43 VanessaE testing it now 06:43 kaeza good 06:54 kaeza poor trees, they didn't stand a chance... mercilessly decapitated by the cavegen: https://dl.dropbox.com/u/100008207/ssss/screenshot_1710655486.jpg 07:06 VanessaE ok you know what? fuck this. Can I just alter the contents of a register_node() call *after* the call has been executed? 07:08 kaeza yes, but *not* after the game has "loaded" the node 07:08 VanessaE damn it 07:08 VanessaE ok, the hard way then 07:08 kaeza (i.e. you can't do that from a callback) 07:09 VanessaE if x then register_node(one version) else register_node(other version) end 07:09 kaeza yup 07:09 VanessaE fuck fuck fuck fuck fuck. 07:09 VanessaE >:-( 07:10 kaeza or if (x) then nodedef = { ... } else nodedef= { ... } end; reg_node(nodedef) 07:10 VanessaE same difference but yeah 07:10 VanessaE wait 07:10 kaeza you can even alter it after reg_node 07:10 VanessaE that's what I meant 07:10 VanessaE not inside a callback but after the register_node() call 07:11 kaeza yup 07:11 kaeza nodedef = { ... }; reg_node(nodedef); nodedef.foo = bar; 07:11 VanessaE oh ffs. Why didn't I think of that? 07:13 VanessaE it apparently is impossible to use both on_rightclick and on_place at the same time for different functions, because it keeps acting like \on_rightclick gets called right after on_place 07:13 kaeza so basically, on_rclick bug 07:14 VanessaE so it seems 07:16 kaeza can I see the current code? 07:16 VanessaE no :-) 07:16 VanessaE it's all torn apart at the moment 07:17 kaeza ok :P 07:17 kaeza so what's the problem now? 07:17 VanessaE everything is busted :-) 07:18 kaeza oh dear 07:18 VanessaE really though, major problem getting it to work with node_ownership et.al 07:18 VanessaE because of that bug 07:18 kaeza lemme guess, you can still put nodes in protected areas 07:19 VanessaE not exactly 07:19 VanessaE depending on how I break it with each attempt, either I can't open a door, or I can't place, or I can when I shouldn't....... 07:20 kaeza ok, so one problem at a time... you can place the door even though the area is protected 07:21 VanessaE it depends on what I try to do 07:21 VanessaE it's all screwed up, so I'm taking a different tack. 07:21 kaeza from the last code you showed me, that would be a single line edit 07:23 kaeza this one: http://paste.ubuntu.com/1561768/ 07:23 kaeza now... 07:23 VanessaE nevermind it, I'll do this a different way, it'll be easier to follow 07:23 VanessaE and less code :P 07:24 kaeza oh ok 07:24 kaeza but that code is not *totally* busted up :) 07:25 kaeza also, you should collapse the register_node calls into a loop 07:26 VanessaE I'm working on just that now. 08:01 kaeza ok time to go to bed 08:01 kaeza night everyone 08:01 VanessaE night 09:54 KikaRz Hi! 09:54 KikaRz VanessaE, I have a question for you 09:54 VanessaE hm? 09:55 KikaRz Will you help me on trying to test my new mod? 09:55 KikaRz it adds 10 new blocks that can help for parties 09:55 KikaRz or special events that includes music... lights 09:55 KikaRz etc 09:56 VanessaE I can't right now 09:56 KikaRz I'm developing it 09:56 KikaRz not now, atm 09:56 KikaRz at about... 4 hours later 09:56 KikaRz Im not at home 09:57 VanessaE in 4 hours I'll be in bed most likely 09:58 KikaRz Ok 09:58 KikaRz :( 09:58 KikaRz for what hours? 09:58 KikaRz 9 hours or 8 ? 09:58 VanessaE dunno 09:58 KikaRz good. my brother will be sleeping 09:58 KikaRz and will wake up mostly 09:58 KikaRz at same hour than you 09:58 KikaRz so, i can develop there the mod 09:59 KikaRz he broke the secretary, and im on the floor. (at home) 09:59 KikaRz here at school, it uses Windows vista 09:59 KikaRz i use Windows 7 and Debian (crunchbang) at home 09:59 KikaRz byeee! <3 10:15 celeron55_ http://gameslikeminecraft.net/ 10:15 celeron55_ somebody should contact those guys and ask "where is minetest?" 11:24 jojoa1997 !up diamondmining.no-ip.org 11:24 Minetest-tan diamondmining.no-ip.org:30000 seems to be down 11:30 jojoa1997 RealBadAngel you there? 12:00 VanessaE off to bed. night all. 12:05 jojoa1997 hi 12:48 LunaVorax Hi! 12:49 jojoa1997 hi 14:33 Kacey hello 15:02 KikaRz Ohai 15:03 KikaRz There is someone here to test my simple mod? 15:03 KikaRz I can't enter Minetest 15:03 KikaRz (on this computer.) 15:13 KikaRz Got a problem 15:13 KikaRz 15:13:08: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 15:13:08: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file In thread da8: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed. 15:14 KikaRz what is it from? 15:20 KikaRz Guys, why we dont make this client (webchat) embedded into the site? 15:20 KikaRz http://webchat.freenode.net/?channels=minetest&uio=OT10cnVlJjExPTEyMwb9 15:20 KikaRz 15:48 PilzAdam Hello everyone! 15:49 bas080 Hello nobody! 15:50 KikaRz Hi! 15:50 KikaRz PilzAdam, my game is giving me a error 15:50 KikaRz *an 15:50 jordach hello all 15:50 KikaRz my "" is not workig well 15:50 KikaRz *"n" -- "working" 15:50 KikaRz 15:13:08: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 15:13:08: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file In thread da8: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed. 15:50 jordach uh, oh. that dont look good. 15:51 PilzAdam KikaRz, with my win build? 15:51 KikaRz No 15:51 KikaRz with the 0.4.4 one 15:51 jordach woah woah woah. pilzadam made a build? 15:51 KikaRz the minetest.net one 15:52 PilzAdam jordach, http://ompldr.org/vaDZqZQ/celeron55-minetest-33be32f.zip 15:52 PilzAdam its just experimental 15:52 jordach pilzadam, ipad 15:52 PilzAdam (i.e. not tested) 15:52 bas080 Why is version in ubuntu software center 0.3.1? 15:52 * jordach wants to go to lgpc / lcpg 15:53 jordach thank fuck for that, turboirc has the /me command :P 15:58 RealBadAngel http://realbadangel.pl/scr4.png 15:59 RealBadAngel palm beach for all of ya in the middle of winter ;) 16:01 jordach heh 16:07 KikaRz RealBadAngel! 16:08 KikaRz You could make TropiCraft for Minetest 16:08 KikaRz http://www.minecraftforum.net/topic/533512-147-tropicraft-v423-tropical-realm-palm-trees-volcanoes-beaches/ 16:11 RealBadAngel hi KikaRz 16:11 RealBadAngel let some1 do that ;) 16:11 KikaRz ... you have palms 16:11 KikaRz '-' 16:12 RealBadAngel i do have too many projects open 16:12 RealBadAngel im tryin to focus now on trees to be finished 16:13 KikaRz so 16:13 KikaRz whats your best project atm ? 16:13 KikaRz http://www.digitaltrends.com/computing/valves-steam-for-linux-finally-enters-public-beta-testing/ 16:13 KikaRz how i install that for debian? 16:13 KikaRz '-' 16:13 RealBadAngel atm trees 16:14 RealBadAngel then some technic updates 16:14 RealBadAngel then Portals 16:14 KikaRz PORTALS??? 16:14 KikaRz Can i make maps? 16:14 KikaRz i love making portal maps 16:14 KikaRz i know making copies of . 16:14 RealBadAngel not something after Portal game 16:15 KikaRz oh... 16:15 KikaRz :'( 16:15 RealBadAngel Portals like gates 16:15 KikaRz i want portals mod 16:15 KikaRz :c 16:15 KikaRz *portal 16:15 RealBadAngel connecting the worlds 16:15 KikaRz so, that are Stargates. 16:15 RealBadAngel *servers 16:15 KikaRz every server has a world 16:15 KikaRz '-' 16:15 KikaRz so... 16:15 RealBadAngel so you step through the portal and land in a different world 16:16 RealBadAngel another server 16:16 RealBadAngel familiar with Stargate series? 16:18 KikaRz i want portals map 16:18 KikaRz *MOD 16:18 KikaRz will you create? 16:18 KikaRz if not, i'll ragequit 16:18 KikaRz until its created. 16:18 KikaRz :c 16:19 RealBadAngel lol 16:19 RealBadAngel somebody else posted somethin bout it in forums 16:20 RealBadAngel my Portals shall be just gates to connect all the minetest servers into one multiverse 16:20 RealBadAngel called that idea WOM 16:20 RealBadAngel World of MInetest 16:25 markveidemanis ? 16:25 markveidemanis Ok 16:34 markveidemanis hi 16:43 markveidemanis hi 16:45 markveidemanis hi 16:46 markveidemanis Who is a good builder and architect? 16:46 Calinou /whois Architect 16:47 markveidemanis nobody 16:48 KikaRz i am 16:49 KikaRz New server! #mtmt just got created! Admins online on the IRC: markveidemanis. Inviter: KikaRz 16:50 KikaRz minetest.org Port: 30010 16:50 KikaRz lol 16:50 KikaRz the IRC channel 16:50 KikaRz not the server 16:55 markveidemanis hi 17:01 PilzAdam can someone test this win build: http://ompldr.org/vaDZ4Mg/minetest-0.4.4-d1-win32.zip ? 17:02 KikaRz It dont supports Direct3d... 17:02 KikaRz so... i can't test it here 17:04 KikaRz zlib1.dll not found. 17:04 KikaRz Couldn't initialize this application because zlib1.dll has not been found. 17:05 jojoa1997 adam i wil 17:05 PilzAdam KikaRz, download it from anywhere 17:05 jojoa1997 what is new about it 17:05 PilzAdam and put it in the bin/ folder 17:06 jojoa1997 what was changed 17:06 PilzAdam jojoa1997, nothing, I just tried cross-compiling ;-) 17:06 jojoa1997 oh 17:06 jojoa1997 it is for windows right? 17:06 PilzAdam yep 17:07 jojoa1997 sorry i cant unzip it 17:08 jojoa1997 PilzAdam have you thought about making a lava proof boat 17:08 KikaRz Make one iron boat 17:08 KikaRz or one mese boat 17:08 KikaRz e_E' 17:10 KikaRz "This sentence is false." This is the canonical self-referential paradox. Also "Is the answer to this question no?" And "I'm lying." 17:10 jojoa1997 everyone join 0gb.us port:30000 17:10 PilzAdam my flat mapgen for windows: http://ompldr.org/vaDZ4Yg/minetest-0.4.4-d1-PilzAdam-flat-win32.zip 17:11 jojoa1997 sorry i cant do that to my game and risk losing my worlds 17:11 KikaRz jojoa1997, nobody said you to. 17:11 KikaRz -.- 17:12 PilzAdam jojoa1997, its a seperate minetest folder 17:12 jojoa1997 oh ok 17:12 PilzAdam just put it somewhere else 17:12 KikaRz "I know that I know nothing at all." 17:12 jojoa1997 so it is the entire game 17:12 KikaRz who understood? 17:13 jojoa1997 PilzAdam you should make it configurable. like have a flat_world = ftrue thingy 17:13 KikaRz now, if no one understood... 17:13 KikaRz try to this 17:13 KikaRz For almost everyone, their friends have more friends than they do. 17:13 KikaRz so... 17:13 KikaRz who understood? 17:13 PilzAdam jojoa1997, yea, I know 17:14 PilzAdam jojoa1997, does the build work? 17:14 jojoa1997 had to rename too long of a name 17:15 jojoa1997 nvm about the name it says it is an invalid file 17:16 markveidemanis i have a minetest joke 17:16 markveidemanis about privs 17:16 markveidemanis never take your privileges for Granted 17:17 jojoa1997 when i added the mod Markveidemanis i came with the error "dependencies needed:brain" 17:17 jojoa1997 you just got burned 17:17 markveidemanis what the fuck? 17:17 KikaRz markveidemanis, thats not a joke. 17:17 KikaRz thats a piece of wasting time 17:19 jojoa1997 adam my game keeps on glitching between opaque water and clear water what is prob 17:20 BackupCoder be nice D: 17:20 markveidemanis Sry 17:21 jojoa1997 it is anoyying when i see clay go to dig and BOOM where did my sight go 17:22 jojoa1997 nope i have the most recent 17:22 jojoa1997 john join 0gb.us:30000 17:24 jojoa1997 who here thinks moreores should be added to default 17:24 Calinou ME 17:24 Calinou ...:P 17:24 jojoa1997 Calinou i can see you putting the mod into the default folder on your pc 17:25 KikaRz i dont. 17:25 jojoa1997 why not 17:26 Calinou jojoa1997: nope, I have a symlink to my mods' git repository in ~/.minetest/mods/minetest 17:26 Calinou 8) 17:27 jojoa1997 did you change the mod recentlu Calinou 17:28 Calinou yes, new ore textures 17:28 Calinou 2 days ago 17:29 jojoa1997 good thing i decided to reinstall it yestewrday. are you gonna add more ores 17:36 Calinou add more ores to what? 17:36 Calinou I can't add it to the default game, no 17:36 Calinou sfan5: f2fs might not be very stable at times, btw :P 17:42 KikaRz if the truth doesn't exist, the sentence "The truth doesn't exist" it's not a truth, probing that, is incorrect 17:42 KikaRz u_u' 17:43 marktraceur KikaRz: Probing is always wrong 17:43 jojoa1997 calinou join 0gb's server 17:43 marktraceur KikaRz: But it would be difficult for you to prove that truth doesn't exist 17:43 KikaRz lol 17:44 marktraceur KikaRz: Especially when there are self-evident truths, probably the most memorable of which were forwarded by Descartes in his Meditations 17:44 KikaRz lol 17:44 sfan5 Calinou: but i want to test it 17:44 sfan5 i disabled like 75% of the modules but it still takes agess to compile linux 3.8-rc4... 17:44 marktraceur KikaRz: A poignant rebuttal, but I'm afraid I'm not convinced. Continue, if you please. 17:45 PilzAdam cogito, ergo sum 17:45 sfan5 no,no please no latin 17:45 KikaRz "If i'm not wrong, the world will end at the middle of the week" 17:45 marktraceur Je pense, donc je suis. 17:45 PilzAdam sfan5, you had latin? Erare humanum est. 17:46 sfan5 yes, i have latin 17:46 marktraceur KikaRz: You'll have a hard time using that as proof, given the ambiguity of "middle of the week" 17:46 KikaRz I'm translating PT to EN 17:47 PilzAdam sfan5, I have my Latinum, thats enough ;-) 17:47 marktraceur sfan5: Semper ubi, etc. 17:47 sfan5 i agree 17:47 jojoa1997 KikaRz:there can be no proof if there is no basis to decide what proof is. so without truth there is no proof. 17:48 KikaRz jojoa1997, i know 17:48 KikaRz its a paradox 17:48 jojoa1997 BOOM.................. 17:48 jojoa1997 your mind exploded 17:48 jojoa1997 anyone know if a hungergames server is going up soon 17:54 jojoa1997 i was walking on 0gb's server and i went to around 3000,x,6000 then i went 800 above spawn and could not see where i was walking with full viewing range on. why? 17:55 jojoa1997 is anyone there or did i lose signal 17:55 jojoa1997 please answer in 10 secdons 17:55 jojoa1997 10 17:55 jojoa1997 9 17:56 jojoa1997 8 17:56 PilzAdam 7 17:56 sfan5 6 17:56 Calinou sfan5: be happy, I'm on a 3.5 kernel :P 17:56 marktraceur PilzAdam, sfan5, don't encourage them. 17:57 * Calinou hopes the ubuntu will become rolling release like they said 17:57 jojoa1997 wow i was in browser for 5 minutes while avein no signal 17:57 sfan5 Calinou: if that doesn't break anything 17:57 marktraceur jojoa1997: The accepted form of testing your connection would be either querying nickserv or doing a whois on someone. 17:57 marktraceur jojoa1997: Do not flood the channel again. 17:58 jojoa1997 sorry i didnt get an answer and my . 17:58 jojoa1997 then my /nick didnt work so i figured it out 17:58 sfan5 you changed your nick 17:59 marktraceur jojoa1997: That's an inconclusive test for connection strength. Your call to /nick *did* work, and you should have tried a different command with no side effects. 17:59 sfan5 it worked 17:59 marktraceur jojoa1997: Type /whois marktraceur to test your connection next time. 17:59 jojoa1997 oh 17:59 jojoa1997 ok 17:59 marktraceur Or you could use CTCP pings, but that will show up as a notification on the client of whoever you ping 18:00 jojoa1997 did you see my question then 18:00 sfan5 which one? 18:00 marktraceur As a matter of fact, we did. Nobody answered it. 18:00 jojoa1997 oh 18:00 marktraceur jojoa1997: IRC is not a synchronous communication medium. You need to be more patient. 18:01 jojoa1997 i know but i thought that i mightof lost connection. i had no bars but wanted to test anyways 18:01 Calinou sfan5: "don't trust us? we have root" --canonical 18:01 sfan5 :( 18:01 Calinou the non-LTS releases are stable enough for me, I bet they're aiming for a bit of stability at least 18:01 sfan5 i hope so 18:07 jojoa1997 i was wondering what is different about the new mapgen 18:17 thexyz anyone to translate minetest? http://translate.minetest.ru/projects/minetest/core/ 18:20 iqualfragile thexyz: shure, working on that now 18:21 iqualfragile is the mapgen v7 now in the default branch or isnt it? 18:21 jojoa1997 nope V6 just release i think 18:22 iqualfragile https://github.com/celeron55/minetest/commit/278d93a3eefcc4e1735cd2fee0528118c78e3526 18:22 iqualfragile got removed, why? 18:22 jojoa1997 idk 18:22 thexyz iqualfragile: great, thanks 18:23 jojoa1997 xyz does your latest build have themapgen 7 18:24 berome Nnick klunk 18:24 berome :-))) 18:24 thexyz jojoa1997: sure it does 18:25 klunk thexyz: english to french ? = yes, me 18:27 celeron55_ thexyz, jojoa1997: no it doesn't 18:27 jojoa1997 celeron55 why did you remove it 18:27 celeron55_ v7 is quite useless as-is, and upstream currently has only some of the framework required for new mapgens 18:27 thexyz oh 18:28 celeron55_ it contains a sped-up and slightly fixed v6 18:28 jojoa1997 ok 18:28 celeron55_ http://pastebin.com/ZhDtdWuQ 18:28 VanessaE celeron55_: what about sapier's thread priorities patch? 18:28 celeron55_ that explains stuff 18:29 celeron55_ written by hmmmm 18:29 thexyz should be added to wiki 18:29 celeron55_ aka the one working on mapgen stuff atm 18:29 jojoa1997 when it says water level does that mean there can be ponds above height 0 18:29 jojoa1997 naturally spawned ones 18:31 jojoa1997 i like how the todo part has add rivers. cant wait for V7 18:32 VanessaE also good morning all. 18:32 jojoa1997 its 1:32 18:32 sfan5 thexyz: i'll work on http://translate.minetest.ru/projects/minetest/core/ now too 18:32 VanessaE or afternoon then - I just got up not long ago :) 18:32 thexyz sfan5: great 18:33 thexyz though PilzAdam locked this translation 18:33 thexyz (or maybe it's auto-locked) 18:35 jojoa1997 VanessaE: what do the acorns do with your moretrees 18:35 VanessaE nothing yet 18:36 celeron55_ i wouldn't like to be hmmmm; there are way too high expectations from this thing :P 18:36 VanessaE RealBadAngel and I haven't worked out what they should be used for 18:36 marktraceur Acorn, right-click to plant, thin tile node called "loose_dirt_with_acorn", grows into sapling, grows into tree 18:36 jojoa1997 seeds/saplings 18:36 jojoa1997 thats cool 18:37 marktraceur Maybe require water for acorn --> sapling 18:37 jojoa1997 no 18:37 jojoa1997 then they would not grow in plains 18:38 VanessaE marktraceur: interesting idea. 18:38 jojoa1997 maybe put acorn in water and they become a sapling 18:39 jojoa1997 celeron55: is there anywhere where the fixes to the mapgen are documented 18:39 marktraceur jojoa1997: You could probably add in a rain mod that also added water-group nodes near the ground periodically 18:39 VanessaE the various pine/spruce/fir cones should probably produce nuts that can be eaten to restore health 18:40 RealBadAngel nuts from pine cones? are you nuts? ;) 18:40 VanessaE that's what they're called 18:40 VanessaE "pine nuts" 18:40 RealBadAngel lololol 18:40 jojoa1997 who here thinks that clay blocks should be caftable into clay lumps 99lumps --> 1 blcok, then 1 block --> 99 lumps 18:40 VanessaE I assume spruce and fir produce something similar. 18:40 RealBadAngel no they dont 18:41 VanessaE http://en.wikipedia.org/wiki/Pine_nut 18:41 jojoa1997 RealBadAngel how is hometree coming 18:41 RealBadAngel nuts comes from way different trees 18:41 PilzAdam though PilzAdam locked this translation <- what? 18:41 thexyz >This translation is locked by Pilz Adam! 18:42 PilzAdam unlocked 18:42 PilzAdam seems like it does that automatically 18:42 sfan5 i guess "Shaders" should be kept 18:42 jojoa1997 vanessae come on server 18:42 PilzAdam sfan5, yes 18:42 VanessaE ok, well in real life pine cones produce edible pine nuts, and by the way acorns are edible too, so what should the cones from firs, spruces do? 18:43 PilzAdam wtf: "This translation is locked by Sfan5 .! " 18:43 FreeFull Pine nuts are actually seeds 18:43 RealBadAngel http://en.wikipedia.org/wiki/Hazelnut 18:43 FreeFull They're just called nuts 18:43 sfan5 PilzAdam: auto lock 18:43 FreeFull Acorns need to be prepared before they can be eaten 18:43 PilzAdam thexyz, can you disable the aut lock? 18:43 iqualfragile i dont want to create an account 18:43 PilzAdam *auto 18:43 FreeFull No idea about firs and spruces 18:44 RealBadAngel http://en.wikipedia.org/wiki/Juglans_regia 18:44 VanessaE FreeFull: then perhaps acorns and pine nuts should be smelted ("roasted") first? 18:44 RealBadAngel those two trees have nuts (eatable) 18:45 RealBadAngel cons have nothin to do with nuts 18:45 RealBadAngel only squirrels can think different 18:45 VanessaE eh? 18:45 VanessaE the nuts come from pine cones, RealBadAngel :-) 18:46 RealBadAngel lol 18:46 RealBadAngel seeds 18:46 RealBadAngel cones are like flowers, holding the seeds 18:46 VanessaE RealBadAngel: they are called pine nuts, look at the Wiki article. :-) 18:46 RealBadAngel jeez, try to eat them 18:46 ruskie yes 18:46 ruskie pine nuts are eatable 18:46 VanessaE just because they don't taste good to you doesn't mean others don't eat them :-) 18:47 RealBadAngel maybe by some suiciders lol 18:47 thexyz PilzAdam: done 18:47 ruskie they're an integral part of italian basil pesto 18:47 VanessaE acorns are the same way, per the Wiki article, they're used in Japanese cuisine and used to be common in ancient Greece too 18:47 RealBadAngel have you seen chocolate with pine nuts? 18:47 ruskie what does chocolate have to do with anything? 18:47 VanessaE no. 18:47 RealBadAngel and you wont 18:47 ruskie https://en.wikipedia.org/wiki/Pine_nut 18:47 VanessaE btw, moretrees seems to working quite nicely on my server :) 18:48 marktraceur VanessaE: Also, white pine needles make excellent tea. 18:48 klunk in France there is succulent stuff with chocolate and pine nuts 18:48 ruskie Pine nuts have been eaten in Europe and Asia since the Paleolithic period. They are frequently added to meat, fish, salads and vegetable dishes or baked into bread. In Italian they are called pinoli (in the U.S. they are often called "pignoli" but in Italy "pignolo" is actually a word far more 18:48 RealBadAngel ruskie, pines are most common trees here in poland 18:48 VanessaE RealBadAngel: your patch to speed up treegen a bit and add those extra tutle commands - is it ready? 18:48 ruskie commonly used to describe a fussy, overly fastidious or extremely meticulous person)[10] and are an essential component of Italian pesto sauce. 18:48 RealBadAngel and i havent heard of pine nut never 18:48 marktraceur VanessaE: Water + conifer needles --> tea; tea cooked --> hot tea 18:48 FreeFull Pine nuts are edible raw 18:49 ruskie Pine nuts are the edible seeds of pines (family Pinaceae, genus Pinus). About 20 species of pine produce seeds large enough to be worth harvesting; in other pines the seeds are also edible, but are too small to be of great value as a human food. 18:49 VanessaE marktraceur: seriously?\ 18:49 * marktraceur is serious about pine tea 18:49 marktraceur The craft was just a suggestion 18:49 RealBadAngel nut in polish means a tree fruit, eatable and tasty 18:49 VanessaE pine tea. Interesting. 18:49 RealBadAngel like hazelnut 18:49 marktraceur You can also chew on the needles, they're a good source of vitamin C 18:49 marktraceur But swallowing them is a bad plan 18:50 ruskie RealBadAngel, as is a pine nut it just has a different taste 18:50 VanessaE RealBadAngel: incorrect translation then. A nut, in English, is more like a seed. 18:50 RealBadAngel not trees seeds, by kind 18:50 ruskie I've gathered and eaten pine nuts myself 18:50 RealBadAngel not incorrect, that what nut means in poland 18:50 ruskie used them in cooking as well 18:50 RealBadAngel i do eat nuts 18:50 RealBadAngel with chocolate, with cakes, ice creams etc 18:51 RealBadAngel but not seeds for christ sake 18:51 ruskie look it up 18:51 ruskie seriously 18:51 ruskie it's nothing essoteric 18:51 VanessaE RealBadAngel: we're right, you're wrong :-) 18:52 RealBadAngel me opens chocolate. cadburrys: rasin and nuts 18:52 RealBadAngel :P 18:52 RealBadAngel happy eatin seeds 18:52 RealBadAngel im eatin nuts 18:52 ruskie nuts are seeds last I checked 18:53 RealBadAngel but nut is a word to describe some special kind of seeds 18:53 RealBadAngel eatable and tasty 18:53 RealBadAngel not all of them 18:54 ruskie https://en.wikipedia.org/wiki/Nut_(fruit) 18:54 ruskie pine nuts are tasty 18:54 ruskie just not with sweet things 18:54 RealBadAngel sure, if youre in mood, go here 18:54 RealBadAngel nobody eats them 18:54 RealBadAngel all woods just for ya 18:54 RealBadAngel ;) 18:55 RealBadAngel only squirrels mentioned before 18:56 mauvebic " but nut" :S 18:56 ruskie there are two definitions... culinary and botanical 18:56 * mauvebic walks back out 18:56 klunk ruskie is true, pine nuts are taaaasty 18:56 mauvebic :p 18:56 RealBadAngel another squirrel lol 18:56 klunk They come in really hard "skin", you must roast them 18:56 ruskie or use a rock 18:57 * ruskie enjoyed doing that 18:57 RealBadAngel you guys are just nuts ;) 18:57 ruskie no we just prefer eating food 18:57 klunk :-) 18:57 ruskie hell you can buy pine nuts in stores 18:57 ruskie rather expensive at that 18:58 klunk oh yes, with a rock, I remember I do that in "Landes" on summer .... 18:58 ruskie A nut in cuisine is a much less restrictive category than a nut in botany, as the term is applied to many seeds that are not botanically true nuts. Any large, oily kernel found within a shell and used in food may be regarded as a nut. 18:58 RealBadAngel what is a seed we dp call seed. what is a nut we do call a nut, which means just a few kinds, very tasty and delicious 18:58 jojoa1997_ vanessae i went out to x,x,4000 and my game quit 18:59 VanessaE I had to kill the server - it froze up again 18:59 marktraceur RealBadAngel: Your definition is faulty: Sunflower seeds and sesame seeds 18:59 RealBadAngel of course we do know each nut is also a seed by definition 18:59 sfan5 PilzAdam: what about this? http://translate.minetest.ru/projects/minetest/core/de/translate/?type=suggestions&pos=6 18:59 RealBadAngel but we dont eat all the seeds then beacause of similaritess 18:59 PilzAdam sfan5, Tasteneinst. ? 19:00 ruskie if you've ever eaten pasta with pesto you've eaten pine nuts 19:00 jojoa1997 RBA did you answer my question earlier? 19:00 sfan5 das ist besser 19:00 VanessaE not to mention flaxseed and pumpkin seeds. 19:00 RealBadAngel marktraceur, it isnt. NUT is only for trees 19:00 VanessaE pesto contains pine nuts? didn't know that,. 19:00 ruskie yup 19:00 ruskie basil+pine nuts+parmiggiano+olive oile 19:00 ruskie -e 19:00 jojoa1997 RealBadAngel did you? 19:00 ruskie that is basically pesto 19:01 VanessaE interesting 19:01 VanessaE I had no idea. 19:01 VanessaE RealBadAngel: what about peanuts then? :) 19:01 marktraceur RealBadAngel: Apple seeds? We use them for some things. 19:01 VanessaE yeah yeah I know technically they're a bean 19:01 * marktraceur is sort of stretching :P 19:02 VanessaE and what about CornNuts (the salty snack :) ) 19:02 marktraceur Hell yes, corn nuts. 19:03 RealBadAngel and potato nuts 19:03 VanessaE well I'm nuts for potatoes but that's a different discussion ;) 19:04 RealBadAngel sorry folks for dissagreeing with you but in polish language nut has obviously different meaning than in english 19:04 klunk (old dry pines are great to start a fire, for barbecue or when winter in chemney) 19:05 klunk *chimney 19:05 VanessaE RealBadAngel: well the polish are crazy anyway :) 19:06 RealBadAngel no, we just have more words to describe things 19:06 VanessaE (and I say that as the wife of a man who is 100% polish) 19:06 RealBadAngel not universal ones for all 19:06 ruskie RealBadAngel, my language doesn't append nut to it... it's just "pinjola" 19:06 mauvebic wish i had a fireplace lol gonna be -40 tonight 19:06 klunk ouch, sure !! 19:06 VanessaE mauvebic: oh my 19:07 RealBadAngel easy test, when you look for translation from polish to english, it shows 1-2 meanings 19:08 RealBadAngel other way shows a list of meanings 19:08 VanessaE RealBadAngel: https://github.com/celeron55/minetest/commit/1163fdfa118636862997c40a32207e418c834f70 19:08 VanessaE \o/ 19:08 mauvebic yeah, we have this christmas village with lights under the snow, the cat sleeps on it for warmth lol 19:08 RealBadAngel english are too fuckin lazy 19:08 VanessaE heh 19:09 VanessaE mauvebic: we're lucky I guess. It doesn't get much below about -6C here 19:10 VanessaE though upcountry they're seeing -12 and below 19:10 mauvebic right now theyre worried about the grid lol we hit new records in peak energy consumption 19:11 RealBadAngel one friend is callin another: i heard you have -40?? no, just -15... Really they said so in tv. - Ah, you mean outside... 19:12 NekoGloop meow. 19:12 klunk lol 19:12 RealBadAngel woof 19:12 mauvebic correction, calling for -44 tonight lol 19:13 RealBadAngel mauvebic, where do you live? 19:13 mauvebic canada (qc) 19:13 ruskie also is that -44C or -44F? 19:13 mauvebic -44c 19:13 klunk near or far Montréal ? 19:13 ruskie wow 19:13 mauvebic north 19:13 mauvebic of montreal 19:13 * NekoGloop puts a kitten on VanessaE's head 19:14 klunk les grands lac or above ? 19:14 * VanessaE puts the kitten in mauvebic's pile. 19:14 RealBadAngel mauvebic: ok, but whats the tempereture outside expected? ;) 19:14 mauvebic nearer to trois rivieres 19:15 klunk ok ! wonderfull, by summer with 25 of course ! 19:15 jojoa1997 just wondering what defines where papyrus grows 19:15 ruskie dirt next to water should do it 19:15 mauvebic summer it still hits +30/35 where i am 19:16 RealBadAngel once, in february i flied to egypt, here there was snow, -20 19:16 jojoa1997 what about clay 19:16 ruskie block or two under water near shore but tends to be annoying to find 19:16 RealBadAngel we got there, +25 or somethin like that, evenin 19:16 ruskie though found it depper than that as well 19:16 klunk oh yeah, I went trois rivières 15 years ago, don't pefectly remember; plage de Bic is the most wonderfull place I see there. 19:16 mauvebic two weeks ago we had +12c and snow/ice melting off rooftops, its totally fucked up lol hence why we all habe the flu now 19:16 RealBadAngel and i saw egyptians walkin in sweaters 19:17 RealBadAngel asked why the heck? one replied because this winter is sooo cold 19:17 jojoa1997 there is global warming and we are frezzing 19:17 mauvebic i used to live in montreal and toronto before that 19:17 mauvebic pollution got to be too bad in TO around 95 so we left 19:18 NekoGloop ruskie: in sand. 19:18 klunk ok, have familly in Montréal, I understand 19:19 RealBadAngel ok, bout this climate shit: check this out: 19:19 RealBadAngel https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQA1i4aCkLNYNqsqC0nqAm2pavLtMVqOoO4lNXJw4udPctYh5Kb 19:19 RealBadAngel https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ4-D1xNX3gC-oQU6XK3V1X767DbhcXMF8wLOdhYOyhyLvZ4t45lQ 19:20 RealBadAngel better comparision: http://www.minority-opinion.com/2012/03/never-ending-con-of-climate-change.html 19:20 klunk we need to know !! Are we going to freeze, to be cooked, to swim ? 19:21 klunk that 3, alternatively ? :-/ 19:21 * ruskie has been and still is a skeptic 19:22 klunk hope you right :-) 19:22 ruskie well I'm an eu sceptic as well 19:22 RealBadAngel 300-400 yrs before in europe was so called little ice age 19:23 mauvebic well what scientists say is that we have been coming out of an ice age for a long time 19:23 RealBadAngel in the middle of baltic sea were taverns, building for travellin folks from poland to sweden 19:23 jojoa1997_ what we are entering is global extremes 19:23 RealBadAngel with horses 19:23 RealBadAngel climate is changin all the time 19:24 FreeFull Global warming is about mean temperatures rather than at one moment in the middle of winter 19:24 ruskie I wonder if they are really extremes though... we only know a very small part of the climate and what the extremes trully are 19:24 VanessaE is there a way to delete a range of nodes without iterating through a list? like some sort of remove_node(minp, maxp) sort of command? 19:24 RealBadAngel but nowadays some more inteligent bastards are playin on ppl fears to earn some more money 19:24 FreeFull Would probably need more positions 19:24 RealBadAngel simple as that 19:24 FreeFull Unless you'd take them as the opposite corners of cuboid 19:25 ruskie anyway from pine nuts to global warming... I think we're way way off topic 19:25 VanessaE FreeFull: that's what I meant. 19:25 FreeFull RealBadAngel: How does global warming earn money? 19:25 VanessaE minp/maxp usually indicate the corners of a box elsewhere in the api 19:25 FreeFull I see 19:25 RealBadAngel sell solutions to "avoid it" 19:25 FreeFull Yeah, wouldn't make sense to have anything else for minetest 19:26 RealBadAngel 30 years ago we were threatened with upcoming ice age 19:26 sfan5 does anyone have any idea what "attn" means? 19:26 VanessaE attention to: 19:26 RealBadAngel now with global warming 19:26 sfan5 VanessaE: its a key on the keyboard 19:27 RealBadAngel pity we missed all the asteroids and other diseases 19:27 VanessaE sfan5: probably still means "attention". 19:27 ruskie sfan5, http://ibmmainframes.com/about11870.html 19:27 VanessaE RealBadAngel: can you add a feature to treegen that allows it to ignore the normal replaces-only-air feature? 19:28 ruskie might make some sense 19:28 RealBadAngel VanessaE, for what reason? 19:28 sfan5 minetest/core/German is 100% done! :D 19:28 ruskie hehe 19:28 VanessaE RealBadAngel: e.g. a flag that can be passed to spawn_tree() outside of the position and tree definition table. So that when a tree spawns, it doesn't get cut in half because of a neighboring tree's leaves et.al. 19:29 RealBadAngel so the other will be cut ;) 19:29 VanessaE yes. 19:29 thexyz sfan5: i suppose i can commit it now, right? 19:29 NekoGloop sfan5: Seeing as the most used language by minetest users, besides English, is German, that is good. 19:29 VanessaE because the other will only lose leaves, but the spawned tree will lose *trunks* otherwise. 19:30 sfan5 thexyz: yeah 19:30 RealBadAngel treegen doest know all the possible tree trunks 19:30 sfan5 but i used "." as my lastname 19:30 sfan5 it would be nice if you could change that in the translation file 19:30 VanessaE RealBadAngel: hence my request of a flag that just overwrites everything if set to true (default false) 19:31 VanessaE RealBadAngel: when you spawn a tree at mapgen time, there's nothing else for it to overwrite except for other trees, grass, etc. No worries about deleting pieces of buildings. 19:31 RealBadAngel but then tree spawned on a cliff will carve itself in stone 19:31 VanessaE RealBadAngel: so I should be able to do spawn_tree(pos,{treedef},true) 19:31 RealBadAngel at least part of it 19:31 VanessaE so? real trees do that anyway 19:32 RealBadAngel no, they dont 19:32 VanessaE I've seen that happen before. 19:32 RealBadAngel terrain "cuts" them 19:32 VanessaE trees will grow through pretty much anything including concrete 19:32 VanessaE at least the trunks will 19:32 NekoGloop Since the terrain is there before the trees IRL, the tree goes through it. 19:33 VanessaE well not through, they'll push the concrete aside 19:33 RealBadAngel treegen can only replace air nodes 19:33 RealBadAngel nothin more 19:33 VanessaE RealBadAngel: well my point is that there needs to be a way to present a tree trunk from getting cut in half by another tree's leaves. 19:34 VanessaE the only way to do that is to remove the leaves, or to stop the tree growth when it hits non-air 19:34 RealBadAngel you see the situation wrong 19:34 sfan5 if(node != $mapgen_node["tree"]) place_leaves_at(x,y,z) 19:34 RealBadAngel the "cut" tree was generated as the second 19:34 sfan5 ^ VanessaE 19:34 RealBadAngel and filled only air 19:35 RealBadAngel where there were leaves, trunk was not generated 19:35 VanessaE sfan5: sounds right but that only accounts for default leaves. 19:35 RealBadAngel not the leaves replaced the trunks 19:35 VanessaE RealBadAngel: exactly my point. I know the leaves were already there. 19:36 NekoGloop RealBadAngel: ... She is saying it SHOULD do that... 19:36 VanessaE so they either need to be deleted to make room for the new trunk, or the trunk should stop growing when it hits non-air. 19:36 RealBadAngel and then provide a patch for trees not be able to greif user creations ;) 19:36 VanessaE argh! 19:36 VanessaE you're not listening 19:37 VanessaE spawn_tree(pos,{treedef},true) <----- to be used only at MAPGEN time, never to be used any other time 19:37 VanessaE e.g. it should default to false, keep the current behavior, and mods shall never use true unless hooking into the map generator as moretrees does. 19:37 RealBadAngel will try to do that 19:38 RealBadAngel but notice in both cases somethin will be overriden 19:38 VanessaE and really, it only needs to apply to trunks, I don't see any reason that leaves need replace other leaves. 19:38 sapier1 Hmm I'm not quite sure but don't trees greif human made things in real world too? ;-) 19:38 VanessaE sapier1: sometimes :-) 19:38 sfan5 look at streets... 19:38 VanessaE but I doubt they'll destroy a locked chest full of mese ;) 19:38 RealBadAngel in game they were able to do so 19:39 RealBadAngel growing trees were able for example to delete your chests, base or other stuff 19:39 sapier1 that most likely is true as I haven't seen any mese in real world by now :-) 19:39 NekoGloop realistically mapgen would take effect in mapblocks before anything can be built in neighboring mapblocks. 19:39 VanessaE NekoGloop: exactly. 19:39 RealBadAngel but as i mentioned before 19:40 RealBadAngel treegen doesnt know any other instance of trees 19:40 VanessaE RealBadAngel: yeah we know 19:40 RealBadAngel nodes they used 19:40 VanessaE RealBadAngel: but something has to "give". 19:40 VanessaE we can't have trees spawning under other trees and getting their trunks cut in half by preexisting leaves 19:40 VanessaE there has to be a way to erase them 19:41 VanessaE either as part of spawn_tree, or looping through the blocks with remove_node(), or some kind of new call that deletes a range of nodes 19:41 sapier1 yes but triggering generation of mapblock as soon as a treegen tries to playe a node in there isn't an option as this would start runnaway block generation 19:41 VanessaE (e.g. extend the existing remove_node() call to accept two pos params that make it just wipe out the whole box) 19:42 RealBadAngel btw i encountered a problem related to this what you are talin about 19:42 morten77 Hello I am running ubuntu 10.04 (or really linuxmint), I'm unsure what to do to play Mintest, should I add a PPA, and if so what is it? 19:42 RealBadAngel i tried to avoid double placing the block 19:42 sfan5 morten77: compiling from git is the best way if you use linux 19:42 VanessaE morten77: it is usually best to compile from source code. 19:42 VanessaE morten77: your version of Ubuntu is pretty old and might not work, you should upgrade. 19:42 RealBadAngel when i got a mapblock where tree shall be spawned, tree starts to spawn 19:43 RealBadAngel builds itselft in a kinda cache 19:43 morten77 I don't want to compile. 19:43 VanessaE morten77: there's a nightly builds PPA available 19:43 RealBadAngel and checks return state of map before it started, always air for example 19:43 sfan5 i don't want to have this file in my kernel "net/sched/sch_blackhole.o" ;) 19:43 PilzAdam morten77, FYI: compiling minetest is easier than adding a PPA 19:44 VanessaE morten77: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages 19:44 ruskie sfan5, but blackholes are fun 19:44 sfan5 but i don't want blackholes in linux-3.8-rc4 19:44 VanessaE RealBadAngel: that might work too, as long as it returns true or false so the calling code can know if the tree was able to spawn 19:44 RealBadAngel VanessaE, will try to find a solution 19:45 morten77 ok I try that one. (when I clicked on minetest website on download and ubunt/mint and then "minetestc55 - 0.3.2-0ubuntu1~lucid1" then I didn't know what to do after) 19:45 VanessaE morten77: 0.3.x is out of date 19:45 thexyz compile it 19:45 jojoa1997 !up diamondmining.no-ip.org 19:45 Minetest-tan diamondmining.no-ip.org:30000 seems to be down 19:45 morten77 I can't compile. 19:45 thexyz why can't you? 19:45 sfan5 why? 19:45 mauvebic this guys' taking winter in his stride: 19:45 mauvebic http://wzlx.cbslocal.com/2013/01/22/a-drunk-guy-got-frostbite-on-his-junk-after-trying-to-have-sex-with-a-snowman-photo/ 19:46 VanessaE RealBadAngel: please, don't change the behavior of the current treegen. just add that flag 19:47 RealBadAngel ok 19:47 morten77 and it is really strange that downloading and just running, from home for example, should be more complicated than compiling.... I would love a static linked usb-version of the game for linux.... something I don't have to install. 19:47 VanessaE anything else adds unpredictability 19:47 VanessaE morten77: the package maintainers for debian, ubuntu, et.al are slow to accept updates for any program 19:48 VanessaE this isn't something we can do much about 19:49 VanessaE morten77: install this PPA: https://launchpad.net/~minetestdevs/+archive/daily-builds 19:49 sapier and minetest is evolving way to fast atm, maybe in combination with build infrastructure beeing implemented atm there is an option to create some sort of nightly builds 19:49 mauvebic debian i can understand but since when does ubuntu think about the changes it makes? lol 19:49 VanessaE this is the more-or-less official daily builds repository for ubuntu. 19:49 sapier hmm didn't know it's already there 19:50 morten77 yeah but I would want a non package managed version. a file to unzip and run directly from desktop, not to install. 19:50 morten77 ok I try the ppa VanessaE mentioned 19:51 VanessaE morten77: but you use ubuntu 10.10 you said, which may be too old 19:51 sapier everyone wants something slightly different morten ;-) but not everything can be done as some time needs to remain for improving minetest ;-) 19:52 morten77 10.04 LTS. (really the mint version of it called "Mint9" I think. i think the ubuntu name is "lucid". why do they have to complicate the versions with names too...) 19:52 VanessaE ok 10,.04, even older :) 19:53 VanessaE I don't see a package in the PPA for lucid. 19:53 * VanessaE runs Xubuntu 12.04/Precise. 19:53 VanessaE you're gonna have to try to compile it or update your distro. 19:53 morten77 thanx :-) 19:53 morten77 why do linux have to make it so complicated. I guess I should go back to WindowsXP but I really do hate microsoft.... 19:54 marktraceur morten77: What's complicated? 19:54 VanessaE morten77: there's nothing complicated about it - Minetest 0.4.x just isn't in the official repository, and relies on software that may not be present in your distro 19:54 * marktraceur wasn't paying attention 19:54 VanessaE it's like trying to run a Windows 7 program under XP. It won't work. 19:55 morten77 isn't there something called static builds, a compile that includes all stuff the program needs ? 19:55 sapier because you can do everything with linux ;-) ease of use and freedom of use are diverging goals 19:55 sfan5 yes 19:55 iqualfragile morten77: yes there is 19:55 iqualfragile (could be) 19:55 iqualfragile but it would be against the linux way 19:55 VanessaE there are run-in-place builds, but I don't know of anything like a static build 19:55 marktraceur More the UNIX way, really 19:56 VanessaE not of MT anyway 19:56 iqualfragile (ddl-hell -> so-hell and no updates) 19:56 marktraceur Linux is a monolithic kernel, so it's not really against that 19:56 marktraceur Heh. 19:56 sfan5 VanessaE: the libraries used to compile can be linked statically int othe binary, so there aren't any lib requirements on the computer running the program 19:56 sfan5 *into the 19:57 VanessaE sfan5: so I assumed. But this isn't the default behavior of MT builds so no one does it :) 19:57 VanessaE and since morten77 doesn't want to compile, I'm afraid he's SOL :_) 19:57 thexyz well, you can always run win32 build in wine 19:57 thexyz but that's fucking evil, don't even try 19:57 VanessaE thexyz: byte your tongue 19:57 sfan5 iqualfragile: i think the .so's are linked into the binary 19:57 morten77 but it *can* be compiled so all the libraries is compiled in? like Windows programs do. Yes I'm aware linux dudes don't think it is very "linuxy" but lots of people don't use linux becuase it is linuxy, but because it non-microsoft. 19:58 thexyz .a are 19:58 markveidemanis http://forum.minetest.net/viewtopic.php?id=3954 19:58 VanessaE morten77: windows programs don't all do that. that's why they can load dll's. 19:58 markveidemanis leave comments. 19:58 iqualfragile morten77: yes it can be 19:58 markveidemanis clear 19:58 iqualfragile but its realy simple to compile minetest 19:58 markveidemanis soz. 19:58 iqualfragile just try its gona be fun 19:58 VanessaE morten77: in the time you spent trying to avoid compiling, you could have compiled it. 19:58 sfan5 iqualfragile: not always 19:59 VanessaE on a decently fast computer it only takes 5 minutes or so. 19:59 iqualfragile (given that you arent on a 64 bit version of ubuntu 19:59 iqualfragile ) 19:59 thexyz man LSB 20:00 sfan5 i want the network card that fits this driver: drivers/net/ethernet/smsc/epic100.o 20:02 iqualfragile jup 20:02 morten77 *If* I would succed in compiling it, not that I'm gonna do it now, can I compile it as a download-and-run version, and upload it to your website? so next (non-programmer) player can just download it and go ? 20:03 jojoa1997 can anyone suggest a good compiler for windows 7 20:03 iqualfragile B16B00B6 20:03 morten77 and no I'm on 32bit. a 32bit compiled version should work even on 64bit linuxes right 20:03 iqualfragile jup, thats right 20:04 iqualfragile what distro are you using? 20:04 VanessaE morten77: the next person who wants to download it probably won't be able to use it 20:04 VanessaE e.g. a debian package on fedora or archlinux or gentoo or.... 20:04 morten77 why not? 20:04 jojoa1997 thexyz, sfan5:what compiler do you use? 20:04 VanessaE each distro has their own blend of software versions and packages 20:04 sfan5 gcc 20:05 jojoa1997 gcc? 20:05 morten77 at least a version that anyone using debian/ubuntu/mint would be possible to make, right? 20:05 sfan5 yes 20:05 sfan5 jojoa1997: use google 20:05 VanessaE morten77: the AMD64 package I build for my machine probably won't run on anyone else's machine, for example 20:05 morten77 no I would make a 32bit version. that don't require 64bit. should work in 64bit to 20:05 VanessaE morten77: only if your distro is current - if your software is too old, even if it does compile against it, might not run with current software. 20:06 VanessaE 10.04 is almost 3 years old, and in the linux world, that's almost a lifetime. 20:06 NakedFury thats a drawback of linux 20:06 morten77 10.04 is still supported.... 20:06 thexyz gcc? 20:06 VanessaE morten77: 10.04 is still supported by Canonical, not necessarily by the rest of the world :) 20:07 NekoGloop NakedFury: and linux users, they expect you to have to latest and (supposedly) greatest version. 20:07 jojoa1997 thexyz what do you use? 20:07 VanessaE morten77: check your package versions of: build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev 20:07 markveidemanis im Bored 20:07 NakedFury for all the negatives of windows you know what you make will work on other windows machines 20:07 iqualfragile markveidemanis: kill yourself 20:07 VanessaE find out how up-to-date those are relative to say ubuntu 12.10 20:07 thexyz jojoa1997: gcc, msvc for win32 builds 20:07 markveidemanis i need someone to build with... 20:07 sapier LTS doesn't mean support for new things but support that you can still do old things ;-) 20:08 markveidemanis F*** Yourself! 20:08 thexyz NakedFury: will minetest work on windows 98? 20:08 NakedFury probably if the format doesnt evolve so much 20:08 NakedFury wait 20:08 thexyz of course it won't 20:08 morten77 what os should I change to, that don't require the user to constant upgrading? mind you more than half the Windowsusers uses WindowsXP and only reason to change os is if you buy a new computer because the old break. 20:08 thexyz fun 20:08 VanessaE morten77: just update to Ubuntu 12.10 20:08 NakedFury for a moment I thougt you were talking about a future Windows 98 [no 1998] 20:08 thexyz lol 20:08 NakedFury you got me there 20:08 thexyz i'm sure it won't work on that one too 20:08 VanessaE morten77: you can do this from ubuntu's update manager, or you can download and burn a CD/DVD of it 20:09 NakedFury yeah too much difference 20:09 NakedFury im not sure MT will be alive by then 20:09 sapier morten77 life means change no change is death only 20:09 thexyz morten77: why don't you like to update often? 20:10 sapier updating from 10.04? I once did this ... took me 2 days to get a running system again 20:10 morten77 thexyz: minetest will probably work in win98 yes. but might need the KernelEx thingy to support XP-stuff 20:10 markveidemanis anyone want to go on #mtmt to discuss *things*? 20:11 thexyz markveidemanis: nope 20:11 sapier no win98 is completely different from winXP 20:11 VanessaE morten77: just go make a backup of your personal files, download and burn a copy of Ubuntu 12.04 or 12.10 and let it erase 10.04 and install 20:11 VanessaE then restore your backup 20:12 morten77 not completly, and KernelEx is there to add in the missing stuff. 20:12 sapier or update from 10.04 to 10.10 to 11.04 to 11.10 to 12.04 ... don't update to 12.10 its buggy ;-) 20:12 VanessaE and the reason half of win users stick with XP is because anything newer costs money and is guaranteed to break something. At least Linux is free, even if stuff does break 20:12 morten77 I don't want the os to be any different from now. I don't want other default applications, other desktop or look, other way of using the windows 20:13 VanessaE morten77: your OS is out of date and will eventually cease to be useful for newer software. 20:13 sapier morten Win98 has a completely different kernel to WinXP no way you get a native XP application to run in Win98 20:14 thexyz rolling-release! 20:14 sapier 10.04 will reach end of live in 3 months 20:14 morten77 sapier: yes I know, but KernelEx add in some things that the XP kernel have that 98 misses. 20:14 VanessaE morten77: and for what its worth, there's not a whole lot of difference between 10.04 and 12.04 especially if you use XFCE or KDE 20:15 sapier As far as I know KernEx can only add those extentions to w2k 20:15 sapier but I'm not sure about that 20:15 sapier still win98 is MSDOS while WinXP is NT ... thats a difference like WinXP and Linux 20:15 morten77 that is the problem.. I'm using gnome. and gnome is killed now.... completly fucked up. not that ubuntu is doing anything better - rather even worse. like win8 20:16 VanessaE morten77: download and install Mint then. 20:16 VanessaE that gets rid of gnome3/unity 20:16 sapier or use debian 20:16 VanessaE or as I said, use XFCE. 20:16 VanessaE it's very much like regular classic Gnome 20:16 VanessaE and lightweight 20:16 sapier I've dropped ubutu too because of 12.10 wasn't capable of running on my hardware setup 20:17 morten77 sapier: no kernelEx don't work in win2000. it is a win98-only user made project. 20:17 morten77 not that I use windows hehe.. but I have an old win98 computer somewhere :-) 20:18 sapier funny :) didn't know something like this existed 20:19 sapier seems like wine for win98 ;) 20:19 thexyz morten77: use mate then 20:19 morten77 sapier: yeah win98 still gets lots of user love it seems. user created fixes for large disks, better usb, support for more memory and other things :-) 20:20 sapier grab some live cds and try which desktop fits best for you ... everyone has it's own preferences I'm sure you'll be able to find a current desktop env fitting your needs 20:20 sapier I prefere reactos ... still it's quite alpha 20:22 morten77 yeah I guess I should look into ReactOS, do they have sound support now? 20:22 sapier yes but I'm not sure how good it is 20:23 morten77 ok 20:35 PilzAdam yay! more win32 build topics! http://forum.minetest.net/viewtopic.php?id=4547 20:47 iqualfragile can someone explain the current status of mapgen v7 20:52 PilzAdam bye 20:56 thexyz wow 20:56 hmmmm the current status: it is useless at the moment 20:56 hmmmm there's plenty more life in v6 now that you can modify map gen parameters 20:56 VanessaE that's succinct. 20:57 hmmmm just wait a while, it's not going to be done in the next week, or two weeks 20:58 hmmmm i hope to have it done within a month though.. i don't have much more of the other stuff to do, so i should be able to get working on it again. 20:58 VanessaE no hurry for me anyway :) 21:00 VanessaE hmmmm: latest moretrees combined with the latest treegen C++ code is so fast now that it makes emergethread barf because it adds so much content to the map so fast :) 21:01 hmmmm he should get a puke bag 21:01 VanessaE ll 21:01 VanessaE lol 21:04 sokomine i had some problems with my recent experiments in singleplayer and had to remove some mods again because it was too slow. i'm not sure what the exact reason was. also the trees invite to put visible range to far - something i can't afford with my gpu 21:04 VanessaE problems? slow? 21:05 VanessaE and yeah, the trees do make one want to turn up the view range 21:05 sokomine yes. created a new world and had to abandom it because it was too slow 21:05 sokomine oh yes, they do! they look fine with some fog as well...but better with larger view 21:05 VanessaE which even my badass GPU can't handle anymore - anything above ~70 gets less than 25 fps even with the default textures 21:05 sokomine dropped down to 3 on far for me :-( 21:05 VanessaE I used to get 30+ FPS with the view range set to 180. 21:06 sokomine no, never got that much. it's a relatively old gpu. GeForce 7050 PV / nForce 630a 21:06 VanessaE of course I have shaders turned on, I should try again without that. 21:07 sokomine someone bought a similar board recently. i was astonished that they are still sold. that player complained that minecraft was unplayable with that gpu (yes, it ges very very slow...worse than mt) 21:08 VanessaE yep, even with shaders off, looking out over a dense forest with my view set to 150, I only get about 17 fps. 21:08 sokomine shaders...no, can't afford them. and didn't really notice a difference when they where accidently on (except that everything was so slow that there was not much to see) 21:08 sokomine what kind of gpu do you have? 21:09 VanessaE ATI HD6870 21:09 sokomine sounds like a seperate card and not onboard 21:09 VanessaE currect 21:09 VanessaE correct* 21:12 sokomine ah. seems to be a rather good (up to high-end) gpu. i wonder how these gpu from current intel cpus would fare...especially hd4000 under linux 21:12 VanessaE fancy leaves turned off gives me about 26 fps. 21:13 sokomine do they loose transparency then? 21:13 VanessaE there's definitely been either a performance regression recently, or all this content is really REALLY slowign things down 21:13 VanessaE yes they do. 21:14 sokomine hmm 21:14 sokomine i don't like non-transparent leaves. i had to turn them on in the mc demo to get that to run (on view-range short to tiny). didn't look good 21:15 sokomine maybe all those giantic trees with their leaves are difficult to handle for a gpu 21:16 VanessaE I don't see how, they're just cubes, and when they're not transparent, they're no more content than a bunch of tall mountains 21:17 sokomine the tall mountains are not partly transparent like the leaves are. in theory you could see the world through a leaf-block 21:17 VanessaE nono, non-transparent. 21:17 VanessaE e.g. with fancy leaves turned off. 21:17 sokomine ah, ok 21:18 VanessaE I should be cranking 60 fps at a view range of 100 easily. 21:18 sokomine in that case they really ought to be like mountains 21:18 VanessaE and I mean with 16px default textures, too 21:18 sokomine apart from the diffrent shape. hm 21:18 sokomine yes, you should. now imagine me trying to see anything in a comparable situation :-) 21:19 VanessaE heh 21:19 VanessaE celeron55_: any opinion on this discussion (other than "I don't like big trees") ? 21:21 VanessaE celeron55_: or at least, can you tell me (in non-technical terms) why it gets so slow in this situation? (16 px default textures, no fancy trees, no shaders) 21:23 celeron55_ there are so large amounts of polygons 21:24 sapier commit 6af8a34d91582ce15a0341e75d3e55d847a5a47a breaks lua formspec button support ... I don't quite understand why but after this commit buttons clicks are ignored 21:24 celeron55_ and minetest doesn't handle bulk polygons as efficiently as some game with just huge static models or so 21:24 celeron55_ fancy leaves make each leaf block to have 12 triangles, no matter what 21:25 celeron55_ non-fancy leaves don't add even a single polygon inside trees, and the outside surface of leaves has only like 2-6 triangles per node 21:27 VanessaE but shouldn't a bunch of big trees with non-fancy leaves be pretty much the same amount of visible polys as, say, a mountain range? 21:27 sokomine but vanessas framerate-drop seems to have occoured even with non-fancy leaves? granted, 60 fps are something i can only dream of (or get on very flat ground where there isn't much) 21:29 sokomine it may be due to the shape of a tree i guess. with the less-regular shaped tree, you can see the landscape behind the tree. a mountain blocks the view on anything behind and lets you only see cheap sky. at least that's my assumption 21:29 celeron55_ VanessaE: there's pretty good diagnostics for stuff like this in minetest 21:29 celeron55_ VanessaE: hit f6 once 21:30 VanessaE ok, I'm there. 21:30 celeron55_ "CM: solid: vertices drawn" tells you basically how much raw stuff there is 21:30 celeron55_ visible 21:31 celeron55_ if you divide that by 6, you get the amount of node faces 21:32 VanessaE celeron55_: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:32:12%20PM.png 21:32 sokomine vertics drawn seems to be around 100 000 for a peaceful-simple-trees-scenery? 21:32 VanessaE (easier to show you what I am seeing in all details than to try to describe it) 21:32 celeron55_ even in a tree of the current trees, it gets way up 21:32 sokomine but they are beautiful! maybe we can limit their number a bit.... 21:32 celeron55_ s/a tree/a forest/ 21:33 VanessaE view distance in that screenshot is set to 150 with as much of the distant land loaded as I figured I could see from where the screen was taken 21:33 celeron55_ (if using fancy leaves, that is) 21:33 sokomine but even if i look straight down on grass i get about 40k? 21:34 celeron55_ of course it can't optimize it all out; it's often faster to dump stuff to the gpu than try to figure out if it is actually seen 21:34 sokomine ah, ok 21:34 VanessaE celeron55_: but in the screenshot I just linked to, can you explain those readings? 21:35 VanessaE 943000 seems like a metric assload of polys for that view 21:35 celeron55_ the complicated surfaces of the leaves will make that much 21:35 sokomine vanessa: is it at your server? might be intresting to compare framerate 21:35 VanessaE celeron55_: but those aren't fancy leaves, they're opaque. 21:35 celeron55_ that is why i said "surfaces" 21:36 VanessaE sokomine: yeah, just east of my brick house, south of the sandstone one 21:36 VanessaE celeron55_: I see. 21:36 celeron55_ to optimize the amount of mesh data for non-fancy leaves, the leaves of the trees should be filled with leaves so that there is no that many holes inside and outside of them 21:36 celeron55_ it's boring, but that's how it works 21:37 VanessaE ew. :( 21:37 celeron55_ i guess fancy leaves will make up like ten million vertices out of that 21:38 celeron55_ or even more 21:38 sokomine oh. so avoiding holes in the trees helps? does realbadangel know that? 21:38 * VanessaE looks 21:38 celeron55_ sokomine: on the other hand, it worsens the situation for fancy leaves 8) 21:38 celeron55_ but it's very bad for them anyways 21:38 sokomine well...we'll see. my framerate will drop if i look at that. but it might be 3-5 fps remaining 21:38 KikaRz Hello! 21:38 VanessaE whew. 1.84... e+06 21:38 KikaRz How are you? I'm not fine. 21:39 VanessaE for the same view with the same amount of visible content 21:39 KikaRz I'm on the floor with the monitor, keyboard, mouse... 21:39 sokomine difficult :-) 21:39 KikaRz without tables or chairs 21:39 celeron55_ not more than that? 21:39 celeron55_ that's just twice the amount 21:39 sokomine on the floor? do you like to be there? 21:39 VanessaE celeron55_: aye. 21:39 KikaRz no sokomine 21:39 KikaRz i don't have any things 21:39 KikaRz my stupid old brother took me my desk 21:39 KikaRz just to keep on it, his brand new Mac 21:39 KikaRz and the charger 21:39 KikaRz STUPID MAC... 21:40 sokomine tell him to buy another computer :-) afaik mt doesn't compile that easy on macs :-) 21:40 celeron55_ way more heavy occlusion culling could help i guess; it'd be glitchier though; also some kind of level of detail thing, but that's... for an another year 21:40 VanessaE celeron55_: same view, same amount of visible content, with fancy leaves: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:40:39%20PM.png 21:40 KikaRz sokomine, he dislikes Minetest. 21:40 KikaRz he just thinks that sucks 21:40 sokomine well...maybe he isn't a good builder 21:41 KikaRz vanessaE 21:41 KikaRz thats too pretty... the windows... 21:41 VanessaE (obviously the number of polys drawn varies from one run to the next) 21:41 * sokomine builds kikarz a new desk out of wooden planks 21:41 KikaRz (windows = program windows) 21:41 celeron55_ that's some theme of KDE 3 21:41 VanessaE celeron55_: sorta. it's actually XFCE. 21:42 VanessaE I converted the keramik theme and recolored it. 21:42 celeron55_ i'm pretty sure it originates from kde 3.5 8) 21:42 VanessaE yup, it does :) 21:42 KikaRz so pretty. 21:43 VanessaE celeron55_: can you explain this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:43:40%20PM.png 21:43 VanessaE sokomine's suggestion of just looking at the ground. 21:43 VanessaE there's no way that vertices drawn should be that high in this view 21:44 KikaRz Omg 21:44 KikaRz so many vertices. 21:44 KikaRz a question 21:44 VanessaE KikaRz: wait. 21:44 KikaRz vertices are lines or are corners? 21:44 VanessaE corners I think. 21:44 celeron55_ there's leaves in the blocks in the immediate closeness to you 21:44 VanessaE celeron55_: why are they being drawn? 21:44 celeron55_ and probably caves 21:44 KikaRz ok... 21:45 celeron55_ because if they were filtered, the CPU would be so buried in the task of filtering them you'd have 0.1fps 21:45 sokomine currently there's some ~450k..oh...now 700k of vertices drawn. framerate went down from ~15 over 12 to 9. with jungletrees in sight. still havn't reached the space vanessa looks at. and: only very small window (my gpu is far far worse than hers) 21:46 KikaRz people 21:46 VanessaE celeron55_: there's something seriously wrong here. 21:46 KikaRz you know when we hate our brothers? 21:46 celeron55_ VanessaE: can you try setting the drawtypes for all of those leaves to plantlike 21:46 KikaRz specially the older? 21:46 VanessaE celeron55_: sure. 21:47 klunk (I'm the older, I absolutely loves my two brothers) 21:47 sokomine what about turning noclip on? then the caves would get visible (while inside other blocks). might be intresting to compare 21:48 VanessaE celeron55_: give me a minute or two. 21:48 sokomine more worriesome is that the land i'm waiting to walk on still hasn't arrived from vanessas server 21:48 klunk (but it was not always like that when we was younger, I must recognize :-) ) 21:50 sokomine or looking at the sky. that ought to be node-free 21:50 VanessaE celeron55_: plantlike on all moretrees leaves: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:50:28%20PM.png 21:51 VanessaE sokomine: I had to restart the server to change the drawtype as c55 requested. sign out/in. 21:51 celeron55_ wut 21:52 celeron55_ this doesn't really sum up at all 21:52 VanessaE celeron55_: no, it doesn't. :) 21:53 kaeza hi all 21:53 celeron55_ it's just impossible 21:53 VanessaE hey kaeza. Figured out the bug in homedecor and uploaded the changes. check latest git. 21:53 celeron55_ hmm 21:53 VanessaE celeron55_: screenshots don't lie :) 21:53 kaeza great! 21:53 celeron55_ ah 21:53 sokomine beat that! http://www.zimg.eu/i/1891597752 and 3 fps. on vanessas server with plantlike nodes 21:53 celeron55_ now i understand 21:54 sokomine looking into a forrest of needle-tree leaves 21:54 sapier I've to correct myself commit I mentionet doesn't directly break formspec button support but changes mod loading order resulting in button break in some cases 21:54 sokomine impressive 3 fps remain 21:54 klunk hi kaeza :-) 21:54 kaeza hey klunk 21:54 sapier 1.7 e6 vertices 21:54 celeron55_ leaflike(whatever it is) always makes six faces, but plantlike makes, in fact, four faces, as it creates dual faces instead of disabling backface culling for it's material 21:55 celeron55_ so it has a 33% decrease in vertices over regular fancy leaves 21:55 sokomine yes. on a poor 4.5 years old onboard grapics card 21:55 celeron55_ that makes it make sense 21:55 celeron55_ so 0.5 million is 33% 21:56 celeron55_ there are 83k leaves in there 21:56 sokomine in general it seems to be faster with the plantlike version. and doesn't look *that* bad 21:56 VanessaE still over 200k vertices when looking at the ground with only ~12 grass nodes vislble 21:56 celeron55_ VanessaE: move to an empty field and do it again 21:57 VanessaE ok 21:57 celeron55_ it'll go to like 50k 21:57 sokomine vanessa: come to where i am and look at that. how much do you get at far? (maybe the 3 fps is a cutoff and it can't drop beneath 1) 21:58 VanessaE celeron55_: teleported to an area that hadn't been loaded yet, while still looking at the ground. 18000 vertices. 21:59 sokomine i still get 56k vertices on far while looking at a cloudless sky 21:59 VanessaE there's no way the surrounding view or the caves could have been seen btw - I ended up *right* over a node, less than 1m from it 22:00 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2005:01:09%20PM.png 22:00 VanessaE celeron55_: ^^^^^' 22:00 celeron55_ there is no problem with that 22:01 VanessaE celeron55_: 26000 vertices to draw 12 faces? 22:01 celeron55_ go fix it, then 22:01 celeron55_ it's impossible 22:01 celeron55_ apparently i shouldn't have even shown this metric to you 22:01 celeron55_ as you don't understand how things work 22:02 VanessaE um. I understand that if the view is showing something that should ned only a few dozen vertices, you shouldn't be drawing anything that's out of that view :) 22:02 celeron55_ generally a game will not cull anything, but rather just draw everything from the GPU's memory because it's faster to draw than to check whether to draw or not 22:02 VanessaE are you "drawing" stuff that's off to the sides/above/below the view? 22:03 celeron55_ i am not drawing anything, minetest is 22:03 VanessaE s:you:minetest/irrlicht: 22:03 celeron55_ yes, of course it is 22:04 celeron55_ are you really supposing that it is efficient to check the visibility of each node with the CPU to determine whether it is really seen? 22:05 celeron55_ minetest does that on a mapblock basis, and it already takes more CPU than what is generally good 3d drawing practice 8) 22:05 cumu hello 22:05 VanessaE since I don't know the internals of how the rendering engine operates, I can't begin to guess where such culling should take place, but I do know that offscreen/hidden face rendering should be minimized by some method :) 22:06 celeron55_ VanessaE: do you understand how powerful the GPU is? 22:06 VanessaE celeron55_: I understand that an HD6870 is fairly high-end, and yes I know they're quite poerful 22:06 VanessaE powerful* 22:06 Uberi are we talking about occlusion queries? 22:06 VanessaE practically a supercomputer compared to say 10 years ago. 22:07 FreeFull I think most 3D games still do clip stuff behind the camera 22:07 VanessaE FreeFull: they all do. 22:07 FreeFull VanessaE: Minecraft used not to 22:07 FreeFull Does now 22:07 VanessaE well any decent game does :) 22:07 celeron55_ VanessaE: even the crappies laptop GPU that has ever been available can render polygons hundreds of times faster than you can individually check them with the CPU 8) and that GPU is like 1000 times faster than that 22:07 celeron55_ or 100000 22:07 VanessaE and that's all I was suggesting, not depth sorting 22:08 celeron55_ some amount of zeroes after one; not really relevant 22:08 FreeFull celeron55_: Could it potentially be done in a shader? 22:08 Uberi a vertex shader would need info from the fragment shader to do occlusion, FreeFull 22:08 celeron55_ FreeFull: that wouldn't make any sense; if it ends up in a shader, it has been already counted in that statistic that VanessaE is seeing 22:09 FreeFull And the point is getting rid of large areas at once in a rough fashion rather than individual polygons 22:09 Uberi FreeFull: but by that time you might as well just render it anyways :P 22:09 celeron55_ minetest can be made to render way more stuff on high-end GPUs, and it does not involve any kind of culling 22:10 celeron55_ it involves huge combined meshes stored on the GPU 22:10 VanessaE sokomine: server restarted with leaves put back to normal. 22:11 sokomine vanessa: thanks 22:11 sokomine celeron: thanks for the explanation! 22:11 celeron55_ hd 6870 should be able to render 900 triangles per second, if you can feed it the data and have lightweight enough (or no) shaders 22:11 celeron55_ that makes.. hmm 22:11 sokomine how much impact does the gpu have on mt? mc fares much much worse on my gpu 22:11 VanessaE 900? 22:11 celeron55_ ehm 22:11 TForsman saw public server list was added recently in git, wonder why older servers was added that isn't playable? just grabbed public servers from a list somewhere? 22:12 celeron55_ million, of course 22:12 VanessaE maybe you mean 900 million :) 22:12 celeron55_ i was thinking in a fixed-point format in my head 22:12 celeron55_ based on millions 22:13 klunk TForsman: you means server wich are now down ? 22:13 TForsman klunk: http://img801.imageshack.us/img801/45/skrmbild1h.png that list 22:14 sokomine tforsman: maybe you can write it somewhere in the forum 22:14 celeron55_ anyway, that divided to 60fps, HD6870 could be able to handle 15e6 in that vertex count number (assuming no overheads from texture and other context changes and stuff) 22:15 VanessaE exactly my point. 22:15 celeron55_ it's just limited by the data and command rate between the CPU and the GPU currently 22:16 celeron55_ it needs bulkier operations to reach those numbers 22:16 cumu I try minetest in survival mode but there is nothing else than blocks and water.. It seems all dead, where are animals and monsters ? 22:16 celeron55_ and not those tuned for crappy laptops 22:16 klunk TForsman: yes I though this will be a cool feature; even if it is not always stable 22:16 sokomine ah. and i'm jumping happily around on the trampoline even tough i ought to long have been dead :-) is the server still up, vanessa? 22:16 VanessaE sokomine: it should be, I just signed off though 22:16 kaeza cumu, MOBS (aka monsters) are found in mods now 22:17 sokomine cumu: you have to install mods to get animals that try to kill you 22:17 VanessaE sokomine: yep, the server's up. 22:17 sokomine if you want to, you can go to minetest.org port 30003 that world has relatively recent trees and mobf-animals 22:18 VanessaE celeron55_: is it possible to have more than one "tuning profile" (for lack of a better phrase)? i.e. "old hardware" vs. "recent hardware"? 22:18 sokomine and bones. and structures built by players. there are hardly any other players at the moment there :-( 22:18 cumu There is no menu to install mods in minetest 22:18 VanessaE cumu: download and put them in celeron55-minetest-xxxx/mods/minetest 22:19 VanessaE or ~/.minetest/mods/minetest if you're in linux with a system-wide buidl. 22:19 VanessaE build* 22:19 cumu ok thank you 22:19 VanessaE cumu: remember to unzip and rename each mod you receive to make sure the folder names are correct 22:20 cumu Do you know other open source project like minetest ? 22:20 VanessaE dunno 22:20 kaeza wrong channel to ask that 22:21 Uberi cumu: I mean, if you really insist there is Manic Digger 22:21 Uberi but I haven't tried it myself, and it's less often updates 22:21 Uberi * updated 22:21 cumu oki 22:22 kaeza I would say that currently, MT is the only FLOSS project that competes with commercial ones like MC 22:22 cumu github is cool for open source community 22:22 sapier yes it needs to be warmed up to get a little bit more speed ;-) 22:23 hmmmm kaeza, you're right, there are a crapton of other FLOSS projects that kick the commercial verison' ass 22:23 hmmmm not just compete :) 22:24 celeron55_ VanessaE: that's probably the only way to do it; they probably need to be even quite much differentiated in order to get large gains 22:24 marktraceur cumu: Do you mean to ask whether there are *other free projects* or whether there are *other free voxel games*? 22:24 Uberi because Iceball is pretty fun already 22:24 celeron55_ hmmmm: how does kicking ass and competing differ? 22:24 Uberi and it's been in dev for what, a few months? 22:24 VanessaE celeron55_: ok. well good to know it's possible. Guess we all need to pool together and buy you a high-end gaming machine ;) 22:24 cumu I mean other minecraft like on open source 22:25 VanessaE (maybe not) 22:25 Uberi celeron55_: I would assume popularity, it doesn't compete it nobody uses it :P 22:25 celeron55_ VanessaE: i already have one that would benefit a bit from such 22:25 Uberi VanessaE: well, who will set up the fund? 22:25 VanessaE Uberi: I was joking :) 22:25 VanessaE celeron55_: ok 22:25 celeron55_ that is, the integrated GPU of a desktop sandy bridge 22:26 cumu marktraceur , i know open source projects, I'm paid to develop open source software 22:26 marktraceur cumu: Congratulations! Where do you work, if you don't mind my asking? 22:26 celeron55_ but don't raise any hopes in me doing it 22:26 celeron55_ i don't have time 22:27 cumu marktraceur , my profile https://github.com/nicolas-f 22:28 marktraceur Ah, alors, felicitations! :) 22:29 marktraceur cumu: A few friends of mine have been connected to ESRI, so I'm glad to meet someone who's fighting back against 'em 22:30 celeron55_ what is ESRI 22:30 marktraceur celeron55_: A GIS software firm 22:30 celeron55_ is it particularly bad? 22:31 cumu marktraceur, we don't want to fight them, just giving an open source alternative for research and educational 22:31 marktraceur celeron55_: I've heard some mighty horror stories from these friends, yeah 22:31 marktraceur cumu: Only for educational purposes and research? 22:32 celeron55_ hmm... i wonder how many people have drawn a minecraft creeper on that nice green pixelboard that comes out of commit rates on the github profile page 22:32 cumu marktraceur, main objectives, but this is user friendly.. and plugins can be downloaded from the software :) 22:32 celeron55_ i'll give an internet high five to the one who can find one! 22:33 Uberi I bet it would be possible to rewrite commit history dates to make pictures in there 22:35 marktraceur cumu: And that's not competing...how? 22:38 cumu marktraceur, this is clearly competing ;) 22:41 marktraceur Exactly! 22:41 * marktraceur cheers 22:51 cumu i've loaded the animals plugin, but it seems that minetest can't open png files 22:51 cumu "Could not open file of texture: character.png" 22:52 cumu but mesh .b3d are loaded 22:56 jojoa1997 hi 22:56 VanessaE hey 22:56 jojoa1997 my player is stucjk in your world 22:56 jojoa1997 i type /spawn and it wont go 22:57 VanessaE you're not on, you're "unknown" 22:57 VanessaE try signing out/in again 22:58 jojoa1997 just to tell you iu am like around 200,x,4000 22:59 VanessaE you aren't actually on :) 22:59 VanessaE and neither am I at the moment :) 22:59 sokomine how good does it run on a sandy/ivy bridge gpu? especially compared to what i have now 22:59 jojoa1997 i am connected 23:00 sapier cumu ignore that messages it's because minetest uses different way of supplying textures to models 23:00 jojoa1997 VanessaE can you restart the server 23:01 cumu oki, ah you are the author 23:01 VanessaE done. 23:01 sapier yes 23:01 cumu I works, but I see that is the begining of the project 23:01 jojoa1997 what yall talking about 23:02 Uberi words, words, words 23:02 jojoa1997 00101111000101000111101010000101 23:02 jojoa1997 that? 23:02 Uberi I agree completely jojoa1997 23:03 jojoa1997 how about 0010121110003101500011191010140000610110000121665100 23:03 cumu As bender say 2 is does not exist 23:04 jojoa1997 ok 345679 exist though ;-) 23:06 cumu Its an episode where bender wake up from a nightmare and it says " There was 0 and 1..and I believe I see a 2 !" 23:07 jojoa1997 when i was a kid i watched barney 23:10 marktraceur jojoa1997: Do you have something against odd powers of 2? 23:11 jojoa1997 no i was joking. anyways what is bender 23:12 cumu Futurama 23:13 morten77 know your robots 23:29 meldrian good night everbody!