Time |
Nick |
Message |
00:00 |
Uberi |
a deflationary economy is not going to be sustainable |
00:00 |
VanessaE |
Uberi: and if pilzadam would push sdzen's dye crafting and wool recipes, mese crystal fragments would have a use in the default game, too. |
00:00 |
Uberi |
so the money mod requires that admins manually give players money |
00:00 |
Uberi |
but mese can be mined |
00:00 |
marktraceur |
Uberi: I'm OK with inflation. Mese will always have a fixed value for me, because I can get X amount of stone/iron/coal or whatever with it |
00:00 |
VanessaE |
(which might make it useful as a currency also) |
00:00 |
sapier |
having a currency would be good for mobf npc_trader too |
00:05 |
|
jojoa1997 joined #minetest |
00:07 |
marktraceur |
Actually, maybe not. If I have X mese, I can usually get C * X mese with it, where C > 1. So I guess mese has theoretically infinite value, up to the limits of the map size. |
00:08 |
marktraceur |
....depending on your ability to mine effectively, of course. |
00:08 |
marktraceur |
And especially since there's other stuff that you get at the same time (mithril, iron, coal), you're getting a lot of value per mese. |
00:08 |
sdzen |
and nyancats? |
00:09 |
sdzen |
:P |
00:09 |
sapier |
maybe there should be some sort of ezb or fed in minetest ;-) |
00:10 |
marktraceur |
I haven't found a nyancat, actually |
00:10 |
marktraceur |
In all the time I've played the game |
00:10 |
marktraceur |
Well, maybe once |
00:10 |
marktraceur |
But it was a fleeting glance and I didn't think about it afterwards |
00:11 |
sdzen |
neither have I |
00:12 |
kaeza |
do nyancats *really* spawn naturally? |
00:12 |
sdzen |
I have begun to believe that they dont actually occur |
00:12 |
sdzen |
the code seems to be there |
00:12 |
kaeza |
I haven't seen one either |
00:12 |
sdzen |
but i have never seen one actually appear |
00:12 |
sdzen |
so possibly its a ruse |
00:12 |
sdzen |
and all the tens of people finding them are lieing |
00:12 |
sdzen |
and put them there in creative mode.... |
00:13 |
marktraceur |
Heh. |
00:13 |
sdzen |
its very possible is it not? |
00:13 |
kaeza |
seems like a minetroll to me :P |
00:14 |
marktraceur |
sdzen: You could probably modify the minetestmapper script to look for nyancats and return their locations |
00:14 |
sdzen |
true |
00:14 |
marktraceur |
sdzen: I did something similar to find the deepest level at an x,z point |
00:14 |
sdzen |
do they spawn in caves or in stone? |
00:14 |
sdzen |
as in the air or.... |
00:14 |
marktraceur |
./minetestdepthcharge.py -500 200 --> -200 |
00:15 |
marktraceur |
sdzen: I think in the air. Maybe near trees? I don't know. |
00:15 |
marktraceur |
sdzen: You have the code as much as I do |
00:17 |
sdzen |
altered the amount of nyancats to a crazy high amount |
00:17 |
sdzen |
lets see if they really do appear |
00:17 |
sdzen |
:P |
00:18 |
kaeza |
I'm generating a map with a modified minetestmapper |
00:18 |
kaeza |
let's see if there are NCs in my vast world |
00:19 |
kaeza |
marktraceur, sdzen: https://dl.dropbox.com/u/100008207/map_nc.png |
00:19 |
kaeza |
no nyans in sight :( |
00:20 |
sdzen |
woah |
00:20 |
sdzen |
how big is this? |
00:20 |
marktraceur |
kaeza: Does it know what colour to paint them? |
00:20 |
marktraceur |
sdzen: Smaller than most worlds. http://games.libreplanet.org/minetest/maps/current.png |
00:21 |
|
LAD joined #minetest |
00:21 |
sdzen |
my map seems small by comparison |
00:21 |
sdzen |
old one that is |
00:21 |
sdzen |
who needs to explore that much land? |
00:21 |
kaeza |
marktraceur: from colors.txt: |
00:21 |
kaeza |
817 255 153 255 # CONTENT_NC |
00:21 |
kaeza |
818 102 50 255 # CONTENT_NC_RB |
00:21 |
marktraceur |
kaeza: Seems reasonable |
00:21 |
marktraceur |
sdzen: Fifteen or more people? |
00:22 |
sdzen |
who will never build or exhaust the resources from the amount they generated |
00:22 |
sdzen |
not for a long long time |
00:22 |
marktraceur |
sdzen: Plus we all sort of wanted a lot of land to play with. So we spread out. |
00:22 |
VanessaE |
well folks, I finally took the step of adding mobs to my server |
00:22 |
VanessaE |
in the form of jojoa1997's peaceful NPCs mod. |
00:22 |
marktraceur |
sdzen: Also, I did something insane and made a 2KM road one day. |
00:23 |
kaeza |
VanessaE: which mod? |
00:23 |
kaeza |
MOBF? |
00:23 |
sdzen |
anyone ever load an entire map? |
00:23 |
VanessaE |
MOBF comes later, if sapier can tell me for sure it won't ever lag the server :-) |
00:23 |
sdzen |
MOBF is fine |
00:23 |
VanessaE |
and only after all mobs therein have been converted to 3d models. |
00:23 |
kaeza |
sdzen: at which depth do nyancats supposedly spawn? |
00:24 |
sdzen |
I used it before it had the fancy spawning things to make it faster |
00:24 |
sdzen |
-32 |
00:24 |
sapier |
@vanessae :-) I'll try to fix us financial crisis then seems to be more promissing ;-) |
00:24 |
marktraceur |
VanessaE: Can you link to the peaceful mobs mod? |
00:24 |
sapier |
... guarantee for no lag ... :-) |
00:25 |
marktraceur |
(I can search for it later, but if you have a link handy) |
00:25 |
VanessaE |
sapier: haha |
00:25 |
VanessaE |
marktraceur: http://minetest.net/forum/viewtopic.php?id=4167 |
00:26 |
VanessaE |
sapier: what about 3d models? do you see that happening in the near future? (I know at least some MOBs are already so) |
00:26 |
marktraceur |
Excellent. This shall be added to LPGC. |
00:27 |
sapier |
all mobs have at least nodeboxes ... replacing them by meshes will happen step by step |
00:27 |
VanessaE |
sapier: ok. I'll bring them in when you've finished that |
00:27 |
VanessaE |
they look too weird just sliding around and not walking :-) |
00:28 |
VanessaE |
are you gonna use those really nice vector models I've seen posted? e.g. the pig, etc |
00:28 |
sapier |
It'll never be finished :-) too many ppl do request new features |
00:28 |
kaeza |
sapier: make a goomba ^_^ |
00:28 |
VanessaE |
haha |
00:28 |
sapier |
none of those models do have animation :-/ |
00:28 |
VanessaE |
and a koopa troopa while you're at it :D |
00:29 |
sapier |
at least those I checked ... about half of them |
00:30 |
marktraceur |
sapier: If you need some help, I might be able to |
00:30 |
VanessaE |
bummer |
00:30 |
sapier |
I never say no if anyone is willing to help |
00:31 |
marktraceur |
sapier: You might imagine I have a small condition :/ |
00:31 |
LAD |
VanessaE?? |
00:31 |
VanessaE |
hm? |
00:32 |
LAD |
hia |
00:32 |
LAD |
i finished my mod |
00:32 |
LAD |
and changed some item behavers |
00:32 |
sapier |
I've already told as soon as there is substantial content not provided by myself I'm gonna switch to gplv3 ... meaning a model without texture and animation for example wouldn't quite be enough ;-) |
00:32 |
LAD |
the pick now has a life gage |
00:32 |
VanessaE |
cool |
00:33 |
kaeza |
meh, added default:nyancat to colors.txt and still none in sight. Do they even exist? |
00:33 |
marktraceur |
sapier: I don't need GPL, but I cannot in good conscience work on non-free software (as defined by the FSF). Is there any chance of re-licensing to something more permissive? Not necessarily GPL? |
00:33 |
marktraceur |
sapier: I think you floated CC-BY-SA and CDDL, I'd be fine with either |
00:33 |
VanessaE |
cc-by-sa FTW. |
00:34 |
LAD |
and ive added new items |
00:34 |
marktraceur |
VanessaE: For code, I'm ambivalent |
00:34 |
LAD |
it now has all the tools |
00:34 |
sapier |
yes by now I intend to release 2.0 at cc-by-sa |
00:34 |
LAD |
and a gem ore and block |
00:34 |
LAD |
gem,ore, and block |
00:34 |
sapier |
debian is fine with it so I think this is free enough |
00:34 |
marktraceur |
sapier: I think if you can license the mod to me as GPLv3, I can promise you enough work that you'd be justified in carrying through with your promise :) |
00:34 |
marktraceur |
(to license under GPL) |
00:35 |
LAD |
and all tools and the block is craftible |
00:35 |
sapier |
@marktraceur I'm known to trust nobody not even myself ;-) |
00:35 |
VanessaE |
LAD: cool |
00:36 |
marktraceur |
sapier: That's unfortunate. I have an idea....PM |
00:41 |
VanessaE |
"Do you use 2D mobs?" Yes: 5, No: 23. I'd say that's pretty succinct :-) |
00:42 |
|
Oblivion1500 joined #minetest |
00:42 |
sapier |
hmm I should vote myself to to be able to see result :-) |
00:43 |
VanessaE |
heh |
00:43 |
VanessaE |
so, do I wait for fully animated, 3d MOBF or shall I install what exists now? |
00:44 |
sdzen |
what exist now of course! |
00:44 |
sdzen |
and make them 2d! |
00:44 |
sdzen |
cause 2D is awesome! |
00:44 |
sapier |
I'd install current version creating a animated mesh is about a 1-2days of work for me so it's not gonna be completed soon |
00:45 |
sapier |
hmm npc_trader doesn't have a 2d skin atm |
00:45 |
kaeza |
hehe I would like to see upright sprites like oldschool FPS's |
00:46 |
VanessaE |
well here goes nothin'. |
00:46 |
* VanessaE |
restarts the server with MOBF installed... |
00:47 |
sapier |
I hope 1.9.9 |
00:47 |
VanessaE |
hold, server doesn't like what I did. |
00:47 |
sapier |
? |
00:47 |
VanessaE |
wtf? |
00:47 |
VanessaE |
19:49:39: ERROR[main]: mod "mobf_settings" has unsatisfied dependencies: "inventory_plus" "mobf". |
00:48 |
VanessaE |
19:49:39: ERROR[main]: mod "mobf" has unsatisfied dependencies: "fire". |
00:48 |
VanessaE |
why? |
00:48 |
sdzen |
get rid of mobf_settings |
00:48 |
sapier |
fire is required for animal_dm and animal_creeper |
00:48 |
sdzen |
some editing required? |
00:48 |
sdzen |
lol |
00:49 |
VanessaE |
also, it's not 1.9.9, as you don't have that listed on your first post :-) |
00:50 |
sapier |
I'm about to release it atm it's git only for now ... mediafire is a little bit buggy |
00:50 |
VanessaE |
hm, github version seems to work though/ |
00:50 |
sapier |
but dependencys are same |
00:51 |
VanessaE |
hm, that didn't work. |
00:51 |
VanessaE |
brb |
00:51 |
VanessaE |
as for this inventory plus thing, what's that all about? |
00:51 |
Uberi |
oh it needs invplus to do the settings GUI |
00:52 |
sapier |
its for mobf_settings ... a gui to enable/disable mobs as well as features 2d/3d mode for example |
00:52 |
VanessaE |
is there a workaround? I use Unified Inventory on my server |
00:53 |
sapier |
remove mobf_settings ... it'll work but you wont have a settings gui |
00:53 |
VanessaE |
ok |
00:53 |
sapier |
http://minetest.net/forum/viewtopic.php?id=3111 screenshots for mobf_settings |
00:53 |
moltenbot |
sapier's link: [Mod] MOB Framework Settings [0.0.4] [mobf_settings] (Page 1) - Mod Releases - Minetest Forums |
00:53 |
VanessaE |
creepers and DMs will be deleted too, since I have fire disabled. |
00:53 |
jojoa1997 |
vanessa mobf on your server? |
00:53 |
VanessaE |
jojoa1997: not yet, soon |
00:53 |
sapier |
hmm probably I should add a config option "disable fire mobs" |
00:53 |
jojoa1997 |
there is enough lag as it is |
00:54 |
jojoa1997 |
oh ok |
00:54 |
kaeza |
VanessaE: don't DMs damage players with fireballs? |
00:54 |
Uberi |
sapier: do you need any help making animated models? |
00:54 |
jojoa1997 |
yes |
00:54 |
Uberi |
I have blender experience and a winter break's worth of time |
00:55 |
sapier |
of course uberi there are only two meshes by now cow and npc ... all other mobs have to be done |
00:55 |
jojoa1997 |
you have npcs? |
00:55 |
jojoa1997 |
or is it the vombies |
00:56 |
sapier |
yes I used npc character.x to get animation support working that's where mob_npc originated from |
00:56 |
VanessaE |
vombies are also hostile, no? |
00:56 |
sapier |
yes they are |
00:56 |
sapier |
wolf is hostile too |
00:56 |
Uberi |
sapier: hmm, .x format export? |
00:56 |
jojoa1997 |
not tamed |
00:57 |
VanessaE |
what are these npcs? and what sort of slimes? |
00:57 |
sapier |
yes it seems to be best supported ... true but tamed wolfs dont spawn |
00:57 |
FreeFull |
It wouldn't make sense for tamed wolves to spawn |
00:57 |
sapier |
slimes spawn below ... puuh ... dont remember but quite deep in big large caves |
00:57 |
FreeFull |
Only untamed ones should |
00:57 |
Oblivion1500 |
Vanessa, i dont mean to inturupt but can you give Oblivion1500 interact wile your at it |
00:57 |
VanessaE |
are slimes hostile? (I know Jeija's aren't) |
00:58 |
jojoa1997 |
yes |
00:58 |
VanessaE |
Oblivion1500: please ask on the forums first. |
00:58 |
sapier |
don't know I'll have a look |
00:58 |
|
kizeren joined #minetest |
00:58 |
jojoa1997 |
they hurt me |
00:58 |
Uberi |
hmm, can you point me to those models sapier? |
00:58 |
Uberi |
I can have them animated pretty quick |
00:59 |
sapier |
yes slimes are hostile |
00:59 |
VanessaE |
ok |
00:59 |
VanessaE |
and the NPCs? |
00:59 |
sapier |
http://minetest.net/forum/viewtopic.php?id=1594 there are some not animated models |
00:59 |
moltenbot |
sapier's link: The Realm of 3D Mobs (Page 1) - Feature Discussion - Minetest Forums |
01:00 |
sapier |
npc are friendly |
01:00 |
sapier |
only trader one is spawned in 1.9.9 |
01:00 |
Uberi |
OK sapier, will take a look |
01:00 |
Uberi |
heh, that DM looks pretty great |
01:01 |
sapier |
yes and according to the screenshots there should be a animated version somewhere but i didn't find it by now |
01:01 |
VanessaE |
*grumble* |
01:01 |
VanessaE |
I can't install MOBF at all without fire mod installed. |
01:01 |
VanessaE |
20:03:33: ERROR[main]: mod "mobf" has unsatisfied dependencies: "fire". |
01:02 |
Uberi |
sapier: yeah the author animated it but can't find download anywhere |
01:02 |
sapier |
just remove the dependency it'll work |
01:02 |
sapier |
it's not intended to be used that way but oldcoder already prooven to work for 1.4.x and fighting system was one of very less things not beeing touched for 1.9 |
01:03 |
Uberi |
oh found it http://filesmelt.com/dl/mt_mob_mesh.zip it's all in lightwave format though |
01:03 |
moltenbot |
Uberi's link: mt_mob_mesh.zip - FileSmelt File and Image |
01:03 |
jojoa1997 |
VanessaE: is your server up |
01:03 |
VanessaE |
it is now. |
01:03 |
Uberi |
the blender importer for that sucks, I'll just remake it from the pictures |
01:03 |
jojoa1997 |
you updated my npc |
01:03 |
VanessaE |
I had to disable creepers, DM's, vombies, wolves, slimes, traps, and settings. |
01:03 |
sapier |
:-/ file not found |
01:04 |
VanessaE |
jojoa1997: did you test that your changes are stable? |
01:04 |
jojoa1997 |
one sec my pc is going wacko |
01:04 |
bas080 |
bas080 |
01:05 |
Uberi |
sapier: what animations do you need? |
01:05 |
* VanessaE |
VanessaE |
01:05 |
VanessaE |
;) |
01:05 |
Uberi |
walking + jumping, right? anything else? |
01:05 |
sapier |
currently stand and walk are most jused ... jumping aint done by animation |
01:06 |
Uberi |
ah |
01:06 |
Uberi |
so stand is the idle animation? |
01:06 |
sapier |
-j ... stand is default animation yes |
01:07 |
|
us_0gb joined #minetest |
01:08 |
Uberi |
hmm, OK |
01:08 |
|
us_0gb left #minetest |
01:09 |
VanessaE |
bas080: any progress with turning my code into something useful for your mod? :-) |
01:11 |
Uberi |
man why isn't any of this export stuff documented |
01:12 |
bas080 |
Not yet. |
01:13 |
VanessaE |
ok |
01:16 |
Oblivion1500 |
is there a server that uses most of the new mods that isent in creative mode? something like vanessas |
01:16 |
Uberi |
rigging the DM model now sapier |
01:17 |
|
Kacey joined #minetest |
01:17 |
Kacey |
hello |
01:17 |
VanessaE |
so about that weird attachments bug we had for a while - is it indeed fixed? |
01:18 |
sapier |
@uberi thx ... dm would be fine to have an attack animation too |
01:19 |
sapier |
it's throwing fireballs while walking towards player |
01:19 |
|
jojoa1997 joined #minetest |
01:19 |
Uberi |
ah OK |
01:19 |
jojoa1997 |
ok not that that is solved yes i did test them VanessaE |
01:19 |
jojoa1997 |
now |
01:20 |
VanessaE |
I have the latest loaded noew. |
01:20 |
VanessaE |
unless oyu made another change in the last ~10 mins or so |
01:20 |
Kacey |
minetest update? |
01:20 |
jojoa1997 |
nope |
01:20 |
Kacey |
ok |
01:20 |
Kacey |
latest what then? |
01:20 |
sapier |
mobf requires 0.4.4-d1 |
01:20 |
jojoa1997 |
vanessa you want to add this http://minetest.net/forum/viewtopic.php?id=3905 |
01:20 |
moltenbot |
jojoa1997's link: [Mod] IRC Chat [0.1.2] [irc] (Page 1) - Mod Releases - Minetest Forums |
01:21 |
jojoa1997 |
it is really looking good now |
01:21 |
Kacey |
d1 great.... another update |
01:21 |
sapier |
if you remove mob_npc it'll most likely work with 0.4.4 too |
01:22 |
Kacey |
d1 has npc support? |
01:22 |
sapier |
no but -d1 has formspec support |
01:22 |
Kacey |
aah |
01:23 |
sapier |
so npc support is not exactly "wrong" as formspecs are major component of npcs |
01:23 |
Kacey |
well i was close |
01:23 |
VanessaE |
jojoa1997: why6 do they walk sideways now? |
01:23 |
VanessaE |
-6 |
01:24 |
jojoa1997 |
i am working on that they have been from the begining |
01:24 |
Uberi |
weight painting now |
01:24 |
VanessaE |
ok |
01:24 |
Kacey |
haha i am making 2 1-bit decoders and inputting them into a 2-bit decoder |
01:25 |
sapier |
it may be character model I had to rotate it for my mob too |
01:25 |
Uberi |
say who is judging the Mesecons machines competition? |
01:25 |
Kacey |
idk |
01:25 |
Kacey |
i think it is over |
01:25 |
sapier |
@jojoa1997 try the one from mob_npc/models/character.x probably that'll fix it |
01:26 |
Uberi |
I know, wish it went on longer |
01:26 |
Uberi |
could have fixed that uc bug and made my animated display work |
01:27 |
kaeza |
hey Kacey |
01:27 |
Kacey |
hi |
01:28 |
sokomine |
ah...for the new mobf on vanessas server...would it be a good idea to compile latest minetest? think so... |
01:28 |
kaeza |
sapier (and well, anyone that can answer): are there any constraints in the model format? |
01:29 |
kaeza |
I mean, not in the file format, but in the number of polygons/meshes the model can have |
01:29 |
Kacey |
well i cannot answer that question because IDK :) |
01:29 |
sapier |
yes have a look at wiki I've added the ones I already discoveres |
01:30 |
kaeza |
do you have a link handy? |
01:30 |
sapier |
no sorry |
01:30 |
sapier |
it's not much |
01:31 |
kaeza |
minetest.net/wiki ? |
01:31 |
Uberi |
woo done rigging |
01:31 |
kaeza |
damn, IDK why but DokuWiki-based wikis are always slow to load from my end |
01:32 |
Uberi |
let's animate that |
01:32 |
sokomine |
why no wolves? they're usually allowed to live on my server (unless other npc) since they are realistic |
01:33 |
sokomine |
and seem rather shy. they don't hunt poor players that want to build down :-) |
01:33 |
marktraceur |
kaeza: Then it will be useful for you when we switch to the Mediawiki dev wiki :) |
01:33 |
kaeza |
marktraceur: +1 |
01:34 |
marktraceur |
kaeza: Hopefully you'll join us for http://minetest.net/forum/viewtopic.php?id=4243 |
01:34 |
moltenbot |
marktraceur's link: Documentation sprint, 2013-01-19, in #minetest-doc (Page 1) - Unofficial engine development - Minetest Forums |
01:34 |
VanessaE |
ok, I'll enable wolves then. |
01:34 |
kaeza |
oh the doc sprint |
01:34 |
* Kacey |
is getting confused on this |
01:34 |
Uberi |
what do wolves do? |
01:35 |
sapier |
stand there and attack if you get close to them |
01:35 |
marktraceur |
Kacey: What's confusing? |
01:36 |
sokomine |
well, they peacefully stand there and defend their...tree... |
01:37 |
sokomine |
(as long as they don't make them yellow...) |
01:37 |
Kacey |
im trying to make 2 1-bit decoders input into a 2-bit decoder |
01:37 |
marktraceur |
1-bit decoder === switch ? |
01:37 |
jojoa1997 |
<sokomine> (as long as they don't make them yellow...) lol |
01:37 |
Kacey |
just one switch and two outputs |
01:38 |
VanessaE |
Kacey: such a circuit is called an "X to Y decoder", for X bits to Y number of outputs. 1-to-2, 2-to-4, 3-to-8, 4-to-16 |
01:38 |
VanessaE |
(theoretically it can go higher but I've never seen a chip in production that does more than 4-to-16) |
01:39 |
Uberi |
a RAM chip does up to 8:256 |
01:39 |
VanessaE |
Uberi: well sure, RAM and *ROM technically do... |
01:39 |
Kacey |
i call them #-bit decoders |
01:39 |
VanessaE |
but I meant a dedicated chip meant for the purpose :-) |
01:39 |
Uberi |
hmm, what's the first param of ObjectRef:set_animation? |
01:40 |
VanessaE |
Kacey: your terminology is incorrect. These are industry-standard terms, you should stick to them, it'll avoid confusion later. |
01:40 |
Kacey |
ok ok |
01:41 |
Uberi |
hmm I have no idea how I should do this animation so MT sees it |
01:41 |
Kacey |
but wouldnt my circut work because the 1 to 2 decoders (harder to type) have 4 outputs in all |
01:41 |
sapier |
on export you need to export all animations |
01:41 |
sapier |
mt wont see any face not attached to a vertex group |
01:42 |
sokomine |
there was an article about blender in a recent version of the c't, a local computer magazine. i didn't have time to read it through yet |
01:42 |
Uberi |
hmm |
01:42 |
jojoa1997 |
server restart? |
01:42 |
Uberi |
sapier: is it all in one anim? |
01:43 |
Uberi |
or do I use multiple anim sets? |
01:43 |
jojoa1997 |
VanessaE: server restart? |
01:43 |
VanessaE |
yeah, it got stuck again |
01:43 |
VanessaE |
stupid emergethread bug |
01:43 |
sapier |
.x export only supports 1 anim you have to set start and stop frame in order to use different animations in mt |
01:44 |
sapier |
mt is looping that animation |
01:44 |
Kacey |
would 0.4.4 work on your server VanessaE? |
01:44 |
Uberi |
ah OK |
01:44 |
Uberi |
I'll just animate it as one then |
01:45 |
jojoa1997 |
what is this emergethread bug |
01:45 |
VanessaE |
Kacey: my server IS 0.4.4 actually |
01:45 |
Kacey |
ooh ok |
01:45 |
Uberi |
it's when the thread is started after another is expecting it already to be started |
01:45 |
Uberi |
or something like that |
01:45 |
VanessaE |
jojoa1997: a race condition that occurs randomly that causes the server to appear to lock up or lag heavily. |
01:45 |
marktraceur |
It doesn't just *run* 0.4.4, it DEFINES it. |
01:46 |
VanessaE |
marktraceur: damn straight :-) |
01:46 |
marktraceur |
Holy eff, I should go home |
01:46 |
* marktraceur |
commutes, bye |
01:46 |
VanessaE |
er, bye |
01:47 |
Uberi |
do I need to parent everything to a root bone? |
01:47 |
sapier |
as far as i know yes |
01:48 |
kaeza |
anyone had this problem before? https://dl.dropbox.com/u/100008207/screenshot_4262554471.jpg |
01:49 |
Kacey |
mapgen fail |
01:49 |
kaeza |
the funny thing is, it extends to infinite -y |
01:50 |
sapier |
:-) |
01:50 |
* Kacey |
wants to take the RAM card out of this computer and put it in his own computer |
01:50 |
Uberi |
done idle animation now |
01:50 |
Uberi |
frames 1-30 |
01:50 |
sapier |
great .. i'm eager to see |
01:51 |
Uberi |
I can send you the blend right after I make the walk anim |
01:52 |
sapier |
thx ... but I think tomorrow will be fine too ... I have to go to bed ... I've been working at trader_mob too long tonight |
01:53 |
Kacey |
VanessaE: sever went down i think |
01:53 |
VanessaE |
it crashed |
01:53 |
VanessaE |
investigating |
01:53 |
Kacey |
aah |
01:53 |
VanessaE |
20:54:22: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE |
01:53 |
VanessaE |
rror: error: ...ames/vanessa_game/mods/animals_modpack/mobf/mobf.lua:529: attemp |
01:53 |
VanessaE |
t to index local 'newentity' (a nil value) |
01:53 |
VanessaE |
sapier ^^^^ |
01:53 |
sapier |
hmm |
01:54 |
sapier |
great ... that line isn't even necessary :-/ |
01:55 |
VanessaE |
server restarted without MOBF for the moment |
01:55 |
sapier |
what mob has been placed to cause the crash? |
01:55 |
jojoa1997 |
i think trader |
01:55 |
VanessaE |
*looks at debug.txt again* |
01:55 |
sokomine |
oh :-( |
01:56 |
jojoa1997 |
LAD placed it and then crash |
01:56 |
sapier |
where did you get a trader item from?? |
01:56 |
sokomine |
someone said something about animals jumping? might one have been put on a trampoline? |
01:56 |
LAD |
yea sorry |
01:56 |
jojoa1997 |
sapier look at pm when can |
01:56 |
Kacey |
i found 2 npcs when i joined |
01:56 |
jojoa1997 |
on vanessa's server |
01:57 |
Kacey |
ya |
01:57 |
Kacey |
they were just standing there |
01:57 |
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01:57 |
jojoa1997 |
thats my mod yay \o/ |
01:58 |
Kacey |
lol |
01:58 |
jojoa1997 |
kill them |
01:58 |
Kacey |
i cant connect :( |
01:58 |
jojoa1997 |
you get a suprise |
01:58 |
Kacey |
how |
01:58 |
jojoa1997 |
kill them' |
01:58 |
sokomine |
ok, f10... |
01:58 |
sokomine |
kill whom? |
01:58 |
Kacey |
O.o a reason to kill them |
01:59 |
jojoa1997 |
npc |
01:59 |
sokomine |
ah :-) but those are the friendly, non-aggressive ones? |
01:59 |
Kacey |
VanessaE: i cannot connect |
01:59 |
sapier |
@vanessae latest git fixes the crash |
01:59 |
VanessaE |
Kacey: it's up, but gimme a sec to pull that fix. |
02:00 |
sapier |
btw if you do have plain 0.4.4 you need to disable mob_npc |
02:00 |
VanessaE |
done. |
02:00 |
VanessaE |
sapier: this is 0.4.4 git |
02:00 |
VanessaE |
I keep fairly up-to-date. |
02:01 |
VanessaE |
MOBF reinstalled with your fix from git, server restarted. |
02:01 |
Uberi |
walking animation done |
02:02 |
Kacey |
i tried to make a facepalm animation but i couldnt get the arm to go correctly |
02:02 |
VanessaE |
what is this trader thing? |
02:02 |
sokomine |
a npc i'm especially curious about :-) |
02:02 |
Kacey |
cant connect :( |
02:02 |
VanessaE |
Kacey: you connected and then timed out |
02:02 |
Kacey |
AAH its loading |
02:03 |
sokomine |
up until recently, you couldn't really trade with npc because there was no way to get the formspec to update in time (or even attach it to non-nodes) |
02:03 |
Kacey |
but stops at 0% |
02:03 |
VanessaE |
sapier: no good, placing a trader still crashes the server. |
02:03 |
Kacey |
well disable trader |
02:03 |
VanessaE |
21:05:05: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE |
02:03 |
VanessaE |
rror: error: ...ames/vanessa_game/mods/animals_modpack/mobf/mobf.lua:545: attemp |
02:03 |
VanessaE |
t to index global 'mob' (a nil value) |
02:03 |
jojoa1997 |
just as i get on i see server shutting down |
02:04 |
VanessaE |
sapier: also, I notice it has no texture, and spawns as "Unknown Object" |
02:04 |
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02:04 |
Kacey |
hello NekoGloop |
02:04 |
kaeza |
hey Neko :3 |
02:04 |
sapier |
what are you doing? |
02:04 |
VanessaE |
server restarted again without MOBF :( |
02:05 |
Kacey |
:( |
02:05 |
VanessaE |
sapier: I looked for it in the inventory, then placed one on the ground in front of me. Bam, server crash ^^^^^ |
02:06 |
sapier |
ahhhh :-) haven't tried that method by now try /spawnentity or /spawnmob |
02:06 |
VanessaE |
heh |
02:06 |
sapier |
btw traders do get spawned on their own as of 1.9.9 |
02:06 |
VanessaE |
leave it to me to make life hell for others |
02:06 |
VanessaE |
:-) |
02:06 |
VanessaE |
for now you should remove it from creative inventory after you fix that bug |
02:07 |
sapier |
nevertheless I'll fix that bug |
02:07 |
Kacey |
haha i ran into a knight |
02:07 |
jojoa1997 |
ilike hell |
02:07 |
Kacey |
followed by a ninja |
02:07 |
VanessaE |
jojoa1997: one of your NPCs uses the same texture as you do on my server - perhaps you should use something else in the NPCs? |
02:07 |
jojoa1997 |
testing a fix for their sideways movement |
02:07 |
jojoa1997 |
npcs |
02:08 |
sapier |
it is at creative inventory? ... I'm not using creative inventory at all ... don't know what bugs are triggered by it :) |
02:08 |
jojoa1997 |
i know and i am not switching |
02:08 |
Kacey |
and now they r following me... |
02:08 |
VanessaE |
sapier: yep, it is. add to your groups line, not_in_creative_inventory=1 |
02:08 |
jojoa1997 |
they follow in the night |
02:08 |
jojoa1997 |
they are supposed to attack but i got rid of attack |
02:08 |
Kacey |
ooh ok |
02:10 |
jojoa1997 |
npc fix is getting close |
02:10 |
sapier |
ok that's why I added this line to all other mobs some time ago ... i remember :-) |
02:10 |
jojoa1997 |
well i just made this |
02:10 |
Kacey |
nice surprise |
02:11 |
jojoa1997 |
now npcs stalk you in the night muwhahahaha |
02:11 |
VanessaE |
no, they zerg rush you :-) |
02:11 |
sokomine |
how does one distinguish between players with skins and npc now? might become difficult |
02:11 |
VanessaE |
sokomine had about 6 of them surrounding him and then they scattered when I set /time 6000 |
02:11 |
Uberi |
heheh |
02:11 |
jojoa1997 |
the name is on top of player |
02:11 |
VanessaE |
sokomine: players have their names |
02:12 |
sokomine |
hm, i used /giveme in normal mode with mobf and had no problems with that |
02:12 |
sokomine |
,-) |
02:12 |
sokomine |
so what fell into that hole with me where npc |
02:12 |
jojoa1997 |
joining soon |
02:13 |
sokomine |
the names might be quite small |
02:13 |
jojoa1997 |
npc fix will have to go another day walk weird with my edit |
02:13 |
jojoa1997 |
but they have white above there heads |
02:13 |
sokomine |
the npc could seek places with light in the dark. or beds :-) |
02:13 |
sokomine |
(as long as they don't gather all in one bed....) |
02:14 |
Uberi |
why not? |
02:14 |
Uberi |
they could naturally spawn more npc's this way |
02:14 |
jojoa1997 |
now now |
02:14 |
sokomine |
if two of them get into the same bed - yes. but what if more? might be a bit crowded |
02:14 |
Uberi |
eh? |
02:15 |
jojoa1997 |
nope no npc spawning in shouses |
02:15 |
sapier |
trader_npc will "build" it's own house |
02:15 |
Uberi |
more NPC's! |
02:15 |
jojoa1997 |
or**y |
02:16 |
sapier |
but I wont add any other npc by myself ... you're wellcome to use mobf to create your own mobs |
02:16 |
jojoa1997 |
i should havethem hold a beer bottle |
02:17 |
Uberi |
done the attack anim! |
02:17 |
Uberi |
now need to texture it :P |
02:20 |
VanessaE |
the FUN part! :-) |
02:21 |
VanessaE |
so, speaking of textures, anyone feel like submitting 16px HDX as the new defaults? :-) |
02:21 |
VanessaE |
(I made 'em look *good*) |
02:22 |
Uberi |
:O |
02:22 |
VanessaE |
Uberi: try 'em :-) |
02:22 |
OldCoder |
Back |
02:25 |
Uberi |
aw gonna continue texturing after this code golf competition |
02:27 |
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02:27 |
jojoa1997 |
vanessa come water problem |
02:28 |
VanessaE |
server looks like it went down :-/ |
02:28 |
Kacey |
it did |
02:29 |
jojoa1997 |
why |
02:29 |
jojoa1997 |
too many people? |
02:29 |
sokomine |
sapier: oh! that sounds really good :-) |
02:29 |
sapier |
what exactly? |
02:29 |
jojoa1997 |
server up? |
02:29 |
sokomine |
that the trader npc has its own house |
02:29 |
VanessaE |
I guess that stupid EmergeThread bug is in high gear today.. |
02:29 |
VanessaE |
it was stuck, not crashed. |
02:30 |
sokomine |
i want to build houses for npc; but you have to start somewhere. the trader could have his own house and ...er...tell other npc to come if the player gives him something :-) |
02:30 |
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02:30 |
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OldCoder joined #minetest |
02:30 |
sokomine |
re oldcoder |
02:31 |
VanessaE |
wb OldCoder |
02:31 |
sapier |
I've written a house builder for trader_mob using blueprints to create houses ... the blueprints are rather complex |
02:32 |
sapier |
basicaly it's creating a house from walls .. with smallest wall exactly one node :-) |
02:32 |
Kacey |
i have a cactus club that kills all npc's in one hit |
02:32 |
sokomine |
can't you do it the way the towntest-npc does it? ok, might take too long...hm |
02:32 |
VanessaE |
hmmmm, celeron55: is there any kind of timeline on fixing that bug? |
02:32 |
jojoa1997 |
lalalalalalalala |
02:33 |
jojoa1997 |
[21:32] <Kacey> i have a cactus club that kills all npc's in one hit |
02:33 |
jojoa1997 |
large gold sword |
02:33 |
OldCoder |
Hi! |
02:33 |
sokomine |
did the server crash again? |
02:33 |
jojoa1997 |
hola add peacful npc to yur server |
02:33 |
jojoa1997 |
but i dont have a direct link |
02:33 |
VanessaE |
it's hanging while I do a rollback check |
02:34 |
sokomine |
ah, ok |
02:34 |
jojoa1997 |
to minetest.org 30010 |
02:35 |
VanessaE |
nope, it got stuck yet again |
02:35 |
jojoa1997 |
stupid 0.4.4 |
02:35 |
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02:35 |
Kacey |
0.5 needs to come out already |
02:35 |
sokomine |
that would be great |
02:36 |
NekoGloop |
Oh look, another cactus club :P |
02:36 |
jojoa1997 |
server up? |
02:36 |
* Kacey |
has a large cactus club and is runnng around killing npc's for their goods |
02:37 |
jojoa1997 |
the crystals are a gift from me to you the npcs are mailmen and women |
02:37 |
Kacey |
maybe i can sell a n008 some of these crystals |
02:38 |
Kacey |
is there a crafting for spawn eggs? |
02:38 |
sokomine |
poor npc :-( they need protection from players :-) |
02:38 |
* sokomine |
builds a house for them |
02:38 |
jojoa1997 |
maybe |
02:38 |
sokomine |
they could at least run away or complain |
02:38 |
Kacey |
not when it is a one-hit kill |
02:38 |
jojoa1997 |
gtg cya |
02:39 |
Kacey |
bye |
02:39 |
jojoa1997 |
pouer water on them they have 10 seconds to live underwater |
02:39 |
sokomine |
ok. that's difficult then |
02:39 |
sapier |
@vanessae i've pushed a new version hopefully removing all mobs from creative inventory |
02:39 |
sokomine |
so we need to rescue them from water and build fences... |
02:40 |
VanessaE |
sapier: ok |
02:40 |
sapier |
I can't test it as creative inventory doesn't seem to work with inventory plus enabled ... at least not my version of inventory plus |
02:41 |
VanessaE |
always keep a vanilla game handy to test with too :-) |
02:41 |
Kacey |
server restarted? |
02:41 |
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02:41 |
VanessaE |
it is now. |
02:41 |
Kacey |
ok |
02:42 |
sapier |
I have but mobf has to many mods |
02:43 |
sapier |
still it shouldn't crash on putting either I'll have to do further investigations |
02:43 |
VanessaE |
well fwiw your attempt to remove them from creative inventory didn't work :-) |
02:43 |
sapier |
:-/ |
02:44 |
sapier |
ok then it'll be tomorrow its quater to 4 in the morning now |
02:44 |
VanessaE |
ok |
02:44 |
sapier |
sorry I'll try with creative inventory next time and give you a really fixed version |
02:44 |
VanessaE |
ok |
02:44 |
VanessaE |
no rush |
02:45 |
sapier |
goodnight @all |
02:45 |
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02:47 |
sokomine |
oh no :-( i just connected and the animals get removed again? :-( |
02:47 |
VanessaE |
yup |
02:48 |
Kacey |
lol sokomine has the worst luck |
02:48 |
OldCoder |
Hmm? |
02:48 |
VanessaE |
can't keep them on the server if there's a known way to crash the server with them :( |
02:48 |
OldCoder |
The animals aren't removed |
02:48 |
OldCoder |
Oh! |
02:48 |
OldCoder |
Hers |
02:48 |
VanessaE |
OldCoder: she means my server. |
02:49 |
Kacey |
restarted yet? |
02:49 |
VanessaE |
already did/ |
02:50 |
VanessaE |
restarts only take 1 or 2 seconds. |
02:50 |
Kacey |
i cant connect then :( |
02:50 |
VanessaE |
I see you connecting. |
02:50 |
Kacey |
not loading at all |
02:50 |
VanessaE |
you timed out |
02:51 |
Kacey |
loading now |
02:52 |
sokomine |
well...than at least let's rescue the peaceful_npc |
02:52 |
OldCoder |
Yes |
02:52 |
VanessaE |
peaceful_npcs are still in place. those seem stable, if slightly bugged. |
02:52 |
sokomine |
what i noticed: creative isn't really easier than "survival". it takes a long time (even with the improved inventory) to find things |
02:52 |
Kacey |
i trapped about 20 in a room i am about to flood |
02:52 |
sokomine |
that's not friendly :-( |
02:53 |
Kacey |
lol i want mese |
02:53 |
VanessaE |
can anyone comments on the entities attachment bug? is it indeed fixed? |
02:53 |
VanessaE |
-s |
02:53 |
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02:53 |
jojoa1997 |
back |
02:53 |
VanessaE |
wb |
02:53 |
Kacey |
wb |
02:53 |
jojoa1997 |
ifw |
02:53 |
VanessaE |
? |
02:54 |
jojoa1997 |
i feel welcomed |
02:54 |
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02:54 |
VanessaE |
oh |
02:54 |
Kacey |
now i wait for them to drown... |
02:54 |
jojoa1997 |
done |
02:54 |
jojoa1997 |
rubiks cube 2:29 |
02:54 |
jojoa1997 |
had sister sign on |
02:55 |
jojoa1997 |
87% |
02:55 |
Kacey |
ok they drowned |
02:55 |
jojoa1997 |
hay those are my mailmen |
02:55 |
VanessaE |
anyone object to another server restart? :-) |
02:55 |
jojoa1997 |
only i can drownb them |
02:55 |
Kacey |
lol |
02:55 |
jojoa1997 |
just as i geton |
02:55 |
jojoa1997 |
well gtg shower |
02:55 |
jojoa1997 |
cya |
02:56 |
Kacey |
really? cause i just spawned around 20 of them and drowned them all |
02:56 |
VanessaE |
restarted. |
02:57 |
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03:06 |
Kacey |
did it go down? |
03:06 |
VanessaE |
no, it's up |
03:06 |
VanessaE |
I installed PilzAdam's signs mod. |
03:07 |
NakedFury |
the games default signs are still the plain ones? |
03:07 |
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03:07 |
jojoa1997 |
is the server up? |
03:07 |
sdzen |
that was a quick shower |
03:08 |
NekoGloop |
NakedFury: Nice job getting on the esper #minecraft topic, |
03:08 |
NakedFury |
just noticed that |
03:08 |
jojoa1997 |
i take showers like parents at most 5min |
03:08 |
NakedFury |
my names hot topic |
03:08 |
jojoa1997 |
so is server up? |
03:09 |
VanessaE |
yes |
03:09 |
jojoa1997 |
yay |
03:09 |
NakedFury |
server is always up |
03:09 |
Kacey |
besides when its down |
03:09 |
jojoa1997 |
sometimes it is down for 3 minutes here and there |
03:10 |
sdzen |
that seems unsanitary....... |
03:10 |
VanessaE |
blame the engine devs for breaking EmergeThread :-) |
03:10 |
jojoa1997 |
a npc opened a door and went into your house vanessa |
03:10 |
VanessaE |
they canopen doors? |
03:10 |
jojoa1997 |
yes |
03:11 |
VanessaE |
interesting! |
03:11 |
VanessaE |
tthey don't know how to climb stairs too well, though, i see :-) |
03:11 |
VanessaE |
t-t |
03:11 |
jojoa1997 |
they are just kids |
03:12 |
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03:12 |
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03:13 |
Kacey |
haha they fail at jumping |
03:14 |
jojoa1997 |
2 npcs are in vanessae's bed |
03:14 |
Kacey |
lol |
03:16 |
sdzen |
there will be rape |
03:16 |
* sdzen |
didn't say anything |
03:16 |
jojoa1997 |
they were in eachother literally |
03:16 |
jojoa1997 |
gtg cya |
03:16 |
jojoa1997 |
just kidding about shower going to take it now ;-) |
03:28 |
Kacey |
and server crashes... |
03:28 |
VanessaE |
nope, it's lagging again |
03:29 |
VanessaE |
restarted. |
03:29 |
Kacey |
i got disconnected |
03:32 |
VanessaE |
thexyz: could you add a link to my forum thread ( http://minetest.net/forum/viewtopic.php?id=4057 ) to my entry on your server monitoring page? |
03:32 |
sokomine |
hm. the commands on mc classic server definitely allow easier building. of course they don't have near as many options and have never heared about facedir |
03:36 |
VanessaE |
brb |
03:36 |
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VanessaE joined #minetest |
03:37 |
VanessaE |
there, that's better |
03:38 |
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roboman2444 joined #minetest |
03:38 |
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roboman2444 joined #minetest |
03:40 |
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OldCoder joined #minetest |
03:40 |
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OldCoder joined #minetest |
03:40 |
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harrison joined #minetest |
03:49 |
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Oblivion1500 joined #minetest |
03:59 |
Oblivion1500 |
Hello can someone give Player Name Oblivion1500 permition to log into the minetest.ru server, please? |
04:00 |
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04:06 |
VanessaE |
nightall, bedtime. |
04:06 |
VanessaE |
(I hope) |
04:07 |
Oblivion1500 |
night |
04:10 |
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TB`oFF|Vibe-X joined #minetest |
04:11 |
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jojoa1997 joined #minetest |
04:11 |
jojoa1997 |
who is here |
04:12 |
Kacey |
im not |
04:12 |
Kacey |
nope not at all |
04:13 |
jojoa1997 |
what do you think about me equiping npcs with either a sword or a shield |
04:14 |
Kacey |
uuum armor that we can put on |
04:15 |
jojoa1997 |
that would be hard for me |
04:15 |
Kacey |
just use the aromor mod (if it is up to date) |
04:17 |
jojoa1997 |
no i mean for the npc mod not me |
04:26 |
Kacey |
did you make the npc mod? |
04:27 |
jojoa1997 |
i edited a bunch of it |
04:27 |
jojoa1997 |
it is mine |
04:27 |
jojoa1997 |
came from jordan4ipbanez |
04:27 |
jojoa1997 |
i edited about half of it |
04:28 |
NekoGloop |
'cept y'all chased him out. |
04:28 |
jojoa1997 |
who |
04:28 |
Kacey |
but what i was saying was to use the armor mod to put armor on the npc |
04:28 |
Kacey |
jordan4ibanez |
04:28 |
jojoa1997 |
oh |
04:28 |
Kacey |
y |
04:28 |
jojoa1997 |
i will look into it |
04:28 |
Kacey |
ya |
04:29 |
jojoa1997 |
i really want to add 3d armor |
04:29 |
jojoa1997 |
but dontknow how to use blender or any of that stuff |
04:31 |
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04:37 |
Kacey |
who all is on? |
04:37 |
iqualfragile1 |
me, but im going to bed soon |
04:37 |
Kacey |
ok |
04:38 |
iqualfragile1 |
!date |
04:38 |
moltenbot |
Do 3. Jan 05:38:12 CET 2013 |
04:38 |
iqualfragile1 |
its quite late around here ^^ |
04:38 |
Kacey |
wow |
04:38 |
NekoGloop |
"do" |
04:38 |
NekoGloop |
what the... |
04:38 |
Kacey |
only 21:30 here |
04:38 |
iqualfragile1 |
its donnertag |
04:38 |
iqualfragile1 |
donnerstag is thursday |
04:39 |
iqualfragile1 |
(well, a word-by-word translation would be thunder-day |
04:39 |
iqualfragile1 |
) |
04:40 |
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bas080 joined #minetest |
04:40 |
iqualfragile1 |
Kacey: where you you live? |
04:40 |
bas080 |
Updated chess mod http://minetest.net/forum/viewtopic.php?id=2784 |
04:40 |
moltenbot |
bas080's link: [Mod] Chess [1.0] [chess] (Page 1) - Modding General - Minetest Forums |
04:40 |
Kacey |
colorado |
04:40 |
iqualfragile1 |
ok |
04:40 |
Kacey |
are you in germany? |
04:41 |
bas080 |
no |
04:41 |
iqualfragile1 |
well, yesterday i was awake till 7:30… so i guess thats an improvement |
04:42 |
iqualfragile1 |
Kacey: yes |
04:42 |
Kacey |
i am going to learn german |
04:42 |
bas080 |
Ich liebe dich |
04:42 |
bas080 |
something like that |
04:42 |
iqualfragile1 |
haha, good luck |
04:42 |
Kacey |
i know some already |
04:43 |
iqualfragile1 |
go ahead |
04:43 |
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04:43 |
Kacey |
english is germanic anyway |
04:43 |
Kacey |
wb |
04:43 |
bas080 |
Do you know the word Hitler... i think it's a word nowadays |
04:43 |
iqualfragile1 |
its a name |
04:43 |
Kacey |
no just no |
04:43 |
bas080 |
ok... :S |
04:44 |
iqualfragile1 |
again: there are more nazis in other countries then there are in germany |
04:45 |
bas080 |
Was it Argentine? |
04:45 |
Kacey |
its funny because i can understand german but i cannot speak or write it |
04:45 |
bas080 |
Do you know papiamentu? |
04:45 |
Kacey |
no |
04:45 |
bas080 |
That is a really nice language... :) |
04:45 |
iqualfragile1 |
german is an interesting language |
04:46 |
iqualfragile1 |
because you can create infinite words |
04:46 |
Kacey |
latin is very interesting |
04:46 |
bas080 |
Papiamentu is very intresting |
04:46 |
NekoGloop |
English is also nice. |
04:46 |
NekoGloop |
Learn it. Everybody uses it. |
04:47 |
Kacey |
no english is boring |
04:47 |
iqualfragile1 |
Donaudamfschiffartskapitänsmützenpolierersweib is a valid german word |
04:47 |
bas080 |
i dun wanna |
04:47 |
jojoa1997 |
ENGLISH |
04:48 |
iqualfragile1 |
jojoa1997: english is boring, realy, it is |
04:48 |
iqualfragile1 |
its too simple |
04:48 |
iqualfragile1 |
but its not perfect either |
04:48 |
jojoa1997 |
so it is the only language i know |
04:48 |
Kacey |
hey y'all that thur was awesome y'all |
04:49 |
iqualfragile1 |
Kacey: http://www.youtube.com/watch?v=xPNZ7CRIb24 i love those prejudices about the german language :D |
04:49 |
moltenbot |
iqualfragile1's link: The Axis of Awesome: The Language of Love - YouTube |
04:51 |
bas080 |
Just because the British where partially successful at colonizing the new world doesn't mean I should learn English. Although if I wish to communicate with 99 % of the Internet I should... |
04:52 |
iqualfragile1 |
if you want to communicate with 1/3 of the minetest comminity and 50% of the relevant parts of it german is sufficient |
04:52 |
bas080 |
http://www.youtube.com/watch?v=jQYQTFudrqc |
04:52 |
moltenbot |
bas080's link: Nena- 99luft Balons - YouTube |
04:53 |
Kacey |
its funny |
04:53 |
NakedFury |
we need a new language for the world, not of one specific country |
04:53 |
Kacey |
everyone thinks germans are always angry |
04:53 |
iqualfragile1 |
lobjab |
04:53 |
Kacey |
BINARY |
04:53 |
Kacey |
11001110000100 |
04:53 |
Kacey |
lol |
04:53 |
iqualfragile1 |
lobjab>binary |
04:53 |
Kacey |
? |
04:54 |
Kacey |
lobjab=binary? |
04:54 |
NekoGloop |
NakedFury: GML. |
04:54 |
iqualfragile1 |
Kacey: i dont know why they think so, if you dont scream in german you just wont sound like you are angry |
04:55 |
iqualfragile1 |
but: you allways have the possibilty to use words with alot of "r"s in them :D |
04:55 |
bas080 |
unser Reich wird kommen |
04:56 |
iqualfragile1 |
s/possibility/choice |
04:56 |
iqualfragile1 |
said no german ever |
04:56 |
bas080 |
3 r's in dutch the same phrase has one |
04:57 |
bas080 |
google translate |
04:57 |
Kacey |
Dies gilt umso Deutsch Ich weiß, |
05:01 |
kaeza |
with (NekoGloop) { instance_create(x, y, GloopMaster); instance_destroy(); } |
05:02 |
NekoGloop |
lol |
05:02 |
NekoGloop |
clones of my human self appearing over and over and over... |
05:03 |
* NekoGloop |
has overrided the destroy event in object GloopMaster to spawn two GloopMaster objects |
05:03 |
bas080 |
user = instance_nearest_nth(obj_NekoGloop, 2); |
05:03 |
bas080 |
turret_angle = point_direction(x,y,user.x,user.y); |
05:03 |
bas080 |
FIRE! |
05:03 |
NekoGloop |
le gasp, someone who uses the obj_ marker |
05:03 |
bas080 |
Now we have jst one |
05:04 |
iqualfragile1 |
[SyntaxError], unexpected token (!) at 3:5 |
05:04 |
kaeza |
bas080: you forgot bullet.speed = 4; |
05:04 |
bas080 |
image_angle = turret_angle |
05:05 |
kaeza |
image_angle? |
05:05 |
kaeza |
that's new to me |
05:05 |
kaeza |
before we did image_index = image_number * direction /360 |
05:05 |
kaeza |
and image_speed = 0 |
05:05 |
bas080 |
kaeza, The only reason why one would use game-maker = image_angle |
05:06 |
NekoGloop |
image_angle is pro edition |
05:06 |
bas080 |
i know i'm a pro like that |
05:06 |
kaeza |
bas080: I'm from the 6.0 era |
05:06 |
* Kacey |
cannot understand any of this |
05:06 |
NekoGloop |
I'm from the 0.1 era. |
05:06 |
NekoGloop |
Haters gonna hate. |
05:07 |
bas080 |
me too |
05:07 |
bas080 |
Did you post anything on the forums? |
05:07 |
kaeza |
me? no |
05:07 |
bas080 |
Randoom UPA and monster game |
05:07 |
bas080 |
that's what i made |
05:08 |
kaeza |
I did some games which I lost due to an HDD crash |
05:08 |
kaeza |
mostly GTA clones |
05:08 |
bas080 |
Tell me about it! Or corrupted gamemaker files! |
05:08 |
NekoGloop |
I've mostly done 8.0 |
05:08 |
Kacey |
WHAT ARE YOU GUYS TALKING ABOUT!?!?!?!?!? |
05:09 |
NekoGloop |
I've used 8.0 in my games |
05:09 |
kaeza |
Kacey: a secret :3 |
05:09 |
NekoGloop |
Kacey: A windows thing, you wouldnt understand. |
05:09 |
bas080 |
NekoGloop any GM posts? |
05:09 |
iqualfragile1 |
https://www.youtube.com/watch?v=Y6ljFaKRTrI & im going to bed, NOW |
05:09 |
iqualfragile1 |
und ich weRRRde mich jetZt ausRRuhen gehen |
05:09 |
moltenbot |
iqualfragile1's link: Portal - 'Still Alive' - YouTube |
05:09 |
iqualfragile1 |
!date |
05:09 |
moltenbot |
Do 3. Jan 06:09:37 CET 2013 |
05:09 |
Kacey |
im on windows now damnit |
05:10 |
NekoGloop |
bas080: Look up GloopMaster on yoyogames sandbox |
05:10 |
Kacey |
and i have only used linux for a few weeks |
05:11 |
bas080 |
http://sandbox.yoyogames.com/users/DJ%20Motion |
05:11 |
moltenbot |
bas080's link: YoYo Games | DJ Motion |
05:12 |
NekoGloop |
Yeah, basically just put GloopMaster at the end instead |
05:12 |
bas080 |
2 platformer and a topdown? |
05:13 |
kaeza |
meh here's mine. Do whatever you want with it: https://dl.dropbox.com/u/100008207/ViolentCity.rar |
05:13 |
NekoGloop |
One is a really fail 2d minecraft. One is a platformer. One is a maze game. |
05:14 |
bas080 |
kaeza make platformer? |
05:14 |
jojoa1997 |
what is a soft dependency |
05:14 |
kaeza |
nope, top down MP shooter a-la GTA2 |
05:14 |
NekoGloop |
bas080: Play the platformer. |
05:17 |
bas080 |
NekoGloop, it crashes in wine |
05:18 |
NekoGloop |
Just that game? Other GM games play fine though? |
05:18 |
* kaeza |
is now installing the old GM 5.3A |
05:18 |
kaeza |
^_^ |
05:18 |
kaeza |
bas080: what wine version? |
05:18 |
kaeza |
I have wine 1.4 and works perfectly |
05:19 |
bas080 |
Your game won't start. Other time... nights |
05:19 |
kaeza |
night |
05:23 |
kaeza |
fck Unity |
05:23 |
kaeza |
I'm installing IceWM |
05:26 |
Oblivion1500 |
Hey jojo |
05:26 |
jojoa1997 |
can someone help me with a mod |
05:26 |
jojoa1997 |
hi |
05:26 |
kaeza |
jojoa1997: what's the prob? |
05:26 |
Oblivion1500 |
did you take my dimond steel ingots out of my chest? |
05:26 |
Oblivion1500 |
cause your the only one that would have and could have |
05:27 |
jojoa1997 |
i need to make a tool thet gets rid of display_blocks crystals |
05:27 |
jojoa1997 |
no |
05:27 |
jojoa1997 |
https://github.com/jojoa1997/ |
05:27 |
moltenbot |
jojoa1997's link: jojoa1997 (jojoa1997) ? GitHub |
05:28 |
jojoa1997 |
Oblivion1500: i only took mythril and put in 37 mese |
05:28 |
jojoa1997 |
was that before or after the server rollback |
05:28 |
jojoa1997 |
that chest was also where we mined together |
05:28 |
Oblivion1500 |
i had it way before roll back, maybe its in anoter chest |
05:29 |
jojoa1997 |
kaeza: so is it possible to make a tool that digs only the crystals |
05:29 |
kaeza |
yeah |
05:29 |
kaeza |
but I have no experience with tools, sorry |
05:30 |
jojoa1997 |
how do i do it i am getting nowhere and deleted the entire thing out of frustration |
05:30 |
jojoa1997 |
oh ok |
05:30 |
Kacey |
bbl |
05:30 |
jojoa1997 |
the n question #2 |
05:31 |
jojoa1997 |
for my npc mod i want to make invisible fences how do i make it invisible |
05:31 |
jojoa1997 |
do i have a png that is all clear |
05:32 |
jojoa1997 |
Oblivion1500: join vanessae's server |
05:33 |
jojoa1997 |
:( |
05:39 |
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05:41 |
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05:41 |
kaeza |
... |
06:01 |
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06:05 |
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06:24 |
Oblivion1500 |
jojo |
06:24 |
Oblivion1500 |
the arther and theslava are greaving my recently built farm |
06:27 |
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06:31 |
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06:36 |
kaeza |
anyone knows how to connect a wireless modem from the command line? |
06:41 |
Oblivion1500 |
try #windows |
06:41 |
kaeza |
Oblivion1500: ? |
06:51 |
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06:53 |
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06:55 |
JesseH |
kaeza, o/ |
06:55 |
kaeza |
hey |
06:55 |
kaeza |
\o |
06:56 |
kaeza |
know what? I finally got rid of Unity Desktop!!!!11!!! |
06:56 |
JesseH |
NWICE |
06:56 |
ruskie |
http://www.gizmag.com/ubuntu-smartphones/25612/ <-- just as this is announced? ;) |
06:56 |
moltenbot |
ruskie's link: Canonical reveals Ubuntu for smartphones |
07:00 |
kaeza |
ruskie: nice! but I won't be using Unity anymore |
07:00 |
kaeza |
it just sucks |
07:01 |
kaeza |
if someone develops an IceWM for phones, I'll use it |
07:01 |
ruskie |
I don't care one way or another... I run fvwm where I can |
07:02 |
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07:09 |
celeron55 |
tbh unity might work in a phone |
07:09 |
celeron55 |
but not on desktop 8) |
07:09 |
celeron55 |
(except for noobs) |
07:13 |
youlysses-ao |
Meh most phone interfaces are inherently crippled. |
07:13 |
youlysses-ao |
Rather interfaces in-general. |
07:19 |
JesseH |
celeron55, Although, i am for the idea of giving not techy users a pretty interface... as long as they are using linux it's all good. |
07:25 |
youlysses-ao |
JesseH: True. Really any FLOSS-based distro is a step in the right direction over wp8 and ios. That being said, I think I like the idea of a handheld that also works as a full GNU based system, than Cannonical trying to enter an already overcrowded market and not providing anything I haven't seen before. |
07:25 |
JesseH |
Now that is a good, informal statement. |
07:25 |
JesseH |
I am not used to those, it seems. |
07:26 |
youlysses-ao |
:-U |
07:28 |
youlysses-ao |
JesseH: And just a note, I think non-casual users apperciate a "pretty-interface", just that they rank customization and functionality. :-P |
07:28 |
JesseH |
Oh yeah |
07:29 |
youlysses-ao |
*much higher. |
07:29 |
youlysses-ao |
Sorry, new keyboard. :-> |
07:32 |
JesseH |
I am watching dragonball for some reason. Remembering those times long ago :C |
07:38 |
youlysses-ao |
JesseH: How-long ago was that? I was probally in my early teens when both aired often in the States. :-P |
07:39 |
JesseH |
didn't dragonball go off the air in 1990s ish? something like that then |
07:39 |
JesseH |
dragonball z and gt came later |
07:40 |
youlysses-ao |
JesseH: I remember watching both d`g`r |
07:40 |
JesseH |
Oh, well anywho it's pretty good imo. Funny |
07:40 |
youlysses-ao |
AHHHHHH keyboar`eoi,ogfdn,.uksacn,uikxgii!!!!111111111 |
07:42 |
JesseH |
:/ |
07:42 |
JesseH |
Happens |
07:46 |
* OldCoder |
will rest now |
07:46 |
OldCoder |
JesseH, youlysses-ao there was a half hour special a couple of years ago |
07:46 |
OldCoder |
Sort of a new episode |
07:46 |
* OldCoder |
is asleep |
07:47 |
youlysses-ao |
muscle memory is a bitch... |
07:47 |
youlysses-ao |
I'm like one key shifted to the right. |
07:47 |
JesseH |
goodnight OldCoder |
07:56 |
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08:33 |
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08:35 |
AndroUser2 |
hi |
08:36 |
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08:38 |
kaeza |
hi AndroUser2 |
08:39 |
* JesseH |
throws change at kaeza. |
08:39 |
* kaeza |
grabs it and puts it in his pocket |
08:39 |
kaeza |
:P |
08:39 |
JesseH |
Funny to imagine ^^ |
08:40 |
kaeza |
whassup? |
08:40 |
JesseH |
Bored. |
08:40 |
kaeza |
me too |
08:40 |
kaeza |
lol |
08:40 |
JesseH |
So much that we could be doing, but nothing that I know of. |
08:40 |
JesseH |
Doesn't that leave you brain boggled? |
08:40 |
kaeza |
I just roam the forums trolling noobs |
08:41 |
kaeza |
lol J/K |
08:41 |
JesseH |
LUA coder needed |
08:41 |
kaeza |
what for? |
08:41 |
JesseH |
.-. |
08:41 |
JesseH |
|.-.| |
08:41 |
kaeza |
-.- |
08:41 |
JesseH |
o-<-----< |
08:41 |
* JesseH |
dies. |
08:41 |
kaeza |
lolwut |
08:42 |
JesseH |
anywho |
08:42 |
* JesseH |
scratches throat. |
08:42 |
JesseH |
I can't think of anything. |
08:42 |
kaeza |
!define thinking |
08:42 |
moltenbot |
http://ddg.dg: thinking definition: the action of using one's mind to produce thoughts. |
08:43 |
JesseH |
I got my MUD server registering, and letting users login and chat. |
08:43 |
JesseH |
If you want to test it out :P |
08:43 |
kaeza |
cool |
08:43 |
kaeza |
sure |
08:43 |
JesseH |
Usernames are a bit off, due to something, I can't think of. |
08:43 |
JesseH |
alright cool, i'll pm you the details |
08:43 |
kaeza |
k |
08:44 |
JesseH |
alright once you are in |
08:44 |
JesseH |
type register username password |
08:44 |
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08:44 |
JesseH |
then type login username password |
08:44 |
JesseH |
then type chat message |
08:45 |
JesseH |
oh my jesus |
08:45 |
JesseH |
you must be on windows |
08:45 |
JesseH |
"!�������������������������������������������������������������������������������� |
08:45 |
JesseH |
" |
08:45 |
JesseH |
That is the input I am getting from you. |
08:46 |
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08:46 |
artur99 |
Hi |
08:46 |
JesseH |
o/ |
08:59 |
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09:34 |
markveidemanis |
hi |
09:36 |
kaeza |
hi |
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10:14 |
sapier |
@vanessae I've decided not to remove mobs from creative inventory but fix creative inventory instead. latest git works with creative inventory too |
10:19 |
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12:29 |
PilzAdam |
Hello everyone! |
12:29 |
Exio |
hey, hi |
12:47 |
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12:53 |
kaeza |
hi everyone |
13:03 |
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13:41 |
VanessaE |
good morning all |
13:43 |
Exio |
hai VanessaE / kaeza / john_minetest |
13:43 |
VanessaE |
hey |
13:43 |
kaeza |
morning V |
13:43 |
kaeza |
morning Exio |
13:45 |
PilzAdam |
hi VanessaE |
13:45 |
VanessaE |
hi |
13:47 |
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13:56 |
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13:59 |
Exio |
hey :P |
14:00 |
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14:01 |
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14:17 |
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14:21 |
sapier |
@vanessae I'm about to add mobf_settings support without inventory_plus ... but it requires a bugfix in lua formspec showing :-( |
14:27 |
VanessaE |
what's the bug? |
14:31 |
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14:32 |
Zeg9 |
Hi! |
14:33 |
sapier |
buttons don't work in lua shown formspecs |
14:36 |
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14:38 |
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14:39 |
Zeg9 |
Hello ! |
14:41 |
VanessaE |
heyzeg |
14:45 |
VanessaE |
sapier: what do you mean about the buttons? |
14:45 |
VanessaE |
they work fine on my server, which was built only a few days ago |
14:46 |
Zeg9 |
VanessaE, he is talking about the new way to show formspec to players |
14:46 |
VanessaE |
oh right, with the mobs |
14:46 |
sapier |
yes inventorys do work fine but buttons don't |
14:47 |
VanessaE |
sapier: maybe push an update to MOBF that first doesn't require formspec at all, so i can run it :-) |
14:47 |
VanessaE |
(re: trader crash) |
14:47 |
sapier |
@vanessae already done ;-) |
14:48 |
VanessaE |
oh ok |
14:48 |
sapier |
more than 4 hours ago ;-) |
14:48 |
VanessaE |
:P I was in bed 4 hours ago :-) |
14:48 |
sapier |
thats not an excuse ;-) |
14:49 |
sapier |
you have to be able to do an update while you're sleeping :-) |
14:49 |
sapier |
hmm mobf autoupdater :) |
14:50 |
VanessaE |
server updates :-) |
14:50 |
VanessaE |
updated& |
14:50 |
PilzAdam |
Minetest-tan checkes an RSS feed to get the commits to the main repo |
14:50 |
sapier |
as told above I've not removed them but fixed it |
14:51 |
PilzAdam |
you can use this to repull mods and restart the server |
14:51 |
VanessaE |
I'd rather manually update - less confusing and less code to adapt/write that way :-) |
14:56 |
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14:56 |
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14:57 |
markveidemanis |
NEWS "TheArtur" Is a GRIEFER |
14:57 |
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14:57 |
NekoGloop |
boo |
14:58 |
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15:00 |
Obiewan1111 |
My first youtube series is being exported atm. :D |
15:03 |
VanessaE |
cool |
15:04 |
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15:09 |
VanessaE |
default to no interact, run node_ownership, keep rollback recording turned on. |
15:09 |
VanessaE |
that stops 99% of griefing, or at least mitigates the problem |
15:11 |
Obiewan1111 |
If you've ever heard of Fish spider Industries, it's a bit like that. :D |
15:16 |
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15:28 |
Minetest-tan |
GIT: PilzAdam (PilzAdam) commited to celeron55/minetest: Adjust the maximum alpha of the red hurt screen d2b1210376 2013-01-03T07:15:46-08:00 |
15:31 |
PilzAdam |
VanessaE, happy recompile ;-) |
15:31 |
VanessaE |
Already did. |
15:33 |
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15:43 |
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15:53 |
VanessaE |
sapier: 10:52:46: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE |
15:53 |
VanessaE |
rror: error running function 'on_step': .../vanessa_game/mods/animals_modpack/mo |
15:53 |
VanessaE |
bf/spawning.lua:239: attempt to index field 'dynamic_data' (a nil value) |
15:53 |
VanessaE |
10:52:46: ERROR[main]: stack traceback: |
15:54 |
VanessaE |
(no one was on and I was just walking around) |
15:57 |
sapier |
hmm thought that error was fixed some time ago ... I'll have a look |
15:59 |
VanessaE |
also, |
15:59 |
VanessaE |
WAY too many deer spawn into the same area at times |
15:59 |
VanessaE |
like a dozen in a ~20 block radius |
16:02 |
kaeza |
sapier: I'm also experiencing that problem on OC's servers (specifically 30004), but with fishes. There are ~12 in a 10x10 lake |
16:03 |
VanessaE |
in practice I'd say no more than 1 deer in a 50 block radius |
16:03 |
VanessaE |
ditto for other animals |
16:03 |
VanessaE |
the limit should be thus |
16:03 |
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16:03 |
VanessaE |
hey bas080. |
16:08 |
* kaeza |
finally got rid of fcking Unity desktop |
16:09 |
Calinou |
kaeza: what DE did you install? |
16:09 |
Calinou |
inb4 KDE |
16:09 |
VanessaE |
kaeza: Xubuntu :-) |
16:09 |
Calinou |
xubuntu++ |
16:09 |
iqualfragile |
kde! |
16:09 |
Calinou |
(showing partitions twice is awesome!) |
16:09 |
kaeza |
nope. Ubuntu 12.04 using IceWM |
16:09 |
Calinou |
lol |
16:10 |
kaeza |
everything seems way faster now |
16:10 |
VanessaE |
I guess icewm is ok |
16:11 |
bas080 |
Hey VanessaE |
16:11 |
sapier |
interesting bug |
16:12 |
bas080 |
Hello kaeza, and sapier and Calinou |
16:12 |
kaeza |
hey bas080 |
16:17 |
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16:33 |
sapier |
vanessae I've pushed a quick fix for this crash ... source might be burried somewhere else but it won't crash for the moment |
16:35 |
VanessaE |
ah good, thanks |
16:35 |
VanessaE |
pulled and installed. |
16:40 |
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16:42 |
* Jordach |
flops dpwn on the channel sofda |
16:42 |
Jordach |
sofa |
16:43 |
PilzAdam |
hey Jordach |
16:43 |
Jordach |
hey PilzAdam |
16:45 |
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16:45 |
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16:45 |
Jordach |
sfan5, can you quickly compile latest git? |
16:47 |
Jordach |
Taoki, did you find the modelling problem i noticed a two days ago? |
16:47 |
Jordach |
(or even fix) |
16:49 |
* Zeg9 |
is off, bye all. |
16:49 |
Calinou |
http://dl.dropbox.com/u/82342922/0.4.x-changelog.txt -- changelog updated |
16:50 |
PilzAdam |
Calinou, "* To fly at "fast" speed, the "use" key must now be held" + only if use shift to fly down |
16:52 |
PilzAdam |
Calinou, s/"* Added TOCLIENT_SHOW_FORMSPEC to display formspecs at client from Lua"/"Add minetest.show_fromspec(playername, formspec) to show formspecs via Lua" |
16:53 |
PilzAdam |
Calinou, add "Old mese equals new mese block and is still generated at -1024 and below" |
16:54 |
NekoGloop |
Is there a entirely compiled version of the new game? |
16:55 |
NekoGloop |
I take the silence as a no |
16:56 |
NekoGloop |
Guess i'm waiting forever for 0.4.5. |
16:57 |
kaeza |
NekoGloop: what OS? |
16:57 |
PilzAdam |
NekoGloop, http://minetest.net/forum/viewtopic.php?id=4240 |
16:57 |
moltenbot |
PilzAdam's link: xyz's Minetest win32 builds (Page 1) - General Discussion - Minetest Forums |
16:58 |
NekoGloop |
Is it not common knowledge that i use winXP... |
16:58 |
kaeza |
umm... no? |
16:59 |
PilzAdam |
sfan5, your latest win build is 19 days old(!) |
16:59 |
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17:01 |
thexyz |
NekoGloop: see? |
17:01 |
jojoa1997 |
someone come on vanessae's server it is very lonely |
17:04 |
NekoGloop |
What? The fact that you're sucking up to me because you selfishly want me to come back to minetest. |
17:04 |
jojoa1997 |
me? |
17:04 |
PilzAdam |
NekoGloop, you went away from Minetest? |
17:04 |
jojoa1997 |
NekoGloop isnt this a minetest server |
17:05 |
Calinou |
updated |
17:07 |
PilzAdam |
Calinou, would be nice if you add the contributers like here: http://www.minetest.net/news.php |
17:07 |
moltenbot |
PilzAdam's link: News - Minetest |
17:09 |
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17:09 |
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17:09 |
bas080 |
after_place_node = function(pos, placer) |
17:09 |
bas080 |
local meta = minetest.env:get_meta(pos) |
17:09 |
bas080 |
local player = placer:get_player_name() |
17:09 |
bas080 |
meta:set_string("owner", player) |
17:09 |
bas080 |
end, |
17:09 |
sfan5 |
Jordach: I'll do that |
17:10 |
bas080 |
no error but doesn't set meta |
17:10 |
Jordach |
cheers sfan5 |
17:10 |
PilzAdam |
bas080, how do you check if it does? |
17:11 |
Calinou |
PilzAdam: i'll try |
17:11 |
PilzAdam |
bas080, try meta:set_string("infotext", player) to test it |
17:11 |
bas080 |
Good idea! |
17:11 |
PilzAdam |
(maybe you have to wait a bit until the text shows up(like signs)) |
17:11 |
bas080 |
oww.... nvm solved :P |
17:12 |
sfan5 |
Jordach: building... |
17:12 |
Jordach |
:D |
17:13 |
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17:14 |
rubenwardy |
hi all |
17:14 |
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17:14 |
PilzAdam |
hey rubenwardy |
17:15 |
NekoGloop |
You can make a debug tool that dumps the meta to the chat. |
17:16 |
* Jordach |
claps |
17:16 |
Jordach |
well done NekoGloop |
17:16 |
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17:17 |
NekoGloop |
Lemme guess, it only lagged on my end and i just sent that twice. |
17:17 |
Jordach |
nope. |
17:17 |
paxcoder |
celeron55, here? |
17:18 |
NekoGloop |
and you are going to be a dick and not explain |
17:18 |
NekoGloop |
why am i surprised. |
17:19 |
celeron55 |
paxcoder: yes; i hope you are worthy of listening 8) |
17:19 |
NekoGloop |
prolly not but he's gonna talk anyway |
17:19 |
paxcoder |
celeron55, oh i think you'll at least be interested |
17:20 |
jojoa1997 |
well say it already |
17:20 |
paxcoder |
celeron55, so here's the deal: why not use fractals to generate landscape, and record only interactions into landscape as differences from that base? |
17:20 |
Calinou |
done |
17:20 |
Calinou |
paxcoder: so here's the deal: buy everyone an i7? |
17:20 |
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17:21 |
celeron55 |
:D |
17:21 |
Calinou |
:D |
17:21 |
NekoGloop |
So, make it more laggy than minecraft. |
17:21 |
NekoGloop |
Isnt that the opposite of the goal. |
17:21 |
paxcoder |
Calinou, the technique is from the 90s |
17:22 |
PilzAdam |
Calinou, "* Old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE)" its done by me and not VanessaE |
17:22 |
paxcoder |
plus they didn't work with cubes 0.5 the size of the character |
17:22 |
celeron55 |
there's really not much else to say, except that it has been on almost every core developer's mind forever; it might be implemented sometime if it happens to end up viable (due to reasons of performance and rework burden) |
17:23 |
Calinou |
PilzAdam: ok |
17:23 |
iqualfragile |
@someone: update the link to the mac-version: https://github.com/toabi/minetest |
17:23 |
moltenbot |
Masters link: toabi/minetest ? GitHub |
17:23 |
celeron55 |
it's not like i didn't consider it right from the start two years ago :P |
17:23 |
paxcoder |
celeron55, but? |
17:24 |
iqualfragile |
NekoGloop: minetest _is_ laggier then minecraft |
17:24 |
PilzAdam |
Calinou, "* Damage screen is now red fade instead ..." is by me only |
17:24 |
jojoa1997 |
not always |
17:24 |
iqualfragile |
something with the rendering is unoptimized |
17:25 |
NekoGloop |
Yeah because devs dont optimize the fucking game. |
17:25 |
rubenwardy |
wow, apparently I am an extension developer: http://punbb.informer.com/forums/topic/25698/medal-extension |
17:25 |
moltenbot |
rubenwardy's link: Medal Extension (Page 1) -- PunBB 1.4 additions -- PunBB Forums |
17:25 |
NekoGloop |
Either of the games. |
17:25 |
PilzAdam |
Calinou, and "* Camera now tilts when receiving damage (Jeija)" is by Jeija & me |
17:25 |
Calinou |
hm ok |
17:26 |
iqualfragile |
rubenwardy: status of the central mod-database? |
17:26 |
paxcoder |
anyway, it'd solve our "have to travel far for more ores" |
17:26 |
jojoa1997 |
is that for the latest github version |
17:26 |
paxcoder |
*problem |
17:26 |
jojoa1997 |
i like ttraveling for ores |
17:26 |
paxcoder |
and mitigate the database problem by reducing size |
17:26 |
paxcoder |
jojoa1997, yes, this would enable indefinite voyages |
17:26 |
jojoa1997 |
especially when i have damaging entities |
17:27 |
paxcoder |
ok, so that's in the back of your minds |
17:27 |
jojoa1997 |
paxcoder: also i am able to look for more building spots |
17:27 |
PilzAdam |
Calinou, s/Ilya Zhuravlev/xyz/g |
17:27 |
paxcoder |
i'm sure you've also thought about spawning away from 0. what did the discussion yield? |
17:28 |
mauvebic |
per-map spawnpoints |
17:28 |
mauvebic |
*wink |
17:28 |
mauvebic |
lol |
17:28 |
paxcoder |
PilzAdam, i can't but read your name as "Please, Adam" |
17:28 |
rubenwardy |
(5:26:16 PM) iqualfragile: rubenwardy: status of the central mod-database? |
17:28 |
rubenwardy |
punbb support added |
17:28 |
rubenwardy |
just need to fix a few bugs in editentry.php |
17:28 |
PilzAdam |
Calinou, "* Damage screen is now red fade instead of constant red (Jeija & PilzAdam)" is only by me |
17:29 |
rubenwardy |
and add a voting process (out of 5, how...) |
17:29 |
jojoa1997 |
si this in the current github |
17:29 |
NekoGloop |
No because they dont care. |
17:29 |
NekoGloop |
Now shut the fuck up. |
17:30 |
PilzAdam |
Calinou, and the last thing: "* Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively" is by EXio4 |
17:30 |
iqualfragile |
rubenwardy: i thing a 1-5 stars-system would be allrigt |
17:30 |
Calinou |
k |
17:30 |
iqualfragile |
so what exactly would you support? |
17:30 |
jojoa1997 |
i will stop asking but i am not shuting up |
17:30 |
iqualfragile |
having mods in a central database |
17:30 |
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17:30 |
iqualfragile |
having player-textures in a central wget-able, predictible place |
17:31 |
iqualfragile |
(minetest.net/ptex/iqualfragile.png |
17:31 |
iqualfragile |
) |
17:31 |
sapier1 |
+1 for central database |
17:31 |
iqualfragile |
having texurepacks in a central db? |
17:31 |
paxcoder |
If there were diffs, it could just "spawn 100 away from a random diff" |
17:31 |
iqualfragile |
rubenwardy: ? |
17:31 |
mauvebic |
so long as it has better uptime as the forums lol |
17:31 |
rubenwardy |
1) overall |
17:31 |
rubenwardy |
2) innovative ness |
17:31 |
rubenwardy |
3) completeness |
17:32 |
sapier1 |
even if it's got only forum uptime it'd be better than current state |
17:32 |
mauvebic |
does it crash when it's down? |
17:32 |
paxcoder |
oh and the former idea would also enable maps (imagine the awesomeness), and even regenerating, though it'd become less necessary |
17:32 |
logictheo |
If a server has lots of mods installed, do I need to download every mod before connecting?' |
17:32 |
iqualfragile |
rubenwardy: what? |
17:32 |
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17:32 |
iqualfragile |
logictheo: no |
17:33 |
iqualfragile |
just the textures and sounds and moddels |
17:33 |
iqualfragile |
the tiny& compressable lua-files stay on the server |
17:33 |
logictheo |
I mean, manually, do I need to do anything manually or will this happen in auto so I don't need to run around chasing files? |
17:33 |
rubenwardy |
AUT |
17:33 |
rubenwardy |
O |
17:34 |
rubenwardy |
I think just overall 5 star rating would be good, |
17:34 |
Calinou |
iqualfragile: the files are not compressed when sent, afaik, they are sent individually :p |
17:34 |
rubenwardy |
but eventually there should be a 5 star rating for at least the above three areas |
17:34 |
Calinou |
i'd rather use a point system like quadropolis does |
17:34 |
rubenwardy |
they are automatically sent |
17:34 |
Calinou |
you give between 1 and 10 points |
17:34 |
Calinou |
there is no average |
17:35 |
iqualfragile |
logictheo: no, it happens automaticly |
17:35 |
Calinou |
you give an amount of points depending whether you like the mod a lot or a bit |
17:35 |
Calinou |
if you don't like you don't vote |
17:35 |
Calinou |
this system is far less exploitable than stars |
17:36 |
thexyz |
cURL is not disabled by default |
17:36 |
sapier1 |
we don't even have a central database by now why are we talking about exploiting some sort of evaluation system ;-) |
17:36 |
mauvebic |
lol you can see how thats gonna go |
17:37 |
OldCoder |
Hi |
17:38 |
mauvebic |
howdy :-) |
17:38 |
rubenwardy |
So unless you like it, you can not vote |
17:38 |
mauvebic |
thats ridiculous lol |
17:38 |
mauvebic |
if its stars, a mod that has 5 stars and someone votes 1star, then obviously the rating goes down a bit |
17:39 |
mauvebic |
secondly theres no point in voting if the only choices are A) do you like the mod B) do you like the mod |
17:40 |
jojoa1997 |
i think that there should be no rating because everybody has different tastes and one person might not like one for for the exact same reason another person might love it |
17:40 |
mauvebic |
a more accurate potrayal might be obtained by taking your votes and dividing them by downloads |
17:41 |
|
Jeija joined #minetest |
17:41 |
mauvebic |
so that a mod with 3 x 5 star votes and a dozen downloads doesn't outrank a mod with 4stars and hundreds of downloads |
17:41 |
jojoa1997 |
mauvbic: how can you tell how many people downloaded it |
17:41 |
sapier1 |
at jojoa nevertheless if many ppl like mod it's more likely you're gonna like it too |
17:42 |
mauvebic |
its very easy to skew stats, we have fun with census workers that way lol |
17:44 |
mauvebic |
jojoa97 most download services keep count |
17:44 |
jojoa1997 |
does github |
17:44 |
mauvebic |
for rubenwardy its even simpler, a php script to serve download links could count unique downloads |
17:45 |
mauvebic |
or python or lua depending on the frontend |
17:45 |
paxcoder |
celeron55, get a cube - instead of from database || generate, from generate && database |
17:46 |
OldCoder |
NEWS Mark Twain World 30010 reset *again* due to griefing. Interact has been removed for 90% of the players until MarkV sorts this out. |
17:47 |
mauvebic |
how was it griefed? |
17:47 |
OldCoder |
Hold on |
17:47 |
jojoa1997 |
really |
17:47 |
OldCoder |
<markveidemanis> For F**ks Sake, Griefed again |
17:47 |
OldCoder |
<markveidemanis> skycity... |
17:47 |
OldCoder |
<markveidemanis> HELP |
17:47 |
OldCoder |
<markveidemanis> AGAIN |
17:47 |
OldCoder |
<markveidemanis> reset map to a backup plz |
17:47 |
OldCoder |
That's all he said |
17:47 |
OldCoder |
jojoa1997, I assume you can say more |
17:47 |
jojoa1997 |
oldcoder: do you think we need to add protect mod |
17:47 |
OldCoder |
Yes |
17:47 |
OldCoder |
And |
17:48 |
jojoa1997 |
let me get link |
17:48 |
OldCoder |
choose friends more wisely |
17:48 |
jojoa1997 |
one second let me get another mod also |
17:48 |
mauvebic |
its high time for fake interact privs lol |
17:48 |
sokomine |
regarding mods: the most that can be said about most mods is if you like it or not; thus, rating becomes a bit difficult. what might be more helpful is some sort of category. that seems to be there already on at least one site? e.g. mods that add blocks for building; those that provide vital services for servers; those that extend plantlife; those that allow survival; experimental stuff etc. |
17:48 |
NekoGloop |
Give them "lnteract" priv (an "L") so they think they have it. |
17:49 |
paxcoder |
NekoGloop, dude come on |
17:49 |
mauvebic |
sokomine even the boards could use categories |
17:49 |
sokomine |
maybe one further point: someone who has at least some understanding on lua and a good reputation has thrown a look at it and checked if that version is ok or does something unwanted (after all you could do almost anything malicious in a mod) |
17:49 |
OldCoder |
NekoGloop has a good idea |
17:49 |
NekoGloop |
Then if possible, log what they attempt to do. |
17:50 |
OldCoder |
Let people's actions put them in a phantom branch |
17:50 |
sokomine |
hm. maybe just link the mods to the articles in the forum? plus categories? |
17:50 |
OldCoder |
But the problem is not everybody will show their colors immediately |
17:50 |
paxcoder |
OldCoder, how? |
17:50 |
jojoa1997 |
i heard of a player rollback mod does anyone know what it is called |
17:50 |
mauvebic |
ive been saying for a while tiered interact is better than node protection lol |
17:50 |
sokomine |
what is a phantom branch? |
17:50 |
paxcoder |
sokomine, he means alternative map |
17:50 |
sokomine |
ah, ok :-) |
17:50 |
jojoa1997 |
oldcoder add this it is a protect mod http://minetest.net/forum/viewtopic.php?id=846 |
17:50 |
moltenbot |
jojoa1997's link: [Mod] Node ownership [node_ownership] (Page 1) - Mod Releases - Minetest Forums |
17:51 |
sokomine |
but that might irritate regular players as well :-) |
17:51 |
mauvebic |
you setup a dummy town like the americans and soviets did in the 50s |
17:51 |
OldCoder |
jojoa1997, see sokomine point. This will be discussed later or tomorrow |
17:51 |
OldCoder |
jojoa1997, I have IRL work to do today |
17:51 |
mauvebic |
an interact priv just for that town, and see what new players do w/ it |
17:51 |
jojoa1997 |
just for spawn |
17:51 |
OldCoder |
mauvebic, not bad |
17:51 |
sokomine |
maybe we ought to build an automatic world somewhere where griefers can be...stored. one that can easily be regenerated |
17:51 |
paxcoder |
oh oh i got it |
17:51 |
OldCoder |
sokomine, consider further. It is interesting. |
17:52 |
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17:52 |
jojoa1997 |
anyone know of a player rollback mod |
17:52 |
mauvebic |
you need to fool griefers into feeling "safe" for them to show their colors |
17:52 |
paxcoder |
no, i don't, nvm |
17:52 |
mauvebic |
otherwise they play nice until everyone's gone |
17:52 |
sapier1 |
still we need a central db first ... I know i keep telling same |
17:52 |
mauvebic |
and with 50+ mods on every server, its too easy to exploit |
17:52 |
paxcoder |
sapier1, what for? |
17:53 |
sapier1 |
central db for mods |
17:53 |
sapier1 |
and texture packs |
17:53 |
paxcoder |
oh |
17:53 |
paxcoder |
mtpm remove teleporters |
17:54 |
paxcoder |
mtpm install diamonds |
17:54 |
sapier1 |
containing some sort of short info: e.g. single screenshot, license, minetest version, download link,forum link |
17:54 |
sapier1 |
ohh ... forgot short description |
17:55 |
paxcoder |
requirements |
17:55 |
iqualfragile |
sapier1: its beeing worked on |
17:55 |
paxcoder |
*dependencies |
17:55 |
mauvebic |
you should prefix modnames with authornames |
17:55 |
iqualfragile |
https://github.com/rubenwardy/minetest-forum sapier1 |
17:55 |
mauvebic |
theres more than one mod with the same names for most of em now |
17:55 |
moltenbot |
Masters link: rubenwardy/minetest-forum ? GitHub |
17:55 |
paxcoder |
mauvebic, fcfs |
17:56 |
iqualfragile |
mauvebic: thats sad but i think we need to choose one of those :D |
17:56 |
paxcoder |
incentive to add metainfo |
17:56 |
paxcoder |
*fast |
17:56 |
iqualfragile |
most of the times the other ones are inactive |
17:56 |
mauvebic |
choose one of those whats? lol |
17:56 |
mauvebic |
mods are rarely inactive |
17:56 |
paxcoder |
iqualfragile, no, just have diamonds, superdiamonds, betterdiamonds, diamonds-remake, etc |
17:56 |
sapier1 |
I'm a friend of release early release often ... thus getting it in place and add features later is way better than discussing for ages |
17:57 |
mauvebic |
people write them, they work, someone else comes along, they tweak em abit (doesn't constitute more active development) |
17:57 |
mauvebic |
sometimes they break, someone fixes em, but they're not more "active" than the previous version lol |
17:57 |
iqualfragile |
mauvebic: im shure that those problems can be solved |
17:57 |
mauvebic |
hell i though hydro was dead for awhile now and people kept asking about it |
17:58 |
iqualfragile |
ah, hydro, yeah, i have used that once but removed it now, because it was too easy |
17:58 |
mauvebic |
and with pilzadam rewriting half the mods theyre just as likely to all appear under his name lol (no offense) :-) |
17:58 |
sapier1 |
by the way is anyone still using growing_cactus? |
17:58 |
PilzAdam |
;-) |
17:59 |
PilzAdam |
mauvebic, I always give credit ;-) |
17:59 |
mauvebic |
thats why it might be a good idea to have author-mod naming |
17:59 |
mauvebic |
naw its not a matter of credit, just knowing who wrote which version :-) |
17:59 |
mauvebic |
ambience : 3 versions |
17:59 |
sapier1 |
thinking of about how much places i would have to change i don't like this suggestion mauvebic ;-) |
18:00 |
mauvebic |
places? |
18:00 |
sapier1 |
if mod is renamed you need to change any texture,nodename,formname etc |
18:00 |
mauvebic |
naw im not saying rename the mods and all its files lol |
18:00 |
mauvebic |
im just talking about listing the mods |
18:01 |
sapier1 |
ohhh :) ok then i don't have any problem |
18:01 |
mauvebic |
from within a gui you dont have much room for full descriptions - so listings with author-modname would at least give you an impression of which mod it is |
18:02 |
sapier1 |
maybe a small screenshot or logo is even more speaking |
18:02 |
paxcoder |
mauvebic, author-modname is bad imo |
18:02 |
paxcoder |
if debian can do without... |
18:03 |
mauvebic |
i couldn't care less about debian lol |
18:03 |
sapier1 |
imho most mod authors (except pilzadam ;-) ) try to use unique names either |
18:03 |
paxcoder |
lol your comment makes no sense lol |
18:03 |
mauvebic |
anything they can do can definately be done better |
18:03 |
mauvebic |
fine, enjoy sorting it all out in a year :p |
18:04 |
paxcoder |
no need, unique names from the start |
18:04 |
mauvebic |
i have variants of pipeworks, ambience, and ufos and im not gonna start maintaining seperate pages/packages for them lol |
18:04 |
paxcoder |
fcfs |
18:04 |
paxcoder |
as i've said |
18:04 |
paxcoder |
mauvebic, you can call your mod mauvebic-pipeworks |
18:04 |
sapier1 |
why not try to get your changes to main mods mauvebic? |
18:04 |
mauvebic |
every variant ive made ive posted back to OT |
18:05 |
mauvebic |
what they do with it after that is up to them |
18:05 |
sapier1 |
probably we should kick some mode authors asses instead :-) something like "if you don't merge/refuse changes your mod will become delistet after some time" |
18:06 |
mauvebic |
im behind enough documenting my own mods lol |
18:06 |
paxcoder |
sapier1, why? |
18:06 |
mauvebic |
bad idea |
18:06 |
paxcoder |
agreed |
18:06 |
sapier1 |
to stop mod fragmentation |
18:06 |
mauvebic |
my variant might be good for me |
18:06 |
mauvebic |
but you should force the author to merge my changes |
18:06 |
mauvebic |
*shouldNT |
18:07 |
marktraceur |
mauvebic: OT? |
18:07 |
sapier1 |
have a look how many variants of simplemobs are out there |
18:07 |
sapier1 |
i said merge/refuse |
18:07 |
mauvebic |
original thread |
18:08 |
paxcoder |
sapier1, so? i'd delist only if mods are not updated AND not used, if at all |
18:08 |
marktraceur |
I think it might be good to rate the mods based on staleness of patches (i.e. use "last updated" as a sort key), but unlisting them is bad |
18:08 |
mauvebic |
lol this is why i maintain my own site : rules don't change |
18:09 |
sapier1 |
what exactly "delisting" means is another question maybe just move to some sort of archived mode |
18:09 |
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18:09 |
mauvebic |
if anything the problem with MT is not delisting old mods |
18:09 |
mauvebic |
its modders delisting their own mods lol |
18:09 |
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18:10 |
Kacey |
helllo |
18:10 |
sapier1 |
atm a mod only is used if it's constantly updated I remember growing_trees being burried below tenths of mods while still working |
18:10 |
sapier1 |
and of course it's burried again today |
18:10 |
marktraceur |
mauvebic: More likely the problem is deeper than that :) |
18:10 |
sapier1 |
but still it's working fine |
18:11 |
paxcoder |
i'd do this: just make a form with 1 input field (mod zip url), and have it available to registered minetest.net users. you add to table the nick&url, and periodically download the package/check for diffs (HEAD), unpack metadata and list it somewhere exposing an API to read the metadata |
18:11 |
mauvebic |
marktraceur explain? |
18:11 |
paxcoder |
later, add delete option to the corresponding user |
18:12 |
marktraceur |
mauvebic: Well, there has to be a reason why people leave the community. It can't just be that we attract unstable people. |
18:12 |
paxcoder |
inform by e-mail if parsing metadata fails, or names conflict with listed pkgs, etc |
18:12 |
rubenwardy |
sokomine: http://multa.bugs3.com/minetest/forum/help/tags.php |
18:12 |
moltenbot |
rubenwardy's link: Tags - Help - Minetest Extensions |
18:12 |
Kacey |
well cornernote left because someone got him mad |
18:13 |
marktraceur |
mauvebic: It's difficult, I think, because people tend to think of the community around the game as part of the game. But free software developers aren't used to that sort of thing. |
18:13 |
mauvebic |
people leave because communications suck, decisions are taken on IRC (and youre either there or miss out) |
18:14 |
Kacey |
that is true^ |
18:14 |
mauvebic |
when i say communications suck, its in more than one way |
18:14 |
sapier1 |
yes but you have to be cope with that sort of problems in any open source project .. there are different ppl having different oppinions |
18:15 |
sapier1 |
just remember my license discussion with marctraceur the last days ;-) |
18:15 |
mauvebic |
and lets face we have a core group with a set course, so developers who don't see eye-to-eye will leave, thats to be expected |
18:15 |
marktraceur |
sapier1: I think we've come to a good understanding, though I may be postponed in its execution for a bit |
18:16 |
NekoGloop |
And if your liscence doesnt let people steal your code, your mod sucks. |
18:16 |
marktraceur |
mauvebic: Well, and "group" is a funny word to use, since it's really just the one person :/ |
18:16 |
sapier1 |
yes ... but it's not been easy to come this far |
18:16 |
* marktraceur |
sees maybe two people committing to core |
18:16 |
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18:17 |
* NekoGloop |
sees no progress being made |
18:17 |
sapier1 |
imho mod repository shouldn't enforce e.g. licensing ... let users decide which mods to use and which not |
18:18 |
mauvebic |
its not the game's responsibility to enforce mod licenses at all |
18:18 |
mauvebic |
theyre not hosting the files what business is it of theirs? |
18:18 |
mauvebic |
links dont count lol |
18:18 |
NekoGloop |
They only want to be able to mercilessly take your code, that's all. |
18:18 |
marktraceur |
sapier1: Well, it's up to the repo host--I wouldn't host your mods on my servers, for example |
18:19 |
mauvebic |
when they host the files then they can tell me what license to use lol |
18:19 |
sapier1 |
true that's why i didn't want your repo to be official one ;-) |
18:19 |
marktraceur |
NekoGloop: Hi, do you have something productive to say or are you going to continue making things up to sound witty? |
18:19 |
marktraceur |
sapier1: Well, my repo software would run anywhere, so someone less principled could easily run their own |
18:20 |
NekoGloop |
someone less biased* |
18:20 |
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18:20 |
iqualfragile |
mauvebic: we have a set course? |
18:20 |
mauvebic |
well ive noticed half the decisions are already taken when theyre brough up yeah lol |
18:20 |
marktraceur |
NekoGloop: I'm biased against things that I perceive as harming others. Do you support murder? |
18:21 |
NekoGloop |
marktraceur: How does protecting my code harm others. |
18:21 |
sapier1 |
@marktraceur, yes i do, i like steak! |
18:21 |
thexyz |
Kacey: I did! |
18:21 |
Kacey |
? |
18:21 |
thexyz |
[22:10] < Kacey> | well cornernote left because someone got him mad |
18:21 |
Kacey |
ooh ok |
18:21 |
marktraceur |
NekoGloop: I don't have to convince you of that, all that matters is *I* see it as a harm. It's not unreasonable for me to avoid harming others where I can. |
18:21 |
sapier1 |
@thexyz why did you do so? |
18:22 |
mauvebic |
others' freedom doesn't take precedence over a natural persons's right to control what he creates |
18:22 |
NekoGloop |
I just wanna know your reason. |
18:22 |
Kacey |
sapier1: meat arguement |
18:22 |
thexyz |
sapier1: he was posting images of animal gore here, I asked him to stop and then kicked him |
18:22 |
marktraceur |
NekoGloop: Only so you can troll me further, which isn't something I intend to support. Suffice it to say that you may make sensical arguments or stop trolling people. |
18:22 |
thexyz |
because he started to troll about it |
18:22 |
thexyz |
*about what is allowed and what is not |
18:23 |
thexyz |
marktraceur: just ignore NekoGloop |
18:23 |
thexyz |
or /ignore |
18:23 |
mauvebic |
lol |
18:23 |
* marktraceur |
waves dismissively |
18:23 |
sapier1 |
maybe all of us should be a little bit more tolerant ;-) |
18:23 |
NekoGloop |
Obviously because i'm just a worthless little person, who tried to get his work recognized. |
18:23 |
thexyz |
NekoGloop: sure |
18:24 |
marktraceur |
thexyz: I intend to have a reasonable discussion about this, and I'm fully aware that he doesn't. So there's no harm. |
18:24 |
mauvebic |
several persons |
18:24 |
thexyz |
huh |
18:24 |
mauvebic |
nvm, not my business |
18:24 |
thexyz |
sure, not your ^^ |
18:24 |
sapier1 |
@NekoGloop you don't need martraceurs blessing at all ;-) just do what you like and let ppl decide whats best |
18:24 |
marktraceur |
Exactly. |
18:24 |
NekoGloop |
And i obviously cant have an intelligent conversation. |
18:24 |
NekoGloop |
sapier1: Not just him, but every single person. |
18:25 |
kaeza |
ermm...what? http://minetest.net/forum/viewtopic.php?id=4306 | http://minetest.net/forum/viewtopic.php?id=4308 |
18:25 |
moltenbot |
kaeza's link: my mod (Page 1) - General Discussion - Minetest Forums |
18:25 |
marktraceur |
NekoGloop: I didn't say that--I said "reasonable". I suspect you intend to troll me, and I don't want to engage you. Is that so ridiculous? |
18:25 |
rubenwardy |
dragons in minetest... hmmm |
18:25 |
NekoGloop |
Well since obviously i'm now being considered an enemy of the community, why am i still here. |
18:26 |
sapier1 |
nekogloop you should have already recognized I m not a friend of enforcing any license ... if you wanna release cc-by-nc-sa for example I'm fine |
18:26 |
marktraceur |
NekoGloop: Again, that's not what I said. |
18:26 |
sapier1 |
@marktraceur probably you should just stop trying to persuade everyone to use gplv3 ;-) |
18:26 |
NekoGloop |
cc-by-nc-sa is a perfectly reasonable liscence by even mark's standards should i understand them correctly. |
18:27 |
kaeza |
john_minetest: looks like a 6yr old to me :P |
18:27 |
iqualfragile |
marktraceur: gplv3 sucks |
18:27 |
iqualfragile |
realy. |
18:27 |
iqualfragile |
hard. |
18:27 |
marktraceur |
iqualfragile: Why? |
18:27 |
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18:27 |
iqualfragile |
way too restrictive |
18:27 |
marktraceur |
sapier1: I don't do that. I asked you if you would allow me to license it under GPL, and you asked a few questions, and I tried to answer. |
18:28 |
moltenbot |
john_minetest's link: Is it possible to create a world away from minetest (Page 1) - General Discussion - Minetest Forums |
18:28 |
marktraceur |
NekoGloop: It is, mostly, except that it doesn't allow people to use it for monetary gain, which strikes me as unnecessary |
18:28 |
marktraceur |
iqualfragile: To whom? |
18:28 |
mauvebic |
i think it is lol |
18:29 |
NekoGloop |
why? It's your work, why should the next person make money off of it? |
18:29 |
sapier1 |
to me it seemd you wanted to have it licensed gplv3 very badly. maybe this was only my impression ... at least if someone is that pressing my reaction is STOP at first |
18:29 |
mauvebic |
its not unheard of for products to start out opensource and suddenly stop releasing sourcecode.... NC insures your free mod isn't used for someone other persons's bank accounts' benefit lol |
18:30 |
marktraceur |
NekoGloop: Because they want to, they need to eat, and they did the work that led them to make the money. Why should you prevent them from an otherwise natural expression of commerce? |
18:30 |
mauvebic |
simple logic, if you do it for free, it should stay free |
18:30 |
NekoGloop |
why are you being a dick. |
18:31 |
marktraceur |
sapier1: I did, but I would have accepted any other free license that you chose. I was mostly interested in removing the restriction you added. But I'm not angry or disappointed at your choice--you made it, it's fine. |
18:31 |
mauvebic |
if theres money to be made, the original author should be earning, not some random douche who found OSS code and branded it |
18:31 |
marktraceur |
mauvebic: GPL does the same |
18:31 |
marktraceur |
mauvebic: I mean, except for the selling bit. |
18:31 |
mauvebic |
and the excuse of "i have to eat" doesnt fly with me lol |
18:31 |
marktraceur |
mauvebic: Why not? It's driven economies for millennia. |
18:32 |
marktraceur |
NekoGloop: I didn't intend to be. What have I said that offended you so? |
18:32 |
mauvebic |
ive been flush and ive been broke more than once, and i wouldn't take other peoples mods to try and sell em |
18:32 |
NekoGloop |
You're basically endorsing people taking the code and selling it. |
18:32 |
logictheo |
Can I take part in this discussion on license wars? I would like to add my own opinion. |
18:33 |
mauvebic |
though im not really afraid of people selling my mods |
18:33 |
marktraceur |
mauvebic: Well, that's your choice. There are people in this world who see a great market in, e.g., selling copies of minetest with mods to children in Africa. There could be a great nonprofit around it, actually. Or maybe Minetest: The Arcade Game wants to include your mod. |
18:33 |
mauvebic |
im just making sure if MT ever goes commercial, my mods wont be sold w/ it |
18:33 |
mauvebic |
in part or whole |
18:33 |
marktraceur |
NekoGloop: That's the industry, mate. We're just doing it honestly, and without tying people down. |
18:34 |
NekoGloop |
if MT ever went commercial, the community would go bye-bye. |
18:34 |
mauvebic |
cuz what they really need right now in africa is computer games lol |
18:34 |
mauvebic |
middle-class market aint huge there |
18:35 |
sapier1 |
can we at least agree to that we don't agree with license issues? :-) |
18:35 |
mauvebic |
its even more barbaric to suggest a game thats free to us western types should be sold in africa lol |
18:35 |
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18:35 |
NekoGloop |
can we agree that the entire universe hates anyone who doesnt let you steal their code? |
18:36 |
mauvebic |
all around bad analogy |
18:36 |
mauvebic |
they change the stories lol |
18:36 |
NekoGloop |
john_minetest: easy. They arent. |
18:36 |
sapier1 |
maybe I'd should rent a boxing ring, put marktraceur and nekogloop in and sell tickets :-) |
18:37 |
mauvebic |
testament, the day after, threads, all western movies about a preemptive soviet nuclear strike...i can imagine their movies were exactly the opposite lol |
18:37 |
sema4 |
i dunno Neko, i think there are a certain group of people who don't want to get involved with code that limits what they can do, and those are the same people who wouldn't want to limit what people could do with their code... for example, if i release some sorcecode and you can monetize it, more power to you! |
18:37 |
mauvebic |
they'd be dumb not to do that with games too |
18:38 |
sapier1 |
I've to leave now see you |
18:38 |
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18:38 |
NekoGloop |
sema4: And i dont want people butting in and stealing my code. |
18:38 |
iqualfragile |
sema4: and the phunny puns |
18:41 |
mauvebic |
theres the license aspect everyone likes to discuss, but theres the contributory component that doesn't always seem to work for mods lol |
18:42 |
TB|Vibe-X |
hi all :) |
18:42 |
marktraceur |
NekoGloop: We don't hate those people. We just don't use their software if we can avoid it. |
18:43 |
TB|Vibe-X |
does someone of you have an idea how to make a minetest deb package from src? |
18:43 |
NekoGloop |
Hence why anything made by those people will burn. |
18:43 |
iqualfragile |
yeah |
18:43 |
NekoGloop |
And you all dont care. |
18:43 |
mauvebic |
very 2d |
18:43 |
marktraceur |
NekoGloop: That's not true--many people don't mind the NC clause, and use it anyway. |
18:44 |
NekoGloop |
Yes but if it has ND then bye bye usage of the mod. |
18:44 |
iqualfragile |
i think nc is problematic |
18:44 |
marktraceur |
NekoGloop: And I do care. Creating cool mods is a great thing, and I love people who do it, even if they use licenses I don't like. |
18:44 |
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18:44 |
iqualfragile |
what if i put advertisment on my minetest-servers website to pay the hosting-bills |
18:44 |
iqualfragile |
is that commercial? |
18:45 |
mauvebic |
i think, my biggest problem with opensourcing all my mods is the people that sit around waiting for others to do it lol |
18:45 |
thexyz |
john_minetest: wait, games, in russia, sold? |
18:45 |
marktraceur |
NekoGloop: Many people also don't mind the ND clause. There are people who don't care if software is even available freely, so you won't be totally lost with an NC-ND license. |
18:45 |
iqualfragile |
john_minetest: i think you have some wrong ideas |
18:45 |
marktraceur |
iqualfragile: I could make a case in court that it is, yeah |
18:45 |
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18:46 |
iqualfragile |
and thats why nc is problematic |
18:46 |
marktraceur |
Well, one reason |
18:46 |
NekoGloop |
... |
18:46 |
iqualfragile |
john_minetest: in russia even decompiling is legal |
18:47 |
marktraceur |
There are any number of great business plans that could revolve around minetest and some collection of mods. Those plans can never use -NC mods. And it's unlikely that they'll use -ND, because then they can't customise. |
18:47 |
mauvebic |
customize |
18:47 |
mauvebic |
and when theyre done customizing |
18:47 |
NekoGloop |
They can always ask. |
18:47 |
mauvebic |
the original author ends up credited as "and tens of more random people." |
18:48 |
mauvebic |
and im supposed to give a thumbs up to selling my mods lol |
18:48 |
NekoGloop |
mauvebic: That's how it goes. |
18:48 |
mauvebic |
NG not talking to you |
18:49 |
mauvebic |
when you have something new to say ill talk to you NG lol |
18:49 |
NekoGloop |
I've always got something new to say. |
18:49 |
mauvebic |
well people write their names in their mods but with an anthing-goes license i wouldn't bank on it staying in there for long |
18:49 |
NekoGloop |
It's just that nobody listens. |
18:50 |
mauvebic |
i could make a drinking game out of how many times you say "stealing code" NG |
18:50 |
NekoGloop |
I never bother saying anything else because nobody listens to what i'm saying now. |
18:50 |
marktraceur |
NekoGloop: I'm listening. |
18:51 |
marktraceur |
NekoGloop: Can I ask you what harm it does to let people sell a mod? |
18:51 |
mauvebic |
because its BS |
18:51 |
mauvebic |
were told to be free, to be open, |
18:52 |
NekoGloop |
marktraceur: It harms me because my work was taken, with little to no credit, and sold without so much as a penny to my bank account. |
18:52 |
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18:52 |
mauvebic |
so by default we dont try to sell our mods, because were free and open riight?, but hey, you should be cool with someone ELSE selling them |
18:52 |
thexyz |
NekoGloop: see? You're attention whore, just like I said a long ago. |
18:53 |
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Jeija left #minetest |
18:53 |
NekoGloop |
english. learn it. |
18:53 |
mauvebic |
typically liberal thinking: the peasants benefitting is wrong, but its ok for our paragons of virtue lol |
18:53 |
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18:54 |
thexyz |
NekoGloop: no |
18:54 |
thexyz |
care to give me lessons? |
18:54 |
NekoGloop |
care to stop being a dick? |
18:54 |
iqualfragile |
thexyz: you missed a time or while there |
18:55 |
mauvebic |
if the game needs money, start kickstarter, put donate buttons |
18:55 |
mauvebic |
id rather give money to pay a CPP dev, then have my mods ripped off and sold for it |
18:55 |
thexyz |
iqualfragile: ? |
18:55 |
thexyz |
NekoGloop: no, u |
18:56 |
marktraceur |
NekoGloop: So why not sell your mods? |
18:56 |
iqualfragile |
thexyz: it should be: just like I said a long time ago. |
18:56 |
iqualfragile |
i guess |
18:56 |
NekoGloop |
Me personally? |
18:56 |
iqualfragile |
im not suher… |
18:56 |
iqualfragile |
shure |
18:56 |
NekoGloop |
Because my mods are crap, as per the general community. |
18:56 |
mauvebic |
besides if the day comes this game goes commercial what do you think will happen? |
18:56 |
marktraceur |
Yeah! If you're concerned about people not paying you, then get paid for them in the first place. |
18:56 |
thexyz |
NekoGloop: then shut the fuck up and improve |
18:57 |
marktraceur |
NekoGloop: If that's true, nobody will buy them, but nothing is lost. |
18:57 |
NekoGloop |
thexyz: I did. And only because they carried my name they were ignored. |
18:57 |
mauvebic |
marktraceur i think they call that a strawman |
18:57 |
marktraceur |
NekoGloop: For the people who do buy them, you get a few dollars |
18:57 |
mauvebic |
its not concern over not being paid |
18:57 |
thexyz |
NekoGloop: you're wrong here |
18:57 |
thexyz |
nobody cares about names |
18:57 |
mauvebic |
its concern over doing something for free, for the community to benefit for free, and someone comes along later on and decides to charge for those things, thats wrong |
18:58 |
marktraceur |
mauvebic: He clearly said something distinct from that |
18:58 |
marktraceur |
mauvebic: If he wasn't concerned about it, he wouldn't have said it. |
18:59 |
mauvebic |
anyways, the day this game goes commercial, the free version will popup as another project and ill bet half the developers will follow at least |
18:59 |
NekoGloop |
And you clearly cant understand the simple english that i'm speaking. |
18:59 |
NekoGloop |
Would you like me to speak in lawyer? |
19:00 |
marktraceur |
NekoGloop: I'm sorry if I misunderstood you. Any attempt at explaining would be good. :) |
19:00 |
sokomine |
can someone write a universal translator for this irc channel? :) |
19:00 |
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19:01 |
NekoGloop |
marktraceur: The problem is that i didnt make any money from it, you shouldnt be able to either. |
19:01 |
thexyz |
NekoGloop: your logic is broken |
19:01 |
mauvebic |
spot-on |
19:02 |
marktraceur |
NekoGloop: And I'm saying that if your problem includes two parts, you should fix the part you can fix, as opposed to one you can't. Sell your mods, and then your problem will be fixed. Right? |
19:02 |
NekoGloop |
your grammar is broken, so it goes together. |
19:02 |
sema4 |
any mod stands on the shoulders of whoever contributed to minetest, would you send money their way if you were able to monitize your mods? |
19:02 |
sokomine |
i don't think the liscence is intended to harm anyone. mostly it seems to be the feeling that a liscence that permits selling of the work shoves the money to the wrong person. i don't think sapier or anyone else would have a problem with e.g. a website with advertisement on it (as long as it's just to fund the website; we most likely all have addblockers anyway) or put it on a cd/dvd like what was done before we got fast internet |
19:03 |
thexyz |
NekoGloop: I admit it, unlike you |
19:03 |
NekoGloop |
i would admit it if it was actually truth :) |
19:04 |
thexyz |
it is |
19:04 |
thexyz |
you just can't see it |
19:04 |
mauvebic |
mods are cloned/rewritten/tweaked all the time |
19:04 |
thexyz |
you speak like selfish person; "i didnt make any money from it, you shouldnt be able to either" |
19:04 |
mauvebic |
do you think new modders would bother if the project tweaked and monetized each of those mods? |
19:04 |
NekoGloop |
You wanna make what's in my mod in your mod? |
19:04 |
NekoGloop |
Then code it yourself. |
19:05 |
thexyz |
NekoGloop: anyway |
19:05 |
thexyz |
you left a while ago, remember? |
19:05 |
sokomine |
hm, i don't think most modders would go that far, nekogloop. we all leran from others; see good ideas, copy/improve/integrate/modify them... |
19:06 |
NekoGloop |
If there was a liscence that just said: "This is my work, you can look but you cant touch" |
19:06 |
NekoGloop |
Oh wait there is. |
19:06 |
mauvebic |
nd |
19:06 |
NekoGloop |
"CC-BY-NC-ND" |
19:06 |
kaeza |
john_minetest: and yet again: http://minetest.net/forum/viewtopic.php?pid=61585#p61585 |
19:06 |
moltenbot |
kaeza's link: Is it possible to create a world away from minetest (Page 1) - General Discussion - Minetest Forums |
19:07 |
* sokomine |
copies nekogloops mod to her hard drive and touches the mod with the touch-command :-) |
19:07 |
thexyz |
and now you're only flooding in that channel, wasting marktraceur's and others time |
19:07 |
marktraceur |
NekoGloop: Can you answer my question? |
19:07 |
mauvebic |
and if people cant learn by looking at the code then you're not doing them any favours by letting them copy it |
19:07 |
thexyz |
please, leave |
19:07 |
NekoGloop |
"her"? |
19:07 |
NekoGloop |
anyway. |
19:07 |
marktraceur |
thexyz: Hold on. Don't ask him to leave, he's welcome here. |
19:07 |
marktraceur |
It's not a waste of my time to talk about this. It's important stuff. |
19:08 |
NekoGloop |
If i was welcome here you would get rid of the people driving me off. |
19:08 |
NekoGloop |
:P |
19:08 |
thexyz |
marktraceur: nope, he isn't |
19:09 |
mauvebic |
you dont settle disputes by flushing one side or the other |
19:09 |
marktraceur |
NekoGloop: Forget the rest of the channel, talk to me. |
19:09 |
mauvebic |
and driving people away doesn't make one right |
19:10 |
marktraceur |
NekoGloop: Would it work better if you sold your mods, since your problem is that people make money where you didn't? |
19:10 |
NekoGloop |
marktraceur: Yes, if i made money off of it, then i am getting money for my version and if you make your own version and sell it, i'm fine. |
19:11 |
marktraceur |
NekoGloop: Then do that! I doubt the forums would host your mods, but you could advertise the site here without issue. |
19:11 |
marktraceur |
NekoGloop: I wholeheartedly encourage you to spend time setting up a site that sells minetest mods. |
19:11 |
NekoGloop |
I cant accept any form of payment over the internet. |
19:11 |
marktraceur |
NekoGloop: Why not? |
19:11 |
NekoGloop |
People tend to laugh at children selling programs. |
19:12 |
mauvebic |
it almost sounds like your mocking the idea of selling mods but then you talk about monetizing the game... |
19:13 |
marktraceur |
NekoGloop: Children can be part of the economy just like anyone. I bet if you asked your parents, they'd be supportive of you making money on your own, and help you set up a bank account and a paypal. |
19:13 |
NekoGloop |
They dont even have a paypal |
19:13 |
marktraceur |
NekoGloop: Well, a bank account, then. And then you can set up a paypal. |
19:15 |
NekoGloop |
And i dont want nor need to. |
19:15 |
NekoGloop |
Personally adf.ly would be more my style. |
19:15 |
marktraceur |
NekoGloop: Except that you've specifically said that you want to make money. OK, ads are a good option, do that. |
19:15 |
NekoGloop |
No. |
19:15 |
marktraceur |
NekoGloop: Why not? |
19:16 |
NekoGloop |
I said that if i make money off my mod, then your version should be allowed to as well. |
19:16 |
marktraceur |
Right. |
19:16 |
NekoGloop |
And if i didnt make money off of it, then your version shouldnt be able to either. |
19:16 |
mauvebic |
we'll need straws and diagrams soon lo; |
19:16 |
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19:16 |
mauvebic |
ok NG even I dont get that lol |
19:17 |
NekoGloop |
If i make money, then so can you. |
19:17 |
marktraceur |
NekoGloop: It makes sense to me |
19:17 |
NekoGloop |
If i dont, then you cant. |
19:17 |
marktraceur |
I mean, it's not perfect, but I understand your point. |
19:18 |
thexyz |
[23:07] < marktraceur> | NekoGloop: Forget the rest of the channel, talk to me. < better use PM |
19:18 |
Obiewan1111 |
8% uploaded my first ever Obi Industries video. :D |
19:18 |
NekoGloop |
thexyz: Stop being a dick, maybe people will eventually like you :P |
19:18 |
Obiewan1111 |
But it's on the wrong account. THAT'S JUST GREAT! |
19:18 |
Jordach |
trolololololol |
19:18 |
marktraceur |
thexyz: I think this is useful to others, if only to demonstrate that two people with opposite opinions can have reasonable discourse |
19:19 |
marktraceur |
NekoGloop: So if you make money off of a mod, what's the issue? |
19:19 |
NekoGloop |
marktraceur: Nothing. However i cannot make money off of my mods. |
19:19 |
mauvebic |
mods can either be commericalized or they cant, but it can't be conditional on weather your personal version sold more lol |
19:19 |
thexyz |
marktraceur: I don't like the idea, better chat with NekoGloop in private and then post conclusion here |
19:20 |
marktraceur |
NekoGloop: You've had two good ideas forwarded in this hour, what's the problem? |
19:20 |
thexyz |
NekoGloop: I don't care about random people from internet |
19:20 |
NekoGloop |
marktraceur: The bank account one. |
19:20 |
marktraceur |
thexyz: You don't like what idea? |
19:20 |
thexyz |
(like you) |
19:20 |
marktraceur |
NekoGloop: You can get a bank account through your parents or, if they refuse, there may be legal proceedings that can get you one despite them |
19:20 |
NekoGloop |
Anyway, this conversation is getting nowhere, pretty fucking fast. |
19:21 |
thexyz |
marktraceur: about chatting in public |
19:21 |
marktraceur |
thexyz: That's what IRC is for |
19:21 |
thexyz |
k |
19:21 |
Obiewan1111 |
Video will be uploaded here; http://www.youtube.com/watch?v=mEGmHfbEzjs&feature=youtu.be |
19:21 |
moltenbot |
Obiewan1111's link: Obi Industries - Ep. 1 - YouTube |
19:21 |
marktraceur |
Damn. |
19:21 |
thexyz |
nice |
19:21 |
mauvebic |
wonderful |
19:22 |
Obiewan1111 |
But check back in 300 minutes. -.- |
19:22 |
mauvebic |
(sarcastic) |
19:22 |
Kacey |
haha i made 2 inline 1 to 2 decoders |
19:22 |
Obiewan1111 |
-.- |
19:22 |
kaeza |
Kacey: SCREEEEEEENIEEEESSSS??? |
19:22 |
kaeza |
also: hi |
19:22 |
Kacey |
not on this computer |
19:22 |
Kacey |
hello |
19:22 |
kaeza |
:P |
19:47 |
kaeza |
"Quit: ASCII a stupid question, get a stupid ANSII"? |
19:47 |
kaeza |
lolwut |
19:47 |
kaeza |
fail |
19:47 |
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19:50 |
Jordach |
tch. |
19:51 |
kaeza |
or should I say, "\033[31;1mFAIL!\033[0m" |
19:57 |
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19:58 |
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19:59 |
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19:59 |
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20:06 |
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20:09 |
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20:12 |
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20:16 |
kaeza |
how does one craft a MESE block from crystals again? |
20:16 |
PilzAdam |
same as steel blocks |
20:17 |
PilzAdam |
(same shape) |
20:17 |
kaeza |
9 crystals? |
20:17 |
kaeza |
hmm |
20:17 |
kaeza |
doesn't seem to work |
20:17 |
marktraceur |
It's a shaped craft? That seems a bit odd. |
20:17 |
PilzAdam |
you can also get mese blocks at y=-1024 and below |
20:17 |
PilzAdam |
marktraceur, its shapeless |
20:18 |
marktraceur |
*nod* K |
20:18 |
PilzAdam |
but if all 9 slots are used there is no difference |
20:18 |
marktraceur |
True |
20:19 |
kaeza |
hmm |
20:27 |
thexyz |
all NekoGloop's mods are restored http://minetest.net/forum/viewforum.php?id=11 |
20:27 |
moltenbot |
thexyz's link: Mod Releases (Page 1) - Minetest Forums |
20:28 |
|
Noskcaj joined #minetest |
20:29 |
jojoa1997 |
what are all the privileges in the vanilla game |
20:30 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/builtin/privileges.lua |
20:30 |
moltenbot |
PilzAdam's link: minetest/builtin/privileges.lua at master ? celeron55/minetest ? GitHub |
20:30 |
jojoa1997 |
thanks |
20:46 |
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20:47 |
jeffrash |
john_minetest, what's the mod that allows you to send commands from the minetest server? |
20:49 |
Jordach |
its by menche |
20:49 |
Jordach |
i know this]# |
20:49 |
jeffrash |
I saw a mod somewhere that allowed you to run commands on the server console. |
20:55 |
jeffrash |
I'm running my server at the command line in Linux |
21:01 |
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jojoa1997 joined #minetest |
21:03 |
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LAD joined #minetest |
21:07 |
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AndroUser joined #minetest |
21:07 |
AndroUser |
Hi |
21:10 |
jojoa1997 |
what is this "frigg [~friggfreenode/utility-bot/frigg] requested CTCP VERSION from jojoa1997:" |
21:11 |
|
artur99 joined #minetest |
21:12 |
artur99 |
Hi |
21:14 |
marktraceur |
jojoa1997: /ctcp jojoa1997 version will tell someone the IRC client you're using |
21:14 |
jojoa1997 |
what is ctcp |
21:14 |
PilzAdam |
!g ctcp |
21:14 |
Minetest-tan |
PilzAdam: http://en.wikipedia.org/wiki/Client-to-client_protocol |
21:15 |
jojoa1997 |
so it is privete message |
21:16 |
kaeza |
oh lol, I was crafting mese crystal fragments, not mese crystals *facepalm* |
21:16 |
PilzAdam |
jojoa1997, not only |
21:17 |
PilzAdam |
it can also be used to get the IRC client etc. |
21:17 |
thexyz |
or time |
21:17 |
thexyz |
but you shouldn't rely on replies as it's easy to change them |
21:17 |
jojoa1997 |
their are different ircs? |
21:17 |
thexyz |
try /ctcp thexyz time |
21:17 |
PilzAdam |
lol |
21:18 |
jojoa1997 |
lol |
21:18 |
jojoa1997 |
how did you do that |
21:21 |
artur99 |
How to make a channel, where is nobody be my |
21:21 |
artur99 |
? |
21:22 |
PilzAdam |
/join #your-awesome-channel-name |
21:22 |
artur99 |
I did that |
21:23 |
marktraceur |
jojoa1997: Some of us use XChat, others irssi |
21:23 |
marktraceur |
I think there are some Quassel users 'round 'ere |
21:23 |
kaeza |
don't forget cr**py pidgin |
21:24 |
thexyz |
kaeza: no, pidgin is awsom |
21:24 |
artur99 |
How to be the admin of that channel? |
21:24 |
|
codile joined #minetest |
21:24 |
thexyz |
artur99: /msg ChanServ help |
21:24 |
marktraceur |
artur99: If it was empty, you should be op already |
21:24 |
marktraceur |
You just need to register it then |
21:24 |
PilzAdam |
try /OP artur99 |
21:24 |
artur99 |
Aha |
21:24 |
artur99 |
Thanks |
21:25 |
thexyz |
PilzAdam: that only will work when you're already OP, won't it> |
21:25 |
thexyz |
? |
21:25 |
PilzAdam |
IIRC it worked once for me |
21:25 |
artur99 |
Yes.. Im op |
21:26 |
artur99 |
Now how to become admin? |
21:29 |
artur99 |
? |
21:30 |
|
Jeija left #minetest |
21:30 |
PilzAdam |
/msg Chanserv HELP |
21:30 |
PilzAdam |
*ChanServ |
21:31 |
|
john_minetest left #minetest |
21:34 |
* VanessaE |
wanders back in |
21:35 |
PilzAdam |
hey VanessaE |
21:35 |
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SpeedProg joined #minetest |
21:35 |
VanessaE |
hi |
21:39 |
kaeza |
wb V |
21:40 |
kaeza |
(19:22:22) PilzAdam: IIRC it worked once for me {{cn}} |
21:40 |
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21:43 |
PilzAdam |
kaeza, dunno, maybe Im wrong |
21:44 |
kaeza |
/OP kaeza: unknown command |
21:44 |
marktraceur |
kaeza: Use a proper IRC client and we can talk :) |
21:45 |
kaeza |
:/ |
21:45 |
thexyz |
oh |
21:45 |
thexyz |
pidgin user here |
21:45 |
kaeza |
/ignore marktraceur: unknown command |
21:45 |
kaeza |
lol J/K |
21:47 |
kaeza |
hey everybody is bombarding me with /CTCP VERSION :( |
21:48 |
marktraceur |
Hahhaa |
21:48 |
thexyz |
kaeza: install irssi |
21:49 |
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21:49 |
kaeza |
meh, may as well try it |
21:49 |
|
sema4 joined #minetest |
21:49 |
kaeza |
I also have XChat |
21:50 |
thexyz |
that article helped me http://www.antonfagerberg.com/archive/my-perfect-irssi-setup |
21:50 |
moltenbot |
thexyz's link: Anton Fagerberg - My perfect Irssi setup |
21:50 |
thexyz |
(installed it 2 days ago, btw) |
21:51 |
Noskcaj |
i just install minetest via synaptic on lubuntu 12.10, it won't open. how do i fix this |
21:52 |
thexyz |
Noskcaj: try to open it from terminal and pastebin output |
21:53 |
Noskcaj |
thexyz, ok |
21:54 |
Noskcaj |
http://pastebin.com/Xaa6XJpJ |
21:54 |
moltenbot |
Noskcaj's link: signal_handler_init() Using system-wide paths (NOT RUN_IN_PLACE) path_data = / - Pastebin.com |
21:54 |
thexyz |
Noskcaj: what's your video card? |
21:55 |
Noskcaj |
thexyz, idk, i have a dell laptop, i will find now |
21:55 |
thexyz |
Noskcaj: oh, then you probably have nvidia optimus |
21:56 |
thexyz |
try `optirun minetest` |
21:56 |
Noskcaj |
ok |
21:56 |
Noskcaj |
command not found. |
21:56 |
thexyz |
hm.. well, what's your laptop model? |
21:56 |
Noskcaj |
vostro 1320 |
21:56 |
Noskcaj |
proprietary drivers |
21:57 |
thexyz |
oh, it doesn't have optimus |
21:58 |
thexyz |
pastebin `glxinfo` output |
21:59 |
Noskcaj |
ok |
22:00 |
Noskcaj |
http://pastebin.com/8ePbSrFx |
22:00 |
moltenbot |
Noskcaj's link: name of display: :0 Xlib: extension "NV-GLX" missing on display ":0". X Error - Pastebin.com |
22:01 |
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22:01 |
kaeza |
Noskcaj: not enough vid mem? |
22:01 |
thexyz |
ok, pastebin /var/log/Xorg.0.log |
22:07 |
Noskcaj |
http://pastebin.com/8WQ5NVb9 |
22:07 |
moltenbot |
Noskcaj's link: [ 20.183] X.Org X Server 1.13.0 Release Date: 2012-09-05 [ 20.183] X P - Pastebin.com |
22:08 |
thexyz |
[ 20.312] (EE) Failed to load module "nvidia" (module does not exist, 0) |
22:08 |
thexyz |
[ 20.312] (II) LoadModule: "nouveau" |
22:09 |
thexyz |
there's some problem with your drivers, Noskcaj |
22:09 |
Noskcaj |
ok, i will change drivers then |
22:11 |
Broam |
Nouveau is still a bit touchy for 3d I sense. |
22:12 |
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22:13 |
Noskcaj |
thexyz, the problem was i had installed a driver and not restarted |
22:13 |
thexyz |
ohh |
22:13 |
Noskcaj |
the particular driver also messed up text so i am changing again |
22:14 |
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22:17 |
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22:17 |
VanessaE |
ah look who has returned finally :-) |
22:18 |
thexyz |
oh |
22:23 |
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22:25 |
PilzAdam |
lol |
22:25 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/src/game.cpp#L2344 |
22:25 |
moltenbot |
PilzAdam's link: minetest/src/game.cpp at master ? celeron55/minetest ? GitHub |
22:25 |
thexyz |
challenge accepted!? |
22:25 |
marktraceur |
Security! |
22:26 |
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22:26 |
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22:27 |
kaeza |
how do you make an obsidian pickaxe |
22:27 |
kaeza |
? |
22:28 |
kaeza |
I have obsidian, but the normal pickaxe recipe does not work |
22:28 |
VanessaE |
which obsidian? |
22:28 |
VanessaE |
there are like half a dozen mods that produce the stuff. |
22:29 |
VanessaE |
PilzAdam: that seems like a candidate for standardization... |
22:29 |
kaeza |
VanessaE: this is the server: http://minetest.net/forum/viewtopic.php?id=4124 |
22:29 |
moltenbot |
kaeza's link: Testing Server & Survival. (Page 1) - Servers - Minetest Forums |
22:30 |
VanessaE |
technic. |
22:30 |
thexyz |
marktraceur: it seems to be secure when anticheat is enabled |
22:30 |
VanessaE |
the technic recipes page doesnt have a use for it uet. |
22:30 |
VanessaE |
yet* |
22:31 |
thexyz |
too bad some people disable it |
22:31 |
kaeza |
oh well, I guess the good old mese pick will have to do |
22:31 |
jojoa1997 |
what is anticheat |
22:31 |
kaeza |
something that prevents cheats? |
22:31 |
VanessaE |
jojoa1997: that irritating thing that makes you teleport backward when the server lags |
22:31 |
thexyz |
in minetest or in general? |
22:31 |
thexyz |
yes, almost, VanessaE |
22:31 |
thexyz |
that's all it does |
22:31 |
kaeza |
:P |
22:32 |
VanessaE |
thexyz: I was oversimplifying on purpose :) |
22:32 |
thexyz |
and then people complain about cheaters |
22:32 |
VanessaE |
thexyz: the problem is it's too sensitive - I've had it lag-teleport me just due to walking too far at *normal* speed. |
22:33 |
jojoa1997 |
me too |
22:34 |
kaeza |
speaking of lag, are there any plans to fix that 'diggable water' bug? |
22:34 |
thexyz |
kaeza: explain |
22:34 |
PilzAdam |
kaeza, it could be fixed by adding drop = "", to water and other liquids just like it was done with air and ignore |
22:35 |
thexyz |
oh |
22:35 |
PilzAdam |
(although i never saw the bug) |
22:35 |
thexyz |
well, PilzAdam, then fix it |
22:35 |
thexyz |
^^ |
22:35 |
kaeza |
basically, you dig a block, the server lags a little, and the block appears again so you dig again, and presto! free water source! |
22:35 |
PilzAdam |
tomorow |
22:35 |
thexyz |
ok |
22:36 |
kaeza |
thexyz: ^^^ |
22:36 |
kaeza |
oh nvm |
22:36 |
thexyz |
it probably should call can_dig |
22:36 |
kaeza |
didn't see Adam's response |
22:37 |
kaeza |
PilzAdam: on the server I just linked, I have ~180 water source blocks lol |
22:40 |
PilzAdam |
hm, seems like the anticheat for digging is disabled in singleplayer: https://github.com/celeron55/minetest/blob/master/src/server.cpp#L3097 |
22:40 |
moltenbot |
PilzAdam's link: minetest/src/server.cpp at master ? celeron55/minetest ? GitHub |
22:40 |
thexyz |
PilzAdam: oh, who cares about singleplayer |
22:51 |
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22:51 |
thexyz |
PilzAdam: https://github.com/celeron55/minetest/pull/386 |
22:51 |
moltenbot |
thexyz's link: Fixed content_abm aliases by dannydark ? Pull Request #386 ? celeron55/minetest ? GitHub |
22:51 |
PilzAdam |
yea, was that |
22:52 |
PilzAdam |
the aliases are correct so it can be merged |
22:52 |
PilzAdam |
(although I dont understand why this happens) |
22:52 |
PilzAdam |
seems like mapgen_* is there before the block is loaded |
22:55 |
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23:08 |
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23:08 |
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23:08 |
* VanessaE |
grabs one of NekoGloop's kittens, writes "WTFPL" on its belly in indelible ink, and hands it back to NekoGloop |
23:08 |
VanessaE |
:D |
23:09 |
* NekoGloop |
stares at the kitten |
23:09 |
* NekoGloop |
puts it in VanessaE's head |
23:09 |
* VanessaE |
snuggles with the kitten and then puts it gently into OldCoder's pile |
23:10 |
OldCoder |
hi |
23:10 |
VanessaE |
hey |
23:10 |
OldCoder |
I do NOT take responsibility for a pile of kittens |
23:10 |
* OldCoder |
puts down milk for the kittens |
23:11 |
* iqualfragile |
sees WTFPL on the kitten |
23:11 |
OldCoder |
WTKPL |
23:11 |
OldCoder |
What The Kitten Public Laps |
23:11 |
* iqualfragile |
uses them for crank genetical engeneering |
23:11 |
OldCoder |
Purring Kittens |
23:11 |
OldCoder |
It is a business model |
23:11 |
VanessaE |
hah |
23:12 |
* NekoGloop |
etches "pie" onto OldCoder's forehead in bright red ink |
23:12 |
* OldCoder |
thinks about pie now |
23:13 |
NekoGloop |
pie is goodl |
23:13 |
VanessaE |
mmm |
23:13 |
* iqualfragile |
finishes crank genetical engeneering |
23:13 |
iqualfragile |
the kitten is now dead |
23:13 |
iqualfragile |
AND alive |
23:14 |
VanessaE |
did you run that by Schroedinger first? |
23:14 |
VanessaE |
;) |
23:14 |
* NekoGloop |
draws a battery on iqualfragile's hand |
23:15 |
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23:15 |
NekoGloop |
random bot CTCP |
23:16 |
VanessaE |
paranoid much? |
23:16 |
Exio |
frigg? |
23:16 |
NekoGloop |
yep. |
23:16 |
Exio |
frigg is some freenode bot for checking 'vulns' in clients |
23:16 |
Exio |
if you have some irc client with security bugs, it should 'report' you about that |
23:17 |
mauvebic |
im not paranoid, though i do have to be careful around facsimiles |
23:17 |
mauvebic |
the north koreans have been replacing my neighbours for years with facsimiles |
23:17 |
VanessaE |
haha |
23:18 |
mauvebic |
minetest though is a welcomed respite from the opression of global mind control though :-) |
23:18 |
mauvebic |
(the funny bit is half you prolly do think im nuts lol) |
23:19 |
NekoGloop |
you are. but no more than the rest of the people here. |
23:19 |
PilzAdam |
https://github.com/PilzAdam/minetest/commit/ff5d3855247b94833cc885af354ae6351bd10550 |
23:19 |
moltenbot |
PilzAdam's link: Add on_rightclick(pos, node, clicker) callback for nodes ? ff5d385 ? PilzAdam/minetest ? GitHub |
23:19 |
mauvebic |
well it can't be anywhere near as bad as my father - he thought he was a mexican woman for ten years lol |
23:19 |
NekoGloop |
oh, finally. |
23:20 |
VanessaE |
PilzAdam: +1 |
23:20 |
NekoGloop |
now to wait for it to be added upstream and for it to be compiled. |
23:20 |
NekoGloop |
:( |
23:20 |
VanessaE |
this might make it possible for a chest to "swing open" first before displaying a formspec, no? |
23:21 |
NekoGloop |
well, if you're a magical little lua elf, maybe. |
23:21 |
PilzAdam |
it makes it possible for locked chest to only show the owner the content |
23:21 |
VanessaE |
(e.g. capture the right click, make it execute that animation, then pop up the formspec when the animation ends) |
23:21 |
VanessaE |
nice |
23:21 |
PilzAdam |
VanessaE, and when close the chest? |
23:21 |
VanessaE |
PilzAdam: um... good question :D |
23:22 |
NekoGloop |
hence my post on the formspec leave event |
23:22 |
PilzAdam |
maybe rightclick to open; then punch to see content and rightclick to close it |
23:22 |
NekoGloop |
let's see if xyz ninja'd that post too |
23:22 |
VanessaE |
naw, forget I mentioned it. just brainstorming. |
23:28 |
NekoGloop |
VanessaE: had i voted on your poll (http://minetest.net/forum/viewtopic.php?id=4134&p=2), I'd have said the last option randomly. |
23:28 |
moltenbot |
NekoGloop's link: Proposal: Change the behavior of Mese [Completed] (Page 1) - Feature Discussion - Minetest Forums |
23:29 |
PilzAdam |
VanessaE, and of course it adds the possibility to make MC like doors |
23:29 |
VanessaE |
PilzAdam: never seen them |
23:29 |
PilzAdam |
rightlick to open, close |
23:29 |
VanessaE |
oh. |
23:29 |
NekoGloop |
VanessaE: you right click to open instead of punch. makes it easier to dig them. |
23:29 |
khonkhortisan |
jumping in late to the middle of a conversation, you can't capture right click |
23:29 |
VanessaE |
khonkhortisan: the proposed patch fixes that. |
23:29 |
khonkhortisan |
goes straight to formspec |
23:29 |
khonkhortisan |
oh cool |
23:29 |
NekoGloop |
khonkhortisan: see above. |
23:30 |
PilzAdam |
khonkhortisan, https://github.com/PilzAdam/minetest/commit/82b2eb635f0e257d178e4c239ccc60efb02f0789 |
23:30 |
moltenbot |
PilzAdam's link: Add on_rightclick(pos, node, clicker) callback for nodes ? 82b2eb6 ? PilzAdam/minetest ? GitHub |
23:30 |
NekoGloop |
or that. |
23:30 |
VanessaE |
I'm not sure how I feel about right-clicking to open a door though.. |
23:30 |
khonkhortisan |
yay! |
23:30 |
PilzAdam |
VanessaE, it makes it easy to destroy them |
23:30 |
khonkhortisan |
it has its uses |
23:30 |
NekoGloop |
VanessaE: we can make it how it was in pre-1.4 minecraft: both buttons work. Or rightclick only, which makes digging a door less of a hassle. |
23:30 |
PilzAdam |
and it keeps n00bs out of their houses ;-) |
23:30 |
VanessaE |
PilzAdam: it already is fairly easy, just point at the hinge, but I see your point |
23:31 |
NakedFury |
right clicking is 100x better than digging it out |
23:31 |
NekoGloop |
now we wait for it to be merged, then i wait for someone to compile it. |
23:31 |
khonkhortisan |
I would expose right clicking to modders before I'd come up with a use for it |
23:31 |
VanessaE |
a more proper fix for that would be to make on_punch actually look for a punch action rather than a dig action, e.g. a simple click versus click-and-hold. |
23:32 |
PilzAdam |
Im goint to sleep now; tomorow Ill discuss this patch on -dev; bye |
23:32 |
NakedFury |
too complex when right click is faster |
23:32 |
NekoGloop |
khonkhortisan: he is exposing it :P |
23:33 |
NekoGloop |
wait hold on a sec. Pilz had been up this long? O.o |
23:41 |
NekoGloop |
Is it possible to require a crafting recipe to be made in the exact slots specified? |
23:42 |
VanessaE |
yup |
23:42 |
NekoGloop |
exactly, how? |
23:42 |
VanessaE |
if I recall right you just put empty strings in the unused slots |
23:42 |
NekoGloop |
nope |
23:42 |
VanessaE |
odd |
23:43 |
VanessaE |
I have to ask why, though |
23:43 |
NekoGloop |
I know that doesnt work as xdoors2 has that to the right of all the wood, and i can craft it in the rightmost slots. |
23:43 |
NekoGloop |
VanessaE: because any nondisplayed/nonformatted squares are treated as '' |
23:44 |
NekoGloop |
including those in the crafting grid inventory thing. |
23:45 |
NekoGloop |
Is it manageable to make a workbench yet? |
23:46 |
VanessaE |
eh? |
23:46 |
NekoGloop |
see: the current one |
23:47 |
NekoGloop |
middleclicking does not give 10, and you cant spam leftclick very fast. |
23:47 |
VanessaE |
ohhh |
23:47 |
NekoGloop |
:) |
23:47 |
VanessaE |
haven't used it for anything serious yet |
23:47 |
VanessaE |
time to yell at darkrose :-) |
23:47 |
NekoGloop |
that's why i limited it to tools in my mod |
23:47 |
NekoGloop |
realistically you wouldnt make more than one in any situation |
23:48 |
NekoGloop |
If xyz didnt ninja my posts i might have made it compatible with the new mese. |
23:49 |
VanessaE |
if you hadn't pulled a cornernote he and I wouldn't have to "ninja" them/ |
23:49 |
VanessaE |
:-) |
23:49 |
NekoGloop |
Question: is it possible to make a folder that all OS's will ignore when minetest looks for a mod? |
23:50 |
VanessaE |
er.. |
23:50 |
NekoGloop |
I take that as a no. |
23:52 |
NekoGloop |
What's the recipe for a mese fragment? |
23:53 |
VanessaE |
just place a crystal into the grid |
23:53 |
VanessaE |
it breaks into 9 fragments. |
23:53 |
NekoGloop |
ah, got the names incorrect |
23:53 |
NekoGloop |
so one block == 81 fragments? O.o |
23:54 |
VanessaE |
yup |
23:54 |
VanessaE |
except you craft it out of whole crystals only |
23:54 |
NekoGloop |
and you get how many fragments from digging a mese ore? |
23:54 |
NekoGloop |
VanessaE: which are each 9 fragments |
23:54 |
VanessaE |
dig a mese ore and you get one crystal. Craft 9 of those to get a block, or craft 1 to get 9 fragments |
23:54 |
NekoGloop |
oh good xD |
23:54 |
NekoGloop |
also "What's the name of the first registered minetest forum account in reverse?" how the fuck... |
23:55 |
VanessaE |
I'm sure it's c55. |
23:55 |
VanessaE |
or rather, 55norelec |
23:55 |
NekoGloop |
heh |
23:55 |
NekoGloop |
nor elec |
23:55 |
NekoGloop |
:) |
23:55 |
NekoGloop |
one is a logic gate, one is a shorthand for electricity |
23:57 |
NekoGloop |
also, randomly, has anyone seen the new MC snapshot? aside from the fact that it's buggy, their hopper looks cool. Also, with the on_rightclick, one could make a minetest trapped chest with mesecons :) |
23:59 |
VanessaE |
eh... |
23:59 |
NekoGloop |
not that i was exactly expecting you to have. |
23:59 |
NekoGloop |
the hopper collects items dropped on top of it and puts it into a connected inventory |