Time |
Nick |
Message |
08:12 |
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loggingbot_ joined #minetest |
08:12 |
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Topic for #minetest is now IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.ru/ |
08:13 |
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loggingbot_ joined #minetest |
08:13 |
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Topic for #minetest is now IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.ru/ |
08:13 |
thexyz |
strange, it doesn't connect at all with nickname set to "loggingbot" |
08:20 |
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Weedy joined #minetest |
08:23 |
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markveidemanis joined #minetest |
08:27 |
markveidemanis |
anyone want to speed-test my server |
08:29 |
kaeza |
hey markveidemanis |
08:32 |
markveidemanis |
hi |
08:32 |
markveidemanis |
wanna test my server |
08:32 |
markveidemanis |
just test, no interact |
08:32 |
kaeza |
not now, sorry |
08:32 |
markveidemanis |
ok |
08:32 |
kaeza |
I'm testing another server |
08:32 |
markveidemanis |
and after> |
08:32 |
markveidemanis |
? |
08:32 |
kaeza |
maybe |
08:32 |
kaeza |
:) |
08:33 |
markveidemanis |
who DOES want to test my server? |
08:34 |
kaeza |
markveidemanis: IP? |
08:35 |
markveidemanis |
um... |
08:35 |
markveidemanis |
minetest.org:30010 |
08:35 |
markveidemanis |
HEHE |
08:35 |
markveidemanis |
upgrade! |
08:35 |
markveidemanis |
who has the ign cx384? |
08:38 |
markveidemanis |
cx384? |
08:38 |
markveidemanis |
anyone |
08:50 |
|
coco joined #minetest |
08:51 |
coco |
hello :) |
08:52 |
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Obiewan1111 joined #minetest |
08:55 |
Calinou |
he didn't say "good bye", poor coco |
09:00 |
Obiewan1111 |
35 mins until the first ever Minetest Quick Build Challenge.. Who's excited? |
09:01 |
markveidemanis |
ME! |
09:01 |
markveidemanis |
wait |
09:01 |
markveidemanis |
where |
09:01 |
markveidemanis |
how |
09:01 |
markveidemanis |
why |
09:01 |
markveidemanis |
and? |
09:01 |
markveidemanis |
come on my server |
09:01 |
markveidemanis |
? |
09:01 |
kaeza |
lol |
09:01 |
markveidemanis |
minetest.org 30010 |
09:01 |
kaeza |
hey Obiewan1111 |
09:01 |
Obiewan1111 |
I'm going on redcrabs. |
09:01 |
markveidemanis |
come... |
09:01 |
markveidemanis |
Noooooo |
09:01 |
markveidemanis |
fine |
09:02 |
markveidemanis |
il go on it too |
09:02 |
markveidemanis |
kaeza, can you come on my server/ |
09:02 |
kaeza |
not now, sorry |
09:02 |
* kaeza |
is coding an awesome mod |
09:03 |
markveidemanis |
Linnnkkk? |
09:03 |
markveidemanis |
Hmmmm |
09:03 |
markveidemanis |
irc mod. |
09:03 |
markveidemanis |
? |
09:03 |
kaeza |
irc_admin |
09:03 |
kaeza |
so will be able to ban from IRC!! |
09:03 |
kaeza |
mwahahahaha |
09:04 |
kaeza |
err... |
09:04 |
kaeza |
whatever |
09:04 |
Calinou |
methinks the IRC relay thingy should be added to the default game :P |
09:04 |
Calinou |
would be useful |
09:04 |
kaeza |
o hai Calinou |
09:04 |
kaeza |
you think? |
09:04 |
Calinou |
yes |
09:05 |
kaeza |
maybe when it becomes less laggy |
09:05 |
kaeza |
or when c55 exports some network API form the core engine |
09:05 |
kaeza |
from* |
09:05 |
kaeza |
IRC on Windows seems to be broken |
09:06 |
Calinou |
everything is broken on windows, can't people stop using that OS? |
09:06 |
kaeza |
lol yeah |
09:13 |
markveidemanis |
i went crashy |
09:14 |
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john_minetest joined #minetest |
09:15 |
markveidemanis |
john, comeon my sevrer |
09:15 |
markveidemanis |
sererver |
09:15 |
markveidemanis |
you know... |
09:15 |
markveidemanis |
and ##mtmarktwain |
09:16 |
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jin_xi joined #minetest |
09:19 |
kaeza |
hey john_minetest |
09:20 |
kaeza |
sup? |
09:25 |
markveidemanis |
huh? |
09:25 |
sfan5 |
java pisses me off |
09:25 |
markveidemanis |
you said about my server's plan and something earlier, explain |
09:25 |
markveidemanis |
yah. java |
09:26 |
kaeza |
hey sfan5 |
09:27 |
markveidemanis |
HI sfan5. come on my server |
09:27 |
markveidemanis |
i have VPS server now |
09:27 |
sfan5 |
you can't even make a nice gui application because the JTable things are so complicated :( |
09:27 |
sfan5 |
markveidemanis: nice |
09:27 |
markveidemanis |
come join us |
09:27 |
markveidemanis |
minetest.org:30010 |
09:27 |
kaeza |
sfan5: use BorderLayout :) |
09:27 |
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Jeija joined #minetest |
09:27 |
markveidemanis |
and ##mtmarktwain |
09:28 |
sfan5 |
kaeza: thats not the problem, jtable is the problem |
09:28 |
kaeza |
oh sorry misread the line |
09:28 |
kaeza |
yeah JTable is a PITA |
09:37 |
markveidemanis |
c |
09:40 |
markveidemanis |
d |
09:48 |
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dax left #minetest |
09:50 |
markveidemanis |
hello silent people |
09:56 |
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Weedy joined #minetest |
09:57 |
markveidemanis |
hi |
09:57 |
markveidemanis |
/join ##mtmarktwain |
10:01 |
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10:03 |
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Zeg9 joined #minetest |
10:03 |
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Obiewan1111 joined #minetest |
10:09 |
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10:19 |
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Calinou joined #minetest |
10:29 |
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q66 joined #minetest |
10:32 |
thexyz |
http://i.imgur.com/ZGBVq.png |
10:33 |
thexyz |
marktraceur: you mentioned some alternative to google maps, didn't you? |
10:33 |
thexyz |
*google maps api |
10:36 |
Calinou |
why not use google maps API? it's rather heavy but it works well :P |
10:36 |
thexyz |
well, two main problems ATM is that it's slow as hell and eats all the memory you have |
10:37 |
Calinou |
thexyz: ubuntu logo, seems legit |
10:37 |
thexyz |
Calinou: maybe there's better one |
10:37 |
Calinou |
I don't know any other maps API |
10:37 |
Zeg9 |
!g map api |
10:37 |
Minetest-tan |
Zeg9: https://developers.google.com/maps/ |
10:37 |
Zeg9 |
... |
10:37 |
Calinou |
haha |
10:37 |
* Zeg9 |
failed. |
10:37 |
thexyz |
Calinou: it's https://wiki.ubuntu.com/IRC/IrcTeam/OperatorGuide |
10:37 |
moltenbot |
thexyz's link: IRC/IrcTeam/OperatorGuide - Ubuntu Wiki |
10:37 |
thexyz |
(yeah, I'm irc noob) |
10:37 |
Calinou |
you're op on #ubuntu? |
10:38 |
thexyz |
no |
10:38 |
thexyz |
just useful article |
10:38 |
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markveidemanis joined #minetest |
10:38 |
markveidemanis |
hi |
10:38 |
thexyz |
(about removing users, for example) |
10:39 |
markveidemanis |
hellloooo |
10:39 |
Zeg9 |
Hi |
10:39 |
Zeg9 |
! |
10:39 |
Calinou |
what does it have to do with the current discussion? :p |
10:39 |
Zeg9 |
He wants to kick you, for example |
10:39 |
Zeg9 |
or me, who knows... |
10:40 |
thexyz |
Calinou: you started it |
10:41 |
thexyz |
so, any decent API for displaying my generated tiles as a map? |
10:41 |
Zeg9 |
You can write your own :p |
10:41 |
thexyz |
no way |
10:41 |
Zeg9 |
Lol: http://developer.yahoo.com/maps/ |
10:41 |
moltenbot |
Zeg9's link: Yahoo! Maps Web Services - YDN |
10:42 |
Zeg9 |
Calinou, il faudra m'expliquer pourquoi je trouve ça sur map API: http://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=10&cad=rja&ved=0CHIQFjAJ&url=http%3A%2F%2Fcrechepommedapi.free.fr%2F&ei=2WvhUNCJGsWZhQek8YC4Bg&usg=AFQjCNEPqFkK9hxFBBYvVRFU-1qa01C8CA&sig2=hKilqryADLsyw09Y_b88sw&bvm=bv.1355534169,d.ZG4 |
10:42 |
thexyz |
(and I can' |
10:42 |
Zeg9 |
... |
10:42 |
thexyz |
t find any google maps api documentation) |
10:42 |
thexyz |
that is about making your own map |
10:43 |
Zeg9 |
What about CSS ? |
10:43 |
Zeg9 |
with background-position |
10:43 |
Obiewan1111 |
http://hahgay.com |
10:43 |
moltenbot |
Obiewan1111's link: HahGay.com | Hah Gaaaaaaaaay! |
10:47 |
Zeg9 |
Maybe take a look at what they use on openstreetmap |
10:53 |
Zeg9 |
http://leafletjs.com/ |
10:53 |
moltenbot |
Zeg9's link: Leaflet - a JavaScript library for mobile-friendly maps |
10:53 |
Zeg9 |
It seems it's what they use |
10:53 |
Zeg9 |
thexyz, ^ |
10:56 |
Zeg9 |
It seems to be well documented |
10:56 |
Zeg9 |
and around 27KB of code... |
10:56 |
Zeg9 |
The last version is 0.4.3 too btw :D |
11:02 |
* Zeg9 |
is playing supertux |
11:04 |
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11:05 |
thexyz |
Zeg9: ty, will try this one |
11:09 |
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11:20 |
markveidemanis |
hi |
11:26 |
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kname joined #minetest |
11:26 |
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kname left #minetest |
11:36 |
marktraceur |
thexyz: OpenStreetMap, I guess, would be what you want. |
11:38 |
Zeg9 |
marktraceur, I already said that :p |
11:38 |
thexyz |
Zeg9 already told me about leaflet js |
11:38 |
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11:49 |
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11:49 |
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11:54 |
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12:05 |
markveidemanis |
hello |
12:05 |
aajon |
\\\ |
12:05 |
aajon |
\nick markveidemanis |
12:05 |
aajon |
\nick markveidemanis |
12:05 |
aajon |
shit |
12:06 |
markveidemanis |
YAY |
12:07 |
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markveidemanis joined #minetest |
12:13 |
markveidemanis |
hEllO |
12:17 |
|
PilzAdam joined #minetest |
12:17 |
PilzAdam |
Hello everyone! |
12:18 |
Zeg9 |
Hi ! |
12:22 |
markveidemanis |
/join ####spam |
12:22 |
markveidemanis |
and spam! |
12:23 |
Zeg9 |
ʞɹÉɯ dn ʇnÉ¥s |
12:23 |
markveidemanis |
dn ʇnɥs Zeg9 |
12:25 |
markveidemanis |
No such nick/channel: #minetest |
12:26 |
markveidemanis |
EVERYONE ON MY SERVER FOR A NEW YEAR CELEBRATION |
12:26 |
markveidemanis |
minetest.org:30010 |
12:26 |
markveidemanis |
and join ##mtmarktwain |
12:31 |
markveidemanis |
#minetest-servers? |
12:31 |
markveidemanis |
##minetest-servers |
12:31 |
markveidemanis |
join us |
12:34 |
Minetest-tan |
GIT: CasimirKaPazi (Casimir) commited to celeron55/minetest_game: Make fire buildable to 5fa8852115 2012-12-31T04:24:05-08:00 |
12:42 |
markveidemanis |
hi |
12:44 |
|
ttk2 joined #minetest |
12:58 |
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kaeza joined #minetest |
13:02 |
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markveidemanis_ joined #minetest |
13:06 |
markveidemanis |
SouP |
13:06 |
markveidemanis |
Sou:P |
13:06 |
markveidemanis |
:P |
13:06 |
markveidemanis |
\me is bored |
13:06 |
* markveidemanis |
is bpre |
13:06 |
markveidemanis |
d/me is bored |
13:06 |
thexyz |
ME TOO |
13:06 |
kaeza |
+1 |
13:09 |
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13:14 |
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13:15 |
iqualfragile |
thexyz: can you send me the link to your minetest-mapper? |
13:16 |
thexyz |
https://github.com/xyzz/onomatopoeia |
13:16 |
moltenbot |
thexyz's link: xyzz/onomatopoeia ? GitHub |
13:16 |
thexyz |
i'm working on it right now |
13:16 |
iqualfragile |
thanks |
13:16 |
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13:17 |
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markveidemanis left #minetest |
13:18 |
iqualfragile |
thexyz: can you try to add a ability to parse the minetest-mods for the apropriate textures? |
13:18 |
thexyz |
that's not the top priority for now |
13:20 |
thexyz |
will commit in a moment |
13:20 |
thexyz |
(once it generates again) |
13:21 |
Zeg9 |
thexyz: What's up with leaflet? |
13:21 |
thexyz |
it works fine |
13:21 |
thexyz |
I'll upload example map |
13:21 |
Zeg9 |
Oh great |
13:22 |
thexyz |
next milestone is to generate map.. um.. not to eat all memory and generate at decent speed |
13:24 |
iqualfragile |
thexyz: how to use it? |
13:24 |
Zeg9 |
iqualfragile, put the map.sqlite in the folder, then run python2 mapper.py |
13:25 |
thexyz |
yeah, and your map should be small |
13:26 |
Zeg9 |
thexyz, did you make it generate full map or does it still generate only a square around 0,0,0 |
13:27 |
thexyz |
ughh, seems I messed git history a bit |
13:27 |
thexyz |
Zeg9: it'll generate full map |
13:27 |
thexyz |
but you'll need \inf RAM |
13:28 |
thexyz |
update pushed |
13:30 |
thexyz |
it's still PoC |
13:31 |
thexyz |
http://minetest.ru/onomatopoeia/ |
13:31 |
Zeg9 |
heh nice |
13:31 |
Zeg9 |
leaves look weird, though |
13:32 |
thexyz |
yeah, there's no shadows and textures are default |
13:32 |
Zeg9 |
What's with the bottom of the map? |
13:34 |
thexyz |
explain |
13:34 |
Zeg9 |
The bottom of the map is not loading |
13:34 |
Zeg9 |
Or it hasn't been generated |
13:35 |
thexyz |
yeah |
13:35 |
thexyz |
some blocks in this tile are not generated |
13:35 |
thexyz |
that |
13:35 |
thexyz |
that's why it doesn't render at all |
13:36 |
Zeg9 |
ok |
13:36 |
Zeg9 |
I'll try yesterday's map |
13:37 |
thexyz |
huh, good luck |
13:37 |
thexyz |
that's all I can say |
13:38 |
Zeg9 |
lol @ [0.143010368252%] |
13:38 |
thexyz |
how much memory does your PC have? |
13:39 |
Zeg9 |
4GB, and 8 on swap |
13:39 |
Zeg9 |
[0.268144440472%] << Oh great ! |
13:39 |
Zeg9 |
0.5% |
13:40 |
thexyz |
then get ready for https://bugzilla.kernel.org/show_bug.cgi?id=12309 |
13:40 |
thexyz |
because of swap |
13:40 |
Zeg9 |
is the map.png still generated ? |
13:40 |
thexyz |
no |
13:40 |
thexyz |
it takes much memory because everything is cached and cache is never freed |
13:41 |
Zeg9 |
Oh... |
13:41 |
thexyz |
that's why it's PoC |
13:42 |
Zeg9 |
1.3%, I still have 100MB of ram... |
13:42 |
thexyz |
I will replace current dummyMakeTile with stupidMakeTiles |
13:43 |
thexyz |
hopefully, this one will work better |
13:43 |
Zeg9 |
Oh, It's swapping. |
13:43 |
thexyz |
seems it'll be killed |
13:44 |
Zeg9 |
I changed its priority |
13:44 |
Zeg9 |
So don't worry if I timeout |
13:44 |
Zeg9 |
john: free -m |
13:44 |
thexyz |
ok, bai |
13:44 |
Zeg9 |
How much ram does it require to build everything? |
13:45 |
Zeg9 |
I could add 100 GB of swap actually :D |
13:45 |
Zeg9 |
2% ! |
13:45 |
Zeg9 |
Oh, it starts to lag. |
13:45 |
Zeg9 |
1357 free ram |
13:46 |
Zeg9 |
WHY NEVER 1337 ! |
13:46 |
Zeg9 |
free swap* |
13:46 |
PilzAdam |
thexyz, the latest git version of the mapper freezes my computer with full RAM usage and then the process gets killed |
13:46 |
thexyz |
PilzAdam: yeah, it's designed to do that |
13:46 |
Zeg9 |
thexyz: are 100GB of swap enough? |
13:46 |
Zeg9 |
(/me wonders if he's going to format his USB hard drive with swap) |
13:47 |
thexyz |
maybe, but I guess, I'll rewrite dummyMakeTile faster than it'll generate for you |
13:47 |
Zeg9 |
Each time it draws the percent, you should write the tiles to disk and free the memory |
13:48 |
* Zeg9 |
will hit Ctrl+C in some seconds. |
13:48 |
Zeg9 |
Just in time. |
13:49 |
Zeg9 |
I had only 92 MB of ram left and 0 of swap |
13:49 |
Zeg9 |
just when I hit Ctrl+C |
13:49 |
Exio |
compiling qemu vs running mapper.py |
13:50 |
thexyz |
well, I guess next time I shouldn't tell you about updates |
13:50 |
thexyz |
(non-working ones) |
13:50 |
Zeg9 |
Exio: vs running minecraft |
13:50 |
* PilzAdam |
resets the repo to the working version |
13:50 |
Zeg9 |
No, you should. It's challenging to hit Ctrl+C in time |
13:50 |
Zeg9 |
markveidemanis... |
13:51 |
Zeg9 |
Oh, he isn't on channel. |
13:52 |
iqualfragile |
moin PilzAdam |
13:52 |
thexyz |
PilzAdam: there's no working version |
13:52 |
PilzAdam |
hey |
13:52 |
iqualfragile |
Zeg9: dont go away, one moment |
13:52 |
PilzAdam |
thexyz, 5302101570a789122a6ec937b877af03c4f33864 |
13:52 |
* Zeg9 |
never gives up, so he won't go away |
13:53 |
Zeg9 |
Well, I only give up when I have less than 100MB of ram available. |
13:53 |
Zeg9 |
<Zeg9> I use arch linux with HexChat v2.9.4 |
13:53 |
Zeg9 |
<Zeg9> Ok mark? |
13:53 |
Zeg9 |
<markveidemanis> ok |
13:53 |
Zeg9 |
<markveidemanis> give link? |
13:53 |
Zeg9 |
<markveidemanis> to a .deb file |
13:53 |
Zeg9 |
<Zeg9> ... |
13:53 |
iqualfragile |
thexyz: is 24 gb ram nuf for your mapper? |
13:53 |
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13:54 |
thexyz |
iqualfragile: it can eat everything you have |
13:54 |
thexyz |
PilzAdam: it depends on your definition of "working version" |
13:54 |
thexyz |
as for me, there is no working version yet |
13:55 |
PilzAdam |
anything that doesnt crash |
13:55 |
iqualfragile |
does it need to be python2 or is python3 ok? |
13:55 |
Zeg9 |
python2 |
13:55 |
Zeg9 |
There is no PIL in python3 IIRC |
13:56 |
thexyz |
PilzAdam: that definition is bad |
13:56 |
thexyz |
well, whatever, back to code |
13:56 |
PilzAdam |
thexyz, its not a general definition |
14:14 |
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14:14 |
iqualfragile |
hmm… strange… |
14:15 |
iqualfragile |
i do have pil installed under /usr/local/lib/python2.6/dist-packages/PIL-1.1.7-py2.6-linux-x86_64.egg |
14:15 |
thexyz |
iqualfragile: better not try to launch latest version |
14:15 |
iqualfragile |
but when running python mapper.py it sais |
14:15 |
iqualfragile |
from PIL import Image |
14:15 |
iqualfragile |
ImportError: No module named PI |
14:15 |
iqualfragile |
L |
14:15 |
iqualfragile |
why is that? |
14:15 |
theDrumm |
Zeg9: Weechat + Arch Linux |
14:16 |
iqualfragile |
python --version |
14:16 |
iqualfragile |
Python 2.6.6 |
14:17 |
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14:17 |
theDrumm |
iqualfragile: Distro? |
14:18 |
thexyz |
iqualfragile: run python -v and import PIL |
14:18 |
thexyz |
pastebin output |
14:19 |
iqualfragile |
debian |
14:19 |
iqualfragile |
http://sebsauvage.net/paste/?cda57aabbb40c1a3#GxwkOP1n3FKY91ydOXx5yurBarBDr8+HkOlUgv1elTk= |
14:19 |
moltenbot |
Masters link: ZeroBin |
14:19 |
theDrumm |
You done `sudo apt-get install python-imaging` ? |
14:20 |
iqualfragile |
would there be /usr/local/lib/python2.6/dist-packages/PIL-1.1.7-py2.6-linux-x86_64.egg if i did not? |
14:20 |
theDrumm |
Didn't see that :p |
14:20 |
theDrumm |
Python2.6? |
14:21 |
iqualfragile |
look at the chat, i have posted it allready |
14:21 |
theDrumm |
I did look back, but I must of just glossed over that. Sorry. |
14:30 |
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14:32 |
thexyz |
lol, >103.821656051% done |
14:32 |
iqualfragile |
yaay |
14:33 |
iqualfragile |
still: im unable to get pil to run |
14:33 |
thexyz |
it overworked itself |
14:33 |
thexyz |
iqualfragile: have you reinstalled pil? |
14:33 |
iqualfragile |
i have tried to use easy_install |
14:33 |
thexyz |
you shouldn't do it, install from packages |
14:34 |
thexyz |
and remove the version you installed from pip |
14:34 |
thexyz |
(and use pip instead of easy_install) |
14:34 |
iqualfragile |
tried that too |
14:35 |
thexyz |
so, removed easy_install and installed from repo |
14:35 |
iqualfragile |
it was allready installed from the repo |
14:35 |
thexyz |
no idea then |
14:35 |
iqualfragile |
no, python, python3 was never installed |
14:36 |
iqualfragile |
nope, tried python2.6 but nothing happened |
14:43 |
Exio |
kaeza: wheezy |
14:44 |
kaeza |
hm? |
14:44 |
Exio |
debian testing :P |
14:44 |
kaeza |
...lol? |
14:44 |
kaeza |
:P |
14:44 |
Exio |
[11:40:19] -- kaeza is now known as testing |
14:44 |
Exio |
bad joke anyway |
14:45 |
kaeza |
... |
14:45 |
kaeza |
no comments :P |
14:46 |
Exio |
i'm a ..bit.. bored |
14:46 |
kaeza |
Exio: stand by for a moment |
14:55 |
iqualfragile |
PilzAdam: why dont you just merge that in? https://github.com/celeron55/minetest_game/pull/67 |
14:55 |
moltenbot |
Masters link: Add bones mod by PilzAdam ? Pull Request #67 ? celeron55/minetest_game ? GitHub |
14:57 |
iqualfragile |
or that https://github.com/celeron55/minetest_game/pull/57 |
14:57 |
moltenbot |
Masters link: Add junglegrass to mapgen by PilzAdam ? Pull Request #57 ? celeron55/minetest_game ? GitHub |
15:05 |
kaeza |
are there any plans to add unicode support to the in-game font & text? |
15:05 |
iqualfragile |
kaeza: there is a pull-request wich adds unicode-support |
15:05 |
kaeza |
hmm |
15:06 |
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15:07 |
kaeza |
pull #344 I see |
15:10 |
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15:18 |
PilzAdam |
iqualfragile, because there are some people ( VanessaE ) who dont like it |
15:19 |
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15:19 |
Jeija |
me, too PilzAdam btw; should be optional |
15:19 |
PilzAdam |
what, junglegrass or the death thing? |
15:20 |
Jeija |
the death thing, junglegrass is good |
15:20 |
PilzAdam |
VanessaE doesnt like the junglegrass |
15:20 |
Jeija |
oh ok, why's that? noone would install plantlife then? |
15:21 |
PilzAdam |
she wants regrowing grass |
15:21 |
PilzAdam |
wich should be an extra mod IMo |
15:21 |
Jeija |
imo too, that can be annoying |
15:26 |
PilzAdam |
if more people like this junglegrass spawning then Ill merge it |
15:26 |
Muadtralk |
are we talking about the bone stuff? |
15:26 |
PilzAdam |
that too |
15:26 |
Muadtralk |
ive used it before |
15:26 |
iqualfragile |
Muadtralk: allthrought i like that, too i think its about the junglegrass right now |
15:26 |
Muadtralk |
it gets frustrating |
15:27 |
iqualfragile |
pilzadam has rewritten it i think? |
15:27 |
PilzAdam |
yep |
15:32 |
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15:33 |
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15:36 |
iqualfragile |
Muadtralk: yeah, but it adds a challenge |
15:36 |
iqualfragile |
minetest has too litle of those |
15:37 |
iqualfragile |
waitamoment… PilzAdam????? OUTLOOK??????? |
15:37 |
PilzAdam |
heh |
15:38 |
Muadtralk |
challenge? |
15:38 |
iqualfragile |
jup |
15:38 |
iqualfragile |
there are no dangerous mobs |
15:38 |
iqualfragile |
you dont need to be afraid of death |
15:38 |
Muadtralk |
when my map is full of lava and the moderators leave their special tools in the bones because they have died fighting the greiving? |
15:39 |
iqualfragile |
*challenge* |
15:39 |
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15:40 |
iqualfragile |
Muadtralk: well: /ban griefer |
15:40 |
iqualfragile |
dont grant interact to everyone |
15:40 |
iqualfragile |
have worldedit ready to remove the lava |
15:40 |
iqualfragile |
what special tools do you need? |
15:41 |
Muadtralk |
i still believe in freebuild |
15:41 |
iqualfragile |
& you have alot of time getting the tools back |
15:41 |
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15:42 |
Muadtralk |
i keep things to remove locked chests and cobble |
15:42 |
Muadtralk |
and lava |
15:42 |
iqualfragile |
PilzAdam: can you publish your version of the bones-mod seperatly then? |
15:43 |
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15:43 |
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15:43 |
iqualfragile |
PilzAdam: who has a problem with bones/ you could add a permission-check for keep_items |
15:44 |
thexyz |
update: https://github.com/xyzz/onomatopoeia |
15:44 |
moltenbot |
thexyz's link: xyzz/onomatopoeia ? GitHub |
15:45 |
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15:45 |
thexyz |
this one should be faster and eat less memory |
15:45 |
Muadtralk |
eh |
15:45 |
Muadtralk |
i have node ownership in |
15:45 |
Muadtralk |
all they need to do is ask |
15:45 |
thexyz |
but map is slightly broken (near edges) |
15:45 |
thexyz |
PilzAdam: |
15:46 |
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15:47 |
thexyz |
it'll eat less that GB of memory now, I promise |
15:47 |
thexyz |
(at least with my 3.6M map) |
15:47 |
Muadtralk |
just so long as pilzadam fixes the bug that bones will dissapear at high velocity deaths |
15:53 |
thexyz |
john_minetest: does it work for you? |
15:54 |
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15:54 |
thexyz |
ok |
15:54 |
Zeg9 |
For me it seems to work |
15:54 |
Zeg9 |
I gotta go |
15:54 |
thexyz |
after it's done copy your data directory to html |
15:54 |
thexyz |
then open html/map.html |
15:56 |
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15:57 |
iqualfragile |
thexyz: http://sebsauvage.net/paste/?0314b0f19b4464d7#J0MT1f/mcQ49E+aF8zuuQ1BF2VnLYCu2+c1/vpsdAMc= |
15:57 |
moltenbot |
Masters link: ZeroBin |
15:57 |
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15:58 |
thexyz |
iqualfragile: it seems that your python is too old, try replacing {} with {0} |
15:58 |
iqualfragile |
its python 2.6.6 |
15:58 |
PilzAdam |
iqualfragile, I will create a forum topic for the bones mod |
15:59 |
PilzAdam |
thexyz, multi-threading would be nice |
15:59 |
iqualfragile |
& a seperate repository? |
15:59 |
PilzAdam |
because... ? |
15:59 |
thexyz |
PilzAdam: implement it! |
15:59 |
PilzAdam |
I dont know python |
15:59 |
thexyz |
=( |
15:59 |
iqualfragile |
PilzAdam: that would make it easier for me to keep it up to date |
16:00 |
iqualfragile |
print("tiling {} {}".format(x + step, z + step)) thexyz same? |
16:02 |
thexyz |
first one should become {0} and second {1} |
16:03 |
thexyz |
i'll fix it |
16:03 |
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16:04 |
iqualfragile |
File "mapper.py", line 147, in saveTile |
16:04 |
iqualfragile |
path = os.path.join("data", "{}".format(zoom), "{}".format(row)) |
16:05 |
thexyz |
{0} {0} |
16:06 |
PilzAdam |
iqualfragile, |
16:06 |
PilzAdam |
https://github.com/PilzAdam/bones |
16:06 |
moltenbot |
PilzAdam's link: PilzAdam/bones ? GitHub |
16:06 |
iqualfragile |
File "mapper.py", line 150, in saveTile |
16:06 |
iqualfragile |
tile.save(os.path.join(path, "{}.png".format(col))) |
16:06 |
iqualfragile |
PilzAdam: thankyou |
16:07 |
iqualfragile |
installing now |
16:07 |
Exio |
thexyz: short query? |
16:07 |
Exio |
or some op near :P |
16:07 |
iqualfragile |
thexyz: |
16:07 |
iqualfragile |
File "mapper.py", line 150, in saveTile |
16:07 |
iqualfragile |
tile.save(os.path.join(path, "{}.png".format(col))) |
16:08 |
iqualfragile |
0? |
16:08 |
thexyz |
i'd better use "%d" % col |
16:08 |
thexyz |
yeah |
16:08 |
iqualfragile |
-.- im definitly gona file a pull-request for that |
16:08 |
iqualfragile |
File "mapper.py", line 175, in stupidMakeTiles |
16:08 |
iqualfragile |
print("y is {}".format(y)) |
16:09 |
iqualfragile |
i think i get it now |
16:09 |
thexyz |
i'm already replacing those with %d |
16:09 |
iqualfragile |
ok, so i should just wait? |
16:09 |
thexyz |
yeah |
16:09 |
iqualfragile |
& should it be html/data/stuffs |
16:10 |
iqualfragile |
or html/stuffs? |
16:10 |
thexyz |
html/data |
16:10 |
iqualfragile |
ok |
16:10 |
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16:10 |
PilzAdam |
iqualfragile, repull |
16:12 |
iqualfragile |
PilzAdam: was about to report that :D |
16:12 |
thexyz |
john_minetest: nice |
16:12 |
thexyz |
hm, 3.5 mb map == 6 minutes generation |
16:13 |
iqualfragile |
PilzAdam: maybee dont create bones if the player has the keepitems privilege? |
16:13 |
iqualfragile |
i have 26 mb map |
16:14 |
thexyz |
what's your CPU? |
16:14 |
iqualfragile |
mine? |
16:15 |
iqualfragile |
model name : AMD Opteron(tm) Processor 3280 |
16:15 |
thexyz |
your PC, of course |
16:15 |
thexyz |
iqualfragile: fix pushed, try it |
16:15 |
iqualfragile |
thats the server |
16:15 |
iqualfragile |
on my pc i have |
16:15 |
iqualfragile |
model name : Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz |
16:16 |
iqualfragile |
thexyz: it starts working |
16:16 |
iqualfragile |
but multithreading would be nice, realy, i have 7 idle cores |
16:18 |
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16:19 |
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16:19 |
iqualfragile |
PilzAdam: what happens when i break them? |
16:19 |
PilzAdam |
if they are fresh only the owner can destroy it |
16:20 |
PilzAdam |
and all items are lost |
16:20 |
iqualfragile |
oh |
16:20 |
iqualfragile |
ok, gut das ich gefragt hab :D |
16:22 |
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16:22 |
rieubfibfkjbdckj |
uyguygiyug |
16:22 |
Exio |
who here haz an opteron |
16:22 |
rieubfibfkjbdckj |
? |
16:22 |
rieubfibfkjbdckj |
opteron? |
16:22 |
iqualfragile |
rieubfibfkjbdckj: what are you trying to tell us? |
16:22 |
markveidemanis__ |
who's he? |
16:23 |
markveidemanis_ |
d |
16:23 |
Jordach |
markveidemanis__, keep advertising the server and no one will play it |
16:23 |
markveidemanis_ |
im not |
16:24 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=4272 |
16:24 |
moltenbot |
PilzAdam's link: [Mod] Bones [bones] (Page 1) - Modding General - Minetest Forums |
16:24 |
PilzAdam |
Vote now! |
16:24 |
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16:25 |
* Jordach |
votes no |
16:26 |
* iqualfragile |
votes yes |
16:26 |
Exio |
iqualfragile: i will steal your CPU |
16:26 |
iqualfragile |
Exio: why? |
16:26 |
Jordach |
Exio, i will remove the heat paste from the cpu |
16:26 |
Exio |
because opteron++ >:D |
16:26 |
iqualfragile |
and wich one? |
16:26 |
Exio |
the opteron, of course |
16:26 |
iqualfragile |
why? |
16:27 |
iqualfragile |
i have another octocore: |
16:27 |
iqualfragile |
model name : Intel(R) Xeon(R) CPU E5405 @ 2.00GHz |
16:27 |
VanessaE |
PilzAdam: what's the perlin seed diff for your junglegrass tweak? |
16:27 |
VanessaE |
also, hi. |
16:27 |
jojoa1997 |
what is a companion cube from portal http://minetest.net/forum/viewtopic.php?id=4269 |
16:27 |
moltenbot |
jojoa1997's link: [Mod] Weighted Companion Cube nodebox [wcc] (Page 1) - Mod Releases - Minetest Forums |
16:27 |
iqualfragile |
hi VanessaE |
16:27 |
Jordach |
hey VanessaE i noticed the forums have a huge update recently |
16:27 |
PilzAdam |
VanessaE, i use the same as for dry shrubs |
16:28 |
VanessaE |
Jordach: polling, yeah |
16:28 |
Exio |
well, i should steal and xeon, sell it, and the buy 4 opterons :D |
16:28 |
Jordach |
and Private Messages |
16:28 |
Exio |
steal the * |
16:28 |
VanessaE |
PilzAdam: which is what? I don't have the code in front of me at the moment |
16:28 |
PilzAdam |
VanessaE, also move this: http://minetest.net/forum/viewtopic.php?id=4272 |
16:28 |
moltenbot |
PilzAdam's link: [Mod] Bones [bones] (Page 1) - Modding General - Minetest Forums |
16:28 |
Jordach |
PilzAdam, you need to take screenshots |
16:28 |
PilzAdam |
Jordach, click the "Bones mod" link |
16:28 |
VanessaE |
moved |
16:29 |
PilzAdam |
VanessaE, local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) |
16:29 |
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16:31 |
VanessaE |
ok. |
16:32 |
* Jordach |
needs a cup of tea |
16:32 |
thexyz |
iqualfragile: any progress? |
16:32 |
VanessaE |
329 then. I'll adjust plantlife to use similar settings for jungle grass so it stays in the same biomes as yours, if yours gets merged. |
16:32 |
iqualfragile |
thexyz: its still working |
16:33 |
Jordach |
#minetest should move to quakenet |
16:34 |
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16:34 |
thexyz |
Jordach: why? |
16:34 |
Jordach |
dunno, random thought |
16:36 |
Jordach |
does anyone know what pun_repo is? |
16:37 |
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16:39 |
thexyz |
!g pun_repo |
16:39 |
Minetest-tan |
thexyz: http://punbb.informer.com/forums/topic/19510/release-punrepository/ |
16:39 |
thexyz |
was that so hard? |
16:42 |
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16:42 |
iqualfragile |
thexyz: 35.0715746421% done |
16:43 |
iqualfragile |
does it tell me how much time it used or should i run it with time in future? |
16:44 |
thexyz |
it doesn't |
16:45 |
thexyz |
lol wtf, PilzAdam, http://minetest.net/forum/viewtopic.php?pid=60691#p60691 |
16:45 |
moltenbot |
thexyz's link: [Mod] Weighted Companion Cube nodebox [wcc] (Page 1) - Mod Releases - Minetest Forums |
16:45 |
PilzAdam |
:D |
16:45 |
PilzAdam |
Terasology has this |
16:45 |
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16:46 |
thexyz |
who cares |
16:46 |
Muadtralk |
really |
16:46 |
Muadtralk |
are we trying to rip terasology off? |
16:46 |
Muadtralk |
is minecraft not good enough anymore? |
16:46 |
Muadtralk |
how about we try ripping off mythruna next |
16:47 |
Muadtralk |
:P |
16:47 |
PilzAdam |
!g mythruna |
16:47 |
Minetest-tan |
PilzAdam: http://mythruna.com/ |
16:50 |
thexyz |
no |
16:50 |
NakedFu68 |
no waving grass or moving water |
16:50 |
NakedFu68 |
ew my nicknae |
16:53 |
Jordach |
NakedFu68, /nick NakedFury |
16:54 |
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16:58 |
Muadtralk |
NakedFu68, /nick FuryNaked |
16:58 |
Muadtralk |
we can't have it completely correct |
16:58 |
Jordach |
Muadtralk, NickFuryNaked* |
16:58 |
Jordach |
you missed a word! |
16:58 |
Muadtralk |
hehe |
16:59 |
Muadtralk |
ahh!!!!!! terrible images in my head now |
16:59 |
Muadtralk |
curses Jordach |
16:59 |
Jordach |
did you mean: hex? |
17:01 |
Muadtralk |
http://en.wikipedia.org/wiki/Hex_(TV_series) ? |
17:01 |
moltenbot |
Muadtralk's link: Hex (TV series) - Wikipedia, the free encyclopedia |
17:01 |
Muadtralk |
this one? |
17:01 |
kaeza |
hey hey VanessaE |
17:04 |
VanessaE |
hi |
17:04 |
VanessaE |
gotta go |
17:04 |
VanessaE |
bbl |
17:06 |
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17:07 |
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17:07 |
iqualfragile |
we should try to rip off http://www.sea-of-memes.com/ it has some very insteresting ideas in it |
17:07 |
moltenbot |
Masters link: Sea Of Memes |
17:07 |
iqualfragile |
thexyz: 59.2024539877% done & im not shure it should be that long |
17:08 |
iqualfragile |
59.20% would be nuf |
17:09 |
thexyz |
that's not important at all |
17:10 |
iqualfragile |
but its a short fix, realy |
17:16 |
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17:16 |
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17:16 |
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17:29 |
iqualfragile |
80 % |
17:30 |
PilzAdam |
the default mapper was rewritten in c++ by someone and was ~80 times faster |
17:31 |
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17:32 |
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17:42 |
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17:43 |
kaeza |
hey shirish |
17:44 |
shirish |
kaeza: hey, happy new year. |
17:44 |
kaeza |
happy new year shirish! |
17:44 |
kaeza |
how's it going? |
17:44 |
shirish |
kaeza: no update on your little game, I have been trying to see if you did something new but haven't seen anything new. |
17:44 |
kaeza |
ah sorry |
17:45 |
kaeza |
been busy here and there |
17:45 |
shirish |
kaeza: it's a shame, the game could have potential. |
17:46 |
kaeza |
yeh |
17:46 |
kaeza |
I know |
17:46 |
kaeza |
glad you think that way |
17:47 |
shirish |
kaeza: me too, just mail me in case if you think of restarting development on it and need me to test stuff. |
17:49 |
kaeza |
shirish: of course, I haven't abandoned it yet |
17:49 |
shirish |
kaeza: that's a relief to hear :) |
17:49 |
kaeza |
but I'll take a break to find some inspiration |
17:50 |
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17:50 |
shirish |
kaeza: by any chance have you played freedroidrpg ? |
17:51 |
thexyz |
PilzAdam: care to rewrite this one?) |
17:51 |
kaeza |
shirish: I don't think so |
17:51 |
PilzAdam |
when Minetest is 1.0 maybe |
17:51 |
kaeza |
link? |
17:52 |
shirish |
kaeza: are you on ms-windows or some GNU/Linux distro. I forget. |
17:52 |
kaeza |
Ubuntu 12.04 |
17:53 |
shirish |
kaeza: then it should be simple as sudo apt-get install freedroidrpg |
17:54 |
iqualfragile |
thexyz: done, looks good (allthrought it does not know some of the nodes, but thats not that bad) |
17:54 |
kaeza |
shirish: lolwut. 209 MB?? |
17:55 |
PilzAdam |
thexyz, the map is cut of at the lower edges |
17:55 |
thexyz |
iqualfragile: can you upload that map somewhere? |
17:55 |
thexyz |
PilzAdam: I know |
17:55 |
shirish |
kaeza: it's a full game, there's lot of art in there. |
17:55 |
shirish |
kaeza: and they do have a few devs. the game is constantly under development. |
17:55 |
kaeza |
that will have to wait, i'm afraid. I'm on a 4GB monthly cap |
17:55 |
shirish |
kaeza: see for e.g. http://freedroid.git.sourceforge.net/git/gitweb.cgi?p=freedroid/freedroid;a=shortlog |
17:55 |
moltenbot |
shirish's link: SourceForge - freedroid/freedroid/shortlog |
17:56 |
shirish |
kaeza: guessing moltenbot makes short URL's of short ones. |
17:56 |
shirish |
kaeza: guessing moltenbot makes short URL's of LONG ones, sorry for the goof-up. |
17:56 |
kaeza |
heh |
17:58 |
shirish |
kaeza: anyways, try it. Who knows, you might like it. I knew about the game for ages but started playing it couple of days ago. |
17:58 |
shirish |
kaeza: due to slight cold and having to be in bed the whole day thingie. |
17:59 |
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18:00 |
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Kacey joined #minetest |
18:00 |
Kacey |
hello |
18:06 |
FreeFull |
Hey, is it possible to get wool at all in non-creative without giveme? The coal+sand recipe seems to be gone |
18:06 |
shirish |
kaeza: there's also http://www.te4.org/ that you can try as well. Also a good rpg. |
18:06 |
moltenbot |
shirish's link: Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine |
18:07 |
PilzAdam |
FreeFull, nope |
18:07 |
FreeFull |
): |
18:07 |
PilzAdam |
there are some mods to get it |
18:07 |
PilzAdam |
like farming, mobf, simple mobs |
18:08 |
FreeFull |
Damn |
18:08 |
Jordach |
FreeFull, http://github.com/Jordach/woolcraft |
18:08 |
moltenbot |
Jordach's link: Jordach/woolcraft ? GitHub |
18:08 |
OldCoder |
Back |
18:08 |
FreeFull |
This is on someone else's server |
18:08 |
Jordach |
this restores the crafting |
18:09 |
kaeza |
back |
18:09 |
kaeza |
wb OldCoder |
18:11 |
Kacey |
wb OldCoder |
18:11 |
OldCoder |
Hi |
18:11 |
OldCoder |
ty |
18:12 |
Kacey |
testing the animals mod |
18:13 |
Kacey |
it appears to speed up my game... wierd |
18:13 |
FreeFull |
That is weirs |
18:13 |
FreeFull |
weird |
18:16 |
OldCoder |
?! |
18:19 |
Kacey |
ya |
18:19 |
Kacey |
i caught a cow lol |
18:20 |
Kacey |
i cant catch a chicken :( |
18:22 |
kaeza |
hey Kacey |
18:22 |
Kacey |
ooh hai kaeza |
18:23 |
Kacey |
haha i tried to catch a wolf and my game crashed |
18:26 |
Kacey |
tehe |
18:32 |
shirish |
Jordach: what is that github link about ? |
18:32 |
Jordach |
recrafing wool from my original reciped |
18:32 |
Jordach |
s* |
18:33 |
shirish |
Jordach: for minetest or some other game ? |
18:33 |
Jordach |
minetest |
18:33 |
Kacey |
haha i can get infinite wool from a sheep |
18:35 |
xy |
Hello, I have a problem when playing minetest. items are not rendered correctly |
18:35 |
xy |
screenshot: http://img534.imageshack.us/img534/1897/bildschirmfoto32.png |
18:36 |
hmmmm |
did you minimize the window |
18:36 |
xy |
hmmmm: i did not |
18:36 |
hmmmm |
*shrug* |
18:36 |
thexyz |
xy: disable texture atlas |
18:36 |
thexyz |
what's your OS btw? |
18:37 |
xy |
linux 3.4 64-bit |
18:37 |
xy |
what is texture atlas and how do i disable it? |
18:37 |
xy |
I cannot find anything in the "settings" tab |
18:37 |
thexyz |
http://wiki.minetest.com/wiki/Minetest.conf |
18:37 |
thexyz |
option enable_texture_atlas in minetest.conf |
18:38 |
xy |
and that "= 0"? |
18:38 |
thexyz |
yes |
18:39 |
xy |
Thank you, that helped |
18:40 |
iqualfragile |
xy: that bug is generaly related to a shortage of video-memory |
18:40 |
* Kacey |
hands everyone a cookie |
18:40 |
iqualfragile |
so either you have opened the flashplayer in the background |
18:40 |
iqualfragile |
or your graka is too crappy |
18:41 |
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18:41 |
xy |
iqualfragile: my graphics card has 1024MB graphics ram (is that too few?), and there is no flashplayer is running |
18:41 |
* Kacey |
hands M13 a cookie |
18:41 |
iqualfragile |
xy: no, that should be enought |
18:41 |
iqualfragile |
by far |
18:41 |
iqualfragile |
have you reentered the game a few times without quitting minetest? |
18:42 |
thexyz |
xy: does that reproduce after restarting minetest? |
18:43 |
xy |
iqualfragile: I opened minetest (freshly compiled latest github), connected to a server, broke a block and that happened. |
18:43 |
xy |
thexyz: When i restart minetest now, the bug doesn't happen again |
18:44 |
thexyz |
xy: hm.. it usually happends when you reenter worlds a lot without restarting MT |
18:45 |
hmmmm |
heh, we have both v2f and v3f here talking to eachother |
18:48 |
kaeza |
hmm... someone used an asterisk in an archive filename... |
18:52 |
Kacey |
is there a pig in mobf |
18:53 |
OldCoder |
Kacey, I think John is working on one |
18:53 |
Kacey |
ooh ok |
18:55 |
iqualfragile |
kaeza: some people want to see the world burn |
18:55 |
Kacey |
lol i know i do |
18:56 |
kaeza |
he |
18:56 |
kaeza |
+h |
18:57 |
kaeza |
everyone is now complaining about not being able to open the archive lol |
19:05 |
VanessaE |
[12-31 12:32] <PilzAdam> the default mapper was rewritten in c++ by someone and was ~80 times faster |
19:05 |
VanessaE |
Unfortunately it has some weird bugs |
19:06 |
hmmmm |
computers are so fast these days, why should it even matter |
19:06 |
iqualfragile |
VanessaE: yeah, i saw those… |
19:06 |
iqualfragile |
hmmmm: it does matter |
19:06 |
iqualfragile |
realy, it does |
19:07 |
Kacey |
the cow is overly large... |
19:07 |
Jordach |
VanessaE, its does not seem to bug on windows machines |
19:07 |
VanessaE |
Jordach: put some conifers trees in your map and then look again :-) |
19:08 |
Jordach |
because their nodes were not added to colors.txt |
19:08 |
VanessaE |
or really anything with lots of nodes the mapper doesn't recognize |
19:08 |
iqualfragile |
away, its silvester, isnt it? |
19:08 |
VanessaE |
well sure, but they should become air, not holes in the ground. |
19:10 |
Kacey |
how do you tame wolves? |
19:12 |
Kacey |
sapier1: are you on? |
19:15 |
Kacey |
nope :( |
19:15 |
Jordach |
VanessaE, i got somewhat far in adding new nodes http://minetest.net/forum/viewtopic.php?id=2915 |
19:15 |
moltenbot |
Jordach's link: Updating colors.txt for Minetestmapper.py and C++! (Page 1) - Minetest-related projects - Minetest Forums |
19:16 |
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19:17 |
Jordach |
dont let a game run its page file up to 1.4gb |
19:17 |
Jordach |
crashed my hexchat |
19:17 |
Kacey |
lol |
19:18 |
Jordach |
VanessaE, sticky this: http://minetest.net/forum/viewtopic.php?id=4240 |
19:18 |
moltenbot |
Jordach's link: xyz's Minetest win32 builds (Page 1) - General Discussion - Minetest Forums |
19:23 |
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19:23 |
thexyz |
I can sticky it too, btw |
19:23 |
thexyz |
but should i? |
19:24 |
* VanessaE |
dumps solvent all over the thread so it can't be stickied. :-) |
19:24 |
* Kacey |
hands VanessaE a cookie |
19:25 |
* Dogzilla131 |
wants a cookie too |
19:25 |
* Kacey |
hands Dogzilla131 a cookie |
19:25 |
* Dogzilla131 |
aets the cookie, and he is happy |
19:26 |
Dogzilla131 |
*eats |
19:26 |
* VanessaE |
sets the cookie aside - dessert after this bowl of ramen |
19:27 |
Kacey |
RAMEN!!!!!! |
19:27 |
VanessaE |
mmm hmm |
19:27 |
* Kacey |
is jealous |
19:33 |
VanessaE |
mmmm... |
19:33 |
kaeza |
ummm... what is ramen? |
19:33 |
VanessaE |
that's some GOURMET-quality salt there. |
19:33 |
VanessaE |
kaeza: ramen noodles, a soup-like dish of Japanese origin, consisting of very thin, somewhat-flavored noodles in broth (chicken, beef, others) |
19:34 |
Kacey |
afk |
19:35 |
kaeza |
VanessaE: thanks, I find difficult to map some terms to my language |
19:35 |
VanessaE |
in this case, prepared as a soup. Sometimes we drain the water before adding the chicken seasoning, then add sour cream and diced or ground cooked chicken |
19:35 |
VanessaE |
makes a Stroganoff-like dish |
19:35 |
* kaeza |
's mouth is watering |
19:35 |
VanessaE |
oh it's good stuff |
19:37 |
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Calinou joined #minetest |
19:37 |
Calinou |
hi :) |
19:37 |
PilzAdam |
hey Calinou |
19:37 |
* Calinou |
just got a new ethernet cable |
19:38 |
VanessaE |
look for "Maruchan" chicken ramen (orange package). Buy one can of cooked chicken breast and some sour cream. Crush the noodles, add the canned chicken with its broth. Boil for 3-4 minutes or until tender. Drain thoroughly; you may want to save the drainage for another dish later. Add the chicken seasoning that came with the noodles. Add about 1/4 US cup of sour cream. stir and enjoy :-) |
19:38 |
Calinou |
fun fact #256: it is gigabit, my motherboard too, but my router isn't :< |
19:38 |
VanessaE |
hey Trolli^WCalinou |
19:38 |
VanessaE |
:-) |
19:38 |
Calinou |
ctrl+backspace > ctrl+W |
19:38 |
Calinou |
GUI editors ftw! |
19:39 |
thexyz |
fat as usual |
19:40 |
Calinou |
yey, the usual weird reddit post on /r/linux is back: http://www.reddit.com/r/linux/comments/15q283/chaos_communication_congress_29c3_talk_recordings/ |
19:40 |
moltenbot |
Calinou's link: Chaos Communication Congress 29c3 talk recordings : linux |
19:40 |
* Calinou |
changes his SSH port |
19:40 |
Calinou |
i won, haxor6228 |
19:40 |
* VanessaE |
looks at thexyz ... fat as usual? |
19:41 |
thexyz |
no way |
19:42 |
thexyz |
Calinou: do you have sshd on your PC? |
19:43 |
Calinou |
my ports are closed :D |
19:43 |
Calinou |
so, how can you know? |
19:46 |
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19:47 |
Muadtralk |
thexyz what does fat as usual mean? |
19:47 |
thexyz |
(23:39:12) ***Calinou changes his SSH port |
19:47 |
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markveidemanis joined #minetest |
19:48 |
|
markveidemanis left #minetest |
19:53 |
|
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19:53 |
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simion314 joined #minetest |
19:55 |
Calinou |
thexyz, already changed it, I was just trolling about the average security talk :P |
19:57 |
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Jeija joined #minetest |
20:05 |
Jeija |
http://www.youtube.com/watch?v=6SbeDQWtECY&hd=1 << clientside, engine-side particles (just very experimental) |
20:05 |
moltenbot |
Jeija's link: minetest particles - YouTube |
20:06 |
Jordach |
Jeija, not enough nodes |
20:09 |
* PilzAdam |
doesnt watch the youtube vide |
20:09 |
PilzAdam |
Im compiling the brach ;-) |
20:09 |
Kacey |
back |
20:09 |
Jeija |
oooh |
20:09 |
Jeija |
well it is highly experimental |
20:10 |
Jeija |
only has dirt texture for now |
20:10 |
Jeija |
but the other stuff shouldn't be too hard to implement I guess |
20:11 |
PilzAdam |
Jeija, it fells endless through the ground |
20:12 |
Jeija |
it does, it is just a proof of concept |
20:12 |
PilzAdam |
and also MC only uses parts of the texture |
20:12 |
Jeija |
I know, but that is just 4 more lines to implement |
20:12 |
Jeija |
I will do all that stuff tomorrow |
20:12 |
Jeija |
just wanted to give you an idea what I'm working on |
20:15 |
|
Jeija left #minetest |
20:16 |
|
M13 joined #minetest |
20:17 |
|
markveidemanis joined #minetest |
20:17 |
markveidemanis |
Hi |
20:17 |
markveidemanis |
Happy New Year! |
20:18 |
Kacey |
same 2 u |
20:20 |
M13 |
Kacey |
20:20 |
M13 |
##m13 |
20:20 |
M13 |
join^^ |
20:22 |
Jordach |
markveidemanis, 3 hours, 36 mins |
20:22 |
Jordach |
and hey m13 |
20:22 |
markveidemanis |
? |
20:22 |
markveidemanis |
timing? |
20:22 |
markveidemanis |
NEW YEAR? |
20:23 |
thexyz |
yeah, in Russia |
20:23 |
M13 |
hey Jordach |
20:25 |
markveidemanis |
sfan5 |
20:25 |
markveidemanis |
oh... |
20:25 |
markveidemanis |
|off |
20:27 |
Jordach |
i dont even think you even read before asking something, nor listen |
20:28 |
Calinou |
the late Jeija: -1 for gnome, but looks good :P |
20:28 |
mauvebic |
almost there http://www.zimg.eu/i/1640461692 |
20:29 |
markveidemanis |
PIPES WORK???? |
20:29 |
markveidemanis |
linky link to mod] |
20:29 |
markveidemanis |
:D? |
20:29 |
mauvebic |
i got the flow working |
20:29 |
Jordach |
markveidemanis, again READ. |
20:29 |
mauvebic |
i need to get outlets working |
20:30 |
mauvebic |
and its one thing to get water flowing, the opposite also has to work lol |
20:30 |
M13 |
VanessaE |
20:32 |
mauvebic |
though which of the devices is supposed to suck in the water?\ |
20:32 |
mauvebic |
intake grates, pumps? |
20:33 |
markveidemanis |
intakes! |
20:37 |
Kacey |
mauvebic: i would gladly download the finished version of that mod |
20:38 |
VanessaE |
mauvebic: the intake grates only, in theory |
20:39 |
markveidemanis |
YEAH! |
20:40 |
VanessaE |
the pumps should of course control whether water moves through a given circuit, but I guess the intake grate could be the actual mover |
20:40 |
Kacey |
who wants to work on a map? |
20:40 |
mauvebic |
allrighty, rigged pipes to look for intakes |
20:40 |
mauvebic |
and intakes to check for surrounding water |
20:40 |
Kacey |
for a future string of videos? |
20:40 |
mauvebic |
well pumps or valves, both control the flow? |
20:41 |
VanessaE |
mauvebic: well in practice, I guess water shouldn't move through a circuit that doesn't have a pump on it, whether there's a valve or not |
20:41 |
VanessaE |
so I guess, both can cut off the water flow, but only a pump could cause it |
20:42 |
Kacey |
VanessaE ##m13 please |
20:42 |
mauvebic |
the way the abms work (2) one check empty pipes for new inflows |
20:42 |
VanessaE |
Kacey: why? |
20:42 |
Kacey |
M13 wants you on it |
20:42 |
mauvebic |
the other checks loaded pipes to make sure the source is still providing |
20:42 |
mauvebic |
so anywhere there's a connection to the valve, if the valve is off, then the loaded pipe should theoretically empty |
20:43 |
VanessaE |
yes |
20:43 |
VanessaE |
on the outflow side of course ;-) |
20:43 |
mauvebic |
tho the outlets themselves should be punch to open/close? |
20:44 |
VanessaE |
yes |
20:44 |
mauvebic |
makes sense |
20:44 |
VanessaE |
I've been trying to decide whether they should also respond to mesecons signals |
20:44 |
VanessaE |
ditto for pumps |
20:44 |
Kacey |
kaeza: PING |
20:44 |
mauvebic |
that will have to be up to jeija, he knows mesecons better than me lol |
20:45 |
VanessaE |
I think the register_effector() function is what is used there |
20:45 |
mauvebic |
though it shouldnt be tough for anyone that knows mesecons well, the state and direction of the pipe is in the nodename, and the meta will tell the source inflow |
20:46 |
VanessaE |
I'll look into that later though |
20:48 |
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20:48 |
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nyuszika7h joined #minetest |
20:52 |
jojoa1997 |
is this how you kill a npc when it goes underwater |
20:52 |
jojoa1997 |
if "peaceful_npc:npc" self.object:get_node("default:water_source", "default:water_flowing) then |
20:52 |
jojoa1997 |
self.object:get_hp(0) |
20:52 |
jojoa1997 |
end |
20:53 |
jojoa1997 |
nvm that i will come back later |
20:55 |
thexyz |
get_hp(0)? makes no sense |
20:55 |
jojoa1997 |
i said nvm |
20:57 |
Kacey |
http://www.youtube.com/watch?v=9OPc7MRm4Y8 |
20:57 |
moltenbot |
Kacey's link: The Pink Panther Theme Song (Original Version) - YouTube |
20:58 |
Kacey |
omg thats what i wanted to hear |
20:59 |
jojoa1997 |
guys is this right when makeing entities die in water |
20:59 |
jojoa1997 |
local name = get_node(pos).name if name == "default:water_flowing" or name == "default:water_source" then self.object:get_hp() = 0 end |
20:59 |
Kacey |
brb |
21:00 |
Calinou |
2 hours :D |
21:00 |
* Calinou |
votes a gema map |
21:00 |
Calinou |
do not kill people! |
21:00 |
Calinou |
</assaultcube> |
21:00 |
|
Doc22 joined #minetest |
21:01 |
|
Kacey joined #minetest |
21:01 |
Kacey |
back |
21:02 |
Calinou |
john_minetest, or youtube-dl? :P |
21:04 |
Kacey |
##kacey if anyone is interested in my video team |
21:05 |
* Calinou |
goes to redcrab's server (free highlight!) |
21:08 |
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shirish joined #minetest |
21:09 |
jojoa1997 |
can someone help me with this http://pastebin.com/tvAn3DD3 |
21:09 |
moltenbot |
jojoa1997's link: [Lua] local name = get_node(pos) if name == "default:water_flowing" or name == "def - Pastebin.com |
21:09 |
Doc22 |
hey kacey |
21:09 |
* VanessaE |
grabs a yellow highlighter and points it at Calinou ;-) |
21:09 |
Kacey |
ooh hai Doc22 |
21:09 |
PilzAdam |
jojoa1997, minetest.env:get_node(pos) |
21:10 |
PilzAdam |
minetest.env:get_node(pos).name |
21:10 |
Kacey |
Doc22 ##kacey please |
21:10 |
Doc22 |
huh? |
21:10 |
Doc22 |
oh right |
21:10 |
PilzAdam |
jojoa1997, also: if minetest.get_item_groups(name, "water) ~= 0 then is prefered |
21:11 |
jojoa1997 |
whats the ~= 0 for |
21:12 |
PilzAdam |
not 0 |
21:12 |
jojoa1997 |
how is this |
21:12 |
jojoa1997 |
if minetest.get_item_groups(name, "water) ~= 0 |
21:12 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L397 |
21:12 |
moltenbot |
PilzAdam's link: minetest/doc/lua_api.txt at master ? celeron55/minetest ? GitHub |
21:12 |
jojoa1997 |
one sec |
21:13 |
jojoa1997 |
if minetest.get_item_groups(name, "deafault:water_") ~= 0 |
21:13 |
jojoa1997 |
i will look |
21:13 |
PilzAdam |
no, its if minetest.get_item_groups(name, "water) ~= 0 |
21:14 |
jojoa1997 |
it says unfinished string |
21:14 |
PilzAdam |
*if minetest.get_item_groups(name, "water") ~= 0 |
21:14 |
jojoa1997 |
testing |
21:16 |
jojoa1997 |
now it says attempt to compare function with number |
21:16 |
PilzAdam |
paste your code |
21:17 |
jojoa1997 |
the entire code or the problem area |
21:17 |
PilzAdam |
problem area |
21:17 |
jojoa1997 |
http://pastebin.com/bgCVcp3B |
21:17 |
moltenbot |
jojoa1997's link: [Lua] NPC_ENTITY.on_step = function(self, dtime) self.timer = self.timer + 0.01 se - Pastebin.com |
21:18 |
PilzAdam |
jojoa1997, remove the s of get_item_groups |
21:19 |
PilzAdam |
its just get_item_group() |
21:19 |
PilzAdam |
protip: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L979 |
21:19 |
moltenbot |
PilzAdam's link: minetest/doc/lua_api.txt at master ? celeron55/minetest ? GitHub |
21:22 |
jojoa1997 |
i dont get this there was no problems before same error with line 18 http://pastebin.com/u4McJg7q |
21:22 |
moltenbot |
jojoa1997's link: [Lua] use_mesecons = false function npc_spawner(pos) minetest.env:add_entity({x=po - Pastebin.com |
21:24 |
jojoa1997 |
PilzAdam:could you help? |
21:24 |
PilzAdam |
what error message? |
21:25 |
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M13 joined #minetest |
21:25 |
Kacey |
wb M13 |
21:25 |
jojoa1997 |
it says attempt to compare function with number |
21:25 |
M13 |
Kacey, why not on ##m13? |
21:25 |
Kacey |
i am on now |
21:27 |
jojoa1997 |
well? |
21:31 |
markveidemanis |
my server is temporarily downgraded |
21:31 |
markveidemanis |
hi |
21:31 |
markveidemanis |
to markmt.strangled.net |
21:32 |
jojoa1997 |
PilzAdam: do you know what the problem is |
21:33 |
markveidemanis |
what happens if i ban sigleplayer from my map? |
21:33 |
PilzAdam |
jojoa1997, NPC_FOUND is a function, you cant compare it with a number |
21:33 |
jojoa1997 |
you cant join in singleplayer |
21:34 |
jojoa1997 |
but wouldnt this make NPC_FOUND a number |
21:34 |
jojoa1997 |
function(table_count) |
21:34 |
PilzAdam |
no |
21:35 |
PilzAdam |
http://www.lua.org/pil/ |
21:35 |
moltenbot |
PilzAdam's link: Programming in Lua |
21:35 |
jojoa1997 |
one second |
21:37 |
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TorpedoSkyline joined #minetest |
21:37 |
jojoa1997 |
the code was changed when i updated the thing to the forum |
21:37 |
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21:38 |
jojoa1997 |
this is what it was really meant to be |
21:38 |
jojoa1997 |
http://pastebin.com/sgaQFW9g |
21:38 |
moltenbot |
jojoa1997's link: [Lua] use_mesecons = false function npc_spawner(pos) local MAX_NPC = 15 local - Pastebin.com |
21:43 |
jojoa1997 |
i will try fixing it later have to fixed the newer version to have the older stuff cya |
21:47 |
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22:15 |
mauvebic |
inlets & outlets working http://www.zimg.eu/i/1791428425 |
22:15 |
VanessaE |
\o/ |
22:15 |
mauvebic |
those two devices only connect from the top? |
22:15 |
VanessaE |
yup |
22:15 |
mauvebic |
ill have to tweak that |
22:15 |
VanessaE |
they're meant to be lowered into the input and output tanks |
22:16 |
VanessaE |
(e.g. bodies of water) |
22:16 |
mauvebic |
not tweak the connection i mean but tweak where to look for pipes lol |
22:16 |
VanessaE |
righ |
22:16 |
VanessaE |
right* |
22:16 |
mauvebic |
flow logic is very basic |
22:16 |
mauvebic |
each on pipe identifies 1 source |
22:16 |
mauvebic |
i cant predict what would happen with many forks and loops :/ |
22:17 |
VanessaE |
so you're saying that this: |
22:17 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/pipeworks-screenshot.png |
22:17 |
VanessaE |
will confuse your code? ;-) |
22:17 |
mauvebic |
but if people are putting in many forks and loops im guessing its for decorative purpose mostly? |
22:18 |
Calinou |
what if someone tries to use pipes for commercial use |
22:18 |
Calinou |
:trollface: |
22:18 |
* Calinou |
leaves |
22:18 |
mauvebic |
well im getting to work so i can aeroponics growing |
22:18 |
mauvebic |
so youll get to see that too :p |
22:19 |
VanessaE |
mauvebic: I think it might be prudent for the outlet grate to have flowing water at its sides and a water source below rather than everything being below it |
22:20 |
mauvebic |
if i put flowing water on the sides wont it evaporate/disapear? |
22:20 |
mauvebic |
i can surround the grate w/ water sources if that makes sense |
22:20 |
VanessaE |
sure, but if you put a water source below the grate it won't :-) |
22:20 |
mauvebic |
though 1 source expands to + 4 flowing |
22:20 |
mauvebic |
im confused lol got a screenshot? |
22:20 |
VanessaE |
oh right |
22:20 |
VanessaE |
nevermind :-) |
22:21 |
mauvebic |
ok lol |
22:21 |
mauvebic |
i started out with that john |
22:21 |
mauvebic |
then i switched looking for water to looking for inlets |
22:21 |
mauvebic |
and having the inlets themselves look for water |
22:22 |
mauvebic |
had to be very methodical, alot of pieces involved lol |
22:24 |
mauvebic |
if anyone wants to play around http://ompldr.org/vZ3dkNg/pipeworks-exp-123112.zip |
22:24 |
mauvebic |
thats where im at so far |
22:24 |
VanessaE |
\o/ |
22:26 |
VanessaE |
cool |
22:26 |
mauvebic |
like i said, i need to tweak the devices where they look for pipes, and i could improve flow logic to identify all sources |
22:26 |
VanessaE |
now to make it rely on a pump :-) |
22:26 |
mauvebic |
what is the pump supposed to do though? |
22:26 |
VanessaE |
it's supposed to be the objec tthat enableds water to flow at all |
22:27 |
mauvebic |
hmm, |
22:27 |
VanessaE |
i.e. if there's no pump in the circuit, water shouldn't flow |
22:27 |
VanessaE |
I should change this outlet grate to something like a spigot insted |
22:27 |
mauvebic |
the problem with that concept is circuits tend to go beyond the active range :/ |
22:27 |
mauvebic |
unless i made it so the pump had to be near the intake |
22:28 |
mauvebic |
i cant check an entire circuit for every segment of pipe, but i can get the intake to check there is a pump |
22:28 |
VanessaE |
right |
22:28 |
VanessaE |
of course, the default active block range is 3 I think |
22:29 |
VanessaE |
so maybe just don't worry about the size of the circuit? |
22:29 |
mauvebic |
i had the exactly same problem with power lol |
22:29 |
mauvebic |
i tried to power a whole city, but there was always a breakdown in the circuit 10,20,30 nodes away |
22:29 |
VanessaE |
if the user wants long pipe circuits they'll need to put multiple pumps down the line :-) |
22:30 |
mauvebic |
well the way i did it for the pipes long circuits should work |
22:30 |
mauvebic |
its the placing of a pump anywhere on a long circuit that might bring false negatives for pump checks |
22:30 |
VanessaE |
true |
22:31 |
VanessaE |
simple solution: |
22:32 |
VanessaE |
the user must make a holding pond every so often |
22:32 |
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22:32 |
VanessaE |
until c55 figures out how to make abms operate across long distances without requiring hube active block ranges |
22:32 |
VanessaE |
or, |
22:32 |
VanessaE |
use those storage tanks I created |
22:33 |
mauvebic |
if pumps were to respect physics, we'd need a system to come up with flow pressure values |
22:33 |
VanessaE |
if there isn't one every so often, water can't flow - use it like a battery |
22:33 |
mauvebic |
yeah we'd need flow values for that |
22:33 |
mauvebic |
*pressure |
22:33 |
VanessaE |
yeah |
22:34 |
VanessaE |
maybe just start at pressure = 10 at the pump head and subtract 0.5 for every pipe segment the water moves through |
22:34 |
mauvebic |
but then comes up the problem of forks and loops again :p |
22:35 |
VanessaE |
true |
22:35 |
VanessaE |
might need to look into how technic moves energy around |
22:35 |
mauvebic |
i think i have to start with improving flow logic in both cases |
22:35 |
VanessaE |
RBA did something similar for that |
22:35 |
mauvebic |
who wrote the vaccuum tubes? |
22:35 |
VanessaE |
he did. |
22:35 |
VanessaE |
I made the nodes, he made them move stuff |
22:35 |
mauvebic |
and he couldn't get them to work? |
22:36 |
mauvebic |
they do work? |
22:36 |
VanessaE |
yup |
22:36 |
VanessaE |
but pipes do nothing |
22:36 |
mauvebic |
weird, i assumed either both did work or didn't lol |
22:36 |
VanessaE |
I wanted him to write that code but he didn't get around to it |
22:37 |
mauvebic |
im not sure if the logic would have been the same at all between the two |
22:37 |
mauvebic |
right now my exp dl only works with default water, not registered liquids |
22:39 |
VanessaE |
right |
22:43 |
Calinou |
bye :) and happy new year in advance |
22:43 |
VanessaE |
HNY, Calinou |
22:46 |
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22:54 |
VanessaE |
heh |
22:54 |
VanessaE |
still got ~6 hours here :-) |
22:54 |
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22:55 |
VanessaE |
dammit, wrong window. |
22:56 |
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22:58 |
mauvebic |
would the airlike drawtype enable water to pass through the grates? |
22:58 |
VanessaE |
no clue |
22:58 |
VanessaE |
if the grate were an entity it would work though |
22:59 |
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22:59 |
* Kacey |
hands john_minetest a cookie |
22:59 |
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23:00 |
mauvebic |
nodebox entity could work yeah |
23:00 |
* Kacey |
hands VanessaE a cookie |
23:00 |
VanessaE |
dammit |
23:00 |
VanessaE |
nodeboxes still displace water. |
23:01 |
VanessaE |
only way I can think of is a second outlet grate that's already drawn to look like water (using the "^" combine operator on the default textures) |
23:02 |
VanessaE |
to look like it has outflowing water I mean |
23:03 |
mauvebic |
ill try and figure something out with nboxes :-) aeroponics connection will be nodebox as well |
23:10 |
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23:18 |
Kacey |
back |
23:22 |
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23:42 |
Kacey |
16:440 is the time here |
23:44 |
marktraceur |
Kacey: That seems unlikely |
23:46 |
Kacey |
it was 16:40 where i am |
23:46 |
Kacey |
ha i was marked as away lol |
23:47 |
Kacey |
i have the touchiest keyboard and huge fingers |
23:48 |
Kacey |
well i will be afk for a while |
23:49 |
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23:49 |
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23:49 |
paxcoder |
hey |
23:49 |
paxcoder |
what's your #gameboom nick? |
23:49 |
kaeza |
Kacey: (3 hours later) PONG! |
23:51 |
paxcoder |
kaeza, but the troughput is great |
23:51 |
paxcoder |
*throughput |
23:51 |
paxcoder |
*Kacey |
23:51 |
paxcoder |
-_- |
23:53 |
Kacey |
kaeza ##kacey i have my own channel! |
23:54 |
sfan5 |
Happy new Year Minetest Community! |
23:55 |
VanessaE |
happy new year sfan5 |
23:55 |
VanessaE |
and all :) |
23:56 |
Kacey |
HNY not for me yet but still... |
23:56 |
* Kacey |
hands everyone a cookie for new years |
23:58 |
Kacey |
afk |