Time |
Nick |
Message |
00:02 |
|
iqualfragile1 joined #minetest |
00:04 |
kaeza1 |
does minetest.is_singleplayer() check for a special flag in the server or it only checks if one player is connected? |
00:10 |
|
Renoki joined #minetest |
00:11 |
|
Aqua joined #minetest |
00:11 |
kaeza1 |
hi Aqua |
00:11 |
Aqua |
hi |
00:14 |
kaeza1 |
working on your maps? |
00:15 |
Aqua |
http://ompldr.org/vZ3M2eA |
00:15 |
Aqua |
YEP |
00:15 |
Aqua |
It doesnt load for some reason |
00:16 |
Aqua |
and i didnt make a backup |
00:17 |
kaeza1 |
oh noes! |
00:17 |
Aqua |
An uhandled exception occured: bad allocatiom |
00:18 |
Aqua |
ERROR:An unhandled exception occured: bad allocatio |
00:18 |
Aqua |
how do i fix this? |
00:18 |
Aqua |
Help |
00:18 |
kaeza1 |
hmm |
00:18 |
kaeza1 |
do something for me: |
00:19 |
kaeza1 |
delete the debug.txt file in your minetest folder |
00:19 |
kaeza1 |
start minetest again and load up the world |
00:20 |
kaeza1 |
and as soon as it gives the error exit minetest and use pastebin to show me your debug.txt |
00:21 |
Aqua |
Sometimes it works othertimes it doesnt |
00:23 |
kaeza1 |
hmm |
00:23 |
Aqua |
I mean like sometimes the error occurs and other times it doesnr |
00:23 |
Aqua |
Ok the error occured |
00:23 |
Aqua |
Now what>? |
00:23 |
kaeza1 |
use pastebin to upload your debug.txt |
00:24 |
kaeza1 |
so I may take a look at the error in more detail |
00:24 |
|
codile_ joined #minetest |
00:24 |
kaeza1 |
also, how moch memory do you have installed on your machine? |
00:24 |
kaeza1 |
much* |
00:25 |
Aqua |
Like the whole thing? |
00:25 |
|
Octupus joined #minetest |
00:26 |
kaeza1 |
the debug.txt? yes. If you deleted it before running the game, it shouldn't be very big |
00:26 |
Aqua |
447kb |
00:26 |
Aqua |
http://ompldr.org/vZ3M3ZQ |
00:27 |
kaeza1 |
upload to ompldr and post the link here |
00:27 |
kaeza1 |
oh |
00:27 |
kaeza1 |
ok |
00:27 |
Aqua |
11:22:07: ERROR[ServerThread]: ERROR: An unhandled exception occurred: bad allocation In thread 1bcc: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed. Debug stacks: DEBUG STACK FOR THREAD 11c: #0 MeshUpdateThread::Thread DEBUG STACK FOR THREAD 187c: #0 main (Leftover data: #1 Client::step) (Leftover data: #2 ClientEnvironment::step) (Leftover data: #3 Client::Receive) (Leftover data: #4 Client::P |
00:27 |
Aqua |
Its at the very bottom, |
00:28 |
|
SpeedProg joined #minetest |
00:28 |
kaeza1 |
hmm |
00:29 |
kaeza1 |
how much memory do you have installed on your machine? |
00:29 |
Aqua |
Memoery> |
00:29 |
Aqua |
? |
00:29 |
kaeza1 |
yes |
00:29 |
Aqua |
4gb |
00:29 |
kaeza1 |
hmm |
00:30 |
Aqua |
Acer Aspire intel i3 2.13ghz |
00:31 |
kaeza1 |
so that's not an out of memory problem |
00:32 |
Aqua |
Have you downloaded and tried the map see if it works for you |
00:32 |
|
iqualfragile joined #minetest |
00:32 |
kaeza1 |
I'm lost at this. you should try asking a more knowledgeable user |
00:32 |
iqualfragile |
hmm? |
00:33 |
iqualfragile |
what was the question? |
00:34 |
Aqua |
My map doesnt load for some reason it gives me this error: ERROR:An unhandled exception occured: bad allocation |
00:34 |
Aqua |
A few minutes in the game when the map doesnt load it gives me that error |
00:36 |
Aqua |
Who can I ask kaeza? |
00:36 |
kaeza1 |
hmm |
00:36 |
kaeza1 |
maybe Vanessa |
00:36 |
kaeza1 |
or mark traceur |
00:38 |
Aqua |
I've posted the error on the forum |
00:41 |
|
kaeza joined #minetest |
00:41 |
VanessaE |
hm? what? |
00:41 |
Aqua |
Hi |
00:41 |
VanessaE |
zzz....snnn-x-x-x-x |
00:41 |
Aqua |
I need help |
00:41 |
VanessaE |
*snore* |
00:42 |
Aqua |
please |
00:42 |
Aqua |
2 minutes |
00:42 |
VanessaE |
actually I don't know what that error would mean except possibly out of memory |
00:42 |
Aqua |
Well i quit while i was 50 blocks in the air |
00:42 |
Aqua |
and flying |
00:43 |
Aqua |
Never happened before |
00:44 |
kaeza |
are you using mods that are heavy entity users? |
00:44 |
kaeza |
i.e. mods like mobf that use a lot of ents? |
00:44 |
VanessaE |
I wish I could help but I just don't know what else to suggest |
00:44 |
VanessaE |
can you look at your debug.txt and see what it says? |
00:45 |
|
OldCoder joined #minetest |
00:45 |
VanessaE |
search for that phrase, "bad allocation" and use pastebin to give us the entire section around that |
00:45 |
kaeza |
wb OldCoder |
00:45 |
VanessaE |
say the last 50 lines or so. |
00:46 |
|
Nightfighter joined #minetest |
00:46 |
|
OldCoder left #minetest |
00:46 |
Nightfighter |
is this mintest |
00:46 |
Aqua |
ok |
00:46 |
Nightfighter |
hi |
00:46 |
Aqua |
Im using 3d annimated npc |
00:46 |
Nightfighter |
really |
00:47 |
Aqua |
Is it something to do with npc's because i recently downloaded thay |
00:47 |
Aqua |
that* |
00:48 |
Aqua |
http://minetest.net/forum/viewtopic.php?id=4171 |
00:48 |
moltenbot |
Aqua's link: HELP HUGE MAP PROBLEM!!! (Page 1) - Bugs and Problems - Minetest Forums |
00:48 |
Nightfighter |
aqua's gone |
00:48 |
Nightfighter |
now his back |
00:54 |
Aqua |
Anyone there? |
00:55 |
kaeza |
here |
00:56 |
|
rsiska joined #minetest |
00:56 |
Aqua |
The U.N plane i made took me ages |
00:56 |
Aqua |
and so did the alien mothership |
00:56 |
kaeza |
cool |
00:59 |
kaeza |
It seems your problem with the map may be related to the NPC mod |
00:59 |
kaeza |
try removing it |
00:59 |
|
leo_rockway joined #minetest |
00:59 |
kaeza |
hey leo |
01:00 |
leo_rockway |
hello |
01:10 |
|
kaeza1 joined #minetest |
01:24 |
|
Dogzilla131 joined #minetest |
01:27 |
|
OldCoder joined #minetest |
01:28 |
|
OldCoder left #minetest |
01:40 |
kaeza1 |
hey Dogzilla131 |
01:40 |
Dogzilla131 |
hi kaeza1 |
01:41 |
kaeza1 |
what's up? :) |
01:48 |
|
jojoa1997 joined #minetest |
01:53 |
NakedFury |
Spoiler Tags for forum list. useful for shortening huge wall of text posts that contain mod info. |
01:53 |
|
Uberi joined #minetest |
01:54 |
|
kaeza joined #minetest |
01:54 |
Dogzilla131 |
the sky :D kaeza1 |
01:56 |
|
davidpace joined #minetest |
01:59 |
kaeza |
... |
01:59 |
kaeza |
hi davidpace |
02:00 |
davidpace |
Hi kaeza |
02:00 |
kaeza |
Dogzilla131: O.o |
02:01 |
Dogzilla131 |
kaeza: ^___^ |
02:13 |
kaeza |
VanessaE: you here? |
02:15 |
Dogzilla131 |
why is there two kaezas? |
02:15 |
VanessaE |
yes |
02:15 |
VanessaE |
sorry, stepped out for a sec |
02:16 |
kaeza |
o sorry if I bothered |
02:16 |
kaeza |
how do you make mesecons using the mese crystals? |
02:16 |
VanessaE |
no bother |
02:16 |
Uberi|MC |
kaeza: cook 'em |
02:16 |
VanessaE |
cook one mese crystal in a furnace |
02:17 |
Uberi|MC |
in the latest version |
02:17 |
VanessaE |
assuming you have the latest git |
02:17 |
VanessaE |
bah, ninja'd twice in a row |
02:17 |
Uberi|MC |
:P |
02:17 |
kaeza |
ok |
02:18 |
leo_rockway |
I think with mese being an alien crystal now, instead of vombies and enderfreaks, some alien mobs are in order |
02:18 |
Uberi|MC |
maybe they all died off long ago? |
02:18 |
leo_rockway |
then fossils |
02:19 |
Uberi|MC |
maybe their bodies decay into gases when they die :P |
02:19 |
leo_rockway |
maybe mese itself is their crystallized bodies o.o |
02:19 |
Uberi|MC |
:O |
02:19 |
kaeza |
no they decay into petroleum (ie. oil mod) |
02:20 |
* Uberi|MC |
accidentally deleted all his uc work due to a git stash gone wrong |
02:20 |
leo_rockway |
I have actually never tried the oil mod |
02:20 |
Uberi|MC |
from now on all my repos are going in the DropBox folder |
02:21 |
kaeza |
Uberi|MC: can't you git reset/revert? |
02:21 |
VanessaE |
leo_rockway: Mese Crystal = dessicated aliens? O.O |
02:22 |
Uberi|MC |
kaeza: nope, something something corrupted, something something error |
02:22 |
Uberi|MC |
oh forget it I'll just start over |
02:24 |
|
jin_xi joined #minetest |
02:24 |
kaeza |
hey jin_xi |
02:25 |
leo_rockway |
VanessaE: you called it an "alien" crystal... |
02:26 |
VanessaE |
leo_rockway: yeah, but it's supposed to be an alien *artifact* |
02:26 |
VanessaE |
or at least that's the direction c55 seems to lean toward :-) |
02:26 |
Uberi|MC |
sounds pretty good |
02:28 |
leo_rockway |
VanessaE: that's why initially said we would need alien mobs |
02:29 |
leo_rockway |
but Uberi|MC suggested they died long ago |
02:29 |
Uberi|MC |
yeah, I think they would be relics of a long lost alien civilization |
02:29 |
Uberi|MC |
I mean, why would they be inaccessible deep underground? |
02:29 |
kaeza |
VanessaE: it seems cooking a mese cystal does not work |
02:30 |
VanessaE |
kaeza: you're out of date :-) |
02:30 |
Uberi|MC |
kaeza: do you have the latest latest latest version? |
02:30 |
VanessaE |
grab latest mesecons git |
02:30 |
kaeza |
I'm relaying information from #minetest-irc-testing |
02:30 |
Uberi|MC |
your version is several nanoseconds behind |
02:30 |
VanessaE |
lol! |
02:30 |
kaeza |
seems like kizeren does not have latest git in his server |
02:31 |
VanessaE |
I do :-) |
02:31 |
kaeza |
cool |
02:31 |
kaeza |
I know |
02:31 |
kaeza |
but it's for a user of his server |
02:31 |
kaeza |
he's communicating through mt->irc |
02:31 |
|
slacko5371 joined #minetest |
02:31 |
VanessaE |
it works for me btw |
02:31 |
VanessaE |
I just checked. |
02:31 |
slacko5371 |
Hey guys, quick question. |
02:31 |
VanessaE |
and it cooks fast too |
02:31 |
kaeza |
cool |
02:32 |
kaeza |
I'll check :) |
02:32 |
slacko5371 |
Anybody free to answer? |
02:32 |
VanessaE |
I just cooked a crystal in my homedecor oven :D |
02:32 |
VanessaE |
slacko5371: what question? |
02:32 |
kaeza |
slacko5371: throw your q |
02:33 |
slacko5371 |
I am running Slacko Puppy, and I installed Minetest using the .pet download and the default gitpet or whatever to install. |
02:33 |
mauvebic |
kaeza nicer spawnsteroid http://www.zimg.eu/i/660276196 :p |
02:33 |
slacko5371 |
But, when clicking the application or attempting to run using terminal, absolutely nothing happens. |
02:33 |
kaeza |
slacko5371: I had Lucid Puppy before |
02:34 |
slacko5371 |
Any ideas? |
02:34 |
kaeza |
are you using ROX Filer? |
02:34 |
slacko5371 |
Sorry, used "petget", and yes, I am using ROX Filer. |
02:34 |
kaeza |
does it print anything when run from xterm? |
02:35 |
kaeza |
or just drops you to the prompt? |
02:35 |
slacko5371 |
No, I get absolutely NO response. |
02:35 |
kaeza |
hmm |
02:35 |
slacko5371 |
Or when using my little Xfce menu button, going to "Fun", then clicking it. Absolutely nothing happens. |
02:35 |
kaeza |
check `which minetest` |
02:35 |
VanessaE |
not even spike in CPU? |
02:35 |
slacko5371 |
A small spike. |
02:36 |
slacko5371 |
Not anything I would think is to consider. |
02:36 |
kaeza |
puppy packages usually use a wrapper script in games |
02:36 |
slacko5371 |
Okay? |
02:36 |
kaeza |
check if that's the case |
02:36 |
VanessaE |
are you in the games group? maybe that's needed? |
02:36 |
slacko5371 |
I have no Games group, just a "Fun" group. |
02:36 |
VanessaE |
slacko5371: I mean system groups e.g. cups, lpr, sudo, etc. |
02:37 |
slacko5371 |
Oh oh, sorry sorry. I don't know how to PM, I never really use IRC. |
02:37 |
VanessaE |
(I know nothing about Puppy, just grasping at straws) |
02:37 |
kaeza |
VanessaE: in puppy you are always root |
02:37 |
VanessaE |
kaeza: ew. |
02:37 |
Uberi|MC |
:O |
02:37 |
VanessaE |
epic security FAIL |
02:37 |
kaeza |
true |
02:37 |
kaeza |
:) |
02:38 |
Uberi|MC |
well it is meant to be a live environment |
02:38 |
VanessaE |
(not your fault, slacko5371) |
02:38 |
kaeza |
np slacko5371 |
02:38 |
kaeza |
we are thinking here :) |
02:38 |
slacko5371 |
So, uhm, any ideas guys? ;P |
02:38 |
slacko5371 |
Sorry to drop that bomb on ya. |
02:38 |
kaeza |
to find an answer to your plea |
02:39 |
slacko5371 |
Any ideas of commands to enter into the Terminal so you can have some more info? |
02:39 |
VanessaE |
run it through strace |
02:39 |
kaeza |
hmm |
02:39 |
slacko5371 |
If I "exec minetest" the terminal exits and nothing happens. |
02:39 |
slacko5371 |
Strace? |
02:39 |
kaeza |
nope don't use exec |
02:39 |
VanessaE |
copy the terminal spew to a pastebin service e.g. pastebin.com |
02:39 |
VanessaE |
strace is a debugging utility |
02:39 |
VanessaE |
it might tell us what's happening |
02:40 |
slacko5371 |
So, am I going to need to install it? Is it an application? |
02:40 |
VanessaE |
you should be able to just: strace minetest |
02:40 |
VanessaE |
it's a command-line utility, should be in your software library |
02:40 |
VanessaE |
might even be installed already |
02:40 |
slacko5371 |
"strace: command not found" |
02:40 |
kaeza |
hmm |
02:40 |
slacko5371 |
I'll install it. |
02:40 |
VanessaE |
ok, install it :P |
02:40 |
kaeza |
slacko5371: you have devx.sfs installed right? |
02:41 |
slacko5371 |
Installing Strace now. |
02:41 |
slacko5371 |
Kaeza, I do not know. Where am I going to locate it to check? |
02:42 |
kaeza |
IDK about Slacko Puppy. on lucid you downloaded a separate package containing advanced utilities like strace gcc and such |
02:42 |
slacko5371 |
Well, I've got Strace. |
02:42 |
slacko5371 |
I got a whole bunch of crap. You said put it on Pastebin? |
02:42 |
kaeza |
yes |
02:42 |
slacko5371 |
One moment. |
02:42 |
VanessaE |
slacko5371: yes, please. |
02:43 |
slacko5371 |
I'm using XChat, how do I change my chat name? Oh, and how do I PM so I stop clogging up with IRC. |
02:43 |
VanessaE |
/nick yourname |
02:43 |
VanessaE |
/msg someone write your text here |
02:43 |
VanessaE |
but it's a good idea to stick to public chat for now. |
02:44 |
VanessaE |
makes it easier to help |
02:44 |
Jakssoul |
Alright, it's Slacko. |
02:44 |
Jakssoul |
I will stick to public chat as you requested. |
02:44 |
kaeza |
k Jakssoul |
02:44 |
VanessaE |
you can permanently change your IRC nick by opening the servers menu (right click, XChat -> Network List...) and set it there |
02:45 |
Jakssoul |
Done. Thanks. |
02:45 |
kaeza |
am I the only one here using pidgin :( |
02:45 |
Jakssoul |
I am going to feel like a complete idiot asking, BUT, how do I copy information from Terminal in order to paste it into a web browser? |
02:45 |
kaeza |
select it with mouse |
02:45 |
kaeza |
and middle click |
02:46 |
VanessaE |
middle click into the pastebin that is |
02:46 |
Jakssoul |
I don't have a middle click. |
02:46 |
Jakssoul |
Using a touchpad on a netbook. |
02:46 |
VanessaE |
use both buttons at once |
02:46 |
Uberi|MC |
Jakssoul: some terminals also have a right click menu |
02:46 |
kaeza |
Uberi|MC: not xterm :( |
02:47 |
Jakssoul |
http://pastebin.com/V046ww6F |
02:47 |
moltenbot |
Jakssoul's link: MyMinetestproblems - Pastebin.com |
02:47 |
VanessaE |
there we go |
02:47 |
Jakssoul |
Uberi, mine does not. But thank you. |
02:47 |
kaeza |
hmm |
02:47 |
VanessaE |
looks like you need to install the program's dependencies, Jakssoul |
02:47 |
kaeza |
it can't find openGL? |
02:47 |
VanessaE |
kaeza: or GLU |
02:47 |
Jakssoul |
I got a whole lot of no directories found. |
02:48 |
Jakssoul |
Hahahahaa. |
02:48 |
kaeza |
yes pet packages suck |
02:48 |
Jakssoul |
Well, how can I do a full check on dependencies for this single program? |
02:48 |
VanessaE |
Jakssoul |
02:48 |
Uberi|MC |
Jakssoul: maybe you can temporarily remap something to mbutton? |
02:48 |
VanessaE |
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev |
02:48 |
VanessaE |
wait.. |
02:48 |
Uberi|MC |
or > it to a file and copy from there |
02:48 |
Jakssoul |
Yes Ma'am? |
02:48 |
VanessaE |
that's a list of the program's dependencies |
02:48 |
VanessaE |
you need to find all of those in your package library except for the "apt-get install" part |
02:49 |
VanessaE |
install all of them |
02:49 |
VanessaE |
then recompile and try again |
02:49 |
kaeza |
VanessaE: no apt-get on puppy either :/ |
02:49 |
Jakssoul |
I should be able to find how to recompile it on Google, I'm assuming? |
02:49 |
VanessaE |
kaeza: I assumed, hence "except" :-) |
02:50 |
VanessaE |
Jakssoul: well you could try installing those various -dev files or whatever Puppy's equivalent is, and then just run the game you already have |
02:50 |
VanessaE |
though I'm surprised you don't at least get an error about missing libx |
02:50 |
VanessaE |
libs* |
02:50 |
Jakssoul |
Nope. I got nothing. |
02:50 |
Jakssoul |
Haha. I appreciate yours guys' help A LOT. |
02:51 |
VanessaE |
no prob, hopefully we can solve it :-) |
02:51 |
|
kaeza1 joined #minetest |
02:51 |
kaeza1 |
o frack this modem |
02:51 |
VanessaE |
kaeza1: time to get wired. |
02:51 |
VanessaE |
:) |
02:51 |
Jakssoul |
Give me a little bit, and I'll let ya know if it works! |
02:51 |
kaeza1 |
yes... soon |
02:51 |
VanessaE |
fuck wireless, plug in a proper gigabit NIC :-) |
02:52 |
Jakssoul |
How should I go about installing all of those dependencies? The puppy package manager? |
02:53 |
kaeza1 |
Jakssoul: gimme a few secs while I start my puppy |
02:53 |
|
roboman2444 joined #minetest |
02:54 |
kaeza1 |
erm... VanessaE how do you re-update your libraries under ubuntu? |
02:54 |
Jakssoul |
I would've just stuck to the puppulinuxsupport IRC, but that thing is void of ANY activity. Kind of surprised me. |
02:55 |
VanessaE |
kaeza1: re-update them? |
02:55 |
VanessaE |
er, sudo apt-get update && sudo apt-get dist-upgrade ?? :-) |
02:56 |
kaeza1 |
it seems I borked my libs when I copied a LAMP package :/ |
02:56 |
kaeza1 |
ssl and such |
02:56 |
kaeza1 |
s/update/reinstall/ |
02:57 |
VanessaE |
er... |
02:57 |
Jakssoul |
I was so excited about switching to Slacko Puppy, but daaamn. This .pet crap sucks! |
02:57 |
VanessaE |
sudo apt-get install --reinstall <list of packages> |
02:58 |
VanessaE |
should help. |
02:58 |
kaeza1 |
thx |
02:58 |
VanessaE |
Jakssoul: get Linux Mint 13 or Xubuntu 12.04 "Precise" |
02:58 |
VanessaE |
those are meant for normal system installed |
02:58 |
kaeza1 |
Jakssoul: using an older comp or just a puppyluvr? |
02:58 |
VanessaE |
installs* |
02:58 |
Jakssoul |
I'm running on a netbook with only 512MB of RAM. |
02:58 |
Jakssoul |
So, yeah. |
02:58 |
Jakssoul |
I do love puppy though. |
02:58 |
kaeza1 |
that's not bad at all |
02:58 |
VanessaE |
Jakssoul: also, be sure you get some enzymatic cleaner to help remove all that pet crap ;) |
02:59 |
Jakssoul |
I would get 2GIGS(The max) but I have no credit card to order online! hahah. |
02:59 |
VanessaE |
512MB is plenty to at least run Minetest enough to play it |
02:59 |
Jakssoul |
I'm saying for larger OS's. |
02:59 |
kaeza1 |
and also more than enuff to run Xubuntu IIRC |
02:59 |
VanessaE |
Jakssoul: 512MB is adequate. |
03:00 |
VanessaE |
you'll not find yourself running out too quickly if you're just a little conservative with your usage |
03:00 |
Jakssoul |
It's not really enough to have Xubuntu, to my knowledge. Don't they recommend 1.5GIGS? |
03:00 |
kaeza1 |
just don't use Unity :) |
03:00 |
Jakssoul |
Unity's for fags. |
03:00 |
VanessaE |
e.g. don't install a humongous texture pack in MT, don't try to run LibreOffice and VirtualBox at the same time, don't keep 200 tabs open in firefox, that sorta thing |
03:00 |
Jakssoul |
Sorry. Had to. xD |
03:00 |
VanessaE |
Jakssoul: please don't use that comparison, it is offensive. And yes, Unity sucks bat farts on park benches. |
03:00 |
* kaeza1 |
is a fag then |
03:01 |
VanessaE |
(as my husband would say) |
03:01 |
Jakssoul |
Sorry, Vanessa. I've nothing against homosexuals. Just a common term now. |
03:01 |
VanessaE |
ok. |
03:01 |
VanessaE |
anyways, |
03:02 |
Jakssoul |
So we have no idea on how I am going to get these dependencies? |
03:02 |
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NekoGloop joined #minetest |
03:02 |
kaeza1 |
NS_ERROR_FAILURE (0x80004005) |
03:02 |
kaeza1 |
Console |
03:02 |
kaeza1 |
IConsole {1968b7d3-e3bf-4ceb-99e0-cb7c913317bb} |
03:03 |
kaeza1 |
that'0s what I get from virtualbox |
03:03 |
NekoGloop |
I'm going to assume: you need to use pastebin |
03:03 |
kaeza1 |
hi Neko :3 |
03:04 |
kaeza1 |
Failed to load VMMR0.r0 (VERR_SUPLIB_OWNER_NOT_ROOT). |
03:06 |
Jakssoul |
packages.ubuntu.com has a lot of dependencies. I read that by installing them and then clicking them in ROX it will allow the puppy package manager to install them. |
03:06 |
Jakssoul |
Hope it's correct. |
03:06 |
kaeza1 |
yes |
03:06 |
kaeza1 |
open package manager |
03:06 |
kaeza1 |
click config |
03:07 |
kaeza1 |
and check the ubuntu-(xxx)-main repo |
03:07 |
Jakssoul |
Okay. |
03:07 |
kaeza1 |
you should be able to install from package manager afterwards |
03:07 |
kaeza1 |
this is from memory |
03:07 |
kaeza1 |
can't get virtualbox to fire up puppy |
03:08 |
Jakssoul |
How do I check that repo? |
03:08 |
kaeza1 |
hmm... |
03:08 |
kaeza1 |
there was a config setting somewhere |
03:08 |
kaeza1 |
in the package manager |
03:08 |
kaeza1 |
check as in "tick that checkbox" |
03:09 |
Jakssoul |
It's not available in mine. Just a bunch of puppy repo's. |
03:09 |
kaeza1 |
isn't there a button around the top-left corner? |
03:10 |
Jakssoul |
Hang on. I just updated a bunch of shtuff and it's installing some new stuff as well. Hopefully what I need. We'll see. |
03:11 |
Jakssoul |
Wow. Like, a few thousand things. This'll be a few minutes. |
03:11 |
kaeza1 |
heh yeah |
03:12 |
Jakssoul |
Oh, well, ya know., It just decided to install ThunderBird for me. |
03:12 |
Jakssoul |
I didn't really want it. >_< |
03:12 |
kaeza1 |
lol thunderbird? |
03:12 |
Jakssoul |
Oh, and a bunch of Gnome themes! For my XFCE.... ? |
03:12 |
kaeza1 |
what does it have to do with minetest lol? |
03:12 |
Muadtralk |
everything! |
03:12 |
Muadtralk |
what os is it? |
03:12 |
Jakssoul |
It doesn't. It's installing/updating everything Puppy thinks I need. |
03:12 |
Jakssoul |
Slacko Puppy. |
03:13 |
Muadtralk |
or distro or whatever you call it |
03:13 |
Muadtralk |
hmmm |
03:13 |
Muadtralk |
never heard of it happening in slacko before |
03:13 |
Muadtralk |
this ought to be interesting |
03:13 |
Jakssoul |
No, kaezal, there is no ubuntu-xxx- or whatever option. |
03:14 |
Jakssoul |
Nor has anything different happened with Minetest when I attempt to run it. |
03:14 |
Muadtralk |
i hope your willing to donate the results of this to science? |
03:14 |
Jakssoul |
I need to figure out how to get those dependencies. |
03:14 |
Jakssoul |
Of course, of course, Maudtralk. |
03:14 |
Jakssoul |
Everything for science. |
03:14 |
Jakssoul |
:p |
03:18 |
Jakssoul |
Well, I'm installing aaa_elflibs-14 which has A LOT of dependencies for other programs. Hopefully mine too! |
03:20 |
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03:21 |
Jakssoul |
Is there a way for me to install minetest to puppy linux without using the .pet |
03:21 |
kaeza |
Jakssoul: compiling from sources |
03:21 |
kaeza |
but you require the dependencies anyways |
03:22 |
Jakssoul |
Wouldn't a different installation method maybe provide those dependencies? |
03:23 |
kaeza |
hmm |
03:23 |
kaeza |
I could get you a nicely packaged PET |
03:23 |
kaeza |
but my VB is not responding yet :/ |
03:23 |
Jakssoul |
Oh okay. |
03:30 |
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03:37 |
Jakssoul |
Does anybody here actually use Puppy? |
03:38 |
NakedFury |
never knew that existed |
03:38 |
NakedFury |
thought you were talking about a real puppy at first |
03:38 |
Muadtralk |
hmmm |
03:38 |
Muadtralk |
i tried compiling on puppy |
03:39 |
Muadtralk |
it failed horribly |
03:39 |
Jakssoul |
Haha, very nice. xD |
03:39 |
Muadtralk |
you might have better luck though |
03:40 |
Jakssoul |
I doubt it! Maybe I should just go with a different Linux Distro? Any suggestions for a crappy netbook? I know a couple people said Xubuntu or Mint, but I'm scared it'll be as slow as Windows. |
03:40 |
kaeza |
NakedFury: http://puppylinux.org FYI |
03:40 |
moltenbot |
kaeza's link: Welcome to puppylinux.org ! |
03:40 |
mauvebic |
!up mauvebic.strangled.net |
03:40 |
moltenbot |
Minetest server mauvebic.strangled.net:30000 UP |
03:42 |
mauvebic |
i fixed up the ufos abit :p |
03:42 |
kaeza |
mauvebic: can you share the image link again? i /clear'ed :( |
03:43 |
mauvebic |
http://www.zimg.eu/i/4099203334 |
03:43 |
kaeza |
very much appreciated |
03:44 |
kaeza |
heh someone will freak out seeing that at night |
03:44 |
leo_rockway |
Jakssoul: Arch |
03:44 |
mauvebic |
np all im missing now is economy and some stores to sell resources |
03:44 |
kaeza |
nice! |
03:44 |
mauvebic |
why would they freak? no sunlight in space lol |
03:44 |
kaeza |
oh |
03:44 |
kaeza |
lol |
03:45 |
mauvebic |
in the meantime cargobay has chests full of stuff lol |
03:45 |
kaeza |
sorry thought that was in earth |
03:45 |
mauvebic |
naw space map concept is everyone gets their own asteroid lol |
03:46 |
mauvebic |
without fly or a ufo you cant get to your neighbours asteroid to grief them lol |
03:46 |
kaeza |
cool |
03:47 |
mauvebic |
yeah if i could find a nice texture for forcefields that would be cool too |
03:47 |
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Uberi|MC left #minetest |
03:48 |
kaeza |
hmm |
03:48 |
kaeza |
what kind of texture have you in mind? |
03:48 |
kaeza |
I could do a semi-transparent gradient in a few mins |
03:49 |
mauvebic |
well ive been trying semi transparents and that doesnt look too good lol |
03:49 |
mauvebic |
sortof like the water animation but more transparent so it doesn't look "solid" i guess |
03:49 |
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03:49 |
kaeza |
hello jordan4ibanez |
03:49 |
jordan4ibanez |
hi pooper |
03:50 |
kaeza |
... |
03:50 |
jordan4ibanez |
steam just officially opened the beta for linux |
03:50 |
Muadtralk |
hmmm? |
03:50 |
jordan4ibanez |
You can download it here http://store.steampowered.com/about/ |
03:50 |
moltenbot |
jordan4ibanez's link: Steam, The Ultimate Online Game Platform |
03:50 |
Muadtralk |
your late to the party |
03:50 |
Muadtralk |
that was awhile ago jordan |
03:50 |
jordan4ibanez |
lol, hi kaeza |
03:50 |
kaeza |
jordan4ibanez: meh |
03:50 |
jordan4ibanez |
This was 2 days ago, they just opened up the beta to everyone |
03:50 |
leo_rockway |
E17 was released, that's important. |
03:50 |
jordan4ibanez |
and tf2 finally works flawlessly, so i'll have a video to prove that in a bit |
03:51 |
kaeza |
hey guys you know? Gimp 2.7 is out!!! |
03:51 |
kaeza |
lol |
03:51 |
leo_rockway |
2.8 o.0 |
03:52 |
leo_rockway |
and that would still be old news, so you're safe saying 2.8 |
03:52 |
kaeza |
yeh steam always arriving late to the linux party :( |
03:52 |
jordan4ibanez |
No, what i mean is now steam is available for everyone not just closed beta hack, it's officially come to linux |
03:53 |
kaeza |
leo_rockway: it was a JOKE man |
03:53 |
kaeza |
I have 2.8 installed here |
03:53 |
kaeza |
a bad joke |
03:53 |
kaeza |
sowwy |
03:53 |
jordan4ibanez |
can i put a modpack in a modpack? |
03:57 |
jordan4ibanez |
Woah, i just realised that steam changed their download page to mainly linux |
03:57 |
jordan4ibanez |
"Also available for Windows, and Mac." |
03:58 |
Muadtralk |
actually jordan |
03:58 |
Muadtralk |
anyone not using ubuntu or a derivative |
03:59 |
Muadtralk |
still needs a hacky version |
04:00 |
leo_rockway |
kaeza: I know =] |
04:00 |
jordan4ibanez |
I honestly, could not care less, there was an arch version for the closed beta, but eventually we'll probably see other package manager versions pop up |
04:00 |
jordan4ibanez |
I'm just happy gaming is finally on linux |
04:00 |
kizeren |
using Arch here |
04:02 |
jordan4ibanez |
I want to continue doing the train mod but i'm too lazy right now lol |
04:02 |
jordan4ibanez |
I am going to make it use the nodebox rails i made before |
04:03 |
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Jakssoul joined #minetest |
04:03 |
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SpeedProg1 joined #minetest |
04:05 |
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SpeedProg joined #minetest |
04:05 |
jordan4ibanez |
if you really want to keep your data secure http://qubes-os.org/trac :D |
04:05 |
moltenbot |
jordan4ibanez's link: |
04:05 |
jordan4ibanez |
Oh thanks for that moltenbot, thank you for informing everyone about that link |
04:07 |
Jakssoul |
Smart Aleck. |
04:08 |
Jakssoul |
Moltenbot is my bffffffffffffffffflzz. Don't make fun of him/her/it. |
04:12 |
kizeren |
Help with unifieddyes please. Trying to craft and not working. |
04:12 |
VanessaE |
hm? |
04:12 |
VanessaE |
someone mention dyes? :-) |
04:12 |
kizeren |
Me. |
04:12 |
kizeren |
Player trying to craft but can't get it to work. |
04:13 |
VanessaE |
kizeren: firstly, update your copy of mesecons on your server. |
04:13 |
kaeza |
jordan4ibanez: good |
04:13 |
VanessaE |
now about the dyes, |
04:13 |
VanessaE |
which step is not working? |
04:13 |
kizeren |
power+bottle to liquid. |
04:13 |
kizeren |
recipe |
04:13 |
kizeren |
And sorry very tired here. |
04:14 |
kizeren |
mesecons are from 4 days ago....newer then that? |
04:14 |
VanessaE |
yep. |
04:14 |
VanessaE |
lemme re-check my recipes. |
04:15 |
kizeren |
Why would you mention mesecons? They break dyes? |
04:15 |
kizeren |
or is it because of the door I was trying to create :P |
04:15 |
VanessaE |
because kaeza mentioned it earlier ;-) |
04:15 |
VanessaE |
because he couldn't make mesecons wires. |
04:15 |
kizeren |
We can on my server. |
04:16 |
kaeza |
someone called me? |
04:16 |
kaeza |
oh |
04:16 |
kizeren |
using the new minetest_game I downloaded from today. |
04:16 |
kaeza |
nvm |
04:16 |
VanessaE |
ok so far so good. |
04:16 |
VanessaE |
testing... |
04:17 |
VanessaE |
kizeren: works for me. Did your player make sure to craft the base liquid first? |
04:17 |
kizeren |
we followed the recipe from http://minetest.net/forum/viewtopic.php?pid=28399#p28399 in the picture....but doesn't work. |
04:17 |
moltenbot |
kizeren's link: [Mod] Unified Dyes [20120819][unifieddyes] (Page 1) - Mod Releases - Minetest Forums |
04:18 |
kizeren |
Oo...sorry never used dyes. Completely ignorant of them :P |
04:18 |
VanessaE |
I just made yellow dye as a test: cooked a dandelion. crafted 5 glass blocks to get bottles. rafted jungle grass + bucket of water + six bottles to get the dye base. crafted one of those plus the powder I got from cooking the dandelion |
04:18 |
kizeren |
That would make sense now that you mention that. |
04:18 |
VanessaE |
the result was a bottle of yellow die. |
04:18 |
VanessaE |
dye. |
04:19 |
kizeren |
Gahh I feel stupid now. |
04:19 |
kizeren |
Oh well live and learn. |
04:19 |
kizeren |
So I can craete mesecon wire....Should i still update? |
04:19 |
VanessaE |
you create a set of mesecons wires by cooking a Mese Crystal |
04:20 |
VanessaE |
but kaeza said that didn't work on your server |
04:20 |
kizeren |
yea still have old method. |
04:20 |
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kaeza1 joined #minetest |
04:20 |
kizeren |
but I see what you mean now. |
04:20 |
kaeza1 |
kizeren: http://minetest.net/forum/viewtopic.php?id=3487 |
04:20 |
moltenbot |
kaeza1's link: Recipe Browser (Page 1) - Minetest-related projects - Minetest Forums |
04:20 |
kaeza1 |
whoops |
04:20 |
VanessaE |
regarding dyes, which step did your player leave out? |
04:20 |
kaeza1 |
wrong channel |
04:20 |
kaeza1 |
sorry |
04:21 |
kizeren |
Yea I left before I had a chance to watch the forums for recipes that will change since new mese was voted into game. |
04:21 |
VanessaE |
kaeza1: Unified Inventory FTW :-) |
04:21 |
VanessaE |
though I can see this mod of yours being useful. |
04:21 |
* kaeza1 |
thinks he has way too much tabs open |
04:22 |
kaeza1 |
VanessaE: thx |
04:22 |
kaeza1 |
It's a bit old |
04:22 |
kaeza1 |
one of my first posts there |
04:22 |
kaeza1 |
nobody replied :( |
04:22 |
VanessaE |
wow, I see that |
04:22 |
VanessaE |
damn :( |
04:23 |
kaeza1 |
but may be useful as you say |
04:23 |
sokomine |
hi |
04:23 |
kizeren |
unified inventory? |
04:24 |
kaeza1 |
hi sokomine |
04:25 |
kaeza1 |
kizeren: o_o |
04:27 |
jordan4ibanez |
Holy shit, big picture mode turns your linux box into a game console :O |
04:27 |
kaeza1 |
lol wut |
04:28 |
jordan4ibanez |
If you enable big picture mode on steam, it turns it into a 3d graphical game console environment you can use with a controller, which is amazing |
04:29 |
kizeren |
and then it forces you to quit irc.... :) |
04:30 |
|
kaeza joined #minetest |
04:30 |
kaeza |
back again. changed my connection settings |
04:30 |
kaeza |
hope this helps |
04:30 |
sokomine |
hope jordan isn't lost to steam... |
04:31 |
kaeza |
he's already lost for MC |
04:31 |
kaeza |
:( |
04:31 |
sokomine |
i'm wondering if objects like npc can have a detached inventory. bags at least can have them...that would be useful for npc |
04:31 |
sokomine |
oh? |
04:32 |
sokomine |
hm. he'll come back. mc doesn't allow as extensive and easy modding as mt does |
04:34 |
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roboman2444 joined #minetest |
04:35 |
NakedFury |
Steam big picture mode sucks for me. takes a loooong time to load pages |
04:38 |
NakedFury |
ugh Hybrid Dog just sort of deleted his I think swmp mod entry |
04:39 |
NakedFury |
I would like to request for mod backup pages for when this happens |
04:40 |
mauvebic |
anyone know what happenned with him? |
04:41 |
NakedFury |
no idea, contrary to a lot of others he didnt post a topic to inform us he is leaving or left. |
04:41 |
mauvebic |
well the last one was really ridiculous "i bought MC goodbye" lol |
04:42 |
NakedFury |
in a few months he will be back, if MT moves to 0.5 or .4.5 |
04:43 |
mauvebic |
funny that things are moving faster now than they did a year ago and people are more impatient |
04:43 |
NakedFury |
yep or let their feelings or hate for the devs get in the way |
04:44 |
mauvebic |
that can't be helped, you either get along or you dont lol |
04:44 |
VanessaE |
at lest bas080 came back :-) |
04:44 |
NakedFury |
you dont bring yor feelings to an irc channel the same way you dont bring a knife to a gun fight |
04:45 |
VanessaE |
he disappeared for the *longest* time and just showed up channel again today :-) |
04:45 |
NakedFury |
your not yor |
04:45 |
mauvebic |
havent seen any flame wars in the last day or two at least lol |
04:46 |
mauvebic |
though i didn't see hybrid dog on so idont know where he found the time to fight with anyone |
04:47 |
NakedFury |
its like Im leaving so all I made I will remove. you cant play with it if I wont be here |
04:48 |
mauvebic |
well for whatever reason they can |
04:49 |
sokomine |
the swamp mod is a very good idea. it just needs some finetuning. the nodes are already very nice... |
04:49 |
NakedFury |
im gonna start downloading all mods and saving them for this occasions |
04:49 |
sokomine |
good idea, nakedfury |
04:50 |
kaeza |
Isn't that basically to break the law? |
04:50 |
kaeza |
I mean, release a mod as WTFPL and later remove it? |
04:50 |
mauvebic |
most licenses, prolly not |
04:51 |
NakedFury |
I will save them then repost them with changes if possible to remove protests from maker, not that I would care |
04:51 |
sokomine |
hm, no. if it is wtfpl the original author certainly has the right to stop caring about it and no longer distributing it. he just can't change the wtfpl retrospectively...so people can still do with the mod what they like |
04:51 |
kaeza |
yes |
04:51 |
mauvebic |
though i think its kinda lame to repost old mods, my attitude would be to do better |
04:51 |
sokomine |
that is if it was wtfpl. i don't know anymore :-( the file doesn't contain a liscence. maybe he's just working on the mod? |
04:52 |
kaeza |
but removing general access to it? |
04:52 |
kaeza |
s/general/public/ |
04:52 |
NakedFury |
mauvebic: reposting would be for safekeeping or sort of library purpose, so others can take it and modify |
04:52 |
sokomine |
if you need a backup i ought to have it lying around here |
04:53 |
VanessaE |
if someone downloads your mod while it holds a free-distribution license like WTFPL or GPL or whatever, and then that programmer removes their program, you are still allowed to distribute it. |
04:53 |
VanessaE |
that's the whole point of licenses like the GPL |
04:53 |
kaeza |
I mean not illegal by the downloader/modifier, but from the mod dev/creator |
04:54 |
kaeza |
nvm, that's no |
04:54 |
VanessaE |
not illegal, no |
04:54 |
mauvebic |
well if someone does improve it then great, otherwise its like saying "we cant do better so here" lol |
04:54 |
sokomine |
why should that be illegal? we can't condemn people who wrote a mod to forever offer a possibility to download said mod |
04:54 |
VanessaE |
he's just removing his particular distribution of it, but he's not cutting off access to the code - now if he were to issue some kind of takedown notices (e.g. via the US DMCA if that applies), then that might be illegal. |
04:54 |
mauvebic |
kaeza the guy is obligated to host the file, he just can't pull the license off something thats already out there |
04:55 |
sokomine |
it's just a pity if they remove it actively |
04:55 |
mauvebic |
*isnt obligated lol |
04:55 |
sokomine |
maybe he'll post an updated version? |
04:56 |
mauvebic |
knowing why he pulled it would be a good start lol |
04:56 |
VanessaE |
yup, it would be nice to know. |
04:58 |
mauvebic |
he prolly argued with someone, people dont pull shit just for losing interest |
05:00 |
mauvebic |
shit, all his posts are gone |
05:00 |
VanessaE |
cornernote, nekogloop, now this guy, and how many before them? |
05:01 |
mauvebic |
lkjoel |
05:01 |
mauvebic |
who else? |
05:01 |
VanessaE |
MiJyn you mean. |
05:01 |
VanessaE |
he's still around off and on. |
05:01 |
NakedFury |
have a forum rule that all posting is saved and this is an agree or gtfo rule |
05:02 |
Muadtralk |
KAHRL!!!!!!!!!!! |
05:02 |
mauvebic |
doesnt really change anything nakedfury |
05:02 |
Muadtralk |
he just dissapeared |
05:02 |
mauvebic |
people can close their filehosting accounts |
05:02 |
VanessaE |
Muadtralk: I was excluding kahrl since he's more of an engine coder than a modder. |
05:02 |
Muadtralk |
eh |
05:02 |
Muadtralk |
he still counts |
05:02 |
VanessaE |
I suppose |
05:02 |
Muadtralk |
so was lkjoel |
05:03 |
Muadtralk |
he was better with the engine then with the mods |
05:03 |
sokomine |
how again was adding images done in the forum? i always forget :-( |
05:03 |
mauvebic |
one of these mod management system is actually gonna have to host the mods with accurate license info, then ittl be alot harder to remove wtfpl/gpl works |
05:03 |
Muadtralk |
[img][/img] |
05:03 |
Muadtralk |
put the image url inbetween them |
05:03 |
Muadtralk |
oh deathdealers gone |
05:04 |
Muadtralk |
what happened to him? |
05:04 |
VanessaE |
oh yeah, but he just sorta..vanished. |
05:04 |
Muadtralk |
so did kahrl |
05:04 |
VanessaE |
yeah |
05:04 |
Muadtralk |
and no_half_measures |
05:04 |
Muadtralk |
and HAIR |
05:04 |
VanessaE |
and wowiamdiamonds |
05:04 |
sokomine |
thanks! |
05:04 |
Muadtralk |
and Dogers ran away as well |
05:04 |
mauvebic |
are we still just counting lua/cpp devs? |
05:04 |
VanessaE |
and a whole bunch of others. |
05:04 |
Muadtralk |
and Zlovespancakes |
05:05 |
Muadtralk |
and the original hmmm |
05:05 |
Muadtralk |
not this imposter |
05:05 |
VanessaE |
I guess they play on MT for a while, get bored, then leave for MC or some other sandbox game |
05:05 |
Muadtralk |
most of them liked MT quite a bit |
05:05 |
Muadtralk |
i wouldnt know why |
05:06 |
Muadtralk |
well with lkjoel i understand why |
05:06 |
Muadtralk |
but otherwise |
05:06 |
VanessaE |
I dunno either. |
05:06 |
VanessaE |
it's sad, for sure. |
05:07 |
Muadtralk |
weedy is still around yes? |
05:07 |
sokomine |
yes it is. but new people come as well? |
05:07 |
mauvebic |
though there are plenty of people who buy MC and keep playing |
05:07 |
NakedFury |
got both and still play both from time to time |
05:07 |
Muadtralk |
but he is lurking in the IRC shadows saying nothing |
05:07 |
mauvebic |
but MT community by comparison is smaller and its mixed mature/immature lol |
05:07 |
NakedFury |
curently out of MC |
05:08 |
sokomine |
the mc server i play on (classic only since i don't have the paid version) is concerned about there beeing less mc classic players around than there used to be as well |
05:08 |
NakedFury |
wished we could do multiple worlds per server |
05:08 |
Muadtralk |
that would be cool |
05:08 |
sokomine |
sounds good :-) |
05:08 |
NakedFury |
the MC server I played was fiddling with about 10 or more |
05:09 |
NakedFury |
a snow only |
05:09 |
NakedFury |
desert, etc |
05:09 |
NakedFury |
added a creative too |
05:09 |
mauvebic |
im working a land + space map |
05:09 |
mauvebic |
though no teleports between maps |
05:09 |
mauvebic |
i mean you can set up more than one server by changing the port number |
05:09 |
NakedFury |
of course each world had a different world generation process |
05:09 |
mauvebic |
you just need a teleport where you point an addy and port number |
05:11 |
sokomine |
this is a picture of a swamp i just posted: http://www.zimg.eu/i/977861151 |
05:11 |
Muadtralk |
huh |
05:11 |
sokomine |
it needs some improvement but is something in the right direction - nice new landscape :-) and the textures and plantlife are well made |
05:12 |
sokomine |
on some servers (looking at redcrabs) it would be an improvement to have some teleporters at all |
05:12 |
NakedFury |
any new landscape mod gets my vote |
05:12 |
sokomine |
mine too :-) |
05:13 |
NakedFury |
I would welcome a bigger beaches mod |
05:13 |
Muadtralk |
yes me too |
05:13 |
Muadtralk |
the beaches in minetest are far too small |
05:13 |
sokomine |
beaches? hm |
05:14 |
sokomine |
if you want to build a house the landscape usually has too many hills. but larger beaches? you won't be able to see the sea if not on far... |
05:15 |
NakedFury |
in fact, bigger of each current terrain |
05:15 |
sokomine |
the nice jungletrees from bas with the diffrent colored leaves ought to have their own habitat with lots of junglegrass between those trees. and another area with those nice trees rba is working on |
05:15 |
VanessaE |
well let's see what hmmmm comes up with in his reworked mapgen. |
05:16 |
hmmmm |
i'll upload it to my git asap |
05:16 |
hmmmm |
like |
05:16 |
VanessaE |
hah! speak of the devil :-) |
05:16 |
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05:16 |
hmmmm |
you'll appreciate the newest changes i think |
05:16 |
kaeza |
wb Jakssoul |
05:16 |
VanessaE |
hmmmm: did my ideas help at all? |
05:16 |
hmmmm |
erm |
05:16 |
hmmmm |
i haven't really worked on it |
05:16 |
hmmmm |
sorry :/ |
05:16 |
Jakssoul |
Nope. I failed. |
05:16 |
sokomine |
what are the newest changes? |
05:16 |
VanessaE |
it's okay |
05:16 |
NakedFury |
I would like much better use of the +y coordinates[bigger hills or mountains would mean even better cliffs or valleys], jungles, different forests, flat ish deserts and hilly deserts, lakes and bigger oceans, beaches, swamps, grasslands, flat ish grass lands |
05:16 |
* sokomine |
looks curious |
05:17 |
hmmmm |
so |
05:17 |
hmmmm |
hold on |
05:17 |
Jakssoul |
I have no way of installing Xubuntu from Puppy linux. At all. |
05:17 |
VanessaE |
time for me to hit the sack. Night all. |
05:17 |
VanessaE |
Jakssoul: burn it to a CD. Boot from CD. Install. |
05:17 |
sokomine |
sleep well |
05:18 |
hmmmm |
heh, i just found a subtle bug in the current mapgen |
05:18 |
Jakssoul |
Don't have a cd drive on my netbook. :( |
05:18 |
sokomine |
let's hear :-) |
05:18 |
hmmmm |
cave_amount is calculated using node_min.X and node_min.Y as the input coordinates |
05:18 |
hmmmm |
it should X and Z |
05:18 |
VanessaE |
Jakssoul: https://help.ubuntu.com/community/Installation/FromUSBStick |
05:18 |
hmmmm |
as a result the cave amount doesn't vary in the Z direction |
05:18 |
VanessaE |
looks like you can just stick the ISO file right on a USB thumb drive and your computer will boot from it, |
05:18 |
sokomine |
ah |
05:19 |
hmmmm |
the reason why it seems random enough is because all the other parameters use PseudoRandom objects |
05:19 |
sokomine |
a way to turn off caves alltogehter would be good in some cases as well |
05:19 |
hmmmm |
you know yeah, i was considering that |
05:19 |
hmmmm |
turn off big chunks of features |
05:20 |
hmmmm |
dungeons, caves, etc. |
05:20 |
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05:20 |
hmmmm |
for this release i'll add a switch for the "smooth" biome transitions |
05:20 |
hmmmm |
because i know a lot of people hate it |
05:20 |
sokomine |
are dungeons something seperate? i thought of them as caves? |
05:20 |
hmmmm |
they are completely separate |
05:20 |
sokomine |
oh |
05:21 |
Muadtralk |
dungeons! |
05:21 |
Muadtralk |
are they back? |
05:21 |
sokomine |
the thing that annoys me most about caves is that they grief my imported structures due to some strange bug. at least they did in the previous version |
05:21 |
Muadtralk |
if so could someone create a proper model for a mimic? |
05:21 |
hmmmm |
no they're not back, i can easily put them back though |
05:22 |
kaeza |
Muadtralk: mimic? |
05:22 |
sokomine |
i know that some people get enthusiastic about caves and lava and all that. my computer is slow by today's standard...i'd prefer to turn the caves off and make it faster :-) |
05:22 |
kaeza |
I don't follow |
05:22 |
hmmmm |
i'll take special requests later |
05:22 |
Muadtralk |
you dont know a mimic? |
05:22 |
Muadtralk |
fetching link |
05:22 |
sokomine |
what are dungeons, then? if not just caves? |
05:22 |
hmmmm |
oh, sokomine, that won't matter too much.... |
05:22 |
hmmmm |
...you'll see. |
05:22 |
hmmmm |
dungeons are a completely separate piece of code |
05:22 |
kaeza |
depends on context |
05:22 |
hmmmm |
passageways are in orthogonal directions for instance |
05:23 |
hmmmm |
they're always rectangular |
05:23 |
Muadtralk |
http://en.wikipedia.org/wiki/Mimic_(Dungeons_%26_Dragons) |
05:23 |
moltenbot |
Muadtralk's link: Mimic (Dungeons & Dragons) - Wikipedia, the free encyclopedia |
05:23 |
hmmmm |
they use cobble and mossy cobble |
05:23 |
hmmmm |
lots of differences.... |
05:23 |
Muadtralk |
yes |
05:24 |
Muadtralk |
kaeza ! |
05:24 |
sokomine |
ah. so dungeons are artificial structures? yes, i know about d&d |
05:24 |
Muadtralk |
look ap |
05:24 |
kaeza |
yeh |
05:24 |
Muadtralk |
up* |
05:24 |
VanessaE |
ok I'm really out now. Night all :-) |
05:24 |
sokomine |
good night! |
05:24 |
kaeza |
night V |
05:25 |
sokomine |
sapiers animals mod has dungeon-like structures for the dungeon masters. they use cobble, mossy cobble, lava, chests etc. |
05:26 |
sokomine |
thos structures where nice. i just don't like their inhabitants :-) i prefer friendly/neutral npc - and most of all "realistic" ones over magical ones |
05:26 |
Muadtralk |
but.... rats are magical too! |
05:26 |
Muadtralk |
and fireflies! |
05:27 |
Muadtralk |
everything is magical |
05:27 |
Muadtralk |
except Vohveli |
05:27 |
Muadtralk |
jk |
05:27 |
kaeza |
Muadtralk: yes, but I know them from Wild Arms 5 |
05:27 |
kaeza |
the mimics I mean |
05:27 |
sokomine |
hm :-) in a way they might be (what do they live on in mt? there's noting to eat, no way to dig a home the right size for them...) |
05:28 |
kaeza |
I'm not into Dnd |
05:28 |
sokomine |
(rats, i mean) |
05:28 |
* Muadtralk |
loves the creatures |
05:28 |
Muadtralk |
thats it |
05:28 |
sokomine |
which ones? |
05:29 |
Muadtralk |
all the creatures! |
05:29 |
Muadtralk |
except furbies |
05:29 |
Muadtralk |
but they arent real |
05:29 |
kaeza |
hell, I wish DMs returned to C++ |
05:29 |
Muadtralk |
as do I |
05:29 |
Muadtralk |
but my opinion isnt strong enough anymore |
05:30 |
Muadtralk |
:P |
05:30 |
Muadtralk |
course when was it? |
05:30 |
* Muadtralk |
is the eternal noob! |
05:30 |
kaeza |
so let's make more non-strong opinions :P |
05:30 |
kaeza |
Muadtralk: I believe pre 0.4.2? |
05:30 |
NakedFury |
just make monsters for both worlds |
05:30 |
NakedFury |
the aggressive and non combat mobs |
05:30 |
Muadtralk |
pre 0.4 stable |
05:31 |
kaeza |
right |
05:31 |
kaeza |
I got into MT with minetest-delta |
05:31 |
Muadtralk |
minetest delta was cool |
05:31 |
Muadtralk |
OMSK was pretty odd |
05:32 |
Muadtralk |
but it looked better then a black diglet |
05:32 |
kaeza |
later updated to 0.4.3 and I lost jungle trees, DMs, rats, and so on... I miss them |
05:32 |
Muadtralk |
yes i feel sorry for anyone who uses the default now |
05:33 |
Muadtralk |
i went a good month when i joined without visiting the forums |
05:33 |
Muadtralk |
if i had done that now |
05:33 |
Muadtralk |
i would have ditched minetest without a second thought actuall |
05:33 |
Muadtralk |
actually* |
05:34 |
kaeza |
yeah |
05:34 |
kaeza |
It would be nice to have a forum topic to tell people how one got involved with MT |
05:35 |
NakedFury |
thats a nice thing to do |
05:35 |
Muadtralk |
there is |
05:35 |
kaeza |
I remember having such a topic when I mapped for GoldSrc |
05:35 |
Muadtralk |
but i dont feel like necroposting to it |
05:36 |
kaeza |
I for myself was looking for a free way to play MC :P |
05:36 |
Muadtralk |
hmmmm |
05:37 |
Muadtralk |
you miss mineshafter? |
05:37 |
mauvebic |
well of course, i got into MT back when i was on the game |
05:37 |
mauvebic |
working the streets of soho |
05:37 |
mauvebic |
lol |
05:37 |
Muadtralk |
hehe |
05:37 |
Muadtralk |
IIRC |
05:37 |
kaeza |
just stumbled upon minetest-c55 in alternative.to |
05:38 |
Muadtralk |
i was trying to beat a list of minecraft clones when i found it |
05:38 |
kaeza |
and I fell in love |
05:38 |
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05:38 |
leo_rockway |
I was told by a friend "install minetest and join this server" |
05:38 |
leo_rockway |
I didn't understand what the point of it was |
05:38 |
leo_rockway |
I had never heard of MC |
05:38 |
hmmmm |
alright guys |
05:38 |
hmmmm |
https://github.com/kwolekr/minetest/commits/master |
05:38 |
moltenbot |
hmmmm's link: Commit History ? kwolekr/minetest ? GitHub |
05:39 |
hmmmm |
right now it's in a usable state |
05:39 |
leo_rockway |
I was like "it's all pixelated. What is this!?" |
05:39 |
NakedFury |
I was an mc guy that went on a quest to search for mc look a likes |
05:39 |
hmmmm |
note that this is based on 0.4.3, NOT 0.4.4, therefore it won't be compatible with current servers |
05:39 |
leo_rockway |
now I'm hooked on MC let's play |
05:39 |
Muadtralk |
wha? |
05:40 |
Muadtralk |
not up to date? |
05:40 |
hmmmm |
so, I mean, if you want your mapgen to zoom :)... |
05:40 |
Muadtralk |
all this and we dont get shaders? |
05:40 |
Muadtralk |
ive been waiting impatiently |
05:40 |
Muadtralk |
:( |
05:40 |
kaeza |
lol I was like "WTF is so good with this blocky game? I don't really get why people on MemeBase get so fired up about it" |
05:41 |
Muadtralk |
I'm out. |
05:41 |
leo_rockway |
kaeza: yes! |
05:42 |
leo_rockway |
I felt that way for a very long time |
05:42 |
leo_rockway |
until I found some neat let's play videos |
05:44 |
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05:59 |
kaeza |
k guys |
05:59 |
kaeza |
I think I'm out for the night |
06:00 |
kaeza |
goos night to all! |
06:00 |
leo_rockway |
night, kaeza |
06:31 |
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06:32 |
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06:32 |
Aqua__ |
Hello? |
06:32 |
Calinou |
hey |
06:33 |
Aqua__ |
Can you help me? |
06:33 |
Aqua__ |
I've asked other people their not sure... |
06:37 |
Calinou |
just ask |
06:42 |
Aqua__ |
http://minetest.net/forum/viewtopic.php?id=4171 |
06:42 |
moltenbot |
Aqua__'s link: HELP HUGE MAP PROBLEM!!! (Page 1) - Bugs and Problems - Minetest Forums |
06:43 |
Calinou |
^ why you should backup your maps often |
06:43 |
Calinou |
also you probably have a similar problem to VanessaE (see her server) |
06:44 |
Calinou |
it takes 3 minutes to load map there |
06:44 |
Aqua__ |
I do i make backups daily |
06:44 |
Aqua__ |
But I did alot today |
06:44 |
Aqua__ |
And it just didnt work a few minutes later |
07:00 |
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07:30 |
OldCoder |
Heh |
07:30 |
Calinou |
why was he banned |
07:30 |
Calinou |
erm, quieted |
07:30 |
OldCoder |
Calinou, I unbanned |
07:30 |
OldCoder |
Simple |
07:31 |
artur99 |
what is that? |
07:31 |
OldCoder |
I cannot ban somebody for being disrespectful |
07:31 |
OldCoder |
It is against my principles |
07:31 |
OldCoder |
But I cannot be here and listen to his sh*t |
07:31 |
OldCoder |
There is nothing in my principles that says I must listen to him |
07:31 |
OldCoder |
So quiet seems fair |
07:31 |
OldCoder |
This is a way for me to remain here |
07:32 |
OldCoder |
I left a few days ago |
07:32 |
OldCoder |
But this way perhaps I can still help |
07:32 |
OldCoder |
Oh, Calinou I need to speak with you |
07:32 |
OldCoder |
Calinou, PM about another matter |
07:32 |
OldCoder |
Same person, right? |
07:34 |
OldCoder |
|
07:34 |
OldCoder |
Calinou, May I PM about another issue? |
07:41 |
Calinou |
yes |
07:43 |
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07:53 |
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07:59 |
OldCoder |
Calinou, I have PMd |
07:59 |
OldCoder |
john_minetest, Hello |
08:00 |
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08:01 |
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08:04 |
Calinou |
you only said "hi" in PM.. |
08:06 |
OldCoder |
Calinou, Sorry |
08:06 |
OldCoder |
Calinou, I am tired. I wish to talk. My client does not open a window until you reply. |
08:06 |
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08:06 |
OldCoder |
Calinou, I have PMd again. Will you reply? |
08:10 |
Calinou |
ok |
08:14 |
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08:23 |
Jordach |
good morning OldCoder |
08:23 |
Jordach |
im up early for once |
08:24 |
OldCoder |
All right |
08:26 |
Jordach |
OMFG https://github.com/kwolekr/minetest/commit/e786c8f35fa54fdaa0711a1254dea0625e0ab645 |
08:26 |
moltenbot |
Jordach's link: Add initial Lua biomedef support, fixed biome selection ? e786c8f ? kwolekr/minetest ? GitHub |
08:28 |
Jordach |
this shit needs to be merged. |
08:40 |
Jordach |
could be |
08:43 |
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08:43 |
davidpace_ |
Hi all |
08:58 |
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09:01 |
OldCoder |
Zeg9, Hello |
09:02 |
Zeg9 |
Hello ! |
09:11 |
Jordach |
wyf did apple to do itunes?! its not even using 55mb of ram? |
09:12 |
Jordach |
wtf* |
09:18 |
Calinou |
itunes, i am disappoint |
09:18 |
Calinou |
clementine FTW |
09:18 |
Jordach |
Calinou, i do everything else in winamp |
09:18 |
Jordach |
(itunes for syncing the ipa) |
09:18 |
Jordach |
ipad)* |
09:19 |
thexyz |
ifuse |
09:19 |
Calinou |
winamp is worse |
09:20 |
Jordach |
go on. |
09:20 |
Calinou |
have to go now :p |
09:30 |
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10:06 |
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10:09 |
markveidemanis |
anyone want me 2 test a mod? |
10:12 |
markveidemanis |
which server has only default mods? |
10:15 |
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10:16 |
markveidemanis__ |
which server has only default mods? |
10:16 |
Jordach |
none |
10:16 |
Jordach |
this one does: 127.0.0.1 |
10:16 |
marktraceur |
markveidemanis__: You already asked that. |
10:17 |
brobostigon |
good morning everyone, |
10:21 |
brobostigon |
hello john_minetest |
10:24 |
Zeg9 |
Join us on 127.0.5.192 |
10:24 |
Zeg9 |
Server with your favourite mods ^ |
10:30 |
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10:39 |
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10:41 |
devlab |
hi |
10:44 |
devlab |
minetest has an oddity, starting the game caused the screen to go small, any ideas? |
10:48 |
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11:00 |
Jordach |
devlab, that might be a driver issue |
11:55 |
markveidemanis__ |
Zeg9: add building blocks to your server |
11:57 |
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12:19 |
demo |
how are .po files used? |
12:19 |
demo |
do i specify them when compiling or what? |
12:28 |
thexyz |
.po are compiled ones, iirc |
12:28 |
thexyz |
they automatically compile when you choose to use gettext |
12:29 |
thexyz |
oh, no, i'm wrong |
12:29 |
thexyz |
anyway, see src/CMakeLists.txt |
12:29 |
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12:30 |
thexyz |
you should cmake -DENABLE_GETTEXT=1 |
12:30 |
thexyz |
demo: |
12:37 |
Zeg9 |
Hidden text: http://ompldr.org/vZ3Nkag |
12:47 |
markveidemanis |
thats not an answer... |
12:59 |
markveidemanis |
how |
13:01 |
markveidemanis |
i know its in DEC |
13:01 |
markveidemanis |
wait, HEX? |
13:01 |
markveidemanis |
well, that makes it easier... |
13:05 |
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13:15 |
markveidemanis |
i found the answer |
13:50 |
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13:51 |
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13:57 |
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14:15 |
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14:17 |
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14:22 |
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14:42 |
devlab |
How can i remove the cart from the rail? (PilzAdam's Cart mod) |
14:44 |
devlab |
doesn't work |
14:44 |
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14:44 |
Zeg9 |
devlab, Shift+ click |
14:52 |
iqualfragile |
thexyz: you aksed me to fix my pull-request, whats wrong with it? |
14:55 |
thexyz |
iqualfragile: i've already told |
14:55 |
thexyz |
your email is set to be @example.com |
14:55 |
iqualfragile |
yup |
14:55 |
iqualfragile |
thats kindof intentional… |
14:55 |
thexyz |
ok, i'll ask c55 then |
14:56 |
thexyz |
is it acceptable |
15:00 |
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15:03 |
thexyz |
iqualfragile: see #minetest-dev logs |
15:05 |
iqualfragile |
ok… how do i change that? |
15:05 |
iqualfragile |
( i dont know git, you now) |
15:07 |
Zeg9 |
git config --global user.email <email here> |
15:08 |
Zeg9 |
Something like that |
15:12 |
iqualfragile |
yeah, but i have allready commited the changes |
15:13 |
thexyz |
!g git change commit author |
15:13 |
Minetest-tan |
thexyz: http://stackoverflow.com/questions/3042437/change-commit-author-at-one-specific-commit |
15:13 |
iqualfragile |
ok |
15:22 |
markveidemanis |
p |
15:24 |
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15:33 |
iqualfragile |
thexyz: https://github.com/celeron55/minetest_game/pull/74 |
15:33 |
moltenbot |
iqualfragile's link: Fix default_grass_side, improve dirt by iqualfragile ? Pull Request #74 ? celeron55/minetest_game ? GitHub |
15:51 |
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15:54 |
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15:57 |
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16:02 |
devlab |
can i remove the copper rails (moreores mod) without deleting the mod? |
16:06 |
VanessaE |
hi all. |
16:06 |
VanessaE |
devlab: why would you want to do that? |
16:06 |
Zeg9 |
Hi VanessaE |
16:07 |
devlab |
i wanted to see if the carts mod works with that |
16:07 |
VanessaE |
devlab: it does. |
16:07 |
VanessaE |
as long as you have the latest git for carts, moreores and minetest engine. |
16:07 |
VanessaE |
(or at least, nearly the latest for the engine anyway) |
16:08 |
devlab |
i got minetest from openSUSE's games repo |
16:11 |
Jordach |
devlab, -DRUN_IN_PLACE = 1 FTW |
16:11 |
devlab |
brb, cloning latest git |
16:11 |
VanessaE |
devlab: your copy is most likely quite out of date then |
16:11 |
Minetest-tan |
GIT: iqualfragile (Iqualfragile) commited to celeron55/minetest_game: Removed significant details from default_dirt.png to make it look less repetative 9232734a48 2012-12-22T08:08:56-08:00 |
16:11 |
VanessaE |
yes, git ftw :-) |
16:12 |
iqualfragile |
git is crap, seriously… |
16:12 |
iqualfragile |
hg is alot better |
16:12 |
devlab |
lol, |
16:12 |
thexyz |
i've never used hg but git is not crap |
16:13 |
VanessaE |
I've used hg, cvs, svn, and git. They all seem about the same from a user's standpoint, for maintaining my own repository? git or gtfo. |
16:13 |
VanessaE |
but for* |
16:14 |
iqualfragile |
why not hg? |
16:14 |
iqualfragile |
its great because its decentral |
16:14 |
iqualfragile |
(i mean it, decentral!) |
16:14 |
Kray |
git is also decentralized... |
16:14 |
celeron55 |
minetest started in hg because it's better than svn, and went from hg to git because git is better than hg |
16:14 |
VanessaE |
it's been too long since I last used it, but I just recall not liking it particularly well. |
16:15 |
VanessaE |
Who deleted the "0" thread from the forums? |
16:16 |
iqualfragile |
there was a 0 thread? |
16:16 |
VanessaE |
yeah, it was I think for the swamps mod, then the author thereof removed it and replaced the subject and post content with just '0' |
16:17 |
VanessaE |
but there was some discussion associated with it. |
16:17 |
VanessaE |
http://minetest.org/data/modsru/121202/sumpf/ |
16:17 |
VanessaE |
here's the missing mod. |
16:18 |
VanessaE |
celeron55: I think we need to disable editing of the first post after a reply has been added. |
16:18 |
VanessaE |
this shit's gotta stop. |
16:18 |
thexyz |
no way |
16:18 |
Jordach |
hybrid dog makes good mods, but bins them |
16:18 |
VanessaE |
cornernote tried it. gloopmaster. now whats-his-name this time. Others before I'm sure. |
16:19 |
thexyz |
https://docs.google.com/spreadsheet/ccc?key=0AjhZ4mDEsc-2dHVnallwTG5pRFlmaTZWeU5XMDF5ZkE#gid=0 |
16:19 |
moltenbot |
thexyz's link: Minetest forum required features |
16:19 |
thexyz |
let's choose a new forum? |
16:19 |
VanessaE |
glwt. |
16:20 |
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16:20 |
thexyz |
VanessaE: well, this is the only solution i see |
16:21 |
Jordach |
VanessaE, NOOOOOO |
16:21 |
Jordach |
MY MOST POSTS! |
16:21 |
VanessaE |
ok, how about automatic ban of editing the first post only if you try to reduce the content to, say, less than 10 percent of the original? |
16:22 |
VanessaE |
(and restore the pre-edited content). that'll keep people from blanking them out |
16:22 |
Jordach |
VanessaE, or just remove topic edits altogether |
16:22 |
iqualfragile |
hmm… there seem to be alot of pull-requests waiting |
16:22 |
VanessaE |
Jordach: same thing as banning editing of the first post anyway |
16:22 |
iqualfragile |
why wont they get merged in? |
16:23 |
VanessaE |
iqualfragile: no one available to review them? |
16:23 |
thexyz |
VanessaE: no way |
16:23 |
VanessaE |
why? |
16:23 |
thexyz |
users can edit post multiple times |
16:23 |
thexyz |
the only solution is to track whole edit history |
16:23 |
VanessaE |
ok, less than 10% of the *initial* post. |
16:24 |
Jordach |
thexyz, https://www.phpbb.com/community/viewtopic.php?f=70&t=572129 |
16:24 |
VanessaE |
I dunno |
16:24 |
Jordach |
there is a addon for post history for phpvv |
16:24 |
Jordach |
bb* |
16:24 |
VanessaE |
I think having the whole history available is a potentially bad idea. |
16:24 |
thexyz |
VanessaE: why? |
16:25 |
VanessaE |
minor edits here and there clogging up the history |
16:25 |
VanessaE |
potential for abuse |
16:25 |
Jordach |
because a git like changes system would allow reversion |
16:25 |
thexyz |
VanessaE: huh |
16:25 |
thexyz |
then the current system is "potential for abuse" too |
16:25 |
* Jordach |
has noticed that PilzAdam has not been around |
16:25 |
thexyz |
posts history is just fine |
16:26 |
thexyz |
any other sane forum engines? |
16:26 |
devlab |
there's myBB |
16:26 |
iqualfragile |
Jordach: me too… |
16:27 |
VanessaE |
thexyz: ok so go with post history, but make it available only to mods, with a "revert to this entry" option and the ability to lock out further editing of the post. |
16:27 |
VanessaE |
e.g. the post-specific equivalent of the "Close Thread" link. |
16:27 |
thexyz |
why do we need that? |
16:28 |
VanessaE |
because it's clear that regular users will abuse the system. |
16:28 |
thexyz |
i mean, >the post-specific equivalent of the "Close Thread" link. |
16:28 |
VanessaE |
so we minimize the potential for abuse without sacrificing features |
16:29 |
VanessaE |
simple: revert to the last known good edit, lock it to that so the original author can't revert your revert. |
16:29 |
VanessaE |
the original author could easily request the lock be removed. |
16:29 |
VanessaE |
by adding a new reply to the thread, |
16:30 |
thexyz |
why should we lock it? |
16:30 |
VanessaE |
well, think of it this way: |
16:30 |
VanessaE |
why would you revert a post? |
16:31 |
VanessaE |
to undo some catastrophic change e.g. blanking it out, right? |
16:31 |
thexyz |
sure |
16:31 |
VanessaE |
ok, so suppose you revert that blank. |
16:31 |
VanessaE |
the original author comes around and does what Gloop kept doing - re-blanking it out. |
16:31 |
thexyz |
then I ban the original author |
16:31 |
thexyz |
...and they lived happily ever after |
16:31 |
VanessaE |
I edited one of his blanked-out threads to restore the deleted content - one of his mods. |
16:31 |
VanessaE |
he re-blanked it. |
16:32 |
VanessaE |
no, don't ban. |
16:32 |
thexyz |
no, ban |
16:32 |
VanessaE |
that's too extreme. |
16:32 |
thexyz |
that's fine |
16:32 |
VanessaE |
no. |
16:32 |
thexyz |
just need to add some entry to rules |
16:32 |
VanessaE |
lock first, *then* ban. |
16:32 |
thexyz |
which disallows to stop users from accessing your mods |
16:32 |
VanessaE |
just like muting first here before banning. |
16:32 |
VanessaE |
give the user a second chance. |
16:32 |
thexyz |
i don't think any forum has this feature |
16:32 |
VanessaE |
ALWAYS give the user a second chance. |
16:33 |
thexyz |
reverting is "a second chance" |
16:33 |
thexyz |
locking is a third one |
16:33 |
VanessaE |
eh? |
16:33 |
VanessaE |
you just said revert and ban? |
16:33 |
VanessaE |
how is that giving them a second chance to continue their work? |
16:33 |
thexyz |
ban when he/she blanks it again |
16:33 |
VanessaE |
mmmmh |
16:33 |
VanessaE |
ban them and then they can't contribute to the forums at all anymore. |
16:34 |
VanessaE |
sometimes even the worst asshole can sometimes make useful stuff |
16:35 |
VanessaE |
so, revert. if blanked again revert and lock. If the user does something stupid again, then ban them. |
16:35 |
VanessaE |
so three chances if you really want to split hairs. |
16:35 |
thexyz |
ok, fine, i just want to tell you that there's no such feature in any forums i know |
16:35 |
VanessaE |
"three strikes" is a pretty common rule almost everywhere on and off the net. |
16:37 |
thexyz |
any other forum engines to compare? |
16:38 |
VanessaE |
not sure off the top of my head. |
16:38 |
VanessaE |
slashcode ;-) |
16:38 |
VanessaE |
but that's regularly agreed to be a total mess :-) |
16:39 |
VanessaE |
http://punbb.informer.com/forums/topic/21390/release-post-edit-period/ |
16:39 |
VanessaE |
change the editing time to 0. |
16:39 |
VanessaE |
problem solved. |
16:39 |
thexyz |
nice joke |
16:39 |
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16:39 |
thexyz |
how would modders update their posts (new version, etc) then? |
16:40 |
VanessaE |
set the default editing time to some ridiculously long period e.g. 50 years? |
16:40 |
rubenwardy |
I have made the medal/badges extension |
16:40 |
VanessaE |
rubenwardy: cool |
16:40 |
celeron55 |
thexyz: throw http://www.djangobb.org/ or something on the list |
16:40 |
moltenbot |
celeron55's link: |
16:41 |
thexyz |
celeron55: >19 users |
16:41 |
thexyz |
i'll also add "conversion from punbb" entry |
16:42 |
celeron55 |
djangobb has that 8) |
16:42 |
celeron55 |
(might be outdated though...) |
16:42 |
rubenwardy |
https://github.com/rubenwardy/punbb_medals |
16:42 |
rubenwardy |
lacks an install script, at the momment |
16:42 |
moltenbot |
rubenwardy's link: rubenwardy/punbb_medals ? GitHub |
16:42 |
rubenwardy |
can I have the google docs link? |
16:43 |
thexyz |
well, last commit is 3 years ago |
16:43 |
celeron55 |
we could, of course, just extend punbb instead |
16:43 |
celeron55 |
it's not like it didn't have the necessary hooks and so |
16:43 |
rubenwardy |
Extending punbb is fun |
16:44 |
VanessaE |
celeron55: see the editing timeout link above. default it to 50 years or some other ridiculous time, reduce it to like 1 second when you want to disable editing of a given post. |
16:45 |
thexyz |
VanessaE: wait, you can't do that for one specific post |
16:45 |
VanessaE |
(and delete the "as editing time is expired) |
16:45 |
VanessaE |
oh? |
16:45 |
VanessaE |
well shit. |
16:46 |
thexyz |
(probably) |
16:46 |
VanessaE |
just trying to find a way to effect such a feature without ripping out the whole underlying forum framework. |
16:46 |
VanessaE |
surely an extension would be less work :-) |
16:47 |
NakedFury |
thexyz: added another feature request. Spoiler tag to hide long walls of texts |
16:48 |
rubenwardy |
http://multa.bugs3.com/upload/punbb_medals.png |
16:48 |
rubenwardy |
most of the things (like utube, spoiler etc) are just bbcode stuff |
16:48 |
NakedFury |
but we dont have it now |
16:49 |
rubenwardy |
it would be easy to update punbb's bbcode to support all those |
16:49 |
NakedFury |
and spoiler can be used to hide the download links, screenshots, pieces of code, etc |
16:49 |
rubenwardy |
I use an up to date version on my mod reviewer |
16:49 |
rubenwardy |
https://github.com/rubenwardy/minetest-forum/blob/master/scripts/formatcode.php |
16:49 |
moltenbot |
rubenwardy's link: minetest-forum/scripts/formatcode.php at master ? rubenwardy/minetest-forum ? GitHub |
16:49 |
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16:50 |
rubenwardy |
http://multa.bugs3.com/upload/punbb_medals.png |
16:50 |
rubenwardy |
^^ Screenshot of my medal extension |
16:51 |
rubenwardy |
I am "anjayward" on the google drive document. Can I have edit permission? |
16:51 |
NakedFury |
medals can be an entertaining thing to have. sort of like forum achievements |
16:51 |
mitori |
is jordach here? |
16:51 |
rubenwardy |
yeah |
16:51 |
VanessaE |
I could agree with the medals. |
16:51 |
VanessaE |
what do the others mean? |
16:51 |
NakedFury |
made your first mod? get a medal |
16:51 |
rubenwardy |
medals type: https://github.com/rubenwardy/punbb_medals/blob/master/medal_types.php#L10 |
16:51 |
moltenbot |
rubenwardy's link: punbb_medals/medal_types.php at master ? rubenwardy/punbb_medals ? GitHub |
16:51 |
VanessaE |
oh that tells me a whole lot :-) |
16:51 |
NakedFury |
1 year anniversary since you joined? a medal |
16:52 |
VanessaE |
I meant a legend image, not a chunk of code :-) |
16:52 |
rubenwardy |
mod pioneer, server owner, competition winner, rainbow award, nyan cat award |
16:52 |
rubenwardy |
left to right |
16:52 |
rubenwardy |
the chunk of code has image references and descriptions |
16:52 |
VanessaE |
your nyancat image on the medal needs changed. Use mine from the game. |
16:53 |
VanessaE |
generally, I like the idea :-) |
16:53 |
rubenwardy |
Yeah, i know |
16:53 |
rubenwardy |
https://github.com/rubenwardy/punbb_medals/tree/master/imgs |
16:53 |
moltenbot |
rubenwardy's link: punbb_medals/imgs at master ? rubenwardy/punbb_medals ? GitHub |
16:54 |
NakedFury |
medals can get ranks. 1 year of being a member. 2 year, etc. 1 mod made then fifth mod made, etc |
16:54 |
rubenwardy |
bronze silver gold versions |
16:54 |
VanessaE |
not a bad idea as long as each replaces the previous |
16:55 |
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16:55 |
NakedFury |
yes |
16:55 |
NakedFury |
hi hmmm |
16:55 |
VanessaE |
you don't want to have a dozen medals on the screen if say 4 or 5 is enough :-) |
16:55 |
NakedFury |
yes, a limited amount |
16:57 |
thexyz |
rubenwardy: PM me your email |
16:58 |
celeron55 |
thexyz: djangobb is probably the easiest to extend of all those, but also it probably has the worst support of those all - and on a third hand, it probably is the most secure to begin with (because django's design is so strict) |
16:58 |
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16:58 |
thexyz |
yeah, but who would spend time implementing all those features? |
16:59 |
celeron55 |
i have no idea how to choose from any of those 8) i dislike phpbb with passion - it just has a track record of being full of flaws |
16:59 |
thexyz |
i'd prefer xenforo |
16:59 |
celeron55 |
is $140 an unlimited per-site license? |
17:01 |
NakedFury |
http://alternativeto.net/software/xenforo/ |
17:01 |
moltenbot |
NakedFury's link: XenForo Alternatives and Similar Software - AlternativeTo.net |
17:01 |
rubenwardy |
I like extending punbb |
17:01 |
thexyz |
celeron55: seems so |
17:01 |
NakedFury |
XenForo License$140* |
17:01 |
NakedFury |
Includes 12 months of ticket support and upgrades. Support and upgrade access can currently be extended for $40 for an additional 12 months (see details). |
17:02 |
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17:02 |
celeron55 |
that would like quadruple the cost of hosting this thing for the next many years |
17:03 |
NakedFury |
1 license per Xenforo installation. $40 1 year extension package add-on. provides access to support and updates for a year from the date of purchase. |
17:03 |
VanessaE |
well screw that. |
17:03 |
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17:03 |
NakedFury |
I think its unlimited unless you want more updates after the year has passed |
17:03 |
celeron55 |
who does *not* want? |
17:03 |
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17:04 |
rubenwardy |
I think we should stay with punbb |
17:04 |
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17:04 |
Penguin_ |
HI |
17:04 |
rubenwardy |
the main issue's are bbcode related, which should be easy to fix |
17:04 |
VanessaE |
stick to punbb. it's free, it's already implemented and running decently, and it'd be less work to extend it than to switch to something new I'm sure. |
17:04 |
celeron55 |
if we're going to spend $140 or more, then it's a completely viable alternative to pay that for someone to take the time to add things to either punbb or djangobb or pretty much anything that has some free support |
17:05 |
thexyz |
well, i can give something like 50$ |
17:05 |
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17:06 |
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17:06 |
NakedFury |
are we using punbb forum thingy? |
17:06 |
thexyz |
to start with.. |
17:08 |
NakedFury |
punbb 1.4.2? going to check for extensions |
17:08 |
celeron55 |
it would be good to somehow manage to launch a sustained community development effort on the website too |
17:08 |
celeron55 |
but it's hard to get something like that started |
17:09 |
NakedFury |
ok found official pm, poll, tags, and attachment plugins |
17:09 |
NakedFury |
how would it work on the website? |
17:09 |
rubenwardy |
celeron55, what version of punbb are you currently using, and will you update to 1.4.2, if it is old |
17:10 |
celeron55 |
i run 1.3, because i've been unsure about how smooth the upgrade to 1.4 is |
17:10 |
rubenwardy |
ok |
17:10 |
rubenwardy |
I thought do |
17:10 |
rubenwardy |
so |
17:10 |
celeron55 |
it should be upgraded though |
17:10 |
rubenwardy |
make sure you backup before you do, lol |
17:10 |
celeron55 |
but i just haven't found the motivation to allocate the random time it might take |
17:10 |
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17:11 |
celeron55 |
the first thing to get right in any software: make upgrades so fool-proof that anyone will have no hesitation to pick up a newer version |
17:12 |
celeron55 |
but making that happen is hard and boring :-| |
17:12 |
celeron55 |
and testing php+database stuff is hard and boring too |
17:13 |
celeron55 |
django and sqlite is good at testing, but less good in migrations |
17:14 |
thexyz |
there's south for django |
17:14 |
celeron55 |
why couldn't it be, like, an executable to start and stop with no external crap :P |
17:14 |
NakedFury |
it would be too easy |
17:14 |
celeron55 |
sqlite database backends get close to that though |
17:16 |
rubenwardy |
Does punbb not have an update script, where you just click a button, and it updates like that? |
17:16 |
rubenwardy |
piwik does |
17:17 |
* Jordach |
is commiting mitori's textures to git |
17:17 |
celeron55 |
those seem to usually require some awful ftp server configurations and whatnot |
17:18 |
celeron55 |
like the one in wordpress |
17:18 |
celeron55 |
i can't understand why anyone would design anything like that |
17:18 |
NakedFury |
easy 1 click transitions are stuff from legends |
17:18 |
NakedFury |
myths |
17:18 |
rubenwardy |
piwik does it |
17:18 |
celeron55 |
punbb doesn't have automatic updater, and that is a *good thing* |
17:18 |
Jordach |
VanessaE, you here? |
17:18 |
rubenwardy |
http://piwik.org/ |
17:18 |
moltenbot |
rubenwardy's link: Free Web Analytics Software - Analytics - Piwik |
17:18 |
VanessaE |
yes |
17:18 |
rubenwardy |
really? |
17:19 |
VanessaE |
WHAT THE FUCK DO YOU WANT!?!?!?! |
17:19 |
VanessaE |
:-) |
17:19 |
VanessaE |
sorry, channeling NekoGloop for a second there :D |
17:19 |
VanessaE |
what's up, Jordach? |
17:19 |
celeron55 |
otherwise the php of the forum would have the privileges to modify itself |
17:19 |
celeron55 |
think of all the cracking possibilities |
17:19 |
rubenwardy |
oh, yeah |
17:20 |
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17:20 |
rubenwardy |
it could mutate into vista |
17:20 |
Jordach |
https://github.com/celeron55/minetest_game/pull/76 |
17:20 |
moltenbot |
Jordach's link: Add Mitori's Textures to Replace VanessaE's textures. by Jordach ? Pull Request #76 ? celeron55/minetest_game ? GitHub |
17:20 |
Jordach |
there |
17:20 |
celeron55 |
altough... |
17:21 |
thexyz |
Jordach: any in-game screenshot? |
17:21 |
celeron55 |
i do use punbb's automatic extension installer which does exactly that for scripts in extensions/ |
17:21 |
Jordach |
too fuckin lazy |
17:21 |
celeron55 |
so dunno |
17:21 |
Jordach |
not to mention my girlfriend is here atm |
17:21 |
thexyz |
you know, no pix = no cli^w merges |
17:21 |
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17:22 |
celeron55 |
https://github.com/Jordach/minetest_game/commit/5726202f9c71da6d0ed289af7945c11391de1675 |
17:22 |
moltenbot |
celeron55's link: add mito551's textures, ? 5726202 ? Jordach/minetest_game ? GitHub |
17:22 |
celeron55 |
wat :D |
17:22 |
celeron55 |
just what is wrong with that mese block; why would anyone do that |
17:22 |
Jordach |
he made better ones....apparently |
17:22 |
VanessaE |
Jordach: ew. |
17:22 |
Jordach |
he wanted to, but forking 404'd for him |
17:23 |
Jordach |
<mitori> just a reminder then |
17:23 |
Jordach |
<Jordach> time to fork minetest game |
17:23 |
Jordach |
<mitori> it gives me 404 when i try to fork it :( |
17:23 |
rubenwardy |
(5:22:09 PM) celeron55: https://github.com/Jordach/minetest_game/commit/5726202f9c71da6d0ed289af7945c11391de1675 |
17:23 |
rubenwardy |
nooooooooooooooooooooooooooooooooooooooooooooooooooooooo |
17:23 |
moltenbot |
rubenwardy's link: add mito551's textures, ? 5726202 ? Jordach/minetest_game ? GitHub |
17:23 |
rubenwardy |
oh wait, it isnt in celeron55/minetest_game |
17:23 |
VanessaE |
Jordach: that's a big NO. Sorry, those are just ugly in context |
17:23 |
Jordach |
so? mese never fitted in anyways |
17:23 |
VanessaE |
as some other object in the game, they would probably work |
17:24 |
VanessaE |
but as mese? No. it's supposed to be yellow :-) |
17:24 |
VanessaE |
(even if it was meant as a joke originally) |
17:24 |
Jordach |
i interpreted it as something else entirely |
17:24 |
Jordach |
some form of matter that cant be described |
17:25 |
sokomine |
at first mese seemed very strange. but then the glowing yellow proved helpful in finding it. a bit light in all those caves and tunnels is good :-) |
17:25 |
mauvebic |
new mesh for zeg's ufos' http://www.zimg.eu/i/2233005989 |
17:25 |
mauvebic |
( didnt make itmyself lol) |
17:25 |
VanessaE |
mauvebic: use that for a nice "airplane" mode :-) |
17:25 |
VanessaE |
it looks good |
17:25 |
VanessaE |
s/mode/mod/ |
17:26 |
mauvebic |
well the BSG vipers do look like jets with clipped wings |
17:26 |
VanessaE |
ah |
17:26 |
Jordach |
https://f.cloud.github.com/assets/1439852/28598/a268ace8-4c5c-11e2-9914-4385bcf4cd24.png |
17:26 |
hmmmm |
ahh |
17:26 |
Jordach |
pull req upd. with pics |
17:26 |
hmmmm |
celeron i've been looking for you |
17:26 |
mauvebic |
damn mesh is too complex though, a few minutes of flight and the plane disapears lol |
17:26 |
hmmmm |
what structures are associated with a peer_id aside from a Peer |
17:26 |
VanessaE |
mauvebic: if I had to choose though, I'd go for some kind of round thing, not unlike "Cosmos" from G1 Transformers |
17:27 |
NakedFury |
mauvebic I would approve anything BSg related |
17:27 |
VanessaE |
http://tfwiki.net/w2/images2/thumb/9/9d/G1-toy_Cosmos.jpg/300px-G1-toy_Cosmos.jpg |
17:27 |
FreeFull |
Jordach: What is that, a duck block? |
17:27 |
rubenwardy |
http://minetest.net/forum/viewtopic.php?id=4180 had to google it |
17:27 |
VanessaE |
as pictured on the right half. |
17:27 |
moltenbot |
rubenwardy's link: [Mod] phonics (Page 1) - Modding General - Minetest Forums |
17:27 |
sokomine |
btw, i'm still hoping to get right-click on npc to produce a formspec. it seems that requires some changes. havn't got far because i'm not really familiar with the code |
17:27 |
mauvebic |
well i wanted the viper mesh for my battlestar mockup, but now that i know how, i can do it with any free meshes on the net |
17:27 |
Zeg9 |
Btw, I'm making a new planes mod mauvebig |
17:27 |
Zeg9 |
mauvebic* |
17:27 |
mauvebic |
hey zeg you saw my screen? |
17:27 |
Zeg9 |
Just did |
17:28 |
celeron55 |
hmmmm: umm... the RemoteClients on the Server... and everything that has to refer to individual clients |
17:28 |
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17:28 |
mauvebic |
ill post the link to your thread once i "smooth" the flight a little bit |
17:28 |
mauvebic |
damn thing keeps vibrating and i cant find the place to put the quarters... lol |
17:28 |
celeron55 |
hmmmm: many things in Connection and in Server, afaik |
17:28 |
hmmmm |
oh okay good |
17:28 |
hmmmm |
yea |
17:28 |
hmmmm |
RemoteClient it shall be then |
17:28 |
hmmmm |
did you see the problem with the emerge queue not getting emptied fast enough yesterday |
17:28 |
celeron55 |
RemoteClient is the thing that stores per-client things server-side |
17:29 |
celeron55 |
no |
17:29 |
hmmmm |
:S |
17:29 |
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17:29 |
Zeg9 |
mauvebic, the new planes mod will allow pitch, too |
17:29 |
mauvebic |
though i think the ufo vibrating has something to do with accel being divided on every step? |
17:29 |
hmmmm |
http://irc.minetest.ru/minetest-dev/2012-12-21#i_2740418 |
17:29 |
moltenbot |
hmmmm's link: IRC log for #minetest-dev, 2012-12-21 |
17:29 |
Zeg9 |
That's possible, anyway, I'll rewrite it from scratch |
17:29 |
mauvebic |
do you have problems with ufo entities disapearing and reappring? |
17:30 |
mauvebic |
*reappearing |
17:30 |
mauvebic |
like when youre standing right next to them i mean |
17:30 |
Zeg9 |
No |
17:30 |
Zeg9 |
Well not yet |
17:30 |
Zeg9 |
lol |
17:30 |
mauvebic |
maybe i shouldn't have filled my bay with them lol |
17:30 |
celeron55 |
hmmmm: took a quick look of the backlog... how about just killing the whole emerge queue if it gets too big? 8) |
17:30 |
Zeg9 |
... |
17:31 |
Zeg9 |
Well /clearobjects :D |
17:31 |
hmmmm |
lol |
17:31 |
celeron55 |
it'll fill up automatically anyway |
17:31 |
hmmmm |
no but seriously |
17:31 |
hmmmm |
how do we stop adding things to the queue if it gets too full |
17:31 |
mauvebic |
ill keep an eye out for your update, ill keep adating new meshes on my side :-) when it comes to flying im not much use codewise |
17:31 |
hmmmm |
do we just drop the blocks!? |
17:31 |
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17:31 |
hmmmm |
how will the client ever get those blocks |
17:31 |
celeron55 |
it's a polling system, so dropping things is the natural thing to do to throttle it |
17:32 |
celeron55 |
but dunno about how to specifically do it |
17:32 |
hmmmm |
well |
17:32 |
mauvebic |
oo zeg we need to find a few basic sounds like taking off, flying and landing background noise :-D |
17:33 |
Zeg9 |
And crash noise, too |
17:33 |
hmmmm |
i'm just going to add a if (m_emergequeue.size() < drop_amount) { addQueue; trigger; } |
17:33 |
codile |
hey cool celeron55 is online ^^ |
17:34 |
celeron55 |
hmmmm: there's the if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge) part in there... why doesn't it work? |
17:34 |
hmmmm |
and peerItemCount will be made O(1) by reading the number of requested blocks from the associated RemoteClient |
17:34 |
mauvebic |
and some kind of standby noise when the plane hits an unloaded chunk |
17:34 |
hmmmm |
oh |
17:34 |
hmmmm |
it's actually because peerItemCount is too slow |
17:34 |
hmmmm |
it scales linearily with the number of items in the queue |
17:35 |
hmmmm |
so what happens is it goes into SendBlocks which locks env and con |
17:35 |
mauvebic |
fun thing about ufo's is turrets and npcs tryin to shoot them down lol |
17:35 |
hmmmm |
so the emergethread is getting starved of time to process them |
17:35 |
Jordach |
hmmmm, did you make engine biomes? |
17:35 |
celeron55 |
hmm wtf |
17:35 |
hmmmm |
engine biomes...? |
17:35 |
hmmmm |
yeah |
17:35 |
Jordach |
https://github.com/kwolekr/minetest/commit/e786c8f35fa54fdaa0711a1254dea0625e0ab645 |
17:35 |
moltenbot |
Jordach's link: Add initial Lua biomedef support, fixed biome selection ? e786c8f ? kwolekr/minetest ? GitHub |
17:35 |
hmmmm |
i was watching it on vanessa's server yesterday |
17:35 |
hmmmm |
it was hilarious |
17:36 |
celeron55 |
hmmmm: see the "continue"? probably just quit the whole thing if the emerge queue is too filled up |
17:36 |
hmmmm |
the number of items in the queue got up to 57000 before i killed it |
17:36 |
celeron55 |
now it'll try again and again for no reason |
17:36 |
hmmmm |
and every time emergequeue would get a chance to run because it's not locked |
17:36 |
celeron55 |
until... umm... somehting |
17:36 |
hmmmm |
it'd remove only like 500 items |
17:36 |
Jordach |
so a 500 cap would suit |
17:36 |
Jordach |
IF possible |
17:37 |
hmmmm |
well obviously that number is very system-specific |
17:37 |
NakedFury |
test at different limits. 1000-750-500-etc |
17:37 |
celeron55 |
http://paste.dy.fi/HlH |
17:37 |
moltenbot |
celeron55's link: pastebin |
17:37 |
celeron55 |
how about this |
17:38 |
hmmmm |
yeah I was thinking of doing that too |
17:38 |
hmmmm |
no idea why you don't just break out of it in the first place, heh.... |
17:38 |
celeron55 |
it's probably how it was designed to work but was missed while developing it with light loads |
17:38 |
Jordach |
hmmmm, i miss mapgenv6 |
17:38 |
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17:38 |
hmmmm |
jordach, ? |
17:39 |
hmmmm |
you can play with it if you build from my repository |
17:39 |
Jordach |
remember 0.3.x when it would make random shit? |
17:39 |
celeron55 |
the emerge queue a very complicatedly behaving system |
17:39 |
hmmmm |
no that's mapgen v5 |
17:39 |
hmmmm |
I plan on bringing that back too |
17:39 |
celeron55 |
and it has been tuned during a long time |
17:39 |
Jordach |
sfan5, present? |
17:40 |
VanessaE |
celeron55: I'd have to say, without fear or reservation, that it went just *slightly* out-of-tune at some point :D |
17:40 |
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17:41 |
VanessaE |
(out of tune as in the musical phrase, not your use of the word) |
17:41 |
celeron55 |
out-of-tune applies with the non musical word too 8) |
17:41 |
celeron55 |
(it's tuned for a certain kind of loading, and gets out of hand with an another kind) |
17:42 |
hmmmm |
you do realize all this is going to be completely changed once i add the multithreading, right? |
17:42 |
celeron55 |
i don't care, as long as it works better |
17:42 |
Jordach |
multi-threads + minetest == OH SHI- |
17:43 |
hmmmm |
well it is already multithreaded in the purest sense |
17:43 |
rubenwardy |
hmm, what should I do now... |
17:43 |
hmmmm |
the change i'm talking about is having number_of_cores + 1 emergethreads that don't quit when they run out of items to process |
17:45 |
hmmmm |
also they'll keep processing items in their queues and adding it to a buffer, it'll try envlock and if it can't acquire that, it'll move onto the next one |
17:45 |
hmmmm |
i've got some really neat ideas |
17:46 |
NakedFury |
don't get burned out of coding |
17:46 |
hmmmm |
ah no i have all summer to do this |
17:46 |
celeron55 |
it's summer now? 8) |
17:47 |
celeron55 |
if you're messing around with that, you might want to take a look at https://github.com/celeron55/minetest/tree/client_requests_blocks_2 too |
17:47 |
moltenbot |
celeron55's link: celeron55/minetest at client_requests_blocks_2 ? GitHub |
17:47 |
hmmmm |
that |
17:47 |
celeron55 |
because... that is probably where it is going to go some distant day in the future |
17:47 |
celeron55 |
also this https://github.com/celeron55/minetest/commits/tcp_blocks_2 |
17:47 |
moltenbot |
celeron55's link: Commit History ? celeron55/minetest ? GitHub |
17:47 |
celeron55 |
(but neither of those work well atm) |
17:48 |
celeron55 |
(the latter is the former with an added hacky TCP socket usage) |
17:48 |
mauvebic |
!up mauvebic.strangled.net |
17:48 |
moltenbot |
Minetest server mauvebic.strangled.net:30000 DOWN |
17:49 |
hmmmm |
well |
17:49 |
celeron55 |
my conclusion is that it's too much work to try to make the current system work with client requesting blocks or tcp sockets being used; better rewrite everything up from a lower level |
17:49 |
celeron55 |
or tweak what there is in a smaller extent |
17:49 |
hmmmm |
i'll be working on that |
17:50 |
hmmmm |
just |
17:50 |
hmmmm |
right now i have to get some more things polished out |
17:50 |
hmmmm |
but at the moment, the copy in my repository is good to go |
17:51 |
mauvebic |
should work |
17:51 |
mauvebic |
should work |
17:51 |
mauvebic |
!up mauvebic.strangled.net |
17:51 |
moltenbot |
Minetest server mauvebic.strangled.net:30000 UP |
17:51 |
mauvebic |
there we go |
17:51 |
Zeg9 |
Nice, strangled |
17:52 |
Zeg9 |
Freedns ftw |
17:52 |
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17:52 |
mauvebic |
i know the irobny right lol |
17:52 |
mauvebic |
*irony |
17:52 |
rubenwardy |
first half of merlin last episode tonight |
17:52 |
mauvebic |
comin' to see the vipers? youll have to /go bay once youre in :p |
17:53 |
VanessaE |
celeron55: this definitely is a step backwards: http://paste.dy.fi/HlH |
17:53 |
VanessaE |
the map doesn't load at all now. Just a few entities that were in the area at the time. |
17:54 |
celeron55 |
oh, nice 8) |
17:54 |
VanessaE |
wait a sec |
17:54 |
hmmmm |
yeah |
17:54 |
hmmmm |
you skip right over pushing the results you did get to dest |
17:54 |
hmmmm |
lol |
17:54 |
VanessaE |
something is confused here. |
17:55 |
VanessaE |
in 40dac4cd I have: |
17:55 |
VanessaE |
if(nearest_sent_d == -1) |
17:55 |
VanessaE |
nearest_sent_d = d; |
17:55 |
VanessaE |
goto queue_full_break; |
17:55 |
VanessaE |
but note that the patch mentions nearest_emergefull_d |
17:55 |
hmmmm |
oh, that would screw things up too |
17:55 |
hmmmm |
probably not a good idea |
17:56 |
devlab |
how can i set a seed? |
17:56 |
hmmmm |
fixed_map_seed |
17:56 |
VanessaE |
(I didn't catch the full/sent difference when I added the new line) |
17:56 |
Zeg9 |
mauvebic: Stuck at 97%... |
17:56 |
hmmmm |
hah.... that's a good way to not get any blocks |
17:56 |
VanessaE |
shall I put all three lines of the patch in as a replacement for these ^^^ ? |
17:57 |
hmmmm |
huh? you only add one line |
17:57 |
mauvebic |
still stuck? |
17:57 |
VanessaE |
oh fuck |
17:57 |
VanessaE |
I put that line in the wrong section |
17:57 |
hmmmm |
ha ha... sort out your stuff |
17:57 |
hmmmm |
i'm gonna go get a coffee |
17:58 |
VanessaE |
get me a big mug of the stuff too |
17:58 |
Zeg9 |
mauvebic: ok now |
17:58 |
VanessaE |
all right, let's try this again the RIGHT way |
17:58 |
Zeg9 |
mauvebic: it crashed one time then worked x) |
17:58 |
Zeg9 |
... |
17:58 |
Zeg9 |
No chunk, no world |
17:58 |
mauvebic |
weird i removed tons of stuff and loading times still suck lol |
17:58 |
Zeg9 |
mauvebic I'm around -350 y is that ok? |
17:58 |
sfan5 |
Jordach: what? |
17:59 |
mauvebic |
'/go bay will lead you to solid ground :p |
17:59 |
mauvebic |
can one set a spawn point per map as opposed to all maps? |
17:59 |
* VanessaE |
feels monumentally stupid now :-) |
18:00 |
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18:00 |
VanessaE |
ONE line and I couldn't even patch THAT much in correctly :D |
18:00 |
mauvebic |
dammit |
18:00 |
Muadtralk |
everyone has days like that |
18:00 |
VanessaE |
I suppose so |
18:00 |
mauvebic |
you set an entity to visual size and it does the same thing to attached players lol |
18:00 |
Muadtralk |
ever make default_dirt.png a nyancat? |
18:01 |
Muadtralk |
(not on purpose i mean) |
18:01 |
VanessaE |
heh |
18:01 |
Jordach |
https://github.com/kwolekr/minetest/ <- could you have a crack at building this please? |
18:01 |
moltenbot |
Jordach's link: kwolekr/minetest ? GitHub |
18:01 |
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18:01 |
VanessaE |
nyancats with green hair \o/ |
18:01 |
Muadtralk |
exactly what it looked like |
18:01 |
thexyz |
Jordach: for windows? |
18:02 |
VanessaE |
hmmmm: much better. |
18:02 |
VanessaE |
ok, the server is up with the one-line patch in place. |
18:02 |
Calinou |
nyancats that use windows! |
18:02 |
Zeg9 |
mauvebic, just scale the model itself, don't use visual_size with attachments |
18:03 |
mauvebic |
it was a PITA just to figure out how to remove the background image and rotate the damnt thing lol |
18:03 |
hmmmm |
ah |
18:03 |
hmmmm |
so now the real test is if it works in 5-6 hours |
18:03 |
Muadtralk |
whats this patch do? |
18:04 |
Jordach |
yes thexyz |
18:04 |
hmmmm |
it should fix an issue where the server will lock up after a while |
18:04 |
Muadtralk |
hmmmm |
18:04 |
Muadtralk |
ive never had that issue |
18:04 |
VanessaE |
hmmmm: I've teleported into what I *think* is a new area.. took a few seconds to get the map to start loading but now I can see terrain as far as my view_range goes. |
18:04 |
Muadtralk |
except with a few mods |
18:04 |
hmmmm |
yes, you haven't, but lots of other people have |
18:04 |
devlab |
RealBadAngel: what's the link for the technic pack? |
18:05 |
hmmmm |
vanessa, excellent |
18:05 |
Muadtralk |
github.com/realbadangel/technic...... |
18:05 |
Muadtralk |
i think |
18:05 |
Zeg9 |
Omg |
18:05 |
Zeg9 |
Wtf mauvebic? |
18:06 |
mauvebic |
lol crashed |
18:06 |
Zeg9 |
I shot with a riffle thing |
18:06 |
Zeg9 |
and it put fire everywhere |
18:06 |
devlab |
Minetest overrides the fixed_map_seed option? |
18:06 |
mauvebic |
the black one's supposed to :p |
18:06 |
Zeg9 |
... |
18:06 |
mauvebic |
though i thought i had put admin lock on all guns lol |
18:06 |
Zeg9 |
Why did I pick the ONLY one supposed to destroy and crash all |
18:07 |
Zeg9 |
Disable fire ? x) |
18:07 |
mauvebic |
the attach bug is really driving me nuts though |
18:07 |
mauvebic |
handy for vipers, shitty for terrain guns |
18:08 |
mauvebic |
dammmn, i have to rebuild the launchbay lol |
18:08 |
mauvebic |
no biggie, was only big enough for one bird anyhow lol |
18:08 |
mauvebic |
though, how do you skin a complex mesh like that? |
18:09 |
Zeg9 |
Calinou, noticed a bug in stairsplus |
18:09 |
Zeg9 |
digging quarter wall slabs will drop normal wall slabs |
18:09 |
Zeg9 |
mauvebic, use blender and uv texturing |
18:10 |
mauvebic |
ill look it up on YT :-) |
18:10 |
Zeg9 |
I'll improve this mod now |
18:10 |
Zeg9 |
Can you send me the texture used on your server? |
18:10 |
mauvebic |
the white metallish texture? |
18:10 |
Zeg9 |
The one you used for ufo |
18:10 |
Zeg9 |
And its license, too :p |
18:11 |
mauvebic |
hdb stuff is cc by nc sa |
18:13 |
mauvebic |
http://www.zimg.eu/i/1011288459 |
18:13 |
Zeg9 |
Brb. Later all |
18:13 |
Zeg9 |
Thanks mauvebic, I'll look at that when I'm back |
18:14 |
mauvebic |
no prob, converting new meshes now too :-) |
18:14 |
* devlab |
wonders if minetest can override an option in minetest.conf |
18:19 |
devlab |
i got the same moderror error |
18:20 |
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18:20 |
kaeza |
hi all |
18:22 |
devlab |
hey RealBadAngel you there? |
18:23 |
RealBadAngel |
yes |
18:23 |
devlab |
ModError: Failed to load and run /home/ys/.minetest/mods/minetest/technic/init.lua |
18:24 |
RealBadAngel |
details please |
18:25 |
VanessaE |
devlab: pastebin.com the last 50 lines of debug.txt |
18:25 |
VanessaE |
(50 is overkill but this way we can be certain we don't miss anything) |
18:25 |
devlab |
a gist will work? |
18:25 |
RealBadAngel |
but propably you should install this version of stairsplus |
18:25 |
VanessaE |
gist is fine I guess |
18:25 |
VanessaE |
any kind of pastebin |
18:25 |
RealBadAngel |
http://realbadangel.pl/stairsplus.zip |
18:27 |
kaeza |
hey hey V |
18:28 |
kaeza |
it seems the mese crystals are getting heavy opposition :( |
18:28 |
Muadtralk |
ooh! |
18:28 |
Muadtralk |
from who? |
18:29 |
kaeza |
apparently Menche and 0gb.us |
18:29 |
Muadtralk |
0gb.us isnt any good :P |
18:29 |
Muadtralk |
but menche's opinion matters right? |
18:30 |
kaeza |
here: http://minetest.net/forum/viewtopic.php?pid=58526#p58526 |
18:30 |
moltenbot |
kaeza's link: Vote for default textures (Page 4) - Texture Packs - Minetest Forums |
18:32 |
Muadtralk |
yes |
18:32 |
|
berome joined #minetest |
18:32 |
Muadtralk |
that one people shouldnt have posted to |
18:32 |
Muadtralk |
:P |
18:32 |
Muadtralk |
could someone delete that topic? |
18:32 |
sokomine |
would a detached inventory work for npc/mobs? or has it be connected to a player? |
18:32 |
Muadtralk |
it kinda serves no purpose |
18:33 |
|
Muadtralk left #minetest |
18:33 |
Calinou |
Zeg9: ok, fixing it now :P |
18:34 |
rubenwardy |
waffles, beans, egg and sausages... yum <3 |
18:34 |
Calinou |
fix committed |
18:34 |
* sokomine |
takes some waffles from rubenwardy |
18:34 |
kaeza |
hi Calinou, rubenwardy |
18:34 |
Calinou |
hi |
18:35 |
iqualfragile |
hi Calinou |
18:42 |
rubenwardy |
brb, restarting in ubuntu |
18:43 |
markveidemanis |
all of the minetest.org servers are down because john did /clearobjects on his and its using up all the cpu of the vps machines |
18:44 |
VanessaE |
mine's up :-) |
18:44 |
VanessaE |
everyone sign into vanessae.mine.bz:30000 and play - I wanna see how it performs now with hmmmm's fix :-) |
18:45 |
hmmmm |
the break? |
18:45 |
hmmmm |
that was celeron's fix really |
18:45 |
hmmmm |
my fix would've been something a bit different and more involved |
18:45 |
VanessaE |
well c55's fix then :-) |
18:45 |
hmmmm |
i'm still not sure if that'd fix the problem or not, we'll see |
18:45 |
markveidemanis |
but the internet will lagg:) |
18:47 |
john_mt|afk |
markveidemanis: I said you that the server would be down. You wanted /clearobjects |
18:48 |
markveidemanis |
just a joke:) |
18:48 |
Zeg9 |
The internet won't lag |
18:48 |
Zeg9 |
The CPU can be overloaded though |
18:49 |
VanessaE |
ok |
18:51 |
markveidemanis |
http://ompldr.org/vZ3NqdQ/minetest_game.… |
18:51 |
markveidemanis |
my modpack |
18:57 |
markveidemanis |
http://ompldr.org/vZ3NqdQ/minetest_game.… |
18:58 |
|
cisoun joined #minetest |
19:02 |
VanessaE |
mark, try copying the actual link rather than the on-screen text |
19:02 |
markveidemanis |
huh? |
19:02 |
markveidemanis |
works fine |
19:02 |
VanessaE |
weird. |
19:03 |
VanessaE |
that shouldn't have worked |
19:03 |
markveidemanis |
hah |
19:03 |
markveidemanis |
so try the modpack |
19:03 |
markveidemanis |
its sensible, unlike ALL the other servers |
19:05 |
VanessaE |
hoo, server's cranking the CPU right now, but it's running! |
19:05 |
Zeg9 |
I have to go... Bye everyone! |
19:05 |
VanessaE |
(probably initial media download for certain folks who just signed on) |
19:05 |
kaeza |
bye zeg |
19:05 |
kaeza |
VanessaE: I'll enter |
19:05 |
VanessaE |
kaeza: sure, go for it. |
19:06 |
kaeza |
BTW I apparently fixed the problem with modem switching to low speed connection |
19:06 |
kaeza |
\o/ |
19:07 |
VanessaE |
oh good - what was the problem? |
19:07 |
markveidemanis |
what mods can i test |
19:07 |
kaeza |
the connection settings were set to select EDGE if HSPA was not available |
19:07 |
kaeza |
so i switched to HSPA only |
19:08 |
markveidemanis |
what mods can i test on my server |
19:08 |
VanessaE |
markveidemanis: try downloading my game file |
19:09 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/vanessa_game.tar.bz2 |
19:09 |
VanessaE |
that has a shitload of mods. |
19:09 |
VanessaE |
brb |
19:09 |
markveidemanis |
its too much for my computer |
19:09 |
markveidemanis |
just 1 mod |
19:10 |
celeron55 |
oh interesting... i the connection lags like hell and is very slow because of that, and then i went on the underground trampolines and got "ERROR[main]: WARNING: updateListener: invalid value" |
19:10 |
celeron55 |
now it doesn't even update the screen at all and eats all CPU :---D |
19:10 |
Calinou |
long nose much |
19:10 |
kaeza |
!up vanessae.mine.bz |
19:10 |
moltenbot |
Minetest server vanessae.mine.bz:30000 UP |
19:12 |
kaeza |
hello celeron55 |
19:12 |
markveidemanis |
celeron55 |
19:12 |
markveidemanis |
i get a FPS drop whenever i place or dig a block |
19:15 |
kaeza |
VanessaE: I'm stuck at the black screen |
19:15 |
celeron55 |
goddamnit |
19:15 |
celeron55 |
this is completely unplayable |
19:15 |
Calinou |
markveidemanis: i don't.. |
19:15 |
celeron55 |
screw this game, whoever dumbass made this! |
19:15 |
* celeron55 |
continues playing IRC, it never breaks |
19:15 |
markveidemanis |
what game? |
19:15 |
hmmmm |
multiplayer notepad |
19:16 |
markveidemanis |
haha |
19:16 |
FreeFull |
IRC isn't multiplayer notepad though |
19:16 |
FreeFull |
You can't edit anything you've written once you've sent it |
19:16 |
Calinou |
IRC is realtime 4chan |
19:16 |
celeron55 |
no it isn't, there are no visible images |
19:17 |
celeron55 |
IRC is IRC, pretty much |
19:17 |
kaeza |
and it won't respond to mouse/keyboard |
19:17 |
kaeza |
do I need to also use hmmmm's fix on the client? |
19:17 |
FreeFull |
IRC is IRC is IRC |
19:17 |
hmmmm |
it's not my fix! |
19:17 |
Calinou |
this is incorrect |
19:17 |
Calinou |
something can't be can't be.. |
19:17 |
Calinou |
+something |
19:17 |
hmmmm |
we still don't know if that actually fixed the problem |
19:17 |
hmmmm |
still in testing |
19:23 |
VanessaE |
so far, so good, save for c55's aforementioned oddity :-)\ |
19:23 |
VanessaE |
and kaeza's black screen |
19:23 |
NakedFury |
hm Hulu shows game trailers now |
19:23 |
kaeza |
hmm it did pass the black screen |
19:23 |
kaeza |
and got into game |
19:23 |
|
Kokorobet joined #minetest |
19:23 |
|
Kokorobet joined #minetest |
19:24 |
kaeza |
but it did not respond to mouse/keyb input |
19:24 |
VanessaE |
that's a client bug I'm sure, because the server's operating normally |
19:24 |
kaeza |
lemme try again |
19:25 |
VanessaE |
I see you joining |
19:25 |
celeron55 |
probably the client just completely chokes up with the amount of stuff on the server |
19:25 |
celeron55 |
8) |
19:25 |
VanessaE |
lol |
19:25 |
VanessaE |
can I build a stress test or what? :-) |
19:26 |
celeron55 |
i think my problem was related to me going inside two trampolines |
19:26 |
|
devlab left #minetest |
19:26 |
VanessaE |
oh yes, jojoa1997 had the same thing happen - it crashed his client too |
19:26 |
celeron55 |
combined with having RTT=0.45 |
19:26 |
celeron55 |
(it's just completely unplayable with either one of those) |
19:27 |
VanessaE |
ah, you do know I stripped the config down to the bare minimum, including removing those congestion settings. Perhaps I should reinstate them? |
19:27 |
kaeza |
weird |
19:27 |
kaeza |
it works |
19:27 |
Calinou |
I can have RTT=0.169 and 30 second lag |
19:27 |
kaeza |
must be my crappy 3g connection again |
19:27 |
Calinou |
happened on vanessae's |
19:28 |
celeron55 |
kaeza: you're lucky your 3G even passes minetest traffic 8) mine doesn't |
19:28 |
kaeza |
celeron55: sometimes it's almost like singleplayer |
19:28 |
kaeza |
I almost do things in real time |
19:29 |
kaeza |
and sometimes this piece of crap lags me for about 5 minutes |
19:29 |
Calinou |
celeron55: host a server on port 80, ???, PROFIT |
19:29 |
VanessaE |
wow, the suicide booth crashed my client too |
19:29 |
Calinou |
not sure if that would work :)= |
19:29 |
Calinou |
probably because minetest is UDP... it'd be detected |
19:29 |
Calinou |
but what if the careeer is silly enough? |
19:29 |
FreeFull |
UDP over TCP |
19:30 |
kaeza |
aarrgghh lag again |
19:30 |
iqualfragile |
wtf? udp over tcp?? |
19:30 |
iqualfragile |
you be kidding me? |
19:30 |
kaeza |
I'm stuck in a sigle map chunk |
19:30 |
celeron55 |
iqualfragile: perfectly doable 8) |
19:30 |
jojoa1997 |
i think that maybe you are bouncing so fast that the server cant send you to the spawn and it crashes? |
19:30 |
kaeza |
single* |
19:30 |
celeron55 |
iqualfragile: also TCP over UDP! |
19:31 |
VanessaE |
wow, there's a big spate of lag |
19:31 |
VanessaE |
here it comes. |
19:31 |
kaeza |
the thing is I see jojoa1997 moving |
19:31 |
jojoa1997 |
i am |
19:31 |
kaeza |
but the map won't load |
19:31 |
iqualfragile |
hmm… i cant run any mob-mods because they use too much cpu |
19:31 |
jojoa1997 |
mine will |
19:32 |
kaeza |
now VanessaE timed out |
19:32 |
VanessaE |
yup, sure enough the mapper is starting to lag now |
19:33 |
iqualfragile |
best is ip over voice |
19:33 |
Calinou |
what about ip under voice? |
19:33 |
Calinou |
even better! |
19:33 |
VanessaE |
ok, map's started loading properly again. |
19:34 |
kaeza |
still stuck :( |
19:34 |
kaeza |
gonna reconnect |
19:34 |
VanessaE |
hmmmm, celeron55 I think we need a lower threshold for those backed up emerge thread calls |
19:34 |
marktraceur |
VanessaE: For the record, I am currently very conscious that I am ingesting "Stevia in the Raw" as opposed to sugar. Sorry to burst your bubble :( |
19:35 |
VanessaE |
how's that? |
19:35 |
Calinou |
marktraceur: drugs much |
19:35 |
Calinou |
also, drugs are not only bad for health, they are also bad for your money |
19:35 |
moltenbot |
Minetest server minetest.org:30015:30000 DOWN |
19:35 |
Calinou |
don't smoke drugs, then buy nvidia gpus (these are unsmokable unlike AMD ones) |
19:35 |
marktraceur |
Calinou: Naw, have you used drugs? They just take away hearts. |
19:35 |
Calinou |
minetest apples don't work IRL |
19:36 |
markveidemanis |
!up 86.172.250.239 |
19:36 |
kaeza |
markveidemanis: please PM the bot |
19:36 |
markveidemanis |
but... |
19:37 |
markveidemanis |
he doesn't like me:( |
19:38 |
markveidemanis |
!h |
19:38 |
markveidemanis |
WHAY |
19:38 |
marktraceur |
markveidemanis: There's a reason for that. You were abusing the bots, so we caused them to ignore your hostmask. |
19:38 |
markveidemanis |
WHY CANT I USE THE BOTS! |
19:38 |
markveidemanis |
hi Minetest-tan |
19:38 |
Minetest-tan |
Hey markveidemanis! |
19:38 |
markveidemanis |
but he said hi to me! |
19:39 |
marktraceur |
markveidemanis: Try PMing them, then if that doesn't work, LOG IN TO THE SERVER AND CHECK YOUR OWN DAMN LAZY SELF. |
19:40 |
markveidemanis |
il think of a workaround |
19:40 |
markveidemanis |
just you see! |
19:40 |
NakedFury |
do it and the ops are gonna find a workaround too |
19:42 |
|
markveidemanis_ joined #minetest |
19:43 |
markveidemanis_ |
!up 86.172.250.239 |
19:43 |
markveidemanis_ |
see my ip? |
19:43 |
Calinou |
inb4 name change |
19:43 |
Calinou |
heh |
19:43 |
markveidemanis_ |
no, i just use my phone's 3g |
19:44 |
markveidemanis_ |
!joke |
19:44 |
|
moltenbot2 was kicked by marktraceur: moltenbot2 |
19:44 |
marktraceur |
Been fun |
19:44 |
|
Dogzilla131 joined #minetest |
19:45 |
Calinou |
why did you ban him for doing that? |
19:46 |
|
markveidemanis__ joined #minetest |
19:46 |
markveidemanis__ |
dont even try |
19:46 |
markveidemanis__ |
fuck |
19:46 |
markveidemanis__ |
thanks |
19:46 |
Calinou |
markveidemanis__: quiet, not ban |
19:46 |
Calinou |
but only do that for a few minutes until they understand |
19:46 |
Calinou |
then unquiet.. |
19:47 |
Calinou |
he is ignored by bot already, this is probably enough |
19:47 |
marktraceur |
Calinou: He's been told multiple times not to abuse the bots. AFAIK that means he's lost the +q phase. |
19:47 |
Calinou |
don't act like a jerk and you won't be banned |
19:47 |
Calinou |
marktraceur: as a guy who gets banned from a lot of places, i hate banning people |
19:48 |
its |
whoops |
19:48 |
markveidemanis |
p |
19:48 |
markveidemanis |
...-q? |
19:49 |
markveidemanis |
perfect timing |
19:49 |
marktraceur |
Calinou: And now we endure some large number of messages about him trying to get around the +q. |
19:49 |
celeron55 |
that's well worthy a kick |
19:49 |
Calinou |
marktraceur: and, does this harm you or anybody else? not really |
19:49 |
markveidemanis |
he kicked me, then said [you asked for it] |
19:49 |
markveidemanis |
when i told him he could not |
19:50 |
celeron55 |
markveidemanis: do you not understand how that flooding of unnecessary stuff looks to others? the bot stuff? |
19:50 |
marktraceur |
markveidemanis: That was when you said (and I quote) "markveidemanis? Go get him!" |
19:50 |
Calinou |
if you want to google things, go to google.com, there is no need to use !g |
19:50 |
Calinou |
:P |
19:50 |
markveidemanis |
but this is faster |
19:50 |
Exio |
run your own bot |
19:50 |
Exio |
in your channel btw |
19:50 |
celeron55 |
markveidemanis: if everybody used the channel to google things, there would be practically nothing else here |
19:51 |
test123 |
p |
19:51 |
iqualfragile |
i have banned markveidemains from using my bot |
19:51 |
celeron55 |
test123: you are not any more important than anyone else in that regard |
19:51 |
NakedFury |
we have been telling that but he must have short term memory |
19:51 |
celeron55 |
test123: maybe even less important |
19:51 |
iqualfragile |
seems like it |
19:51 |
iqualfragile |
how did marktraceur get op? |
19:52 |
Calinou |
stop name spam now |
19:52 |
t546 |
[19:52] <Minetest-tan> t546: http://www.helloonline.com/ |
19:52 |
thexyz |
nah, he's annoying |
19:52 |
t546 |
ok |
19:52 |
moltenbot |
t546's link: HELLO! Daily News - Celebrity, fashion and style |
19:52 |
celeron55 |
iqualfragile: by being willing to do it and being worthy of getting to be an op |
19:52 |
iqualfragile |
hmm… ok |
19:53 |
markveidemanis |
[19:50] == 87655 Erroneous Nickname --?? |
19:54 |
Calinou |
you can't begin your name with a number, you can't put illegal characters too |
19:54 |
|
NameName was kicked by thexyz: NameName |
19:55 |
NakedFury |
retarded |
19:55 |
celeron55 |
i don't understand why anyone would do that |
19:55 |
ruskie |
trolling? |
19:55 |
celeron55 |
it's just so retarded as anything can be |
19:55 |
|
artur99 joined #minetest |
19:56 |
|
NightFighter joined #minetest |
19:56 |
|
NightFighter was kicked by celeron55: NightFighter |
19:56 |
artur99 |
hi |
19:56 |
kaeza |
celeron55: it has been happening since a few days ago |
19:56 |
artur99 |
how to make smooth stone? |
19:56 |
VanessaE |
cook cobble in a furnace |
19:56 |
thexyz |
kickbans ftw |
19:57 |
|
markveidemanis joined #minetest |
19:57 |
artur99 |
aha |
19:57 |
artur99 |
thanks |
19:57 |
VanessaE |
np. |
19:57 |
Calinou |
now he deserved it |
19:57 |
|
markveidemanis left #minetest |
19:57 |
NakedFury |
can we have a script that limits name changes by time? |
19:57 |
|
markveidemanis joined #minetest |
19:57 |
ruskie |
just +m the chan and give everyone voice |
19:57 |
ruskie |
then he can't change it |
19:57 |
ruskie |
+q might do it as well |
19:57 |
ruskie |
so might +q all the webchats |
19:57 |
celeron55 |
NakedFury: not reasonable, one could just quit and rejoin |
19:58 |
|
markveidemanis left #minetest |
19:58 |
ruskie |
or just +R to require everyone to be registered with nickserv |
19:58 |
Calinou |
+R is stupid |
19:58 |
|
markveidemanis joined #minetest |
19:58 |
Calinou |
we are not #archlinux |
19:58 |
celeron55 |
ruskie: you can register infinite nicks anyway |
19:58 |
Calinou |
and webchat +q is stupid too |
19:58 |
kaeza |
ruskie: no solution either |
19:58 |
celeron55 |
it's not like an account would cost you or anything |
19:58 |
thexyz |
Calinou: why? |
19:58 |
Calinou |
ruskie: giving voice by default is for gamesurge users |
19:58 |
Calinou |
thexyz: you don't block abuse by blocking non-abuse |
19:58 |
ruskie |
celeron55, yeah but then freenode staff would take note as well |
19:59 |
Calinou |
it's like preventing anyone by default from editing any wikipedia page |
19:59 |
Calinou |
ruskie: freenode staff *_* |
19:59 |
te3 |
just ban all his IPs |
19:59 |
|
NightFighter joined #minetest |
19:59 |
NightFighter |
hi |
19:59 |
ruskie |
Calinou, never had any bad happen with them... they always responded |
19:59 |
celeron55 |
NightFighter: what is wrong with you? |
19:59 |
NightFighter |
nothing |
19:59 |
celeron55 |
NightFighter: everything |
19:59 |
thexyz |
doesn't seem so |
19:59 |
NightFighter |
what the hell |
20:00 |
te3 |
20:58:15 -!- markveidemanis [5c29fbefgateway/web/freenode/ip.92.41.251.239] has joined #minetest |
20:00 |
te3 |
20:59:20 -!- NightFighter [5c29fbefgateway/web/freenode/ip.92.41.251.239] has joined #minetest |
20:00 |
te3 |
don't pretend |
20:00 |
NightFighter |
i come to tell you about my mod and i get this? |
20:00 |
Calinou |
ruskie: lol, you don't know freenode staff then :) |
20:00 |
NightFighter |
whoops |
20:00 |
|
NightFighter left #minetest |
20:00 |
thexyz |
lol, fail |
20:00 |
celeron55 |
what the fuck man |
20:00 |
ruskie |
Calinou, why would I need to know them? I just need them to respond when I need them to |
20:00 |
Calinou |
when you meet one, you feel like a jobless guy vs zlatan ibra-whatever is his name |
20:01 |
kaeza |
just ban 92.41.251.239 |
20:01 |
|
NightFighter joined #minetest |
20:01 |
NightFighter |
hi |
20:01 |
ruskie |
still same ip genious |
20:01 |
|
NightFighter left #minetest |
20:02 |
|
NightFighter joined #minetest |
20:02 |
celeron55 |
NightFighter: what is the point of this? |
20:02 |
thexyz |
damn |
20:02 |
kaeza |
i'm getting tired of this... |
20:02 |
celeron55 |
NightFighter: can you explain, somehow? |
20:02 |
Calinou |
just ignore him and he'll stop |
20:02 |
NakedFury |
he wont stop |
20:02 |
celeron55 |
you can't ignore somebody who constantly changes nicks |
20:03 |
celeron55 |
like, using tools |
20:03 |
te3 |
you can |
20:03 |
|
NightFighter joined #minetest |
20:03 |
NightFighter |
you can't complain now |
20:03 |
Calinou |
then +b ip change for some hours |
20:03 |
Calinou |
range* |
20:03 |
te3 |
+b *!*@gateway/web/freenode/* :) |
20:03 |
Calinou |
or that |
20:03 |
Calinou |
if temporary, this is probably ok |
20:03 |
VanessaE |
do it. |
20:03 |
VanessaE |
it'll get rid of certain...undesirable individuals :-) |
20:04 |
NightFighter |
i get a random ip every time i restart my router |
20:04 |
ruskie |
he seems to only have 2 ips atm |
20:04 |
kaeza |
te3: wouldn't that ban all webchat users? |
20:04 |
NakedFury |
just band him for a week |
20:04 |
Calinou |
NightFighter: you get an IP in a range |
20:04 |
te3 |
kaeza: yep |
20:04 |
Calinou |
not ANY IP |
20:04 |
NightFighter |
i have 2 routers |
20:04 |
Calinou |
eg. you'll never have my IP unless 1) you use the same ISP as me 2) you live near me |
20:04 |
ruskie |
86.172.250.239 and 92.41.251.239 |
20:04 |
VanessaE |
kaeza: yes, but anyone can run an IRC client. |
20:04 |
NightFighter |
3g and wifi |
20:04 |
VanessaE |
then you don't need web chat. |
20:04 |
Calinou |
NightFighter: then both will be banned |
20:04 |
kaeza |
better |
20:04 |
kaeza |
just ban his other one |
20:05 |
kaeza |
thexyz: +1 |
20:05 |
NakedFury |
make a sacrifice with one of those modes, if it remains the way it is that retard will keep abusing it |
20:05 |
te3 |
but +q doesn't prevent joins, does it? |
20:06 |
Calinou |
no |
20:06 |
Calinou |
prevents nick changes while on channel |
20:06 |
Calinou |
if he leaves, changes nick then joins he'll be banned |
20:06 |
Calinou |
(well, someone will do it, it's not automatic) |
20:07 |
|
NightFighter left #minetest |
20:07 |
te3 |
just do it now \o.O/ |
20:08 |
VanessaE |
feature idea: diagonal rails (as in between X/Z). |
20:09 |
ruskie |
+++ |
20:10 |
kaeza |
+1 |
20:10 |
Calinou |
even chuck norris wouldn't be able to code that |
20:11 |
VanessaE |
chuck norris couldn't code his way out of a paper bag :-) |
20:11 |
VanessaE |
john_minetest: +1000 |
20:11 |
thexyz |
john_minetest: why should each server has different cache directory? |
20:12 |
|
FyingDonkey joined #minetest |
20:12 |
ruskie |
and he has a new ip |
20:12 |
FyingDonkey |
Hi |
20:12 |
kaeza |
john_minetest: having a single cache helps avoid wating disk space for the same mods |
20:12 |
FyingDonkey |
who? |
20:12 |
ruskie |
92.40.255.90.threembb.co.uk <-- and of course... this kinda gives him away |
20:12 |
celeron55 |
most of the servers use the same things anyway :P |
20:12 |
FyingDonkey |
what do you mean, who was on befofe? |
20:13 |
kaeza |
wasting* |
20:13 |
VanessaE |
celeron55: re: that suicide booth that actually crashes clients - shall I remove it? Or leave it for future testing? |
20:13 |
kaeza |
suicide booth? lol |
20:13 |
YourMom |
lol |
20:14 |
kaeza |
yup markveidemanis |
20:14 |
|
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20:14 |
Calinou |
add suicide boots then |
20:14 |
YourMom |
Yourom |
20:14 |
Calinou |
nodebox that represents boots |
20:14 |
Calinou |
walk on it == die |
20:14 |
YourMom |
haha boots |
20:14 |
kaeza |
boots != booths |
20:14 |
kaeza |
learn englisch my friend |
20:15 |
OldCoder |
Good afternoon |
20:15 |
VanessaE |
hey OldCoder |
20:15 |
kaeza |
hello ORC |
20:15 |
kaeza |
OC* |
20:15 |
YourMom |
good *evening |
20:16 |
|
YourMom was kicked by Calinou: YourMom |
20:16 |
Calinou |
are you fucking kidding me |
20:16 |
Calinou |
/whowas markveidemanis got him |
20:16 |
VanessaE |
Taoki: you here? |
20:16 |
VanessaE |
Calinou: ban the whole class C. |
20:17 |
ruskie |
no |
20:17 |
Taoki |
yeah, hi |
20:17 |
Calinou |
VanessaE: what do you mean by whole class C? |
20:17 |
VanessaE |
Calinou: 92.40.255.* but note that 255 isn't a valid IP octet... |
20:17 |
ruskie |
to bad you can't ban based on the realname |
20:18 |
VanessaE |
(last I knew anyway) |
20:18 |
Calinou |
ruskie: he'd change it :P |
20:18 |
ruskie |
nope |
20:18 |
ruskie |
webchat auto sets it |
20:18 |
Calinou |
VanessaE: what does that do if it's not valid? does it work? |
20:18 |
Calinou |
ruskie: what if he uses a client |
20:18 |
Calinou |
he used a client |
20:18 |
ruskie |
FyingDonkey (92.40.255.90.threembb.co.uk/92.40.255.90) [5c28ff5agateway/web/freenode/ip.92.40.255.90] |
20:18 |
ruskie |
a client would then have the "threembb.co.uk" in the host |
20:19 |
VanessaE |
Calinou: I am not entirely sure actually. 255 being a common netmask/broadcast octet..it might block everyone with 92.40.*.90 :-) |
20:19 |
VanessaE |
I've never actually tried it on IRC. |
20:22 |
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simion314 joined #minetest |
20:27 |
OldCoder |
simion314, Hello |
20:28 |
simion314 |
OldCoder: hi |
20:29 |
|
artur99 joined #minetest |
20:29 |
kaeza |
hi simion314 |
20:30 |
OldCoder |
VanessaE, I am in another channel where that happened. Op accidentally banned 300 people. |
20:30 |
VanessaE |
well that answers that :-) |
20:31 |
ruskie |
*sigh* |
20:31 |
* ruskie |
is bored |
20:35 |
* jojoa1997 |
is not |
20:38 |
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leo_rockway joined #minetest |
20:40 |
ruskie |
I'm watching some tekkit vids and dreaming of the day when minetest will have all these fancy things that will keep me occupied for ages |
20:40 |
jojoa1997 |
jordan4ibanez here? |
20:43 |
kaeza |
ruskie: aren't you occupied enough trying to run MT without crashing :D |
20:43 |
ruskie |
kaeza, nope |
20:43 |
kaeza |
lol JK |
20:44 |
* ruskie |
wants quarries and TBM's and pipes that work and such stuff |
20:45 |
Exio |
ruskie: you can ban using the realname |
20:45 |
Exio |
/quote help extban |
20:46 |
ruskie |
ohh fancy |
20:46 |
ruskie |
learned something new |
20:46 |
OldCoder |
I am going to purchase fake orange juice. I will be here all day afterward. Anybody may PM me later. This includes people who may have /ignored me. I have promised to work on several worlds. I will do so after I blog. |
20:46 |
* OldCoder |
waves |
20:46 |
OldCoder |
o/ |
20:46 |
* OldCoder |
will bbiab |
20:46 |
OldCoder |
Oh, and I have bought a new VPS for MT community. Merry Christmas. |
20:46 |
Exio |
bye :P |
20:47 |
thexyz |
OldCoder: how many do you have? |
20:48 |
iqualfragile |
OldCoder: how much spare money do you have? |
20:49 |
OldCoder |
thexyz: I am losing track. But this is a good one. High end. iqualfragile: None at all. Read my blog but that is off-topic for Minetest. Others: I will be here 12 hours but I must run an errand first. |
20:49 |
VanessaE |
ruskie: code the water flowing part :-) |
20:49 |
OldCoder |
One more thing: Zegaton tried a /clearobjects. My U.S. worlds are therefore hosed for a few minutes. The /clearobjects is taking 12GB of RAM! But it should be O.K. later. |
20:50 |
VanessaE |
I made the nodes, you make 'em carry water :-) |
20:52 |
ruskie |
and the fancy panels that allow hiding wirring and such without taking a spare block on top |
20:53 |
VanessaE |
that would require entities |
20:53 |
VanessaE |
since you can't put two nodes in the same space. |
20:53 |
iqualfragile |
you can |
20:53 |
iqualfragile |
but that aside: i might add flowing water |
20:53 |
iqualfragile |
read: real flowing water |
20:54 |
VanessaE |
iqualfragile: explain? (two nodes in the same space) |
20:54 |
VanessaE |
I know nodeboxes can extend past the edges of a node |
20:54 |
VanessaE |
so what else is there besides that and entities? |
20:55 |
iqualfragile |
in theory you could do it (i.e. save it into meta or stuff |
20:55 |
VanessaE |
yeah but how would you display it? |
21:02 |
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21:09 |
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21:13 |
Calinou |
next one is suicide pots |
21:14 |
Calinou |
if your head is inside, you die |
21:14 |
ruskie |
lol |
21:14 |
Calinou |
then suicide quotes |
21:14 |
Calinou |
(appears after you suicide) |
21:15 |
iqualfragile |
mod-request: /pvp on /pvp off |
21:15 |
iqualfragile |
per player |
21:15 |
ruskie |
how about waypoints, death waypoints... and not seeing other player tags beyond a certain distance |
21:15 |
Calinou |
not sure if possible, but probably |
21:16 |
Calinou |
ruskie: unlimited_player_transfer_distance = false |
21:16 |
Calinou |
iirc |
21:16 |
Calinou |
only sends players in loaded terrain |
21:16 |
Calinou |
gameboom has that enabled |
21:17 |
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21:19 |
iqualfragile |
but actualy many players like the unlimited_playery_transfer |
21:19 |
iqualfragile |
where is pilzadam when you need him… |
21:19 |
ruskie |
yeah I can believe it... I prefer to be hidden from others |
21:20 |
VanessaE |
you can be sure I won't turn that on on my server :-) |
21:20 |
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21:20 |
ruskie |
hmm I finally might cash out for a minecraft account next month... want to play with all the fancy things |
21:21 |
Muadtralk |
hmm? |
21:21 |
Muadtralk |
what about the player transfer distance setting? |
21:21 |
VanessaE |
ruskie: :( |
21:21 |
ruskie |
VanessaE, doesn't mean I won't keep playing minetest |
21:22 |
Calinou |
opt-out for player transfer would be cool |
21:22 |
Calinou |
good idea :P |
21:22 |
Calinou |
needs C++ of course |
21:22 |
Calinou |
(or opt-in) |
21:22 |
Muadtralk |
ray8888 likes the transfer distance setting |
21:22 |
Muadtralk |
it keeps him from being found |
21:22 |
NakedFury |
you better not abandon us ruskie |
21:22 |
VanessaE |
/teleport ray8888 |
21:22 |
ruskie |
but as I'm waiting for the next itteration of technic I don't really have much to build atm... I have enough resources atm, my base is operational, built 3 towers connected with teleporters, ship, harbour, port authority building, sky island, a long long long railroad, a pyramid |
21:22 |
VanessaE |
:-) |
21:23 |
Muadtralk |
he usually runs under a alias |
21:23 |
Muadtralk |
and doesnt tell people he is on |
21:23 |
NakedFury |
how do I open a ctcp? |
21:23 |
Calinou |
you don't |
21:23 |
Calinou |
your client handles CTCP then replies |
21:24 |
Calinou |
you can add custom CTCP responses too |
21:24 |
NakedFury |
every time I open the chat I receive frigg sent a ctcp something |
21:24 |
NakedFury |
Received a CTCP VERSION from frigg |
21:24 |
Calinou |
frigg is some kind of bot |
21:24 |
Calinou |
it's for usage statistics iirc |
21:25 |
|
berome joined #minetest |
21:28 |
ruskie |
yeah check the whois for it |
21:28 |
ruskie |
it's a utility bot by freenode |
21:28 |
|
berome joined #minetest |
21:29 |
Calinou |
/ctcp frigg version |
21:30 |
Calinou |
problem? |
21:31 |
kaeza |
has anyone coded those mesecon-in blocks things? |
21:33 |
|
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21:33 |
Calinou |
what do you mean by mesecons in blocks? |
21:33 |
Calinou |
if you want invisible mesecons, use wireless |
21:34 |
Calinou |
"wireless is awesome!" says tablet user #5529822 |
21:34 |
ruskie |
Calinou, he means I guess the same I would want... that mesecons don't take up a node space but are straight in the node that they are placed on |
21:35 |
kaeza |
"wireless is shit" I say, a 3 year-long user of 3g |
21:36 |
kaeza |
:P |
21:36 |
VanessaE |
ruskie: impossible without entities. |
21:36 |
kaeza |
ruskie: that's exactly my point |
21:36 |
kaeza |
VanessaE: not at all |
21:37 |
VanessaE |
well the only other way would be to register metric assloads of nodes with alternate textures to fake iot |
21:37 |
VanessaE |
it* |
21:37 |
ruskie |
or making them proper blocks maybe? mine the old one craft togothere a mesecon and that block? |
21:37 |
kaeza |
something like an insulated mesecons |
21:37 |
VanessaE |
or *possibly* that modifiable node defs code c55 was working on might do it |
21:37 |
kaeza |
but a fullblock with the texture you want e.g. cobble |
21:37 |
ruskie |
I wouldn't mind the same wirring for mesecons that technic uses |
21:38 |
kaeza |
and of course the groups of the material in question |
21:38 |
simion314 |
can shadows be turned off? |
21:39 |
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21:39 |
kaeza |
yay! we survived the end of the world and now we have suicide booths in minetest! |
21:39 |
Calinou |
simion314: shadows of blocks? why would you want to do that :P |
21:40 |
Calinou |
you could do that with a lot of time, add sunlight_propagates = true and paramtype = "light" to every node definition |
21:40 |
kaeza |
hmm |
21:40 |
simion314 |
Calinou: hi, i deleted some mountains but the shadows is stil there |
21:40 |
kaeza |
Calinou: that could be made if you make a separate mod to depends in all the mods you want without shadow |
21:40 |
kaeza |
s |
21:41 |
VanessaE |
simion314: worldedit? |
21:41 |
simion314 |
VanessaE: yes |
21:41 |
VanessaE |
simion314: select the air above the are that is shadowed |
21:41 |
moltenbot |
john_minetest's link: [Mod] Suicide Boots [sboots] (Page 1) - Modding General - Minetest Forums |
21:41 |
VanessaE |
make sure that you select as much air as you can without selecting the area that is shadowed |
21:41 |
kaeza |
that also happens sometimes without worldedit |
21:41 |
Calinou |
sboots? secure boots! |
21:41 |
VanessaE |
go up high for the top of the select box, say 100 nodes above the terrain |
21:41 |
VanessaE |
then //dig |
21:41 |
Calinou |
john_minetest: add license? |
21:42 |
VanessaE |
it'll zip through the air in a few seconds and force a recalculation of the light for the terrain. |
21:42 |
Calinou |
minimal game much |
21:42 |
Calinou |
(or are you using my oldpack? :P) |
21:43 |
Calinou |
john_minetest: make them a tiny bit smaller? they look really big |
21:43 |
Calinou |
there is no reason for using minimal, though :P |
21:43 |
simion314 |
VanessaE: thx |
21:43 |
Calinou |
just saying |
21:43 |
kaeza |
john_minetest: you could do something like this: http://futurama.wikia.com/wiki/Suicide_booth |
21:43 |
moltenbot |
kaeza's link: Suicide booth - Futurama Wiki, the Futurama database |
21:43 |
Calinou |
wikia much |
21:43 |
Calinou |
kaeza: very easy to do :P |
21:43 |
kaeza |
Calinou: of cousre |
21:44 |
kaeza |
course* |
21:44 |
Calinou |
john_minetest: why not use the minimal tree's texture, but brightened as boot texture.? |
21:44 |
kaeza |
I'm just throwin' ideas :) |
21:44 |
Calinou |
would look better |
21:46 |
jojoa1997 |
how many seconds are in a minetest da? |
21:46 |
jojoa1997 |
*day |
21:46 |
kaeza |
jojoa1997: depends |
21:46 |
Calinou |
a minetest day is 20 minutes |
21:46 |
Calinou |
1200 seconds |
21:46 |
kaeza |
in time_speed setting |
21:46 |
Calinou |
default time_speed is 72 |
21:46 |
jojoa1997 |
minetest time i have intervals and i want to make it go off twice a day |
21:46 |
Calinou |
it was 96 once, but not sure if that's the default right now |
21:46 |
Calinou |
higher is faster |
21:46 |
Calinou |
1 = 24 hours, 2 = 12 hours, and so on |
21:47 |
Calinou |
in minecraft day/night cycle is 20 minutes |
21:47 |
jojoa1997 |
k |
21:47 |
jojoa1997 |
what is chance then |
21:47 |
Calinou |
think of time speed as "86400 / T" where T is time_speed |
21:47 |
jojoa1997 |
when spawning |
21:47 |
Calinou |
what do you mean by chance? |
21:47 |
kaeza |
jojoa1997: if you're into it you can also use a solar panel and a not gate |
21:47 |
kaeza |
and program your node to use mesecons |
21:47 |
jojoa1997 |
no i am making a spawner |
21:48 |
jojoa1997 |
interval = 5.0, |
21:48 |
jojoa1997 |
chance = 30, |
21:48 |
jojoa1997 |
what will ahppen |
21:48 |
jojoa1997 |
*happen |
21:48 |
|
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21:48 |
Muadtralk |
it obvious |
21:49 |
Muadtralk |
you will make a paradox |
21:49 |
jojoa1997 |
? |
21:49 |
Muadtralk |
and it will cause a late apocalypse |
21:49 |
jojoa1997 |
so what will this do spawn wise |
21:49 |
jojoa1997 |
chance=1 |
21:49 |
jojoa1997 |
interval=1 |
21:49 |
jojoa1997 |
cause the spawner is going off pretty fast |
21:50 |
Calinou |
chance is inverted |
21:50 |
Calinou |
chance = 10 means 1/10 chance |
21:50 |
Calinou |
chance 2 means 1/2 chance |
21:51 |
Calinou |
and 1 is 100% chance :) |
21:51 |
jojoa1997 |
so what does thje interval say there is a chance of one being spawned every day |
21:52 |
|
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21:52 |
Calinou |
depends on time_speed |
21:52 |
Calinou |
no idea if you can read server's time_speed with lua... maybe |
21:53 |
Calinou |
95% of servers keep time speed at default |
21:53 |
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21:53 |
Calinou |
so, put interval 1200 |
21:53 |
Calinou |
and chance 1 for 100% chance, 2 for 50%... |
21:55 |
jojoa1997 |
i dont know how to do that |
21:55 |
jojoa1997 |
XD |
21:55 |
kaeza |
john_minetest: that is common sense |
21:56 |
jojoa1997 |
i am a beginner modder and have only seen others. i dont know how to make the die |
21:56 |
jojoa1997 |
or the code at least |
21:58 |
kaeza |
I mean, if you see a mod that's been 6 months around without updates, you can safely assume it's "deadE |
21:59 |
jojoa1997 |
anyone know how to make an entity die |
21:59 |
kaeza |
jojoa1997: ent:set_hp(0) |
21:59 |
jojoa1997 |
it is my own |
21:59 |
jojoa1997 |
k |
21:59 |
kaeza |
or ent:remove() |
22:00 |
jojoa1997 |
how would i make it kill some if there is too much in the area |
22:02 |
kaeza |
list= minetest.env:get_nodes_in_radius(); count = #list; |
22:02 |
kaeza |
don't remember the params of the function |
22:02 |
jojoa1997 |
what i mean is how would i detect a certain amount of entitiues in an area |
22:02 |
kaeza |
list= minetest.env:get_nodes_in_radius(pos, raius); count = #list; |
22:02 |
kaeza |
jojoa1997: ^ |
22:02 |
kaeza |
that is how |
22:03 |
jojoa1997 |
sorry i have to scroll down to see added msgs |
22:03 |
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22:03 |
|
aldobr joined #minetest |
22:03 |
aldobr |
hi all |
22:03 |
kaeza |
err |
22:03 |
kaeza |
list= minetest.env:get_objects_in_radius(pos, raius); count = #list; |
22:03 |
kaeza |
jojoa1997: ^ |
22:03 |
aldobr |
john_minetest: its a suicide booth not boots :P |
22:03 |
kaeza |
sorry, type |
22:04 |
kaeza |
hi aldobr |
22:04 |
kaeza |
typo* |
22:04 |
jojoa1997 |
would raius be radius |
22:04 |
kaeza |
yup |
22:04 |
kaeza |
another typo :P |
22:04 |
aldobr |
im studying opengl |
22:05 |
jojoa1997 |
and to set radius i would type radius = 20 |
22:05 |
aldobr |
i feel like doing C++ work on mintest but at the same time i am afraid |
22:05 |
jojoa1997 |
and the # in #list be the limit |
22:05 |
jojoa1997 |
of entities spawned |
22:05 |
kaeza |
yes |
22:06 |
kaeza |
after that `count' will have the number of entities found |
22:06 |
jojoa1997 |
count = 10list; |
22:06 |
jojoa1997 |
how is that |
22:06 |
kaeza |
eh? |
22:06 |
kaeza |
nonono |
22:06 |
jojoa1997 |
to limit the number spawned to 10 |
22:06 |
kaeza |
the '#' is literal |
22:07 |
kaeza |
then after that stmt you do |
22:07 |
kaeza |
if (count > 10) then ... |
22:07 |
jojoa1997 |
so i would type # > 10 |
22:07 |
jojoa1997 |
oh |
22:08 |
aldobr |
know what ? i am thinking about doing a telephone booth |
22:08 |
aldobr |
nah |
22:08 |
aldobr |
you cant enter a node |
22:09 |
* aldobr |
out of ideas |
22:09 |
kaeza |
aldobr: yes you can |
22:09 |
jojoa1997 |
how do i make it kill only one entity |
22:09 |
jojoa1997 |
or stop spawning |
22:09 |
kaeza |
jojoa1997: gimme a sec |
22:09 |
jojoa1997 |
kaeza:ok |
22:10 |
aldobr |
kaeza what about a telephone that allows you to type a number |
22:10 |
aldobr |
the telephone dialed rings and someone responds |
22:10 |
aldobr |
on minetest :P |
22:11 |
aldobr |
a text box is used to type messages |
22:11 |
jojoa1997 |
anyone how do i set radius |
22:11 |
jojoa1997 |
list= minetest.env:get_objects_in_radius(pos, radius); count = #list; |
22:11 |
jojoa1997 |
radius = 20 |
22:11 |
aldobr |
and the person attached to the dialed phone see that message on the server log |
22:11 |
kaeza |
jojoa1997: http://pastebin.com/bLpq2n0Y |
22:11 |
jojoa1997 |
is that right |
22:11 |
moltenbot |
kaeza's link: [Lua] local list = minetest.env:get_objects_in_radius(pos, radius); local count = # - Pastebin.com |
22:11 |
kaeza |
that may be a possible implementation |
22:11 |
kaeza |
I didn't test it though |
22:11 |
kaeza |
so adapt as you need |
22:11 |
jojoa1997 |
so how do i set radius to 20 |
22:12 |
kaeza |
aldobr: nice idea |
22:12 |
kaeza |
jojoa1997: specify `20' instead of `radius' |
22:12 |
jojoa1997 |
local list = minetest.env:get_objects_in_radius(pos, 20); |
22:12 |
kaeza |
yup |
22:12 |
aldobr |
how to make the phone ring ? |
22:12 |
aldobr |
abm ? |
22:13 |
kaeza |
aldobr: maybe |
22:13 |
aldobr |
abm activated -> check central system to see if this phone has a message, if true then play sound until someone punches the phone |
22:13 |
Minetest-tan |
GIT: xyzz (Ilya Zhuravlev) commited to celeron55/minetest: Fix keycodes (#325) 145e301269 2012-12-22T14:11:32-08:00 |
22:13 |
kaeza |
aldobr: better with on_globalstep |
22:13 |
jojoa1997 |
how would i make it only kill peaceful_npc:npc |
22:14 |
jojoa1997 |
list[i]:remove(peaceful_npc:npc); |
22:14 |
kaeza |
jojoa1997: check list[i]:get_name() ~= "peaceful_npc:npc" |
22:14 |
jojoa1997 |
where do i add that anywhere? |
22:15 |
kaeza |
in the for loop |
22:15 |
|
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22:15 |
jojoa1997 |
loop? sorry |
22:15 |
kaeza |
hmm |
22:16 |
jojoa1997 |
what is the loop |
22:17 |
berome |
kaeza: are you ok ? |
22:17 |
kaeza |
hey |
22:17 |
kaeza |
what's up berome? fine and you? |
22:17 |
OldCoder |
Back |
22:17 |
jojoa1997 |
how is this kaeza http://pastebin.com/WutETJYx |
22:17 |
moltenbot |
jojoa1997's link: local list = minetest.env:get_objects_in_radius(pos, 20); local count = #list; - Pastebin.com |
22:17 |
kaeza |
jojoa1997: http://pastebin.com/i32umbLj |
22:17 |
moltenbot |
kaeza's link: [Lua] aaa - Pastebin.com |
22:18 |
jojoa1997 |
oh thanks |
22:18 |
kaeza |
wb OldCoder |
22:19 |
jojoa1997 |
also can i add this anywhere in the code or just at the beginning |
22:19 |
kaeza |
depends on what you are doing |
22:19 |
Minetest-tan |
GIT: dannydark (DannyDark) commited to celeron55/minetest: Fixed two typos in wireshark lua file. d880a5ec0c 2012-12-22T14:17:34-08:00 |
22:19 |
kaeza |
can you pastebin your entire code? |
22:19 |
jojoa1997 |
yep |
22:20 |
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22:22 |
jojoa1997 |
check out line 389 and also i want to make it only happen around the npc spawner line 351 http://pastebin.com/U6kLiv15 |
22:22 |
moltenbot |
jojoa1997's link: [Lua] n - Pastebin.com |
22:22 |
kaeza |
jojoa1997: checking... |
22:22 |
jojoa1997 |
anyone know how to make them drop items when they die |
22:23 |
aldobr |
jojoa199, parse the whole list, if entity is a peacefull npc, add it to a second list |
22:23 |
aldobr |
now count that second list and remove the excess |
22:23 |
jojoa1997 |
? |
22:23 |
aldobr |
wait |
22:23 |
berome |
jojoa1997: drop items=something like in bones mod |
22:24 |
OldCoder |
ruskie, PM please |
22:25 |
kaeza |
jojoa1997: I'm clueless on this one |
22:25 |
kaeza |
sorry |
22:25 |
aldobr |
kaeza how to add something to the tail of an array ? |
22:26 |
kaeza |
aldobr: array[#array + 1] = value |
22:26 |
aldobr |
ah |
22:26 |
jojoa1997 |
if "peaceful_npc:npc" = hp(0) then drop items = default:mese_crystal |
22:26 |
aldobr |
ok |
22:26 |
jojoa1997 |
how is this |
22:26 |
kaeza |
aldobr: ve VERY sure no elements on the array are nil |
22:27 |
kaeza |
be* |
22:27 |
kaeza |
or that can fck around the '#' operator |
22:27 |
aldobr |
the list is initiated as { } |
22:28 |
aldobr |
npclist = { } |
22:28 |
thexyz |
VanessaE: https://github.com/celeron55/minetest/issues/257 cannot reproduce |
22:28 |
moltenbot |
thexyz's link: Crash on unexpected focus change ? Issue #257 ? celeron55/minetest ? GitHub |
22:30 |
aldobr |
jojoa1997 : look at that http://pastebin.com/4Vfw2RPG |
22:30 |
moltenbot |
aldobr's link: [Lua] removenpcs - Pastebin.com |
22:30 |
aldobr |
im not sure if npclist[i]:remove() will trully remove the object from the game, but thats a start |
22:30 |
aldobr |
my two cents : allways comment your code |
22:31 |
jojoa1997 |
i keep ongetting lua: init.lua:403: 'then' expected near '=' |
22:31 |
jojoa1997 |
here is the line if "peaceful_npc:npc" = hp(0) then drop items = default:mese_crystal end |
22:32 |
aldobr |
hm |
22:32 |
aldobr |
are you sure you want to call the global function named hp ? |
22:32 |
aldobr |
another problem |
22:32 |
aldobr |
to compare for equality you use == |
22:32 |
aldobr |
not = |
22:32 |
kaeza |
(20:24:54) aldobr: the list is initiated as { } |
22:32 |
kaeza |
so that's no problem |
22:33 |
aldobr |
jojoa1997 that line dont make much sense |
22:33 |
jojoa1997 |
i made it up myself X) |
22:34 |
aldobr |
i need to see the code |
22:34 |
aldobr |
line 403 is inside a comment block in that pastebin |
22:34 |
aldobr |
so the lua interpreter should not complain about anything |
22:34 |
aldobr |
makes no sense |
22:35 |
jojoa1997 |
http://pastebin.com/aUudymrj |
22:35 |
moltenbot |
jojoa1997's link: [Lua] p - Pastebin.com |
22:37 |
jojoa1997 |
lua: init.lua:415: '=' expected near 'items' |
22:38 |
jojoa1997 |
if "peaceful_npc:npc" == hp(0) then drop = default:mese_crystal end |
22:38 |
jojoa1997 |
lua: init.lua:416: function arguments expected near 'end' |
22:39 |
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22:40 |
OldCoder |
NEWS: Reverting Zegaton to Friday |
22:41 |
jojoa1997 |
no i get this error lua: init.lua:478: function arguments expected near 'minetest' |
22:41 |
jojoa1997 |
*now |
22:42 |
jojoa1997 |
this is line 478 minetest.register_craft({ |
22:43 |
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22:44 |
OldCoder |
NEWS: Zegaton restarted. Reverted to Friday. Other worlds please tell me if they are all right now. |
22:46 |
JesseH |
Any good servers I could join to see if I like minetest? :D |
22:47 |
jojoa1997 |
vanessae.mine.bz port = 30000 you need to ask for interact on server |
22:48 |
JesseH |
Who to I ask :P |
22:48 |
jojoa1997 |
in the forum topic http://minetest.net/forum/viewtopic.php?id=4057 |
22:48 |
moltenbot |
jojoa1997's link: VanessaE's Server [0.4.4 git] (Page 1) - Servers - Minetest Forums |
22:49 |
JesseH |
Oh, I'm new btw ^^ |
22:49 |
JesseH |
completley |
22:49 |
jojoa1997 |
you have to have a forum account though |
22:49 |
jojoa1997 |
me too only 3 weeks now i think |
22:50 |
JesseH |
I heard scripting was handled with Lua, so maybe I can make a mod or something. ^^ |
22:51 |
kaeza |
JesseH: you are new here? |
22:51 |
JesseH |
I am. |
22:51 |
kaeza |
welcome |
22:51 |
JesseH |
:D |
22:52 |
kaeza |
yes, it's pretty easy to create mods |
22:52 |
kaeza |
if you have basic programming knowledge |
22:52 |
Exio |
lua is awesome |
22:52 |
kaeza |
we can help you with that |
22:52 |
kaeza |
o hai Exio |
22:52 |
Exio |
hai btw :P |
22:53 |
JesseH |
I use Lua everday, have for a long time :P |
22:53 |
JesseH |
It's what brought me here really. |
22:53 |
Exio |
the bad thing isn't the code |
22:53 |
JesseH |
Also seeing that the minecraft-like was written in c++, made me even more excited. |
22:53 |
kaeza |
yup |
22:54 |
kaeza |
exactly |
22:54 |
JesseH |
Going to look at the api docs in a bit. Checking out this server. :P |
22:54 |
jin_xi |
cool, seeing most modders learned lua to mod |
22:54 |
jin_xi |
as in, have not used lua before |
22:55 |
kaeza |
jin_xi: I use lua for every project that needs a scripting language |
22:55 |
JesseH |
Lua is really easy, until you get to more object oriented code. It's hard for people with c++ experience at first because c lacks classes. |
22:55 |
kaeza |
it's both lightweight |
22:55 |
kaeza |
and easy to learn |
22:55 |
jin_xi |
c++ and java classes are a sad form of oop |
22:56 |
kaeza |
but still java is better than c++ |
22:56 |
JesseH |
:/ |
22:56 |
JesseH |
That's a little too religous of a debate I believe. |
22:56 |
Exio |
java better? since when? :P |
22:56 |
kaeza |
speaking of code readability, not performance of course |
22:56 |
jin_xi |
i dont like java, feels more like politics than programming at times |
22:56 |
Exio |
ah |
22:56 |
JesseH |
syntax is a lot the same. |
22:57 |
Exio |
in performance ASM is better |
22:57 |
JesseH |
Exio, ^^ |
22:57 |
JesseH |
LuaJIT almost matches up speeds with Java, so I'm feeling pretty good about Lua. |
22:58 |
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22:59 |
Zephyrus1497 |
does anyone know any servers that have the nether mod installed? |
22:59 |
JesseH |
Zephyrus1497, I think I see you on this server. |
23:05 |
|
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23:09 |
iqualfragile |
it would be great if the nether wouldnt be a seperate world but be generatet at -3000 |
23:13 |
OldCoder |
Explain nether mod |
23:13 |
OldCoder |
Should I use it? |
23:13 |
|
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23:13 |
Zephyrus1497 |
the nether mod is kind of like the nether in minecraft |
23:14 |
Zephyrus1497 |
wats ur server oldcooler? |
23:15 |
Zephyrus1497 |
Wat server JesseH? |
23:15 |
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23:17 |
Zephyrus1497 |
Does anybody have a server that i can play on that comes with the interact priv by default? |
23:17 |
aldobr |
why java is a sad form of oop ? |
23:17 |
OldCoder |
Zephyrus1497, Yes |
23:17 |
OldCoder |
Zephyrus1497, come to OpenMine |
23:18 |
OldCoder |
Server: minetest.org Port: 30007 |
23:18 |
Zephyrus1497 |
OldCoder ok thanks |
23:18 |
OldCoder |
Try to be nice about dumping lava on all the cities |
23:18 |
OldCoder |
There is plenty lava already :-) |
23:18 |
Zephyrus1497 |
i wont im not like that |
23:18 |
OldCoder |
All right |
23:18 |
OldCoder |
But you can have interact elsewhere too |
23:18 |
OldCoder |
Try OpenMine first |
23:19 |
Zephyrus1497 |
How do i open OpenMine? |
23:23 |
berome |
you found it now ? |
23:23 |
Zephyrus1497 |
wat? |
23:23 |
berome |
open OpenMine |
23:23 |
Zephyrus1497 |
i cant find OpenMine anywhere |
23:23 |
iqualfragile |
http://openmine.org/ |
23:23 |
moltenbot |
iqualfragile's link: OpenMine.Org |
23:24 |
Zephyrus1497 |
oh thanks |
23:24 |
iqualfragile |
took me like 3 secs |
23:24 |
Zephyrus1497 |
ok so how do i download it? |
23:25 |
iqualfragile |
looks alot like a minetest-clone |
23:25 |
aldobr |
whats the point ? |
23:25 |
iqualfragile |
let me repeat that: minetest-clone |
23:26 |
aldobr |
? |
23:26 |
Zephyrus1497 |
i cant find the download can someone help? |
23:27 |
Zephyrus1497 |
plz? |
23:29 |
aldobr |
what about making minecraft in lua |
23:29 |
aldobr |
pure lua |
23:29 |
aldobr |
without C++ |
23:29 |
aldobr |
:P |
23:29 |
iqualfragile |
aldobr: gtfo |
23:29 |
Zephyrus1497 |
oh so how can i open it/ |
23:29 |
Zephyrus1497 |
? |
23:30 |
Zephyrus1497 |
is there a minecraft server for minetest? |
23:30 |
iqualfragile |
Zephyrus1497: stop asking stupid questinos |
23:30 |
aldobr |
whats wrong with delphi ? |
23:30 |
aldobr |
(keep in mind that i have a compiler writting background) |
23:30 |
berome |
john_minetest: craps !! logo is better ... |
23:30 |
iqualfragile |
its slow and windows-only |
23:30 |
Zephyrus1497 |
im not i just want to kno : ( |
23:30 |
aldobr |
slow ? |
23:31 |
OldCoder |
aldobr, compared to some programs |
23:31 |
OldCoder |
aldobr, It is Java |
23:31 |
iqualfragile |
jup, there are allmost no optimisations aplied to the code |
23:31 |
aldobr |
delphi ?!?! java ?!?! |
23:31 |
OldCoder |
Oh! |
23:31 |
OldCoder |
My mistake! |
23:31 |
aldobr |
delphi has nothing to do with java |
23:31 |
OldCoder |
You are correct |
23:31 |
OldCoder |
I thought this was a reference to MC |
23:31 |
aldobr |
besides being written by the same lead programmer |
23:31 |
OldCoder |
My apologies |
23:31 |
OldCoder |
Heh |
23:31 |
aldobr |
delphi -> java -> C# |
23:32 |
aldobr |
all the same guy wrote the language definition |
23:32 |
aldobr |
same porpuse etc |
23:32 |
aldobr |
different implementations |
23:32 |
aldobr |
delphi compiles to machine language |
23:32 |
aldobr |
java and C# compiles to virtual machines |
23:32 |
iqualfragile |
* unoptimized machine language |
23:32 |
jordan4ibanez |
I'm very excited, I'm getting so close to getting the train to work finally, I just need to figure out how to get the front cart to stop completely at a dead end and it will be perfect :D |
23:32 |
aldobr |
delphi is quite optimized |
23:33 |
aldobr |
being from borland |
23:33 |
aldobr |
actually borland C++ and delphi share a lot of things |
23:33 |
iqualfragile |
und there is a way to compile java to optimized machine language |
23:33 |
aldobr |
GCJ |
23:33 |
aldobr |
i was not thinking in GCJ when i said this |
23:33 |
aldobr |
use luajit |
23:34 |
aldobr |
and write the game in pure lua |
23:34 |
aldobr |
with lua opengl |
23:34 |
aldobr |
would be slower than current C++ code |
23:34 |
aldobr |
but would be a lot more tweakable |
23:34 |
JesseH |
luaJIT matches speeds with java almost, so speed wouldn't be that much of an issue with something small scale. |
23:35 |
JesseH |
There isn;t enough doc on the bindings for opengl though. :( |
23:35 |
JesseH |
That being said, I write games in Lua. I used the Love framework. |
23:35 |
JesseH |
It's 2d though. |
23:36 |
aldobr |
well, you know more than me that lua can call arbitrary libraries |
23:36 |
aldobr |
.so/.dll |
23:36 |
OldCoder |
c u |
23:36 |
OldCoder |
p |
23:36 |
berome |
bye |
23:36 |
OldCoder |
o/ |
23:37 |
aldobr |
i wrote a pascal compiler for a virtual machine |
23:37 |
aldobr |
actually i wrote it twice |
23:37 |
aldobr |
pascal grammar is quite nice and clean |
23:37 |
aldobr |
it fits a single page |
23:37 |
JesseH |
Never fiddled with it :P |
23:38 |
aldobr |
niklaus wirth preferred weekend activity is to create new languages based on pascal semantics |
23:38 |
aldobr |
pascal -> modula -> modula 2 -> modula 3 -> oberon -> something i dont remmember |
23:38 |
kaeza |
aldobr, JesseH: I load a native lib from my IRC mod |
23:38 |
aldobr |
yes |
23:39 |
aldobr |
lua can load gl.so |
23:39 |
aldobr |
and use it |
23:39 |
JesseH |
I didn't read that much up, to understand what you are talking about kaeza |
23:39 |
aldobr |
JesseH just make a wrapper around gl.so/gl.dll and use it from lua |
23:39 |
aldobr |
same for openal |
23:40 |
aldobr |
and write the whole game in lua |
23:40 |
JesseH |
Some of the wrappers should already be made, but I never fiddled with them either. |
23:40 |
JesseH |
love uses openal I believe. |
23:40 |
JesseH |
Plus, you'de need to understand c/++ |
23:40 |
aldobr |
i understand C++ |
23:41 |
aldobr |
but |
23:41 |
aldobr |
depends on who wrote the code |
23:41 |
JesseH |
http://luaforge.net/projects/luaopenal/ |
23:41 |
moltenbot |
JesseH's link: OpenAL binding |
23:41 |
kaeza |
JesseH: http://minetest.net/forum/viewtopic.php?id=3905 |
23:41 |
moltenbot |
kaeza's link: [Mod] IRC Chat (W.I.P.) [0.1.2] [irc] (Page 1) - Mod Releases - Minetest Forums |
23:41 |
aldobr |
and his state of mind when writting :P |
23:42 |
kaeza |
JesseH: /join #minetest-irc-testing if you want to see a demo |
23:42 |
JesseH |
kaeza, How are you handelling messages being sent? |
23:42 |
JesseH |
I've written a couple irc clients for my games before. |
23:42 |
JesseH |
Shouldn't be that much harder ;p |
23:43 |
kaeza |
I currently use LuaIRC/luasocket |
23:43 |
kaeza |
luasocket is a native lib |
23:43 |
JesseH |
I used zmq for a project a little while back. |
23:43 |
kaeza |
LuaIRC provides an IRC framework on top of that |
23:43 |
JesseH |
luasocket though fits the bill pretty well. |
23:43 |
JesseH |
Oh yeah, I imagine. Never used it personally. |
23:44 |
JesseH |
If you need any help, feel free to contact me :D |
23:44 |
JesseH |
I like the idea of integrating irc chat |
23:47 |
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23:47 |
PilzAdam |
Hello everyone! |
23:47 |
JesseH |
Hello. |
23:48 |
Zephyrus1497 |
Lov ur mods : ) |
23:49 |
kaeza |
hello PilzAdam |
23:50 |
|
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23:51 |
iqualfragile |
uh, hi PilzAdam, where have you been? |
23:51 |
PilzAdam |
Skyrim |
23:51 |
JesseH |
^^ |
23:51 |
iqualfragile |
is there any way to place a block midair? |
23:51 |
PilzAdam |
ingame or mod? |
23:51 |
iqualfragile |
mod-request: something to turn pvp on and of an an per-player-basis |
23:51 |
iqualfragile |
ingame |
23:52 |
PilzAdam |
I dont think so |
23:53 |
Zephyrus1497 |
Does anyone wanna play on 30007 with me? |
23:53 |
OldCoder |
Zephyrus1497, If not try again in a couple of hours |
23:53 |
OldCoder |
Remember that it is Christmas Season |
23:53 |
OldCoder |
People are shopping and so on |
23:53 |
Zephyrus1497 |
ok thanks |
23:54 |
JesseH |
Zephyrus1497, I'll play, what do I do |
23:54 |
Zephyrus1497 |
When ur at the menu where u type the address in for the servers |
23:55 |
Zephyrus1497 |
type minetest.org |
23:55 |
Zephyrus1497 |
the port is 30007 |
23:55 |
iqualfragile |
PilzAdam: what do you thing of the pvp-idea? |
23:56 |
PilzAdam |
/set enable_pvp false/true |
23:56 |
PilzAdam |
does this answer your question? |
23:57 |
jojoa1997 |
i need help this is the error lua: init.lua:126: unexpected symbol near '=' |
23:57 |
jojoa1997 |
and the code http://pastebin.com/2eBLLJHxhttp://pastebin.com/2eBLLJHx |
23:57 |
kaeza |
Unknown Paste ID! |
23:58 |
aldobr2 |
unknown past id |
23:58 |
jojoa1997 |
one sec |
23:58 |
kaeza |
you double paster the URL here |
23:58 |
kaeza |
pasted* |
23:58 |
jojoa1997 |
http://pastebin.com/2DhZ9GWB |
23:58 |
moltenbot |
jojoa1997's link: [Lua] npc - Pastebin.com |
23:58 |
JesseH |
jojoa1997, forgot to mention, make sure you put them into a table correctly, then loop over that table when you need to check if a certain one needs to do something. |
23:58 |
jojoa1997 |
??? |
23:58 |
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23:59 |
JesseH |
http://lua-users.org/wiki/TablesTutorial |
23:59 |
moltenbot |
JesseH's link: lua-users wiki: Tables Tutorial |
23:59 |
aldobr2 |
jojoa1997 you cannot set a value to a function |
23:59 |
kaeza |
jojoa1997: you cannot "set" the value of a "function call" |
23:59 |
aldobr2 |
everytime you put () after a symbol name, thats a function |
23:59 |
jojoa1997 |
which line |
23:59 |
aldobr2 |
126 |
23:59 |
NekoGloop |
time to code some freakin lua |
23:59 |
jojoa1997 |
oh |
23:59 |
kaeza |
126 as you said |
23:59 |
NekoGloop |
what's the latest windows build |
23:59 |
kaeza |
hi Neko :3 |