Time |
Nick |
Message |
00:00 |
kaeza |
VanessaE: core::position2d<s32> pos_to(0,0); |
00:00 |
kaeza |
WTF?? |
00:00 |
davidpace_ |
Alright, please try connecting again. Port:30000 Address: 71.57.8.234 0.4.4 latest |
00:00 |
kaeza |
I mean, why don't just POINT2D pos = { 0, 0 }; |
00:01 |
NekoGloop |
because celeron |
00:01 |
VanessaE |
davidpace_: DOA. |
00:01 |
davidpace_ |
DOA? |
00:01 |
VanessaE |
Dead On Arrival |
00:01 |
VanessaE |
it don't work :-) |
00:01 |
davidpace_ |
Alright |
00:02 |
marktraceur |
kaeza: There's probably other constructor-type things that need to happen. |
00:02 |
davidpace_ |
Does the protocol for the port forwarding need to be TCP or UDP? |
00:03 |
davidpace_ |
Or both? |
00:03 |
kaeza |
hmmm |
00:04 |
kaeza |
marktraceur: http://www.softpanorama.org/Lang/Cpp_rama/humor.shtml |
00:04 |
moltenbot |
kaeza's link: C++ Humor |
00:05 |
kaeza |
"C++ : Where friends have access to your private members." — Gavin Russell Baker. |
00:05 |
jordan4ibanez |
Where was that mod that made the craft menu textured? |
00:06 |
VanessaE |
davidpace_: UDP. |
00:06 |
jordan4ibanez |
It used textures from a minecraft texture pack |
00:06 |
VanessaE |
but you may as well forward both |
00:06 |
davidpace_ |
Okay Thanks VanessaE |
00:06 |
VanessaE |
sooner or later MT will be using TCP |
00:06 |
OldCoder |
More reliable |
00:07 |
VanessaE |
(thexyz's remote media patch notwithstanding) |
00:07 |
OldCoder |
Separate level |
00:07 |
davidpace_ |
That may have been the problem, I was forwarding TCP :) |
00:07 |
OldCoder |
Yep |
00:09 |
kaeza |
what does the `N' in the `[crackN' transform mean? Crack animation frame? |
00:09 |
VanessaE |
no idea |
00:10 |
VanessaE |
davidpace_: try forwarding UDP |
00:10 |
kaeza |
nvm |
00:10 |
kaeza |
found it |
00:11 |
davidpace_ |
I did, I am changing settings, and mods. Before I ask you to try again :). |
00:11 |
davidpace_ |
Don't try yet. |
00:12 |
NekoGloop |
... gloop is hungwy |
00:12 |
NekoGloop |
feed gloop pwease. :3 |
00:12 |
davidpace_ |
Whenever I try to create a new world in 0.4.4 it keeps freezing up and crashing -_- |
00:13 |
jordan4ibanez |
does anybody know what i'm talking about? there was a mod that textured the craft menu, and it had a red ribbon on the top |
00:13 |
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00:13 |
NekoGloop |
yeah |
00:13 |
NekoGloop |
dunno where it is |
00:14 |
NekoGloop |
< will work for food |
00:14 |
* Octupus |
gives NekoGloop a big pot of skittles TASTE THE RAINBOW!!!!! |
00:14 |
davidpace_ |
... |
00:14 |
* NekoGloop |
throws nyancat at Octupus |
00:14 |
NekoGloop |
TASTE IT |
00:14 |
Octupus |
XD |
00:14 |
davidpace_ |
... |
00:14 |
* Octupus |
ouch |
00:15 |
|
Uberi joined #minetest |
00:15 |
marktraceur |
Well, that escalated quickly |
00:15 |
Octupus |
hi Uberi |
00:15 |
Uberi |
hey Octupus |
00:16 |
* Uberi |
is rewriting the ucScript interpreter |
00:16 |
* NekoGloop |
throws nyancat at Uberi |
00:16 |
* Octupus |
is trying to make a adventure map the dumbass trees dont wanna grow :l |
00:16 |
* Uberi |
throws default:nyancat_rainbow at NekoGloop |
00:16 |
* NekoGloop |
punts a kitten at Uberi |
00:16 |
Uberi |
Octupus: according to the ABM def it should take around 10 real life minutes |
00:16 |
Octupus |
:/ |
00:17 |
* Uberi |
throws a spoon at NekoGloop |
00:17 |
Octupus |
thanks for the info |
00:17 |
Uberi |
no problem ;) |
00:17 |
* NekoGloop |
throws FF4 at Uberi |
00:17 |
Octupus |
:) |
00:17 |
* Uberi |
throws an exception at NekoGloop |
00:17 |
* Octupus |
sets a fakeglass under NekoGloop ,and watched him fall to his death |
00:17 |
NekoGloop |
what, you dont want final fantasy 4? D: |
00:18 |
* Uberi |
throws an intel integrated graphics chip at NekoGloop |
00:18 |
NekoGloop |
ow |
00:18 |
NekoGloop |
you poked me |
00:18 |
Octupus |
why are we using /me again? |
00:18 |
* NekoGloop |
again |
00:18 |
* Uberi |
likes to use /me |
00:18 |
Octupus |
XD |
00:18 |
* VanessaE |
tosses NekoGloop an apple |
00:19 |
* NekoGloop |
tosses NekoGloop an apple |
00:19 |
VanessaE |
here, golden delicious :) |
00:19 |
* Octupus |
pokes VanessaE and asks for his SKITTLES |
00:19 |
VanessaE |
well the laptop's new charger seems to work |
00:19 |
VanessaE |
SKITTLES!!!!! |
00:19 |
* VanessaE |
steals all |
00:19 |
* Uberi |
eats the skittles |
00:19 |
davidpace_ |
Why is 0.4.4 not loading any of my games??? |
00:20 |
Uberi |
davidpace_: is there an error? |
00:20 |
Uberi |
if so, what is it? |
00:20 |
VanessaE |
davidpace_: no idea? what errors? |
00:20 |
davidpace_ |
It freezes up when its creating a client |
00:20 |
davidpace_ |
No errors. Just freezes |
00:20 |
Uberi |
what's at the end of your debug.txt? |
00:20 |
VanessaE |
strange; are you using a big texture pack/ |
00:20 |
VanessaE |
? |
00:20 |
davidpace_ |
Lemme look. |
00:20 |
Octupus |
NO MY SKITTLES!!!!!!!! |
00:21 |
* VanessaE |
gives Octupus a single skittle. |
00:21 |
jordan4ibanez |
where is the really nice particle mod? |
00:21 |
* Octupus |
looks at it carefully then pops it in his mouth |
00:21 |
Uberi|Away |
jordan4ibanez: cornernote's? |
00:21 |
VanessaE |
jordan4ibanez: https://github.com/cornernote/minetest-megapack/tree/master/mods/particles |
00:21 |
moltenbot |
VanessaE's link: minetest-megapack/mods/particles at master ? cornernote/minetest-megapack ? GitHub |
00:21 |
* Octupus |
then pulls out another bag of skittles and NOOMS it in Vanessa's FACE |
00:22 |
Octupus |
:) |
00:22 |
VanessaE |
nooms? |
00:22 |
davidpace_ |
This is at the end of the debug.txt: 18:21:17: INFO[main]: SourceImageCache::getOrLoad(): No path found for "" |
00:22 |
VanessaE |
zoom + nom? |
00:22 |
VanessaE |
:) |
00:22 |
Octupus |
like the sound u make |
00:22 |
Octupus |
while you eat |
00:22 |
Octupus |
nom nom nom nom |
00:22 |
VanessaE |
that's "nom" :-) |
00:22 |
Octupus |
o :) |
00:22 |
jordan4ibanez |
the boats mod is the best thing ever |
00:22 |
Octupus |
stupid tree :/ |
00:23 |
davidpace_ |
Anybody know what it means?: 18:21:17: INFO[main]: SourceImageCache::getOrLoad(): No path found for "" |
00:23 |
jordan4ibanez |
I'm still trying to find that textured craft menu |
00:23 |
VanessaE |
davidpace_: no clue |
00:23 |
davidpace_ |
Okay :( |
00:23 |
VanessaE |
jordan4ibanez: unified inventory I think can do that, or technic inventory |
00:24 |
jordan4ibanez |
no, there was one that did it to the craft inventory, and it had nice textures, it had a red ribbon at the top |
00:25 |
VanessaE |
ah yes |
00:25 |
davidpace_ |
I think my pc just needs to reboot :) brb in 5 |
00:26 |
VanessaE |
jordan4ibanez: http://minetest.net/forum/viewtopic.php?id=4001 |
00:26 |
moltenbot |
VanessaE's link: [Mod] XGUI [0.1][xgui] (Page 1) - Modding General - Minetest Forums |
00:26 |
VanessaE |
maybe you mean this? |
00:27 |
|
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00:29 |
Octupus |
!up |
00:29 |
moltenbot |
Minetest server !up:!up DOWN |
00:29 |
|
davidpace joined #minetest |
00:30 |
Octupus |
VanessaE, server up? |
00:30 |
VanessaE |
!up vanessae.mine.bz |
00:30 |
moltenbot |
Minetest server vanessae.mine.bz:30000 UP |
00:30 |
davidpace |
Yep! PC Reboot did the trick! |
00:30 |
davidpace |
No the server is not up yet |
00:30 |
davidpace |
Oh, sorry I thought you were reffering to me :( |
00:30 |
Octupus |
its ok :) |
00:31 |
Octupus |
VanessaE, no more mesecons :( |
00:31 |
VanessaE |
Octupus: mesecons is installed on my server? |
00:31 |
Octupus |
i thought u said u removed it |
00:31 |
VanessaE |
I put it back. |
00:31 |
Octupus |
OOOO :D |
00:32 |
VanessaE |
it was only removed for testing and debugging |
00:32 |
Octupus |
:o |
00:32 |
Octupus |
I wonder is my creeper still stands |
00:32 |
VanessaE |
when I last looked, yes |
00:32 |
Octupus |
i shall check again :D |
00:33 |
VanessaE |
damn you're fast. |
00:33 |
VanessaE |
ninja'd on my own server :-) |
00:33 |
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00:33 |
Octupus |
:D |
00:38 |
davidpace |
Alright please try once more Addrss: 71.57.8.234 Port: 30000 |
00:39 |
davidpace |
*Address |
00:39 |
davidpace |
If it doesn't work I'll just stop and continue later |
00:39 |
VanessaE |
nope, dead. |
00:39 |
davidpace |
Alright |
00:40 |
|
Someguy1234 joined #minetest |
00:40 |
davidpace |
Alright, cya later guys :) |
00:46 |
|
Someguy1234 joined #minetest |
00:46 |
|
davidpaceq joined #minetest |
00:49 |
jordan4ibanez |
we should make the default texture pack faithful pack |
00:49 |
jordan4ibanez |
include the boat mod, the tnt mod, and mesecons |
00:50 |
jordan4ibanez |
and have a party |
00:53 |
Uberi |
I like your style :P |
00:53 |
Uberi |
but especially mesecons, yes |
01:00 |
VanessaE |
zzzz |
01:01 |
VanessaE |
mesecons +100000000 |
01:01 |
VanessaE |
but there is a problem with the idea: |
01:01 |
VanessaE |
celeron55 is slow to accept changes that don't improve some core function of the engine |
01:02 |
VanessaE |
my mese changes have been pending for a few days now, and yet they're a definite improvement, if non-core |
01:02 |
Uberi |
VanessaE: I'm kind of on the edge about the MESE thing, doesn't it break backwards compat? |
01:02 |
VanessaE |
I'm trying to get them pushed in so that the UFOs mod can use them - after all c55 says mese is sort of an alien artifact, so what better mod to first use them than UFOs |
01:02 |
Uberi |
neat :P |
01:03 |
VanessaE |
Uberi: not directly - there's a compatibility recipe included so old mods would still work |
01:03 |
VanessaE |
dig mese -> get mese crystal -> craft crystal + stone back to mese ore -> use that in old recipes that just call for "mese". |
01:03 |
Uberi |
VanessaE: ah, I understand now |
01:03 |
VanessaE |
otherwise, dig mese -> get crystal -> use that or craft it into fragments or blocks and use those. |
01:04 |
Uberi |
so mese blocks are default:mese, right? |
01:04 |
Uberi |
or is that the ore |
01:04 |
VanessaE |
mese "blocks" are mese blocks :-) |
01:04 |
VanessaE |
default:mese is the "ore". |
01:04 |
Uberi |
ah |
01:04 |
VanessaE |
default:mese_crystal is what it drops when dug |
01:05 |
VanessaE |
craft 9 to get a block, or craft just 1 to get 9 fragments, which stuff like mesecons should use. |
01:05 |
VanessaE |
you can try it out on my server. |
01:05 |
NakedFury |
please use a better alias, we need to drop the _ in aliases |
01:05 |
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01:06 |
VanessaE |
NakedFury: no aliases are being used. |
01:06 |
VanessaE |
this is all straight code. |
01:06 |
VanessaE |
Uberi: sign onto vanessae.mine.bz:30000 and give it a try. |
01:06 |
NakedFury |
add a crystal alias |
01:06 |
VanessaE |
celeron55 can add that if he wants, I don't see a need for it |
01:07 |
Uberi |
sure, one moment |
01:07 |
|
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01:08 |
OldCoder |
frogcrush, wb |
01:08 |
Uberi |
I can tell this media download might take a while... |
01:08 |
VanessaE |
it might |
01:08 |
OldCoder |
Uberi, we have fixes for that now |
01:08 |
VanessaE |
but lately, people haven't been having much trouble getting it all. |
01:08 |
VanessaE |
I have a copy of my cache on the forum thread |
01:09 |
Uberi |
oh hey 61% |
01:09 |
Uberi |
not too shabby at all |
01:09 |
VanessaE |
there are two useful recipes right now |
01:10 |
VanessaE |
for a mese pickaxe, use three mese crystals in place of the usual mese objects, plus two sticks |
01:10 |
VanessaE |
to craft a UFO, |
01:10 |
VanessaE |
- G - |
01:10 |
VanessaE |
F S F |
01:10 |
Uberi |
wow that is a lot of blocks |
01:10 |
VanessaE |
I C I |
01:10 |
VanessaE |
G = glass, F = crystal fragment, S = stone, C = crystal, I = steel ingot |
01:11 |
Uberi |
what's a crystal fragment? |
01:11 |
VanessaE |
over 1800 defined items on this server ;_) |
01:11 |
VanessaE |
I'll show you |
01:11 |
Uberi |
:O |
01:12 |
|
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01:16 |
|
jojoa1997 joined #minetest |
01:20 |
Uberi |
!up vanessae.mine.bz |
01:20 |
moltenbot |
Minetest server vanessae.mine.bz:30000 UP |
01:20 |
Uberi |
:/ |
01:20 |
VanessaE |
? |
01:20 |
Uberi |
oh now it's connecting |
01:21 |
VanessaE |
wtf? |
01:21 |
VanessaE |
something's odd.. |
01:21 |
Uberi |
you just timed out |
01:21 |
VanessaE |
oh right, I forgot it takes time to reconnect after that |
01:21 |
VanessaE |
F10 crash. |
01:24 |
kaeza |
anyone? https://github.com/celeron55/minetest/pull/361 |
01:24 |
moltenbot |
kaeza's link: Added texture transformations documentation to MT Lua API docs. by kaeza ? Pull Request #361 ? celeron55/minetest ? GitHub |
01:24 |
kaeza |
VanessaE: ^ |
01:25 |
kaeza |
marktraceur: ^ |
01:25 |
marktraceur |
Meeehhhhh |
01:25 |
marktraceur |
Could use a silent night at home with some tasty noms. |
01:26 |
VanessaE |
kaeza: +(2^41-1) internetz |
01:26 |
kaeza |
thx :) |
01:26 |
VanessaE |
er 2^63-1 |
01:26 |
marktraceur |
Whoa, 2^41 |
01:26 |
VanessaE |
damn it I can't type |
01:26 |
VanessaE |
I give up :-) |
01:26 |
marktraceur |
VanessaE: +(INT_MAX * INT_MAX) |
01:26 |
marktraceur |
Well |
01:26 |
marktraceur |
Maybe not |
01:26 |
kaeza |
overflow |
01:27 |
kaeza |
meh |
01:27 |
VanessaE |
heh |
01:27 |
VanessaE |
kaeza: really though, this is a BIG plus |
01:27 |
kaeza |
just a bit sleepy from browsing that C++ mess |
01:27 |
VanessaE |
it was ABOUT G*DDAMN TIME someone documented this :-) |
01:27 |
kaeza |
I just ripped off the source |
01:27 |
VanessaE |
so? |
01:27 |
kaeza |
and added a bunch of docs myself |
01:28 |
marktraceur |
kaeza: If you're interested, we're thinking of having a doc sprint sometime in January. |
01:28 |
kaeza |
marktraceur: of course |
01:28 |
VanessaE |
define "doc sprint" |
01:28 |
kaeza |
lua_api.txt needs a complete revamp |
01:28 |
kaeza |
IMHO |
01:28 |
marktraceur |
VanessaE: Go through bits of code, comment them out, write wiki pages about everything |
01:28 |
VanessaE |
ah |
01:28 |
marktraceur |
thexyz: Didn't you have a mediawiki instance set up? |
01:29 |
NakedFury |
if possible comment them so dummies can understand it |
01:29 |
kaeza |
VanessaE, marktraceur: care to review it later? |
01:29 |
kaeza |
I still think it could be better |
01:29 |
VanessaE |
kaeza: review what, a revamped API? |
01:29 |
kaeza |
my pull |
01:29 |
kaeza |
request |
01:30 |
VanessaE |
the documented texture transforms? |
01:30 |
kaeza |
yup |
01:30 |
VanessaE |
I'm reading it now. |
01:30 |
kaeza |
tell me if something is not clear |
01:31 |
marktraceur |
Mrrrr. Maybe. |
01:31 |
NakedFury |
+[forcesingle is that missing a ] |
01:31 |
VanessaE |
NakedFury: no. |
01:31 |
VanessaE |
kaeza: not that many of us need it, but filename^filename^... should also be documented. |
01:32 |
kaeza |
k |
01:32 |
VanessaE |
NakedFury: only the open bracket is used on these transform commands - like a command wedge |
01:32 |
NakedFury |
I would suggest maybe mentioning all [crack# states |
01:33 |
NakedFury |
from 0 to MAX |
01:33 |
kaeza |
the problem is they depend on the crack textrue |
01:33 |
NakedFury |
ok just read that part |
01:33 |
VanessaE |
kaeza: [inventorycube is too terse. you should expand the description some |
01:33 |
NakedFury |
since when was this added? |
01:34 |
kaeza |
VanessaE: I know |
01:34 |
kaeza |
I'll expand it |
01:34 |
|
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01:35 |
kaeza |
but if you see, a few parts in lua_api.txt are also a bit terse |
01:36 |
VanessaE |
to put it mildly :-) |
01:36 |
NakedFury |
maybe add an example after lines 1253 and 1254. Also can this be used more than once in the same line? |
01:36 |
NakedFury |
texture.png^forcesingle^crack2? |
01:36 |
kaeza |
NakedFury: k |
01:36 |
kaeza |
I believe most of them yes |
01:36 |
NakedFury |
well you can mention that too |
01:37 |
OldCoder |
NakedFury, touch base with Zeg9 when you can. See if he is interested in working on the avatars mod he mentioned. That is the way I play to add 3D avatars. |
01:37 |
kaeza |
with the notable exception of [inventorycube |
01:37 |
NakedFury |
ok. I tried to check if he had a topic about that already made |
01:40 |
kaeza |
marktraceur: a new `lua_api.html' or at least `lua_api.info' would be good |
01:40 |
kaeza |
but would need a lot of work right now |
01:40 |
marktraceur |
kaeza: There's probably a format you could use that would compile to HTML |
01:40 |
marktraceur |
kaeza: e.g. markdown or something |
01:41 |
kaeza |
hmmm |
01:41 |
kaeza |
I like texinfo since it can be nicely exported to a lox of formats |
01:41 |
kaeza |
lot* |
01:41 |
marktraceur |
Seems pretty reasonable |
01:42 |
kaeza |
but IDK if it's available everywhere |
02:00 |
NakedFury |
encyclopedia of minetest |
02:03 |
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02:04 |
kaeza |
NakedFury: ? |
02:04 |
kaeza |
hello Dogzilla131 |
02:04 |
|
mindcat joined #minetest |
02:05 |
|
Asahammer joined #minetest |
02:06 |
Asahammer |
hi |
02:06 |
VanessaE |
hi |
02:06 |
Dogzilla131 |
hello kaeza |
02:07 |
kaeza |
hi Asahammer |
02:07 |
kaeza |
hi dawg |
02:07 |
kaeza |
:) |
02:07 |
kaeza |
what's up? |
02:08 |
Asahammer |
Not too much here, kind of wondering if the public servers list on the Minetest site is accurate. Cause I tried a few the other day with no success. |
02:08 |
Uberi |
Asahammer: try vanessae.mine.bz, creative server |
02:08 |
VanessaE |
you need latest git for it to work 100% right |
02:08 |
VanessaE |
(or at least later than Dec. 2) |
02:09 |
Asahammer |
The latest what? |
02:09 |
VanessaE |
git - that's how the game's source code is distributed. |
02:09 |
Uberi |
the latest version |
02:09 |
VanessaE |
it's basically the bleeding edge source code, experimental features, that sort of thing |
02:09 |
VanessaE |
it's what code is put through before it becomes a release that you see on the downloads page |
02:10 |
kaeza |
Asahammer: basically, you get 10 new features for the price of 213845823 bugs :) |
02:11 |
VanessaE |
haha well not quite THAT bad but sometimes :D |
02:12 |
Asahammer |
I downloaded 0.4.4. |
02:12 |
VanessaE |
it might work, try it and see :-) |
02:12 |
kaeza |
well... maybe just 213845822.99 |
02:12 |
NakedFury |
you can try the above mentioned server or minetest.org ports 30000 to 30018 |
02:13 |
VanessaE |
Asahammer: one thing you'll notice is that servers come and go a lot around her |
02:13 |
VanessaE |
here |
02:13 |
VanessaE |
some have persisted for a long time though, like redcrab's |
02:14 |
kaeza |
also, except for Nek... err.. some users, we are not 3L171575 |
02:14 |
Uberi |
:P |
02:16 |
jojoa1997 |
maybe you should look at flags mod is it outdated? |
02:16 |
Uberi |
no idea |
02:16 |
jojoa1997 |
wrong section |
02:16 |
kaeza |
Dogzilla131: I have some fixes to moreflags |
02:17 |
kaeza |
but I fixed an old copy :( |
02:20 |
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02:29 |
Uberi |
bye everyone! |
02:31 |
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02:32 |
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02:38 |
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02:38 |
kaeza |
Who is this Someguy1234? |
02:38 |
VanessaE |
I dunno, just some guy. :-) |
02:39 |
kaeza |
he keeps getting Excess Flood |
02:39 |
VanessaE |
might be Calinou :P |
02:39 |
VanessaE |
that's his usual signof msg |
02:40 |
kaeza |
on a different topic, I think I'll make the C64/128 thicker |
02:40 |
kaeza |
as you said |
02:40 |
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02:41 |
VanessaE |
well |
02:41 |
kaeza |
and maybe I'll split the 128 version into two nodeboxes |
02:41 |
ieatbacos |
Hi, is it possible to add music to minetest? |
02:41 |
VanessaE |
make the C64 thicker |
02:41 |
VanessaE |
but make the Z+/back part of the C128 a little thinner |
02:41 |
kaeza |
yup. |
02:41 |
kaeza |
my thoughts exactly |
02:41 |
VanessaE |
and btw, you don't have to call then Admiral :-) |
02:41 |
kaeza |
ieatbacos: try the ambience mod |
02:42 |
kaeza |
VanessaE: it's a pun on "Commodore" |
02:42 |
VanessaE |
I know :-) |
02:42 |
VanessaE |
ieatbacos: ambiance, or technic-ambiance extended version |
02:42 |
VanessaE |
both are large downloads though |
02:42 |
kaeza |
what would be a better name for it? |
02:42 |
ieatbacos |
Ok |
02:43 |
VanessaE |
leave it as it is then :-) |
02:43 |
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02:43 |
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02:43 |
VanessaE |
hey Splizard. |
02:43 |
kaeza |
hi Splizard |
02:43 |
Splizard |
hi |
02:43 |
kaeza |
and hi... Someguy1234 |
02:44 |
Splizard |
I heard somewhere that hats were supported for 3d models, is that true? |
02:44 |
VanessaE |
yes |
02:44 |
VanessaE |
regular MC skins, with or without 'hats' |
02:44 |
kaeza |
Splizard: not really "hats" |
02:44 |
kaeza |
more like "helmets |
02:45 |
kaeza |
just headgear in general |
02:45 |
Splizard |
ok |
02:45 |
kaeza |
of course, I don't think it's possible to make a wizard hat |
02:45 |
VanessaE |
kaeza: I'm sure a good artist will find a way to fake it :-() |
02:46 |
VanessaE |
:-) |
02:47 |
kaeza |
VanessaE: If Doom 3 can fake horrible geometry with shaders, anything can be done |
02:47 |
VanessaE |
heh |
02:47 |
NakedFury |
with time I think the models could be updated to include hats |
02:47 |
NakedFury |
of any shape |
02:48 |
NakedFury |
before that we would need to come up with MT own original player model |
02:49 |
kaeza |
someone was talking about client provided players IIRC |
02:49 |
VanessaE |
such models are already possible - the UFOs mod has some non-square shapes already |
02:49 |
VanessaE |
(triangular wings) |
02:49 |
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02:49 |
kizeren |
IIRC? |
02:49 |
kaeza |
you can now use models for entities? |
02:49 |
VanessaE |
If I Recall Correctly |
02:50 |
VanessaE |
kaeza: yes |
02:50 |
harrison |
http://www.youtube.com/watch?v=JwPEIcAVB8I&feature=youtu.be |
02:50 |
kaeza |
kizeren: IIRC = If I Remember/Recall Correctly |
02:50 |
moltenbot |
harrison's link: marmalade mice and tangerine skies - YouTube |
02:50 |
harrison |
marmalade mice and tangerine skies |
02:50 |
kizeren |
Hehehehe |
02:50 |
VanessaE |
kaeza: UFOs, carts, boats all have custom models |
02:50 |
kizeren |
I am so out on jargon |
02:50 |
VanessaE |
IIRC is quite old |
02:50 |
VanessaE |
like pre-BBS-days old :-) |
02:50 |
kaeza |
BBS? so oldschool |
02:50 |
kaeza |
:) |
02:51 |
kizeren |
Hm..... |
02:51 |
kizeren |
I can honestly say in all my days of MUDS I have never seen IIRC |
02:51 |
kaeza |
VanessaE: but I bet the API is not included in lua_api.txt right? |
02:52 |
cy1 |
ishygddt |
02:52 |
kaeza |
brb |
02:53 |
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02:54 |
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02:54 |
kaeza1 |
back |
02:54 |
VanessaE |
kaeza1: actually I haven't looked. I'm not sure if it is or not. |
02:55 |
kaeza1 |
hmmm |
02:55 |
kaeza1 |
I'll have to look at the UFO mod |
02:58 |
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02:59 |
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03:01 |
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03:01 |
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03:10 |
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03:16 |
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03:26 |
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03:27 |
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03:37 |
kaeza |
lol http://cheezburger.com/6855014656 |
03:37 |
moltenbot |
kaeza's link: Oh God! Here Too! - Cheezburger |
03:39 |
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03:40 |
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03:44 |
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03:48 |
OldCoder |
davidpace, Dogzilla131 wb |
03:54 |
davidpace |
Thanks OldCoder |
03:54 |
kaeza |
It's a bit lonely in here |
03:54 |
kaeza |
:( |
03:55 |
OldCoder |
kaeza, Hi! |
03:55 |
kaeza |
hi OldCoder |
03:55 |
OldCoder |
kaeza, I look forward to the IRC mod |
03:55 |
OldCoder |
Then there will be more MT channels to talk in |
03:55 |
OldCoder |
And you won't be lonely :-) |
03:55 |
kaeza |
thx :P |
03:56 |
kaeza |
but I still can't find why you can't connect |
03:56 |
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jordan4ibanez joined #minetest |
03:56 |
kaeza |
everything seems fine |
03:56 |
kizeren |
OlderCoder can I get your textures and ambience? |
03:58 |
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03:59 |
kaeza |
kizeren: I just saw your issue report |
04:00 |
kizeren |
ooo? |
04:00 |
kaeza |
I'm sorry I didn't notice it before |
04:01 |
kizeren |
NO worries |
04:01 |
jordan4ibanez |
i wish the server DIDNT FUCKING PRINT FORCING DELETE EVERY GOD DAMN TIME IT DELETES A FUCKING ENTITY |
04:01 |
kaeza |
I mean the login/logout problem |
04:01 |
VanessaE |
+1 |
04:02 |
kizeren |
kaeza |
04:02 |
kaeza |
yes? |
04:02 |
kizeren |
I have been messing with the code all night. Can't get the callback("connect") to work properly but the logging off displays proper message. |
04:02 |
kaeza |
hmm |
04:02 |
kaeza |
explain |
04:02 |
kaeza |
does it not get called? |
04:03 |
kaeza |
apparently, LuaIRC calls ir on `irc.connect()' |
04:03 |
kaeza |
it* |
04:03 |
kizeren |
This message "*** Shaun joins the game." doesn't get displayed. But "*** Shaun left the game. " does. |
04:03 |
VanessaE |
kaeza: so, have you moved beyond needing a binary lib yet? :-) |
04:04 |
kaeza |
VanessaE: not until celeron55 approves exporting some api |
04:04 |
VanessaE |
damn |
04:04 |
VanessaE |
I'm kinda wanting to add this mod to my server :-) |
04:05 |
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Dolan_ joined #minetest |
04:05 |
VanessaE |
then I can F2 and move all my chatter over to my IRC client where it belongs |
04:05 |
VanessaE |
hey Dolan |
04:05 |
Dolan_ |
hey :D |
04:05 |
Dolan_ |
wait |
04:05 |
Dolan_ |
i'll get the URL |
04:05 |
VanessaE |
ok |
04:05 |
Dolan_ |
]what time is it there? |
04:05 |
VanessaE |
11:05pm |
04:05 |
kizeren |
VanessaE the IRC is for the most part working fine. Is the binary you don't want? |
04:05 |
Dolan_ |
oh |
04:05 |
Dolan_ |
02:05 PM |
04:06 |
VanessaE |
kizeren: yeah pretty much - I don't want to install an out-of-game program. |
04:06 |
kaeza |
VanessaE: http://irc.minetest.ru/minetest/2012-12-17#i_2729099 |
04:06 |
moltenbot |
kaeza's link: IRC log for #minetest, 2012-12-17 |
04:06 |
Dolan_ |
http://www.minecraftskins.com/skin/471845/minecraft-dolan/ |
04:06 |
moltenbot |
Dolan_'s link: minecraft dolan | Minecraft Skin |
04:06 |
VanessaE |
haha |
04:07 |
VanessaE |
ok dolan if you want :-) |
04:07 |
Dolan_ |
tika. |
04:07 |
Dolan_ |
goes to play* |
04:07 |
VanessaE |
wait |
04:07 |
kaeza |
gooby pls |
04:07 |
VanessaE |
server restart to install it. |
04:07 |
Dolan_ |
OK .-. |
04:07 |
VanessaE |
done. |
04:07 |
Dolan_ |
can i re-enter now? |
04:08 |
Dolan_ |
? |
04:08 |
VanessaE |
yup |
04:08 |
Dolan_ |
ok |
04:09 |
VanessaE |
hi "Donald" :-) |
04:10 |
kaeza |
minecrest pls |
04:10 |
VanessaE |
eh? |
04:10 |
kaeza |
nvm |
04:11 |
kaeza |
kizeren: is "connect" callback not getting called? |
04:11 |
VanessaE |
kaeza: hrm, well at least he's not rejecting the idea.. |
04:12 |
kaeza |
? |
04:12 |
Dolan_ |
OMFG |
04:12 |
Dolan_ |
THERE'S A DEMIN IN MY SISTER |
04:12 |
VanessaE |
kaeza: by that log you posted, it looks like he's generally willing |
04:12 |
Dolan_ |
LOL |
04:12 |
VanessaE |
Dolan_: you are taking forever to connect |
04:12 |
Dolan_ |
like always |
04:13 |
kaeza |
VanessaE: yes I know |
04:13 |
VanessaE |
Dolan_: it's "demon" btw. |
04:13 |
Dolan_ |
my PC is fast as fuck |
04:13 |
kaeza |
he just said he's having problems with "connect" |
04:13 |
VanessaE |
Dolan_: it happens for some people - some folks are super fast at connecting, others not so much. |
04:13 |
Dolan_ |
i know,look where's ''i'' and where's ''o'' on the keyboard |
04:13 |
VanessaE |
Dolan_: you timed out. try again. |
04:13 |
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Splizard joined #minetest |
04:13 |
kizeren |
kaeza: it appears it is not. |
04:14 |
kaeza |
hmm |
04:14 |
kizeren |
I am not exactly sure how to test if it is getting called or not. |
04:14 |
kaeza |
can you pastebin your code? |
04:15 |
kizeren |
Its the latest git |
04:15 |
kizeren |
Yours does it also. |
04:15 |
kaeza |
lemme check |
04:15 |
Dolan_ |
dude |
04:15 |
Dolan_ |
i need |
04:15 |
Dolan_ |
64 |
04:15 |
Dolan_ |
games |
04:15 |
Dolan_ |
like zelda |
04:16 |
kizeren |
I am guessing since we auto connect on start. Then player joins. There is no callback or function being called that is "connect" |
04:16 |
Splizard |
Hi, does anyone know if is it possible to overide the 3d players animation? |
04:16 |
Dolan_ |
i even don't know whats overide lol |
04:16 |
kizeren |
I think pilzadam has a mod that allows for custom avatars. |
04:16 |
VanessaE |
Splizard: not sure, but I believe you replace the model file with a new one containing the desired animations |
04:17 |
VanessaE |
kizeren: sdzen, and I use it on my server |
04:17 |
kaeza |
kizeren: yes |
04:17 |
VanessaE |
player_textures |
04:17 |
kizeren |
AHh sorry |
04:17 |
kizeren |
Still trying to learn who does what. |
04:17 |
kaeza |
kizeren uncomment line 87 of init.lua |
04:17 |
VanessaE |
you'll learn it :-) |
04:17 |
Splizard |
VannessaE: what I mean is having the player eg. sit on a chair |
04:18 |
Splizard |
without editing the default mod |
04:18 |
VanessaE |
Splizard: sit command. a mod jordan4ibanez did I think |
04:18 |
kaeza |
kizeren: I will spray comments everywhere next update |
04:18 |
jordan4ibanez |
mijyn |
04:19 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=3977 |
04:19 |
moltenbot |
VanessaE's link: Player sit command (Page 1) - Modding General - Minetest Forums |
04:19 |
VanessaE |
mke that mijyn |
04:19 |
VanessaE |
make* |
04:19 |
Splizard |
VannesaE: thx |
04:19 |
kaeza |
hello jordan4ibanez |
04:19 |
kizeren |
kaeza let me get fresh git I got mine all goofy from testing. |
04:19 |
VanessaE |
np |
04:19 |
VanessaE |
ok, time to get outta here for the night |
04:19 |
VanessaE |
be back tomorrow :-) |
04:19 |
kaeza |
kizeren: please use a separate build dir this time :) |
04:19 |
kaeza |
bye V |
04:19 |
VanessaE |
night all |
04:20 |
kizeren |
kaeza 87 isn't commented out |
04:21 |
kaeza |
kizeren: irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game"); |
04:21 |
kaeza |
is that the one? |
04:21 |
kizeren |
Yea. Its not commented out. |
04:22 |
kaeza |
lemme test it |
04:22 |
kizeren |
but line 86 is the one that tells the bot to connect. That is the line that does not seem to be doing its job. |
04:28 |
jordan4ibanez |
hi kaeza |
04:29 |
jordan4ibanez |
oh shit, i was so busy i released my mod with a big in it :O |
04:29 |
kaeza |
a big? |
04:29 |
kaeza |
haven't tested it yet |
04:29 |
kaeza |
sorry |
04:29 |
jordan4ibanez |
bug |
04:30 |
OldCoder |
Big bug |
04:30 |
OldCoder |
B{i,u}g |
04:30 |
OldCoder |
Biug |
04:30 |
jordan4ibanez |
23:30:24: ERROR[main]: ServerError: LuaError: error: ...home/jordan/Desktop/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a string value) |
04:30 |
jordan4ibanez |
wtf is THAT |
04:32 |
jordan4ibanez |
Wait, i don't think that's a bug in my mod |
04:33 |
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Aqu joined #minetest |
04:33 |
jordan4ibanez |
Yea, that doesn't happen on my latest github verion of minetest, that is weird |
04:33 |
Aqu |
hello |
04:33 |
Aqu |
Aqua* |
04:33 |
kaeza |
hello Aqu |
04:33 |
kaeza |
Aqu: /nick Aqua |
04:34 |
Aqua |
its registered |
04:34 |
kaeza |
I read it with a 't' instead of an 'f' lol |
04:36 |
ShiftyCake |
lol |
04:36 |
sokomine |
hi |
04:36 |
ShiftyCake |
Have you seen my minetest 0.4.4 viedeo |
04:37 |
ShiftyCake |
I'm trying yo be funnier without swearing |
04:37 |
ShiftyCake |
to* |
04:37 |
sokomine |
is there a way to use formspec-menues with non-nodes? especially with npc? |
04:38 |
sokomine |
hm, if you have enough players running around it might look funny on its own |
04:39 |
jordan4ibanez |
can i have a link? |
04:40 |
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04:40 |
ShiftyCake |
sure |
04:40 |
ShiftyCake |
wait editing the desription 1 min |
04:44 |
ShiftyCake |
When im digging cobble the screen goes purple-ish how do i fix that |
04:44 |
ShiftyCake |
in the video |
04:44 |
ShiftyCake |
And what recorder do you use? |
04:45 |
ShiftyCake |
in your lets play |
04:46 |
cy1 |
ShiftyCake: links? |
04:46 |
ShiftyCake |
Here: http://www.youtube.com/channel/UCM8ZYacqcz6kDOpyEjhUTSA/featured |
04:46 |
moltenbot |
ShiftyCake's link: Shaun Zero - YouTube |
04:46 |
ShiftyCake |
I'm really sorry about my voice it was late |
04:46 |
ShiftyCake |
I used hypercam but it didnt turn out well |
04:47 |
jordan4ibanez |
ummmm, can someone else test out my fireworks to see if misc.lua gives them an issue? |
04:48 |
ShiftyCake |
jordan what recorder do you use? |
04:49 |
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Splizard left #minetest |
04:49 |
moltenbot |
Splizard's link: Blogs | Quassel IRC |
04:49 |
ShiftyCake |
Please tell me |
04:53 |
ShiftyCake |
Did you see it.... |
04:56 |
ShiftyCake |
? |
05:03 |
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05:04 |
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05:09 |
thexyz |
marktraceur: i do, http://wapi.minetest.ru, it's not finished yet |
05:14 |
marktraceur |
KK |
05:15 |
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05:15 |
RagnarLaud |
Hi |
05:15 |
RagnarLaud |
Hello Minetest-tan |
05:15 |
Minetest-tan |
Hello RagnarLaud! |
05:16 |
RagnarLaud |
Hi moltenbot |
05:16 |
moltenbot |
hi RagnarLaud |
05:16 |
RagnarLaud |
: |
05:17 |
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05:18 |
OldCoder |
3D can be overridden |
05:18 |
marktraceur |
RagnarLaud: Hello! How's it going? |
05:18 |
OldCoder |
We are working on a possible mod |
05:19 |
ShiftyCake |
hi ragnar |
05:22 |
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05:24 |
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mauvebic joined #minetest |
05:32 |
OldCoder |
marktraceur, anunakki hi! |
05:39 |
VanessaE |
sigh.. |
05:39 |
VanessaE |
well that was a colossal waste of timne |
05:39 |
VanessaE |
time* |
05:39 |
VanessaE |
can't sleep. |
05:40 |
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jordan4ibanez joined #minetest |
05:41 |
jordan4ibanez |
I've found the issue, you can't place it into your mod directory, it has to be placed in your gamemode directory, which is WEIRD! |
05:42 |
VanessaE |
jordan4ibanez: player_textures is like that too. won't work unless it's part of a game. |
05:42 |
jordan4ibanez |
Well i'm glad that's all sorted out, goodnight |
05:42 |
* jordan4ibanez |
pats vanessae on the bed |
05:42 |
jordan4ibanez |
sleep tight lol |
05:42 |
VanessaE |
hah |
05:42 |
kaeza |
hi again V |
05:42 |
VanessaE |
hey |
05:43 |
Aqua_ |
is 2516kb, a big file? |
05:43 |
kaeza |
seems you can't sleep |
05:43 |
VanessaE |
depends on whay it's for |
05:43 |
VanessaE |
kaeza: as usual. |
05:45 |
kaeza |
a nice glass of milk (or a bottle of beer) can cure that |
05:45 |
VanessaE |
heh |
05:46 |
VanessaE |
actually I had a good swig of milk just before I went to bed. |
05:52 |
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05:54 |
celeron55 |
VanessaE: i don't understand the way you think |
05:55 |
celeron55 |
VanessaE: you think that i shouldn't be the dictator of the project, and then you insist on me making every decision |
05:55 |
celeron55 |
is this some kind of woman logic |
05:56 |
VanessaE |
um? |
05:56 |
VanessaE |
*shakes head* |
05:57 |
VanessaE |
the problem isn't whether you are a dictator of the project or not, it's your prerogative. The problem is when no one *else* is willing to make a decision because they either don't want to step on your toes, or don't know what to decide. |
05:57 |
celeron55 |
just ask PilzAdam to take a final look and merge it, he's been mainly taking care of minetest_game recently |
05:57 |
kaeza |
celeron55: could you please? https://github.com/celeron55/minetest/pull/361 |
05:57 |
moltenbot |
kaeza's link: Added texture transformations documentation to MT Lua API docs. by kaeza ? Pull Request #361 ? celeron55/minetest ? GitHub |
05:57 |
VanessaE |
I did - he hates it becuase of the yellow textures. |
05:57 |
VanessaE |
and he doesn't care much for the idea of mese -> crystals -> etc. even though he's been outvoted roughly 3:1 by now. |
05:57 |
VanessaE |
:-) |
05:57 |
kaeza |
and hi! |
05:59 |
celeron55 |
i still don't like the textures either |
05:59 |
VanessaE |
yeah well they're 1000000x better than black-on-yellow [ mEsE ] |
05:59 |
VanessaE |
:-) |
06:00 |
VanessaE |
no offense :-) |
06:01 |
celeron55 |
that one doesn't even intend to be good in any way |
06:01 |
VanessaE |
I know |
06:01 |
VanessaE |
but what I've provided is *still* better :-) |
06:02 |
VanessaE |
see, the whole idea is here is to get the code into place so others can use it, and then fix the textures later by whoever wants to commit new ones. |
06:02 |
VanessaE |
(as long as we don't get a repeat of that weird olive-colored mese block we had for a while there -- sorry cisoun :-) ) |
06:06 |
VanessaE |
besides -- UFO mod? Mese as an alien artifact? Come on, it just screams for my update :-) |
06:08 |
NakedFury |
rework texture until it the opposition likes it |
06:08 |
celeron55 |
are you seriously continuing to mock me because of an example i said that i said was horrible? |
06:08 |
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06:08 |
OldCoder |
celeron55, Hi |
06:08 |
celeron55 |
this is not far from me kicking you |
06:08 |
VanessaE |
huh? |
06:08 |
|
RagnarLaud joined #minetest |
06:09 |
RagnarLaud |
Hi moltenbot |
06:09 |
moltenbot |
hi RagnarLaud |
06:09 |
RagnarLaud |
Hi minetest-tan |
06:09 |
Minetest-tan |
Hello RagnarLaud |
06:09 |
RagnarLaud |
I need those bots |
06:09 |
RagnarLaud |
!joke |
06:10 |
VanessaE |
celeron55: I think you're seriously misreading my intention now. |
06:10 |
RagnarLaud |
Hi VanessaE |
06:10 |
kaeza1 |
back |
06:10 |
RagnarLaud |
Hey VanessaE, my keyboard has the "any" key |
06:11 |
RagnarLaud |
Hi kaeza |
06:12 |
|
RagnarLaud joined #minetest |
06:12 |
RagnarLaud |
Hey kaeza |
06:12 |
kaeza |
hi |
06:12 |
RagnarLaud |
!joke |
06:12 |
RagnarLaud |
!joke |
06:12 |
RagnarLaud |
!joke |
06:12 |
RagnarLaud |
!joke |
06:12 |
RagnarLaud |
!joke |
06:12 |
RagnarLaud |
!joke |
06:12 |
kaeza |
not this again |
06:13 |
VanessaE |
RagnarLaud: knock it off. |
06:13 |
RagnarLaud |
No this was once |
06:13 |
OldCoder |
RagnarLaud, we can get you the jokes database if you wish it |
06:13 |
kaeza |
RagnarLaud: /repeat |
06:13 |
kaeza |
don't do that |
06:13 |
|
RagnarLaud was kicked by celeron55: RagnarLaud |
06:13 |
OldCoder |
celeron55, PM |
06:13 |
VanessaE |
celeron55: my whole point is not to mock (in fact by now I would have hoped you'd come to understand that). My point is to suggest that an improvement exists. Nothing more. |
06:14 |
OldCoder |
celeron55, BTW Good morning |
06:14 |
celeron55 |
very good kickban-filled morning |
06:15 |
OldCoder |
Heh |
06:15 |
* VanessaE |
watches her kitten go apeshit over a little container that was dropped on the floor |
06:16 |
VanessaE |
100% pure entertainment ---> |
06:16 |
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06:16 |
VanessaE |
morning jin_xi n |
06:16 |
VanessaE |
-n |
06:16 |
jin_xi |
hi there |
06:16 |
OldCoder |
Hi |
06:17 |
kaeza |
hi jin_xi |
06:19 |
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06:27 |
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06:33 |
VanessaE |
heh, he didn't stay long. |
06:37 |
NakedFury |
http://www.digitaltrends.com/mobile/unlocking-your-smartphone-will-soon-be-illegal-and-other-new-dmca-rule-insanity/?utm_source=nrel1 |
06:37 |
moltenbot |
NakedFury's link: DMCA rule insanity: Unlocking your smartphone will soon be illegal | Digital Trends |
06:38 |
cy1 |
NakedFury: man I don't even own a smartphone and that hurts to read. |
06:39 |
NakedFury |
Corey Hall 52 days Ago I really could care less. I'm still gonna jailbreak, root, and unlock my devices |
06:39 |
NakedFury |
best comment |
06:40 |
cy1 |
I dunno, that comment seems to downplay the ability of the USA to enforce its own laws... |
06:40 |
NakedFury |
unless they create a new police to check peoples tablets then that is just some stuff written on a piece of paper |
06:42 |
NakedFury |
same as when games terms of use make you give up your right to some stuff, really bad |
06:42 |
cy1 |
NakedFury: ever hear the term "arbitrary justice?" |
06:42 |
cy1 |
how about "Stamp Act of 1765?" |
06:43 |
NakedFury |
wait checking about the first |
06:43 |
NakedFury |
ok this is only checking definition for arbitrary and wont tell me about the full term |
06:44 |
cy1 |
ppl will just keep their materials without getting a stamp the british will never be able to enforce it |
06:44 |
cy1 |
NakedFury: I'll find a link, momentai |
06:45 |
cy1 |
NakedFury: https://en.wikipedia.org/wiki/Selective_prosecution |
06:45 |
moltenbot |
cy1's link: Selective prosecution - Wikipedia, the free encyclopedia |
06:46 |
NakedFury |
just finished reading the stamp act |
06:47 |
NakedFury |
ok |
06:47 |
cy1 |
https://en.wikipedia.org/wiki/Rule_of_law <-- what doesn't exist where there is arbitrary justice... |
06:47 |
moltenbot |
cy1's link: Rule of law - Wikipedia, the free encyclopedia |
06:54 |
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07:03 |
kaeza |
ok guys time to go |
07:04 |
kaeza |
see you later |
07:04 |
OldCoder |
c u |
07:04 |
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07:04 |
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07:05 |
YoMamaSoUgly |
Hi moltenbot |
07:05 |
moltenbot |
hi YoMamaSoUgly |
07:05 |
YoMamaSoUgly |
Hi minetest-tan |
07:05 |
Minetest-tan |
Hi YoMamaSoUgly! |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:06 |
YoMamaSoUgly |
!joke |
07:07 |
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07:28 |
davidpace |
I'm watching your video right now Aqua |
07:28 |
davidpace |
Wait, he left? |
07:31 |
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07:49 |
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08:00 |
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08:00 |
VanessaE |
neko259: I think the plantlife lib is stable, those height limit changes I mentioned are already in place and *seem* to work but I have not had a chance to stress-test them. |
08:01 |
VanessaE |
also, good morning (or whatever) |
08:06 |
neko259 |
VanessaE: I also wrote the water limit changes for growing, but haven't tested it yet :) |
08:06 |
VanessaE |
cool |
08:06 |
VanessaE |
well the latest code is up on my repos if you wanna give it a shot. patches welcome. |
08:07 |
neko259 |
Ok, thanks. |
08:07 |
VanessaE |
if you spot a bug I missed or if my code is just stupid, I wouldn't mind a fix or two :-0 |
08:07 |
VanessaE |
:-) |
08:07 |
VanessaE |
I think I'm gonna head off to bed now |
08:07 |
OldCoder |
c u |
08:07 |
VanessaE |
night all. |
08:09 |
OldCoder |
o/ |
08:13 |
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08:26 |
Zephyrus1497 |
Hi everyone! |
08:27 |
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09:57 |
YoMama |
Hi |
09:57 |
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10:01 |
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10:01 |
RagnarLaud |
Hi moltenbot |
10:01 |
moltenbot |
hi RagnarLaud |
10:01 |
RagnarLaud |
Hi minetest-tan |
10:01 |
Minetest-tan |
Hey RagnarLaud! |
10:01 |
RagnarLaud |
Hi Ragnar Laud |
10:01 |
RagnarLaud |
Hi Ragnar Laud |
10:02 |
RagnarLaud |
!joke |
10:02 |
RagnarLaud |
!g joke |
10:02 |
Minetest-tan |
RagnarLaud: http://www.jokes.com/ |
10:02 |
RagnarLaud |
!server |
10:02 |
Minetest-tan |
RagnarLaud: glomie's server | 94.23.33.108:30000 up (99.407%) |
10:03 |
RagnarLaud |
!up |
10:03 |
moltenbot |
Minetest server !up:!up DOWN |
10:03 |
RagnarLaud |
!up pythonserv.sytes.com |
10:03 |
moltenbot |
Minetest server pythonserv.sytes.com:30000 DOWN |
10:04 |
RagnarLaud |
!up vanessae |
10:04 |
moltenbot |
Minetest server vanessae:30000 DOWN |
10:28 |
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10:30 |
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10:41 |
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10:48 |
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11:01 |
Calinou |
it's vanessae.mine.bz |
11:01 |
Calinou |
looks like it is down currently |
11:13 |
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11:18 |
OldCoder |
Good night |
11:46 |
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11:57 |
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12:08 |
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12:10 |
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RagnarLaud joined #minetest |
12:10 |
RagnarLaud |
hi |
12:10 |
RagnarLaud |
u just registred my account yay :D |
12:10 |
RagnarLaud |
hi Minetest-Tan |
12:10 |
Minetest-tan |
Hi RagnarLaud! |
12:10 |
RagnarLaud |
hi moltenbot |
12:10 |
moltenbot |
hi RagnarLaud |
12:12 |
RagnarLaud |
!joke |
12:14 |
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12:15 |
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12:15 |
RagnarLaud |
hi! |
12:22 |
celeron55 |
whoever owns the bots: remove that hi thing, both |
12:23 |
RagnarLaud |
hey Celeron55 |
12:23 |
RagnarLaud |
can you help me please? |
12:23 |
celeron55 |
maybe |
12:23 |
RagnarLaud |
idk how to use ftp with linux... |
12:24 |
RagnarLaud |
please?! |
12:24 |
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12:24 |
RagnarLaud |
come on man |
12:24 |
celeron55 |
i'm not here to help you with that; google it |
12:24 |
RagnarLaud |
gee, thanks alot asshole! |
12:24 |
RagnarLaud |
i ask your help and you dont even help 0.0001% |
12:24 |
celeron55 |
you're welcome, asshole 8) |
12:25 |
RagnarLaud |
fuck you |
12:25 |
RagnarLaud |
you think youre soo damn cool eh? why didnt you make something, oh idk...less minecraft-ish? |
12:25 |
RagnarLaud |
or atleast less lagging |
12:25 |
celeron55 |
i make all sorts of things; it's not really my problem if people like the minecraft-ish thing that i happened to make |
12:26 |
RagnarLaud |
you think youre smart, so make it lag less |
12:26 |
RagnarLaud |
whats the matter, cat shit on your tounge? |
12:26 |
celeron55 |
yeah, i regularly eat cat poop |
12:26 |
celeron55 |
yummy stuff |
12:27 |
RagnarLaud |
you do know that this isnt PM right? |
12:27 |
celeron55 |
i do |
12:27 |
RagnarLaud |
EVERYONE can see this... |
12:27 |
celeron55 |
yeah, and the fact that i have operator status at the same time probably looks quite interesting 8-) |
12:28 |
RagnarLaud |
dude i dont actually give a shit |
12:28 |
celeron55 |
so how's your day going? |
12:28 |
RagnarLaud |
i know your kind... |
12:28 |
RagnarLaud |
behind the computer, youre the fucking king... |
12:28 |
RagnarLaud |
do what you want, say what you want etc... |
12:28 |
RagnarLaud |
but in real life you are nothing else that a mother fucking pussy |
12:29 |
RagnarLaud |
prove me wrong! |
12:29 |
celeron55 |
nobody is much more than a mother fucking pussy in real life |
12:29 |
celeron55 |
i wouldn't guess you were either |
12:29 |
RagnarLaud |
im 3 hours away from you... |
12:29 |
RagnarLaud |
you want me to come there and fuck you to next year? |
12:30 |
celeron55 |
probably not |
12:31 |
RagnarLaud |
then shut the fuck up! |
12:31 |
celeron55 |
you're the one asking things :P |
12:31 |
RagnarLaud |
ive been to court more times that you have updated minetest...all for assault... |
12:32 |
RagnarLaud |
so you really think you wanna mess with me? |
12:32 |
RagnarLaud |
i hope not |
12:32 |
celeron55 |
are you proud of that |
12:32 |
RagnarLaud |
cause if you really piss me off, then im not responsable for my actions |
12:32 |
RagnarLaud |
you got it, punk?! |
12:32 |
Dopium |
lol |
12:32 |
celeron55 |
the law does say otherwise |
12:33 |
RagnarLaud |
hey Dopium |
12:33 |
RagnarLaud |
see what a coward he is? |
12:33 |
RagnarLaud |
hides behind the law -.- |
12:33 |
celeron55 |
see how awesome lawless ganster this guy is! |
12:33 |
RagnarLaud |
you think thats gonna save you? |
12:33 |
celeron55 |
ooh! |
12:33 |
celeron55 |
:-D |
12:34 |
RagnarLaud |
fat chance |
12:43 |
RagnarLaud |
!g html tutorial |
12:43 |
Minetest-tan |
RagnarLaud: http://www.w3schools.com/html/default.asp |
12:44 |
RagnarLaud |
see celeron55, even Minetest-tan helps more that you! |
12:44 |
RagnarLaud |
atleast it gives a fucking LINK!!! |
12:44 |
RagnarLaud |
it doesnt say "Google it" |
12:44 |
RagnarLaud |
it does it FOR me! |
12:45 |
celeron55 |
yes, that's what computers are made for |
12:45 |
RagnarLaud |
!g html align center |
12:45 |
Minetest-tan |
RagnarLaud: http://www.w3schools.com/tags/att_div_align.asp |
12:46 |
RagnarLaud |
and you wanna get rid of them? |
12:46 |
celeron55 |
by the way, always include for example "mdn" to searches about web technologies |
12:46 |
RagnarLaud |
srsly, you suck! |
12:46 |
celeron55 |
w3schools is very bad |
12:46 |
RagnarLaud |
well it helps more than you do asshole! |
12:59 |
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Garp joined #minetest |
12:59 |
Garp |
Hi. |
13:00 |
Garp |
I'm getting the following error: 13:55:46: ERROR[ServerThread]: Server: peer_id=2: failed to emerge player |
13:01 |
RagnarLaud |
so celeron55, work your magic and show him how "smart" you are xD |
13:01 |
Garp |
Looked for help, didnt find much. Looks like it happends, but no solution found. |
13:01 |
Garp |
Where should I look to understand what the problem may be ? |
13:01 |
Garp |
Thnaks. |
13:02 |
Garp |
Thanks ;) |
13:06 |
Kray |
>w3schools |
13:07 |
Kray |
http://tsundere.fi/b/eivv.jpg |
13:14 |
celeron55 |
Garp: it's a known error, i think it usually happens when a client crashes without properly quitting, and then you try to connect within the 30s timeout |
13:14 |
celeron55 |
if this is not that case, maybe you can try to figure out what case it is 8) |
13:18 |
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13:36 |
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13:36 |
Dracopta |
nick KikaRz |
13:36 |
KikaRz |
Hi there :) |
13:36 |
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KikaRz joined #minetest |
13:36 |
KikaRz |
heey |
13:36 |
KikaRz |
:c |
13:36 |
RagnarLaud |
hey KikaRz |
13:36 |
RagnarLaud |
KikaRz can you help me PLEASE?! |
13:36 |
KikaRz |
?? |
13:36 |
KikaRz |
lawl |
13:37 |
KikaRz |
People, are you listening me? |
13:38 |
RagnarLaud |
i ran my "website" from my compter, to test it...and when i do <a href="./forum/index.php">Forum</a href> it starts downloading the .php |
13:38 |
RagnarLaud |
help? |
13:39 |
celeron55 |
you need a web server that executes php scripts |
13:39 |
RagnarLaud |
firefox? |
13:39 |
celeron55 |
your browser or file manager won't do that |
13:39 |
RagnarLaud |
so firefox doesnt do that? |
13:39 |
RagnarLaud |
huh... :/ |
13:40 |
RagnarLaud |
hey celeron55 |
13:40 |
RagnarLaud |
im sorry for flipping out earlier |
13:40 |
RagnarLaud |
i just had a hard day at school : got picked on , didnt get enought sleep... |
13:41 |
RagnarLaud |
had a test in maths, that a failed... |
13:41 |
RagnarLaud |
so do you forgive me? |
13:41 |
celeron55 |
the combination of this and the earlier sounds odd and pretentious |
13:41 |
RagnarLaud |
what? |
13:42 |
RagnarLaud |
you mean, that its kinda odd, that first i was angry, and now im not? |
13:42 |
celeron55 |
but in any case i don't need to forgive you because you have nothing to be sorry about |
13:42 |
RagnarLaud |
really? |
13:42 |
* VanessaE |
wanders in |
13:42 |
RagnarLaud |
no hard feelings? |
13:42 |
VanessaE |
good morning. |
13:42 |
RagnarLaud |
hi VanessaE |
13:42 |
RagnarLaud |
i registred :D |
13:42 |
VanessaE |
yay. |
13:42 |
RagnarLaud |
hey vaness... |
13:42 |
RagnarLaud |
can you help me? |
13:43 |
RagnarLaud |
how do i execute my forum on a website? |
13:43 |
VanessaE |
I don't know. I've never done that. |
13:43 |
KikaRz |
VanessaE |
13:43 |
KikaRz |
can you go query for a bit? |
13:43 |
VanessaE |
morning KikaRz |
13:43 |
VanessaE |
sure. |
13:43 |
RagnarLaud |
i downloaded punBB, the latest one, and there is no index.html, but there is a index.php... |
13:43 |
RagnarLaud |
but i have issues with php's... |
13:44 |
RagnarLaud |
hey celeron55 |
13:44 |
RagnarLaud |
PM |
13:45 |
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13:47 |
VanessaE |
who oh why does sleep have to be so fleeting for me :( |
13:47 |
VanessaE |
why* |
13:47 |
RagnarLaud |
what? |
13:47 |
RagnarLaud |
say again... |
13:49 |
|
Darkbee joined #minetest |
13:49 |
Darkbee |
Hello |
13:49 |
RagnarLaud |
hey Darkbee |
13:50 |
RagnarLaud |
how much do you know php? |
13:50 |
Darkbee |
not really |
13:50 |
Darkbee |
I just came to say that my item pickup issue was resolved. |
13:50 |
RagnarLaud |
oh ok... |
13:50 |
RagnarLaud |
and what caused it? |
13:50 |
Darkbee |
Just exiting the game and reloading seem to do the trick... last night I was able to pick up the items, no problem. |
13:50 |
RagnarLaud |
oh... |
13:50 |
Darkbee |
I have no idea. |
13:50 |
* RagnarLaud |
hoped it was lag |
13:51 |
* RagnarLaud |
would have almost been right |
13:51 |
Darkbee |
I have a new question... is there way to find out the coordinates of your current location? |
13:51 |
jin_xi |
f5 |
13:51 |
RagnarLaud |
yes |
13:51 |
RagnarLaud |
hey jin_xi |
13:51 |
RagnarLaud |
know php? |
13:52 |
Darkbee |
Thanks |
13:52 |
jin_xi |
no, never used it |
13:52 |
RagnarLaud |
oh... |
13:52 |
RagnarLaud |
but do you know any good ftp-able web hosters? |
13:52 |
RagnarLaud |
except bugs3 |
13:53 |
RagnarLaud |
btw jin_xi |
13:53 |
RagnarLaud |
you know that when you type in http://www.minetest.net/forum it goes to http://www.minetest.net/forum/index.php |
13:53 |
moltenbot |
RagnarLaud's link: Minetest Forums |
13:54 |
RagnarLaud |
how can i do that? |
13:54 |
jin_xi |
its the web server doing it |
13:54 |
RagnarLaud |
oh... ok... |
13:54 |
RagnarLaud |
but is it possible for me to do? |
13:55 |
RagnarLaud |
i need that :( |
13:55 |
RagnarLaud |
or atleast teach me how to set up a forum... |
13:55 |
RagnarLaud |
i downloaded punBB |
13:55 |
Darkbee |
simplest way would be to do HTML redirect page. |
13:55 |
RagnarLaud |
? |
13:55 |
RagnarLaud |
to the index.php page? |
13:55 |
RagnarLaud |
it starts downloading it :( |
13:55 |
RagnarLaud |
when i test it... |
13:56 |
RagnarLaud |
but it doesnt start downloading the .php file on minetest forums... |
13:56 |
Darkbee |
errr |
13:56 |
RagnarLaud |
why? |
13:56 |
Darkbee |
does your server support PHP? |
13:56 |
Darkbee |
or rather is it installed? |
13:56 |
RagnarLaud |
i said that im testing it out with my computer at first |
13:56 |
Darkbee |
oh |
13:57 |
RagnarLaud |
but wait a sec |
13:57 |
Darkbee |
then you don't have PHP set up correctly. |
13:57 |
Darkbee |
what server software are you using? |
13:57 |
RagnarLaud |
what do you mean by that? |
13:58 |
Darkbee |
You're testing a website on your computer? You have to run a web server on yoru computer to do that. |
13:58 |
RagnarLaud |
im just running the index.html, there i put a link to the index.php (in ./forum/) and when i click it, it starts downloading it |
13:58 |
Darkbee |
something like XAMPP |
13:58 |
RagnarLaud |
idk what r u talking about... |
13:58 |
jin_xi |
http://answers.yahoo.com/question/index?qid=20081226121136AAhJyfA |
13:58 |
moltenbot |
jin_xi's link: How to get php to be run locally on web browser? - Yahoo! Answers |
13:59 |
Darkbee |
Your computer doesn't know what to do with the PHP file so it just treats it l ike a text file and tries to download it. |
13:59 |
RagnarLaud |
wait i just found an answer to my questions! |
13:59 |
RagnarLaud |
im gonna auto-install a forum :D |
14:00 |
RagnarLaud |
whats better, phpBB or punBB |
14:00 |
Darkbee |
I have no experience of either. |
14:00 |
Darkbee |
I think phpBB is more popular. Maybe |
14:00 |
RagnarLaud |
ok |
14:02 |
Darkbee |
You can test something like phpBB on yoru computer without putting on the Internet but you need a web server (with PHP support) running on your computer first, like Jin's link explains. |
14:02 |
RagnarLaud |
well i think i got it...testing |
14:04 |
VanessaE |
now for a bit of on-topic chat: What would cause a server to start spinning at 100% CPU, but only while a player is logged in - map generator/loader stops working, but the server still responds quite snappily to commands? |
14:04 |
VanessaE |
(when everyone was logged out, it dropped to ~5% CPU) |
14:04 |
VanessaE |
(or less) |
14:04 |
KikaRz |
lol |
14:05 |
VanessaE |
clearly it isn't a mod, or the server would not respond to commands (or so I gather),...so what's the cause? |
14:06 |
Darkbee |
I'd have to take a really wild stab in the dark at that one... no idea... conflicting process vying for resources? |
14:06 |
Darkbee |
accidentally have two instances of the server running? |
14:06 |
VanessaE |
I doubt it - one of the two would exit, failing to bind to the port |
14:07 |
RagnarLaud |
VanessaE im making a forum :D |
14:07 |
RagnarLaud |
yay :D |
14:07 |
VanessaE |
also: the screen goes its usual grey when the map generator/loader is stalled out - even if you're in an area that has long since been generated (e.g the spawn) |
14:08 |
jin_xi |
more hueg tree: http://i.imgur.com/zGwhR.jpg |
14:08 |
Darkbee |
can you reproduce on another machine? corrupt files? |
14:08 |
KikaRz |
Peoeple |
14:08 |
Darkbee |
I saw a tree with a sand block in it last night. :S |
14:08 |
KikaRz |
how i know my vps's IP? |
14:09 |
VanessaE |
Darkbee: only one machine that can run MT as a server, and definitely not - I rebuild and re-install the server frequently as new updates are released. |
14:09 |
VanessaE |
KikaRz: ifconfig |
14:09 |
KikaRz |
if or ip ? |
14:09 |
Darkbee |
ip |
14:09 |
RagnarLaud |
lol :D |
14:09 |
RagnarLaud |
thats for windows |
14:09 |
RagnarLaud |
i think -.- |
14:09 |
RagnarLaud |
PROVE ME WRONG |
14:09 |
RagnarLaud |
:D |
14:09 |
VanessaE |
celeron55: I realize the mapgen/loader gets stuck from time to time, but fwiw this persisted for about 4 hours (someone reported via the chat log that the mapgen died) |
14:09 |
KikaRz |
Darkbee |
14:10 |
KikaRz |
ipconfig in windows |
14:10 |
KikaRz |
ifconfig in linux |
14:10 |
Darkbee |
yes, for windows. sorry. |
14:10 |
VanessaE |
celeron55: isn't there anything that can be done short of periodic restarts? (Redcrab does this, once a night) |
14:10 |
Darkbee |
anyway.. I have to go... just wanted to report my issue resolved fwiw. |
14:10 |
VanessaE |
jin_xi: beautiful tree |
14:15 |
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14:19 |
jin_xi |
VanessaE: its quite fun to experiment with treegen |
14:22 |
RagnarLaud |
jin_xi |
14:22 |
RagnarLaud |
PunBB has just killed PhpBB |
14:22 |
RagnarLaud |
IM PICKING PUNBB |
14:23 |
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14:33 |
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14:34 |
VanessaE |
zzz |
14:34 |
Garp |
Thanks for your answers to my question. (I didnt read, was away) |
14:35 |
Garp |
But this error "Server: peer_id=2: failed to emerge player |
14:35 |
Garp |
" appends when I try to connect a client. The client just never connect |
14:36 |
VanessaE |
did the client disconnect un-gracefully shortly before that? i.e.a client crash? |
14:36 |
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14:36 |
Garp |
VanessaE: no, the client attempt to connect, and stay waiting for the connection, teh server display the message. |
14:36 |
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PilzAdam joined #minetest |
14:37 |
VanessaE |
weird. |
14:37 |
PilzAdam |
Hello everyone! |
14:37 |
Garp |
I saw something related to ipv6, but couldnt conclude |
14:37 |
VanessaE |
PilzAdam: ah I've been waiting for you. Weird carts bug: sometimes they turn "inside out" when placed. |
14:37 |
VanessaE |
also hi :-) |
14:37 |
PilzAdam |
noticed that too |
14:37 |
VanessaE |
Garp: no clue on that. |
14:37 |
PilzAdam |
VanessaE, aks Taoki |
14:37 |
PilzAdam |
*ask |
14:37 |
Garp |
VanessaE: thanks anyway. |
14:38 |
RagnarLaud |
hi PilzAdam |
14:38 |
RagnarLaud |
im making a website |
14:38 |
RagnarLaud |
would you look at that :/ |
14:40 |
VanessaE |
Garp: sorry I couldn't be more helpful |
14:41 |
RagnarLaud |
hey VanessaE |
14:41 |
VanessaE |
hm? |
14:41 |
RagnarLaud |
i heard you like 404 |
14:41 |
RagnarLaud |
so i added some 404 on the 404 not found page |
14:42 |
VanessaE |
so I put a 503 in your 404 so you can lose your service while your file is not found :-) |
14:42 |
RagnarLaud |
WHAT?! |
14:42 |
VanessaE |
if you don't know what error 503 is yet, you need to learn more before you start a web server :-) |
14:43 |
VanessaE |
(503: service unavailable, usually means the server is overloaded/out of bandwidth) |
14:44 |
RagnarLaud |
oh ok |
14:44 |
RagnarLaud |
t4ti |
14:44 |
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14:44 |
VanessaE |
t4ti? |
14:45 |
RagnarLaud |
thanks 4 the info -.- |
14:45 |
VanessaE |
oh |
14:45 |
VanessaE |
that's a new one on me. |
14:46 |
RagnarLaud |
oh ok |
14:46 |
RagnarLaud |
i just made that up btw |
14:46 |
VanessaE |
actually, you didn't :-) |
14:46 |
RagnarLaud |
VanessaE do you know how to make html make an image just as big as the web browser? |
14:46 |
RagnarLaud |
i kinda did... |
14:47 |
VanessaE |
urban dictionary has a listing for the abbreviation, but it means something different. |
14:47 |
RagnarLaud |
really? |
14:47 |
RagnarLaud |
oh ok |
14:47 |
VanessaE |
RagnarLaud: no idea off the top of my head. |
14:47 |
RagnarLaud |
well is it possible? |
14:47 |
RagnarLaud |
ok |
14:47 |
VanessaE |
it's possible with javascript |
14:47 |
VanessaE |
I've done something similar, but not exactly the same |
14:47 |
VanessaE |
I just don't remember the code anymore |
14:48 |
RagnarLaud |
oh ok |
14:48 |
RagnarLaud |
im just gonna make the game 1000x1000 pxl |
14:48 |
VanessaE |
no |
14:48 |
VanessaE |
do it right |
14:49 |
VanessaE |
1000x1000 won't fill most people's screens |
14:49 |
VanessaE |
(most are probably 1280x1024 or 1920x1080) |
14:50 |
RagnarLaud |
its not to fill the whole screen... |
14:50 |
RagnarLaud |
but most of it :D |
14:50 |
RagnarLaud |
hey how do i change the size in html? |
14:50 |
thexyz |
RagnarLaud: width:100%, height:100% |
14:50 |
RagnarLaud |
i dont remember :D |
14:50 |
RagnarLaud |
oh thanks! |
14:50 |
thexyz |
in css |
14:50 |
RagnarLaud |
oh... -.- |
14:50 |
RagnarLaud |
i ment html... |
14:50 |
RagnarLaud |
i just need 1 image to cover the whole screen |
14:51 |
RagnarLaud |
im making a 404 not found screen... |
14:51 |
RagnarLaud |
i got the image, but its small... |
14:51 |
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14:51 |
VanessaE |
you'd be better off having 3 or 4 copies of the image and using a little javascript to serve up the right one depending on screen resolution |
14:52 |
VanessaE |
or going with svg if you can |
14:52 |
VanessaE |
RagnarLaud: rule #1 when serving images: don't start with a small image and scale up - it'll look butt ugly. Find the original size image and scale it *down*, and only if you need to. |
14:53 |
RagnarLaud |
i know it will look butt ugly :D |
14:53 |
RagnarLaud |
thats the whole point of it |
14:53 |
VanessaE |
rule #2, don't use GIF unless you have no choice. :-) |
14:53 |
jin_xi |
gifs are good for cats |
14:53 |
VanessaE |
rule #3, see rules 1 and 2. :D |
14:53 |
RagnarLaud |
i use jpeg |
14:53 |
RagnarLaud |
and rune 4? |
14:53 |
RagnarLaud |
see rule 3? |
14:53 |
thexyz |
use png |
14:54 |
RagnarLaud |
i use jpeg |
14:54 |
thexyz |
is rule 4 |
14:54 |
VanessaE |
rule #4: don't use jpg if the image doesn't compress visibly well - use png. see also, rules 1 and 2. |
14:54 |
Garp |
thexyz: width and height are also properties of the <img> tag, even if discouraged for pure css styles. |
14:54 |
VanessaE |
you know what? fuck pure css - there's nothing wrong with using HTML to accomplish a given task if it'll work. :-) |
14:54 |
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14:54 |
RagnarLaud |
yeah! |
14:55 |
thexyz |
Garp: but in <img> it can only be pixels |
14:55 |
RagnarLaud |
:D |
14:55 |
Garp |
rule whatever: dont bloat small bandwidth with some 100kB image that just say '404' if you can avoid. |
14:55 |
Garp |
thexyz: non % are acceptable too |
14:55 |
sokomine |
hi everyone |
14:56 |
sokomine |
do you know of a way of using formspecs with npc? they do call the function on_rightclick which is helpful. but in this case calling the display of a formspec from withhin that function would be helpful |
14:56 |
VanessaE |
mornin' sokomine |
14:57 |
RagnarLaud |
http://HVGaming.bugs3.com/sakjdal |
14:57 |
RagnarLaud |
go there VanessaE |
14:57 |
thexyz |
oh, i was wrong |
14:57 |
VanessaE |
ew. |
14:57 |
RagnarLaud |
:D |
14:57 |
VanessaE |
you violated rule #4 bigtime |
14:57 |
VanessaE |
and that meme is so old it's no longer funny |
14:57 |
VanessaE |
find a new one :-) |
14:57 |
RagnarLaud |
THATS WHY YOU DONT WANT TO FIND SOMETHING THAT ISNT THERE! |
14:58 |
Garp |
<p><img src="http://ompldr.org/vZ3Fzeg/index.jpeg" alt="404 Not Found" width="1000" height="750" /></p> |
14:58 |
VanessaE |
besides, you also violated the meme itself :-) |
14:58 |
Garp |
<p><img src="http://ompldr.org/vZ3Fzeg/index.jpeg" alt="404 Not Found" width="100%" height="100%" /></p> |
14:58 |
Garp |
would be simple and would work |
14:58 |
VanessaE |
it's "you dawg, I heard you like X, so I put some X in your X so you can Y while you Y." For one noun X and one verb Y. |
14:58 |
thexyz |
+awful |
14:58 |
VanessaE |
exactly that form or U FAIL IT. |
14:58 |
VanessaE |
:-) |
15:00 |
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15:02 |
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15:02 |
RagnarLaud |
http://static.fjcdn.com/pictures/Yo+dawg+I+heard+you+like+chests_12d4ec_3638698.jpg |
15:04 |
Garp |
I've never been able to put a chest ull of something in another chest. |
15:05 |
RagnarLaud |
ikr |
15:05 |
RagnarLaud |
yo dawg, i heard you like Mac's |
15:05 |
jin_xi |
need to craft a super chest out of 8 chests arranged like wood for a chest |
15:06 |
RagnarLaud |
so i put only 1 pedal in your car! |
15:07 |
RagnarLaud |
yo dawg |
15:07 |
RagnarLaud |
i heard you like penis, so i put a penis in your penis so you could penis while you penis |
15:08 |
Garp |
I've anyway be quite amazed by the mass a single person can carry on her back in minetest ;) If a cubic meter of stone would weight about 3000kg, and we can carry 99 of them in a single cell and there are about 40 of them or something like that... We' a several thousands of tons of material... |
15:08 |
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15:09 |
RagnarLaud |
yo Garp, i heard you like macs, so i broke all the windows in yo house |
15:09 |
sokomine |
garp: there's a secret about all these blocks :) |
15:09 |
Garp |
sokomine: which one ? |
15:09 |
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15:09 |
* sokomine |
mumbles something about blocks beeing hollow and deflatable :) |
15:10 |
Garp |
hehe :) they are hollow, I'm sure, it's just surface texture, not volumic ones ;) |
15:10 |
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15:11 |
RagnarLaud |
yo VanessaE i heard you like dreams... |
15:11 |
sokomine |
right :-) and the surface texture is very thin. so you can deflate/fold them :) |
15:11 |
RagnarLaud |
but arent u thinking u taking it 2 far? |
15:11 |
sokomine |
(if you want an explanatin. you could as well say that realism is unheard of :-)) |
15:11 |
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15:11 |
Garp |
RagnarLaud: macintoshes are pretty wonderful, like many dangerous things ;) |
15:11 |
Garp |
sokomine: that may explain :) |
15:12 |
sokomine |
and you can't dig up a full chest; thus you can't place a full chest anywhere |
15:12 |
RagnarLaud |
http://images.forum-auto.com/mesimages/506654/yo-dawg-yo-yos.jpg |
15:12 |
RagnarLaud |
BEST |
15:12 |
Garp |
sokomine: yes, that's what I concluded |
15:12 |
RagnarLaud |
XZIBIT |
15:12 |
RagnarLaud |
MEME |
15:12 |
RagnarLaud |
EVER |
15:12 |
sokomine |
jinxi: and what's the problem with that? |
15:12 |
jin_xi |
wut? |
15:14 |
sokomine |
you asked about a super chest? or was that just an answer to garp? :-) |
15:14 |
jin_xi |
yep, fail troll answer |
15:15 |
RagnarLaud |
hey jin_xi |
15:15 |
sokomine |
no-one has an idea about showing formspecs to a player in on_rightclick or other function? :-( |
15:15 |
sokomine |
aah :-) ok |
15:15 |
RagnarLaud |
yo dawg, i heard you like driving, so i put a video game in your car, so you can crash while you crash |
15:16 |
KikaRz |
guys |
15:16 |
KikaRz |
who knows installing Twisted in Debian? |
15:17 |
Garp |
Is there a tchat systme between players in minetest? How does it work? I found references to some, but not much about how it works |
15:20 |
RagnarLaud |
KikaRz |
15:20 |
RagnarLaud |
http://images.forum-auto.com/mesimages/506654/yo-dawg-yo-yos.jpg |
15:21 |
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15:26 |
RagnarLaud |
VanessaE |
15:26 |
RagnarLaud |
jin_xi |
15:26 |
RagnarLaud |
somebody |
15:26 |
RagnarLaud |
please help me! |
15:26 |
* jin_xi |
helps RagnarLaud |
15:27 |
VanessaE |
with your web server? you're best off asking elsewhere about that. |
15:27 |
RagnarLaud |
how do i apply a css template? |
15:27 |
VanessaE |
RagnarLaud: please go ask this stuff in a more appropriate channel/. |
15:28 |
RagnarLaud |
ok :( |
15:28 |
RagnarLaud |
wait theres a html code in there -.- |
15:28 |
RagnarLaud |
YAY |
15:28 |
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15:29 |
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RealBadAngel joined #minetest |
15:29 |
RealBadAngel |
hi |
15:29 |
jin_xi |
hey RealBadAngel |
15:29 |
jin_xi |
Been playing with your treegen a lot |
15:29 |
jin_xi |
very impressive trees |
15:30 |
jin_xi |
check this one: http://i.imgur.com/zGwhR.jpg |
15:31 |
RealBadAngel |
wow, nice one |
15:31 |
jin_xi |
or this: http://minetest.net/forum/viewtopic.php?pid=57769#p57769 |
15:31 |
moltenbot |
jin_xi's link: [Fun] Post your screenshots! (Page 34) - General Discussion - Minetest Forums |
15:31 |
jin_xi |
they are huge tho |
15:32 |
sokomine |
hi realbadangel |
15:32 |
RealBadAngel |
hi |
15:32 |
RealBadAngel |
2nd one is also nice, almost like a palm |
15:32 |
sokomine |
wow! impressive tree |
15:32 |
RealBadAngel |
i will finish in day or two c++ version of it |
15:32 |
KikaRz |
TropiCraft. |
15:33 |
RealBadAngel |
so it will be way faster |
15:33 |
RealBadAngel |
and also will add more commands |
15:33 |
jin_xi |
cool, try the rule from second one yourself, takes looong |
15:33 |
RealBadAngel |
there are quite a few not yet implemented |
15:33 |
sokomine |
c++-version? can it be integrated into the game itshelf? |
15:33 |
jin_xi |
yes, but i think its very promising |
15:34 |
jin_xi |
also i think lsystem can be used to procedurally make buildings and maybe cities too |
15:34 |
PilzAdam |
sokomine, it *has* to be integrated into the game! |
15:34 |
jin_xi |
and clouds |
15:34 |
jin_xi |
rivers |
15:35 |
jin_xi |
so i'm really excited about it |
15:35 |
RagnarLaud |
RealBadAngel |
15:35 |
RagnarLaud |
help me? |
15:41 |
RealBadAngel |
with what/ |
15:42 |
RealBadAngel |
jin_xi l-systems are mostly used to generate plantlikes |
15:42 |
jin_xi |
ok |
15:42 |
RealBadAngel |
but seen usage of them to make clouds too |
15:43 |
jin_xi |
but i think if 2d rivers could work too |
15:45 |
jin_xi |
well, googling for lsystem and city brings up quite a bit |
15:45 |
jin_xi |
road generation, but also floor plans, buildings and such |
15:46 |
jin_xi |
i'll try anyway ;) |
15:50 |
sokomine |
new trees are always nice :-) on singleplayer, i do prefer those mods that make nature more intresting |
15:52 |
sokomine |
i want players to build the towns. players are good at that. and it's the thing that makes minetest fun |
15:52 |
RealBadAngel |
they make game lookin tottally different |
15:52 |
jin_xi |
sorry, gotta go |
15:52 |
VanessaE |
sokomine: you haven't been on my server lately :( |
15:52 |
jin_xi |
later all |
15:53 |
KikaRz |
how to run a .py file in a vps? |
15:53 |
KikaRz |
can you tell me VanessaE? |
15:53 |
KikaRz |
or RealBadAngel |
15:53 |
VanessaE |
python filename.py |
15:53 |
VanessaE |
or edit the file and specify #!/usr/bin/python (or similar) as the first line |
15:53 |
RealBadAngel |
idk |
15:54 |
PilzAdam |
RealBadAngel, the best thing about the new trees is that it adds a new aspect to the gameplay |
15:54 |
KikaRz |
fail |
15:54 |
sokomine |
vanessae: i tried. it somehow didn't work. either it was all totally dark or totally empty or only some chunks got loaded :-( |
15:55 |
Garp |
Just a questioon: when we cut tree branches, do they regrow again ? |
15:55 |
RealBadAngel |
no |
15:55 |
RealBadAngel |
but it could be done |
15:55 |
VanessaE |
sokomine: this morning the mapgen hung up, but the server has finally stopped crashing |
15:56 |
VanessaE |
sokomine: so try again :-) vanessae.mine.bz:30000 |
15:56 |
sokomine |
cutting up a very high tree might be difficult. i saw it with jungletrees (that special mod that adds 4-tree-thick jungletrees with very decorative leaves). the timber mod worked partly...until there was a leaf-block inbetween tree-blocks |
15:57 |
Garp |
RealBadAngel: that would be a good idea, I think. Even if I dont really understand what is the good balance of realism vs fantasy in such a game. |
15:57 |
sokomine |
vanessae: later on :-) don't have long enough time right now |
15:57 |
PilzAdam |
sokomine, thats the gameplay aspect i was talking about |
15:57 |
Garp |
sokomine: shouldnt a tree cut at its base fall down ? |
15:57 |
sokomine |
ah, ok |
15:57 |
KikaRz |
forgot pysqlite |
15:57 |
KikaRz |
:( |
15:57 |
RealBadAngel |
takin down the tree shouldnt be easy |
15:58 |
RealBadAngel |
go outside and try to chop down old oak |
15:58 |
sokomine |
then most people will cut off that part that is easy and we'll have the crown floating above the land... |
15:58 |
PilzAdam |
with your hand |
15:58 |
sokomine |
:-) |
15:58 |
PilzAdam |
the trees shouldnt be too realistic |
15:59 |
PilzAdam |
remember, its still a world based on cubes |
15:59 |
Garp |
sokomine: the node world is a very smart idea, but obvious things are very hard to implement with that paradigm |
15:59 |
RealBadAngel |
of, course, but thanks to axioms trees can be fully customizable |
15:59 |
sokomine |
good-looking trees are a plus, though. as long as they are very sparsely used. maybe "crafted" by the player somehow. or if the player gives the tree minerals |
15:59 |
Garp |
like rotations. |
16:00 |
sokomine |
yes, that's a problem |
16:00 |
Garp |
so having a "falling tree" looks almost impossible |
16:00 |
KikaRz |
VanessaE |
16:00 |
KikaRz |
how to extract a tar gz ? |
16:00 |
Garp |
tar zxvf myfile.tar.gz |
16:00 |
sokomine |
i thought of falling trees as well. if there is enough free space...it might partly work |
16:00 |
|
jojoa1997 joined #minetest |
16:00 |
RealBadAngel |
or use archive manager just |
16:00 |
PilzAdam |
-1 for falling trees |
16:01 |
Garp |
sokomine: how do you rotate the trunk? It could baybe behave like sand: just go down verically |
16:01 |
sokomine |
every tree ought to supply horizontal tree-blocks for his...er...tree-parts :-) |
16:01 |
RealBadAngel |
this is voxel world, such things do not fit it |
16:01 |
RealBadAngel |
that can be easily done |
16:01 |
PilzAdam |
RealBadAngel, the best would be to just implement the trees as you currently have, maybe some different axioms |
16:02 |
PilzAdam |
no extra features |
16:02 |
sokomine |
oh, i don't know. the timber-mod is very practical for actual aquiring of tree. but if a npc would fell a tree that would look rather stupid. plus they'd have to be slower than players. thus, if an npc fells a tree, it would be a plus if the tree would be lying on the ground |
16:02 |
RealBadAngel |
c++ code wont carry any axioms |
16:02 |
RealBadAngel |
they gonna be passed to the generator from lua |
16:02 |
Garp |
How, btw while we're talking about physics... |
16:03 |
Garp |
I spent quite some time to get an underground river to fall on a lava lake, hoping to enjoy a very nice spectacle... and nothing happened :( |
16:03 |
RealBadAngel |
or from a worldgen if some1 decides to use them (im pointin hmmm) |
16:04 |
RealBadAngel |
since hes coding new worldgen |
16:04 |
sokomine |
will your tree-code be genal enough for all the diffrent kind of trees out there? some trees just add other nodes or fruits instead of some leaves; that could be done with a general function. large jungletrees and conifers have diffrent algorithms |
16:04 |
PilzAdam |
sokomine, RBA's code is based on axioms, so that every kind of tree is possible |
16:05 |
sokomine |
garp: there's a mod that adds obsidian. i believe it follows the water+lava->obsidian paradigm |
16:05 |
sokomine |
that's good |
16:05 |
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16:05 |
RealBadAngel |
adding fruits, horizontal branches are things that could be done |
16:05 |
|
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16:05 |
Garp |
sokomine: water+lava should first give a tremendous explosion |
16:05 |
RealBadAngel |
so i could add more axiom elements |
16:05 |
sokomine |
how about ore generation? that might be another thing which might wander into the c++-part |
16:06 |
RealBadAngel |
ask hmmm bout it |
16:06 |
|
Zeg9 joined #minetest |
16:06 |
RealBadAngel |
im doing just trees |
16:06 |
Zeg9 |
Hey there |
16:06 |
KikaRz |
VanessaE |
16:06 |
KikaRz |
I got |
16:06 |
KikaRz |
/usr/local/include/python2.7/stringobject.h:63: note: expected 'const char *' but argument is of type 'int' |
16:06 |
KikaRz |
error: command 'gcc' failed with exit status 1 |
16:06 |
KikaRz |
when installing pysqlite |
16:07 |
sokomine |
garp: better not :-) think about people playing with them...there'd be a lot of explosions :-( and steam |
16:07 |
RealBadAngel |
http://stackoverflow.com/questions/5921947/pyaudio-installation-error-command-gcc-failed-with-exit-status-1 |
16:07 |
moltenbot |
RealBadAngel's link: python - Pyaudio installation error - 'command 'gcc' failed with exit status 1' - Stack Overflow |
16:08 |
sokomine |
well, trees are good. i'm looking forward to them :-) |
16:08 |
KikaRz |
total different RealBadAngel |
16:08 |
KikaRz |
thats pyaudio |
16:08 |
KikaRz |
i want pysqlite |
16:08 |
KikaRz |
xd |
16:08 |
RealBadAngel |
same error |
16:08 |
RealBadAngel |
look at solution |
16:08 |
Garp |
sokomine: lava is between 1000-1300°C, meeting water at sea-level atmospheric preasure should create lot of steam. 1 block of water cnverst to about 1000 blocks of steam, at deadly temperature, and exploding everything that try to contain it. |
16:08 |
RealBadAngel |
maybe you should follow same way |
16:09 |
KikaRz |
no |
16:09 |
KikaRz |
im in VPS |
16:09 |
KikaRz |
shell / PuTTY |
16:09 |
PilzAdam |
Garp, be sure to be not too realistic ;-) |
16:10 |
KikaRz |
so, whats the solution RealBadAngel? |
16:10 |
RealBadAngel |
reinstalling pysqlite? |
16:10 |
KikaRz |
... |
16:10 |
KikaRz |
im installing it |
16:10 |
KikaRz |
and i cant |
16:10 |
KikaRz |
-.- |
16:10 |
Garp |
PilzAdam: well, I though to some "steam source" begin created at contact, with maybe 2 or 3 lava states: hot lava contact water: steam, and "less hot" lava block conversion. If water still on some "less hot" lava convert to cold solid |
16:11 |
Garp |
PilzAdam: steam would be managed like a liquid |
16:11 |
RealBadAngel |
from error log i see youre tryin to compile something |
16:11 |
Garp |
OK? I know, that's a bit too much ;) |
16:11 |
RealBadAngel |
and it looks like installation of some libraries are fucked up |
16:11 |
RealBadAngel |
reinstall them all |
16:12 |
KikaRz |
Going to see |
16:12 |
KikaRz |
I CANT! |
16:12 |
PilzAdam |
Garp, go to the realtest author ;-) |
16:12 |
KikaRz |
pastebinning... |
16:12 |
Garp |
PilzAdam: lol, for sure, reality is far more complex than what we can simulate. |
16:13 |
RealBadAngel |
sudo apt-get install python-sqlite |
16:13 |
RealBadAngel |
try this way |
16:14 |
KikaRz |
http://pastebin.com/Dn5QnYEU |
16:14 |
moltenbot |
KikaRz's link: [Bash] rootkikarz1vps:~/pysqlite-2.6.3# python setup.py install - Pastebin.com |
16:14 |
KikaRz |
not finded |
16:15 |
KikaRz |
OOOH! |
16:15 |
KikaRz |
WORKS! |
16:15 |
KikaRz |
THANK YOU MY ANGEL! |
16:15 |
RealBadAngel |
lol, no problemo |
16:16 |
KikaRz |
SAME PROBLEM |
16:16 |
KikaRz |
http://pastebin.com/kSEndnTV |
16:16 |
moltenbot |
KikaRz's link: [Python] rootkikarz1vps:~/miceserver# python transformiceserver.py Traceback (most rece - Pastebin.com |
16:17 |
RealBadAngel |
sudo apt-get install python-sqlite3 |
16:17 |
RealBadAngel |
maybe? |
16:17 |
KikaRz |
Nope |
16:18 |
KikaRz |
Unable to locate package python-sqlite3 |
16:18 |
RealBadAngel |
try to find all sqlite packages in app manager |
16:18 |
KikaRz |
VPS. |
16:18 |
KikaRz |
Putty / SSL |
16:19 |
RealBadAngel |
i cannot do that because im not on ubuntu |
16:20 |
KikaRz |
Ah! |
16:20 |
KikaRz |
guess i need |
16:20 |
KikaRz |
libsqlite3-dev |
16:20 |
KikaRz |
yea |
16:20 |
KikaRz |
‎must be |
16:20 |
KikaRz |
no |
16:21 |
KikaRz |
still giving error |
16:21 |
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16:22 |
RealBadAngel |
same? |
16:22 |
KikaRz |
Yea. |
16:23 |
RealBadAngel |
wowsers |
16:24 |
RealBadAngel |
googlin for "pysqllite3" gives ONE result ;) |
16:24 |
KikaRz |
sqlite-devel |
16:24 |
KikaRz |
i think |
16:24 |
RealBadAngel |
notice the typo btw ;) |
16:24 |
KikaRz |
No. |
16:24 |
KikaRz |
not working |
16:24 |
|
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16:24 |
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Jordach joined #minetest |
16:24 |
|
Jordach joined #minetest |
16:26 |
RealBadAngel |
http://lists.freebsd.org/pipermail/freebsd-questions/2011-May/230303.html |
16:26 |
moltenbot |
RealBadAngel's link: Enable Sqlite3 module in python |
16:26 |
RealBadAngel |
try this solution |
16:28 |
KikaRz |
Thats FreeBSD |
16:28 |
KikaRz |
not Debian |
16:30 |
|
mauvebic joined #minetest |
16:30 |
KikaRz |
installing sqlite3 |
16:30 |
KikaRz |
not worked :'( |
16:30 |
KikaRz |
i'm getting angry and sad :( |
16:31 |
thexyz |
!g python sqlite debian |
16:31 |
Minetest-tan |
thexyz: http://packages.debian.org/python-sqlite |
16:31 |
KikaRz |
Install databases/py-sqlite3, how to install? |
16:33 |
KikaRz |
:( |
16:33 |
|
jojoa1997 joined #minetest |
16:34 |
KikaRz |
i can't >>> import sqlite3 |
16:34 |
|
j_ joined #minetest |
16:35 |
KikaRz |
ImportError: No module named _sqlite3 |
16:35 |
sfan5 |
KikaRz: you installed it wrong |
16:36 |
KikaRz |
no i didnt |
16:36 |
KikaRz |
I'm tired. |
16:36 |
sfan5 |
how did you install it? |
16:37 |
KikaRz |
wget python.org/ftp/.../Python-2.7.2.tgz |
16:37 |
KikaRz |
next |
16:37 |
KikaRz |
tar -xzf |
16:37 |
KikaRz |
then cd Python-2.7.2 |
16:37 |
KikaRz |
./configure |
16:38 |
KikaRz |
and then sudo apt-get python2.7 |
16:38 |
RealBadAngel |
To install the port: cd /usr/ports/databases/sqlite3/ && make install clean |
16:38 |
RealBadAngel |
To add the package: pkg_add -r sqlite3 |
16:38 |
sfan5 |
KikaRz: that makes no sense |
16:38 |
KikaRz |
i know |
16:38 |
KikaRz |
i was without anything to configure it |
16:38 |
thexyz |
KikaRz: (20:30:14) Minetest-tan: thexyz: http://packages.debian.org/python-sqlite |
16:38 |
moltenbot |
thexyz's link: Debian -- Package Search Results -- python-sqlite |
16:38 |
KikaRz |
and cmake make i |
16:38 |
thexyz |
you shouldn't install packages from source |
16:38 |
sfan5 |
you download the python sources configure them and then you install the precompiled package |
16:39 |
KikaRz |
thexyz, that dont work |
16:39 |
RealBadAngel |
she had pysqlite already |
16:39 |
sfan5 |
KikaRz: which linux distro do you use? |
16:39 |
RealBadAngel |
but pyslite3 is missing |
16:39 |
KikaRz |
debian |
16:39 |
KikaRz |
Sistema OperacionalDebian 6 32bit |
16:40 |
KikaRz |
Sistema Operacional = Operating System |
16:40 |
KikaRz |
RealBadAngel |
16:40 |
sfan5 |
try su -c "apt-get install python-sqlite" |
16:40 |
KikaRz |
no i dont |
16:40 |
KikaRz |
rootkikarz1vps:~/miceserver# cd /usr/ports/databases/sqlite3 && make install clean |
16:40 |
KikaRz |
-bash: cd: /usr/ports/databases/sqlite3: No such file or directory |
16:40 |
RealBadAngel |
http://www.freshports.org/databases/py-sqlite3 |
16:40 |
moltenbot |
RealBadAngel's link: FreshPorts -- databases/py-sqlite3 |
16:41 |
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16:41 |
KikaRz |
what i do with that site, RealBadAngel |
16:41 |
RealBadAngel |
dunno :) read it/ |
16:41 |
RealBadAngel |
? |
16:42 |
KikaRz |
how to download it? |
16:43 |
RealBadAngel |
pkg_add -r py27-sqlite3 |
16:43 |
RealBadAngel |
tried this? |
16:44 |
KikaRz |
-bash: pkg_add: command not found |
16:44 |
KikaRz |
RealBadAngel |
16:44 |
KikaRz |
you on which OS? |
16:46 |
|
hmmmm joined #minetest |
16:46 |
RealBadAngel |
squeeze |
16:46 |
KikaRz |
debian? |
16:46 |
RealBadAngel |
yes |
16:46 |
KikaRz |
my vps got squeeze |
16:46 |
KikaRz |
can you go query? |
16:47 |
marktraceur |
KikaRz: Did you try sfan5's suggestion? |
16:48 |
KikaRz |
dont works |
16:48 |
sfan5 |
whats the output? |
16:49 |
marktraceur |
KikaRz: Use a pastebin, please |
16:49 |
KikaRz |
fuck |
16:49 |
KikaRz |
wait! |
16:49 |
KikaRz |
my pc its lagging!!! |
16:50 |
KikaRz |
PSY was 2012's Internet breakout star as Gangnam Style approached 1 billion views and became YouTube's most-watched video of all time in just 6 months |
16:51 |
NakedFury |
it just needs 37 million more to reach 1 billion |
16:51 |
KikaRz |
Yea! |
16:51 |
sfan5 |
KikaRz: can you paste the output of 'su -c "apt-get install python-sqlite"'? |
16:51 |
KikaRz |
Fuck this PC |
16:51 |
KikaRz |
sfan5, i already installed |
16:52 |
|
blaze joined #minetest |
16:53 |
RealBadAngel |
sfan5 it doesnt come with database port sqlite3 |
16:53 |
RealBadAngel |
she already installed python-sqlite module |
16:53 |
|
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16:54 |
KikaRz |
FUCK THIS GOOGLE CHROME! |
16:54 |
VanessaE |
use firefox :-) |
16:54 |
RealBadAngel |
sfan5, http://lists.freebsd.org/pipermail/freebsd-questions/2011-May/230303.html |
16:54 |
moltenbot |
RealBadAngel's link: Enable Sqlite3 module in python |
16:54 |
KikaRz |
VanessaE |
16:54 |
KikaRz |
i use Firefox |
16:54 |
RealBadAngel |
question is how |
16:54 |
VanessaE |
good :-) |
16:54 |
Jordach |
CHROME FTW |
16:54 |
VanessaE |
fuck chrome :-) |
16:55 |
Jordach |
firefox leaks memory like a hole in a bucket |
16:55 |
RealBadAngel |
better the hole than a niagara falls in IE |
16:56 |
KikaRz |
lol |
16:56 |
KikaRz |
John, it's dead! |
16:56 |
Jordach |
RealBadAngel, yeah |
16:56 |
KikaRz |
RealBadAngel, ID and pass on query |
16:56 |
KikaRz |
It's the 8. |
16:56 |
Jordach |
KikaRz, did you mean: It's dead Jim! ? |
16:57 |
|
Calinou joined #minetest |
16:57 |
KikaRz |
Yep. |
16:57 |
KikaRz |
xd |
17:00 |
Calinou |
so apt-get upgrade says: |
17:00 |
Calinou |
Les paquets suivants seront mis à jour : linux-generic linux-libc-dev |
17:00 |
Calinou |
seems legit |
17:00 |
Calinou |
libc upgrades ftw |
17:02 |
KikaRz |
?? |
17:02 |
KikaRz |
what? |
17:02 |
|
markveidemanis joined #minetest |
17:04 |
markveidemanis |
hi |
17:04 |
KikaRz |
RealBadAngel, take the niagara to other place and come to query |
17:06 |
|
Calinou joined #minetest |
17:06 |
Calinou |
xchat |
17:06 |
Calinou |
y u disappear from tray |
17:07 |
|
frogcrush joined #minetest |
17:08 |
KikaRz |
Haha! Calinou is disappearing! |
17:09 |
OldCoder |
Hi |
17:10 |
PilzAdam |
marktraceur is OP? |
17:10 |
OldCoder |
PilzAdam, PM |
17:11 |
RealBadAngel |
i wonder just about one thing |
17:11 |
RealBadAngel |
default trees shall be renamed after L-systems once or rename in mapgen to default:bush? ;) |
17:11 |
thexyz |
OldCoder: has c55 approved this? |
17:12 |
RealBadAngel |
*deleted |
17:13 |
markveidemanis |
who thin |
17:13 |
markveidemanis |
k## |
17:13 |
markveidemanis |
who thinks they are a good builder/architect? |
17:13 |
KikaRz |
bush? |
17:13 |
KikaRz |
George W. Bush ? |
17:13 |
KikaRz |
XD |
17:14 |
Calinou |
wtf, with assaultcube I get higher FPS when compsoting is enabled when having 16x AA |
17:14 |
Calinou |
compositing* |
17:15 |
markveidemanis |
who can make me an entity mod? |
17:16 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=4134 |
17:16 |
moltenbot |
VanessaE's link: Proposal: Change the behavior of Mese (Page 1) - Feature Discussion - Minetest Forums |
17:16 |
VanessaE |
please all vote on this strawpoll |
17:16 |
VanessaE |
I need stats. |
17:17 |
Jordach |
can i has proxy abuse? |
17:17 |
OldCoder |
thexyz, Yes. Last night. PM |
17:17 |
VanessaE |
er, well I can't do much about proxies, I don't run the service on which that poll runs |
17:20 |
markveidemanis |
!define hello |
17:20 |
moltenbot |
http://ddg.dg: hello definition: an expression or gesture of greeting —used interjectionally in greeting, in answering the telephone, or to express surprise. |
17:21 |
Calinou |
!define markveidemanis |
17:21 |
moltenbot |
no definition found, try to use 'thinking' |
17:21 |
Calinou |
!define thinking |
17:21 |
moltenbot |
http://ddg.dg: thinking definition: the action of using one's mind to produce thoughts. |
17:21 |
|
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17:22 |
Calinou |
hi |
17:22 |
Calinou |
O_o default program for .conf files is libreoffice |
17:22 |
VanessaE |
john_minetest, OldCoder: http://minetest.net/forum/viewtopic.php?id=4134 |
17:22 |
moltenbot |
VanessaE's link: Proposal: Change the behavior of Mese (Page 1) - Feature Discussion - Minetest Forums |
17:22 |
Calinou |
I tried to open my minetest.conf :P |
17:22 |
VanessaE |
oh shut up you stupid bot |
17:23 |
Calinou |
VanessaE: I voted about lumps/ingots |
17:23 |
VanessaE |
ok |
17:23 |
Calinou |
lol'd at the last option |
17:23 |
VanessaE |
the last option was supposed to be a Cowboy-Neal-esque option as seen in slashdot pools :-) |
17:23 |
OldCoder |
I will review |
17:24 |
VanessaE |
polls* |
17:24 |
markveidemanis |
!define minetest-tan |
17:24 |
moltenbot |
no definition found, try to use 'thinking' |
17:25 |
markveidemanis |
!define moltenbot |
17:25 |
moltenbot |
no definition found, try to use 'thinking' |
17:26 |
VanessaE |
shit and I misspelled vers[a]tile :-/ |
17:28 |
|
Jeija joined #minetest |
17:39 |
marktraceur |
PilzAdam: What's up? |
17:39 |
|
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17:39 |
KikaRz |
!define boring |
17:39 |
moltenbot |
http://ddg.dg: boring definition: causing boredom. |
17:39 |
PilzAdam |
marktraceur, BF 3 |
17:39 |
KikaRz |
marveidemanis, that you doing its causing boredom |
17:40 |
marktraceur |
PilzAdam: Fair 'nuff |
17:40 |
|
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17:40 |
celeron55 |
no kickban because of proprietary? 8) |
17:41 |
PilzAdam |
You may ban me when I tell you that i play it on the XBox 360 |
17:41 |
* celeron55 |
loves pointy jokes |
17:41 |
marktraceur |
celeron55: :) |
17:41 |
* Jordach |
high fives PilzAdam for using a 360 |
17:41 |
marktraceur |
celeron55: Not to worry, I'm not so fast and loose with authourity. With great power comes great cupcakes. |
17:41 |
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kaeza joined #minetest |
17:41 |
Jordach |
Evil beware, we have waffles. |
17:41 |
kaeza |
hi! |
17:41 |
celeron55 |
marktraceur: i was fine with giving you +o because i know you are quite liberal |
17:42 |
kaeza |
good afternoon channel! |
17:42 |
Calinou |
oh no, BSD^H^H^H^H WTFPL will be opped |
17:43 |
KikaRz |
good morning kaeza |
17:43 |
kaeza |
hey KikaRz |
17:43 |
kaeza |
what's up? |
17:43 |
KikaRz |
tired. |
17:43 |
KikaRz |
trying to make the fucking python to work |
17:44 |
KikaRz |
RealBadAngel, passed 5 minutes. |
17:44 |
marktraceur |
celeron55: I assure you, I may be rather interested in voicing my opinion, but I'm just as interested in others voicing theirs. Op status isn't some political soapbox, nobody here should be worried unless they're doing something clearly bad. |
17:44 |
kaeza |
KikaRz: what's the issue? |
17:44 |
KikaRz |
_sqlite3. |
17:47 |
KikaRz |
make can't be faster? |
17:48 |
marktraceur |
KikaRz: It's mostly limited by your hardware, so....no, probably not |
17:48 |
markveidemanis |
p |
17:49 |
marktraceur |
markveidemanis: q |
17:49 |
Calinou |
r |
17:49 |
PilzAdam |
s |
17:49 |
marktraceur |
All right all right I'm sorry I encouraged this |
17:51 |
* Calinou |
waits for ragnar saying "t" |
17:51 |
Calinou |
he's not here :> |
17:57 |
Minetest-tan |
GIT: sfan5 (sfan5) commited to celeron55/minetest: Tweak CMake files for cURL 05b58501f2 2012-12-18T09:52:56-08:00 |
17:57 |
sfan5 |
yay |
17:57 |
Calinou |
curls! |
17:59 |
markveidemanis |
my server has irc mod, anyone wanna come on? |
17:59 |
kaeza |
hello sfan5 |
17:59 |
markveidemanis |
address: click my name, the whois |
17:59 |
markveidemanis |
port:30000 |
17:59 |
sfan5 |
hi kaeza |
18:00 |
marktraceur |
markveidemanis: You're in here very frequently advertising your server, is there some reason you're here today in particular? |
18:01 |
markveidemanis |
i have the irc mod and was wondering if anyone would like to see it working on my server |
18:01 |
marktraceur |
markveidemanis: And that's a new development? I think I've seen you using the IRC mod before. |
18:01 |
markveidemanis |
yep |
18:02 |
marktraceur |
markveidemanis: "yep[, I've used it before]"? |
18:02 |
markveidemanis |
yep |
18:02 |
markveidemanis |
:) |
18:03 |
marktraceur |
Then please advertise on the forums, announce here for changes. |
18:03 |
marktraceur |
Only if there are people here who are affected by your changes, though. If your server has no residents, or none of them are in attendance, just use the forum. |
18:03 |
markveidemanis |
its not always on and ip changes |
18:04 |
VanessaE |
markveidemanis: http://freedns.afraid.org/ |
18:04 |
moltenbot |
VanessaE's link: FreeDNS - Free DNS - Dynamic DNS - Static DNS subdomain and domain hosting |
18:04 |
kaeza |
markveidemanis: we still need to fix a few issues |
18:04 |
VanessaE |
that'll help with the dynamic IP. |
18:04 |
PilzAdam |
VanessaE, tips to get the mese patch merged: http://youtu.be/0YOh-rpvjYg |
18:04 |
moltenbot |
PilzAdam's link: Family Guy - Undecided Voters - YouTube |
18:05 |
VanessaE |
PilzAdam: eh.. no audio right now, I'm listening to music. Undecided voters appear not to be a problem though. |
18:06 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=57942#p57942 |
18:06 |
moltenbot |
PilzAdam's link: Proposal: Change the behavior of Mese (Page 1) - Feature Discussion - Minetest Forums |
18:06 |
kaeza |
PilzAdam: lol |
18:06 |
kaeza |
I love family guy |
18:07 |
* Jordach |
finally wired a super safe reactor up in tekkit |
18:08 |
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kaeza1 joined #minetest |
18:10 |
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neko259 joined #minetest |
18:14 |
|
iqualfragile joined #minetest |
18:15 |
KikaRz |
now having problems with |
18:15 |
KikaRz |
E: Sub-process /usr/bin/dpkg returned an error code (1) |
18:15 |
kaeza1 |
? |
18:15 |
KikaRz |
:( |
18:15 |
|
rubenwardy joined #minetest |
18:16 |
rubenwardy |
hi all |
18:16 |
kaeza1 |
hi rubenwardy |
18:16 |
|
Penguin_ joined #minetest |
18:17 |
Penguin_ |
hi |
18:17 |
KikaRz |
FUCK THIS! |
18:17 |
KikaRz |
:@@ |
18:17 |
Penguin_ |
wha |
18:17 |
KikaRz |
HATE THIS PYTHON! |
18:18 |
mauvebic |
whats wrong? |
18:18 |
KikaRz |
AGAIN! THE STUPID _SQLITE |
18:18 |
kaeza1 |
KikaRz: pastebin the code or the error |
18:18 |
KikaRz |
ImportError: No module named _sqlite3 |
18:18 |
KikaRz |
ALREADY |
18:18 |
kaeza1 |
install sqlite then |
18:18 |
KikaRz |
ALREADY |
18:19 |
KikaRz |
NOT THAT PROBLEM |
18:19 |
kaeza1 |
windows? |
18:19 |
mauvebic |
yeah python is a bitch when it comes to importing modules lol |
18:19 |
KikaRz |
linux |
18:19 |
|
rubenwardy joined #minetest |
18:19 |
mauvebic |
especially in linux, the modules seem to change names from dist to the next |
18:20 |
mauvebic |
try a dist specific search for your module |
18:20 |
mauvebic |
i went through 5 python spiders before coming up with enough bits to have a working one lol |
18:20 |
|
berome joined #minetest |
18:21 |
mauvebic |
and check with version of python your use (ie #!/usr/bin/env python2) |
18:21 |
rubenwardy |
hi |
18:22 |
|
FreeFull joined #minetest |
18:22 |
mauvebic |
howdy |
18:22 |
berome |
hi |
18:22 |
KikaRz |
kaeza1, sorry for pasting that big in query. |
18:22 |
KikaRz |
2.7.2 |
18:23 |
mauvebic |
try either |
18:23 |
mauvebic |
#!/usr/bin/env python |
18:23 |
mauvebic |
#!/usr/bin/env python3 |
18:23 |
mauvebic |
its stupid but it often solved my problems lol |
18:24 |
mauvebic |
or with 2 instead of 3 |
18:30 |
Zeg9 |
'later all |
18:30 |
celeron55 |
mauvebic: you could just run the script explicitly by python or python2 or python3 |
18:30 |
celeron55 |
like python3 foo.py |
18:32 |
|
kaeza joined #minetest |
18:32 |
OldCoder |
kaeza, kaeza1, if you wish to try another pass over IRC mod I can do so tonight |
18:32 |
mauvebic |
even when calling from lua's os.execute? |
18:33 |
kaeza |
OldCoder: we seem to have fixed the autoconnect and the flooding |
18:33 |
kaeza |
but autojoin is having some issues for kizeren right now |
18:34 |
markveidemanis |
some one plz recommend a mod |
18:34 |
kaeza |
markveidemanis: IRC, computer :) |
18:34 |
markveidemanis |
!define IRC |
18:34 |
moltenbot |
http://ddg.dg: An international computer network of Internet servers, using its own protocol through which individual users can hold real-time online conversations. |
18:34 |
markveidemanis |
nah |
18:34 |
markveidemanis |
laggs a lot |
18:35 |
markveidemanis |
only 16x16 textures |
18:35 |
kaeza |
my decorative computers uses 32x32 |
18:35 |
markveidemanis |
something similar to the ufo mod? |
18:35 |
markveidemanis |
something similar to the building_blocks mod? |
18:35 |
kaeza |
because with 16x16 I cannot provide any detail |
18:36 |
marktraceur |
markveidemanis: There's a WHOLE FORUM for this sort of thing! |
18:36 |
mauvebic |
one thing i dont get about python is half their users seem to hate v3 even though i cant tell the difference much lol |
18:36 |
markveidemanis |
maybe someone is working on a private mod... |
18:36 |
kaeza |
mauvebic: ditto here |
18:36 |
marktraceur |
markveidemanis: Then they're probably not interested in telling anyone about it yet, or they would have posted it....where? |
18:37 |
KikaRz |
http://www.youtube.com/watch?v=DTCmHC8IuuI&list=PLSTz8jpJdr5q0wKLjV-_pary9NH-i7ODs |
18:37 |
moltenbot |
KikaRz's link: Interactive Timeline: YouTube Rewind 2012 (Global) - YouTube |
18:37 |
KikaRz |
:D |
18:37 |
KikaRz |
so cool |
18:37 |
mauvebic |
same with php though i learned v3 and apparently 4 and 5 are as bloated as a store-bought windows machine lol |
18:37 |
kaeza |
lol |
18:37 |
mauvebic |
though i lost interest when that zend crap got big |
18:38 |
kaeza |
IMHO v3 brings new features not worth for a major version change |
18:38 |
kaeza |
it should be 2.8, 2.9, ... |
18:38 |
mauvebic |
my only concerns is reverse-compat for syntax and modules |
18:39 |
mauvebic |
unlike macrosoft which supports a different platform every six months lol |
18:39 |
kaeza |
yeah |
18:39 |
mauvebic |
all their accreditations make for fancy expensive toilet paper |
18:39 |
kaeza |
and WinXP progs don't work on Win9X |
18:39 |
kaeza |
lol |
18:39 |
marktraceur |
kaeza: The idea is that it breaks backwards compatibility a lot |
18:39 |
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18:40 |
kaeza |
marktraceur: but not so that required a 2->3 change in numbering IMHO |
18:41 |
mauvebic |
i care less about version numbers too lol |
18:41 |
mauvebic |
its mostly in the head |
18:41 |
kaeza |
what incompatibilities does it introduce? |
18:41 |
kaeza |
I've run most of my v2 progs in v3 with no probs |
18:42 |
kaeza |
except maybe for Tkinter-based ones |
18:42 |
mauvebic |
in the future: when politicians will need a major distraction, they'll throw out a new version number for their policies lol |
18:42 |
kaeza |
lol |
18:42 |
kizeren |
There are politicians using github for bills now |
18:42 |
kaeza |
haven't then been doing than for ages with those "ammendments"? |
18:43 |
kaeza |
them* |
18:43 |
markveidemanis |
can i have link to mauvemods plz |
18:43 |
kaeza |
that* |
18:43 |
mauvebic |
<markveidemanis> https://sites.google.com/site/mauvemods/ |
18:43 |
moltenbot |
mauvebic's link: mauvemods |
18:44 |
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18:44 |
kaeza1 |
I should ditch this 3G thing |
18:44 |
mauvebic |
3G? |
18:45 |
kaeza1 |
wireless modem |
18:45 |
Calinou |
lol3g |
18:45 |
Calinou |
the only thing that brings money to ISPs :> too bad |
18:45 |
markveidemanis |
i quite like 3g, reliable, doesn't crash... |
18:45 |
kaeza1 |
every now and then it turns on the "Yellow light of death" |
18:46 |
kaeza1 |
switching to HSPA |
18:46 |
kaeza1 |
and fucking my connection speed |
18:46 |
markveidemanis |
HSDPA? |
18:46 |
kizeren |
We just had an ISP roll in and start putting up 4G towers...... |
18:46 |
kizeren |
Anyone using 4G wireless internet? |
18:47 |
mauvebic |
only when the DSL aint workin |
18:49 |
kaeza1 |
I'm stuck with this for this month. I'll try to switch to a better connection next moth |
18:49 |
kaeza1 |
month* |
18:50 |
kaeza1 |
kizeren: have you found any clue on the IRC issue? |
18:51 |
markveidemanis |
is there a server with no mods? |
18:52 |
kaeza1 |
markveidemanis: I can make one later |
18:52 |
markveidemanis |
on a vps| |
18:52 |
markveidemanis |
>? |
18:52 |
kaeza1 |
direct connection |
18:55 |
sokomine |
why a server without mods? servers usually need some sort of protection. and the world only gets really intresting with some mods :-) be it those that provide special blocks for buildings, extend nature with plants, supply useful tools or something else... |
18:55 |
rubenwardy |
no mods = no game |
18:55 |
OldCoder |
kaeza1, that is excellent news. I will test later |
18:55 |
rubenwardy |
you mean a server with only defualt game |
18:55 |
rubenwardy |
fault |
18:55 |
kaeza1 |
some prefer a clean world |
18:56 |
markveidemanis |
fust like in 0.3.1. |
18:56 |
markveidemanis |
#just |
18:57 |
kaeza1 |
talking about that, someone posted in the forums about making a server for 0.3.1, was that you? |
18:57 |
markveidemanis |
people were still able to build then, and some of the buildings built then were much better than ones built now |
18:57 |
markveidemanis |
nah |
18:57 |
markveidemanis |
0.4.4 |
18:57 |
markveidemanis |
i like the new graphics of 044 |
18:57 |
markveidemanis |
maybe a few mods... |
18:57 |
markveidemanis |
can you make a server? |
18:58 |
kaeza1 |
how about pvp free-for all |
18:58 |
kaeza1 |
? |
18:58 |
markveidemanis |
k |
18:58 |
markveidemanis |
can i send you my mods? |
18:58 |
kaeza1 |
rifle + gunmod + armor |
18:59 |
kaeza1 |
k |
18:59 |
kaeza1 |
post your mod list first |
18:59 |
kaeza1 |
I don't wand to download a 30MB file |
18:59 |
kaeza1 |
want* |
19:00 |
kaeza1 |
OldCoder: k |
19:00 |
OldCoder |
markveidemanis, I can host worlds but they need to be interesting |
19:00 |
Jordach |
RealBadAngel, present? |
19:00 |
OldCoder |
I am switching to BackupCoder on the bus |
19:00 |
Jordach |
when did phones support VNC? |
19:00 |
OldCoder |
Jordach, Hi! Jordach would you like to build some Christmas on one of my worlds using your new mod? |
19:01 |
OldCoder |
Jordach, He is a bouncer |
19:01 |
OldCoder |
mrtux can explain later |
19:01 |
Jordach |
OldCoder, im busy with automated technic |
19:01 |
OldCoder |
Jordach, O.K. Ask somebody else to do so if they wish |
19:01 |
OldCoder |
I would love to post an Xmas screenshot |
19:01 |
OldCoder |
Got to go; people are waiting for me in San Jose. See you when I get on the bus. |
19:01 |
Jordach |
i have a machine to produce emc, which makes tin + uranium + auto crafting + reactor = free uranium. |
19:02 |
OldCoder |
Jordach, Sounds fun |
19:02 |
kizeren |
kaeza1 not really no clue yet. |
19:02 |
OldCoder |
Boom! |
19:02 |
Jordach |
and another machine to produce coolant |
19:02 |
OldCoder |
NakedFury, kaeza1, sokomine anybody else: Like to try Jordach Christmas mod on one of my worlds? |
19:02 |
kaeza1 |
OldCoder: Sure! IP? |
19:03 |
Jordach |
hold on five ticks |
19:03 |
kizeren |
have it installed here at home pretty neat wife likes it |
19:03 |
OldCoder |
kaeza1, pick any of my worlds; most have it. Jordach will tell you procedure maybe. If it does not work do not worry. See you later! |
19:03 |
kaeza1 |
thx |
19:03 |
markveidemanis |
oldcoder - i will send you the modpack |
19:03 |
kaeza1 |
later Coder |
19:03 |
OldCoder |
kaeza1, OpenMine has default interact if I have not interacted you. markveidemanis ty |
19:04 |
* OldCoder |
leaves but will return |
19:05 |
kaeza1 |
Jordach is OC's server minetest.org? |
19:05 |
Jordach |
yes |
19:05 |
kaeza1 |
ok |
19:05 |
kaeza1 |
port? |
19:05 |
Jordach |
also, btw, i did implement vertical wiring, but they dont work |
19:05 |
iqualfragile |
kaeza1: multiple |
19:05 |
kaeza1 |
Jordach: good |
19:05 |
kaeza1 |
iqualfragile: thx |
19:05 |
Jordach |
as in crafting |
19:05 |
iqualfragile |
up to 7 i think… not shure about that |
19:06 |
iqualfragile |
look at minetest.org for more information |
19:06 |
kaeza1 |
iqualfragile: will do |
19:06 |
iqualfragile |
away playing anno 1602 |
19:08 |
rubenwardy |
bye all |
19:08 |
markveidemanis |
http://ompldr.org/vZ3F4NQ/My ModPack.zip |
19:08 |
kaeza1 |
bye rubenwardy |
19:09 |
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rubenwardy left #minetest |
19:09 |
kaeza1 |
markveidemanis: DL'ing |
19:10 |
kaeza1 |
markveidemanis: quite an interesting pack |
19:13 |
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cisoun joined #minetest |
19:15 |
sokomine |
markveidemanis: it depends on people how well they may bild. many can gain better building skills by practising. there are still some good builders around |
19:17 |
sokomine |
i have some trouble with the stairs though. they are more difficult to place than lines of plain blocks. building a roof with stairs by hand takes significantly longer than with something like worldedit in creative |
19:18 |
sokomine |
jordach: on which port is your christmas mod installed? does it need further testing? |
19:18 |
Jordach |
sokomine, it is installed on all servers |
19:18 |
sokomine |
ah, ok |
19:19 |
sokomine |
then i'll take calinous world where i already have a mine and a small house |
19:25 |
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19:26 |
BackupCoder |
kaeza. hi |
19:27 |
kaeza |
hi BackupCoder |
19:27 |
BackupCoder |
sokomine you too hey |
19:30 |
sokomine |
hi backupcoder :-) |
19:31 |
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Jeija left #minetest |
19:32 |
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19:32 |
markveidemanis |
kaeza1 |
19:32 |
markveidemanis |
is the server done |
19:33 |
kaeza1 |
not yet |
19:33 |
kaeza1 |
I'm a bit busy with other project of mine |
19:33 |
markveidemanis |
link? |
19:35 |
thexyz |
enjoy brand new http://api.minetest.net/ |
19:35 |
moltenbot |
thexyz's link: Minetest API |
19:35 |
kaeza1 |
http://cosmorpg.sf.net |
19:35 |
moltenbot |
kaeza1's link: Legend of Cosmo |
19:35 |
marktraceur |
Gasp! Sexy, thexyz! |
19:35 |
thexyz |
it still needs a lot of work |
19:36 |
thexyz |
so any help is greatly appreciated |
19:37 |
BackupCoder |
thexyz r |
19:37 |
marktraceur |
Yes, I'll help work on it this week probably |
19:37 |
markveidemanis |
oldcoder... |
19:37 |
marktraceur |
Great stuff |
19:37 |
markveidemanis |
can you setup an extra server |
19:38 |
thexyz |
the top priority are functions that register something, like register_node, etc. |
19:38 |
BackupCoder |
thexyz very nice |
19:38 |
BackupCoder |
markv if it is interesting only |
19:39 |
markveidemanis |
i have link...somewhere |
19:39 |
BackupCoder |
markv this stuff costs me cash |
19:40 |
BackupCoder |
markveidemanis |
19:41 |
markveidemanis |
it wont cost as much as other servers, its a no-,mapgen worl |
19:41 |
markveidemanis |
d |
19:42 |
kaeza1 |
VanessaE: you here? |
19:44 |
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19:45 |
BackupCoder |
youlysses hi |
19:53 |
PilzAdam |
gtg; bye |
19:54 |
BackupCoder |
c u |
19:56 |
|
markveidemanis joined #minetest |
19:58 |
markveidemanis |
anyone still have the link for my modpack? |
19:59 |
kaeza1 |
markveidemanis: yes |
20:00 |
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20:00 |
kaeza1 |
markveidemanis: http://ompldr.org/vZ3F4NQ/My ModPack.zip |
20:00 |
markveidemanis |
ty |
20:11 |
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20:21 |
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SeeBorg joined #minetest |
20:21 |
kaeza1 |
hello jojoa1997 |
20:21 |
jojoa1997 |
back from school finally |
20:22 |
|
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20:22 |
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kaeza joined #minetest |
20:27 |
jordan4ibanez |
http://i.imgur.com/tsRlr.gif |
20:29 |
kaeza |
hello jordan4ibanez |
20:29 |
kaeza |
...interesting |
20:42 |
|
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20:45 |
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SeeBorg joined #minetest |
20:47 |
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RagnarLaud joined #minetest |
20:47 |
RagnarLaud |
Hi |
20:48 |
RagnarLaud |
Hi minetest-tan |
20:48 |
Minetest-tan |
Hello RagnarLaud! |
20:48 |
RagnarLaud |
Hi moltenbot |
20:48 |
moltenbot |
hi RagnarLaud |
20:50 |
marktraceur |
RagnarLaud: It's not really necessary to greet both bots every time you enter the channel :) |
20:51 |
RagnarLaud |
Im just being a friend. |
20:51 |
RagnarLaud |
Bots have feelings too |
20:52 |
marktraceur |
RagnarLaud: I assure you, they don't. Feel free to greet the channel, but five lines of you talking to yourself seems excessive somehow |
20:53 |
RagnarLaud |
Really? |
20:53 |
RagnarLaud |
5 lines? |
20:55 |
marktraceur |
RagnarLaud: Considering yesterday's flood of "!joke" I don't think I'm out of line to be cautious when you generate a lot of text, especially related to the bots in-channel. |
20:55 |
jin_xi |
dont humanize bots. they hate it! |
20:56 |
celeron55 |
i already requested the bot maintainers to remove the "hi" commands from them |
20:56 |
celeron55 |
apparently nobody heard |
20:56 |
celeron55 |
maybe they hear now |
20:56 |
celeron55 |
i hope they do |
20:56 |
marktraceur |
!owner |
20:56 |
|
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20:56 |
* marktraceur |
sighs |
20:56 |
marktraceur |
Ah |
20:56 |
celeron55 |
i have no idea who owns them, so it's kind of hard to tell them |
20:56 |
marktraceur |
Clever |
20:56 |
marktraceur |
iqualfragile: Please disable the "hi" command on moltenbot |
20:56 |
marktraceur |
I think Minetest-tan is from sfan5|OFF |
20:57 |
iqualfragile |
celeron55: now i heardi t |
20:57 |
EqualsRagnar |
The code is, but he doesnt host them |
20:58 |
iqualfragile |
im gona disable it if you wish me to |
20:58 |
iqualfragile |
but i could allso move the answert to a private message |
20:58 |
iqualfragile |
or block some individuals |
20:59 |
marktraceur |
iqualfragile: It seems like it's a useless enough feature that it can be safely disabled. |
20:59 |
iqualfragile |
its not useless |
20:59 |
marktraceur |
... |
20:59 |
iqualfragile |
bots have feelings, too |
20:59 |
iqualfragile |
moltenbot is a bot |
21:00 |
RealBadAngel |
wait, ragnar is in love with a bot? |
21:00 |
RealBadAngel |
fascinating |
21:00 |
marktraceur |
iqualfragile: Support that with evidence, peer-reviewed articles preferably studying your bots that are apparently miracles of modern science, or remove the useless feature. |
21:01 |
iqualfragile |
you cant show feelings with science |
21:01 |
RealBadAngel |
just let them pretend in private ;) |
21:01 |
marktraceur |
iqualfragile: I disagree. Functional MRIs are able to show many emotional responses. |
21:02 |
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21:02 |
iqualfragile |
just did that |
21:02 |
RealBadAngel |
preprogrammed |
21:02 |
rdwrer |
moltenbot: Hi |
21:03 |
marktraceur |
K |
21:03 |
iqualfragile |
nah, wronk systax |
21:03 |
iqualfragile |
u must use hi moltenbot |
21:03 |
rdwrer |
Hi moltenbot |
21:03 |
RealBadAngel |
which makes no emotions, but trickin folks just |
21:04 |
marktraceur |
iqualfragile: It PMd me |
21:04 |
iqualfragile |
jup, thats intentional |
21:04 |
marktraceur |
....borderline, but OK |
21:04 |
RealBadAngel |
now go furhter check nick, if nick is *ragnar* pm him with "hello my love" |
21:05 |
EqualsRagnar |
Hi RBA |
21:06 |
RealBadAngel |
hi, i tryin to get you some emotional responses ;) |
21:07 |
EqualsRagnar |
Stop xD |
21:07 |
EqualsRagnar |
Hey RBA |
21:07 |
EqualsRagnar |
Tell jojoa that he can trust me |
21:08 |
RealBadAngel |
jojoa? |
21:08 |
EqualsRagnar |
jojoa1997 |
21:09 |
jojoa1997 |
me |
21:09 |
EqualsRagnar |
Tell him RBA |
21:09 |
EqualsRagnar |
That if can trust me |
21:09 |
EqualsRagnar |
He |
21:10 |
kaeza |
hello RealBadAngel |
21:10 |
sokomine |
the bot scrolls a lot, yes. especially with some people. but this is irc...there is an igno-command. it helps a lot |
21:10 |
jojoa1997 |
why equal ranger quit |
21:11 |
kaeza |
have you implemented the portals yet? |
21:11 |
RealBadAngel |
no, working on the c++ version of the trees |
21:11 |
kaeza |
oh ok |
21:12 |
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21:12 |
VanessaE |
that'll hold for now. |
21:13 |
jin_xi |
RealBadAngel: i'm really looking forward to try that out |
21:13 |
kaeza |
VanessaE: +1 |
21:13 |
marktraceur |
VanessaE: What's up with that? |
21:13 |
kaeza |
who is this guy? |
21:13 |
RealBadAngel |
i got ready c++/LUA interface |
21:13 |
iqualfragile |
he is a bit annoying |
21:13 |
VanessaE |
I dunno, but his trolling is getting over the top |
21:13 |
jin_xi |
a 13 year old? |
21:14 |
RealBadAngel |
tommorow will code core gen code |
21:14 |
VanessaE |
and now he's claiming to have placed viruses on people's machines. |
21:14 |
iqualfragile |
oh dear |
21:14 |
kaeza |
RealBadAngel: looking forward to that |
21:14 |
jin_xi |
btw did you see c55 handle ragnars freakout? smooth |
21:14 |
iqualfragile |
a scriptkitty |
21:14 |
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21:14 |
RealBadAngel |
it shall not take long since i had before to port some c++ methods to get LUA generator working |
21:15 |
marktraceur |
Lua. |
21:15 |
sokomine |
fine :-) hope the trees can be used soon |
21:15 |
sokomine |
i'm trying to find a way to get formspecs with npc |
21:15 |
RealBadAngel |
ive ported to lua matrix library and rewrotten some matrix4 functions |
21:16 |
jin_xi |
RealBadAngel: i really think it could be used to generate a lot more than plantlikes at some point |
21:16 |
RealBadAngel |
yes |
21:16 |
sokomine |
the whole formspec-part seems isolated enough...but i have no idea about the general data structure yet. the npc would need an inventory and access to the npc (lua-entity?) istead of a node would have to be handled |
21:16 |
RealBadAngel |
with some more commands |
21:17 |
sokomine |
nice :-) |
21:17 |
RealBadAngel |
i already liked idea to add command for fruits |
21:17 |
RealBadAngel |
like apples, coconuts etc |
21:17 |
sokomine |
i'd like real bushes as well. not the 2d-shapes but rather groups of leaves without tree |
21:17 |
jin_xi |
RealBadAngel: not only that, i think the actual "drawing" functions should be easily changeable |
21:17 |
sokomine |
sounds good :-) |
21:18 |
* sokomine |
gives realbadangle a few apples to hang on trees |
21:18 |
RealBadAngel |
sokomine,we already have bushes |
21:18 |
RealBadAngel |
by now they are called default trees |
21:18 |
sokomine |
oh? how do they look like? |
21:19 |
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21:19 |
RealBadAngel |
http://realbadangel.pl/sorry.png |
21:19 |
kaeza |
my spider sense is detecting *Ragnar* |
21:20 |
RealBadAngel |
here, you can see some bushes in the middle |
21:20 |
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WeAreAnonymous was kicked by VanessaE: WeAreAnonymous |
21:20 |
VanessaE |
there, THAT will hold him for a while longer. |
21:20 |
kaeza |
my spider sense is no longer detecting *Ragnar* |
21:20 |
VanessaE |
beautiful trees, RealBadAngel |
21:20 |
kaeza |
thanks V |
21:20 |
VanessaE |
RealBadAngel: still using Lua? |
21:21 |
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21:22 |
sokomine |
hard to tell; maybe starting a bit too high from the ground for bushes. the larger trees and those with diffrent leaves are gerat |
21:22 |
RealBadAngel |
c++ isnt done yet |
21:22 |
VanessaE |
ok |
21:22 |
VanessaE |
sokomine: well to be fair, the default trees look like bushes by comparison :D |
21:22 |
RealBadAngel |
easy change |
21:22 |
sokomine |
:-) yes, the new ones from rba are giants |
21:23 |
RealBadAngel |
make default tree trunk random 2-3 instead 4-5 and rename it to bush |
21:23 |
sokomine |
tree-houses might make sense with them |
21:23 |
sokomine |
oh, there ought to be "normal" old trees as well. not every tree has to be a special, impressive one. in nature, not all are extremly large as well |
21:24 |
marktraceur |
RealBadAngel: Did you wind up growing the trees one stage at a time? |
21:24 |
kaeza |
want to see bigger trees? https://dl.dropbox.com/u/100008207/Captura%20de%20pantalla%20de%202012-10-25%2019%3A20%3A26.png |
21:25 |
kaeza |
It's from a borked old version of Nature Pack |
21:25 |
VanessaE |
hahah |
21:25 |
RealBadAngel |
marktraceur, i made them by now appearing at random stage |
21:26 |
sokomine |
very enthusiastic trees :-) |
21:26 |
marktraceur |
Hm. K. |
21:26 |
VanessaE |
kaeza: neko259 now knows about plantlife mod's growth height control, so maybe that'll be fixed soon |
21:26 |
RealBadAngel |
when given number of iterations as parameter it means its a max stage |
21:26 |
VanessaE |
sokomine: is that a tree on your screen or is your game just happy to see me? :-) |
21:26 |
kaeza |
VanessaE: I have removed nature pack |
21:26 |
RealBadAngel |
and randomly it can be lowered by 2 |
21:26 |
kaeza |
also, It's on my old (0.4.3) world |
21:27 |
RealBadAngel |
so, callin the function can result in 3 different stages of growth |
21:27 |
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21:27 |
kaeza |
FPS drops to ~5 when near the trees |
21:27 |
Muadtralk |
talking about RBA's trees? |
21:27 |
kaeza |
Muadtralk: no |
21:27 |
Muadtralk |
huh |
21:27 |
RealBadAngel |
that would be impossible |
21:27 |
kaeza |
Muadtralk: https://dl.dropbox.com/u/100008207/Captura%20de%20pantalla%20de%202012-10-25%2019%3A20%3A26.png |
21:28 |
RealBadAngel |
generated trees are just bunch of nodes |
21:28 |
kaeza |
and hi Muadtralk! |
21:28 |
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21:28 |
kaeza |
:P |
21:28 |
Muadtralk |
hello |
21:28 |
Muadtralk |
oh nature mod |
21:28 |
RealBadAngel |
hi Muadtralk |
21:28 |
Muadtralk |
infinite wood yes? |
21:28 |
marktraceur |
SeeBorg: Hello! Have you been around here before? I'm not sure I remember you :) |
21:29 |
kaeza |
Muadtralk: yup |
21:30 |
VanessaE |
kaeza: look at the output spew from the client when it's at 5fps :-) |
21:30 |
VanessaE |
it'll be pouring out errors about being out of indexes. |
21:30 |
kaeza |
VanessaE: I deleted my old world long ago, kept the screen for fun |
21:30 |
VanessaE |
kaeza: oh ok. well it's an error that'll be fixed in time, |
21:31 |
jojoa1997 |
IRC and ingame where real debugging occurs |
21:31 |
kaeza |
VanessaE: here's another one: https://dl.dropbox.com/u/100008207/Captura%20de%20pantalla%20de%202012-10-25%2019%3A20%3A16.png |
21:31 |
kaeza |
and sorry for spamming links |
21:31 |
neko259 |
kaeza: I already fixed that long tree bug. |
21:32 |
VanessaE |
this is spamming? |
21:32 |
VanessaE |
kaeza: someone has 3dforniture! :-) |
21:32 |
VanessaE |
neko259: did you use my code? :-) |
21:32 |
neko259 |
Not yet. |
21:32 |
VanessaE |
oh ok |
21:32 |
neko259 |
I haven't done anything this week. |
21:32 |
neko259 |
Got no time. |
21:32 |
VanessaE |
no prob |
21:32 |
kaeza |
VanessaE: yup |
21:32 |
kaeza |
y? |
21:33 |
VanessaE |
no reason, just noticed :-) |
21:33 |
marktraceur |
I'we asked three times this week, but is the entity spawning bug getting fixed? |
21:33 |
RealBadAngel |
kaeza, compare your screenshot to this: http://realbadangel.pl/under_the_tree.png ;) |
21:33 |
jojoa1997 |
big trees for treehouse yay |
21:33 |
kaeza |
RealBadAngel: cool! |
21:34 |
kaeza |
s/cool/awesome/ |
21:34 |
Muadtralk |
it should give you the same effect of fps drop as the infinite trees |
21:34 |
VanessaE |
kaeza: epic no? :-) |
21:34 |
Muadtralk |
but that cause lua right RBA? |
21:34 |
VanessaE |
Muadtralk: it's because the client runs out of graphics indexes |
21:35 |
VanessaE |
it spews errors at such a rate that it drags the client down into the mug |
21:35 |
VanessaE |
mud* |
21:35 |
Muadtralk |
:P |
21:35 |
VanessaE |
it's not the trees, it's something in the engine |
21:35 |
Muadtralk |
yes i know |
21:35 |
kaeza |
Do the trees use entities? |
21:35 |
RealBadAngel |
noo |
21:35 |
kaeza |
or nodeboxes? |
21:35 |
RealBadAngel |
neither |
21:35 |
kaeza |
models? |
21:36 |
kaeza |
what then? |
21:36 |
RealBadAngel |
nodes |
21:36 |
jin_xi |
well... sometimes if your rule is weird it generates many leafes which then die |
21:36 |
marktraceur |
Not a bad idea to use nodeboxes for, say, sticks on trees |
21:36 |
sokomine |
5fps? i know that only from minecraft. minetest can get slow on far view, but on normal view it works well (unless land is generated) |
21:36 |
jin_xi |
-> tons of saplings |
21:36 |
kaeza |
hmm |
21:36 |
marktraceur |
Or possibly branches (that give smaller logs, with only one plank each) |
21:36 |
RealBadAngel |
ive disabled sapling gen on the trees |
21:36 |
jin_xi |
but yea, i generated trees that makes rba's big ones look like bushes in comparison |
21:37 |
RealBadAngel |
hehe |
21:37 |
kaeza |
pic or it didn't happen |
21:37 |
RealBadAngel |
ive made a few mother of all trees too |
21:37 |
jin_xi |
still havent fully explored (read: abused) the treegen |
21:38 |
RealBadAngel |
starting on the ground ending above the clouds |
21:38 |
jin_xi |
kaeza: http://i.imgur.com/zGwhR.jpg |
21:38 |
sokomine |
...and then you spawn in your new world on top of a tree and have to dig down for ages to reach the ground :-) |
21:38 |
kaeza |
jin_xi: fck! |
21:38 |
kaeza |
that's some big three! |
21:38 |
kaeza |
tree* |
21:38 |
jin_xi |
or this: http://i.imgur.com/dQclB.jpg |
21:39 |
sokomine |
and it gets slow when those trees are nearby? or is that only sometimes? |
21:39 |
kaeza |
they aren't generated on mapgen yet right? |
21:39 |
jin_xi |
only while generating |
21:39 |
kaeza |
I have to test this |
21:39 |
sokomine |
ok. no wonder - trees that size need some time to grow :-) |
21:40 |
hmmmm |
RealBadAngel, have you been porting it to C++? |
21:40 |
sokomine |
imagine one of them popping up right in front of you like trees do..... |
21:40 |
kaeza |
RealBadAngel: where's the trees mod? |
21:41 |
jin_xi |
actually it feels good to spawn them: you wait a bit, and boom, it starts to grow like an explosion |
21:41 |
RealBadAngel |
hmmmm, i shall be ready with c++ by tommorow |
21:41 |
jin_xi |
then you're in the dark ;) |
21:41 |
hmmmm |
ah okay |
21:41 |
hmmmm |
'cause I was gonna say |
21:42 |
hmmmm |
I would've done it if you didn't want to |
21:42 |
kaeza |
cool to make creepy forests :D |
21:42 |
RealBadAngel |
i just finished c++/lua interface |
21:42 |
sokomine |
some trees are specific to certain binomes, e.g. the jungletrees. it looks strange if they appear everywhere. i'm afraid that will have to be handled somehow as well. most of the ground is the same dirt and stone like everywhere...but the plantlife might be diffrent in diffrent regions |
21:42 |
jin_xi |
sokomine: don't worry its hugely flexible |
21:42 |
sokomine |
the inverse of tnt? :-) |
21:43 |
RealBadAngel |
hmmm, i will also add a few additions that folks proposed |
21:43 |
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21:43 |
VanessaE |
sokomine: my plantlife mod can be used to create biomes of saplings also |
21:43 |
sokomine |
ah. that would be good. how? |
21:43 |
RealBadAngel |
as generating horizontal trunks, fruits etc |
21:43 |
VanessaE |
sokomine: https://github.com/VanessaE/plantlife/blob/master/API.txt |
21:43 |
moltenbot |
VanessaE's link: plantlife/API.txt at master ? VanessaE/plantlife ? GitHub |
21:44 |
RealBadAngel |
all customizable by axioms |
21:44 |
sokomine |
yes, fruits are important. it would be great to have e.g. some nuts. or other fruits (pears, prunes, cherries, ...) |
21:44 |
VanessaE |
sokomine: you call the spawn_on_surfaces() function with the right parameters, then let some other ABM actually grow them into trees |
21:45 |
RealBadAngel |
each tree will have a chance to spawn defined fruit |
21:45 |
kaeza |
YAY! then we can make fruit salad! (is that how it's called) |
21:45 |
kaeza |
? |
21:45 |
RealBadAngel |
so if you will make a palm tree, just add coconut as a fruit |
21:46 |
kaeza |
fruit punch * |
21:46 |
RealBadAngel |
of course axiom should be made to spawn them in a sensible way |
21:46 |
RealBadAngel |
but its not really my case |
21:46 |
* sokomine |
collects all the fruits for winter :-) |
21:46 |
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21:46 |
RealBadAngel |
axiom creator will have to take care of it |
21:47 |
RealBadAngel |
axioms and rules are simply a programming language |
21:47 |
kaeza |
and maybe sometime I can make my Harvest Moon inspired game |
21:47 |
sokomine |
vanessae: looks like it would require diffrent surfaces? i'm thinking more of binomes - areas with a certain plantlife but with the same old dirt as everywhere else |
21:48 |
sokomine |
can you give an axiom as an example for your trees? just the general idea you're thinking of |
21:49 |
VanessaE |
sokomine: well it's perlin-noise-based |
21:49 |
VanessaE |
and you can specify as many surfaces to spawn on as you want :-) |
21:49 |
RealBadAngel |
hmmmm, dont you think biomes shall be greater sized then? |
21:50 |
sokomine |
this perlin-noise seems popular with binome-mods, yes. havn't had a look at how that "noise" works internally |
21:50 |
RealBadAngel |
those trees changes in game scale once and for all |
21:50 |
sokomine |
there ought to be not too many extremly large trees :-) |
21:51 |
RealBadAngel |
one feel small again walkin under those trees |
21:51 |
VanessaE |
yes :-) |
21:52 |
RealBadAngel |
btw for those who havent tried the lua version: http://realbadangel.pl/trees.zip |
21:52 |
RealBadAngel |
unpack, pick 5 spawn sticks from creative and play in a new world |
21:53 |
RealBadAngel |
i suggest then turn off fly mode |
21:53 |
RealBadAngel |
and just walk in spawned forest |
21:54 |
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21:54 |
Zephyrus1497 |
hi everyone |
21:55 |
sokomine |
oh. spawn sticks? how are they named? |
21:55 |
RealBadAngel |
treegen: |
21:55 |
RealBadAngel |
and tree name |
21:55 |
RealBadAngel |
use creative to find them |
21:55 |
RealBadAngel |
or UI |
21:56 |
hmmmm |
hmm? |
21:56 |
RealBadAngel |
hmmm: hmm what? |
21:56 |
hmmmm |
what did you mean by your last message directed toward me |
21:56 |
RealBadAngel |
ah, the size |
21:57 |
hmmmm |
well the whole thing will be made up of biomes |
21:57 |
RealBadAngel |
with bigger trees biomes could be greater |
21:57 |
hmmmm |
well here is what i'm thinking of |
21:57 |
hmmmm |
each biome gets a "decorationdef" |
21:57 |
hmmmm |
the decorationdef defines which sort of decoration it's going to be |
21:58 |
hmmmm |
which can be set to generic tree, L-system tree, rocks, or custom (made in lua) |
21:58 |
hmmmm |
or maybe a combination of those |
21:58 |
hmmmm |
and then if L-system tree is specified, then you'll be able to give the "parameters" for creating them (in this case it'll be the axioms) |
21:58 |
hmmmm |
sound good? |
21:58 |
RealBadAngel |
yes |
21:59 |
hmmmm |
yea |
21:59 |
sokomine |
it's possible to see the bark of the tree in the short time until it's fully grown :_) |
21:59 |
RealBadAngel |
wait, lookin for a name |
21:59 |
sokomine |
really huge and dark! |
22:00 |
hmmmm |
for now, you just work on the treegen stuff... when it comes time to merge my stuff I'll add in the treegen things |
22:00 |
RealBadAngel |
i just imagined specific biome |
22:00 |
RealBadAngel |
giant sequoia wood biome |
22:00 |
sokomine |
that would be something |
22:01 |
RealBadAngel |
dark, green and gigantic trees |
22:01 |
RealBadAngel |
with trunks so close you can build whole city around them |
22:01 |
VanessaE |
RealBadAngel: respawn on my server already :-) |
22:02 |
VanessaE |
dead bodies lying around is..unattractive :-) |
22:02 |
RealBadAngel |
like ewoks in starwars :) |
22:02 |
RealBadAngel |
oh, you killed me? :P |
22:04 |
RealBadAngel |
hmmmm, i got lots of ideas how to improve the treegen already |
22:05 |
RealBadAngel |
its gonna be a very universal tool |
22:06 |
RealBadAngel |
i will of course make api for it public |
22:06 |
RealBadAngel |
let people play with it |
22:06 |
jin_xi |
procedural textures would be awesome too |
22:06 |
RealBadAngel |
then we could pick the best projects to include in bioms |
22:07 |
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22:07 |
RealBadAngel |
this way we could have very specific and chosen trees for each biome |
22:07 |
jin_xi |
yes, there needs to be a thread collecting good treegen rules |
22:08 |
RealBadAngel |
yup |
22:08 |
RealBadAngel |
i will write a guide on how to use it |
22:08 |
jin_xi |
i never tried lsystem until yours but i like the feel of making and changing those rules |
22:08 |
RealBadAngel |
and then lets the community create the best trees ever seen |
22:10 |
RealBadAngel |
jin_xi one of yours is pretty close to the palm tree |
22:10 |
kizeren |
So....just got back....Are you trying to create seperate biomes in a 1 map/world? |
22:10 |
RealBadAngel |
but needs some commands not done yet |
22:10 |
RealBadAngel |
like changing the angle, twistin branches |
22:11 |
RealBadAngel |
and also pure leaves branches |
22:11 |
RealBadAngel |
without trunks |
22:11 |
jin_xi |
i really like the voxels for huge trees, but for smaller ones i wish nodeboxes were fully roll/yaw/pitch-able |
22:13 |
Uberi |
oriented nodeboxes? |
22:14 |
RealBadAngel |
ok, have to go, see ya later |
22:14 |
Uberi |
o/ |
22:14 |
VanessaE |
hey hey Uberi. |
22:14 |
jin_xi |
see ya |
22:14 |
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22:15 |
VanessaE |
can models be applied to nodes? |
22:15 |
Uberi |
hey VanessaE |
22:15 |
Uberi |
not at the moment, it seems |
22:15 |
jin_xi |
VanessaE: no, i dont think so |
22:15 |
Uberi |
but that would probably slow things down with all the mesh skinning recalculations |
22:16 |
VanessaE |
well one could always build trees out of a metric assload of entities :D |
22:17 |
Uberi |
:O |
22:17 |
VanessaE |
I didn't say it would be *efficient* |
22:17 |
* marktraceur |
welcomes KittenGNU from the LibrePlanet community :) |
22:19 |
* KittenGNU |
shakes marktraceur 's hand and makes a big grin |
22:19 |
VanessaE |
hi KittenGNU |
22:19 |
KittenGNU |
Why thank you :3 |
22:19 |
KittenGNU |
Hi |
22:19 |
Uberi |
o/ KittenGNU |
22:20 |
KittenGNU |
Uberi: Sorry for sounding silly, but what does "o/" refer to? XD |
22:20 |
Uberi |
look at it very carefully |
22:21 |
Uberi |
o is a head, and / is an arm :P |
22:21 |
sokomine |
i imagine the trees some players would like most would be trees without leaves, standing next to each other without a node between them, easy to chop down...poor trees are treated bad sometimes on tree-farms |
22:21 |
KittenGNU |
Uberi: Ah... :| That was silly of me not to notice. |
22:22 |
Uberi |
yeah I should make a mod where the trees have formed a union and go on strike if you don't give them the benefits they're demanding |
22:22 |
KittenGNU |
Uberi: :D Do so |
22:22 |
VanessaE |
haha |
22:22 |
KittenGNU |
"trees of the world, unite!" |
22:22 |
marktraceur |
Uberi: Luckily, it will take them ages to decide to strike--they're never hasty |
22:22 |
* VanessaE |
grabs a big bottle of glue...someone want a few trees to "unite"? :-) |
22:23 |
Uberi |
"I am the Lorax, and I speak for the trees" |
22:23 |
Uberi |
"for trees have no tongues" |
22:24 |
sokomine |
yes, here, please! digged up part of a trunk...now the crown floats :_) |
22:24 |
* sokomine |
nods to uberi |
22:25 |
Uberi |
if you punch a tree too hard, the trunk will break and the Lorax will come out of it |
22:25 |
Uberi |
the Lorax does 5 hearts of damage per hit and 1 heart per second aftereffect for 5 seconds |
22:25 |
sokomine |
that sounds so...fight-like |
22:26 |
sokomine |
maybe more indirect :-) wood that after digging turns out to be too weak for wooden planks |
22:27 |
Uberi |
the trees have eyes |
22:27 |
Uberi |
they stare at you, all day, all night |
22:27 |
Uberi |
through your windows, through your roofs |
22:27 |
Uberi |
they drop saplings closer and closer to you while you're not watching |
22:28 |
Uberi |
if you don't watch out, you'll be eaten alive by the trees! |
22:28 |
marktraceur |
Uberi: I made that happen once |
22:29 |
marktraceur |
Uberi: The first saplings implementation would drop saplings that auto-planted |
22:29 |
Uberi |
a mod? |
22:29 |
Uberi |
oh neat |
22:29 |
marktraceur |
Back in 0.3.x |
22:29 |
Uberi |
do the trees actively try to eat you? |
22:29 |
marktraceur |
No, but if you don't pay attention, they get right out of hand |
22:29 |
Uberi |
I should make a Super Hostile game mode |
22:30 |
sokomine |
no...even worse :-) the linger in the grass...and if you approach...plop! ran into a tree again |
22:30 |
Uberi |
everything tries to kill you |
22:30 |
marktraceur |
Especially since some of the leaves were out of the radius I was checking....so the edges would decay and re-plant.... |
22:30 |
Uberi |
:O |
22:30 |
sokomine |
:-) |
22:31 |
marktraceur |
Boy that was a long time ago |
22:33 |
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22:33 |
* Uberi |
is writing an RD parser for ucScript |
22:33 |
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22:34 |
Uberi |
soon Mesecons microcontrollers will support nested If statements, escape characters in strings, and generally be more stable |
22:35 |
VanessaE |
\o/ |
22:36 |
KittenGNU |
The download link on the Wiki is broken btw. |
22:38 |
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22:38 |
Uberi |
Muadtralk: ! |
22:39 |
Muadtralk |
! |
22:39 |
marktraceur |
KittenGNU: Which one? |
22:39 |
Muadtralk |
Uberi ! |
22:39 |
KittenGNU |
marktraceur: http://wiki.minetest.com/wiki/Minetest_Wiki - under resources. |
22:40 |
moltenbot |
KittenGNU's link: Minetest Wiki |
22:40 |
marktraceur |
Sure as hell is, thanks |
22:40 |
marktraceur |
Gorram it. View source. |
22:41 |
* marktraceur |
hates not benig able to edit a wiki |
22:41 |
Muadtralk |
hmmm? |
22:41 |
Muadtralk |
you cant edit wiki's? |
22:41 |
Uberi |
wait you can't edit that wiki? |
22:41 |
marktraceur |
Muadtralk: Just the minetest one |
22:42 |
marktraceur |
Just the main page |
22:42 |
Uberi |
ah good |
22:42 |
Muadtralk |
i thought that one was editable |
22:42 |
marktraceur |
But Calinou's an admin, whenever he comes around |
22:42 |
Muadtralk |
I once changed things on it..... |
22:42 |
Muadtralk |
must have been a fluke |
22:43 |
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22:43 |
M13 |
hello |
22:44 |
* KittenGNU |
waves to M13 |
22:44 |
* M13 |
waves back to KittenGNU |
22:44 |
M13 |
VanessaE |
22:44 |
Uberi |
hey M13 |
22:45 |
M13 |
hey, I have a New Website? |
22:45 |
Uberi |
got a link? |
22:45 |
M13 |
http://m13.myftp.biz |
22:45 |
moltenbot |
M13's link: Madchicken13's Site (Open source Projects / Free Website Hosting) |
22:45 |
M13 |
lol, cool |
22:45 |
VanessaE |
coo.. |
22:45 |
M13 |
thats the title |
22:45 |
VanessaE |
cool. |
22:46 |
M13 |
Its my first site |
22:46 |
Uberi |
M13: FYI, typo on line 2: s/coarse/course |
22:46 |
M13 |
oops |
22:46 |
M13 |
Ill fix |
22:47 |
M13 |
VanessaE |
22:47 |
M13 |
do you have a website?\ |
22:48 |
VanessaE |
I have my own website, but it is not for the server. |
22:49 |
kaeza |
back |
22:49 |
kaeza |
VanessaE: this may interest you for your HDX pack http://opengameart.org/ |
22:49 |
moltenbot |
kaeza's link: OpenGameArt.org |
22:52 |
* KittenGNU |
bookmarks both links |
22:56 |
M13 |
madchicken13.weebly.com |
22:56 |
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22:56 |
M13 |
Ill use this for my blog and forum |
22:57 |
VanessaE |
kaeza: I'll look at it later, but thanks |
22:57 |
M13 |
g2g |
23:19 |
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23:27 |
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23:33 |
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23:39 |
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23:40 |
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23:50 |
cy1 |
Anyone on any servers? |
23:50 |
jordan4ibanez |
yea boi |
23:50 |
cy1 |
liek which |
23:50 |
jordan4ibanez |
Guess |
23:50 |
cy1 |
oldcoder's |
23:51 |
cy1 |
nope |
23:51 |
kaeza |
hi cy1 |
23:51 |
kaeza |
hi again jordan4ibanez |
23:51 |
cy1 |
mine! |
23:51 |
cy1 |
kaeza: yo |
23:52 |
cy1 |
...nope |
23:52 |
cy1 |
jordan4ibanez: which one?? |
23:52 |
jordan4ibanez |
Wiener |
23:53 |
jordan4ibanez |
Recdrab |
23:53 |
cy1 |
eww redcrab |
23:53 |
jordan4ibanez |
hi kazea |
23:53 |
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23:54 |
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23:55 |
grondilu |
for some reason sneaking does not work (I'm using 0.4.4) |
23:55 |
kaeza1 |
hello grondilu |
23:55 |
grondilu |
yet the key is reckognized since I can climb down ladders |
23:55 |
kaeza1 |
that's odd |
23:56 |
celeron55 |
oh, the site doesn't accept links without .php and some places link to those |
23:56 |
celeron55 |
shit 8) |
23:56 |
kaeza1 |
celeron55: ? |
23:58 |
celeron55 |
now they work |
23:58 |
celeron55 |
re. marktraceur/KittenGNU discussion about http://wiki.minetest.com/wiki/Minetest_Wiki 's link to http://minetest.net/download |
23:58 |
moltenbot |
celeron55's link: Minetest Wiki |
23:58 |
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