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IRC log for #minetest, 2012-10-22

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Time Nick Message
00:19 Octupus joined #minetest
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01:29 NakedFury http://screenshotuploader.com/s/01/DPRQ90a12 what I am building
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03:15 mindslant hi, brandnew to minetest.  Very excited about it.  Quick question.  I place a wood block onto the 3x3 grid, no planks just happen, is there a button i need to push?
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03:20 mindslant hi, brandnew to minetest. Very excited about it. Quick question. I place a wood block onto the 3x3 grid, no planks just happen, is there a button i need to push?
03:21 khonkhortisan You chop down a tree and place a single stack of it in the
03:21 khonkhortisan *was moving papers off his keyboard
03:21 khonkhortisan 3x3 grid, then drag the wood from the square on the left. Then repeat the process for sticks.
03:22 khonkhortisan Try just a single tree in the center of the grid
03:22 khonkhortisan http://wiki.minetest.com/wiki/Crafting#Basic_Recipes
03:25 khonkhortisan mindslant, got it working yet?
03:31 Octupus Back
03:33 Octupus khonkhortisan: Any new mods u working on
03:35 khonkhortisan a mod that reloads mods
03:35 Octupus ?
03:37 khonkhortisan it uses dofile on the init.lua of the mod you tell it to reload and I'm trying to make it replace modname:nodename with :modname:nodename
03:37 Octupus O
03:54 khonkhortisan how do I escape "(" in string.gsub?
03:55 tripod joined #minetest
03:56 khonkhortisan I wouldn't have guessed. "%("
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04:14 OldCoder Hi. Going out for a bit. If anybody knows dharc and he comes back this week I request a favor. Point him to my new Debian DEB. It was made to keep a promise to him.
04:14 * OldCoder back later
04:16 RealBadAngel_ hi all
04:16 NakedFury hey
04:18 tripod joined #minetest
04:57 OldCoder NakedFury, RealBadAngel_ Hey
04:57 NakedFury hey
04:57 OldCoder khonkhortisan, hey 2
04:58 khonkhortisan hello
05:00 NakedFury OldCoder im working on structures to turn into schematics to later add to the server. wanna make something nice as a starting area
05:25 OldCoder Hi
05:25 OldCoder NakedFury, That sounds good
05:26 anunakki joined #minetest
05:26 OldCoder NakedFury, Look forward to seeing them work. But we still need to speak with Uberi about a possible bug fix.
05:26 OldCoder anunakki, Hey! Are you live?
05:28 khonkhortisan Is there a way I can make a mod run code as another mod?
05:28 khonkhortisan I don't mean just to replace nodes, I mean the whole code, including the directory the mods are being run from (for running other files relatively)
05:29 OldCoder khonkhortisan, explain. Sounds reasonable to me.
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05:29 OldCoder khonkhortisan, A server hook could be added
05:29 OldCoder Calinou, wb
05:29 khonkhortisan I'm trying it in lua (the hard way)
05:29 khonkhortisan for the purpose of reloading mods without restarting
05:29 OldCoder all right
05:29 khonkhortisan that would be better done in the server
05:30 OldCoder khonkhortisan, I'd be happy to apply server patches
05:30 Calinou hi
05:30 khonkhortisan hmm
05:30 khonkhortisan hello
05:34 ruskie *yawn*
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09:37 RealBadAngel_ hello minetest
09:37 RealBadAngel_ how is monday goin?
09:52 ruskie it's monday
09:52 ruskie the usual bad day of the week
09:55 ruskie 3hours to go 'till end of work
09:55 ruskie then I'll be able to continue working on my place
10:02 RealBadAngel i got nice monday
10:03 Calinou it's not the day of RebeccaBlackOS
10:03 RealBadAngel instead of work had to get some paper work done
10:03 RealBadAngel 4 hrs and rest of the monday is free
10:16 ruskie heh
10:16 ruskie I need to do docs for a GIS system I've setup recently
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10:42 PilzAdam joined #minetest
10:42 PilzAdam Hello everyone!
10:46 SpeedProg joined #minetest
10:51 RealBadAngel hi PilzAdam
10:51 RealBadAngel how is fertilizer doing? :)
10:51 PilzAdam does someone know how to create translation files?
10:52 RealBadAngel seen some posts bout it somewhere
10:53 RealBadAngel https://translations.launchpad.net/minetest-c55
10:54 Taoki RealBadAngel: Was seeing your videos of the buildcraft variant for minetest. Really fantastic and fun! Posted some comments if you're curious, I do find a few items a little odd. Other than that I have a question: Does it / will it support generators that run off wood, coal, lava, etc? I liked that in BuildCraft... you made them either of wood stone or iron, and had to make sure they don't overhea
10:59 RealBadAngel Taoki, in fact i nearly started to build the infrastructure
10:59 RealBadAngel its a complex mod
10:59 Taoki RealBadAngel: Awesome :) You mean the engines or the overall mod?
10:59 Taoki indeed
11:00 RealBadAngel that what you can use by now are just basic machines
11:00 RealBadAngel Tier Two, will be way different
11:00 Taoki ok
11:01 RealBadAngel now im makin more mesecons controlled stuff
11:01 RealBadAngel need to finnish tubes code
11:01 RealBadAngel and that will be the core of tier two
11:01 Taoki Only ones I know to be missing are large builders and miners. There are constructors and deconstructors, but like ones that build whole huge walls or mine on radiuses of dozens of blocks
11:02 Taoki How do you plan to split them in tiers?
11:02 RealBadAngel power usage
11:02 RealBadAngel most complex stuff will just eat energy
11:02 Taoki Ah, yes :)
11:03 RealBadAngel more fireworks, more energy needed
11:03 RealBadAngel thats for Uranium is already here
11:04 Taoki Anyway, one general suggestion: I would suggest splitting some devices (like engines or other power generators, even pipes) into material variants. Such as a wood version (weakest), a stone version (medium) and an iron version (best). Makes it more fun to decide which to craft based on the power / limit you need and materials you have
11:04 RealBadAngel Taoki, its not so easy
11:04 RealBadAngel even for just 1 kind of wire i needed 64 nodes definitions
11:04 Taoki eg: Wood pipes are slow (materials are slow through them), stone ones are fast, iron ones even faster
11:04 Taoki Oh
11:05 Taoki How come? I thought it's just 1
11:05 RealBadAngel nope
11:05 Taoki Sounds like the LUA implementation here isn't too good then
11:05 RealBadAngel i also would like to have tubes of 10 kinds of materials
11:05 Taoki I mean in MineTest
11:05 RealBadAngel for different speeds
11:05 Taoki sweet
11:05 RealBadAngel but now it would mean 10*64
11:05 RealBadAngel 640 nodes definitions
11:06 Taoki But needing 64nodes for the same thing sounds like an issue with MineTest
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11:06 RealBadAngel yes
11:06 Taoki hope it's fixed in time
11:06 RealBadAngel c55 posted a patch that could solve the issue
11:06 RealBadAngel but havent finished it
11:07 Taoki ok
11:07 Taoki BRB
11:11 ruskie hmm is that a diff texture pack in the vids?
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11:28 Taoki back
11:29 RealBadAngel ruskie: Haven 128x
11:29 Taoki RealBadAngel: I'm curious. What exactly is keeping you from making wires as one node definition? Can't you set it to have fence-like properties (or rail-like) for the texture / model, and simply calculate from node to node if two other nodes touch each other (so there's a source of electricity)?
11:29 Taoki the mesecons wire works for that IIRC
11:29 RealBadAngel autoconnecting
11:30 RealBadAngel i want them to represent actual connections
11:30 ruskie RealBadAngel, ow nice I'll fetch that promptly
11:30 RealBadAngel all possible ones are just 64 nodes
11:31 Taoki RealBadAngel: Not sure what that means. IIRC it's possible with one node to make them connect with neighbors. Fence does this, and rails.
11:31 RealBadAngel lemmme show you
11:31 RealBadAngel http://guide.minetest.net/technic/mod.php?mod=technic
11:31 RealBadAngel now you can see?
11:33 Taoki Ah, that's a list of all the nodes?
11:33 RealBadAngel changing nodeboxes, nor the textures is not allowed by now
11:33 RealBadAngel so you have to predefine them all
11:33 Taoki If you mean the orange pipe icons, yes. What I'm saying is that mesecons wire, rail, fance, etc. IIRC makes it possible to automatically generate those connections
11:33 Taoki At least with nodeboxes
11:34 Taoki But I might be wrong
11:34 RealBadAngel so you are :)
11:34 Taoki That sucks then. I see the issue though... yeah in this case they must be pre-defined
11:34 RealBadAngel as i said c55 made a patch
11:35 RealBadAngel but its not finished
11:35 Taoki But I'm surprised isn't not possible like I thought yet. Still a lot to do for the LUA api I guess :/
11:35 Taoki ok
11:35 RealBadAngel with it every object could be a single definition
11:35 Taoki Ouch... it's not even possible to *rotate* them however? You must make a pre-defined node for all possible rotations as well, not only shapes?
11:36 RealBadAngel rotate textured ones is possible
11:36 Taoki Weird. I wonder how stairs and slabs work then
11:36 RealBadAngel we are talkin different nodeboxes
11:36 RealBadAngel also predefined
11:36 Taoki Ah... the same way :P
11:36 Taoki yeah
11:37 Taoki Really really needs fixing IMO
11:37 RealBadAngel my creative is now like 60 pages
11:38 RealBadAngel so, complex mods need that path
11:38 RealBadAngel *patch
11:40 * ruskie just read up on the technic mod and notes that it'll take him a while before he'll get to the point he'll be able to play with most of those goodies
11:41 RealBadAngel some of the stuf is not intended for imediate use
11:41 RealBadAngel you have to build your machine park
11:41 RealBadAngel and dig a lot for resources
11:42 Taoki RealBadAngel: Ah... there could be a possible idea (and unlikely to be possible). Maybe you can create one LUA function for defining and rotating the shapes, which would generate a new node shape in real time and apply that to one node definition. But from the sounds of it even that is impossible
11:43 RealBadAngel try screwdriver
11:43 Taoki Unless there is a trick to change the nodebox in real time
11:43 RealBadAngel or the sonic screwdriver
11:43 Taoki whatsit do?
11:43 RealBadAngel very handy with stairs plus panels and microblocks
11:43 Taoki nice
11:43 RealBadAngel it rotates all facedir nodes
11:45 Taoki RealBadAngel: Does it still use the pre-defined versions for each? If so it doesn't solve the issue
11:45 RealBadAngel not really
11:45 RealBadAngel it just rotates the object over x-z axises
11:45 Taoki Can't the same code be re-used then to fix the need for 64 nodes and all that?
11:46 RealBadAngel joined #minetest
11:46 RealBadAngel rotation doesnt means the same as new connection when a wire is placed
11:47 RealBadAngel rotating x+ connected wire doesnt help when new connection on y+ comes
11:47 Taoki RealBadAngel: I know. But for example, to define a single wire steering (horizontal L shape). Currently, you need 4 versions of that one for each rotation. If rotated dynamically, you'd only need 1, because the shape of that connection doesn't change
11:48 Taoki And instead of 64 nodes you could go with like 16, using a code to oriant each shape the right way
11:48 Taoki Then when the code to also connect in realtime will exist, only 1 node. But after c55's patch
11:49 RealBadAngel with the patch i could create all neede dynamically
11:49 Taoki "<RealBadAngel> rotating x+ connected wire doesnt help when new connection on y+ comes" - Sure. But you can use the same shape until a new connection in y comes, then change to a different node type
11:49 RealBadAngel with just one definition
11:49 Taoki yeah. Just saying until then
11:49 RealBadAngel simple example: theres no junctions
11:49 RealBadAngel straight wire
11:50 RealBadAngel i keep adding new connections
11:50 Taoki Yes,
11:50 RealBadAngel from left, from bottom
11:50 RealBadAngel rotation wouldnt help
11:50 RealBadAngel i need left placed wire to go right
11:50 RealBadAngel bottom one to go up
11:51 RealBadAngel and same from original one in opposite directions
11:51 RealBadAngel to make the connections
11:51 Taoki Sure, but: If the wire is in the middle, and you only add a connection to the left and right. The wire node type used is the straight wire one. Now if those left and right connections went away, and instead became up and down connections, the same wire node could be used just rotated 90*. If a third connection would be added, then yes, only then change the node
11:51 RealBadAngel Taoki: exactly
11:52 RealBadAngel i need to add nodeboxes for the connections
11:52 Taoki Yes. But then you don't need a new node for left-right wire and up-down wire
11:52 RealBadAngel i do
11:52 Taoki Why can't only one work and be rotated?
11:52 RealBadAngel i need EXACT nodebox with just connections
11:52 RealBadAngel to left, to up
11:53 Taoki Yeah. But "to left, to up" can be rotated in a lot of ways. So then you only need one L shape node definition.
11:53 Taoki Sorry if I'm being a noob, just curious to understand it better
11:53 Taoki :P
11:53 RealBadAngel not if you add another one nearby
11:54 Taoki Yeah, then instead of an L it becomes a T. But you could change the node definition only then
11:54 RealBadAngel remember wire can connect to all 6 directions
11:54 Taoki sure
11:54 RealBadAngel x+ x_
11:54 RealBadAngel -
11:54 RealBadAngel and so on
11:54 RealBadAngel so rotation will just fuck up all the rules
11:55 ruskie hmm
11:55 Taoki Still can't tell exactly how... sorry if I suck at this :P
11:55 RealBadAngel take a look at the connections generation code
11:55 ruskie I kinda understand what Taoki is saying but there might be an actual limitation elsewhere
11:56 Taoki A smart code would normally be able to do it. So once it analyses a connection, it says "I need a T shape wire of this rotation, or an L shape wire of this one"
11:56 Taoki And basically just say "I need a T" instead of "I need the T rotated at this x, y, z"
11:56 RealBadAngel https://github.com/RealBadAngel/technic/blob/master/wires.lua#L18
11:57 Taoki hmm
11:57 RealBadAngel btw look at pictures shown before
11:58 RealBadAngel and count how many "T"s you got here
11:58 RealBadAngel and how many other shapes ;)
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11:58 Taoki Normally, each shape would be reusable in 6 or 8 rotations if I'm right
11:58 Taoki The straight wire for example would work in 3. left-right, back-forth, up-down
11:59 RealBadAngel propably
11:59 Taoki A T shape... I think that would work in 16 (4 x 4)
11:59 RealBadAngel but then i should rotate not only the graphics
11:59 ruskie that's what I was thinking
11:59 RealBadAngel but the connection rules
11:59 Taoki RealBadAngel: That would be true.
11:59 RealBadAngel nodes naming
11:59 RealBadAngel and all
12:00 RealBadAngel which would make system impossible to maintain
12:00 Taoki RealBadAngel: So it would be something like: The wire in the middle detects which wires are around it. To its left, right, front, back, up, down. Then the code would simply say "there are X wires in this parrern, I neex Y shape. Now, I need to rotate this shape in this position to cover them". Somewhat like Lego :)
12:00 RealBadAngel or at least extremaly hard to code
12:01 Taoki In that case yeah
12:01 Taoki **need
12:01 RealBadAngel you know what?
12:01 RealBadAngel i wont be doing that
12:01 Taoki It would need a rather smart code. That can detect all the ends, then know both the shape and rotation
12:01 RealBadAngel i would rather finish fuckin c55 patch :)
12:02 Taoki Sure. Just wanted to understand my idea better and if it would have worked :)
12:02 RealBadAngel would
12:02 RealBadAngel but i dont have half a year to dance with such idiotic solutions :)
12:03 Taoki I don't think finishing c55 patch is a problem (for who knows the code). Getting someone to merge it to GIT is :P
12:03 RealBadAngel c55 already did his job. hes tired, bored or whatever
12:04 RealBadAngel there are lots of folks that would like to go on
12:04 Taoki Yeah. OldCoder is doing great at accepting all useful contributions. But, I'm seeing this is leading to two projects with the sama name which is worrying
12:04 Taoki minetest.net and minetest.org
12:05 PilzAdam https://github.com/Jeija/minetest-mod-mesecons/issues/54
12:05 RealBadAngel Taoki we will what will happen
12:05 RealBadAngel maybe c55 will wake up then
12:05 RealBadAngel which i believe could be the best solution
12:06 RealBadAngel time will tell
12:06 Taoki Poke him in #minetest-delta. I asked him some days ago, and he just said he doesn't know anyone trusted to give GIT access to
12:06 Taoki Although there's Calinou, OldCoder, you, which seem very interested and trusted
12:06 RealBadAngel most of the folks doesnt even ask him for anything
12:06 RealBadAngel because they know the answer
12:07 RealBadAngel no, why, because no
12:07 RealBadAngel so, no
12:07 Taoki Sadly c55 is a bit cold and not detailed in explanation
12:08 RealBadAngel no, king has his own ideas, wont listen and is bored
12:09 Taoki It sucks because thanks fo him, we have what we have so far. Otherwise there would be nothing. But, he was always hard to get to when it's about "something someone else is coding and not him"
12:09 RealBadAngel whatever he thinks, he shall not stop on hold whole community
12:09 Taoki His approach was that only he should do the code. Which I did partly understand since anyone is caring about their work.
12:10 Taoki Yes, I agree with that too
12:10 RealBadAngel he wasnt the only one to code
12:10 RealBadAngel there were many others
12:10 Taoki Sadly it's either "doing something that might wirk leaving c55 and his version in the dust" or "stalling and waiting for nothing to happen, and things not going anywhere"
12:10 Taoki oh
12:11 Taoki **risk
12:13 RealBadAngel personally im hopin c55 will wake up
12:13 RealBadAngel but if not we shall be ready to go on without him
12:14 Taoki yeah
12:14 Taoki I think you and OldCoder should talk to him and help with that though. He is here on IRC and active
12:14 RealBadAngel i wont.
12:15 RealBadAngel he treated me like an idiot.
12:15 Taoki I understand
12:15 RealBadAngel you havent talked to him that much i believe
12:15 * Taoki slightly got that feeling too a few times, but I don't get upset easily about such things so didn't really think about it
12:16 RealBadAngel hes a god, you r crawling on the ground
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12:16 RealBadAngel thats the feeling
12:16 Taoki Yeah, I got that feeling a few times with him. It just seemed weird
12:17 RealBadAngel yeah, but i wont allow anybody to treat me such way
12:17 RealBadAngel especially when he is a lot younger
12:17 Taoki Surely not nice of him yah
12:18 RealBadAngel doesnt really matter
12:18 RealBadAngel im goin back to code
12:18 RealBadAngel have chainsaw to code today
12:18 Taoki sure
12:19 RealBadAngel its about Timber mod you havent liked
12:19 PilzAdam RealBadAngel, I dont think i will add fertilizer to farming mod
12:19 RealBadAngel why not?
12:20 PilzAdam people have to wait until the plants grow
12:20 RealBadAngel dont like instant grow idea?
12:20 PilzAdam that would destroy the gameplay that i want
12:20 RealBadAngel that will not come for free
12:20 RealBadAngel you will have to make that fertilizer in a 1st place
12:21 RealBadAngel and point is to allow automation
12:21 Taoki RealBadAngel: Yeah, my issue with timber mod is it makes harvesting wood a bit too quick, and using the axe useless. What could work for it is setting a delay for other blocks to fall, like the leaf decay
12:21 RealBadAngel Taoki, so i will make it possible only with chainsaw
12:21 RealBadAngel not the common tools
12:22 Taoki Sounds nice
12:22 PilzAdam Taoki, my suggestion for timber: you hve to use a axe and it wears out for every block
12:22 Taoki PilzAdam: That too would be a more acceptable alternative IMHO
12:22 Taoki Than the current one which is always
12:22 PilzAdam but still too fast
12:22 RealBadAngel PilzAdam, and the powered chainsaw?
12:22 RealBadAngel isnt that logical?
12:23 PilzAdam this is the same as fertilizer
12:23 PilzAdam if you have many resources you dont have to wait for anything anymore
12:23 PilzAdam but thats wrong IMO
12:23 RealBadAngel well, for that we do have machines and inventions
12:23 PilzAdam not in MT
12:23 RealBadAngel my way, yes
12:24 RealBadAngel you are seeing this more like regular sandbox with shovel etc
12:25 PilzAdam yep
12:25 RealBadAngel i want to have here more technic
12:25 RealBadAngel understandable
12:26 PilzAdam maybe i can change farming so you can add fertilizer in your mod
12:26 RealBadAngel add apis
12:26 RealBadAngel so i will add it
12:26 PilzAdam i see: i have to rewrite the whole thing
12:26 RealBadAngel this way we both will get what we want
12:27 RealBadAngel im also makin the machines interface aviable through api
12:27 RealBadAngel and the tools
12:27 * PilzAdam never used technic
12:28 RealBadAngel this game is good for that thing too
12:28 RealBadAngel we can play, code here, everybody in his own style
12:29 PilzAdam thats the cool thing in MT
12:29 RealBadAngel so if some1 will want to have just plantations of vegetables and cotton
12:30 RealBadAngel and hours to take care of them, free will
12:30 RealBadAngel in my way, he can have neat machines to do everything for him
12:31 RealBadAngel of course if he will be smart enough to make wireing for it and whole the control logic
12:31 * PilzAdam just thinks back to the argument between us at the beginning of technic mod...
12:31 RealBadAngel timers,  delivery and pick up systems, transport tubes etc
12:32 RealBadAngel PilzAdam, just the different style, nothin more
12:33 RealBadAngel i wonder on the other hand why there is no magic mod at all
12:33 RealBadAngel yet
12:34 RealBadAngel auras, mana, tranmutation and all that stuff :)
12:37 RealBadAngel or just simple mod as "fus do rah" shout ;)
12:37 RealBadAngel http://www.youtube.com/watch?v=AmChFPqkSl4
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12:56 Octupus Hello every1
12:57 PilzAdam hi
12:57 Octupus i am making a new mod
12:57 Octupus can some1 contribute a texture for me?
13:02 Octupus PilzAdam,u made 3d animals right
13:02 PilzAdam yep
13:02 Octupus do u think it wud be possible to make 3d rat?
13:03 PilzAdam yep
13:04 Octupus can u help me to make a 3drat?
13:04 PilzAdam do you have some code yet?
13:05 bas080 joined #minetest
13:05 Octupus no
13:05 PilzAdam 1st: create a node with nodebox that looks like a rat
13:05 Octupus how do i do that now?
13:05 Octupus with blocks?
13:06 Taoki Octupus: I suggest looking at the mob framework on the forum. Should be easier to create something from there using a temporary texture at first. The 3D can probably be added later
13:06 Taoki Personally I'm not as interested in 3D mobs until support for rigged models is added
13:06 Octupus ok
13:07 PilzAdam OldCoder, look here: http://minetest.net/forum/viewtopic.php?id=2333
13:08 Octupus u mean octu
13:08 PilzAdam ooops
13:09 Octupus :)
13:09 Octupus im trying to find the dload for it
13:10 OldCoder Back
13:10 OldCoder PilzAdam, I assume the link is not intended for me
13:10 Octupus hi codz
13:10 Octupus its for me
13:10 Octupus :)
13:11 Octupus PilzAdam,is it a default mod oru need to dload it?
13:11 PilzAdam this are exapmles for nodeboxes
13:11 OldCoder Taoki, RealBadAngel there is no rush to decide things
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13:12 PilzAdam learn how to create them and then create your own nodebox for rats
13:12 Octupus im a beginner u know
13:12 PilzAdam nodeboxes arent very hard to create
13:13 Octupus ok
13:13 Octupus is there a toturial for it or something
13:13 PilzAdam the thread i posted
13:13 Octupus to create the nodebox
13:14 PilzAdam wait a sec.
13:14 Octupus k
13:15 PilzAdam this is the main structure: https://gist.github.com/3931462
13:16 Octupus ik how to right the code
13:16 Octupus but im talking about to make the rat 3d
13:16 PilzAdam wait
13:16 PilzAdam the nodebox itself comes where i wrote "-- boxes here"
13:17 PilzAdam the nodebox contains many little boxes; every box will be a cube in the node
13:17 Octupus u are forgeting 1 detail
13:17 Octupus i didn t create the rat yet
13:17 Octupus :l
13:17 PilzAdam but you have to know how to create nodeboxes in general
13:17 PilzAdam if you want to create the rat some time
13:18 Octupus well i dont :l
13:18 PilzAdam why where you asking for it?
13:18 Octupus so i can create a 3d rat
13:19 PilzAdam yes
13:19 OldCoder Fat 3D Rat? Off to You I take My Hat
13:19 OldCoder He will need 3D cheese
13:19 Taoki :)
13:19 Octupus :)
13:20 Octupus i will have to learn how to use node_boxes
13:20 Taoki And now, for a new matter and crazy idea: http://minetest.net/forum/viewtopic.php?pid=48557 So crazy that it should be done
13:21 Octupus ohhh i know to make new blocks :)
13:22 Taoki OldCoder: ^ Feel free to check that link too if you wish. It's an interesting idea and I hope someone can get to it in time
13:22 OldCoder Taoki, put it on a list for me to review later if you wish
13:22 OldCoder Taoki, I will start such lists but I am preoccupied ATM
13:23 Octupus i might as well start with commands
13:23 Taoki Octupus: Older versions of minetest used to have a rat mob, which was the first mob of the project. It used a flat textures like players do now however. It seems to have been removed with the LUA integration
13:23 Octupus ik :)
13:23 Taoki OldCoder: ok. Give me a link to such lists if you have one please
13:24 OldCoder Taoki, I refer simply to a text file that contains the points you've mentioned over the past day
13:24 OldCoder Taoki, something to refer to
13:24 OldCoder Taoki, the basis for a future todo list
13:24 Taoki oh, ok. If I have more active points I'd like to bring I might put it all in a file
13:24 Taoki sure
13:24 OldCoder Taoki all right
13:25 Octupus any1 know the github for T_A_N_K
13:26 PilzAdam https://github.com/jordan4ibanez/
13:26 Octupus thanks
13:29 Octupus ok can some1 give me an idea for a mod
13:29 Octupus not a complex 1 a simple 1
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13:30 Octupus hmm
13:30 PilzAdam Octupus, if someone had a idea he/she would code it him/herself
13:31 Octupus lolz
13:31 PilzAdam in my brain is a complete idea vacuum
13:31 PilzAdam I can code everything but there are no ideas
13:32 Octupus lolz
13:32 Octupus why dont u take up that 3d rat mod?
13:32 PilzAdam because i dont like 3D entities
13:33 Octupus oh lol
13:33 Octupus im might make some new blocks
13:33 PilzAdam i can teach you how to do it
13:33 Octupus yes pleas
13:33 Octupus i got nothin to do for a week so
13:34 PilzAdam i already started but you said you dont want to do it...
13:34 Octupus because it is a bit complicated
13:35 Octupus nvm
13:35 PilzAdam so should i tell you or not?
13:37 Octupus if u want
13:37 PilzAdam the main idea is: create a node that uses nodebox and looks like a rat
13:37 Octupus ok
13:38 PilzAdam then create a entity that has drawtype wielditem and textures = the node we created before
13:38 PilzAdam then you have a 3D rat
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13:39 Octupus how will i create the entity
13:39 PilzAdam you can create it yourself or use the lightweight API of my mobs mod
13:40 Octupus il yours
13:40 Octupus good thing i have it saved already XD
13:41 Octupus ok what am i looking for in the init
13:41 PilzAdam first create the rat node
13:42 Octupus how do i do that
13:42 PilzAdam https://gist.github.com/3931462
13:42 PilzAdam this is the basic code
13:42 PilzAdam you have to create the nodebox
13:42 Octupus yes put i dont know how it will look like
13:43 PilzAdam but this code in a init.lua in a modfolder called octupus and run MT
13:43 Octupus 'plux i dont know the demensions of the item i going to use
13:43 PilzAdam the borders are 0.5 and -0.5 in all directions
13:43 Octupus ok
13:45 CTMN joined #minetest
13:45 CTMN OldCoder, are you not afk?
13:47 Octupus adam i did what u said and i got a error
13:47 NakedFury joined #minetest
13:49 Octupus forget it
13:50 Octupus to much trouble for a monday morning
13:54 OldCoder CTMN Sorry you are gone
13:57 q66 joined #minetest
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14:20 Taoki Is there currently any wat to switch to third person view?
14:20 Taoki **way
14:20 Octupus no
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15:04 Jordach hello everyone
15:05 PilzAdam hi
15:05 OldCoder Jordach, hey
15:05 Jordach i hate falling asleep in the taxi home
15:09 iqualfragile hi
15:11 hmmmmmm joined #minetest
15:22 OldCoder I will return in about an hour
15:24 Octupus Jordach,how the pokemon map going
15:24 Jordach slow
15:25 bas080 joined #minetest
15:25 Octupus need any help with it
15:26 Jordach RealBadAngel, i now own 4 blobs of uranium
15:30 Octupus every gone to school today :l
15:32 Octupus jordach what server u on?
15:32 Jordach some random OldCoder nexus
15:32 Octupus ?
15:32 Octupus what port
15:32 Jordach its not minetest.org
15:32 Jordach but europe.minetest.org
15:32 Octupus oh
15:33 ruskie hmm fun... found a big black hole while excavating the second floor of my place
15:35 Jordach OldCoder, *Server shutting down*
15:36 ruskie he's out for the hour
15:37 iqualfragile will be back at about 17:22
15:37 iqualfragile s/17/18
15:37 iqualfragile well, my local time
15:40 Jordach again what the hell
15:40 Jordach *Server shutting down*
15:40 Jordach ruskie, what were you doing
15:40 ruskie interacting with a chest
15:41 Jordach that might be some unforseen bug
15:41 iqualfragile any new plugins?
15:41 Jordach im mining at this second
15:42 ruskie now I'll try to connect and see if anything happens by doing nothing
15:42 ruskie it's the chest with the green top
15:43 Jordach damn, i cant see my textures
15:43 Octupus I got the stank in my blunt :)
15:43 ruskie hmm these hunter 128x textures are nice
15:44 ruskie you got timed out
15:48 Octupus_ joined #minetest
15:49 Octupus Can i get interact for europe.minetestorg
15:49 Jordach granted
15:53 Weedy_lappy joined #minetest
15:55 Jordach wtf, minetest just crashed
15:56 Calinou joined #minetest
15:56 Jordach hey Calinou
15:57 Calinou hi
15:57 Calinou * [freenode-info] channel trolls and no channel staff around to help? please check with freenode support: http://freenode.net/faq.shtml#gettinghelp
15:57 Calinou <Jordach> hey Calinou
15:57 Calinou why do I get this when joining this channel :P
15:57 Calinou minus the jordach part
15:57 Jordach >:(
15:59 Jeija joined #minetest
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16:15 rubenwardy hi all#
16:16 PilzAdam hi
16:17 iqualfragile hi
16:17 Jordach rubenwardy, we need Yorkshire Puddings in the food mod
16:19 rubenwardy <3
16:19 toniepeli joined #minetest
16:23 bas080 joined #minetest
16:30 Jordach rubenwardy, we need toad in the hole too
16:30 rubenwardy I <3 Food
16:30 rubenwardy left #minetest
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16:30 Jordach if you want help with the food mod
16:30 Jordach i can help
16:31 Jordach im working on a nuclear reactor for technic
16:31 rubenwardy all i really need is lots of textures, the coding is easy
16:31 Jordach rubenwardy, you gotta come join europe.minetest.org
16:31 Jordach (30000)
16:32 rubenwardy server?
16:32 Jordach yeah
16:32 rubenwardy sorry
16:32 rubenwardy version?
16:32 rubenwardy 0.4.3
16:32 Jordach yeop
16:32 Jordach yep
16:32 jin_xi Adam: still bored? search the minetest-dev logs for tetris... that would make a good challenge and add arcade machines to mt
16:34 Jordach ^ id play this game for hours with tetris
16:36 PilzAdam jin_xi, what?
16:36 cisoun joined #minetest
16:37 jin_xi [15:31] <PilzAdam> in my brain is a complete idea vacuum [15:31] <PilzAdam> I can code everything but there are no ideas
16:37 jin_xi just an idea
16:38 jin_xi c55 mentioned it should be doable in a formspec
16:38 bas080 Scout for some ideas on the forum
16:39 MiJyn hi Jordach
16:41 PilzAdam mabye c55's boredom is infective
16:42 jin_xi lol
16:42 Jordach me and cisoun call it procrastination
16:46 iqualfragile pilzadam: i have an idea for you, too
16:46 iqualfragile but its gona be hard
16:46 iqualfragile still interested?
16:46 PilzAdam yep
16:46 iqualfragile make minetest fun to play
16:46 iqualfragile this is:
16:47 iqualfragile starting a new game
16:47 iqualfragile witing down what you miss/ think is wrong
16:47 iqualfragile change that
16:47 iqualfragile give it others to check
16:47 iqualfragile generell nen bischen mehr diversität einbauen, mehr biomes
16:48 iqualfragile ein konzept für die möglichkeiten die minetest hat ausarbeiten
16:48 iqualfragile im gegensatz zu minecraft kann man fast endlos nach oben und unten
16:48 iqualfragile aber da ist es bis jetzt ziiiemlich langweilig
16:48 iqualfragile also: unterirdische vegetationen mit lichtkristallen
16:48 iqualfragile lavahölen
16:49 iqualfragile (dir wird schon was einfallen)
16:49 MiJyn iqualfragile, you mean... make a new game??
16:49 iqualfragile und nach oben: erst himmelsinseln (mit nem schwebekristallblock)
16:49 iqualfragile dann irgendwas ätherischeres
16:49 PilzAdam iqualfragile, i cant do this alone
16:50 iqualfragile i can help
16:50 iqualfragile and i guess you will find some more contributors
16:50 PilzAdam i need textures, sounds and ideas
16:50 MiJyn iqualfragile, are you rewriting minetest?
16:50 MiJyn or what?
16:50 PilzAdam kinda
16:50 iqualfragile no, im just proposing some minor changes
16:50 Jordach brb - food
16:51 iqualfragile s/minor/"minor"/
16:52 Octupus nakedfury,what colour is clay in doku test
16:52 MiJyn iqualfragile, oh
16:52 MiJyn Octupus, purple
16:53 MiJyn :P
16:53 MiJyn jk
16:53 Octupus lolz
16:53 NekoGloop joined #minetest
16:54 MiJyn I'd imagine light-orange/brown?
16:54 MiJyn gold?
16:54 MiJyn (clay is usually gold-color)
16:55 NekoGloop Good news of sorts: i have an xbox now!
16:55 NekoGloop Old xbox, but i dont want the 360.
16:55 PilzAdam 360 ftw
16:56 MiJyn good for you Neko!
16:56 MiJyn but it's worthless if minetest doesn't run on it :P
16:56 MiJyn jk
16:56 NekoGloop 360 is only good for shooter-rip-offs.
16:56 NekoGloop MiJyn: Compile and burn to disc.
16:56 NekoGloop Too lazy to do so though.
16:56 MiJyn Neko, yeah, but it would be hard to grief on that, right?
16:57 NekoGloop Xbox can do internetz.
16:57 MiJyn oh
16:57 NekoGloop Even wireless, with the adaptor thingy.
16:57 MiJyn but I'm talking about the controls
16:57 NekoGloop Might be a bit iffy.
16:57 NekoGloop Too lazy to compile for my comp even so...
16:59 sciopath joined #minetest
17:00 * NekoGloop kicks pilzadam
17:02 PilzAdam joined #minetest
17:05 TheLastProject joined #minetest
17:05 MiJyn * NekoGloop kicks pilzadam
17:05 MiJyn * PilzAdam has quit (Ping timeout: 264 seconds)
17:05 MiJyn lol
17:16 Calinou <PilzAdam> 360 ftw
17:16 Calinou 360 noscope
17:16 Calinou better
17:16 fr00ty_l00ps Calinou, do you play Red Eclipse too?
17:16 Calinou yes
17:16 Jordach Calinou, i play x360 just for the mic chatting
17:16 Calinou I'm the guy who always uses noob weapon #1: flamer
17:16 fr00ty_l00ps aha, I knew it :)
17:16 MiJyn <Calinou> yes
17:17 Jordach anything else: local splitscreen
17:17 MiJyn lol
17:17 MiJyn I still remember the incident xD
17:17 fr00ty_l00ps yup, I know you, I am formerly r00t_l00p
17:17 Calinou hi memory leak
17:18 MiJyn ?
17:24 MilanFIN joined #minetest
17:25 Jordach well thats a fuckton of bull
17:25 Octupus Jordach i made a eletric furnace
17:26 Octupus i found some clay way way way out
17:26 Jordach <Octupus> Jordach i made a eletric furnace - sweet
17:26 Jordach it should run from my power supply
17:26 Octupus ok
17:26 Octupus i need a diamond now
17:26 Jordach i have a spart
17:26 Jordach spare
17:26 Octupus ok
17:27 Octupus im using your furnace atm because i just made my furnace so :)
17:28 rubenwardy thexyz: spam
17:28 rubenwardy http://minetest.net/forum/viewtopic.php?pid=48597#p48597
17:29 Octupus damn i got no more copper ingots
17:29 toniepeli joined #minetest
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17:39 Jordach i found a use for my power line, i am sharing it with Octupus and he has a battery box so he does not have to enter my house to start the generator abm
17:39 Octupus :)
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18:00 OldCoder I am back but in a phone meeting
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18:20 Taoki To everyone who's interested in 3D model support for players and mobs: I dug into the code and spoke with some Irrlicht users, and found some very useful information on how to use the native Irrlicht support for meshes. It should be fairly easy to do if I understand right. Here's what I found: http://minetest.net/forum/viewtopic.php?pid=48604#p48604
18:20 NakedFury interested, reding
18:20 Taoki My post mentioned where I think the code for mesh support should come, and it's easier than I expected. IF I understand everything right
18:21 Taoki However, I don't know about animations or where to add the LUA hooks. But if things go right it should be able to have the static model rendering at least.
18:21 Taoki Calinou: ^
18:22 Calinou finally non-hardcoded meshes? COOL
18:22 Calinou please no md2 though :|... md3 is better :P
18:22 Taoki Calinou: Neither, because they aren't rigged formats. Obj will work
18:22 Calinou obj doesn't have animations
18:22 Calinou lol
18:22 Taoki The plan is to have them specified in LUA of course
18:22 Calinou irrlicht only supports shit formats as rigged ones
18:22 Calinou no IQM
18:22 Taoki Calinou: The irrlicht people said otherwise
18:23 Calinou depends on the implementation then; your animated obj will not be very compatible/portable/w/e
18:23 Taoki I mean one of them at least, but maybe I didn't ask the full question either
18:23 Calinou using MD3 models has an huge advantage: Q3 compatibility, and ability to use its (great) animation system much easier
18:24 Calinou Q3's player animation system is on par with current games
18:24 Taoki Calinou: Nice part is that IIRC Irrlicht handles the format. So the MineTest code should work with any. We can temporarily make a md3 then I'll see if obj or something else will work for rigs
18:25 Calinou I suck at modeling :P
18:25 Taoki Why? Because I'm crazy and dreaming of hading ragdolls and possibly other custom animation techniques in MineTest someday :P But the FIRST focus is getting any model working
18:25 Calinou imo, something like minecraft player is fine, but there should be two additional "boxes" for boots
18:25 Taoki That's ok. Me too, but I can probably get something basic
18:25 Taoki Yeah something like that
18:25 Calinou ragdolls are not needed; they're useless CPU eaters in this kind of game
18:25 Taoki For the ddefault game. For mine I'll probably use something as detailed as Erebus :D
18:26 saschaheylik joined #minetest
18:26 Taoki (Xonotic player model, very high-poly and high-res)
18:27 Taoki Anyway, the post I linked are the basics I found so far. Might be incompete and need updating... I'll probably try part of it tonight
18:27 Calinou erebus is a reimplementation of a pony, that's a secret.
18:27 Taoki Hard without a third-person mod on the player though
18:27 Taoki ;)
18:27 Jordach rtarded battery box http://i.imgur.com/5mYsC.png
18:28 Taoki silly battery box :)
18:30 Taoki Anyway, it might help if someone can tell me how in LUA you define the drawing type of a node. The main ones for in-world objects appear to be "cube" and "upright-sprite". Is there already a LUA hook for that? On top of it I need to add a string for the model, and possible a separate one for material (to allow texturing the same model differently)
18:30 bulletrulz joined #minetest
18:30 bulletrulz hey guys
18:30 Taoki Hi
18:31 Taoki And yes, .obj is for static meshes only :/ Need to find out what else works
18:32 cosarara97 works in what sense?
18:32 Calinou other formats are either MS shit or in the noone-uses-it state
18:32 Calinou lack of MD5 and IQM support is annoying
18:33 Calinou not sure if we can implement IQM ourselves without requiring a special version of irrlicht
18:34 bulletrulz joined #minetest
18:34 bulletrulz back
18:34 NakedFury for a start obj is good
18:35 NakedFury if it works then other formats can be added
18:36 iqualfragile pilzadam: have you thought about my ideas
18:37 PilzAdam das waren ja eher ideen um ideen zu kriegen
18:37 Taoki Calinou: Likely not. But really, if it works I don't mind it's a weirder format. And as long as the format can be exported from Blender
18:38 Taoki NakedFury: Yes, that is correct. I'll still try obj with a static mesh first
18:38 NakedFury yes
18:38 Taoki Note: I think obj does support rigged meshes with animation skeleton. Just not actual animations coded in them
18:38 NakedFury no reason why the game cant have many different and like you said obj can be a start
18:38 Taoki If only animations could be applied from another file...
18:39 Octupus srry jordach that was me
18:39 bulletrulz left #minetest
18:43 thexyz fuck that forum
18:43 thexyz with its out of memory errors
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18:50 PilzAdam bye
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18:58 OldCoder Hi. I need to travel out of town today. I expect to return by this evening.
18:59 nyuszika7h joined #minetest
19:00 Taoki OldCoder: ok. See you later
19:01 iqualfragile whats the time?
19:02 cosarara97 OldCoder: When is your evening?
19:03 OldCoder cosarara97, hi
19:04 OldCoder cosarara97, it is about 12:00noon here. I hope to be back between 5pm and 7pm.
19:04 * cosarara97 goes to have dinner
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19:15 khonkhortisan I have the same time
19:18 OldCoder Hi. I am leaving. I have a request. I promised to teach Octupus some Lua today but he has left. If he stops by tell him the promise is still good. Will need to be when we are both around.
19:18 * OldCoder back later
19:20 GeekDude joined #minetest
19:21 iqualfragile bb
19:22 iqualfragile its kindof 21:30 here…
19:26 * cosarara97 is here
19:27 cosarara97 iqualfragile: same here
19:30 * GeekDude is here too
19:31 thexyz https://github.com/minetest/minetest
19:33 iqualfragile wonderfull, i was just doing that…
19:34 thexyz well, the only change you did is readme file
19:35 thexyz still, there should also be minetest_game fork
19:35 thexyz i don't like PilzAdam's version anymore =(
19:35 thexyz >Removed xdoors2
19:37 TForsman joined #minetest
19:41 iqualfragile yeah, the only change i pushed was changing the readme-file
19:42 iqualfragile but nevermind, i would not have had enought time to manage it anyways
19:44 cosarara97 So what happened to celeron?
19:46 jin_xi he's probably busy doing other stuff
19:46 Jordach ^ pissing around on what he calls a "life"
19:50 NakedFury how are you guys?
19:50 iqualfragile im fine, thankyou
19:50 thexyz Jordach: why do you hate him that much?
19:50 Jordach because its his game and he should be doing things to it
19:51 thexyz should?
19:51 thexyz it's open source world
19:51 Taoki I wonder if anyone will be able to test a code if I send them the GIT patch. I wrote a code but get illogical compile errors, and I suspect it might be something on my machine. Its not ready yet but once it is I can send a diff id anyone is interested
19:51 thexyz Taoki: post it at forums
19:51 Taoki ok
19:51 Jordach this is heading towards abandoned state for a project
19:51 roboman2444 joined #minetest
19:51 NakedFury I cant even compile, all cmake does is crap errors left and right
19:52 cosarara97 cmake?
19:52 cosarara97 I mean, I know what cmake is
19:52 cosarara97 but are the errors from cmake?
19:53 NakedFury dont know its asks about some file and when compiling from netbeans says something about config=debug file missing yet I cant find how to deal with that
19:53 cosarara97 (never used netbeans)
19:53 cosarara97 What file is missing?
19:53 NakedFury cmake error: your c compiler and cxx compiler:bcc32 was not found
19:54 GeekDude I found a block that has MESE on it
19:54 cosarara97 GeekDude: So you found MESE
19:54 GeekDude ... I have not played MineTest before, what is it?
19:54 cosarara97 NakedFury: Remove CMakeCache.txt
19:54 NakedFury GeekDude yeah crap textures. you use it for mese pick or some mods use it as an important block
19:54 cosarara97 GeekDude: The best material ever
19:55 cosarara97 I like the texture
19:55 cosarara97 I once changed it, to a more realistic one
19:55 cosarara97 and changed it back to the original
19:55 cosarara97 Because there's nothing like finding a block with MESE written on it
19:55 NakedFury where do I find that txt file? its not in my installation area
19:55 cosarara97 :)
19:56 cosarara97 NakedFury: Maybe it isn't there
19:56 cosarara97 I just don't know why is it searching bcc32
19:56 cosarara97 SO?
19:56 cosarara97 OS*
19:57 NakedFury windows 7
19:57 cosarara97 Compiler?
19:58 NakedFury I got cmake and cygwin
19:58 NakedFury have tried following guides but non mention that bcc32 stuff
19:59 cosarara97 windows hackers, help
20:00 cosarara97 I stopped using windows too early to learn how to use cmake and that kind of things on it
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20:01 GeekDude is a MESE pick any better than a stone pick?
20:01 cosarara97 yes
20:01 cosarara97 it is the best pick
20:01 khonkhortisan unless you have moreores
20:01 NakedFury it is fast and durable
20:01 cosarara97 khonkhortisan: what is the best in moreores?
20:01 GeekDude should I do anyhthing with it other than make a pick?
20:01 NakedFury mithril
20:02 NakedFury unless you have mods there is nothing else
20:02 khonkhortisan some people prefer silver, but mithril is the deepest ore.
20:02 NakedFury mesecon uses it like redstones from minecraft
20:02 mindslant hi all, I got on last night asking if i was doing something wrong crafting, someone was nice enough to answer but I fell asleep.  I place a single stack of wood into the 3x3 and absolutely nothing happens
20:02 mindslant I'd really appreciate any clarification
20:02 khonkhortisan hello again
20:02 NakedFury nothing?
20:02 mindslant hey
20:03 mindslant nothing
20:03 NakedFury 1 tree block gives 4 wood blocks
20:03 mindslant I right click the wood in regular inventory
20:03 khonkhortisan the wood should only take up 1x1 of the 3x3
20:03 NakedFury 1 wood block gives 4 sticks
20:03 mindslant into the 3x3
20:03 mindslant one block is in the middle of the 3x3 grid  nothing happens
20:03 khonkhortisan the square on the right doesn't have anything in it?
20:03 mindslant in the videos I've seen once you place the wood anywhere in the 3x3 a plank comes up
20:03 NakedFury thats weird
20:03 mindslant nope, nothing in it, so it's the game not me then?
20:04 NakedFury you using lastest version
20:04 mindslant let me check
20:04 NakedFury yes something is wrong with the game if that happens
20:04 GeekDude any enemies
20:04 GeekDude ?
20:04 khonkhortisan no enemies in default anymore.
20:04 NakedFury no monsters yet
20:04 mindslant 0.3.1
20:04 khonkhortisan they've been moved to mods
20:04 NakedFury mindslant update to 0.4.3
20:04 khonkhortisan that's an old version of minetest
20:05 mindslant ok...
20:05 mindslant let me work on that.  Thanks a ton, brb
20:06 GeekDude MESE is very common, isn't it
20:07 NakedFury you can download a 0.4.3 version with lots of mods added, for fast loading into OldCoders servers, here: http://oldcoder.org/general/minetest/mineinfo.html#SECTION03
20:07 mindslant so, I'm running quantal 64 bit, i assume this will work: minetestc55_0.4.3-0ppa1~quantal1_amd64.deb (4.3 MiB)
20:07 GeekDude NakedFury: Does it have a recipe list?
20:08 NakedFury cant help there. no idea what quantal is sorry
20:08 Jordach night all
20:08 mindslant kubuntu's latest
20:08 NakedFury GeekDude: no, recipes you would have to check each mods forum post. reecipes are usually similar to how they would be on minecraft
20:10 NakedFury I guess doing a pdf file with all recipes could be an entertaining project
20:10 GeekDude NakedFury: okay
20:12 khonkhortisan Someone was working on a website that listed mod recipes
20:13 NakedFury cornernot
20:13 NakedFury e
20:13 NakedFury but he does it for games not individual mods
20:13 NakedFury like skyblock or pilzadams_game etc
20:15 cosarara97 mindslant: It should work
20:15 mindslant cosarara97 , I ran it, no joy, then I ran NakeFury 's, same deal.  Apt runs, says it's done, then nothing...that's weird
20:15 GeekDude torches aren't all that bright
20:17 mindslant qapt does this:(Reading database ... 109543 files and directories currently installed.)
20:17 mindslant Unpacking minetestc55 (from .../minetestc55_0.4.3-0ppa1~quantal1_amd64.deb) ...
20:17 mindslant Processing triggers for hicolor-icon-theme ...
20:17 mindslant Done
20:17 NekoGloop joined #minetest
20:18 NakedFury no, torches are extremely not bright. you got that right
20:20 cosarara97 mindslant: run "minetest" from the terminal
20:20 cosarara97 Alternatives to torches?
20:25 mindslant ran the old minetest, why didn't i remove that first?  then reinstalled the omni, alt+f2 to get the console, type in minetest...nothing
20:25 mindslant looking to see why
20:25 GeekDude do minetest items despawn?
20:25 FreeFull No
20:26 cosarara97 Remove the old minetest and reinstall the new - omni?
20:26 NakedFury use /clearobjects to remove them. clears all objects/entities
20:26 NekoGloop "omni"?
20:27 GeekDude it takes a long time to clear 'em
20:27 mindslant omni = the file suggested by Naked Fury
20:27 NekoGloop ...
20:28 FreeFull RealBadAngel: See on server chat
20:34 Taoki Why am I unable to connect to a local server with a "failed to emerge player" error?
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20:36 cosarara97 Taoki: You are provably already connected there, wait until "you" time out
20:36 Taoki cosarara97: I do, and it still won't work
20:36 Taoki Also restarted the server and nothing
20:36 cosarara97 :S
20:38 bulletrulz joined #minetest
20:38 bulletrulz hi
20:40 GeekDude does the world go down indefinetly?
20:41 mrtux joined #minetest
20:42 cosarara97 No, but you'll probably never reach the end
20:42 NakedFury more like 30k down I think
20:42 GeekDude I've been diggind down for a while
20:42 NakedFury more than enough for a dwarven kingdom
20:43 NakedFury press f5 to see coordinates
20:43 bulletrulz i left a thing on the mouse it it dug
20:44 GeekDude i'm at -300
20:44 bulletrulz qestion what is the most uses linux os in the worls
20:45 bulletrulz geekdude greate 10000xThe time u just did to go xD
20:45 NekoGloop ^random trolling
20:46 bulletrulz NekoGloop: You KnoW me I do it xD
20:46 NekoGloop I dont know you.
20:47 bulletrulz no i mean i am a random troller
20:47 bulletrulz how are u anyway mr.GLOOPMASTER?
20:48 NekoGloop I say "fuck off", good sir.
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20:49 bulletrulz XD
20:49 bulletrulz any way does opaqe water slow down fps or speed it uP?
20:50 NekoGloop Speeds it up.
20:50 NekoGloop But you are blind underwater.
20:50 bulletrulz im not blind i can see
20:52 Taoki Regarding the 3D player models: I was able to render a static obj mesh for the first time as a player. More info here: http://minetest.net/forum/viewtopic.php?pid=48624#p48624
20:52 Taoki This is really great news
20:52 cosarara97 bulletrulz: Then you don't have it enabled
20:52 bulletrulz no i do look
20:52 Taoki RealBadAngel: ^
20:53 Taoki In other words, I got 3D players to work. The basis at least. It's still a static mesh and there's a LOT more to do
20:53 iqualfragile there is allready a 3d-player
20:53 NekoGloop For an old version, iqual.
20:53 bulletrulz http://tinypic.com/r/14wdkki/6
20:54 cosarara97 bulletrulz: you don't have opaque water enabled.
20:54 bulletrulz cosarara97: yes i do
20:54 cosarara97 or opaque water stopped working
20:54 bulletrulz want me to show u a screen shot of it
20:54 RealBadAngel thats cool Taoki
20:54 Taoki yes
20:54 cosarara97 bulletrulz: not needed
20:54 bulletrulz no i cant see underwater while looking on land but underwater i can
20:55 cosarara97 oh
20:56 cosarara97 I see, same here
20:56 RealBadAngel too see through water u shall uncheck the box
20:56 cosarara97 well it's better than being blind :)
20:57 NekoGloop RealBadAngel: These idiots think they dont wanna.
20:57 bulletrulz cosarara97: yeah
20:57 cosarara97 RealBadAngel: we know
20:59 cosarara97 it's just opaque water changed behavior
21:02 iqualfragile taoki: this fork: https://github.com/jordan4ibanez/minetest already has 3d-players
21:02 GeekDude MESE is not really all that rare. I have a stack of 60
21:02 iqualfragile and its not that old
21:02 Taoki iqualfragile: It uses a hard coded box set
21:02 iqualfragile so you should be able to save some ork
21:02 cosarara97 it does, but it's nice
21:02 Taoki Not related and ont what I'm looking for
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21:02 thexyz they're implemented in the Wrong Way©
21:02 thexyz so +1 for Taoki's work
21:02 Taoki This will be nicer and implemented properly
21:02 Taoki yeah
21:02 Taoki Thanks
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21:03 cosarara97 we all like Taoki's work, I think :)
21:04 M13_ hello
21:04 Taoki Glad to hear that. Motivates me to complete it
21:04 * cosarara97 is going to bed now
21:04 cosarara97 bye
21:04 Taoki I'm still new to C++ and this is hard to do, but if people want ti AND are willing to merge it, I'm glad to
21:08 iqualfragile but please: seperate your model-loading-code
21:08 iqualfragile so it can be used in animal-mods
21:09 iqualfragile and: people are interested in this
21:10 iqualfragile and the community is building its own fork
21:10 Taoki iqualfragile: I will get to that. First I need it to work with the player
21:10 iqualfragile so your addition will definitly get merged into that fork
21:10 Taoki Also, I will make a LUA setting that handles player appearance I believe, so multiple meshes can be selected
21:11 Taoki iqualfragile: If you mean OlderCoder's fork, yeah, that's very good
21:11 iqualfragile i cant say anything about c55 branch, he is quite inactive recently
21:12 bulletrulz Taoki: oldercoder xD isint his name oldcoder?
21:12 iqualfragile also i cant realy understand his addition of vessels to the default-game…
21:12 Taoki Sorry, my mistake
21:12 iqualfragile and: no, i did not mean his specific fork
21:12 iqualfragile there are 2-3 forks at the moment wich look prommising
21:12 iqualfragile (thexyz)
21:13 thexyz um?
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21:13 iqualfragile and i guess in about half a week upto a full week there will be one official community-fork
21:14 iqualfragile i just mentiened your fork
21:15 Taoki Too many forks split things up a lot. I'd rather see one
21:15 Taoki OldCoders's is good IMO
21:15 thexyz Taoki: where's his repo?
21:15 Taoki thexyz: It's not on GIT yet but it will be
21:16 iqualfragile as i said: i guess ther will be one official fork in some days
21:16 thexyz where's changelog?
21:16 iqualfragile none yet
21:16 thexyz for oldcoder's fork
21:16 iqualfragile but you can download the source from his website
21:16 thexyz oh
21:17 iqualfragile you can just diff against your fork
21:17 iqualfragile i dont think there will be too many differences
21:17 thexyz "official community fork" sounds strange..
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21:18 iqualfragile common community fork?
21:20 thexyz i thought mine was "community fork"
21:21 iqualfragile but there still ist oldcoders fork
21:21 iqualfragile but i guess he will give it up in favour of your fork
21:21 iqualfragile https://github.com/jordan4ibanez/minetest/commit/aad37ec68bd75067aecf27554de990a94e901127
21:21 iqualfragile yup, hardcoded
21:23 thexyz https://github.com/minetest/minetest/tree/db_backends
21:24 iqualfragile thexyz: could you please read througt the changes of jordan4ibanez flork and look for changes wich seem worth keeping? i especialy think about small details like:
21:24 iqualfragile https://github.com/jordan4ibanez/minetest/commit/b6a41739cbd308f77c8c4af57e4451ff27e5f413
21:24 iqualfragile https://github.com/jordan4ibanez/minetest/commit/51bb11b3906a54598e5f03e03d363867fd1d044a
21:25 iqualfragile because fine-tuning is what minetest does not have
21:25 iqualfragile they allso seem to have updated the main-menue: https://github.com/jordan4ibanez/minetest/blob/master/src/guiMainMenu.cpp
21:26 iqualfragile nah, just added themselves to the credits
21:31 Taoki The changes for my 3D model (so far) can be seen here: https://github.com/MirceaKitsune/minetest/commit/0fd4508c6f0332a6818103015604ae810e4a6fcc
21:32 iqualfragile great!
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22:24 Taoki Can anyone quickly explain how I can make a LUA function in init.lua be triggered by a command in the chat (with parameters)?
22:24 Taoki Where the first parameter is checked to know the function to run / respond to, and the others are parsed values
22:24 Taoki Or can I make LUA respond to a key for now?
22:29 khonkhortisan worldedit has good examples
22:30 khonkhortisan https://github.com/Uberi/MineTest-WorldEdit/blob/master/worldedit_commands/init.lua
22:31 khonkhortisan I think you'll need loadstring()
22:32 khonkhortisan minetest.register_chatcommand('/exec', { params = 'string'
22:32 khonkhortisan oops
22:32 khonkhortisan minetest.register_chatcommand('/exec', { params = '<string>', description = "Run string", func = function(name,param) loadstring(param) end, })
22:33 Taoki thanks
22:33 khonkhortisan that ^ would be a dangerous command, as it doesn't process what you're trying to do, and you could run a function with bad arguments and crash the server, or worse, write/run files.
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23:02 RealBadAngel somebody has a short chainsaw sound?
23:04 Uberi one moment
23:04 Uberi try this: http://www.pdsounds.org/library_abc/c/chainsaw
23:04 Uberi it's all PD so you can use it without any restrictions basically
23:06 RealBadAngel one is quite good
23:06 RealBadAngel but 10s long
23:06 RealBadAngel and i need just the "cutting" part from it
23:07 RealBadAngel anybody with audio editing skills?
23:07 Uberi what part do you need?
23:07 Uberi I can trim it for you
23:08 RealBadAngel http://www.pdsounds.org/sounds/chainsaw_10
23:08 RealBadAngel when it actually cuts
23:08 Uberi got a timestamp?
23:08 Uberi for example, 0:15 to 0:18
23:08 RealBadAngel circa 2s to 5s
23:09 Uberi got it
23:10 Uberi does it need to be louder? it seems pretty quiet to me
23:11 RealBadAngel yeah its a bit too quiet
23:13 Uberi here ya go: https://dl.dropbox.com/u/8097754/chainsaw-10.mp3
23:13 RealBadAngel checkin
23:13 Taoki I am heading off for now. Currently I'm working on allowing LUA to change the player models, so scripts can be used to customize the player. Having a hard time because the mesh is only set once a node is initialized, I don't know how to update it after. Guess I need to think of a way... difficult to test and all
23:14 Uberi hey Taoki, need player models?
23:15 Taoki Uberi: Making a model is the smallest concern for now
23:15 Taoki I can handle that once I get to that part. Lots of code to do first
23:16 Uberi oh neat you put up the GH link
23:16 Taoki If anyone has hints on where I could update the mesh of a player / node after it's been initialized, feel free to let me know
23:16 Taoki Yes, the code from earlier is there. No LUA stuff yet, still working on that before it's on GIT
23:16 Taoki night
23:16 Uberi bye!
23:16 M13 joined #minetest
23:18 Uberi RealBadAngel: mind if I take the link down now?
23:18 RealBadAngel sure
23:18 RealBadAngel converted it to ogg already
23:18 Uberi awesome
23:18 RealBadAngel about to test it in game
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23:21 RealBadAngel Uberi: perfecto :) thx a lot
23:21 RealBadAngel chainsaw is now done
23:21 Uberi no problem :)
23:21 RealBadAngel will be added to servers when OldCoder will be back
23:23 RealBadAngel now the timber mod makes sense, no more chopping whole tree with hand
23:23 RealBadAngel you need chainsaw for it :)
23:23 Uberi oh wow that does improve gameplay :)
23:24 RealBadAngel one full charge allows to cut 50 trees
23:24 RealBadAngel going to upload update in a few minutes
23:24 RealBadAngel testing it now
23:27 RealBadAngel works awesome
23:33 RealBadAngel ok, technic updated with chainsaw
23:33 Uberi \o/
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