Time |
Nick |
Message |
00:19 |
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01:03 |
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01:29 |
NakedFury |
http://screenshotuploader.com/s/01/DPRQ90a12 what I am building |
01:47 |
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01:54 |
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02:26 |
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02:53 |
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03:14 |
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03:15 |
mindslant |
hi, brandnew to minetest. Very excited about it. Quick question. I place a wood block onto the 3x3 grid, no planks just happen, is there a button i need to push? |
03:16 |
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03:20 |
mindslant |
hi, brandnew to minetest. Very excited about it. Quick question. I place a wood block onto the 3x3 grid, no planks just happen, is there a button i need to push? |
03:21 |
khonkhortisan |
You chop down a tree and place a single stack of it in the |
03:21 |
khonkhortisan |
*was moving papers off his keyboard |
03:21 |
khonkhortisan |
3x3 grid, then drag the wood from the square on the left. Then repeat the process for sticks. |
03:22 |
khonkhortisan |
Try just a single tree in the center of the grid |
03:22 |
khonkhortisan |
http://wiki.minetest.com/wiki/Crafting#Basic_Recipes |
03:25 |
khonkhortisan |
mindslant, got it working yet? |
03:31 |
Octupus |
Back |
03:33 |
Octupus |
khonkhortisan: Any new mods u working on |
03:35 |
khonkhortisan |
a mod that reloads mods |
03:35 |
Octupus |
? |
03:37 |
khonkhortisan |
it uses dofile on the init.lua of the mod you tell it to reload and I'm trying to make it replace modname:nodename with :modname:nodename |
03:37 |
Octupus |
O |
03:54 |
khonkhortisan |
how do I escape "(" in string.gsub? |
03:55 |
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03:56 |
khonkhortisan |
I wouldn't have guessed. "%(" |
04:05 |
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04:05 |
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04:08 |
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04:14 |
OldCoder |
Hi. Going out for a bit. If anybody knows dharc and he comes back this week I request a favor. Point him to my new Debian DEB. It was made to keep a promise to him. |
04:14 |
* OldCoder |
back later |
04:16 |
RealBadAngel_ |
hi all |
04:16 |
NakedFury |
hey |
04:18 |
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tripod joined #minetest |
04:57 |
OldCoder |
NakedFury, RealBadAngel_ Hey |
04:57 |
NakedFury |
hey |
04:57 |
OldCoder |
khonkhortisan, hey 2 |
04:58 |
khonkhortisan |
hello |
05:00 |
NakedFury |
OldCoder im working on structures to turn into schematics to later add to the server. wanna make something nice as a starting area |
05:25 |
OldCoder |
Hi |
05:25 |
OldCoder |
NakedFury, That sounds good |
05:26 |
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05:26 |
OldCoder |
NakedFury, Look forward to seeing them work. But we still need to speak with Uberi about a possible bug fix. |
05:26 |
OldCoder |
anunakki, Hey! Are you live? |
05:28 |
khonkhortisan |
Is there a way I can make a mod run code as another mod? |
05:28 |
khonkhortisan |
I don't mean just to replace nodes, I mean the whole code, including the directory the mods are being run from (for running other files relatively) |
05:29 |
OldCoder |
khonkhortisan, explain. Sounds reasonable to me. |
05:29 |
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05:29 |
OldCoder |
khonkhortisan, A server hook could be added |
05:29 |
OldCoder |
Calinou, wb |
05:29 |
khonkhortisan |
I'm trying it in lua (the hard way) |
05:29 |
khonkhortisan |
for the purpose of reloading mods without restarting |
05:29 |
OldCoder |
all right |
05:29 |
khonkhortisan |
that would be better done in the server |
05:30 |
OldCoder |
khonkhortisan, I'd be happy to apply server patches |
05:30 |
Calinou |
hi |
05:30 |
khonkhortisan |
hmm |
05:30 |
khonkhortisan |
hello |
05:34 |
ruskie |
*yawn* |
06:16 |
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06:55 |
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07:06 |
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07:35 |
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08:13 |
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08:18 |
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08:55 |
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09:02 |
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09:10 |
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09:24 |
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09:37 |
RealBadAngel_ |
hello minetest |
09:37 |
RealBadAngel_ |
how is monday goin? |
09:52 |
ruskie |
it's monday |
09:52 |
ruskie |
the usual bad day of the week |
09:55 |
ruskie |
3hours to go 'till end of work |
09:55 |
ruskie |
then I'll be able to continue working on my place |
10:02 |
RealBadAngel |
i got nice monday |
10:03 |
Calinou |
it's not the day of RebeccaBlackOS |
10:03 |
RealBadAngel |
instead of work had to get some paper work done |
10:03 |
RealBadAngel |
4 hrs and rest of the monday is free |
10:16 |
ruskie |
heh |
10:16 |
ruskie |
I need to do docs for a GIS system I've setup recently |
10:31 |
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10:31 |
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moruk joined #minetest |
10:33 |
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10:42 |
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PilzAdam joined #minetest |
10:42 |
PilzAdam |
Hello everyone! |
10:46 |
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SpeedProg joined #minetest |
10:51 |
RealBadAngel |
hi PilzAdam |
10:51 |
RealBadAngel |
how is fertilizer doing? :) |
10:51 |
PilzAdam |
does someone know how to create translation files? |
10:52 |
RealBadAngel |
seen some posts bout it somewhere |
10:53 |
RealBadAngel |
https://translations.launchpad.net/minetest-c55 |
10:54 |
Taoki |
RealBadAngel: Was seeing your videos of the buildcraft variant for minetest. Really fantastic and fun! Posted some comments if you're curious, I do find a few items a little odd. Other than that I have a question: Does it / will it support generators that run off wood, coal, lava, etc? I liked that in BuildCraft... you made them either of wood stone or iron, and had to make sure they don't overhea |
10:59 |
RealBadAngel |
Taoki, in fact i nearly started to build the infrastructure |
10:59 |
RealBadAngel |
its a complex mod |
10:59 |
Taoki |
RealBadAngel: Awesome :) You mean the engines or the overall mod? |
10:59 |
Taoki |
indeed |
11:00 |
RealBadAngel |
that what you can use by now are just basic machines |
11:00 |
RealBadAngel |
Tier Two, will be way different |
11:00 |
Taoki |
ok |
11:01 |
RealBadAngel |
now im makin more mesecons controlled stuff |
11:01 |
RealBadAngel |
need to finnish tubes code |
11:01 |
RealBadAngel |
and that will be the core of tier two |
11:01 |
Taoki |
Only ones I know to be missing are large builders and miners. There are constructors and deconstructors, but like ones that build whole huge walls or mine on radiuses of dozens of blocks |
11:02 |
Taoki |
How do you plan to split them in tiers? |
11:02 |
RealBadAngel |
power usage |
11:02 |
RealBadAngel |
most complex stuff will just eat energy |
11:02 |
Taoki |
Ah, yes :) |
11:03 |
RealBadAngel |
more fireworks, more energy needed |
11:03 |
RealBadAngel |
thats for Uranium is already here |
11:04 |
Taoki |
Anyway, one general suggestion: I would suggest splitting some devices (like engines or other power generators, even pipes) into material variants. Such as a wood version (weakest), a stone version (medium) and an iron version (best). Makes it more fun to decide which to craft based on the power / limit you need and materials you have |
11:04 |
RealBadAngel |
Taoki, its not so easy |
11:04 |
RealBadAngel |
even for just 1 kind of wire i needed 64 nodes definitions |
11:04 |
Taoki |
eg: Wood pipes are slow (materials are slow through them), stone ones are fast, iron ones even faster |
11:04 |
Taoki |
Oh |
11:05 |
Taoki |
How come? I thought it's just 1 |
11:05 |
RealBadAngel |
nope |
11:05 |
Taoki |
Sounds like the LUA implementation here isn't too good then |
11:05 |
RealBadAngel |
i also would like to have tubes of 10 kinds of materials |
11:05 |
Taoki |
I mean in MineTest |
11:05 |
RealBadAngel |
for different speeds |
11:05 |
Taoki |
sweet |
11:05 |
RealBadAngel |
but now it would mean 10*64 |
11:05 |
RealBadAngel |
640 nodes definitions |
11:06 |
Taoki |
But needing 64nodes for the same thing sounds like an issue with MineTest |
11:06 |
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tripod joined #minetest |
11:06 |
RealBadAngel |
yes |
11:06 |
Taoki |
hope it's fixed in time |
11:06 |
RealBadAngel |
c55 posted a patch that could solve the issue |
11:06 |
RealBadAngel |
but havent finished it |
11:07 |
Taoki |
ok |
11:07 |
Taoki |
BRB |
11:11 |
ruskie |
hmm is that a diff texture pack in the vids? |
11:15 |
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11:28 |
Taoki |
back |
11:29 |
RealBadAngel |
ruskie: Haven 128x |
11:29 |
Taoki |
RealBadAngel: I'm curious. What exactly is keeping you from making wires as one node definition? Can't you set it to have fence-like properties (or rail-like) for the texture / model, and simply calculate from node to node if two other nodes touch each other (so there's a source of electricity)? |
11:29 |
Taoki |
the mesecons wire works for that IIRC |
11:29 |
RealBadAngel |
autoconnecting |
11:30 |
RealBadAngel |
i want them to represent actual connections |
11:30 |
ruskie |
RealBadAngel, ow nice I'll fetch that promptly |
11:30 |
RealBadAngel |
all possible ones are just 64 nodes |
11:31 |
Taoki |
RealBadAngel: Not sure what that means. IIRC it's possible with one node to make them connect with neighbors. Fence does this, and rails. |
11:31 |
RealBadAngel |
lemmme show you |
11:31 |
RealBadAngel |
http://guide.minetest.net/technic/mod.php?mod=technic |
11:31 |
RealBadAngel |
now you can see? |
11:33 |
Taoki |
Ah, that's a list of all the nodes? |
11:33 |
RealBadAngel |
changing nodeboxes, nor the textures is not allowed by now |
11:33 |
RealBadAngel |
so you have to predefine them all |
11:33 |
Taoki |
If you mean the orange pipe icons, yes. What I'm saying is that mesecons wire, rail, fance, etc. IIRC makes it possible to automatically generate those connections |
11:33 |
Taoki |
At least with nodeboxes |
11:34 |
Taoki |
But I might be wrong |
11:34 |
RealBadAngel |
so you are :) |
11:34 |
Taoki |
That sucks then. I see the issue though... yeah in this case they must be pre-defined |
11:34 |
RealBadAngel |
as i said c55 made a patch |
11:35 |
RealBadAngel |
but its not finished |
11:35 |
Taoki |
But I'm surprised isn't not possible like I thought yet. Still a lot to do for the LUA api I guess :/ |
11:35 |
Taoki |
ok |
11:35 |
RealBadAngel |
with it every object could be a single definition |
11:35 |
Taoki |
Ouch... it's not even possible to *rotate* them however? You must make a pre-defined node for all possible rotations as well, not only shapes? |
11:36 |
RealBadAngel |
rotate textured ones is possible |
11:36 |
Taoki |
Weird. I wonder how stairs and slabs work then |
11:36 |
RealBadAngel |
we are talkin different nodeboxes |
11:36 |
RealBadAngel |
also predefined |
11:36 |
Taoki |
Ah... the same way :P |
11:36 |
Taoki |
yeah |
11:37 |
Taoki |
Really really needs fixing IMO |
11:37 |
RealBadAngel |
my creative is now like 60 pages |
11:38 |
RealBadAngel |
so, complex mods need that path |
11:38 |
RealBadAngel |
*patch |
11:40 |
* ruskie |
just read up on the technic mod and notes that it'll take him a while before he'll get to the point he'll be able to play with most of those goodies |
11:41 |
RealBadAngel |
some of the stuf is not intended for imediate use |
11:41 |
RealBadAngel |
you have to build your machine park |
11:41 |
RealBadAngel |
and dig a lot for resources |
11:42 |
Taoki |
RealBadAngel: Ah... there could be a possible idea (and unlikely to be possible). Maybe you can create one LUA function for defining and rotating the shapes, which would generate a new node shape in real time and apply that to one node definition. But from the sounds of it even that is impossible |
11:43 |
RealBadAngel |
try screwdriver |
11:43 |
Taoki |
Unless there is a trick to change the nodebox in real time |
11:43 |
RealBadAngel |
or the sonic screwdriver |
11:43 |
Taoki |
whatsit do? |
11:43 |
RealBadAngel |
very handy with stairs plus panels and microblocks |
11:43 |
Taoki |
nice |
11:43 |
RealBadAngel |
it rotates all facedir nodes |
11:45 |
Taoki |
RealBadAngel: Does it still use the pre-defined versions for each? If so it doesn't solve the issue |
11:45 |
RealBadAngel |
not really |
11:45 |
RealBadAngel |
it just rotates the object over x-z axises |
11:45 |
Taoki |
Can't the same code be re-used then to fix the need for 64 nodes and all that? |
11:46 |
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11:46 |
RealBadAngel |
rotation doesnt means the same as new connection when a wire is placed |
11:47 |
RealBadAngel |
rotating x+ connected wire doesnt help when new connection on y+ comes |
11:47 |
Taoki |
RealBadAngel: I know. But for example, to define a single wire steering (horizontal L shape). Currently, you need 4 versions of that one for each rotation. If rotated dynamically, you'd only need 1, because the shape of that connection doesn't change |
11:48 |
Taoki |
And instead of 64 nodes you could go with like 16, using a code to oriant each shape the right way |
11:48 |
Taoki |
Then when the code to also connect in realtime will exist, only 1 node. But after c55's patch |
11:49 |
RealBadAngel |
with the patch i could create all neede dynamically |
11:49 |
Taoki |
"<RealBadAngel> rotating x+ connected wire doesnt help when new connection on y+ comes" - Sure. But you can use the same shape until a new connection in y comes, then change to a different node type |
11:49 |
RealBadAngel |
with just one definition |
11:49 |
Taoki |
yeah. Just saying until then |
11:49 |
RealBadAngel |
simple example: theres no junctions |
11:49 |
RealBadAngel |
straight wire |
11:50 |
RealBadAngel |
i keep adding new connections |
11:50 |
Taoki |
Yes, |
11:50 |
RealBadAngel |
from left, from bottom |
11:50 |
RealBadAngel |
rotation wouldnt help |
11:50 |
RealBadAngel |
i need left placed wire to go right |
11:50 |
RealBadAngel |
bottom one to go up |
11:51 |
RealBadAngel |
and same from original one in opposite directions |
11:51 |
RealBadAngel |
to make the connections |
11:51 |
Taoki |
Sure, but: If the wire is in the middle, and you only add a connection to the left and right. The wire node type used is the straight wire one. Now if those left and right connections went away, and instead became up and down connections, the same wire node could be used just rotated 90*. If a third connection would be added, then yes, only then change the node |
11:51 |
RealBadAngel |
Taoki: exactly |
11:52 |
RealBadAngel |
i need to add nodeboxes for the connections |
11:52 |
Taoki |
Yes. But then you don't need a new node for left-right wire and up-down wire |
11:52 |
RealBadAngel |
i do |
11:52 |
Taoki |
Why can't only one work and be rotated? |
11:52 |
RealBadAngel |
i need EXACT nodebox with just connections |
11:52 |
RealBadAngel |
to left, to up |
11:53 |
Taoki |
Yeah. But "to left, to up" can be rotated in a lot of ways. So then you only need one L shape node definition. |
11:53 |
Taoki |
Sorry if I'm being a noob, just curious to understand it better |
11:53 |
Taoki |
:P |
11:53 |
RealBadAngel |
not if you add another one nearby |
11:54 |
Taoki |
Yeah, then instead of an L it becomes a T. But you could change the node definition only then |
11:54 |
RealBadAngel |
remember wire can connect to all 6 directions |
11:54 |
Taoki |
sure |
11:54 |
RealBadAngel |
x+ x_ |
11:54 |
RealBadAngel |
- |
11:54 |
RealBadAngel |
and so on |
11:54 |
RealBadAngel |
so rotation will just fuck up all the rules |
11:55 |
ruskie |
hmm |
11:55 |
Taoki |
Still can't tell exactly how... sorry if I suck at this :P |
11:55 |
RealBadAngel |
take a look at the connections generation code |
11:55 |
ruskie |
I kinda understand what Taoki is saying but there might be an actual limitation elsewhere |
11:56 |
Taoki |
A smart code would normally be able to do it. So once it analyses a connection, it says "I need a T shape wire of this rotation, or an L shape wire of this one" |
11:56 |
Taoki |
And basically just say "I need a T" instead of "I need the T rotated at this x, y, z" |
11:56 |
RealBadAngel |
https://github.com/RealBadAngel/technic/blob/master/wires.lua#L18 |
11:57 |
Taoki |
hmm |
11:57 |
RealBadAngel |
btw look at pictures shown before |
11:58 |
RealBadAngel |
and count how many "T"s you got here |
11:58 |
RealBadAngel |
and how many other shapes ;) |
11:58 |
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pskosinski joined #minetest |
11:58 |
Taoki |
Normally, each shape would be reusable in 6 or 8 rotations if I'm right |
11:58 |
Taoki |
The straight wire for example would work in 3. left-right, back-forth, up-down |
11:59 |
RealBadAngel |
propably |
11:59 |
Taoki |
A T shape... I think that would work in 16 (4 x 4) |
11:59 |
RealBadAngel |
but then i should rotate not only the graphics |
11:59 |
ruskie |
that's what I was thinking |
11:59 |
RealBadAngel |
but the connection rules |
11:59 |
Taoki |
RealBadAngel: That would be true. |
11:59 |
RealBadAngel |
nodes naming |
11:59 |
RealBadAngel |
and all |
12:00 |
RealBadAngel |
which would make system impossible to maintain |
12:00 |
Taoki |
RealBadAngel: So it would be something like: The wire in the middle detects which wires are around it. To its left, right, front, back, up, down. Then the code would simply say "there are X wires in this parrern, I neex Y shape. Now, I need to rotate this shape in this position to cover them". Somewhat like Lego :) |
12:00 |
RealBadAngel |
or at least extremaly hard to code |
12:01 |
Taoki |
In that case yeah |
12:01 |
Taoki |
**need |
12:01 |
RealBadAngel |
you know what? |
12:01 |
RealBadAngel |
i wont be doing that |
12:01 |
Taoki |
It would need a rather smart code. That can detect all the ends, then know both the shape and rotation |
12:01 |
RealBadAngel |
i would rather finish fuckin c55 patch :) |
12:02 |
Taoki |
Sure. Just wanted to understand my idea better and if it would have worked :) |
12:02 |
RealBadAngel |
would |
12:02 |
RealBadAngel |
but i dont have half a year to dance with such idiotic solutions :) |
12:03 |
Taoki |
I don't think finishing c55 patch is a problem (for who knows the code). Getting someone to merge it to GIT is :P |
12:03 |
RealBadAngel |
c55 already did his job. hes tired, bored or whatever |
12:04 |
RealBadAngel |
there are lots of folks that would like to go on |
12:04 |
Taoki |
Yeah. OldCoder is doing great at accepting all useful contributions. But, I'm seeing this is leading to two projects with the sama name which is worrying |
12:04 |
Taoki |
minetest.net and minetest.org |
12:05 |
PilzAdam |
https://github.com/Jeija/minetest-mod-mesecons/issues/54 |
12:05 |
RealBadAngel |
Taoki we will what will happen |
12:05 |
RealBadAngel |
maybe c55 will wake up then |
12:05 |
RealBadAngel |
which i believe could be the best solution |
12:06 |
RealBadAngel |
time will tell |
12:06 |
Taoki |
Poke him in #minetest-delta. I asked him some days ago, and he just said he doesn't know anyone trusted to give GIT access to |
12:06 |
Taoki |
Although there's Calinou, OldCoder, you, which seem very interested and trusted |
12:06 |
RealBadAngel |
most of the folks doesnt even ask him for anything |
12:06 |
RealBadAngel |
because they know the answer |
12:07 |
RealBadAngel |
no, why, because no |
12:07 |
RealBadAngel |
so, no |
12:07 |
Taoki |
Sadly c55 is a bit cold and not detailed in explanation |
12:08 |
RealBadAngel |
no, king has his own ideas, wont listen and is bored |
12:09 |
Taoki |
It sucks because thanks fo him, we have what we have so far. Otherwise there would be nothing. But, he was always hard to get to when it's about "something someone else is coding and not him" |
12:09 |
RealBadAngel |
whatever he thinks, he shall not stop on hold whole community |
12:09 |
Taoki |
His approach was that only he should do the code. Which I did partly understand since anyone is caring about their work. |
12:10 |
Taoki |
Yes, I agree with that too |
12:10 |
RealBadAngel |
he wasnt the only one to code |
12:10 |
RealBadAngel |
there were many others |
12:10 |
Taoki |
Sadly it's either "doing something that might wirk leaving c55 and his version in the dust" or "stalling and waiting for nothing to happen, and things not going anywhere" |
12:10 |
Taoki |
oh |
12:11 |
Taoki |
**risk |
12:13 |
RealBadAngel |
personally im hopin c55 will wake up |
12:13 |
RealBadAngel |
but if not we shall be ready to go on without him |
12:14 |
Taoki |
yeah |
12:14 |
Taoki |
I think you and OldCoder should talk to him and help with that though. He is here on IRC and active |
12:14 |
RealBadAngel |
i wont. |
12:15 |
RealBadAngel |
he treated me like an idiot. |
12:15 |
Taoki |
I understand |
12:15 |
RealBadAngel |
you havent talked to him that much i believe |
12:15 |
* Taoki |
slightly got that feeling too a few times, but I don't get upset easily about such things so didn't really think about it |
12:16 |
RealBadAngel |
hes a god, you r crawling on the ground |
12:16 |
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12:16 |
RealBadAngel |
thats the feeling |
12:16 |
Taoki |
Yeah, I got that feeling a few times with him. It just seemed weird |
12:17 |
RealBadAngel |
yeah, but i wont allow anybody to treat me such way |
12:17 |
RealBadAngel |
especially when he is a lot younger |
12:17 |
Taoki |
Surely not nice of him yah |
12:18 |
RealBadAngel |
doesnt really matter |
12:18 |
RealBadAngel |
im goin back to code |
12:18 |
RealBadAngel |
have chainsaw to code today |
12:18 |
Taoki |
sure |
12:19 |
RealBadAngel |
its about Timber mod you havent liked |
12:19 |
PilzAdam |
RealBadAngel, I dont think i will add fertilizer to farming mod |
12:19 |
RealBadAngel |
why not? |
12:20 |
PilzAdam |
people have to wait until the plants grow |
12:20 |
RealBadAngel |
dont like instant grow idea? |
12:20 |
PilzAdam |
that would destroy the gameplay that i want |
12:20 |
RealBadAngel |
that will not come for free |
12:20 |
RealBadAngel |
you will have to make that fertilizer in a 1st place |
12:21 |
RealBadAngel |
and point is to allow automation |
12:21 |
Taoki |
RealBadAngel: Yeah, my issue with timber mod is it makes harvesting wood a bit too quick, and using the axe useless. What could work for it is setting a delay for other blocks to fall, like the leaf decay |
12:21 |
RealBadAngel |
Taoki, so i will make it possible only with chainsaw |
12:21 |
RealBadAngel |
not the common tools |
12:22 |
Taoki |
Sounds nice |
12:22 |
PilzAdam |
Taoki, my suggestion for timber: you hve to use a axe and it wears out for every block |
12:22 |
Taoki |
PilzAdam: That too would be a more acceptable alternative IMHO |
12:22 |
Taoki |
Than the current one which is always |
12:22 |
PilzAdam |
but still too fast |
12:22 |
RealBadAngel |
PilzAdam, and the powered chainsaw? |
12:22 |
RealBadAngel |
isnt that logical? |
12:23 |
PilzAdam |
this is the same as fertilizer |
12:23 |
PilzAdam |
if you have many resources you dont have to wait for anything anymore |
12:23 |
PilzAdam |
but thats wrong IMO |
12:23 |
RealBadAngel |
well, for that we do have machines and inventions |
12:23 |
PilzAdam |
not in MT |
12:23 |
RealBadAngel |
my way, yes |
12:24 |
RealBadAngel |
you are seeing this more like regular sandbox with shovel etc |
12:25 |
PilzAdam |
yep |
12:25 |
RealBadAngel |
i want to have here more technic |
12:25 |
RealBadAngel |
understandable |
12:26 |
PilzAdam |
maybe i can change farming so you can add fertilizer in your mod |
12:26 |
RealBadAngel |
add apis |
12:26 |
RealBadAngel |
so i will add it |
12:26 |
PilzAdam |
i see: i have to rewrite the whole thing |
12:26 |
RealBadAngel |
this way we both will get what we want |
12:27 |
RealBadAngel |
im also makin the machines interface aviable through api |
12:27 |
RealBadAngel |
and the tools |
12:27 |
* PilzAdam |
never used technic |
12:28 |
RealBadAngel |
this game is good for that thing too |
12:28 |
RealBadAngel |
we can play, code here, everybody in his own style |
12:29 |
PilzAdam |
thats the cool thing in MT |
12:29 |
RealBadAngel |
so if some1 will want to have just plantations of vegetables and cotton |
12:30 |
RealBadAngel |
and hours to take care of them, free will |
12:30 |
RealBadAngel |
in my way, he can have neat machines to do everything for him |
12:31 |
RealBadAngel |
of course if he will be smart enough to make wireing for it and whole the control logic |
12:31 |
* PilzAdam |
just thinks back to the argument between us at the beginning of technic mod... |
12:31 |
RealBadAngel |
timers, delivery and pick up systems, transport tubes etc |
12:32 |
RealBadAngel |
PilzAdam, just the different style, nothin more |
12:33 |
RealBadAngel |
i wonder on the other hand why there is no magic mod at all |
12:33 |
RealBadAngel |
yet |
12:34 |
RealBadAngel |
auras, mana, tranmutation and all that stuff :) |
12:37 |
RealBadAngel |
or just simple mod as "fus do rah" shout ;) |
12:37 |
RealBadAngel |
http://www.youtube.com/watch?v=AmChFPqkSl4 |
12:48 |
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12:49 |
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12:56 |
Octupus |
Hello every1 |
12:57 |
PilzAdam |
hi |
12:57 |
Octupus |
i am making a new mod |
12:57 |
Octupus |
can some1 contribute a texture for me? |
13:02 |
Octupus |
PilzAdam,u made 3d animals right |
13:02 |
PilzAdam |
yep |
13:02 |
Octupus |
do u think it wud be possible to make 3d rat? |
13:03 |
PilzAdam |
yep |
13:04 |
Octupus |
can u help me to make a 3drat? |
13:04 |
PilzAdam |
do you have some code yet? |
13:05 |
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13:05 |
Octupus |
no |
13:05 |
PilzAdam |
1st: create a node with nodebox that looks like a rat |
13:05 |
Octupus |
how do i do that now? |
13:05 |
Octupus |
with blocks? |
13:06 |
Taoki |
Octupus: I suggest looking at the mob framework on the forum. Should be easier to create something from there using a temporary texture at first. The 3D can probably be added later |
13:06 |
Taoki |
Personally I'm not as interested in 3D mobs until support for rigged models is added |
13:06 |
Octupus |
ok |
13:07 |
PilzAdam |
OldCoder, look here: http://minetest.net/forum/viewtopic.php?id=2333 |
13:08 |
Octupus |
u mean octu |
13:08 |
PilzAdam |
ooops |
13:09 |
Octupus |
:) |
13:09 |
Octupus |
im trying to find the dload for it |
13:10 |
OldCoder |
Back |
13:10 |
OldCoder |
PilzAdam, I assume the link is not intended for me |
13:10 |
Octupus |
hi codz |
13:10 |
Octupus |
its for me |
13:10 |
Octupus |
:) |
13:11 |
Octupus |
PilzAdam,is it a default mod oru need to dload it? |
13:11 |
PilzAdam |
this are exapmles for nodeboxes |
13:11 |
OldCoder |
Taoki, RealBadAngel there is no rush to decide things |
13:12 |
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13:12 |
PilzAdam |
learn how to create them and then create your own nodebox for rats |
13:12 |
Octupus |
im a beginner u know |
13:12 |
PilzAdam |
nodeboxes arent very hard to create |
13:13 |
Octupus |
ok |
13:13 |
Octupus |
is there a toturial for it or something |
13:13 |
PilzAdam |
the thread i posted |
13:13 |
Octupus |
to create the nodebox |
13:14 |
PilzAdam |
wait a sec. |
13:14 |
Octupus |
k |
13:15 |
PilzAdam |
this is the main structure: https://gist.github.com/3931462 |
13:16 |
Octupus |
ik how to right the code |
13:16 |
Octupus |
but im talking about to make the rat 3d |
13:16 |
PilzAdam |
wait |
13:16 |
PilzAdam |
the nodebox itself comes where i wrote "-- boxes here" |
13:17 |
PilzAdam |
the nodebox contains many little boxes; every box will be a cube in the node |
13:17 |
Octupus |
u are forgeting 1 detail |
13:17 |
Octupus |
i didn t create the rat yet |
13:17 |
Octupus |
:l |
13:17 |
PilzAdam |
but you have to know how to create nodeboxes in general |
13:17 |
PilzAdam |
if you want to create the rat some time |
13:18 |
Octupus |
well i dont :l |
13:18 |
PilzAdam |
why where you asking for it? |
13:18 |
Octupus |
so i can create a 3d rat |
13:19 |
PilzAdam |
yes |
13:19 |
OldCoder |
Fat 3D Rat? Off to You I take My Hat |
13:19 |
OldCoder |
He will need 3D cheese |
13:19 |
Taoki |
:) |
13:19 |
Octupus |
:) |
13:20 |
Octupus |
i will have to learn how to use node_boxes |
13:20 |
Taoki |
And now, for a new matter and crazy idea: http://minetest.net/forum/viewtopic.php?pid=48557 So crazy that it should be done |
13:21 |
Octupus |
ohhh i know to make new blocks :) |
13:22 |
Taoki |
OldCoder: ^ Feel free to check that link too if you wish. It's an interesting idea and I hope someone can get to it in time |
13:22 |
OldCoder |
Taoki, put it on a list for me to review later if you wish |
13:22 |
OldCoder |
Taoki, I will start such lists but I am preoccupied ATM |
13:23 |
Octupus |
i might as well start with commands |
13:23 |
Taoki |
Octupus: Older versions of minetest used to have a rat mob, which was the first mob of the project. It used a flat textures like players do now however. It seems to have been removed with the LUA integration |
13:23 |
Octupus |
ik :) |
13:23 |
Taoki |
OldCoder: ok. Give me a link to such lists if you have one please |
13:24 |
OldCoder |
Taoki, I refer simply to a text file that contains the points you've mentioned over the past day |
13:24 |
OldCoder |
Taoki, something to refer to |
13:24 |
OldCoder |
Taoki, the basis for a future todo list |
13:24 |
Taoki |
oh, ok. If I have more active points I'd like to bring I might put it all in a file |
13:24 |
Taoki |
sure |
13:24 |
OldCoder |
Taoki all right |
13:25 |
Octupus |
any1 know the github for T_A_N_K |
13:26 |
PilzAdam |
https://github.com/jordan4ibanez/ |
13:26 |
Octupus |
thanks |
13:29 |
Octupus |
ok can some1 give me an idea for a mod |
13:29 |
Octupus |
not a complex 1 a simple 1 |
13:30 |
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13:30 |
Octupus |
hmm |
13:30 |
PilzAdam |
Octupus, if someone had a idea he/she would code it him/herself |
13:31 |
Octupus |
lolz |
13:31 |
PilzAdam |
in my brain is a complete idea vacuum |
13:31 |
PilzAdam |
I can code everything but there are no ideas |
13:32 |
Octupus |
lolz |
13:32 |
Octupus |
why dont u take up that 3d rat mod? |
13:32 |
PilzAdam |
because i dont like 3D entities |
13:33 |
Octupus |
oh lol |
13:33 |
Octupus |
im might make some new blocks |
13:33 |
PilzAdam |
i can teach you how to do it |
13:33 |
Octupus |
yes pleas |
13:33 |
Octupus |
i got nothin to do for a week so |
13:34 |
PilzAdam |
i already started but you said you dont want to do it... |
13:34 |
Octupus |
because it is a bit complicated |
13:35 |
Octupus |
nvm |
13:35 |
PilzAdam |
so should i tell you or not? |
13:37 |
Octupus |
if u want |
13:37 |
PilzAdam |
the main idea is: create a node that uses nodebox and looks like a rat |
13:37 |
Octupus |
ok |
13:38 |
PilzAdam |
then create a entity that has drawtype wielditem and textures = the node we created before |
13:38 |
PilzAdam |
then you have a 3D rat |
13:38 |
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13:39 |
Octupus |
how will i create the entity |
13:39 |
PilzAdam |
you can create it yourself or use the lightweight API of my mobs mod |
13:40 |
Octupus |
il yours |
13:40 |
Octupus |
good thing i have it saved already XD |
13:41 |
Octupus |
ok what am i looking for in the init |
13:41 |
PilzAdam |
first create the rat node |
13:42 |
Octupus |
how do i do that |
13:42 |
PilzAdam |
https://gist.github.com/3931462 |
13:42 |
PilzAdam |
this is the basic code |
13:42 |
PilzAdam |
you have to create the nodebox |
13:42 |
Octupus |
yes put i dont know how it will look like |
13:43 |
PilzAdam |
but this code in a init.lua in a modfolder called octupus and run MT |
13:43 |
Octupus |
'plux i dont know the demensions of the item i going to use |
13:43 |
PilzAdam |
the borders are 0.5 and -0.5 in all directions |
13:43 |
Octupus |
ok |
13:45 |
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13:45 |
CTMN |
OldCoder, are you not afk? |
13:47 |
Octupus |
adam i did what u said and i got a error |
13:47 |
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13:49 |
Octupus |
forget it |
13:50 |
Octupus |
to much trouble for a monday morning |
13:54 |
OldCoder |
CTMN Sorry you are gone |
13:57 |
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14:14 |
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14:14 |
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14:20 |
Taoki |
Is there currently any wat to switch to third person view? |
14:20 |
Taoki |
**way |
14:20 |
Octupus |
no |
14:22 |
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14:45 |
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14:59 |
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14:59 |
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Jordach joined #minetest |
15:04 |
Jordach |
hello everyone |
15:05 |
PilzAdam |
hi |
15:05 |
OldCoder |
Jordach, hey |
15:05 |
Jordach |
i hate falling asleep in the taxi home |
15:09 |
iqualfragile |
hi |
15:11 |
|
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15:22 |
OldCoder |
I will return in about an hour |
15:24 |
Octupus |
Jordach,how the pokemon map going |
15:24 |
Jordach |
slow |
15:25 |
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15:25 |
Octupus |
need any help with it |
15:26 |
Jordach |
RealBadAngel, i now own 4 blobs of uranium |
15:30 |
Octupus |
every gone to school today :l |
15:32 |
Octupus |
jordach what server u on? |
15:32 |
Jordach |
some random OldCoder nexus |
15:32 |
Octupus |
? |
15:32 |
Octupus |
what port |
15:32 |
Jordach |
its not minetest.org |
15:32 |
Jordach |
but europe.minetest.org |
15:32 |
Octupus |
oh |
15:33 |
ruskie |
hmm fun... found a big black hole while excavating the second floor of my place |
15:35 |
Jordach |
OldCoder, *Server shutting down* |
15:36 |
ruskie |
he's out for the hour |
15:37 |
iqualfragile |
will be back at about 17:22 |
15:37 |
iqualfragile |
s/17/18 |
15:37 |
iqualfragile |
well, my local time |
15:40 |
Jordach |
again what the hell |
15:40 |
Jordach |
*Server shutting down* |
15:40 |
Jordach |
ruskie, what were you doing |
15:40 |
ruskie |
interacting with a chest |
15:41 |
Jordach |
that might be some unforseen bug |
15:41 |
iqualfragile |
any new plugins? |
15:41 |
Jordach |
im mining at this second |
15:42 |
ruskie |
now I'll try to connect and see if anything happens by doing nothing |
15:42 |
ruskie |
it's the chest with the green top |
15:43 |
Jordach |
damn, i cant see my textures |
15:43 |
Octupus |
I got the stank in my blunt :) |
15:43 |
ruskie |
hmm these hunter 128x textures are nice |
15:44 |
ruskie |
you got timed out |
15:48 |
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15:49 |
Octupus |
Can i get interact for europe.minetestorg |
15:49 |
Jordach |
granted |
15:53 |
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15:55 |
Jordach |
wtf, minetest just crashed |
15:56 |
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Calinou joined #minetest |
15:56 |
Jordach |
hey Calinou |
15:57 |
Calinou |
hi |
15:57 |
Calinou |
* [freenode-info] channel trolls and no channel staff around to help? please check with freenode support: http://freenode.net/faq.shtml#gettinghelp |
15:57 |
Calinou |
<Jordach> hey Calinou |
15:57 |
Calinou |
why do I get this when joining this channel :P |
15:57 |
Calinou |
minus the jordach part |
15:57 |
Jordach |
>:( |
15:59 |
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15:59 |
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16:06 |
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16:15 |
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16:15 |
rubenwardy |
hi all# |
16:16 |
PilzAdam |
hi |
16:17 |
iqualfragile |
hi |
16:17 |
Jordach |
rubenwardy, we need Yorkshire Puddings in the food mod |
16:19 |
rubenwardy |
<3 |
16:19 |
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16:23 |
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16:30 |
Jordach |
rubenwardy, we need toad in the hole too |
16:30 |
rubenwardy |
I <3 Food |
16:30 |
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16:30 |
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rubenwardy joined #minetest |
16:30 |
Jordach |
if you want help with the food mod |
16:30 |
Jordach |
i can help |
16:31 |
Jordach |
im working on a nuclear reactor for technic |
16:31 |
rubenwardy |
all i really need is lots of textures, the coding is easy |
16:31 |
Jordach |
rubenwardy, you gotta come join europe.minetest.org |
16:31 |
Jordach |
(30000) |
16:32 |
rubenwardy |
server? |
16:32 |
Jordach |
yeah |
16:32 |
rubenwardy |
sorry |
16:32 |
rubenwardy |
version? |
16:32 |
rubenwardy |
0.4.3 |
16:32 |
Jordach |
yeop |
16:32 |
Jordach |
yep |
16:32 |
jin_xi |
Adam: still bored? search the minetest-dev logs for tetris... that would make a good challenge and add arcade machines to mt |
16:34 |
Jordach |
^ id play this game for hours with tetris |
16:36 |
PilzAdam |
jin_xi, what? |
16:36 |
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16:37 |
jin_xi |
[15:31] <PilzAdam> in my brain is a complete idea vacuum [15:31] <PilzAdam> I can code everything but there are no ideas |
16:37 |
jin_xi |
just an idea |
16:38 |
jin_xi |
c55 mentioned it should be doable in a formspec |
16:38 |
bas080 |
Scout for some ideas on the forum |
16:39 |
MiJyn |
hi Jordach |
16:41 |
PilzAdam |
mabye c55's boredom is infective |
16:42 |
jin_xi |
lol |
16:42 |
Jordach |
me and cisoun call it procrastination |
16:46 |
iqualfragile |
pilzadam: i have an idea for you, too |
16:46 |
iqualfragile |
but its gona be hard |
16:46 |
iqualfragile |
still interested? |
16:46 |
PilzAdam |
yep |
16:46 |
iqualfragile |
make minetest fun to play |
16:46 |
iqualfragile |
this is: |
16:47 |
iqualfragile |
starting a new game |
16:47 |
iqualfragile |
witing down what you miss/ think is wrong |
16:47 |
iqualfragile |
change that |
16:47 |
iqualfragile |
give it others to check |
16:47 |
iqualfragile |
generell nen bischen mehr diversität einbauen, mehr biomes |
16:48 |
iqualfragile |
ein konzept für die möglichkeiten die minetest hat ausarbeiten |
16:48 |
iqualfragile |
im gegensatz zu minecraft kann man fast endlos nach oben und unten |
16:48 |
iqualfragile |
aber da ist es bis jetzt ziiiemlich langweilig |
16:48 |
iqualfragile |
also: unterirdische vegetationen mit lichtkristallen |
16:48 |
iqualfragile |
lavahölen |
16:49 |
iqualfragile |
(dir wird schon was einfallen) |
16:49 |
MiJyn |
iqualfragile, you mean... make a new game?? |
16:49 |
iqualfragile |
und nach oben: erst himmelsinseln (mit nem schwebekristallblock) |
16:49 |
iqualfragile |
dann irgendwas ätherischeres |
16:49 |
PilzAdam |
iqualfragile, i cant do this alone |
16:50 |
iqualfragile |
i can help |
16:50 |
iqualfragile |
and i guess you will find some more contributors |
16:50 |
PilzAdam |
i need textures, sounds and ideas |
16:50 |
MiJyn |
iqualfragile, are you rewriting minetest? |
16:50 |
MiJyn |
or what? |
16:50 |
PilzAdam |
kinda |
16:50 |
iqualfragile |
no, im just proposing some minor changes |
16:50 |
Jordach |
brb - food |
16:51 |
iqualfragile |
s/minor/"minor"/ |
16:52 |
Octupus |
nakedfury,what colour is clay in doku test |
16:52 |
MiJyn |
iqualfragile, oh |
16:52 |
MiJyn |
Octupus, purple |
16:53 |
MiJyn |
:P |
16:53 |
MiJyn |
jk |
16:53 |
Octupus |
lolz |
16:53 |
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16:54 |
MiJyn |
I'd imagine light-orange/brown? |
16:54 |
MiJyn |
gold? |
16:54 |
MiJyn |
(clay is usually gold-color) |
16:55 |
NekoGloop |
Good news of sorts: i have an xbox now! |
16:55 |
NekoGloop |
Old xbox, but i dont want the 360. |
16:55 |
PilzAdam |
360 ftw |
16:56 |
MiJyn |
good for you Neko! |
16:56 |
MiJyn |
but it's worthless if minetest doesn't run on it :P |
16:56 |
MiJyn |
jk |
16:56 |
NekoGloop |
360 is only good for shooter-rip-offs. |
16:56 |
NekoGloop |
MiJyn: Compile and burn to disc. |
16:56 |
NekoGloop |
Too lazy to do so though. |
16:56 |
MiJyn |
Neko, yeah, but it would be hard to grief on that, right? |
16:57 |
NekoGloop |
Xbox can do internetz. |
16:57 |
MiJyn |
oh |
16:57 |
NekoGloop |
Even wireless, with the adaptor thingy. |
16:57 |
MiJyn |
but I'm talking about the controls |
16:57 |
NekoGloop |
Might be a bit iffy. |
16:57 |
NekoGloop |
Too lazy to compile for my comp even so... |
16:59 |
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17:00 |
* NekoGloop |
kicks pilzadam |
17:02 |
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17:05 |
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TheLastProject joined #minetest |
17:05 |
MiJyn |
* NekoGloop kicks pilzadam |
17:05 |
MiJyn |
* PilzAdam has quit (Ping timeout: 264 seconds) |
17:05 |
MiJyn |
lol |
17:16 |
Calinou |
<PilzAdam> 360 ftw |
17:16 |
Calinou |
360 noscope |
17:16 |
Calinou |
better |
17:16 |
fr00ty_l00ps |
Calinou, do you play Red Eclipse too? |
17:16 |
Calinou |
yes |
17:16 |
Jordach |
Calinou, i play x360 just for the mic chatting |
17:16 |
Calinou |
I'm the guy who always uses noob weapon #1: flamer |
17:16 |
fr00ty_l00ps |
aha, I knew it :) |
17:16 |
MiJyn |
<Calinou> yes |
17:17 |
Jordach |
anything else: local splitscreen |
17:17 |
MiJyn |
lol |
17:17 |
MiJyn |
I still remember the incident xD |
17:17 |
fr00ty_l00ps |
yup, I know you, I am formerly r00t_l00p |
17:17 |
Calinou |
hi memory leak |
17:18 |
MiJyn |
? |
17:24 |
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17:25 |
Jordach |
well thats a fuckton of bull |
17:25 |
Octupus |
Jordach i made a eletric furnace |
17:26 |
Octupus |
i found some clay way way way out |
17:26 |
Jordach |
<Octupus> Jordach i made a eletric furnace - sweet |
17:26 |
Jordach |
it should run from my power supply |
17:26 |
Octupus |
ok |
17:26 |
Octupus |
i need a diamond now |
17:26 |
Jordach |
i have a spart |
17:26 |
Jordach |
spare |
17:26 |
Octupus |
ok |
17:27 |
Octupus |
im using your furnace atm because i just made my furnace so :) |
17:28 |
rubenwardy |
thexyz: spam |
17:28 |
rubenwardy |
http://minetest.net/forum/viewtopic.php?pid=48597#p48597 |
17:29 |
Octupus |
damn i got no more copper ingots |
17:29 |
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17:29 |
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17:39 |
Jordach |
i found a use for my power line, i am sharing it with Octupus and he has a battery box so he does not have to enter my house to start the generator abm |
17:39 |
Octupus |
:) |
17:49 |
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18:00 |
OldCoder |
I am back but in a phone meeting |
18:02 |
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18:18 |
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18:20 |
Taoki |
To everyone who's interested in 3D model support for players and mobs: I dug into the code and spoke with some Irrlicht users, and found some very useful information on how to use the native Irrlicht support for meshes. It should be fairly easy to do if I understand right. Here's what I found: http://minetest.net/forum/viewtopic.php?pid=48604#p48604 |
18:20 |
NakedFury |
interested, reding |
18:20 |
Taoki |
My post mentioned where I think the code for mesh support should come, and it's easier than I expected. IF I understand everything right |
18:21 |
Taoki |
However, I don't know about animations or where to add the LUA hooks. But if things go right it should be able to have the static model rendering at least. |
18:21 |
Taoki |
Calinou: ^ |
18:22 |
Calinou |
finally non-hardcoded meshes? COOL |
18:22 |
Calinou |
please no md2 though :|... md3 is better :P |
18:22 |
Taoki |
Calinou: Neither, because they aren't rigged formats. Obj will work |
18:22 |
Calinou |
obj doesn't have animations |
18:22 |
Calinou |
lol |
18:22 |
Taoki |
The plan is to have them specified in LUA of course |
18:22 |
Calinou |
irrlicht only supports shit formats as rigged ones |
18:22 |
Calinou |
no IQM |
18:22 |
Taoki |
Calinou: The irrlicht people said otherwise |
18:23 |
Calinou |
depends on the implementation then; your animated obj will not be very compatible/portable/w/e |
18:23 |
Taoki |
I mean one of them at least, but maybe I didn't ask the full question either |
18:23 |
Calinou |
using MD3 models has an huge advantage: Q3 compatibility, and ability to use its (great) animation system much easier |
18:24 |
Calinou |
Q3's player animation system is on par with current games |
18:24 |
Taoki |
Calinou: Nice part is that IIRC Irrlicht handles the format. So the MineTest code should work with any. We can temporarily make a md3 then I'll see if obj or something else will work for rigs |
18:25 |
Calinou |
I suck at modeling :P |
18:25 |
Taoki |
Why? Because I'm crazy and dreaming of hading ragdolls and possibly other custom animation techniques in MineTest someday :P But the FIRST focus is getting any model working |
18:25 |
Calinou |
imo, something like minecraft player is fine, but there should be two additional "boxes" for boots |
18:25 |
Taoki |
That's ok. Me too, but I can probably get something basic |
18:25 |
Taoki |
Yeah something like that |
18:25 |
Calinou |
ragdolls are not needed; they're useless CPU eaters in this kind of game |
18:25 |
Taoki |
For the ddefault game. For mine I'll probably use something as detailed as Erebus :D |
18:26 |
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18:26 |
Taoki |
(Xonotic player model, very high-poly and high-res) |
18:27 |
Taoki |
Anyway, the post I linked are the basics I found so far. Might be incompete and need updating... I'll probably try part of it tonight |
18:27 |
Calinou |
erebus is a reimplementation of a pony, that's a secret. |
18:27 |
Taoki |
Hard without a third-person mod on the player though |
18:27 |
Taoki |
;) |
18:27 |
Jordach |
rtarded battery box http://i.imgur.com/5mYsC.png |
18:28 |
Taoki |
silly battery box :) |
18:30 |
Taoki |
Anyway, it might help if someone can tell me how in LUA you define the drawing type of a node. The main ones for in-world objects appear to be "cube" and "upright-sprite". Is there already a LUA hook for that? On top of it I need to add a string for the model, and possible a separate one for material (to allow texturing the same model differently) |
18:30 |
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18:30 |
bulletrulz |
hey guys |
18:30 |
Taoki |
Hi |
18:31 |
Taoki |
And yes, .obj is for static meshes only :/ Need to find out what else works |
18:32 |
cosarara97 |
works in what sense? |
18:32 |
Calinou |
other formats are either MS shit or in the noone-uses-it state |
18:32 |
Calinou |
lack of MD5 and IQM support is annoying |
18:33 |
Calinou |
not sure if we can implement IQM ourselves without requiring a special version of irrlicht |
18:34 |
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18:34 |
bulletrulz |
back |
18:34 |
NakedFury |
for a start obj is good |
18:35 |
NakedFury |
if it works then other formats can be added |
18:36 |
iqualfragile |
pilzadam: have you thought about my ideas |
18:37 |
PilzAdam |
das waren ja eher ideen um ideen zu kriegen |
18:37 |
Taoki |
Calinou: Likely not. But really, if it works I don't mind it's a weirder format. And as long as the format can be exported from Blender |
18:38 |
Taoki |
NakedFury: Yes, that is correct. I'll still try obj with a static mesh first |
18:38 |
NakedFury |
yes |
18:38 |
Taoki |
Note: I think obj does support rigged meshes with animation skeleton. Just not actual animations coded in them |
18:38 |
NakedFury |
no reason why the game cant have many different and like you said obj can be a start |
18:38 |
Taoki |
If only animations could be applied from another file... |
18:39 |
Octupus |
srry jordach that was me |
18:39 |
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18:43 |
thexyz |
fuck that forum |
18:43 |
thexyz |
with its out of memory errors |
18:47 |
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18:47 |
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18:50 |
PilzAdam |
bye |
18:57 |
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18:58 |
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18:58 |
OldCoder |
Hi. I need to travel out of town today. I expect to return by this evening. |
18:59 |
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19:00 |
Taoki |
OldCoder: ok. See you later |
19:01 |
iqualfragile |
whats the time? |
19:02 |
cosarara97 |
OldCoder: When is your evening? |
19:03 |
OldCoder |
cosarara97, hi |
19:04 |
OldCoder |
cosarara97, it is about 12:00noon here. I hope to be back between 5pm and 7pm. |
19:04 |
* cosarara97 |
goes to have dinner |
19:07 |
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19:12 |
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19:13 |
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19:15 |
khonkhortisan |
I have the same time |
19:18 |
OldCoder |
Hi. I am leaving. I have a request. I promised to teach Octupus some Lua today but he has left. If he stops by tell him the promise is still good. Will need to be when we are both around. |
19:18 |
* OldCoder |
back later |
19:20 |
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19:21 |
iqualfragile |
bb |
19:22 |
iqualfragile |
its kindof 21:30 here… |
19:26 |
* cosarara97 |
is here |
19:27 |
cosarara97 |
iqualfragile: same here |
19:30 |
* GeekDude |
is here too |
19:31 |
thexyz |
https://github.com/minetest/minetest |
19:33 |
iqualfragile |
wonderfull, i was just doing that… |
19:34 |
thexyz |
well, the only change you did is readme file |
19:35 |
thexyz |
still, there should also be minetest_game fork |
19:35 |
thexyz |
i don't like PilzAdam's version anymore =( |
19:35 |
thexyz |
>Removed xdoors2 |
19:37 |
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19:41 |
iqualfragile |
yeah, the only change i pushed was changing the readme-file |
19:42 |
iqualfragile |
but nevermind, i would not have had enought time to manage it anyways |
19:44 |
cosarara97 |
So what happened to celeron? |
19:46 |
jin_xi |
he's probably busy doing other stuff |
19:46 |
Jordach |
^ pissing around on what he calls a "life" |
19:50 |
NakedFury |
how are you guys? |
19:50 |
iqualfragile |
im fine, thankyou |
19:50 |
thexyz |
Jordach: why do you hate him that much? |
19:50 |
Jordach |
because its his game and he should be doing things to it |
19:51 |
thexyz |
should? |
19:51 |
thexyz |
it's open source world |
19:51 |
Taoki |
I wonder if anyone will be able to test a code if I send them the GIT patch. I wrote a code but get illogical compile errors, and I suspect it might be something on my machine. Its not ready yet but once it is I can send a diff id anyone is interested |
19:51 |
thexyz |
Taoki: post it at forums |
19:51 |
Taoki |
ok |
19:51 |
Jordach |
this is heading towards abandoned state for a project |
19:51 |
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19:51 |
NakedFury |
I cant even compile, all cmake does is crap errors left and right |
19:52 |
cosarara97 |
cmake? |
19:52 |
cosarara97 |
I mean, I know what cmake is |
19:52 |
cosarara97 |
but are the errors from cmake? |
19:53 |
NakedFury |
dont know its asks about some file and when compiling from netbeans says something about config=debug file missing yet I cant find how to deal with that |
19:53 |
cosarara97 |
(never used netbeans) |
19:53 |
cosarara97 |
What file is missing? |
19:53 |
NakedFury |
cmake error: your c compiler and cxx compiler:bcc32 was not found |
19:54 |
GeekDude |
I found a block that has MESE on it |
19:54 |
cosarara97 |
GeekDude: So you found MESE |
19:54 |
GeekDude |
... I have not played MineTest before, what is it? |
19:54 |
cosarara97 |
NakedFury: Remove CMakeCache.txt |
19:54 |
NakedFury |
GeekDude yeah crap textures. you use it for mese pick or some mods use it as an important block |
19:54 |
cosarara97 |
GeekDude: The best material ever |
19:55 |
cosarara97 |
I like the texture |
19:55 |
cosarara97 |
I once changed it, to a more realistic one |
19:55 |
cosarara97 |
and changed it back to the original |
19:55 |
cosarara97 |
Because there's nothing like finding a block with MESE written on it |
19:55 |
NakedFury |
where do I find that txt file? its not in my installation area |
19:55 |
cosarara97 |
:) |
19:56 |
cosarara97 |
NakedFury: Maybe it isn't there |
19:56 |
cosarara97 |
I just don't know why is it searching bcc32 |
19:56 |
cosarara97 |
SO? |
19:56 |
cosarara97 |
OS* |
19:57 |
NakedFury |
windows 7 |
19:57 |
cosarara97 |
Compiler? |
19:58 |
NakedFury |
I got cmake and cygwin |
19:58 |
NakedFury |
have tried following guides but non mention that bcc32 stuff |
19:59 |
cosarara97 |
windows hackers, help |
20:00 |
cosarara97 |
I stopped using windows too early to learn how to use cmake and that kind of things on it |
20:01 |
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20:01 |
GeekDude |
is a MESE pick any better than a stone pick? |
20:01 |
cosarara97 |
yes |
20:01 |
cosarara97 |
it is the best pick |
20:01 |
khonkhortisan |
unless you have moreores |
20:01 |
NakedFury |
it is fast and durable |
20:01 |
cosarara97 |
khonkhortisan: what is the best in moreores? |
20:01 |
GeekDude |
should I do anyhthing with it other than make a pick? |
20:01 |
NakedFury |
mithril |
20:02 |
NakedFury |
unless you have mods there is nothing else |
20:02 |
khonkhortisan |
some people prefer silver, but mithril is the deepest ore. |
20:02 |
NakedFury |
mesecon uses it like redstones from minecraft |
20:02 |
mindslant |
hi all, I got on last night asking if i was doing something wrong crafting, someone was nice enough to answer but I fell asleep. I place a single stack of wood into the 3x3 and absolutely nothing happens |
20:02 |
mindslant |
I'd really appreciate any clarification |
20:02 |
khonkhortisan |
hello again |
20:02 |
NakedFury |
nothing? |
20:02 |
mindslant |
hey |
20:03 |
mindslant |
nothing |
20:03 |
NakedFury |
1 tree block gives 4 wood blocks |
20:03 |
mindslant |
I right click the wood in regular inventory |
20:03 |
khonkhortisan |
the wood should only take up 1x1 of the 3x3 |
20:03 |
NakedFury |
1 wood block gives 4 sticks |
20:03 |
mindslant |
into the 3x3 |
20:03 |
mindslant |
one block is in the middle of the 3x3 grid nothing happens |
20:03 |
khonkhortisan |
the square on the right doesn't have anything in it? |
20:03 |
mindslant |
in the videos I've seen once you place the wood anywhere in the 3x3 a plank comes up |
20:03 |
NakedFury |
thats weird |
20:03 |
mindslant |
nope, nothing in it, so it's the game not me then? |
20:04 |
NakedFury |
you using lastest version |
20:04 |
mindslant |
let me check |
20:04 |
NakedFury |
yes something is wrong with the game if that happens |
20:04 |
GeekDude |
any enemies |
20:04 |
GeekDude |
? |
20:04 |
khonkhortisan |
no enemies in default anymore. |
20:04 |
NakedFury |
no monsters yet |
20:04 |
mindslant |
0.3.1 |
20:04 |
khonkhortisan |
they've been moved to mods |
20:04 |
NakedFury |
mindslant update to 0.4.3 |
20:04 |
khonkhortisan |
that's an old version of minetest |
20:05 |
mindslant |
ok... |
20:05 |
mindslant |
let me work on that. Thanks a ton, brb |
20:06 |
GeekDude |
MESE is very common, isn't it |
20:07 |
NakedFury |
you can download a 0.4.3 version with lots of mods added, for fast loading into OldCoders servers, here: http://oldcoder.org/general/minetest/mineinfo.html#SECTION03 |
20:07 |
mindslant |
so, I'm running quantal 64 bit, i assume this will work: minetestc55_0.4.3-0ppa1~quantal1_amd64.deb (4.3 MiB) |
20:07 |
GeekDude |
NakedFury: Does it have a recipe list? |
20:08 |
NakedFury |
cant help there. no idea what quantal is sorry |
20:08 |
Jordach |
night all |
20:08 |
mindslant |
kubuntu's latest |
20:08 |
NakedFury |
GeekDude: no, recipes you would have to check each mods forum post. reecipes are usually similar to how they would be on minecraft |
20:10 |
NakedFury |
I guess doing a pdf file with all recipes could be an entertaining project |
20:10 |
GeekDude |
NakedFury: okay |
20:12 |
khonkhortisan |
Someone was working on a website that listed mod recipes |
20:13 |
NakedFury |
cornernot |
20:13 |
NakedFury |
e |
20:13 |
NakedFury |
but he does it for games not individual mods |
20:13 |
NakedFury |
like skyblock or pilzadams_game etc |
20:15 |
cosarara97 |
mindslant: It should work |
20:15 |
mindslant |
cosarara97 , I ran it, no joy, then I ran NakeFury 's, same deal. Apt runs, says it's done, then nothing...that's weird |
20:15 |
GeekDude |
torches aren't all that bright |
20:17 |
mindslant |
qapt does this:(Reading database ... 109543 files and directories currently installed.) |
20:17 |
mindslant |
Unpacking minetestc55 (from .../minetestc55_0.4.3-0ppa1~quantal1_amd64.deb) ... |
20:17 |
mindslant |
Processing triggers for hicolor-icon-theme ... |
20:17 |
mindslant |
Done |
20:17 |
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20:18 |
NakedFury |
no, torches are extremely not bright. you got that right |
20:20 |
cosarara97 |
mindslant: run "minetest" from the terminal |
20:20 |
cosarara97 |
Alternatives to torches? |
20:25 |
mindslant |
ran the old minetest, why didn't i remove that first? then reinstalled the omni, alt+f2 to get the console, type in minetest...nothing |
20:25 |
mindslant |
looking to see why |
20:25 |
GeekDude |
do minetest items despawn? |
20:25 |
FreeFull |
No |
20:26 |
cosarara97 |
Remove the old minetest and reinstall the new - omni? |
20:26 |
NakedFury |
use /clearobjects to remove them. clears all objects/entities |
20:26 |
NekoGloop |
"omni"? |
20:27 |
GeekDude |
it takes a long time to clear 'em |
20:27 |
mindslant |
omni = the file suggested by Naked Fury |
20:27 |
NekoGloop |
... |
20:28 |
FreeFull |
RealBadAngel: See on server chat |
20:34 |
Taoki |
Why am I unable to connect to a local server with a "failed to emerge player" error? |
20:34 |
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20:36 |
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20:36 |
cosarara97 |
Taoki: You are provably already connected there, wait until "you" time out |
20:36 |
Taoki |
cosarara97: I do, and it still won't work |
20:36 |
Taoki |
Also restarted the server and nothing |
20:36 |
cosarara97 |
:S |
20:38 |
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bulletrulz joined #minetest |
20:38 |
bulletrulz |
hi |
20:40 |
GeekDude |
does the world go down indefinetly? |
20:41 |
|
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20:42 |
cosarara97 |
No, but you'll probably never reach the end |
20:42 |
NakedFury |
more like 30k down I think |
20:42 |
GeekDude |
I've been diggind down for a while |
20:42 |
NakedFury |
more than enough for a dwarven kingdom |
20:43 |
NakedFury |
press f5 to see coordinates |
20:43 |
bulletrulz |
i left a thing on the mouse it it dug |
20:44 |
GeekDude |
i'm at -300 |
20:44 |
bulletrulz |
qestion what is the most uses linux os in the worls |
20:45 |
bulletrulz |
geekdude greate 10000xThe time u just did to go xD |
20:45 |
NekoGloop |
^random trolling |
20:46 |
bulletrulz |
NekoGloop: You KnoW me I do it xD |
20:46 |
NekoGloop |
I dont know you. |
20:47 |
bulletrulz |
no i mean i am a random troller |
20:47 |
bulletrulz |
how are u anyway mr.GLOOPMASTER? |
20:48 |
NekoGloop |
I say "fuck off", good sir. |
20:48 |
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20:49 |
bulletrulz |
XD |
20:49 |
bulletrulz |
any way does opaqe water slow down fps or speed it uP? |
20:50 |
NekoGloop |
Speeds it up. |
20:50 |
NekoGloop |
But you are blind underwater. |
20:50 |
bulletrulz |
im not blind i can see |
20:52 |
Taoki |
Regarding the 3D player models: I was able to render a static obj mesh for the first time as a player. More info here: http://minetest.net/forum/viewtopic.php?pid=48624#p48624 |
20:52 |
Taoki |
This is really great news |
20:52 |
cosarara97 |
bulletrulz: Then you don't have it enabled |
20:52 |
bulletrulz |
no i do look |
20:52 |
Taoki |
RealBadAngel: ^ |
20:53 |
Taoki |
In other words, I got 3D players to work. The basis at least. It's still a static mesh and there's a LOT more to do |
20:53 |
iqualfragile |
there is allready a 3d-player |
20:53 |
NekoGloop |
For an old version, iqual. |
20:53 |
bulletrulz |
http://tinypic.com/r/14wdkki/6 |
20:54 |
cosarara97 |
bulletrulz: you don't have opaque water enabled. |
20:54 |
bulletrulz |
cosarara97: yes i do |
20:54 |
cosarara97 |
or opaque water stopped working |
20:54 |
bulletrulz |
want me to show u a screen shot of it |
20:54 |
RealBadAngel |
thats cool Taoki |
20:54 |
Taoki |
yes |
20:54 |
cosarara97 |
bulletrulz: not needed |
20:54 |
bulletrulz |
no i cant see underwater while looking on land but underwater i can |
20:55 |
cosarara97 |
oh |
20:56 |
cosarara97 |
I see, same here |
20:56 |
RealBadAngel |
too see through water u shall uncheck the box |
20:56 |
cosarara97 |
well it's better than being blind :) |
20:57 |
NekoGloop |
RealBadAngel: These idiots think they dont wanna. |
20:57 |
bulletrulz |
cosarara97: yeah |
20:57 |
cosarara97 |
RealBadAngel: we know |
20:59 |
cosarara97 |
it's just opaque water changed behavior |
21:02 |
iqualfragile |
taoki: this fork: https://github.com/jordan4ibanez/minetest already has 3d-players |
21:02 |
GeekDude |
MESE is not really all that rare. I have a stack of 60 |
21:02 |
iqualfragile |
and its not that old |
21:02 |
Taoki |
iqualfragile: It uses a hard coded box set |
21:02 |
iqualfragile |
so you should be able to save some ork |
21:02 |
cosarara97 |
it does, but it's nice |
21:02 |
Taoki |
Not related and ont what I'm looking for |
21:02 |
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21:02 |
thexyz |
they're implemented in the Wrong Way© |
21:02 |
thexyz |
so +1 for Taoki's work |
21:02 |
Taoki |
This will be nicer and implemented properly |
21:02 |
Taoki |
yeah |
21:02 |
Taoki |
Thanks |
21:03 |
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21:03 |
cosarara97 |
we all like Taoki's work, I think :) |
21:04 |
M13_ |
hello |
21:04 |
Taoki |
Glad to hear that. Motivates me to complete it |
21:04 |
* cosarara97 |
is going to bed now |
21:04 |
cosarara97 |
bye |
21:04 |
Taoki |
I'm still new to C++ and this is hard to do, but if people want ti AND are willing to merge it, I'm glad to |
21:08 |
iqualfragile |
but please: seperate your model-loading-code |
21:08 |
iqualfragile |
so it can be used in animal-mods |
21:09 |
iqualfragile |
and: people are interested in this |
21:10 |
iqualfragile |
and the community is building its own fork |
21:10 |
Taoki |
iqualfragile: I will get to that. First I need it to work with the player |
21:10 |
iqualfragile |
so your addition will definitly get merged into that fork |
21:10 |
Taoki |
Also, I will make a LUA setting that handles player appearance I believe, so multiple meshes can be selected |
21:11 |
Taoki |
iqualfragile: If you mean OlderCoder's fork, yeah, that's very good |
21:11 |
iqualfragile |
i cant say anything about c55 branch, he is quite inactive recently |
21:12 |
bulletrulz |
Taoki: oldercoder xD isint his name oldcoder? |
21:12 |
iqualfragile |
also i cant realy understand his addition of vessels to the default-game… |
21:12 |
Taoki |
Sorry, my mistake |
21:12 |
iqualfragile |
and: no, i did not mean his specific fork |
21:12 |
iqualfragile |
there are 2-3 forks at the moment wich look prommising |
21:12 |
iqualfragile |
(thexyz) |
21:13 |
thexyz |
um? |
21:13 |
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21:13 |
iqualfragile |
and i guess in about half a week upto a full week there will be one official community-fork |
21:14 |
iqualfragile |
i just mentiened your fork |
21:15 |
Taoki |
Too many forks split things up a lot. I'd rather see one |
21:15 |
Taoki |
OldCoders's is good IMO |
21:15 |
thexyz |
Taoki: where's his repo? |
21:15 |
Taoki |
thexyz: It's not on GIT yet but it will be |
21:16 |
iqualfragile |
as i said: i guess ther will be one official fork in some days |
21:16 |
thexyz |
where's changelog? |
21:16 |
iqualfragile |
none yet |
21:16 |
thexyz |
for oldcoder's fork |
21:16 |
iqualfragile |
but you can download the source from his website |
21:16 |
thexyz |
oh |
21:17 |
iqualfragile |
you can just diff against your fork |
21:17 |
iqualfragile |
i dont think there will be too many differences |
21:17 |
thexyz |
"official community fork" sounds strange.. |
21:18 |
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21:18 |
iqualfragile |
common community fork? |
21:20 |
thexyz |
i thought mine was "community fork" |
21:21 |
iqualfragile |
but there still ist oldcoders fork |
21:21 |
iqualfragile |
but i guess he will give it up in favour of your fork |
21:21 |
iqualfragile |
https://github.com/jordan4ibanez/minetest/commit/aad37ec68bd75067aecf27554de990a94e901127 |
21:21 |
iqualfragile |
yup, hardcoded |
21:23 |
thexyz |
https://github.com/minetest/minetest/tree/db_backends |
21:24 |
iqualfragile |
thexyz: could you please read througt the changes of jordan4ibanez flork and look for changes wich seem worth keeping? i especialy think about small details like: |
21:24 |
iqualfragile |
https://github.com/jordan4ibanez/minetest/commit/b6a41739cbd308f77c8c4af57e4451ff27e5f413 |
21:24 |
iqualfragile |
https://github.com/jordan4ibanez/minetest/commit/51bb11b3906a54598e5f03e03d363867fd1d044a |
21:25 |
iqualfragile |
because fine-tuning is what minetest does not have |
21:25 |
iqualfragile |
they allso seem to have updated the main-menue: https://github.com/jordan4ibanez/minetest/blob/master/src/guiMainMenu.cpp |
21:26 |
iqualfragile |
nah, just added themselves to the credits |
21:31 |
Taoki |
The changes for my 3D model (so far) can be seen here: https://github.com/MirceaKitsune/minetest/commit/0fd4508c6f0332a6818103015604ae810e4a6fcc |
21:32 |
iqualfragile |
great! |
21:45 |
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21:52 |
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22:11 |
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22:24 |
Taoki |
Can anyone quickly explain how I can make a LUA function in init.lua be triggered by a command in the chat (with parameters)? |
22:24 |
Taoki |
Where the first parameter is checked to know the function to run / respond to, and the others are parsed values |
22:24 |
Taoki |
Or can I make LUA respond to a key for now? |
22:29 |
khonkhortisan |
worldedit has good examples |
22:30 |
khonkhortisan |
https://github.com/Uberi/MineTest-WorldEdit/blob/master/worldedit_commands/init.lua |
22:31 |
khonkhortisan |
I think you'll need loadstring() |
22:32 |
khonkhortisan |
minetest.register_chatcommand('/exec', { params = 'string' |
22:32 |
khonkhortisan |
oops |
22:32 |
khonkhortisan |
minetest.register_chatcommand('/exec', { params = '<string>', description = "Run string", func = function(name,param) loadstring(param) end, }) |
22:33 |
Taoki |
thanks |
22:33 |
khonkhortisan |
that ^ would be a dangerous command, as it doesn't process what you're trying to do, and you could run a function with bad arguments and crash the server, or worse, write/run files. |
22:58 |
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23:00 |
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23:02 |
RealBadAngel |
somebody has a short chainsaw sound? |
23:04 |
Uberi |
one moment |
23:04 |
Uberi |
try this: http://www.pdsounds.org/library_abc/c/chainsaw |
23:04 |
Uberi |
it's all PD so you can use it without any restrictions basically |
23:06 |
RealBadAngel |
one is quite good |
23:06 |
RealBadAngel |
but 10s long |
23:06 |
RealBadAngel |
and i need just the "cutting" part from it |
23:07 |
RealBadAngel |
anybody with audio editing skills? |
23:07 |
Uberi |
what part do you need? |
23:07 |
Uberi |
I can trim it for you |
23:08 |
RealBadAngel |
http://www.pdsounds.org/sounds/chainsaw_10 |
23:08 |
RealBadAngel |
when it actually cuts |
23:08 |
Uberi |
got a timestamp? |
23:08 |
Uberi |
for example, 0:15 to 0:18 |
23:08 |
RealBadAngel |
circa 2s to 5s |
23:09 |
Uberi |
got it |
23:10 |
Uberi |
does it need to be louder? it seems pretty quiet to me |
23:11 |
RealBadAngel |
yeah its a bit too quiet |
23:13 |
Uberi |
here ya go: https://dl.dropbox.com/u/8097754/chainsaw-10.mp3 |
23:13 |
RealBadAngel |
checkin |
23:13 |
Taoki |
I am heading off for now. Currently I'm working on allowing LUA to change the player models, so scripts can be used to customize the player. Having a hard time because the mesh is only set once a node is initialized, I don't know how to update it after. Guess I need to think of a way... difficult to test and all |
23:14 |
Uberi |
hey Taoki, need player models? |
23:15 |
Taoki |
Uberi: Making a model is the smallest concern for now |
23:15 |
Taoki |
I can handle that once I get to that part. Lots of code to do first |
23:16 |
Uberi |
oh neat you put up the GH link |
23:16 |
Taoki |
If anyone has hints on where I could update the mesh of a player / node after it's been initialized, feel free to let me know |
23:16 |
Taoki |
Yes, the code from earlier is there. No LUA stuff yet, still working on that before it's on GIT |
23:16 |
Taoki |
night |
23:16 |
Uberi |
bye! |
23:16 |
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23:18 |
Uberi |
RealBadAngel: mind if I take the link down now? |
23:18 |
RealBadAngel |
sure |
23:18 |
RealBadAngel |
converted it to ogg already |
23:18 |
Uberi |
awesome |
23:18 |
RealBadAngel |
about to test it in game |
23:20 |
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23:21 |
RealBadAngel |
Uberi: perfecto :) thx a lot |
23:21 |
RealBadAngel |
chainsaw is now done |
23:21 |
Uberi |
no problem :) |
23:21 |
RealBadAngel |
will be added to servers when OldCoder will be back |
23:23 |
RealBadAngel |
now the timber mod makes sense, no more chopping whole tree with hand |
23:23 |
RealBadAngel |
you need chainsaw for it :) |
23:23 |
Uberi |
oh wow that does improve gameplay :) |
23:24 |
RealBadAngel |
one full charge allows to cut 50 trees |
23:24 |
RealBadAngel |
going to upload update in a few minutes |
23:24 |
RealBadAngel |
testing it now |
23:27 |
RealBadAngel |
works awesome |
23:33 |
RealBadAngel |
ok, technic updated with chainsaw |
23:33 |
Uberi |
\o/ |
23:51 |
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