Time Nick Message 01:29 NakedFury http://screenshotuploader.com/s/01/DPRQ90a12 what I am building 03:15 mindslant hi, brandnew to minetest. Very excited about it. Quick question. I place a wood block onto the 3x3 grid, no planks just happen, is there a button i need to push? 03:20 mindslant hi, brandnew to minetest. Very excited about it. Quick question. I place a wood block onto the 3x3 grid, no planks just happen, is there a button i need to push? 03:21 khonkhortisan You chop down a tree and place a single stack of it in the 03:21 khonkhortisan *was moving papers off his keyboard 03:21 khonkhortisan 3x3 grid, then drag the wood from the square on the left. Then repeat the process for sticks. 03:22 khonkhortisan Try just a single tree in the center of the grid 03:22 khonkhortisan http://wiki.minetest.com/wiki/Crafting#Basic_Recipes 03:25 khonkhortisan mindslant, got it working yet? 03:31 Octupus Back 03:33 Octupus khonkhortisan: Any new mods u working on 03:35 khonkhortisan a mod that reloads mods 03:35 Octupus ? 03:37 khonkhortisan it uses dofile on the init.lua of the mod you tell it to reload and I'm trying to make it replace modname:nodename with :modname:nodename 03:37 Octupus O 03:54 khonkhortisan how do I escape "(" in string.gsub? 03:56 khonkhortisan I wouldn't have guessed. "%(" 04:14 OldCoder Hi. Going out for a bit. If anybody knows dharc and he comes back this week I request a favor. Point him to my new Debian DEB. It was made to keep a promise to him. 04:14 * OldCoder back later 04:16 RealBadAngel_ hi all 04:16 NakedFury hey 04:57 OldCoder NakedFury, RealBadAngel_ Hey 04:57 NakedFury hey 04:57 OldCoder khonkhortisan, hey 2 04:58 khonkhortisan hello 05:00 NakedFury OldCoder im working on structures to turn into schematics to later add to the server. wanna make something nice as a starting area 05:25 OldCoder Hi 05:25 OldCoder NakedFury, That sounds good 05:26 OldCoder NakedFury, Look forward to seeing them work. But we still need to speak with Uberi about a possible bug fix. 05:26 OldCoder anunakki, Hey! Are you live? 05:28 khonkhortisan Is there a way I can make a mod run code as another mod? 05:28 khonkhortisan I don't mean just to replace nodes, I mean the whole code, including the directory the mods are being run from (for running other files relatively) 05:29 OldCoder khonkhortisan, explain. Sounds reasonable to me. 05:29 OldCoder khonkhortisan, A server hook could be added 05:29 OldCoder Calinou, wb 05:29 khonkhortisan I'm trying it in lua (the hard way) 05:29 khonkhortisan for the purpose of reloading mods without restarting 05:29 OldCoder all right 05:29 khonkhortisan that would be better done in the server 05:30 OldCoder khonkhortisan, I'd be happy to apply server patches 05:30 Calinou hi 05:30 khonkhortisan hmm 05:30 khonkhortisan hello 05:34 ruskie *yawn* 09:37 RealBadAngel_ hello minetest 09:37 RealBadAngel_ how is monday goin? 09:52 ruskie it's monday 09:52 ruskie the usual bad day of the week 09:55 ruskie 3hours to go 'till end of work 09:55 ruskie then I'll be able to continue working on my place 10:02 RealBadAngel i got nice monday 10:03 Calinou it's not the day of RebeccaBlackOS 10:03 RealBadAngel instead of work had to get some paper work done 10:03 RealBadAngel 4 hrs and rest of the monday is free 10:16 ruskie heh 10:16 ruskie I need to do docs for a GIS system I've setup recently 10:42 PilzAdam Hello everyone! 10:51 RealBadAngel hi PilzAdam 10:51 RealBadAngel how is fertilizer doing? :) 10:51 PilzAdam does someone know how to create translation files? 10:52 RealBadAngel seen some posts bout it somewhere 10:53 RealBadAngel https://translations.launchpad.net/minetest-c55 10:54 Taoki RealBadAngel: Was seeing your videos of the buildcraft variant for minetest. Really fantastic and fun! Posted some comments if you're curious, I do find a few items a little odd. Other than that I have a question: Does it / will it support generators that run off wood, coal, lava, etc? I liked that in BuildCraft... you made them either of wood stone or iron, and had to make sure they don't overhea 10:59 RealBadAngel Taoki, in fact i nearly started to build the infrastructure 10:59 RealBadAngel its a complex mod 10:59 Taoki RealBadAngel: Awesome :) You mean the engines or the overall mod? 10:59 Taoki indeed 11:00 RealBadAngel that what you can use by now are just basic machines 11:00 RealBadAngel Tier Two, will be way different 11:00 Taoki ok 11:01 RealBadAngel now im makin more mesecons controlled stuff 11:01 RealBadAngel need to finnish tubes code 11:01 RealBadAngel and that will be the core of tier two 11:01 Taoki Only ones I know to be missing are large builders and miners. There are constructors and deconstructors, but like ones that build whole huge walls or mine on radiuses of dozens of blocks 11:02 Taoki How do you plan to split them in tiers? 11:02 RealBadAngel power usage 11:02 RealBadAngel most complex stuff will just eat energy 11:02 Taoki Ah, yes :) 11:03 RealBadAngel more fireworks, more energy needed 11:03 RealBadAngel thats for Uranium is already here 11:04 Taoki Anyway, one general suggestion: I would suggest splitting some devices (like engines or other power generators, even pipes) into material variants. Such as a wood version (weakest), a stone version (medium) and an iron version (best). Makes it more fun to decide which to craft based on the power / limit you need and materials you have 11:04 RealBadAngel Taoki, its not so easy 11:04 RealBadAngel even for just 1 kind of wire i needed 64 nodes definitions 11:04 Taoki eg: Wood pipes are slow (materials are slow through them), stone ones are fast, iron ones even faster 11:04 Taoki Oh 11:05 Taoki How come? I thought it's just 1 11:05 RealBadAngel nope 11:05 Taoki Sounds like the LUA implementation here isn't too good then 11:05 RealBadAngel i also would like to have tubes of 10 kinds of materials 11:05 Taoki I mean in MineTest 11:05 RealBadAngel for different speeds 11:05 Taoki sweet 11:05 RealBadAngel but now it would mean 10*64 11:05 RealBadAngel 640 nodes definitions 11:06 Taoki But needing 64nodes for the same thing sounds like an issue with MineTest 11:06 RealBadAngel yes 11:06 Taoki hope it's fixed in time 11:06 RealBadAngel c55 posted a patch that could solve the issue 11:06 RealBadAngel but havent finished it 11:07 Taoki ok 11:07 Taoki BRB 11:11 ruskie hmm is that a diff texture pack in the vids? 11:28 Taoki back 11:29 RealBadAngel ruskie: Haven 128x 11:29 Taoki RealBadAngel: I'm curious. What exactly is keeping you from making wires as one node definition? Can't you set it to have fence-like properties (or rail-like) for the texture / model, and simply calculate from node to node if two other nodes touch each other (so there's a source of electricity)? 11:29 Taoki the mesecons wire works for that IIRC 11:29 RealBadAngel autoconnecting 11:30 RealBadAngel i want them to represent actual connections 11:30 ruskie RealBadAngel, ow nice I'll fetch that promptly 11:30 RealBadAngel all possible ones are just 64 nodes 11:31 Taoki RealBadAngel: Not sure what that means. IIRC it's possible with one node to make them connect with neighbors. Fence does this, and rails. 11:31 RealBadAngel lemmme show you 11:31 RealBadAngel http://guide.minetest.net/technic/mod.php?mod=technic 11:31 RealBadAngel now you can see? 11:33 Taoki Ah, that's a list of all the nodes? 11:33 RealBadAngel changing nodeboxes, nor the textures is not allowed by now 11:33 RealBadAngel so you have to predefine them all 11:33 Taoki If you mean the orange pipe icons, yes. What I'm saying is that mesecons wire, rail, fance, etc. IIRC makes it possible to automatically generate those connections 11:33 Taoki At least with nodeboxes 11:34 Taoki But I might be wrong 11:34 RealBadAngel so you are :) 11:34 Taoki That sucks then. I see the issue though... yeah in this case they must be pre-defined 11:34 RealBadAngel as i said c55 made a patch 11:35 RealBadAngel but its not finished 11:35 Taoki But I'm surprised isn't not possible like I thought yet. Still a lot to do for the LUA api I guess :/ 11:35 Taoki ok 11:35 RealBadAngel with it every object could be a single definition 11:35 Taoki Ouch... it's not even possible to *rotate* them however? You must make a pre-defined node for all possible rotations as well, not only shapes? 11:36 RealBadAngel rotate textured ones is possible 11:36 Taoki Weird. I wonder how stairs and slabs work then 11:36 RealBadAngel we are talkin different nodeboxes 11:36 RealBadAngel also predefined 11:36 Taoki Ah... the same way :P 11:36 Taoki yeah 11:37 Taoki Really really needs fixing IMO 11:37 RealBadAngel my creative is now like 60 pages 11:38 RealBadAngel so, complex mods need that path 11:38 RealBadAngel *patch 11:40 * ruskie just read up on the technic mod and notes that it'll take him a while before he'll get to the point he'll be able to play with most of those goodies 11:41 RealBadAngel some of the stuf is not intended for imediate use 11:41 RealBadAngel you have to build your machine park 11:41 RealBadAngel and dig a lot for resources 11:42 Taoki RealBadAngel: Ah... there could be a possible idea (and unlikely to be possible). Maybe you can create one LUA function for defining and rotating the shapes, which would generate a new node shape in real time and apply that to one node definition. But from the sounds of it even that is impossible 11:43 RealBadAngel try screwdriver 11:43 Taoki Unless there is a trick to change the nodebox in real time 11:43 RealBadAngel or the sonic screwdriver 11:43 Taoki whatsit do? 11:43 RealBadAngel very handy with stairs plus panels and microblocks 11:43 Taoki nice 11:43 RealBadAngel it rotates all facedir nodes 11:45 Taoki RealBadAngel: Does it still use the pre-defined versions for each? If so it doesn't solve the issue 11:45 RealBadAngel not really 11:45 RealBadAngel it just rotates the object over x-z axises 11:45 Taoki Can't the same code be re-used then to fix the need for 64 nodes and all that? 11:46 RealBadAngel rotation doesnt means the same as new connection when a wire is placed 11:47 RealBadAngel rotating x+ connected wire doesnt help when new connection on y+ comes 11:47 Taoki RealBadAngel: I know. But for example, to define a single wire steering (horizontal L shape). Currently, you need 4 versions of that one for each rotation. If rotated dynamically, you'd only need 1, because the shape of that connection doesn't change 11:48 Taoki And instead of 64 nodes you could go with like 16, using a code to oriant each shape the right way 11:48 Taoki Then when the code to also connect in realtime will exist, only 1 node. But after c55's patch 11:49 RealBadAngel with the patch i could create all neede dynamically 11:49 Taoki " rotating x+ connected wire doesnt help when new connection on y+ comes" - Sure. But you can use the same shape until a new connection in y comes, then change to a different node type 11:49 RealBadAngel with just one definition 11:49 Taoki yeah. Just saying until then 11:49 RealBadAngel simple example: theres no junctions 11:49 RealBadAngel straight wire 11:50 RealBadAngel i keep adding new connections 11:50 Taoki Yes, 11:50 RealBadAngel from left, from bottom 11:50 RealBadAngel rotation wouldnt help 11:50 RealBadAngel i need left placed wire to go right 11:50 RealBadAngel bottom one to go up 11:51 RealBadAngel and same from original one in opposite directions 11:51 RealBadAngel to make the connections 11:51 Taoki Sure, but: If the wire is in the middle, and you only add a connection to the left and right. The wire node type used is the straight wire one. Now if those left and right connections went away, and instead became up and down connections, the same wire node could be used just rotated 90*. If a third connection would be added, then yes, only then change the node 11:51 RealBadAngel Taoki: exactly 11:52 RealBadAngel i need to add nodeboxes for the connections 11:52 Taoki Yes. But then you don't need a new node for left-right wire and up-down wire 11:52 RealBadAngel i do 11:52 Taoki Why can't only one work and be rotated? 11:52 RealBadAngel i need EXACT nodebox with just connections 11:52 RealBadAngel to left, to up 11:53 Taoki Yeah. But "to left, to up" can be rotated in a lot of ways. So then you only need one L shape node definition. 11:53 Taoki Sorry if I'm being a noob, just curious to understand it better 11:53 Taoki :P 11:53 RealBadAngel not if you add another one nearby 11:54 Taoki Yeah, then instead of an L it becomes a T. But you could change the node definition only then 11:54 RealBadAngel remember wire can connect to all 6 directions 11:54 Taoki sure 11:54 RealBadAngel x+ x_ 11:54 RealBadAngel - 11:54 RealBadAngel and so on 11:54 RealBadAngel so rotation will just fuck up all the rules 11:55 ruskie hmm 11:55 Taoki Still can't tell exactly how... sorry if I suck at this :P 11:55 RealBadAngel take a look at the connections generation code 11:55 ruskie I kinda understand what Taoki is saying but there might be an actual limitation elsewhere 11:56 Taoki A smart code would normally be able to do it. So once it analyses a connection, it says "I need a T shape wire of this rotation, or an L shape wire of this one" 11:56 Taoki And basically just say "I need a T" instead of "I need the T rotated at this x, y, z" 11:56 RealBadAngel https://github.com/RealBadAngel/technic/blob/master/wires.lua#L18 11:57 Taoki hmm 11:57 RealBadAngel btw look at pictures shown before 11:58 RealBadAngel and count how many "T"s you got here 11:58 RealBadAngel and how many other shapes ;) 11:58 Taoki Normally, each shape would be reusable in 6 or 8 rotations if I'm right 11:58 Taoki The straight wire for example would work in 3. left-right, back-forth, up-down 11:59 RealBadAngel propably 11:59 Taoki A T shape... I think that would work in 16 (4 x 4) 11:59 RealBadAngel but then i should rotate not only the graphics 11:59 ruskie that's what I was thinking 11:59 RealBadAngel but the connection rules 11:59 Taoki RealBadAngel: That would be true. 11:59 RealBadAngel nodes naming 11:59 RealBadAngel and all 12:00 RealBadAngel which would make system impossible to maintain 12:00 Taoki RealBadAngel: So it would be something like: The wire in the middle detects which wires are around it. To its left, right, front, back, up, down. Then the code would simply say "there are X wires in this parrern, I neex Y shape. Now, I need to rotate this shape in this position to cover them". Somewhat like Lego :) 12:00 RealBadAngel or at least extremaly hard to code 12:01 Taoki In that case yeah 12:01 Taoki **need 12:01 RealBadAngel you know what? 12:01 RealBadAngel i wont be doing that 12:01 Taoki It would need a rather smart code. That can detect all the ends, then know both the shape and rotation 12:01 RealBadAngel i would rather finish fuckin c55 patch :) 12:02 Taoki Sure. Just wanted to understand my idea better and if it would have worked :) 12:02 RealBadAngel would 12:02 RealBadAngel but i dont have half a year to dance with such idiotic solutions :) 12:03 Taoki I don't think finishing c55 patch is a problem (for who knows the code). Getting someone to merge it to GIT is :P 12:03 RealBadAngel c55 already did his job. hes tired, bored or whatever 12:04 RealBadAngel there are lots of folks that would like to go on 12:04 Taoki Yeah. OldCoder is doing great at accepting all useful contributions. But, I'm seeing this is leading to two projects with the sama name which is worrying 12:04 Taoki minetest.net and minetest.org 12:05 PilzAdam https://github.com/Jeija/minetest-mod-mesecons/issues/54 12:05 RealBadAngel Taoki we will what will happen 12:05 RealBadAngel maybe c55 will wake up then 12:05 RealBadAngel which i believe could be the best solution 12:06 RealBadAngel time will tell 12:06 Taoki Poke him in #minetest-delta. I asked him some days ago, and he just said he doesn't know anyone trusted to give GIT access to 12:06 Taoki Although there's Calinou, OldCoder, you, which seem very interested and trusted 12:06 RealBadAngel most of the folks doesnt even ask him for anything 12:06 RealBadAngel because they know the answer 12:07 RealBadAngel no, why, because no 12:07 RealBadAngel so, no 12:07 Taoki Sadly c55 is a bit cold and not detailed in explanation 12:08 RealBadAngel no, king has his own ideas, wont listen and is bored 12:09 Taoki It sucks because thanks fo him, we have what we have so far. Otherwise there would be nothing. But, he was always hard to get to when it's about "something someone else is coding and not him" 12:09 RealBadAngel whatever he thinks, he shall not stop on hold whole community 12:09 Taoki His approach was that only he should do the code. Which I did partly understand since anyone is caring about their work. 12:10 Taoki Yes, I agree with that too 12:10 RealBadAngel he wasnt the only one to code 12:10 RealBadAngel there were many others 12:10 Taoki Sadly it's either "doing something that might wirk leaving c55 and his version in the dust" or "stalling and waiting for nothing to happen, and things not going anywhere" 12:10 Taoki oh 12:11 Taoki **risk 12:13 RealBadAngel personally im hopin c55 will wake up 12:13 RealBadAngel but if not we shall be ready to go on without him 12:14 Taoki yeah 12:14 Taoki I think you and OldCoder should talk to him and help with that though. He is here on IRC and active 12:14 RealBadAngel i wont. 12:15 RealBadAngel he treated me like an idiot. 12:15 Taoki I understand 12:15 RealBadAngel you havent talked to him that much i believe 12:15 * Taoki slightly got that feeling too a few times, but I don't get upset easily about such things so didn't really think about it 12:16 RealBadAngel hes a god, you r crawling on the ground 12:16 RealBadAngel thats the feeling 12:16 Taoki Yeah, I got that feeling a few times with him. It just seemed weird 12:17 RealBadAngel yeah, but i wont allow anybody to treat me such way 12:17 RealBadAngel especially when he is a lot younger 12:17 Taoki Surely not nice of him yah 12:18 RealBadAngel doesnt really matter 12:18 RealBadAngel im goin back to code 12:18 RealBadAngel have chainsaw to code today 12:18 Taoki sure 12:19 RealBadAngel its about Timber mod you havent liked 12:19 PilzAdam RealBadAngel, I dont think i will add fertilizer to farming mod 12:19 RealBadAngel why not? 12:20 PilzAdam people have to wait until the plants grow 12:20 RealBadAngel dont like instant grow idea? 12:20 PilzAdam that would destroy the gameplay that i want 12:20 RealBadAngel that will not come for free 12:20 RealBadAngel you will have to make that fertilizer in a 1st place 12:21 RealBadAngel and point is to allow automation 12:21 Taoki RealBadAngel: Yeah, my issue with timber mod is it makes harvesting wood a bit too quick, and using the axe useless. What could work for it is setting a delay for other blocks to fall, like the leaf decay 12:21 RealBadAngel Taoki, so i will make it possible only with chainsaw 12:21 RealBadAngel not the common tools 12:22 Taoki Sounds nice 12:22 PilzAdam Taoki, my suggestion for timber: you hve to use a axe and it wears out for every block 12:22 Taoki PilzAdam: That too would be a more acceptable alternative IMHO 12:22 Taoki Than the current one which is always 12:22 PilzAdam but still too fast 12:22 RealBadAngel PilzAdam, and the powered chainsaw? 12:22 RealBadAngel isnt that logical? 12:23 PilzAdam this is the same as fertilizer 12:23 PilzAdam if you have many resources you dont have to wait for anything anymore 12:23 PilzAdam but thats wrong IMO 12:23 RealBadAngel well, for that we do have machines and inventions 12:23 PilzAdam not in MT 12:23 RealBadAngel my way, yes 12:24 RealBadAngel you are seeing this more like regular sandbox with shovel etc 12:25 PilzAdam yep 12:25 RealBadAngel i want to have here more technic 12:25 RealBadAngel understandable 12:26 PilzAdam maybe i can change farming so you can add fertilizer in your mod 12:26 RealBadAngel add apis 12:26 RealBadAngel so i will add it 12:26 PilzAdam i see: i have to rewrite the whole thing 12:26 RealBadAngel this way we both will get what we want 12:27 RealBadAngel im also makin the machines interface aviable through api 12:27 RealBadAngel and the tools 12:27 * PilzAdam never used technic 12:28 RealBadAngel this game is good for that thing too 12:28 RealBadAngel we can play, code here, everybody in his own style 12:29 PilzAdam thats the cool thing in MT 12:29 RealBadAngel so if some1 will want to have just plantations of vegetables and cotton 12:30 RealBadAngel and hours to take care of them, free will 12:30 RealBadAngel in my way, he can have neat machines to do everything for him 12:31 RealBadAngel of course if he will be smart enough to make wireing for it and whole the control logic 12:31 * PilzAdam just thinks back to the argument between us at the beginning of technic mod... 12:31 RealBadAngel timers, delivery and pick up systems, transport tubes etc 12:32 RealBadAngel PilzAdam, just the different style, nothin more 12:33 RealBadAngel i wonder on the other hand why there is no magic mod at all 12:33 RealBadAngel yet 12:34 RealBadAngel auras, mana, tranmutation and all that stuff :) 12:37 RealBadAngel or just simple mod as "fus do rah" shout ;) 12:37 RealBadAngel http://www.youtube.com/watch?v=AmChFPqkSl4 12:56 Octupus Hello every1 12:57 PilzAdam hi 12:57 Octupus i am making a new mod 12:57 Octupus can some1 contribute a texture for me? 13:02 Octupus PilzAdam,u made 3d animals right 13:02 PilzAdam yep 13:02 Octupus do u think it wud be possible to make 3d rat? 13:03 PilzAdam yep 13:04 Octupus can u help me to make a 3drat? 13:04 PilzAdam do you have some code yet? 13:05 Octupus no 13:05 PilzAdam 1st: create a node with nodebox that looks like a rat 13:05 Octupus how do i do that now? 13:05 Octupus with blocks? 13:06 Taoki Octupus: I suggest looking at the mob framework on the forum. Should be easier to create something from there using a temporary texture at first. The 3D can probably be added later 13:06 Taoki Personally I'm not as interested in 3D mobs until support for rigged models is added 13:06 Octupus ok 13:07 PilzAdam OldCoder, look here: http://minetest.net/forum/viewtopic.php?id=2333 13:08 Octupus u mean octu 13:08 PilzAdam ooops 13:09 Octupus :) 13:09 Octupus im trying to find the dload for it 13:10 OldCoder Back 13:10 OldCoder PilzAdam, I assume the link is not intended for me 13:10 Octupus hi codz 13:10 Octupus its for me 13:10 Octupus :) 13:11 Octupus PilzAdam,is it a default mod oru need to dload it? 13:11 PilzAdam this are exapmles for nodeboxes 13:11 OldCoder Taoki, RealBadAngel there is no rush to decide things 13:12 PilzAdam learn how to create them and then create your own nodebox for rats 13:12 Octupus im a beginner u know 13:12 PilzAdam nodeboxes arent very hard to create 13:13 Octupus ok 13:13 Octupus is there a toturial for it or something 13:13 PilzAdam the thread i posted 13:13 Octupus to create the nodebox 13:14 PilzAdam wait a sec. 13:14 Octupus k 13:15 PilzAdam this is the main structure: https://gist.github.com/3931462 13:16 Octupus ik how to right the code 13:16 Octupus but im talking about to make the rat 3d 13:16 PilzAdam wait 13:16 PilzAdam the nodebox itself comes where i wrote "-- boxes here" 13:17 PilzAdam the nodebox contains many little boxes; every box will be a cube in the node 13:17 Octupus u are forgeting 1 detail 13:17 Octupus i didn t create the rat yet 13:17 Octupus :l 13:17 PilzAdam but you have to know how to create nodeboxes in general 13:17 PilzAdam if you want to create the rat some time 13:18 Octupus well i dont :l 13:18 PilzAdam why where you asking for it? 13:18 Octupus so i can create a 3d rat 13:19 PilzAdam yes 13:19 OldCoder Fat 3D Rat? Off to You I take My Hat 13:19 OldCoder He will need 3D cheese 13:19 Taoki :) 13:19 Octupus :) 13:20 Octupus i will have to learn how to use node_boxes 13:20 Taoki And now, for a new matter and crazy idea: http://minetest.net/forum/viewtopic.php?pid=48557 So crazy that it should be done 13:21 Octupus ohhh i know to make new blocks :) 13:22 Taoki OldCoder: ^ Feel free to check that link too if you wish. It's an interesting idea and I hope someone can get to it in time 13:22 OldCoder Taoki, put it on a list for me to review later if you wish 13:22 OldCoder Taoki, I will start such lists but I am preoccupied ATM 13:23 Octupus i might as well start with commands 13:23 Taoki Octupus: Older versions of minetest used to have a rat mob, which was the first mob of the project. It used a flat textures like players do now however. It seems to have been removed with the LUA integration 13:23 Octupus ik :) 13:23 Taoki OldCoder: ok. Give me a link to such lists if you have one please 13:24 OldCoder Taoki, I refer simply to a text file that contains the points you've mentioned over the past day 13:24 OldCoder Taoki, something to refer to 13:24 OldCoder Taoki, the basis for a future todo list 13:24 Taoki oh, ok. If I have more active points I'd like to bring I might put it all in a file 13:24 Taoki sure 13:24 OldCoder Taoki all right 13:25 Octupus any1 know the github for T_A_N_K 13:26 PilzAdam https://github.com/jordan4ibanez/ 13:26 Octupus thanks 13:29 Octupus ok can some1 give me an idea for a mod 13:29 Octupus not a complex 1 a simple 1 13:30 Octupus hmm 13:30 PilzAdam Octupus, if someone had a idea he/she would code it him/herself 13:31 Octupus lolz 13:31 PilzAdam in my brain is a complete idea vacuum 13:31 PilzAdam I can code everything but there are no ideas 13:32 Octupus lolz 13:32 Octupus why dont u take up that 3d rat mod? 13:32 PilzAdam because i dont like 3D entities 13:33 Octupus oh lol 13:33 Octupus im might make some new blocks 13:33 PilzAdam i can teach you how to do it 13:33 Octupus yes pleas 13:33 Octupus i got nothin to do for a week so 13:34 PilzAdam i already started but you said you dont want to do it... 13:34 Octupus because it is a bit complicated 13:35 Octupus nvm 13:35 PilzAdam so should i tell you or not? 13:37 Octupus if u want 13:37 PilzAdam the main idea is: create a node that uses nodebox and looks like a rat 13:37 Octupus ok 13:38 PilzAdam then create a entity that has drawtype wielditem and textures = the node we created before 13:38 PilzAdam then you have a 3D rat 13:39 Octupus how will i create the entity 13:39 PilzAdam you can create it yourself or use the lightweight API of my mobs mod 13:40 Octupus il yours 13:40 Octupus good thing i have it saved already XD 13:41 Octupus ok what am i looking for in the init 13:41 PilzAdam first create the rat node 13:42 Octupus how do i do that 13:42 PilzAdam https://gist.github.com/3931462 13:42 PilzAdam this is the basic code 13:42 PilzAdam you have to create the nodebox 13:42 Octupus yes put i dont know how it will look like 13:43 PilzAdam but this code in a init.lua in a modfolder called octupus and run MT 13:43 Octupus 'plux i dont know the demensions of the item i going to use 13:43 PilzAdam the borders are 0.5 and -0.5 in all directions 13:43 Octupus ok 13:45 CTMN OldCoder, are you not afk? 13:47 Octupus adam i did what u said and i got a error 13:49 Octupus forget it 13:50 Octupus to much trouble for a monday morning 13:54 OldCoder CTMN Sorry you are gone 14:20 Taoki Is there currently any wat to switch to third person view? 14:20 Taoki **way 14:20 Octupus no 15:04 Jordach hello everyone 15:05 PilzAdam hi 15:05 OldCoder Jordach, hey 15:05 Jordach i hate falling asleep in the taxi home 15:09 iqualfragile hi 15:22 OldCoder I will return in about an hour 15:24 Octupus Jordach,how the pokemon map going 15:24 Jordach slow 15:25 Octupus need any help with it 15:26 Jordach RealBadAngel, i now own 4 blobs of uranium 15:30 Octupus every gone to school today :l 15:32 Octupus jordach what server u on? 15:32 Jordach some random OldCoder nexus 15:32 Octupus ? 15:32 Octupus what port 15:32 Jordach its not minetest.org 15:32 Jordach but europe.minetest.org 15:32 Octupus oh 15:33 ruskie hmm fun... found a big black hole while excavating the second floor of my place 15:35 Jordach OldCoder, *Server shutting down* 15:36 ruskie he's out for the hour 15:37 iqualfragile will be back at about 17:22 15:37 iqualfragile s/17/18 15:37 iqualfragile well, my local time 15:40 Jordach again what the hell 15:40 Jordach *Server shutting down* 15:40 Jordach ruskie, what were you doing 15:40 ruskie interacting with a chest 15:41 Jordach that might be some unforseen bug 15:41 iqualfragile any new plugins? 15:41 Jordach im mining at this second 15:42 ruskie now I'll try to connect and see if anything happens by doing nothing 15:42 ruskie it's the chest with the green top 15:43 Jordach damn, i cant see my textures 15:43 Octupus I got the stank in my blunt :) 15:43 ruskie hmm these hunter 128x textures are nice 15:44 ruskie you got timed out 15:49 Octupus Can i get interact for europe.minetestorg 15:49 Jordach granted 15:55 Jordach wtf, minetest just crashed 15:56 Jordach hey Calinou 15:57 Calinou hi 15:57 Calinou * [freenode-info] channel trolls and no channel staff around to help? please check with freenode support: http://freenode.net/faq.shtml#gettinghelp 15:57 Calinou hey Calinou 15:57 Calinou why do I get this when joining this channel :P 15:57 Calinou minus the jordach part 15:57 Jordach >:( 16:15 rubenwardy hi all# 16:16 PilzAdam hi 16:17 iqualfragile hi 16:17 Jordach rubenwardy, we need Yorkshire Puddings in the food mod 16:19 rubenwardy <3 16:30 Jordach rubenwardy, we need toad in the hole too 16:30 rubenwardy I <3 Food 16:30 Jordach if you want help with the food mod 16:30 Jordach i can help 16:31 Jordach im working on a nuclear reactor for technic 16:31 rubenwardy all i really need is lots of textures, the coding is easy 16:31 Jordach rubenwardy, you gotta come join europe.minetest.org 16:31 Jordach (30000) 16:32 rubenwardy server? 16:32 Jordach yeah 16:32 rubenwardy sorry 16:32 rubenwardy version? 16:32 rubenwardy 0.4.3 16:32 Jordach yeop 16:32 Jordach yep 16:32 jin_xi Adam: still bored? search the minetest-dev logs for tetris... that would make a good challenge and add arcade machines to mt 16:34 Jordach ^ id play this game for hours with tetris 16:36 PilzAdam jin_xi, what? 16:37 jin_xi [15:31] in my brain is a complete idea vacuum [15:31] I can code everything but there are no ideas 16:37 jin_xi just an idea 16:38 jin_xi c55 mentioned it should be doable in a formspec 16:38 bas080 Scout for some ideas on the forum 16:39 MiJyn hi Jordach 16:41 PilzAdam mabye c55's boredom is infective 16:42 jin_xi lol 16:42 Jordach me and cisoun call it procrastination 16:46 iqualfragile pilzadam: i have an idea for you, too 16:46 iqualfragile but its gona be hard 16:46 iqualfragile still interested? 16:46 PilzAdam yep 16:46 iqualfragile make minetest fun to play 16:46 iqualfragile this is: 16:47 iqualfragile starting a new game 16:47 iqualfragile witing down what you miss/ think is wrong 16:47 iqualfragile change that 16:47 iqualfragile give it others to check 16:47 iqualfragile generell nen bischen mehr diversität einbauen, mehr biomes 16:48 iqualfragile ein konzept für die möglichkeiten die minetest hat ausarbeiten 16:48 iqualfragile im gegensatz zu minecraft kann man fast endlos nach oben und unten 16:48 iqualfragile aber da ist es bis jetzt ziiiemlich langweilig 16:48 iqualfragile also: unterirdische vegetationen mit lichtkristallen 16:48 iqualfragile lavahölen 16:49 iqualfragile (dir wird schon was einfallen) 16:49 MiJyn iqualfragile, you mean... make a new game?? 16:49 iqualfragile und nach oben: erst himmelsinseln (mit nem schwebekristallblock) 16:49 iqualfragile dann irgendwas ätherischeres 16:49 PilzAdam iqualfragile, i cant do this alone 16:50 iqualfragile i can help 16:50 iqualfragile and i guess you will find some more contributors 16:50 PilzAdam i need textures, sounds and ideas 16:50 MiJyn iqualfragile, are you rewriting minetest? 16:50 MiJyn or what? 16:50 PilzAdam kinda 16:50 iqualfragile no, im just proposing some minor changes 16:50 Jordach brb - food 16:51 iqualfragile s/minor/"minor"/ 16:52 Octupus nakedfury,what colour is clay in doku test 16:52 MiJyn iqualfragile, oh 16:52 MiJyn Octupus, purple 16:53 MiJyn :P 16:53 MiJyn jk 16:53 Octupus lolz 16:54 MiJyn I'd imagine light-orange/brown? 16:54 MiJyn gold? 16:54 MiJyn (clay is usually gold-color) 16:55 NekoGloop Good news of sorts: i have an xbox now! 16:55 NekoGloop Old xbox, but i dont want the 360. 16:55 PilzAdam 360 ftw 16:56 MiJyn good for you Neko! 16:56 MiJyn but it's worthless if minetest doesn't run on it :P 16:56 MiJyn jk 16:56 NekoGloop 360 is only good for shooter-rip-offs. 16:56 NekoGloop MiJyn: Compile and burn to disc. 16:56 NekoGloop Too lazy to do so though. 16:56 MiJyn Neko, yeah, but it would be hard to grief on that, right? 16:57 NekoGloop Xbox can do internetz. 16:57 MiJyn oh 16:57 NekoGloop Even wireless, with the adaptor thingy. 16:57 MiJyn but I'm talking about the controls 16:57 NekoGloop Might be a bit iffy. 16:57 NekoGloop Too lazy to compile for my comp even so... 17:00 * NekoGloop kicks pilzadam 17:05 MiJyn * NekoGloop kicks pilzadam 17:05 MiJyn * PilzAdam has quit (Ping timeout: 264 seconds) 17:05 MiJyn lol 17:16 Calinou 360 ftw 17:16 Calinou 360 noscope 17:16 Calinou better 17:16 fr00ty_l00ps Calinou, do you play Red Eclipse too? 17:16 Calinou yes 17:16 Jordach Calinou, i play x360 just for the mic chatting 17:16 Calinou I'm the guy who always uses noob weapon #1: flamer 17:16 fr00ty_l00ps aha, I knew it :) 17:16 MiJyn yes 17:17 Jordach anything else: local splitscreen 17:17 MiJyn lol 17:17 MiJyn I still remember the incident xD 17:17 fr00ty_l00ps yup, I know you, I am formerly r00t_l00p 17:17 Calinou hi memory leak 17:18 MiJyn ? 17:25 Jordach well thats a fuckton of bull 17:25 Octupus Jordach i made a eletric furnace 17:26 Octupus i found some clay way way way out 17:26 Jordach Jordach i made a eletric furnace - sweet 17:26 Jordach it should run from my power supply 17:26 Octupus ok 17:26 Octupus i need a diamond now 17:26 Jordach i have a spart 17:26 Jordach spare 17:26 Octupus ok 17:27 Octupus im using your furnace atm because i just made my furnace so :) 17:28 rubenwardy thexyz: spam 17:28 rubenwardy http://minetest.net/forum/viewtopic.php?pid=48597#p48597 17:29 Octupus damn i got no more copper ingots 17:39 Jordach i found a use for my power line, i am sharing it with Octupus and he has a battery box so he does not have to enter my house to start the generator abm 17:39 Octupus :) 18:00 OldCoder I am back but in a phone meeting 18:20 Taoki To everyone who's interested in 3D model support for players and mobs: I dug into the code and spoke with some Irrlicht users, and found some very useful information on how to use the native Irrlicht support for meshes. It should be fairly easy to do if I understand right. Here's what I found: http://minetest.net/forum/viewtopic.php?pid=48604#p48604 18:20 NakedFury interested, reding 18:20 Taoki My post mentioned where I think the code for mesh support should come, and it's easier than I expected. IF I understand everything right 18:21 Taoki However, I don't know about animations or where to add the LUA hooks. But if things go right it should be able to have the static model rendering at least. 18:21 Taoki Calinou: ^ 18:22 Calinou finally non-hardcoded meshes? COOL 18:22 Calinou please no md2 though :|... md3 is better :P 18:22 Taoki Calinou: Neither, because they aren't rigged formats. Obj will work 18:22 Calinou obj doesn't have animations 18:22 Calinou lol 18:22 Taoki The plan is to have them specified in LUA of course 18:22 Calinou irrlicht only supports shit formats as rigged ones 18:22 Calinou no IQM 18:22 Taoki Calinou: The irrlicht people said otherwise 18:23 Calinou depends on the implementation then; your animated obj will not be very compatible/portable/w/e 18:23 Taoki I mean one of them at least, but maybe I didn't ask the full question either 18:23 Calinou using MD3 models has an huge advantage: Q3 compatibility, and ability to use its (great) animation system much easier 18:24 Calinou Q3's player animation system is on par with current games 18:24 Taoki Calinou: Nice part is that IIRC Irrlicht handles the format. So the MineTest code should work with any. We can temporarily make a md3 then I'll see if obj or something else will work for rigs 18:25 Calinou I suck at modeling :P 18:25 Taoki Why? Because I'm crazy and dreaming of hading ragdolls and possibly other custom animation techniques in MineTest someday :P But the FIRST focus is getting any model working 18:25 Calinou imo, something like minecraft player is fine, but there should be two additional "boxes" for boots 18:25 Taoki That's ok. Me too, but I can probably get something basic 18:25 Taoki Yeah something like that 18:25 Calinou ragdolls are not needed; they're useless CPU eaters in this kind of game 18:25 Taoki For the ddefault game. For mine I'll probably use something as detailed as Erebus :D 18:26 Taoki (Xonotic player model, very high-poly and high-res) 18:27 Taoki Anyway, the post I linked are the basics I found so far. Might be incompete and need updating... I'll probably try part of it tonight 18:27 Calinou erebus is a reimplementation of a pony, that's a secret. 18:27 Taoki Hard without a third-person mod on the player though 18:27 Taoki ;) 18:27 Jordach rtarded battery box http://i.imgur.com/5mYsC.png 18:28 Taoki silly battery box :) 18:30 Taoki Anyway, it might help if someone can tell me how in LUA you define the drawing type of a node. The main ones for in-world objects appear to be "cube" and "upright-sprite". Is there already a LUA hook for that? On top of it I need to add a string for the model, and possible a separate one for material (to allow texturing the same model differently) 18:30 bulletrulz hey guys 18:30 Taoki Hi 18:31 Taoki And yes, .obj is for static meshes only :/ Need to find out what else works 18:32 cosarara97 works in what sense? 18:32 Calinou other formats are either MS shit or in the noone-uses-it state 18:32 Calinou lack of MD5 and IQM support is annoying 18:33 Calinou not sure if we can implement IQM ourselves without requiring a special version of irrlicht 18:34 bulletrulz back 18:34 NakedFury for a start obj is good 18:35 NakedFury if it works then other formats can be added 18:36 iqualfragile pilzadam: have you thought about my ideas 18:37 PilzAdam das waren ja eher ideen um ideen zu kriegen 18:37 Taoki Calinou: Likely not. But really, if it works I don't mind it's a weirder format. And as long as the format can be exported from Blender 18:38 Taoki NakedFury: Yes, that is correct. I'll still try obj with a static mesh first 18:38 NakedFury yes 18:38 Taoki Note: I think obj does support rigged meshes with animation skeleton. Just not actual animations coded in them 18:38 NakedFury no reason why the game cant have many different and like you said obj can be a start 18:38 Taoki If only animations could be applied from another file... 18:39 Octupus srry jordach that was me 18:43 thexyz fuck that forum 18:43 thexyz with its out of memory errors 18:50 PilzAdam bye 18:58 OldCoder Hi. I need to travel out of town today. I expect to return by this evening. 19:00 Taoki OldCoder: ok. See you later 19:01 iqualfragile whats the time? 19:02 cosarara97 OldCoder: When is your evening? 19:03 OldCoder cosarara97, hi 19:04 OldCoder cosarara97, it is about 12:00noon here. I hope to be back between 5pm and 7pm. 19:04 * cosarara97 goes to have dinner 19:15 khonkhortisan I have the same time 19:18 OldCoder Hi. I am leaving. I have a request. I promised to teach Octupus some Lua today but he has left. If he stops by tell him the promise is still good. Will need to be when we are both around. 19:18 * OldCoder back later 19:21 iqualfragile bb 19:22 iqualfragile its kindof 21:30 here… 19:26 * cosarara97 is here 19:27 cosarara97 iqualfragile: same here 19:30 * GeekDude is here too 19:31 thexyz https://github.com/minetest/minetest 19:33 iqualfragile wonderfull, i was just doing that… 19:34 thexyz well, the only change you did is readme file 19:35 thexyz still, there should also be minetest_game fork 19:35 thexyz i don't like PilzAdam's version anymore =( 19:35 thexyz >Removed xdoors2 19:41 iqualfragile yeah, the only change i pushed was changing the readme-file 19:42 iqualfragile but nevermind, i would not have had enought time to manage it anyways 19:44 cosarara97 So what happened to celeron? 19:46 jin_xi he's probably busy doing other stuff 19:46 Jordach ^ pissing around on what he calls a "life" 19:50 NakedFury how are you guys? 19:50 iqualfragile im fine, thankyou 19:50 thexyz Jordach: why do you hate him that much? 19:50 Jordach because its his game and he should be doing things to it 19:51 thexyz should? 19:51 thexyz it's open source world 19:51 Taoki I wonder if anyone will be able to test a code if I send them the GIT patch. I wrote a code but get illogical compile errors, and I suspect it might be something on my machine. Its not ready yet but once it is I can send a diff id anyone is interested 19:51 thexyz Taoki: post it at forums 19:51 Taoki ok 19:51 Jordach this is heading towards abandoned state for a project 19:51 NakedFury I cant even compile, all cmake does is crap errors left and right 19:52 cosarara97 cmake? 19:52 cosarara97 I mean, I know what cmake is 19:52 cosarara97 but are the errors from cmake? 19:53 NakedFury dont know its asks about some file and when compiling from netbeans says something about config=debug file missing yet I cant find how to deal with that 19:53 cosarara97 (never used netbeans) 19:53 cosarara97 What file is missing? 19:53 NakedFury cmake error: your c compiler and cxx compiler:bcc32 was not found 19:54 GeekDude I found a block that has MESE on it 19:54 cosarara97 GeekDude: So you found MESE 19:54 GeekDude ... I have not played MineTest before, what is it? 19:54 cosarara97 NakedFury: Remove CMakeCache.txt 19:54 NakedFury GeekDude yeah crap textures. you use it for mese pick or some mods use it as an important block 19:54 cosarara97 GeekDude: The best material ever 19:55 cosarara97 I like the texture 19:55 cosarara97 I once changed it, to a more realistic one 19:55 cosarara97 and changed it back to the original 19:55 cosarara97 Because there's nothing like finding a block with MESE written on it 19:55 NakedFury where do I find that txt file? its not in my installation area 19:55 cosarara97 :) 19:56 cosarara97 NakedFury: Maybe it isn't there 19:56 cosarara97 I just don't know why is it searching bcc32 19:56 cosarara97 SO? 19:56 cosarara97 OS* 19:57 NakedFury windows 7 19:57 cosarara97 Compiler? 19:58 NakedFury I got cmake and cygwin 19:58 NakedFury have tried following guides but non mention that bcc32 stuff 19:59 cosarara97 windows hackers, help 20:00 cosarara97 I stopped using windows too early to learn how to use cmake and that kind of things on it 20:01 GeekDude is a MESE pick any better than a stone pick? 20:01 cosarara97 yes 20:01 cosarara97 it is the best pick 20:01 khonkhortisan unless you have moreores 20:01 NakedFury it is fast and durable 20:01 cosarara97 khonkhortisan: what is the best in moreores? 20:01 GeekDude should I do anyhthing with it other than make a pick? 20:01 NakedFury mithril 20:02 NakedFury unless you have mods there is nothing else 20:02 khonkhortisan some people prefer silver, but mithril is the deepest ore. 20:02 NakedFury mesecon uses it like redstones from minecraft 20:02 mindslant hi all, I got on last night asking if i was doing something wrong crafting, someone was nice enough to answer but I fell asleep. I place a single stack of wood into the 3x3 and absolutely nothing happens 20:02 mindslant I'd really appreciate any clarification 20:02 khonkhortisan hello again 20:02 NakedFury nothing? 20:02 mindslant hey 20:03 mindslant nothing 20:03 NakedFury 1 tree block gives 4 wood blocks 20:03 mindslant I right click the wood in regular inventory 20:03 khonkhortisan the wood should only take up 1x1 of the 3x3 20:03 NakedFury 1 wood block gives 4 sticks 20:03 mindslant into the 3x3 20:03 mindslant one block is in the middle of the 3x3 grid nothing happens 20:03 khonkhortisan the square on the right doesn't have anything in it? 20:03 mindslant in the videos I've seen once you place the wood anywhere in the 3x3 a plank comes up 20:03 NakedFury thats weird 20:03 mindslant nope, nothing in it, so it's the game not me then? 20:04 NakedFury you using lastest version 20:04 mindslant let me check 20:04 NakedFury yes something is wrong with the game if that happens 20:04 GeekDude any enemies 20:04 GeekDude ? 20:04 khonkhortisan no enemies in default anymore. 20:04 NakedFury no monsters yet 20:04 mindslant 0.3.1 20:04 khonkhortisan they've been moved to mods 20:04 NakedFury mindslant update to 0.4.3 20:04 khonkhortisan that's an old version of minetest 20:05 mindslant ok... 20:05 mindslant let me work on that. Thanks a ton, brb 20:06 GeekDude MESE is very common, isn't it 20:07 NakedFury you can download a 0.4.3 version with lots of mods added, for fast loading into OldCoders servers, here: http://oldcoder.org/general/minetest/mineinfo.html#SECTION03 20:07 mindslant so, I'm running quantal 64 bit, i assume this will work: minetestc55_0.4.3-0ppa1~quantal1_amd64.deb (4.3 MiB) 20:07 GeekDude NakedFury: Does it have a recipe list? 20:08 NakedFury cant help there. no idea what quantal is sorry 20:08 Jordach night all 20:08 mindslant kubuntu's latest 20:08 NakedFury GeekDude: no, recipes you would have to check each mods forum post. reecipes are usually similar to how they would be on minecraft 20:10 NakedFury I guess doing a pdf file with all recipes could be an entertaining project 20:10 GeekDude NakedFury: okay 20:12 khonkhortisan Someone was working on a website that listed mod recipes 20:13 NakedFury cornernot 20:13 NakedFury e 20:13 NakedFury but he does it for games not individual mods 20:13 NakedFury like skyblock or pilzadams_game etc 20:15 cosarara97 mindslant: It should work 20:15 mindslant cosarara97 , I ran it, no joy, then I ran NakeFury 's, same deal. Apt runs, says it's done, then nothing...that's weird 20:15 GeekDude torches aren't all that bright 20:17 mindslant qapt does this:(Reading database ... 109543 files and directories currently installed.) 20:17 mindslant Unpacking minetestc55 (from .../minetestc55_0.4.3-0ppa1~quantal1_amd64.deb) ... 20:17 mindslant Processing triggers for hicolor-icon-theme ... 20:17 mindslant Done 20:18 NakedFury no, torches are extremely not bright. you got that right 20:20 cosarara97 mindslant: run "minetest" from the terminal 20:20 cosarara97 Alternatives to torches? 20:25 mindslant ran the old minetest, why didn't i remove that first? then reinstalled the omni, alt+f2 to get the console, type in minetest...nothing 20:25 mindslant looking to see why 20:25 GeekDude do minetest items despawn? 20:25 FreeFull No 20:26 cosarara97 Remove the old minetest and reinstall the new - omni? 20:26 NakedFury use /clearobjects to remove them. clears all objects/entities 20:26 NekoGloop "omni"? 20:27 GeekDude it takes a long time to clear 'em 20:27 mindslant omni = the file suggested by Naked Fury 20:27 NekoGloop ... 20:28 FreeFull RealBadAngel: See on server chat 20:34 Taoki Why am I unable to connect to a local server with a "failed to emerge player" error? 20:36 cosarara97 Taoki: You are provably already connected there, wait until "you" time out 20:36 Taoki cosarara97: I do, and it still won't work 20:36 Taoki Also restarted the server and nothing 20:36 cosarara97 :S 20:38 bulletrulz hi 20:40 GeekDude does the world go down indefinetly? 20:42 cosarara97 No, but you'll probably never reach the end 20:42 NakedFury more like 30k down I think 20:42 GeekDude I've been diggind down for a while 20:42 NakedFury more than enough for a dwarven kingdom 20:43 NakedFury press f5 to see coordinates 20:43 bulletrulz i left a thing on the mouse it it dug 20:44 GeekDude i'm at -300 20:44 bulletrulz qestion what is the most uses linux os in the worls 20:45 bulletrulz geekdude greate 10000xThe time u just did to go xD 20:45 NekoGloop ^random trolling 20:46 bulletrulz NekoGloop: You KnoW me I do it xD 20:46 NekoGloop I dont know you. 20:47 bulletrulz no i mean i am a random troller 20:47 bulletrulz how are u anyway mr.GLOOPMASTER? 20:48 NekoGloop I say "fuck off", good sir. 20:49 bulletrulz XD 20:49 bulletrulz any way does opaqe water slow down fps or speed it uP? 20:50 NekoGloop Speeds it up. 20:50 NekoGloop But you are blind underwater. 20:50 bulletrulz im not blind i can see 20:52 Taoki Regarding the 3D player models: I was able to render a static obj mesh for the first time as a player. More info here: http://minetest.net/forum/viewtopic.php?pid=48624#p48624 20:52 Taoki This is really great news 20:52 cosarara97 bulletrulz: Then you don't have it enabled 20:52 bulletrulz no i do look 20:52 Taoki RealBadAngel: ^ 20:53 Taoki In other words, I got 3D players to work. The basis at least. It's still a static mesh and there's a LOT more to do 20:53 iqualfragile there is allready a 3d-player 20:53 NekoGloop For an old version, iqual. 20:53 bulletrulz http://tinypic.com/r/14wdkki/6 20:54 cosarara97 bulletrulz: you don't have opaque water enabled. 20:54 bulletrulz cosarara97: yes i do 20:54 cosarara97 or opaque water stopped working 20:54 bulletrulz want me to show u a screen shot of it 20:54 RealBadAngel thats cool Taoki 20:54 Taoki yes 20:54 cosarara97 bulletrulz: not needed 20:54 bulletrulz no i cant see underwater while looking on land but underwater i can 20:55 cosarara97 oh 20:56 cosarara97 I see, same here 20:56 RealBadAngel too see through water u shall uncheck the box 20:56 cosarara97 well it's better than being blind :) 20:57 NekoGloop RealBadAngel: These idiots think they dont wanna. 20:57 bulletrulz cosarara97: yeah 20:57 cosarara97 RealBadAngel: we know 20:59 cosarara97 it's just opaque water changed behavior 21:02 iqualfragile taoki: this fork: https://github.com/jordan4ibanez/minetest already has 3d-players 21:02 GeekDude MESE is not really all that rare. I have a stack of 60 21:02 iqualfragile and its not that old 21:02 Taoki iqualfragile: It uses a hard coded box set 21:02 iqualfragile so you should be able to save some ork 21:02 cosarara97 it does, but it's nice 21:02 Taoki Not related and ont what I'm looking for 21:02 thexyz they're implemented in the Wrong Way© 21:02 thexyz so +1 for Taoki's work 21:02 Taoki This will be nicer and implemented properly 21:02 Taoki yeah 21:02 Taoki Thanks 21:03 cosarara97 we all like Taoki's work, I think :) 21:04 M13_ hello 21:04 Taoki Glad to hear that. Motivates me to complete it 21:04 * cosarara97 is going to bed now 21:04 cosarara97 bye 21:04 Taoki I'm still new to C++ and this is hard to do, but if people want ti AND are willing to merge it, I'm glad to 21:08 iqualfragile but please: seperate your model-loading-code 21:08 iqualfragile so it can be used in animal-mods 21:09 iqualfragile and: people are interested in this 21:10 iqualfragile and the community is building its own fork 21:10 Taoki iqualfragile: I will get to that. First I need it to work with the player 21:10 iqualfragile so your addition will definitly get merged into that fork 21:10 Taoki Also, I will make a LUA setting that handles player appearance I believe, so multiple meshes can be selected 21:11 Taoki iqualfragile: If you mean OlderCoder's fork, yeah, that's very good 21:11 iqualfragile i cant say anything about c55 branch, he is quite inactive recently 21:12 bulletrulz Taoki: oldercoder xD isint his name oldcoder? 21:12 iqualfragile also i cant realy understand his addition of vessels to the default-game… 21:12 Taoki Sorry, my mistake 21:12 iqualfragile and: no, i did not mean his specific fork 21:12 iqualfragile there are 2-3 forks at the moment wich look prommising 21:12 iqualfragile (thexyz) 21:13 thexyz um? 21:13 iqualfragile and i guess in about half a week upto a full week there will be one official community-fork 21:14 iqualfragile i just mentiened your fork 21:15 Taoki Too many forks split things up a lot. I'd rather see one 21:15 Taoki OldCoders's is good IMO 21:15 thexyz Taoki: where's his repo? 21:15 Taoki thexyz: It's not on GIT yet but it will be 21:16 iqualfragile as i said: i guess ther will be one official fork in some days 21:16 thexyz where's changelog? 21:16 iqualfragile none yet 21:16 thexyz for oldcoder's fork 21:16 iqualfragile but you can download the source from his website 21:16 thexyz oh 21:17 iqualfragile you can just diff against your fork 21:17 iqualfragile i dont think there will be too many differences 21:17 thexyz "official community fork" sounds strange.. 21:18 iqualfragile common community fork? 21:20 thexyz i thought mine was "community fork" 21:21 iqualfragile but there still ist oldcoders fork 21:21 iqualfragile but i guess he will give it up in favour of your fork 21:21 iqualfragile https://github.com/jordan4ibanez/minetest/commit/aad37ec68bd75067aecf27554de990a94e901127 21:21 iqualfragile yup, hardcoded 21:23 thexyz https://github.com/minetest/minetest/tree/db_backends 21:24 iqualfragile thexyz: could you please read througt the changes of jordan4ibanez flork and look for changes wich seem worth keeping? i especialy think about small details like: 21:24 iqualfragile https://github.com/jordan4ibanez/minetest/commit/b6a41739cbd308f77c8c4af57e4451ff27e5f413 21:24 iqualfragile https://github.com/jordan4ibanez/minetest/commit/51bb11b3906a54598e5f03e03d363867fd1d044a 21:25 iqualfragile because fine-tuning is what minetest does not have 21:25 iqualfragile they allso seem to have updated the main-menue: https://github.com/jordan4ibanez/minetest/blob/master/src/guiMainMenu.cpp 21:26 iqualfragile nah, just added themselves to the credits 21:31 Taoki The changes for my 3D model (so far) can be seen here: https://github.com/MirceaKitsune/minetest/commit/0fd4508c6f0332a6818103015604ae810e4a6fcc 21:32 iqualfragile great! 22:24 Taoki Can anyone quickly explain how I can make a LUA function in init.lua be triggered by a command in the chat (with parameters)? 22:24 Taoki Where the first parameter is checked to know the function to run / respond to, and the others are parsed values 22:24 Taoki Or can I make LUA respond to a key for now? 22:29 khonkhortisan worldedit has good examples 22:30 khonkhortisan https://github.com/Uberi/MineTest-WorldEdit/blob/master/worldedit_commands/init.lua 22:31 khonkhortisan I think you'll need loadstring() 22:32 khonkhortisan minetest.register_chatcommand('/exec', { params = 'string' 22:32 khonkhortisan oops 22:32 khonkhortisan minetest.register_chatcommand('/exec', { params = '', description = "Run string", func = function(name,param) loadstring(param) end, }) 22:33 Taoki thanks 22:33 khonkhortisan that ^ would be a dangerous command, as it doesn't process what you're trying to do, and you could run a function with bad arguments and crash the server, or worse, write/run files. 23:02 RealBadAngel somebody has a short chainsaw sound? 23:04 Uberi one moment 23:04 Uberi try this: http://www.pdsounds.org/library_abc/c/chainsaw 23:04 Uberi it's all PD so you can use it without any restrictions basically 23:06 RealBadAngel one is quite good 23:06 RealBadAngel but 10s long 23:06 RealBadAngel and i need just the "cutting" part from it 23:07 RealBadAngel anybody with audio editing skills? 23:07 Uberi what part do you need? 23:07 Uberi I can trim it for you 23:08 RealBadAngel http://www.pdsounds.org/sounds/chainsaw_10 23:08 RealBadAngel when it actually cuts 23:08 Uberi got a timestamp? 23:08 Uberi for example, 0:15 to 0:18 23:08 RealBadAngel circa 2s to 5s 23:09 Uberi got it 23:10 Uberi does it need to be louder? it seems pretty quiet to me 23:11 RealBadAngel yeah its a bit too quiet 23:13 Uberi here ya go: https://dl.dropbox.com/u/8097754/chainsaw-10.mp3 23:13 RealBadAngel checkin 23:13 Taoki I am heading off for now. Currently I'm working on allowing LUA to change the player models, so scripts can be used to customize the player. Having a hard time because the mesh is only set once a node is initialized, I don't know how to update it after. Guess I need to think of a way... difficult to test and all 23:14 Uberi hey Taoki, need player models? 23:15 Taoki Uberi: Making a model is the smallest concern for now 23:15 Taoki I can handle that once I get to that part. Lots of code to do first 23:16 Uberi oh neat you put up the GH link 23:16 Taoki If anyone has hints on where I could update the mesh of a player / node after it's been initialized, feel free to let me know 23:16 Taoki Yes, the code from earlier is there. No LUA stuff yet, still working on that before it's on GIT 23:16 Taoki night 23:16 Uberi bye! 23:18 Uberi RealBadAngel: mind if I take the link down now? 23:18 RealBadAngel sure 23:18 RealBadAngel converted it to ogg already 23:18 Uberi awesome 23:18 RealBadAngel about to test it in game 23:21 RealBadAngel Uberi: perfecto :) thx a lot 23:21 RealBadAngel chainsaw is now done 23:21 Uberi no problem :) 23:21 RealBadAngel will be added to servers when OldCoder will be back 23:23 RealBadAngel now the timber mod makes sense, no more chopping whole tree with hand 23:23 RealBadAngel you need chainsaw for it :) 23:23 Uberi oh wow that does improve gameplay :) 23:24 RealBadAngel one full charge allows to cut 50 trees 23:24 RealBadAngel going to upload update in a few minutes 23:24 RealBadAngel testing it now 23:27 RealBadAngel works awesome 23:33 RealBadAngel ok, technic updated with chainsaw 23:33 Uberi \o/