Time |
Nick |
Message |
00:09 |
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00:22 |
Mikeonline |
night all |
00:22 |
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00:46 |
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00:46 |
NekoGloop |
Meow. |
00:50 |
OldCoder |
Nice kitty |
00:51 |
NekoGloop |
:3 |
00:51 |
* OldCoder |
puts down a kitty trea |
00:51 |
OldCoder |
*t |
00:51 |
* NekoGloop |
om nom nom ^w^ |
00:52 |
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00:55 |
zilvarael |
O.o Cat... O.o |
01:16 |
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02:04 |
T_A_N_K |
I see that, we can no longer be together |
02:04 |
T_A_N_K |
*NET SPLIT* |
02:04 |
LAD |
* Jousway has quit () |
02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
LAD |
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02:04 |
mrtux |
wat |
02:04 |
LAD |
* MiJyn (~MiJynunaffiliated/mijyn) has joined #minetest |
02:04 |
T_A_N_K |
YOU |
02:04 |
T_A_N_K |
STOP SPAMMING |
02:04 |
LAD |
* Basstard` has quit (*.net *.split) |
02:04 |
ttk2 |
I dont know what just happened |
02:04 |
LAD |
* pskosinski has quit (Quit: Some alternative (not-controlled-by-fu*up-developers/moderators) Red Eclipse servers: http://altred.tk/lmaster) |
02:04 |
Arkia |
um... |
02:04 |
LAD |
* vortexlabs is now known as mrtux whats with all this?? |
02:04 |
LAD |
me?? |
02:04 |
LAD |
i did not spam |
02:04 |
mrtux |
Timing ouy |
02:05 |
mrtux |
*out |
02:05 |
LAD |
just asking |
02:05 |
T_A_N_K |
NO my left big toe |
02:12 |
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02:13 |
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02:33 |
* zilvarael |
wonders how hard it would be to make an RP server out of minetest o.O |
02:36 |
MiJyn |
<LandMine> Any of u can assist me with a little lua code? |
02:36 |
MiJyn |
dang |
02:36 |
MiJyn |
he got in :/ |
02:50 |
T_A_N_K |
FINALLY |
02:50 |
T_A_N_K |
i made it so when you throw an item you don't instantly collect it, but when you dig an item, you do |
02:51 |
T_A_N_K |
fixing the instant throw collection bug |
02:52 |
T_A_N_K |
in the drops handler with this line "obj:get_luaentity().collect = true" you just have to add "obj:get_luaentity().timer = 1" the line under it |
02:53 |
T_A_N_K |
i'll have all the code in the fancy game mode release 0.50 |
03:02 |
zilvarael |
T_A_N_K: Sounds legit :D |
03:32 |
NekoGloop |
:derpface: |
03:34 |
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03:36 |
zilvarael |
NekoGloop: !! |
03:37 |
* zilvarael |
"Metal Gear..... Damn.." |
03:37 |
NekoGloop |
Wha...? |
03:38 |
zilvarael |
Nothing... just messing around.. Sup man! |
03:39 |
NekoGloop |
Do i know you? |
03:40 |
zilvarael |
Not yet. O.o |
03:40 |
NekoGloop |
Uh... Ok then. |
03:40 |
NekoGloop |
Nice to meet you. |
03:40 |
hmmmm |
3d perlin noise is going to be super duper fast |
03:41 |
zilvarael |
Sorry I dont intend to be creepy or anything just a name like that insinuates of Cats... Plus OldCoder mentioned you before lol |
03:41 |
hmmmm |
right now it does 8 noise3d calls per voxel, and with 4096 voxels, that's 32,768 calculations per block |
03:42 |
hmmmm |
if i create a 3x3x3 buffer and calculate all the noise values only once, that's only 4096 noise3d calls, which can be reduced by 4 if it's SSE-ified |
03:42 |
hmmmm |
which means only 1024 iterations per block! :) |
03:42 |
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03:42 |
NekoGloop |
Lol |
03:42 |
NekoGloop |
zilvarael: Meow. :3 |
03:42 |
hmmmm |
and if i get AVX code in there, people using Sandy Bridge or newer processors will be able to generate a block with 3d perlin noise in 512 iterations |
03:43 |
hmmmm |
zoom |
03:44 |
zilvarael |
I'm also an avid anime fan so all things be all good. :D |
03:56 |
NekoGloop |
Well i did about nil coding today. |
03:57 |
zilvarael |
I did android coding all day Q.Q] |
04:02 |
T_A_N_K |
farming's glow in the dark bananas |
04:04 |
NekoGloop |
Lol |
04:06 |
T_A_N_K |
my gamemode has so much shit in it i have to supply a tutorial level with a bathroom |
04:07 |
zilvarael |
T_A_N_K: Normal single toilet or like 10 stall bathroom of pro winning? |
04:07 |
T_A_N_K |
all 3 of those 5 things |
04:07 |
zilvarael |
O.o |
04:07 |
zilvarael |
That much.... |
04:35 |
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05:18 |
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05:27 |
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05:43 |
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Jeija joined #minetest |
05:49 |
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06:49 |
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07:17 |
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07:19 |
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khor joined #minetest |
07:20 |
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khor joined #minetest |
07:29 |
cornernote |
hi |
07:29 |
cornernote |
is anyone here who has had experience with mapgen ? |
07:36 |
cornernote |
ok, it seems that minetest.register_on_generated() is called with region sizes of 79x79x79 |
07:37 |
cornernote |
i want to spawn something... but i dont want another one of these being spawned within say 400 nodes |
07:37 |
cornernote |
do you think find_node_near(pos, radius, nodenames) will kill my server if i search using radius of 200 ? |
07:37 |
cornernote |
i'll try it |
07:40 |
cornernote |
not as long as i thought |
07:40 |
cornernote |
maybe 10-15 seconds |
07:41 |
cornernote |
perhaps after placing these things, i store their location in a file |
07:41 |
cornernote |
that way i can ensure they aren't too close |
07:52 |
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PilzAdam joined #minetest |
07:52 |
PilzAdam |
Hello everyone! |
07:54 |
VanessaE |
hi Adam |
07:57 |
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07:59 |
cornernote |
hey |
07:59 |
PilzAdam |
cornernote, news about NPCs? |
08:02 |
cornernote |
i had ppl over today |
08:02 |
cornernote |
so no real update |
08:02 |
cornernote |
im about to code the apples for speed thing |
08:03 |
PilzAdam |
not just apples; create a food group |
08:03 |
cornernote |
ok |
08:03 |
cornernote |
u think it should give him a boost for # of seconds, or # of nodes placed ? |
08:04 |
PilzAdam |
seconds |
08:04 |
cornernote |
and the group will have levels... like 1,2,3 .. 1 is the best food |
08:04 |
cornernote |
so 1 = 10s, 2=6s, 3=3s |
08:04 |
cornernote |
? |
08:04 |
PilzAdam |
yes |
08:04 |
PilzAdam |
more like 30,15,5 |
08:04 |
cornernote |
ok |
08:04 |
cornernote |
3 is pretty short |
08:05 |
PilzAdam |
bread = 1; apple = 3 |
08:05 |
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Calinou joined #minetest |
08:05 |
PilzAdam |
there can be stacks |
08:05 |
PilzAdam |
10 apples = 50s |
08:05 |
cornernote |
yep |
08:05 |
cornernote |
it takes 1 of his slots |
08:05 |
cornernote |
and he will fill it with food if available |
08:06 |
PilzAdam |
meat = 2 |
08:20 |
cornernote |
how can i know an apple is food ? |
08:20 |
cornernote |
perhaps override default:apple .. or perhaps use groups plus some node names |
08:20 |
PilzAdam |
groups + node names |
08:21 |
cornernote |
in farming and food mods, what makes an item become food ? |
08:21 |
cornernote |
on_use = minetest.item_eat(X), |
08:21 |
cornernote |
i guess i'll ask food modders to say food=X in groups |
08:29 |
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08:43 |
* VanessaE |
peeks in one last time before bed... Homedecor updated again this morning for anyone who cares :-) |
08:43 |
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08:43 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=2041 |
08:47 |
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09:08 |
cornernote |
i care, thanks V, i will update my modpacks soon |
09:09 |
VanessaE |
if you downloaded, update again, I just pushed another change ;-) |
09:20 |
PilzAdam |
clouds: http://ompldr.org/vZnAxbQ |
09:20 |
VanessaE |
PilzAdam: interesting. |
09:20 |
jin_xi |
Adam: niiice |
09:21 |
PilzAdam |
its all in my minetst_game: https://github.com/PilzAdam/minetest_game |
09:21 |
VanessaE |
you gonna try for various formations eventually? (e.g. cumulus, cirrus, et.al) |
09:21 |
PilzAdam |
just set alternative_clouds = true in minetst.conf |
09:21 |
PilzAdam |
VanessaE, i use generate_ore |
09:21 |
VanessaE |
ahh |
09:21 |
VanessaE |
smart |
09:22 |
PilzAdam |
it was NekoGloop's idea |
09:22 |
PilzAdam |
and i tweaked it a bit |
09:23 |
VanessaE |
you mean the sky-full-of-chests error? ;-) |
09:26 |
PilzAdam |
my internet connection: http://ompldr.org/vZnAxbw |
09:26 |
VanessaE |
haha |
09:28 |
VanessaE |
Ok, time for me to head to bed. Night all :-) |
09:35 |
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09:38 |
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q66 joined #minetest |
09:38 |
* PilzAdam |
is bored |
09:40 |
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Basstard` joined #minetest |
09:43 |
VanessaE |
sigh. no rest for the weary. |
09:55 |
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Jordach joined #minetest |
09:56 |
* VanessaE |
pokes Jordach - download the latest homedecor - it uses some nodeboxes now ;) |
09:58 |
* Jordach |
rips the kitchen kit out of homedecor |
09:58 |
VanessaE |
:( |
09:58 |
Jordach |
heck, that should be standalone |
09:59 |
* PilzAdam |
will never use homedecor |
09:59 |
VanessaE |
why not? |
09:59 |
PilzAdam |
because its useless for gameplay |
10:00 |
Jordach |
PilzAdam - im working on a minetest_game fork |
10:00 |
VanessaE |
*shrug* I like to build :-) |
10:00 |
Jordach |
I like to pixel art |
10:00 |
PilzAdam |
I like to mod |
10:00 |
Jordach |
and rub it into VanessaE's face at times :) (you have a go) |
10:00 |
PilzAdam |
Jordach, clouds: http://ompldr.org/vZnAxbQ |
10:01 |
Jordach |
no. |
10:04 |
Jordach |
VanessaE, you woke up early? |
10:04 |
VanessaE |
I didn't sleepo |
10:04 |
VanessaE |
-o |
10:05 |
Jordach |
ohh. |
10:05 |
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10:05 |
VanessaE |
In fact I spent most of the night working on homedecor. |
10:05 |
Jordach |
i would say "go to sleep." but id hear the responce, "you not my mother" |
10:05 |
VanessaE |
haha |
10:06 |
VanessaE |
actually in this case I have to wait - I just ate breakfast. |
10:06 |
VanessaE |
(if I go to bed too soon after eating, it upsets my stomach) |
10:08 |
Jordach |
hahaha. |
10:08 |
Jordach |
i should get back to my damn fork of minetest game |
10:09 |
Jordach |
(balanced gameplay) |
10:09 |
PilzAdam |
you will never reach my fork |
10:09 |
Jordach |
not adding mobs as of yet - PilzAdam, you'll see |
10:09 |
PilzAdam |
i dont have mobs in my fork |
10:13 |
Jordach |
nope. |
10:13 |
* Jordach |
has awesome idea |
10:13 |
* Jordach |
downloads cotton |
10:13 |
Jordach |
i found a use for cotton |
10:13 |
PilzAdam |
farming mod? |
10:13 |
Jordach |
nope. |
10:14 |
PilzAdam |
:-( |
10:14 |
Jordach |
something completely different |
10:14 |
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10:15 |
Jordach |
hmm |
10:15 |
Jordach |
VanessaE, can i give you a texture and you run it through your coloring script |
10:15 |
* Jordach |
is not re-booting for one operation |
10:16 |
VanessaE |
sure |
10:16 |
Jordach |
lemme generate it |
10:22 |
* VanessaE |
waits... |
10:22 |
Jordach |
http://ompldr.org/vZnAyMg/cotton_red.png |
10:23 |
Jordach |
also; make sure it works with cotton |
10:23 |
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10:24 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/cotton_textures.zip |
10:24 |
Jordach |
:D |
10:24 |
VanessaE |
I'll leave it to you to fix any wrong filenames, but it should work fine. |
10:25 |
Jordach |
they all work |
10:25 |
VanessaE |
cool. |
10:26 |
* Jordach |
is making a full wool gamemode |
10:26 |
Jordach |
wool ore, wool torches, wool everything :) |
10:26 |
PilzAdam |
then its not a fork of MT_game |
10:26 |
Jordach |
PilzAdam - requires the default mapgen |
10:28 |
FreeFull |
Wouldn't wool torches burn down really quickly |
10:28 |
Jordach |
FreeFull - i have that in the works |
10:29 |
Jordach |
glowwool lights in definitely |
10:29 |
cornernote |
Although wool will burn under intense fire, it normally self-extinguishes when the flame source is removed. For safety reasons, many airlines use wool or wool blends for the upholstry fabric on their seats. Wool is favored by the U.S. military |
10:29 |
cornernote |
i guess it would burn quickly |
10:30 |
FreeFull |
cornernote: Yeah, but in minetest wool burns really readily |
10:30 |
Jordach |
my cotton jacket just came out of the tumble dryer, real warm :3 |
10:31 |
Jordach |
oh well |
10:31 |
Jordach |
there ends the landmine chapter of minetest |
10:31 |
VanessaE |
I already have very nice cotton textures in HDX, so if you do this right I won't have to change anything to support your FabricWorld :-) |
10:32 |
Jordach |
VanessaE, think default....but not as you know it |
10:32 |
Jordach |
ore generation is gone |
10:33 |
VanessaE |
It's Minetest, Jordach, but not as we know it, not as we know it, not as we know it... it's Minetest, Jordach, but not as we know it, captain. |
10:33 |
Jordach |
+1 for Star Trek |
10:33 |
VanessaE |
....and I ruined the joke anyway.... |
10:33 |
VanessaE |
:) |
10:33 |
Jordach |
still funny |
10:33 |
Jordach |
:P |
10:33 |
Jordach |
eugh. radio has a crap dj playlist |
10:34 |
VanessaE |
There's Mojang on the starboard bow, ... , scrape 'em off Jordach! |
10:35 |
Jordach |
lawsuit stations everyone |
10:35 |
VanessaE |
haha |
10:35 |
Jordach |
VanessaE, legal report |
10:36 |
VanessaE |
sorry, I get silly/stupuid when I' |
10:36 |
VanessaE |
sorry, I get silly/stupid when I'm tired |
10:36 |
VanessaE |
(and my typing suffers worse than usual, to boot) |
10:37 |
Jordach |
does cotton:medium_grey exist or cotton:mediumgrey exist |
10:37 |
VanessaE |
cotton_darkgrey.png, cotton_grey.png, cotton_lightgrey.png |
10:38 |
* Jordach |
talks of node names |
10:38 |
VanessaE |
if the mod follows the standard, then it should be cotton:grey. |
10:38 |
VanessaE |
(without "medium") |
10:38 |
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10:39 |
VanessaE |
maybe tomorrow I'll fix the naming bug in the modding template. |
10:39 |
Jordach |
so medium is the cotton:red ? |
10:39 |
VanessaE |
yup |
10:39 |
Jordach |
right |
10:39 |
VanessaE |
well no |
10:39 |
VanessaE |
"*medium*" shades are darker than shades that don't have a descriptor |
10:41 |
Jordach |
the gamemode is fabrication |
10:41 |
VanessaE |
in order, it's *dark*, *medium*, no descriptor, and *light* |
10:41 |
Jordach |
aye |
10:42 |
VanessaE |
so the one you sent me became cotton_red.png/cotton:red |
10:42 |
Jordach |
right |
10:42 |
Jordach |
got it |
10:43 |
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10:43 |
Jordach |
i know cotton_dark_red = cotton:dark_red |
10:43 |
VanessaE |
yup |
10:44 |
|
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10:45 |
VanessaE |
modding template fixed. |
10:45 |
VanessaE |
do me a favor and git pull and see if it still bugs? |
10:46 |
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10:46 |
VanessaE |
morning cal |
10:46 |
VanessaE |
or not. |
10:46 |
PilzAdam |
lol |
10:46 |
Jordach |
VanessaE - me pull.....on windows |
10:46 |
VanessaE |
ok so download the latest zipball then |
10:47 |
* Jordach |
is busy with current template |
10:49 |
VanessaE |
there. NOW you can download it. |
10:49 |
VanessaE |
forgot to update the stand-in textures. |
10:59 |
Jordach |
YAY, my fabrication works |
11:01 |
VanessaE |
ok, time to give one more try to go to sleep |
11:01 |
VanessaE |
night all....again |
11:01 |
VanessaE |
Jordach: please download the latest zipball and give it a try, let me know later if it bugs out at all |
11:01 |
VanessaE |
*click* |
11:02 |
Jordach |
hmm |
11:02 |
Jordach |
thats strange |
11:02 |
Jordach |
cotton dont work like that with aliases |
11:05 |
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Taoki joined #minetest |
11:06 |
Jordach |
water and lava physics = done |
11:06 |
Jordach |
landmass = non spawning |
11:16 |
cornernote |
how do i make a 3d object ? |
11:16 |
cornernote |
i have to use a node? cannot use an object ? |
11:17 |
Jordach |
cornernote. nodeboxes are nodes only |
11:24 |
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11:26 |
cornernote |
found it - this mod shows how to apply a box texture to an object |
11:26 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=2672 |
11:28 |
PilzAdam |
:-) |
11:28 |
FreeFull |
Oh god so many |
11:29 |
cornernote |
hi Adam |
11:29 |
cornernote |
does anyone have any good player nodebox and/or texture ? |
11:30 |
PilzAdam |
that "hi" is a bit late |
11:30 |
cornernote |
i just got here |
11:30 |
cornernote |
well, a while ago |
11:30 |
cornernote |
i am copying vombie textures |
11:30 |
cornernote |
i think thats the closest to a player i will find |
11:31 |
PilzAdam |
see my mobs mod |
11:31 |
cornernote |
but now a vombie builds the houses! lol |
11:33 |
cornernote |
your monster textures seem to be the default player with dirt/etc over them |
11:33 |
cornernote |
you dont even use your own nodeboxe trick |
11:34 |
cornernote |
with the nodebox, he seems to not face the right direction as well as he did as a sprite |
11:34 |
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11:35 |
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11:35 |
cornernote |
no, i think i know... his off by 90 degrese |
11:35 |
cornernote |
so i need to swap the x/z around ? |
11:36 |
cornernote |
or perhaps there is a way to tweak the object.. |
11:36 |
cornernote |
something to do with this - self.object:setyaw(yaw) |
11:37 |
cornernote |
yaw+90 |
11:37 |
cornernote |
works great |
11:38 |
cornernote |
no |
11:39 |
cornernote |
yes |
11:39 |
cornernote |
lol |
11:39 |
cornernote |
i dont know, usually it looks right |
11:39 |
cornernote |
but sometimes he walks backwards |
11:42 |
cornernote |
where you have "yaw = yaw+math.pi" ... should it be "yaw = yaw*math.pi" ? |
11:45 |
cornernote |
yaw = (yaw-0.5)*math.pi <<-- that works really well |
11:46 |
iqualfragile |
what about |
11:46 |
iqualfragile |
yaw *= math.pi |
11:46 |
cornernote |
you can do that in lua ? |
11:48 |
iqualfragile |
i think so |
11:53 |
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11:55 |
Jordach |
hmm |
11:56 |
|
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12:04 |
|
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12:15 |
cornernote |
NPC builder is now in 3d |
12:16 |
PilzAdam |
-1 |
12:16 |
cornernote |
u dont like nodebox entities ? |
12:16 |
PilzAdam |
MT's objects should stay 2D |
12:17 |
cornernote |
like until the engine has mesh support |
12:17 |
cornernote |
or some better way to do it |
12:17 |
NekoGloop |
Cornernote, your nomapgen forum post has a little error in it. |
12:18 |
cornernote |
where ? |
12:18 |
cornernote |
what error |
12:19 |
NekoGloop |
At the very top. |
12:19 |
NekoGloop |
The name. |
12:19 |
NekoGloop |
The forum post, not the mod itself btw. |
12:19 |
PilzAdam |
hi NekoGloop |
12:19 |
cornernote |
oh, i see |
12:19 |
cornernote |
copy/paste error |
12:19 |
cornernote |
thanks |
12:20 |
cornernote |
i'll see how they go as 3d, i rekon they look pretty cool |
12:21 |
cornernote |
i dont like how unanimated they are tho |
12:21 |
cornernote |
at least with 2d u dont expect much |
12:22 |
cornernote |
i guess the only way to animate is to have more objects defined |
12:22 |
cornernote |
and just do hacky swaps |
12:22 |
cornernote |
Adam, u should have said u didnt want 3d npcs.. i probably wouldnt have done it then =) |
12:23 |
PilzAdam |
add a param to minetst.conf |
12:23 |
cornernote |
ok, support both |
12:26 |
PilzAdam |
cornernote, maybe 3d_models so other mods can use the same param |
12:26 |
cornernote |
how do you load/save params to that ? |
12:26 |
cornernote |
well, just load |
12:27 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L95 |
12:27 |
PilzAdam |
minetest.setting_get("3d_models") |
12:27 |
cornernote |
thanks |
12:27 |
PilzAdam |
*getbool |
12:28 |
cornernote |
i prefer something like... dont_use_3d_models |
12:28 |
cornernote |
so that 3d is the default |
12:28 |
PilzAdam |
-1 |
12:28 |
cornernote |
why do u think to use sprites ? |
12:28 |
cornernote |
u never said a reason |
12:29 |
PilzAdam |
1st: it looks better; 2nd it was originally in 0.3 |
12:30 |
PilzAdam |
maybe disable_3d_models |
12:30 |
PilzAdam |
but i would prefer 3d_models |
12:32 |
Jordach |
PilzAdam, not everyone will bend to your sword |
12:32 |
Jordach |
you like moaning at everything "new" |
12:33 |
PilzAdam |
like carts? or farming? or TNT? |
12:33 |
Jordach |
i mean 3d stuff |
12:33 |
PilzAdam |
thats true |
12:33 |
Jordach |
everyone who got pissed with MC "probably" wants 3d models |
12:34 |
Jordach |
<unrelated> Has anyone used "the powder toy"? |
12:34 |
Jordach |
</unrelated> |
12:34 |
PilzAdam |
so MT is the trash field for MC's community? |
12:34 |
PilzAdam |
i thought its a different game |
12:36 |
NekoGloop |
And i thought it was opensource. |
12:36 |
NekoGloop |
So can it. |
12:36 |
cornernote |
should this work... |
12:36 |
cornernote |
minetest.register_entity("towntest_npc:builder", { textures = function() return {"towntest_npc_builder.png", "towntest_npc_builder_back.png"} end }) |
12:37 |
cornernote |
instead of textures = {"towntest_npc_builder.png", "towntest_npc_builder_back.png"} |
12:37 |
PilzAdam |
maybe |
12:37 |
cornernote |
i think function that returns a table is different to a table |
12:37 |
cornernote |
it doesnt seem to work as expected |
12:37 |
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12:38 |
PilzAdam |
you have to call a function that returns a table and not store a function in the textures field |
12:39 |
NekoGloop |
With a little testing tool i made, functions in node/entitydefs need to be called. |
12:40 |
NekoGloop |
To make them work in cases they arent meant to be used, anyway. |
12:43 |
cornernote |
last commit for the night - 2d npc is default |
12:43 |
PilzAdam |
yay! |
12:44 |
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12:44 |
Mikeonline |
hi |
12:44 |
PilzAdam |
hi |
12:44 |
cornernote |
i feel its a shame, but i also feel 3d things dont look that good |
12:44 |
cornernote |
objects lack movement |
12:44 |
cornernote |
but when they are 2d, you dont expect them to move |
12:45 |
Jordach |
yeah |
12:46 |
Jordach |
but animated sprites would be nice |
12:46 |
Jordach |
:) |
12:48 |
Jordach |
yay, no more bugs |
12:49 |
Jordach |
hmm |
12:56 |
Jordach |
VanessaE - it works |
12:56 |
* Jordach |
waits for grass to grow] |
13:28 |
* PilzAdam |
is bored |
13:28 |
NekoGloop |
Then go make another mod |
13:29 |
PilzAdam |
im out of ideas |
13:29 |
jin_xi |
adam: i see you did some source diving: http://minetest.net/forum/viewtopic.php?pid=45395#p45395 |
13:29 |
PilzAdam |
jin_xi, not realy |
13:30 |
jin_xi |
ok. if you're bored, mapgen.cpp is an interesting read |
13:30 |
PilzAdam |
ive just search in a old commit where to add it in current version |
13:30 |
PilzAdam |
i dont know c++ very well |
13:31 |
jin_xi |
oh, ok |
13:31 |
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13:33 |
jin_xi |
i like your clouds, maybe work on those using the weather effects you did earlier? |
13:34 |
PilzAdam |
dripping water mod adds water drops under cloud nodes |
13:36 |
jin_xi |
oh ok |
13:36 |
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13:38 |
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13:41 |
NekoGloop |
My. Clouds. |
13:41 |
Jordach |
dat cloud |
13:42 |
Jordach |
hmmmm, how does one make custom biomes? |
13:42 |
PilzAdam |
c++ |
13:42 |
Jordach |
PilzAdam - im talking about injecting LUA points, as well as, c++ |
13:43 |
Jordach |
like this: minetest.register_alias("mapgen_stone", "default:stone") |
13:43 |
Jordach |
thats the LUA side, general (no need to touch) biomes are c++ |
13:45 |
PilzAdam |
Jordach, http://minetest.net/forum/viewtopic.php?pid=41464#p41464 |
13:46 |
* Jordach |
makes a city biome |
13:47 |
Jordach |
PilzAdam, ever played Left for Dead 1/2? |
13:47 |
PilzAdam |
no |
13:47 |
PilzAdam |
but resident evil |
13:47 |
PilzAdam |
4&5 |
13:47 |
Jordach |
aw man, they often shout, if found: PILZ HERE |
13:47 |
* PilzAdam |
has to get this game... NOW |
13:48 |
Jordach |
its Valve.....expect steam, and is on Xbox Live |
13:49 |
* Jordach |
is converting a mc texture pack for T_A_N_K |
13:53 |
PilzAdam |
how do i create random numbers that depend on the block seed? |
13:53 |
PilzAdam |
local pr = PseudoRandom(seed) |
13:54 |
Jordach |
see ore code |
13:55 |
PilzAdam |
i know, <PilzAdam> local pr = PseudoRandom(seed) <- that was the solution |
13:55 |
Jordach |
*facepalm* |
13:55 |
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13:56 |
Jordach |
icallitvera, hello! |
13:56 |
icallitvera |
hello |
13:59 |
|
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14:00 |
* PilzAdam |
is working on better cloud generation |
14:01 |
iqualfragile |
great |
14:01 |
rubenwardy |
stronghold 2 now... :D |
14:01 |
NekoGloop |
Good because my cloud generation sucks. |
14:04 |
Jordach |
NekoGloop, y u no use old akalin spawning mechanism |
14:04 |
Jordach |
for clouds |
14:04 |
NekoGloop |
"Old"? |
14:05 |
Jordach |
where it was everywhere |
14:05 |
NekoGloop |
1) wasnt changed :/ |
14:05 |
PilzAdam |
what do you think? http://www.zimg.eu/i/2292540813 |
14:05 |
NekoGloop |
2) pilzadam made it be in "spurts" not me, |
14:05 |
NekoGloop |
PilzAdam: Me want. Me want now. |
14:05 |
PilzAdam |
wait a bit |
14:06 |
Jordach |
PilzAdam, do you do PC gaming |
14:06 |
PilzAdam |
a bit |
14:07 |
Jordach |
i do to |
14:07 |
Jordach |
too* |
14:08 |
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14:09 |
* Jordach |
has a better connection than rubenwardy1, bus is on the same ISP |
14:09 |
Jordach |
s/bus/but |
14:12 |
|
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14:12 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/45828c06e662ea8aef1d88791c894452a94008ed |
14:12 |
PilzAdam |
^ cloud generation done |
14:16 |
PilzAdam |
im #1 https://github.com/languages/Lua/updated |
14:16 |
Jordach |
PilzAdam, i'd change the cloud height to reflect realism |
14:16 |
PilzAdam |
to what values? |
14:17 |
Jordach |
keep if maxp.y < 75 or minp.y > 350 then |
14:17 |
Jordach |
(in fact clouds generate even higher, just make them humanly possible to get) |
14:18 |
Jordach |
if you follow realism |
14:18 |
PilzAdam |
i make them up to 400 |
14:18 |
PilzAdam |
anything else to tweak? |
14:19 |
Jordach |
not really, no |
14:19 |
* Jordach |
needs to get to work again |
14:20 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/9a393f80551eef682ed09e631a75d3dbefff7edc |
14:22 |
PilzAdam |
updated: http://minetest.net/forum/viewtopic.php?pid=43366#p43366 |
14:28 |
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14:34 |
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14:37 |
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14:42 |
OldCoder |
VanessaE, has homedecor been updated again |
14:43 |
OldCoder |
PilzAdam, then mod your mods |
14:44 |
Calinou |
then mod your mods' mods |
14:45 |
Jordach |
o hai Calinou |
14:45 |
Calinou |
hi |
14:45 |
|
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14:45 |
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MilanFIN joined #minetest |
14:45 |
Jordach |
thexyz - should you update xdoors2 to support any texture (with alpha) because following your rules is almost impossible |
14:46 |
Calinou |
use only one nodebox per door |
14:46 |
Calinou |
make the door 3 pixels thick |
14:46 |
Calinou |
== full minecraft texture compatibility |
14:47 |
Jordach |
Calinou - already did that |
14:47 |
Calinou |
he did? |
14:47 |
Jordach |
nope :( |
14:47 |
Calinou |
convincing harsh linux users is hard |
14:48 |
Jordach |
yep. |
14:49 |
hmmmm |
jordach, the current mapgen's biome system really doesn't do anything aisde from select the type of blocks being placed |
14:49 |
hmmmm |
so hold off on that |
14:49 |
Jordach |
dammit |
14:50 |
Jordach |
thats the bit that needs a "full re-write" |
14:50 |
* Calinou |
quotes himself in #minecrafthelp: <Calinou> celerons are not high end CPUs |
14:50 |
hmmmm |
the entire mapgen is getting a rewrite |
14:50 |
Calinou |
>:( |
14:50 |
hmmmm |
:| |
14:50 |
hmmmm |
and noise.cpp as well |
14:50 |
hmmmm |
perlin noise is going to be near instantaneous |
14:50 |
Jordach |
i know. if he had chose a better system at 0.2 we would have a nice changeable system......but nope. |
14:50 |
hmmmm |
for an entire block i'd only need to call noise2d() an average of 4 times |
14:52 |
Jordach |
pretty much |
14:53 |
Jordach |
Calinou, regarding your celeron55 mock, you know why Minetest is getting fatter? |
14:54 |
Calinou |
it isn't |
14:54 |
Calinou |
the render speedup as of 0.4.3 works well |
14:54 |
Calinou |
and there's a patch that makes mapgen 2x faster |
14:54 |
Jordach |
Calinou - not if you have a 6 year old computer |
14:54 |
Jordach |
running from the default build |
14:54 |
Calinou |
tune all video settings down :P |
14:54 |
Jordach |
i do |
14:55 |
Jordach |
point is; c55 bought a super high-end gaming tower |
14:55 |
Calinou |
reduce view distance to something like 40 |
14:55 |
Jordach |
Calinou 25 = 40fps |
14:55 |
Jordach |
c55 went and bought a 1000euro + computer |
14:56 |
|
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14:56 |
Calinou |
he did not |
14:57 |
Calinou |
he has shit computers |
14:57 |
rubenwardy |
can some one give me an on_step example? |
14:57 |
Calinou |
mesecons do |
14:57 |
Calinou |
(pressure plates) |
14:57 |
Calinou |
jeija approves! |
14:57 |
Jordach |
literally on_step |
14:57 |
rubenwardy |
no |
14:57 |
rubenwardy |
i want to do a function every 30 secs |
14:59 |
rubenwardy |
minetest.register_globalstep(func(dtime)) ? |
15:00 |
* Jordach |
wishes nekogloops gloopores was not so complicated |
15:00 |
* Jordach |
also wishes for a more clean moreores |
15:00 |
* PilzAdam |
is back |
15:00 |
Calinou |
to install gloopores: boot the ISO, chroot to /gloopores, mount a partition, partition it with MBR under gloopfs |
15:00 |
Calinou |
hi PilzAdam |
15:01 |
PilzAdam |
hi Calinou |
15:01 |
Calinou |
more clean moreores? |
15:01 |
Calinou |
marktraceur rewrote it to remove all copypasta |
15:01 |
Calinou |
hence the GPL |
15:02 |
Jordach |
so - nowadays, who gives a fuck about licensing? |
15:03 |
Calinou |
FOSS zealots like marktraceur. 8) |
15:03 |
PilzAdam |
who is this https://github.com/sebastiansam55 ? |
15:04 |
Jordach |
not Perttu "celeron55" Ahola |
15:04 |
PilzAdam |
he starred my fork of MT_game |
15:04 |
PilzAdam |
so he is a very wise person |
15:04 |
Jordach |
PilzAdam - no clue, people randomly star things for no reason |
15:07 |
rubenwardy |
how do you show the black console box while playing minetest in linux? |
15:07 |
PilzAdam |
F10? |
15:07 |
|
mrtux joined #minetest |
15:07 |
rubenwardy |
no, console box, not chat box |
15:08 |
PilzAdam |
start it in a terminal with ./minetest |
15:08 |
Jordach |
cd /minetest/bin/ |
15:08 |
rubenwardy |
thanks |
15:08 |
Jordach |
then ./minetest |
15:15 |
|
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15:16 |
OldCoder |
Hi. Can I get a quick explanation of Creative Mode? The webpages aren't too clear. What is it, exactly? |
15:16 |
OldCoder |
MrSparkle, Hi |
15:17 |
OldCoder |
render speedup? Should I add this? |
15:17 |
Calinou |
<Jordach> cd /minetest/bin/ |
15:17 |
Calinou |
not everyone puts a folder named "minetest" in their root folder |
15:17 |
Calinou |
:P |
15:17 |
Calinou |
OldCoder: you can take items from the menu at the left of the inventory |
15:17 |
OldCoder |
Calinou, Go on |
15:17 |
Calinou |
you are not invincible, though, and items are still limited in the main inventory |
15:18 |
OldCoder |
So this is O.K. for the open world? |
15:18 |
Calinou |
you lose items when building and gain them when mining |
15:18 |
Calinou |
items ARE infinite |
15:18 |
OldCoder |
Good for a learning world then |
15:18 |
Calinou |
depends if you want people to play "legit" or "creative" :P |
15:18 |
OldCoder |
For learning creative is appropriate |
15:18 |
OldCoder |
I can toggle this for a world that already exists, right? |
15:18 |
PilzAdam |
yes |
15:18 |
OldCoder |
ty |
15:19 |
Calinou |
creative_mode = 1 in minetest.conf |
15:19 |
OldCoder |
or true |
15:19 |
OldCoder |
ty |
15:20 |
OldCoder |
Adding another world or two today |
15:20 |
OldCoder |
It's like the potato chips from 30 years ago |
15:20 |
OldCoder |
You can't do just one |
15:20 |
OldCoder |
:p |
15:21 |
* Calinou |
is license arguing in #bukkitdev @ espernet |
15:23 |
OldCoder |
Any mod updates or new worlds that I should include today? |
15:24 |
OldCoder |
Or has the engine been patched? |
15:24 |
Jordach |
OldCoder - fyi - french fries from McDonalds have no starch |
15:24 |
OldCoder |
Thank you |
15:24 |
OldCoder |
But I am at a loss for the context |
15:24 |
OldCoder |
Is there a French Fry mod? |
15:24 |
Jordach |
worlds? youre hosting enough |
15:24 |
OldCoder |
Not nearly |
15:24 |
OldCoder |
More! more! |
15:24 |
OldCoder |
:-) |
15:24 |
Jordach |
[16:24:29] <OldCoder> Is there a French Fry mod? DONT GIVE rubenwardy ideas. |
15:24 |
rubenwardy |
forgot about chips... |
15:25 |
OldCoder |
Fish too |
15:25 |
OldCoder |
Fisn 'n' chips for our U.K. friends |
15:25 |
rubenwardy |
sounds good |
15:25 |
OldCoder |
Somebody fix workers. They were cute but crashy. |
15:25 |
OldCoder |
Had to go. |
15:25 |
rubenwardy |
will put it in the next version |
15:25 |
OldCoder |
k |
15:26 |
Jordach |
rubenwardy, now you reminded me of the chippy in norwich (they use beef dripping,.. :) ) |
15:26 |
rubenwardy |
curry sauce... ummmm |
15:26 |
OldCoder |
Vindaloo curry |
15:28 |
Jordach |
OldCoder - veggie dhansak |
15:28 |
Jordach |
:) |
15:28 |
OldCoder |
Hmm |
15:28 |
OldCoder |
Is that a mod? |
15:28 |
Jordach |
nope. :) |
15:28 |
OldCoder |
Aww |
15:29 |
Jordach |
problem is; it's damn HOT!!! |
15:29 |
OldCoder |
Good |
15:29 |
OldCoder |
Hot is not || bad |
15:29 |
Jordach |
(and in our family, the hotter, the better) |
15:29 |
OldCoder |
Very well |
15:29 |
Calinou |
inb4 "baguette" mod |
15:31 |
Jordach |
Calinou - three bread from PilzAdam's farming |
15:32 |
Calinou |
inb4 "croissant" mod then |
15:32 |
OldCoder |
k |
15:33 |
rubenwardy |
food mod... |
15:34 |
Jordach |
is gunna explode |
15:36 |
Calinou |
exploding food |
15:38 |
rubenwardy |
in lua, is = or == the correct thing for checking if something is the same as something else |
15:38 |
Jordach |
like that time i ran a resturaunt that sold exploding cupcakes |
15:40 |
Calinou |
rubenwardy: == |
15:40 |
Calinou |
== means equal |
15:40 |
Calinou |
~= not equal |
15:44 |
* Jordach |
is getting tired of converting Ovo's Rustic pack |
15:44 |
OldCoder |
Jordach, then make your own entire tree as you said. It will be interesting to see. |
15:44 |
rubenwardy |
food expansion pack: deadly foods. vombie meat, radiactive vombie pie, exploding cup cake |
15:45 |
Jordach |
rubenwardy, exploding cupcake always kills |
15:45 |
Jordach |
its tnt for kids! |
15:49 |
Basstard` |
Calinou: Pyrite. |
15:52 |
OldCoder |
Please comment on these mods: animatedtorches clean infinitytools locked_sign maptools 3dforniture |
15:52 |
OldCoder |
Which are stable? |
15:52 |
OldCoder |
BTW Why 3dforniture and not 3dfurniture? |
15:53 |
OldCoder |
Jordach, PilzAdam, Calinou: Sorry to trouble you but ^ |
15:54 |
OldCoder |
Oh, and sethome |
15:54 |
PilzAdam |
animatedtorches is in upstream |
15:54 |
OldCoder |
Safe to use? |
15:54 |
Jordach |
no, they are in minetest game already |
15:54 |
PilzAdam |
clean is from me -> stable |
15:54 |
OldCoder |
All right |
15:54 |
OldCoder |
That's two of them |
15:54 |
Jordach |
infinitytools is bad because they are mese speed + endless |
15:54 |
PilzAdam |
dunno the others |
15:55 |
OldCoder |
All right |
15:55 |
Jordach |
locked sign can crash the map if they have data and are dug |
15:55 |
OldCoder |
So the others are probably for special worlds only |
15:55 |
OldCoder |
k |
15:55 |
Jordach |
3dforniture is for general usage |
15:55 |
OldCoder |
O.K. to use? |
15:55 |
Jordach |
maptools is for map making |
15:55 |
Jordach |
yes, it makes furniture |
15:55 |
OldCoder |
3d* and maptools are safe for general set? |
15:57 |
rubenwardy |
I think this might solve the map gen problem when out of disk memory: https://gist.github.com/3807215/ this error occurs on redcrab 's 0.4.3 server |
15:57 |
OldCoder |
Reviewing |
15:57 |
OldCoder |
rubenwardy, do you think maptools are safe for general set? |
15:57 |
rubenwardy |
like WorldEdit? |
15:58 |
rubenwardy |
not really, it would cause tons of lag if everyone on a server used it |
15:58 |
OldCoder |
I am not familiar with the mod; that's why I'm asking |
15:58 |
OldCoder |
O.K. |
15:58 |
OldCoder |
So just clean and 3dforniture go into the general set |
15:58 |
OldCoder |
The others are special case |
16:00 |
OldCoder |
|
16:01 |
Jordach |
OldCoder, pretty much |
16:01 |
OldCoder |
I think M13 fork has 3D players. Is that server or client side? |
16:01 |
OldCoder |
K thanks |
16:01 |
OldCoder |
I am preparing new worlds etc. now |
16:01 |
Jordach |
m13 fork needs special requirements |
16:01 |
OldCoder |
So your time is not wasted |
16:01 |
OldCoder |
Yes |
16:01 |
OldCoder |
What about the 3D characters? |
16:01 |
Jordach |
since it can only work with itself |
16:01 |
OldCoder |
Yes |
16:01 |
Jordach |
they look and feel horrible |
16:01 |
OldCoder |
No 3D characters then |
16:01 |
Jordach |
(take it from someone who used it) |
16:01 |
OldCoder |
From that fork |
16:02 |
OldCoder |
All right |
16:02 |
Jordach |
Calinou will tell you |
16:02 |
Jordach |
they look horrible |
16:02 |
OldCoder |
No need; just checking |
16:02 |
Calinou |
i have been highlighted |
16:02 |
OldCoder |
Thanks |
16:02 |
OldCoder |
No need; just checking |
16:02 |
Calinou |
<OldCoder> BTW Why 3dforniture and not 3dfurniture? |
16:02 |
Calinou |
because spanish |
16:02 |
OldCoder |
Ah! |
16:02 |
* Jordach |
thinks OldCoder - is a robot |
16:02 |
OldCoder |
O.K. |
16:02 |
OldCoder |
Jordach, you know what I am |
16:02 |
OldCoder |
being the same thing yourself |
16:02 |
OldCoder |
:-) |
16:02 |
Calinou |
<OldCoder> rubenwardy, do you think maptools are safe for general set? |
16:02 |
Jordach |
its how you say the busy messages |
16:02 |
Calinou |
maptools' stuff should only be given to admins |
16:02 |
Calinou |
you have to be careful with it |
16:02 |
OldCoder |
All right |
16:03 |
Jordach |
or cheating in S.P |
16:03 |
OldCoder |
Thank you again |
16:03 |
OldCoder |
This is about releasing mrtux world for 0.4.3 |
16:03 |
OldCoder |
I am running a copy for him but it is 0.4.1 only |
16:03 |
Calinou |
unbreakable blocks can be only removed with worldedit or admin pickaxe |
16:03 |
OldCoder |
Yes |
16:03 |
Calinou |
a very basic form of protection |
16:03 |
Calinou |
useful for protecting very specific blocks |
16:03 |
|
T_A_N_K joined #minetest |
16:04 |
PilzAdam |
hi T_A_N_K |
16:04 |
T_A_N_K |
ello pilzadam |
16:05 |
Jordach |
T_A_N_K im about 60% done with Ovo's Rustic |
16:05 |
T_A_N_K |
yay! |
16:05 |
Jordach |
supports; default, bucket, moreores, moreblocks, maptools, gloopores, doors |
16:05 |
Jordach |
if you want more; telle me |
16:06 |
T_A_N_K |
mesecons |
16:07 |
|
cosarara97 joined #minetest |
16:08 |
* Jordach |
shakes head |
16:08 |
Jordach |
oh no -- mesecons! |
16:08 |
Jordach |
i hate texturing mesecons as much as i hate landmine |
16:09 |
OldCoder |
That's a heapin' helpin' of hatin' |
16:09 |
OldCoder |
:-) |
16:10 |
OldCoder |
PilzAdam, may wish to add depends.txt to clean mod |
16:10 |
OldCoder |
Holding just default I assume |
16:10 |
PilzAdam |
why? |
16:10 |
OldCoder |
It doesn't load in new game |
16:10 |
OldCoder |
Otherwise |
16:10 |
OldCoder |
Latest MT seems to require the file |
16:10 |
PilzAdam |
theres no need for depends.txt |
16:10 |
OldCoder |
I got fatal errors without it |
16:11 |
OldCoder |
So I've been adding it to mods |
16:11 |
PilzAdam |
let me check... |
16:11 |
|
T_A_N_K joined #minetest |
16:12 |
PilzAdam |
wb |
16:12 |
T_A_N_K |
ty |
16:12 |
Calinou |
Jordach: see how I textured mesecons in misa :P the wires look pretty good |
16:13 |
Jordach |
Calinou, can you do that? |
16:13 |
Jordach |
anything TOO complicated - ill pass |
16:15 |
PilzAdam |
OldCoder, it works fine without |
16:15 |
OldCoder |
All right |
16:15 |
OldCoder |
I encountered the error. Will check it again sometime. Thanks. |
16:15 |
Calinou |
misa pack now has support for PilzAdam's TNT mod |
16:15 |
OldCoder |
It may have been in an odd context |
16:15 |
Calinou |
burning TNT texture is animated :D |
16:17 |
|
MuadTralk joined #minetest |
16:17 |
OldCoder |
MuadTralk, wb |
16:17 |
Jordach |
hi MuadTralk |
16:17 |
Calinou |
who is MuadTralk? |
16:17 |
Calinou |
sdzen.. |
16:17 |
Calinou |
why the rename? |
16:17 |
MuadTralk |
i got bored |
16:18 |
MuadTralk |
i still use both |
16:18 |
OldCoder |
It's an interesting name |
16:18 |
OldCoder |
Comes from Muad'Dib |
16:18 |
OldCoder |
IIRC |
16:19 |
OldCoder |
Muad'Dib is the One Who Points the Way. Muad'Tralk will find his own way. |
16:21 |
OldCoder |
Or blaze a new path. |
16:21 |
Calinou |
https://github.com/celeron55/minetest/issues/256 < VanessaE, are you a coder? :o |
16:21 |
* Jordach |
smells star trek |
16:21 |
OldCoder |
Jordach, close; same era but more philosphical |
16:22 |
OldCoder |
The Muad'Dib is admired for its ability to thrive under difficult conditions. |
16:23 |
hmmmm |
oh wait a minute |
16:23 |
hmmmm |
vanessae, are you there? |
16:25 |
Jordach |
time for MoreOres |
16:25 |
OldCoder |
It's Always Time for MoreOres! |
16:25 |
Basstard` |
Pyrite! |
16:25 |
OldCoder |
Fools Gold? |
16:26 |
Basstard` |
Yep, or catgold in another language. |
16:26 |
OldCoder |
Ah |
16:26 |
|
pk1001100011 joined #minetest |
16:27 |
Jordach |
Calinou, you should add pyrite into moreores |
16:28 |
Jordach |
and add this as the description for the ingot "Pyrite Ingot" |
16:28 |
Jordach |
(but leave the lump as "Gold Lump" |
16:28 |
Jordach |
(troll some people) |
16:28 |
Jordach |
) |
16:29 |
* Jordach |
thinks food is on the table |
16:29 |
OldCoder |
Is it a 3D table? |
16:30 |
|
pskosinski joined #minetest |
16:33 |
|
pk1001100011 joined #minetest |
16:34 |
Calinou |
no pyrite, 5 ores are enough |
16:34 |
Calinou |
(total in the game: 8) |
16:34 |
Calinou |
feel free to add it yourself |
16:35 |
|
qwrwed joined #minetest |
16:37 |
|
pskosinski joined #minetest |
16:42 |
T_A_N_K |
pilzadam why does your modified inventory take so long for the game to start? |
16:42 |
T_A_N_K |
i mean, it doesn't in minitest, but it does in fancy, it's strange |
16:42 |
PilzAdam |
are you sure its this mod? |
16:43 |
Jordach |
is mesecons installed? |
16:43 |
* Jordach |
slaps Jordach with a IPv6 IP address |
16:44 |
T_A_N_K |
yes and yes |
16:44 |
Jordach |
take out mesecons |
16:44 |
PilzAdam |
take out everything except the inv mod |
16:44 |
T_A_N_K |
lolwut |
16:44 |
PilzAdam |
and then test the speed |
16:46 |
T_A_N_K |
i did, it's the inventory mod |
16:46 |
PilzAdam |
cant be |
16:46 |
T_A_N_K |
i definately know it's the inventory mod, what does this do exactly? |
16:46 |
PilzAdam |
the inv mod from minitest? |
16:46 |
T_A_N_K |
yep |
16:47 |
PilzAdam |
have you deleted this: https://github.com/PilzAdam/MiniTest/blob/master/mods/inventory/init.lua#L18 ? |
16:47 |
PilzAdam |
it redefines every item |
16:47 |
PilzAdam |
thats causes this huge load time |
16:48 |
T_A_N_K |
ohhh, so all i have to do is remove the second part? |
16:48 |
PilzAdam |
jep |
16:48 |
T_A_N_K |
giid |
16:54 |
OldCoder |
I don't see animatedtorches mod in minetest_game. That was pulled from the ZIP on the official site. Should I git clone minetest_game instead? |
16:54 |
PilzAdam |
yes |
16:54 |
OldCoder |
PilzAdam, git clone link is? |
16:54 |
OldCoder |
Thank you btw |
16:55 |
OldCoder |
This is for useful work |
16:55 |
PilzAdam |
https://github.com/celeron55/minetest.git |
16:55 |
OldCoder |
Oh; I have that |
16:55 |
OldCoder |
O.K.; so it's in the master git |
16:55 |
OldCoder |
Checking |
16:55 |
OldCoder |
PilzAdam, it isn't in there |
16:56 |
PilzAdam |
ooops. its https://github.com/celeron55/minetest_game.git |
16:56 |
OldCoder |
The games folder for a git clone of that link is empty except for minimal |
16:56 |
OldCoder |
Yes |
16:56 |
OldCoder |
Thanks! |
16:57 |
OldCoder |
PilzAdam, I hesitate to disturb you again but I don't see animated torches in there. Was whoever said animated torches are in upstream mistaken? |
16:58 |
OldCoder |
I see default animated torches |
16:58 |
OldCoder |
in textures |
16:58 |
OldCoder |
As PNG files |
16:58 |
OldCoder |
Do those replace the old mod in some way? |
16:58 |
Jordach |
remove the old default folder from the games folder |
16:58 |
OldCoder |
Jordach, I know |
16:59 |
Jordach |
insert new folder from git |
16:59 |
OldCoder |
Not the question |
16:59 |
OldCoder |
I have done that |
16:59 |
OldCoder |
Question is about animated torches mod |
16:59 |
Jordach |
c55 intergrated that |
16:59 |
OldCoder |
Somebody indicated animated torches were in upstream |
16:59 |
PilzAdam |
it is animated: https://github.com/celeron55/minetest_game/blob/master/mods/default/init.lua#L1102 |
16:59 |
OldCoder |
O.K. |
16:59 |
OldCoder |
Fine and thank you |
16:59 |
OldCoder |
So the old animated torches mod should simply be dropped |
16:59 |
PilzAdam |
yes |
17:00 |
|
MuadTralk joined #minetest |
17:00 |
OldCoder |
I assume there is no way to carry old torches over to the new game |
17:00 |
OldCoder |
MuadTralk, wb |
17:00 |
Jordach |
https://github.com/celeron55/minetest_game/commit/0722c8064b30b80cae2870b78709bb10de259000 |
17:00 |
PilzAdam |
OldCoder, the old are the same as the new |
17:00 |
OldCoder |
Last question and I won't disturb you again on this. If there is a world that relied on the old mod; will its torches carry over? |
17:00 |
Jordach |
nope. |
17:01 |
PilzAdam |
yes |
17:01 |
* OldCoder |
shrugs |
17:01 |
OldCoder |
Nopeyes |
17:01 |
OldCoder |
We will see :-) |
17:01 |
OldCoder |
Yesno |
17:01 |
PilzAdam |
YesYes |
17:01 |
OldCoder |
Sisi |
17:01 |
OldCoder |
All right |
17:01 |
PilzAdam |
DaDa |
17:01 |
OldCoder |
kk |
17:01 |
OldCoder |
MaMa |
17:01 |
PilzAdam |
kaykay |
17:02 |
* OldCoder |
laughs and pokes gingerly at mods. Will they explode? |
17:02 |
PilzAdam |
TNT -> yes |
17:02 |
PilzAdam |
others -> no :-( |
17:03 |
OldCoder |
I should review that one |
17:03 |
OldCoder |
No exploding Vindaloo Curry then |
17:08 |
|
MuadTralk joined #minetest |
17:08 |
Jordach |
OldCoder - what the hell have you been eating then? |
17:08 |
Jordach |
:D |
17:08 |
OldCoder |
Jordach, PM |
17:10 |
Jordach |
VanessaE, present?: |
17:16 |
|
Xenux joined #minetest |
17:17 |
OldCoder |
Shutting down servers for a while to add stuff. Possibly 30 minutes; more or less. |
17:17 |
PilzAdam |
you can add mods when the server is running |
17:17 |
OldCoder |
PilzAdam, I know |
17:17 |
OldCoder |
Doing more than that |
17:18 |
OldCoder |
I am developing a server framework. All sorts of little pieces. Time to rebuild everything. |
17:18 |
OldCoder |
None of this manual peek and poke |
17:18 |
OldCoder |
It's all automated |
17:27 |
tripod |
|
17:29 |
OldCoder |
Has the gates mod been removed from upstream? I am syncing patches with the git minetest_game |
17:29 |
OldCoder |
Need to know these points to get everything working properly |
17:29 |
PilzAdam |
there never was a gates mod... |
17:29 |
OldCoder |
Hmm |
17:29 |
OldCoder |
That is very odd |
17:30 |
OldCoder |
As I had a patch for gates until just now |
17:30 |
Calinou |
forums are down |
17:30 |
OldCoder |
Checking |
17:30 |
PilzAdam |
Calinou, yes |
17:30 |
* Calinou |
edits his page |
17:30 |
Calinou |
https://dl.dropbox.com/u/82342922/calinou_minetest_stuff.html there 8) |
17:31 |
Calinou |
just had to uncomment some lines |
17:31 |
OldCoder |
Ah |
17:31 |
OldCoder |
It is apparently a NekoGloop mod |
17:31 |
OldCoder |
PilzAdam, ^ |
17:31 |
PilzAdam |
what? |
17:31 |
OldCoder |
NekoGloop seems to have a gates mod; which I am using |
17:32 |
OldCoder |
Yep |
17:34 |
PilzAdam |
Calinou, forums are back |
17:37 |
|
MuadTralk left #minetest |
17:41 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=31 |
17:44 |
Jordach |
http://minetest.net/forum/viewtopic.php?id=3 |
17:44 |
PilzAdam |
lol http://minetest.net/forum/viewtopic.php?pid=15#p15 |
17:45 |
* Jordach |
looks at Cisoun's join date; first day of the forums |
17:46 |
PilzAdam |
well, http://minetest.net/forum/viewtopic.php?pid=32#p32 <- goal missed :-p |
17:47 |
Jordach |
<celeron55> Secondly, I want to keep the game simple and leave the library dependencies to a bare minimum. |
17:48 |
Jordach |
BULLSHIT |
17:55 |
PilzAdam |
this mod doesnt work: http://minetest.net/forum/viewtopic.php?id=1006 |
17:57 |
FreeFull |
How did it break? |
17:57 |
Jordach |
PilzAdam - its old, very old |
17:57 |
Jordach |
thats my first mod |
17:57 |
Jordach |
from the time without animation, nodeboxes, or anything |
17:58 |
thexyz |
PilzAdam: why do you need it? |
17:58 |
PilzAdam |
it should be moved to old mods |
17:58 |
Jordach |
point |
17:58 |
hmmmm |
what sort of mods would you guys do if you could find the ambient temperature at a certain point of space in a map? |
17:59 |
Jordach |
22' Celcius |
17:59 |
Jordach |
Centigrade |
17:59 |
thexyz |
oh |
17:59 |
thexyz |
moved |
17:59 |
Jordach |
or use the average world temprature |
17:59 |
PilzAdam |
this isnt a mod: http://minetest.net/forum/viewtopic.php?id=1273 |
18:00 |
hmmmm |
there is no such thing as an average world temperature - it'd require way too much computation and it'd probably even off |
18:00 |
hmmmm |
you'd be able to get the average temperature for certain sectors though. |
18:01 |
Jordach |
what season are we asking from? |
18:01 |
Jordach |
actually wait |
18:01 |
Jordach |
idea |
18:04 |
Jordach |
http://paste.ubuntu.com/1252349/ |
18:04 |
hmmmm |
that's already been done |
18:04 |
hmmmm |
i'm talking about mods |
18:05 |
hmmmm |
I hope this'll clear it up http://paste.ubuntu.com/1252350/ |
18:05 |
PilzAdam |
You cant remove blocks from this mod: http://minetest.net/forum/viewtopic.php?id=1013 |
18:06 |
PilzAdam |
this mod is already upstream: http://minetest.net/forum/viewtopic.php?id=1184 |
18:07 |
PilzAdam |
this mod says in its first post that its outdated: http://minetest.net/forum/viewtopic.php?id=1663 |
18:10 |
* Jordach |
's rage went up |
18:16 |
PilzAdam |
this mod doesnt work: http://minetest.net/forum/viewtopic.php?id=745 |
18:19 |
|
pk1001100011 joined #minetest |
18:20 |
PilzAdam |
gtg |
18:20 |
PilzAdam |
bye |
18:20 |
OldCoder |
11:17:58: ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures. |
18:20 |
OldCoder |
I've been getting that all week. Does anybody know how to address it? |
18:24 |
Jordach |
minetest.conf |
18:24 |
Jordach |
add enable_texture_atlas = false |
18:27 |
|
NekoGloop joined #minetest |
18:27 |
Calinou |
texture atlas should probably be disabled by default; it is not modding-ready |
18:27 |
Calinou |
or automatically disabled when you have any mods |
18:27 |
NekoGloop |
agreed |
18:28 |
Jordach |
thexyz, present? |
18:30 |
MrSparkle |
old coder, hi? |
18:30 |
MrSparkle |
er oldcoder |
18:30 |
OldCoder |
MrSparkle, Hi |
18:30 |
OldCoder |
Mr, why so Sparkle? |
18:31 |
OldCoder |
Servers coming back soon; with a ninth world |
18:31 |
|
T_A_N_K joined #minetest |
18:32 |
Jordach |
T_A_N_K - textures complete |
18:33 |
T_A_N_K |
awesome |
18:38 |
thexyz |
Jordach: yep |
18:39 |
Jordach |
could you change xdoors2 to support any shaped texture? |
18:39 |
Calinou |
^ just use one nodebox per node |
18:39 |
Calinou |
3 pixel wide preferably |
18:39 |
Calinou |
for full MC texture compatibility |
18:39 |
Calinou |
and it looks good :P |
18:40 |
thexyz |
why should i make it compatible with mc textures? |
18:40 |
Calinou |
because. |
18:41 |
Jordach |
because converting from norm. doors, to xdoors2, texture wise is fuckoff hard |
18:41 |
thexyz |
because...? |
18:41 |
Jordach |
VanessaE - struggled to get a good one to work |
18:47 |
NekoGloop |
Meow. |
18:57 |
* VanessaE |
wanders in |
18:58 |
OldCoder |
NekoGloop: Meow back. Nine worlds now: |
18:59 |
OldCoder |
http://oldcoder.org/general/minetest/ |
18:59 |
NekoGloop |
cool. |
18:59 |
OldCoder |
Restarting servers |
19:01 |
OldCoder |
Servers restarted. Nine worlds running. Accepting applications for world #10 now. |
19:02 |
T_A_N_K |
i'll take that spot |
19:02 |
T_A_N_K |
server specs? |
19:04 |
OldCoder |
T_A_N_K, Hi |
19:04 |
* OldCoder |
is writing |
19:04 |
T_A_N_K |
hello |
19:05 |
|
SpeedProg1 joined #minetest |
19:06 |
OldCoder |
T_A_N_K, ATM it is an AWS ECS Small Instance. May be too expensive for me so I'm evaluating other options. U.S. server but may set up servers in Europe as well for MT Europe friends to use. Seems to have enough CPU and RAM to host 10 worlds without problems. But most of them aren't active. I'd like to add more worlds that are built up a bit. I have enough empty worlds now. |
19:06 |
OldCoder |
|
19:06 |
OldCoder |
Note: AWS EC2 Small is one tier up from Micro. |
19:06 |
OldCoder |
|
19:06 |
|
SpeedProg joined #minetest |
19:07 |
T_A_N_K |
no thank you then |
19:07 |
OldCoder |
All right |
19:08 |
OldCoder |
Issue is that you don't have a built-up world? O.K. |
19:08 |
Jordach |
thexyz, http://imgur.com/QPWG9,ecubG#0 |
19:08 |
Jordach |
its annoying without that change |
19:13 |
VanessaE |
Jordach: it's impossible to support just any user-supplied shaped texture, without redefining the nodeboxes |
19:13 |
Jordach |
VanessaE, thats a SINGLE nodebox |
19:14 |
Jordach |
not 6 |
19:14 |
T_A_N_K |
lag tester |
19:14 |
T_A_N_K |
minetest.register_chatcommand("ping", { |
19:14 |
T_A_N_K |
params = "", |
19:14 |
T_A_N_K |
description = "Test the lag", |
19:14 |
T_A_N_K |
privs = {}, |
19:14 |
T_A_N_K |
func = function(name, param) |
19:14 |
T_A_N_K |
minetest.chat_send_player(name, "Pong!") |
19:14 |
T_A_N_K |
end |
19:14 |
T_A_N_K |
}) |
19:14 |
VanessaE |
uh huh...and where are the sides? :-) |
19:15 |
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19:15 |
VanessaE |
afternoon jin |
19:15 |
jin_xi |
hi guys |
19:15 |
OldCoder |
VanessaE, Hello. Nine worlds now. |
19:15 |
VanessaE |
OldCoder: I saw |
19:15 |
VanessaE |
cool |
19:15 |
OldCoder |
k |
19:15 |
OldCoder |
:-) |
19:16 |
VanessaE |
Jordach: so, where are the edges of the door/window framing? :-) |
19:16 |
Jordach |
om |
19:18 |
NekoGloop |
PilzAdam, your new cloud generation sucks. |
19:19 |
NekoGloop |
my purple clouds look like candy |
19:19 |
Jordach |
http://imgur.com/lnRFB,7UA2k,LVEq9,zqbUt,vcBxC,Bsu0O |
19:19 |
Jordach |
that |
19:19 |
Jordach |
my fix vs normal (note the edges) |
19:19 |
Jordach |
(the more poop like colour) |
19:19 |
VanessaE |
in other words, |
19:20 |
VanessaE |
you made the window area 2D. |
19:20 |
Jordach |
the alpha channel is key |
19:20 |
Jordach |
and it works like the default door texture wise |
19:21 |
VanessaE |
your 'fix' means that the window area can't have proper 3d boards running across it |
19:21 |
VanessaE |
everything will be 2d in that area |
19:21 |
T_A_N_K |
jordach, can you post your ovo port? |
19:21 |
VanessaE |
so it might work for glass or wrought iron or something, but not for wood or anything that needs to have some thickn ess |
19:22 |
Jordach |
VanessaE, see minecraft texture pack doors |
19:22 |
VanessaE |
now on a different note... |
19:22 |
Jordach |
T_A_N_K justa sec |
19:23 |
VanessaE |
if I spawn an entity, is there a way to ensure it survives a server restart, map load/unload, etc? |
19:24 |
jin_xi |
ensure it in its on_activate function |
19:26 |
VanessaE |
I'll have to pick your brain later about that. :-) |
19:26 |
VanessaE |
as I recall you had it pretty well figured out ;D |
19:26 |
NekoGloop |
it should by default |
19:26 |
NekoGloop |
you shouldnt have to force it to do that |
19:26 |
NekoGloop |
re: annoying error messages when removing mobs mods |
19:27 |
VanessaE |
oh ok |
19:27 |
VanessaE |
good point |
19:27 |
VanessaE |
I just seem to remember reading where someone had problems with them disappearing under some conditions |
19:29 |
VanessaE |
it occurred to me a while back to try using them in places where I have mostly full size node (perhaps made of nodeboxes) but where I'd like some part of it, or something that appears attached to it, to have different textures than the main part. |
19:30 |
VanessaE |
an entity spawned next to/on top of/under/inside the node, positioned and oriented to fill in the missing bits, would do that |
19:30 |
NekoGloop |
gl hf |
19:30 |
Jordach |
VanessaE - http://imgur.com/a/DG25l |
19:30 |
Jordach |
also has default door for compariison |
19:30 |
NekoGloop |
-1 for mc textures |
19:31 |
VanessaE |
NekoGloop: don't you mean -1 for MC ? |
19:31 |
Jordach |
NekoGloop - i changed xdoors2 to support any window shape |
19:31 |
VanessaE |
look at the toolbar |
19:31 |
NekoGloop |
?! |
19:31 |
VanessaE |
hell, look at the font and filename the screenshot is saved as |
19:32 |
NekoGloop |
horrible trolling detected. |
19:33 |
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19:50 |
Basstard` |
NekoGloop: Selfaware? |
19:50 |
VanessaE |
ok, now I'm back |
19:50 |
NekoGloop |
well i sensed your prescence. |
19:52 |
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20:00 |
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20:00 |
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20:09 |
hmmmm |
I just got perlin noise twice as fast again! |
20:09 |
hmmmm |
and it's pretty unoptimal right now too |
20:10 |
hmmmm |
i still need to figure out how i can get these if statements out of this loop, branch predictions hurt a lot |
20:10 |
hmmmm |
mispredictions rather |
20:11 |
hmmmm |
actually that's more than twice as fast if you take out the malloc and the memcpy |
20:12 |
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20:13 |
VanessaE |
cool |
20:15 |
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20:44 |
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21:10 |
Mikeonline |
isnt there a /teleport VanessaE toMe command? |
21:16 |
Mikeonline |
it is :) |
21:23 |
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21:25 |
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21:26 |
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21:26 |
LandMineMt |
hi :) |
21:28 |
OldCoder |
A reverse teleport? |
21:29 |
OldCoder |
Could be useful |
21:30 |
thexyz |
that should be called /bring |
21:32 |
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21:33 |
VanessaE |
Mikeonline: what's up? |
21:37 |
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21:42 |
* MrSparkle |
listening to Door C418 - [Minecraft - Volume Alpha #02] FLAC 563kbps 0:42 / 1:51 |
21:47 |
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22:09 |
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22:13 |
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22:20 |
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22:20 |
NekoGloop |
Meow. |
22:20 |
VanessaE |
meow. |
22:21 |
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22:29 |
OldCoder |
Meow too! |
22:29 |
OldCoder |
<--- hates to be left out |
22:30 |
Naked |
hi kitty cats |
22:30 |
NekoGloop |
^w^ |
22:31 |
T_A_N_K |
i'm overhauling the technic mining laser and drill |
22:36 |
NekoGloop |
Have fun with that. |
22:36 |
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22:45 |
Mikeonline |
hm |
22:48 |
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22:51 |
VanessaE |
Yay, another update of Homedecor is up. Added various fences (unpainted and white picket, chainlink, barbed wire, backyard-style privacy) |
23:03 |
Mikeonline |
whats the diff between an admin shop and a normal shop (money)? |
23:03 |
VanessaE |
dunno |
23:04 |
Mikeonline |
ah |
23:04 |
Mikeonline |
admin = account is inf |
23:04 |
Mikeonline |
owner = account = ownername |
23:05 |
Mikeonline |
you know VanessaE? |
23:05 |
NakedFury |
shops in where? |
23:06 |
Mikeonline |
money mod |
23:06 |
VanessaE |
nope, dunno |
23:06 |
VanessaE |
I don't use (or really even like) commerce mods to be honest |
23:06 |
Mikeonline |
VanessaE an admin shop has infinite money |
23:06 |
Mikeonline |
and usershop is connected to users account |
23:06 |
Mikeonline |
VanessaE why :P |
23:06 |
VanessaE |
takes away some of the fun of the game IMHO. |
23:07 |
Mikeonline |
why? you dont have to use the money |
23:08 |
NakedFury |
dont take the fun away, adds more |
23:09 |
Mikeonline |
VanessaE why do you think so? |
23:10 |
Mikeonline |
ah i have a new mod idea |
23:10 |
Mikeonline |
sudo mod :D |
23:10 |
* VanessaE |
shrugs |
23:10 |
VanessaE |
I just don't like the idea |
23:11 |
Mikeonline |
vanessaaaaaaaaa ;) |
23:11 |
VanessaE |
money doesn't belong in games. If I wanted to spend money, I'd go to the store :-) |
23:11 |
Mikeonline |
maybe maybe |
23:11 |
Mikeonline |
but if some lazy guy wants mese or sth else |
23:11 |
Mikeonline |
he could dig much papyrus or sth else |
23:11 |
Mikeonline |
and sell very much stuff |
23:11 |
Mikeonline |
so he can buy expensive rare goods |
23:11 |
NekoGloop |
Sa hanin wa dare? |
23:11 |
Mikeonline |
or if he doesnt know how to craft |
23:11 |
NekoGloop |
Wrong chat network. |
23:11 |
NekoGloop |
Damn. |
23:13 |
Mikeonline |
does anyone like the sudo mod idea? |
23:13 |
NekoGloop |
Nope. |
23:13 |
Mikeonline |
why not? |
23:13 |
NekoGloop |
Because i have no idea what it is. |
23:13 |
Mikeonline |
sudo means /sudo NekoGloop |
23:13 |
Mikeonline |
then i act as NekoGloop |
23:13 |
NekoGloop |
Do what? |
23:13 |
NekoGloop |
Heh. |
23:13 |
Mikeonline |
so i can help you or undo things i deleted from you |
23:13 |
NekoGloop |
/sudo <insert server admin here> |
23:13 |
Mikeonline |
for example i deleted your sign |
23:14 |
Mikeonline |
no |
23:14 |
NekoGloop |
:D |
23:14 |
Mikeonline |
just for players with sudo priv and or admin set |
23:15 |
Mikeonline |
maybe just dig/place and access to chests like a player |
23:16 |
Mikeonline |
but not commandline |
23:32 |
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23:32 |
toxicsgz |
o/ |
23:33 |
toxicsgz |
CAn someone kindly explain how I register to play? |
23:33 |
OldCoder |
toxicsgz, easy |
23:33 |
OldCoder |
toxicsgz, I have an open server. No registration. |
23:33 |
OldCoder |
Ready? |
23:33 |
OldCoder |
toxicsgz, Downloaded the game yet? |
23:34 |
toxicsgz |
Yep |
23:34 |
OldCoder |
O.K. One moment |
23:34 |
toxicsgz |
It asks for a name and password. |
23:34 |
OldCoder |
Wait please |
23:34 |
OldCoder |
toxicsgz, Did you click on Multiuser mode? |
23:35 |
toxicsgz |
I dont see that option |
23:35 |
OldCoder |
Restart the program |
23:35 |
OldCoder |
What do you see? |
23:35 |
OldCoder |
Do you see a set of tabs? Is Multiuser one of the tabs? |
23:36 |
toxicsgz |
name password reqest and some game settings |
23:36 |
OldCoder |
That is correct |
23:36 |
OldCoder |
For future reference: |
23:36 |
OldCoder |
Do you see a set of tabs? Is Multiuser one of the tabs? |
23:36 |
OldCoder |
Look up slightly |
23:37 |
toxicsgz |
no |
23:37 |
toxicsgz |
It is out of the ubuntu/mint repo, is it an old v |
23:39 |
OldCoder |
Probably |
23:39 |
OldCoder |
I see |
23:39 |
OldCoder |
Do you know the release number? |
23:39 |
OldCoder |
Does it appear in the upper left? |
23:39 |
toxicsgz |
0.3.1 |
23:39 |
OldCoder |
Won't work with most new servers |
23:39 |
OldCoder |
Hold on |
23:40 |
OldCoder |
Has anybody here built a current Ubuntu client? |
23:40 |
OldCoder |
Or should I do so? |
23:40 |
OldCoder |
toxicsgz, This might be worthwhile. I may build a new version for you now. |
23:40 |
OldCoder |
toxicsgz, What release of Ubuntu are you running? |
23:40 |
toxicsgz |
Not actually using ubuntu, using mint 13 native cinnamon if it helps |
23:41 |
toxicsgz |
ERm! Will minetest run on and old PPC mac? |
23:41 |
OldCoder |
toxicsgz, Mint is good. Do you happen to know if Ubuntu 12.04 executables will generally work with Mint 13? |
23:41 |
OldCoder |
Aside from missing libraries? |
23:41 |
toxicsgz |
:) My knowledge does not stretch that far |
23:42 |
OldCoder |
toxicsgz, I will try building a client. Give me a few minutes if you like. |
23:42 |
toxicsgz |
ok |
23:43 |
OldCoder |
toxicsgz, Actually I must finish teaching PHP elsewhere. I will attempt this in the next 90 minutes. If you return tonight or tomorrow feel free to inquire. In the meantime here is a page with screenshots of some of my worlds and more notes: |
23:43 |
OldCoder |
http://oldcoder.org/general/minetest/ |
23:43 |
OldCoder |
I will return |
23:43 |
toxicsgz |
thx |
23:50 |
Mikeonline |
ok good night all |