Time |
Nick |
Message |
00:01 |
VanessaE |
I can't think windows - it makes my brain hurt ;) |
00:02 |
VanessaE |
and besides, if I ever come to understand windows, it might open up a black hole or collapse the universe or something |
00:02 |
Octupus |
lol |
00:04 |
LAD |
ok i have the best idea |
00:04 |
Octupus |
what |
00:04 |
LAD |
modpacks |
00:04 |
LAD |
octu shshs |
00:04 |
Octupus |
lol |
00:04 |
LAD |
u herd already |
00:04 |
Octupus |
its like when the world blows up and stuff |
00:04 |
LAD |
XD |
00:04 |
LAD |
lol totaly |
00:04 |
Octupus |
with tnt |
00:04 |
LAD |
lol no |
00:05 |
Octupus |
and mesecons |
00:05 |
LAD |
how about i blow up your pants |
00:05 |
Octupus |
Omg your sooooooooooo meeeeean |
00:05 |
Octupus |
:0 |
00:05 |
Octupus |
XD |
00:05 |
LAD |
that funny coeming from u |
00:05 |
Octupus |
XD |
00:05 |
LAD |
brb |
00:05 |
LAD |
ima get some cake |
00:05 |
Octupus |
k lol |
00:06 |
LAD |
:) |
00:12 |
LAD |
ok im back |
00:12 |
Octupus |
k |
00:12 |
LAD |
yyyuuuummm goood cake |
00:13 |
LAD |
ok |
00:13 |
LAD |
back to buisnice |
00:14 |
LAD |
were did oldcoder go?? |
00:14 |
LAD |
he just like left u could say |
00:14 |
LAD |
XD |
00:16 |
* VanessaE |
offers homemade dutch chocolate no-sugar-added milkshakes to all |
00:16 |
VanessaE |
mmmmmmmmMMMMMM |
00:17 |
Octupus |
sounds delicious |
00:17 |
LAD |
mmmmmm sounds good |
00:17 |
VanessaE |
it is :-) |
00:17 |
LAD |
ok |
00:17 |
LAD |
so octu my modpack worked right |
00:17 |
Octupus |
vanessa do u know how to spawn a monster on pilzadams mod |
00:17 |
VanessaE |
no |
00:18 |
Octupus |
yea when u removed worledit |
00:18 |
Octupus |
ok van |
00:18 |
LAD |
ok my modpack worked good right octu?? |
00:19 |
LAD |
all the mods did't crach the game |
00:19 |
LAD |
crash |
00:19 |
LAD |
hmmm |
00:19 |
Octupus |
yes |
00:19 |
Octupus |
no |
00:19 |
LAD |
ok good |
00:19 |
Octupus |
and worldedit |
00:20 |
Octupus |
only |
00:20 |
LAD |
what dous that meen |
00:20 |
LAD |
oh ye |
00:20 |
LAD |
yea |
00:20 |
LAD |
but that i fixed |
00:20 |
LAD |
hmmm |
00:20 |
LAD |
oh VE?? |
00:20 |
VanessaE |
hm? |
00:21 |
LAD |
how do u use vessles mod i know there the cups but do they do any thing?? |
00:21 |
VanessaE |
not at present |
00:21 |
VanessaE |
they're there as a standard for other mods to build on |
00:22 |
LAD |
ah kk |
00:22 |
LAD |
soo like bear mod |
00:22 |
LAD |
they could put your mod with it and be abble to put bear in glass |
00:22 |
VanessaE |
unified dyes uses the glass bottles therein |
00:22 |
VanessaE |
you mean beer |
00:22 |
LAD |
yea |
00:22 |
LAD |
yea XD |
00:22 |
LAD |
i keep doing that |
00:23 |
Octupus |
im making a adven map |
00:24 |
LAD |
about?? |
00:24 |
Octupus |
idk yet |
00:24 |
LAD |
maze,puzzle |
00:24 |
LAD |
both |
00:24 |
Octupus |
i might do a maze |
00:24 |
LAD |
boooo |
00:24 |
LAD |
i hait mazes |
00:24 |
LAD |
XD |
00:25 |
LAD |
i always get lost in them |
00:25 |
LAD |
XD |
00:25 |
Octupus |
lol |
00:25 |
LAD |
even the 1 i made for my adven map |
00:25 |
LAD |
i got lost 1ns |
00:25 |
LAD |
mine is parety hard thou |
00:25 |
Octupus |
i might make a PVP map |
00:25 |
LAD |
like LM's |
00:26 |
Octupus |
maybe |
00:26 |
LAD |
XD |
00:26 |
Octupus |
im making a pvp map |
00:26 |
LAD |
kk |
00:26 |
Octupus |
something like the walls |
00:26 |
VanessaE |
ugh, I hate PvP. |
00:27 |
Octupus |
lad vanessa hates hunger games |
00:27 |
Octupus |
:0 |
00:27 |
LAD |
XD |
00:27 |
LAD |
y |
00:27 |
Octupus |
:D |
00:27 |
VanessaE |
sorry guys |
00:27 |
LAD |
lol |
00:27 |
LAD |
i think to violent |
00:27 |
VanessaE |
PvP sucks, especially when it involves kids |
00:27 |
LAD |
never wnt to go see the movie |
00:27 |
LAD |
read the books thou |
00:27 |
Octupus |
I WANA |
00:27 |
LAD |
to bad |
00:27 |
LAD |
u suck |
00:28 |
LAD |
pvp sucks actuly |
00:28 |
Octupus |
man i wud want to see katniss shoot the arrow through the guy from discrict 1 |
00:28 |
LAD |
u just think shes hot |
00:28 |
Octupus |
maybe |
00:28 |
Octupus |
(.) (.) |
00:28 |
LAD |
belly butten |
00:29 |
LAD |
XD |
00:29 |
Octupus |
XD |
00:29 |
Octupus |
it was suppose to be eyes |
00:29 |
LAD |
(:) |
00:29 |
LAD |
cyclops |
00:29 |
Octupus |
lol |
00:29 |
LAD |
wait nm |
00:29 |
Octupus |
u wanna see me make a bunny |
00:29 |
LAD |
wrong key |
00:29 |
LAD |
shur |
00:29 |
LAD |
(') |
00:29 |
LAD |
there clyclops |
00:30 |
Octupus |
nvm i cant |
00:30 |
LAD |
XD |
00:30 |
LAD |
============================================================== |
00:30 |
LAD |
u have hamachi |
00:30 |
Octupus |
i think we shud take this foolishness onto the private chat |
00:30 |
LAD |
XD |
00:40 |
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01:07 |
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01:19 |
T_A_N_K |
how does this sound? http://soundcloud.com/jordan-craige/tri-overlay-of-me-playing |
01:26 |
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01:26 |
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01:28 |
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01:29 |
NekoGloop |
Meow? |
01:33 |
T_A_N_K |
nekogloop: how does this sound? http://soundcloud.com/jordan-craige/tri-overlay-of-me-playing |
01:34 |
T_A_N_K |
besides the crackling because i got that worked out after i recorded that |
01:34 |
NekoGloop |
But... I'm listening to something on yt |
01:39 |
iqualfragile |
good mornig guys |
01:39 |
ecube |
good afternoon |
01:39 |
NekoGloop |
Evenin' |
01:41 |
T_A_N_K |
and then i just finished this http://soundcloud.com/jordan-craige/song-from-2-years-ago :D |
01:41 |
iqualfragile |
yeah, well, im not shure if 3:40 is evening or morning |
01:45 |
pskosinski |
Germans everywhere |
01:46 |
pskosinski |
Always when someone if talking that he is in same timezone... guy from Poland!? Looking into whois: German. Sad. :( |
01:47 |
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01:50 |
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Octupus joined #minetest |
01:51 |
Octupus |
p |
01:56 |
NekoGloop |
Who's working on a mod, and what? |
02:07 |
VanessaE |
not I. I'm idle for a change :-) |
02:11 |
T_A_N_K |
i have many ideas now that i finished recording music |
02:11 |
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02:12 |
T_A_N_K |
i have the one question, vanessae, how do you get the parameter of a node? |
02:12 |
VanessaE |
dunno, I'm not that good with reading back data from a node at all. |
02:13 |
T_A_N_K |
AHEM pipeworks |
02:13 |
T_A_N_K |
do you know how to realbadangel? |
02:13 |
T_A_N_K |
nevermind found it |
02:14 |
VanessaE |
RealBadAngel is the one doing all the hard work in the pipeworks code. I just coded the main stuff and made them autoroute :-) |
02:14 |
VanessaE |
I don't entirely understand my own code, let's put it that way :D |
02:14 |
NekoGloop |
You're like jeija then |
02:14 |
T_A_N_K |
he just has to get the param of the pipe, then set the velocity of the item inside of the pipe |
02:14 |
RealBadAngel |
hi all |
02:15 |
VanessaE |
heh, it's a bit more involved than that I think :-) |
02:15 |
VanessaE |
hey hey RealBadAngel. |
02:16 |
RealBadAngel |
parameter of the node? what do you need exactly? |
02:16 |
RealBadAngel |
its definition? |
02:17 |
T_A_N_K |
the direction it is in |
02:17 |
VanessaE |
I wonder if he means param/parmtype (1/unnumbered) that is) |
02:17 |
VanessaE |
that's paramtype2 |
02:17 |
RealBadAngel |
yes |
02:17 |
VanessaE |
and we don't use that in pipeworls. |
02:17 |
VanessaE |
pipeworks* |
02:17 |
RealBadAngel |
hold on |
02:17 |
T_A_N_K |
oh, so how do you get the direction? :o |
02:17 |
RealBadAngel |
--param2 3=x+ 1=x- 2=z+ 0=z- |
02:17 |
RealBadAngel |
here you go |
02:18 |
NekoGloop |
The way the pipes are named |
02:18 |
VanessaE |
well in pipeworks we do it the hard way - 6 faces to a node = 6 possible ways a pipe can exit the node, 6 bits. that's 64 possible node definitions. Guess where we went from there :-) |
02:18 |
T_A_N_K |
thank you, here have a song http://soundcloud.com/jordan-craige/guitar-pure-imagination |
02:19 |
VanessaE |
I think I named them in bit order, X-, X+, Y-, Y+, Z-, Z+: pipe_xXyYzZ or something like that |
02:20 |
T_A_N_K |
does param2 store the actual direction of the node? |
02:21 |
T_A_N_K |
well, for flowing |
02:21 |
NekoGloop |
For facedir it does, not for pipeowrks though |
02:21 |
VanessaE |
if a node uses facedir it does yeah |
02:21 |
NekoGloop |
No not for flowing if i'm not mistaken |
02:21 |
T_A_N_K |
no i mean flowing liquids, or is it just random? |
02:21 |
T_A_N_K |
that's strange! |
02:21 |
VanessaE |
for flowing liquids? I dunno at all |
02:22 |
T_A_N_K |
i wish i could ask celeron himself lol |
02:22 |
VanessaE |
you can, but whether he'll answer is another story :-) |
02:22 |
VanessaE |
celeron55: *poke* |
02:23 |
T_A_N_K |
celeron55 pwease help me |
02:23 |
T_A_N_K |
"I'm sorry T_A_N_K but you're beyond my help" |
02:25 |
VanessaE |
no comment.... ;) |
02:25 |
RealBadAngel |
make a code, with pointed_thing |
02:25 |
RealBadAngel |
get node, node.param2 |
02:25 |
RealBadAngel |
print it to console |
02:25 |
RealBadAngel |
and just play with it |
02:25 |
NekoGloop |
Except you cant point at liquid |
02:25 |
T_A_N_K |
YES! |
02:25 |
T_A_N_K |
with a custom pointer |
02:25 |
RealBadAngel |
you can point even air |
02:26 |
T_A_N_K |
OH GOD |
02:26 |
VanessaE |
? |
02:27 |
T_A_N_K |
that would end up like crashing the game |
02:27 |
T_A_N_K |
jk |
02:28 |
RealBadAngel |
take my mining laser code |
02:28 |
RealBadAngel |
and add to it before it breaks the node code to dump param2 |
02:29 |
RealBadAngel |
so you can have workin test tool |
02:29 |
T_A_N_K |
local n0 = minetest.env:get_node(p2) |
02:29 |
T_A_N_K |
print(dump(n0)) |
02:29 |
NekoGloop |
param2 not p2 |
02:29 |
T_A_N_K |
poop2 |
02:35 |
OldCoder |
Howdy |
02:35 |
OldCoder |
Let |
02:35 |
OldCoder |
Let's see who rang |
02:35 |
OldCoder |
*scroll* |
02:35 |
VanessaE |
evening OldCoder |
02:35 |
NekoGloop |
Wasnt me :P |
02:36 |
OldCoder |
LAD |
02:36 |
OldCoder |
VanessaE, Hey |
02:36 |
T_A_N_K |
well honestly i thought this was going to be a lot more difficult but it seems to be easy to get the parameter |
02:37 |
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02:37 |
iqualfragile |
gn8 |
02:44 |
NekoGloop |
Meow. |
02:44 |
ecube |
roof. |
02:45 |
* NekoGloop |
hides |
02:45 |
VanessaE |
floor. |
02:45 |
VanessaE |
:-) |
02:45 |
NekoGloop |
XD |
02:48 |
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02:49 |
RealBadAngel |
NekoGloop, you were talkin bout changing somethin in the code of treetap? |
02:49 |
RealBadAngel |
i mean this one pastebined |
02:49 |
NekoGloop |
Yes, at a certain line. Care to give me the pastebin link again? I forgot. |
02:50 |
RealBadAngel |
http://pastebin.com/RkANQ3wh |
02:51 |
NekoGloop |
Line 23: else return end |
02:51 |
RealBadAngel |
ok |
02:51 |
NekoGloop |
Instead of what's there. |
02:52 |
NekoGloop |
With what's there, it will destroy the treetap if your inventory is full and you try to use it. |
02:52 |
RealBadAngel |
lets test it |
02:53 |
NekoGloop |
It will work |
02:55 |
NekoGloop |
Because unlike 99% of the people here, i test code myself instead of putting something together that should have a 50% chance pf working |
02:56 |
VanessaE |
at least I know I'm in that other 1% who does test their code :D |
02:58 |
RealBadAngel |
it works |
02:58 |
NekoGloop |
Ofc it does. |
02:58 |
RealBadAngel |
lets do then some gfx |
02:58 |
NekoGloop |
Yup. |
02:58 |
NekoGloop |
Sorry, but i'm too lazy :/ |
02:58 |
RealBadAngel |
no problemo, i will handle that |
02:59 |
RealBadAngel |
will make MV cables too |
03:01 |
* VanessaE |
waits patiently for the tubes/pipes patches ;-) |
03:02 |
NekoGloop |
Likely he'll do all the other stuff first |
03:02 |
VanessaE |
heh |
03:08 |
RealBadAngel |
VanessaE, you can play already with some tube devices |
03:08 |
RealBadAngel |
node breaker and injector is on the github |
03:08 |
RealBadAngel |
together with almost whole tube code |
03:08 |
VanessaE |
meh |
03:09 |
RealBadAngel |
ive implemented faster method to keep path for items in tubes |
03:10 |
RealBadAngel |
im doing graphs in just two cases |
03:10 |
RealBadAngel |
once item is injected |
03:11 |
RealBadAngel |
and second time if travellin item will found that first calculated path is broken just |
03:11 |
RealBadAngel |
its way faster now |
03:13 |
RealBadAngel |
done treetap tool gfx |
03:13 |
RealBadAngel |
http://realbadangel.pl/technic_tree_tap.png |
03:23 |
NakedFury |
have you thought about another name? industrial age or something? |
03:23 |
NekoGloop |
Technic is fine |
03:24 |
RealBadAngel |
that would be too pathetic |
03:25 |
NakedFury |
what a name change or something else you were talking about before I mentioned that? |
03:25 |
RealBadAngel |
industrial age |
03:25 |
NakedFury |
why? |
03:25 |
RealBadAngel |
imho |
03:25 |
VanessaE |
anyway was I was saying before.. |
03:25 |
NakedFury |
too generic of a name? |
03:26 |
NakedFury |
tehcnic is a copied name so you cant call my suggestion pathetic |
03:26 |
VanessaE |
RealBadAngel: remember you were gonna do a patch I could put into pipeworks to supply a very basic version of the item and fluid movement :-) |
03:26 |
NakedFury |
btw I like the mod |
03:26 |
NakedFury |
not against it |
03:26 |
RealBadAngel |
too much chages to code to change the name ;) |
03:26 |
RealBadAngel |
its nice and short |
03:27 |
NekoGloop |
Besides, at this point it is a technic base-point for other mods as well. |
03:32 |
RealBadAngel |
VanessaE, all the movement code is in injector.lua by now |
03:33 |
T_A_N_K |
why am i getting "ignore" from local test = minetest.env:get_node(tabletable).name |
03:33 |
T_A_N_K |
i'm baffled |
03:34 |
T_A_N_K |
nevermind |
03:35 |
RealBadAngel |
ignore you get when you try to dig or whatever on unloaded node |
03:35 |
RealBadAngel |
its undefined then and you got shit |
03:36 |
T_A_N_K |
man the rules in this games api change :L |
03:36 |
T_A_N_K |
i can get the value of (nodepos).name |
03:37 |
T_A_N_K |
but when i put in a table {p.x + 1,p.y,p.z} it's undefined |
03:37 |
RealBadAngel |
make so: |
03:38 |
RealBadAngel |
{x=p.x+1, y=p.y, z=pz} |
03:38 |
T_A_N_K |
OH, that's what i freakin forgot |
03:38 |
T_A_N_K |
you always have to have those x= in there right? |
03:38 |
RealBadAngel |
kind of |
03:38 |
T_A_N_K |
for entities at least |
03:38 |
RealBadAngel |
ive noticed that lately |
03:38 |
VanessaE |
meh |
03:39 |
RealBadAngel |
with tubed item i HAVE to follow it |
03:39 |
T_A_N_K |
those tubes are going to look really cool |
03:40 |
T_A_N_K |
i'm excited to finally get to use them |
03:40 |
VanessaE |
at least I did something someone actually likes to use :-) |
03:40 |
RealBadAngel |
hehhe |
03:42 |
RealBadAngel |
well you can already make for example automatic farms with nodebreakers and tubes |
03:43 |
RealBadAngel |
push of a button and all crops will follow the connected tube |
03:45 |
RealBadAngel |
http://www.youtube.com/watch?v=6eV2oC43i6M&feature=plcp |
04:01 |
T_A_N_K |
how would i get the position of a node which an entity is inside of |
04:11 |
RealBadAngel |
LASER_BEAM_ENTITY.on_step = function(self, dtime) |
04:11 |
RealBadAngel |
self.timer=self.timer+dtime |
04:11 |
RealBadAngel |
local pos = self.object:getpos() |
04:11 |
RealBadAngel |
local node = minetest.env:get_node(pos) |
04:11 |
RealBadAngel |
example from my laser |
04:13 |
T_A_N_K |
oh i thought get_node(pos) was when you put in a position to get what node is there |
04:13 |
T_A_N_K |
oopsies |
04:17 |
T_A_N_K |
math.floor(val+0.5) |
04:24 |
T_A_N_K |
i am struggling to comprehend, say the entity's position is x=1,y=1,z=1, i want to get all those numbers to a 1.5 value i want the tens decimal place to be 5 |
04:28 |
RealBadAngel |
if youre sure x=1, just add +.5 |
04:28 |
RealBadAngel |
if not use math.abs |
04:29 |
RealBadAngel |
wait, math.floor |
04:29 |
RealBadAngel |
math.floor round down the number |
04:30 |
RealBadAngel |
so for example x=math.floor(x0)+.5 |
04:31 |
RealBadAngel |
{x=math.floor(pos.x)+.5,y=math.floor(pos.y)+.5,z=math.floor(pos.z)+.5} |
04:52 |
T_A_N_K |
i'm starting to get there |
04:52 |
T_A_N_K |
reworking the item code in liquid is difficult |
05:23 |
VanessaE |
bbl\ |
05:29 |
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05:30 |
* khonkhortisan |
just replaced a laptop screen |
06:21 |
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08:44 |
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08:44 |
PilzAdam |
Hello everyone! |
08:45 |
Phitherek_ |
hi PilzAdam ;) |
09:02 |
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10:00 |
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10:03 |
PilzAdam |
lol, add this line to minetest.conf: view_bobbing_amount = 10.0 |
10:03 |
sfan5 |
and then? |
10:03 |
PilzAdam |
walk |
10:03 |
sfan5 |
.... |
10:10 |
sfan5 |
http://i.imgur.com/ibvmU.png |
10:10 |
PilzAdam |
lol |
10:10 |
PilzAdam |
there is this line in minetest.conf.example: #only_peaceful_mobs = false |
10:10 |
PilzAdam |
i should add support for it to simple mobs |
10:11 |
sfan5 |
yes |
10:14 |
|
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10:15 |
iqualfragile |
good morning |
10:16 |
PilzAdam |
dd this line to minetest.conf: view_bobbing_amount = 10.0 |
10:16 |
PilzAdam |
*add |
10:24 |
iqualfragile |
sounds interesting |
10:26 |
sfan5 |
http://i.imgur.com/ibvmU.png |
10:27 |
iqualfragile |
he said 10 not 100 |
10:28 |
PilzAdam |
i have 2 in my own game |
10:49 |
PilzAdam |
https://github.com/PilzAdam/mobs/commit/5dffc85eebf59789236a0605154dd6e27c9ae9c6 |
10:54 |
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10:56 |
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11:00 |
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11:05 |
PilzAdam |
https://github.com/PilzAdam/mobs/commit/67b25e00ab6c51b277e15f199e90302e05e5e067 |
11:15 |
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11:15 |
Jordach |
*------- |
11:16 |
Jordach |
i smell a fake Calinou in here |
11:16 |
Calinou |
no |
11:16 |
Calinou |
whois me |
11:16 |
Jordach |
you have no cloak |
11:16 |
Calinou |
because my hostname isn't the same, i use webchat |
11:17 |
Calinou |
I'm on another computer :p |
11:17 |
Jordach |
tch tch tch |
11:17 |
Jordach |
y u no use another REAL clieny |
11:17 |
Jordach |
t* |
11:17 |
FreeFull |
Sometimes you can't use a real client |
11:27 |
Calinou |
don't have my xchat.conf here :p |
11:30 |
OldCoder |
Calinou, Jordach, PilzAdam: gm |
11:31 |
OldCoder |
4:30am Too early for fun in the sun |
11:31 |
PilzAdam |
hi |
11:47 |
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12:11 |
Mikeonline |
hi |
12:12 |
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12:14 |
Octupus |
hi |
12:33 |
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13:56 |
Jordach |
hows all? |
13:56 |
Jordach |
OldCoder - morning |
13:56 |
OldCoder |
Jordach, Hi! |
13:57 |
OldCoder |
Jordach, I am working on sometime lighthearted for a change. You will see it later. |
13:57 |
Jordach |
:D |
13:57 |
OldCoder |
Jordach, it is about 7:00am here |
13:57 |
OldCoder |
I see the CTCP TIME |
13:57 |
Jordach |
i ctcp timed, ikr |
13:57 |
OldCoder |
*something |
13:58 |
OldCoder |
Jordach, does anybody here draw in addition to mrtux ? |
13:58 |
Jordach |
yes |
13:58 |
Jordach |
i can |
13:58 |
OldCoder |
Oh? Care to sketch a fish, a dolphin, or an octupus? |
13:58 |
OldCoder |
Or a baby whale or a Great White Shark |
13:58 |
OldCoder |
Any of the above |
13:58 |
* Jordach |
spits drink? |
13:58 |
Jordach |
is that a lua thing by chance? |
13:59 |
OldCoder |
Nope |
13:59 |
OldCoder |
A story that gets posted today |
13:59 |
Jordach |
ah |
13:59 |
OldCoder |
Fish include Moray Eel, Barracuda, Lamprey, Clownfish, Yellowtail Snapper |
14:01 |
Jordach |
im playing around with an experimental gpu visualizer |
14:01 |
OldCoder |
Oh? |
14:01 |
Jordach |
needs pixel shader v2+ |
14:01 |
OldCoder |
k |
14:08 |
Jordach |
http://i.imgur.com/B62Gg.jpg |
14:16 |
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14:29 |
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14:30 |
Jordach |
OldCoder - http://soundcloud.com/jordach/nest-of-evil |
14:32 |
OldCoder |
Hi |
14:32 |
OldCoder |
Reviewing |
14:32 |
OldCoder |
Nice visualizer |
14:32 |
OldCoder |
Getting music |
14:35 |
OldCoder |
Jordach, Nest of Evil is worthwhile. What is it from? |
14:35 |
Jordach |
castlevainia - portrait of shadow |
14:35 |
Jordach |
been playing that for two years |
14:35 |
Jordach |
and never got bored |
14:36 |
OldCoder |
k |
14:36 |
OldCoder |
Not bad |
14:46 |
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14:53 |
servvs |
#twisted |
14:57 |
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15:37 |
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15:51 |
T_A_N_K |
good day |
16:00 |
mrtux |
How can I make nodeboxes |
16:02 |
iqualfragile |
take a look at the api-doc |
16:02 |
iqualfragile |
or at any other mod using those |
16:05 |
mrtux |
ok |
16:05 |
mrtux |
are there any programs you can use to make nodeboxes? |
16:05 |
sfan5 |
no |
16:06 |
mrtux |
ok |
16:06 |
iqualfragile |
not jet |
16:06 |
iqualfragile |
but i think it would be better to have support for real moddeling in the engine |
16:10 |
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16:16 |
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16:20 |
M13 |
sfan |
16:20 |
M13 |
you here |
16:20 |
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16:53 |
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16:53 |
khonkhortisan |
"real modeling" meaning meshes, xyz rotation, scale, and uv mapping |
16:55 |
thexyz |
yeees, rotaation |
16:55 |
khonkhortisan |
it's a mess to manually combine wallmounted and facedir, but it has been done. |
17:02 |
Phitherek_ |
hi :) |
17:02 |
Phitherek_ |
can someone tell me why this uCScript code does not work right for me? http://sfan.sf.funpic.de/ycpaste/index.php?9uw |
17:02 |
Phitherek_ |
it only sets the #1 bit and then somehow ignores other signals |
17:02 |
khonkhortisan |
you have a double if. Is that supported yet? |
17:03 |
Phitherek_ |
Is it not? |
17:03 |
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17:04 |
* khonkhortisan |
didn't know there was a database |
17:05 |
sfan5 |
double if is supported |
17:06 |
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17:09 |
Phitherek_ |
the uC seems to hang after a while and does not set any more bits |
17:09 |
Phitherek_ |
and also does not reset its state after a bad combination |
17:09 |
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17:23 |
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17:35 |
Jordach |
how is everyone |
17:43 |
Jordach |
T_A_N_K |
17:43 |
Jordach |
you here? |
17:43 |
T_A_N_K |
yes |
17:43 |
Jordach |
aye |
17:43 |
Jordach |
i really wanna do a lets play with you |
17:44 |
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17:45 |
T_A_N_K |
i am coding |
17:46 |
Jordach |
ah |
17:46 |
Jordach |
at some point we must do so |
17:46 |
T_A_N_K |
i have to get this done fast, because i was too busy thinking and coding yesterday to do a video, and people start to unsub if i don't make one itoday |
17:47 |
Jordach |
T_A_N_K - its not like the code is going to run off the .lua |
17:50 |
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17:52 |
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17:55 |
Jordach |
https://picasaweb.google.com/114730736371852911496/Asdf#5791060992160567714 sfan5 - you said that i dont have a girlfriend |
17:55 |
Jordach |
now match that to my avatar |
17:56 |
thexyz |
nice joke |
17:56 |
thexyz |
> Sorry, that page was not found |
17:56 |
Jordach |
https://picasaweb.google.com/114730736371852911496/Asdf?authkey=Gv1sRgCOHJ36rAqbfuCA |
17:56 |
Jordach |
(was locked |
17:56 |
Jordach |
) |
17:57 |
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17:59 |
T_A_N_K |
i've been working for about 6 hours total on flowing water |
17:59 |
Jordach |
^ me gusta |
17:59 |
T_A_N_K |
i'm happy to say it's almost done, along with better block pushing out of walkable nodes |
17:59 |
Jordach |
:D:D:D:D:D |
18:00 |
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18:00 |
Jordach |
T_A_N_K - you made minecrap, well done# |
18:00 |
T_A_N_K |
no this isn't minecraft-like, i have to think a lot about certain things, because this game's system for water really doesn't work like minecraft's |
18:01 |
T_A_N_K |
it may seem it, but the way it sends items, it's strange but fascinating |
18:02 |
* Jordach |
is starting pokemon map conversion into minetest format |
18:03 |
Jordach |
every house, building, floor, all. |
18:03 |
Jordach |
anything that can fit |
18:04 |
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18:09 |
Jordach |
to all wondering my HUGE map project - heres the map, (in game tiles on the gameboy is *2) |
18:09 |
Jordach |
http://www.vgmaps.com/Atlas/GB-GBC/Pokemon-GSC-Johto.png |
18:14 |
OldCoder |
|
18:14 |
OldCoder |
Ahem |
18:14 |
OldCoder |
Octupus Presents: |
18:14 |
OldCoder |
http://oldcoder.org/general/artwork/watercodia.html |
18:14 |
OldCoder |
|
18:14 |
OldCoder |
For a lighter note. |
18:14 |
OldCoder |
The world needs more lighter notes. |
18:14 |
OldCoder |
|
18:14 |
Jordach |
+1 |
18:17 |
Jordach |
OldCoder - i plan on making a full clone of the pokemon maps |
18:18 |
Jordach |
each joined to the game specification |
18:18 |
OldCoder |
Very welll |
18:18 |
OldCoder |
*l |
18:18 |
OldCoder |
Hell Well |
18:18 |
OldCoder |
O.K. |
18:18 |
Jordach |
i have no idea on where i am going to start |
18:20 |
khonkhortisan |
is there a tool that sets metadata? |
18:22 |
Jordach |
ahhh |
18:23 |
Jordach |
some simply red - holding back the tears is nice |
18:25 |
T_A_N_K |
khonkhortisan: you have to set it with a custom toool |
18:25 |
T_A_N_K |
on the + side when you throw an item into water it looks very smooth, on the - side it might take hours before i can get the flowing perfect |
18:25 |
Jordach |
thoughts people http://minetest.net/forum/viewtopic.php?pid=44081#p44081 |
18:26 |
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18:27 |
Jordach |
does anyone want IceCast in minetest? |
18:27 |
thexyz |
wtf is that? |
18:27 |
T_A_N_K |
what is that? |
18:27 |
Jordach |
a webradio |
18:28 |
Phitherek_ |
open shoutcast ;) |
18:28 |
Jordach |
that uses .ogg for streaming |
18:28 |
T_A_N_K |
put in clementine |
18:28 |
T_A_N_K |
port it to lua |
18:28 |
T_A_N_K |
dance |
18:28 |
khonkhortisan |
Couldn't you just type in the address to stream from? |
18:29 |
thexyz |
Jordach: nobody needs that |
18:29 |
Jordach |
scuse me, a more diverse amount of music other than whats in the mod would be nice |
18:29 |
khonkhortisan |
Can formspec be hacked to run a function and destroy the menu whenever the menu is opened? |
18:30 |
thexyz |
that idea sounds like "let's put all bloated stuff nobody needs into main minetest branch!" |
18:30 |
T_A_N_K |
yea exactly lol |
18:30 |
Jordach |
thexyz, not like that, but as a standalone mod, and http://dir.xiph.org/by_format/Ogg_Vorbis |
18:31 |
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18:31 |
khonkhortisan |
Or can I detect a partial dig (released halfway between punching and digging)? |
18:31 |
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18:32 |
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18:32 |
khonkhortisan |
I know, I can rotate clockwise when holding a tool and counterclockwise when not. |
18:33 |
NekoGloop |
Mornin' |
18:34 |
Jordach |
NekoGloop - http://minetest.net/forum/viewtopic.php?pid=44079#p44079 |
18:34 |
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18:34 |
Octupus |
Hola |
18:34 |
* Jordach |
scans ip address |
18:34 |
* Jordach |
does not raise alarm |
18:35 |
NekoGloop |
Jordach, i will be unable to do a let's play. My apologies. |
18:35 |
Jordach |
ok |
18:35 |
Jordach |
thats fine |
18:38 |
khonkhortisan |
Should I make the direction the rubik's cube's face turns be based on whether you are wielding something? |
18:43 |
T_A_N_K |
waterflow and item in block test http://youtu.be/Zf5B5Gi7Hos |
18:44 |
khonkhortisan |
I know, I'll make it controlled by scrolling through the items |
18:44 |
T_A_N_K |
good idea |
18:44 |
khonkhortisan |
waterflow goes with pipeworks |
18:45 |
NekoGloop |
I'll use this myself, good patch bro! :D |
19:00 |
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19:09 |
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19:11 |
T_A_N_K |
thanks, i think i'm going to make the thomas the tank engine mod next |
19:12 |
NekoGloop |
Hell no. |
19:14 |
T_A_N_K |
or what i mean is, a tank engine mod, and include him, and some other historic trains |
19:16 |
Octupus |
the bullet trainb |
19:17 |
khonkhortisan |
I think I can |
19:21 |
OldCoder |
Hi. Can anybody direct me to stable 0.4.1 sources? |
19:21 |
Octupus |
mods? |
19:21 |
OldCoder |
Minetest sources for release 0.4.1 |
19:21 |
NekoGloop |
No the source code. |
19:21 |
OldCoder |
Stable preferred |
19:21 |
OldCoder |
Building now |
19:22 |
OldCoder |
I have the M13 fork but it is not compatible |
19:23 |
OldCoder |
Link on site for 0.4.1 source tarball is taking me to 0.4.3 |
19:24 |
OldCoder |
Does anybody have their own copy of 0.4.1 stable source tarball? |
19:24 |
Octupus |
its because 4.2 is the stable version |
19:24 |
NekoGloop |
Because it's the github link; look at the github history |
19:24 |
OldCoder |
Yes |
19:25 |
OldCoder |
mrtux is running 0.4.1. M13 fork says not compatible. |
19:25 |
OldCoder |
Can I assume 0.4.2 will not run with his server? |
19:25 |
NekoGloop |
It will not |
19:25 |
OldCoder |
So need to backtrack through GitHub? |
19:25 |
OldCoder |
O.K. Does anybody know appropriate tag to retrieve final stable 0.4.1 from GitHub? |
19:26 |
NekoGloop |
Octupus: 4.2 is a version that doesnt exist. |
19:26 |
OldCoder |
In exchange I will document this |
19:26 |
Octupus |
ohh |
19:26 |
NekoGloop |
Try 0.4.2-rc1 |
19:26 |
OldCoder |
As the tag? |
19:26 |
OldCoder |
All right |
19:26 |
NekoGloop |
No |
19:26 |
NekoGloop |
Was talking to octu |
19:26 |
OldCoder |
Go on |
19:26 |
OldCoder |
O.K. |
19:26 |
NekoGloop |
I have no idea; never compiled myself. |
19:26 |
OldCoder |
So there is no simple way to get the 0.4.1 sources? |
19:27 |
NekoGloop |
Prolly not. |
19:27 |
OldCoder |
Thank you |
19:36 |
thexyz |
OldCoder: you can get zipball for the whole branch at some commit from github |
19:36 |
OldCoder |
thexyz, Yes but which? I found one dated July. Trying it now. |
19:37 |
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19:38 |
OldCoder |
thexyz: I am trying this one: https://github.com/celeron55/minetest/tarball/0.4.1 |
19:41 |
Octupus |
is mc mods written in lua |
19:42 |
NekoGloop |
No they are written in java and patched directly onto the minecraft.jar |
19:42 |
Octupus |
ohh |
20:00 |
OldCoder |
FWIW The tarball linked just above builds and runs great |
20:14 |
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20:45 |
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20:46 |
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20:46 |
Basstard` |
Are we there yet? |
20:46 |
NekoGloop |
No! |
20:47 |
Basstard` |
Well, we all know that you're not really "there". |
20:48 |
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20:55 |
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20:56 |
T_A_N_K |
http://youtu.be/0IKcHAEeh0I |
20:57 |
OldCoder |
|
20:58 |
OldCoder |
Oh; if VanessaE shows up please direct her to the story link I posted a few screens back. It is my understanding that she is Miss Clownfish in the story. People can probably guess who Mr. Shark is. |
20:58 |
OldCoder |
|
20:59 |
Basstard` |
You? |
20:59 |
OldCoder |
No |
20:59 |
OldCoder |
I do not appear |
20:59 |
OldCoder |
Octupus chose to represent several MT people |
20:59 |
OldCoder |
in the story |
20:59 |
OldCoder |
The shark is kind of obvious |
20:59 |
OldCoder |
|
20:59 |
T_A_N_K |
who? |
20:59 |
NekoGloop |
XD |
20:59 |
OldCoder |
T_A_N_K I thought you were blocking me |
20:59 |
NekoGloop |
A predator of servers, |
20:59 |
OldCoder |
Anyway g2g for a bit |
20:59 |
OldCoder |
|
20:59 |
NekoGloop |
Get it now? |
21:00 |
T_A_N_K |
holy mother of woot i just got 3 subs within 2 minutes lol |
21:00 |
Basstard` |
Your 2 minutes of fame. |
21:00 |
NekoGloop |
xD |
21:01 |
NekoGloop |
Pewdiepie gets at least 30 every minute |
21:01 |
T_A_N_K |
lol, mtv's "remember the music" XD |
21:01 |
Basstard` |
Remember the music from yesterday? |
21:01 |
Basstard` |
Or any music at all? |
21:22 |
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21:31 |
Jordach |
OldCoder - you here? |
21:34 |
Jordach |
VanessaE aare you here? |
21:34 |
VanessaE |
no |
21:34 |
VanessaE |
<------- I'm there. |
21:35 |
T_A_N_K |
OH BLOODY SHUT UOIP AEG:LKAERl;jkyhgljkrthe |
21:36 |
VanessaE |
? |
21:41 |
Jordach |
VanessaE - ever played an RPG game with tile based maps |
21:41 |
VanessaE |
Jordach: what |
21:41 |
VanessaE |
Jordach: what's up? |
21:41 |
Jordach |
see above |
21:41 |
VanessaE |
oh |
21:42 |
Jordach |
like 1 = move, 0 = wall |
21:42 |
VanessaE |
oh, didn't see that |
21:42 |
VanessaE |
sorry, I seem to have a little brain lag |
21:42 |
Jordach |
i have a algorithm to work out the size of buildings from the pokemon games with astounding accuracy |
21:42 |
VanessaE |
um |
21:42 |
Jordach |
http://minetest.net/forum/viewtopic.php?pid=44098#p44098 |
21:42 |
VanessaE |
sure, the old Ultima games are like that |
21:43 |
Jordach |
also see the algorithm for building scales |
21:43 |
Jordach |
X = x axis ingame, Y = tiles going vertiacally, Z = X/2 |
21:43 |
Jordach |
and that returns a normal rectangular house (of course this can have exceptions |
21:44 |
VanessaE |
not bad |
21:45 |
VanessaE |
but can you turn that into an actual map? |
21:45 |
Jordach |
i use a visual map: http://www.vgmaps.com/Atlas/GB-GBC/Pokemon-GSC-Johto.png (image width is 7k) |
21:45 |
VanessaE |
I saw it |
21:45 |
Jordach |
i will make use of player clip from maptools |
21:46 |
Jordach |
note the WILL JOIN ALL MAPS AS ONE part. |
21:46 |
Jordach |
since its a section of the world |
21:46 |
VanessaE |
right |
21:47 |
VanessaE |
maybe make the unpopulated parts of this image into impassible forest or something |
21:49 |
Jordach |
http://fc01.deviantart.net/fs25/f/2008/135/6/e/Pokemon_Planet_by_Blade9932.png |
21:49 |
Jordach |
thats the full scale world |
21:50 |
VanessaE |
jeez |
21:51 |
Jordach |
or http://i274.photobucket.com/albums/jj266/ryoko_ueda/areamap4.png according to a real official map |
21:52 |
VanessaE |
I dunno, 1000 meters is incredibly tall for a minetest map, I think you should scale that down an order of magnitude |
21:52 |
Jordach |
but thats an estimate |
21:52 |
Jordach |
mine scales down to it almost exact |
21:52 |
Jordach |
lemme whip somethng up |
21:52 |
Jordach |
as a test |
21:53 |
Jordach |
unrelated: http://soundcloud.com/jordach/nest-of-evil |
21:53 |
Jordach |
i will also make use of worldedit |
21:53 |
Jordach |
covering large areas |
21:57 |
Jordach |
current focal test area http://i.imgur.com/sYIbH.jpg |
21:57 |
VanessaE |
and the result? |
21:57 |
Jordach |
ill show soon |
21:57 |
VanessaE |
ok |
21:58 |
VanessaE |
brb |
22:02 |
VanessaE |
ok |
22:03 |
* VanessaE |
returns, wielding cheese&bacon pizza |
22:04 |
Jordach |
:D |
22:04 |
NakedFury |
pizza!!! |
22:05 |
VanessaE |
mmhmm |
22:05 |
NakedFury |
I have pepperoni thin crust pizza from dominos here |
22:06 |
VanessaE |
Papa John's |
22:06 |
NakedFury |
I had 1 next to this apartment but they moved or closed down |
22:07 |
VanessaE |
the Dominos we had here went out of business months ago - the manager was a crook apparently, didn't pay his employees, mismanaged the store funds, etc |
22:09 |
NakedFury |
the thin pizza is very yummy and because its thin you can eat a large one alone |
22:09 |
VanessaE |
I can only eat at most 2 slices these days |
22:09 |
VanessaE |
I'm stuffed by that point :-) |
22:09 |
NakedFury |
papa johns are big |
22:09 |
NakedFury |
I agree with you on that |
22:10 |
NakedFury |
2 or 3 and im being a pig |
22:10 |
OldCoder |
Jordach, I am now |
22:10 |
NakedFury |
hi Oldcoder |
22:14 |
Basstard` |
mmm, strawberry tea |
22:16 |
OldCoder |
NakedFury, Hello |
22:16 |
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22:16 |
OldCoder |
Strawberry tea || Would be fine for me || Gee || I'll buy some |
22:27 |
Jordach |
VanessaE - see that focal area i linked to - open it and compare to this : http://i.imgur.com/Bu0gZ.png (nyancat rainbows = unwalkable area) |
22:27 |
VanessaE |
not bad |
22:28 |
Jordach |
and uses my x/2 = z |
22:28 |
VanessaE |
ugh, moire patterns galore |
22:28 |
Jordach |
so yeah, as i stated - that algorithm works |
22:29 |
VanessaE |
yup |
22:30 |
Jordach |
for nopw |
22:30 |
Jordach |
now* |
22:33 |
VanessaE |
can you automate the conversion? |
22:33 |
Jordach |
http://minetest.net/forum/viewtopic.php?pid=44099#p44099 is the test results + other details |
22:33 |
VanessaE |
need some kind of custom node for the roofs |
22:33 |
VanessaE |
maybe just light green wool in the form of stairs |
22:34 |
Jordach |
i already made wool stairs |
22:34 |
Jordach |
just not released it |
22:34 |
VanessaE |
oh good |
22:34 |
VanessaE |
make it into an extension against default wool :-) |
22:34 |
Jordach |
i wont use nodes for a world that NO-ONE will probably uses |
22:34 |
VanessaE |
and of course extend it to cotton :-) |
22:35 |
Jordach |
feck no. |
22:35 |
Jordach |
that abomination |
22:35 |
VanessaE |
heh |
22:36 |
Jordach |
VanessaE - note the fact that i did not extend the roof over the sides |
22:36 |
VanessaE |
yeah I see that |
22:37 |
Jordach |
i MIGHT struggle with the newest game, black and white, since they use 3d models as buildings, see http://igxpro.net/wp-content/uploads/2011/03/Pok%C3%A9mon-Black-Castelia-City.jpg |
22:38 |
VanessaE |
wow |
22:38 |
VanessaE |
that's gonna be complicated |
22:38 |
Jordach |
however - my estimates should still work |
22:38 |
Jordach |
or somewhat |
22:38 |
Jordach |
also http://www.pokemonblackwhite.com/pokemon-black-and-white-1/_ui/img/screenshots/en-us/castelia-5.jpg |
22:39 |
Jordach |
damn you fancy 3d models |
22:40 |
Jordach |
fuck. |
22:40 |
Jordach |
http://cdn.bulbagarden.net/upload/3/3a/Skyarrow_Bridge_entrance_BW.png |
22:40 |
Jordach |
a full 3d model bridge just like the golden gate bridge |
22:41 |
Jordach |
according to my knowlegde, thats about 260 steps long, or perhaps 500+ |
22:41 |
Jordach |
(not to mention the other two bridges) |
22:50 |
Octupus |
whats the command to set default privs |
22:52 |
Jordach |
Octupus - minetest.conf |
22:52 |
Jordach |
add this line; |
22:52 |
Jordach |
default_privs = shout, interact |
22:54 |
Octupus |
thanks |
22:54 |
Jordach |
remove interact if you want a whitelist |
22:54 |
Octupus |
ok thanks |
22:54 |
Octupus |
i just finished a map |
22:54 |
Jordach |
also, if you have known priv, do: shout, fast, fly, interact, privs, worldedit and so on |
22:55 |
Jordach |
and revoke as needed |
22:55 |
Octupus |
k thanks |
22:55 |
Octupus |
is there an easy way to upload a map |
22:55 |
Jordach |
zip the world folder and name the needed mods |
22:56 |
Octupus |
can i put mods in the folder |
22:56 |
Octupus |
in a folder names mods |
22:56 |
Jordach |
no. |
22:56 |
Jordach |
idk how the per world mods system works |
22:56 |
Octupus |
its only 1 mod needed |
22:56 |
Octupus |
mesecons |
22:56 |
Jordach |
./minetest/worlds/blah/mods i think |
22:57 |
Octupus |
can i just zip my whole version of mt |
22:57 |
Jordach |
go ahead |
22:57 |
Octupus |
is there a rule against it |
22:57 |
Jordach |
nope |
22:57 |
Octupus |
ok |
22:57 |
Octupus |
im going to zip my whole 4.3 |
22:58 |
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22:58 |
Octupus |
how to change creative off |
22:59 |
Jordach |
its not hard |
23:00 |
Jordach |
minetest.conf |
23:00 |
Octupus |
yes |
23:00 |
Jordach |
creative_mode = false |
23:00 |
Octupus |
thank u now im ready to zip it |
23:01 |
Octupus |
how do i save a copy of my map |
23:02 |
T_A_N_K |
http://youtu.be/sPBJihaYspg |
23:02 |
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Taoki joined #minetest |
23:02 |
T_A_N_K |
you go to /minetest/worlds zip the map save it then dance |
23:02 |
Octupus |
ok thanks |
23:03 |
Octupus |
your pewdiedie |
23:03 |
Octupus |
diepie |
23:04 |
Octupus |
how long does it take to conpress usually |
23:04 |
Octupus |
nvm |
23:04 |
Octupus |
2 mins |
23:05 |
Jordach |
[00:02:00] <T_A_N_K> http://youtu.be/sPBJihaYspg *smells PDP, closes tab, deletes history, nukes the planet, hides in the corner* |
23:07 |
Octupus |
guys my map will soon be up for dload |
23:09 |
Octupus |
what uploading site is the safest to use |
23:09 |
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23:09 |
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NekoGloop joined #minetest |
23:09 |
Octupus |
Hi Neko |
23:10 |
Octupus |
neko what uploading site is the best? |
23:10 |
NekoGloop |
Omploader if it's not being stupid. |
23:11 |
Octupus |
is mediafire good |
23:11 |
NekoGloop |
No! |
23:11 |
Octupus |
OmpLoader |
23:11 |
NekoGloop |
Yes, onploader |
23:11 |
Octupus |
Y |
23:12 |
Octupus |
why isnt mediafire good |
23:12 |
NekoGloop |
Mediafire is stupid and often doesnt allow me to download things |
23:12 |
Octupus |
ooh :) |
23:16 |
pskosinski |
This ocyupus, let's give him boots... |
23:16 |
Octupus |
? |
23:16 |
Octupus |
i still dont get it |
23:16 |
pskosinski |
You didn't watch my link :( |
23:16 |
Octupus |
no |
23:16 |
Octupus |
when was this |
23:17 |
pskosinski |
no didn't = did? |
23:17 |
NekoGloop |
Yes. |
23:17 |
pskosinski |
http://www.youtube.com/watch?v=nIwrgAnx6Q8 |
23:24 |
Octupus |
i dont wanna go to koria |
23:24 |
Octupus |
and put on boots |
23:24 |
pskosinski |
:D |
23:26 |
pskosinski |
Is Minetest dead? |
23:26 |
NekoGloop |
No |
23:26 |
pskosinski |
Last commits ~3 months ago |
23:26 |
Octupus |
NO |
23:27 |
pskosinski |
So how often there are new releases? ^^ |
23:27 |
NekoGloop |
Last week or so. |
23:28 |
Mikeonline |
n8 |
23:28 |
pskosinski |
O.O |
23:28 |
Octupus |
there will be m13 builds and sfan5 builds |
23:28 |
pskosinski |
So it has still same github address as on download page...? |
23:29 |
Octupus |
yes |
23:29 |
pskosinski |
But newest version is 0.4.3? |
23:30 |
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23:30 |
NekoGloop |
Yes |
23:31 |
Octupus |
http://www.mediafire.com/?f50kgdc6bmtl6du |
23:31 |
Octupus |
there ya go guys |
23:31 |
Octupus |
my first map |
23:31 |
LAD |
XD |
23:32 |
LAD |
wow |
23:32 |
LAD |
u alreadt telling out the thing |
23:32 |
Octupus |
So |
23:32 |
LAD |
have u even posted on the fourms |
23:32 |
LAD |
XD |
23:32 |
Octupus |
maybe |
23:32 |
LAD |
oh |
23:32 |
Octupus |
(( ( o ) )) |
23:32 |
Jordach |
oh god the synths are nice in this |
23:33 |
LAD |
im hosting a 4VS4 player team battle on this map so if any 1 wants to join i have a sign up thing in the fourms |
23:33 |
Jordach |
200bpm, i am MAD |
23:33 |
LAD |
i saw your pokeman thing very nive |
23:34 |
Jordach |
LAD im trying to find a nice way to keep an old style, yet 3d a 45 degree angle which is hard |
23:34 |
LAD |
yea |
23:34 |
LAD |
hmm |
23:35 |
Octupus |
lad im back on the map |
23:35 |
Octupus |
if u want to come while i take screen shots u can |
23:35 |
LAD |
kk i got a sposer already |
23:35 |
LAD |
sponser |
23:35 |
LAD |
envoy |
23:36 |
Octupus |
ohh cool |
23:40 |
Octupus |
how i add some pictures to forums |
23:41 |
OldCoder |
NekoGloop: Try SendSpace itself. Seems fast and unreliable. Only problem is confusing buttons for advertiser services. |
23:41 |
OldCoder |
*instead |
23:41 |
OldCoder |
Goddamn typos |
23:41 |
Octupus |
gracias |
23:42 |
Jordach |
OldCoder - adblock+ |
23:42 |
Jordach |
no more silly fake download |
23:42 |
OldCoder |
Octupus, You can use http://imgur.com/ |
23:43 |
OldCoder |
Jordach, Oh yes |
23:43 |
OldCoder |
Or Greasemonkey |
23:43 |
Jordach |
^ meh |
23:43 |
Jordach |
ive heard bad things can go through that |
23:43 |
OldCoder |
Greasemonkey is handy for some things |
23:43 |
OldCoder |
Hmm? Explain |
23:43 |
Jordach |
viruses |
23:43 |
OldCoder |
?? |
23:43 |
OldCoder |
Jordach, Greasemonkey is a filter. It adds nothing unless you download a bad script. |
23:44 |
Jordach |
ive seen trojains go through greasemonkey, they are evils |
23:44 |
OldCoder |
If you write your own it is safe |
23:44 |
OldCoder |
?? |
23:44 |
OldCoder |
Yes |
23:44 |
OldCoder |
But GM does not add to the problem |
23:44 |
OldCoder |
It subtracts |
23:44 |
Jordach |
oh christ is 00:44am |
23:45 |
OldCoder |
Jordach, I was wondering about that |
23:45 |
Jordach |
ive done three tacks today |
23:45 |
OldCoder |
Tacks? |
23:45 |
Jordach |
tracks |
23:45 |
Jordach |
*is rendering third and final track for the night.* |
23:46 |
Jordach |
*is now uploading third track* |
23:49 |
Jordach |
http://soundcloud.com/jordach/dance-of-sadness |
23:49 |
Jordach |
(i made a mistake and made a .wav file) |
23:49 |
Jordach |
(everything else is .mp3) |
23:55 |
Jordach |
i need to go to bed now |
23:55 |
NekoGloop |
Bye jordach |
23:58 |
OldCoder |
Not finding a lot on server setup. Has anyone written a guide besides what's on the wiki and in a couple of forum threads? |