Time |
Nick |
Message |
00:01 |
Octupus |
bye guys |
00:01 |
|
camlim5 joined #minetest |
00:01 |
camlim5 |
umm hi |
00:02 |
khonkhortisan |
umm hello |
00:02 |
T_A_N_K |
ummm what |
00:02 |
camlim5 |
what is this?? |
00:02 |
NekoGloop |
ooooh, craftitems can have metadata now? :3 |
00:02 |
T_A_N_K |
bumbumbum |
00:02 |
khonkhortisan |
really? |
00:02 |
NekoGloop |
itemstacks* |
00:02 |
camlim5 |
umm who has a server?? |
00:02 |
NekoGloop |
close enough |
00:02 |
* khonkhortisan |
not it! |
00:03 |
camlim5 |
hello?? |
00:03 |
|
LAD joined #minetest |
00:03 |
khonkhortisan |
I don't have a server, there's servers listed on the website |
00:11 |
|
Gizmokid2005 joined #minetest |
00:11 |
RealBadAngel_ |
wohoo |
00:12 |
RealBadAngel_ |
ive made at least somethin |
00:12 |
RealBadAngel_ |
and i think it will be workin like a charm |
00:13 |
NekoGloop |
yay? |
00:13 |
RealBadAngel_ |
without laggin the game |
00:13 |
RealBadAngel_ |
im all tubed, remember? |
00:14 |
RealBadAngel_ |
ive just made function that inserts an item into tubes |
00:14 |
NekoGloop |
cool? |
00:14 |
RealBadAngel_ |
with hardcoded path to destination, calculated once on_insert |
00:15 |
RealBadAngel_ |
i will revoke it just when the path will be broken |
00:15 |
RealBadAngel_ |
so no need to calculate it anymore on_step |
00:17 |
NekoGloop |
good because on_step is shit. |
00:17 |
RealBadAngel_ |
and lagged alot |
00:17 |
T_A_N_K |
i am thinking about bringing back the infinity server |
00:17 |
NekoGloop |
do so if you want to. |
00:17 |
RealBadAngel_ |
now when launchin an item it has table of coords to follow |
00:18 |
RealBadAngel_ |
when player fucks up the tube network |
00:18 |
RealBadAngel_ |
well it will be just fucked up |
00:18 |
RealBadAngel_ |
item will bounce and try to find another way |
00:18 |
T_A_N_K |
what is your name in minetest.net nekogloop? |
00:19 |
RealBadAngel_ |
when none, will just drop around |
00:19 |
NekoGloop |
minetest.net, I am GloopMaster |
00:20 |
RealBadAngel_ |
notice capital letters, especially in Master |
00:20 |
NekoGloop |
I am the Master. Now give me my laser screwdriver. |
00:21 |
NekoGloop |
:D |
00:21 |
RealBadAngel_ |
the Master am I |
00:21 |
RealBadAngel_ |
you shall say. all masters do that |
00:21 |
NekoGloop |
no i am THE Master. |
00:21 |
RealBadAngel_ |
havent watched starwars or what? |
00:23 |
RealBadAngel_ |
shut up Yoda and dance |
00:29 |
RealBadAngel |
khonkhortisan, somethink to cheer you up http://realbadangel.pl/rubiks_tubed.png |
00:29 |
RealBadAngel |
:) |
00:30 |
khonkhortisan |
it got stuck loading, so I could read the url before I see it |
00:31 |
NekoGloop |
no i mean the Master from dr. who. |
00:31 |
khonkhortisan |
Can you multiply the number of cubes you have by machine-digging an expanded cube? |
00:33 |
RealBadAngel |
reload picture |
00:33 |
RealBadAngel |
no i cant |
00:34 |
RealBadAngel |
nodebreaker works the same as player with mesepick in hand |
00:35 |
RealBadAngel |
same functions are called |
00:36 |
khonkhortisan |
I *had* a bug where if you flew into the center of the expanded cube, you could dig the center, then dig the outside, and end up with two cubes |
00:39 |
khonkhortisan |
are there any locked doors yet? |
00:40 |
VanessaE |
riventest has one or two locked doors |
00:44 |
VanessaE |
so what'd I miss? |
00:44 |
VanessaE |
(was afk doing some housework) |
00:44 |
khonkhortisan |
you missed a barely working rubik's cube |
00:45 |
RealBadAngel |
but fun |
00:45 |
VanessaE |
"missed" "barely working".....so it works now? :-) |
00:46 |
RealBadAngel |
well i tubed it, so works ;) |
00:46 |
khonkhortisan |
well it's functional, but you can't tell what piece is what after turning, the facedir doesn't change |
00:48 |
VanessaE |
RealBadAngel: saw the screenshot and chuckled :-) |
00:49 |
khonkhortisan |
Is there a node that will punch a node? If there was, you could remotely solve a rubik's cube, or have an array of cubes, all being solved at the same time |
00:49 |
* khonkhortisan |
found the featured building |
00:50 |
VanessaE |
not sure if that exists or not |
00:50 |
RealBadAngel |
khonkhortisan, not better to hold arrays of walls? |
00:51 |
khonkhortisan |
? |
00:51 |
khonkhortisan |
me no understando |
00:51 |
RealBadAngel |
create matrix of tables representing the walls |
00:52 |
RealBadAngel |
then make rules to rotate |
00:52 |
RealBadAngel |
operatin on the matirx |
00:52 |
khonkhortisan |
I can rotate just fine, it's just displaying the rotation that takes a lot of nodes |
00:52 |
RealBadAngel |
so wait |
00:52 |
RealBadAngel |
once the movement is done |
00:52 |
RealBadAngel |
then display it |
00:52 |
RealBadAngel |
whole cube |
00:53 |
RealBadAngel |
1) you need just 3 faces on corners |
00:53 |
khonkhortisan |
so separating add_node into its own loop away from the math? |
00:53 |
RealBadAngel |
2 on edges middle |
00:53 |
RealBadAngel |
1 on walls middle |
00:55 |
RealBadAngel |
3*8 + 2*8 + 1*8 |
00:55 |
RealBadAngel |
so many nodes you need to make it work |
00:56 |
RealBadAngel |
make math on the array of tables |
00:56 |
RealBadAngel |
and displayin the just the current state of cube |
00:57 |
RealBadAngel |
imho that should be way easier to code and handle |
01:03 |
T_A_N_K |
realbadangel you should make trains |
01:03 |
RealBadAngel |
me? |
01:03 |
RealBadAngel |
nah, its PilzAdam's work |
01:08 |
RealBadAngel |
i think i messed something with needed nodes calculation |
01:08 |
RealBadAngel |
cube has 6 colours |
01:08 |
khonkhortisan |
and 7 for the inside color |
01:08 |
RealBadAngel |
that doesnt matter |
01:09 |
RealBadAngel |
for math |
01:09 |
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pfaff joined #minetest |
01:09 |
RealBadAngel |
whos good with permutations? |
01:09 |
khonkhortisan |
and a single rotation moves 3x3-1+3x4 stickers |
01:10 |
khonkhortisan |
I didn't take the permutations class nPr |
01:10 |
RealBadAngel |
i did but forgot all lmao |
01:11 |
RealBadAngel |
3 edges with 6 possible colors |
01:11 |
|
soryy708 joined #minetest |
01:11 |
RealBadAngel |
how many permutations does it generate? |
01:11 |
khonkhortisan |
3 edges with 6 non-repeating colors, that's a different permutation - and there's another restriction, that the colors can't be opposite each other |
01:12 |
khonkhortisan |
there's only eight corners |
01:12 |
RealBadAngel |
hmmm |
01:12 |
khonkhortisan |
not including rotating it |
01:12 |
RealBadAngel |
aaaah |
01:12 |
NekoGloop |
idk i wasnt paying attention |
01:12 |
RealBadAngel |
so we do have 8 PREDEFINED corners |
01:13 |
NekoGloop |
dammit what's the function for finding out the current player? |
01:13 |
RealBadAngel |
khonkhortisan, we are home |
01:13 |
NekoGloop |
er, nvm. |
01:13 |
RealBadAngel |
even less nodes needed |
01:14 |
RealBadAngel |
lets count the whole cube |
01:14 |
RealBadAngel |
8 corners |
01:14 |
|
Octupus joined #minetest |
01:14 |
Octupus |
hello |
01:14 |
RealBadAngel |
6 middles |
01:14 |
khonkhortisan |
12 edges |
01:14 |
NekoGloop |
i just noticed the "anonymous" in octu's hostname. |
01:14 |
RealBadAngel |
so 26 nodes needed just |
01:15 |
Octupus |
any1 got a mod i can jot down to tester tomorrow |
01:15 |
khonkhortisan |
plus the spawner for 27, but that doesn't count |
01:15 |
RealBadAngel |
yup |
01:15 |
RealBadAngel |
so rotate, swing on the tables |
01:15 |
Octupus |
arent i special NekoGloop |
01:15 |
RealBadAngel |
pick the colors from the tables |
01:15 |
NekoGloop |
hey as long as you dont hack us. |
01:15 |
RealBadAngel |
and choose nodes |
01:16 |
RealBadAngel |
show them, and voila |
01:16 |
Octupus |
no im not that type of person |
01:16 |
NekoGloop |
i meant THAT "anonymous". |
01:16 |
Octupus |
ohh |
01:16 |
Octupus |
its ok sheeech |
01:16 |
|
soryy708 left #minetest |
01:16 |
RealBadAngel |
this way khonkhortisan you do not have to care bout facedir or whatever |
01:17 |
khonkhortisan |
just register everything? |
01:17 |
RealBadAngel |
and nodes count is now reasonable |
01:17 |
RealBadAngel |
those 26 |
01:17 |
khonkhortisan |
So how would I put a corner so that blue is on the top? |
01:17 |
RealBadAngel |
make the table so |
01:18 |
RealBadAngel |
6 walls |
01:18 |
Octupus |
u still fixing rubix |
01:18 |
khonkhortisan |
yep |
01:18 |
RealBadAngel |
with values from 1 to 6 |
01:18 |
RealBadAngel |
initial |
01:18 |
RealBadAngel |
up_wall = {1,1,1,1,1,1} |
01:19 |
RealBadAngel |
side wall= {2,2,2,2,2,2} |
01:19 |
RealBadAngel |
etc |
01:19 |
khonkhortisan |
I think I only need a single node with all the colors on it, and then the rotations for it. |
01:20 |
RealBadAngel |
sitck to 26 now |
01:20 |
RealBadAngel |
its way better than 192 you have counted lol |
01:20 |
RealBadAngel |
hold on |
01:21 |
Octupus |
NekoGloop, when i used the simple mod it didnt work |
01:21 |
NekoGloop |
simple mod? |
01:21 |
khonkhortisan |
I could have the spawner node, the all-colors node in 6 wallmounted*4facedir for a total of 6*4+1=25 total nodes including spawner and rotations |
01:21 |
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cornernote joined #minetest |
01:22 |
RealBadAngel |
up_wall = {1,1,1,1,1,1} |
01:22 |
RealBadAngel |
side_wall_1= {2,2,2,2,2,2} |
01:22 |
RealBadAngel |
side_wall_2= {3,3,3,3,3,3} |
01:22 |
RealBadAngel |
side_wall_3= {4,4,4,4,4,4} |
01:22 |
RealBadAngel |
side_wall_4= {5,5,5,5,5,5} |
01:22 |
RealBadAngel |
bottom_wall= {6,6,6,6,6,6} |
01:22 |
RealBadAngel |
ok, thats the definition of solved cube |
01:22 |
Octupus |
u type fast rba |
01:22 |
khonkhortisan |
what do the six numbers represent? |
01:22 |
RealBadAngel |
colors |
01:23 |
VanessaE |
Octupus: he pastes fast ;) |
01:23 |
RealBadAngel |
now lets rotate it |
01:23 |
khonkhortisan |
the colors on a face? |
01:23 |
Octupus |
ohhhh |
01:24 |
Octupus |
vanessa what mod shud i test that u made |
01:24 |
Octupus |
HMM |
01:24 |
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01:24 |
VanessaE |
eh |
01:24 |
khonkhortisan |
why does up_wall only have six numbers? |
01:24 |
VanessaE |
my mods kinda intermingle together |
01:24 |
RealBadAngel |
all the walls have just 6 possible colors |
01:25 |
Octupus |
what mods u make |
01:25 |
RealBadAngel |
and all faces too |
01:25 |
VanessaE |
I'm proud of homedecor but for that to be the most useful, you need junglegrass, flowers, unified dyes, moreores, and mesecons |
01:25 |
Octupus |
that u think its the best |
01:25 |
khonkhortisan |
you're talking about the wall of a single node, not the whole cube? |
01:25 |
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NekoGloop joined #minetest |
01:25 |
RealBadAngel |
the whole cube |
01:25 |
Octupus |
what mod u think the best u made |
01:25 |
RealBadAngel |
wait |
01:26 |
RealBadAngel |
no i fucked it up |
01:26 |
VanessaE |
the best? I dunno. |
01:26 |
NekoGloop |
Octupus: cactusmod |
01:26 |
RealBadAngel |
other way |
01:27 |
RealBadAngel |
back to the definitions of corners, middles, and edges middles |
01:29 |
RealBadAngel |
gimme a few minutes, redefining the cube |
01:31 |
khonkhortisan |
what about this, there's a single node that has green top, white orange yellow red sides, and a blue bottom. Then it is copied and all the possible rotations of it are defined. Then the cube is covered with that node. When the side is rotated, one function moves the pieces around the center, and another function rotates the piece. That way there would only be the spawn node and the covering node, and the rotations of the coverin |
01:31 |
khonkhortisan |
g node. |
01:33 |
NekoGloop |
Oh. My. God. |
01:37 |
RealBadAngel |
wait |
01:37 |
RealBadAngel |
ive made half of the cube |
01:37 |
RealBadAngel |
up_wall ={c1,em1,c2, em2,m1,em3, c3,em4,c4} |
01:37 |
RealBadAngel |
side_wall_1={c1,em1,c2, em5,m2,em6, c6,em7,c8} |
01:37 |
RealBadAngel |
side_wall_2={c1,em8,c3, em9,m3,em6, c4,em10,c2} |
01:38 |
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servvs joined #minetest |
01:38 |
RealBadAngel |
c- stands for corner |
01:38 |
RealBadAngel |
m- for middle |
01:38 |
RealBadAngel |
em- edge middle |
01:39 |
RealBadAngel |
got it? |
01:39 |
RealBadAngel |
in each wall you have 3*3 matrix |
01:40 |
khonkhortisan |
yeah, then you'll have to change five of the six arrays to rotate one face |
01:40 |
RealBadAngel |
not really |
01:40 |
RealBadAngel |
you want to rotate up_wall |
01:40 |
khonkhortisan |
if each array is a side of the cube, then five sides change for a rotation |
01:40 |
RealBadAngel |
so you take elements for other ones |
01:41 |
RealBadAngel |
but on the indexed positions just |
01:41 |
RealBadAngel |
not whole walls |
01:42 |
RealBadAngel |
123 from up wall rotate with 123 from side wall 1, side wall 2, bottom wall, and side wall 4 |
01:42 |
RealBadAngel |
thats the rotation |
01:42 |
RealBadAngel |
copy them just |
01:44 |
khonkhortisan |
I just heard "My hair's BLUE!" - "bride wars" is on |
01:44 |
RealBadAngel |
btw middles can be skipped with calculations |
01:44 |
RealBadAngel |
we do not care to rotate whole cube |
01:45 |
khonkhortisan |
right now what it's doing is loading the whole cube (node and meta) into a three-dimensional array, and add_nodeing to rotated coordinates |
01:46 |
RealBadAngel |
do you have cube? |
01:46 |
RealBadAngel |
write numbers on them |
01:46 |
khonkhortisan |
I have a 4 and a 5, I don't know where the 3 went |
01:46 |
RealBadAngel |
and fill the table to make the pattern |
01:47 |
RealBadAngel |
i made 3 first lines out of my head |
01:47 |
RealBadAngel |
when you will define whole the table |
01:47 |
RealBadAngel |
you will be able to rotate it just by exchanging 4 entries |
01:48 |
RealBadAngel |
3 i mean |
01:48 |
RealBadAngel |
between walls |
01:48 |
RealBadAngel |
then you got rotated cube |
01:48 |
RealBadAngel |
read the matrix |
01:49 |
RealBadAngel |
and place predefined nodes just |
01:51 |
RealBadAngel |
btw Kubik was a smart ass to make it lol |
01:53 |
RealBadAngel |
he was Hungarian as i remember |
01:54 |
T_A_N_K |
where is minetest.env:add_item defined? |
01:54 |
RealBadAngel |
item.lua |
01:55 |
RealBadAngel |
builtin/item.lua |
01:56 |
RealBadAngel |
or used there ;) |
01:56 |
* VanessaE |
groans in pain |
01:56 |
VanessaE |
who beat me up? :-/ |
01:56 |
RealBadAngel |
hahahah |
01:56 |
RealBadAngel |
with? |
01:56 |
VanessaE |
RealBadAngel: pretty sure it was one of nekogloops evil tools |
01:57 |
RealBadAngel |
you step on one or what? |
01:57 |
VanessaE |
heh |
01:57 |
NekoGloop |
Yeah dont step on an evil sword |
01:57 |
NekoGloop |
Could hurt for a few days. |
01:58 |
RealBadAngel |
dont sit on swords |
01:58 |
RealBadAngel |
that can hurt even longer ;) |
01:58 |
VanessaE |
no, just making a joke. housework took every spare ounce of strength I had |
01:58 |
* VanessaE |
is totally exhausted now |
01:59 |
RealBadAngel |
cmon |
01:59 |
RealBadAngel |
totally can be exausted beer case in the morning |
01:59 |
VanessaE |
heh |
01:59 |
VanessaE |
I don't drink beer |
02:00 |
RealBadAngel |
but you got the point ;) |
02:00 |
khonkhortisan |
which way does facedir rotate? |
02:00 |
VanessaE |
of course |
02:00 |
RealBadAngel |
hold on |
02:00 |
khonkhortisan |
clockwise looking down? |
02:00 |
VanessaE |
khonkhortisan: I think so yes |
02:00 |
VanessaE |
starting with -X I want to say |
02:01 |
RealBadAngel |
0 1 2 3 |
02:01 |
RealBadAngel |
and: |
02:02 |
RealBadAngel |
3=x+ 1=x- 2=z+ 0=z- |
02:02 |
VanessaE |
ok so clockwise as from above, starting with -Z |
02:02 |
khonkhortisan |
I thought it was z- |
02:02 |
VanessaE |
I was close. |
02:02 |
RealBadAngel |
tested |
02:03 |
RealBadAngel |
i use this to orientate my machines inputs and outputs |
02:03 |
RealBadAngel |
+ means towards |
02:03 |
RealBadAngel |
its a vector |
02:04 |
RealBadAngel |
i make velocity vectors out of it |
02:06 |
RealBadAngel |
so param 2 means for example face is pointing in z axis towards - |
02:06 |
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02:06 |
RealBadAngel |
3, on x axis towards + |
02:07 |
RealBadAngel |
shit, messed + with - with z example ;) |
02:07 |
VanessaE |
relative to the center of the node being operated on. |
02:07 |
RealBadAngel |
3=x+ 1=x- 2=z+ 0=z- |
02:07 |
RealBadAngel |
thats the bible |
02:08 |
RealBadAngel |
rest is just interpretation of if ;) |
02:09 |
RealBadAngel |
NekoGloop, hows the dancing with treetap? |
02:09 |
NekoGloop |
I left it on my comouter |
02:11 |
cy1 |
Who wants a chest anyone can put stuff into, that only one person can take stuff out of? |
02:12 |
khonkhortisan |
a donation chest? |
02:12 |
cy1 |
Yes! |
02:12 |
cy1 |
I often wish I could donate stuff to locked chests, to no avail. |
02:12 |
khonkhortisan |
I'd like that for a mailbox if signs can keep data when held |
02:13 |
cy1 |
nah, not really... could rig something up though. |
02:13 |
cy1 |
I'd make it so paper can keep data though, like a sign. |
02:13 |
cy1 |
Then books could be chests that can only hold paper |
02:13 |
khonkhortisan |
So if an itemstack can store meta, just serialize all the items together |
02:13 |
cy1 |
and bookshelves actually useful! |
02:13 |
cy1 |
khonkhortisan: that or prevent stacking... |
02:14 |
khonkhortisan |
it would be cleaner if they stacked |
02:14 |
NekoGloop |
If an itemstack can hold meta, let's make a pen & paper thing |
02:14 |
NekoGloop |
And we can write on the paper |
02:14 |
cy1 |
meh, pens |
02:14 |
cy1 |
too complicated |
02:14 |
cy1 |
khonkhortisan: you have to stack it by putting it into books! |
02:14 |
cy1 |
...yeah that does sound complicated too. |
02:15 |
NekoGloop |
Pens wouldnt be complicated |
02:15 |
khonkhortisan |
huh. A book can keep page writings but the page can't itself. We must still be writing with graphite instead of ink. |
02:15 |
RealBadAngel |
i do have now children production: http://realbadangel.pl/sex.png |
02:16 |
RealBadAngel |
with rubiks cubes lol |
02:16 |
cy1 |
NekoGloop: Yeah, until you have to find the flowers, then furnace them to get the powder, then create a container, then make dye base, then mix the powder with the dye base, then craft a pen out of something in homedecor which itself takes 3 steps to create... |
02:17 |
NekoGloop |
Just a stick and any dye. |
02:17 |
cy1 |
How about just magic! |
02:17 |
cy1 |
Colored text is dumb anyway. |
02:17 |
RealBadAngel |
or blood, write with blood |
02:17 |
cy1 |
yes 2hp per sentence |
02:17 |
NekoGloop |
XD |
02:17 |
NekoGloop |
One long sentence. |
02:18 |
RealBadAngel |
write a pledge |
02:18 |
NekoGloop |
Well i think it'd be cool to write things in books. |
02:18 |
RealBadAngel |
meta can store a lot |
02:19 |
NekoGloop |
Eventually, let's ramp up bags mod to have the bags store in itemmeta |
02:19 |
cy1 |
So how about this: paper can stack, and the metadata is also a stack, of written blurbs. When you place paper, both stacks are popped and the paper's data set. Right clicking views its contents, and punching it with a pen edits. |
02:19 |
NekoGloop |
Paper stacks, five lines or so per peice? |
02:20 |
RealBadAngel |
5? maybe a little more |
02:20 |
cy1 |
If you place a book, then put a stack of paper into a book, right clicking it views the papers with a next/prev button. Not sure if edit books... |
02:20 |
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02:21 |
cy1 |
And a bookshelf acts like a chest that only can store books. |
02:21 |
cy1 |
Oh books also have a title. |
02:21 |
RealBadAngel |
make a book stand |
02:21 |
RealBadAngel |
with abm |
02:22 |
cy1 |
Have to empty a bookshelf of books before digging it, like regular chests. Books when dug store the stack of written items just as if they were a stack of paper. Paper when dug just pushes its text into the paper stack's stack. |
02:22 |
cy1 |
sigh... |
02:22 |
cy1 |
lack of persistent objects makes this really hard >:( |
02:22 |
VanessaE |
I like that idea. |
02:22 |
VanessaE |
+10 |
02:22 |
NekoGloop |
I wonder if dropping items saves the itemmeta |
02:22 |
cy1 |
No. |
02:22 |
NekoGloop |
Hm. |
02:22 |
cy1 |
Well, you can transfer item meta to node meta in an event handler. |
02:22 |
cy1 |
Not automatic though. |
02:23 |
RealBadAngel |
got better idea |
02:23 |
NekoGloop |
No i mean item meta to entity dropped with "Q" |
02:23 |
RealBadAngel |
make dungeons with book shelves |
02:23 |
RealBadAngel |
search them |
02:23 |
cy1 |
With persistent objects, paper would be able to pull its contents from a db by an integer, and just transfer around the integer. And books could just do an integer too, telling the DB what paper integers are associated with them or not. |
02:23 |
NekoGloop |
The bookshelves have hints to where to go? |
02:24 |
RealBadAngel |
and take pieces of recipes |
02:24 |
RealBadAngel |
to craft unique items |
02:24 |
RealBadAngel |
like armors |
02:24 |
cy1 |
meh, armor |
02:24 |
NekoGloop |
Oh, i getcha. |
02:24 |
RealBadAngel |
example |
02:24 |
cy1 |
need 3D customizable player sprites first. |
02:25 |
NekoGloop |
Not so much 3d as customizable. |
02:25 |
RealBadAngel |
indeed |
02:25 |
NekoGloop |
I like 2d, makes it apart from minecrap |
02:25 |
cy1 |
Well, yeah... |
02:25 |
RealBadAngel |
but that would be cool |
02:25 |
cy1 |
2D seems kind of dumb to me. Should have a choice at least. |
02:25 |
RealBadAngel |
unique items than can be crafted only with plans |
02:25 |
RealBadAngel |
found deep dow |
02:25 |
RealBadAngel |
down |
02:26 |
NekoGloop |
Well we -could- have some thickness like how items in hand are drawn |
02:26 |
NekoGloop |
Also i want to know what my enemy just raped my hp bar with. |
02:26 |
RealBadAngel |
hmmm |
02:26 |
Neirdan |
Did I just read something about rape? |
02:26 |
RealBadAngel |
ive played a lot with lua entities lately |
02:27 |
RealBadAngel |
and a lot of stuff can be done with it |
02:27 |
RealBadAngel |
one thing draw loop of them is treated like a not own child |
02:27 |
NekoGloop |
Customizable sprites? |
02:27 |
cy1 |
No client side lua though... |
02:28 |
RealBadAngel |
entities are the way |
02:28 |
RealBadAngel |
but have to be drawn faster |
02:28 |
cy1 |
entities aka ClientActiveObjects |
02:29 |
RealBadAngel |
after whole fucking abms etc |
02:29 |
NekoGloop |
Abms dont affect entities |
02:29 |
RealBadAngel |
now theyre made when time allows |
02:29 |
RealBadAngel |
not strict timing |
02:29 |
RealBadAngel |
so theyre flashing, dissapearing |
02:30 |
RealBadAngel |
doin the fuck they want |
02:30 |
RealBadAngel |
especially when playin on servers |
02:31 |
RealBadAngel |
so for example i fire the laser |
02:31 |
RealBadAngel |
can hear the sound |
02:31 |
RealBadAngel |
got some ores collected in my pocket |
02:32 |
RealBadAngel |
and 10 second after i can c the animation |
02:32 |
RealBadAngel |
sick |
02:34 |
RealBadAngel |
NekoGloop, yes they do. when i disable them entities works way better |
02:35 |
T_A_N_K |
i like gloopores |
02:35 |
RealBadAngel |
c55 told somethin like entities do not own its thread |
02:35 |
RealBadAngel |
theyre made on end of somethin |
02:35 |
RealBadAngel |
like by the way |
02:36 |
NekoGloop |
Tank, that's because latest version lowered the rarity by a lot. It's at some kind of complete release now. |
02:36 |
T_A_N_K |
oh ok |
02:37 |
NekoGloop |
Maybe do a mod review? :3 |
02:38 |
NekoGloop |
Although the only thing i wanna do is fix the pick textures |
02:38 |
RealBadAngel |
make a treetap review you dancer |
02:38 |
NekoGloop |
I havent made it work yet! |
02:39 |
NekoGloop |
And i'm on my ipad! |
02:39 |
RealBadAngel |
why the heck you sit on an ipad? dont have any chair at home? |
02:39 |
NekoGloop |
xD |
02:39 |
NekoGloop |
Because iShit |
02:39 |
RealBadAngel |
lol |
02:40 |
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02:40 |
Octupus |
Hello |
02:40 |
Octupus |
Hello |
02:40 |
RealBadAngel |
Hi |
02:40 |
RealBadAngel |
Hi |
02:41 |
VanessaE |
hey |
02:41 |
VanessaE |
hey |
02:41 |
khonkhortisan |
ho |
02:41 |
khonkhortisan |
ho |
02:41 |
RealBadAngel |
lol |
02:41 |
RealBadAngel |
lol |
02:41 |
khonkhortisan |
it's interesting how we can just start doing something and people join in |
02:41 |
khonkhortisan |
it's interesting how we can just start doing something and people join in |
02:41 |
Octupus |
Any1 got recommends mods for me to test |
02:42 |
RealBadAngel |
yup |
02:42 |
NekoGloop |
It's amazing how this app makes your things repeat |
02:42 |
Octupus |
Lol |
02:42 |
khonkhortisan |
mine won't be backwards-compatible by the time I'm done with it |
02:42 |
VanessaE |
Octupus: sure. get moreores, moreblocks, flowers, junglegrass, unifieddyes, and homedecor |
02:42 |
RealBadAngel |
NekoGloop, just wrote an apllication iShit |
02:42 |
NekoGloop |
Cool. |
02:42 |
T_A_N_K |
me too |
02:42 |
VanessaE |
those will give you enough to just "test" for hours at least |
02:42 |
T_A_N_K |
i'm going to sue you now |
02:43 |
Octupus |
I mean for me to test like new mods |
02:43 |
RealBadAngel |
octupus, got the task for ya |
02:44 |
RealBadAngel |
take mesecons mod |
02:44 |
RealBadAngel |
and build for me 16 bit adder |
02:45 |
RealBadAngel |
youre allowed to not to take care of overflow |
02:46 |
RealBadAngel |
so, your task is a bit simpler |
02:47 |
VanessaE |
RBA: actually in a normal ripple-carry adder, the "overflow" is just the final from bitpair 15. Just attach that to another lamp like the other sum bits. |
02:47 |
VanessaE |
the final carry that is. |
02:49 |
T_A_N_K |
http://youtu.be/7ZPquqVXH-I yay the test was a success |
02:49 |
khonkhortisan |
a+b%c what happens first, + or %? |
02:50 |
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02:50 |
VanessaE |
I would think the % would. |
02:51 |
khonkhortisan |
my sand doesn't do that |
02:51 |
T_A_N_K |
well that's "shop sand" XD |
02:53 |
T_A_N_K |
and shop displays |
02:53 |
VanessaE |
ok ... exponent first, then unary negative, multiply/divide/modulus, add/subtract |
02:53 |
VanessaE |
(with mul/div/mod in left-to-right order among themselves, ditto for add/sub) |
02:53 |
RealBadAngel |
well. lets not be cruel |
02:54 |
khonkhortisan |
my computer beeps when I put in the ) and then the ( before it |
02:54 |
RealBadAngel |
let him make simple RS NOR latch |
02:55 |
RealBadAngel |
thats can be called a test |
02:55 |
NekoGloop |
I did that on accident while trying to make a xor gate |
02:55 |
RealBadAngel |
lol |
02:56 |
RealBadAngel |
we havent asked masters to do so |
02:56 |
RealBadAngel |
so shut up Yoda and danc |
02:56 |
RealBadAngel |
or educate your new apprentice :P |
02:57 |
T_A_N_K |
i just don't get it |
02:57 |
RealBadAngel |
what? |
02:57 |
RealBadAngel |
meaning of life? |
02:57 |
T_A_N_K |
how would i have someone do a command then have them punch a block to stuck metadata from that command to that position |
02:57 |
T_A_N_K |
s/stuck/stick |
02:58 |
RealBadAngel |
global -> node stored? |
02:59 |
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02:59 |
RealBadAngel |
mod can have global variables too |
03:04 |
khonkhortisan |
I got it to print INFO: sigint_handler(): multiple times before quitting |
03:16 |
khonkhortisan |
corrupted double-linked list |
03:24 |
* khonkhortisan |
doesn't know what #array[1] is and doesn't want to find out |
03:38 |
khonkhortisan |
I should be able to get away with the rubik's cube using only 7 nodes |
03:46 |
VanessaE |
OMG I just discovered heaven |
03:46 |
khonkhortisan |
nyan cat heaven? |
03:46 |
VanessaE |
Blue Bell No-Sugar-Added Dutch Chocolate ice cream |
03:47 |
T_A_N_K |
how would i go about getting the puncher's name in: |
03:47 |
T_A_N_K |
on_punch = function(self, puncher) |
03:47 |
T_A_N_K |
print(dump(puncher.name)) |
03:47 |
T_A_N_K |
--minetest.chat_send_player(puncher, "OH THIS TEST") |
03:47 |
T_A_N_K |
end, |
03:47 |
khonkhortisan |
um, puncher.name? |
03:47 |
T_A_N_K |
it was a test lol |
03:48 |
khonkhortisan |
puncher:get_player_name() |
03:48 |
T_A_N_K |
puncher.name returns nil |
03:48 |
T_A_N_K |
thanks, as you can see sometimes small things trip me up |
03:49 |
khonkhortisan |
that colon is hard to find |
03:49 |
T_A_N_K |
lol |
03:50 |
khonkhortisan |
I mean it, nowhere does it say when to use a.b and when to use a:b |
03:52 |
khonkhortisan |
I guess setting groups = {crumbly = 2} automatically sets the punch sound for me |
03:53 |
NekoGloop |
Nope. Not to my knowledge anyhow. |
03:55 |
cy1 |
khonkhortisan: the colon is just a shortcut really. You can go puncher.get_player_name(puncher) I think. Or maybe type(puncher).get_player_name(puncher). Forget exactly which of those : means. |
03:57 |
NekoGloop |
puncher.get_player_name(puncher) |
04:00 |
VanessaE |
oh that's a bug, and I thought I was seeing things |
04:00 |
VanessaE |
I just dumped a bucket of water onto a glass block by mistake. The water source 8replaced* the glass. |
04:03 |
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04:04 |
NekoGloop |
Good night minetest |
04:05 |
khonkhortisan |
yep, glass is gone |
04:05 |
khonkhortisan |
cool, minced glass! |
04:06 |
khonkhortisan |
does the same with dirt |
04:09 |
VanessaE |
can you file an issue? I've filed too many by now, I don't wanna piss c55 off anymore than I already have :-) |
04:10 |
khonkhortisan |
okay |
04:12 |
khonkhortisan |
it probably assumes you couldn't point at a node if there's one in front of it |
04:14 |
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04:26 |
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04:59 |
VanessaE |
bbl, sleepytime. |
04:59 |
VanessaE |
(if I can) |
05:00 |
khonkhortisan |
don't read this, it's time to sleep |
05:40 |
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05:47 |
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06:04 |
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06:25 |
VanessaE |
sigh, insomnia sucks. |
06:29 |
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06:30 |
VanessaE |
morning TLP |
06:30 |
tripod |
toilet paper |
06:30 |
tripod |
oh |
06:30 |
tripod |
project |
06:30 |
tripod |
MY BAAAAAYUD |
06:30 |
VanessaE |
*nod* |
06:42 |
VanessaE |
bbl |
07:23 |
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07:33 |
cornernote_ |
hey guys |
07:33 |
cornernote_ |
just made a gui for worldedit =) |
07:37 |
Calinou |
cool |
07:38 |
cornernote |
need to do permissions stuff |
07:39 |
cornernote |
so only some users see it |
07:39 |
cornernote |
but for that i have to change inventory_plus |
07:39 |
cornernote |
and probably all the mods that depend on it :( |
07:39 |
cornernote |
so for now, its only useful in your own world |
07:40 |
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07:43 |
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07:44 |
Calinou |
http://www.phoronix.com/scan.php?page=article&item=ubuntu_1210beta_desktops&num=1 |
07:44 |
Calinou |
hmm hmm |
08:33 |
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08:35 |
VanessaE |
again I say, insomnia SUCKS :-( |
09:23 |
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09:32 |
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10:32 |
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11:34 |
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11:36 |
Phitherek_ |
hi :) |
11:37 |
Phitherek_ |
anyone knows, that if I am getting segfaults out-of-nowhere in cpp, too much of data to store in a program might be the case? |
11:39 |
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12:24 |
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12:38 |
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12:39 |
NekoGloop |
Meow? :3 |
12:45 |
sfan5 |
Meow |
12:45 |
NekoGloop |
xD |
12:54 |
redcrab |
Woof |
12:55 |
* NekoGloop |
hides |
12:58 |
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13:13 |
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13:18 |
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13:22 |
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13:22 |
PilzAdam |
Hello everyone! |
13:23 |
NekoGloop |
Mornin |
13:23 |
PilzAdam |
its afternoon |
13:23 |
NekoGloop |
No its mornin |
13:24 |
PilzAdam |
nope |
13:24 |
NekoGloop |
Yeah it is |
13:24 |
NekoGloop |
9:24 AM is what my ipad says, |
13:24 |
PilzAdam |
i realy think this discussion leads to no end... |
13:25 |
NekoGloop |
It does. |
13:25 |
PilzAdam |
ok my clock says 15:25 |
13:26 |
NekoGloop |
Lol 24hour time |
13:26 |
NekoGloop |
So it's 3:25 PM where you are? |
13:26 |
PilzAdam |
its the common way in germany |
13:26 |
PilzAdam |
yes |
13:46 |
krayon |
IMHO it SHOULD be the common way everywhere :P |
13:46 |
PilzAdam |
+1 |
13:47 |
PilzAdam |
also the metric system |
13:47 |
krayon |
FWIW, it's "morning" is correct if using UGT - http://thinkmoult.com/ugt.html |
13:55 |
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13:56 |
PilzAdam |
hi VanessaE |
14:08 |
* NekoGloop |
kicks #minetest |
14:08 |
PilzAdam |
chill |
14:08 |
NekoGloop |
Wake up. |
14:08 |
mika__ |
redcrab, what is it with the furnaces on your server? |
14:09 |
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14:10 |
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14:14 |
redcrab |
mika__ : ??? |
14:14 |
NekoGloop |
Meow? :3 |
14:16 |
mika__ |
redcrab, the furnaces work verry slow, it takes me an hour to melt a cobble, sometimes longer |
14:18 |
redcrab |
mika__ ... don't know why ... sorry .. Do you have any clue ? |
14:18 |
mika__ |
no |
14:31 |
NekoGloop |
I should try inventory plus at some point, i downloaded it. |
14:43 |
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14:51 |
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14:52 |
Jordach |
sup |
14:52 |
NekoGloop |
The ceiling |
14:56 |
* Jordach |
feels like making replica maps of the pokemon games |
14:56 |
NekoGloop |
Then do so. |
14:56 |
Jordach |
once i finish my 8px pack |
14:57 |
* Jordach |
summons VanessaE |
14:57 |
NekoGloop |
Lol? |
14:57 |
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14:57 |
NekoGloop |
I wanna make a pack based off of gloop. |
14:57 |
Jordach |
then do so. |
14:58 |
Jordach |
BULLSHIT |
14:58 |
NekoGloop |
. |
14:58 |
NekoGloop |
?* |
14:58 |
Jordach |
this: http://i.imgur.com/GcPaD.png |
14:58 |
Jordach |
ive used http://celeron.55.lt/minetest/ for weeks, but now... |
14:59 |
NekoGloop |
But now, it hates you. |
14:59 |
NekoGloop |
Also dont use chrome. |
14:59 |
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15:00 |
Calinou |
chromium FTW |
15:04 |
|
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15:05 |
Jordach |
annoying |
15:05 |
Jordach |
http://minetest.net/forum/viewtopic.php?pid=43347#p43347 |
15:05 |
Jordach |
4.3 *facepalm* |
15:05 |
PilzAdam |
i made some experiments with water: http://www.zimg.eu/i/262982561 |
15:05 |
NekoGloop |
That and that error message has nothing to do with that mod |
15:06 |
PilzAdam |
result: the -x direction is the same as -z (bug?) |
15:06 |
PilzAdam |
and: there should be diagonal flowing water |
15:07 |
PilzAdam |
and: when the water flows in a "corner" then the direction is changed 1 block before the corner (bug?) |
15:07 |
Jordach |
i like this guy http://minetest.net/forum/viewtopic.php?pid=43341#p43341 |
15:08 |
T_A_N_K |
after removing tomboy notes from linux distros for almost 5 years, i finally needed it in this 1 random scenario |
15:08 |
T_A_N_K |
lol |
15:09 |
Jordach |
nooooo! |
15:09 |
Jordach |
explorer.exe locked up! |
15:09 |
NekoGloop |
You mean iexplore.exe? |
15:09 |
Jordach |
no. |
15:10 |
NekoGloop |
Ah you mean the windows explorer? |
15:10 |
Jordach |
yes |
15:11 |
NekoGloop |
Winrar ftw. |
15:11 |
Jordach |
yes |
15:11 |
Jordach |
least they let ya use it after 40 days |
15:11 |
NekoGloop |
Ikr? |
15:12 |
Jordach |
aw man |
15:12 |
PilzAdam |
none has a comment on my water analysis: http://www.zimg.eu/i/262982561 ?? |
15:12 |
PilzAdam |
*nobody |
15:12 |
Jordach |
PilzAdam - no one cares about water texture |
15:12 |
Jordach |
s* |
15:12 |
PilzAdam |
not the texutres |
15:12 |
PilzAdam |
the behavior |
15:12 |
Jordach |
name three people who will notice |
15:12 |
Jordach |
(not yourself) |
15:13 |
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15:13 |
NekoGloop |
I dont really give a shit, even though i do notice it (custom water texture because default looks like crap to me.) |
15:13 |
* Jordach |
hands Taoki a better IRC client |
15:14 |
PilzAdam |
i had the idea while using animatedfluids mod |
15:14 |
Taoki |
Jordach: No want, I like mine :) |
15:14 |
PilzAdam |
because the animation is sometimes wrong |
15:14 |
Jordach |
Taoki - are you mirceakitsune? |
15:14 |
Taoki |
It's not my client's fault I disconnect. Also, now I did it on purpose to refresh a theme |
15:14 |
NekoGloop |
Pfft. Noone cares. |
15:14 |
Taoki |
Jordach: yeah |
15:14 |
Jordach |
ah |
15:17 |
Calinou |
<NekoGloop> Winrar ftw. |
15:17 |
Calinou |
lol |
15:18 |
Calinou |
7-zip is far better |
15:18 |
NekoGloop |
Winrar doubles as a folder explorer |
15:18 |
Calinou |
Taoki: you're on linux now? :o |
15:30 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=43358#p43358 |
15:31 |
NekoGloop |
I believe i've fulfilled my rage quota of the dat. |
15:31 |
NekoGloop |
day* |
15:32 |
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15:33 |
PilzAdam |
NekoGloop, you know what paragraphs are? |
15:33 |
NekoGloop |
Yes. That is one. |
15:34 |
PilzAdam |
it should be 3-5 |
15:34 |
Jordach |
YES |
15:34 |
PilzAdam |
paragraphs |
15:34 |
T_A_N_K |
how would i go about deleting an entity |
15:34 |
Jordach |
./clearobjects |
15:34 |
PilzAdam |
/clearobjects |
15:34 |
Jordach |
:) |
15:34 |
T_A_N_K |
no, i mean in lua |
15:34 |
Jordach |
ask sapier |
15:34 |
PilzAdam |
object:remove() |
15:34 |
PilzAdam |
or self.object:remove() |
15:34 |
Jordach |
that twas easy |
15:34 |
PilzAdam |
ask PilzAdam |
15:34 |
PilzAdam |
;-) |
15:35 |
NekoGloop |
You made carts that disappear into inventory when hit. |
15:37 |
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15:37 |
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SmugLeaf joined #minetest |
15:37 |
T_A_N_K |
what would you guys think about having chests modified into shops? |
15:37 |
T_A_N_K |
with entities that show what you're buying |
15:38 |
Jordach |
meh |
15:38 |
Jordach |
use thingys vending machines |
15:40 |
T_A_N_K |
that's kind of boring |
15:49 |
MiJyn |
I like your idea tank |
15:50 |
Jordach |
olh god |
15:50 |
Jordach |
oh |
15:51 |
T_A_N_K |
thank you, here is the example http://youtu.be/-wB8PzYdxG8 |
15:52 |
NekoGloop |
Cant the player just take the entity? |
15:52 |
T_A_N_K |
no, it's a special shop entity |
15:52 |
VanessaE |
hi |
15:53 |
T_A_N_K |
but if my assumption is correct, sfan5's nuke mod still can blow away the item display |
15:53 |
sfan5 |
wut? |
15:53 |
NekoGloop |
Nuke mod is borked in latest mt |
15:54 |
* VanessaE |
redcrab did you receive my earlier messages? |
15:54 |
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15:54 |
VanessaE |
oops |
15:54 |
VanessaE |
meh |
15:54 |
NekoGloop |
msg not me |
15:54 |
T_A_N_K |
oh, well that kind of stinks, but it will be able to be blown away by pilzadam's tnt mod if it blows away entities |
15:54 |
VanessaE |
yeah yeah |
15:55 |
T_A_N_K |
there's stack:get_count() but to get the item name would it be stack:get_item()? |
15:55 |
NekoGloop |
I think so. |
15:57 |
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15:59 |
T_A_N_K |
thank you |
15:59 |
PilzAdam |
T_A_N_K, stack:get_name() |
16:01 |
T_A_N_K |
thank you too |
16:01 |
NekoGloop |
Meow. |
16:03 |
T_A_N_K |
garbl |
16:04 |
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16:06 |
NekoGloop |
"garbl"? |
16:07 |
|
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16:10 |
Jordach |
a term for unknown stuff, like static on the radio |
16:12 |
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triplei joined #minetest |
16:13 |
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SmugLeaf joined #minetest |
16:20 |
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MilanFIN joined #minetest |
16:21 |
T_A_N_K |
so many people logging in and out, bum bumbum bum bum, bum bum bummmm |
16:21 |
T_A_N_K |
xD |
16:21 |
Jordach |
christ ive nearly done my 8px texture pack |
16:21 |
Jordach |
again! |
16:24 |
NekoGloop |
Good for you. |
16:25 |
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16:29 |
Jordach |
Calinou - my 8px pack will support moreores |
16:29 |
Jordach |
FULLY. |
16:29 |
NekoGloop |
Will it support gloopores? |
16:29 |
Jordach |
no. |
16:29 |
Jordach |
too many extra ores |
16:29 |
NekoGloop |
And why not? |
16:29 |
Jordach |
ill do them some other day |
16:30 |
Jordach |
and technic |
16:30 |
Jordach |
and worldedit |
16:30 |
NekoGloop |
Some people might have gloopores but not moreores. |
16:30 |
Jordach |
im doing the ones i use often |
16:30 |
NekoGloop |
Cool |
16:30 |
Jordach |
NekoGloop - will do |
16:30 |
Jordach |
and mobf |
16:30 |
NekoGloop |
Ew mobf |
16:30 |
Jordach |
huzzzzzzz *shudders* |
16:31 |
Jordach |
i also made the 8px nyan cat |
16:31 |
Jordach |
take that prguitarman |
16:34 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/5619ac9954e03984a43de052877bb9bdc66c0ad3 |
16:34 |
NekoGloop |
Excellent |
16:35 |
Jordach |
that does....... |
16:36 |
Jordach |
AWESOME |
16:36 |
Jordach |
AWESOMESAUCE(r) |
16:36 |
PilzAdam |
i should make a forum topic for my fork of minetest_game |
16:38 |
NekoGloop |
Yes yes you should |
16:38 |
Jordach |
yes! :D |
16:39 |
thexyz |
PilzAdam: your default won't work |
16:39 |
thexyz |
https://github.com/PilzAdam/minetest_game/blob/master/mods/xdoors2_mesecons/depends.txt |
16:40 |
thexyz |
and https://github.com/celeron55/minetest_game/pull/12 |
16:41 |
khonkhortisan |
NO tiles = node.tiles YES tiles = minetest.registered_nodes[node.name].tiles |
16:42 |
NekoGloop |
I like stairsplus :3 |
16:43 |
Jordach |
thexyz - who cares about your changes |
16:43 |
Jordach |
PilzAdam can take it where he wants it |
16:44 |
NekoGloop |
I do want the slabs placement issue to be fixed |
16:44 |
thexyz |
Jordach: have you tried reading that pull request description? |
16:44 |
Jordach |
yes |
16:45 |
Jordach |
but thats beside the point |
16:45 |
thexyz |
still think nobody needs it? |
16:45 |
Jordach |
ask all the newbs |
16:45 |
Jordach |
everyone on the forums |
16:45 |
thexyz |
ask what? |
16:45 |
Jordach |
the forums |
16:45 |
Calinou |
<NekoGloop> I like stairsplus :3 |
16:45 |
Calinou |
thanks :D |
16:45 |
NekoGloop |
Also if that works calinou should incorporate it (maybe with all of his things, i.e. placing a panel on the side of a panel makes a slab, panel on a slab makes a stair, etc.) |
16:45 |
thexyz |
Jordach: ok, ask for what? |
16:45 |
Calinou |
"dyanmic" stair placing would be a good thing, like in minecraft, yes |
16:45 |
Calinou |
I'll use [read: steal] thexyz's code to do so |
16:46 |
Calinou |
like slab combining fix (since he made a fix, I'll use it in stairsplus too for slabs) |
16:46 |
Jordach |
why it should be included - like pictures |
16:46 |
thexyz |
lolwtf, i can't understand you now |
16:46 |
NekoGloop |
Also, we need wall/ceiling inner and outer stairs. |
16:46 |
thexyz |
this thing now doesn't work as intended |
16:46 |
* NekoGloop |
cracks whip in calinou's general direction |
16:46 |
NekoGloop |
get to work! |
16:47 |
Jordach |
thexyz - im busy as hell and cant think striaght |
16:48 |
thexyz |
then why are you wasting my time discussing this? |
16:48 |
PilzAdam |
NekoGloop, whats your forum name? |
16:48 |
thexyz |
well, anyway, that was only an advice for PilzAdam to include that |
16:49 |
Jordach |
ahhhhhhhhh. |
16:49 |
Jordach |
you should have said that |
16:49 |
Jordach |
rather than: [17:39:35] <thexyz> PilzAdam: your default won't work |
16:49 |
thexyz |
that's the other sentence |
16:50 |
thexyz |
it shouldn't work because of that https://github.com/PilzAdam/minetest_game/blob/master/mods/xdoors2_mesecons/depends.txt |
16:50 |
NekoGloop |
GloopMaster |
16:50 |
thexyz |
oh, i see, he've already removed it |
16:52 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=43366 |
16:52 |
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16:53 |
NekoGloop |
Pfft screw your cactusmod |
16:53 |
PilzAdam |
sry |
16:53 |
PilzAdam |
but yours is not what i wanted |
16:53 |
RealBadAngel |
treetap? |
16:53 |
RealBadAngel |
akhem, i mean HI folks |
16:53 |
NekoGloop |
I'm on iPad, after college class i shall work on treetap |
16:54 |
RealBadAngel |
i just came back from work |
16:54 |
RealBadAngel |
and got 11 yrs old wine as a bonus |
16:54 |
NekoGloop |
xD |
16:54 |
Jordach |
[17:54:31] <RealBadAngel> and got 11 yrs old wine as a bonus - we shall drink to savngarde |
16:55 |
RealBadAngel |
believe me, very tasty |
16:55 |
PilzAdam |
thexyz, you want credit for your slabs fix? |
16:55 |
RealBadAngel |
pity i got in a jar |
16:56 |
RealBadAngel |
but who cares lol |
16:56 |
* Jordach |
now has to do the tools for moreores |
16:56 |
Jordach |
what fun. :) |
16:56 |
NekoGloop |
All you should have to do is recolor |
16:56 |
Jordach |
uep |
16:56 |
Jordach |
yep |
16:57 |
Jordach |
but i want exact ore colours |
16:57 |
Jordach |
not false |
16:57 |
Jordach |
exact |
16:57 |
RealBadAngel |
and i want treetap |
16:57 |
NekoGloop |
Then use game maker's paint program |
16:57 |
RealBadAngel |
exact |
16:57 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/5e3031981df8dec4f21bd5ee563bc2c9fc39f863 |
16:58 |
Jordach |
[17:57:15] <NekoGloop> Then use game maker's paint program - load of horseshit. |
16:58 |
NekoGloop |
Nope. |
16:58 |
thexyz |
PilzAdam: i don't care |
16:58 |
PilzAdam |
too late |
16:58 |
NekoGloop |
It allows you to open other files then pull a color from it and then undo loading that file. |
16:59 |
PilzAdam |
Jordach, can you post this: <Jordach> AWESOME at the forum too? |
16:59 |
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17:00 |
Jordach |
PilzAdam - i dont advertise for people |
17:00 |
PilzAdam |
:-( |
17:00 |
Jordach |
unless i get something out of it |
17:00 |
RealBadAngel |
lol |
17:00 |
NekoGloop |
Meow. |
17:01 |
RealBadAngel |
im not a thief until i stole something? ;) |
17:01 |
NekoGloop |
Yup. |
17:01 |
PilzAdam |
no |
17:01 |
Jordach |
only if called guilty |
17:01 |
RealBadAngel |
yupppp |
17:01 |
PilzAdam |
the thief param is traveling backwards in time |
17:01 |
RealBadAngel |
i thought bout it a bit today |
17:02 |
RealBadAngel |
most of the minecraft modders have the mods on paid links |
17:02 |
RealBadAngel |
so 30-50 cents per download |
17:02 |
Jordach |
[18:02:12] <RealBadAngel> most of the minecraft modders have the mods on paid links - not here |
17:02 |
Jordach |
people could just change a few lines if wtfpl |
17:03 |
Jordach |
then reupload without adf.ly |
17:03 |
RealBadAngel |
redpower2 has circa 50k downloads |
17:03 |
RealBadAngel |
so eloraam earned circa 25k dollars |
17:03 |
Jordach |
we do it for free |
17:03 |
Jordach |
thats how we rool |
17:03 |
Jordach |
roll |
17:03 |
RealBadAngel |
yeah i know, got nothin against it |
17:04 |
RealBadAngel |
but just pointed out some facts |
17:04 |
PilzAdam |
should i add animatedfluids to minetest_game? |
17:04 |
RealBadAngel |
definitely |
17:05 |
RealBadAngel |
but imho we shall go further |
17:05 |
* Jordach |
hates animated nodes |
17:05 |
thexyz |
RealBadAngel: 30-50 cents per download? that can't be true |
17:05 |
RealBadAngel |
minetest shall have limited fluids |
17:05 |
NekoGloop |
The only animated nodes i want are torches and fire. |
17:05 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/0a189e1e6de4f68a20ebe12bdf976f1880761454 |
17:05 |
Jordach |
[18:05:09] <thexyz> RealBadAngel: 30-50 cents per download? that can't be true - best russian -> english EVER. |
17:05 |
NekoGloop |
Minetest shall NOT have limited fluids! |
17:06 |
RealBadAngel |
shall have |
17:06 |
PilzAdam |
nope |
17:06 |
RealBadAngel |
be better than minecraft |
17:06 |
PilzAdam |
thats a good argument |
17:06 |
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17:06 |
Jordach |
that will piss cornernote off - his skyblock uses infinite liquids |
17:06 |
PilzAdam |
but i think it should be other points than limited fluids |
17:07 |
RealBadAngel |
lets start with it |
17:07 |
thexyz |
Jordach, i'd like to see you talking in not your native language |
17:07 |
NekoGloop |
Limitations are bad, so let's remove some of minecraft's limitations. |
17:07 |
RealBadAngel |
thats a good point |
17:07 |
Jordach |
thexyz - lol other than english language |
17:07 |
PilzAdam |
if MT had this http://minetest.net/forum/viewtopic.php?pid=42665#p42665 it would be 10000 times better than MC |
17:07 |
RealBadAngel |
infinite fluids are just laziness of coders |
17:08 |
RealBadAngel |
hands up to agree |
17:08 |
* NekoGloop |
gets gun ready to shoot anyone who raises their hand |
17:08 |
* PilzAdam |
raises his hand |
17:09 |
* Jordach |
stops time just in case NekoGloop does anything |
17:09 |
* NekoGloop |
shoots pilzadam |
17:09 |
* PilzAdam |
is unbreakable |
17:09 |
* Jordach |
re-directs bullet |
17:09 |
NekoGloop |
Screw you, i'm a timelord. |
17:09 |
* thexyz |
raises NekoGloop's hand |
17:09 |
* RealBadAngel |
shoots down neko with infinite bazooka |
17:09 |
NekoGloop |
xD |
17:09 |
* PilzAdam |
shoots NekoGloop |
17:09 |
Jordach |
du du du dum |
17:09 |
* Jordach |
raises hand |
17:09 |
* Jordach |
then removes it |
17:10 |
Jordach |
all i want is not infinite lava |
17:10 |
* RealBadAngel |
is havin bazooka reloaded |
17:10 |
PilzAdam |
should there be a death mod that drops all items at death (MC like) in my minetest_game? |
17:10 |
Jordach |
s/not/non |
17:10 |
Jordach |
PilzAdam - no more |
17:10 |
Jordach |
please |
17:10 |
Jordach |
for the love of copyright |
17:10 |
PilzAdam |
Jordach, +1 for not infinte lava |
17:10 |
Jordach |
</sarcasm> |
17:11 |
thexyz |
PilzAdam: https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua |
17:11 |
RealBadAngel |
have you guys seen video on finite water mod on minecraft? |
17:11 |
VanessaE |
bbl |
17:11 |
Jordach |
for the mean while - use lava cooling |
17:11 |
PilzAdam |
thexyz, https://github.com/PilzAdam/MiniTest/blob/master/mods/death/init.lua |
17:11 |
RealBadAngel |
idea is cool. even rain counts there |
17:12 |
PilzAdam |
maybe lava+water -> lava rock?? |
17:12 |
Jordach |
pumice |
17:12 |
RealBadAngel |
http://www.youtube.com/watch?v=EX5hGbfDfm4 |
17:12 |
RealBadAngel |
watch this |
17:12 |
Jordach |
has to be pumice |
17:12 |
PilzAdam |
not too realistic |
17:12 |
NekoGloop |
Obsidian |
17:13 |
* Jordach |
shoots NekoGloop |
17:13 |
PilzAdam |
-1 for MC |
17:13 |
NekoGloop |
Just stick with obsidian for god's sake. |
17:13 |
Jordach |
NO! |
17:13 |
PilzAdam |
mese? |
17:13 |
NekoGloop |
Lava+water is a way similar to real life. |
17:13 |
thexyz |
PilzAdam: your mod doesn't drop "craft" item list |
17:13 |
Jordach |
we need naturally generating marble |
17:14 |
Jordach |
and other types of ingenous rock |
17:14 |
PilzAdam |
lava + water = mese? |
17:14 |
PilzAdam |
RealBadAngel, -1 for realism |
17:14 |
Jordach |
PilzAdam - i suggest igneous rocks like marble |
17:15 |
RealBadAngel |
watch it to the end |
17:15 |
NekoGloop |
Maybe randomly choose some kind of igneous rock |
17:15 |
Jordach |
THAT would be nice for floors |
17:15 |
NekoGloop |
Also obsidian is igneous. |
17:15 |
PilzAdam |
RealBadAngel, ive watched it already |
17:15 |
RealBadAngel |
nope |
17:15 |
RealBadAngel |
since i pasted the link it havent ended here |
17:15 |
Jordach |
or work surfaces - vanessae's homedecor would make kitchen surfaces with marble |
17:15 |
RealBadAngel |
so you havent |
17:15 |
NekoGloop |
He watched it previously he meant |
17:16 |
PilzAdam |
RealBadAngel, you already posted the link some weeks ago |
17:16 |
Jordach |
yeah marble floor |
17:16 |
RealBadAngel |
ah so |
17:16 |
PilzAdam |
PilzAdam: 1; RealBadAngel: 0 |
17:16 |
RealBadAngel |
but i would like such feature |
17:16 |
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17:16 |
PilzAdam |
let me try something... |
17:17 |
Jordach |
RealBadAngel; just so technic can make use of such |
17:17 |
NekoGloop |
Seen creepypasta mod for mc? :P |
17:17 |
RealBadAngel |
czesc Pitherek |
17:17 |
Jordach |
-1 |
17:17 |
Jordach |
no. |
17:17 |
|
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17:17 |
Jordach |
no herobrine |
17:17 |
NekoGloop |
Not herobrine |
17:17 |
NekoGloop |
Jeff the killer. |
17:17 |
RealBadAngel |
Jordach: no. its realistic just |
17:18 |
NekoGloop |
Etc. |
17:18 |
Jordach |
if i wanted one i'd change pilz's stone monster, sand and dirt |
17:18 |
Phitherek_ |
czesc RBA ;) |
17:18 |
RealBadAngel |
like falling sand, gravel |
17:18 |
Jordach |
or mobf |
17:18 |
NekoGloop |
I'm not talking about herobrine |
17:18 |
NekoGloop |
I mean a mod that adds OTHER creepypasta elements. |
17:18 |
NekoGloop |
re: Jeff the killer. |
17:18 |
Jordach |
NekoGloop - i prefer this more like legoland than a scary place |
17:19 |
NekoGloop |
Yeah but whatever xD |
17:19 |
RealBadAngel |
i mean realistic mods are often avoided |
17:19 |
NekoGloop |
Ironic i'm listening to "Gimme 20 dollars" |
17:19 |
RealBadAngel |
dunno why |
17:20 |
NekoGloop |
10 minute 20 dollars loop. |
17:24 |
RealBadAngel |
jordach: imagine seas that youre able to pump out |
17:25 |
RealBadAngel |
or puddles |
17:25 |
Jordach |
RealBadAngel - that would not work |
17:25 |
Jordach |
you'd land chunk errors |
17:25 |
RealBadAngel |
they made it |
17:25 |
Jordach |
and not to mention CONTENT_IGNORE |
17:25 |
Jordach |
btw guys |
17:25 |
Jordach |
TEXTURE PACK COMPLETE |
17:25 |
RealBadAngel |
impossible they said it was for man to walk on the moon |
17:26 |
RealBadAngel |
while we are talkin bout piece of code, everythin is possible |
17:27 |
NekoGloop |
Jordach, post with it dammit! |
17:27 |
RealBadAngel |
jordach, link plz |
17:28 |
Jordach |
[18:27:43] <NekoGloop> Jordach, post with it dammit! - what to PilzAdam! |
17:28 |
Jordach |
RealBadAngel - not until i take screenies |
17:28 |
khonkhortisan |
this is why minetest needs 3d characters |
17:28 |
khonkhortisan |
http://www.youtube.com/watch?v=YRd25ZdZZI4&feature=relmfu |
17:28 |
RealBadAngel |
we cant say hallelujah then |
17:29 |
RealBadAngel |
yeah |
17:29 |
RealBadAngel |
3d |
17:29 |
PilzAdam |
2d FTW!!! |
17:30 |
Jordach |
PilzAdam - YES |
17:30 |
NekoGloop |
Ikr? |
17:30 |
Jordach |
2D is not like the BIG VOXEL PLAYERS |
17:31 |
* Jordach |
tests texture pack |
17:32 |
RealBadAngel |
freestyle is cool |
17:33 |
PilzAdam |
freestyle swimming? |
17:33 |
PilzAdam |
freestyle rap? |
17:36 |
RealBadAngel |
swimming |
17:36 |
RealBadAngel |
player animations are cool |
17:37 |
NekoGloop |
Yes. And they also eat disk space. |
17:37 |
RealBadAngel |
who cares |
17:37 |
RealBadAngel |
do you? |
17:38 |
NekoGloop |
Uh, yeah, because then less functional mods can be used. |
17:38 |
RealBadAngel |
stop whimmin |
17:38 |
RealBadAngel |
i do have bout 3 TB of storage space |
17:39 |
RealBadAngel |
im kinda preprared for swimmin animations |
17:39 |
NekoGloop |
I have about 300 GB or so. |
17:39 |
RealBadAngel |
so, no swimmin for ya |
17:40 |
RealBadAngel |
jeez |
17:40 |
RealBadAngel |
such basics things shall be done yrs ago |
17:40 |
Jordach |
Calinou - http://minetest.net/forum/viewtopic.php?id=1169 delete my old topic please |
17:42 |
RealBadAngel |
http://www.youtube.com/watch?v=MPf0FL4JOLE |
17:42 |
RealBadAngel |
watch it and guess whats that |
17:43 |
NekoGloop |
Someone with way too much time on their hands |
17:43 |
NekoGloop |
Also: good graphics ~= good game |
17:43 |
NekoGloop |
How old are you, 10? |
17:44 |
Calinou |
<NekoGloop> Yes. And they also eat disk space. |
17:44 |
Calinou |
why? |
17:44 |
NekoGloop |
Animations arent easy to store in a small file for 3d characters |
17:45 |
Calinou |
Jordach: delete, really? or just lock? |
17:45 |
Calinou |
did you do a new topic about it? |
17:45 |
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17:47 |
T_A_N_K |
woot! http://goo.gl/kqaJ1 |
17:47 |
Calinou |
please don't use url shorteners on irc :| |
17:48 |
Calinou |
https://github.com/jordan4ibanez/Minetest-Essentials/commit/c88d4e61f58bbe29ec442c402ef26f8d92435c7b |
17:48 |
Calinou |
actual URL ^ thank you longURL |
17:48 |
RealBadAngel |
NekoGloop, http://www.youtube.com/watch?v=cPJUBQd-PNM |
17:48 |
Calinou |
"to prevent things" < that's what she said :P |
17:48 |
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17:48 |
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17:48 |
RealBadAngel |
there is soft to take care of animations |
17:48 |
NekoGloop |
I know |
17:49 |
NekoGloop |
And it will likely eat up 100 GB easily |
17:49 |
T_A_N_K |
yea i know, in different ircs it's different, some people complain about long urls, some people complain about urls that are shortened |
17:49 |
NekoGloop |
Also captainsparklez is funny. |
17:49 |
T_A_N_K |
there is no middle ground lol |
17:49 |
PilzAdam |
<NekoGloop> Also: good graphics ~= good game -> +1 |
17:49 |
khonkhortisan |
minetest should either both raise the window and center the mouse, or neither. If I have another window over minetest, when I move the mouse over minetest it centers the mouse on the higher window and loses focus.\ |
17:50 |
Calinou |
+1 PilzAdam |
17:51 |
NekoGloop |
I like to be able to tell things apart, but animations only make sense for e.g. Liquids and fire. |
17:51 |
PilzAdam |
MT should keep its 2D entities/players |
17:51 |
NekoGloop |
Also hd packs are useless except for raising load times by 5* or more. |
17:52 |
PilzAdam |
+1 |
17:52 |
NekoGloop |
PilzAdam: +1 |
17:52 |
NekoGloop |
xD |
17:53 |
jin_xi |
sup guise, whats the news? |
17:53 |
RealBadAngel |
http://www.youtube.com/watch?NR=1&v=wXK_MrrB48M&feature=endscreen |
17:53 |
* PilzAdam |
is watching MC parodies of songs |
17:53 |
NekoGloop |
Yeah i'm still on "revenge" |
17:54 |
RealBadAngel |
thats cool one |
17:55 |
PilzAdam |
someone should to it for MT |
17:55 |
PilzAdam |
better: write MT songs |
17:55 |
NekoGloop |
Yup. |
17:55 |
RealBadAngel |
no |
17:55 |
RealBadAngel |
we are lackin such shit |
17:55 |
NekoGloop |
Except i imagine noone here has any musical talent |
17:56 |
NekoGloop |
I know, ask pewdiepie. |
17:56 |
Jordach |
Calinou - delete |
17:56 |
RealBadAngel |
not really |
17:56 |
Jordach |
i dont want to update that main post |
17:56 |
Calinou |
k |
17:56 |
RealBadAngel |
what bout guy who gave his music to minetest? |
17:56 |
Calinou |
the definition of "talent" is wrong |
17:56 |
Calinou |
there is no talent |
17:56 |
Calinou |
you have a talent if you want to |
17:56 |
Calinou |
if you don't, you don't |
17:56 |
Jordach |
[18:56:35] <RealBadAngel> what bout guy who gave his music to minetest? - that was me |
17:57 |
RealBadAngel |
lol |
17:57 |
RealBadAngel |
have you ever listened to that music at all? |
17:57 |
NekoGloop |
There's a lot of other mobs than creepers in mc -_- |
17:58 |
PilzAdam |
we need musci like this in MT: http://www.youtube.com/watch?v=bIOiV4d1SVI |
17:58 |
RealBadAngel |
http://www.youtube.com/watch?v=NZ_i2W9aYME&feature=related |
17:58 |
RealBadAngel |
example |
17:58 |
PilzAdam |
*music |
17:59 |
RealBadAngel |
one of the best music makers for PC demoscene ever |
17:59 |
RealBadAngel |
c55 told him to get outta |
17:59 |
RealBadAngel |
i felt kinda ashamed |
18:00 |
NekoGloop |
Fallen kingdom uses dokucraft lol |
18:01 |
NekoGloop |
(not for mobs apparently though) |
18:02 |
RealBadAngel |
i asked the guy and he allowed the minetest commuinity to use all his music |
18:02 |
RealBadAngel |
hundreds of mods |
18:03 |
RealBadAngel |
then c55 told he doesnt need any music at all |
18:04 |
RealBadAngel |
well the fuck, maybe graphics is not needed too |
18:04 |
RealBadAngel |
or 3d |
18:04 |
RealBadAngel |
lets stick to pixels and math |
18:05 |
jin_xi |
hmm, been reading trough both mapgen.cpp and mapgen.lua. is there a reason besites "not done yet" that tree generation and such is done in c++? |
18:06 |
RealBadAngel |
http://www.youtube.com/watch?v=cjHNPzv9sGY&feature=relmfu |
18:09 |
RealBadAngel |
would you like to have this song as main title? |
18:10 |
PilzAdam |
jin_xi, i was wondering about that too |
18:12 |
khonkhortisan |
aha! I'm registering a cube with a different color on each side. I register six copies of it, each with a different color on top, so I can use facedir to get full rotation out of it. When I register it, the tiles are fine, but when I do tiles = minetest.registered_nodes[node.name].tiles, it returns with green always on top, instead of the colors changing on top. Is this a bug? |
18:12 |
NekoGloop |
Because you didnt give it a cookie |
18:12 |
PilzAdam |
khonkhortisan, code? |
18:13 |
RealBadAngel |
khonkhortisan, node definition is just a tease |
18:14 |
RealBadAngel |
you shall make it real |
18:14 |
RealBadAngel |
and fill the values |
18:14 |
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18:14 |
khonkhortisan |
http://pastebin.com/4j7qVruG /giveme rubiks:cube place, tap to expand, then tap center of side, it'll show you the tiles before and after registering |
18:15 |
khonkhortisan |
I think I'll just save the tiles to my own variable instead of depending on the node definition to remember it correctly. |
18:16 |
khonkhortisan |
This is how it changes when I try to get tiles back out of the nodes http://pastebin.com/7MGhpKKw |
18:21 |
PilzAdam |
should i create a repo for my alias mod: http://minetest.net/forum/viewtopic.php?id=2778 ? |
18:21 |
RealBadAngel |
khonkhortisan, you dont like my idea to just render the cube? when all the math is done? |
18:22 |
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18:24 |
khonkhortisan |
If I rendered after the math was done I would need two tables to represent the cube. If I render one node at a time, I can keep a table for the old cube and the real cube can be the new one |
18:25 |
RealBadAngel |
up to you |
18:25 |
RealBadAngel |
i would rather keep the matrix for math |
18:26 |
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18:26 |
RealBadAngel |
imho way easier |
18:26 |
khonkhortisan |
for x = -1, 1 do for z = -1, 1 do x2, z2 = rotate(x, z, angle) minetest.env:add_node({x2, z2}, table[x,z]) There's not much math involved |
18:27 |
RealBadAngel |
propably |
18:28 |
RealBadAngel |
make it work |
18:28 |
khonkhortisan |
well I skipped the part where it rotates the node itself, but I'm still working on that. |
18:28 |
RealBadAngel |
i would love to try to solve it some times again |
18:28 |
Jordach |
PilzAdam - +1 to the alias mod |
18:28 |
Jordach |
guys im ready to release my texture pack |
18:29 |
RealBadAngel |
hd? |
18:29 |
Jordach |
8px |
18:29 |
RealBadAngel |
buuu |
18:29 |
RealBadAngel |
who cares bout 8px? ishit users? |
18:30 |
RealBadAngel |
cant really understand it |
18:30 |
Jordach |
youll see the imgur album |
18:30 |
Jordach |
just wait a sec |
18:31 |
RealBadAngel |
when we can have nice textures, 128, 256+ |
18:31 |
RealBadAngel |
with filters, aa, etc |
18:31 |
Jordach |
we do |
18:31 |
Jordach |
see feature disscussion |
18:31 |
PilzAdam |
https://github.com/PilzAdam/alias |
18:31 |
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18:31 |
Jordach |
(ubuntu builds) |
18:31 |
RealBadAngel |
whats the FUCKIN point to make 8px ? |
18:31 |
Jordach |
looks toony |
18:32 |
RealBadAngel |
8px? looks atari or c64 |
18:32 |
RealBadAngel |
not better |
18:32 |
Jordach |
http://imgur.com/a/9ivBm |
18:32 |
RealBadAngel |
clicked actually |
18:33 |
RealBadAngel |
atari was better |
18:33 |
* Jordach |
now has to import that bastard into a forum post |
18:33 |
RealBadAngel |
are you high to make such shit or what? |
18:33 |
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18:33 |
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18:33 |
Jordach |
im just going to ignore that comment |
18:33 |
RealBadAngel |
you should |
18:34 |
Jordach |
at the 8px level, you DO HAVE TO improvise |
18:34 |
RealBadAngel |
im going to do the same |
18:34 |
RealBadAngel |
sorry |
18:34 |
Jordach |
RealBadAngel - i will support your technic mod |
18:34 |
khonkhortisan |
bricked water |
18:34 |
Jordach |
basically everything on redcrabs 0.4.3 |
18:35 |
Jordach |
khonkhortisan thats another minetest bug |
18:35 |
Jordach |
they dont animate |
18:35 |
Jordach |
since animations are laggy, with that ive had 60 all day |
18:36 |
RealBadAngel |
Jordach, dont feel offended, i just cant get the point of so simplistic gfx |
18:36 |
khonkhortisan |
to get a higher framerate maybe? |
18:37 |
RealBadAngel |
shit |
18:37 |
RealBadAngel |
buy 2gb more |
18:37 |
Jordach |
RealBadAngel: im on 512 |
18:37 |
RealBadAngel |
cost less than weekends party |
18:37 |
Jordach |
http://www.youtube.com/watch?v=FoOd6Li-gaE thats got a similar style |
18:37 |
Jordach |
(well higher px, but the tool like thick lines stays) |
18:38 |
RealBadAngel |
i nearly can get your point |
18:38 |
RealBadAngel |
but since im almost 40 |
18:38 |
RealBadAngel |
when i need some power i just buy it |
18:38 |
Calinou |
you're almost 40? :O |
18:38 |
RealBadAngel |
and not goin back to kiss the ground |
18:39 |
Calinou |
gtg |
18:39 |
RealBadAngel |
4 months and i will be 40 |
18:39 |
khonkhortisan |
just as I started typing to Calinou that I found his sky house he left |
18:40 |
Jordach |
calinou does that |
18:41 |
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18:43 |
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18:44 |
RealBadAngel |
well |
18:44 |
RealBadAngel |
beauty of this game we all find here somethin that pleasing us |
18:45 |
RealBadAngel |
i find somethin, others finds somethin else |
18:45 |
RealBadAngel |
right? |
18:46 |
T_A_N_K |
how would i remove 1 out of a stack in a chest? |
18:46 |
T_A_N_K |
the metadata of a stack in a chest i mean |
18:46 |
RealBadAngel |
hold on, got the code |
18:47 |
RealBadAngel |
srcstack = inv:get_stack("src", 1) |
18:47 |
RealBadAngel |
srcstack:take_item() |
18:47 |
RealBadAngel |
inv:set_stack("src", 1, srcstack) |
18:47 |
RealBadAngel |
|
18:48 |
RealBadAngel |
1 is the position in the list |
18:49 |
iqualfragile |
cornernote: when trying to craft any armor i just get unknown items |
18:54 |
khonkhortisan |
what's 2 = <circular reference>,? |
18:55 |
khonkhortisan |
never mind, I just had to unpack it |
18:55 |
Jordach |
POSTED THAT MUTHA-FUCKER http://minetest.net/forum/viewtopic.php?pid=43388#p43388 |
18:55 |
T_A_N_K |
well thank you, but now i have to try to make it to auto detect a place with a stack lol :P |
18:55 |
RealBadAngel |
hehe |
18:56 |
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18:56 |
RealBadAngel |
so whos gonna convert free HD texture pack for us? |
18:57 |
RealBadAngel |
this one:http://minecrafthdtexture.com/np-smooth-texture-pack/ |
18:57 |
iqualfragile |
updated, now it works, so i am sorry for bothering you |
18:58 |
iqualfragile |
what about the steampunky thing |
18:58 |
RealBadAngel |
price is credit and link |
18:59 |
RealBadAngel |
i would love steam punk |
18:59 |
RealBadAngel |
kinda my taste |
19:00 |
Jordach |
oh christ thunders server takes forever to load |
19:01 |
PilzAdam |
gtg |
19:01 |
PilzAdam |
bye |
19:01 |
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19:02 |
RealBadAngel |
jordach, there are ways to trick the server |
19:02 |
Jordach |
PEOPLE: What mods do you want me to support |
19:02 |
khonkhortisan |
what do you mean by support? |
19:03 |
RealBadAngel |
im listening to the streaming audio in game |
19:03 |
RealBadAngel |
using just generated cache file name |
19:03 |
RealBadAngel |
all can be streamed this way |
19:04 |
RealBadAngel |
with some effort you could even make tv in game |
19:04 |
Jordach |
i already made one |
19:04 |
Jordach |
no sound |
19:04 |
RealBadAngel |
lol |
19:04 |
RealBadAngel |
i got sound |
19:04 |
Jordach |
but animates at random without the use of an animated node |
19:04 |
Phitherek_ |
hey, anyone has a clue what might be the cause of this? http://minetest.net/forum/viewtopic.php?pid=43322#p43322 |
19:05 |
RealBadAngel |
but actual sound |
19:05 |
Phitherek_ |
I' m really sick of it now |
19:05 |
Phitherek_ |
can' t get it to work |
19:05 |
RealBadAngel |
Phitherek_, hold on |
19:05 |
Jordach |
does anyone want me to do pilzadam's farming mod |
19:06 |
RealBadAngel |
im using it with my machines |
19:06 |
RealBadAngel |
its ok |
19:06 |
* Jordach |
will support any mod requested |
19:06 |
Jordach |
i wont support mesecons |
19:07 |
Jordach |
alright i will |
19:07 |
Jordach |
bar the microcontroller |
19:07 |
khonkhortisan |
I made mesecons unstable :( |
19:08 |
Jordach |
alright |
19:08 |
Jordach |
ill get to work on farming plus |
19:10 |
Jordach |
tnt and farming plus will be done by the end of this week |
19:16 |
Jordach |
alright |
19:16 |
Jordach |
i might be supporting 15 mods |
19:17 |
Jordach |
16 now |
19:21 |
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19:21 |
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19:22 |
Jordach |
oh god; i am adding 1719 new items into 64dots |
19:22 |
Jordach |
s/1719/179 |
19:22 |
LAD |
oh jordach i got your gameboy texture pack XD its nice |
19:23 |
Jordach |
another oldhat thing |
19:23 |
Jordach |
i may update it |
19:23 |
Jordach |
however 64dots is currently important |
19:27 |
Jordach |
RealBadAngel - i have update 400 images |
19:34 |
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19:36 |
T_A_N_K |
say i had a chest, and a player clicked on it it would remove an item, say it had a stack of 1 dirt and a stack of 2 dirt next to it |
19:36 |
T_A_N_K |
how would i remove it? i can't find any mod that jumps from one stack to the other when removing |
19:37 |
T_A_N_K |
like if the space was empty, go to the next one |
19:37 |
Jordach |
T_A_N_K no idea |
19:37 |
Jordach |
pilzadam is not here |
19:37 |
LAD |
ha i just mesed up three texture packs in 1 |
19:37 |
LAD |
it looks messed |
19:37 |
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19:37 |
T_A_N_K |
me either, i've been looking for hours, the only way i can seem to find it is if it checks every spot, but there's no way of checking if a spot is empty |
19:38 |
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19:39 |
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19:41 |
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19:45 |
Phitherek_ |
Uhhh, finally found this bug -_- |
19:46 |
Jordach |
:D |
19:50 |
Phitherek_ |
no, really, this satisfaction when you find two missing returns... |
19:51 |
Phitherek_ |
after half a day of thinking, coding and so on... |
19:56 |
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19:56 |
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19:57 |
T_A_N_K |
celeron55: is there a way to check if an inventory spot is empty? |
20:01 |
thexyz |
why do you ask c55 about this? |
20:02 |
thexyz |
he'll get mad (as usual) |
20:02 |
T_A_N_K |
because i have no where else to look, do you know xyz? |
20:02 |
thexyz |
https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua |
20:02 |
thexyz |
see lines 6-7 |
20:03 |
T_A_N_K |
thank you |
20:04 |
Jordach |
night all |
20:10 |
khonkhortisan |
I have to put {unpack()} everywhere |
20:11 |
khonkhortisan |
array1 = array2 has unexpected behavior |
20:14 |
MiJyn |
try copying it |
20:14 |
MiJyn |
instead of referencing it |
20:15 |
khonkhortisan |
is there an array.copy()? |
20:15 |
MiJyn |
I'm not sure |
20:15 |
thexyz |
khonkhortisan: there're no arrays |
20:15 |
MiJyn |
but I'm sure you can copy it somehow |
20:15 |
khonkhortisan |
table.copy() then |
20:15 |
thexyz |
and there is no such function by default |
20:16 |
thexyz |
just. google. for. it |
20:16 |
thexyz |
then, what do you mean by "unexpected behavior"? |
20:16 |
khonkhortisan |
I mean what I expected it to do |
20:16 |
thexyz |
that's expected behavior, both objects will reference to same table |
20:16 |
thexyz |
lol |
20:16 |
thexyz |
then any behavior can be called unexpected behavior |
20:16 |
MiJyn |
lol |
20:17 |
MiJyn |
function table.copy(t) |
20:17 |
MiJyn |
local t2 = {} |
20:17 |
MiJyn |
for k,v in pairs(t) do |
20:17 |
MiJyn |
t2[k] = v |
20:17 |
MiJyn |
end |
20:17 |
MiJyn |
return t2 |
20:17 |
MiJyn |
end |
20:18 |
thexyz |
yep |
20:18 |
MiJyn |
this has plenty of resources: http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value |
20:18 |
khonkhortisan |
If I do table2[x] = table1[y] I don't have to worry about references |
20:18 |
MiJyn |
this one seems good: http://stackoverflow.com/a/5710588 |
20:18 |
thexyz |
khonkhortisan: what? |
20:18 |
MiJyn |
I don't think so |
20:19 |
MiJyn |
http://lua-users.org/wiki/CopyTable |
20:19 |
thexyz |
why do people use lua without knowing this language |
20:19 |
khonkhortisan |
because they can make mods, without having to do much |
20:20 |
khonkhortisan |
you get an instant result so you must be doing it right |
20:20 |
thexyz |
then don't be surprised of that "unexpected behavior" ^^ |
20:20 |
thexyz |
and me pointing you at google |
20:22 |
MiJyn |
lol |
20:24 |
MiJyn |
http://bit.ly/17oMOi |
20:25 |
khonkhortisan |
helpful self-referencing search engine search |
20:25 |
MiJyn |
yes |
20:25 |
MiJyn |
\why not |
20:25 |
MiJyn |
*? |
20:26 |
khonkhortisan |
no why not |
20:27 |
khonkhortisan |
If I type at the same time as it's typing it doesn't change the automatic search |
20:28 |
RealBadAngel |
damn me |
20:28 |
RealBadAngel |
wooohooo |
20:28 |
* khonkhortisan |
undamns RBA |
20:28 |
RealBadAngel |
rly |
20:29 |
RealBadAngel |
i went to the shop |
20:29 |
RealBadAngel |
asked the nice blonde i liked |
20:30 |
RealBadAngel |
and i got the date |
20:30 |
RealBadAngel |
so friday im out |
20:32 |
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20:35 |
RealBadAngel |
jeez, shiez cool |
20:38 |
khonkhortisan |
From a college class description: "Computer Literacy Introduces students to the Windows environment and to the Microsoft Office software program. " I didn't know Office was _a_ program. |
20:47 |
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20:47 |
iqualfragile |
are you getting a warning, too? |
20:47 |
iqualfragile |
http://celeron.55.lt/~celeron55/random/2011-07/noisestuff/ |
20:48 |
iqualfragile |
inst that cool? |
20:48 |
iqualfragile |
some random chineese spammer coppied the whole page! |
20:48 |
iqualfragile |
http://celeron.55.lt/~celeron55/ |
20:50 |
T_A_N_K |
BAM! https://github.com/jordan4ibanez/Minetest-Essentials/commit/89b287c7395b58d2ef7c4c5c581a293dcc5a403c |
20:51 |
T_A_N_K |
i didn't actually think i was physically capable of doing this |
20:57 |
khonkhortisan |
no, you were only mentally capable of it. |
20:58 |
T_A_N_K |
well, true |
20:58 |
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20:59 |
khonkhortisan |
the get me out of here button takes me to about:home, which I normally never get to |
21:00 |
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21:00 |
Phitherek_ |
check it out if you have time: http://minetest.net/forum/viewtopic.php?pid=43413#p43413 |
21:00 |
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21:00 |
Phitherek_ |
do you like the formatting of the list? |
21:01 |
Phitherek_ |
or should I change something? |
21:01 |
jordach |
sup |
21:01 |
MiJyn |
hi |
21:01 |
jordach |
its me. :-) |
21:02 |
jordach |
aw man. nekogloop isnt here. :( |
21:02 |
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21:02 |
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21:04 |
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21:04 |
T_A_N_K |
nekogloop! hello |
21:04 |
NekoGloop |
Ello |
21:05 |
NekoGloop |
Whatcha doin'? |
21:06 |
T_A_N_K |
finishing up mineconomy shop :D |
21:06 |
NekoGloop |
I see. |
21:07 |
NekoGloop |
Well i'll not be getting my headset ON my birthday. |
21:07 |
NekoGloop |
I will hopefully get the money for them though. |
21:09 |
* jordach |
fights nekogloop with a android tablet. |
21:09 |
NekoGloop |
My iPad shall take an iShit on you. |
21:09 |
jordach |
o rly? |
21:12 |
Phitherek_ |
android ftw :P |
21:12 |
jordach |
ipads are too big and are useless within 6 months, my droid will work for years and stay in date :-) |
21:13 |
jordach |
and my tablet is cheap :-) |
21:14 |
jordach |
anyone wanna do a lets play of minetest on sunday? |
21:16 |
iqualfragile |
sunday sounds great |
21:17 |
MiJyn |
can you play minetest on your tablet? |
21:17 |
iqualfragile |
yes he can! |
21:17 |
iqualfragile |
well, he could |
21:17 |
NekoGloop |
Sunday is the day before i get my headset money :( |
21:18 |
iqualfragile |
sunday is just another day, not realy different from any other besides me getting woken up by bells from the church at 10 in the morning |
21:18 |
NekoGloop |
Yeh |
21:19 |
jordach |
mijyn, mine MIGHT get it going. :-) |
21:20 |
MiJyn |
nice |
21:21 |
jordach |
but cpp support for droids suck. :( |
21:22 |
MiJyn |
lol |
21:22 |
MiJyn |
NDK!!! |
21:24 |
NekoGloop |
Tank, if you wait until monday i may be able to do a lets play with you. |
21:26 |
T_A_N_K |
yay |
21:26 |
T_A_N_K |
maybe |
21:27 |
NekoGloop |
Ok. If not i'll just join in randomly on your lets play :D |
21:27 |
jordach |
tank, i know we can use mumble |
21:34 |
NekoGloop |
Throwing mod should use inventory plus to select which arrow you want. |
21:37 |
jordach |
+1 |
21:37 |
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21:37 |
NekoGloop |
Yay i have a +1 |
21:37 |
NekoGloop |
Whatever will i do eith it. |
21:37 |
jordach |
sup sdzen or muadtralk |
21:38 |
MuadTralk |
nothing much |
21:38 |
NekoGloop |
Lol |
21:38 |
MuadTralk |
playing with skulls |
21:38 |
NekoGloop |
O.o |
21:38 |
jordach |
oh noes |
21:40 |
jordach |
i see you like 8^2 texture pack (64) |
21:41 |
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21:41 |
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21:41 |
Basstard` |
Are we there yet? |
21:41 |
NekoGloop |
No stop asking. |
21:42 |
Basstard` |
Are we there yet? |
21:42 |
jordach |
hmm |
21:43 |
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21:43 |
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21:44 |
NekoGloop |
Shut up |
21:48 |
Basstard` |
No, you shut up. |
21:49 |
khonkhortisan |
if you both shut up neither of you can tell the other to shut up |
21:49 |
jordach |
or call freenode staff :-) |
21:49 |
jordach |
anyways, night. :-) |
21:51 |
Phitherek_ |
http://minetest.net/forum/viewtopic.php?pid=43419#p43419 - finished Query, hope you' ll like it ;) |
21:53 |
MuadTralk |
http://imageshack.us/a/img41/4024/screenshot3680293682.png nasty little bugger it almost bit me! |
21:55 |
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21:56 |
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21:56 |
Phitherek_ |
gtg |
21:56 |
Phitherek_ |
bye |
21:56 |
NekoGloop |
lol? |
21:56 |
VanessaE |
hi |
21:57 |
* khonkhortisan |
is protected from flying skulls |
22:00 |
MuadTralk |
what about bouncing ones? |
22:03 |
khonkhortisan |
what mod is that? |
22:04 |
MuadTralk |
me playing with PilzAdams pimple_mobs mod |
22:04 |
MuadTralk |
simple* |
22:04 |
khonkhortisan |
pimple_mobs |
22:04 |
Basstard` |
PIMPLE_MOBS |
22:05 |
MuadTralk |
XD shows how long it takes me to screw up a word |
22:06 |
NekoGloop |
lol |
22:06 |
NekoGloop |
who wants a junk jack texture pack? |
22:06 |
NekoGloop |
2999 forum users w00t! |
22:07 |
* MuadTralk |
goes to make duplicate account |
22:07 |
NekoGloop |
xD |
22:07 |
Basstard` |
Hair in food. |
22:07 |
khonkhortisan |
what is the hair doing? The backstroke |
22:10 |
iqualfragile |
ha, guess who just created an account on the forum |
22:11 |
NekoGloop |
you |
22:11 |
iqualfragile |
right |
22:11 |
NekoGloop |
I'm the 2600th user |
22:11 |
iqualfragile |
im member no. 3000 |
22:12 |
NekoGloop |
http://minetest.net/forum/profile.php?id=3000 |
22:12 |
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22:12 |
khonkhortisan |
how do I find my number? |
22:12 |
NekoGloop |
you dont lol |
22:12 |
NekoGloop |
i was mistaken |
22:12 |
NekoGloop |
i may not be 2600 |
22:12 |
iqualfragile |
im number 3000 for shure, look at the counter |
22:13 |
NekoGloop |
i know |
22:13 |
NekoGloop |
but idk what number i am |
22:13 |
khonkhortisan |
you have 0 posts |
22:13 |
NekoGloop |
he just signed up |
22:13 |
khonkhortisan |
where's the counter? |
22:13 |
NekoGloop |
i have 59 posts |
22:13 |
iqualfragile |
at the end of the page |
22:13 |
khonkhortisan |
there it is |
22:14 |
khonkhortisan |
there are people online on the forum that aren't on here |
22:15 |
Basstard` |
And vice versa. |
22:15 |
khonkhortisan |
You win our "Newest registered user" award! |
22:18 |
iqualfragile |
i win the "user 3000" award! |
22:18 |
NekoGloop |
who was the 666th user? ;) |
22:18 |
iqualfragile |
someone on here figured out how to enable advanced graphical efects in minetest, could he/she repeat his findings |
22:18 |
* VanessaE |
awards iqualfragile a virtual nyancat complete with rainbows, and 10 stacks of mese |
22:18 |
iqualfragile |
yaay, wich server? |
22:19 |
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22:19 |
VanessaE |
iqualfragile: I was joking :-) |
22:19 |
iqualfragile |
aww, thats sad |
22:19 |
VanessaE |
re: graphical effects, maybe you mean jin_xi |
22:19 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=2873 |
22:19 |
VanessaE |
that thread I suppose. |
22:20 |
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22:20 |
MuadTralk |
i am number 205 http://minetest.net/forum/profile.php?id=205 |
22:20 |
NekoGloop |
http://lh3.googleusercontent.com/-2fEIHhacWpA/UDwknhbRHbI/AAAAAAAACQ4/x87ecIEhH9E/s1920/slendertest.jpg XD |
22:20 |
NekoGloop |
muadtralk: that isnt the user number. |
22:21 |
MuadTralk |
hmm it isnt? |
22:21 |
VanessaE |
what am I seeing in that image aside from a lot of added noise? |
22:21 |
NekoGloop |
nope because id=3000 isnt iqual |
22:21 |
VanessaE |
and a really distant figure |
22:21 |
MuadTralk |
ah |
22:21 |
NekoGloop |
that "figure" is slenderman |
22:21 |
NekoGloop |
look harder. |
22:22 |
iqualfragile |
that number is the internal id |
22:22 |
MuadTralk |
of course would the number be relative to the point your counting off of and what your counting by? |
22:22 |
iqualfragile |
wich on the other hand reveals that there are 27 bots/internal accounts |
22:23 |
iqualfragile |
vanessae: thank you |
22:23 |
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22:24 |
MuadTralk |
ello weedy |
22:24 |
iqualfragile |
EHELO mx.google.de |
22:31 |
Basstard` |
Any GPL/free game like Terraria? |
22:31 |
NekoGloop |
no |
22:32 |
NekoGloop |
I'm gonna build something awesome and stuff. |
22:32 |
khonkhortisan |
if you pass a table to a function, that table is copied, right? |
22:33 |
NekoGloop |
uhhhh.... |
22:33 |
VanessaE |
no |
22:33 |
khonkhortisan |
so I automatically get a pointer |
22:35 |
khonkhortisan |
and that's what was causing the 3, 4, or 12 rotations depending on the side to return it back to the start |
22:35 |
NekoGloop |
now lets see if inventory plus will work as splendidly as it should. |
22:35 |
VanessaE |
I guess so yeah |
22:35 |
khonkhortisan |
I'll put the copy inside the function instead of out |
22:36 |
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22:37 |
NekoGloop |
wow i spawned in a desert :3 |
22:37 |
khonkhortisan |
yeah, it does that |
22:42 |
NekoGloop |
omg inventory plus is AWESOME :3 |
22:44 |
Basstard` |
NekoGloop: So we're there yet? |
22:46 |
NekoGloop |
no. |
22:46 |
khonkhortisan |
Now it takes four rotations to return to start, where the second two rotations have the wrong face color. I'm still getting closer to it working right. |
22:48 |
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22:48 |
Octupus |
hello |
22:48 |
khonkhortisan |
So I have an animated torch next to a mesecon torch with smoke coming out of it. Something doesn't look right. |
22:49 |
Octupus |
got a new mod for me :) |
22:49 |
VanessaE |
mesecon torches are electrical :-) |
22:49 |
khonkhortisan |
my rubiks cube is rotating better, doesn't work completely yet. |
22:49 |
Octupus |
ohhh |
22:49 |
Octupus |
ah |
22:49 |
VanessaE |
animatged torches are chemical, so those should smoke while the former should not |
22:49 |
khonkhortisan |
Then it's magic smoke that comes out of them |
22:49 |
VanessaE |
-g |
22:49 |
khonkhortisan |
You know, what comes out of a chip when you overheat it |
22:49 |
VanessaE |
which version of particles are you using? |
22:50 |
khonkhortisan |
the 3d textured one |
22:50 |
VanessaE |
ok |
22:50 |
Octupus |
ima try out armour mod |
22:51 |
khonkhortisan |
my debug info looks like water hitting the shore when I turn the cube quickly |
22:51 |
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22:52 |
khonkhortisan |
should you have to solve the cube to be able to dig it? |
22:52 |
VanessaE |
no, as long as you get it in its unsolved state |
22:53 |
khonkhortisan |
it spawns solved |
22:53 |
NekoGloop |
only thing with armor mod is that it makes you invincible to unsupported mods' weapons :s |
22:54 |
khonkhortisan |
that would be a bad design |
22:55 |
khonkhortisan |
why does the crack animation only play in two facedirs? |
22:56 |
VanessaE |
it always works for me, aside from digging at nodebox-based objects absolutely killing performance (to the point of sometimes causing a soft-lockup) |
22:56 |
khonkhortisan |
on facedirs 0 1 and 3 it shows up on the top of the node in one direction, on facedir 2 it shows up on the top in the opposite direction |
22:58 |
cornernote |
hey |
22:58 |
khonkhortisan |
it only flips on the top and bottom of the node and only on facedir 2 |
22:58 |
VanessaE |
hey cornernote |
22:58 |
khonkhortisan |
hello |
22:58 |
NekoGloop |
cornernote: your armor mod makes the player invincible to unsupported mods' weapons when unarmored |
22:58 |
NekoGloop |
(or, rather, they deal normal damage) |
22:58 |
khonkhortisan |
my cube works perfectly as long as you only turn the top and bottom and as long as you only turn them clockwise |
22:59 |
cornernote |
NekoGloop, i still havent figured out the damage system properly |
22:59 |
Octupus |
cornernote i just tried your mod and i downloaded inventory plus with it and it did not work |
22:59 |
NekoGloop |
you set the armor groups to 4, which is unsupported |
22:59 |
cornernote |
yeah, if i only have 3 levels, then i have to remove wood armor |
22:59 |
khonkhortisan |
I said the "you can get it in any color as long as it is black" kind of quote |
22:59 |
NekoGloop |
make mese armor be group 4, wood 2, steel 1, and unarmored 3 |
23:00 |
cornernote |
Octopus - what error do u get ? |
23:00 |
NekoGloop |
then mese protects you from extra damage of weapons |
23:00 |
cornernote |
then u become invincable ? |
23:00 |
cornernote |
and the numbers are all over the place |
23:00 |
NekoGloop |
yeah sorry |
23:00 |
Octupus |
its says moderror |
23:00 |
cornernote |
more info plz |
23:00 |
Octupus |
that i need to get inventory plus |
23:00 |
cornernote |
paste your debug.txt at www.pastebin.co |
23:00 |
Octupus |
and i did |
23:01 |
Octupus |
i think i renamed it wrong though |
23:01 |
NekoGloop |
4 = mese, 3 = normal, 2 = wood, 1 = steel |
23:01 |
NekoGloop |
octupus: inventory_plus |
23:01 |
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23:01 |
Octupus |
yeo i renamed it wrong |
23:01 |
Octupus |
ma fault |
23:02 |
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23:02 |
VanessaE |
bbl |
23:03 |
Octupus |
Drowning mod does not work |
23:03 |
NekoGloop |
prolly not |
23:03 |
khonkhortisan |
my rotation system is inefficient but it would be better to add full node rotation than make my rotation system better |
23:03 |
khonkhortisan |
if I had full rotate control I would go from seven nodes to two. |
23:04 |
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23:04 |
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23:04 |
khonkhortisan |
smugleaf you keep connecting before your cloak |
23:05 |
khonkhortisan |
04:05|* SmugLeaf (~Weedybas1-woodbridge48-2925463311.dsl.bell.ca) has joined #minetest |
23:05 |
khonkhortisan |
04:05|* SmugLeaf has quit (Changing host) |
23:05 |
khonkhortisan |
04:05|* SmugLeaf (~Weedyunaffiliated/weedy) has joined #minetest |
23:07 |
T_A_N_K |
minEconomy is now online https://github.com/jordan4ibanez/Minetest-Essentials/commit/b3540505369e7575963eb98dcc178ed5ecafcd54 |
23:07 |
T_A_N_K |
online = works |
23:08 |
NekoGloop |
sweet |
23:08 |
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23:08 |
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23:10 |
cornernote |
hey T_A_N_K |
23:10 |
cornernote |
i was looking at that mod before |
23:10 |
T_A_N_K |
good day cornernote |
23:10 |
cornernote |
hows it work ? |
23:11 |
T_A_N_K |
i will post a video to how shops work in a minute, let me record it |
23:11 |
cornernote |
thought about maing a formspec gui for it ? |
23:12 |
cornernote |
is it similar to the vendors mod? - http://minetest.net/forum/viewtopic.php?id=3039 |
23:13 |
T_A_N_K |
kind of, it is actually built off of the locked chest |
23:13 |
T_A_N_K |
completely not using that code at all |
23:14 |
cornernote |
i would like to see a formspec shop, where you can buy and sell and (owner can manage items) all from 1 node |
23:14 |
T_A_N_K |
well you're about to |
23:14 |
cornernote |
swoit |
23:15 |
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23:16 |
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23:16 |
T_A_N_K |
brb |
23:17 |
NekoGloop |
cornernote: thought of using itemstack meta to allow the player to take a bag out of a slot? |
23:18 |
Octupus |
LandMine [bd905515gateway/web/freenode/ip.189.144.85.21] |
23:18 |
Octupus |
vanessa save that into your files :) |
23:22 |
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23:23 |
MiJyn |
what? |
23:24 |
NekoGloop |
? |
23:25 |
cornernote |
NekoGloop - you mean when it has stuff in it ? |
23:25 |
NekoGloop |
yes |
23:25 |
cornernote |
allowing them to swap slots, etc |
23:25 |
NekoGloop |
yes |
23:25 |
cornernote |
what if they throw it on the ground ? |
23:25 |
NekoGloop |
check for on_drop and on_place |
23:25 |
cornernote |
and handle it how ? |
23:25 |
NekoGloop |
disallow dropping/placing if it has something in it |
23:26 |
cornernote |
i dont think you can disallow dropping |
23:26 |
NekoGloop |
uh.... i had an idea about 10 mins ago for how. |
23:26 |
NekoGloop |
one moment |
23:27 |
cornernote |
or houw about... |
23:27 |
NekoGloop |
go on |
23:27 |
cornernote |
on drop, i find the object and populate its meta |
23:27 |
cornernote |
but i dunno if i can |
23:27 |
NekoGloop |
too complicated |
23:27 |
cornernote |
like what if you drop 50 bags in 1 tile |
23:27 |
cornernote |
i think u shouldnt be able to take it off while its full |
23:28 |
cornernote |
unless you can come up with a way to detect drop |
23:28 |
cornernote |
but even then, tracking the meta inventory will b tricky |
23:28 |
NekoGloop |
hm, you know how disallowing the digging of chests & furnaces with stuff in them works, right? |
23:29 |
cornernote |
in the node def |
23:29 |
cornernote |
allow_dig, etc |
23:30 |
cornernote |
but this is a craftitem/tool |
23:30 |
cornernote |
not a node |
23:30 |
cornernote |
the bag doesnt actually have the slots |
23:30 |
NekoGloop |
well, on_place = function(...) if itemstack:get_metadata() == nil then minetest.item_place(itemstack, placer, pointed_thing) end |
23:30 |
cornernote |
its a creative inventory attached to the player |
23:30 |
NekoGloop |
same with on_drop |
23:30 |
cornernote |
will try later today |
23:30 |
NekoGloop |
ok |
23:30 |
NekoGloop |
just a suggestion. |
23:31 |
NekoGloop |
i had remembered that itemstacks can have metadata in 0.4.3 so, i thought i would present the option to you. |
23:31 |
cornernote |
you're right |
23:31 |
cornernote |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1263 |
23:31 |
NekoGloop |
i know |
23:31 |
cornernote |
on_place/on_drop are on items |
23:31 |
NekoGloop |
i was looking at the lua_api :3 |
23:32 |
NekoGloop |
as for implementing the taking out of item slots, I'm sure it's possible, just idk how. |
23:32 |
cornernote |
yeah, i know how to do that |
23:32 |
cornernote |
long as i know the player |
23:32 |
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23:32 |
NekoGloop |
hey, you're the inventory god. |
23:33 |
cornernote |
lol |
23:33 |
T_A_N_K |
before i make a video on this, how do i catch if a string contains letters? |
23:33 |
T_A_N_K |
a quick fix |
23:33 |
cornernote |
upper and lower ? |
23:33 |
T_A_N_K |
yes |
23:33 |
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23:33 |
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23:34 |
cornernote |
im not so great at regex in lua |
23:34 |
cornernote |
but this may help |
23:34 |
cornernote |
local yourvar = string.lower(string.gsub(yourvar, "%W", "_")) |
23:35 |
T_A_N_K |
thank you |
23:35 |
cornernote |
it removes everything thats not a lowercase letter, and replaces it with an underscore |
23:35 |
NekoGloop |
then check if there is a underscore? nope wont work for his needs. |
23:36 |
cornernote |
well, do this |
23:36 |
T_A_N_K |
i just removed the underscore |
23:36 |
cornernote |
string.gsub(yourvar, "%W", "") |
23:36 |
cornernote |
then it replaces it with nothing |
23:36 |
cornernote |
This Is My Word!!! = ThisIsMyWord |
23:37 |
T_A_N_K |
so if i replace %W with %a it will remove all letters? |
23:37 |
cornernote |
no idea on rexex operators |
23:37 |
cornernote |
sorry |
23:38 |
cornernote |
you want the opposite ? |
23:38 |
cornernote |
maybe like this |
23:38 |
cornernote |
[^%W] |
23:38 |
cornernote |
but not sure |
23:40 |
T_A_N_K |
just in case anyone wanted to know this works alue[name] = value[name]:gsub("%a", "") |
23:40 |
T_A_N_K |
s/alue/value |
23:40 |
MiJyn |
ah |
23:40 |
khonkhortisan |
I use string.gsub to find what variant of node I registered |
23:42 |
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23:43 |
NekoGloop |
cornernote: thought of adding a trash can spot to the inventory? |
23:43 |
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23:43 |
cornernote |
nice idea |
23:43 |
cornernote |
never thought of it |
23:43 |
NekoGloop |
or even just a seperate formspec |
23:43 |
cornernote |
can u suggest it in the inventory_plus thread ? |
23:44 |
NekoGloop |
sorry but opening another tab would prolly make minetest crash at the moment |
23:44 |
khonkhortisan |
if there was a trash can I might never get warned I'm digging straight into it |
23:44 |
cornernote |
maybe a "trash bag" that you have to craft |
23:44 |
cornernote |
and it takes a slot |
23:44 |
cornernote |
? |
23:44 |
cornernote |
or u think thats too expensive |
23:44 |
khonkhortisan |
then when the trash bag gets full you need to craft another one |
23:44 |
NekoGloop |
nah, just a trash can formspec. |
23:44 |
cornernote |
no, it stays empty |
23:45 |
cornernote |
ok, just 1 trash field that you can drop into |
23:45 |
NekoGloop |
this formspec has a field of slots and a button |
23:45 |
khonkhortisan |
and pulling something out of the trash bag gives you a random item and has a rare chance of injuring you due to mold or sharp objects |
23:45 |
NekoGloop |
when pressed, the button trashes the items |
23:45 |
cornernote |
like a toilet |
23:45 |
cornernote |
lol |
23:45 |
cornernote |
a recycle bin |
23:46 |
NekoGloop |
cornernote: i like the idea of a confirmation, i dont want to accidentally destroy my 99 mese or mithril stack. |
23:46 |
T_A_N_K |
mythril is now part of the default game? |
23:46 |
T_A_N_K |
video is rendering |
23:46 |
NekoGloop |
no |
23:46 |
NekoGloop |
i just play with moreores all the time |
23:47 |
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23:49 |
NekoGloop |
also, cornernote: make the bags use some -slightly- rarer materials. |
23:49 |
khonkhortisan |
with enough metadata and the ability to rotate nodes in any direction the rubik's cube could be made with a single node |
23:50 |
NekoGloop |
anyway, this will be helpful with my creative testing world. |
23:51 |
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LAD joined #minetest |
23:56 |
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Wanderer joined #minetest |
23:56 |
Wanderer |
VanessaE, around? |
23:56 |
NekoGloop |
hello Wanderer |
23:56 |
Wanderer |
Hi |
23:56 |
* Wanderer |
pattys kitty |
23:56 |
* NekoGloop |
purrs >w< |
23:56 |
Wanderer |
Check my IP and you'll identify me |
23:56 |
NekoGloop |
i know |
23:56 |
NekoGloop |
join message |
23:56 |
Wanderer |
I'll bring kitty treats next time |
23:56 |
Wanderer |
Ah |
23:56 |
NekoGloop |
:3 |
23:57 |
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Weedy_lappy joined #minetest |
23:57 |
Wanderer |
He's sneaking into the kid's private channel disguised as one of them. I've brought in an adult security expert. I'm here to ask one question: |
23:57 |
Wanderer |
Weedy_lappy, Hello |
23:57 |
Wanderer |
I'll hold the question until another time |
23:58 |
NekoGloop |
ok |
23:58 |
T_A_N_K |
yay the video is done |
23:59 |
T_A_N_K |
http://youtu.be/f9tKcs_pVLA |