Time Nick Message 00:01 Octupus bye guys 00:01 camlim5 umm hi 00:02 khonkhortisan umm hello 00:02 T_A_N_K ummm what 00:02 camlim5 what is this?? 00:02 NekoGloop ooooh, craftitems can have metadata now? :3 00:02 T_A_N_K bumbumbum 00:02 khonkhortisan really? 00:02 NekoGloop itemstacks* 00:02 camlim5 umm who has a server?? 00:02 NekoGloop close enough 00:02 * khonkhortisan not it! 00:03 camlim5 hello?? 00:03 khonkhortisan I don't have a server, there's servers listed on the website 00:11 RealBadAngel_ wohoo 00:12 RealBadAngel_ ive made at least somethin 00:12 RealBadAngel_ and i think it will be workin like a charm 00:13 NekoGloop yay? 00:13 RealBadAngel_ without laggin the game 00:13 RealBadAngel_ im all tubed, remember? 00:14 RealBadAngel_ ive just made function that inserts an item into tubes 00:14 NekoGloop cool? 00:14 RealBadAngel_ with hardcoded path to destination, calculated once on_insert 00:15 RealBadAngel_ i will revoke it just when the path will be broken 00:15 RealBadAngel_ so no need to calculate it anymore on_step 00:17 NekoGloop good because on_step is shit. 00:17 RealBadAngel_ and lagged alot 00:17 T_A_N_K i am thinking about bringing back the infinity server 00:17 NekoGloop do so if you want to. 00:17 RealBadAngel_ now when launchin an item it has table of coords to follow 00:18 RealBadAngel_ when player fucks up the tube network 00:18 RealBadAngel_ well it will be just fucked up 00:18 RealBadAngel_ item will bounce and try to find another way 00:18 T_A_N_K what is your name in minetest.net nekogloop? 00:19 RealBadAngel_ when none, will just drop around 00:19 NekoGloop minetest.net, I am GloopMaster 00:20 RealBadAngel_ notice capital letters, especially in Master 00:20 NekoGloop I am the Master. Now give me my laser screwdriver. 00:21 NekoGloop :D 00:21 RealBadAngel_ the Master am I 00:21 RealBadAngel_ you shall say. all masters do that 00:21 NekoGloop no i am THE Master. 00:21 RealBadAngel_ havent watched starwars or what? 00:23 RealBadAngel_ shut up Yoda and dance 00:29 RealBadAngel khonkhortisan, somethink to cheer you up http://realbadangel.pl/rubiks_tubed.png 00:29 RealBadAngel :) 00:30 khonkhortisan it got stuck loading, so I could read the url before I see it 00:31 NekoGloop no i mean the Master from dr. who. 00:31 khonkhortisan Can you multiply the number of cubes you have by machine-digging an expanded cube? 00:33 RealBadAngel reload picture 00:33 RealBadAngel no i cant 00:34 RealBadAngel nodebreaker works the same as player with mesepick in hand 00:35 RealBadAngel same functions are called 00:36 khonkhortisan I *had* a bug where if you flew into the center of the expanded cube, you could dig the center, then dig the outside, and end up with two cubes 00:39 khonkhortisan are there any locked doors yet? 00:40 VanessaE riventest has one or two locked doors 00:44 VanessaE so what'd I miss? 00:44 VanessaE (was afk doing some housework) 00:44 khonkhortisan you missed a barely working rubik's cube 00:45 RealBadAngel but fun 00:45 VanessaE "missed" "barely working".....so it works now? :-) 00:46 RealBadAngel well i tubed it, so works ;) 00:46 khonkhortisan well it's functional, but you can't tell what piece is what after turning, the facedir doesn't change 00:48 VanessaE RealBadAngel: saw the screenshot and chuckled :-) 00:49 khonkhortisan Is there a node that will punch a node? If there was, you could remotely solve a rubik's cube, or have an array of cubes, all being solved at the same time 00:49 * khonkhortisan found the featured building 00:50 VanessaE not sure if that exists or not 00:50 RealBadAngel khonkhortisan, not better to hold arrays of walls? 00:51 khonkhortisan ? 00:51 khonkhortisan me no understando 00:51 RealBadAngel create matrix of tables representing the walls 00:52 RealBadAngel then make rules to rotate 00:52 RealBadAngel operatin on the matirx 00:52 khonkhortisan I can rotate just fine, it's just displaying the rotation that takes a lot of nodes 00:52 RealBadAngel so wait 00:52 RealBadAngel once the movement is done 00:52 RealBadAngel then display it 00:52 RealBadAngel whole cube 00:53 RealBadAngel 1) you need just 3 faces on corners 00:53 khonkhortisan so separating add_node into its own loop away from the math? 00:53 RealBadAngel 2 on edges middle 00:53 RealBadAngel 1 on walls middle 00:55 RealBadAngel 3*8 + 2*8 + 1*8 00:55 RealBadAngel so many nodes you need to make it work 00:56 RealBadAngel make math on the array of tables 00:56 RealBadAngel and displayin the just the current state of cube 00:57 RealBadAngel imho that should be way easier to code and handle 01:03 T_A_N_K realbadangel you should make trains 01:03 RealBadAngel me? 01:03 RealBadAngel nah, its PilzAdam's work 01:08 RealBadAngel i think i messed something with needed nodes calculation 01:08 RealBadAngel cube has 6 colours 01:08 khonkhortisan and 7 for the inside color 01:08 RealBadAngel that doesnt matter 01:09 RealBadAngel for math 01:09 RealBadAngel whos good with permutations? 01:09 khonkhortisan and a single rotation moves 3x3-1+3x4 stickers 01:10 khonkhortisan I didn't take the permutations class nPr 01:10 RealBadAngel i did but forgot all lmao 01:11 RealBadAngel 3 edges with 6 possible colors 01:11 RealBadAngel how many permutations does it generate? 01:11 khonkhortisan 3 edges with 6 non-repeating colors, that's a different permutation - and there's another restriction, that the colors can't be opposite each other 01:12 khonkhortisan there's only eight corners 01:12 RealBadAngel hmmm 01:12 khonkhortisan not including rotating it 01:12 RealBadAngel aaaah 01:12 NekoGloop idk i wasnt paying attention 01:12 RealBadAngel so we do have 8 PREDEFINED corners 01:13 NekoGloop dammit what's the function for finding out the current player? 01:13 RealBadAngel khonkhortisan, we are home 01:13 NekoGloop er, nvm. 01:13 RealBadAngel even less nodes needed 01:14 RealBadAngel lets count the whole cube 01:14 RealBadAngel 8 corners 01:14 Octupus hello 01:14 RealBadAngel 6 middles 01:14 khonkhortisan 12 edges 01:14 NekoGloop i just noticed the "anonymous" in octu's hostname. 01:14 RealBadAngel so 26 nodes needed just 01:15 Octupus any1 got a mod i can jot down to tester tomorrow 01:15 khonkhortisan plus the spawner for 27, but that doesn't count 01:15 RealBadAngel yup 01:15 RealBadAngel so rotate, swing on the tables 01:15 Octupus arent i special NekoGloop 01:15 RealBadAngel pick the colors from the tables 01:15 NekoGloop hey as long as you dont hack us. 01:15 RealBadAngel and choose nodes 01:16 RealBadAngel show them, and voila 01:16 Octupus no im not that type of person 01:16 NekoGloop i meant THAT "anonymous". 01:16 Octupus ohh 01:16 Octupus its ok sheeech 01:16 RealBadAngel this way khonkhortisan you do not have to care bout facedir or whatever 01:17 khonkhortisan just register everything? 01:17 RealBadAngel and nodes count is now reasonable 01:17 RealBadAngel those 26 01:17 khonkhortisan So how would I put a corner so that blue is on the top? 01:17 RealBadAngel make the table so 01:18 RealBadAngel 6 walls 01:18 Octupus u still fixing rubix 01:18 khonkhortisan yep 01:18 RealBadAngel with values from 1 to 6 01:18 RealBadAngel initial 01:18 RealBadAngel up_wall = {1,1,1,1,1,1} 01:19 RealBadAngel side wall= {2,2,2,2,2,2} 01:19 RealBadAngel etc 01:19 khonkhortisan I think I only need a single node with all the colors on it, and then the rotations for it. 01:20 RealBadAngel sitck to 26 now 01:20 RealBadAngel its way better than 192 you have counted lol 01:20 RealBadAngel hold on 01:21 Octupus NekoGloop, when i used the simple mod it didnt work 01:21 NekoGloop simple mod? 01:21 khonkhortisan I could have the spawner node, the all-colors node in 6 wallmounted*4facedir for a total of 6*4+1=25 total nodes including spawner and rotations 01:22 RealBadAngel up_wall = {1,1,1,1,1,1} 01:22 RealBadAngel side_wall_1= {2,2,2,2,2,2} 01:22 RealBadAngel side_wall_2= {3,3,3,3,3,3} 01:22 RealBadAngel side_wall_3= {4,4,4,4,4,4} 01:22 RealBadAngel side_wall_4= {5,5,5,5,5,5} 01:22 RealBadAngel bottom_wall= {6,6,6,6,6,6} 01:22 RealBadAngel ok, thats the definition of solved cube 01:22 Octupus u type fast rba 01:22 khonkhortisan what do the six numbers represent? 01:22 RealBadAngel colors 01:23 VanessaE Octupus: he pastes fast ;) 01:23 RealBadAngel now lets rotate it 01:23 khonkhortisan the colors on a face? 01:23 Octupus ohhhh 01:24 Octupus vanessa what mod shud i test that u made 01:24 Octupus HMM 01:24 VanessaE eh 01:24 khonkhortisan why does up_wall only have six numbers? 01:24 VanessaE my mods kinda intermingle together 01:24 RealBadAngel all the walls have just 6 possible colors 01:25 Octupus what mods u make 01:25 RealBadAngel and all faces too 01:25 VanessaE I'm proud of homedecor but for that to be the most useful, you need junglegrass, flowers, unified dyes, moreores, and mesecons 01:25 Octupus that u think its the best 01:25 khonkhortisan you're talking about the wall of a single node, not the whole cube? 01:25 RealBadAngel the whole cube 01:25 Octupus what mod u think the best u made 01:25 RealBadAngel wait 01:26 RealBadAngel no i fucked it up 01:26 VanessaE the best? I dunno. 01:26 NekoGloop Octupus: cactusmod 01:26 RealBadAngel other way 01:27 RealBadAngel back to the definitions of corners, middles, and edges middles 01:29 RealBadAngel gimme a few minutes, redefining the cube 01:31 khonkhortisan what about this, there's a single node that has green top, white orange yellow red sides, and a blue bottom. Then it is copied and all the possible rotations of it are defined. Then the cube is covered with that node. When the side is rotated, one function moves the pieces around the center, and another function rotates the piece. That way there would only be the spawn node and the covering node, and the rotations of the coverin 01:31 khonkhortisan g node. 01:33 NekoGloop Oh. My. God. 01:37 RealBadAngel wait 01:37 RealBadAngel ive made half of the cube 01:37 RealBadAngel up_wall = {c1,em1,c2, em2,m1,em3, c3,em4,c4} 01:37 RealBadAngel side_wall_1= {c1,em1,c2, em5,m2,em6, c6,em7,c8} 01:37 RealBadAngel side_wall_2= {c1,em8,c3, em9,m3,em6, c4,em10,c2} 01:38 RealBadAngel c- stands for corner 01:38 RealBadAngel m- for middle 01:38 RealBadAngel em- edge middle 01:39 RealBadAngel got it? 01:39 RealBadAngel in each wall you have 3*3 matrix 01:40 khonkhortisan yeah, then you'll have to change five of the six arrays to rotate one face 01:40 RealBadAngel not really 01:40 RealBadAngel you want to rotate up_wall 01:40 khonkhortisan if each array is a side of the cube, then five sides change for a rotation 01:40 RealBadAngel so you take elements for other ones 01:41 RealBadAngel but on the indexed positions just 01:41 RealBadAngel not whole walls 01:42 RealBadAngel 123 from up wall rotate with 123 from side wall 1, side wall 2, bottom wall, and side wall 4 01:42 RealBadAngel thats the rotation 01:42 RealBadAngel copy them just 01:44 khonkhortisan I just heard "My hair's BLUE!" - "bride wars" is on 01:44 RealBadAngel btw middles can be skipped with calculations 01:44 RealBadAngel we do not care to rotate whole cube 01:45 khonkhortisan right now what it's doing is loading the whole cube (node and meta) into a three-dimensional array, and add_nodeing to rotated coordinates 01:46 RealBadAngel do you have cube? 01:46 RealBadAngel write numbers on them 01:46 khonkhortisan I have a 4 and a 5, I don't know where the 3 went 01:46 RealBadAngel and fill the table to make the pattern 01:47 RealBadAngel i made 3 first lines out of my head 01:47 RealBadAngel when you will define whole the table 01:47 RealBadAngel you will be able to rotate it just by exchanging 4 entries 01:48 RealBadAngel 3 i mean 01:48 RealBadAngel between walls 01:48 RealBadAngel then you got rotated cube 01:48 RealBadAngel read the matrix 01:49 RealBadAngel and place predefined nodes just 01:51 RealBadAngel btw Kubik was a smart ass to make it lol 01:53 RealBadAngel he was Hungarian as i remember 01:54 T_A_N_K where is minetest.env:add_item defined? 01:54 RealBadAngel item.lua 01:55 RealBadAngel builtin/item.lua 01:56 RealBadAngel or used there ;) 01:56 * VanessaE groans in pain 01:56 VanessaE who beat me up? :-/ 01:56 RealBadAngel hahahah 01:56 RealBadAngel with? 01:56 VanessaE RealBadAngel: pretty sure it was one of nekogloops evil tools 01:57 RealBadAngel you step on one or what? 01:57 VanessaE heh 01:57 NekoGloop Yeah dont step on an evil sword 01:57 NekoGloop Could hurt for a few days. 01:58 RealBadAngel dont sit on swords 01:58 RealBadAngel that can hurt even longer ;) 01:58 VanessaE no, just making a joke. housework took every spare ounce of strength I had 01:58 * VanessaE is totally exhausted now 01:59 RealBadAngel cmon 01:59 RealBadAngel totally can be exausted beer case in the morning 01:59 VanessaE heh 01:59 VanessaE I don't drink beer 02:00 RealBadAngel but you got the point ;) 02:00 khonkhortisan which way does facedir rotate? 02:00 VanessaE of course 02:00 RealBadAngel hold on 02:00 khonkhortisan clockwise looking down? 02:00 VanessaE khonkhortisan: I think so yes 02:00 VanessaE starting with -X I want to say 02:01 RealBadAngel 0 1 2 3 02:01 RealBadAngel and: 02:02 RealBadAngel 3=x+ 1=x- 2=z+ 0=z- 02:02 VanessaE ok so clockwise as from above, starting with -Z 02:02 khonkhortisan I thought it was z- 02:02 VanessaE I was close. 02:02 RealBadAngel tested 02:03 RealBadAngel i use this to orientate my machines inputs and outputs 02:03 RealBadAngel + means towards 02:03 RealBadAngel its a vector 02:04 RealBadAngel i make velocity vectors out of it 02:06 RealBadAngel so param 2 means for example face is pointing in z axis towards - 02:06 RealBadAngel 3, on x axis towards + 02:07 RealBadAngel shit, messed + with - with z example ;) 02:07 VanessaE relative to the center of the node being operated on. 02:07 RealBadAngel 3=x+ 1=x- 2=z+ 0=z- 02:07 RealBadAngel thats the bible 02:08 RealBadAngel rest is just interpretation of if ;) 02:09 RealBadAngel NekoGloop, hows the dancing with treetap? 02:09 NekoGloop I left it on my comouter 02:11 cy1 Who wants a chest anyone can put stuff into, that only one person can take stuff out of? 02:12 khonkhortisan a donation chest? 02:12 cy1 Yes! 02:12 cy1 I often wish I could donate stuff to locked chests, to no avail. 02:12 khonkhortisan I'd like that for a mailbox if signs can keep data when held 02:13 cy1 nah, not really... could rig something up though. 02:13 cy1 I'd make it so paper can keep data though, like a sign. 02:13 cy1 Then books could be chests that can only hold paper 02:13 khonkhortisan So if an itemstack can store meta, just serialize all the items together 02:13 cy1 and bookshelves actually useful! 02:13 cy1 khonkhortisan: that or prevent stacking... 02:14 khonkhortisan it would be cleaner if they stacked 02:14 NekoGloop If an itemstack can hold meta, let's make a pen & paper thing 02:14 NekoGloop And we can write on the paper 02:14 cy1 meh, pens 02:14 cy1 too complicated 02:14 cy1 khonkhortisan: you have to stack it by putting it into books! 02:14 cy1 ...yeah that does sound complicated too. 02:15 NekoGloop Pens wouldnt be complicated 02:15 khonkhortisan huh. A book can keep page writings but the page can't itself. We must still be writing with graphite instead of ink. 02:15 RealBadAngel i do have now children production: http://realbadangel.pl/sex.png 02:16 RealBadAngel with rubiks cubes lol 02:16 cy1 NekoGloop: Yeah, until you have to find the flowers, then furnace them to get the powder, then create a container, then make dye base, then mix the powder with the dye base, then craft a pen out of something in homedecor which itself takes 3 steps to create... 02:17 NekoGloop Just a stick and any dye. 02:17 cy1 How about just magic! 02:17 cy1 Colored text is dumb anyway. 02:17 RealBadAngel or blood, write with blood 02:17 cy1 yes 2hp per sentence 02:17 NekoGloop XD 02:17 NekoGloop One long sentence. 02:18 RealBadAngel write a pledge 02:18 NekoGloop Well i think it'd be cool to write things in books. 02:18 RealBadAngel meta can store a lot 02:19 NekoGloop Eventually, let's ramp up bags mod to have the bags store in itemmeta 02:19 cy1 So how about this: paper can stack, and the metadata is also a stack, of written blurbs. When you place paper, both stacks are popped and the paper's data set. Right clicking views its contents, and punching it with a pen edits. 02:19 NekoGloop Paper stacks, five lines or so per peice? 02:20 RealBadAngel 5? maybe a little more 02:20 cy1 If you place a book, then put a stack of paper into a book, right clicking it views the papers with a next/prev button. Not sure if edit books... 02:21 cy1 And a bookshelf acts like a chest that only can store books. 02:21 cy1 Oh books also have a title. 02:21 RealBadAngel make a book stand 02:21 RealBadAngel with abm 02:22 cy1 Have to empty a bookshelf of books before digging it, like regular chests. Books when dug store the stack of written items just as if they were a stack of paper. Paper when dug just pushes its text into the paper stack's stack. 02:22 cy1 sigh... 02:22 cy1 lack of persistent objects makes this really hard >:( 02:22 VanessaE I like that idea. 02:22 VanessaE +10 02:22 NekoGloop I wonder if dropping items saves the itemmeta 02:22 cy1 No. 02:22 NekoGloop Hm. 02:22 cy1 Well, you can transfer item meta to node meta in an event handler. 02:22 cy1 Not automatic though. 02:23 RealBadAngel got better idea 02:23 NekoGloop No i mean item meta to entity dropped with "Q" 02:23 RealBadAngel make dungeons with book shelves 02:23 RealBadAngel search them 02:23 cy1 With persistent objects, paper would be able to pull its contents from a db by an integer, and just transfer around the integer. And books could just do an integer too, telling the DB what paper integers are associated with them or not. 02:23 NekoGloop The bookshelves have hints to where to go? 02:24 RealBadAngel and take pieces of recipes 02:24 RealBadAngel to craft unique items 02:24 RealBadAngel like armors 02:24 cy1 meh, armor 02:24 NekoGloop Oh, i getcha. 02:24 RealBadAngel example 02:24 cy1 need 3D customizable player sprites first. 02:25 NekoGloop Not so much 3d as customizable. 02:25 RealBadAngel indeed 02:25 NekoGloop I like 2d, makes it apart from minecrap 02:25 cy1 Well, yeah... 02:25 RealBadAngel but that would be cool 02:25 cy1 2D seems kind of dumb to me. Should have a choice at least. 02:25 RealBadAngel unique items than can be crafted only with plans 02:25 RealBadAngel found deep dow 02:25 RealBadAngel down 02:26 NekoGloop Well we -could- have some thickness like how items in hand are drawn 02:26 NekoGloop Also i want to know what my enemy just raped my hp bar with. 02:26 RealBadAngel hmmm 02:26 Neirdan Did I just read something about rape? 02:26 RealBadAngel ive played a lot with lua entities lately 02:27 RealBadAngel and a lot of stuff can be done with it 02:27 RealBadAngel one thing draw loop of them is treated like a not own child 02:27 NekoGloop Customizable sprites? 02:27 cy1 No client side lua though... 02:28 RealBadAngel entities are the way 02:28 RealBadAngel but have to be drawn faster 02:28 cy1 entities aka ClientActiveObjects 02:29 RealBadAngel after whole fucking abms etc 02:29 NekoGloop Abms dont affect entities 02:29 RealBadAngel now theyre made when time allows 02:29 RealBadAngel not strict timing 02:29 RealBadAngel so theyre flashing, dissapearing 02:30 RealBadAngel doin the fuck they want 02:30 RealBadAngel especially when playin on servers 02:31 RealBadAngel so for example i fire the laser 02:31 RealBadAngel can hear the sound 02:31 RealBadAngel got some ores collected in my pocket 02:32 RealBadAngel and 10 second after i can c the animation 02:32 RealBadAngel sick 02:34 RealBadAngel NekoGloop, yes they do. when i disable them entities works way better 02:35 T_A_N_K i like gloopores 02:35 RealBadAngel c55 told somethin like entities do not own its thread 02:35 RealBadAngel theyre made on end of somethin 02:35 RealBadAngel like by the way 02:36 NekoGloop Tank, that's because latest version lowered the rarity by a lot. It's at some kind of complete release now. 02:36 T_A_N_K oh ok 02:37 NekoGloop Maybe do a mod review? :3 02:38 NekoGloop Although the only thing i wanna do is fix the pick textures 02:38 RealBadAngel make a treetap review you dancer 02:38 NekoGloop I havent made it work yet! 02:39 NekoGloop And i'm on my ipad! 02:39 RealBadAngel why the heck you sit on an ipad? dont have any chair at home? 02:39 NekoGloop xD 02:39 NekoGloop Because iShit 02:39 RealBadAngel lol 02:40 Octupus Hello 02:40 Octupus Hello 02:40 RealBadAngel Hi 02:40 RealBadAngel Hi 02:41 VanessaE hey 02:41 VanessaE hey 02:41 khonkhortisan ho 02:41 khonkhortisan ho 02:41 RealBadAngel lol 02:41 RealBadAngel lol 02:41 khonkhortisan it's interesting how we can just start doing something and people join in 02:41 khonkhortisan it's interesting how we can just start doing something and people join in 02:41 Octupus Any1 got recommends mods for me to test 02:42 RealBadAngel yup 02:42 NekoGloop It's amazing how this app makes your things repeat 02:42 Octupus Lol 02:42 khonkhortisan mine won't be backwards-compatible by the time I'm done with it 02:42 VanessaE Octupus: sure. get moreores, moreblocks, flowers, junglegrass, unifieddyes, and homedecor 02:42 RealBadAngel NekoGloop, just wrote an apllication iShit 02:42 NekoGloop Cool. 02:42 T_A_N_K me too 02:42 VanessaE those will give you enough to just "test" for hours at least 02:42 T_A_N_K i'm going to sue you now 02:43 Octupus I mean for me to test like new mods 02:43 RealBadAngel octupus, got the task for ya 02:44 RealBadAngel take mesecons mod 02:44 RealBadAngel and build for me 16 bit adder 02:45 RealBadAngel youre allowed to not to take care of overflow 02:46 RealBadAngel so, your task is a bit simpler 02:47 VanessaE RBA: actually in a normal ripple-carry adder, the "overflow" is just the final from bitpair 15. Just attach that to another lamp like the other sum bits. 02:47 VanessaE the final carry that is. 02:49 T_A_N_K http://youtu.be/7ZPquqVXH-I yay the test was a success 02:49 khonkhortisan a+b%c what happens first, + or %? 02:50 VanessaE I would think the % would. 02:51 khonkhortisan my sand doesn't do that 02:51 T_A_N_K well that's "shop sand" XD 02:53 T_A_N_K and shop displays 02:53 VanessaE ok ... exponent first, then unary negative, multiply/divide/modulus, add/subtract 02:53 VanessaE (with mul/div/mod in left-to-right order among themselves, ditto for add/sub) 02:53 RealBadAngel well. lets not be cruel 02:54 khonkhortisan my computer beeps when I put in the ) and then the ( before it 02:54 RealBadAngel let him make simple RS NOR latch 02:55 RealBadAngel thats can be called a test 02:55 NekoGloop I did that on accident while trying to make a xor gate 02:55 RealBadAngel lol 02:56 RealBadAngel we havent asked masters to do so 02:56 RealBadAngel so shut up Yoda and danc 02:56 RealBadAngel or educate your new apprentice :P 02:57 T_A_N_K i just don't get it 02:57 RealBadAngel what? 02:57 RealBadAngel meaning of life? 02:57 T_A_N_K how would i have someone do a command then have them punch a block to stuck metadata from that command to that position 02:57 T_A_N_K s/stuck/stick 02:58 RealBadAngel global -> node stored? 02:59 RealBadAngel mod can have global variables too 03:04 khonkhortisan I got it to print INFO: sigint_handler(): multiple times before quitting 03:16 khonkhortisan corrupted double-linked list 03:24 * khonkhortisan doesn't know what #array[1] is and doesn't want to find out 03:38 khonkhortisan I should be able to get away with the rubik's cube using only 7 nodes 03:46 VanessaE OMG I just discovered heaven 03:46 khonkhortisan nyan cat heaven? 03:46 VanessaE Blue Bell No-Sugar-Added Dutch Chocolate ice cream 03:47 T_A_N_K how would i go about getting the puncher's name in: 03:47 T_A_N_K on_punch = function(self, puncher) 03:47 T_A_N_K print(dump(puncher.name)) 03:47 T_A_N_K --minetest.chat_send_player(puncher, "OH THIS TEST") 03:47 T_A_N_K end, 03:47 khonkhortisan um, puncher.name? 03:47 T_A_N_K it was a test lol 03:48 khonkhortisan puncher:get_player_name() 03:48 T_A_N_K puncher.name returns nil 03:48 T_A_N_K thanks, as you can see sometimes small things trip me up 03:49 khonkhortisan that colon is hard to find 03:49 T_A_N_K lol 03:50 khonkhortisan I mean it, nowhere does it say when to use a.b and when to use a:b 03:52 khonkhortisan I guess setting groups = {crumbly = 2} automatically sets the punch sound for me 03:53 NekoGloop Nope. Not to my knowledge anyhow. 03:55 cy1 khonkhortisan: the colon is just a shortcut really. You can go puncher.get_player_name(puncher) I think. Or maybe type(puncher).get_player_name(puncher). Forget exactly which of those : means. 03:57 NekoGloop puncher.get_player_name(puncher) 04:00 VanessaE oh that's a bug, and I thought I was seeing things 04:00 VanessaE I just dumped a bucket of water onto a glass block by mistake. The water source 8replaced* the glass. 04:04 NekoGloop Good night minetest 04:05 khonkhortisan yep, glass is gone 04:05 khonkhortisan cool, minced glass! 04:06 khonkhortisan does the same with dirt 04:09 VanessaE can you file an issue? I've filed too many by now, I don't wanna piss c55 off anymore than I already have :-) 04:10 khonkhortisan okay 04:12 khonkhortisan it probably assumes you couldn't point at a node if there's one in front of it 04:59 VanessaE bbl, sleepytime. 04:59 VanessaE (if I can) 05:00 khonkhortisan don't read this, it's time to sleep 06:25 VanessaE sigh, insomnia sucks. 06:30 VanessaE morning TLP 06:30 tripod toilet paper 06:30 tripod oh 06:30 tripod project 06:30 tripod MY BAAAAAYUD 06:30 VanessaE *nod* 06:42 VanessaE bbl 07:33 cornernote_ hey guys 07:33 cornernote_ just made a gui for worldedit =) 07:37 Calinou cool 07:38 cornernote need to do permissions stuff 07:39 cornernote so only some users see it 07:39 cornernote but for that i have to change inventory_plus 07:39 cornernote and probably all the mods that depend on it :( 07:39 cornernote so for now, its only useful in your own world 07:44 Calinou http://www.phoronix.com/scan.php?page=article&item=ubuntu_1210beta_desktops&num=1 07:44 Calinou hmm hmm 08:35 VanessaE again I say, insomnia SUCKS :-( 11:36 Phitherek_ hi :) 11:37 Phitherek_ anyone knows, that if I am getting segfaults out-of-nowhere in cpp, too much of data to store in a program might be the case? 12:39 NekoGloop Meow? :3 12:45 sfan5 Meow 12:45 NekoGloop xD 12:54 redcrab Woof 12:55 * NekoGloop hides 13:22 PilzAdam Hello everyone! 13:23 NekoGloop Mornin 13:23 PilzAdam its afternoon 13:23 NekoGloop No its mornin 13:24 PilzAdam nope 13:24 NekoGloop Yeah it is 13:24 NekoGloop 9:24 AM is what my ipad says, 13:24 PilzAdam i realy think this discussion leads to no end... 13:25 NekoGloop It does. 13:25 PilzAdam ok my clock says 15:25 13:26 NekoGloop Lol 24hour time 13:26 NekoGloop So it's 3:25 PM where you are? 13:26 PilzAdam its the common way in germany 13:26 PilzAdam yes 13:46 krayon IMHO it SHOULD be the common way everywhere :P 13:46 PilzAdam +1 13:47 PilzAdam also the metric system 13:47 krayon FWIW, it's "morning" is correct if using UGT - http://thinkmoult.com/ugt.html 13:56 PilzAdam hi VanessaE 14:08 * NekoGloop kicks #minetest 14:08 PilzAdam chill 14:08 NekoGloop Wake up. 14:08 mika__ redcrab, what is it with the furnaces on your server? 14:14 redcrab mika__ : ??? 14:14 NekoGloop Meow? :3 14:16 mika__ redcrab, the furnaces work verry slow, it takes me an hour to melt a cobble, sometimes longer 14:18 redcrab mika__ ... don't know why ... sorry .. Do you have any clue ? 14:18 mika__ no 14:31 NekoGloop I should try inventory plus at some point, i downloaded it. 14:52 Jordach sup 14:52 NekoGloop The ceiling 14:56 * Jordach feels like making replica maps of the pokemon games 14:56 NekoGloop Then do so. 14:56 Jordach once i finish my 8px pack 14:57 * Jordach summons VanessaE 14:57 NekoGloop Lol? 14:57 NekoGloop I wanna make a pack based off of gloop. 14:57 Jordach then do so. 14:58 Jordach BULLSHIT 14:58 NekoGloop . 14:58 NekoGloop ?* 14:58 Jordach this: http://i.imgur.com/GcPaD.png 14:58 Jordach ive used http://celeron.55.lt/minetest/ for weeks, but now... 14:59 NekoGloop But now, it hates you. 14:59 NekoGloop Also dont use chrome. 15:00 Calinou chromium FTW 15:05 Jordach annoying 15:05 Jordach http://minetest.net/forum/viewtopic.php?pid=43347#p43347 15:05 Jordach 4.3 *facepalm* 15:05 PilzAdam i made some experiments with water: http://www.zimg.eu/i/262982561 15:05 NekoGloop That and that error message has nothing to do with that mod 15:06 PilzAdam result: the -x direction is the same as -z (bug?) 15:06 PilzAdam and: there should be diagonal flowing water 15:07 PilzAdam and: when the water flows in a "corner" then the direction is changed 1 block before the corner (bug?) 15:07 Jordach i like this guy http://minetest.net/forum/viewtopic.php?pid=43341#p43341 15:08 T_A_N_K after removing tomboy notes from linux distros for almost 5 years, i finally needed it in this 1 random scenario 15:08 T_A_N_K lol 15:09 Jordach nooooo! 15:09 Jordach explorer.exe locked up! 15:09 NekoGloop You mean iexplore.exe? 15:09 Jordach no. 15:10 NekoGloop Ah you mean the windows explorer? 15:10 Jordach yes 15:11 NekoGloop Winrar ftw. 15:11 Jordach yes 15:11 Jordach least they let ya use it after 40 days 15:11 NekoGloop Ikr? 15:12 Jordach aw man 15:12 PilzAdam none has a comment on my water analysis: http://www.zimg.eu/i/262982561 ?? 15:12 PilzAdam *nobody 15:12 Jordach PilzAdam - no one cares about water texture 15:12 Jordach s* 15:12 PilzAdam not the texutres 15:12 PilzAdam the behavior 15:12 Jordach name three people who will notice 15:12 Jordach (not yourself) 15:13 NekoGloop I dont really give a shit, even though i do notice it (custom water texture because default looks like crap to me.) 15:13 * Jordach hands Taoki a better IRC client 15:14 PilzAdam i had the idea while using animatedfluids mod 15:14 Taoki Jordach: No want, I like mine :) 15:14 PilzAdam because the animation is sometimes wrong 15:14 Jordach Taoki - are you mirceakitsune? 15:14 Taoki It's not my client's fault I disconnect. Also, now I did it on purpose to refresh a theme 15:14 NekoGloop Pfft. Noone cares. 15:14 Taoki Jordach: yeah 15:14 Jordach ah 15:17 Calinou Winrar ftw. 15:17 Calinou lol 15:18 Calinou 7-zip is far better 15:18 NekoGloop Winrar doubles as a folder explorer 15:18 Calinou Taoki: you're on linux now? :o 15:30 NekoGloop http://minetest.net/forum/viewtopic.php?pid=43358#p43358 15:31 NekoGloop I believe i've fulfilled my rage quota of the dat. 15:31 NekoGloop day* 15:33 PilzAdam NekoGloop, you know what paragraphs are? 15:33 NekoGloop Yes. That is one. 15:34 PilzAdam it should be 3-5 15:34 Jordach YES 15:34 PilzAdam paragraphs 15:34 T_A_N_K how would i go about deleting an entity 15:34 Jordach ./clearobjects 15:34 PilzAdam /clearobjects 15:34 Jordach :) 15:34 T_A_N_K no, i mean in lua 15:34 Jordach ask sapier 15:34 PilzAdam object:remove() 15:34 PilzAdam or self.object:remove() 15:34 Jordach that twas easy 15:34 PilzAdam ask PilzAdam 15:34 PilzAdam ;-) 15:35 NekoGloop You made carts that disappear into inventory when hit. 15:37 T_A_N_K what would you guys think about having chests modified into shops? 15:37 T_A_N_K with entities that show what you're buying 15:38 Jordach meh 15:38 Jordach use thingys vending machines 15:40 T_A_N_K that's kind of boring 15:49 MiJyn I like your idea tank 15:50 Jordach olh god 15:50 Jordach oh 15:51 T_A_N_K thank you, here is the example http://youtu.be/-wB8PzYdxG8 15:52 NekoGloop Cant the player just take the entity? 15:52 T_A_N_K no, it's a special shop entity 15:52 VanessaE hi 15:53 T_A_N_K but if my assumption is correct, sfan5's nuke mod still can blow away the item display 15:53 sfan5 wut? 15:53 NekoGloop Nuke mod is borked in latest mt 15:54 * VanessaE redcrab did you receive my earlier messages? 15:54 VanessaE oops 15:54 VanessaE meh 15:54 NekoGloop msg not me 15:54 T_A_N_K oh, well that kind of stinks, but it will be able to be blown away by pilzadam's tnt mod if it blows away entities 15:54 VanessaE yeah yeah 15:55 T_A_N_K there's stack:get_count() but to get the item name would it be stack:get_item()? 15:55 NekoGloop I think so. 15:59 T_A_N_K thank you 15:59 PilzAdam T_A_N_K, stack:get_name() 16:01 T_A_N_K thank you too 16:01 NekoGloop Meow. 16:03 T_A_N_K garbl 16:06 NekoGloop "garbl"? 16:10 Jordach a term for unknown stuff, like static on the radio 16:21 T_A_N_K so many people logging in and out, bum bumbum bum bum, bum bum bummmm 16:21 T_A_N_K xD 16:21 Jordach christ ive nearly done my 8px texture pack 16:21 Jordach again! 16:24 NekoGloop Good for you. 16:29 Jordach Calinou - my 8px pack will support moreores 16:29 Jordach FULLY. 16:29 NekoGloop Will it support gloopores? 16:29 Jordach no. 16:29 Jordach too many extra ores 16:29 NekoGloop And why not? 16:29 Jordach ill do them some other day 16:30 Jordach and technic 16:30 Jordach and worldedit 16:30 NekoGloop Some people might have gloopores but not moreores. 16:30 Jordach im doing the ones i use often 16:30 NekoGloop Cool 16:30 Jordach NekoGloop - will do 16:30 Jordach and mobf 16:30 NekoGloop Ew mobf 16:30 Jordach huzzzzzzz *shudders* 16:31 Jordach i also made the 8px nyan cat 16:31 Jordach take that prguitarman 16:34 PilzAdam https://github.com/PilzAdam/minetest_game/commit/5619ac9954e03984a43de052877bb9bdc66c0ad3 16:34 NekoGloop Excellent 16:35 Jordach that does....... 16:36 Jordach AWESOME 16:36 Jordach AWESOMESAUCE(r) 16:36 PilzAdam i should make a forum topic for my fork of minetest_game 16:38 NekoGloop Yes yes you should 16:38 Jordach yes! :D 16:39 thexyz PilzAdam: your default won't work 16:39 thexyz https://github.com/PilzAdam/minetest_game/blob/master/mods/xdoors2_mesecons/depends.txt 16:40 thexyz and https://github.com/celeron55/minetest_game/pull/12 16:41 khonkhortisan NO tiles = node.tiles YES tiles = minetest.registered_nodes[node.name].tiles 16:42 NekoGloop I like stairsplus :3 16:43 Jordach thexyz - who cares about your changes 16:43 Jordach PilzAdam can take it where he wants it 16:44 NekoGloop I do want the slabs placement issue to be fixed 16:44 thexyz Jordach: have you tried reading that pull request description? 16:44 Jordach yes 16:45 Jordach but thats beside the point 16:45 thexyz still think nobody needs it? 16:45 Jordach ask all the newbs 16:45 Jordach everyone on the forums 16:45 thexyz ask what? 16:45 Jordach the forums 16:45 Calinou I like stairsplus :3 16:45 Calinou thanks :D 16:45 NekoGloop Also if that works calinou should incorporate it (maybe with all of his things, i.e. placing a panel on the side of a panel makes a slab, panel on a slab makes a stair, etc.) 16:45 thexyz Jordach: ok, ask for what? 16:45 Calinou "dyanmic" stair placing would be a good thing, like in minecraft, yes 16:45 Calinou I'll use [read: steal] thexyz's code to do so 16:46 Calinou like slab combining fix (since he made a fix, I'll use it in stairsplus too for slabs) 16:46 Jordach why it should be included - like pictures 16:46 thexyz lolwtf, i can't understand you now 16:46 NekoGloop Also, we need wall/ceiling inner and outer stairs. 16:46 thexyz this thing now doesn't work as intended 16:46 * NekoGloop cracks whip in calinou's general direction 16:46 NekoGloop get to work! 16:47 Jordach thexyz - im busy as hell and cant think striaght 16:48 thexyz then why are you wasting my time discussing this? 16:48 PilzAdam NekoGloop, whats your forum name? 16:48 thexyz well, anyway, that was only an advice for PilzAdam to include that 16:49 Jordach ahhhhhhhhh. 16:49 Jordach you should have said that 16:49 Jordach rather than: [17:39:35] PilzAdam: your default won't work 16:49 thexyz that's the other sentence 16:50 thexyz it shouldn't work because of that https://github.com/PilzAdam/minetest_game/blob/master/mods/xdoors2_mesecons/depends.txt 16:50 NekoGloop GloopMaster 16:50 thexyz oh, i see, he've already removed it 16:52 PilzAdam http://minetest.net/forum/viewtopic.php?pid=43366 16:53 NekoGloop Pfft screw your cactusmod 16:53 PilzAdam sry 16:53 PilzAdam but yours is not what i wanted 16:53 RealBadAngel treetap? 16:53 RealBadAngel akhem, i mean HI folks 16:53 NekoGloop I'm on iPad, after college class i shall work on treetap 16:54 RealBadAngel i just came back from work 16:54 RealBadAngel and got 11 yrs old wine as a bonus 16:54 NekoGloop xD 16:54 Jordach [17:54:31] and got 11 yrs old wine as a bonus - we shall drink to savngarde 16:55 RealBadAngel believe me, very tasty 16:55 PilzAdam thexyz, you want credit for your slabs fix? 16:55 RealBadAngel pity i got in a jar 16:56 RealBadAngel but who cares lol 16:56 * Jordach now has to do the tools for moreores 16:56 Jordach what fun. :) 16:56 NekoGloop All you should have to do is recolor 16:56 Jordach uep 16:56 Jordach yep 16:57 Jordach but i want exact ore colours 16:57 Jordach not false 16:57 Jordach exact 16:57 RealBadAngel and i want treetap 16:57 NekoGloop Then use game maker's paint program 16:57 RealBadAngel exact 16:57 PilzAdam https://github.com/PilzAdam/minetest_game/commit/5e3031981df8dec4f21bd5ee563bc2c9fc39f863 16:58 Jordach [17:57:15] Then use game maker's paint program - load of horseshit. 16:58 NekoGloop Nope. 16:58 thexyz PilzAdam: i don't care 16:58 PilzAdam too late 16:58 NekoGloop It allows you to open other files then pull a color from it and then undo loading that file. 16:59 PilzAdam Jordach, can you post this: AWESOME at the forum too? 17:00 Jordach PilzAdam - i dont advertise for people 17:00 PilzAdam :-( 17:00 Jordach unless i get something out of it 17:00 RealBadAngel lol 17:00 NekoGloop Meow. 17:01 RealBadAngel im not a thief until i stole something? ;) 17:01 NekoGloop Yup. 17:01 PilzAdam no 17:01 Jordach only if called guilty 17:01 RealBadAngel yupppp 17:01 PilzAdam the thief param is traveling backwards in time 17:01 RealBadAngel i thought bout it a bit today 17:02 RealBadAngel most of the minecraft modders have the mods on paid links 17:02 RealBadAngel so 30-50 cents per download 17:02 Jordach [18:02:12] most of the minecraft modders have the mods on paid links - not here 17:02 Jordach people could just change a few lines if wtfpl 17:03 Jordach then reupload without adf.ly 17:03 RealBadAngel redpower2 has circa 50k downloads 17:03 RealBadAngel so eloraam earned circa 25k dollars 17:03 Jordach we do it for free 17:03 Jordach thats how we rool 17:03 Jordach roll 17:03 RealBadAngel yeah i know, got nothin against it 17:04 RealBadAngel but just pointed out some facts 17:04 PilzAdam should i add animatedfluids to minetest_game? 17:04 RealBadAngel definitely 17:05 RealBadAngel but imho we shall go further 17:05 * Jordach hates animated nodes 17:05 thexyz RealBadAngel: 30-50 cents per download? that can't be true 17:05 RealBadAngel minetest shall have limited fluids 17:05 NekoGloop The only animated nodes i want are torches and fire. 17:05 PilzAdam https://github.com/PilzAdam/minetest_game/commit/0a189e1e6de4f68a20ebe12bdf976f1880761454 17:05 Jordach [18:05:09] RealBadAngel: 30-50 cents per download? that can't be true - best russian -> english EVER. 17:05 NekoGloop Minetest shall NOT have limited fluids! 17:06 RealBadAngel shall have 17:06 PilzAdam nope 17:06 RealBadAngel be better than minecraft 17:06 PilzAdam thats a good argument 17:06 Jordach that will piss cornernote off - his skyblock uses infinite liquids 17:06 PilzAdam but i think it should be other points than limited fluids 17:07 RealBadAngel lets start with it 17:07 thexyz Jordach, i'd like to see you talking in not your native language 17:07 NekoGloop Limitations are bad, so let's remove some of minecraft's limitations. 17:07 RealBadAngel thats a good point 17:07 Jordach thexyz - lol other than english language 17:07 PilzAdam if MT had this http://minetest.net/forum/viewtopic.php?pid=42665#p42665 it would be 10000 times better than MC 17:07 RealBadAngel infinite fluids are just laziness of coders 17:08 RealBadAngel hands up to agree 17:08 * NekoGloop gets gun ready to shoot anyone who raises their hand 17:08 * PilzAdam raises his hand 17:09 * Jordach stops time just in case NekoGloop does anything 17:09 * NekoGloop shoots pilzadam 17:09 * PilzAdam is unbreakable 17:09 * Jordach re-directs bullet 17:09 NekoGloop Screw you, i'm a timelord. 17:09 * thexyz raises NekoGloop's hand 17:09 * RealBadAngel shoots down neko with infinite bazooka 17:09 NekoGloop xD 17:09 * PilzAdam shoots NekoGloop 17:09 Jordach du du du dum 17:09 * Jordach raises hand 17:09 * Jordach then removes it 17:10 Jordach all i want is not infinite lava 17:10 * RealBadAngel is havin bazooka reloaded 17:10 PilzAdam should there be a death mod that drops all items at death (MC like) in my minetest_game? 17:10 Jordach s/not/non 17:10 Jordach PilzAdam - no more 17:10 Jordach please 17:10 Jordach for the love of copyright 17:10 PilzAdam Jordach, +1 for not infinte lava 17:10 Jordach 17:11 thexyz PilzAdam: https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua 17:11 RealBadAngel have you guys seen video on finite water mod on minecraft? 17:11 VanessaE bbl 17:11 Jordach for the mean while - use lava cooling 17:11 PilzAdam thexyz, https://github.com/PilzAdam/MiniTest/blob/master/mods/death/init.lua 17:11 RealBadAngel idea is cool. even rain counts there 17:12 PilzAdam maybe lava+water -> lava rock?? 17:12 Jordach pumice 17:12 RealBadAngel http://www.youtube.com/watch?v=EX5hGbfDfm4 17:12 RealBadAngel watch this 17:12 Jordach has to be pumice 17:12 PilzAdam not too realistic 17:12 NekoGloop Obsidian 17:13 * Jordach shoots NekoGloop 17:13 PilzAdam -1 for MC 17:13 NekoGloop Just stick with obsidian for god's sake. 17:13 Jordach NO! 17:13 PilzAdam mese? 17:13 NekoGloop Lava+water is a way similar to real life. 17:13 thexyz PilzAdam: your mod doesn't drop "craft" item list 17:13 Jordach we need naturally generating marble 17:14 Jordach and other types of ingenous rock 17:14 PilzAdam lava + water = mese? 17:14 PilzAdam RealBadAngel, -1 for realism 17:14 Jordach PilzAdam - i suggest igneous rocks like marble 17:15 RealBadAngel watch it to the end 17:15 NekoGloop Maybe randomly choose some kind of igneous rock 17:15 Jordach THAT would be nice for floors 17:15 NekoGloop Also obsidian is igneous. 17:15 PilzAdam RealBadAngel, ive watched it already 17:15 RealBadAngel nope 17:15 RealBadAngel since i pasted the link it havent ended here 17:15 Jordach or work surfaces - vanessae's homedecor would make kitchen surfaces with marble 17:15 RealBadAngel so you havent 17:15 NekoGloop He watched it previously he meant 17:16 PilzAdam RealBadAngel, you already posted the link some weeks ago 17:16 Jordach yeah marble floor 17:16 RealBadAngel ah so 17:16 PilzAdam PilzAdam: 1; RealBadAngel: 0 17:16 RealBadAngel but i would like such feature 17:16 PilzAdam let me try something... 17:17 Jordach RealBadAngel; just so technic can make use of such 17:17 NekoGloop Seen creepypasta mod for mc? :P 17:17 RealBadAngel czesc Pitherek 17:17 Jordach -1 17:17 Jordach no. 17:17 Jordach no herobrine 17:17 NekoGloop Not herobrine 17:17 NekoGloop Jeff the killer. 17:17 RealBadAngel Jordach: no. its realistic just 17:18 NekoGloop Etc. 17:18 Jordach if i wanted one i'd change pilz's stone monster, sand and dirt 17:18 Phitherek_ czesc RBA ;) 17:18 RealBadAngel like falling sand, gravel 17:18 Jordach or mobf 17:18 NekoGloop I'm not talking about herobrine 17:18 NekoGloop I mean a mod that adds OTHER creepypasta elements. 17:18 NekoGloop re: Jeff the killer. 17:18 Jordach NekoGloop - i prefer this more like legoland than a scary place 17:19 NekoGloop Yeah but whatever xD 17:19 RealBadAngel i mean realistic mods are often avoided 17:19 NekoGloop Ironic i'm listening to "Gimme 20 dollars" 17:19 RealBadAngel dunno why 17:20 NekoGloop 10 minute 20 dollars loop. 17:24 RealBadAngel jordach: imagine seas that youre able to pump out 17:25 RealBadAngel or puddles 17:25 Jordach RealBadAngel - that would not work 17:25 Jordach you'd land chunk errors 17:25 RealBadAngel they made it 17:25 Jordach and not to mention CONTENT_IGNORE 17:25 Jordach btw guys 17:25 Jordach TEXTURE PACK COMPLETE 17:25 RealBadAngel impossible they said it was for man to walk on the moon 17:26 RealBadAngel while we are talkin bout piece of code, everythin is possible 17:27 NekoGloop Jordach, post with it dammit! 17:27 RealBadAngel jordach, link plz 17:28 Jordach [18:27:43] Jordach, post with it dammit! - what to PilzAdam! 17:28 Jordach RealBadAngel - not until i take screenies 17:28 khonkhortisan this is why minetest needs 3d characters 17:28 khonkhortisan http://www.youtube.com/watch?v=YRd25ZdZZI4&feature=relmfu 17:28 RealBadAngel we cant say hallelujah then 17:29 RealBadAngel yeah 17:29 RealBadAngel 3d 17:29 PilzAdam 2d FTW!!! 17:30 Jordach PilzAdam - YES 17:30 NekoGloop Ikr? 17:30 Jordach 2D is not like the BIG VOXEL PLAYERS 17:31 * Jordach tests texture pack 17:32 RealBadAngel freestyle is cool 17:33 PilzAdam freestyle swimming? 17:33 PilzAdam freestyle rap? 17:36 RealBadAngel swimming 17:36 RealBadAngel player animations are cool 17:37 NekoGloop Yes. And they also eat disk space. 17:37 RealBadAngel who cares 17:37 RealBadAngel do you? 17:38 NekoGloop Uh, yeah, because then less functional mods can be used. 17:38 RealBadAngel stop whimmin 17:38 RealBadAngel i do have bout 3 TB of storage space 17:39 RealBadAngel im kinda preprared for swimmin animations 17:39 NekoGloop I have about 300 GB or so. 17:39 RealBadAngel so, no swimmin for ya 17:40 RealBadAngel jeez 17:40 RealBadAngel such basics things shall be done yrs ago 17:40 Jordach Calinou - http://minetest.net/forum/viewtopic.php?id=1169 delete my old topic please 17:42 RealBadAngel http://www.youtube.com/watch?v=MPf0FL4JOLE 17:42 RealBadAngel watch it and guess whats that 17:43 NekoGloop Someone with way too much time on their hands 17:43 NekoGloop Also: good graphics ~= good game 17:43 NekoGloop How old are you, 10? 17:44 Calinou Yes. And they also eat disk space. 17:44 Calinou why? 17:44 NekoGloop Animations arent easy to store in a small file for 3d characters 17:45 Calinou Jordach: delete, really? or just lock? 17:45 Calinou did you do a new topic about it? 17:47 T_A_N_K woot! http://goo.gl/kqaJ1 17:47 Calinou please don't use url shorteners on irc :| 17:48 Calinou https://github.com/jordan4ibanez/Minetest-Essentials/commit/c88d4e61f58bbe29ec442c402ef26f8d92435c7b 17:48 Calinou actual URL ^ thank you longURL 17:48 RealBadAngel NekoGloop, http://www.youtube.com/watch?v=cPJUBQd-PNM 17:48 Calinou "to prevent things" < that's what she said :P 17:48 RealBadAngel there is soft to take care of animations 17:48 NekoGloop I know 17:49 NekoGloop And it will likely eat up 100 GB easily 17:49 T_A_N_K yea i know, in different ircs it's different, some people complain about long urls, some people complain about urls that are shortened 17:49 NekoGloop Also captainsparklez is funny. 17:49 T_A_N_K there is no middle ground lol 17:49 PilzAdam Also: good graphics ~= good game -> +1 17:49 khonkhortisan minetest should either both raise the window and center the mouse, or neither. If I have another window over minetest, when I move the mouse over minetest it centers the mouse on the higher window and loses focus.\ 17:50 Calinou +1 PilzAdam 17:51 NekoGloop I like to be able to tell things apart, but animations only make sense for e.g. Liquids and fire. 17:51 PilzAdam MT should keep its 2D entities/players 17:51 NekoGloop Also hd packs are useless except for raising load times by 5* or more. 17:52 PilzAdam +1 17:52 NekoGloop PilzAdam: +1 17:52 NekoGloop xD 17:53 jin_xi sup guise, whats the news? 17:53 RealBadAngel http://www.youtube.com/watch?NR=1&v=wXK_MrrB48M&feature=endscreen 17:53 * PilzAdam is watching MC parodies of songs 17:53 NekoGloop Yeah i'm still on "revenge" 17:54 RealBadAngel thats cool one 17:55 PilzAdam someone should to it for MT 17:55 PilzAdam better: write MT songs 17:55 NekoGloop Yup. 17:55 RealBadAngel no 17:55 RealBadAngel we are lackin such shit 17:55 NekoGloop Except i imagine noone here has any musical talent 17:56 NekoGloop I know, ask pewdiepie. 17:56 Jordach Calinou - delete 17:56 RealBadAngel not really 17:56 Jordach i dont want to update that main post 17:56 Calinou k 17:56 RealBadAngel what bout guy who gave his music to minetest? 17:56 Calinou the definition of "talent" is wrong 17:56 Calinou there is no talent 17:56 Calinou you have a talent if you want to 17:56 Calinou if you don't, you don't 17:56 Jordach [18:56:35] what bout guy who gave his music to minetest? - that was me 17:57 RealBadAngel lol 17:57 RealBadAngel have you ever listened to that music at all? 17:57 NekoGloop There's a lot of other mobs than creepers in mc -_- 17:58 PilzAdam we need musci like this in MT: http://www.youtube.com/watch?v=bIOiV4d1SVI 17:58 RealBadAngel http://www.youtube.com/watch?v=NZ_i2W9aYME&feature=related 17:58 RealBadAngel example 17:58 PilzAdam *music 17:59 RealBadAngel one of the best music makers for PC demoscene ever 17:59 RealBadAngel c55 told him to get outta 17:59 RealBadAngel i felt kinda ashamed 18:00 NekoGloop Fallen kingdom uses dokucraft lol 18:01 NekoGloop (not for mobs apparently though) 18:02 RealBadAngel i asked the guy and he allowed the minetest commuinity to use all his music 18:02 RealBadAngel hundreds of mods 18:03 RealBadAngel then c55 told he doesnt need any music at all 18:04 RealBadAngel well the fuck, maybe graphics is not needed too 18:04 RealBadAngel or 3d 18:04 RealBadAngel lets stick to pixels and math 18:05 jin_xi hmm, been reading trough both mapgen.cpp and mapgen.lua. is there a reason besites "not done yet" that tree generation and such is done in c++? 18:06 RealBadAngel http://www.youtube.com/watch?v=cjHNPzv9sGY&feature=relmfu 18:09 RealBadAngel would you like to have this song as main title? 18:10 PilzAdam jin_xi, i was wondering about that too 18:12 khonkhortisan aha! I'm registering a cube with a different color on each side. I register six copies of it, each with a different color on top, so I can use facedir to get full rotation out of it. When I register it, the tiles are fine, but when I do tiles = minetest.registered_nodes[node.name].tiles, it returns with green always on top, instead of the colors changing on top. Is this a bug? 18:12 NekoGloop Because you didnt give it a cookie 18:12 PilzAdam khonkhortisan, code? 18:13 RealBadAngel khonkhortisan, node definition is just a tease 18:14 RealBadAngel you shall make it real 18:14 RealBadAngel and fill the values 18:14 khonkhortisan http://pastebin.com/4j7qVruG /giveme rubiks:cube place, tap to expand, then tap center of side, it'll show you the tiles before and after registering 18:15 khonkhortisan I think I'll just save the tiles to my own variable instead of depending on the node definition to remember it correctly. 18:16 khonkhortisan This is how it changes when I try to get tiles back out of the nodes http://pastebin.com/7MGhpKKw 18:21 PilzAdam should i create a repo for my alias mod: http://minetest.net/forum/viewtopic.php?id=2778 ? 18:21 RealBadAngel khonkhortisan, you dont like my idea to just render the cube? when all the math is done? 18:24 khonkhortisan If I rendered after the math was done I would need two tables to represent the cube. If I render one node at a time, I can keep a table for the old cube and the real cube can be the new one 18:25 RealBadAngel up to you 18:25 RealBadAngel i would rather keep the matrix for math 18:26 RealBadAngel imho way easier 18:26 khonkhortisan for x = -1, 1 do for z = -1, 1 do x2, z2 = rotate(x, z, angle) minetest.env:add_node({x2, z2}, table[x,z]) There's not much math involved 18:27 RealBadAngel propably 18:28 RealBadAngel make it work 18:28 khonkhortisan well I skipped the part where it rotates the node itself, but I'm still working on that. 18:28 RealBadAngel i would love to try to solve it some times again 18:28 Jordach PilzAdam - +1 to the alias mod 18:28 Jordach guys im ready to release my texture pack 18:29 RealBadAngel hd? 18:29 Jordach 8px 18:29 RealBadAngel buuu 18:29 RealBadAngel who cares bout 8px? ishit users? 18:30 RealBadAngel cant really understand it 18:30 Jordach youll see the imgur album 18:30 Jordach just wait a sec 18:31 RealBadAngel when we can have nice textures, 128, 256+ 18:31 RealBadAngel with filters, aa, etc 18:31 Jordach we do 18:31 Jordach see feature disscussion 18:31 PilzAdam https://github.com/PilzAdam/alias 18:31 Jordach (ubuntu builds) 18:31 RealBadAngel whats the FUCKIN point to make 8px ? 18:31 Jordach looks toony 18:32 RealBadAngel 8px? looks atari or c64 18:32 RealBadAngel not better 18:32 Jordach http://imgur.com/a/9ivBm 18:32 RealBadAngel clicked actually 18:33 RealBadAngel atari was better 18:33 * Jordach now has to import that bastard into a forum post 18:33 RealBadAngel are you high to make such shit or what? 18:33 Jordach im just going to ignore that comment 18:33 RealBadAngel you should 18:34 Jordach at the 8px level, you DO HAVE TO improvise 18:34 RealBadAngel im going to do the same 18:34 RealBadAngel sorry 18:34 Jordach RealBadAngel - i will support your technic mod 18:34 khonkhortisan bricked water 18:34 Jordach basically everything on redcrabs 0.4.3 18:35 Jordach khonkhortisan thats another minetest bug 18:35 Jordach they dont animate 18:35 Jordach since animations are laggy, with that ive had 60 all day 18:36 RealBadAngel Jordach, dont feel offended, i just cant get the point of so simplistic gfx 18:36 khonkhortisan to get a higher framerate maybe? 18:37 RealBadAngel shit 18:37 RealBadAngel buy 2gb more 18:37 Jordach RealBadAngel: im on 512 18:37 RealBadAngel cost less than weekends party 18:37 Jordach http://www.youtube.com/watch?v=FoOd6Li-gaE thats got a similar style 18:37 Jordach (well higher px, but the tool like thick lines stays) 18:38 RealBadAngel i nearly can get your point 18:38 RealBadAngel but since im almost 40 18:38 RealBadAngel when i need some power i just buy it 18:38 Calinou you're almost 40? :O 18:38 RealBadAngel and not goin back to kiss the ground 18:39 Calinou gtg 18:39 RealBadAngel 4 months and i will be 40 18:39 khonkhortisan just as I started typing to Calinou that I found his sky house he left 18:40 Jordach calinou does that 18:44 RealBadAngel well 18:44 RealBadAngel beauty of this game we all find here somethin that pleasing us 18:45 RealBadAngel i find somethin, others finds somethin else 18:45 RealBadAngel right? 18:46 T_A_N_K how would i remove 1 out of a stack in a chest? 18:46 T_A_N_K the metadata of a stack in a chest i mean 18:46 RealBadAngel hold on, got the code 18:47 RealBadAngel srcstack = inv:get_stack("src", 1) 18:47 RealBadAngel srcstack:take_item() 18:47 RealBadAngel inv:set_stack("src", 1, srcstack) 18:47 RealBadAngel 18:48 RealBadAngel 1 is the position in the list 18:49 iqualfragile cornernote: when trying to craft any armor i just get unknown items 18:54 khonkhortisan what's 2 = ,? 18:55 khonkhortisan never mind, I just had to unpack it 18:55 Jordach POSTED THAT MUTHA-FUCKER http://minetest.net/forum/viewtopic.php?pid=43388#p43388 18:55 T_A_N_K well thank you, but now i have to try to make it to auto detect a place with a stack lol :P 18:55 RealBadAngel hehe 18:56 RealBadAngel so whos gonna convert free HD texture pack for us? 18:57 RealBadAngel this one:http://minecrafthdtexture.com/np-smooth-texture-pack/ 18:57 iqualfragile updated, now it works, so i am sorry for bothering you 18:58 iqualfragile what about the steampunky thing 18:58 RealBadAngel price is credit and link 18:59 RealBadAngel i would love steam punk 18:59 RealBadAngel kinda my taste 19:00 Jordach oh christ thunders server takes forever to load 19:01 PilzAdam gtg 19:01 PilzAdam bye 19:02 RealBadAngel jordach, there are ways to trick the server 19:02 Jordach PEOPLE: What mods do you want me to support 19:02 khonkhortisan what do you mean by support? 19:03 RealBadAngel im listening to the streaming audio in game 19:03 RealBadAngel using just generated cache file name 19:03 RealBadAngel all can be streamed this way 19:04 RealBadAngel with some effort you could even make tv in game 19:04 Jordach i already made one 19:04 Jordach no sound 19:04 RealBadAngel lol 19:04 RealBadAngel i got sound 19:04 Jordach but animates at random without the use of an animated node 19:04 Phitherek_ hey, anyone has a clue what might be the cause of this? http://minetest.net/forum/viewtopic.php?pid=43322#p43322 19:05 RealBadAngel but actual sound 19:05 Phitherek_ I' m really sick of it now 19:05 Phitherek_ can' t get it to work 19:05 RealBadAngel Phitherek_, hold on 19:05 Jordach does anyone want me to do pilzadam's farming mod 19:06 RealBadAngel im using it with my machines 19:06 RealBadAngel its ok 19:06 * Jordach will support any mod requested 19:06 Jordach i wont support mesecons 19:07 Jordach alright i will 19:07 Jordach bar the microcontroller 19:07 khonkhortisan I made mesecons unstable :( 19:08 Jordach alright 19:08 Jordach ill get to work on farming plus 19:10 Jordach tnt and farming plus will be done by the end of this week 19:16 Jordach alright 19:16 Jordach i might be supporting 15 mods 19:17 Jordach 16 now 19:22 Jordach oh god; i am adding 1719 new items into 64dots 19:22 Jordach s/1719/179 19:22 LAD oh jordach i got your gameboy texture pack XD its nice 19:23 Jordach another oldhat thing 19:23 Jordach i may update it 19:23 Jordach however 64dots is currently important 19:27 Jordach RealBadAngel - i have update 400 images 19:36 T_A_N_K say i had a chest, and a player clicked on it it would remove an item, say it had a stack of 1 dirt and a stack of 2 dirt next to it 19:36 T_A_N_K how would i remove it? i can't find any mod that jumps from one stack to the other when removing 19:37 T_A_N_K like if the space was empty, go to the next one 19:37 Jordach T_A_N_K no idea 19:37 Jordach pilzadam is not here 19:37 LAD ha i just mesed up three texture packs in 1 19:37 LAD it looks messed 19:37 T_A_N_K me either, i've been looking for hours, the only way i can seem to find it is if it checks every spot, but there's no way of checking if a spot is empty 19:45 Phitherek_ Uhhh, finally found this bug -_- 19:46 Jordach :D 19:50 Phitherek_ no, really, this satisfaction when you find two missing returns... 19:51 Phitherek_ after half a day of thinking, coding and so on... 19:57 T_A_N_K celeron55: is there a way to check if an inventory spot is empty? 20:01 thexyz why do you ask c55 about this? 20:02 thexyz he'll get mad (as usual) 20:02 T_A_N_K because i have no where else to look, do you know xyz? 20:02 thexyz https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua 20:02 thexyz see lines 6-7 20:03 T_A_N_K thank you 20:04 Jordach night all 20:10 khonkhortisan I have to put {unpack()} everywhere 20:11 khonkhortisan array1 = array2 has unexpected behavior 20:14 MiJyn try copying it 20:14 MiJyn instead of referencing it 20:15 khonkhortisan is there an array.copy()? 20:15 MiJyn I'm not sure 20:15 thexyz khonkhortisan: there're no arrays 20:15 MiJyn but I'm sure you can copy it somehow 20:15 khonkhortisan table.copy() then 20:15 thexyz and there is no such function by default 20:16 thexyz just. google. for. it 20:16 thexyz then, what do you mean by "unexpected behavior"? 20:16 khonkhortisan I mean what I expected it to do 20:16 thexyz that's expected behavior, both objects will reference to same table 20:16 thexyz lol 20:16 thexyz then any behavior can be called unexpected behavior 20:16 MiJyn lol 20:17 MiJyn function table.copy(t) 20:17 MiJyn local t2 = {} 20:17 MiJyn for k,v in pairs(t) do 20:17 MiJyn t2[k] = v 20:17 MiJyn end 20:17 MiJyn return t2 20:17 MiJyn end 20:18 thexyz yep 20:18 MiJyn this has plenty of resources: http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value 20:18 khonkhortisan If I do table2[x] = table1[y] I don't have to worry about references 20:18 MiJyn this one seems good: http://stackoverflow.com/a/5710588 20:18 thexyz khonkhortisan: what? 20:18 MiJyn I don't think so 20:19 MiJyn http://lua-users.org/wiki/CopyTable 20:19 thexyz why do people use lua without knowing this language 20:19 khonkhortisan because they can make mods, without having to do much 20:20 khonkhortisan you get an instant result so you must be doing it right 20:20 thexyz then don't be surprised of that "unexpected behavior" ^^ 20:20 thexyz and me pointing you at google 20:22 MiJyn lol 20:24 MiJyn http://bit.ly/17oMOi 20:25 khonkhortisan helpful self-referencing search engine search 20:25 MiJyn yes 20:25 MiJyn \why not 20:25 MiJyn *? 20:26 khonkhortisan no why not 20:27 khonkhortisan If I type at the same time as it's typing it doesn't change the automatic search 20:28 RealBadAngel damn me 20:28 RealBadAngel wooohooo 20:28 * khonkhortisan undamns RBA 20:28 RealBadAngel rly 20:29 RealBadAngel i went to the shop 20:29 RealBadAngel asked the nice blonde i liked 20:30 RealBadAngel and i got the date 20:30 RealBadAngel so friday im out 20:35 RealBadAngel jeez, shiez cool 20:38 khonkhortisan From a college class description: "Computer Literacy Introduces students to the Windows environment and to the Microsoft Office software program. " I didn't know Office was _a_ program. 20:47 iqualfragile are you getting a warning, too? 20:47 iqualfragile http://celeron.55.lt/~celeron55/random/2011-07/noisestuff/ 20:48 iqualfragile inst that cool? 20:48 iqualfragile some random chineese spammer coppied the whole page! 20:48 iqualfragile http://celeron.55.lt/~celeron55/ 20:50 T_A_N_K BAM! https://github.com/jordan4ibanez/Minetest-Essentials/commit/89b287c7395b58d2ef7c4c5c581a293dcc5a403c 20:51 T_A_N_K i didn't actually think i was physically capable of doing this 20:57 khonkhortisan no, you were only mentally capable of it. 20:58 T_A_N_K well, true 20:59 khonkhortisan the get me out of here button takes me to about:home, which I normally never get to 21:00 Phitherek_ check it out if you have time: http://minetest.net/forum/viewtopic.php?pid=43413#p43413 21:00 Phitherek_ do you like the formatting of the list? 21:01 Phitherek_ or should I change something? 21:01 jordach sup 21:01 MiJyn hi 21:01 jordach its me. :-) 21:02 jordach aw man. nekogloop isnt here. :( 21:04 T_A_N_K nekogloop! hello 21:04 NekoGloop Ello 21:05 NekoGloop Whatcha doin'? 21:06 T_A_N_K finishing up mineconomy shop :D 21:06 NekoGloop I see. 21:07 NekoGloop Well i'll not be getting my headset ON my birthday. 21:07 NekoGloop I will hopefully get the money for them though. 21:09 * jordach fights nekogloop with a android tablet. 21:09 NekoGloop My iPad shall take an iShit on you. 21:09 jordach o rly? 21:12 Phitherek_ android ftw :P 21:12 jordach ipads are too big and are useless within 6 months, my droid will work for years and stay in date :-) 21:13 jordach and my tablet is cheap :-) 21:14 jordach anyone wanna do a lets play of minetest on sunday? 21:16 iqualfragile sunday sounds great 21:17 MiJyn can you play minetest on your tablet? 21:17 iqualfragile yes he can! 21:17 iqualfragile well, he could 21:17 NekoGloop Sunday is the day before i get my headset money :( 21:18 iqualfragile sunday is just another day, not realy different from any other besides me getting woken up by bells from the church at 10 in the morning 21:18 NekoGloop Yeh 21:19 jordach mijyn, mine MIGHT get it going. :-) 21:20 MiJyn nice 21:21 jordach but cpp support for droids suck. :( 21:22 MiJyn lol 21:22 MiJyn NDK!!! 21:24 NekoGloop Tank, if you wait until monday i may be able to do a lets play with you. 21:26 T_A_N_K yay 21:26 T_A_N_K maybe 21:27 NekoGloop Ok. If not i'll just join in randomly on your lets play :D 21:27 jordach tank, i know we can use mumble 21:34 NekoGloop Throwing mod should use inventory plus to select which arrow you want. 21:37 jordach +1 21:37 NekoGloop Yay i have a +1 21:37 NekoGloop Whatever will i do eith it. 21:37 jordach sup sdzen or muadtralk 21:38 MuadTralk nothing much 21:38 NekoGloop Lol 21:38 MuadTralk playing with skulls 21:38 NekoGloop O.o 21:38 jordach oh noes 21:40 jordach i see you like 8^2 texture pack (64) 21:41 Basstard` Are we there yet? 21:41 NekoGloop No stop asking. 21:42 Basstard` Are we there yet? 21:42 jordach hmm 21:44 NekoGloop Shut up 21:48 Basstard` No, you shut up. 21:49 khonkhortisan if you both shut up neither of you can tell the other to shut up 21:49 jordach or call freenode staff :-) 21:49 jordach anyways, night. :-) 21:51 Phitherek_ http://minetest.net/forum/viewtopic.php?pid=43419#p43419 - finished Query, hope you' ll like it ;) 21:53 MuadTralk http://imageshack.us/a/img41/4024/screenshot3680293682.png nasty little bugger it almost bit me! 21:56 Phitherek_ gtg 21:56 Phitherek_ bye 21:56 NekoGloop lol? 21:56 VanessaE hi 21:57 * khonkhortisan is protected from flying skulls 22:00 MuadTralk what about bouncing ones? 22:03 khonkhortisan what mod is that? 22:04 MuadTralk me playing with PilzAdams pimple_mobs mod 22:04 MuadTralk simple* 22:04 khonkhortisan pimple_mobs 22:04 Basstard` PIMPLE_MOBS 22:05 MuadTralk XD shows how long it takes me to screw up a word 22:06 NekoGloop lol 22:06 NekoGloop who wants a junk jack texture pack? 22:06 NekoGloop 2999 forum users w00t! 22:07 * MuadTralk goes to make duplicate account 22:07 NekoGloop xD 22:07 Basstard` Hair in food. 22:07 khonkhortisan what is the hair doing? The backstroke 22:10 iqualfragile ha, guess who just created an account on the forum 22:11 NekoGloop you 22:11 iqualfragile right 22:11 NekoGloop I'm the 2600th user 22:11 iqualfragile im member no. 3000 22:12 NekoGloop http://minetest.net/forum/profile.php?id=3000 22:12 khonkhortisan how do I find my number? 22:12 NekoGloop you dont lol 22:12 NekoGloop i was mistaken 22:12 NekoGloop i may not be 2600 22:12 iqualfragile im number 3000 for shure, look at the counter 22:13 NekoGloop i know 22:13 NekoGloop but idk what number i am 22:13 khonkhortisan you have 0 posts 22:13 NekoGloop he just signed up 22:13 khonkhortisan where's the counter? 22:13 NekoGloop i have 59 posts 22:13 iqualfragile at the end of the page 22:13 khonkhortisan there it is 22:14 khonkhortisan there are people online on the forum that aren't on here 22:15 Basstard` And vice versa. 22:15 khonkhortisan You win our "Newest registered user" award! 22:18 iqualfragile i win the "user 3000" award! 22:18 NekoGloop who was the 666th user? ;) 22:18 iqualfragile someone on here figured out how to enable advanced graphical efects in minetest, could he/she repeat his findings 22:18 * VanessaE awards iqualfragile a virtual nyancat complete with rainbows, and 10 stacks of mese 22:18 iqualfragile yaay, wich server? 22:19 VanessaE iqualfragile: I was joking :-) 22:19 iqualfragile aww, thats sad 22:19 VanessaE re: graphical effects, maybe you mean jin_xi 22:19 VanessaE http://minetest.net/forum/viewtopic.php?id=2873 22:19 VanessaE that thread I suppose. 22:20 MuadTralk i am number 205 http://minetest.net/forum/profile.php?id=205 22:20 NekoGloop http://lh3.googleusercontent.com/-2fEIHhacWpA/UDwknhbRHbI/AAAAAAAACQ4/x87ecIEhH9E/s1920/slendertest.jpg XD 22:20 NekoGloop muadtralk: that isnt the user number. 22:21 MuadTralk hmm it isnt? 22:21 VanessaE what am I seeing in that image aside from a lot of added noise? 22:21 NekoGloop nope because id=3000 isnt iqual 22:21 VanessaE and a really distant figure 22:21 MuadTralk ah 22:21 NekoGloop that "figure" is slenderman 22:21 NekoGloop look harder. 22:22 iqualfragile that number is the internal id 22:22 MuadTralk of course would the number be relative to the point your counting off of and what your counting by? 22:22 iqualfragile wich on the other hand reveals that there are 27 bots/internal accounts 22:23 iqualfragile vanessae: thank you 22:24 MuadTralk ello weedy 22:24 iqualfragile EHELO mx.google.de 22:31 Basstard` Any GPL/free game like Terraria? 22:31 NekoGloop no 22:32 NekoGloop I'm gonna build something awesome and stuff. 22:32 khonkhortisan if you pass a table to a function, that table is copied, right? 22:33 NekoGloop uhhhh.... 22:33 VanessaE no 22:33 khonkhortisan so I automatically get a pointer 22:35 khonkhortisan and that's what was causing the 3, 4, or 12 rotations depending on the side to return it back to the start 22:35 NekoGloop now lets see if inventory plus will work as splendidly as it should. 22:35 VanessaE I guess so yeah 22:35 khonkhortisan I'll put the copy inside the function instead of out 22:37 NekoGloop wow i spawned in a desert :3 22:37 khonkhortisan yeah, it does that 22:42 NekoGloop omg inventory plus is AWESOME :3 22:44 Basstard` NekoGloop: So we're there yet? 22:46 NekoGloop no. 22:46 khonkhortisan Now it takes four rotations to return to start, where the second two rotations have the wrong face color. I'm still getting closer to it working right. 22:48 Octupus hello 22:48 khonkhortisan So I have an animated torch next to a mesecon torch with smoke coming out of it. Something doesn't look right. 22:49 Octupus got a new mod for me :) 22:49 VanessaE mesecon torches are electrical :-) 22:49 khonkhortisan my rubiks cube is rotating better, doesn't work completely yet. 22:49 Octupus ohhh 22:49 Octupus ah 22:49 VanessaE animatged torches are chemical, so those should smoke while the former should not 22:49 khonkhortisan Then it's magic smoke that comes out of them 22:49 VanessaE -g 22:49 khonkhortisan You know, what comes out of a chip when you overheat it 22:49 VanessaE which version of particles are you using? 22:50 khonkhortisan the 3d textured one 22:50 VanessaE ok 22:50 Octupus ima try out armour mod 22:51 khonkhortisan my debug info looks like water hitting the shore when I turn the cube quickly 22:52 khonkhortisan should you have to solve the cube to be able to dig it? 22:52 VanessaE no, as long as you get it in its unsolved state 22:53 khonkhortisan it spawns solved 22:53 NekoGloop only thing with armor mod is that it makes you invincible to unsupported mods' weapons :s 22:54 khonkhortisan that would be a bad design 22:55 khonkhortisan why does the crack animation only play in two facedirs? 22:56 VanessaE it always works for me, aside from digging at nodebox-based objects absolutely killing performance (to the point of sometimes causing a soft-lockup) 22:56 khonkhortisan on facedirs 0 1 and 3 it shows up on the top of the node in one direction, on facedir 2 it shows up on the top in the opposite direction 22:58 cornernote hey 22:58 khonkhortisan it only flips on the top and bottom of the node and only on facedir 2 22:58 VanessaE hey cornernote 22:58 khonkhortisan hello 22:58 NekoGloop cornernote: your armor mod makes the player invincible to unsupported mods' weapons when unarmored 22:58 NekoGloop (or, rather, they deal normal damage) 22:58 khonkhortisan my cube works perfectly as long as you only turn the top and bottom and as long as you only turn them clockwise 22:59 cornernote NekoGloop, i still havent figured out the damage system properly 22:59 Octupus cornernote i just tried your mod and i downloaded inventory plus with it and it did not work 22:59 NekoGloop you set the armor groups to 4, which is unsupported 22:59 cornernote yeah, if i only have 3 levels, then i have to remove wood armor 22:59 khonkhortisan I said the "you can get it in any color as long as it is black" kind of quote 22:59 NekoGloop make mese armor be group 4, wood 2, steel 1, and unarmored 3 23:00 cornernote Octopus - what error do u get ? 23:00 NekoGloop then mese protects you from extra damage of weapons 23:00 cornernote then u become invincable ? 23:00 cornernote and the numbers are all over the place 23:00 NekoGloop yeah sorry 23:00 Octupus its says moderror 23:00 cornernote more info plz 23:00 Octupus that i need to get inventory plus 23:00 cornernote paste your debug.txt at www.pastebin.co 23:00 Octupus and i did 23:01 Octupus i think i renamed it wrong though 23:01 NekoGloop 4 = mese, 3 = normal, 2 = wood, 1 = steel 23:01 NekoGloop octupus: inventory_plus 23:01 Octupus yeo i renamed it wrong 23:01 Octupus ma fault 23:02 VanessaE bbl 23:03 Octupus Drowning mod does not work 23:03 NekoGloop prolly not 23:03 khonkhortisan my rotation system is inefficient but it would be better to add full node rotation than make my rotation system better 23:03 khonkhortisan if I had full rotate control I would go from seven nodes to two. 23:04 khonkhortisan smugleaf you keep connecting before your cloak 23:05 khonkhortisan 04:05|* SmugLeaf (~Weedy@bas1-woodbridge48-2925463311.dsl.bell.ca) has joined #minetest 23:05 khonkhortisan 04:05|* SmugLeaf has quit (Changing host) 23:05 khonkhortisan 04:05|* SmugLeaf (~Weedy@unaffiliated/weedy) has joined #minetest 23:07 T_A_N_K minEconomy is now online https://github.com/jordan4ibanez/Minetest-Essentials/commit/b3540505369e7575963eb98dcc178ed5ecafcd54 23:07 T_A_N_K online = works 23:08 NekoGloop sweet 23:10 cornernote hey T_A_N_K 23:10 cornernote i was looking at that mod before 23:10 T_A_N_K good day cornernote 23:10 cornernote hows it work ? 23:11 T_A_N_K i will post a video to how shops work in a minute, let me record it 23:11 cornernote thought about maing a formspec gui for it ? 23:12 cornernote is it similar to the vendors mod? - http://minetest.net/forum/viewtopic.php?id=3039 23:13 T_A_N_K kind of, it is actually built off of the locked chest 23:13 T_A_N_K completely not using that code at all 23:14 cornernote i would like to see a formspec shop, where you can buy and sell and (owner can manage items) all from 1 node 23:14 T_A_N_K well you're about to 23:14 cornernote swoit 23:16 T_A_N_K brb 23:17 NekoGloop cornernote: thought of using itemstack meta to allow the player to take a bag out of a slot? 23:18 Octupus LandMine [bd905515@gateway/web/freenode/ip.189.144.85.21] 23:18 Octupus vanessa save that into your files :) 23:23 MiJyn what? 23:24 NekoGloop ? 23:25 cornernote NekoGloop - you mean when it has stuff in it ? 23:25 NekoGloop yes 23:25 cornernote allowing them to swap slots, etc 23:25 NekoGloop yes 23:25 cornernote what if they throw it on the ground ? 23:25 NekoGloop check for on_drop and on_place 23:25 cornernote and handle it how ? 23:25 NekoGloop disallow dropping/placing if it has something in it 23:26 cornernote i dont think you can disallow dropping 23:26 NekoGloop uh.... i had an idea about 10 mins ago for how. 23:26 NekoGloop one moment 23:27 cornernote or houw about... 23:27 NekoGloop go on 23:27 cornernote on drop, i find the object and populate its meta 23:27 cornernote but i dunno if i can 23:27 NekoGloop too complicated 23:27 cornernote like what if you drop 50 bags in 1 tile 23:27 cornernote i think u shouldnt be able to take it off while its full 23:28 cornernote unless you can come up with a way to detect drop 23:28 cornernote but even then, tracking the meta inventory will b tricky 23:28 NekoGloop hm, you know how disallowing the digging of chests & furnaces with stuff in them works, right? 23:29 cornernote in the node def 23:29 cornernote allow_dig, etc 23:30 cornernote but this is a craftitem/tool 23:30 cornernote not a node 23:30 cornernote the bag doesnt actually have the slots 23:30 NekoGloop well, on_place = function(...) if itemstack:get_metadata() == nil then minetest.item_place(itemstack, placer, pointed_thing) end 23:30 cornernote its a creative inventory attached to the player 23:30 NekoGloop same with on_drop 23:30 cornernote will try later today 23:30 NekoGloop ok 23:30 NekoGloop just a suggestion. 23:31 NekoGloop i had remembered that itemstacks can have metadata in 0.4.3 so, i thought i would present the option to you. 23:31 cornernote you're right 23:31 cornernote https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1263 23:31 NekoGloop i know 23:31 cornernote on_place/on_drop are on items 23:31 NekoGloop i was looking at the lua_api :3 23:32 NekoGloop as for implementing the taking out of item slots, I'm sure it's possible, just idk how. 23:32 cornernote yeah, i know how to do that 23:32 cornernote long as i know the player 23:32 NekoGloop hey, you're the inventory god. 23:33 cornernote lol 23:33 T_A_N_K before i make a video on this, how do i catch if a string contains letters? 23:33 T_A_N_K a quick fix 23:33 cornernote upper and lower ? 23:33 T_A_N_K yes 23:34 cornernote im not so great at regex in lua 23:34 cornernote but this may help 23:34 cornernote local yourvar = string.lower(string.gsub(yourvar, "%W", "_")) 23:35 T_A_N_K thank you 23:35 cornernote it removes everything thats not a lowercase letter, and replaces it with an underscore 23:35 NekoGloop then check if there is a underscore? nope wont work for his needs. 23:36 cornernote well, do this 23:36 T_A_N_K i just removed the underscore 23:36 cornernote string.gsub(yourvar, "%W", "") 23:36 cornernote then it replaces it with nothing 23:36 cornernote This Is My Word!!! = ThisIsMyWord 23:37 T_A_N_K so if i replace %W with %a it will remove all letters? 23:37 cornernote no idea on rexex operators 23:37 cornernote sorry 23:38 cornernote you want the opposite ? 23:38 cornernote maybe like this 23:38 cornernote [^%W] 23:38 cornernote but not sure 23:40 T_A_N_K just in case anyone wanted to know this works alue[name] = value[name]:gsub("%a", "") 23:40 T_A_N_K s/alue/value 23:40 MiJyn ah 23:40 khonkhortisan I use string.gsub to find what variant of node I registered 23:43 NekoGloop cornernote: thought of adding a trash can spot to the inventory? 23:43 cornernote nice idea 23:43 cornernote never thought of it 23:43 NekoGloop or even just a seperate formspec 23:43 cornernote can u suggest it in the inventory_plus thread ? 23:44 NekoGloop sorry but opening another tab would prolly make minetest crash at the moment 23:44 khonkhortisan if there was a trash can I might never get warned I'm digging straight into it 23:44 cornernote maybe a "trash bag" that you have to craft 23:44 cornernote and it takes a slot 23:44 cornernote ? 23:44 cornernote or u think thats too expensive 23:44 khonkhortisan then when the trash bag gets full you need to craft another one 23:44 NekoGloop nah, just a trash can formspec. 23:44 cornernote no, it stays empty 23:45 cornernote ok, just 1 trash field that you can drop into 23:45 NekoGloop this formspec has a field of slots and a button 23:45 khonkhortisan and pulling something out of the trash bag gives you a random item and has a rare chance of injuring you due to mold or sharp objects 23:45 NekoGloop when pressed, the button trashes the items 23:45 cornernote like a toilet 23:45 cornernote lol 23:45 cornernote a recycle bin 23:46 NekoGloop cornernote: i like the idea of a confirmation, i dont want to accidentally destroy my 99 mese or mithril stack. 23:46 T_A_N_K mythril is now part of the default game? 23:46 T_A_N_K video is rendering 23:46 NekoGloop no 23:46 NekoGloop i just play with moreores all the time 23:49 NekoGloop also, cornernote: make the bags use some -slightly- rarer materials. 23:49 khonkhortisan with enough metadata and the ability to rotate nodes in any direction the rubik's cube could be made with a single node 23:50 NekoGloop anyway, this will be helpful with my creative testing world. 23:56 Wanderer VanessaE, around? 23:56 NekoGloop hello Wanderer 23:56 Wanderer Hi 23:56 * Wanderer pattys kitty 23:56 * NekoGloop purrs >w< 23:56 Wanderer Check my IP and you'll identify me 23:56 NekoGloop i know 23:56 NekoGloop join message 23:56 Wanderer I'll bring kitty treats next time 23:56 Wanderer Ah 23:56 NekoGloop :3 23:57 Wanderer He's sneaking into the kid's private channel disguised as one of them. I've brought in an adult security expert. I'm here to ask one question: 23:57 Wanderer Weedy_lappy, Hello 23:57 Wanderer I'll hold the question until another time 23:58 NekoGloop ok 23:58 T_A_N_K yay the video is done 23:59 T_A_N_K http://youtu.be/f9tKcs_pVLA