Time |
Nick |
Message |
00:07 |
OldCoder |
? |
00:21 |
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lordfingle joined #minetest-project |
00:24 |
kaeza |
wrong order of arguments? |
00:33 |
OldCoder |
Hm. I don't see a need to block unlogged in users as they can't speak anyway. |
01:29 |
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01:29 |
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02:20 |
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02:23 |
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02:38 |
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02:38 |
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benrob0329 joined #minetest-project |
02:39 |
benrob0329 |
There |
02:39 |
benrob0329 |
The right usernane this time |
02:57 |
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benrob0329 joined #minetest-project |
03:10 |
benrob0329 |
Anyone have a linux laptop to reccomend? |
03:14 |
sofar |
would be an ethics violation if I did |
03:14 |
sofar |
BUY INTEL |
03:14 |
sofar |
oh wait I'm not in politics |
03:15 |
sofar |
am I crazy or did minetest worldedit have a %ratio type block modifier syntax that I no longer can find? |
03:16 |
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octacian_ joined #minetest-project |
03:16 |
benrob0329 |
ofc id buy intel |
03:16 |
benrob0329 |
Intel is love, Intel is life |
03:17 |
VanessaE |
I'm using AMD here but I might consider Intel next time around. |
03:17 |
benrob0329 |
Intel chipsets are, simply put better |
03:18 |
benrob0329 |
they run cooler and are often more developed |
03:18 |
VanessaE |
one thing's for sure, I'll put a high priority on RAM speed. |
03:18 |
VanessaE |
that has a much larger effect on MT speed than you'd expect |
03:18 |
benrob0329 |
however, AMD Ryzen could change that |
03:18 |
benrob0329 |
maybe |
03:19 |
benrob0329 |
im looking at https://www.amazon.com/Dell-Touchscreen-Bluetooth-RealSense-10-MaxxAudio/dp/B01EXQHRMK/ref=sr_1_2?s=pc&ie=UTF8&qid=1490756575&sr=1-2&refinements=p_n_size_browse-bin%3A2423840011%7C2423841011%7C3545275011%2Cp_n_graphics_type_browse-bin%3A14292274011%2Cp_n_feature_seven_browse-bin%3A3012496011%2Cp_72%3A1248879011 |
03:19 |
benrob0329 |
dang that became a long url |
03:20 |
kaeza |
sofar, //mtschemprob ? |
03:37 |
OldCoder |
<benrob0329> Anyone have a linux laptop to reccomend? |
03:37 |
OldCoder |
Any good laptop plus Linux Mint 18 |
03:37 |
OldCoder |
<sofar> oh wait I'm not in politics |
03:37 |
OldCoder |
You are here, aren't you? |
03:38 |
sofar |
don't politicize technology! |
03:39 |
OldCoder |
Good luck with that |
03:43 |
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twoelk left #minetest-project |
03:45 |
Sokomine |
i love the (old!) thinkpads. they used to have a very good keyboard |
03:45 |
sofar |
my first-gen thinkpad x1 is still very nice |
03:53 |
Sokomine |
for some operation, an ssd might also give a speedup regarding start of mt and savetolocalmap |
04:46 |
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Brackston joined #minetest-project |
04:48 |
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lumidify joined #minetest-project |
05:13 |
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lumidify joined #minetest-project |
05:46 |
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nerzhul joined #minetest-project |
05:59 |
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lumidify joined #minetest-project |
06:06 |
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paramat joined #minetest-project |
06:08 |
paramat |
~tell tenplus1 i remember you found a bug, something to do with mob static data? please could you open an issue with details so we can fix this? |
06:08 |
ShadowBot |
paramat: O.K. |
06:09 |
OldCoder |
http://minetest.org/ theme updated, contributions of links etc. welcome, still fixing HTML and CSS glitches |
06:13 |
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passant joined #minetest-project |
06:31 |
kaeza |
those puppy souns are really annoying :/ |
06:31 |
kaeza |
+d |
06:32 |
|
benrob0329 joined #minetest-project |
06:34 |
benrob0329 |
Sofar couldnt you just make a bunch of faces for your itemframe mod? |
06:34 |
benrob0329 |
To give things pop |
06:37 |
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CWz joined #minetest-project |
06:37 |
VanessaE |
that's what armor mod does for flat items. |
06:37 |
VanessaE |
they're 10 or 20 simple, flat faces, stacked and closely spaced. |
06:38 |
VanessaE |
(the shield too, I think) |
06:38 |
VanessaE |
er, I mean the wield-3d component of that mod, to be specific. |
06:53 |
sofar |
benrob0329: make a head mod to make heads nodes, make it depend on itemframe, use the frame register function? |
06:53 |
sofar |
why would I have to do everything? :P |
06:53 |
* sofar |
goes to bed |
06:54 |
VanessaE |
no sleep for you |
06:56 |
|
benrob0329 joined #minetest-project |
06:57 |
benrob0329 |
My client crashed :-( |
07:03 |
red-004 |
great we are agruing over sneak, while other people are rewriting all of mt in another engine |
07:07 |
OldCoder |
Link? |
07:07 |
OldCoder |
red-004, are you able to provide a link and will you do so? |
07:25 |
red-004 |
<Fixer> [00:24:01] https://forum.minetest.net/viewtopic.php?f=14&t=17113 kek or not? |
07:25 |
red-004 |
<Fixer> [00:25:04] someone rewrites minetest client with Urhosharp game engine |
07:29 |
OldCoder |
Thank you |
07:29 |
OldCoder |
Reviewing |
07:30 |
OldCoder |
"cheap chinese tablets" :-) |
07:30 |
|
nrzkt joined #minetest-project |
07:32 |
OldCoder |
That isn't all of MT. It appears to be just a closed-source version of the client. |
07:34 |
nrzkt |
okay he wants to promote his product which is not MT |
07:35 |
nrzkt |
and without having all MT engine possibilities, it's normal to run on low devices easily |
08:08 |
|
lumidify joined #minetest-project |
08:32 |
celeron55 |
clients like that are going to be a pain to maintain once MT starts using client-side lua but i guess at the moment those are still feasible |
08:32 |
|
lumidify joined #minetest-project |
08:36 |
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rubenwardy joined #minetest-project |
08:40 |
sfan5 |
celeron55: it's already going to be a pain when those clients pretend to be 0.4.15-dev but only implement 25% of the features |
08:40 |
|
tenplus1 joined #minetest-project |
08:40 |
tenplus1 |
hi peeps |
08:44 |
celeron55 |
sfan5: is this happening with the existing ripoffs and other crap? |
08:44 |
tenplus1 |
hi celeron55 |
08:45 |
sfan5 |
nope because those are just ports |
08:45 |
tenplus1 |
hi sfan |
08:46 |
sfan5 |
it was more of a "potential future problem for that client in particual" |
08:47 |
Amaz |
Morning 11 :) |
08:47 |
tenplus1 |
hi amaz |
08:48 |
tenplus1 |
anything new happenign today ? |
08:48 |
Amaz |
Not really :) |
08:48 |
* tenplus1 |
settles in for a quiet morning :P |
08:49 |
tenplus1 |
I updated Xanadu last night and made a PBJ_Pup (Redo) mod... ehehe, keeps original Nyan and randomly spawns one of the other in world (removed those sounds tho) |
08:53 |
tenplus1 |
speaking of which, devs... would it be possible to override server sounds like we can with texture packs ? so it favours local sound sets without the need to load media from a server ??? |
08:57 |
tenplus1 |
hi nrz |
09:02 |
nerzhul |
hi tenplus1 |
09:04 |
tenplus1 |
celeron55: in the mt code it looked like player collision/sneak etc is handled by getting the node under foot every tick... is there any way to store this in the player table for mods to access ? |
09:06 |
celeron55 |
it's client side, so not very easily |
09:07 |
tenplus1 |
ahh... was wondering since many mods have to check nodes under player, at foot and head level to do specific things... would be great if engine would do this superfast in c+ code for us to access |
09:52 |
|
shangul joined #minetest-project |
09:52 |
OldCoder |
celeron55, shangul, who will come here shortly |
09:52 |
OldCoder |
Hi |
09:52 |
OldCoder |
celeron55, shangul wishes to know why Wikipedia hates Minetest |
09:53 |
OldCoder |
and also how to get a wiki account at the MT wiki |
09:53 |
OldCoder |
tenplus1, rubenwardy, lordfingle, TommyTreasure ^ |
09:53 |
OldCoder |
shangul, wait a few minutes and see if these people respond |
09:54 |
OldCoder |
Hm, lost him |
09:54 |
|
shangul joined #minetest-project |
09:55 |
OldCoder |
shangul, you have temporary voice. For permanent voice, must register nick. |
09:55 |
OldCoder |
Hello |
09:55 |
TommyTreasure |
|
09:55 |
OldCoder |
I pinged several people.They may respond in the next few hours. |
09:55 |
OldCoder |
TommyTreasure, how about you? But you are new |
09:55 |
OldCoder |
You might not know |
09:55 |
shangul |
OldCoder, register nick in freenode? |
09:55 |
tenplus1 |
hi sha |
09:55 |
OldCoder |
Yes |
09:55 |
tenplus1 |
hi shangult |
09:55 |
shangul |
hi all |
09:55 |
OldCoder |
About 15% are awake |
09:55 |
tenplus1 |
o.O ok my keyboard is being flakey today :P |
09:55 |
TommyTreasure |
too new to know much of anything. :) |
09:55 |
OldCoder |
OK |
09:56 |
OldCoder |
tenplus1, how about you? |
09:57 |
tenplus1 |
I've had coffee, just keyboard issues :D |
10:04 |
OldCoder |
|
10:04 |
OldCoder |
tenplus1, I mean, know about Wikipedia and the MT wiki? |
10:04 |
|
mangul joined #minetest-project |
10:05 |
tenplus1 |
I've never been on mt wiki... ahve always gotten my info from forum and lua_api.txt |
10:06 |
OldCoder |
Do you recall why WP hates MT? |
10:06 |
tenplus1 |
no idea, sorry |
10:06 |
tenplus1 |
did you try asking any of the devs ? |
10:08 |
OldCoder |
I will let shangul do so |
10:16 |
lordfingle |
I like the MT wiki. Just sayin. |
10:16 |
|
lumidify joined #minetest-project |
10:16 |
tenplus1 |
hi lumidify |
10:17 |
OldCoder |
Still, I can't remember why MT is locked at WP |
10:17 |
lumidify |
Hi tenplus1 |
10:17 |
lordfingle |
WP said that there wasn't enough people using MT or something |
10:17 |
lordfingle |
afk |
10:30 |
Amaz |
OldCoder: https://forum.minetest.net/viewtopic.php?f=3&t=12721&hilit=wikipedia |
10:30 |
Amaz |
May have some info that will shed some light on the matter |
11:25 |
|
benrob0329 joined #minetest-project |
11:28 |
tenplus1 |
hi benrob |
11:30 |
|
proller__ joined #minetest-project |
11:35 |
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twoelk joined #minetest-project |
11:38 |
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Jordach joined #minetest-project |
11:39 |
tenplus1 |
hi twoelk and Jordach |
11:39 |
twoelk |
hi |
11:40 |
tenplus1 |
for anyone using it, Mobs Redo API has been updated with better pathfinding level 2 additions (breaking walls and building up to get to player) |
11:41 |
twoelk |
oh no! castles aren't safe anymore? where do I hide now? |
11:42 |
tenplus1 |
lol, the DO respect protected areas and cannot break through {unbreakable=1 or level = 2} nodes |
11:45 |
twoelk |
with the bad guys getting better, is there anything usefull for the player for the good mobs or npc's |
11:46 |
tenplus1 |
moreores was updated with better levels on mithril tools :) |
11:46 |
tenplus1 |
3d_armor has had a makeover also |
11:47 |
twoelk |
no I mean watchdogs, rat hunting cats, guards, soldiers, helpfull npc's. Like I give them food/wages and they protect my stuff |
11:48 |
twoelk |
hm, sounds like tamed npc's |
11:48 |
tenplus1 |
yeah, tamed npc's do just that :) |
11:49 |
tenplus1 |
and on xanadu you can tame wolves into dogs and they follow you around protecting you too |
11:49 |
twoelk |
the monsters are always getting better and the peacefull mobs just stay dumb |
11:50 |
tenplus1 |
I kinda wish LBM's had a neighbors setting like ABM's do... then i could have animals spawn with mapgen so they are rare and need to be collected/bred... |
11:50 |
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proller joined #minetest-project |
11:51 |
twoelk |
maybe dogs and the like could recognize protected areas of the owner and stay inside, patroling the area |
11:52 |
tenplus1 |
was thinking that.... for now you can right click an npc and it follows or stays... maybe I could add "wander" so it does just that, but stays within limits |
11:53 |
twoelk |
hehe, I could imagine spawnpolice enforcing peace near spawn |
11:53 |
tenplus1 |
that'd be kewl... I have Iron Golems to do just that :) they hit hard and take no flack! |
11:54 |
twoelk |
no killing at spawn or meet my fist |
11:54 |
twoelk |
it was fun to see the villagers in adventuretest defend their villages against mobs |
11:55 |
twoelk |
at one time they would pile up on spiders |
11:55 |
tenplus1 |
heh... slow but sure we're getting better things for adventure maps |
11:55 |
Jordach |
meow |
11:55 |
tenplus1 |
pmobs has ninja's that throw shuriken at players, those would be amazing |
11:55 |
tenplus1 |
hi Jordach |
11:56 |
Jordach |
tenplus1, i rewrote beds and improved it |
11:56 |
tenplus1 |
ooh, what ya do ? |
11:57 |
Jordach |
http://i.imgur.com/5TMDkjg.png |
11:57 |
Jordach |
http://i.imgur.com/A1efilx.png |
11:57 |
Jordach |
the bed changes shape when in use |
11:57 |
twoelk |
hm, beds of sentient pearwood could follow the player around on hundreds of little feet and be very protective of the players rest |
11:58 |
tenplus1 |
ahahah nice one twoelk |
11:58 |
tenplus1 |
I like the bed model and head inside the bed... does it use normal textures or just your mirror ones? |
11:58 |
Jordach |
normal meshnode |
11:58 |
|
proller joined #minetest-project |
11:58 |
twoelk |
maybe dogs could stay protective of a players old bones |
11:59 |
tenplus1 |
hrm, will look into that one, sounds a good idea... |
11:59 |
tenplus1 |
like Greyfriar's Bobby |
11:59 |
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RobbieF joined #minetest-project |
11:59 |
tenplus1 |
hi RobbieF |
12:00 |
RobbieF |
tenplus1, hey buddy. |
12:00 |
|
troller joined #minetest-project |
12:00 |
RobbieF |
Good to see you. |
12:00 |
tenplus1 |
Mobs API updated today with better pathfinding level2 features (breaking walls, building up to pl;ayer etc, and respects protection0 |
12:00 |
RobbieF |
NICE! |
12:01 |
RobbieF |
what do you mean "respects protection"? |
12:01 |
tenplus1 |
if a build is protected then level2 mobs wont break walls or build on it |
12:02 |
Jordach |
weak |
12:02 |
RobbieF |
will they spawn in it? |
12:02 |
RobbieF |
ie, if I protect a cave, creatures will still spawn, correct? |
12:02 |
tenplus1 |
if spawn protection is on then no, they never spawn inside protected areas |
12:02 |
RobbieF |
can that be disabled with a setting? |
12:02 |
tenplus1 |
that's a separate feature, yes :D |
12:03 |
RobbieF |
or by default can it be disabled? |
12:03 |
RobbieF |
that should be something people "enable" IMO |
12:03 |
RobbieF |
because that causes big problems |
12:03 |
tenplus1 |
by default monsters and mobs will spawn where they are meant to |
12:03 |
RobbieF |
I'm thinking of how BaldNerd protected the entire dome on the last episode of The Pixel Shadow. Well, that should *not* turn off mob spawning :D |
12:04 |
tenplus1 |
you need to add the "mobs_spawn_protected = 0" flag to stop that |
12:04 |
RobbieF |
that's good tenplus1. So updating won't change anything and the protection update needs to be enabled if desired. |
12:04 |
tenplus1 |
it wont :) not unless you add that flag to .conf file |
12:04 |
RobbieF |
GREAT! |
12:04 |
RobbieF |
Thanks man! |
12:04 |
RobbieF |
Good man. You do things right. I like that. |
12:04 |
tenplus1 |
yeah, all mobs will be normal, you need to add the "pathfinding = 2," to the mob definition for them to have the new features |
12:05 |
tenplus1 |
the Evil Bonny mob on Xanadu has that enabled and she's scarey |
12:06 |
Jordach |
we're going to need some holy handgrenades of antioch |
12:06 |
RobbieF |
hehe |
12:06 |
RobbieF |
what's pathfinding=2 do? |
12:06 |
tenplus1 |
the mobs bunny can be right clicked with a lava ord to turn it into the Monty pthon bunny :PPP and it attacks |
12:07 |
* twoelk |
is of to office |
12:07 |
tenplus1 |
enjoy |
12:07 |
|
twoelk left #minetest-project |
12:07 |
RobbieF |
hehe that sounds great tenplus1 |
12:08 |
RobbieF |
is there anything that should be done to tps_crappy mobs? |
12:08 |
tenplus1 |
I have a few easter eggs added to things :) |
12:08 |
RobbieF |
pun intended? |
12:08 |
RobbieF |
easter.... bunny? |
12:08 |
tenplus1 |
if you know how, you can ride warthogs and bats on xanadu |
12:08 |
tenplus1 |
lol |
12:08 |
RobbieF |
lol |
12:08 |
RobbieF |
we should make the dragons on TPS-Xtreme ridable. |
12:09 |
tenplus1 |
the new dmobs dragons are rideable, but the models are quite large |
12:09 |
tenplus1 |
am waiting for d00med to shrink them a bit |
12:10 |
RobbieF |
:D |
12:11 |
tenplus1 |
the current dragon is nice, but the head is always in the way when flying so you cant see |
12:11 |
OldCoder |
can't you scale them? |
12:11 |
Jordach |
morning, OldCoder |
12:12 |
OldCoder |
o/ |
12:12 |
tenplus1 |
we can, but newer dragons lay flay when flying so a lot easier :D |
12:12 |
OldCoder |
|
12:12 |
Jordach |
tenplus1, my beds re-write has interested sofa_r in getting it into Minetest Game |
12:12 |
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lumidify joined #minetest-project |
12:12 |
Jordach |
you can sleep at any time and, including while the beds UI is active, chat |
12:12 |
tenplus1 |
mobs api has 2 modes of riding a mob now, 1 controls like horses/vehicles, the other is flying specific for dragons and planes etc |
12:13 |
OldCoder |
There is a Planes mob? |
12:13 |
Jordach |
Minetestsoft Flightsimulator X |
12:13 |
* Jordach |
hides |
12:14 |
tenplus1 |
ehehe, the scifi mobs already let you fly X-wing fighters |
12:14 |
RobbieF |
tenplus1 I heard that but never figured out how to mount them on TPS-SciFi |
12:15 |
tenplus1 |
you gotta give yourself the xwing_rideable mob and place/ride |
12:15 |
tenplus1 |
but... the model is offset. once you ride it you cant get off again... d00med needs to fix collisions |
12:16 |
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NathanS21 joined #minetest-project |
12:16 |
tenplus1 |
hi nathan |
12:17 |
NathanS21 |
hi tenplus1 |
12:17 |
RobbieF |
gotcha |
12:17 |
RobbieF |
so... you can't ride the ones that spawn? |
12:17 |
Calinou |
It be possible set by yo ass tha Id of BaseCard yo, but first you gotta use Fluent Api ta specify dis n' tha one-to-many relationshizzle fo' realz. Also, at dis way, you don't gotta specify attributes up in yo' model classes. Yo crazy-ass model classes would be like this: |
12:17 |
Calinou |
This freshly smoked up dynamically pimped class gotz nuff logic ta load navigation property when accessed fo' tha last time. This feature is called lazy loading.It enablez Entitizzle Framework ta stay tha fuck away from loadin a entire tree of dependent objects which aint needed from tha database. Yo ass can find mo' info bout dis subject up in these posts:Why Navigation Propertizzles is virtual by default up in EF n' Entitizzle Framework |
12:17 |
Calinou |
4.1 Virtual Properties. |
12:17 |
Calinou |
(https://www.reddit.com/r/ProgrammerHumor/comments/621cjo/i_was_bored_at_work_and_decided_to_do_some/ :P) |
12:17 |
tenplus1 |
he's still working on the scifi mobs for now... there will be a way to tame it eventually for riding |
12:18 |
tenplus1 |
? |
12:18 |
RobbieF |
haha |
12:18 |
RobbieF |
tame a x-wing fighter |
12:21 |
tenplus1 |
lure it in with some verillion crystals then nab it with the lasso :DDDDD |
12:23 |
OldCoder |
|
12:36 |
VanessaE |
[03-29 05:52] <OldCoder> celeron55, shangul wishes to know why Wikipedia hates Minetest <--- because Minetest isn't "notable" enough and not enough third-party, unrelated sites have write-ups, reviews, other info. |
12:36 |
|
Fixer joined #minetest-project |
12:37 |
tenplus1 |
hi fixer |
12:37 |
RobbieF |
is there an area protection mod that can "give" people an area when they first join? Like, if I join the server for the first time, I'm given a plot of land to build on and nobody else can build there. Next person joins and spawns at a different spot and given that plot of land. Does such a thing exist? |
12:37 |
VanessaE |
also, good morning all. |
12:37 |
tenplus1 |
hi Vanessa |
12:37 |
Fixer |
hi |
12:37 |
Fixer |
tidyman is alive |
12:38 |
VanessaE |
RobbieF: the closest thing I've heard of to that is how skyblock operates. |
12:38 |
RobbieF |
hi VanessaE |
12:38 |
tenplus1 |
alive and squeaking |
12:38 |
VanessaE |
(you're not "given" a plot of land so much as deposited there, others can't get to you right away) |
12:38 |
RobbieF |
K thanks VanessaE. I'd toyed with a skyblock server, but wasn't quite well received :D |
12:39 |
RobbieF |
Hmm, okay... that's something anyways. That's more like how TPS-Domes works I guess (players spawn in a dome) |
12:39 |
RobbieF |
I'm more looking for, like, here's a flat land, and here's your section of it to build on |
12:39 |
RobbieF |
and nobody else can build on it |
12:39 |
|
proller joined #minetest-project |
12:39 |
RobbieF |
unless you grant that |
12:40 |
VanessaE |
that's not something that can easily be done without a custom mapgen that's tied to this hypothetical land ownership concept. |
12:40 |
RobbieF |
Yeah... that's why I'd hoped it already existed :D Time to get my head into some code I guess LOL |
12:41 |
VanessaE |
of course, landrush mod makes ownership easy, and don't you get a protection block right away anhow? |
12:41 |
VanessaE |
anyhow* |
12:41 |
RobbieF |
never heard of landrush... googling. :D |
12:42 |
tenplus1 |
would be a handy feature for a "flat" world where players get an 80x80x80 area spiraling out from the centre, that way it only has to save 1 number for new players to gain land |
12:42 |
* Jordach |
upgrades the server |
12:42 |
VanessaE |
tenplus1: indeed so |
12:43 |
tenplus1 |
problem with that is if a player is banned there area is unusable unless you can somehow reclaim it :P |
12:43 |
VanessaE |
make it expire after a day or two |
12:43 |
VanessaE |
if the user hasn't built there yet |
12:43 |
RobbieF |
oh that sounds neat VanessaE. Would have been a good one to use on TPS-Domes had I known about it |
12:44 |
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12:44 |
tenplus1 |
wb shangul |
12:44 |
Jordach |
lmao |
12:44 |
Jordach |
my server hasn't crashed in two weeks |
12:44 |
tenplus1 |
nce one dude |
12:44 |
* Jordach |
expected a mod to bug out |
12:44 |
tenplus1 |
what mods you got in play now ? |
12:44 |
Jordach |
the reworked beds |
12:45 |
OldCoder |
RobbieF, I could add it |
12:46 |
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12:46 |
RobbieF |
OldCoder how do you mean? |
12:46 |
RobbieF |
the feature I describe? |
12:46 |
OldCoder |
The auto-protect feature |
12:46 |
OldCoder |
Yes |
12:46 |
RobbieF |
That'd be amazing. |
12:47 |
OldCoder |
Remind me in a week or two |
12:47 |
RobbieF |
Sure thing, thanks! |
12:47 |
* OldCoder |
has had 7 days of MT and must catch up IRL |
12:47 |
tenplus1 |
rl beckons |
12:47 |
Jordach |
tenplus1, server online for testing |
12:48 |
RobbieF |
hehe |
12:48 |
Jordach |
RobbieF, if you're interested in my prototype; ask away |
12:49 |
Jordach |
>day 26; month 7; year 4 |
12:49 |
Jordach |
seems legit |
12:51 |
RobbieF |
Jordach I'll wait till it's released, but thank you! |
12:51 |
RobbieF |
how far off from release? |
12:52 |
Calinou |
<VanessaE> [03-29 05:52] <OldCoder> celeron55, shangul wishes to know why Wikipedia hates Minetest <--- because Minetest isn't "notable" enough and not enough third-party, unrelated sites have write-ups, reviews, other info. |
12:52 |
Calinou |
wait until Bobby Prince makes a song, "Nobody Told Me About Minetest" |
12:53 |
Jordach |
RobbieF, a while |
12:53 |
VanessaE |
he |
12:53 |
VanessaE |
heh |
12:54 |
tenplus1 |
have made a "PBJ_Pup" REDO mod that still has Nyan cat and spawns either/or in world :) |
12:54 |
VanessaE |
tenplus1: unnecessary, |
12:54 |
VanessaE |
you could have just copied the old nyan cat mod from mt_game. |
12:55 |
VanessaE |
(from before the change) |
12:55 |
Jordach |
VanessaE, and yet core devs decided on removing it when leaving it in was sufficient for nuking those iOS clients |
12:55 |
tenplus1 |
am using this to override the new pbj_pup on Xanadu server... |
12:55 |
Jordach |
a perfect weapon that exceeds excalibur |
12:55 |
tenplus1 |
I dont want it loading the sound files or candy trails... I want it specific |
12:55 |
VanessaE |
well ok. |
12:55 |
VanessaE |
Jordach: wouldn't help. they'd still continue to exist. |
12:55 |
tenplus1 |
and may add the MooGnu block so it could spawn any of the 3 :D |
12:58 |
nerzhul |
guys, can you look at your opened issues/PR in core and close invalid issues/PR ? |
12:58 |
nerzhul |
we have so many issues and PR, it's impossible to solve all of them :p |
12:58 |
tenplus1 |
checking |
12:59 |
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13:00 |
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13:01 |
shangul |
thanks tenplus1 |
13:04 |
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13:05 |
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13:05 |
tenplus1 |
hi DI3HARD139 |
13:06 |
DI3HARD139 |
hello |
13:07 |
VanessaE |
morning, DI3HARD139 |
13:08 |
* Jordach |
thninks of making snow layers entirely walkable = false |
13:08 |
VanessaE |
maybe if they're thin |
13:09 |
Jordach |
they're 4px thick |
13:10 |
tenplus1 |
it WAS set to walkable = false and changed back again... |
13:10 |
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13:16 |
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13:17 |
tenplus1 |
wb |
13:18 |
DI3HARD139 |
Morning VanessaE |
13:19 |
twoelk |
o/ |
13:19 |
twoelk |
\o |
13:19 |
DI3HARD139 |
Morning twoelk and proller |
13:19 |
DI3HARD139 |
and everyone |
13:57 |
Jordach[Quassel] |
https://youtu.be/lt1uMo2H6Kc |
14:04 |
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14:10 |
tenplus1 |
hi grogg |
14:16 |
thefamilygrog66 |
howdy! |
14:39 |
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14:47 |
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14:55 |
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14:56 |
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14:56 |
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14:57 |
tenplus1 |
hi xtreme |
14:57 |
tenplus1 |
https://github.com/tenplus1/pbj_pup |
14:59 |
XtremeHacker |
Hi tenplus1, I saw the PB & J pup, I personally think it doesn't seem a good "replacement" for Nyan cat, but I've never even got a Nyan cat, so no problem. :P |
14:59 |
tenplus1 |
that's why I made this version... it KEEPS nyan cat AND PB&J Pup and spawns both in world :D |
15:00 |
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15:04 |
sfan5 |
you could just have installed both mods |
15:57 |
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15:57 |
|
Topic for #minetest-project is now PM ops for voice | http://minetest.org/proposal.html | Logs are at http://irc.minetest.net/minetest-project |
15:57 |
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16:17 |
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16:57 |
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16:57 |
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16:57 |
* twoelk |
awaits his sheduled disconnect |
16:58 |
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17:01 |
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17:01 |
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17:12 |
Jordach |
you feeling alright |
17:12 |
RobbieF |
just registering a new server. |
17:12 |
RobbieF |
servers.minetest.tv port 30006 |
17:23 |
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17:25 |
Calinou |
RobbieF: be hip, host a server on port 80 :D |
17:25 |
Calinou |
(I saw someone doing that with a Sauerbraten server once) |
17:25 |
tenplus1 |
hi cal |
17:25 |
Jordach |
article 50 has been; https://i.redd.it/m84r77bckboy.jpg |
17:26 |
RobbieF |
Calinou, servers.minetest.tv has apache2 running, obviously :D |
17:26 |
tenplus1 |
lol |
17:26 |
RobbieF |
all the live assets are pulled from there, as well as our api |
17:27 |
RobbieF |
Sauerbraten... that takes me back. |
17:28 |
tenplus1 |
never tried that one... but Clip's I remember |
17:28 |
* Jordach |
considers hitting the upload to github button |
17:29 |
RobbieF |
Mmmmm |
17:29 |
* RobbieF |
hovers over the "pull" button |
17:29 |
* Jordach |
considers writing LuaC to look for Jordach's private key |
17:32 |
Calinou |
RobbieF: :D |
17:32 |
Calinou |
I still play it |
17:32 |
Calinou |
too bad most of the community went away |
17:32 |
Calinou |
I remember, almost 10 years ago, when the game has 50+ regular players on servers |
17:32 |
Calinou |
and the Sauerleague attracting 60 spectators on the same server |
17:33 |
* benrob0329 |
fires up emacs |
17:35 |
Calinou |
there should be a text editor called "bfg", it would use "aplay" to play a BFG loading sound whenever you start it |
17:36 |
tenplus1 |
o.O |
17:37 |
kaeza |
echo -e '#!/bin/bash\naplay bfg.wav\nexec vi "$@"' > /usr/bin/emacs |
17:37 |
RobbieF |
Calinou, we were trying to build a game on that engine YEARS ago. https://www.youtube.com/watch?v=vAKuejaDX7A&list=PL928019A2A3806470 |
17:37 |
kaeza |
also, greetings |
17:38 |
tenplus1 |
hi kaeza |
17:38 |
benrob0329 |
RobbieF be prepared to update TPS scifi today :D |
17:39 |
RobbieF |
oh yeah? Thanks for the heads up. What's going on? |
17:39 |
RobbieF |
ooh ooh |
17:39 |
RobbieF |
:) |
17:39 |
benrob0329 |
Tardis Mod Alpha One |
17:39 |
RobbieF |
WOOOO! |
17:39 |
benrob0329 |
* Tardis Mod: Alpha One |
17:39 |
RobbieF |
lemme know when |
17:40 |
tenplus1 |
was that the youtube posted with it fading in ? |
17:40 |
benrob0329 |
nothing really new added, mostly just cleanup and bug fixes |
17:40 |
benrob0329 |
as well as a change in behavior |
17:40 |
RobbieF |
gave it a talking to? |
17:40 |
RobbieF |
;) |
17:40 |
benrob0329 |
you have to set the dest seperatly from materialising |
17:40 |
benrob0329 |
tenplus1 yes |
17:42 |
kaeza |
<OldCoder> shangul, you have temporary voice. For permanent voice, must register nick. |
17:42 |
kaeza |
I repeat, can we get rid of mode +m here? |
17:43 |
Jordach |
leave the voices, but disable +m |
17:45 |
RobbieF |
what's +m? |
17:45 |
sofar |
mute everyone without voice |
17:46 |
RobbieF |
ah okay |
17:46 |
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17:46 |
tenplus1 |
hi Krock |
17:46 |
Krock |
hello tenplus1 |
17:46 |
Krock |
I'M STILL PREPARED |
17:47 |
tenplus1 |
:P |
17:47 |
RobbieF |
nice to already see folks connecting to TPS-Skyblock |
17:47 |
benrob0329 |
no syntax errors??? |
17:47 |
benrob0329 |
O_O |
17:47 |
Krock |
where have you been, tenplus1? not seen for some days |
17:47 |
benrob0329 |
WHAT IS THIS? |
17:47 |
kaeza |
Krock, it looks like you were late by a second :P |
17:47 |
Krock |
(apart from the logs) |
17:47 |
kaeza |
also hi |
17:47 |
tenplus1 |
resting up from the tension :D |
17:47 |
Krock |
kaeza, blame delays :P |
17:47 |
Krock |
ah okya |
17:48 |
tenplus1 |
for those who use it, Mobs Redo API was updated today with better mob pathfinding level2 features (breaking walls, building upwards) |
17:52 |
Shara |
Hello all |
17:53 |
RobbieF |
hi Shara! |
17:53 |
tenplus1 |
hi shara |
17:54 |
Shara |
Hi Robbie, hi ten |
17:54 |
garywhite |
hi Shara |
17:54 |
Shara |
How's it going? |
17:54 |
benrob0329 |
why does the line |
17:54 |
benrob0329 |
if (tardis.owners[owner]["destination"] == nil) then |
17:54 |
Shara |
Hi gary |
17:54 |
benrob0329 |
return "tried to index a nil value" ? |
17:54 |
benrob0329 |
isnt that the whole point of that line? |
17:54 |
behalebabo |
if tardis.owners is nil, or tardis.owners[owner] is nil, it will fail |
17:55 |
kaeza |
benrob0329, one of `tardis`, `tardis.owners`, or `tardis.owners[owner]` is nil |
17:55 |
benrob0329 |
but its a nil check |
17:55 |
benrob0329 |
meh |
17:55 |
behalebabo |
it only checks the last indexed value |
17:55 |
benrob0329 |
it might've freaked out on crash |
17:56 |
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17:56 |
tenplus1 |
hi gary |
17:56 |
garywhite |
hi ten |
17:59 |
RobbieF |
anyone know why a particular technic machine would keep running even when nobody is online? |
18:00 |
benrob0329 |
forceloading probably |
18:00 |
tenplus1 |
what machine ? |
18:00 |
RobbieF |
looks like something that crafts blocks |
18:01 |
RobbieF |
eg., [Server]: Raughnbo takes default:steelblock from chest at (-186,26,-321) |
18:01 |
RobbieF |
2017-03-29 14:00:57: ACTION[Server]: Raughnbo takes technic:zinc_block from chest at (-180,24,-321) |
18:01 |
RobbieF |
2017-03-29 14:00:57: ACTION[Server]: Raughnbo takes moreores:tin_block from chest at (-180,26,-321) |
18:04 |
Krock |
or the block wasn't unloaded |
18:04 |
Krock |
or someone is online |
18:04 |
RobbieF |
nope nobody online. |
18:05 |
RobbieF |
and don't understand why the block wouldn't be "unloaded" |
18:05 |
sfan5 |
<benrob0329> forceloading probably |
18:05 |
RobbieF |
what does that mean? |
18:05 |
benrob0329 |
it means that the chunk is kept loaded |
18:05 |
RobbieF |
hehe |
18:05 |
benrob0329 |
so that for eg a machine keeps running |
18:05 |
RobbieF |
okay okay but what / how?! |
18:05 |
sfan5 |
i think technic exposes this via some "keep loaded" nodes you can place in the world |
18:06 |
benrob0329 |
yup |
18:06 |
RobbieF |
any idea the nodename? |
18:06 |
benrob0329 |
and i believe some technic stuff is kept loaded anyways |
18:06 |
RobbieF |
ew |
18:06 |
benrob0329 |
why ew? |
18:06 |
benrob0329 |
you dont want to loose power just because no one is at the reactor, do you? |
18:07 |
RobbieF |
We don't need machines to keep running and impacting players if nobody is there to use them |
18:07 |
behalebabo |
there's no way to disable automatic forceloading in new technic? |
18:08 |
RobbieF |
If there is, I'd like to know how :D |
18:11 |
nore |
there's no easy way, and disabling it could cause problems though :/ |
18:11 |
RobbieF |
bummer |
18:11 |
nore |
(like free power) |
18:12 |
RobbieF |
k |
18:12 |
RobbieF |
well, thanks. |
18:12 |
RobbieF |
will keep an eye on it. |
18:13 |
Fixer |
item drops inside saplink(g), how to combat this? |
18:13 |
sofar |
https://github.com/minetest-technic/technic/blob/master/manual.md#administrative-world-anchor |
18:16 |
benrob0329 |
is there a way to load a chunk? |
18:16 |
benrob0329 |
like, dont keep it loaded |
18:16 |
behalebabo |
doesn't the switching station forceload now? |
18:16 |
benrob0329 |
but just load it so that say a node timer finishes |
18:20 |
benrob0329 |
ill just forceload the block, and then free it once the tardis demats |
18:21 |
benrob0329 |
thus eliminate the problem |
18:24 |
Jordach |
ayy lmao |
18:25 |
* Jordach |
ported an old globalstep hud mod to minetest.after |
18:25 |
tenplus1 |
did it work ok ? |
18:26 |
kaeza |
`minetest.after` is globalstep anyway :P |
18:26 |
Jordach |
kaeza, minus the timer var lag |
18:26 |
Jordach |
tenplus1, working as indented, tovarisch |
18:27 |
Jordach |
(i really should stop browsing /r/warthunder) |
18:27 |
Krock |
start browsing /r/programminghorror or /r/shittyprogramming |
18:27 |
tenplus1 |
kaeza: mt.after uses globalstep ? |
18:27 |
Jordach |
it got rewritten |
18:27 |
Jordach |
by sofar |
18:27 |
Krock |
tenplus1, yes, implemented in builtin this way |
18:28 |
tenplus1 |
ohhh... always thought it used a new threat with each mt.after |
18:28 |
Jordach |
(you can have more than 1 minetest.after per mod) |
18:28 |
Krock |
heh no |
18:28 |
Jordach |
as part of global |
18:28 |
Krock |
would be lovely if you could |
18:29 |
Jordach |
i stuck a meow1 and meow2 print |
18:29 |
Jordach |
to check if both ran |
18:30 |
kaeza |
tenplus1, https://github.com/minetest/minetest/blob/master/builtin/common/after.lua#L5 |
18:38 |
benrob0329 |
Ok, i think ive got everything working |
18:39 |
benrob0329 |
now i just need to fix the demat lever mesh |
18:39 |
benrob0329 |
(its facing the wrong way as of now) |
18:49 |
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18:51 |
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18:54 |
RobbieF |
See ya'll - time for me to go do my show. |
18:55 |
Fixer |
after blowing up some tnt i've enlightened myself about old "bugs" and opened few more issues |
19:00 |
benrob0329 |
https://github.com/benrob0329/tardis |
19:00 |
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19:00 |
benrob0329 |
Tardis: Alpha One released! |
19:00 |
benrob0329 |
RobbieF |
19:01 |
benrob0329 |
dangit, i missed him by 5 mins |
19:05 |
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19:24 |
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19:29 |
sofar |
Fixer: tnt bugs? lol |
19:31 |
* benrob0329 |
tries to join Xandu |
19:31 |
* benrob0329 |
gets kicked out |
19:31 |
benrob0329 |
no new players :-( |
19:38 |
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19:45 |
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19:54 |
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20:11 |
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20:12 |
Fixer |
sofar: not a tnt bug |
20:12 |
Fixer |
sofar: just entities stuck too deep in walls |
20:13 |
Fixer |
sofar: and i dislike that, it looks horrible - they are black, sometimes immersed close to entirely, hard to find, without any description even in f5 mode |
20:14 |
paramat |
there's an issue for that |
20:16 |
sofar |
there's a mod for that |
20:16 |
sofar |
maybe we should consider merging it |
20:18 |
Fixer |
paramat: you sure? i even searched and did not find, so i just created two issues %) |
20:20 |
paramat |
hm maybe a PR for it |
20:21 |
paramat |
well, i remember a related issue or PR somewhere |
20:24 |
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20:26 |
Fixer |
paramat: there was issue but not exactly this |
20:27 |
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20:27 |
Fixer |
nevermind, probably solution is to squeeze out that entities out of solid blocks like wuzzy suggests, or don't let stuck them in the first place |
20:27 |
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20:28 |
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20:32 |
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20:33 |
Fixer |
https://www.youtube.com/watch?v=BJ-hD5uDQjQ |
20:33 |
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20:43 |
Fixer |
hmmm |
21:26 |
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21:39 |
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22:06 |
Fixer |
PART FISH @ PART GIRL @ I DON"T FIT YOUR WORLD |
22:07 |
Fixer |
sneaking again |
22:08 |
benrob0329 |
wut |
22:09 |
benrob0329 |
!tell RobbieF Tardis: Alpha One is out |
22:09 |
ShadowBot |
benrob0329: O.K. |
22:10 |
Fixer |
paramat: that sneaking changes have you noticed that using shift while climbine one node high blocks produces slight instamove effect close to the block? |
22:10 |
Fixer |
paramat: step-like |
22:12 |
Fixer |
:_: |
22:13 |
VanessaE |
Fixer: .. |
22:13 |
VanessaE |
didn't you say you found a second OOM problem that was not related to (the need for) GC64 in Liajit? |
22:14 |
VanessaE |
LuaJIT* |
22:14 |
Fixer |
ob the other hand why would you hold shift to climb 1block up obsticle... |
22:15 |
Fixer |
VanessaE: don't understand you |
22:15 |
VanessaE |
out of memory? |
22:15 |
VanessaE |
remember? :) |
22:15 |
Fixer |
out of memory errors, yes |
22:15 |
Fixer |
annoying |
22:15 |
Fixer |
with dreambuilder, technic, darkage |
22:15 |
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22:15 |
VanessaE |
I had two happen today in, of all places, mesecons. |
22:15 |
Fixer |
GC64 is not usable because it crashes entire minetest |
22:16 |
Fixer |
only option is to use simple LUA |
22:16 |
paramat |
i haven't noticed that, is this with sneak ladder enabled? |
22:17 |
Fixer |
paramat: not sure, fbc1432 build, it is hard to explain without gif |
22:17 |
paramat |
well default is currently snaek ladder enabled so .. |
22:17 |
Fixer |
i know how to demo this |
22:18 |
paramat |
minor weirdness with that option enabled is i feel acceptable, compared to all the bugs the previous code had |
22:19 |
nore |
^ could that be that voxelmanipulators leak lua memory? |
22:20 |
nore |
each time I heard this problem it was related to a mod that uses vms |
22:20 |
nore |
mesecons now, pipeworks, technic, or some mapgen |
22:20 |
Fixer |
paramat: it is just observation, https://imgur.com/a/i9AKv |
22:20 |
Fixer |
paramat: yes i agree |
22:21 |
paramat |
nore OOM is often caused by high memory use by lvms or perlin noise, but this is not leaks just high usage |
22:22 |
nerzhul |
players to database is 60% finished :) |
22:22 |
paramat |
i made a forum post about 3 methods for greatly reducing memory use by these |
22:22 |
nerzhul |
pgsql support is now okay heh |
22:22 |
nerzhul |
sqlite support is partial, only writing |
22:22 |
nore |
paramat: are we sure there are no leaks? |
22:22 |
nerzhul |
and we need a migration model |
22:22 |
paramat |
technic, darkage just need these methods applied |
22:22 |
paramat |
no not sure there are no leaks |
22:24 |
paramat |
but here i'm referring to OOM by exceeding LuaJIT limit |
22:24 |
Fixer |
paramat: i had subgame from milan that has darkage mod, load game = 5 seconds = on generated OOM |
22:25 |
paramat |
someone (not me) needs to look at the code of these mods and apply the optimisations i detailed |
22:25 |
Fixer |
yes, I pasted that info to mod author |
22:27 |
paramat |
https://forum.minetest.net/viewtopic.php?f=18&t=16043 |
22:28 |
paramat |
anyone know which part of mesecons uses lvm or perlin noise? the repo is big =/ |
22:29 |
Fixer |
dreambuilder works for me for 5-10 min |
22:29 |
Fixer |
then OOM |
22:29 |
Fixer |
then start again and OOM even faster |
22:29 |
Fixer |
you need to relaunch entire minetest |
22:29 |
paramat |
but then, these OOMs may be caused by something else |
22:32 |
nore |
paramat: mesecons doesn't use perlin noise |
22:32 |
nore |
it does use some lvm as caches to bulk read the map though |
22:33 |
nore |
and maybe update it as well, I don't remember |
22:40 |
Fixer |
https://www.youtube.com/watch?v=IfUWbgLdSgE |
22:51 |
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22:56 |
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23:00 |
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23:17 |
Sokomine |
Fixer: hm. i have - for quite some time now - sometimes cases where mt almost hooks up my entire machine. all i can to in such a case is alt-f1, wait, wait, wait, type kill -9 minetest, wait a bit more and then continue |
23:20 |
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23:21 |
Fixer |
Sokomine: not enough system memory? videocard overheating? could be many reasons |
23:22 |
Sokomine |
8 gb ought to be enough. no videocard present - it's an igp (still that celeron g1610). it's also possible that one of the firefox instances runs amok |
23:23 |
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23:31 |
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23:37 |
Fixer |
Mixing copper and iron togehert - International Skeptics Forum |
23:37 |
Fixer |
kek |