Time |
Nick |
Message |
11:08 |
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loggingbot_ joined #minetest-project |
11:08 |
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Topic for #minetest-project is now >>> Civility is required <<< | Minetest Project | PM ops for voice | http://minetest.org/proposal.html | Logs are at https://cheapiesystems.com/logs/ |
11:08 |
sfan5 |
test |
11:08 |
sfan5 |
celeron55: http://irc.minetest.net/minetest-project |
11:10 |
celeron55 |
is it difficult to feed old log data to it from a regular text format? |
11:13 |
sfan5 |
shouldn't be too difficult |
11:13 |
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Fixer joined #minetest-project |
11:14 |
celeron55 |
well, let's care about it some other day, at least i'm too lazy |
11:14 |
|
Topic for #minetest-project is now >>> Civility is required <<< | Minetest Project | PM ops for voice | http://minetest.org/proposal.html | Logs are at http://irc.minetest.net/minetest-project |
11:15 |
sfan5 |
the only field i don't understand is `day` int(11) NOT NULL, |
11:16 |
sfan5 |
otherwise the sql schema is pretty self-expalantory |
11:16 |
celeron55 |
what is the current value of that field? |
11:16 |
sfan5 |
> FOREIGN KEY (`day`) REFERENCES `ilbot_day` (`id`) ON DELETE CASCADE |
11:16 |
sfan5 |
nevermind it actually makes sense |
11:16 |
sfan5 |
https://github.com/moritz/ilbot/blob/master/sql/schema.mysql |
11:17 |
sfan5 |
there's also a PROCEDURE so this should be easy |
11:55 |
nerzhul |
timestamp int ? lol |
11:55 |
nerzhul |
why not use timestamp or date format |
11:57 |
celeron55 |
it's mysql, why bother trying to understand anything 8) |
11:57 |
celeron55 |
they'd have chosen postgresql if they knew what they were doing anyway |
11:58 |
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Jordach joined #minetest-project |
11:58 |
celeron55 |
oh looks like there's that too |
11:58 |
nerzhul |
you have timestamp format in mysql :p |
11:58 |
celeron55 |
maybe it's some extreme database compatibility measure |
12:00 |
celeron55 |
timestamps are part of the sql standard but maybe they're just not worth it |
12:04 |
Jordach |
"maybe" |
12:17 |
Zeno` |
what is this monstrosity? https://forum.minetest.net/download/file.php?mode=view&id=9705&sid=f31b45a6769e83042bbb8892b8651803 |
12:17 |
Jordach |
NO |
12:18 |
Zeno` |
that's even worse than the silly disco rainbow blocks LOL |
12:18 |
shivajiva |
nayn dog? XD |
12:18 |
Zeno` |
nyan vomit maybe |
12:19 |
shivajiva |
heh I spelt it backwards intentionally |
12:19 |
Shara |
I would have just said keep the rainbows and remove the cat myself |
12:20 |
Shara |
But it's a mod so can just be removed. :) |
12:20 |
celeron55 |
i'd say leave the rainbows, and also leave the color scheme of the cat block, but change the cat textures to be copyright symbols or question marks |
12:20 |
Shara |
Haha |
12:20 |
Jordach |
why not add something like meteors |
12:20 |
Jordach |
using the same generation |
12:21 |
Shara |
The pup just doesn't have the colours. It won't appeal to kids in the same way. |
12:21 |
Shara |
Too much white and brown |
12:21 |
celeron55 |
the copyright cat would be a great minetest mascot; it would be equally weird in origin as mese and explaining it to people would be fun |
12:22 |
Shara |
Copyright cat... I actually love that idea. |
12:22 |
celeron55 |
a cat that isn't even a cat except theoretically |
12:22 |
Fixer |
[Mod] Technic [0.4.16-dev] [technic] (New posts) |
12:22 |
Fixer |
wat? |
12:27 |
shivajiva |
https://twitter.com/copyrightcat |
12:27 |
Shara |
:D |
12:34 |
red-002 |
copyright cat (tm) |
12:49 |
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rubenwardy joined #minetest-project |
12:51 |
shivajiva |
Hi rubenwardy |
12:52 |
rubenwardy |
yo yo |
13:18 |
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Wayward_One joined #minetest-project |
13:33 |
* Fixer |
enjoys proper liquid flow in caves right now |
13:34 |
Fixer |
All glory to the MillersMan for that |
13:38 |
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13:46 |
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octacian joined #minetest-project |
14:07 |
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behalebabo joined #minetest-project |
14:27 |
benrob0329 |
Hello |
14:36 |
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sniper570 joined #minetest-project |
14:38 |
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XtremeHacker joined #minetest-project |
14:39 |
shivajiva |
Hi benrob0329 |
14:53 |
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rubenwardy joined #minetest-project |
15:10 |
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GunshipPenguin joined #minetest-project |
15:19 |
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lumidify joined #minetest-project |
15:44 |
* Jordach |
starts drawing the tree of how beds work |
16:07 |
Jordach |
https://gist.github.com/Jordach/1c4fbbf1f9259c07f8b13e5b639fe8df |
16:07 |
Jordach |
reworked beds logical flow |
16:10 |
Jordach |
it's done in such a way that any block can act as a bed irregardless of using register_bed |
16:11 |
Jordach |
sofar, ^^ |
16:18 |
VanessaE |
Zeno`: don't like pbj pup? :( |
16:19 |
Jordach |
VanessaE, tried to redo the entire bed logic top to bottom |
16:20 |
Jordach |
without the insanity of the one included with minetest_game |
16:20 |
benrob0329 |
Can the spawn point be set without it having to be night/ |
16:20 |
Jordach |
that can be moved, yes |
16:21 |
Shara |
VanessaE: He is too brown. Brown is boring for kiddies. The rainbow replacement is too white. |
16:21 |
benrob0329 |
Cause its really annoying to have to wait around until night to go mining |
16:22 |
Jordach |
benrob0329, hit reload |
16:22 |
Shara |
Kiddies want cats and rainbows. Now there are no cats or rainbows in MTG. Maybe adding dogs and still having some other cat and still having rainbows would have been nice. |
16:22 |
benrob0329 |
Also a "Spawnpoint Set!" message would be nice |
16:22 |
Shara |
But... it's a mod, the old mod can still be used, so no big deal. :) |
16:22 |
VanessaE |
kids like puppies, and I was going for a "cute" look |
16:23 |
Shara |
Yea, I like the actual art of the pup, just feels... well, drab overall compared ot nyan |
16:23 |
Shara |
to* |
16:23 |
VanessaE |
they're not going to dislike the pup any more than the cat, considering the cat was grey. |
16:23 |
Shara |
It's mainly the rainbows |
16:23 |
VanessaE |
gloopblocks covers that. |
16:23 |
VanessaE |
and no server should go without that mod anyway |
16:23 |
Shara |
Yea, but that's not MTG. I don't use gloopblocks myself. |
16:24 |
Jordach |
benrob0329, reload again |
16:24 |
Shara |
Why should I not go without it? |
16:24 |
benrob0329 |
Cause its awesome, that's why |
16:24 |
Shara |
I'm open for adding mods, but never saw a need or got asked to add gloopblocks. |
16:24 |
VanessaE |
see /msg, Shara |
16:24 |
* Jordach |
has a silly idea |
16:24 |
Shara |
Sure thanks |
16:25 |
Jordach |
Shara, build the nyan cat using pure programming (eg combining layers) |
16:25 |
Jordach |
it is then no longer copyrightable |
16:25 |
Shara |
:D |
16:25 |
Jordach |
because it is no longer an original copy built using the original pixel source |
16:25 |
* benrob0329 |
still wants to make pbj pup a meme |
16:25 |
* Jordach |
nearly pased the entire gist into IRC |
16:26 |
Jordach |
https://gist.github.com/Jordach/1c4fbbf1f9259c07f8b13e5b639fe8df |
16:26 |
Jordach |
^ VanessaE, sofar, Shara need more thoughts |
16:27 |
VanessaE |
I'll leave that to you, Jordach |
16:27 |
Jordach |
VanessaE, BlockMen's code is shambles |
16:27 |
Shara |
I've never even looked much at the normal beds |
16:27 |
Jordach |
count the WTFs you have about it |
16:29 |
Jordach |
VanessaE, considering my redo of bucket |
16:29 |
Jordach |
it was a damn impressive job |
16:30 |
Jordach |
VanessaE, i'm asking specifically because some beds might have different properties |
16:30 |
Jordach |
such as using two nodes for positioning or just the one |
16:30 |
VanessaE |
homedecor's beds are better imho :) |
16:30 |
Jordach |
as you maintain homedecor, i'd ask first |
16:30 |
VanessaE |
(you just can't sleep in them yet) |
16:30 |
Jordach |
VanessaE, my code would easily work within it |
16:30 |
Jordach |
since it's just beds.sleep(pos, player) |
16:31 |
VanessaE |
HD's beds used to do that, but some incompatibility cropped up with mt_game's beds |
16:31 |
VanessaE |
so I disabled the sleeping for now |
16:31 |
Jordach |
VanessaE, i know why |
16:31 |
Jordach |
mtg's beds use a file based saving like the OLD sethome |
16:31 |
Jordach |
this one uses pure player_attributes like the modern one |
16:34 |
Jordach |
i know sofar built a conversion for that with the old sethome save file |
16:34 |
VanessaE |
I haven't done anything with player attributes yet |
16:35 |
Jordach |
player:set_attribute("name_here", "attribute_here") |
16:35 |
Jordach |
player:get_attribute("name_here") |
16:35 |
Jordach |
returns "attribute_here" |
16:35 |
Jordach |
i use it for the monster wardrobe |
16:35 |
Jordach |
(it's dirty but it works just fine) |
16:36 |
VanessaE |
could be useful. when was that added to the engine? |
16:36 |
Jordach |
~end of Jan this year |
16:36 |
Jordach |
can't give a proper commit id, but i know it was recent |
16:36 |
VanessaE |
ok |
16:36 |
Jordach |
it's also server side |
16:37 |
Jordach |
so it doesn't matter to clients |
16:37 |
Jordach |
i'll think about providing portage for Minetest_Game beds |
16:37 |
Jordach |
even teh bucket upgrade is entirely game agnostic |
16:38 |
VanessaE |
I just keep stuff like that in mind for folks using mods in singleplayer |
16:38 |
Jordach |
VanessaE, if you tore my prototype subgame apart it'd still run |
16:39 |
Jordach |
it's far more less spaghetti than BFD |
16:48 |
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16:53 |
Zeno` |
VanessaE, I hate it :D |
16:53 |
Zeno` |
VanessaE, I also hate nyan cat so don't read too much into it :P |
16:54 |
VanessaE |
D: |
16:54 |
Shara |
Zeno`: She says we should be using gloopblocks on server, but I'm letting you decide that :P |
16:54 |
Zeno` |
gloop doggy dog? |
16:54 |
VanessaE |
all server owners ought to. |
16:55 |
VanessaE |
though it could use a little trimming down (mainly tools. it has some stupid ones) |
16:55 |
Shara |
I really only want efficient trimmed down mods on DL. |
16:55 |
Shara |
And it wouldn't help RC. |
16:55 |
Zeno` |
like caverealms-lite! |
16:55 |
Shara |
Yes! |
16:56 |
VanessaE |
gloopblocks is efficient :) |
16:56 |
Shara |
Which I am meant to be doing more PRs for, I know :( |
16:56 |
VanessaE |
it just has more stuff than it really needs is all |
16:56 |
Shara |
So needs trimming :) |
17:16 |
benrob0329 |
Nyan Cat is dead, long live PB&J Pup! |
17:17 |
benrob0329 |
(Could use some contrast between the bread and dog though) |
17:35 |
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17:35 |
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rubenwardy joined #minetest-project |
17:40 |
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kaeza joined #minetest-project |
17:50 |
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Krock2 joined #minetest-project |
17:57 |
* Jordach |
starts construction of a game agnostic beds mod minus the trash |
18:12 |
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Krock joined #minetest-project |
18:20 |
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lumidify joined #minetest-project |
18:37 |
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benrob0329-phone joined #minetest-project |
18:38 |
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benrob0329 joined #minetest-project |
18:42 |
Fixer |
Jordach: what trash? |
18:46 |
Jordach |
Fixer, go take a look at minetest_games beds code |
18:53 |
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paramat joined #minetest-project |
19:34 |
Jordach |
sofar, almost there with the replacement beds |
19:39 |
* Jordach |
is suspicious of the true age of mobile client users |
19:55 |
* Jordach |
did some testing with beds |
19:55 |
Jordach |
got a nice table of times using a global step |
20:20 |
rubenwardy |
!seen tenplus1 |
20:20 |
ShadowBot |
rubenwardy: I saw tenplus1 in #minetest-project 1 week, 1 day, 3 hours, 45 minutes, and 32 seconds ago saying "all of a sudden staticdata is returned as nil when i go back into an area filled with tamed mobs..." |
20:21 |
rubenwardy |
anyone seen 11? |
20:21 |
Jordach |
no |
20:21 |
rubenwardy |
:/ |
20:22 |
Jordach |
rubenwardy, almost there on a proper replacement for the current beds in minetest game |
20:22 |
Fixer |
Jordach: 4+ |
20:22 |
Fixer |
:trollface: |
20:22 |
Fixer |
or worse |
20:22 |
rubenwardy |
any benefits? |
20:22 |
rubenwardy |
ie: what's changed (other than a rewrite) |
20:22 |
Jordach |
rubenwardy, doesn't look like you want to puke from the spaghetti |
20:25 |
Jordach |
i really should stop my sarcasm |
20:25 |
Jordach |
if pos == nil then return end -- unlikely, but this is Minetest |
20:27 |
benrob0329 |
Anything is possible |
20:27 |
Jordach |
actually |
20:27 |
Jordach |
going to do something silly |
20:28 |
Jordach |
remove the requirement to sleep at night entirely |
20:28 |
benrob0329 |
*except reflections and 60fps at spawn on ve survival |
20:28 |
Jordach |
top kek |
20:28 |
Jordach |
i get 60fps there |
20:28 |
Jordach |
(alright it's 45fps at 1080p ultrawide, but close enough) |
20:29 |
benrob0329 |
I have a 200 blocks veiw range an a bunch of shaders enabled |
20:29 |
Jordach |
goddamn i miss RBA already |
20:29 |
benrob0329 |
We all miss him |
20:29 |
Jordach |
i miss the days when he'd sit and shit on MT devs for not using Irrlicht correctly |
20:30 |
benrob0329 |
Lol |
20:30 |
benrob0329 |
I wish I'd been here to see that |
20:30 |
Jordach |
he did provide a lot of graphical Polish |
20:34 |
Calinou |
https://lut.im/V1HFvz9ozH/GwTAymuQs3g76YC9.png |
20:34 |
Calinou |
what I worked on last night ^ |
20:34 |
Calinou |
(the Rust CLI app) |
20:35 |
rubenwardy |
nice |
20:35 |
rubenwardy |
let me guess |
20:35 |
rubenwardy |
electron? |
20:35 |
Calinou |
heh, no, this is just CLI |
20:36 |
Fixer |
Okay, Goog...Calinou, rewrite Minetest graphic subsystem!11 |
20:50 |
VanessaE |
nore, are you h ere? |
20:50 |
VanessaE |
here* |
20:50 |
nore |
hmm, yeah |
20:50 |
VanessaE |
--> /msg |
20:50 |
nore |
ok |
21:14 |
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Amaz joined #minetest-project |
21:44 |
Jordach |
smh |
21:44 |
Jordach |
http://i.imgur.com/PBTrjVx.png |
21:44 |
Jordach |
i suck, sometimes |
21:45 |
Shara |
Jordach: :D |
21:45 |
Jordach |
:thinking: |
21:45 |
Jordach |
>launches blender |
21:45 |
Jordach |
COME ON EILEEN |
21:46 |
Amaz |
Sam's had a horrible accident :P |
21:48 |
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Grandolf joined #minetest-project |
21:48 |
Jordach |
whoever put 500 miles in an 80s playlist needs to fuck off |
21:48 |
Jordach |
for 500 miles |
21:48 |
Jordach |
it ain't red nose day |
21:48 |
Jordach |
or any other BBC charity event |
21:52 |
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Grandolf joined #minetest-project |
21:58 |
Jordach |
http://i.imgur.com/DMiXff2.png seems legit |
21:59 |
Jordach |
http://i.imgur.com/xjHnNYH.png Shara |
21:59 |
Jordach |
almost there |
21:59 |
Shara |
This happened to me with the giant ridable bat... |
22:00 |
Jordach |
it's visual_scale being applied to the player |
22:00 |
Jordach |
as well as the model you're attached to |
22:00 |
Jordach |
if both of them have the same visual_scale, it doesn't happen |
22:00 |
Jordach |
found that out with my entity intro |
22:00 |
Shara |
Yea. I had to adjust seperately |
22:01 |
Shara |
It can give some funny results |
22:05 |
benrob0329 |
I don't use visual scale, I just adjust the model size |
22:05 |
benrob0329 |
you don't have those issues then :-) |
22:06 |
Jordach |
http://i.imgur.com/KfbMN7g.png |
22:06 |
Jordach |
i can sink the head in a few more ;) |
22:07 |
benrob0329 |
Probably a good idea |
22:07 |
benrob0329 |
right now it looks like a decapitated sam went to bed |
22:07 |
Jordach |
lmao |
22:09 |
Jordach |
the bug i didn't find |
22:09 |
Jordach |
http://i.imgur.com/7BfAsal.png |
22:09 |
Jordach |
ayyyyyy lmao |
22:09 |
benrob0329 |
What I'm thinking for tardis flight is to simply change the playermodel |
22:09 |
benrob0329 |
And grant the player fly temporary |
22:10 |
Jordach |
*x-files theme* |
22:10 |
benrob0329 |
hmm...could make a nice meme video :D |
22:11 |
benrob0329 |
just a random tardis flying in the background of normal server activity |
22:11 |
benrob0329 |
with the x files theme |
22:11 |
Shara |
Jordach: Quick sand? |
22:12 |
benrob0329 |
dungeons should have traps.. |
22:12 |
Jordach |
Shara, i forgot to reset the animation on leaving the bed |
22:12 |
Shara |
:) |
22:12 |
Amaz |
benrob, that would be fun :D |
22:13 |
Jordach |
Shara, i'm leaving that bug in |
22:13 |
Jordach |
it's too silly to leave it |
22:13 |
benrob0329 |
paramat *poke* |
22:14 |
Jordach |
http://i.imgur.com/Szh9vWP.png |
22:14 |
Jordach |
all snug now |
22:14 |
Jordach |
totally /comfy/ |
22:14 |
benrob0329 |
Things like quicksand and treasure rooms in dungeons would be awesome |
22:14 |
benrob0329 |
Noice |
22:14 |
Jordach |
fun fact |
22:14 |
Jordach |
the player is actually standing on the bed |
22:15 |
Jordach |
the animation played shows it;s a lie |
22:15 |
benrob0329 |
Does it show them getting into bed? |
22:15 |
Jordach |
no |
22:15 |
benrob0329 |
Aww |
22:15 |
Jordach |
bit too out of Minetest's scope |
22:16 |
benrob0329 |
if they are standing on the bed, it could be done |
22:16 |
benrob0329 |
buy getting it to look right would be hard |
22:16 |
benrob0329 |
sorta like smooth door animations |
22:16 |
Jordach |
Kappa |
22:16 |
paramat |
lol these screenshots |
22:17 |
benrob0329 |
actually, smooth door animations might be easier |
22:17 |
benrob0329 |
Cause you'd just have a single node that spawns an entity |
22:18 |
benrob0329 |
except..no wait collision boxes would be an issue |
22:19 |
Jordach |
it takes a few tries, paramat |
22:31 |
Jordach |
now that the anim is done |
22:32 |
Jordach |
it's literally the logic to complete sleeping over night |
22:38 |
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22:41 |
ircSparky |
you're working on beds? |
22:42 |
Jordach |
woohoo |
22:42 |
* Jordach |
added wardrobe support |
22:43 |
Jordach |
the only thing is, it just hides the eyes of a player |
22:43 |
Jordach |
like actually sleeping ;) |
22:43 |
Jordach |
it even resets upon leaving the bed |
22:43 |
Jordach |
i mean, who sleepwalks ;) |
22:44 |
Grandolf |
well... |
22:45 |
Jordach |
http://i.imgur.com/pPv1dPr.png |
22:45 |
Grandolf |
might b a cool mod lol but wouldnt b good on public servers if after sleeping u teleported like 2 or 3 blocks away |
22:45 |
Jordach |
it's entirely optional |
22:45 |
Grandolf |
hm |
22:45 |
Jordach |
if the wardrobe mod is missing or the feature is disabled it'll stop working |
22:45 |
Jordach |
it's a bonus extra |
22:46 |
Grandolf |
will the eyes change color if the rest of the face does? |
22:46 |
Jordach |
Grandolf, it's all done with layers |
22:46 |
Grandolf |
ok |
22:46 |
Jordach |
each layer is coloured and applied on top of each other like a sandwich |
22:55 |
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Miner_48er joined #minetest-project |
23:00 |
Jordach |
time to get to work |
23:26 |
Fixer |
boat speed is 4 or 5? |
23:26 |
Fixer |
5 i think |
23:26 |
kaeza |
5 |
23:27 |
paramat |
5 |
23:27 |
paramat |
5 vertically also |
23:32 |
kaeza |
5 to rule them all |
23:35 |
Jordach |
woo |
23:35 |
Jordach |
sleeping is working |
23:35 |
Jordach |
you can sleep at any time |
23:35 |
Jordach |
but |
23:35 |
Jordach |
it only passes the night when it's dark out |
23:36 |
Jordach |
tomorrow i'll update my server with the new stuff |
23:40 |
Jordach |
Shara, https://gist.github.com/Jordach/e291fb05f6c26b36431446a3413ef7e8 |
23:40 |
Jordach |
complete |
23:41 |
Jordach |
unfortunately it requires my dual compatible skin model with included armour layer |
23:41 |
Jordach |
see minetest.org/32vs64.txt |
23:42 |
Jordach |
http://minetest.org/32vs64.txt |