Time |
Nick |
Message |
00:04 |
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12:22 |
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12:24 |
rater193 |
hello everyone |
12:50 |
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13:05 |
rater193 |
anyone talk? |
15:11 |
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17:50 |
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rubenwardy joined #minetest-mods |
19:07 |
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rater193 joined #minetest-mods |
19:07 |
rater193 |
hello |
19:08 |
rater193 |
anyone ere talk? |
19:08 |
rater193 |
im needing help with a quick thing |
19:08 |
rater193 |
how would i give a block a custom gui? |
19:10 |
rubenwardy |
What do you want the block to contain? |
19:10 |
rubenwardy |
If it is just an inventory like a chest then you can do it a different way to other things |
19:11 |
rater193 |
well im working on a power based mod |
19:11 |
rater193 |
and i got the wire to hold power and stuff |
19:11 |
rater193 |
but |
19:11 |
rater193 |
i want to make a generator |
19:11 |
rater193 |
that u can put coal into |
19:12 |
rubenwardy |
1 sec, I'm researching |
19:12 |
rater193 |
k, thx |
19:12 |
rubenwardy |
Do you know how to make formspecs? You'll need them. Do you know |
19:12 |
rubenwardy |
http://rubenwardy.github.io/minetest_doc/chapters/formspecs.html |
19:13 |
rater193 |
nope, i just got into minetest modding a few days ago, but ive been using lua for over 10 years |
19:14 |
rater193 |
this is usefull |
19:14 |
rater193 |
thanks ;) |
19:14 |
rubenwardy |
If it is literally just an item slot that you put fuel into, you can use node meta, I think |
19:14 |
rater193 |
i noticed |
19:14 |
rater193 |
:P |
19:14 |
rubenwardy |
The furnace code is here: https://github.com/minetest/minetest_game/blob/master/mods/default/furnace.lua |
19:14 |
rubenwardy |
For reference |
19:15 |
rater193 |
nah |
19:15 |
rater193 |
i dont need it |
19:15 |
rubenwardy |
XD |
19:15 |
rater193 |
i got everything i needed from formspecs |
19:15 |
rater193 |
:P |
19:15 |
rubenwardy |
Glad I can help |
19:15 |
rater193 |
yeah it helped a lot :) |
19:15 |
rater193 |
thx |
19:15 |
rubenwardy |
You're welcome |
19:16 |
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Wuzzy joined #minetest-mods |
19:16 |
rater193 |
im working on a town managment mod |
19:16 |
rater193 |
basicly |
19:16 |
rater193 |
its civilization |
19:16 |
rater193 |
played out over a span of months |
19:16 |
rubenwardy |
Pretty cool |
19:16 |
rater193 |
possibly even years |
19:17 |
rater193 |
:P |
19:17 |
rater193 |
i already got the system set up to let the users find town halls that randomly generate troughout the world |
19:17 |
rater193 |
then they can claim the town halls |
19:17 |
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Wayward_One joined #minetest-mods |
19:17 |
rater193 |
there's also barbarians in the game too |
19:18 |
rater193 |
the barbarians will attack your city if they get a larger force then what your city contains |
19:20 |
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Kenney_ joined #minetest-mods |
19:21 |
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Kenney_ joined #minetest-mods |
19:21 |
rater193 |
is it possible to save player inventories to a specified file location? |
19:21 |
rater193 |
for example, i can link 2 server's player inventories |
19:21 |
rater193 |
by making it save and load to and from the same directory |
19:23 |
T4im |
minetest would allow that, your filesystem might not.. you can basicly read inventories in minetest and also save these to extra files, or load from that and change the inventories back.. but multiple servers writing to the same file is a bad idea generally |
19:23 |
rater193 |
well |
19:24 |
rubenwardy |
You can change a players inventory. I suggest that when a player logs in, you read the shared inventory from a shared file and set the player's inventory to it |
19:24 |
rater193 |
its a certian way i have an idea for |
19:24 |
rater193 |
basicly i am going to make a wrapper in java |
19:24 |
rater193 |
and make the servers call back to the wrapper |
19:24 |
rater193 |
the wrapper will handle reading and writing |
19:24 |
rater193 |
to the player invs |
19:24 |
rater193 |
btw ruben thats what i was thinking about at first |
19:25 |
rater193 |
but what if 2 people log in at the same time |
19:25 |
rater193 |
wait a sec |
19:25 |
rater193 |
can it also share the user's password too |
19:25 |
rater193 |
so that way u cant steal the user's items |
19:28 |
T4im |
minetest.set_player_password |
19:29 |
T4im |
https://rubenwardy.github.io/minetest_doc/lua_api.html#authentication |
19:29 |
rater193 |
oh wow |
19:29 |
rater193 |
so i can make a login feild |
19:29 |
rater193 |
when they join |
19:30 |
rater193 |
that or just set the passwords when they change it, or when they first join |
19:42 |
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compunerd joined #minetest-mods |
19:59 |
rater193 |
um |
19:59 |
rater193 |
rubenwardy |
20:00 |
rubenwardy |
Yes? |
20:00 |
rater193 |
for some reason i cant make a form show |
20:00 |
rater193 |
gime a sec ill send u the code im using |
20:00 |
rater193 |
local land_formspec_context = {} minetest.register_chatcommand("land", { func = function(name, param) if param == "" then minetest.chat_send_player(name, "Incorrect parameters - supply a land ID") return end -- Save information land_formspec_context[name] = {id = param} minetest.show_formspec(name, "mylandowner:edit", "size[4,4]" .. "field[1,1;3,1;plot;Plot Name;]" .. |
20:01 |
rater193 |
land_formspec_context[name] = {id = param} minetest.show_formspec(name, "civcraft:edit", "size[4,4]" .. "field[1,1;3,1;plot;Plot Name;]" .. "field[1,2;3,1;owner;Owner;]" .. "button_exit[1,3;2,1;exit;Save]") end }) -- -- Step 2) retrieve context when player submits the form -- minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "civc |
20:01 |
rater193 |
ugh |
20:02 |
rater193 |
i cant type everything |
20:04 |
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roniz joined #minetest-mods |
20:05 |
rater193 |
fixed it |
20:05 |
rater193 |
nvm ;) |
20:05 |
T4im |
you know about https://github.com/rubenwardy/smartfs btw? ;) |
20:05 |
rater193 |
:o |
20:06 |
rater193 |
thats useful |
20:06 |
rater193 |
:) |
21:49 |
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