Time |
Nick |
Message |
02:09 |
PilzAdam |
VanessaE, i have an idea to make more mods comtaible with mesecons: call on_punch() function of every node in the effective radius of the wires |
02:11 |
VanessaE |
Not sure I get your meaning? |
02:12 |
PilzAdam |
e.g. doors use on_punch() to open/close |
02:12 |
PilzAdam |
if a wire is next to doors and the state changes, it can call the on_punch() function |
02:12 |
PilzAdam |
so the door will open/close without adding the mesecon: functions |
02:14 |
VanessaE |
sh |
02:14 |
VanessaE |
ah |
02:15 |
VanessaE |
I'll bring that up with jeija, seems like a good idea |
02:15 |
PilzAdam |
but there can be bugs because some nodes expect a player as puncher |
02:15 |
PilzAdam |
so we need a good solution for that |
02:16 |
VanessaE |
oof. minetest is crashy today |
02:16 |
PilzAdam |
today? |
02:17 |
VanessaE |
heh |
02:22 |
VanessaE |
PilzAdam: seems okay, but very CPu heavy - minetest is lagging hard today |
02:22 |
PilzAdam |
realy? |
02:22 |
VanessaE |
yeah |
02:23 |
PilzAdam |
i didnt notices any CPU usage |
02:23 |
PilzAdam |
*noticed |
02:23 |
VanessaE |
I dunno if it's item_drop or something else but it's a real dog now |
02:23 |
PilzAdam |
i think its not item_drop |
02:24 |
VanessaE |
checking without, just to be sure |
02:25 |
VanessaE |
nope, not item drop, but something's gone south |
02:26 |
VanessaE |
totally unplayable :( |
02:27 |
PilzAdam |
restart MT |
02:27 |
VanessaE |
done so three times now. |
02:27 |
PilzAdam |
try new world |
02:28 |
VanessaE |
quite a number of these in my debug.txt: 22:26:02: VERBOSE[main]: ServerEnvironment::deactivateFarObjects(): deactivating object id=xxx on inactive block (x,y,z) |
02:28 |
PilzAdam |
/clearobject is your friend ;-) |
02:28 |
PilzAdam |
+s |
02:30 |
VanessaE |
it's gotta be one of the mods I have installed - it never acts this way when playing on a server. |
02:30 |
VanessaE |
damned if I know which one though |
02:30 |
PilzAdam |
not one of mine |
02:31 |
VanessaE |
naw, I doubt that |
02:31 |
PilzAdam |
except carts |
02:32 |
PilzAdam |
and weather |
02:35 |
* VanessaE |
kills off some excess mods |
02:35 |
VanessaE |
hrm, I have weather installed?? |
02:35 |
VanessaE |
wtf |
02:36 |
* VanessaE |
doesn't kill off some excess mods |
02:36 |
PilzAdam |
weather only lags if it rains |
02:36 |
PilzAdam |
and it only rains if you type /rain |
02:36 |
VanessaE |
right. |
02:36 |
VanessaE |
didn't do that |
02:39 |
VanessaE |
JESUS H. |
02:39 |
VanessaE |
5GB of memory!? |
02:39 |
VanessaE |
I only have 4 |
02:40 |
VanessaE |
wtf c55? |
02:40 |
VanessaE |
my texture pack is only 93 MB. This is insanity. |
02:45 |
VanessaE |
6270 vanessa 20 0 5104m 3.1g 27m S 69 81.1 2:24.11 minetest |
02:45 |
VanessaE |
*sigh* |
02:47 |
VanessaE |
6791 vanessa 20 0 1523m 847m 31m S 63 21.4 0:36.10 minetest |
02:47 |
VanessaE |
^^^ with no mods installed, and only my texture pack. |
02:47 |
VanessaE |
and c55 thinks this is suitable for "old" computers!? |
02:50 |
PilzAdam |
i have to fine tune the acceleration of the items in item_drop: i found clay items 50 blocks away from my test area! |
02:51 |
VanessaE |
haha |
03:03 |
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03:51 |
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04:37 |
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10:28 |
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10:28 |
Jordach |
good morning |
10:32 |
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11:56 |
Jordach |
PilzAdam, VanessaE; https://github.com/celeron55/minetest/commit/c0bd96d9b314e78a7aeb74b1bff70e1023b2f9e2#commitcomment-1796732 |
11:57 |
Jordach |
a fix for flying islands haqs arrived! (partially) |
15:10 |
Jordach |
VanessaE, you said about coming to see my server? |
15:12 |
VanessaE |
Jordach: does that fix mean those isolated little blocks here and there at like +200 etc? |
15:12 |
Jordach |
should do yes |
15:12 |
VanessaE |
cool |
15:12 |
VanessaE |
I haven't updated yet because I still need to make a proper patch for the Mimpam/Aniso fix. |
15:12 |
VanessaE |
Mipmap* |
15:13 |
Jordach |
then my server will be for testing |
15:13 |
Jordach |
(your stuff and others) |
15:13 |
VanessaE |
ok |
15:14 |
VanessaE |
what's the address again? |
15:22 |
Jordach |
minetest.zapto.org 30000 |
15:38 |
PilzAdam |
i found a bug in my item_drop mod: i have to set the drop of every node to "" so that the player dont get it directly in his inventory when digging it. But this causes that the leafdecay doesnt drop saplings of leaves. |
15:41 |
VanessaE |
make a special condition for leaves? |
15:43 |
PilzAdam |
i can check for the leafdecay group but then the player would get the drop of the leafs directly in the inv, if they dig them by hand |
15:46 |
Jordach |
actually lkjoel has a mod for this that did not do this |
15:46 |
VanessaE |
grr, wrong button |
15:47 |
VanessaE |
Jordach: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2189592270.png |
15:47 |
* Jordach |
has agreement - needs a little toughing |
15:48 |
Jordach |
PilzAdam: http://minetest.net/forum/viewtopic.php?id=1597 |
15:55 |
Jordach |
VanessaE; http://ompldr.org/vZmJreQ/glowstone_glowstone.png |
15:55 |
Jordach |
my ary |
15:55 |
Jordach |
art* |
15:56 |
VanessaE |
hm. Posterize and sharpen the edges and you've got a good one for your cartoonish texpack |
15:57 |
Jordach |
that was a qbist > make seamless > diff. clouds > make seamless > colourize |
15:58 |
VanessaE |
not bad though |
15:59 |
Jordach |
my art exam got me 102 out of 105 marks |
15:59 |
Jordach |
im the best in my class |
15:59 |
VanessaE |
nice |
15:59 |
VanessaE |
very nice |
16:02 |
Jordach |
my only grumble with pixel art is that i cant change mods, make maps or change textures (to non tp clients) on the fly. |
16:08 |
Jordach |
VanessaE; why do your skylights in homedecor allow falling through? they should hold your weight, not drop you like a sack of potatoes |
16:08 |
VanessaE |
they're raillike |
16:09 |
VanessaE |
I should make them walkable I guess |
16:09 |
Jordach |
bit not falling through |
16:09 |
VanessaE |
right |
16:09 |
VanessaE |
I'll try to fix them later |
16:20 |
VanessaE |
Jordach: fixed in git, but you'll have to jump to walk up. |
16:20 |
VanessaE |
I don't know how to create a custom collision box. |
16:20 |
Jordach |
:O |
16:20 |
Jordach |
use fixed |
16:21 |
Jordach |
like with the rails in the default mod; but keep the full boxes |
16:21 |
Jordach |
i like being able to palce them on the side |
16:21 |
VanessaE |
oh, it's right there |
16:21 |
VanessaE |
collisionbox = {x,y,z,x,y,z} |
16:21 |
VanessaE |
same as nodeboxes. |
16:21 |
* Jordach |
claps |
16:21 |
PilzAdam |
but colisionboxes can only be one box |
16:22 |
Jordach |
no |
16:22 |
Jordach |
xfences |
16:22 |
Jordach |
they have muilti |
16:53 |
Jordach |
i jsut got a std::_bad alloc |
16:53 |
Jordach |
sdt? |
16:58 |
VanessaE |
they have a multi-part collision box because they're made of nodeboxes. |
16:59 |
VanessaE |
sorry I can't do any better with the skylights for now until c55 gets his head out of his ass. |
16:59 |
VanessaE |
Jordach: please go over to #minetest and tell c55 raillike needs a proper walkable collisionbox that follows the 45 degree angle of the draw type itself |
16:59 |
VanessaE |
since you use home decor on your server, it affects you |
17:00 |
Jordach |
VanessaE, me server sdt::bad_alloced |
17:00 |
VanessaE |
dunno what that means |
17:00 |
VanessaE |
except others get that |
17:00 |
Jordach |
content_ignore was place |
17:00 |
VanessaE |
you're out of memory somehow |
17:00 |
Jordach |
CONTENT IGNORE |
17:00 |
VanessaE |
weird |
17:01 |
VanessaE |
all I did was change a flag from false to true in the walkable setting for the glass skylight |
17:01 |
VanessaE |
and I just now uploaded changes to remove a bunch of object fragments from the creative inventory |
17:01 |
Jordach |
i did not update |
17:01 |
VanessaE |
(they're redundant) |
17:01 |
VanessaE |
oh ok |
17:03 |
Jordach |
see http://pastebin.com/dhXWtNyw |
17:05 |
VanessaE |
what mod caused this> |
17:05 |
VanessaE |
? |
17:40 |
Jordach |
placement of a liquid did this i think |
17:55 |
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21:48 |
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