Time |
Nick |
Message |
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16:10 |
BuckarooBanzai |
has anyone time for a simple PR: https://github.com/minetest-mods/mesecons/pull/528 (adds a luacheck-workflow) it is now sitting there for half a year :P |
16:11 |
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16:54 |
VanessaE |
forget that... merge my UI consistency PR and tell the other person to go jump in a lake :) |
16:55 |
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17:30 |
Krock |
VanessaE: which button images? that can be customized using style[] |
17:41 |
VanessaE |
Krock: default image buttons have a hard-coded theme and can't be changed by style[] |
17:41 |
VanessaE |
as far as I could tell |
17:42 |
VanessaE |
I tried everything I could think of, and like scrollbars and implicit "Progress" buttons, they can't be changed. |
17:42 |
VanessaE |
(though at least in UI I could just replace them entirely) |
17:42 |
Krock |
you can change the colors and even apply image overlays |
17:43 |
Krock |
buttons have a very high variety of customization as of 5.3.0+ |
17:43 |
Krock |
see devtest /test_formspec (or similar) for a few examples |
17:44 |
VanessaE |
show me a screenshot? |
17:44 |
VanessaE |
I couldn't even find *documentation* on it |
17:45 |
VanessaE |
hell, I searched my system from top to bottom and just could. not. find. the button images or scrollbar images or anything showing how they're being drawn |
17:48 |
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17:48 |
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17:48 |
Krock |
VanessaE: https://github.com/minetest/minetest/pull/9290 |
17:48 |
GreenXenith |
ping |
17:48 |
MTDiscord |
<GreenXenith> pong |
17:48 |
Krock |
also https://i.postimg.cc/RFYpGWqr/grafik.png |
17:52 |
VanessaE |
er |
17:52 |
VanessaE |
that's 9-slice mode |
17:52 |
VanessaE |
I'm talking about implicit buttons. |
17:53 |
VanessaE |
i.e. if you do button_image[] or whatever it is, but without specifying an image file, MT puts in a stock button (as in old UI, or in that /test_formspec command) |
17:54 |
VanessaE |
er image_button[]. whatever :P |
17:55 |
VanessaE |
(now I have to re-look-it-up just to get clear) |
17:56 |
VanessaE |
ah now I remember |
17:56 |
VanessaE |
if you specify image_button[x,y;w,h;image.png;name] MT will put image.png on top of a stock dark grey button. |
17:57 |
VanessaE |
it's that stock dark grey button that can't obviously be themed without explicitly being overridden by style_type[image_button;bgimg...] |
17:58 |
rubenwardy |
the stock button is called a border |
17:58 |
rubenwardy |
style_type[button;border=false] will remove it |
17:58 |
VanessaE |
*image_button* |
17:58 |
rubenwardy |
same thing |
17:58 |
rubenwardy |
they use the same code |
17:59 |
VanessaE |
I'll tinker with that then. the less I have to finagle, the better |
18:00 |
rubenwardy |
style_type[image_button;border=false;bgimg=something.png,bgimg_middle=10] is the minimum code for a custom bg with an image button |
18:00 |
rubenwardy |
probably, untested |
18:00 |
rubenwardy |
oops, ; instead of , |
18:01 |
VanessaE |
style_type[image_button;bgimg=standard_image_button.png;bgimg_hovered=standard_image_button_brighter.png] |
18:01 |
VanessaE |
is how I override it now |
18:02 |
rubenwardy |
you're missing the border=false, and should probably use a 9 slice to scale the buttons nicely |
18:02 |
VanessaE |
can't. |
18:02 |
VanessaE |
the changes I'm applying need to use as few changes to mods as possible |
18:02 |
rubenwardy |
the docs are here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2762 |
18:02 |
VanessaE |
afaik nothing I use in Dreambuilder uses 9-slice mode. |
18:03 |
rubenwardy |
9 slice only effects the background |
18:03 |
rubenwardy |
of the button, not the content image of the button |
18:03 |
* VanessaE |
sighs |
18:04 |
VanessaE |
this stuff is too complicated and honestly the documentation on it sucks |
18:05 |
VanessaE |
but then, documentation always sucks no matter how good it is :) |
18:05 |
MTDiscord |
<Jonathon> i mainly use https://us.xeroxirc.net/formspec-editor/ if im doing simple formspecs (forum topic: https://forum.minetest.net/viewtopic.php?t=24130) |
18:06 |
VanessaE |
so, how do I override the scrollbar theme (i.e. text_area[] ) :) |
18:06 |
rubenwardy |
scrollbar styling isn't implemented yet :'( |
18:06 |
MTDiscord |
<Jonathon> wasnt there a pr for that? |
18:06 |
MTDiscord |
<wwar> yet? That means it'll be :D |
18:07 |
rubenwardy |
well, we might get a formspec replacement first |
18:07 |
rubenwardy |
right |
18:08 |
VanessaE |
:( |
18:08 |
rubenwardy |
issue is #9692 |
18:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/9692 -- Ability to stylize the scrollbar |
18:08 |
rubenwardy |
there's also a whole question about how to handle styling children |
18:08 |
rubenwardy |
I guess we need `style_type[textarea > scrollbar]` |
18:09 |
MTDiscord |
<wwar> Did you memorize all issues or you just looked? Lol |
18:09 |
MTDiscord |
<Jonathon> thats it, thanks ruben |
18:09 |
VanessaE |
memorized :P |
18:09 |
VanessaE |
I googled for hours trying to find it out :P |
18:09 |
rubenwardy |
or it could always just use `style_type` I guess |
18:09 |
rubenwardy |
it was in my browser history |
18:14 |
VanessaE |
Krock: https://imgur.com/b8aMrIl.png better? |
18:15 |
VanessaE |
on my screen it's perfectly horiz centered relative to the slot below it and vert centered relative to the "Bag 4" icon next to it |
18:15 |
rubenwardy |
needs more padding between buttons and inv list |
18:15 |
Krock |
the contrast of these textures is not great but the dimensions look good |
18:15 |
rubenwardy |
*spacing |
18:15 |
Krock |
s/these textures/the GUI overall/ |
18:15 |
Krock |
well yes, but this was about the image scale |
18:16 |
rubenwardy |
in UIs, you should use spacing to show how related things are |
18:16 |
rubenwardy |
the trash slot also looks different from the rest |
18:16 |
VanessaE |
Krock: don't mind the contrast, you're seeing Dreambuilder's theme |
18:17 |
Krock |
alright |
18:17 |
VanessaE |
moment, I'll push the change |
18:18 |
VanessaE |
pushed. Should I tweak the spacing also? |
18:18 |
VanessaE |
should be trivial |
18:19 |
Krock |
up to you. would be nice. |
18:19 |
rubenwardy |
entirely up to you. I'd make it the same as the spacing between the slots - 0.25 I think? |
18:24 |
VanessaE |
sounds fair |
18:25 |
VanessaE |
actually slightly more than the normal spacing looks a little better |
18:26 |
rubenwardy |
I tend to use 0.25 for related things, and 0.375 for unrelated things. This is what Minetest did in FSv1 |
18:26 |
VanessaE |
https://imgur.com/jmbmeBO.png |
18:26 |
rubenwardy |
sure looks good |
18:27 |
rubenwardy |
you could do with better icons, but art isn't easy |
18:28 |
VanessaE |
ok, the trash can and spacing tweak are up now. |
18:38 |
VanessaE |
rubenwardy: regarding those image buttons... ok, turning off the border makes the implicit button bevel/border/whatever disappear, but what I wanted to do was merely change its colors. |
18:39 |
rubenwardy |
I believe `bgcolor` will tint the background color |
18:43 |
VanessaE |
nope. |
18:44 |
VanessaE |
style_type[image_button;bgcolor='"$btn_color"';border=false]" just results in an empty background behind the buttons' images ($btn_color comes from the shell, and is set to #B0B0B0FF) |
18:44 |
VanessaE |
https://imgur.com/h2B5M0x.png |
18:48 |
rubenwardy |
bgcolor colors the border |
18:48 |
rubenwardy |
so it needs to be true |
18:48 |
rubenwardy |
bgcolor colors either the border or the bgimg |
18:49 |
rubenwardy |
hmm, should _probably_ be called `tin` |
18:49 |
rubenwardy |
* `tint` |
18:49 |
rubenwardy |
I guess I planned on having it set a plain background color too |
19:01 |
VanessaE |
rubenwardy: ah, ok |
19:01 |
VanessaE |
that gets it the way I wanted. |
19:19 |
VanessaE |
rubenwardy: ok, next: how do I make inventory slots go away entirely? |
19:20 |
VanessaE |
i.e. I want to theme say a chest so that its form looks similar to UI |
19:23 |
VanessaE |
https://imgur.com/gTNsMQJ.png |
19:23 |
VanessaE |
you can see it here on that middle row (I think *all* inv slots are visible, but really mostly only impacts the lighter-shaded middle row) |
19:25 |
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19:25 |
TenPlus1 |
HI folks :) |
19:26 |
VanessaE |
hi |
19:26 |
TenPlus1 |
hey vanessa, how's you ? |
19:26 |
VanessaE |
I'm ok |
19:26 |
TenPlus1 |
kewl, had a few players update your builder game :) lovin' it |
19:27 |
VanessaE |
eh? |
19:27 |
TenPlus1 |
dreambuilder |
19:27 |
VanessaE |
someone's already playing around with the resurrected Dreambuilder *game*? |
19:27 |
TenPlus1 |
ooh, I meant update as in get your latest version and use locally |
19:27 |
VanessaE |
oh |
19:27 |
TenPlus1 |
whoops, my bad |
19:28 |
VanessaE |
I'm transitioning it back to a full game, and it's almost ready to deploy |
19:28 |
VanessaE |
https://gitlab.com/VanessaE/dreambuilder_game |
19:28 |
TenPlus1 |
nice, just got latest signs_lib and basic_signs, lotta nice changes there too |
19:30 |
TenPlus1 |
I like how you've done the post signs :D |
19:32 |
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19:32 |
VanessaE |
:) |
19:33 |
TenPlus1 |
playing with minetest 5.4 stable and as always, worried about updating server |
19:33 |
TenPlus1 |
5.2 to 5.3 was a pain in the butt previously |
19:34 |
rubenwardy |
you should version control the entire mod setup |
19:34 |
rubenwardy |
you can then test offline |
19:34 |
TenPlus1 |
hey ruben, I have been on singleplayer server as a test |
19:35 |
TenPlus1 |
did things work out with the minetest.get_player_information() issue ? |
19:35 |
sfan5 |
yes |
19:36 |
TenPlus1 |
hii sfan :) glad to hear :) yay, that was one of our big issues with 5.3, had to nil check a few mods for taht one |
19:42 |
TenPlus1 |
ooh, for anyone interested, Builtin_item mod has had a revamp and Gustavo6046 redid the water flow feature and add proper friction to dropped items :) works really well |
19:43 |
TenPlus1 |
also Vanessa if you're interested, itemframes work with glowing items now |
19:45 |
VanessaE |
cool. |
19:59 |
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19:59 |
* VanessaE |
wanders off to sleep |
19:59 |
TenPlus1 |
cya vanessa |
20:00 |
TenPlus1 |
lol https://www.deviantart.com/excaliburzero/art/Super-Mario-Bros-Minetest-style-440844849 |
20:01 |
MTDiscord |
<wwar> Hello Ten |
20:01 |
TenPlus1 |
hey wwar, how's it going dude ? |
20:02 |
MTDiscord |
<wwar> Fine, exams next week |
20:02 |
MTDiscord |
<wwar> You? |
20:02 |
TenPlus1 |
work mostly, and the odd day off to relax :D |
20:02 |
MTDiscord |
<wwar> So you finished that work? |
20:03 |
TenPlus1 |
the 'fly' priv work, yeah, been ready for a week, just waiting on Shinji to update server (friday hopefully) |
20:04 |
MTDiscord |
<wwar> Lol that |
20:04 |
MTDiscord |
<wwar> Some people didnt resist staying without fly and said they leave forever |
20:05 |
TenPlus1 |
yeah, I heard from a few, it's all fixed we just need to update... got some new features added as well |
20:05 |
MTDiscord |
<wwar> Features like what? Or you won't spoil? :p |
20:06 |
TenPlus1 |
hehe, many little things that work behind the scenes, salt crystals (for storage and decoration), drop recipes, water flow and item friction etc |
20:07 |
MTDiscord |
<wwar> I'll be waiting for that |
20:07 |
TenPlus1 |
:) am eager to get it all up and active, especially with 5.4 update |
20:08 |
MTDiscord |
<wwar> By the way what happened and revoked everyone? |
20:08 |
MTDiscord |
<wwar> The fly, |
20:09 |
MTDiscord |
<wwar> Thats weird tho |
20:09 |
TenPlus1 |
usually when we update I'm around and any bugs are fixed within the first 30 minutes |
20:09 |
TenPlus1 |
sadly it was a fast update and go that day, so the on_joinplayer had an issue where it revoked flight privs for everyone instead of for when the potion expired |
20:09 |
MTDiscord |
<wwar> Oh i see |
20:10 |
TenPlus1 |
had a fix the next day, just waiting on shinji to have a day from work to apply it |
20:10 |
MTDiscord |
<wwar> I noticed that only who joins after that bug gets revoked |
20:10 |
TenPlus1 |
got a list of players to give flight back to when it's done, slow but sure :) |
20:10 |
MTDiscord |
<wwar> First seconds i noticed i'm flyless i thought that was a punishment for something :p |
20:11 |
MTDiscord |
<wwar> Somebody said they made a list of people who got revoked |
20:11 |
TenPlus1 |
JG did it :) am glad he has, will help a lot, last thing I wanna do is annoy a good player base :) |
20:12 |
MTDiscord |
<wwar> :D i didn't get annoyed for getting revoked |
20:13 |
TenPlus1 |
that's why I added flight potion to begin with :) wanted everyone to have a chance without asking admin for fly all the time :D |
20:13 |
MTDiscord |
<wwar> Lol, i trashed tons of etherium thing before that |
20:13 |
TenPlus1 |
hahaha, it was bound to happen :) without a use no-one keeps it, that and fire dust |
20:14 |
MTDiscord |
<wwar> Fire dust makes molotov |
20:15 |
MTDiscord |
<wwar> So when we can "light up" the spawn :PPP |
20:15 |
TenPlus1 |
that's a server specific item :P lolol, not condoned on other worlds :DD hah |
20:15 |
MTDiscord |
<wwar> So we can "light up" the spawn |
20:15 |
TenPlus1 |
oh and super hot tacos |
20:15 |
MTDiscord |
<wwar> IK, cool stuff doesnt exist on default :PP |
20:16 |
TenPlus1 |
mind you, some of the actual [games] available on content tab are pretty amazing now :) |
20:16 |
TenPlus1 |
new players can easily download and play worlds with specific mods like dreambuilder, mineclone2, lotr |
20:17 |
MTDiscord |
<wwar> Yeah, i like how u can download free mods on MT |
20:17 |
TenPlus1 |
was gonna make one specifically for Ethereal at one point but lack of floating biomes put me off |
20:18 |
MTDiscord |
<wwar> Yeahh, minetest REALLY needs floating biomes |
20:18 |
MTDiscord |
<wwar> The 30k Y lvls are useless like that |
20:19 |
TenPlus1 |
yeah, that's many people's thinking as well... need more BASE biomes that can be generated at higher levels to build worlds from, not just in lua |
20:20 |
MTDiscord |
<wwar> So.. now you (cant) make biomes float or they will be messy when you make them? |
20:20 |
TenPlus1 |
didnt paramat remove floatlands ?!? |
20:21 |
MTDiscord |
<wwar> idk.. |
20:22 |
MTDiscord |
<wwar> Underground needs more biomes |
20:22 |
sfan5 |
floatlands were changed significantly, but not removed |
20:22 |
MTDiscord |
<wwar> Caverealms is cool, but has few biomes |
20:22 |
TenPlus1 |
v7 mapgen has an experimental floatland layer which is set to a specific height, from there you can assign biomes but onlt for that one layer |
20:22 |
TenPlus1 |
caverealms and otherworlds are amazing but use lua mapgens which are sloooooow |
20:23 |
TenPlus1 |
years ago I wanted this but wasnt viable I dont think https://github.com/minetest/minetest/issues/4503 |
20:23 |
MTDiscord |
<wwar> :( |
20:24 |
MTDiscord |
<wwar> the 30k Y lvls really needs some biomes, like that they just take more memory |
20:25 |
TenPlus1 |
current biomes build from the base layer and can rise to any height, I dont get why we cannot create a new base later in the sky to start from and do the same at any layer of map |
20:26 |
MTDiscord |
<wwar> By "can not" you mean that you tried? |
20:26 |
MTDiscord |
<wwar> I mean, it doesnt look impossible |
20:26 |
TenPlus1 |
wish I knew enough c++ to do just that, I can only create biomes up there with lua code, and that's slow as hell |
20:26 |
TenPlus1 |
no-one knows the existing mapgens more than paramat and what it can do engine wise |
20:27 |
MTDiscord |
<wwar> Thats not good |
20:27 |
MTDiscord |
<wwar> But can be solved |
20:27 |
TenPlus1 |
one day maybe :) |
20:27 |
MTDiscord |
<wwar> We need someone who has interest in that and knows C++ |
20:27 |
TenPlus1 |
mt_game is bugfix only,but engine continues to be worked on :D |
20:28 |
MTDiscord |
<wwar> Btw why lua makes it slow? |
20:28 |
MTDiscord |
<oneplustwo> it's an interpreted language |
20:29 |
TenPlus1 |
has to calculate all that 3d perlin noise using lua which is slow, then place blocks and decoration using voxelmanip which isnt too bad, but c++ would be able to do it a lot faster |
20:30 |
MTDiscord |
<wwar> I see |
20:30 |
TenPlus1 |
for example, check out caverealms lite: https://notabug.org/TenPlus1/caverealms_lite/src/master/init.lua |
20:30 |
MTDiscord |
<wwar> The difference is just that C++ is better :p |
20:30 |
TenPlus1 |
this makes a cave with decoration, still has light glitches and placement glitches but works |
20:34 |
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20:36 |
MTDiscord |
<wwar> Yeah ik |
20:36 |
MTDiscord |
<wwar> I tried It and its cool |
20:36 |
MTDiscord |
<wwar> But needs some more biomes with new features |
20:36 |
MTDiscord |
<wwar> https://cdn.discordapp.com/attachments/747163533212516474/814596117744451643/mobs_monster.zip |
20:36 |
MTDiscord |
<wwar> Do you have time to check this? :D |
20:36 |
TenPlus1 |
exactly, c++ is way faster and engine placing nodes is better than mod |
20:36 |
TenPlus1 |
wb nica |
20:36 |
TenPlus1 |
*nisa |
20:36 |
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20:38 |
TenPlus1 |
wb folks |
20:38 |
MTDiscord |
<wwar> Alotta people there? ? |
20:39 |
TenPlus1 |
net split on some server or another |
20:39 |
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20:39 |
TenPlus1 |
wb ruben |
20:40 |
rubywarden |
weird, I couldn't connect back to freenode |
20:40 |
TenPlus1 |
another shark eating the undersea cables again :D |
20:40 |
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20:41 |
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20:41 |
TenPlus1 |
https://img-9gag-fun.9cache.com/photo/aGpxB3z_460swp.webp |
20:41 |
rubywarden |
oh wait, my name is wrong |
20:42 |
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20:42 |
MTDiscord |
<wwar> Terry is kind |
20:42 |
TenPlus1 |
hehe |
20:42 |
MTDiscord |
<wwar> > oh wait, my name is wrong I noticed thatm its like somebody played tennis on it |
20:44 |
TenPlus1 |
:P |
20:44 |
MTDiscord |
<wwar> Ten u busy? Today |
20:45 |
TenPlus1 |
I was earlier, work and training, at home now :D |
20:45 |
MTDiscord |
<wwar> Wanna check changes i made on mobs monster? |
20:45 |
TenPlus1 |
got link ? |
20:45 |
MTDiscord |
<wwar> Got zip file |
20:46 |
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20:46 |
TenPlus1 |
hrm, gotta get yourself a git or notabug account, makes it easier to review code changes :D |
20:46 |
MTDiscord |
<wwar> This |
20:46 |
MTDiscord |
<wwar> https://cdn.discordapp.com/attachments/747163533212516474/814599171024748564/mobs_monster.zip |
20:46 |
TenPlus1 |
omg, I sound like krock when I first started... ahaha |
20:46 |
MTDiscord |
<wwar> Lol |
20:47 |
MTDiscord |
<wwar> you know idk how to use that git things |
20:47 |
MTDiscord |
<wwar> I just made 3 issues on github :p |
20:47 |
TenPlus1 |
will go through code and see what changes, anything interesting I can add to main if you want |
20:48 |
MTDiscord |
<wwar> U recieved that file? |
20:48 |
TenPlus1 |
yeah, going through it now |
20:48 |
MTDiscord |
<wwar> Nice, i thought it wont send to IRC users |
20:48 |
Krock |
get yourself a git GUI if you're not familiar with it. a few youtube videos later and you'll have a rough idea of how it works |
20:48 |
TenPlus1 |
discord uploads it and links me to download file :) not too shabby |
20:49 |
TenPlus1 |
hey Krock |
20:49 |
Krock |
TenPlus1: heh now look where you are now. git mastry |
20:49 |
Krock |
hi TenPlus1 |
20:49 |
TenPlus1 |
lol, wouldnt say mastery, more proficient :D |
20:49 |
MTDiscord |
<wwar> Krock, i aint gonna enter that thing to view my few changes.. |
20:50 |
Krock |
.. that's how it began |
20:50 |
MTDiscord |
<wwar> Ten, i made some textures darker and they look better now |
20:50 |
MTDiscord |
<wwar> > .. that's how it began Nahh, im not interested in coding |
20:50 |
Krock |
"stay tuned to learn how wwar involved in open source contributing later on" |
20:50 |
TenPlus1 |
haha yeah :D |
20:51 |
MTDiscord |
<wwar> Lol |
20:52 |
TenPlus1 |
I like the idea of some of the new monster types :) and textures |
20:53 |
MTDiscord |
<wwar> Cool :D |
20:53 |
MTDiscord |
<wwar> I made them with high health and ethereal-based |
20:53 |
MTDiscord |
<wwar> I dont like easy to kill mobs |
20:54 |
TenPlus1 |
that's why I added mob_difficulty setting, pop that up and they become insane |
20:54 |
MTDiscord |
<wwar> Is that a new thing? |
20:54 |
TenPlus1 |
I may change tree monsters to be like spiders, depending which leaves they spawn on depends on their drops and texture used |
20:54 |
TenPlus1 |
nah that's been there for a while now |
20:54 |
MTDiscord |
<wwar> I made tree monster get damaged with axes only |
20:54 |
TenPlus1 |
https://notabug.org/TenPlus1/mobs_redo/src/master/settingtypes.txt#L20 |
20:55 |
MTDiscord |
<wwar> That will help :D |
20:55 |
TenPlus1 |
good idea with axes btw |
20:55 |
MTDiscord |
<wwar> I saved that link to change more (after exams) |
20:56 |
TenPlus1 |
mobs need some tweaking to be better :) |
20:56 |
MTDiscord |
<wwar> Ty |
20:56 |
MTDiscord |
<wwar> Yep, it doesnt make difference if all mobs die with the same way |
20:56 |
MTDiscord |
<wwar> Stone monster dies with pickaxes only |
20:58 |
TenPlus1 |
ooh, using other mods for picks etc may need to be added |
20:58 |
MTDiscord |
<wwar> I added lava pick only |
20:59 |
MTDiscord |
<wwar> As a non default |
20:59 |
TenPlus1 |
moreores and othermods picks wont work for that particular mob |
20:59 |
MTDiscord |
<wwar> Yeah ik that.. |
21:00 |
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21:00 |
TenPlus1 |
this is gonna be fun to pick through :D |
21:00 |
MTDiscord |
<wwar> Also i made alot of tree monsters because i wanted them to drop different stuff and have different healths etc |
21:00 |
MTDiscord |
<wwar> Its tricky :p |
21:00 |
MTDiscord |
<Flamore> Tree monsters would be cool if they had diffirent textures |
21:01 |
MTDiscord |
<Flamore> Like depending on the biome |
21:01 |
TenPlus1 |
oh that one can be done easily enough with a single tree monster mob, and a table of drops, textures etc. |
21:01 |
MTDiscord |
<wwar> That what i wanted to ask if we can do :D |
21:01 |
TenPlus1 |
check out the spider.lua, did the same with that one, depending where it spawns depends on spider texture, is it docile etc |
21:01 |
MTDiscord |
<wwar> > Like depending on the biome They are like that :D |
21:02 |
MTDiscord |
<wwar> Yeah i tryed to copy how u did with spiders.. |
21:02 |
MTDiscord |
<wwar> But failed lol |
21:02 |
MTDiscord |
<wwar> You know.. idk anything about coding, just copy-pasting and editing textures |
21:02 |
TenPlus1 |
dungeon guard looks interesting also |
21:04 |
MTDiscord |
<Flamore> You mean dungeon master? |
21:04 |
TenPlus1 |
lava flan needs a new texture, it's using the old mese block |
21:05 |
MTDiscord |
<Flamore> Lava flan mese textured? Did you forget? |
21:05 |
TenPlus1 |
hi Flamore, in this pack it's dungeon guard, no fireballs, just a plain old kicking from a monster :D |
21:06 |
MTDiscord |
<wwar> And it does something speacial |
21:06 |
MTDiscord |
<wwar> It turns all ores to gold when it walks above them |
21:06 |
TenPlus1 |
ooh, that would be very cheaty indeed |
21:07 |
MTDiscord |
<wwar> I thought about making it change coal to diamond as preasure :P |
21:07 |
TenPlus1 |
players would lure them around to change ores :D |
21:07 |
MTDiscord |
<wwar> But that would make people creative if they find |
21:07 |
TenPlus1 |
how about when it's killed it explodes and does that instead |
21:08 |
MTDiscord |
<wwar> Remember, it changes even valuable ores, and its hard to figure out it does that |
21:08 |
MTDiscord |
<Flamore> How about it replaces ores with a random ore from a table? Like a table with chances. |
21:09 |
MTDiscord |
<wwar> If you ask me, idk how to add a random.choice |
21:09 |
TenPlus1 |
yeah was thinking that with a custom on_die function, epxlosion replaces ores nearby |
21:10 |
MTDiscord |
<wwar> I cant add custom stuff if there are no very similar ones |
21:10 |
MTDiscord |
<Flamore> I'm pretty sure there was a mod that added a new ore, i think it was trash? Which either dropped a random item, or took health |
21:11 |
TenPlus1 |
dont remember seeing that one |
21:11 |
MTDiscord |
<wwar> I guess the explosion way would be better |
21:11 |
TenPlus1 |
players already use dungeon master to dig tunnels for them, they exploit something new :D |
21:12 |
MTDiscord |
<wwar> That can be done to mese monster aswell, changes nearby stone to mese, it takes too long to get kiled |
21:12 |
TenPlus1 |
they will definitely do the same with ore changes, so gotta limit it in some way or fashion |
21:12 |
TenPlus1 |
did u like obsidian flan ? |
21:12 |
MTDiscord |
<wwar> Yepp |
21:12 |
TenPlus1 |
only appears if lava flan dies in water, and it's super hard to kill |
21:12 |
MTDiscord |
<wwar> However i didnt know how i can do the same but with another mob |
21:13 |
MTDiscord |
<wwar> I tryed to add a similar thing to stone monster when it dies with lava it turns to a magma monster |
21:13 |
TenPlus1 |
nice |
21:13 |
TenPlus1 |
use the on_die function, chose a random number, if nuymber == ? then spawn magma monster |
21:13 |
Krock |
nuymber |
21:14 |
TenPlus1 |
that's a special one krock :) hehehe |
21:14 |
MTDiscord |
<wwar> So it isnt a typo? :p |
21:14 |
TenPlus1 |
wwar: https://notabug.org/TenPlus1/mobs_monster/src/master/lava_flan.lua#L57 |
21:14 |
MTDiscord |
<wwar> Do u have a place that contains all available mobs functions? |
21:15 |
TenPlus1 |
yup, the api.txt file https://notabug.org/TenPlus1/mobs_redo/src/master/api.txt |
21:15 |
TenPlus1 |
and of course the actual animal/monster lua files for examples |
21:15 |
MTDiscord |
<wwar> Nicee |
21:15 |
MTDiscord |
<wwar> Saved that |
21:16 |
TenPlus1 |
got some new ones added for on_flop and on_breed etc. |
21:16 |
MTDiscord |
<wwar> I tryed adding on_die |
21:16 |
TenPlus1 |
I add some commented examples in mobs as examples :) |
21:17 |
MTDiscord |
<wwar> I will try again after exams |
21:17 |
TenPlus1 |
good luck with those :D |
21:17 |
MTDiscord |
<wwar> Also did u check how i made them drop loot? |
21:17 |
MTDiscord |
<wwar> Thanks :D |
21:17 |
TenPlus1 |
yeah, they drop more items at random frequency |
21:18 |
MTDiscord |
<wwar> It isnt very good, but better than dropping one stack only |
21:18 |
TenPlus1 |
drop rate and items will need to be redone anyhow |
21:19 |
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21:19 |
TenPlus1 |
remember that min=0 for drops signifies that a player must kill the mob to get those, cant die of anything else |
21:19 |
MTDiscord |
<wwar> You mean on all mobs_redo or the ones i made? |
21:19 |
TenPlus1 |
mobs redo, the api is the main thing, the mobs were an addition for testing and a simple world use case |
21:20 |
MTDiscord |
<wwar> Cant die, you mean they wont drop? |
21:20 |
TenPlus1 |
e.g. dungeon master, if player kills them then they have a chance of dropping diamond blocks, if it dies any other way then that chance is nil |
21:20 |
MTDiscord |
<wwar> Oh |
21:20 |
TenPlus1 |
so you cant make farms and expect it to drop high value items :D |
21:21 |
MTDiscord |
<wwar> I thought min=0 makes it sometimes drops sometimes doesnt |
21:21 |
MTDiscord |
<wwar> Like the chance i mean |
21:21 |
TenPlus1 |
was a special value, same with cows, will always drop meat, but player has to kill them to get a chance of dropping leather |
21:21 |
MTDiscord |
<wwar> Didnt figure the difference between the chance and min=0.. |
21:22 |
TenPlus1 |
it's documented in api.txt line 166 |
21:22 |
MTDiscord |
<wwar> Lemme check |
21:22 |
MTDiscord |
<wwar> Did u memorize the lines?? |
21:23 |
TenPlus1 |
hah no, got it up beside me |
21:23 |
TenPlus1 |
still gotta reference my own documentation at times :D lol |
21:23 |
MTDiscord |
<wwar> Lol |
21:23 |
TenPlus1 |
that's why I like commenting code and spacing things out (which some ppl hate) |
21:23 |
MTDiscord |
<wwar> That helps people to edit |
21:24 |
MTDiscord |
<wwar> If it isnt commented others wont understand what happening |
21:24 |
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21:24 |
TenPlus1 |
I think it's the spacing ppl dont agree with :D |
21:24 |
TenPlus1 |
hi olliy |
21:24 |
TenPlus1 |
e.g. https://notabug.org/TenPlus1/stamina/src/master/init.lua#L102 |
21:25 |
TenPlus1 |
it may take up some extra lines, but man is it a lot easier to find bugs and edit :D |
21:25 |
olliy |
hello TenPlus1 |
21:25 |
TenPlus1 |
how's things olliy ? |
21:25 |
MTDiscord |
<wwar> Yeah thats true |
21:26 |
MTDiscord |
<wwar> If you orginaze ur work it will be alot easier |
21:26 |
olliy |
doing okay, and you? |
21:26 |
TenPlus1 |
kewl, quiet evening here dude :) in fact, off to bed shortly, work tomorrow :(((( |
21:26 |
TenPlus1 |
buuu |
21:26 |
MTDiscord |
<wwar> The time u may spend to find them will take longer than commenting :p |
21:28 |
TenPlus1 |
and on that note I'm off to bed :) take care folks, have fun o/ |
21:28 |
olliy |
gn |
21:29 |
MTDiscord |
<wwar> o// |
22:31 |
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