Time Nick Message 16:10 BuckarooBanzai has anyone time for a simple PR: https://github.com/minetest-mods/mesecons/pull/528 (adds a luacheck-workflow) it is now sitting there for half a year :P 16:54 VanessaE forget that... merge my UI consistency PR and tell the other person to go jump in a lake :) 17:30 Krock VanessaE: which button images? that can be customized using style[] 17:41 VanessaE Krock: default image buttons have a hard-coded theme and can't be changed by style[] 17:41 VanessaE as far as I could tell 17:42 VanessaE I tried everything I could think of, and like scrollbars and implicit "Progress" buttons, they can't be changed. 17:42 VanessaE (though at least in UI I could just replace them entirely) 17:42 Krock you can change the colors and even apply image overlays 17:43 Krock buttons have a very high variety of customization as of 5.3.0+ 17:43 Krock see devtest /test_formspec (or similar) for a few examples 17:44 VanessaE show me a screenshot? 17:44 VanessaE I couldn't even find *documentation* on it 17:45 VanessaE hell, I searched my system from top to bottom and just could. not. find. the button images or scrollbar images or anything showing how they're being drawn 17:48 Krock VanessaE: https://github.com/minetest/minetest/pull/9290 17:48 GreenXenith ping 17:48 MTDiscord pong 17:48 Krock also https://i.postimg.cc/RFYpGWqr/grafik.png 17:52 VanessaE er 17:52 VanessaE that's 9-slice mode 17:52 VanessaE I'm talking about implicit buttons. 17:53 VanessaE i.e. if you do button_image[] or whatever it is, but without specifying an image file, MT puts in a stock button (as in old UI, or in that /test_formspec command) 17:54 VanessaE er image_button[]. whatever :P 17:55 VanessaE (now I have to re-look-it-up just to get clear) 17:56 VanessaE ah now I remember 17:56 VanessaE if you specify image_button[x,y;w,h;image.png;name] MT will put image.png on top of a stock dark grey button. 17:57 VanessaE it's that stock dark grey button that can't obviously be themed without explicitly being overridden by style_type[image_button;bgimg...] 17:58 rubenwardy the stock button is called a border 17:58 rubenwardy style_type[button;border=false] will remove it 17:58 VanessaE *image_button* 17:58 rubenwardy same thing 17:58 rubenwardy they use the same code 17:59 VanessaE I'll tinker with that then. the less I have to finagle, the better 18:00 rubenwardy style_type[image_button;border=false;bgimg=something.png,bgimg_middle=10] is the minimum code for a custom bg with an image button 18:00 rubenwardy probably, untested 18:00 rubenwardy oops, ; instead of , 18:01 VanessaE style_type[image_button;bgimg=standard_image_button.png;bgimg_hovered=standard_image_button_brighter.png] 18:01 VanessaE is how I override it now 18:02 rubenwardy you're missing the border=false, and should probably use a 9 slice to scale the buttons nicely 18:02 VanessaE can't. 18:02 VanessaE the changes I'm applying need to use as few changes to mods as possible 18:02 rubenwardy the docs are here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2762 18:02 VanessaE afaik nothing I use in Dreambuilder uses 9-slice mode. 18:03 rubenwardy 9 slice only effects the background 18:03 rubenwardy of the button, not the content image of the button 18:03 * VanessaE sighs 18:04 VanessaE this stuff is too complicated and honestly the documentation on it sucks 18:05 VanessaE but then, documentation always sucks no matter how good it is :) 18:05 MTDiscord i mainly use https://us.xeroxirc.net/formspec-editor/ if im doing simple formspecs (forum topic: https://forum.minetest.net/viewtopic.php?t=24130) 18:06 VanessaE so, how do I override the scrollbar theme (i.e. text_area[] ) :) 18:06 rubenwardy scrollbar styling isn't implemented yet :'( 18:06 MTDiscord wasnt there a pr for that? 18:06 MTDiscord yet? That means it'll be :D 18:07 rubenwardy well, we might get a formspec replacement first 18:07 rubenwardy right 18:08 VanessaE :( 18:08 rubenwardy issue is #9692 18:08 ShadowBot https://github.com/minetest/minetest/issues/9692 -- Ability to stylize the scrollbar 18:08 rubenwardy there's also a whole question about how to handle styling children 18:08 rubenwardy I guess we need `style_type[textarea > scrollbar]` 18:09 MTDiscord Did you memorize all issues or you just looked? Lol 18:09 MTDiscord thats it, thanks ruben 18:09 VanessaE memorized :P 18:09 VanessaE I googled for hours trying to find it out :P 18:09 rubenwardy or it could always just use `style_type` I guess 18:09 rubenwardy it was in my browser history 18:14 VanessaE Krock: https://imgur.com/b8aMrIl.png better? 18:15 VanessaE on my screen it's perfectly horiz centered relative to the slot below it and vert centered relative to the "Bag 4" icon next to it 18:15 rubenwardy needs more padding between buttons and inv list 18:15 Krock the contrast of these textures is not great but the dimensions look good 18:15 rubenwardy *spacing 18:15 Krock s/these textures/the GUI overall/ 18:15 Krock well yes, but this was about the image scale 18:16 rubenwardy in UIs, you should use spacing to show how related things are 18:16 rubenwardy the trash slot also looks different from the rest 18:16 VanessaE Krock: don't mind the contrast, you're seeing Dreambuilder's theme 18:17 Krock alright 18:17 VanessaE moment, I'll push the change 18:18 VanessaE pushed. Should I tweak the spacing also? 18:18 VanessaE should be trivial 18:19 Krock up to you. would be nice. 18:19 rubenwardy entirely up to you. I'd make it the same as the spacing between the slots - 0.25 I think? 18:24 VanessaE sounds fair 18:25 VanessaE actually slightly more than the normal spacing looks a little better 18:26 rubenwardy I tend to use 0.25 for related things, and 0.375 for unrelated things. This is what Minetest did in FSv1 18:26 VanessaE https://imgur.com/jmbmeBO.png 18:26 rubenwardy sure looks good 18:27 rubenwardy you could do with better icons, but art isn't easy 18:28 VanessaE ok, the trash can and spacing tweak are up now. 18:38 VanessaE rubenwardy: regarding those image buttons... ok, turning off the border makes the implicit button bevel/border/whatever disappear, but what I wanted to do was merely change its colors. 18:39 rubenwardy I believe `bgcolor` will tint the background color 18:43 VanessaE nope. 18:44 VanessaE style_type[image_button;bgcolor='"$btn_color"';border=false]" just results in an empty background behind the buttons' images ($btn_color comes from the shell, and is set to #B0B0B0FF) 18:44 VanessaE https://imgur.com/h2B5M0x.png 18:48 rubenwardy bgcolor colors the border 18:48 rubenwardy so it needs to be true 18:48 rubenwardy bgcolor colors either the border or the bgimg 18:49 rubenwardy hmm, should _probably_ be called `tin` 18:49 rubenwardy * `tint` 18:49 rubenwardy I guess I planned on having it set a plain background color too 19:01 VanessaE rubenwardy: ah, ok 19:01 VanessaE that gets it the way I wanted. 19:19 VanessaE rubenwardy: ok, next: how do I make inventory slots go away entirely? 19:20 VanessaE i.e. I want to theme say a chest so that its form looks similar to UI 19:23 VanessaE https://imgur.com/gTNsMQJ.png 19:23 VanessaE you can see it here on that middle row (I think *all* inv slots are visible, but really mostly only impacts the lighter-shaded middle row) 19:25 TenPlus1 HI folks :) 19:26 VanessaE hi 19:26 TenPlus1 hey vanessa, how's you ? 19:26 VanessaE I'm ok 19:26 TenPlus1 kewl, had a few players update your builder game :) lovin' it 19:27 VanessaE eh? 19:27 TenPlus1 dreambuilder 19:27 VanessaE someone's already playing around with the resurrected Dreambuilder *game*? 19:27 TenPlus1 ooh, I meant update as in get your latest version and use locally 19:27 VanessaE oh 19:27 TenPlus1 whoops, my bad 19:28 VanessaE I'm transitioning it back to a full game, and it's almost ready to deploy 19:28 VanessaE https://gitlab.com/VanessaE/dreambuilder_game 19:28 TenPlus1 nice, just got latest signs_lib and basic_signs, lotta nice changes there too 19:30 TenPlus1 I like how you've done the post signs :D 19:32 VanessaE :) 19:33 TenPlus1 playing with minetest 5.4 stable and as always, worried about updating server 19:33 TenPlus1 5.2 to 5.3 was a pain in the butt previously 19:34 rubenwardy you should version control the entire mod setup 19:34 rubenwardy you can then test offline 19:34 TenPlus1 hey ruben, I have been on singleplayer server as a test 19:35 TenPlus1 did things work out with the minetest.get_player_information() issue ? 19:35 sfan5 yes 19:36 TenPlus1 hii sfan :) glad to hear :) yay, that was one of our big issues with 5.3, had to nil check a few mods for taht one 19:42 TenPlus1 ooh, for anyone interested, Builtin_item mod has had a revamp and Gustavo6046 redid the water flow feature and add proper friction to dropped items :) works really well 19:43 TenPlus1 also Vanessa if you're interested, itemframes work with glowing items now 19:45 VanessaE cool. 19:59 * VanessaE wanders off to sleep 19:59 TenPlus1 cya vanessa 20:00 TenPlus1 lol https://www.deviantart.com/excaliburzero/art/Super-Mario-Bros-Minetest-style-440844849 20:01 MTDiscord Hello Ten 20:01 TenPlus1 hey wwar, how's it going dude ? 20:02 MTDiscord Fine, exams next week 20:02 MTDiscord You? 20:02 TenPlus1 work mostly, and the odd day off to relax :D 20:02 MTDiscord So you finished that work? 20:03 TenPlus1 the 'fly' priv work, yeah, been ready for a week, just waiting on Shinji to update server (friday hopefully) 20:04 MTDiscord Lol that 20:04 MTDiscord Some people didnt resist staying without fly and said they leave forever 20:05 TenPlus1 yeah, I heard from a few, it's all fixed we just need to update... got some new features added as well 20:05 MTDiscord Features like what? Or you won't spoil? :p 20:06 TenPlus1 hehe, many little things that work behind the scenes, salt crystals (for storage and decoration), drop recipes, water flow and item friction etc 20:07 MTDiscord I'll be waiting for that 20:07 TenPlus1 :) am eager to get it all up and active, especially with 5.4 update 20:08 MTDiscord By the way what happened and revoked everyone? 20:08 MTDiscord The fly, 20:09 MTDiscord Thats weird tho 20:09 TenPlus1 usually when we update I'm around and any bugs are fixed within the first 30 minutes 20:09 TenPlus1 sadly it was a fast update and go that day, so the on_joinplayer had an issue where it revoked flight privs for everyone instead of for when the potion expired 20:09 MTDiscord Oh i see 20:10 TenPlus1 had a fix the next day, just waiting on shinji to have a day from work to apply it 20:10 MTDiscord I noticed that only who joins after that bug gets revoked 20:10 TenPlus1 got a list of players to give flight back to when it's done, slow but sure :) 20:10 MTDiscord First seconds i noticed i'm flyless i thought that was a punishment for something :p 20:11 MTDiscord Somebody said they made a list of people who got revoked 20:11 TenPlus1 JG did it :) am glad he has, will help a lot, last thing I wanna do is annoy a good player base :) 20:12 MTDiscord :D i didn't get annoyed for getting revoked 20:13 TenPlus1 that's why I added flight potion to begin with :) wanted everyone to have a chance without asking admin for fly all the time :D 20:13 MTDiscord Lol, i trashed tons of etherium thing before that 20:13 TenPlus1 hahaha, it was bound to happen :) without a use no-one keeps it, that and fire dust 20:14 MTDiscord Fire dust makes molotov 20:15 MTDiscord So when we can "light up" the spawn :PPP 20:15 TenPlus1 that's a server specific item :P lolol, not condoned on other worlds :DD hah 20:15 MTDiscord So we can "light up" the spawn 20:15 TenPlus1 oh and super hot tacos 20:15 MTDiscord IK, cool stuff doesnt exist on default :PP 20:16 TenPlus1 mind you, some of the actual [games] available on content tab are pretty amazing now :) 20:16 TenPlus1 new players can easily download and play worlds with specific mods like dreambuilder, mineclone2, lotr 20:17 MTDiscord Yeah, i like how u can download free mods on MT 20:17 TenPlus1 was gonna make one specifically for Ethereal at one point but lack of floating biomes put me off 20:18 MTDiscord Yeahh, minetest REALLY needs floating biomes 20:18 MTDiscord The 30k Y lvls are useless like that 20:19 TenPlus1 yeah, that's many people's thinking as well... need more BASE biomes that can be generated at higher levels to build worlds from, not just in lua 20:20 MTDiscord So.. now you (cant) make biomes float or they will be messy when you make them? 20:20 TenPlus1 didnt paramat remove floatlands ?!? 20:21 MTDiscord idk.. 20:22 MTDiscord Underground needs more biomes 20:22 sfan5 floatlands were changed significantly, but not removed 20:22 MTDiscord Caverealms is cool, but has few biomes 20:22 TenPlus1 v7 mapgen has an experimental floatland layer which is set to a specific height, from there you can assign biomes but onlt for that one layer 20:22 TenPlus1 caverealms and otherworlds are amazing but use lua mapgens which are sloooooow 20:23 TenPlus1 years ago I wanted this but wasnt viable I dont think https://github.com/minetest/minetest/issues/4503 20:23 MTDiscord :( 20:24 MTDiscord the 30k Y lvls really needs some biomes, like that they just take more memory 20:25 TenPlus1 current biomes build from the base layer and can rise to any height, I dont get why we cannot create a new base later in the sky to start from and do the same at any layer of map 20:26 MTDiscord By "can not" you mean that you tried? 20:26 MTDiscord I mean, it doesnt look impossible 20:26 TenPlus1 wish I knew enough c++ to do just that, I can only create biomes up there with lua code, and that's slow as hell 20:26 TenPlus1 no-one knows the existing mapgens more than paramat and what it can do engine wise 20:27 MTDiscord Thats not good 20:27 MTDiscord But can be solved 20:27 TenPlus1 one day maybe :) 20:27 MTDiscord We need someone who has interest in that and knows C++ 20:27 TenPlus1 mt_game is bugfix only,but engine continues to be worked on :D 20:28 MTDiscord Btw why lua makes it slow? 20:28 MTDiscord it's an interpreted language 20:29 TenPlus1 has to calculate all that 3d perlin noise using lua which is slow, then place blocks and decoration using voxelmanip which isnt too bad, but c++ would be able to do it a lot faster 20:30 MTDiscord I see 20:30 TenPlus1 for example, check out caverealms lite: https://notabug.org/TenPlus1/caverealms_lite/src/master/init.lua 20:30 MTDiscord The difference is just that C++ is better :p 20:30 TenPlus1 this makes a cave with decoration, still has light glitches and placement glitches but works 20:36 MTDiscord Yeah ik 20:36 MTDiscord I tried It and its cool 20:36 MTDiscord But needs some more biomes with new features 20:36 MTDiscord https://cdn.discordapp.com/attachments/747163533212516474/814596117744451643/mobs_monster.zip 20:36 MTDiscord Do you have time to check this? :D 20:36 TenPlus1 exactly, c++ is way faster and engine placing nodes is better than mod 20:36 TenPlus1 wb nica 20:36 TenPlus1 *nisa 20:38 TenPlus1 wb folks 20:38 MTDiscord Alotta people there? ? 20:39 TenPlus1 net split on some server or another 20:39 TenPlus1 wb ruben 20:40 rubywarden weird, I couldn't connect back to freenode 20:40 TenPlus1 another shark eating the undersea cables again :D 20:41 TenPlus1 https://img-9gag-fun.9cache.com/photo/aGpxB3z_460swp.webp 20:41 rubywarden oh wait, my name is wrong 20:42 MTDiscord Terry is kind 20:42 TenPlus1 hehe 20:42 MTDiscord > oh wait, my name is wrong I noticed thatm its like somebody played tennis on it 20:44 TenPlus1 :P 20:44 MTDiscord Ten u busy? Today 20:45 TenPlus1 I was earlier, work and training, at home now :D 20:45 MTDiscord Wanna check changes i made on mobs monster? 20:45 TenPlus1 got link ? 20:45 MTDiscord Got zip file 20:46 TenPlus1 hrm, gotta get yourself a git or notabug account, makes it easier to review code changes :D 20:46 MTDiscord This 20:46 MTDiscord https://cdn.discordapp.com/attachments/747163533212516474/814599171024748564/mobs_monster.zip 20:46 TenPlus1 omg, I sound like krock when I first started... ahaha 20:46 MTDiscord Lol 20:47 MTDiscord you know idk how to use that git things 20:47 MTDiscord I just made 3 issues on github :p 20:47 TenPlus1 will go through code and see what changes, anything interesting I can add to main if you want 20:48 MTDiscord U recieved that file? 20:48 TenPlus1 yeah, going through it now 20:48 MTDiscord Nice, i thought it wont send to IRC users 20:48 Krock get yourself a git GUI if you're not familiar with it. a few youtube videos later and you'll have a rough idea of how it works 20:48 TenPlus1 discord uploads it and links me to download file :) not too shabby 20:49 TenPlus1 hey Krock 20:49 Krock TenPlus1: heh now look where you are now. git mastry 20:49 Krock hi TenPlus1 20:49 TenPlus1 lol, wouldnt say mastery, more proficient :D 20:49 MTDiscord Krock, i aint gonna enter that thing to view my few changes.. 20:50 Krock .. that's how it began 20:50 MTDiscord Ten, i made some textures darker and they look better now 20:50 MTDiscord > .. that's how it began Nahh, im not interested in coding 20:50 Krock "stay tuned to learn how wwar involved in open source contributing later on" 20:50 TenPlus1 haha yeah :D 20:51 MTDiscord Lol 20:52 TenPlus1 I like the idea of some of the new monster types :) and textures 20:53 MTDiscord Cool :D 20:53 MTDiscord I made them with high health and ethereal-based 20:53 MTDiscord I dont like easy to kill mobs 20:54 TenPlus1 that's why I added mob_difficulty setting, pop that up and they become insane 20:54 MTDiscord Is that a new thing? 20:54 TenPlus1 I may change tree monsters to be like spiders, depending which leaves they spawn on depends on their drops and texture used 20:54 TenPlus1 nah that's been there for a while now 20:54 MTDiscord I made tree monster get damaged with axes only 20:54 TenPlus1 https://notabug.org/TenPlus1/mobs_redo/src/master/settingtypes.txt#L20 20:55 MTDiscord That will help :D 20:55 TenPlus1 good idea with axes btw 20:55 MTDiscord I saved that link to change more (after exams) 20:56 TenPlus1 mobs need some tweaking to be better :) 20:56 MTDiscord Ty 20:56 MTDiscord Yep, it doesnt make difference if all mobs die with the same way 20:56 MTDiscord Stone monster dies with pickaxes only 20:58 TenPlus1 ooh, using other mods for picks etc may need to be added 20:58 MTDiscord I added lava pick only 20:59 MTDiscord As a non default 20:59 TenPlus1 moreores and othermods picks wont work for that particular mob 20:59 MTDiscord Yeah ik that.. 21:00 TenPlus1 this is gonna be fun to pick through :D 21:00 MTDiscord Also i made alot of tree monsters because i wanted them to drop different stuff and have different healths etc 21:00 MTDiscord Its tricky :p 21:00 MTDiscord Tree monsters would be cool if they had diffirent textures 21:01 MTDiscord Like depending on the biome 21:01 TenPlus1 oh that one can be done easily enough with a single tree monster mob, and a table of drops, textures etc. 21:01 MTDiscord That what i wanted to ask if we can do :D 21:01 TenPlus1 check out the spider.lua, did the same with that one, depending where it spawns depends on spider texture, is it docile etc 21:01 MTDiscord > Like depending on the biome They are like that :D 21:02 MTDiscord Yeah i tryed to copy how u did with spiders.. 21:02 MTDiscord But failed lol 21:02 MTDiscord You know.. idk anything about coding, just copy-pasting and editing textures 21:02 TenPlus1 dungeon guard looks interesting also 21:04 MTDiscord You mean dungeon master? 21:04 TenPlus1 lava flan needs a new texture, it's using the old mese block 21:05 MTDiscord Lava flan mese textured? Did you forget? 21:05 TenPlus1 hi Flamore, in this pack it's dungeon guard, no fireballs, just a plain old kicking from a monster :D 21:06 MTDiscord And it does something speacial 21:06 MTDiscord It turns all ores to gold when it walks above them 21:06 TenPlus1 ooh, that would be very cheaty indeed 21:07 MTDiscord I thought about making it change coal to diamond as preasure :P 21:07 TenPlus1 players would lure them around to change ores :D 21:07 MTDiscord But that would make people creative if they find 21:07 TenPlus1 how about when it's killed it explodes and does that instead 21:08 MTDiscord Remember, it changes even valuable ores, and its hard to figure out it does that 21:08 MTDiscord How about it replaces ores with a random ore from a table? Like a table with chances. 21:09 MTDiscord If you ask me, idk how to add a random.choice 21:09 TenPlus1 yeah was thinking that with a custom on_die function, epxlosion replaces ores nearby 21:10 MTDiscord I cant add custom stuff if there are no very similar ones 21:10 MTDiscord I'm pretty sure there was a mod that added a new ore, i think it was trash? Which either dropped a random item, or took health 21:11 TenPlus1 dont remember seeing that one 21:11 MTDiscord I guess the explosion way would be better 21:11 TenPlus1 players already use dungeon master to dig tunnels for them, they exploit something new :D 21:12 MTDiscord That can be done to mese monster aswell, changes nearby stone to mese, it takes too long to get kiled 21:12 TenPlus1 they will definitely do the same with ore changes, so gotta limit it in some way or fashion 21:12 TenPlus1 did u like obsidian flan ? 21:12 MTDiscord Yepp 21:12 TenPlus1 only appears if lava flan dies in water, and it's super hard to kill 21:12 MTDiscord However i didnt know how i can do the same but with another mob 21:13 MTDiscord I tryed to add a similar thing to stone monster when it dies with lava it turns to a magma monster 21:13 TenPlus1 nice 21:13 TenPlus1 use the on_die function, chose a random number, if nuymber == ? then spawn magma monster 21:13 Krock nuymber 21:14 TenPlus1 that's a special one krock :) hehehe 21:14 MTDiscord So it isnt a typo? :p 21:14 TenPlus1 wwar: https://notabug.org/TenPlus1/mobs_monster/src/master/lava_flan.lua#L57 21:14 MTDiscord Do u have a place that contains all available mobs functions? 21:15 TenPlus1 yup, the api.txt file https://notabug.org/TenPlus1/mobs_redo/src/master/api.txt 21:15 TenPlus1 and of course the actual animal/monster lua files for examples 21:15 MTDiscord Nicee 21:15 MTDiscord Saved that 21:16 TenPlus1 got some new ones added for on_flop and on_breed etc. 21:16 MTDiscord I tryed adding on_die 21:16 TenPlus1 I add some commented examples in mobs as examples :) 21:17 MTDiscord I will try again after exams 21:17 TenPlus1 good luck with those :D 21:17 MTDiscord Also did u check how i made them drop loot? 21:17 MTDiscord Thanks :D 21:17 TenPlus1 yeah, they drop more items at random frequency 21:18 MTDiscord It isnt very good, but better than dropping one stack only 21:18 TenPlus1 drop rate and items will need to be redone anyhow 21:19 TenPlus1 remember that min=0 for drops signifies that a player must kill the mob to get those, cant die of anything else 21:19 MTDiscord You mean on all mobs_redo or the ones i made? 21:19 TenPlus1 mobs redo, the api is the main thing, the mobs were an addition for testing and a simple world use case 21:20 MTDiscord Cant die, you mean they wont drop? 21:20 TenPlus1 e.g. dungeon master, if player kills them then they have a chance of dropping diamond blocks, if it dies any other way then that chance is nil 21:20 MTDiscord Oh 21:20 TenPlus1 so you cant make farms and expect it to drop high value items :D 21:21 MTDiscord I thought min=0 makes it sometimes drops sometimes doesnt 21:21 MTDiscord Like the chance i mean 21:21 TenPlus1 was a special value, same with cows, will always drop meat, but player has to kill them to get a chance of dropping leather 21:21 MTDiscord Didnt figure the difference between the chance and min=0.. 21:22 TenPlus1 it's documented in api.txt line 166 21:22 MTDiscord Lemme check 21:22 MTDiscord Did u memorize the lines?? 21:23 TenPlus1 hah no, got it up beside me 21:23 TenPlus1 still gotta reference my own documentation at times :D lol 21:23 MTDiscord Lol 21:23 TenPlus1 that's why I like commenting code and spacing things out (which some ppl hate) 21:23 MTDiscord That helps people to edit 21:24 MTDiscord If it isnt commented others wont understand what happening 21:24 TenPlus1 I think it's the spacing ppl dont agree with :D 21:24 TenPlus1 hi olliy 21:24 TenPlus1 e.g. https://notabug.org/TenPlus1/stamina/src/master/init.lua#L102 21:25 TenPlus1 it may take up some extra lines, but man is it a lot easier to find bugs and edit :D 21:25 olliy hello TenPlus1 21:25 TenPlus1 how's things olliy ? 21:25 MTDiscord Yeah thats true 21:26 MTDiscord If you orginaze ur work it will be alot easier 21:26 olliy doing okay, and you? 21:26 TenPlus1 kewl, quiet evening here dude :) in fact, off to bed shortly, work tomorrow :(((( 21:26 TenPlus1 buuu 21:26 MTDiscord The time u may spend to find them will take longer than commenting :p 21:28 TenPlus1 and on that note I'm off to bed :) take care folks, have fun o/ 21:28 olliy gn 21:29 MTDiscord o//